09:54:59
Platform
Setting video mode
09:54:59
Platform
Finished setting video mode
09:54:59
Core
Using write path: D:\User folders\Documents\Battle Brothers
09:54:59
Core
Initializing Resource Manager
09:54:59
Core
Initializing Input Manager
09:54:59
Core
Initializing Render Manager
09:54:59
Renderer
Allocated Renderbuffer in excess of 3072kb.
09:54:59
Renderer
Vendor: NVIDIA Corporation
09:54:59
Renderer
Device: GeForce GTX 970/PCIe/SSE2
09:54:59
Renderer
Version: 4.6.0 NVIDIA 417.01
09:54:59
Renderer
Shader Version: 4.60 NVIDIA
09:54:59
Renderer
Framebuffer Support: Yes
09:54:59
Core
Initializing Sound Manager
09:55:00
Core
Initializing Scene Manager
09:55:00
Resource
Unloading: shaders/solid.vs
09:55:00
Resource
Unloading: shaders/solid_pass0.fs
09:55:00
Resource
Unloading: shaders/simple.vs
09:55:00
Resource
Unloading: shaders/simple.fs
09:55:00
Resource
Unloading: shaders/sprite.vs
09:55:00
Resource
Unloading: shaders/sprite.fs
09:55:00
Resource
Unloading: shaders/sprite_dof.vs
09:55:00
Resource
Unloading: shaders/sprite_dof.fs
09:55:00
Core
Initializing Script Manager
09:55:00
Core
Initializing UI Manager
09:55:00
Resource
Unloading: shaders/ui.vs
09:55:00
Resource
Unloading: shaders/ui.fs
09:55:00
Core
Initializing Input Action Manager
09:55:00
Core
Initializing State Manager
09:55:00
Core
Initializing Persistence Manager
09:55:00
Resource
Unloading: brushes/debug.brush
09:55:00
Resource
Unloading: brushes/detail.brush
09:55:00
Resource
Unloading: brushes/effects_0.brush
09:55:00
Resource
Unloading: brushes/entity_0.brush
09:55:00
Resource
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09:55:00
Resource
Unloading: brushes/entity_2.brush
09:55:00
Resource
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09:55:00
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09:55:00
Resource
Unloading: brushes/entity_icons.brush
09:55:00
Resource
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09:55:00
Resource
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09:55:00
Resource
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09:55:00
Resource
Unloading: brushes/transitions.brush
09:55:00
Resource
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09:55:00
Resource
Unloading: brushes/world_decals.brush
09:55:00
Resource
Unloading: brushes/world_detail.brush
09:55:00
Resource
Unloading: brushes/world_entity_0.brush
09:55:00
Resource
Unloading: brushes/world_settlement.brush
09:55:00
Resource
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09:55:00
Resource
Unloading: brushes/world_tiles.brush
09:55:00
Resource
Unloading: brushes/world_weather.brush
09:55:00
Resource
Unloading: shaders/fow.vs
09:55:00
Resource
Unloading: shaders/fow.fs
09:55:01
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
09:55:01
Resource
Unloading: shaders/water.vs
09:55:01
Resource
Unloading: shaders/water.fs
09:55:01
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
09:55:01
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
09:55:01
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
09:55:01
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
09:55:01
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
09:55:01
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
09:55:01
Resource
Started loading Resource Package "preload/on_start.txt".
09:55:02
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
09:55:03
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
09:55:03
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
09:55:03
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
09:55:03
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
09:55:10
UI
Screen 'RootScreen' successfully registered.
09:55:11
UI
Screen 'ConsoleScreen' successfully registered.
09:55:11
UI
Screen 'LoadingScreen' successfully registered.
09:55:11
UI
Screen 'TooltipScreen' successfully registered.
09:55:11
UI
Screen 'DialogScreen' successfully registered.
09:55:11
UI
Screen 'TacticalScreen' successfully registered.
09:55:11
UI
Screen 'TacticalCombatResultScreen' successfully registered.
09:55:11
UI
Screen 'TacticalDialogScreen' successfully registered.
09:55:11
UI
Screen 'WorldScreen' successfully registered.
09:55:11
UI
Screen 'WorldTownScreen' successfully registered.
09:55:11
UI
Screen 'WorldGameFinishScreen' successfully registered.
09:55:11
UI
Screen 'WorldEventPopupScreen' successfully registered.
09:55:11
UI
Screen 'WorldEventScreen' successfully registered.
09:55:11
UI
Screen 'WorldCombatDialog' successfully registered.
09:55:11
UI
Screen 'WorldRelationsScreen' successfully registered.
09:55:11
UI
Screen 'WorldObituaryScreen' successfully registered.
09:55:11
UI
Screen 'MainMenuScreen' successfully registered.
09:55:11
UI
Screen 'WorldMenuScreen' successfully registered.
09:55:11
UI
Screen 'TacticalMenuScreen' successfully registered.
09:55:11
UI
Screen 'WorldCharacterScreen' successfully registered.
09:55:11
UI
Screen 'TacticalCharacterScreen' successfully registered.
09:55:12
SQ
RootState::onShow()
09:55:12
Resource
Parsed Resource Package "preload/on_running.txt" with 37 items.
09:55:12
Resource
Started loading Resource Package "preload/on_running.txt".
09:55:12
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
09:55:12
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
09:55:13
Texture
Texture "gfx/entity_icons.png" (ID: 41) took up approximately 43690kb in video memory.
09:55:13
Texture
Texture "gfx/world_detail.png" (ID: 42) took up approximately 87381kb in video memory.
09:55:14
Texture
Texture "gfx/world_entity_0.png" (ID: 43) took up approximately 21845kb in video memory.
09:55:14
Texture
Texture "gfx/world_settlement.png" (ID: 44) took up approximately 43690kb in video memory.
09:55:14
Texture
Texture "gfx/world_decals.png" (ID: 45) took up approximately 10920kb in video memory.
09:57:11
SQ
Load campaign: Heresy
09:57:11
SQ
Save version: 45
09:57:12
Scene
Finished loading scene.
09:57:13
Texture
Texture "gfx/entity_1.png" (ID: 79) took up approximately 10922kb in video memory.
09:57:14
SQ
contract added: Armed Courier
09:57:14
SQ
contract added: Secure Cemetery
09:57:14
SQ
contract added: Hunting Beasts
09:57:14
SQ
contract added: Escort Caravan
09:57:14
SQ
contract added: A Pact With Witches
09:57:14
SQ
contract added: Drive away brigands
09:57:14
SQ
contract added: Return Item
09:57:14
SQ
contract added: Escort Caravan
09:57:14
SQ
contract added: Return Item
09:57:14
SQ
contract added: Return Item
09:57:14
SQ
contract added: Drive away brigands
09:57:14
SQ
contract added: Escort Caravan
09:57:14
SQ
contract added: Defend settlement
09:57:14
SQ
contract added: Return Item
09:57:14
SQ
contract added: Escort Caravan
09:57:14
SQ
contract added: Armed Courier
09:57:15
Resource
Unloading: music/title.ogg
09:57:31
SQ
Location entered: Schwalbenfeste
09:57:31
Resource
Unloading: music/worldmap_09.ogg
09:57:47
Resource
Unloading: music/stronghold_01.ogg
09:58:03
SQ
Location entered: Himmelsdorf
09:58:03
Resource
Unloading: music/worldmap_03.ogg
09:59:51
Resource
Unloading: music/retirement_01.ogg
10:00:20
SQ
Skill [Bruised Leg] removed from [Emmerich Replacable].
10:00:20
SQ
Skill [Fractured Skull (Treated)] removed from [Sigmund the Wildman].
10:00:20
SQ
Skill [Broken Nose] removed from [Sigmund the Wildman].
10:00:20
SQ
Skill [Hangover] removed from [Reimund Expendable].
10:00:20
SQ
contract added: Escort Caravan
10:00:27
SQ
contract removed: 59
10:00:36
SQ
Location entered: Schnellen
10:00:36
Resource
Unloading: music/worldmap_07.ogg
10:01:37
SQ
showing contract: Return Item (id: 75)
10:01:41
SQ
contract activated: Return Item (id: 75)
10:01:42
Resource
Unloading: music/city_02.ogg
10:01:55
SQ
contract added: Drive away brigands
10:02:02
Resource
Unloading: music/worldmap_04.ogg
10:02:07
SQ
showing contract: Return Item (id: 75)
10:02:10
SQ
Save campaign: autosave
10:02:11
Scene
Finished saving scene.
10:02:12
SQ
WorldState::onHide
10:02:12
Texture
Texture "gfx/object_0.png" (ID: 582) took up approximately 21845kb in video memory.
10:02:12
Texture
Texture "gfx/detail.png" (ID: 596) took up approximately 10922kb in video memory.
10:02:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,6).
10:02:13
Texture
Texture "gfx/orientation_overlay.png" (ID: 597) took up approximately 1024kb in video memory.
10:02:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
10:02:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,5).
10:02:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,5).
10:02:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,4).
10:02:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
10:02:13
SQ
TACTICAL: STASH LOCKED: true
10:02:13
SQ
INFO: Next round issued: 1
10:02:13
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:02:13
Resource
Unloading: music/worldmap_06.ogg
10:02:13
SQ
Turn started for Arne Expendable
10:02:18
SQ
Turn started for Brigand Raider
10:02:18
SQ
*
10:02:18
SQ
* Brigand Raider: Starting turn.
10:02:19
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:02:19
SQ
-> Behavior picked: Defend (90)
10:02:19
SQ
* Brigand Raider: Waiting until others have moved!
10:02:19
SQ
Turn started for Adelmar
10:02:20
SQ
Turn started for Brigand Raider
10:02:20
SQ
*
10:02:20
SQ
* Brigand Raider: Starting turn.
10:02:21
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:02:21
SQ
-> Behavior picked: Defend (90)
10:02:21
SQ
* Brigand Raider: Waiting until others have moved!
10:02:21
SQ
Turn started for Brigand Poacher
10:02:21
SQ
*
10:02:21
SQ
* Brigand Poacher: Starting turn.
10:02:21
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (106.197)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Attack.Bow (106.197)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
10:02:21
SQ
-> Behavior picked: Attack.Bow (106.197)
10:02:22
SQ
* Brigand Poacher: Using Aimed Shot against Svein!
10:02:22
SQ
Brigand Poacher uses skill Aimed Shot
10:02:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Ranged (0)
10:02:23
SQ
-> Behavior picked: Idle (1)
10:02:23
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:02:23
SQ
* ---------------------------------------------------
10:02:23
SQ
Turn started for Brigand Poacher
10:02:23
SQ
*
10:02:23
SQ
* Brigand Poacher: Starting turn.
10:02:24
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (106.197)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Attack.Bow (106.197)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
10:02:24
SQ
-> Behavior picked: Attack.Bow (106.197)
10:02:24
SQ
* Brigand Poacher: Using Aimed Shot against Svein!
10:02:24
SQ
Brigand Poacher uses skill Aimed Shot
10:02:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Ranged (0)
10:02:26
SQ
-> Behavior picked: Idle (1)
10:02:26
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:02:26
SQ
* ---------------------------------------------------
10:02:26
SQ
Turn started for Reimund Expendable
10:03:03
SQ
[Reimund Expendable] executes skill [Shieldwall] on target [Reimund Expendable]
10:03:03
SQ
Reimund Expendable uses skill Shieldwall
10:03:06
SQ
Turn started for Brigand Raider
10:03:06
SQ
*
10:03:06
SQ
* Brigand Raider: Starting turn.
10:03:06
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (37.5872)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (37.5872)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:03:06
SQ
-> Behavior picked: Defend.Shieldwall (37.5872)
10:03:07
SQ
* Brigand Raider: Using Shieldwall!
10:03:07
SQ
Brigand Raider uses skill Shieldwall
10:03:07
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
10:03:07
SQ
-> Behavior picked: Defend (90)
10:03:08
SQ
* Brigand Raider: Waiting until others have moved!
10:03:08
SQ
Turn started for Brigand Raider
10:03:08
SQ
*
10:03:08
SQ
* Brigand Raider: Starting turn.
10:03:08
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (37.4845)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (37.4845)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:03:08
SQ
-> Behavior picked: Defend (90)
10:03:09
SQ
* Brigand Raider: Waiting until others have moved!
10:03:09
SQ
Turn started for Emmerich Replacable
10:03:16
SQ
Turn started for Hilderich
10:03:20
SQ
Turn started for Svein
10:03:22
SQ
Turn started for Sigurd the Rock
10:03:24
SQ
Turn started for Baldomar
10:03:26
SQ
Turn started for Balon
10:03:30
SQ
*
10:03:30
SQ
* Brigand Raider: Resuming turn.
10:03:31
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
10:03:31
SQ
-> Behavior picked: Defend (22.5)
10:03:31
SQ
* Brigand Raider: Holding defensive position.
10:03:31
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
10:03:31
SQ
-> Behavior picked: Idle (50)
10:03:31
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
10:03:31
SQ
* ---------------------------------------------------
10:03:37
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
10:03:37
SQ
Adelmar uses skill Shoot Bolt
10:03:39
SQ
*
10:03:39
SQ
* Brigand Raider: Resuming turn.
10:03:39
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
10:03:39
SQ
-> Behavior picked: Defend (22.5)
10:03:40
SQ
* Brigand Raider: Holding defensive position.
10:03:40
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
10:03:40
SQ
-> Behavior picked: Idle (50)
10:03:40
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
10:03:40
SQ
* ---------------------------------------------------
10:03:40
SQ
*
10:03:40
SQ
* Brigand Raider: Resuming turn.
10:03:41
SQ
-> Behaviors to pick from:
Defend.Spearwall (148.154)(*), Defend (22.5), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
Defend.Spearwall (148.154)(*), Defend (22.5), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
10:03:41
SQ
-> Behavior picked: Defend.Spearwall (148.154)
10:03:41
SQ
* Brigand Raider: Using Spearwall!
10:03:41
SQ
Brigand Raider uses skill Spearwall
10:03:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Spearwall (0)
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Spearwall (0)
10:03:41
SQ
-> Behavior picked: Idle (1)
10:03:42
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:03:42
SQ
* ---------------------------------------------------
10:03:42
SQ
*
10:03:42
SQ
* Brigand Raider: Resuming turn.
10:03:43
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (120)(*), Defend.Shieldwall (60.9124)(*), Defend (22.5), Idle (1), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Protect (0), Flee (0), Attack.Puncture (0)
SwitchTo.Ranged (120)(*), Defend.Shieldwall (60.9124)(*), Defend (22.5), Idle (1), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Protect (0), Flee (0), Attack.Puncture (0)
10:03:43
SQ
-> Behavior picked: Defend.Shieldwall (60.9124)
10:03:43
SQ
* Brigand Raider: Using Shieldwall!
10:03:43
SQ
Brigand Raider uses skill Shieldwall
10:03:43
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (120)(*), Defend (22.5), Idle (1), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Protect (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0)
SwitchTo.Ranged (120)(*), Defend (22.5), Idle (1), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Protect (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0)
10:03:43
SQ
-> Behavior picked: SwitchTo.Ranged (120)
10:03:44
SQ
* Brigand Raider: Switching to ranged weapon!
10:03:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), Protect (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Ranged (0)
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), Protect (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Ranged (0)
10:03:44
SQ
-> Behavior picked: Idle (1)
10:03:44
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:03:44
SQ
* ---------------------------------------------------
10:03:44
SQ
INFO: Next round issued: 2
10:03:45
SQ
Turn started for Brigand Raider
10:03:45
SQ
*
10:03:45
SQ
* Brigand Raider: Starting turn.
10:03:45
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0)
10:03:45
SQ
-> Behavior picked: Defend (90)
10:03:45
SQ
* Brigand Raider: Waiting until others have moved!
10:03:45
SQ
Turn started for Brigand Raider
10:03:45
SQ
*
10:03:45
SQ
* Brigand Raider: Starting turn.
10:03:45
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0)
10:03:45
SQ
-> Behavior picked: Defend (90)
10:03:46
SQ
* Brigand Raider: Waiting until others have moved!
10:03:46
SQ
Turn started for Brigand Poacher
10:03:46
SQ
*
10:03:46
SQ
* Brigand Poacher: Starting turn.
10:03:46
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
10:03:47
SQ
-> Behaviors to pick from:
Attack.Bow (112.739)(*), Defend (2.8125), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Recover (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Attack.Bow (112.739)(*), Defend (2.8125), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Recover (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Retreat (0)
10:03:47
SQ
-> Behavior picked: Attack.Bow (112.739)
10:03:47
SQ
* Brigand Poacher: Using Aimed Shot against Hilderich!
10:03:47
SQ
Brigand Poacher uses skill Aimed Shot
10:03:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), WakeUpAlly (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Recover (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Reload (0), WakeUpAlly (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Recover (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
10:03:49
SQ
-> Behavior picked: Idle (1)
10:03:49
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:03:49
SQ
* ---------------------------------------------------
10:03:49
SQ
Turn started for Emmerich Replacable
10:03:54
SQ
[Emmerich Replacable] executes skill [Aimed Shot] on target [Brigand Poacher]
10:03:54
SQ
Emmerich Replacable uses skill Aimed Shot
10:03:56
SQ
Turn started for Brigand Poacher
10:03:56
SQ
*
10:03:56
SQ
* Brigand Poacher: Starting turn.
10:03:56
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
10:03:56
SQ
-> Behaviors to pick from:
Attack.Bow (112.739)(*), Defend (5.625), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Recover (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Attack.Bow (112.739)(*), Defend (5.625), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Recover (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Retreat (0)
10:03:56
SQ
-> Behavior picked: Attack.Bow (112.739)
10:03:57
SQ
* Brigand Poacher: Using Aimed Shot against Hilderich!
10:03:57
SQ
Brigand Poacher uses skill Aimed Shot
10:03:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), WakeUpAlly (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Recover (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Reload (0), WakeUpAlly (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Recover (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
10:03:59
SQ
-> Behavior picked: Idle (1)
10:03:59
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:03:59
SQ
* ---------------------------------------------------
10:03:59
SQ
Turn started for Reimund Expendable
10:03:59
SQ
Skill [Shieldwall] removed from [Reimund Expendable].
10:04:01
SQ
Skill [Hidden] removed from [Reimund Expendable].
10:04:03
SQ
Turn started for Adelmar
10:04:07
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:04:07
SQ
Adelmar uses skill Reload
10:04:10
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
10:04:10
SQ
Adelmar uses skill Shoot Bolt
10:04:11
SQ
Turn started for Hilderich
10:04:16
SQ
[Hilderich] executes skill [Rotation] on target [Reimund Expendable]
10:04:16
SQ
Hilderich uses skill Rotation
10:04:16
SQ
TurnSequenceBar::initNextTurn -> next turn denied
10:04:17
SQ
Turn started for Svein
10:04:19
SQ
Turn started for Brigand Raider
10:04:19
SQ
Skill [Shieldwall] removed from [Brigand Raider].
10:04:19
SQ
*
10:04:19
SQ
* Brigand Raider: Starting turn.
10:04:20
SQ
-> Behaviors to pick from:
Attack.Default (37.4947)(*), Defend.Shieldwall (34.6318)(*), Idle (1), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Protect (0), Flee (0), SwitchTo.Melee (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Swing (0)
Attack.Default (37.4947)(*), Defend.Shieldwall (34.6318)(*), Idle (1), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Protect (0), Flee (0), SwitchTo.Melee (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Swing (0)
10:04:20
SQ
-> Behavior picked: Attack.Default (37.4947)
10:04:20
SQ
* Brigand Raider: Using Throw Javelin against Reimund Expendable!
10:04:20
SQ
Brigand Raider uses skill Throw Javelin
10:04:21
SQ
-> Behaviors to pick from:
Attack.Default (37.0614)(*), Defend.Shieldwall (33.9574)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), WakeUpAlly (0), Protect (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0)
Attack.Default (37.0614)(*), Defend.Shieldwall (33.9574)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), WakeUpAlly (0), Protect (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0)
10:04:21
SQ
-> Behavior picked: Attack.Default (37.0614)
10:04:21
SQ
* Brigand Raider: Using Throw Javelin against Reimund Expendable!
10:04:21
SQ
Brigand Raider uses skill Throw Javelin
10:04:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Engage.Melee (0), Protect (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Engage.Melee (0), Protect (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
10:04:22
SQ
-> Behavior picked: Idle (1)
10:04:22
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:04:22
SQ
* ---------------------------------------------------
10:04:22
SQ
Turn started for Sigurd the Rock
10:04:26
SQ
Turn started for Baldomar
10:04:33
SQ
Baldomar uses skill Unleash Wardog
10:04:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,7).
10:04:33
SQ
inserting entity, index = 1
10:04:33
SQ
Turn started for Amarog the Wardog
10:04:33
SQ
*
10:04:33
SQ
* Amarog the Wardog: Starting turn.
10:04:34
SQ
-> Behaviors to pick from:
Engage.Melee (261.25)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (261.25)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:04:34
SQ
-> Behavior picked: Engage.Melee (261.25)
10:04:34
SQ
* Amarog the Wardog: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0, value=0.0426266
10:04:34
SQ
Skill [Hidden] removed from [Amarog the Wardog].
10:04:35
SQ
* Amarog the Wardog: Reached engage destination
10:04:35
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
10:04:35
SQ
-> Behavior picked: Idle (1)
10:04:35
SQ
* Amarog the Wardog: Ending Turn with 2 of 12 AP left.
10:04:35
SQ
* ---------------------------------------------------
10:04:36
SQ
Turn started for Arne Expendable
10:04:39
SQ
Turn started for Brigand Raider
10:04:39
SQ
Skill [Shieldwall] removed from [Brigand Raider].
10:04:39
SQ
Skill [Spearwall] removed from [Brigand Raider].
10:04:39
SQ
*
10:04:39
SQ
* Brigand Raider: Starting turn.
10:04:39
SQ
-> Behaviors to pick from:
Defend.Spearwall (187.429)(*), Defend (90)(*), Defend.Shieldwall (39.3596), Idle (1), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0)
Defend.Spearwall (187.429)(*), Defend (90)(*), Defend.Shieldwall (39.3596), Idle (1), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Rotation (0)
10:04:39
SQ
-> Behavior picked: Defend (90)
10:04:40
SQ
* Brigand Raider: Waiting until others have moved!
10:04:40
SQ
Turn started for Balon
10:04:45
SQ
*
10:04:45
SQ
* Brigand Raider: Resuming turn.
10:04:45
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0)
10:04:45
SQ
-> Behavior picked: Defend (22.5)
10:04:46
SQ
* Brigand Raider: Holding defensive position.
10:04:46
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Defend (0)
Idle (50)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Defend (0)
10:04:46
SQ
-> Behavior picked: Idle (50)
10:04:46
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
10:04:46
SQ
* ---------------------------------------------------
10:04:46
SQ
*
10:04:46
SQ
* Brigand Raider: Resuming turn.
10:04:46
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0)
10:04:46
SQ
-> Behavior picked: Defend (22.5)
10:04:47
SQ
* Brigand Raider: Holding defensive position.
10:04:47
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Defend (0)
Idle (50)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Defend (0)
10:04:47
SQ
-> Behavior picked: Idle (50)
10:04:47
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
10:04:47
SQ
* ---------------------------------------------------
10:04:47
SQ
*
10:04:47
SQ
* Brigand Raider: Resuming turn.
10:04:48
SQ
-> Behaviors to pick from:
Defend.Spearwall (187.429)(*), Defend.Shieldwall (60.6794)(*), Defend (22.5), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.CrushArmor (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0)
Defend.Spearwall (187.429)(*), Defend.Shieldwall (60.6794)(*), Defend (22.5), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.CrushArmor (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0)
10:04:48
SQ
-> Behavior picked: Defend.Shieldwall (60.6794)
10:04:48
SQ
* Brigand Raider: Using Shieldwall!
10:04:48
SQ
Brigand Raider uses skill Shieldwall
10:04:48
SQ
-> Behaviors to pick from:
Defend.Spearwall (162.977)(*), Defend (22.5), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.Default (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Thresh (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
Defend.Spearwall (162.977)(*), Defend (22.5), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.Default (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Thresh (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
10:04:48
SQ
-> Behavior picked: Defend.Spearwall (162.977)
10:04:49
SQ
* Brigand Raider: Using Spearwall!
10:04:49
SQ
Brigand Raider uses skill Spearwall
10:04:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), BreakFree (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0)
Idle (1)(*), Attack.Decapitate (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Attack.Default (0), Flee (0), BreakFree (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0)
10:04:49
SQ
-> Behavior picked: Idle (1)
10:04:50
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:04:50
SQ
* ---------------------------------------------------
10:04:50
SQ
INFO: Next round issued: 3
10:04:50
SQ
Turn started for Amarog the Wardog
10:04:50
SQ
*
10:04:50
SQ
* Amarog the Wardog: Starting turn.
10:04:51
SQ
-> Behaviors to pick from:
Engage.Melee (171.679)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (171.679)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
10:04:51
SQ
-> Behavior picked: Engage.Melee (171.679)
10:04:51
SQ
* Amarog the Wardog: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0, value=0.0278766
10:04:52
SQ
* Amarog the Wardog: Reached engage destination
10:04:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
10:04:52
SQ
-> Behavior picked: Idle (1)
10:04:52
SQ
* Amarog the Wardog: Ending Turn with 0 of 12 AP left.
10:04:52
SQ
* ---------------------------------------------------
10:04:52
SQ
Turn started for Adelmar
10:05:00
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:05:00
SQ
Adelmar uses skill Reload
10:05:02
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
10:05:02
SQ
Adelmar uses skill Shoot Bolt
10:05:03
SQ
Turn started for Brigand Raider
10:05:03
SQ
*
10:05:03
SQ
* Brigand Raider: Starting turn.
10:05:03
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Defend (90)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0)
10:05:03
SQ
-> Behavior picked: Defend (90)
10:05:04
SQ
* Brigand Raider: Waiting until others have moved!
10:05:04
SQ
Turn started for Brigand Raider
10:05:04
SQ
*
10:05:04
SQ
* Brigand Raider: Starting turn.
10:05:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Defend (90)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0)
10:05:05
SQ
-> Behavior picked: Defend (90)
10:05:05
SQ
* Brigand Raider: Waiting until others have moved!
10:05:06
SQ
Turn started for Reimund Expendable
10:05:09
SQ
[Reimund Expendable] executes skill [Cleave] on target [Brigand Raider]
10:05:09
SQ
Reimund Expendable uses skill Cleave
10:05:10
SQ
Turn started for Emmerich Replacable
10:05:13
SQ
[Emmerich Replacable] executes skill [Quick Shot] on target [Brigand Poacher]
10:05:13
SQ
Emmerich Replacable uses skill Quick Shot
10:05:13
SQ
Brigand Poacher has died.
10:05:13
UI
Failed to load procedural content "procedural/tacticalentity(37252,649730,socket,arrow)".
10:05:17
SQ
[Emmerich Replacable] executes skill [Quick Shot] on target [Brigand Poacher]
10:05:17
SQ
Emmerich Replacable uses skill Quick Shot
10:05:18
SQ
Turn started for Brigand Poacher
10:05:18
SQ
*
10:05:18
SQ
* Brigand Poacher: Starting turn.
10:05:19
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
10:05:19
SQ
-> Behaviors to pick from:
Attack.Bow (71.888)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
Attack.Bow (71.888)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
10:05:19
SQ
-> Behavior picked: Attack.Bow (71.888)
10:05:19
SQ
* Brigand Poacher: Using Quick Shot against Amarog the Wardog!
10:05:19
SQ
Brigand Poacher uses skill Quick Shot
10:05:20
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
10:05:20
SQ
-> Behaviors to pick from:
Attack.Bow (25.0192)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Reload (0), Defend.Rotation (0), SwitchTo.Ranged (0)
Attack.Bow (25.0192)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Reload (0), Defend.Rotation (0), SwitchTo.Ranged (0)
10:05:20
SQ
-> Behavior picked: Attack.Bow (25.0192)
10:05:20
SQ
* Brigand Poacher: Using Quick Shot against Baldomar!
10:05:20
SQ
Brigand Poacher uses skill Quick Shot
10:05:21
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.Default (0), Flee (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), WakeUpAlly (0), Attack.Default (0), Flee (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Melee (0), Attack.Bow (0)
10:05:21
SQ
-> Behavior picked: Idle (1)
10:05:21
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:05:21
SQ
* ---------------------------------------------------
10:05:22
SQ
Turn started for Svein
10:05:25
SQ
Turn started for Brigand Raider
10:05:25
SQ
*
10:05:25
SQ
* Brigand Raider: Starting turn.
10:05:25
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Defend.Shieldwall (46.7538)(*), Idle (1), Defend.Rotation (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Protect (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0)
SwitchTo.Melee (100)(*), Defend.Shieldwall (46.7538)(*), Idle (1), Defend.Rotation (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Protect (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0)
10:05:25
SQ
-> Behavior picked: Defend.Shieldwall (46.7538)
10:05:26
SQ
* Brigand Raider: Using Shieldwall!
10:05:26
SQ
Brigand Raider uses skill Shieldwall
10:05:26
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend.Knockback (0), Protect (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), Attack.Thresh (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
SwitchTo.Melee (100)(*), Idle (1), Defend.Knockback (0), Protect (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), Attack.Thresh (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
10:05:26
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:05:26
SQ
* Brigand Raider: Switching to melee weapon!
10:05:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Lash (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Thresh (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Protect (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Lash (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Thresh (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Protect (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
10:05:26
SQ
-> Behavior picked: Idle (1)
10:05:26
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:05:26
SQ
* ---------------------------------------------------
10:05:27
SQ
Turn started for Sigurd the Rock
10:05:31
SQ
[Sigurd the Rock] executes skill [Shieldwall] on target [Sigurd the Rock]
10:05:31
SQ
Sigurd the Rock uses skill Shieldwall
10:05:32
SQ
Turn started for Arne Expendable
10:05:36
SQ
Turn started for Hilderich
10:05:38
SQ
[Hilderich] executes skill [Impale] on target [Brigand Raider]
10:05:38
SQ
Hilderich uses skill Impale
10:05:39
SQ
Turn started for Baldomar
10:05:43
SQ
Turn started for Balon
10:05:47
SQ
Turn started for Brigand Raider
10:05:47
SQ
Skill [Shieldwall] removed from [Brigand Raider].
10:05:47
SQ
Skill [Spearwall] removed from [Brigand Raider].
10:05:47
SQ
*
10:05:47
SQ
* Brigand Raider: Starting turn.
10:05:48
SQ
-> Behaviors to pick from:
Engage.Melee (61.244)(*), Defend.Shieldwall (30.3536)(*), Idle (1), Attack.CrushArmor (0), Defend.Riposte (0), WakeUpAlly (0), Retreat (0), Flee (0), BreakFree (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0)
Engage.Melee (61.244)(*), Defend.Shieldwall (30.3536)(*), Idle (1), Attack.CrushArmor (0), Defend.Riposte (0), WakeUpAlly (0), Retreat (0), Flee (0), BreakFree (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0)
10:05:48
SQ
-> Behavior picked: Engage.Melee (61.244)
10:05:48
SQ
* Brigand Raider: Engaging to melee range with Baldomar (visible), accepted_distance=0, value=0.247199
10:05:48
SQ
* Brigand Raider: Reached engage destination
10:05:49
SQ
-> Behaviors to pick from:
Attack.Default (37.0912)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), WakeUpAlly (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Defend.Rotation (0), Attack.Thresh (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Protect (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0)
Attack.Default (37.0912)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), WakeUpAlly (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Defend.Rotation (0), Attack.Thresh (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Protect (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0)
10:05:49
SQ
-> Behavior picked: Attack.Default (37.0912)
10:05:49
SQ
* Brigand Raider: Using Thrust against Baldomar!
10:05:49
SQ
Brigand Raider uses skill Thrust
10:05:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.KnockOut (0), WakeUpAlly (0), Recover (0), Flee (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), Attack.KnockOut (0), WakeUpAlly (0), Recover (0), Flee (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
10:05:50
SQ
-> Behavior picked: Idle (1)
10:05:50
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
10:05:50
SQ
* ---------------------------------------------------
10:05:50
SQ
*
10:05:50
SQ
* Brigand Raider: Resuming turn.
10:05:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0)
10:05:51
SQ
-> Behavior picked: Idle (1)
10:05:51
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
10:05:51
SQ
* ---------------------------------------------------
10:05:51
SQ
*
10:05:51
SQ
* Brigand Raider: Resuming turn.
10:05:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0)
10:05:51
SQ
-> Behavior picked: Idle (1)
10:05:51
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
10:05:51
SQ
* ---------------------------------------------------
10:05:51
SQ
INFO: Next round issued: 4
10:05:52
SQ
Turn started for Amarog the Wardog
10:05:52
SQ
*
10:05:52
SQ
* Amarog the Wardog: Starting turn.
10:05:52
SQ
-> Behaviors to pick from:
Engage.Melee (429)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0)
Engage.Melee (429)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0)
10:05:52
SQ
-> Behavior picked: Engage.Melee (429)
10:05:53
SQ
* Amarog the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0401266
10:05:53
SQ
* Amarog the Wardog: Reached engage destination
10:05:53
SQ
-> Behaviors to pick from:
Attack.Default (3.66241)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (3.66241)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
10:05:53
SQ
-> Behavior picked: Attack.Default (3.66241)
10:05:54
SQ
* Amarog the Wardog: Using Bite against Brigand Raider!
10:05:54
SQ
Amarog the Wardog uses skill Bite
10:05:54
SQ
-> Behaviors to pick from:
Attack.Default (5.27708)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (5.27708)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:05:54
SQ
-> Behavior picked: Attack.Default (5.27708)
10:05:55
SQ
* Amarog the Wardog: Using Bite against Brigand Raider!
10:05:55
SQ
Amarog the Wardog uses skill Bite
10:05:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
10:05:55
SQ
-> Behavior picked: Idle (1)
10:05:56
SQ
* Amarog the Wardog: Ending Turn with 0 of 12 AP left.
10:05:56
SQ
* ---------------------------------------------------
10:05:56
SQ
Turn started for Brigand Raider
10:05:56
SQ
*
10:05:56
SQ
* Brigand Raider: Starting turn.
10:05:56
SQ
-> Behaviors to pick from:
Defend.Riposte (61.1563)(*), Attack.Default (34.1039)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0)
Defend.Riposte (61.1563)(*), Attack.Default (34.1039)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0)
10:05:56
SQ
-> Behavior picked: Defend.Riposte (61.1563)
10:05:57
SQ
* Brigand Raider: Using Riposte!
10:05:57
SQ
Brigand Raider uses skill Riposte
10:05:57
SQ
-> Behaviors to pick from:
Attack.Default (33.9334)(*), Idle (1), Attack.Thresh (0), WakeUpAlly (0), BreakFree (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0)
Attack.Default (33.9334)(*), Idle (1), Attack.Thresh (0), WakeUpAlly (0), BreakFree (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0)
10:05:57
SQ
-> Behavior picked: Attack.Default (33.9334)
10:05:58
SQ
* Brigand Raider: Using Slash against Amarog the Wardog!
10:05:58
SQ
Brigand Raider uses skill Slash
10:05:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Shieldwall (0), Protect (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Shieldwall (0), Protect (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0)
10:05:58
SQ
-> Behavior picked: Idle (1)
10:05:58
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:05:58
SQ
* ---------------------------------------------------
10:05:59
SQ
Turn started for Adelmar
10:06:01
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:06:01
SQ
Adelmar uses skill Reload
10:06:02
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
10:06:02
SQ
Adelmar uses skill Shoot Bolt
10:06:03
SQ
Turn started for Brigand Raider
10:06:03
SQ
*
10:06:03
SQ
* Brigand Raider: Starting turn.
10:06:04
SQ
-> Behaviors to pick from:
Engage.Melee (103.333)(*), Idle (1), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Split (0)
Engage.Melee (103.333)(*), Idle (1), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Split (0)
10:06:04
SQ
-> Behavior picked: Engage.Melee (103.333)
10:06:04
SQ
* Brigand Raider: Engaging to melee range with Amarog the Wardog (visible), accepted_distance=0, value=0.314415
10:06:04
SQ
* Brigand Raider: Reached engage destination
10:06:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), WakeUpAlly (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Thresh (0), Protect (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), WakeUpAlly (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Thresh (0), Protect (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0)
10:06:04
SQ
-> Behavior picked: Idle (1)
10:06:05
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
10:06:05
SQ
* ---------------------------------------------------
10:06:06
SQ
Turn started for Reimund Expendable
10:06:08
SQ
[Reimund Expendable] executes skill [Cleave] on target [Brigand Raider]
10:06:08
SQ
Reimund Expendable uses skill Cleave
10:06:09
SQ
[Reimund Expendable] executes skill [Cleave] on target [Brigand Raider]
10:06:09
SQ
Reimund Expendable uses skill Cleave
10:06:09
SQ
Turn started for Emmerich Replacable
10:06:12
SQ
Turn started for Svein
10:06:14
SQ
Turn started for Brigand Poacher
10:06:14
SQ
*
10:06:14
SQ
* Brigand Poacher: Starting turn.
10:06:14
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0), Reload (0), Recover (0), Defend (0), Flee (0), WakeUpAlly (0)
SwitchTo.Melee (100)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0), Reload (0), Recover (0), Defend (0), Flee (0), WakeUpAlly (0)
10:06:14
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:06:15
SQ
* Brigand Poacher: Switching to melee weapon!
10:06:15
SQ
-> Behaviors to pick from:
Attack.Default (52.4664)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Bow (0), Reload (0), Recover (0), Defend (0), Engage.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0)
Attack.Default (52.4664)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Bow (0), Reload (0), Recover (0), Defend (0), Engage.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0)
10:06:15
SQ
-> Behavior picked: Attack.Default (52.4664)
10:06:15
SQ
* Brigand Poacher: Using Bash against Svein!
10:06:15
SQ
Brigand Poacher uses skill Bash
10:06:15
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Bow (0), Reload (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Bow (0), Reload (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0)
10:06:15
SQ
-> Behavior picked: Idle (1)
10:06:16
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:06:16
SQ
* ---------------------------------------------------
10:06:16
SQ
Turn started for Brigand Raider
10:06:16
SQ
Skill [Shieldwall] removed from [Brigand Raider].
10:06:16
SQ
*
10:06:16
SQ
* Brigand Raider: Starting turn.
10:06:16
SQ
-> Behaviors to pick from:
Attack.SplitShield (49.0048)(*), Attack.Default (46.3743)(*), Defend.Shieldwall (27.3386)(*), Idle (1), Defend.Riposte (0), Engage.Melee (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Protect (0), Defend (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Knockback (0)
Attack.SplitShield (49.0048)(*), Attack.Default (46.3743)(*), Defend.Shieldwall (27.3386)(*), Idle (1), Defend.Riposte (0), Engage.Melee (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Protect (0), Defend (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Knockback (0)
10:06:16
SQ
-> Behavior picked: Attack.Default (46.3743)
10:06:17
SQ
* Brigand Raider: Using Chop against Reimund Expendable!
10:06:17
SQ
Brigand Raider uses skill Chop
10:06:17
SQ
-> Behaviors to pick from:
Attack.Default (42.4447)(*), Attack.SplitShield (30.254)(*), Defend.Shieldwall (26.1616)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Flee (0), Recover (0), Protect (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Decapitate (0)
Attack.Default (42.4447)(*), Attack.SplitShield (30.254)(*), Defend.Shieldwall (26.1616)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Flee (0), Recover (0), Protect (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Decapitate (0)
10:06:17
SQ
-> Behavior picked: Attack.SplitShield (30.254)
10:06:18
SQ
* Brigand Raider: Using Split Shield against Reimund Expendable!
10:06:18
SQ
Brigand Raider uses skill Split Shield
10:06:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), Protect (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Flee (0), Recover (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), Protect (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Flee (0), Recover (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0)
10:06:18
SQ
-> Behavior picked: Idle (1)
10:06:19
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:06:19
SQ
* ---------------------------------------------------
10:06:19
SQ
Turn started for Sigurd the Rock
10:06:19
SQ
Skill [Shieldwall] removed from [Sigurd the Rock].
10:06:45
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
10:06:45
SQ
Sigurd the Rock uses skill Thrust
10:06:45
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
10:06:45
SQ
Sigurd the Rock uses skill Thrust
10:06:45
SQ
Turn started for Arne Expendable
10:06:48
SQ
Turn started for Hilderich
10:06:49
SQ
[Hilderich] executes skill [Impale] on target [Brigand Raider]
10:06:49
SQ
Hilderich uses skill Impale
10:06:50
SQ
Turn started for Baldomar
10:06:51
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
10:06:51
SQ
Baldomar uses skill Slash
10:06:51
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
10:06:51
SQ
Baldomar uses skill Slash
10:06:51
SQ
Turn started for Balon
10:06:54
SQ
[Balon] executes skill [Chop] on target [Brigand Raider]
10:06:54
SQ
Balon uses skill Chop
10:06:54
SQ
Turn started for Brigand Raider
10:06:54
SQ
*
10:06:54
SQ
* Brigand Raider: Starting turn.
10:06:54
SQ
-> Behaviors to pick from:
Attack.Default (39.7567)(*), Idle (1), Recover (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Protect (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), WakeUpAlly (0), Defend.Riposte (0)
Attack.Default (39.7567)(*), Idle (1), Recover (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Protect (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), WakeUpAlly (0), Defend.Riposte (0)
10:06:54
SQ
-> Behavior picked: Attack.Default (39.7567)
10:06:55
SQ
* Brigand Raider: Using Thrust against Sigurd the Rock!
10:06:55
SQ
Brigand Raider uses skill Thrust
10:06:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Protect (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Thresh (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), Recover (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Protect (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Thresh (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Default (0)
10:06:55
SQ
-> Behavior picked: Idle (1)
10:06:56
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
10:06:56
SQ
* ---------------------------------------------------
10:06:56
SQ
INFO: Next round issued: 5
10:06:57
SQ
Turn started for Brigand Raider
10:06:57
SQ
*
10:06:57
SQ
* Brigand Raider: Starting turn.
10:06:57
SQ
-> Behaviors to pick from:
Attack.Default (26.6553)(*), Attack.SplitShield (18.6614)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Protect (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
Attack.Default (26.6553)(*), Attack.SplitShield (18.6614)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Protect (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
10:06:57
SQ
-> Behavior picked: Attack.Default (26.6553)
10:06:58
SQ
* Brigand Raider: Using Chop against Amarog the Wardog!
10:06:58
SQ
Brigand Raider uses skill Chop
10:06:58
SQ
-> Behaviors to pick from:
Attack.Default (26.4247)(*), Attack.SplitShield (18.4428)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), SwitchTo.Melee (0), Protect (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Defend.Riposte (0)
Attack.Default (26.4247)(*), Attack.SplitShield (18.4428)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), SwitchTo.Melee (0), Protect (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Defend.Riposte (0)
10:06:58
SQ
-> Behavior picked: Attack.Default (26.4247)
10:06:58
SQ
* Brigand Raider: Using Chop against Amarog the Wardog!
10:06:58
SQ
Brigand Raider uses skill Chop
10:06:58
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Thresh (0), Flee (0), Defend.Spearwall (0), Recover (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Melee (0), Protect (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Thresh (0), Flee (0), Defend.Spearwall (0), Recover (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Melee (0), Protect (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0)
10:06:58
SQ
-> Behavior picked: Idle (1)
10:06:59
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:06:59
SQ
* ---------------------------------------------------
10:06:59
SQ
Turn started for Amarog the Wardog
10:06:59
SQ
*
10:06:59
SQ
* Amarog the Wardog: Starting turn.
10:07:00
SQ
-> Behaviors to pick from:
Attack.Default (5.86373)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.86373)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:07:00
SQ
-> Behavior picked: Attack.Default (5.86373)
10:07:00
SQ
* Amarog the Wardog: Using Bite against Brigand Raider!
10:07:00
SQ
Amarog the Wardog uses skill Bite
10:07:01
SQ
-> Behaviors to pick from:
Attack.Default (4.99275)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.99275)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:07:01
SQ
-> Behavior picked: Attack.Default (4.99275)
10:07:01
SQ
* Amarog the Wardog: Using Bite against Brigand Raider!
10:07:01
SQ
Amarog the Wardog uses skill Bite
10:07:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
10:07:01
SQ
-> Behavior picked: Idle (1)
10:07:02
SQ
* Amarog the Wardog: Ending Turn with 2 of 12 AP left.
10:07:02
SQ
* ---------------------------------------------------
10:07:03
SQ
Turn started for Adelmar
10:07:06
SQ
Turn started for Brigand Raider
10:07:06
SQ
Skill [Riposte] removed from [Brigand Raider].
10:07:06
SQ
*
10:07:06
SQ
* Brigand Raider: Starting turn.
10:07:06
SQ
-> Behaviors to pick from:
Attack.Default (37.653)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), SwitchTo.Melee (0), Protect (0), WakeUpAlly (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0)
Attack.Default (37.653)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), SwitchTo.Melee (0), Protect (0), WakeUpAlly (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0)
10:07:06
SQ
-> Behavior picked: Attack.Default (37.653)
10:07:07
SQ
* Brigand Raider: Using Slash against Amarog the Wardog!
10:07:07
SQ
Brigand Raider uses skill Slash
10:07:07
SQ
Amarog the Wardog has died.
10:07:07
SQ
-> Behaviors to pick from:
Engage.Melee (97.0588)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Flee (0), Attack.Decapitate (0), Defend (0), SwitchTo.Melee (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0)
Engage.Melee (97.0588)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Flee (0), Attack.Decapitate (0), Defend (0), SwitchTo.Melee (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0)
10:07:07
SQ
-> Behavior picked: Engage.Melee (97.0588)
10:07:08
SQ
* Brigand Raider: Engaging to melee range with Balon (visible), accepted_distance=0, value=0.303608
10:07:08
SQ
* Brigand Raider: Reached engage destination
10:07:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Flee (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Flee (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Engage.Melee (0)
10:07:08
SQ
-> Behavior picked: Idle (1)
10:07:09
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
10:07:09
SQ
* ---------------------------------------------------
10:07:09
SQ
Turn started for Emmerich Replacable
10:07:21
SQ
[Emmerich Replacable] executes skill [Quick Shot] on target [Brigand Raider]
10:07:21
SQ
Emmerich Replacable uses skill Quick Shot
10:07:23
SQ
[Emmerich Replacable] executes skill [Quick Shot] on target [Brigand Raider]
10:07:23
SQ
Emmerich Replacable uses skill Quick Shot
10:07:24
SQ
Turn started for Svein
10:07:26
SQ
[Svein] executes skill [Thrust] on target [Brigand Poacher]
10:07:26
SQ
Svein uses skill Thrust
10:07:26
SQ
[Svein] executes skill [Thrust] on target [Brigand Poacher]
10:07:26
SQ
Svein uses skill Thrust
10:07:26
SQ
Turn started for Reimund Expendable
10:07:28
SQ
[Reimund Expendable] executes skill [Cleave] on target [Brigand Raider]
10:07:28
SQ
Reimund Expendable uses skill Cleave
10:07:29
SQ
Turn started for Brigand Poacher
10:07:29
SQ
*
10:07:29
SQ
* Brigand Poacher: Starting turn.
10:07:30
SQ
-> Behaviors to pick from:
Attack.Default (26.1611)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Reload (0), Recover (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Retreat (0), BreakFree (0)
Attack.Default (26.1611)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Reload (0), Recover (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Retreat (0), BreakFree (0)
10:07:30
SQ
-> Behavior picked: Attack.Default (26.1611)
10:07:30
SQ
* Brigand Poacher: Using Bash against Svein!
10:07:30
SQ
Brigand Poacher uses skill Bash
10:07:30
SQ
-> Behaviors to pick from:
Attack.Default (25.5125)(*), Idle (1), Flee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Reload (0), Recover (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Attack.Bow (0), Defend.Rotation (0)
Attack.Default (25.5125)(*), Idle (1), Flee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Reload (0), Recover (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Attack.Bow (0), Defend.Rotation (0)
10:07:30
SQ
-> Behavior picked: Attack.Default (25.5125)
10:07:31
SQ
* Brigand Poacher: Using Bash against Svein!
10:07:31
SQ
Brigand Poacher uses skill Bash
10:07:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend.Rotation (0), Recover (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Reload (0), Engage.Ranged (0), Attack.Default (0)
Idle (1)(*), Flee (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend.Rotation (0), Recover (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Reload (0), Engage.Ranged (0), Attack.Default (0)
10:07:31
SQ
-> Behavior picked: Idle (1)
10:07:32
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
10:07:32
SQ
* ---------------------------------------------------
10:07:33
SQ
Turn started for Arne Expendable
10:07:35
SQ
Turn started for Sigurd the Rock
10:07:38
SQ
Sigurd the Rock uses skill Unleash Wardog
10:07:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (18,6).
10:07:38
SQ
inserting entity, index = 1
10:07:39
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
10:07:39
SQ
Sigurd the Rock uses skill Thrust
10:07:40
SQ
Turn started for Strider the Wardog
10:07:40
SQ
*
10:07:40
SQ
* Strider the Wardog: Starting turn.
10:07:40
SQ
-> Behaviors to pick from:
Attack.Default (6.63025)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (6.63025)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
10:07:40
SQ
-> Behavior picked: Attack.Default (6.63025)
10:07:41
SQ
* Strider the Wardog: Using Bite against Brigand Raider!
10:07:41
SQ
Strider the Wardog uses skill Bite
10:07:41
SQ
-> Behaviors to pick from:
Attack.Default (8.39531)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (8.39531)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
10:07:41
SQ
-> Behavior picked: Attack.Default (8.39531)
10:07:42
SQ
* Strider the Wardog: Using Bite against Brigand Raider!
10:07:42
SQ
Strider the Wardog uses skill Bite
10:07:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
10:07:42
SQ
-> Behavior picked: Idle (1)
10:07:43
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:07:43
SQ
* ---------------------------------------------------
10:07:43
SQ
Turn started for Hilderich
10:07:46
SQ
[Hilderich] executes skill [Impale] on target [Brigand Raider]
10:07:46
SQ
Hilderich uses skill Impale
10:07:47
SQ
Turn started for Brigand Raider
10:07:47
SQ
*
10:07:47
SQ
* Brigand Raider: Starting turn.
10:07:47
SQ
-> Behaviors to pick from:
Attack.Default (42.0052)(*), Attack.SplitShield (29.3638)(*), Defend.Shieldwall (23.5625)(*), Idle (1), Attack.Lash (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), Protect (0), WakeUpAlly (0), Recover (0), Attack.Split (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Riposte (0)
Attack.Default (42.0052)(*), Attack.SplitShield (29.3638)(*), Defend.Shieldwall (23.5625)(*), Idle (1), Attack.Lash (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), Protect (0), WakeUpAlly (0), Recover (0), Attack.Split (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Riposte (0)
10:07:47
SQ
-> Behavior picked: Attack.SplitShield (29.3638)
10:07:48
SQ
* Brigand Raider: Using Split Shield against Reimund Expendable!
10:07:48
SQ
Brigand Raider uses skill Split Shield
10:07:48
SQ
-> Behaviors to pick from:
Attack.Default (52.6085)(*), Defend.Shieldwall (20.3688)(*), Idle (1), Attack.Lash (0), Recover (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Protect (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Puncture (0), Flee (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Riposte (0), Attack.SplitShield (0)
Attack.Default (52.6085)(*), Defend.Shieldwall (20.3688)(*), Idle (1), Attack.Lash (0), Recover (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Protect (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Puncture (0), Flee (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Riposte (0), Attack.SplitShield (0)
10:07:48
SQ
-> Behavior picked: Attack.Default (52.6085)
10:07:49
SQ
* Brigand Raider: Using Chop against Reimund Expendable!
10:07:49
SQ
Brigand Raider uses skill Chop
10:07:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Recover (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Protect (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Thresh (0), Flee (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Recover (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Protect (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Thresh (0), Flee (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0)
10:07:49
SQ
-> Behavior picked: Idle (1)
10:07:50
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:07:50
SQ
* ---------------------------------------------------
10:07:50
SQ
Turn started for Baldomar
10:07:51
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
10:07:51
SQ
Baldomar uses skill Slash
10:07:51
SQ
Brigand Raider has died.
10:07:54
SQ
Turn started for Balon
10:07:55
SQ
[Balon] executes skill [Chop] on target [Brigand Raider]
10:07:55
SQ
Balon uses skill Chop
10:07:56
SQ
[Balon] executes skill [Chop] on target [Brigand Raider]
10:07:56
SQ
Balon uses skill Chop
10:07:56
SQ
INFO: Next round issued: 6
10:07:57
SQ
Turn started for Strider the Wardog
10:07:57
SQ
*
10:07:57
SQ
* Strider the Wardog: Starting turn.
10:07:57
SQ
-> Behaviors to pick from:
Attack.Default (3.48955)(*), Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (3.48955)(*), Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0)
10:07:57
SQ
-> Behavior picked: Attack.Default (3.48955)
10:07:58
SQ
* Strider the Wardog: Using Bite against Brigand Raider!
10:07:58
SQ
Strider the Wardog uses skill Bite
10:07:58
SQ
-> Behaviors to pick from:
Attack.Default (5.20215)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (5.20215)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
10:07:58
SQ
-> Behavior picked: Attack.Default (5.20215)
10:07:59
SQ
* Strider the Wardog: Using Bite against Brigand Raider!
10:07:59
SQ
Strider the Wardog uses skill Bite
10:07:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
10:07:59
SQ
-> Behavior picked: Idle (1)
10:08:00
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:08:00
SQ
* ---------------------------------------------------
10:08:00
SQ
Turn started for Adelmar
10:08:01
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:08:01
SQ
Adelmar uses skill Reload
10:08:05
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Poacher]
10:08:05
SQ
Adelmar uses skill Shoot Bolt
10:08:06
SQ
Turn started for Brigand Raider
10:08:06
SQ
*
10:08:06
SQ
* Brigand Raider: Starting turn.
10:08:06
SQ
-> Behaviors to pick from:
Attack.Default (47.7745)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Melee (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (47.7745)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Melee (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0)
10:08:06
SQ
-> Behavior picked: Attack.Default (47.7745)
10:08:07
SQ
* Brigand Raider: Using Slash against Balon!
10:08:07
SQ
Brigand Raider uses skill Slash
10:08:07
SQ
-> Behaviors to pick from:
Attack.Default (47.8599)(*), Idle (1), Flee (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), Retreat (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0), Attack.KnockOut (0)
Attack.Default (47.8599)(*), Idle (1), Flee (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), Retreat (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0), Attack.KnockOut (0)
10:08:07
SQ
-> Behavior picked: Attack.Default (47.8599)
10:08:08
SQ
* Brigand Raider: Using Slash against Balon!
10:08:08
SQ
Brigand Raider uses skill Slash
10:08:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Protect (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Flee (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Protect (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
10:08:08
SQ
-> Behavior picked: Idle (1)
10:08:09
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:08:09
SQ
* ---------------------------------------------------
10:08:09
SQ
Turn started for Reimund Expendable
10:08:12
SQ
[Reimund Expendable] executes skill [Cleave] on target [Brigand Raider]
10:08:12
SQ
Reimund Expendable uses skill Cleave
10:08:12
SQ
[Reimund Expendable] executes skill [Cleave] on target [Brigand Raider]
10:08:12
SQ
Reimund Expendable uses skill Cleave
10:08:13
SQ
Turn started for Emmerich Replacable
10:08:14
SQ
[Emmerich Replacable] executes skill [Quick Shot] on target [Brigand Raider]
10:08:14
SQ
Emmerich Replacable uses skill Quick Shot
10:08:16
SQ
[Emmerich Replacable] executes skill [Quick Shot] on target [Brigand Raider]
10:08:16
SQ
Emmerich Replacable uses skill Quick Shot
10:08:16
SQ
Brigand Raider has died.
10:08:17
SQ
Turn started for Svein
10:08:18
SQ
[Svein] executes skill [Thrust] on target [Brigand Poacher]
10:08:18
SQ
Svein uses skill Thrust
10:08:19
SQ
[Svein] executes skill [Thrust] on target [Brigand Poacher]
10:08:19
SQ
Svein uses skill Thrust
10:08:19
SQ
Brigand Poacher has died.
10:08:20
SQ
Turn started for Arne Expendable
10:08:22
SQ
[Arne Expendable] executes skill [Cleave] on target [Brigand Raider]
10:08:22
SQ
Arne Expendable uses skill Cleave
10:08:24
SQ
Turn started for Hilderich
10:08:25
SQ
[Hilderich] executes skill [Impale] on target [Brigand Raider]
10:08:25
SQ
Hilderich uses skill Impale
10:08:27
SQ
Turn started for Sigurd the Rock
10:08:30
SQ
Turn started for Baldomar
10:08:32
SQ
Turn started for Balon
10:08:34
SQ
[Balon] executes skill [Chop] on target [Brigand Raider]
10:08:34
SQ
Balon uses skill Chop
10:08:34
SQ
[Balon] executes skill [Chop] on target [Brigand Raider]
10:08:34
SQ
Balon uses skill Chop
10:08:35
SQ
Turn started for Brigand Raider
10:08:35
SQ
*
10:08:35
SQ
* Brigand Raider: Starting turn.
10:08:35
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Engage.Melee (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Protect (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Recover (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0)
Flee (9000)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Engage.Melee (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Protect (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Recover (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0)
10:08:35
SQ
-> Behavior picked: Flee (9000)
10:08:36
SQ
* Brigand Raider: Fleeing.
10:08:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Retreat (0), Protect (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Recover (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0), Flee (0)
Idle (1)(*), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Retreat (0), Protect (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Recover (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0), Flee (0)
10:08:36
SQ
-> Behavior picked: Idle (1)
10:08:37
SQ
* Brigand Raider: Ending Turn with 6 of 9 AP left.
10:08:37
SQ
* ---------------------------------------------------
10:08:37
SQ
INFO: Next round issued: 7
10:08:37
SQ
Turn started for Strider the Wardog
10:08:37
SQ
*
10:08:37
SQ
* Strider the Wardog: Starting turn.
10:08:38
SQ
-> Behaviors to pick from:
Attack.Default (8.15611)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (8.15611)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
10:08:38
SQ
-> Behavior picked: Attack.Default (8.15611)
10:08:38
SQ
* Strider the Wardog: Using Bite against Brigand Raider!
10:08:38
SQ
Strider the Wardog uses skill Bite
10:08:38
SQ
-> Behaviors to pick from:
Attack.Default (8.42978)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (8.42978)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
10:08:38
SQ
-> Behavior picked: Attack.Default (8.42978)
10:08:39
SQ
* Strider the Wardog: Using Bite against Brigand Raider!
10:08:39
SQ
Strider the Wardog uses skill Bite
10:08:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
10:08:39
SQ
-> Behavior picked: Idle (1)
10:08:40
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:08:40
SQ
* ---------------------------------------------------
10:08:41
SQ
Turn started for Adelmar
10:08:42
SQ
Turn started for Brigand Raider
10:08:42
SQ
*
10:08:42
SQ
* Brigand Raider: Starting turn.
10:08:42
SQ
-> Behaviors to pick from:
Defend.Riposte (57.6607)(*), Attack.Default (33.7353)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Attack.Lash (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Protect (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0), Attack.KnockOut (0), WakeUpAlly (0), Flee (0)
Defend.Riposte (57.6607)(*), Attack.Default (33.7353)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Attack.Lash (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Protect (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0), Attack.KnockOut (0), WakeUpAlly (0), Flee (0)
10:08:42
SQ
-> Behavior picked: Attack.Default (33.7353)
10:08:42
SQ
* Brigand Raider: Using Slash against Balon!
10:08:42
SQ
Brigand Raider uses skill Slash
10:08:43
SQ
-> Behaviors to pick from:
Defend.Riposte (56.0715)(*), Attack.Default (33.5999)(*), Idle (1), SwitchTo.Melee (0), Protect (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0)
Defend.Riposte (56.0715)(*), Attack.Default (33.5999)(*), Idle (1), SwitchTo.Melee (0), Protect (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0)
10:08:43
SQ
-> Behavior picked: Attack.Default (33.5999)
10:08:43
SQ
* Brigand Raider: Using Slash against Balon!
10:08:43
SQ
Brigand Raider uses skill Slash
10:08:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Protect (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Protect (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0)
10:08:43
SQ
-> Behavior picked: Idle (1)
10:08:44
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:08:44
SQ
* ---------------------------------------------------
10:08:45
SQ
Turn started for Reimund Expendable
10:08:46
SQ
[Reimund Expendable] executes skill [Cleave] on target [Brigand Raider]
10:08:46
SQ
Reimund Expendable uses skill Cleave
10:08:46
SQ
Brigand Raider has died.
10:08:50
SQ
Turn started for Svein
10:08:52
SQ
Turn started for Emmerich Replacable
10:08:55
SQ
[Emmerich Replacable] executes skill [Aimed Shot] on target [Brigand Raider]
10:08:55
SQ
Emmerich Replacable uses skill Aimed Shot
10:08:57
SQ
Turn started for Arne Expendable
10:09:00
SQ
Turn started for Sigurd the Rock
10:09:02
SQ
Turn started for Hilderich
10:09:05
SQ
Turn started for Baldomar
10:09:06
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
10:09:06
SQ
Baldomar uses skill Slash
10:09:07
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
10:09:07
SQ
Baldomar uses skill Slash
10:09:07
SQ
Brigand Raider has died.
10:09:07
Resource
Unloading: gfx/orientation_overlay.png
10:09:07
SQ
Skill [Reload] removed from [Adelmar].
10:09:07
Resource
Unloading: music/bandits_02.ogg
10:09:13
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:09:13
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:09:13
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
10:09:13
SQ
World::onCombatFinished
10:09:13
SQ
TacticalState::onFinish
10:09:13
Resource
Unloading: gfx/object_0.png
10:09:13
Resource
Unloading: gfx/detail.png
10:09:13
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:09:13
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_death_00.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_death_01.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_death_02.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_death_03.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
10:09:13
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
10:09:13
Resource
Unloading: sounds/enemies/wake_up_01.wav
10:09:13
Resource
Unloading: sounds/enemies/wake_up_02.wav
10:09:13
Resource
Unloading: sounds/enemies/wake_up_03.wav
10:09:13
Resource
Unloading: sounds/enemies/wake_up_04.wav
10:09:13
Resource
Unloading: sounds/enemies/wake_up_05.wav
10:09:13
Resource
Unloading: sounds/enemies/wake_up_06.wav
10:09:13
Resource
Unloading: music/victory_01.ogg
10:09:14
SQ
showing contract: Return Item (id: 75)
10:10:35
SQ
contract added: Armed Courier
10:10:35
SQ
contract removed: 60
10:10:40
SQ
contract added: Hunting Giants
10:10:40
SQ
showing contract: Return Item (id: 75)
10:10:43
SQ
Location entered: Schnellen
10:10:43
Resource
Unloading: music/worldmap_10.ogg
10:11:13
Script
VM collected 2 object(s) and deleted them.
10:11:45
SQ
showing contract: Drive away brigands (id: 64)
10:11:49
SQ
contract activated: Drive away brigands (id: 64)
10:11:57
Resource
Unloading: music/city_02.ogg
10:12:00
SQ
Save campaign: Heresy
10:12:02
Scene
Finished saving scene.
10:12:05
SQ
Location entered: Schnellen
10:12:05
Resource
Unloading: music/worldmap_04.ogg
10:12:14
Resource
Unloading: music/city_01.ogg
10:12:18
SQ
Load campaign: Heresy
10:12:18
Resource
Unloading: gfx/entity_1.png
10:12:18
SQ
Save version: 45
10:12:20
Scene
Finished loading scene.
10:12:20
Texture
Texture "gfx/entity_1.png" (ID: 79) took up approximately 10922kb in video memory.
10:12:22
SQ
contract added: Hunting Beasts
10:12:22
SQ
contract added: Escort Caravan
10:12:22
SQ
contract added: A Pact With Witches
10:12:22
SQ
contract added: Return Item
10:12:22
SQ
contract added: Escort Caravan
10:12:22
SQ
contract added: Return Item
10:12:22
SQ
contract added: Return Item
10:12:22
SQ
contract added: Drive away brigands
10:12:22
SQ
contract added: Escort Caravan
10:12:22
SQ
contract added: Defend settlement
10:12:22
SQ
contract added: Escort Caravan
10:12:22
SQ
contract added: Armed Courier
10:12:22
SQ
contract added: Escort Caravan
10:12:22
SQ
contract added: Drive away brigands
10:12:22
SQ
contract added: Armed Courier
10:12:22
SQ
contract added: Hunting Giants
10:12:22
SQ
contract activated: Drive away brigands (id: 64)
10:12:22
Resource
Unloading: music/worldmap_04.ogg
10:12:25
SQ
Location entered: Schnellen
10:12:25
Resource
Unloading: music/worldmap_07.ogg
10:13:13
Script
VM collected 1 object(s) and deleted them.
10:16:41
Resource
Unloading: music/city_02.ogg
10:16:53
SQ
Skill [Fractured Ribs] removed from [Reimund Replacable].
10:16:53
SQ
Skill [Cut Artery] removed from [Ernst Tatterdemalion].
10:17:01
SQ
Location entered: Crumbled Shelter
10:17:01
SQ
showing contract: Drive away brigands (id: 64)
10:17:09
SQ
Save campaign: autosave
10:17:11
Scene
Finished saving scene.
10:17:12
SQ
WorldState::onHide
10:17:12
Texture
Texture "gfx/detail.png" (ID: 574) took up approximately 10922kb in video memory.
10:17:12
Texture
Texture "gfx/object_0.png" (ID: 614) took up approximately 21845kb in video memory.
10:17:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
10:17:12
Texture
Texture "gfx/orientation_overlay.png" (ID: 617) took up approximately 1024kb in video memory.
10:17:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
10:17:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
10:17:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
10:17:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
10:17:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
10:17:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
10:17:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
10:17:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_leader" at (21,5).
10:17:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
10:17:12
SQ
TACTICAL: STASH LOCKED: true
10:17:12
SQ
INFO: Next round issued: 1
10:17:12
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:17:12
Resource
Unloading: music/worldmap_07.ogg
10:17:12
SQ
Turn started for Sigmund the Wildman
10:17:16
SQ
Turn started for Brigand Marksman
10:17:16
SQ
*
10:17:16
SQ
* Brigand Marksman: Starting turn.
10:17:17
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:17:17
SQ
-> Behaviors to pick from:
Attack.Bow (168.729)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Attack.Bow (168.729)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
10:17:17
SQ
-> Behavior picked: Attack.Bow (168.729)
10:17:17
SQ
* Brigand Marksman: Using Aimed Shot against Svein Replacable!
10:17:17
SQ
Brigand Marksman uses skill Aimed Shot
10:17:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
10:17:19
SQ
-> Behavior picked: Idle (1)
10:17:19
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
10:17:19
SQ
* ---------------------------------------------------
10:17:19
SQ
Turn started for Brigand Raider
10:17:19
SQ
*
10:17:19
SQ
* Brigand Raider: Starting turn.
10:17:19
SQ
-> Behaviors to pick from:
Engage.Melee (95.4545)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (95.4545)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:17:19
SQ
-> Behavior picked: Engage.Melee (95.4545)
10:17:20
SQ
* Brigand Raider: Engaging to melee range with Balon (visible), accepted_distance=0, value=0.417669
10:17:20
SQ
* Brigand Raider: Reached engage destination
10:17:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
10:17:20
SQ
-> Behavior picked: Idle (1)
10:17:21
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
10:17:21
SQ
* ---------------------------------------------------
10:17:21
SQ
Turn started for Brigand Marksman
10:17:21
SQ
*
10:17:21
SQ
* Brigand Marksman: Starting turn.
10:17:21
SQ
* Brigand Marksman: Taking cover..
10:17:21
SQ
-> Behaviors to pick from:
Engage.Ranged (270)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (270)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
10:17:21
SQ
-> Behavior picked: Engage.Ranged (270)
10:17:22
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Adelmar (not visible)
10:17:22
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:17:22
SQ
-> Behaviors to pick from:
Attack.Bow (162.076)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (162.076)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
10:17:22
SQ
-> Behavior picked: Attack.Bow (162.076)
10:17:22
SQ
* Brigand Marksman: Using Shoot Bolt against Svein Replacable!
10:17:22
SQ
Brigand Marksman uses skill Shoot Bolt
10:17:23
SQ
Svein Replacable is unconscious.
10:17:23
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:17:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0), Attack.Bow (0)
10:17:23
SQ
-> Behavior picked: Idle (1)
10:17:23
SQ
* Brigand Marksman: Waiting with 4 of 9 AP left.
10:17:23
SQ
* ---------------------------------------------------
10:17:24
SQ
Turn started for Adelmar
10:17:27
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
10:17:27
SQ
Adelmar uses skill Shoot Bolt
10:17:28
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:17:28
SQ
Adelmar uses skill Reload
10:17:29
SQ
Turn started for Brigand Raider
10:17:29
SQ
*
10:17:29
SQ
* Brigand Raider: Starting turn.
10:17:29
SQ
-> Behaviors to pick from:
Engage.Melee (101.538)(*), Defend.Shieldwall (3.17762), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (101.538)(*), Defend.Shieldwall (3.17762), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:17:29
SQ
-> Behavior picked: Engage.Melee (101.538)
10:17:30
SQ
* Brigand Raider: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.333523
10:17:30
SQ
* Brigand Raider: Reached engage destination
10:17:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
10:17:30
SQ
-> Behavior picked: Idle (1)
10:17:31
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
10:17:31
SQ
* ---------------------------------------------------
10:17:31
SQ
Turn started for Brigand Raider
10:17:31
SQ
*
10:17:31
SQ
* Brigand Raider: Starting turn.
10:17:31
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (210.069), Defend.Shieldwall (1.58697), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
Protect (2000)(*), Engage.Melee (210.069), Defend.Shieldwall (1.58697), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
10:17:31
SQ
-> Behavior picked: Protect (2000)
10:17:32
SQ
* Brigand Raider: Waiting until others have moved!
10:17:32
SQ
Turn started for Emmerich Replacable
10:17:35
SQ
[Emmerich Replacable] executes skill [Quick Shot] on target [Brigand Thug]
10:17:35
SQ
Emmerich Replacable uses skill Quick Shot
10:17:37
SQ
[Emmerich Replacable] executes skill [Quick Shot] on target [Brigand Thug]
10:17:37
SQ
Emmerich Replacable uses skill Quick Shot
10:17:38
SQ
Turn started for Brigand Thug
10:17:38
SQ
*
10:17:38
SQ
* Brigand Thug: Starting turn.
10:17:38
SQ
-> Behaviors to pick from:
Engage.Melee (85.7143)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (85.7143)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:17:38
SQ
-> Behavior picked: Engage.Melee (85.7143)
10:17:38
SQ
* Brigand Thug: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.183987
10:17:39
SQ
* Brigand Thug: Reached engage destination
10:17:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
10:17:39
SQ
-> Behavior picked: Idle (1)
10:17:39
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
10:17:39
SQ
* ---------------------------------------------------
10:17:39
SQ
Turn started for Brigand Thug
10:17:39
SQ
*
10:17:39
SQ
* Brigand Thug: Starting turn.
10:17:39
SQ
-> Behaviors to pick from:
Engage.Melee (112.895)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (112.895)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:17:39
SQ
-> Behavior picked: Engage.Melee (112.895)
10:17:40
SQ
* Brigand Thug: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.389384
10:17:40
SQ
* Brigand Thug: Reached engage destination
10:17:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
10:17:40
SQ
-> Behavior picked: Idle (1)
10:17:41
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
10:17:41
SQ
* ---------------------------------------------------
10:17:41
SQ
Turn started for Hilderich
10:17:44
SQ
Turn started for Brigand Thug
10:17:44
SQ
*
10:17:44
SQ
* Brigand Thug: Starting turn.
10:17:44
SQ
-> Behaviors to pick from:
Engage.Melee (81.8182)(*), Defend.Shieldwall (18.4027), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (81.8182)(*), Defend.Shieldwall (18.4027), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:17:44
SQ
-> Behavior picked: Engage.Melee (81.8182)
10:17:44
SQ
* Brigand Thug: Engaging to melee range with Balon (visible), accepted_distance=0, value=0.213709
10:17:45
SQ
* Brigand Thug: Reached engage destination
10:17:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (36.0833)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Engage.Melee (0)
Defend.Shieldwall (36.0833)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Engage.Melee (0)
10:17:45
SQ
-> Behavior picked: Defend.Shieldwall (36.0833)
10:17:46
SQ
* Brigand Thug: Using Shieldwall!
10:17:46
SQ
Brigand Thug uses skill Shieldwall
10:17:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
10:17:46
SQ
-> Behavior picked: Idle (1)
10:17:46
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
10:17:46
SQ
* ---------------------------------------------------
10:17:47
SQ
Turn started for The Swine
10:17:47
SQ
*
10:17:47
SQ
* The Swine: Starting turn.
10:17:47
SQ
-> Behaviors to pick from:
Engage.Melee (142.045)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (142.045)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:17:47
SQ
-> Behavior picked: Engage.Melee (142.045)
10:17:47
SQ
* The Swine: Engaging to melee range with Sigurd the Rock (not visible), accepted_distance=0, value=0.343874
10:17:47
SQ
* The Swine: Reached engage destination
10:17:47
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (200)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (200)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0)
10:17:47
SQ
-> Behavior picked: SwitchTo.Ranged (200)
10:17:47
SQ
* The Swine: Switching to ranged weapon!
10:17:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
10:17:47
SQ
-> Behavior picked: Idle (1)
10:17:47
SQ
* The Swine: Ending Turn with 1 of 9 AP left.
10:17:47
SQ
* ---------------------------------------------------
10:17:47
SQ
Turn started for Brigand Thug
10:17:47
SQ
*
10:17:47
SQ
* Brigand Thug: Starting turn.
10:17:48
SQ
-> Behaviors to pick from:
Engage.Melee (126.176)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (126.176)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:17:48
SQ
-> Behavior picked: Engage.Melee (126.176)
10:17:48
SQ
* Brigand Thug: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.401313
10:17:49
SQ
* Brigand Thug: Reached engage destination
10:17:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
10:17:49
SQ
-> Behavior picked: Idle (1)
10:17:49
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
10:17:49
SQ
* ---------------------------------------------------
10:17:49
SQ
Turn started for Sigurd the Rock
10:17:52
SQ
[Sigurd the Rock] executes skill [Spearwall] on target [Sigurd the Rock]
10:17:52
SQ
Sigurd the Rock uses skill Spearwall
10:17:53
SQ
Turn started for Baldomar
10:17:55
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
10:17:55
SQ
Baldomar uses skill Shieldwall
10:17:56
SQ
Turn started for Balon
10:17:58
SQ
[Balon] executes skill [Shieldwall] on target [Balon]
10:17:58
SQ
Balon uses skill Shieldwall
10:18:02
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Brigand Thug]
10:18:02
SQ
Sigmund the Wildman uses skill Slash
10:18:04
SQ
*
10:18:04
SQ
* Brigand Marksman: Resuming turn.
10:18:04
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:18:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0)
Idle (1)(*), Defend (0), Engage.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0)
10:18:04
SQ
-> Behavior picked: Idle (1)
10:18:05
SQ
* Brigand Marksman: Ending Turn with 4 of 9 AP left.
10:18:05
SQ
* ---------------------------------------------------
10:18:05
SQ
*
10:18:05
SQ
* Brigand Raider: Resuming turn.
10:18:05
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
10:18:05
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (2.38046), Idle (1), Defend (0), Attack.Split (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), WakeUpAlly (0), Flee (0), Engage.Melee (0)
Protect (2000)(*), Defend.Shieldwall (2.38046), Idle (1), Defend (0), Attack.Split (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), WakeUpAlly (0), Flee (0), Engage.Melee (0)
10:18:05
SQ
-> Behavior picked: Protect (2000)
10:18:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (2.38046)(*), Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Flee (0), Engage.Melee (0), Protect (0)
Defend.Shieldwall (2.38046)(*), Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Flee (0), Engage.Melee (0), Protect (0)
10:18:06
SQ
-> Behavior picked: Idle (1)
10:18:06
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
10:18:06
SQ
* ---------------------------------------------------
10:18:08
SQ
[Hilderich] executes skill [Impale] on target [Brigand Thug]
10:18:08
SQ
Hilderich uses skill Impale
10:18:08
SQ
Brigand Thug has died.
10:18:08
SQ
INFO: Next round issued: 2
10:18:09
SQ
Turn started for Brigand Raider
10:18:09
SQ
*
10:18:09
SQ
* Brigand Raider: Starting turn.
10:18:09
SQ
-> Behaviors to pick from:
Engage.Melee (85.3858)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (85.3858)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
10:18:09
SQ
-> Behavior picked: Engage.Melee (85.3858)
10:18:10
SQ
* Brigand Raider: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.449228
10:18:10
SQ
* Brigand Raider: Reached engage destination
10:18:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0)
10:18:10
SQ
-> Behavior picked: Defend (90)
10:18:11
SQ
* Brigand Raider: Going for defensive position.
10:18:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Defend (0)
10:18:11
SQ
-> Behavior picked: Idle (1)
10:18:11
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:18:11
SQ
* ---------------------------------------------------
10:18:11
SQ
Turn started for Brigand Marksman
10:18:11
SQ
*
10:18:11
SQ
* Brigand Marksman: Starting turn.
10:18:12
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:18:12
SQ
-> Behaviors to pick from:
Attack.Bow (231.061)(*), Defend (2.8125), Idle (1), Reload (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
Attack.Bow (231.061)(*), Defend (2.8125), Idle (1), Reload (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
10:18:12
SQ
-> Behavior picked: Attack.Bow (231.061)
10:18:12
SQ
* Brigand Marksman: Using Aimed Shot against Emmerich Replacable!
10:18:12
SQ
Brigand Marksman uses skill Aimed Shot
10:18:14
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), WakeUpAlly (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), WakeUpAlly (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Bow (0)
10:18:14
SQ
-> Behavior picked: Idle (1)
10:18:14
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
10:18:14
SQ
* ---------------------------------------------------
10:18:14
SQ
Turn started for Brigand Raider
10:18:14
SQ
*
10:18:14
SQ
* Brigand Raider: Starting turn.
10:18:14
SQ
-> Behaviors to pick from:
Defend.Spearwall (201.52)(*), Defend (90)(*), Defend.Shieldwall (41.9565), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend.Spearwall (201.52)(*), Defend (90)(*), Defend.Shieldwall (41.9565), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
10:18:14
SQ
-> Behavior picked: Defend (90)
10:18:15
SQ
* Brigand Raider: Waiting until others have moved!
10:18:15
SQ
Turn started for Adelmar
10:18:29
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Thug]
10:18:29
SQ
Adelmar uses skill Shoot Bolt
10:18:30
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:18:30
SQ
Adelmar uses skill Reload
10:18:30
SQ
Turn started for Brigand Thug
10:18:30
SQ
*
10:18:30
SQ
* Brigand Thug: Starting turn.
10:18:30
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
10:18:30
SQ
-> Behavior picked: Defend (90)
10:18:31
SQ
* Brigand Thug: Going for defensive position.
10:18:31
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0)
10:18:31
SQ
-> Behavior picked: Defend (22.5)
10:18:31
SQ
* Brigand Thug: Waiting until others have moved!
10:18:31
SQ
Turn started for Brigand Raider
10:18:31
SQ
*
10:18:31
SQ
* Brigand Raider: Starting turn.
10:18:32
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend (90), Defend.Shieldwall (38.1422), Idle (1), Attack.SplitShield (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), BreakFree (0)
Protect (2000)(*), Defend (90), Defend.Shieldwall (38.1422), Idle (1), Attack.SplitShield (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), BreakFree (0)
10:18:32
SQ
-> Behavior picked: Protect (2000)
10:18:32
SQ
* Brigand Raider: Waiting until others have moved!
10:18:32
SQ
Turn started for Brigand Thug
10:18:32
SQ
*
10:18:32
SQ
* Brigand Thug: Starting turn.
10:18:33
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
10:18:33
SQ
-> Behavior picked: Defend (90)
10:18:33
SQ
* Brigand Thug: Going for defensive position.
10:18:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0), Defend (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0), Defend (0)
10:18:34
SQ
-> Behavior picked: Idle (1)
10:18:34
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
10:18:34
SQ
* ---------------------------------------------------
10:18:34
SQ
Turn started for Brigand Marksman
10:18:34
SQ
*
10:18:34
SQ
* Brigand Marksman: Starting turn.
10:18:34
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:18:34
SQ
-> Behaviors to pick from:
Reload (100)(*), Defend (2.8125), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0)
Reload (100)(*), Defend (2.8125), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0)
10:18:34
SQ
-> Behavior picked: Reload (100)
10:18:35
SQ
* Brigand Marksman: Reloading!
10:18:35
SQ
Brigand Marksman uses skill Reload
10:18:35
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:18:35
SQ
-> Behaviors to pick from:
Attack.Bow (185.982)(*), Defend (2.8125), Idle (1), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), Recover (0), WakeUpAlly (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0)
Attack.Bow (185.982)(*), Defend (2.8125), Idle (1), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), Recover (0), WakeUpAlly (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0)
10:18:35
SQ
-> Behavior picked: Attack.Bow (185.982)
10:18:36
SQ
* Brigand Marksman: Using Shoot Bolt against Emmerich Replacable!
10:18:36
SQ
Brigand Marksman uses skill Shoot Bolt
10:18:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Recover (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Recover (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0), Attack.Bow (0)
10:18:36
SQ
-> Behavior picked: Idle (1)
10:18:37
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
10:18:37
SQ
* ---------------------------------------------------
10:18:37
SQ
Turn started for Emmerich Replacable
10:18:43
SQ
[Emmerich Replacable] executes skill [Quick Shot] on target [Brigand Marksman]
10:18:43
SQ
Emmerich Replacable uses skill Quick Shot
10:18:44
SQ
Turn started for The Swine
10:18:44
SQ
*
10:18:44
SQ
* The Swine: Starting turn.
10:18:45
SQ
-> Behaviors to pick from:
Attack.Default (47.6496)(*), Idle (1), Defend.Shieldwall (0.897793), Engage.Melee (0.0125), Attack.CrushArmor (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), BreakFree (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
Attack.Default (47.6496)(*), Idle (1), Defend.Shieldwall (0.897793), Engage.Melee (0.0125), Attack.CrushArmor (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), BreakFree (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
10:18:45
SQ
-> Behavior picked: Attack.Default (47.6496)
10:18:45
SQ
* The Swine: Using Throw Axe against Sigurd the Rock!
10:18:45
SQ
The Swine uses skill Throw Axe
10:18:46
SQ
-> Behaviors to pick from:
Attack.Default (47.6496)(*), Defend.Shieldwall (1.77745), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), BreakFree (0), WakeUpAlly (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0)
Attack.Default (47.6496)(*), Defend.Shieldwall (1.77745), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), BreakFree (0), WakeUpAlly (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0)
10:18:46
SQ
-> Behavior picked: Attack.Default (47.6496)
10:18:46
SQ
* The Swine: Using Throw Axe against Sigurd the Rock!
10:18:46
SQ
The Swine uses skill Throw Axe
10:18:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
10:18:47
SQ
-> Behavior picked: Idle (1)
10:18:47
SQ
* The Swine: Ending Turn with 1 of 9 AP left.
10:18:47
SQ
* ---------------------------------------------------
10:18:47
SQ
Turn started for Brigand Thug
10:18:47
SQ
Skill [Shieldwall] removed from [Brigand Thug].
10:18:47
SQ
*
10:18:47
SQ
* Brigand Thug: Starting turn.
10:18:48
SQ
-> Behaviors to pick from:
Engage.Melee (270.477)(*), Defend.Shieldwall (3.33773), Idle (1), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Rotation (0)
Engage.Melee (270.477)(*), Defend.Shieldwall (3.33773), Idle (1), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Rotation (0)
10:18:48
SQ
-> Behavior picked: Engage.Melee (270.477)
10:18:48
SQ
* Brigand Thug: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.252047
10:18:48
SQ
* Brigand Thug: Reached engage destination
10:18:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0)
10:18:48
SQ
-> Behavior picked: Idle (1)
10:18:49
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
10:18:49
SQ
* ---------------------------------------------------
10:18:50
SQ
Turn started for Hilderich
10:18:53
SQ
Turn started for Sigmund the Wildman
10:18:54
SQ
Turn started for Sigurd the Rock
10:18:54
SQ
Skill [Spearwall] removed from [Sigurd the Rock].
10:18:55
SQ
[Sigurd the Rock] executes skill [Spearwall] on target [Sigurd the Rock]
10:18:55
SQ
Sigurd the Rock uses skill Spearwall
10:18:56
SQ
Turn started for Baldomar
10:18:56
SQ
Skill [Shieldwall] removed from [Baldomar].
10:18:57
SQ
Turn started for Balon
10:18:57
SQ
Skill [Shieldwall] removed from [Balon].
10:18:59
SQ
*
10:18:59
SQ
* Brigand Raider: Resuming turn.
10:18:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (62.9347)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Defend (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0)
Defend.Shieldwall (62.9347)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Defend (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0)
10:18:59
SQ
-> Behavior picked: Defend.Shieldwall (62.9347)
10:19:00
SQ
* Brigand Raider: Using Shieldwall!
10:19:00
SQ
Brigand Raider uses skill Shieldwall
10:19:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Lash (0), Attack.Puncture (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Defend (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Thresh (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Lash (0), Attack.Puncture (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Defend (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0)
10:19:00
SQ
-> Behavior picked: Idle (1)
10:19:01
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
10:19:01
SQ
* ---------------------------------------------------
10:19:01
SQ
*
10:19:01
SQ
* Brigand Thug: Resuming turn.
10:19:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0), Defend (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0), Defend (0)
10:19:01
SQ
-> Behavior picked: Idle (1)
10:19:02
SQ
* Brigand Thug: Ending Turn with 7 of 9 AP left.
10:19:02
SQ
* ---------------------------------------------------
10:19:02
SQ
*
10:19:02
SQ
* Brigand Raider: Resuming turn.
10:19:02
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
10:19:02
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (57.2133), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Defend (0)
Protect (2000)(*), Defend.Shieldwall (57.2133), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Defend (0)
10:19:02
SQ
-> Behavior picked: Protect (2000)
10:19:03
SQ
-> Behaviors to pick from:
Defend.Shieldwall (57.2133)(*), Idle (1), Attack.KnockOut (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Protect (0)
Defend.Shieldwall (57.2133)(*), Idle (1), Attack.KnockOut (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Protect (0)
10:19:03
SQ
-> Behavior picked: Defend.Shieldwall (57.2133)
10:19:03
SQ
* Brigand Raider: Using Shieldwall!
10:19:03
SQ
Brigand Raider uses skill Shieldwall
10:19:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Protect (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Protect (0), Defend.Shieldwall (0)
10:19:03
SQ
-> Behavior picked: Idle (1)
10:19:04
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
10:19:04
SQ
* ---------------------------------------------------
10:19:07
SQ
[Hilderich] executes skill [Impale] on target [Brigand Raider]
10:19:07
SQ
Hilderich uses skill Impale
10:19:11
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Brigand Raider]
10:19:11
SQ
Sigmund the Wildman uses skill Slash
10:19:16
SQ
Skill [Overwhelmed (x2)] removed from [Sigurd the Rock].
10:19:18
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
10:19:18
SQ
Baldomar uses skill Slash
10:19:18
SQ
Brigand Thug has died.
10:19:24
SQ
[Balon] executes skill [Shieldwall] on target [Balon]
10:19:24
SQ
Balon uses skill Shieldwall
10:19:24
SQ
INFO: Next round issued: 3
10:19:25
SQ
Turn started for Brigand Marksman
10:19:25
SQ
*
10:19:25
SQ
* Brigand Marksman: Starting turn.
10:19:25
SQ
* Brigand Marksman: Considering improving position since a clearly better one is right next to me..
10:19:25
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (124.939)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), BreakFree (0), Reload (0), Defend.Rotation (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0)
Engage.Ranged (360)(*), Attack.Bow (124.939)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), BreakFree (0), Reload (0), Defend.Rotation (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0)
10:19:25
SQ
-> Behavior picked: Engage.Ranged (360)
10:19:26
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Emmerich Replacable (visible)
10:19:26
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:19:26
SQ
-> Behaviors to pick from:
Attack.Bow (66.1797)(*), Idle (1), SwitchTo.Ranged (0), Reload (0), WakeUpAlly (0), Engage.Melee (0), Recover (0), Retreat (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0)
Attack.Bow (66.1797)(*), Idle (1), SwitchTo.Ranged (0), Reload (0), WakeUpAlly (0), Engage.Melee (0), Recover (0), Retreat (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0)
10:19:26
SQ
-> Behavior picked: Attack.Bow (66.1797)
10:19:26
SQ
* Brigand Marksman: Using Quick Shot against Emmerich Replacable!
10:19:26
SQ
Brigand Marksman uses skill Quick Shot
10:19:27
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), Flee (0), Engage.Ranged (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Reload (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), Flee (0), Engage.Ranged (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Reload (0), Attack.Bow (0)
10:19:27
SQ
-> Behavior picked: Idle (1)
10:19:27
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
10:19:27
SQ
* ---------------------------------------------------
10:19:27
SQ
Turn started for Brigand Marksman
10:19:27
SQ
*
10:19:27
SQ
* Brigand Marksman: Starting turn.
10:19:27
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
10:19:28
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Reload (94.4444)(*), Idle (1), Defend.Rotation (0), Recover (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Bow (0), WakeUpAlly (0), Flee (0)
Engage.Ranged (360)(*), Reload (94.4444)(*), Idle (1), Defend.Rotation (0), Recover (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Bow (0), WakeUpAlly (0), Flee (0)
10:19:28
SQ
-> Behavior picked: Engage.Ranged (360)
10:19:28
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Emmerich Replacable (visible)
10:19:28
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Recover (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Defend.Rotation (0), Reload (0)
Engage.Ranged (120)(*), Idle (1), Recover (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Defend.Rotation (0), Reload (0)
10:19:28
SQ
-> Behavior picked: Engage.Ranged (120)
10:19:28
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Emmerich Replacable (visible)
10:19:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0), Defend (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Recover (0), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0), Defend (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0)
10:19:28
SQ
-> Behavior picked: Idle (1)
10:19:28
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
10:19:28
SQ
* ---------------------------------------------------
10:19:29
SQ
Turn started for Brigand Raider
10:19:29
SQ
*
10:19:29
SQ
* Brigand Raider: Starting turn.
10:19:29
SQ
-> Behaviors to pick from:
Engage.Melee (248.713)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), WakeUpAlly (0), Attack.Split (0), Defend (0), Attack.Thresh (0)
Engage.Melee (248.713)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), WakeUpAlly (0), Attack.Split (0), Defend (0), Attack.Thresh (0)
10:19:29
SQ
-> Behavior picked: Engage.Melee (248.713)
10:19:29
SQ
* Brigand Raider: Engaging to melee range with Balon (visible), accepted_distance=0, value=0.296669
10:19:30
SQ
* Brigand Raider: Reached engage destination
10:19:30
SQ
-> Behaviors to pick from:
Attack.SplitShield (62.1379)(*), Attack.Default (27.7922)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Protect (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Retreat (0), WakeUpAlly (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Engage.Melee (0)
Attack.SplitShield (62.1379)(*), Attack.Default (27.7922)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Protect (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Retreat (0), WakeUpAlly (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Engage.Melee (0)
10:19:30
SQ
-> Behavior picked: Attack.Default (27.7922)
10:19:31
SQ
* Brigand Raider: Using Chop against Balon!
10:19:31
SQ
Brigand Raider uses skill Chop
10:19:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Protect (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Retreat (0), WakeUpAlly (0), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0)
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Protect (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Retreat (0), WakeUpAlly (0), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0)
10:19:31
SQ
-> Behavior picked: Idle (1)
10:19:31
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:19:31
SQ
* ---------------------------------------------------
10:19:32
SQ
Turn started for Adelmar
10:19:33
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
10:19:33
SQ
Adelmar uses skill Shoot Bolt
10:19:34
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:19:34
SQ
Adelmar uses skill Reload
10:19:35
SQ
Turn started for Brigand Thug
10:19:35
SQ
*
10:19:35
SQ
* Brigand Thug: Starting turn.
10:19:35
SQ
-> Behaviors to pick from:
Engage.Melee (187.5)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Thresh (0), Retreat (0), Defend (0), Attack.Split (0)
Engage.Melee (187.5)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Thresh (0), Retreat (0), Defend (0), Attack.Split (0)
10:19:35
SQ
-> Behavior picked: Engage.Melee (187.5)
10:19:36
SQ
* Brigand Thug: Engaging to melee range with Balon (visible), accepted_distance=0, value=0.132246
10:19:36
SQ
* Brigand Thug: Reached engage destination
10:19:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Thresh (0), Retreat (0), Defend (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Thresh (0), Retreat (0), Defend (0), Attack.Split (0), Engage.Melee (0)
10:19:36
SQ
-> Behavior picked: Idle (1)
10:19:37
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
10:19:37
SQ
* ---------------------------------------------------
10:19:37
SQ
Turn started for Emmerich Replacable
10:19:41
SQ
[Emmerich Replacable] executes skill [Quick Shot] on target [Brigand Thug]
10:19:41
SQ
Emmerich Replacable uses skill Quick Shot
10:19:42
SQ
[Emmerich Replacable] executes skill [Quick Shot] on target [Brigand Thug]
10:19:42
SQ
Emmerich Replacable uses skill Quick Shot
10:19:43
SQ
Brigand Thug has died.
10:19:43
SQ
Turn started for The Swine
10:19:43
SQ
*
10:19:43
SQ
* The Swine: Starting turn.
10:19:44
SQ
-> Behaviors to pick from:
Attack.Default (49.555)(*), Defend.Shieldwall (21.1772)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Thresh (0)
Attack.Default (49.555)(*), Defend.Shieldwall (21.1772)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Thresh (0)
10:19:44
SQ
-> Behavior picked: Attack.Default (49.555)
10:19:44
SQ
* The Swine: Using Throw Axe against Baldomar!
10:19:44
SQ
The Swine uses skill Throw Axe
10:19:45
SQ
-> Behaviors to pick from:
Attack.Default (49.4617)(*), Defend.Shieldwall (20.9633)(*), Idle (1), Defend.Spearwall (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Lash (0)
Attack.Default (49.4617)(*), Defend.Shieldwall (20.9633)(*), Idle (1), Defend.Spearwall (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Lash (0)
10:19:45
SQ
-> Behavior picked: Attack.Default (49.4617)
10:19:45
SQ
* The Swine: Using Throw Axe against Baldomar!
10:19:45
SQ
The Swine uses skill Throw Axe
10:19:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Lash (0), Attack.Default (0)
10:19:46
SQ
-> Behavior picked: Idle (1)
10:19:46
SQ
* The Swine: Ending Turn with 1 of 9 AP left.
10:19:46
SQ
* ---------------------------------------------------
10:19:46
SQ
Turn started for Brigand Raider
10:19:46
SQ
Skill [Shieldwall] removed from [Brigand Raider].
10:19:46
SQ
*
10:19:46
SQ
* Brigand Raider: Starting turn.
10:19:46
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Defend.Shieldwall (38.1422)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0)
Engage.Melee (100)(*), Defend.Shieldwall (38.1422)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0)
10:19:46
SQ
-> Behavior picked: Engage.Melee (100)
10:19:47
SQ
* Brigand Raider: Waiting until others have moved!
10:19:47
SQ
Turn started for Brigand Raider
10:19:47
SQ
Skill [Shieldwall] removed from [Brigand Raider].
10:19:47
SQ
*
10:19:47
SQ
* Brigand Raider: Starting turn.
10:19:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55.8613)(*), Attack.Default (52.7056)(*), Engage.Melee (12.5), Idle (1), Flee (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Knockback (0), Protect (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0)
Defend.Shieldwall (55.8613)(*), Attack.Default (52.7056)(*), Engage.Melee (12.5), Idle (1), Flee (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Knockback (0), Protect (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0)
10:19:48
SQ
-> Behavior picked: Defend.Shieldwall (55.8613)
10:19:48
SQ
* Brigand Raider: Using Shieldwall!
10:19:48
SQ
Brigand Raider uses skill Shieldwall
10:19:48
SQ
-> Behaviors to pick from:
Attack.Default (52.7056)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), WakeUpAlly (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Defend.Knockback (0), Protect (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0)
Attack.Default (52.7056)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), WakeUpAlly (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Defend.Knockback (0), Protect (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0)
10:19:48
SQ
-> Behavior picked: Attack.Default (52.7056)
10:19:49
SQ
* Brigand Raider: Using Thrust against Sigmund the Wildman!
10:19:49
SQ
Brigand Raider uses skill Thrust
10:19:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), WakeUpAlly (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Protect (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Flee (0), WakeUpAlly (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Protect (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0)
10:19:49
SQ
-> Behavior picked: Idle (1)
10:19:50
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:19:50
SQ
* ---------------------------------------------------
10:19:50
SQ
Turn started for Hilderich
10:19:53
SQ
[Hilderich] executes skill [Impale] on target [Brigand Raider]
10:19:53
SQ
Hilderich uses skill Impale
10:19:54
SQ
Turn started for Sigmund the Wildman
10:19:55
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Brigand Raider]
10:19:55
SQ
Sigmund the Wildman uses skill Slash
10:19:55
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Brigand Raider]
10:19:55
SQ
Sigmund the Wildman uses skill Slash
10:19:56
SQ
Turn started for Sigurd the Rock
10:19:56
SQ
Skill [Spearwall] removed from [Sigurd the Rock].
10:19:58
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
10:19:58
SQ
Sigurd the Rock uses skill Thrust
10:20:00
SQ
Turn started for Baldomar
10:20:02
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
10:20:02
SQ
Baldomar uses skill Slash
10:20:03
SQ
Skill [Overwhelmed (x2)] removed from [Baldomar].
10:20:03
SQ
Turn started for Balon
10:20:03
SQ
Skill [Shieldwall] removed from [Balon].
10:20:05
SQ
[Balon] executes skill [Chop] on target [Brigand Thug]
10:20:05
SQ
Balon uses skill Chop
10:20:05
SQ
[Balon] executes skill [Chop] on target [Brigand Thug]
10:20:05
SQ
Balon uses skill Chop
10:20:05
SQ
Brigand Thug has died.
10:20:06
SQ
*
10:20:06
SQ
* Brigand Raider: Resuming turn.
10:20:06
SQ
-> Behaviors to pick from:
Engage.Melee (206.25)(*), Defend.Shieldwall (19.0711), Idle (1), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Protect (0), Attack.CrushArmor (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0)
Engage.Melee (206.25)(*), Defend.Shieldwall (19.0711), Idle (1), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Protect (0), Attack.CrushArmor (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0)
10:20:06
SQ
-> Behavior picked: Engage.Melee (206.25)
10:20:07
SQ
* Brigand Raider: Engaging to melee range with Balon (visible), accepted_distance=0, value=0.247141
10:20:07
SQ
* Brigand Raider: Reached engage destination
10:20:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (50.5438)(*), Attack.Default (44.3545)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Protect (0), WakeUpAlly (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0)
Defend.Shieldwall (50.5438)(*), Attack.Default (44.3545)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Protect (0), WakeUpAlly (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0)
10:20:07
SQ
-> Behavior picked: Defend.Shieldwall (50.5438)
10:20:08
SQ
* Brigand Raider: Using Shieldwall!
10:20:08
SQ
Brigand Raider uses skill Shieldwall
10:20:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Thresh (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Flee (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Thresh (0), Engage.Melee (0), Defend.Shieldwall (0)
10:20:08
SQ
-> Behavior picked: Idle (1)
10:20:09
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:20:09
SQ
* ---------------------------------------------------
10:20:09
SQ
INFO: Next round issued: 4
10:20:09
SQ
Turn started for Brigand Marksman
10:20:09
SQ
*
10:20:09
SQ
* Brigand Marksman: Starting turn.
10:20:10
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:20:10
SQ
-> Behaviors to pick from:
Attack.Bow (194.898)(*), Idle (1), Engage.Melee (0), Flee (0), Recover (0), Attack.Puncture (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Reload (0), Defend (0), WakeUpAlly (0), SwitchTo.Ranged (0)
Attack.Bow (194.898)(*), Idle (1), Engage.Melee (0), Flee (0), Recover (0), Attack.Puncture (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Reload (0), Defend (0), WakeUpAlly (0), SwitchTo.Ranged (0)
10:20:10
SQ
-> Behavior picked: Attack.Bow (194.898)
10:20:10
SQ
* Brigand Marksman: Using Quick Shot against Emmerich Replacable!
10:20:10
SQ
Brigand Marksman uses skill Quick Shot
10:20:11
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:20:11
SQ
-> Behaviors to pick from:
Attack.Bow (107.423)(*), Idle (1), Recover (0), Attack.Puncture (0), Engage.Melee (0), Reload (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
Attack.Bow (107.423)(*), Idle (1), Recover (0), Attack.Puncture (0), Engage.Melee (0), Reload (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
10:20:11
SQ
-> Behavior picked: Attack.Bow (107.423)
10:20:12
SQ
* Brigand Marksman: Using Quick Shot against Emmerich Replacable!
10:20:12
SQ
Brigand Marksman uses skill Quick Shot
10:20:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend (0), Engage.Melee (0), Reload (0), BreakFree (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), Recover (0), Defend (0), Engage.Melee (0), Reload (0), BreakFree (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0)
10:20:13
SQ
-> Behavior picked: Idle (1)
10:20:13
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
10:20:13
SQ
* ---------------------------------------------------
10:20:13
SQ
Turn started for Brigand Marksman
10:20:13
SQ
*
10:20:13
SQ
* Brigand Marksman: Starting turn.
10:20:13
SQ
* Brigand Marksman: Taking cover..
10:20:13
SQ
-> Behaviors to pick from:
Engage.Ranged (154.286)(*), Reload (100)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), WakeUpAlly (0), Attack.Default (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Engage.Melee (0), Recover (0)
Engage.Ranged (154.286)(*), Reload (100)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), WakeUpAlly (0), Attack.Default (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Engage.Melee (0), Recover (0)
10:20:13
SQ
-> Behavior picked: Engage.Ranged (154.286)
10:20:13
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Emmerich Replacable (visible)
10:20:13
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:20:13
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Reload (0), BreakFree (0), Defend (0), Engage.Melee (0), Recover (0), Engage.Ranged (0)
Idle (1)(*), WakeUpAlly (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Reload (0), BreakFree (0), Defend (0), Engage.Melee (0), Recover (0), Engage.Ranged (0)
10:20:13
SQ
-> Behavior picked: Idle (1)
10:20:13
SQ
* Brigand Marksman: Waiting with 6 of 9 AP left.
10:20:13
SQ
* ---------------------------------------------------
10:20:14
SQ
Turn started for Adelmar
10:20:18
SQ
Turn started for The Swine
10:20:18
SQ
*
10:20:18
SQ
* The Swine: Starting turn.
10:20:18
SQ
-> Behaviors to pick from:
Attack.Default (27.1889)(*), Idle (1), Defend.Shieldwall (0.485842), Engage.Melee (0.000125), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Defend (0), SwitchTo.Melee (0), Defend.Spearwall (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Attack.Puncture (0)
Attack.Default (27.1889)(*), Idle (1), Defend.Shieldwall (0.485842), Engage.Melee (0.000125), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Defend (0), SwitchTo.Melee (0), Defend.Spearwall (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Attack.Puncture (0)
10:20:18
SQ
-> Behavior picked: Attack.Default (27.1889)
10:20:19
SQ
* The Swine: Using Throw Axe against Adelmar!
10:20:19
SQ
The Swine uses skill Throw Axe
10:20:20
SQ
switching to melee weapon - no ammo!
10:20:20
SQ
-> Behaviors to pick from:
SwitchTo.Melee (300)(*), Idle (1), Defend.Shieldwall (0.961868), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Defend (0), WakeUpAlly (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Protect (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0)
SwitchTo.Melee (300)(*), Idle (1), Defend.Shieldwall (0.961868), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Defend (0), WakeUpAlly (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Protect (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0)
10:20:20
SQ
-> Behavior picked: SwitchTo.Melee (300)
10:20:20
SQ
* The Swine: Switching to melee weapon!
10:20:20
SQ
-> Behaviors to pick from:
Engage.Melee (119.167)(*), Defend.Shieldwall (7.32348), Idle (1), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), BreakFree (0), Protect (0), Defend (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0)
Engage.Melee (119.167)(*), Defend.Shieldwall (7.32348), Idle (1), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), BreakFree (0), Protect (0), Defend (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0)
10:20:20
SQ
-> Behavior picked: Engage.Melee (119.167)
10:20:20
SQ
* The Swine: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.299874
10:20:20
SQ
* The Swine: Reached engage destination
10:20:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Lash (0), BreakFree (0), Attack.Puncture (0), Defend (0), Flee (0), Recover (0), Defend.Riposte (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Lash (0), BreakFree (0), Attack.Puncture (0), Defend (0), Flee (0), Recover (0), Defend.Riposte (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0)
10:20:20
SQ
-> Behavior picked: Idle (1)
10:20:21
SQ
* The Swine: Ending Turn with 3 of 9 AP left.
10:20:21
SQ
* ---------------------------------------------------
10:20:21
SQ
Turn started for Hilderich
10:20:23
SQ
[Hilderich] executes skill [Impale] on target [Brigand Raider]
10:20:23
SQ
Hilderich uses skill Impale
10:20:26
SQ
Turn started for Brigand Raider
10:20:26
SQ
Skill [Shieldwall] removed from [Brigand Raider].
10:20:26
SQ
*
10:20:26
SQ
* Brigand Raider: Starting turn.
10:20:27
SQ
-> Behaviors to pick from:
Defend.Knockback (91.6252)(*), Defend.Shieldwall (50.5438)(*), Attack.Default (44.3545)(*), Idle (1), Recover (0), Attack.KnockOut (0), Attack.Thresh (0), Protect (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0)
Defend.Knockback (91.6252)(*), Defend.Shieldwall (50.5438)(*), Attack.Default (44.3545)(*), Idle (1), Recover (0), Attack.KnockOut (0), Attack.Thresh (0), Protect (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0)
10:20:27
SQ
-> Behavior picked: Attack.Default (44.3545)
10:20:27
SQ
* Brigand Raider: Using Slash against Balon!
10:20:27
SQ
Brigand Raider uses skill Slash
10:20:27
SQ
-> Behaviors to pick from:
Defend.Shieldwall (50.1718)(*), Attack.Default (44.5154)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Protect (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0)
Defend.Shieldwall (50.1718)(*), Attack.Default (44.5154)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Protect (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0)
10:20:27
SQ
-> Behavior picked: Attack.Default (44.5154)
10:20:28
SQ
* Brigand Raider: Using Slash against Balon!
10:20:28
SQ
Brigand Raider uses skill Slash
10:20:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Swing (0), WakeUpAlly (0), Recover (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Protect (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Swing (0), WakeUpAlly (0), Recover (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Protect (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Shieldwall (0)
10:20:28
SQ
-> Behavior picked: Idle (1)
10:20:29
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:20:29
SQ
* ---------------------------------------------------
10:20:29
SQ
Turn started for Emmerich Replacable
10:20:39
SQ
Turn started for Brigand Raider
10:20:39
SQ
Skill [Shieldwall] removed from [Brigand Raider].
10:20:39
SQ
*
10:20:39
SQ
* Brigand Raider: Starting turn.
10:20:40
SQ
-> Behaviors to pick from:
Defend.Shieldwall (113.152)(*), Attack.Default (45.0844)(*), Idle (1), Attack.Swing (0), Attack.Split (0), WakeUpAlly (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Protect (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
Defend.Shieldwall (113.152)(*), Attack.Default (45.0844)(*), Idle (1), Attack.Swing (0), Attack.Split (0), WakeUpAlly (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Protect (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0)
10:20:40
SQ
-> Behavior picked: Defend.Shieldwall (113.152)
10:20:40
SQ
* Brigand Raider: Using Shieldwall!
10:20:40
SQ
Brigand Raider uses skill Shieldwall
10:20:40
SQ
-> Behaviors to pick from:
Attack.Default (45.0844)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Recover (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Protect (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
Attack.Default (45.0844)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Recover (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Protect (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
10:20:40
SQ
-> Behavior picked: Attack.Default (45.0844)
10:20:41
SQ
* Brigand Raider: Using Thrust against Sigmund the Wildman!
10:20:41
SQ
Brigand Raider uses skill Thrust
10:20:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), WakeUpAlly (0), Recover (0), Attack.KnockOut (0), Protect (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), WakeUpAlly (0), Recover (0), Attack.KnockOut (0), Protect (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0)
10:20:41
SQ
-> Behavior picked: Idle (1)
10:20:42
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:20:42
SQ
* ---------------------------------------------------
10:20:43
SQ
Turn started for Sigmund the Wildman
10:20:43
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Brigand Raider]
10:20:43
SQ
Sigmund the Wildman uses skill Slash
10:20:44
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Brigand Raider]
10:20:44
SQ
Sigmund the Wildman uses skill Slash
10:20:44
SQ
Skill [Shieldwall] removed from [Brigand Raider].
10:20:44
SQ
Turn started for Sigurd the Rock
10:20:47
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
10:20:47
SQ
Sigurd the Rock uses skill Thrust
10:20:48
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
10:20:48
SQ
Sigurd the Rock uses skill Thrust
10:20:48
SQ
Brigand Raider has died.
10:20:49
SQ
Turn started for Baldomar
10:20:51
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
10:20:51
SQ
Baldomar uses skill Slash
10:20:52
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
10:20:52
SQ
Baldomar uses skill Slash
10:20:52
SQ
Turn started for Balon
10:20:54
SQ
[Balon] executes skill [Chop] on target [Brigand Raider]
10:20:54
SQ
Balon uses skill Chop
10:20:55
SQ
[Balon] executes skill [Chop] on target [Brigand Raider]
10:20:55
SQ
Balon uses skill Chop
10:20:55
SQ
*
10:20:55
SQ
* Brigand Marksman: Resuming turn.
10:20:56
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:20:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), Reload (0), BreakFree (0), Defend (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), WakeUpAlly (0)
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), Reload (0), BreakFree (0), Defend (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), WakeUpAlly (0)
10:20:56
SQ
-> Behavior picked: Idle (1)
10:20:56
SQ
* Brigand Marksman: Ending Turn with 6 of 9 AP left.
10:20:56
SQ
* ---------------------------------------------------
10:20:56
SQ
INFO: Next round issued: 5
10:20:56
SQ
Turn started for Brigand Marksman
10:20:56
SQ
*
10:20:56
SQ
* Brigand Marksman: Starting turn.
10:20:57
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:20:57
SQ
-> Behaviors to pick from:
Attack.Bow (395.297)(*), Idle (1), Reload (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Engage.Melee (0), Recover (0)
Attack.Bow (395.297)(*), Idle (1), Reload (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Engage.Melee (0), Recover (0)
10:20:57
SQ
-> Behavior picked: Attack.Bow (395.297)
10:20:57
SQ
* Brigand Marksman: Using Aimed Shot against Emmerich Replacable!
10:20:57
SQ
Brigand Marksman uses skill Aimed Shot
10:20:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Reload (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Bow (0)
10:20:59
SQ
-> Behavior picked: Idle (1)
10:20:59
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
10:20:59
SQ
* ---------------------------------------------------
10:20:59
SQ
Turn started for Brigand Marksman
10:20:59
SQ
*
10:20:59
SQ
* Brigand Marksman: Starting turn.
10:20:59
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:20:59
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), Retreat (0), Recover (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Rotation (0), Attack.Bow (0), WakeUpAlly (0), BreakFree (0), Defend (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0)
Reload (100)(*), Idle (1), Retreat (0), Recover (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Rotation (0), Attack.Bow (0), WakeUpAlly (0), BreakFree (0), Defend (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0)
10:20:59
SQ
-> Behavior picked: Reload (100)
10:20:59
SQ
* Brigand Marksman: Reloading!
10:20:59
SQ
Brigand Marksman uses skill Reload
10:20:59
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
10:20:59
SQ
-> Behaviors to pick from:
Attack.Bow (302.511)(*), Idle (1), Attack.Puncture (0), Engage.Ranged (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Reload (0)
Attack.Bow (302.511)(*), Idle (1), Attack.Puncture (0), Engage.Ranged (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Reload (0)
10:20:59
SQ
-> Behavior picked: Attack.Bow (302.511)
10:20:59
SQ
* Brigand Marksman: Using Shoot Bolt against Emmerich Replacable!
10:20:59
SQ
Brigand Marksman uses skill Shoot Bolt
10:21:00
SQ
Emmerich Replacable has died.
10:21:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Recover (0), Reload (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Recover (0), Reload (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0)
10:21:00
SQ
-> Behavior picked: Idle (1)
10:21:00
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
10:21:00
SQ
* ---------------------------------------------------
10:21:01
SQ
Turn started for Adelmar
10:21:07
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
10:21:07
SQ
Adelmar uses skill Shoot Bolt
10:21:07
SQ
Brigand Raider has died.
10:21:11
SQ
Turn started for The Swine
10:21:11
SQ
*
10:21:11
SQ
* The Swine: Starting turn.
10:21:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (56.389)(*), Attack.Default (38.3986)(*), Idle (1), Protect (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.Lash (0), BreakFree (0), Attack.Puncture (0), Defend (0), Recover (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.KnockOut (0)
Defend.Shieldwall (56.389)(*), Attack.Default (38.3986)(*), Idle (1), Protect (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.Lash (0), BreakFree (0), Attack.Puncture (0), Defend (0), Recover (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.KnockOut (0)
10:21:11
SQ
-> Behavior picked: Defend.Shieldwall (56.389)
10:21:12
SQ
* The Swine: Using Shieldwall!
10:21:12
SQ
The Swine uses skill Shieldwall
10:21:12
SQ
-> Behaviors to pick from:
Attack.Default (38.3986)(*), Idle (1), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), BreakFree (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Attack.Default (38.3986)(*), Idle (1), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), BreakFree (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0)
10:21:12
SQ
-> Behavior picked: Attack.Default (38.3986)
10:21:13
SQ
* The Swine: Using Slash against Sigurd the Rock!
10:21:13
SQ
The Swine uses skill Slash
10:21:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
10:21:13
SQ
-> Behavior picked: Idle (1)
10:21:14
SQ
* The Swine: Ending Turn with 1 of 9 AP left.
10:21:14
SQ
* ---------------------------------------------------
10:21:14
SQ
Turn started for Hilderich
10:21:21
SQ
Turn started for Sigmund the Wildman
10:21:27
SQ
Turn started for Sigurd the Rock
10:21:32
SQ
Sigurd the Rock uses skill Unleash Wardog
10:21:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (15,9).
10:21:33
SQ
inserting entity, index = 1
10:21:36
SQ
Skill [Overwhelmed] removed from [Sigurd the Rock].
10:21:36
SQ
Turn started for Strider the Wardog
10:21:36
SQ
*
10:21:36
SQ
* Strider the Wardog: Starting turn.
10:21:36
SQ
-> Behaviors to pick from:
Engage.Melee (308)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (308)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:21:36
SQ
-> Behavior picked: Engage.Melee (308)
10:21:37
SQ
* Strider the Wardog: Engaging to melee range with Brigand Marksman (not visible), accepted_distance=0, value=0.01
10:21:37
SQ
* Strider the Wardog: Reached engage destination
10:21:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
10:21:37
SQ
-> Behavior picked: Idle (1)
10:21:38
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:21:38
SQ
* ---------------------------------------------------
10:21:39
SQ
Turn started for Baldomar
10:21:41
SQ
Turn started for Balon
10:21:47
SQ
Turn started for Brigand Raider
10:21:47
SQ
*
10:21:47
SQ
* Brigand Raider: Starting turn.
10:21:48
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Recover (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), Protect (0), Defend.Rotation (0), Defend (0), Attack.Lash (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0)
Flee (9000)(*), Idle (1), Recover (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), Protect (0), Defend.Rotation (0), Defend (0), Attack.Lash (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0)
10:21:48
SQ
-> Behavior picked: Flee (9000)
10:21:48
SQ
* Brigand Raider: Fleeing.
10:21:48
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Recover (0), Defend.Rotation (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), Protect (0), Attack.Puncture (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0)
Flee (9000)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Recover (0), Defend.Rotation (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), Protect (0), Attack.Puncture (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0)
10:21:48
SQ
-> Behavior picked: Flee (9000)
10:21:49
SQ
* Brigand Raider: Fleeing.
10:21:49
SQ
Brigand Raider has died.
10:22:00
SQ
Skill [Shieldwall] removed from [The Swine].
10:22:03
SQ
INFO: Next round issued: 6
10:22:03
SQ
Turn started for Strider the Wardog
10:22:03
SQ
*
10:22:03
SQ
* Strider the Wardog: Starting turn.
10:22:04
SQ
-> Behaviors to pick from:
Attack.Default (7.4063)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (7.4063)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:22:04
SQ
-> Behavior picked: Attack.Default (7.4063)
10:22:04
SQ
* Strider the Wardog: Using Bite against Brigand Marksman!
10:22:04
SQ
Strider the Wardog uses skill Bite
10:22:05
SQ
-> Behaviors to pick from:
Attack.Default (7.8948)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (7.8948)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
10:22:05
SQ
-> Behavior picked: Attack.Default (7.8948)
10:22:05
SQ
* Strider the Wardog: Using Bite against Brigand Marksman!
10:22:05
SQ
Strider the Wardog uses skill Bite
10:22:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
10:22:05
SQ
-> Behavior picked: Idle (1)
10:22:06
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:22:06
SQ
* ---------------------------------------------------
10:22:06
SQ
Turn started for Brigand Marksman
10:22:06
SQ
*
10:22:06
SQ
* Brigand Marksman: Starting turn.
10:22:07
SQ
-> Behaviors to pick from:
Retreat (1050)(*), Reload (73.6111), Idle (1), Flee (0), Recover (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), BreakFree (0), Attack.Puncture (0)
Retreat (1050)(*), Reload (73.6111), Idle (1), Flee (0), Recover (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), BreakFree (0), Attack.Puncture (0)
10:22:07
SQ
-> Behavior picked: Retreat (1050)
10:22:07
SQ
* Brigand Marksman: Retreating.
10:22:08
SQ
Turn started for Brigand Marksman
10:22:08
SQ
*
10:22:08
SQ
* Brigand Marksman: Starting turn.
10:22:08
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Defend (0), Reload (0)
SwitchTo.Melee (100)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Defend (0), Reload (0)
10:22:08
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:22:09
SQ
* Brigand Marksman: Switching to melee weapon!
10:22:09
SQ
-> Behaviors to pick from:
Attack.Default (36.8953)(*), Idle (1), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), WakeUpAlly (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0)
Attack.Default (36.8953)(*), Idle (1), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), WakeUpAlly (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0)
10:22:09
SQ
-> Behavior picked: Attack.Default (36.8953)
10:22:09
SQ
* Brigand Marksman: Using Bash against Strider the Wardog!
10:22:09
SQ
Brigand Marksman uses skill Bash
10:22:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Recover (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Recover (0), Attack.Default (0)
10:22:09
SQ
-> Behavior picked: Idle (1)
10:22:10
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
10:22:10
SQ
* ---------------------------------------------------
10:22:11
SQ
Turn started for Adelmar
10:22:12
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:22:12
SQ
Adelmar uses skill Reload
10:22:13
Script
VM collected 10 object(s) and deleted them.
10:22:14
SQ
Turn started for Hilderich
10:22:18
SQ
[Hilderich] executes skill [Puncture] on target [The Swine]
10:22:18
SQ
Hilderich uses skill Puncture
10:22:18
SQ
Turn started for Sigmund the Wildman
10:22:25
SQ
Sigmund the Wildman uses skill Unleash Wardog
10:22:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (18,5).
10:22:25
SQ
inserting entity, index = 1
10:22:25
SQ
Turn started for Grizzle the Wardog
10:22:25
SQ
*
10:22:25
SQ
* Grizzle the Wardog: Starting turn.
10:22:26
SQ
-> Behaviors to pick from:
Engage.Melee (760)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (760)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:22:26
SQ
-> Behavior picked: Engage.Melee (760)
10:22:26
SQ
* Grizzle the Wardog: Engaging to melee range with The Swine (visible), accepted_distance=0, value=0.0459183
10:22:26
SQ
* Grizzle the Wardog: Reached engage destination
10:22:26
SQ
-> Behaviors to pick from:
Attack.Default (8.35987)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (8.35987)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:22:26
SQ
-> Behavior picked: Attack.Default (8.35987)
10:22:27
SQ
* Grizzle the Wardog: Using Bite against The Swine!
10:22:27
SQ
Grizzle the Wardog uses skill Bite
10:22:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
10:22:27
SQ
-> Behavior picked: Idle (1)
10:22:28
SQ
* Grizzle the Wardog: Ending Turn with 3 of 12 AP left.
10:22:28
SQ
* ---------------------------------------------------
10:22:29
SQ
Turn started for Sigurd the Rock
10:22:30
SQ
[Sigurd the Rock] executes skill [Puncture] on target [The Swine]
10:22:30
SQ
Sigurd the Rock uses skill Puncture
10:22:31
SQ
Turn started for Baldomar
10:22:36
SQ
[Baldomar] executes skill [Puncture] on target [The Swine]
10:22:36
SQ
Baldomar uses skill Puncture
10:22:36
SQ
Turn started for Balon
10:22:37
SQ
[Balon] executes skill [Puncture] on target [The Swine]
10:22:37
SQ
Balon uses skill Puncture
10:22:39
SQ
[Balon] executes skill [Puncture] on target [The Swine]
10:22:39
SQ
Balon uses skill Puncture
10:22:39
SQ
Turn started for The Swine
10:22:39
SQ
*
10:22:39
SQ
* The Swine: Starting turn.
10:22:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Recover (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0)
Idle (1)(*), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Recover (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0)
10:22:39
SQ
-> Behavior picked: Idle (1)
10:22:39
SQ
* The Swine: Ending Turn with 9 of 9 AP left.
10:22:39
SQ
* ---------------------------------------------------
10:22:39
SQ
INFO: Next round issued: 7
10:22:40
SQ
Turn started for Grizzle the Wardog
10:22:40
SQ
*
10:22:40
SQ
* Grizzle the Wardog: Starting turn.
10:22:40
SQ
-> Behaviors to pick from:
Attack.Default (8.4003)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (8.4003)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
10:22:40
SQ
-> Behavior picked: Attack.Default (8.4003)
10:22:41
SQ
* Grizzle the Wardog: Using Bite against The Swine!
10:22:41
SQ
Grizzle the Wardog uses skill Bite
10:22:41
SQ
-> Behaviors to pick from:
Attack.Default (6.18326)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (6.18326)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:22:41
SQ
-> Behavior picked: Attack.Default (6.18326)
10:22:42
SQ
* Grizzle the Wardog: Using Bite against The Swine!
10:22:42
SQ
Grizzle the Wardog uses skill Bite
10:22:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
10:22:42
SQ
-> Behavior picked: Idle (1)
10:22:43
SQ
* Grizzle the Wardog: Ending Turn with 2 of 12 AP left.
10:22:43
SQ
* ---------------------------------------------------
10:22:43
SQ
Turn started for Strider the Wardog
10:22:43
SQ
*
10:22:43
SQ
* Strider the Wardog: Starting turn.
10:22:43
SQ
-> Behaviors to pick from:
Attack.Default (8.37801)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (8.37801)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:22:43
SQ
-> Behavior picked: Attack.Default (8.37801)
10:22:44
SQ
* Strider the Wardog: Using Bite against Brigand Marksman!
10:22:44
SQ
Strider the Wardog uses skill Bite
10:22:44
SQ
-> Behaviors to pick from:
Attack.Default (5.15661)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (5.15661)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
10:22:44
SQ
-> Behavior picked: Attack.Default (5.15661)
10:22:45
SQ
* Strider the Wardog: Using Bite against Brigand Marksman!
10:22:45
SQ
Strider the Wardog uses skill Bite
10:22:45
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
10:22:45
SQ
-> Behavior picked: Idle (1)
10:22:46
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:22:46
SQ
* ---------------------------------------------------
10:22:46
SQ
Turn started for Brigand Marksman
10:22:46
SQ
*
10:22:46
SQ
* Brigand Marksman: Starting turn.
10:22:46
SQ
-> Behaviors to pick from:
Retreat (1050)(*), Reload (100), Idle (1), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend (0), Flee (0)
Retreat (1050)(*), Reload (100), Idle (1), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend (0), Flee (0)
10:22:46
SQ
-> Behavior picked: Retreat (1050)
10:22:47
SQ
* Brigand Marksman: Retreating.
10:22:47
SQ
Turn started for Brigand Marksman
10:22:47
SQ
*
10:22:47
SQ
* Brigand Marksman: Starting turn.
10:22:47
SQ
-> Behaviors to pick from:
Attack.Default (18.4476)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Defend (0), Retreat (0), WakeUpAlly (0), Attack.Bow (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
Attack.Default (18.4476)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Defend (0), Retreat (0), WakeUpAlly (0), Attack.Bow (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
10:22:47
SQ
-> Behavior picked: Attack.Default (18.4476)
10:22:48
SQ
* Brigand Marksman: Using Bash against Strider the Wardog!
10:22:48
SQ
Brigand Marksman uses skill Bash
10:22:49
SQ
-> Behaviors to pick from:
Attack.Default (18.3623)(*), Idle (1), Defend (0), Retreat (0), BreakFree (0), Recover (0), Flee (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Puncture (0)
Attack.Default (18.3623)(*), Idle (1), Defend (0), Retreat (0), BreakFree (0), Recover (0), Flee (0), Defend.Rotation (0), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Puncture (0)
10:22:49
SQ
-> Behavior picked: Attack.Default (18.3623)
10:22:50
SQ
* Brigand Marksman: Using Bash against Strider the Wardog!
10:22:50
SQ
Brigand Marksman uses skill Bash
10:22:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), BreakFree (0), Recover (0), Attack.Bow (0), Attack.Puncture (0), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Defend (0), Flee (0), BreakFree (0), Recover (0), Attack.Bow (0), Attack.Puncture (0), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Default (0)
10:22:50
SQ
-> Behavior picked: Idle (1)
10:22:51
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
10:22:51
SQ
* ---------------------------------------------------
10:22:51
SQ
Turn started for Adelmar
10:22:54
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Marksman]
10:22:54
SQ
Adelmar uses skill Shoot Bolt
10:22:54
SQ
Turn started for Hilderich
10:22:56
SQ
[Hilderich] executes skill [Puncture] on target [The Swine]
10:22:56
SQ
Hilderich uses skill Puncture
10:22:58
SQ
[Hilderich] executes skill [Puncture] on target [The Swine]
10:22:58
SQ
Hilderich uses skill Puncture
10:22:58
SQ
Turn started for Sigmund the Wildman
10:23:01
SQ
Turn started for Sigurd the Rock
10:23:02
SQ
Turn started for Baldomar
10:23:03
SQ
Turn started for Balon
10:23:04
SQ
Turn started for The Swine
10:23:04
SQ
*
10:23:04
SQ
* The Swine: Starting turn.
10:23:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.Swing (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0)
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.Swing (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0)
10:23:04
SQ
-> Behavior picked: Idle (1)
10:23:04
SQ
* The Swine: Waiting with 9 of 9 AP left.
10:23:04
SQ
* ---------------------------------------------------
10:23:11
SQ
*
10:23:11
SQ
* The Swine: Resuming turn.
10:23:12
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0)
Flee (9000)(*), Idle (1), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0)
10:23:12
SQ
-> Behavior picked: Flee (9000)
10:23:12
SQ
* The Swine: Fleeing.
10:23:12
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Attack.Swing (0), WakeUpAlly (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.Thresh (0), Defend (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0)
Flee (9000)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Attack.Swing (0), WakeUpAlly (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.Thresh (0), Defend (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0)
10:23:12
SQ
-> Behavior picked: Flee (9000)
10:23:13
SQ
* The Swine: Fleeing.
10:23:13
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Lash (0), Retreat (0), BreakFree (0), Attack.Thresh (0), Defend (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0)
Idle (1)(*), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Lash (0), Retreat (0), BreakFree (0), Attack.Thresh (0), Defend (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0)
10:23:13
SQ
-> Behavior picked: Idle (1)
10:23:14
SQ
* The Swine: Ending Turn with 5 of 9 AP left.
10:23:14
SQ
* ---------------------------------------------------
10:23:14
SQ
INFO: Next round issued: 8
10:23:15
SQ
Turn started for Grizzle the Wardog
10:23:15
SQ
*
10:23:15
SQ
* Grizzle the Wardog: Starting turn.
10:23:15
SQ
-> Behaviors to pick from:
Attack.Default (5.42298)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (5.42298)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
10:23:15
SQ
-> Behavior picked: Attack.Default (5.42298)
10:23:16
SQ
* Grizzle the Wardog: Using Bite against The Swine!
10:23:16
SQ
Grizzle the Wardog uses skill Bite
10:23:16
SQ
-> Behaviors to pick from:
Attack.Default (4.6163)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.6163)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:23:16
SQ
-> Behavior picked: Attack.Default (4.6163)
10:23:16
SQ
* Grizzle the Wardog: Using Bite against The Swine!
10:23:16
SQ
Grizzle the Wardog uses skill Bite
10:23:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
10:23:17
SQ
-> Behavior picked: Idle (1)
10:23:17
SQ
* Grizzle the Wardog: Ending Turn with 2 of 12 AP left.
10:23:17
SQ
* ---------------------------------------------------
10:23:18
SQ
Turn started for Brigand Marksman
10:23:18
SQ
*
10:23:18
SQ
* Brigand Marksman: Starting turn.
10:23:18
SQ
-> Behaviors to pick from:
Retreat (1050)(*), Reload (100), Idle (1), WakeUpAlly (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Recover (0)
Retreat (1050)(*), Reload (100), Idle (1), WakeUpAlly (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Recover (0)
10:23:18
SQ
-> Behavior picked: Retreat (1050)
10:23:18
SQ
* Brigand Marksman: Retreating.
10:23:20
SQ
Turn started for Strider the Wardog
10:23:20
SQ
*
10:23:20
SQ
* Strider the Wardog: Starting turn.
10:23:20
SQ
-> Behaviors to pick from:
Attack.Default (5.27903)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (5.27903)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:23:20
SQ
-> Behavior picked: Attack.Default (5.27903)
10:23:21
SQ
* Strider the Wardog: Using Bite against Brigand Marksman!
10:23:21
SQ
Strider the Wardog uses skill Bite
10:23:21
SQ
-> Behaviors to pick from:
Attack.Default (3.4699)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (3.4699)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
10:23:21
SQ
-> Behavior picked: Attack.Default (3.4699)
10:23:22
SQ
* Strider the Wardog: Using Bite against Brigand Marksman!
10:23:22
SQ
Strider the Wardog uses skill Bite
10:23:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
10:23:22
SQ
-> Behavior picked: Idle (1)
10:23:23
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:23:23
SQ
* ---------------------------------------------------
10:23:23
SQ
Turn started for Brigand Marksman
10:23:23
SQ
*
10:23:23
SQ
* Brigand Marksman: Starting turn.
10:23:23
SQ
-> Behaviors to pick from:
Attack.Default (47.1171)(*), Idle (1), Recover (0), Attack.Bow (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Reload (0), BreakFree (0), Defend (0)
Attack.Default (47.1171)(*), Idle (1), Recover (0), Attack.Bow (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Reload (0), BreakFree (0), Defend (0)
10:23:23
SQ
-> Behavior picked: Attack.Default (47.1171)
10:23:24
SQ
* Brigand Marksman: Using Bash against Adelmar!
10:23:24
SQ
Brigand Marksman uses skill Bash
10:23:24
SQ
-> Behaviors to pick from:
Attack.Default (46.8091)(*), Idle (1), Flee (0), Engage.Melee (0), Recover (0), Retreat (0), Reload (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
Attack.Default (46.8091)(*), Idle (1), Flee (0), Engage.Melee (0), Recover (0), Retreat (0), Reload (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
10:23:24
SQ
-> Behavior picked: Attack.Default (46.8091)
10:23:25
SQ
* Brigand Marksman: Using Bash against Adelmar!
10:23:25
SQ
Brigand Marksman uses skill Bash
10:23:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Reload (0), Recover (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Reload (0), Recover (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0)
10:23:25
SQ
-> Behavior picked: Idle (1)
10:23:26
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
10:23:26
SQ
* ---------------------------------------------------
10:23:26
SQ
Turn started for Adelmar
10:23:28
SQ
Skill [Reload] removed from [Adelmar].
10:23:29
SQ
[Adelmar] executes skill [Puncture] on target [Brigand Marksman]
10:23:29
SQ
Adelmar uses skill Puncture
10:23:29
SQ
Turn started for Sigmund the Wildman
10:23:33
SQ
Turn started for Sigurd the Rock
10:23:33
SQ
Turn started for Hilderich
10:23:34
SQ
[Hilderich] executes skill [Puncture] on target [The Swine]
10:23:34
SQ
Hilderich uses skill Puncture
10:23:37
SQ
Turn started for Baldomar
10:23:40
SQ
[Baldomar] executes skill [Puncture] on target [Brigand Marksman]
10:23:40
SQ
Baldomar uses skill Puncture
10:23:41
SQ
[Baldomar] executes skill [Puncture] on target [Brigand Marksman]
10:23:41
SQ
Baldomar uses skill Puncture
10:23:42
SQ
Turn started for Balon
10:23:51
SQ
[Balon] executes skill [Puncture] on target [The Swine]
10:23:51
SQ
Balon uses skill Puncture
10:23:51
SQ
The Swine has died.
10:24:06
SQ
INFO: Next round issued: 9
10:24:06
SQ
Turn started for Grizzle the Wardog
10:24:06
SQ
*
10:24:06
SQ
* Grizzle the Wardog: Starting turn.
10:24:06
SQ
-> Behaviors to pick from:
Engage.Melee (580)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
Engage.Melee (580)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
10:24:06
SQ
-> Behavior picked: Engage.Melee (580)
10:24:07
SQ
* Grizzle the Wardog: Engaging to melee range with Brigand Marksman (visible), accepted_distance=0, value=0.01
10:24:07
SQ
* Grizzle the Wardog: Reached engage destination
10:24:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0)
10:24:07
SQ
-> Behavior picked: Idle (1)
10:24:08
SQ
* Grizzle the Wardog: Ending Turn with 2 of 12 AP left.
10:24:08
SQ
* ---------------------------------------------------
10:24:08
SQ
Turn started for Brigand Marksman
10:24:08
SQ
*
10:24:08
SQ
* Brigand Marksman: Starting turn.
10:24:09
SQ
-> Behaviors to pick from:
Retreat (1150)(*), Reload (100), Idle (1), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Puncture (0), Flee (0), BreakFree (0), Engage.Melee (0), Recover (0), Defend.Rotation (0), WakeUpAlly (0)
Retreat (1150)(*), Reload (100), Idle (1), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Puncture (0), Flee (0), BreakFree (0), Engage.Melee (0), Recover (0), Defend.Rotation (0), WakeUpAlly (0)
10:24:09
SQ
-> Behavior picked: Retreat (1150)
10:24:09
SQ
* Brigand Marksman: Retreating.
10:24:09
SQ
* Brigand Marksman: Retreated!
10:24:09
SQ
Turn started for Strider the Wardog
10:24:09
SQ
*
10:24:09
SQ
* Strider the Wardog: Starting turn.
10:24:09
SQ
-> Behaviors to pick from:
Attack.Default (5.37301)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (5.37301)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:24:09
SQ
-> Behavior picked: Attack.Default (5.37301)
10:24:10
SQ
* Strider the Wardog: Using Bite against Brigand Marksman!
10:24:10
SQ
Strider the Wardog uses skill Bite
10:24:10
SQ
-> Behaviors to pick from:
Attack.Default (5.61028)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (5.61028)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
10:24:10
SQ
-> Behavior picked: Attack.Default (5.61028)
10:24:11
SQ
* Strider the Wardog: Using Bite against Brigand Marksman!
10:24:11
SQ
Strider the Wardog uses skill Bite
10:24:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
10:24:11
SQ
-> Behavior picked: Idle (1)
10:24:12
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:24:12
SQ
* ---------------------------------------------------
10:24:12
SQ
Turn started for Sigmund the Wildman
10:24:13
Script
VM collected 10 object(s) and deleted them.
10:24:14
SQ
Turn started for Adelmar
10:24:18
SQ
[Adelmar] executes skill [Puncture] on target [Brigand Marksman]
10:24:18
SQ
Adelmar uses skill Puncture
10:24:19
SQ
[Adelmar] executes skill [Stab] on target [Brigand Marksman]
10:24:19
SQ
Adelmar uses skill Stab
10:24:19
SQ
Brigand Marksman has died.
10:24:19
Resource
Unloading: gfx/orientation_overlay.png
10:24:19
Resource
Unloading: music/bandits_02.ogg
10:24:32
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:24:32
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:24:32
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
10:24:32
SQ
World::onCombatFinished
10:24:33
SQ
TacticalState::onFinish
10:24:33
Resource
Unloading: gfx/object_0.png
10:24:33
Resource
Unloading: gfx/detail.png
10:24:33
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:24:33
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_death_00.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_death_01.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_death_02.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_death_03.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
10:24:33
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
10:24:33
Resource
Unloading: sounds/enemies/wake_up_01.wav
10:24:33
Resource
Unloading: sounds/enemies/wake_up_02.wav
10:24:33
Resource
Unloading: sounds/enemies/wake_up_03.wav
10:24:33
Resource
Unloading: sounds/enemies/wake_up_04.wav
10:24:33
Resource
Unloading: sounds/enemies/wake_up_05.wav
10:24:33
Resource
Unloading: sounds/enemies/wake_up_06.wav
10:24:33
Resource
Unloading: music/victory_01.ogg
10:24:33
SQ
showing contract: Drive away brigands (id: 64)
10:29:21
SQ
showing contract: Drive away brigands (id: 64)
10:29:46
SQ
Save campaign: autosave
10:29:48
Scene
Finished saving scene.
10:29:49
SQ
WorldState::onHide
10:29:49
Texture
Texture "gfx/object_0.png" (ID: 821) took up approximately 21845kb in video memory.
10:29:49
Texture
Texture "gfx/detail.png" (ID: 829) took up approximately 10922kb in video memory.
10:29:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,6).
10:29:50
Texture
Texture "gfx/orientation_overlay.png" (ID: 856) took up approximately 1024kb in video memory.
10:29:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,7).
10:29:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,5).
10:29:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,4).
10:29:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter_ranged" at (20,5).
10:29:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (19,9).
10:29:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (19,3).
10:29:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,10).
10:29:50
SQ
TACTICAL: STASH LOCKED: true
10:29:50
SQ
INFO: Next round issued: 1
10:29:50
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:29:50
Resource
Unloading: music/worldmap_08.ogg
10:29:50
Resource
Unloading: music/worldmap_03.ogg
10:29:50
SQ
Turn started for Sigmund the Wildman
10:29:52
SQ
Turn started for Wardog
10:29:52
SQ
*
10:29:52
SQ
* Wardog: Starting turn.
10:29:53
SQ
-> Behaviors to pick from:
Engage.Melee (142.353)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (142.353)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:29:53
SQ
-> Behavior picked: Engage.Melee (142.353)
10:29:53
SQ
* Wardog: Engaging to melee range with Balon (not visible), accepted_distance=0, value=0.0242459
10:29:53
SQ
* Wardog: Reached engage destination
10:29:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
10:29:53
SQ
-> Behavior picked: Idle (1)
10:29:54
SQ
* Wardog: Ending Turn with 2 of 12 AP left.
10:29:54
SQ
* ---------------------------------------------------
10:29:54
SQ
Turn started for Wardog
10:29:54
SQ
*
10:29:54
SQ
* Wardog: Starting turn.
10:29:54
SQ
-> Behaviors to pick from:
Engage.Melee (152.308)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (152.308)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:29:54
SQ
-> Behavior picked: Engage.Melee (152.308)
10:29:54
SQ
* Wardog: Engaging to melee range with Svein Replacable (not visible), accepted_distance=0, value=0.104137
10:29:55
SQ
* Wardog: Reached engage destination
10:29:55
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
10:29:55
SQ
-> Behavior picked: Idle (1)
10:29:56
SQ
* Wardog: Ending Turn with 2 of 12 AP left.
10:29:56
SQ
* ---------------------------------------------------
10:29:56
SQ
Turn started for Bounty Hunter
10:29:56
SQ
*
10:29:56
SQ
* Bounty Hunter: Starting turn.
10:29:56
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Bow (0), Reload (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Bow (0), Reload (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0)
10:29:56
SQ
-> Behavior picked: Engage.Ranged (120)
10:29:56
SQ
* Bounty Hunter: Engaging into firing range over 4 tiles at Adelmar (not visible)
10:29:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), WakeUpAlly (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Bow (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), WakeUpAlly (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Bow (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0)
10:29:56
SQ
-> Behavior picked: Idle (1)
10:29:56
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:29:56
SQ
* ---------------------------------------------------
10:29:57
SQ
Turn started for Bounty Hunter
10:29:57
SQ
*
10:29:57
SQ
* Bounty Hunter: Starting turn.
10:29:57
SQ
-> Behaviors to pick from:
Engage.Melee (94.7368)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (94.7368)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:29:57
SQ
-> Behavior picked: Engage.Melee (94.7368)
10:29:57
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (not visible), accepted_distance=0, value=1.34891
10:29:57
SQ
* Bounty Hunter: Reached engage destination
10:29:57
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (549.421)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (549.421)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
10:29:57
SQ
-> Behavior picked: SwitchTo.Ranged (549.421)
10:29:58
SQ
* Bounty Hunter: Switching to ranged weapon!
10:29:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
10:29:58
SQ
-> Behavior picked: Idle (1)
10:29:58
SQ
* Bounty Hunter: Ending Turn with 3 of 9 AP left.
10:29:58
SQ
* ---------------------------------------------------
10:29:58
SQ
Turn started for Bounty Hunter
10:29:58
SQ
*
10:29:58
SQ
* Bounty Hunter: Starting turn.
10:29:59
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (100)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:29:59
SQ
-> Behavior picked: Engage.Melee (100)
10:29:59
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (not visible), accepted_distance=0, value=1.42958
10:29:59
SQ
* Bounty Hunter: Reached engage destination
10:29:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:29:59
SQ
-> Behavior picked: Idle (1)
10:29:59
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:29:59
SQ
* ---------------------------------------------------
10:29:59
SQ
Turn started for Bounty Hunter
10:29:59
SQ
*
10:29:59
SQ
* Bounty Hunter: Starting turn.
10:29:59
SQ
-> Behaviors to pick from:
Engage.Melee (121.875)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (121.875)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:29:59
SQ
-> Behavior picked: Engage.Melee (121.875)
10:29:59
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (not visible), accepted_distance=0, value=1.42958
10:30:00
SQ
* Bounty Hunter: Reached engage destination
10:30:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:30:00
SQ
-> Behavior picked: Idle (1)
10:30:00
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:30:00
SQ
* ---------------------------------------------------
10:30:00
SQ
Turn started for Adelmar
10:30:05
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:30:05
SQ
Adelmar uses skill Shoot Bolt
10:30:06
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:30:06
SQ
Adelmar uses skill Reload
10:30:07
SQ
Turn started for Bounty Hunter
10:30:07
SQ
*
10:30:07
SQ
* Bounty Hunter: Starting turn.
10:30:07
SQ
-> Behaviors to pick from:
Engage.Melee (85.4167)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (85.4167)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:30:07
SQ
-> Behavior picked: Engage.Melee (85.4167)
10:30:07
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (not visible), accepted_distance=0, value=1.48924
10:30:07
SQ
* Bounty Hunter: Reached engage destination
10:30:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:30:07
SQ
-> Behavior picked: Idle (1)
10:30:07
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:30:07
SQ
* ---------------------------------------------------
10:30:08
SQ
Turn started for Bounty Hunter
10:30:08
SQ
*
10:30:08
SQ
* Bounty Hunter: Starting turn.
10:30:08
SQ
-> Behaviors to pick from:
Engage.Melee (128.125)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (128.125)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:30:08
SQ
-> Behavior picked: Engage.Melee (128.125)
10:30:08
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (not visible), accepted_distance=0, value=1.42141
10:30:08
SQ
* Bounty Hunter: Reached engage destination
10:30:08
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (549.421)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (549.421)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
10:30:08
SQ
-> Behavior picked: SwitchTo.Ranged (549.421)
10:30:08
SQ
* Bounty Hunter: Switching to ranged weapon!
10:30:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
10:30:08
SQ
-> Behavior picked: Idle (1)
10:30:08
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:30:08
SQ
* ---------------------------------------------------
10:30:09
SQ
Turn started for Hilderich
10:30:11
SQ
Turn started for Ernst Tatterdemalion
10:30:12
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Wardog]
10:30:12
SQ
Ernst Tatterdemalion uses skill Slash
10:30:13
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Wardog]
10:30:13
SQ
Ernst Tatterdemalion uses skill Slash
10:30:13
SQ
Wardog has died.
10:30:13
SQ
Turn started for Svein Replacable
10:30:17
SQ
[Svein Replacable] executes skill [Spearwall] on target [Svein Replacable]
10:30:17
SQ
Svein Replacable uses skill Spearwall
10:30:17
SQ
[Svein Replacable] executes skill [Shieldwall] on target [Svein Replacable]
10:30:17
SQ
Svein Replacable uses skill Shieldwall
10:30:17
SQ
Turn started for Sigurd the Rock
10:30:21
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wardog]
10:30:21
SQ
Sigurd the Rock uses skill Thrust
10:30:23
SQ
Turn started for Baldomar
10:30:26
SQ
[Baldomar] executes skill [Riposte] on target [Baldomar]
10:30:26
SQ
Baldomar uses skill Riposte
10:30:27
SQ
Turn started for Balon
10:30:28
SQ
[Balon] executes skill [Chop] on target [Wardog]
10:30:28
SQ
Balon uses skill Chop
10:30:29
SQ
[Balon] executes skill [Chop] on target [Wardog]
10:30:29
SQ
Balon uses skill Chop
10:30:31
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:30:31
SQ
Sigmund the Wildman uses skill Slash
10:30:33
SQ
Sigmund the Wildman uses skill Unleash Wardog
10:30:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,8).
10:30:33
SQ
inserting entity, index = 1
10:30:33
SQ
Turn started for Grizzle the Wardog
10:30:33
SQ
*
10:30:33
SQ
* Grizzle the Wardog: Starting turn.
10:30:34
SQ
-> Behaviors to pick from:
Engage.Melee (306.429)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (306.429)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:30:34
SQ
-> Behavior picked: Engage.Melee (306.429)
10:30:34
SQ
* Grizzle the Wardog: Engaging to melee range with Bounty Hunter (visible), accepted_distance=0, value=0.0311834
10:30:35
SQ
* Grizzle the Wardog: Reached engage destination
10:30:35
SQ
-> Behaviors to pick from:
Attack.Default (4.8016)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.8016)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:30:35
SQ
-> Behavior picked: Attack.Default (4.8016)
10:30:36
SQ
* Grizzle the Wardog: Using Bite against Bounty Hunter!
10:30:36
SQ
Grizzle the Wardog uses skill Bite
10:30:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
10:30:36
SQ
-> Behavior picked: Idle (1)
10:30:36
SQ
* Grizzle the Wardog: Ending Turn with 3 of 12 AP left.
10:30:36
SQ
* ---------------------------------------------------
10:30:39
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:30:39
SQ
Hilderich uses skill Impale
10:30:39
SQ
INFO: Next round issued: 2
10:30:39
SQ
Turn started for Wardog
10:30:39
SQ
*
10:30:39
SQ
* Wardog: Starting turn.
10:30:40
SQ
-> Behaviors to pick from:
Attack.Default (4.46322)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.46322)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:30:40
SQ
-> Behavior picked: Attack.Default (4.46322)
10:30:40
SQ
* Wardog: Using Bite against Balon!
10:30:40
SQ
Wardog uses skill Bite
10:30:41
SQ
-> Behaviors to pick from:
Attack.Default (2.82587)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (2.82587)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
10:30:41
SQ
-> Behavior picked: Attack.Default (2.82587)
10:30:41
SQ
* Wardog: Using Bite against Balon!
10:30:41
SQ
Wardog uses skill Bite
10:30:41
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
10:30:41
SQ
-> Behavior picked: Idle (1)
10:30:42
SQ
* Wardog: Ending Turn with 2 of 12 AP left.
10:30:42
SQ
* ---------------------------------------------------
10:30:42
SQ
Turn started for Grizzle the Wardog
10:30:42
SQ
*
10:30:42
SQ
* Grizzle the Wardog: Starting turn.
10:30:43
SQ
-> Behaviors to pick from:
Attack.Default (3.93979)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (3.93979)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
10:30:43
SQ
-> Behavior picked: Attack.Default (3.93979)
10:30:43
SQ
* Grizzle the Wardog: Using Bite against Bounty Hunter!
10:30:43
SQ
Grizzle the Wardog uses skill Bite
10:30:43
SQ
-> Behaviors to pick from:
Attack.Default (4.50976)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.50976)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:30:43
SQ
-> Behavior picked: Attack.Default (4.50976)
10:30:44
SQ
* Grizzle the Wardog: Using Bite against Bounty Hunter!
10:30:44
SQ
Grizzle the Wardog uses skill Bite
10:30:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
10:30:44
SQ
-> Behavior picked: Idle (1)
10:30:45
SQ
* Grizzle the Wardog: Ending Turn with 2 of 12 AP left.
10:30:45
SQ
* ---------------------------------------------------
10:30:45
SQ
Turn started for Bounty Hunter
10:30:45
SQ
*
10:30:45
SQ
* Bounty Hunter: Starting turn.
10:30:46
SQ
* Bounty Hunter: Taking cover..
10:30:46
SQ
-> Behaviors to pick from:
Engage.Ranged (108)(*), Attack.Bow (74.5792)(*), Idle (1), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Defend (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
Engage.Ranged (108)(*), Attack.Bow (74.5792)(*), Idle (1), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Defend (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
10:30:46
SQ
-> Behavior picked: Attack.Bow (74.5792)
10:30:46
SQ
* Bounty Hunter: Using Shoot Bolt against Ernst Tatterdemalion!
10:30:46
SQ
Bounty Hunter uses skill Shoot Bolt
10:30:47
SQ
* Bounty Hunter: Taking cover..
10:30:47
SQ
-> Behaviors to pick from:
Engage.Ranged (108)(*), Reload (95.8333)(*), Idle (1), WakeUpAlly (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Retreat (0), BreakFree (0), Flee (0), Disengage (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
Engage.Ranged (108)(*), Reload (95.8333)(*), Idle (1), WakeUpAlly (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Retreat (0), BreakFree (0), Flee (0), Disengage (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
10:30:47
SQ
-> Behavior picked: Reload (95.8333)
10:30:47
SQ
* Bounty Hunter: Reloading!
10:30:47
SQ
Bounty Hunter uses skill Reload
10:30:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Recover (0), Retreat (0), Reload (0), Flee (0), Disengage (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Recover (0), Retreat (0), Reload (0), Flee (0), Disengage (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0), Engage.Ranged (0)
10:30:47
SQ
-> Behavior picked: Idle (1)
10:30:48
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:30:48
SQ
* ---------------------------------------------------
10:30:48
SQ
Turn started for Bounty Hunter
10:30:48
SQ
*
10:30:48
SQ
* Bounty Hunter: Starting turn.
10:30:49
SQ
-> Behaviors to pick from:
Attack.Default (57.9253)(*), Idle (1), Engage.Melee (0.000125), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
Attack.Default (57.9253)(*), Idle (1), Engage.Melee (0.000125), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
10:30:49
SQ
-> Behavior picked: Attack.Default (57.9253)
10:30:49
SQ
* Bounty Hunter: Using Throw Javelin against Ernst Tatterdemalion!
10:30:49
SQ
Bounty Hunter uses skill Throw Javelin
10:30:50
SQ
-> Behaviors to pick from:
Attack.Default (57.8118)(*), Idle (1), Engage.Melee (0.000125), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.ThrowNet (0), BreakFree (0), Attack.Thresh (0), Flee (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0)
Attack.Default (57.8118)(*), Idle (1), Engage.Melee (0.000125), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.ThrowNet (0), BreakFree (0), Attack.Thresh (0), Flee (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0)
10:30:50
SQ
-> Behavior picked: Attack.Default (57.8118)
10:30:50
SQ
* Bounty Hunter: Using Throw Javelin against Ernst Tatterdemalion!
10:30:50
SQ
Bounty Hunter uses skill Throw Javelin
10:30:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Thresh (0), Flee (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Thresh (0), Flee (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0)
10:30:51
SQ
-> Behavior picked: Idle (1)
10:30:51
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:30:51
SQ
* ---------------------------------------------------
10:30:51
SQ
Turn started for Bounty Hunter
10:30:51
SQ
*
10:30:51
SQ
* Bounty Hunter: Starting turn.
10:30:52
SQ
-> Behaviors to pick from:
Attack.Default (76.7582)(*), Defend.Shieldwall (1.84723), Idle (1), Engage.Melee (1.25e-05), Attack.CrushArmor (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), BreakFree (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Split (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
Attack.Default (76.7582)(*), Defend.Shieldwall (1.84723), Idle (1), Engage.Melee (1.25e-05), Attack.CrushArmor (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), BreakFree (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Split (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
10:30:52
SQ
-> Behavior picked: Attack.Default (76.7582)
10:30:52
SQ
* Bounty Hunter: Using Throw Axe against Ernst Tatterdemalion!
10:30:52
SQ
Bounty Hunter uses skill Throw Axe
10:30:53
SQ
-> Behaviors to pick from:
Attack.Default (74.4007)(*), Idle (1), Defend.Shieldwall (0.915095), Engage.Melee (1.25e-05), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), BreakFree (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.ThrowNet (0), Flee (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0)
Attack.Default (74.4007)(*), Idle (1), Defend.Shieldwall (0.915095), Engage.Melee (1.25e-05), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), BreakFree (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.ThrowNet (0), Flee (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0)
10:30:53
SQ
-> Behavior picked: Attack.Default (74.4007)
10:30:53
SQ
* Bounty Hunter: Using Throw Axe against Ernst Tatterdemalion!
10:30:53
SQ
Bounty Hunter uses skill Throw Axe
10:30:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.ThrowNet (0), Flee (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.ThrowNet (0), Flee (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
10:30:54
SQ
-> Behavior picked: Idle (1)
10:30:54
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:30:54
SQ
* ---------------------------------------------------
10:30:54
SQ
Turn started for Bounty Hunter
10:30:54
SQ
*
10:30:54
SQ
* Bounty Hunter: Starting turn.
10:30:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (128.425)(*), Defend.Knockback (103.094)(*), Attack.Default (27.6405), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Defend.Shieldwall (128.425)(*), Defend.Knockback (103.094)(*), Attack.Default (27.6405), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
10:30:55
SQ
-> Behavior picked: Defend.Knockback (103.094)
10:30:55
SQ
* Bounty Hunter: Using Knock Back!
10:30:55
SQ
Bounty Hunter uses skill Knock Back
10:30:55
SQ
Skill [Riposte] removed from [Baldomar].
10:30:56
SQ
-> Behaviors to pick from:
Defend.Shieldwall (41.382)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Defend.Knockback (0)
Defend.Shieldwall (41.382)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Defend.Knockback (0)
10:30:56
SQ
-> Behavior picked: Defend.Shieldwall (41.382)
10:30:56
SQ
* Bounty Hunter: Using Shieldwall!
10:30:56
SQ
Bounty Hunter uses skill Shieldwall
10:30:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0)
10:30:56
SQ
-> Behavior picked: Idle (1)
10:30:57
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:30:57
SQ
* ---------------------------------------------------
10:30:58
SQ
Turn started for Adelmar
10:31:00
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:31:00
SQ
Adelmar uses skill Shoot Bolt
10:31:01
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:31:01
SQ
Adelmar uses skill Reload
10:31:01
SQ
Skill [Overwhelmed] removed from [Adelmar].
10:31:01
SQ
Turn started for Bounty Hunter
10:31:01
SQ
*
10:31:01
SQ
* Bounty Hunter: Starting turn.
10:31:02
SQ
-> Behaviors to pick from:
Attack.Default (36.8021)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.Default (36.8021)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
10:31:02
SQ
-> Behavior picked: Attack.Default (36.8021)
10:31:02
SQ
* Bounty Hunter: Using Strike against Grizzle the Wardog!
10:31:02
SQ
Bounty Hunter uses skill Strike
10:31:02
SQ
Grizzle the Wardog has died.
10:31:02
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Defend (0), Attack.Default (0)
Engage.Melee (115)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Defend (0), Attack.Default (0)
10:31:02
SQ
-> Behavior picked: Engage.Melee (115)
10:31:03
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (not visible), accepted_distance=0, value=1.32589
10:31:03
SQ
* Bounty Hunter: Reached engage destination
10:31:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.Split (0), Attack.ThrowNet (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Defend (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.Split (0), Attack.ThrowNet (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Defend (0), Attack.Default (0), Engage.Melee (0)
10:31:03
SQ
-> Behavior picked: Idle (1)
10:31:03
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:31:03
SQ
* ---------------------------------------------------
10:31:04
SQ
Turn started for Bounty Hunter
10:31:04
SQ
*
10:31:04
SQ
* Bounty Hunter: Starting turn.
10:31:04
SQ
-> Behaviors to pick from:
Attack.ThrowNet (609.131)(*), Attack.Default (52.1314), Attack.Lash (30.6773), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.ThrowNet (609.131)(*), Attack.Default (52.1314), Attack.Lash (30.6773), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
10:31:04
SQ
-> Behavior picked: Attack.ThrowNet (609.131)
10:31:04
SQ
* Bounty Hunter: Using Throw Net against Baldomar!
10:31:04
SQ
Bounty Hunter uses skill Throw Net
10:31:05
SQ
-> Behaviors to pick from:
Attack.Default (52.4322)(*), Attack.Lash (30.1634)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.ThrowNet (0)
Attack.Default (52.4322)(*), Attack.Lash (30.1634)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.ThrowNet (0)
10:31:05
SQ
-> Behavior picked: Attack.Default (52.4322)
10:31:05
SQ
* Bounty Hunter: Using Flail against Sigmund the Wildman!
10:31:05
SQ
Bounty Hunter uses skill Flail
10:31:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Lash (0), Defend (0), Attack.ThrowNet (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Lash (0), Defend (0), Attack.ThrowNet (0), Attack.Default (0)
10:31:05
SQ
-> Behavior picked: Idle (1)
10:31:06
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:31:06
SQ
* ---------------------------------------------------
10:31:07
SQ
Turn started for Ernst Tatterdemalion
10:31:11
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Bounty Hunter]
10:31:11
SQ
Ernst Tatterdemalion uses skill Slash
10:31:12
SQ
Skill [Overwhelmed (x3)] removed from [Ernst Tatterdemalion].
10:31:12
SQ
Turn started for Sigurd the Rock
10:31:14
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wardog]
10:31:14
SQ
Sigurd the Rock uses skill Thrust
10:31:14
SQ
Wardog has died.
10:31:17
SQ
Turn started for Hilderich
10:31:18
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:31:18
SQ
Hilderich uses skill Impale
10:31:19
SQ
Turn started for Svein Replacable
10:31:19
SQ
Skill [Shieldwall] removed from [Svein Replacable].
10:31:19
SQ
Skill [Spearwall] removed from [Svein Replacable].
10:31:22
SQ
[Svein Replacable] executes skill [Thrust] on target [Bounty Hunter]
10:31:22
SQ
Svein Replacable uses skill Thrust
10:31:23
SQ
Turn started for Baldomar
10:31:24
SQ
[Baldomar] executes skill [Break Free] on target [Baldomar]
10:31:24
SQ
Baldomar uses skill Break Free
10:31:24
SQ
[Baldomar] executes skill [Break Free] on target [Baldomar]
10:31:24
SQ
Baldomar uses skill Break Free
10:31:24
SQ
Skill [Trapped in Net] removed from [Baldomar].
10:31:24
SQ
Skill [Break Free] removed from [Baldomar].
10:31:25
SQ
Turn started for Sigmund the Wildman
10:31:26
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:31:26
SQ
Sigmund the Wildman uses skill Slash
10:31:26
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:31:26
SQ
Sigmund the Wildman uses skill Slash
10:31:26
SQ
Skill [Overwhelmed (x2)] removed from [Sigmund the Wildman].
10:31:27
SQ
Turn started for Balon
10:31:30
SQ
INFO: Next round issued: 3
10:31:31
SQ
Turn started for Bounty Hunter
10:31:31
SQ
*
10:31:31
SQ
* Bounty Hunter: Starting turn.
10:31:31
SQ
* Bounty Hunter: Taking cover..
10:31:31
SQ
-> Behaviors to pick from:
Engage.Ranged (108)(*), Attack.Bow (66.379)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Disengage (0), Recover (0), Retreat (0), Reload (0), Flee (0), Attack.Default (0), WakeUpAlly (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Puncture (0)
Engage.Ranged (108)(*), Attack.Bow (66.379)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Disengage (0), Recover (0), Retreat (0), Reload (0), Flee (0), Attack.Default (0), WakeUpAlly (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Puncture (0)
10:31:31
SQ
-> Behavior picked: Attack.Bow (66.379)
10:31:32
SQ
* Bounty Hunter: Using Shoot Bolt against Hilderich!
10:31:32
SQ
Bounty Hunter uses skill Shoot Bolt
10:31:33
SQ
* Bounty Hunter: Taking cover..
10:31:33
SQ
-> Behaviors to pick from:
Engage.Ranged (108)(*), Reload (100)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Disengage (0), Retreat (0), Engage.Melee (0), Flee (0), Defend (0), WakeUpAlly (0), Defend.Rotation (0), Recover (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0)
Engage.Ranged (108)(*), Reload (100)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Disengage (0), Retreat (0), Engage.Melee (0), Flee (0), Defend (0), WakeUpAlly (0), Defend.Rotation (0), Recover (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0)
10:31:33
SQ
-> Behavior picked: Reload (100)
10:31:33
SQ
* Bounty Hunter: Reloading!
10:31:33
SQ
Bounty Hunter uses skill Reload
10:31:33
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Disengage (0), Attack.Default (0), WakeUpAlly (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Defend (0), Reload (0), Defend.Rotation (0), Recover (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Melee (0), Disengage (0), Attack.Default (0), WakeUpAlly (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Defend (0), Reload (0), Defend.Rotation (0), Recover (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0), Engage.Ranged (0)
10:31:33
SQ
-> Behavior picked: Idle (1)
10:31:34
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:31:34
SQ
* ---------------------------------------------------
10:31:34
SQ
Turn started for Bounty Hunter
10:31:34
SQ
*
10:31:34
SQ
* Bounty Hunter: Starting turn.
10:31:34
SQ
-> Behaviors to pick from:
Attack.Default (39.448)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Flee (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (39.448)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.ThrowNet (0), Attack.Lash (0), BreakFree (0), Flee (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0)
10:31:34
SQ
-> Behavior picked: Attack.Default (39.448)
10:31:35
SQ
* Bounty Hunter: Using Throw Javelin against Hilderich!
10:31:35
SQ
Bounty Hunter uses skill Throw Javelin
10:31:36
SQ
-> Behaviors to pick from:
Attack.Default (50.821)(*), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), Flee (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0)
Attack.Default (50.821)(*), Idle (1), Attack.ThrowNet (0), Attack.Lash (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), Flee (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0)
10:31:36
SQ
-> Behavior picked: Attack.Default (50.821)
10:31:36
SQ
* Bounty Hunter: Using Throw Javelin against Hilderich!
10:31:36
SQ
Bounty Hunter uses skill Throw Javelin
10:31:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Defend.Knockback (0), Attack.Decapitate (0), WakeUpAlly (0), Flee (0), Recover (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), Defend (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Attack.ThrowNet (0), Defend.Knockback (0), Attack.Decapitate (0), WakeUpAlly (0), Flee (0), Recover (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), Defend (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Default (0)
10:31:37
SQ
-> Behavior picked: Idle (1)
10:31:37
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:31:37
SQ
* ---------------------------------------------------
10:31:37
SQ
Turn started for Bounty Hunter
10:31:37
SQ
*
10:31:37
SQ
* Bounty Hunter: Starting turn.
10:31:37
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Defend.Shieldwall (11.6406), Idle (1), Attack.Decapitate (0), Attack.Split (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.ThrowNet (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.CrushArmor (0)
SwitchTo.Melee (200)(*), Defend.Shieldwall (11.6406), Idle (1), Attack.Decapitate (0), Attack.Split (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.ThrowNet (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.CrushArmor (0)
10:31:37
SQ
-> Behavior picked: SwitchTo.Melee (200)
10:31:38
SQ
* Bounty Hunter: Switching to melee weapon!
10:31:38
SQ
-> Behaviors to pick from:
Attack.Default (139.911)(*), Attack.SplitShield (33.331), Defend.Shieldwall (23.1667), Idle (1), Attack.Split (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.Lash (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Recover (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
Attack.Default (139.911)(*), Attack.SplitShield (33.331), Defend.Shieldwall (23.1667), Idle (1), Attack.Split (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.Lash (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Recover (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
10:31:38
SQ
-> Behavior picked: Attack.Default (139.911)
10:31:38
SQ
* Bounty Hunter: Using Chop against Ernst Tatterdemalion!
10:31:38
SQ
Bounty Hunter uses skill Chop
10:31:38
SQ
-> Behaviors to pick from:
Attack.Default (139.794)(*), Attack.SplitShield (33.246), Defend.Shieldwall (22.9375), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), Attack.ThrowNet (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Thresh (0)
Attack.Default (139.794)(*), Attack.SplitShield (33.246), Defend.Shieldwall (22.9375), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), Attack.ThrowNet (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Thresh (0)
10:31:38
SQ
-> Behavior picked: Attack.Default (139.794)
10:31:39
SQ
* Bounty Hunter: Using Chop against Ernst Tatterdemalion!
10:31:39
SQ
Bounty Hunter uses skill Chop
10:31:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0), BreakFree (0), Attack.Lash (0), Attack.ThrowNet (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0), BreakFree (0), Attack.Lash (0), Attack.ThrowNet (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.Default (0)
10:31:39
SQ
-> Behavior picked: Idle (1)
10:31:40
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:31:40
SQ
* ---------------------------------------------------
10:31:40
SQ
Turn started for Adelmar
10:31:42
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:31:42
SQ
Adelmar uses skill Shoot Bolt
10:31:43
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:31:43
SQ
Adelmar uses skill Reload
10:31:44
SQ
Turn started for Bounty Hunter
10:31:44
SQ
*
10:31:44
SQ
* Bounty Hunter: Starting turn.
10:31:44
SQ
-> Behaviors to pick from:
Defend.Rotation (353.548)(*), Attack.Default (53.2696), Engage.Melee (12.5), Idle (1), Attack.ThrowNet (0), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0)
Defend.Rotation (353.548)(*), Attack.Default (53.2696), Engage.Melee (12.5), Idle (1), Attack.ThrowNet (0), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0)
10:31:44
SQ
-> Behavior picked: Defend.Rotation (353.548)
10:31:45
SQ
* Bounty Hunter: Using Rotation!
10:31:45
SQ
Bounty Hunter uses skill Rotation
10:31:46
SQ
-> Behaviors to pick from:
Attack.Default (110.059)(*), Idle (1), Attack.ThrowNet (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Defend.Rotation (0)
Attack.Default (110.059)(*), Idle (1), Attack.ThrowNet (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Defend.Rotation (0)
10:31:46
SQ
-> Behavior picked: Attack.Default (110.059)
10:31:46
SQ
* Bounty Hunter: Using Strike against Ernst Tatterdemalion!
10:31:46
SQ
Bounty Hunter uses skill Strike
10:31:46
SQ
Ernst Tatterdemalion is unconscious.
10:31:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.KnockOut (0), Recover (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Attack.ThrowNet (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.KnockOut (0), Recover (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Default (0)
10:31:46
SQ
-> Behavior picked: Idle (1)
10:31:46
SQ
*
10:31:46
SQ
* Bounty Hunter: Resuming turn.
10:31:47
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:31:47
SQ
* ---------------------------------------------------
10:31:47
SQ
Turn started for Hilderich
10:31:49
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:31:49
SQ
Hilderich uses skill Impale
10:31:54
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
10:31:54
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
10:31:54
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
10:31:54
SQ
Clearing World Scene
10:31:54
SQ
TacticalState::onFinish
10:31:54
Resource
Unloading: gfx/orientation_overlay.png
10:31:54
Resource
Unloading: gfx/entity_1.png
10:31:54
Resource
Unloading: gfx/object_0.png
10:31:54
Resource
Unloading: gfx/detail.png
10:31:54
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:31:54
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_death_00.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_death_01.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_death_02.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_death_03.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
10:31:54
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
10:31:54
Resource
Unloading: sounds/enemies/wake_up_01.wav
10:31:54
Resource
Unloading: sounds/enemies/wake_up_02.wav
10:31:54
Resource
Unloading: sounds/enemies/wake_up_03.wav
10:31:54
Resource
Unloading: sounds/enemies/wake_up_04.wav
10:31:54
Resource
Unloading: sounds/enemies/wake_up_05.wav
10:31:54
Resource
Unloading: sounds/enemies/wake_up_06.wav
10:31:54
Resource
Unloading: music/bandits_01.ogg
10:31:59
SQ
Load campaign: autosave
10:31:59
SQ
Save version: 45
10:32:00
Scene
Finished loading scene.
10:32:00
Texture
Texture "gfx/entity_1.png" (ID: 379) took up approximately 10922kb in video memory.
10:32:02
SQ
contract added: Hunting Beasts
10:32:02
SQ
contract added: Escort Caravan
10:32:02
SQ
contract added: A Pact With Witches
10:32:02
SQ
contract added: Return Item
10:32:02
SQ
contract added: Escort Caravan
10:32:02
SQ
contract added: Return Item
10:32:02
SQ
contract added: Return Item
10:32:02
SQ
contract added: Drive away brigands
10:32:02
SQ
contract added: Escort Caravan
10:32:02
SQ
contract added: Defend settlement
10:32:02
SQ
contract added: Escort Caravan
10:32:02
SQ
contract added: Armed Courier
10:32:02
SQ
contract added: Escort Caravan
10:32:02
SQ
contract added: Drive away brigands
10:32:02
SQ
contract added: Armed Courier
10:32:02
SQ
contract added: Hunting Giants
10:32:02
SQ
contract activated: Drive away brigands (id: 64)
10:32:02
Resource
Unloading: music/title.ogg
10:32:07
Resource
Unloading: music/worldmap_03.ogg
10:32:09
SQ
Skill [Pierced Cheek] removed from [Reimund Replacable].
10:32:14
SQ
showing contract: Drive away brigands (id: 64)
10:32:18
SQ
Save campaign: autosave
10:32:20
Scene
Finished saving scene.
10:32:21
SQ
WorldState::onHide
10:32:21
Texture
Texture "gfx/object_0.png" (ID: 960) took up approximately 21845kb in video memory.
10:32:21
Texture
Texture "gfx/detail.png" (ID: 962) took up approximately 10922kb in video memory.
10:32:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,6).
10:32:21
Texture
Texture "gfx/orientation_overlay.png" (ID: 965) took up approximately 1024kb in video memory.
10:32:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,7).
10:32:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,5).
10:32:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter_ranged" at (20,5).
10:32:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (19,8).
10:32:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,4).
10:32:21
SQ
TACTICAL: STASH LOCKED: true
10:32:21
SQ
INFO: Next round issued: 1
10:32:21
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:32:21
Resource
Unloading: music/worldmap_10.ogg
10:32:21
SQ
Turn started for Sigmund the Wildman
10:32:24
SQ
Turn started for Wardog
10:32:24
SQ
*
10:32:24
SQ
* Wardog: Starting turn.
10:32:24
SQ
-> Behaviors to pick from:
Engage.Melee (142.353)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (142.353)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:32:24
SQ
-> Behavior picked: Engage.Melee (142.353)
10:32:25
SQ
* Wardog: Engaging to melee range with Balon (visible), accepted_distance=0, value=0.0324903
10:32:25
SQ
* Wardog: Reached engage destination
10:32:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
10:32:25
SQ
-> Behavior picked: Idle (1)
10:32:26
SQ
* Wardog: Ending Turn with 2 of 12 AP left.
10:32:26
SQ
* ---------------------------------------------------
10:32:26
SQ
Turn started for Bounty Hunter
10:32:26
SQ
*
10:32:26
SQ
* Bounty Hunter: Starting turn.
10:32:27
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Bow (0), Reload (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Bow (0), Reload (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0)
10:32:27
SQ
-> Behavior picked: Engage.Ranged (120)
10:32:27
SQ
* Bounty Hunter: Engaging into firing range over 3 tiles at Svein Replacable (visible)
10:32:27
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:32:27
SQ
-> Behaviors to pick from:
Attack.Bow (137.713)(*), Idle (1), Retreat (0), Attack.Default (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0)
Attack.Bow (137.713)(*), Idle (1), Retreat (0), Attack.Default (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0)
10:32:27
SQ
-> Behavior picked: Attack.Bow (137.713)
10:32:27
SQ
* Bounty Hunter: Using Shoot Bolt against Ernst Tatterdemalion!
10:32:27
SQ
Bounty Hunter uses skill Shoot Bolt
10:32:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Flee (0), Disengage (0), Defend (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Flee (0), Disengage (0), Defend (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
10:32:28
SQ
-> Behavior picked: Idle (1)
10:32:28
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:32:28
SQ
* ---------------------------------------------------
10:32:29
SQ
Turn started for Bounty Hunter
10:32:29
SQ
*
10:32:29
SQ
* Bounty Hunter: Starting turn.
10:32:29
SQ
-> Behaviors to pick from:
Engage.Melee (64.7059)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (64.7059)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:32:29
SQ
-> Behavior picked: Engage.Melee (64.7059)
10:32:29
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (visible), accepted_distance=0, value=1.37968
10:32:30
SQ
* Bounty Hunter: Reached engage destination
10:32:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:32:30
SQ
-> Behavior picked: Idle (1)
10:32:30
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:32:30
SQ
* ---------------------------------------------------
10:32:30
SQ
Turn started for Bounty Hunter
10:32:30
SQ
*
10:32:30
SQ
* Bounty Hunter: Starting turn.
10:32:31
SQ
-> Behaviors to pick from:
Engage.Melee (91.6667)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (91.6667)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:32:31
SQ
-> Behavior picked: Engage.Melee (91.6667)
10:32:31
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (not visible), accepted_distance=0, value=1.42119
10:32:32
SQ
* Bounty Hunter: Reached engage destination
10:32:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:32:32
SQ
-> Behavior picked: Idle (1)
10:32:32
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:32:32
SQ
* ---------------------------------------------------
10:32:32
SQ
Turn started for Bounty Hunter
10:32:32
SQ
*
10:32:32
SQ
* Bounty Hunter: Starting turn.
10:32:32
SQ
-> Behaviors to pick from:
Engage.Melee (104.211)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (104.211)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:32:32
SQ
-> Behavior picked: Engage.Melee (104.211)
10:32:33
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (visible), accepted_distance=0, value=1.42119
10:32:33
SQ
* Bounty Hunter: Reached engage destination
10:32:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:32:33
SQ
-> Behavior picked: Idle (1)
10:32:33
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:32:33
SQ
* ---------------------------------------------------
10:32:33
SQ
Turn started for Adelmar
10:32:36
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:32:36
SQ
Adelmar uses skill Shoot Bolt
10:32:37
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:32:37
SQ
Adelmar uses skill Reload
10:32:37
SQ
Turn started for Bounty Hunter
10:32:37
SQ
*
10:32:37
SQ
* Bounty Hunter: Starting turn.
10:32:37
SQ
-> Behaviors to pick from:
Engage.Melee (66.9091)(*), Defend.Shieldwall (2.31266), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (66.9091)(*), Defend.Shieldwall (2.31266), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:32:37
SQ
-> Behavior picked: Engage.Melee (66.9091)
10:32:38
SQ
* Bounty Hunter: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.518372
10:32:38
SQ
* Bounty Hunter: Reached engage destination
10:32:38
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (859.964)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (859.964)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
10:32:38
SQ
-> Behavior picked: SwitchTo.Ranged (859.964)
10:32:39
SQ
* Bounty Hunter: Switching to ranged weapon!
10:32:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
10:32:39
SQ
-> Behavior picked: Idle (1)
10:32:39
SQ
* Bounty Hunter: Ending Turn with 3 of 9 AP left.
10:32:39
SQ
* ---------------------------------------------------
10:32:40
SQ
Turn started for Hilderich
10:32:42
SQ
Turn started for Ernst Tatterdemalion
10:32:44
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Bounty Hunter]
10:32:44
SQ
Ernst Tatterdemalion uses skill Slash
10:32:44
SQ
Turn started for Svein Replacable
10:32:47
SQ
[Svein Replacable] executes skill [Thrust] on target [Bounty Hunter]
10:32:47
SQ
Svein Replacable uses skill Thrust
10:32:48
SQ
Turn started for Sigurd the Rock
10:32:51
SQ
Turn started for Baldomar
10:32:54
SQ
Turn started for Balon
10:32:56
SQ
[Balon] executes skill [Chop] on target [Wardog]
10:32:56
SQ
Balon uses skill Chop
10:33:02
SQ
Sigmund the Wildman uses skill Unleash Wardog
10:33:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,7).
10:33:02
SQ
inserting entity, index = 1
10:33:02
SQ
Turn started for Grizzle the Wardog
10:33:02
SQ
*
10:33:02
SQ
* Grizzle the Wardog: Starting turn.
10:33:03
SQ
-> Behaviors to pick from:
Engage.Melee (536.25)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (536.25)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:33:03
SQ
-> Behavior picked: Engage.Melee (536.25)
10:33:03
SQ
* Grizzle the Wardog: Engaging to melee range with Bounty Hunter (visible), accepted_distance=0, value=0.0319903
10:33:03
SQ
* Grizzle the Wardog: Reached engage destination
10:33:03
SQ
-> Behaviors to pick from:
Attack.Default (4.99005)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.99005)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:33:03
SQ
-> Behavior picked: Attack.Default (4.99005)
10:33:04
SQ
* Grizzle the Wardog: Using Bite against Bounty Hunter!
10:33:04
SQ
Grizzle the Wardog uses skill Bite
10:33:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
10:33:04
SQ
-> Behavior picked: Idle (1)
10:33:05
SQ
* Grizzle the Wardog: Ending Turn with 3 of 12 AP left.
10:33:05
SQ
* ---------------------------------------------------
10:33:10
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:33:10
SQ
Sigurd the Rock uses skill Thrust
10:33:12
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:33:12
SQ
Baldomar uses skill Slash
10:33:12
SQ
INFO: Next round issued: 2
10:33:13
SQ
Turn started for Wardog
10:33:13
SQ
*
10:33:13
SQ
* Wardog: Starting turn.
10:33:13
SQ
-> Behaviors to pick from:
Attack.Default (4.56065)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.56065)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:33:13
SQ
-> Behavior picked: Attack.Default (4.56065)
10:33:13
SQ
* Wardog: Using Bite against Balon!
10:33:13
SQ
Wardog uses skill Bite
10:33:14
SQ
-> Behaviors to pick from:
Attack.Default (4.20318)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (4.20318)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
10:33:14
SQ
-> Behavior picked: Attack.Default (4.20318)
10:33:14
SQ
* Wardog: Using Bite against Balon!
10:33:14
SQ
Wardog uses skill Bite
10:33:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
10:33:14
SQ
-> Behavior picked: Idle (1)
10:33:15
SQ
* Wardog: Ending Turn with 2 of 12 AP left.
10:33:15
SQ
* ---------------------------------------------------
10:33:15
SQ
Turn started for Grizzle the Wardog
10:33:15
SQ
*
10:33:15
SQ
* Grizzle the Wardog: Starting turn.
10:33:16
SQ
-> Behaviors to pick from:
Attack.Default (5.45978)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (5.45978)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
10:33:16
SQ
-> Behavior picked: Attack.Default (5.45978)
10:33:16
SQ
* Grizzle the Wardog: Using Bite against Bounty Hunter!
10:33:16
SQ
Grizzle the Wardog uses skill Bite
10:33:16
SQ
-> Behaviors to pick from:
Attack.Default (4.50854)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.50854)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:33:16
SQ
-> Behavior picked: Attack.Default (4.50854)
10:33:17
SQ
* Grizzle the Wardog: Using Bite against Bounty Hunter!
10:33:17
SQ
Grizzle the Wardog uses skill Bite
10:33:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
10:33:17
SQ
-> Behavior picked: Idle (1)
10:33:18
SQ
* Grizzle the Wardog: Ending Turn with 2 of 12 AP left.
10:33:18
SQ
* ---------------------------------------------------
10:33:18
SQ
Turn started for Bounty Hunter
10:33:18
SQ
*
10:33:18
SQ
* Bounty Hunter: Starting turn.
10:33:19
SQ
* Bounty Hunter: Taking cover..
10:33:19
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (100)(*), Idle (1), Attack.Puncture (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Disengage (0), Defend.Rotation (0), Attack.Bow (0), Retreat (0)
Engage.Ranged (120)(*), Reload (100)(*), Idle (1), Attack.Puncture (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Disengage (0), Defend.Rotation (0), Attack.Bow (0), Retreat (0)
10:33:19
SQ
-> Behavior picked: Engage.Ranged (120)
10:33:19
SQ
* Bounty Hunter: Engaging into firing range over 1 tiles at Hilderich (visible)
10:33:20
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:33:20
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), BreakFree (0), Flee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Default (0), Disengage (0), Defend (0), Attack.Puncture (0), Retreat (0), Engage.Ranged (0)
Reload (100)(*), Idle (1), BreakFree (0), Flee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Default (0), Disengage (0), Defend (0), Attack.Puncture (0), Retreat (0), Engage.Ranged (0)
10:33:20
SQ
-> Behavior picked: Reload (100)
10:33:20
SQ
* Bounty Hunter: Reloading!
10:33:20
SQ
Bounty Hunter uses skill Reload
10:33:20
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Default (0), Disengage (0), Defend (0), Engage.Melee (0), Flee (0), Engage.Ranged (0), Reload (0)
Idle (1)(*), BreakFree (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Default (0), Disengage (0), Defend (0), Engage.Melee (0), Flee (0), Engage.Ranged (0), Reload (0)
10:33:20
SQ
-> Behavior picked: Idle (1)
10:33:21
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:33:21
SQ
* ---------------------------------------------------
10:33:21
SQ
Turn started for Bounty Hunter
10:33:21
SQ
*
10:33:21
SQ
* Bounty Hunter: Starting turn.
10:33:21
SQ
-> Behaviors to pick from:
Attack.Lash (271.513)(*), Defend.Shieldwall (51.37), Attack.Default (42.2792), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.Lash (271.513)(*), Defend.Shieldwall (51.37), Attack.Default (42.2792), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
10:33:21
SQ
-> Behavior picked: Attack.Lash (271.513)
10:33:22
SQ
* Bounty Hunter: Using Lash against Grizzle the Wardog!
10:33:22
SQ
Bounty Hunter uses skill Lash
10:33:22
SQ
-> Behaviors to pick from:
Attack.Lash (337.043)(*), Attack.Default (60.5769), Defend.Shieldwall (50.5185), Idle (1), Attack.Split (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0)
Attack.Lash (337.043)(*), Attack.Default (60.5769), Defend.Shieldwall (50.5185), Idle (1), Attack.Split (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0)
10:33:22
SQ
-> Behavior picked: Attack.Lash (337.043)
10:33:23
SQ
* Bounty Hunter: Using Lash against Grizzle the Wardog!
10:33:23
SQ
Bounty Hunter uses skill Lash
10:33:23
SQ
Grizzle the Wardog has died.
10:33:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.ThrowNet (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Attack.Lash (0)
Idle (1)(*), Defend.Shieldwall (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.ThrowNet (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Attack.Lash (0)
10:33:23
SQ
-> Behavior picked: Idle (1)
10:33:23
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:33:23
SQ
* ---------------------------------------------------
10:33:24
SQ
Turn started for Bounty Hunter
10:33:24
SQ
*
10:33:24
SQ
* Bounty Hunter: Starting turn.
10:33:24
SQ
-> Behaviors to pick from:
Attack.ThrowNet (357.237)(*), Attack.Default (66.4257), Attack.Lash (36.328), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.ThrowNet (357.237)(*), Attack.Default (66.4257), Attack.Lash (36.328), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
10:33:24
SQ
-> Behavior picked: Attack.ThrowNet (357.237)
10:33:25
SQ
* Bounty Hunter: Using Throw Net against Baldomar!
10:33:25
SQ
Bounty Hunter uses skill Throw Net
10:33:25
SQ
-> Behaviors to pick from:
Attack.Default (66.7779)(*), Attack.Lash (35.7647)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.ThrowNet (0)
Attack.Default (66.7779)(*), Attack.Lash (35.7647)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.ThrowNet (0)
10:33:25
SQ
-> Behavior picked: Attack.Default (66.7779)
10:33:25
SQ
* Bounty Hunter: Using Flail against Ernst Tatterdemalion!
10:33:25
SQ
Bounty Hunter uses skill Flail
10:33:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Lash (0), Defend (0), Attack.ThrowNet (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Lash (0), Defend (0), Attack.ThrowNet (0), Attack.Default (0)
10:33:26
SQ
-> Behavior picked: Idle (1)
10:33:26
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:33:26
SQ
* ---------------------------------------------------
10:33:27
SQ
Turn started for Adelmar
10:33:31
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:33:31
SQ
Adelmar uses skill Shoot Bolt
10:33:32
SQ
Turn started for Bounty Hunter
10:33:32
SQ
*
10:33:32
SQ
* Bounty Hunter: Starting turn.
10:33:32
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Defend.Shieldwall (74.7028)(*), Idle (1), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), Defend (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0)
SwitchTo.Melee (200)(*), Defend.Shieldwall (74.7028)(*), Idle (1), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), Defend (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0)
10:33:32
SQ
-> Behavior picked: SwitchTo.Melee (200)
10:33:33
SQ
* Bounty Hunter: Switching to melee weapon!
10:33:33
SQ
-> Behaviors to pick from:
Defend.Shieldwall (148.6)(*), Attack.Default (104.214)(*), Attack.SplitShield (30.4953), Idle (1), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0)
Defend.Shieldwall (148.6)(*), Attack.Default (104.214)(*), Attack.SplitShield (30.4953), Idle (1), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0)
10:33:33
SQ
-> Behavior picked: Attack.Default (104.214)
10:33:33
SQ
* Bounty Hunter: Using Chop against Baldomar!
10:33:33
SQ
Bounty Hunter uses skill Chop
10:33:33
SQ
-> Behaviors to pick from:
Defend.Shieldwall (146.975)(*), Attack.Default (104.118)(*), Attack.SplitShield (30.4095), Idle (1), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0)
Defend.Shieldwall (146.975)(*), Attack.Default (104.118)(*), Attack.SplitShield (30.4095), Idle (1), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0)
10:33:33
SQ
-> Behavior picked: Defend.Shieldwall (146.975)
10:33:34
SQ
* Bounty Hunter: Using Shieldwall!
10:33:34
SQ
Bounty Hunter uses skill Shieldwall
10:33:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0)
10:33:34
SQ
-> Behavior picked: Idle (1)
10:33:35
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:33:35
SQ
* ---------------------------------------------------
10:33:35
SQ
Turn started for Bounty Hunter
10:33:35
SQ
*
10:33:35
SQ
* Bounty Hunter: Starting turn.
10:33:35
SQ
-> Behaviors to pick from:
Attack.Default (123.837)(*), Defend.Knockback (89.1206)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.Default (123.837)(*), Defend.Knockback (89.1206)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
10:33:35
SQ
-> Behavior picked: Defend.Knockback (89.1206)
10:33:36
SQ
* Bounty Hunter: Using Knock Back!
10:33:36
SQ
Bounty Hunter uses skill Repel
10:33:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.Default (0)
10:33:37
SQ
-> Behavior picked: Idle (1)
10:33:37
SQ
* Bounty Hunter: Ending Turn with 4 of 9 AP left.
10:33:37
SQ
* ---------------------------------------------------
10:33:37
SQ
Turn started for Ernst Tatterdemalion
10:33:39
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Bounty Hunter]
10:33:39
SQ
Ernst Tatterdemalion uses skill Slash
10:33:39
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Bounty Hunter]
10:33:39
SQ
Ernst Tatterdemalion uses skill Slash
10:33:39
SQ
Skill [Overwhelmed] removed from [Ernst Tatterdemalion].
10:33:39
SQ
Turn started for Svein Replacable
10:33:41
SQ
[Svein Replacable] executes skill [Thrust] on target [Bounty Hunter]
10:33:41
SQ
Svein Replacable uses skill Thrust
10:33:41
SQ
[Svein Replacable] executes skill [Thrust] on target [Bounty Hunter]
10:33:41
SQ
Svein Replacable uses skill Thrust
10:33:41
SQ
Turn started for Hilderich
10:33:42
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:33:42
SQ
Hilderich uses skill Impale
10:33:46
SQ
Turn started for Sigurd the Rock
10:33:50
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:33:50
SQ
Sigurd the Rock uses skill Thrust
10:33:51
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:33:51
SQ
Sigurd the Rock uses skill Thrust
10:33:51
SQ
Turn started for Baldomar
10:33:53
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:33:53
SQ
Baldomar uses skill Slash
10:33:54
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:33:54
SQ
Baldomar uses skill Slash
10:33:54
SQ
Skill [Overwhelmed] removed from [Baldomar].
10:33:55
SQ
Turn started for Balon
10:33:56
SQ
[Balon] executes skill [Chop] on target [Wardog]
10:33:56
SQ
Balon uses skill Chop
10:33:57
SQ
[Balon] executes skill [Chop] on target [Wardog]
10:33:57
SQ
Balon uses skill Chop
10:33:58
SQ
Turn started for Sigmund the Wildman
10:33:59
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:33:59
SQ
Sigmund the Wildman uses skill Slash
10:34:00
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:34:00
SQ
Sigmund the Wildman uses skill Slash
10:34:00
SQ
INFO: Next round issued: 3
10:34:00
SQ
Turn started for Wardog
10:34:00
SQ
*
10:34:00
SQ
* Wardog: Starting turn.
10:34:01
SQ
-> Behaviors to pick from:
Attack.Default (4.01161)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.01161)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:34:01
SQ
-> Behavior picked: Attack.Default (4.01161)
10:34:01
SQ
* Wardog: Using Bite against Balon!
10:34:01
SQ
Wardog uses skill Bite
10:34:01
SQ
-> Behaviors to pick from:
Attack.Default (3.65445)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (3.65445)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
10:34:01
SQ
-> Behavior picked: Attack.Default (3.65445)
10:34:02
SQ
* Wardog: Using Bite against Balon!
10:34:02
SQ
Wardog uses skill Bite
10:34:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
10:34:02
SQ
-> Behavior picked: Idle (1)
10:34:03
SQ
* Wardog: Ending Turn with 2 of 12 AP left.
10:34:03
SQ
* ---------------------------------------------------
10:34:03
SQ
Turn started for Bounty Hunter
10:34:03
SQ
*
10:34:03
SQ
* Bounty Hunter: Starting turn.
10:34:04
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:34:04
SQ
-> Behaviors to pick from:
Attack.Bow (102.147)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), Disengage (0), Defend (0), Engage.Melee (0), Recover (0), WakeUpAlly (0), Reload (0), BreakFree (0)
Attack.Bow (102.147)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), Disengage (0), Defend (0), Engage.Melee (0), Recover (0), WakeUpAlly (0), Reload (0), BreakFree (0)
10:34:04
SQ
-> Behavior picked: Attack.Bow (102.147)
10:34:04
SQ
* Bounty Hunter: Using Shoot Bolt against Hilderich!
10:34:04
SQ
Bounty Hunter uses skill Shoot Bolt
10:34:05
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:34:05
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Disengage (0), Defend (0), Flee (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0)
Reload (100)(*), Idle (1), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Disengage (0), Defend (0), Flee (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0)
10:34:05
SQ
-> Behavior picked: Reload (100)
10:34:05
SQ
* Bounty Hunter: Reloading!
10:34:05
SQ
Bounty Hunter uses skill Reload
10:34:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Recover (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Disengage (0), Defend (0), Flee (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Ranged (0), Retreat (0), Attack.Bow (0), Reload (0)
Idle (1)(*), Defend.Rotation (0), Recover (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Disengage (0), Defend (0), Flee (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Ranged (0), Retreat (0), Attack.Bow (0), Reload (0)
10:34:05
SQ
-> Behavior picked: Idle (1)
10:34:06
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:34:06
SQ
* ---------------------------------------------------
10:34:07
SQ
Turn started for Adelmar
10:34:08
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:34:08
SQ
Adelmar uses skill Reload
10:34:08
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:34:08
SQ
Adelmar uses skill Shoot Bolt
10:34:09
SQ
Turn started for Hilderich
10:34:11
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:34:11
SQ
Hilderich uses skill Impale
10:34:14
SQ
Turn started for Bounty Hunter
10:34:14
SQ
*
10:34:14
SQ
* Bounty Hunter: Starting turn.
10:34:14
SQ
-> Behaviors to pick from:
Attack.Default (64.3121)(*), Defend.Shieldwall (50.5732)(*), Attack.Lash (43.2098)(*), Idle (1), Attack.Thresh (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.ThrowNet (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Split (0)
Attack.Default (64.3121)(*), Defend.Shieldwall (50.5732)(*), Attack.Lash (43.2098)(*), Idle (1), Attack.Thresh (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.ThrowNet (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Split (0)
10:34:14
SQ
-> Behavior picked: Attack.Default (64.3121)
10:34:15
SQ
* Bounty Hunter: Using Flail against Sigmund the Wildman!
10:34:15
SQ
Bounty Hunter uses skill Flail
10:34:15
SQ
-> Behaviors to pick from:
Attack.Default (65.136)(*), Attack.Lash (56.0016)(*), Defend.Shieldwall (22.7083)(*), Idle (1), Attack.Thresh (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.ThrowNet (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0)
Attack.Default (65.136)(*), Attack.Lash (56.0016)(*), Defend.Shieldwall (22.7083)(*), Idle (1), Attack.Thresh (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.ThrowNet (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0)
10:34:15
SQ
-> Behavior picked: Attack.Lash (56.0016)
10:34:16
SQ
* Bounty Hunter: Using Lash against Sigmund the Wildman!
10:34:16
SQ
Bounty Hunter uses skill Lash
10:34:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)
10:34:16
SQ
-> Behavior picked: Idle (1)
10:34:17
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:34:17
SQ
* ---------------------------------------------------
10:34:17
SQ
Turn started for Bounty Hunter
10:34:17
SQ
*
10:34:17
SQ
* Bounty Hunter: Starting turn.
10:34:17
SQ
-> Behaviors to pick from:
Attack.Default (440.046)(*), Attack.Lash (123.55)(*), Idle (1), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.ThrowNet (0), Attack.Decapitate (0), BreakFree (0)
Attack.Default (440.046)(*), Attack.Lash (123.55)(*), Idle (1), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.ThrowNet (0), Attack.Decapitate (0), BreakFree (0)
10:34:17
SQ
-> Behavior picked: Attack.Default (440.046)
10:34:18
SQ
* Bounty Hunter: Using Flail against Ernst Tatterdemalion!
10:34:18
SQ
Bounty Hunter uses skill Flail
10:34:18
SQ
Ernst Tatterdemalion has died.
10:34:18
SQ
*
10:34:18
SQ
* Bounty Hunter: Resuming turn.
10:34:18
SQ
-> Behaviors to pick from:
Attack.Lash (137.393)(*), Attack.Default (65.4585)(*), Idle (1), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0)
Attack.Lash (137.393)(*), Attack.Default (65.4585)(*), Idle (1), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0)
10:34:18
SQ
-> Behavior picked: Attack.Lash (137.393)
10:34:19
SQ
* Bounty Hunter: Using Lash against Sigmund the Wildman!
10:34:19
SQ
Bounty Hunter uses skill Lash
10:34:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0)
10:34:19
SQ
-> Behavior picked: Idle (1)
10:34:20
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:34:20
SQ
* ---------------------------------------------------
10:34:20
SQ
Turn started for Bounty Hunter
10:34:20
SQ
*
10:34:20
SQ
* Bounty Hunter: Starting turn.
10:34:20
SQ
-> Behaviors to pick from:
Attack.Default (114.185)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0)
Attack.Default (114.185)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0)
10:34:20
SQ
-> Behavior picked: Attack.Default (114.185)
10:34:21
SQ
* Bounty Hunter: Using Impale against Svein Replacable!
10:34:21
SQ
Bounty Hunter uses skill Impale
10:34:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Default (0)
10:34:21
SQ
-> Behavior picked: Idle (1)
10:34:22
SQ
* Bounty Hunter: Ending Turn with 4 of 9 AP left.
10:34:22
SQ
* ---------------------------------------------------
10:34:22
SQ
Turn started for Svein Replacable
10:34:24
SQ
[Svein Replacable] executes skill [Thrust] on target [Bounty Hunter]
10:34:24
SQ
Svein Replacable uses skill Thrust
10:34:24
SQ
[Svein Replacable] executes skill [Thrust] on target [Bounty Hunter]
10:34:24
SQ
Svein Replacable uses skill Thrust
10:34:24
SQ
Bounty Hunter has died.
10:34:24
SQ
Skill [Shieldwall] removed from [Bounty Hunter].
10:34:25
SQ
Skill [Overwhelmed] removed from [Svein Replacable].
10:34:25
SQ
Turn started for Sigurd the Rock
10:34:26
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:34:26
SQ
Sigurd the Rock uses skill Thrust
10:34:27
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:34:27
SQ
Sigurd the Rock uses skill Thrust
10:34:27
SQ
Turn started for Balon
10:34:29
SQ
[Balon] executes skill [Chop] on target [Wardog]
10:34:29
SQ
Balon uses skill Chop
10:34:30
SQ
[Balon] executes skill [Chop] on target [Wardog]
10:34:30
SQ
Balon uses skill Chop
10:34:30
SQ
Turn started for Baldomar
10:34:33
SQ
[Baldomar] executes skill [Break Free] on target [Baldomar]
10:34:33
SQ
Baldomar uses skill Break Free
10:34:33
SQ
Skill [Trapped in Net] removed from [Baldomar].
10:34:35
SQ
[Baldomar] executes skill [Rotation] on target [Sigmund the Wildman]
10:34:35
SQ
Baldomar uses skill Rotation
10:34:35
SQ
Skill [Break Free] removed from [Baldomar].
10:34:36
SQ
Turn started for Sigmund the Wildman
10:34:37
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:34:37
SQ
Sigmund the Wildman uses skill Slash
10:34:38
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:34:38
SQ
Sigmund the Wildman uses skill Slash
10:34:38
SQ
Skill [Overwhelmed (x3)] removed from [Sigmund the Wildman].
10:34:38
SQ
Skill [Staggered] removed from [Sigmund the Wildman].
10:34:38
SQ
Turn started for Bounty Hunter
10:34:38
SQ
*
10:34:38
SQ
* Bounty Hunter: Starting turn.
10:34:39
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Retreat (0), Attack.Split (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Retreat (0), Attack.Split (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0)
10:34:39
SQ
-> Behavior picked: Flee (9000)
10:34:39
SQ
* Bounty Hunter: Fleeing.
10:34:39
SQ
Bounty Hunter has died.
10:34:39
SQ
INFO: Next round issued: 4
10:34:40
SQ
Turn started for Wardog
10:34:40
SQ
*
10:34:40
SQ
* Wardog: Starting turn.
10:34:40
SQ
-> Behaviors to pick from:
Attack.Default (3.01407)(*), Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (3.01407)(*), Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0)
10:34:40
SQ
-> Behavior picked: Attack.Default (3.01407)
10:34:41
SQ
* Wardog: Using Bite against Balon!
10:34:41
SQ
Wardog uses skill Bite
10:34:41
SQ
-> Behaviors to pick from:
Attack.Default (1.76451)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (1.76451)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
10:34:41
SQ
-> Behavior picked: Attack.Default (1.76451)
10:34:42
SQ
* Wardog: Using Bite against Balon!
10:34:42
SQ
Wardog uses skill Bite
10:34:42
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
10:34:42
SQ
-> Behavior picked: Idle (1)
10:34:43
SQ
* Wardog: Ending Turn with 2 of 12 AP left.
10:34:43
SQ
* ---------------------------------------------------
10:34:43
SQ
Turn started for Bounty Hunter
10:34:43
SQ
*
10:34:43
SQ
* Bounty Hunter: Starting turn.
10:34:43
SQ
* Bounty Hunter: It's important that I get some distance from my opponents..
10:34:43
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Attack.Bow (118.478), Idle (1), Engage.Melee (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Flee (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0)
Engage.Ranged (720)(*), Attack.Bow (118.478), Idle (1), Engage.Melee (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Flee (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0)
10:34:43
SQ
-> Behavior picked: Engage.Ranged (720)
10:34:44
SQ
* Bounty Hunter: Engaging into firing range over 2 tiles at Svein Replacable (visible)
10:34:44
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:34:44
SQ
-> Behaviors to pick from:
Attack.Bow (98.0384)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), WakeUpAlly (0), Reload (0), Retreat (0), Attack.Default (0), Disengage (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
Attack.Bow (98.0384)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), WakeUpAlly (0), Reload (0), Retreat (0), Attack.Default (0), Disengage (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
10:34:44
SQ
-> Behavior picked: Attack.Bow (98.0384)
10:34:44
SQ
* Bounty Hunter: Using Shoot Bolt against Svein Replacable!
10:34:44
SQ
Bounty Hunter uses skill Shoot Bolt
10:34:45
SQ
Svein Replacable is unconscious.
10:34:45
SQ
*
10:34:45
SQ
* Bounty Hunter: Resuming turn.
10:34:45
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:34:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Rotation (0), Flee (0), WakeUpAlly (0), Reload (0), Retreat (0), Attack.Default (0), Disengage (0), Defend (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Rotation (0), Flee (0), WakeUpAlly (0), Reload (0), Retreat (0), Attack.Default (0), Disengage (0), Defend (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
10:34:45
SQ
-> Behavior picked: Idle (1)
10:34:46
SQ
* Bounty Hunter: Ending Turn with 3 of 9 AP left.
10:34:46
SQ
* ---------------------------------------------------
10:34:46
SQ
Turn started for Adelmar
10:34:48
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:34:48
SQ
Adelmar uses skill Reload
10:34:49
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:34:49
SQ
Adelmar uses skill Shoot Bolt
10:34:50
SQ
Turn started for Hilderich
10:34:55
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:34:55
SQ
Hilderich uses skill Impale
10:34:56
SQ
Turn started for Bounty Hunter
10:34:56
SQ
*
10:34:56
SQ
* Bounty Hunter: Starting turn.
10:34:57
SQ
-> Behaviors to pick from:
Defend.Knockback (107.476)(*), Attack.Default (59.6516)(*), Defend.Shieldwall (25.0137), Idle (1), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Thresh (0)
Defend.Knockback (107.476)(*), Attack.Default (59.6516)(*), Defend.Shieldwall (25.0137), Idle (1), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Thresh (0)
10:34:57
SQ
-> Behavior picked: Defend.Knockback (107.476)
10:34:57
SQ
* Bounty Hunter: Using Knock Back!
10:34:57
SQ
Bounty Hunter uses skill Knock Back
10:34:58
SQ
-> Behaviors to pick from:
Engage.Melee (88.0826)(*), Idle (1), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Thresh (0), Defend.Knockback (0)
Engage.Melee (88.0826)(*), Idle (1), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Thresh (0), Defend.Knockback (0)
10:34:58
SQ
-> Behavior picked: Engage.Melee (88.0826)
10:34:58
SQ
* Bounty Hunter: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=1.3799
10:34:58
SQ
* Bounty Hunter: Reached engage destination
10:34:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Riposte (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Defend.Riposte (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0)
10:34:58
SQ
-> Behavior picked: Idle (1)
10:34:59
SQ
* Bounty Hunter: Ending Turn with 3 of 9 AP left.
10:34:59
SQ
* ---------------------------------------------------
10:34:59
SQ
Turn started for Bounty Hunter
10:34:59
SQ
*
10:34:59
SQ
* Bounty Hunter: Starting turn.
10:35:00
SQ
-> Behaviors to pick from:
Attack.Default (53.4056)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0)
Attack.Default (53.4056)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0)
10:35:00
SQ
-> Behavior picked: Attack.Default (53.4056)
10:35:00
SQ
* Bounty Hunter: Using Flail against Hilderich!
10:35:00
SQ
Bounty Hunter uses skill Flail
10:35:01
SQ
-> Behaviors to pick from:
Attack.Default (53.3209)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Retreat (0), Recover (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0)
Attack.Default (53.3209)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Retreat (0), Recover (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0)
10:35:01
SQ
-> Behavior picked: Attack.Default (53.3209)
10:35:01
SQ
* Bounty Hunter: Using Flail against Hilderich!
10:35:01
SQ
Bounty Hunter uses skill Flail
10:35:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Recover (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Recover (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0)
10:35:01
SQ
-> Behavior picked: Idle (1)
10:35:02
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:35:02
SQ
* ---------------------------------------------------
10:35:03
SQ
Turn started for Sigurd the Rock
10:35:05
SQ
[Sigurd the Rock] executes skill [Rotation] on target [Sigmund the Wildman]
10:35:05
SQ
Sigurd the Rock uses skill Rotation
10:35:06
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:35:06
SQ
Sigurd the Rock uses skill Thrust
10:35:07
SQ
Turn started for Baldomar
10:35:09
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:35:09
SQ
Baldomar uses skill Slash
10:35:09
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:35:09
SQ
Baldomar uses skill Slash
10:35:10
SQ
Turn started for Balon
10:35:11
SQ
[Balon] executes skill [Chop] on target [Wardog]
10:35:11
SQ
Balon uses skill Chop
10:35:12
SQ
[Balon] executes skill [Chop] on target [Wardog]
10:35:12
SQ
Balon uses skill Chop
10:35:12
SQ
Wardog has died.
10:35:13
SQ
Turn started for Sigmund the Wildman
10:35:13
Script
VM collected 26 object(s) and deleted them.
10:35:19
SQ
INFO: Next round issued: 5
10:35:19
SQ
Turn started for Bounty Hunter
10:35:19
SQ
*
10:35:19
SQ
* Bounty Hunter: Starting turn.
10:35:20
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:35:20
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), BreakFree (0), WakeUpAlly (0), Engage.Ranged (0), Retreat (0), Attack.Default (0), Disengage (0), Defend (0), Flee (0), Recover (0), Attack.Bow (0), Attack.Puncture (0)
Reload (100)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), BreakFree (0), WakeUpAlly (0), Engage.Ranged (0), Retreat (0), Attack.Default (0), Disengage (0), Defend (0), Flee (0), Recover (0), Attack.Bow (0), Attack.Puncture (0)
10:35:20
SQ
-> Behavior picked: Reload (100)
10:35:20
SQ
* Bounty Hunter: Reloading!
10:35:20
SQ
Bounty Hunter uses skill Reload
10:35:20
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:35:20
SQ
-> Behaviors to pick from:
Attack.Bow (32.3357)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0), Retreat (0), Attack.Default (0), Disengage (0), BreakFree (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), Reload (0)
Attack.Bow (32.3357)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0), Retreat (0), Attack.Default (0), Disengage (0), BreakFree (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), Reload (0)
10:35:20
SQ
-> Behavior picked: Attack.Bow (32.3357)
10:35:21
SQ
* Bounty Hunter: Using Shoot Bolt against Adelmar!
10:35:21
SQ
Bounty Hunter uses skill Shoot Bolt
10:35:22
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Disengage (0), BreakFree (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Defend.Rotation (0), Reload (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Disengage (0), BreakFree (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Defend.Rotation (0), Reload (0), Attack.Bow (0)
10:35:22
SQ
-> Behavior picked: Idle (1)
10:35:22
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:35:22
SQ
* ---------------------------------------------------
10:35:22
SQ
Turn started for Adelmar
10:35:24
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:35:24
SQ
Adelmar uses skill Reload
10:35:25
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:35:25
SQ
Adelmar uses skill Shoot Bolt
10:35:26
SQ
Turn started for Hilderich
10:35:30
SQ
[Hilderich] executes skill [Rotation] on target [Sigurd the Rock]
10:35:30
SQ
Hilderich uses skill Rotation
10:35:31
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:35:31
SQ
Hilderich uses skill Impale
10:35:31
SQ
Turn started for Bounty Hunter
10:35:31
SQ
*
10:35:31
SQ
* Bounty Hunter: Starting turn.
10:35:32
SQ
-> Behaviors to pick from:
Attack.Default (49.5539)(*), Idle (1), Retreat (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0)
Attack.Default (49.5539)(*), Idle (1), Retreat (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0)
10:35:32
SQ
-> Behavior picked: Attack.Default (49.5539)
10:35:32
SQ
* Bounty Hunter: Using Flail against Sigurd the Rock!
10:35:32
SQ
Bounty Hunter uses skill Flail
10:35:33
SQ
-> Behaviors to pick from:
Attack.Default (52.5039)(*), Attack.Lash (19.3915)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Decapitate (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0)
Attack.Default (52.5039)(*), Attack.Lash (19.3915)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Decapitate (0), WakeUpAlly (0), Defend (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0)
10:35:33
SQ
-> Behavior picked: Attack.Lash (19.3915)
10:35:33
SQ
* Bounty Hunter: Using Lash against Sigurd the Rock!
10:35:33
SQ
Bounty Hunter uses skill Lash
10:35:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0)
10:35:33
SQ
-> Behavior picked: Idle (1)
10:35:34
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:35:34
SQ
* ---------------------------------------------------
10:35:34
SQ
Turn started for Bounty Hunter
10:35:34
SQ
*
10:35:34
SQ
* Bounty Hunter: Starting turn.
10:35:35
SQ
-> Behaviors to pick from:
Attack.Default (105.315)(*), Defend.Shieldwall (38.4069)(*), Attack.Lash (23.063), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Puncture (0), Defend (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0), Flee (0)
Attack.Default (105.315)(*), Defend.Shieldwall (38.4069)(*), Attack.Lash (23.063), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Puncture (0), Defend (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0), Flee (0)
10:35:35
SQ
-> Behavior picked: Attack.Default (105.315)
10:35:35
SQ
* Bounty Hunter: Using Flail against Hilderich!
10:35:35
SQ
Bounty Hunter uses skill Flail
10:35:35
SQ
-> Behaviors to pick from:
Attack.Default (105.057)(*), Defend.Shieldwall (37.2431)(*), Attack.Lash (22.4354), Idle (1), BreakFree (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0)
Attack.Default (105.057)(*), Defend.Shieldwall (37.2431)(*), Attack.Lash (22.4354), Idle (1), BreakFree (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0)
10:35:35
SQ
-> Behavior picked: Attack.Default (105.057)
10:35:36
SQ
* Bounty Hunter: Using Flail against Hilderich!
10:35:36
SQ
Bounty Hunter uses skill Flail
10:35:36
SQ
Hilderich is unconscious.
10:35:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Shieldwall (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Shieldwall (0), Recover (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Attack.Default (0)
10:35:36
SQ
-> Behavior picked: Idle (1)
10:35:37
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:35:37
SQ
* ---------------------------------------------------
10:35:38
SQ
Turn started for Sigurd the Rock
10:35:40
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
10:35:40
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
10:35:40
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
10:35:40
SQ
Clearing World Scene
10:35:40
SQ
TacticalState::onFinish
10:35:41
Resource
Unloading: gfx/orientation_overlay.png
10:35:41
Resource
Unloading: gfx/entity_1.png
10:35:41
Resource
Unloading: gfx/object_0.png
10:35:41
Resource
Unloading: gfx/detail.png
10:35:41
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:35:41
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_death_00.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_death_01.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_death_02.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_death_03.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
10:35:41
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
10:35:41
Resource
Unloading: sounds/enemies/wake_up_01.wav
10:35:41
Resource
Unloading: sounds/enemies/wake_up_02.wav
10:35:41
Resource
Unloading: sounds/enemies/wake_up_03.wav
10:35:41
Resource
Unloading: sounds/enemies/wake_up_04.wav
10:35:41
Resource
Unloading: sounds/enemies/wake_up_05.wav
10:35:41
Resource
Unloading: sounds/enemies/wake_up_06.wav
10:35:41
Resource
Unloading: music/bandits_02.ogg
10:35:45
SQ
Load campaign: autosave
10:35:45
SQ
Save version: 45
10:35:46
Scene
Finished loading scene.
10:35:47
Texture
Texture "gfx/entity_1.png" (ID: 379) took up approximately 10922kb in video memory.
10:35:48
SQ
contract added: Hunting Beasts
10:35:48
SQ
contract added: Escort Caravan
10:35:48
SQ
contract added: A Pact With Witches
10:35:48
SQ
contract added: Return Item
10:35:48
SQ
contract added: Escort Caravan
10:35:48
SQ
contract added: Return Item
10:35:48
SQ
contract added: Return Item
10:35:48
SQ
contract added: Drive away brigands
10:35:48
SQ
contract added: Escort Caravan
10:35:48
SQ
contract added: Defend settlement
10:35:48
SQ
contract added: Escort Caravan
10:35:48
SQ
contract added: Armed Courier
10:35:48
SQ
contract added: Escort Caravan
10:35:48
SQ
contract added: Drive away brigands
10:35:48
SQ
contract added: Armed Courier
10:35:48
SQ
contract added: Hunting Giants
10:35:48
SQ
contract activated: Drive away brigands (id: 64)
10:35:48
Resource
Unloading: music/title.ogg
10:36:18
SQ
showing contract: Drive away brigands (id: 64)
10:36:21
SQ
Save campaign: autosave
10:36:23
Scene
Finished saving scene.
10:36:24
SQ
WorldState::onHide
10:36:24
Texture
Texture "gfx/object_0.png" (ID: 965) took up approximately 21845kb in video memory.
10:36:24
Texture
Texture "gfx/detail.png" (ID: 966) took up approximately 10922kb in video memory.
10:36:24
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,6).
10:36:25
Texture
Texture "gfx/orientation_overlay.png" (ID: 976) took up approximately 1024kb in video memory.
10:36:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,7).
10:36:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,5).
10:36:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,8).
10:36:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter_ranged" at (20,5).
10:36:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (19,4).
10:36:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (19,9).
10:36:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (19,3).
10:36:25
SQ
TACTICAL: STASH LOCKED: true
10:36:25
SQ
INFO: Next round issued: 1
10:36:25
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:36:25
Resource
Unloading: music/worldmap_09.ogg
10:36:25
SQ
Turn started for Sigmund the Wildman
10:36:27
SQ
Turn started for Wardog
10:36:27
SQ
*
10:36:27
SQ
* Wardog: Starting turn.
10:36:28
SQ
-> Behaviors to pick from:
Engage.Melee (146.667)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (146.667)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:36:28
SQ
-> Behavior picked: Engage.Melee (146.667)
10:36:28
SQ
* Wardog: Engaging to melee range with Balon (visible), accepted_distance=0, value=0.0375653
10:36:29
SQ
* Wardog: Reached engage destination
10:36:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
10:36:29
SQ
-> Behavior picked: Idle (1)
10:36:30
SQ
* Wardog: Ending Turn with 2 of 12 AP left.
10:36:30
SQ
* ---------------------------------------------------
10:36:30
SQ
Turn started for Wardog
10:36:30
SQ
*
10:36:30
SQ
* Wardog: Starting turn.
10:36:30
SQ
-> Behaviors to pick from:
Engage.Melee (157.143)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (157.143)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:36:30
SQ
-> Behavior picked: Engage.Melee (157.143)
10:36:31
SQ
* Wardog: Engaging to melee range with Svein Replacable (visible), accepted_distance=0, value=0.0349716
10:36:31
SQ
* Wardog: Reached engage destination
10:36:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
10:36:31
SQ
-> Behavior picked: Idle (1)
10:36:32
SQ
* Wardog: Ending Turn with 2 of 12 AP left.
10:36:32
SQ
* ---------------------------------------------------
10:36:32
SQ
Turn started for Bounty Hunter
10:36:32
SQ
*
10:36:32
SQ
* Bounty Hunter: Starting turn.
10:36:32
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Bow (0), Reload (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Bow (0), Reload (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0)
10:36:32
SQ
-> Behavior picked: Engage.Ranged (120)
10:36:32
SQ
* Bounty Hunter: Engaging into firing range over 4 tiles at Adelmar (not visible)
10:36:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), WakeUpAlly (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Bow (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), WakeUpAlly (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Bow (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0)
10:36:32
SQ
-> Behavior picked: Idle (1)
10:36:32
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:36:32
SQ
* ---------------------------------------------------
10:36:32
SQ
Turn started for Bounty Hunter
10:36:32
SQ
*
10:36:32
SQ
* Bounty Hunter: Starting turn.
10:36:33
SQ
-> Behaviors to pick from:
Engage.Melee (214.844)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (214.844)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:36:33
SQ
-> Behavior picked: Engage.Melee (214.844)
10:36:33
SQ
* Bounty Hunter: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.477845
10:36:34
SQ
* Bounty Hunter: Reached engage destination
10:36:34
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (288)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (288)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
10:36:34
SQ
-> Behavior picked: SwitchTo.Ranged (288)
10:36:35
SQ
* Bounty Hunter: Switching to ranged weapon!
10:36:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
10:36:35
SQ
-> Behavior picked: Idle (1)
10:36:35
SQ
* Bounty Hunter: Ending Turn with 2 of 9 AP left.
10:36:35
SQ
* ---------------------------------------------------
10:36:35
SQ
Turn started for Bounty Hunter
10:36:35
SQ
*
10:36:35
SQ
* Bounty Hunter: Starting turn.
10:36:35
SQ
-> Behaviors to pick from:
Engage.Melee (47.3829)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (47.3829)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:36:35
SQ
-> Behavior picked: Engage.Melee (47.3829)
10:36:36
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (not visible), accepted_distance=0, value=1.42119
10:36:36
SQ
* Bounty Hunter: Reached engage destination
10:36:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:36:36
SQ
-> Behavior picked: Idle (1)
10:36:36
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:36:36
SQ
* ---------------------------------------------------
10:36:36
SQ
Turn started for Bounty Hunter
10:36:36
SQ
*
10:36:36
SQ
* Bounty Hunter: Starting turn.
10:36:36
SQ
-> Behaviors to pick from:
Engage.Melee (51.6332)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (51.6332)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:36:36
SQ
-> Behavior picked: Engage.Melee (51.6332)
10:36:37
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (not visible), accepted_distance=0, value=1.42119
10:36:37
SQ
* Bounty Hunter: Reached engage destination
10:36:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:36:37
SQ
-> Behavior picked: Idle (1)
10:36:37
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:36:37
SQ
* ---------------------------------------------------
10:36:38
SQ
Turn started for Adelmar
10:36:41
SQ
Turn started for Bounty Hunter
10:36:41
SQ
*
10:36:41
SQ
* Bounty Hunter: Starting turn.
10:36:42
SQ
-> Behaviors to pick from:
Engage.Melee (108.824)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (108.824)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:36:42
SQ
-> Behavior picked: Engage.Melee (108.824)
10:36:42
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (visible), accepted_distance=0, value=1.48367
10:36:42
SQ
* Bounty Hunter: Reached engage destination
10:36:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:36:42
SQ
-> Behavior picked: Idle (1)
10:36:42
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:36:42
SQ
* ---------------------------------------------------
10:36:42
SQ
Turn started for Bounty Hunter
10:36:42
SQ
*
10:36:42
SQ
* Bounty Hunter: Starting turn.
10:36:43
SQ
-> Behaviors to pick from:
Engage.Melee (75.8913)(*), Defend.Shieldwall (2.59712), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (75.8913)(*), Defend.Shieldwall (2.59712), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:36:43
SQ
-> Behavior picked: Engage.Melee (75.8913)
10:36:43
SQ
* Bounty Hunter: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.459132
10:36:43
SQ
* Bounty Hunter: Reached engage destination
10:36:43
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (1031.96)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (1031.96)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
10:36:43
SQ
-> Behavior picked: SwitchTo.Ranged (1031.96)
10:36:43
SQ
* Bounty Hunter: Switching to ranged weapon!
10:36:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
10:36:43
SQ
-> Behavior picked: Idle (1)
10:36:43
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:36:43
SQ
* ---------------------------------------------------
10:36:44
SQ
Turn started for Reimund Replacable
10:36:49
SQ
[Reimund Replacable] executes skill [Cleave] on target [Bounty Hunter]
10:36:49
SQ
Reimund Replacable uses skill Cleave
10:36:49
SQ
Turn started for Hilderich
10:36:53
SQ
Turn started for Ernst Tatterdemalion
10:36:53
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Wardog]
10:36:53
SQ
Ernst Tatterdemalion uses skill Slash
10:36:54
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Wardog]
10:36:54
SQ
Ernst Tatterdemalion uses skill Slash
10:36:54
SQ
Turn started for Svein Replacable
10:36:56
SQ
[Svein Replacable] executes skill [Thrust] on target [Wardog]
10:36:56
SQ
Svein Replacable uses skill Thrust
10:36:57
SQ
[Svein Replacable] executes skill [Thrust] on target [Wardog]
10:36:57
SQ
Svein Replacable uses skill Thrust
10:36:58
SQ
Turn started for Sigurd the Rock
10:37:00
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wardog]
10:37:00
SQ
Sigurd the Rock uses skill Thrust
10:37:01
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wardog]
10:37:01
SQ
Sigurd the Rock uses skill Thrust
10:37:01
SQ
Turn started for Baldomar
10:37:04
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:37:04
SQ
Baldomar uses skill Slash
10:37:05
SQ
Turn started for Balon
10:37:06
SQ
[Balon] executes skill [Chop] on target [Wardog]
10:37:06
SQ
Balon uses skill Chop
10:37:07
SQ
[Balon] executes skill [Chop] on target [Wardog]
10:37:07
SQ
Balon uses skill Chop
10:37:07
SQ
Wardog has died.
10:37:11
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Wardog]
10:37:11
SQ
Sigmund the Wildman uses skill Slash
10:37:12
SQ
Sigmund the Wildman uses skill Unleash Wardog
10:37:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (13,8).
10:37:12
SQ
inserting entity, index = 1
10:37:12
SQ
Turn started for Grizzle the Wardog
10:37:12
SQ
*
10:37:12
SQ
* Grizzle the Wardog: Starting turn.
10:37:13
SQ
-> Behaviors to pick from:
Engage.Melee (481.25)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (481.25)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:37:13
SQ
-> Behavior picked: Engage.Melee (481.25)
10:37:13
SQ
* Grizzle the Wardog: Engaging to melee range with Bounty Hunter (visible), accepted_distance=0, value=0.0404903
10:37:14
SQ
* Grizzle the Wardog: Reached engage destination
10:37:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
10:37:14
SQ
-> Behavior picked: Idle (1)
10:37:15
SQ
* Grizzle the Wardog: Ending Turn with 2 of 12 AP left.
10:37:15
SQ
* ---------------------------------------------------
10:37:17
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:37:17
SQ
Adelmar uses skill Shoot Bolt
10:37:18
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:37:18
SQ
Adelmar uses skill Reload
10:37:22
SQ
[Hilderich] executes skill [Impale] on target [Wardog]
10:37:22
SQ
Hilderich uses skill Impale
10:37:22
SQ
INFO: Next round issued: 2
10:37:22
SQ
Turn started for Grizzle the Wardog
10:37:22
SQ
*
10:37:22
SQ
* Grizzle the Wardog: Starting turn.
10:37:22
SQ
-> Behaviors to pick from:
Attack.Default (4.83318)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.83318)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:37:22
SQ
-> Behavior picked: Attack.Default (4.83318)
10:37:23
SQ
* Grizzle the Wardog: Using Bite against Bounty Hunter!
10:37:23
SQ
Grizzle the Wardog uses skill Bite
10:37:23
SQ
-> Behaviors to pick from:
Attack.Default (4.315)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (4.315)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
10:37:23
SQ
-> Behavior picked: Attack.Default (4.315)
10:37:24
SQ
* Grizzle the Wardog: Using Bite against Bounty Hunter!
10:37:24
SQ
Grizzle the Wardog uses skill Bite
10:37:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
10:37:24
SQ
-> Behavior picked: Idle (1)
10:37:25
SQ
* Grizzle the Wardog: Ending Turn with 2 of 12 AP left.
10:37:25
SQ
* ---------------------------------------------------
10:37:25
SQ
Turn started for Bounty Hunter
10:37:25
SQ
*
10:37:25
SQ
* Bounty Hunter: Starting turn.
10:37:26
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (98.5858)(*), Idle (1), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Defend (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
Engage.Ranged (120)(*), Attack.Bow (98.5858)(*), Idle (1), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Defend (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
10:37:26
SQ
-> Behavior picked: Engage.Ranged (120)
10:37:26
SQ
* Bounty Hunter: Engaging into firing range over 2 tiles at Adelmar (not visible)
10:37:26
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:37:26
SQ
-> Behaviors to pick from:
Attack.Bow (104.935)(*), Idle (1), WakeUpAlly (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Retreat (0), BreakFree (0), Flee (0), Disengage (0), Attack.Default (0), Defend.Rotation (0), Engage.Ranged (0)
Attack.Bow (104.935)(*), Idle (1), WakeUpAlly (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Retreat (0), BreakFree (0), Flee (0), Disengage (0), Attack.Default (0), Defend.Rotation (0), Engage.Ranged (0)
10:37:26
SQ
-> Behavior picked: Attack.Bow (104.935)
10:37:26
SQ
* Bounty Hunter: Using Shoot Bolt against Sigurd the Rock!
10:37:26
SQ
Bounty Hunter uses skill Shoot Bolt
10:37:28
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:37:28
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Reload (0), Recover (0), Retreat (0), BreakFree (0), Flee (0), Disengage (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Reload (0), Recover (0), Retreat (0), BreakFree (0), Flee (0), Disengage (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
10:37:28
SQ
-> Behavior picked: Idle (1)
10:37:28
SQ
* Bounty Hunter: Ending Turn with 2 of 9 AP left.
10:37:28
SQ
* ---------------------------------------------------
10:37:28
SQ
Turn started for Wardog
10:37:28
SQ
*
10:37:28
SQ
* Wardog: Starting turn.
10:37:28
SQ
-> Behaviors to pick from:
Attack.Default (4.54921)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.54921)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:37:28
SQ
-> Behavior picked: Attack.Default (4.54921)
10:37:29
SQ
* Wardog: Using Bite against Ernst Tatterdemalion!
10:37:29
SQ
Wardog uses skill Bite
10:37:29
SQ
-> Behaviors to pick from:
Attack.Default (3.63077)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (3.63077)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
10:37:29
SQ
-> Behavior picked: Idle (1)
10:37:30
SQ
* Wardog: Waiting with 7 of 12 AP left.
10:37:30
SQ
* ---------------------------------------------------
10:37:30
SQ
Turn started for Bounty Hunter
10:37:30
SQ
*
10:37:30
SQ
* Bounty Hunter: Starting turn.
10:37:30
SQ
-> Behaviors to pick from:
Attack.Default (49.323)(*), Idle (1), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
Attack.Default (49.323)(*), Idle (1), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.ThrowNet (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
10:37:30
SQ
-> Behavior picked: Attack.Default (49.323)
10:37:31
SQ
* Bounty Hunter: Using Throw Javelin against Balon!
10:37:31
SQ
Bounty Hunter uses skill Throw Javelin
10:37:32
SQ
-> Behaviors to pick from:
Attack.Default (49.2263)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0)
Attack.Default (49.2263)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0)
10:37:32
SQ
-> Behavior picked: Attack.Default (49.2263)
10:37:32
SQ
* Bounty Hunter: Using Throw Javelin against Balon!
10:37:32
SQ
Bounty Hunter uses skill Throw Javelin
10:37:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Thresh (0), Flee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Thresh (0), Flee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Default (0)
10:37:32
SQ
-> Behavior picked: Idle (1)
10:37:32
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:37:32
SQ
* ---------------------------------------------------
10:37:33
SQ
Turn started for Bounty Hunter
10:37:33
SQ
*
10:37:33
SQ
* Bounty Hunter: Starting turn.
10:37:33
SQ
-> Behaviors to pick from:
Attack.Lash (256.391)(*), Defend.Knockback (126.786)(*), Defend.Shieldwall (52.7969), Attack.Default (39.614), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.Lash (256.391)(*), Defend.Knockback (126.786)(*), Defend.Shieldwall (52.7969), Attack.Default (39.614), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
10:37:33
SQ
-> Behavior picked: Attack.Lash (256.391)
10:37:34
SQ
* Bounty Hunter: Using Lash against Grizzle the Wardog!
10:37:34
SQ
Bounty Hunter uses skill Lash
10:37:34
SQ
Grizzle the Wardog has died.
10:37:34
SQ
-> Behaviors to pick from:
Engage.Melee (184.18)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Swing (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Split (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Lash (0)
Engage.Melee (184.18)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Swing (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Split (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Lash (0)
10:37:34
SQ
-> Behavior picked: Engage.Melee (184.18)
10:37:34
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (not visible), accepted_distance=0, value=1.49742
10:37:35
SQ
* Bounty Hunter: Reached engage destination
10:37:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Swing (0), Defend.Rotation (0), Attack.ThrowNet (0), BreakFree (0), Attack.SplitShield (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Swing (0), Defend.Rotation (0), Attack.ThrowNet (0), BreakFree (0), Attack.SplitShield (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Engage.Melee (0)
10:37:35
SQ
-> Behavior picked: Idle (1)
10:37:35
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:37:35
SQ
* ---------------------------------------------------
10:37:35
SQ
Turn started for Bounty Hunter
10:37:35
SQ
*
10:37:35
SQ
* Bounty Hunter: Starting turn.
10:37:35
SQ
-> Behaviors to pick from:
Attack.ThrowNet (371.249)(*), Defend.Rotation (356.364)(*), Engage.Melee (98.051)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Attack.ThrowNet (371.249)(*), Defend.Rotation (356.364)(*), Engage.Melee (98.051)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
10:37:35
SQ
-> Behavior picked: Attack.ThrowNet (371.249)
10:37:36
SQ
* Bounty Hunter: Using Throw Net against Baldomar!
10:37:36
SQ
Bounty Hunter uses skill Throw Net
10:37:37
SQ
-> Behaviors to pick from:
Defend.Rotation (343.158)(*), Engage.Melee (98.051)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend (0), Attack.ThrowNet (0)
Defend.Rotation (343.158)(*), Engage.Melee (98.051)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend (0), Attack.ThrowNet (0)
10:37:37
SQ
-> Behavior picked: Engage.Melee (98.051)
10:37:37
SQ
* Bounty Hunter: Engaging to melee range with Svein Replacable (visible), accepted_distance=0, value=1.43735
10:37:37
SQ
* Bounty Hunter: Reached engage destination
10:37:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.ThrowNet (0), Defend.Rotation (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.ThrowNet (0), Defend.Rotation (0)
10:37:37
SQ
-> Behavior picked: Idle (1)
10:37:37
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:37:37
SQ
* ---------------------------------------------------
10:37:37
SQ
Turn started for Bounty Hunter
10:37:37
SQ
*
10:37:37
SQ
* Bounty Hunter: Starting turn.
10:37:37
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Defend.Shieldwall (65.5452)(*), Idle (1), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), Defend (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0)
SwitchTo.Melee (200)(*), Defend.Shieldwall (65.5452)(*), Idle (1), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), Defend (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0)
10:37:37
SQ
-> Behavior picked: SwitchTo.Melee (200)
10:37:38
SQ
* Bounty Hunter: Switching to melee weapon!
10:37:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (130.524)(*), Attack.Default (101.448)(*), Attack.SplitShield (69.2088)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0)
Defend.Shieldwall (130.524)(*), Attack.Default (101.448)(*), Attack.SplitShield (69.2088)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0)
10:37:38
SQ
-> Behavior picked: Attack.Default (101.448)
10:37:38
SQ
* Bounty Hunter: Using Chop against Baldomar!
10:37:38
SQ
Bounty Hunter uses skill Chop
10:37:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (129.403)(*), Attack.Default (105.464)(*), Attack.SplitShield (69.055)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0)
Defend.Shieldwall (129.403)(*), Attack.Default (105.464)(*), Attack.SplitShield (69.055)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0)
10:37:38
SQ
-> Behavior picked: Attack.Default (105.464)
10:37:39
SQ
* Bounty Hunter: Using Chop against Baldomar!
10:37:39
SQ
Bounty Hunter uses skill Chop
10:37:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0)
10:37:39
SQ
-> Behavior picked: Idle (1)
10:37:40
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:37:40
SQ
* ---------------------------------------------------
10:37:40
SQ
Turn started for Bounty Hunter
10:37:40
SQ
*
10:37:40
SQ
* Bounty Hunter: Starting turn.
10:37:40
SQ
-> Behaviors to pick from:
Attack.Default (136.585)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.Default (136.585)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
10:37:40
SQ
-> Behavior picked: Attack.Default (136.585)
10:37:41
SQ
* Bounty Hunter: Using Strike against Svein Replacable!
10:37:41
SQ
Bounty Hunter uses skill Strike
10:37:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Retreat (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Retreat (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
10:37:41
SQ
-> Behavior picked: Idle (1)
10:37:42
SQ
* Bounty Hunter: Ending Turn with 4 of 9 AP left.
10:37:42
SQ
* ---------------------------------------------------
10:37:42
SQ
Turn started for Reimund Replacable
10:37:47
SQ
[Reimund Replacable] executes skill [Cleave] on target [Bounty Hunter]
10:37:47
SQ
Reimund Replacable uses skill Cleave
10:37:48
SQ
[Reimund Replacable] executes skill [Cleave] on target [Bounty Hunter]
10:37:48
SQ
Reimund Replacable uses skill Cleave
10:37:48
SQ
Turn started for Adelmar
10:37:52
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:37:52
SQ
Adelmar uses skill Shoot Bolt
10:37:54
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:37:54
SQ
Adelmar uses skill Reload
10:37:54
SQ
Turn started for Ernst Tatterdemalion
10:37:56
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Wardog]
10:37:56
SQ
Ernst Tatterdemalion uses skill Slash
10:37:56
SQ
Wardog has died.
10:37:59
SQ
Turn started for Svein Replacable
10:38:00
SQ
[Svein Replacable] executes skill [Thrust] on target [Bounty Hunter]
10:38:00
SQ
Svein Replacable uses skill Thrust
10:38:01
SQ
[Svein Replacable] executes skill [Thrust] on target [Bounty Hunter]
10:38:01
SQ
Svein Replacable uses skill Thrust
10:38:01
SQ
Skill [Overwhelmed] removed from [Svein Replacable].
10:38:01
SQ
Turn started for Sigurd the Rock
10:38:07
SQ
Sigurd the Rock uses skill Unleash Wardog
10:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,9).
10:38:07
SQ
inserting entity, index = 1
10:38:07
SQ
Turn started for Strider the Wardog
10:38:07
SQ
*
10:38:07
SQ
* Strider the Wardog: Starting turn.
10:38:08
SQ
-> Behaviors to pick from:
Engage.Melee (360)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (360)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:38:08
SQ
-> Behavior picked: Engage.Melee (360)
10:38:08
SQ
* Strider the Wardog: Engaging to melee range with Bounty Hunter (visible), accepted_distance=0, value=0.0377903
10:38:08
SQ
* Strider the Wardog: Reached engage destination
10:38:08
SQ
-> Behaviors to pick from:
Attack.Default (5.15262)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.15262)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:38:08
SQ
-> Behavior picked: Attack.Default (5.15262)
10:38:10
SQ
* Strider the Wardog: Using Bite against Bounty Hunter!
10:38:10
SQ
Strider the Wardog uses skill Bite
10:38:10
SQ
-> Behaviors to pick from:
Attack.Default (2.9401)(*), Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (2.9401)(*), Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0)
10:38:10
SQ
-> Behavior picked: Idle (1)
10:38:11
SQ
* Strider the Wardog: Ending Turn with 5 of 12 AP left.
10:38:11
SQ
* ---------------------------------------------------
10:38:11
SQ
Turn started for Hilderich
10:38:13
Script
VM collected 13 object(s) and deleted them.
10:38:14
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:38:14
SQ
Hilderich uses skill Impale
10:38:14
SQ
Turn started for Baldomar
10:38:21
SQ
[Baldomar] executes skill [Break Free] on target [Baldomar]
10:38:21
SQ
Baldomar uses skill Break Free
10:38:21
SQ
Skill [Trapped in Net] removed from [Baldomar].
10:38:22
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:38:22
SQ
Baldomar uses skill Slash
10:38:22
SQ
Skill [Break Free] removed from [Baldomar].
10:38:22
SQ
Skill [Overwhelmed (x2)] removed from [Baldomar].
10:38:22
SQ
Turn started for Sigmund the Wildman
10:38:25
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:38:25
SQ
Sigmund the Wildman uses skill Slash
10:38:25
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:38:25
SQ
Sigmund the Wildman uses skill Slash
10:38:26
SQ
Turn started for Balon
10:38:29
SQ
[Balon] executes skill [Chop] on target [Bounty Hunter]
10:38:29
SQ
Balon uses skill Chop
10:38:29
SQ
Skill [Overwhelmed (x2)] removed from [Balon].
10:38:29
SQ
INFO: Next round issued: 3
10:38:30
SQ
Turn started for Strider the Wardog
10:38:30
SQ
*
10:38:30
SQ
* Strider the Wardog: Starting turn.
10:38:30
SQ
-> Behaviors to pick from:
Attack.Default (4.30562)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (4.30562)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
10:38:30
SQ
-> Behavior picked: Attack.Default (4.30562)
10:38:31
SQ
* Strider the Wardog: Using Bite against Bounty Hunter!
10:38:31
SQ
Strider the Wardog uses skill Bite
10:38:31
SQ
-> Behaviors to pick from:
Attack.Default (4.39556)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.39556)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:38:31
SQ
-> Behavior picked: Attack.Default (4.39556)
10:38:32
SQ
* Strider the Wardog: Using Bite against Bounty Hunter!
10:38:32
SQ
Strider the Wardog uses skill Bite
10:38:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
10:38:32
SQ
-> Behavior picked: Idle (1)
10:38:33
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:38:33
SQ
* ---------------------------------------------------
10:38:33
SQ
Turn started for Bounty Hunter
10:38:33
SQ
*
10:38:33
SQ
* Bounty Hunter: Starting turn.
10:38:33
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:38:33
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Disengage (0), SwitchTo.Ranged (0), Recover (0), Retreat (0), BreakFree (0), Flee (0), Defend.Rotation (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Bow (0), WakeUpAlly (0)
Reload (100)(*), Idle (1), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Disengage (0), SwitchTo.Ranged (0), Recover (0), Retreat (0), BreakFree (0), Flee (0), Defend.Rotation (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Bow (0), WakeUpAlly (0)
10:38:33
SQ
-> Behavior picked: Reload (100)
10:38:34
SQ
* Bounty Hunter: Reloading!
10:38:34
SQ
Bounty Hunter uses skill Reload
10:38:34
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:38:34
SQ
-> Behaviors to pick from:
Attack.Bow (108.488)(*), Idle (1), Engage.Melee (0), Disengage (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), Retreat (0), BreakFree (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Attack.Default (0), WakeUpAlly (0), Reload (0)
Attack.Bow (108.488)(*), Idle (1), Engage.Melee (0), Disengage (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), Retreat (0), BreakFree (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Attack.Default (0), WakeUpAlly (0), Reload (0)
10:38:34
SQ
-> Behavior picked: Attack.Bow (108.488)
10:38:35
SQ
* Bounty Hunter: Using Shoot Bolt against Hilderich!
10:38:35
SQ
Bounty Hunter uses skill Shoot Bolt
10:38:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Retreat (0), Disengage (0), Reload (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), Retreat (0), Disengage (0), Reload (0), Attack.Bow (0)
10:38:35
SQ
-> Behavior picked: Idle (1)
10:38:36
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:38:36
SQ
* ---------------------------------------------------
10:38:36
SQ
Turn started for Bounty Hunter
10:38:36
SQ
*
10:38:36
SQ
* Bounty Hunter: Starting turn.
10:38:36
SQ
switching to melee weapon - noone to hit from here!
10:38:36
SQ
-> Behaviors to pick from:
SwitchTo.Melee (300)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Default (0), Attack.Decapitate (0)
SwitchTo.Melee (300)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Default (0), Attack.Decapitate (0)
10:38:36
SQ
-> Behavior picked: SwitchTo.Melee (300)
10:38:37
SQ
* Bounty Hunter: Switching to melee weapon!
10:38:37
SQ
-> Behaviors to pick from:
Attack.Swing (200.317)(*), Attack.Default (115.876)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Decapitate (0), SwitchTo.Melee (0)
Attack.Swing (200.317)(*), Attack.Default (115.876)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Decapitate (0), SwitchTo.Melee (0)
10:38:37
SQ
-> Behavior picked: Attack.Default (115.876)
10:38:37
SQ
* Bounty Hunter: Using Slash against Balon!
10:38:37
SQ
Bounty Hunter uses skill Slash
10:38:37
SQ
-> Behaviors to pick from:
Attack.Default (116.632)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), Attack.ThrowNet (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0)
Attack.Default (116.632)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), Attack.ThrowNet (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0)
10:38:37
SQ
-> Behavior picked: Attack.Default (116.632)
10:38:38
SQ
* Bounty Hunter: Using Slash against Balon!
10:38:38
SQ
Bounty Hunter uses skill Slash
10:38:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Default (0)
10:38:38
SQ
-> Behavior picked: Idle (1)
10:38:39
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:38:39
SQ
* ---------------------------------------------------
10:38:39
SQ
Turn started for Bounty Hunter
10:38:39
SQ
*
10:38:39
SQ
* Bounty Hunter: Starting turn.
10:38:39
SQ
-> Behaviors to pick from:
Attack.Default (131.223)(*), Idle (1), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.Split (0)
Attack.Default (131.223)(*), Idle (1), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.Split (0)
10:38:39
SQ
-> Behavior picked: Attack.Default (131.223)
10:38:40
SQ
* Bounty Hunter: Using Strike against Svein Replacable!
10:38:40
SQ
Bounty Hunter uses skill Strike
10:38:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), WakeUpAlly (0), Defend.Spearwall (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), WakeUpAlly (0), Defend.Spearwall (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0)
10:38:40
SQ
-> Behavior picked: Idle (1)
10:38:40
SQ
* Bounty Hunter: Ending Turn with 4 of 9 AP left.
10:38:40
SQ
* ---------------------------------------------------
10:38:41
SQ
Turn started for Adelmar
10:38:48
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:38:48
SQ
Adelmar uses skill Shoot Bolt
10:38:48
SQ
Turn started for Bounty Hunter
10:38:48
SQ
*
10:38:48
SQ
* Bounty Hunter: Starting turn.
10:38:49
SQ
-> Behaviors to pick from:
Engage.Melee (184.615)(*), Defend.Shieldwall (8.81644), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Defend.Riposte (0), Attack.CrushArmor (0)
Engage.Melee (184.615)(*), Defend.Shieldwall (8.81644), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Attack.ThrowNet (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Defend.Riposte (0), Attack.CrushArmor (0)
10:38:49
SQ
-> Behavior picked: Engage.Melee (184.615)
10:38:49
SQ
* Bounty Hunter: Engaging to melee range with Reimund Replacable (visible), accepted_distance=0, value=0.538298
10:38:49
SQ
* Bounty Hunter: Reached engage destination
10:38:50
SQ
-> Behaviors to pick from:
Attack.Default (67.8211)(*), Defend.Shieldwall (50.2857)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Swing (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0), WakeUpAlly (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), Engage.Melee (0)
Attack.Default (67.8211)(*), Defend.Shieldwall (50.2857)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Swing (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0), WakeUpAlly (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), Engage.Melee (0)
10:38:50
SQ
-> Behavior picked: Defend.Shieldwall (50.2857)
10:38:50
SQ
* Bounty Hunter: Using Shieldwall!
10:38:50
SQ
Bounty Hunter uses skill Shieldwall
10:38:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), WakeUpAlly (0), Attack.Swing (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), WakeUpAlly (0), Attack.Swing (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
10:38:50
SQ
-> Behavior picked: Idle (1)
10:38:51
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:38:51
SQ
* ---------------------------------------------------
10:38:52
SQ
Turn started for Reimund Replacable
10:38:53
SQ
[Reimund Replacable] executes skill [Shieldwall] on target [Reimund Replacable]
10:38:53
SQ
Reimund Replacable uses skill Shieldwall
10:38:56
SQ
[Reimund Replacable] executes skill [Cleave] on target [Bounty Hunter]
10:38:56
SQ
Reimund Replacable uses skill Cleave
10:38:56
SQ
Turn started for Bounty Hunter
10:38:56
SQ
*
10:38:56
SQ
* Bounty Hunter: Starting turn.
10:38:56
SQ
-> Behaviors to pick from:
Defend.Shieldwall (132.376)(*), Attack.SplitShield (51.0844)(*), Attack.Default (41.567)(*), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0)
Defend.Shieldwall (132.376)(*), Attack.SplitShield (51.0844)(*), Attack.Default (41.567)(*), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0)
10:38:56
SQ
-> Behavior picked: Defend.Shieldwall (132.376)
10:38:57
SQ
* Bounty Hunter: Using Shieldwall!
10:38:57
SQ
Bounty Hunter uses skill Shieldwall
10:38:57
SQ
-> Behaviors to pick from:
Attack.SplitShield (50.7037)(*), Attack.Default (41.4653)(*), Idle (1), Attack.CrushArmor (0), Engage.Melee (0), Attack.Thresh (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.SplitShield (50.7037)(*), Attack.Default (41.4653)(*), Idle (1), Attack.CrushArmor (0), Engage.Melee (0), Attack.Thresh (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0)
10:38:57
SQ
-> Behavior picked: Attack.SplitShield (50.7037)
10:38:58
SQ
* Bounty Hunter: Using Split Shield against Sigmund the Wildman!
10:38:58
SQ
Bounty Hunter uses skill Split Shield
10:38:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Recover (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Idle (1)(*), Attack.Thresh (0), Recover (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0)
10:38:58
SQ
-> Behavior picked: Idle (1)
10:38:59
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:38:59
SQ
* ---------------------------------------------------
10:38:59
SQ
Turn started for Hilderich
10:39:01
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:39:01
SQ
Hilderich uses skill Impale
10:39:03
SQ
Turn started for Bounty Hunter
10:39:03
SQ
*
10:39:03
SQ
* Bounty Hunter: Starting turn.
10:39:03
SQ
-> Behaviors to pick from:
Attack.Default (76.8127)(*), Idle (1), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Attack.Swing (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0)
Attack.Default (76.8127)(*), Idle (1), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Attack.Swing (0), Attack.Thresh (0), Flee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0)
10:39:03
SQ
-> Behavior picked: Attack.Default (76.8127)
10:39:04
SQ
* Bounty Hunter: Using Flail against Svein Replacable!
10:39:04
SQ
Bounty Hunter uses skill Flail
10:39:04
SQ
-> Behaviors to pick from:
Attack.Default (146.886)(*), Idle (1), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0)
Attack.Default (146.886)(*), Idle (1), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0)
10:39:04
SQ
-> Behavior picked: Attack.Default (146.886)
10:39:05
SQ
* Bounty Hunter: Using Flail against Svein Replacable!
10:39:05
SQ
Bounty Hunter uses skill Flail
10:39:05
SQ
Svein Replacable has died.
10:39:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Defend.Riposte (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Defend.Riposte (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0)
10:39:05
SQ
-> Behavior picked: Idle (1)
10:39:06
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:39:06
SQ
* ---------------------------------------------------
10:39:06
SQ
Turn started for Ernst Tatterdemalion
10:39:08
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Bounty Hunter]
10:39:08
SQ
Ernst Tatterdemalion uses skill Slash
10:39:09
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Bounty Hunter]
10:39:09
SQ
Ernst Tatterdemalion uses skill Slash
10:39:09
SQ
Turn started for Sigurd the Rock
10:39:12
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:39:12
SQ
Sigurd the Rock uses skill Thrust
10:39:12
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:39:12
SQ
Sigurd the Rock uses skill Thrust
10:39:13
SQ
Turn started for Baldomar
10:39:16
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:39:16
SQ
Baldomar uses skill Slash
10:39:16
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:39:16
SQ
Baldomar uses skill Slash
10:39:16
SQ
Turn started for Sigmund the Wildman
10:39:17
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:39:17
SQ
Sigmund the Wildman uses skill Slash
10:39:18
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:39:18
SQ
Sigmund the Wildman uses skill Slash
10:39:18
SQ
Turn started for Balon
10:39:20
SQ
[Balon] executes skill [Chop] on target [Bounty Hunter]
10:39:20
SQ
Balon uses skill Chop
10:39:20
SQ
[Balon] executes skill [Chop] on target [Bounty Hunter]
10:39:20
SQ
Balon uses skill Chop
10:39:20
SQ
Skill [Overwhelmed (x2)] removed from [Balon].
10:39:20
SQ
INFO: Next round issued: 4
10:39:21
SQ
Turn started for Strider the Wardog
10:39:21
SQ
*
10:39:21
SQ
* Strider the Wardog: Starting turn.
10:39:21
SQ
-> Behaviors to pick from:
Attack.Default (2.57523)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (2.57523)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
10:39:21
SQ
-> Behavior picked: Attack.Default (2.57523)
10:39:22
SQ
* Strider the Wardog: Using Bite against Bounty Hunter!
10:39:22
SQ
Strider the Wardog uses skill Bite
10:39:22
SQ
-> Behaviors to pick from:
Attack.Default (3.56156)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (3.56156)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
10:39:22
SQ
-> Behavior picked: Attack.Default (3.56156)
10:39:24
SQ
* Strider the Wardog: Using Bite against Bounty Hunter!
10:39:24
SQ
Strider the Wardog uses skill Bite
10:39:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
10:39:24
SQ
-> Behavior picked: Idle (1)
10:39:25
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:39:25
SQ
* ---------------------------------------------------
10:39:25
SQ
Turn started for Bounty Hunter
10:39:25
SQ
*
10:39:25
SQ
* Bounty Hunter: Starting turn.
10:39:25
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:39:25
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), Defend (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Retreat (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), WakeUpAlly (0), Disengage (0), BreakFree (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0)
Reload (100)(*), Idle (1), Defend (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Retreat (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), WakeUpAlly (0), Disengage (0), BreakFree (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0)
10:39:25
SQ
-> Behavior picked: Reload (100)
10:39:26
SQ
* Bounty Hunter: Reloading!
10:39:26
SQ
Bounty Hunter uses skill Reload
10:39:26
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:39:26
SQ
-> Behaviors to pick from:
Attack.Bow (154.356)(*), Idle (1), Engage.Ranged (0), Recover (0), Defend (0), Disengage (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Engage.Melee (0), Reload (0)
Attack.Bow (154.356)(*), Idle (1), Engage.Ranged (0), Recover (0), Defend (0), Disengage (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Engage.Melee (0), Reload (0)
10:39:26
SQ
-> Behavior picked: Attack.Bow (154.356)
10:39:27
SQ
* Bounty Hunter: Using Shoot Bolt against Hilderich!
10:39:27
SQ
Bounty Hunter uses skill Shoot Bolt
10:39:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), BreakFree (0), Defend (0), Disengage (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Recover (0), Reload (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), BreakFree (0), Defend (0), Disengage (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Recover (0), Reload (0), Attack.Bow (0)
10:39:27
SQ
-> Behavior picked: Idle (1)
10:39:28
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:39:28
SQ
* ---------------------------------------------------
10:39:28
SQ
Turn started for Adelmar
10:39:30
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:39:30
SQ
Adelmar uses skill Reload
10:39:30
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:39:30
SQ
Adelmar uses skill Shoot Bolt
10:39:31
SQ
Turn started for Bounty Hunter
10:39:31
SQ
*
10:39:31
SQ
* Bounty Hunter: Starting turn.
10:39:31
SQ
-> Behaviors to pick from:
Attack.Swing (220.171)(*), Attack.Default (73.3397)(*), Idle (1), BreakFree (0), Attack.ThrowNet (0), Attack.Thresh (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0)
Attack.Swing (220.171)(*), Attack.Default (73.3397)(*), Idle (1), BreakFree (0), Attack.ThrowNet (0), Attack.Thresh (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0)
10:39:31
SQ
-> Behavior picked: Attack.Default (73.3397)
10:39:32
SQ
* Bounty Hunter: Using Slash against Balon!
10:39:32
SQ
Bounty Hunter uses skill Slash
10:39:32
SQ
-> Behaviors to pick from:
Attack.Default (73.2561)(*), Idle (1), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0)
Attack.Default (73.2561)(*), Idle (1), Attack.ThrowNet (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0)
10:39:32
SQ
-> Behavior picked: Attack.Default (73.2561)
10:39:33
SQ
* Bounty Hunter: Using Slash against Balon!
10:39:33
SQ
Bounty Hunter uses skill Slash
10:39:33
SQ
Balon has died.
10:39:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Defend.Knockback (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Defend (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.ThrowNet (0), Defend.Knockback (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Defend (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0)
10:39:33
SQ
-> Behavior picked: Idle (1)
10:39:34
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:39:34
SQ
* ---------------------------------------------------
10:39:34
SQ
Turn started for Bounty Hunter
10:39:34
SQ
Skill [Shieldwall] removed from [Bounty Hunter].
10:39:34
SQ
*
10:39:34
SQ
* Bounty Hunter: Starting turn.
10:39:34
SQ
-> Behaviors to pick from:
Attack.Default (60.7268)(*), Defend.Shieldwall (50.2857)(*), Idle (1), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0)
Attack.Default (60.7268)(*), Defend.Shieldwall (50.2857)(*), Idle (1), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0)
10:39:34
SQ
-> Behavior picked: Defend.Shieldwall (50.2857)
10:39:35
SQ
* Bounty Hunter: Using Shieldwall!
10:39:35
SQ
Bounty Hunter uses skill Shieldwall
10:39:35
SQ
-> Behaviors to pick from:
Attack.Default (60.5594)(*), Idle (1), Retreat (0), Attack.Thresh (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Attack.Default (60.5594)(*), Idle (1), Retreat (0), Attack.Thresh (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0)
10:39:35
SQ
-> Behavior picked: Attack.Default (60.5594)
10:39:36
SQ
* Bounty Hunter: Using Flail against Reimund Replacable!
10:39:36
SQ
Bounty Hunter uses skill Flail
10:39:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Thresh (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Thresh (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
10:39:36
SQ
-> Behavior picked: Idle (1)
10:39:37
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:39:37
SQ
* ---------------------------------------------------
10:39:37
SQ
Turn started for Bounty Hunter
10:39:37
SQ
*
10:39:37
SQ
* Bounty Hunter: Starting turn.
10:39:37
SQ
-> Behaviors to pick from:
Attack.Default (84.6246)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Puncture (0), Recover (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0)
Attack.Default (84.6246)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Puncture (0), Recover (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0)
10:39:37
SQ
-> Behavior picked: Attack.Default (84.6246)
10:39:38
SQ
* Bounty Hunter: Using Flail against Reimund Replacable!
10:39:38
SQ
Bounty Hunter uses skill Flail
10:39:38
SQ
-> Behaviors to pick from:
Attack.Default (94.817)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Puncture (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), WakeUpAlly (0), Defend.Riposte (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0)
Attack.Default (94.817)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Puncture (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), WakeUpAlly (0), Defend.Riposte (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0)
10:39:38
SQ
-> Behavior picked: Attack.Default (94.817)
10:39:39
SQ
* Bounty Hunter: Using Flail against Reimund Replacable!
10:39:39
SQ
Bounty Hunter uses skill Flail
10:39:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), WakeUpAlly (0), Defend.Riposte (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), WakeUpAlly (0), Defend.Riposte (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0)
10:39:39
SQ
-> Behavior picked: Idle (1)
10:39:39
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:39:39
SQ
* ---------------------------------------------------
10:39:40
SQ
Turn started for Hilderich
10:39:41
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:39:41
SQ
Hilderich uses skill Impale
10:39:41
SQ
Bounty Hunter has died.
10:39:45
SQ
Turn started for Ernst Tatterdemalion
10:39:46
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Bounty Hunter]
10:39:46
SQ
Ernst Tatterdemalion uses skill Slash
10:39:46
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Bounty Hunter]
10:39:46
SQ
Ernst Tatterdemalion uses skill Slash
10:39:46
SQ
Turn started for Reimund Replacable
10:39:46
SQ
Skill [Shieldwall] removed from [Reimund Replacable].
10:39:50
SQ
[Reimund Replacable] executes skill [Cleave] on target [Bounty Hunter]
10:39:50
SQ
Reimund Replacable uses skill Cleave
10:39:51
SQ
[Reimund Replacable] executes skill [Cleave] on target [Bounty Hunter]
10:39:51
SQ
Reimund Replacable uses skill Cleave
10:39:51
SQ
Skill [Overwhelmed (x3)] removed from [Reimund Replacable].
10:39:52
SQ
Turn started for Sigurd the Rock
10:39:53
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:39:53
SQ
Sigurd the Rock uses skill Thrust
10:39:54
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:39:54
SQ
Sigurd the Rock uses skill Thrust
10:39:54
SQ
Turn started for Bounty Hunter
10:39:54
SQ
Skill [Shieldwall] removed from [Bounty Hunter].
10:39:54
SQ
*
10:39:54
SQ
* Bounty Hunter: Starting turn.
10:39:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (119.643)(*), Attack.SplitShield (67.234)(*), Attack.Default (42.8592)(*), Idle (1), Defend.Knockback (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Retreat (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Attack.Thresh (0)
Defend.Shieldwall (119.643)(*), Attack.SplitShield (67.234)(*), Attack.Default (42.8592)(*), Idle (1), Defend.Knockback (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Retreat (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Attack.Thresh (0)
10:39:55
SQ
-> Behavior picked: Attack.SplitShield (67.234)
10:39:55
SQ
* Bounty Hunter: Using Split Shield against Sigmund the Wildman!
10:39:55
SQ
Bounty Hunter uses skill Split Shield
10:39:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (115.635)(*), Attack.Default (53.3274)(*), Attack.SplitShield (3.05993), Idle (1), Defend.Knockback (0), Recover (0), Attack.Lash (0), Defend.Riposte (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Retreat (0), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0)
Defend.Shieldwall (115.635)(*), Attack.Default (53.3274)(*), Attack.SplitShield (3.05993), Idle (1), Defend.Knockback (0), Recover (0), Attack.Lash (0), Defend.Riposte (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Retreat (0), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0)
10:39:55
SQ
-> Behavior picked: Attack.Default (53.3274)
10:39:56
SQ
* Bounty Hunter: Using Chop against Sigmund the Wildman!
10:39:56
SQ
Bounty Hunter uses skill Chop
10:39:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Retreat (0), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Retreat (0), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
10:39:56
SQ
-> Behavior picked: Idle (1)
10:39:57
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:39:57
SQ
* ---------------------------------------------------
10:39:57
SQ
Turn started for Baldomar
10:39:58
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:39:58
SQ
Baldomar uses skill Slash
10:39:59
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:39:59
SQ
Baldomar uses skill Slash
10:39:59
SQ
Turn started for Sigmund the Wildman
10:40:01
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:40:01
SQ
Sigmund the Wildman uses skill Slash
10:40:01
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:40:01
SQ
Sigmund the Wildman uses skill Slash
10:40:01
SQ
Skill [Overwhelmed] removed from [Sigmund the Wildman].
10:40:01
SQ
INFO: Next round issued: 5
10:40:01
SQ
Turn started for Bounty Hunter
10:40:01
SQ
*
10:40:01
SQ
* Bounty Hunter: Starting turn.
10:40:02
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (100)(*), Idle (1), Disengage (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0)
Engage.Ranged (120)(*), Reload (100)(*), Idle (1), Disengage (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0)
10:40:02
SQ
-> Behavior picked: Engage.Ranged (120)
10:40:02
SQ
* Bounty Hunter: Engaging into firing range over 2 tiles at Hilderich (not visible)
10:40:03
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:40:03
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Attack.Puncture (0), Disengage (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Reload (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Attack.Puncture (0), Disengage (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Reload (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0), Engage.Ranged (0)
10:40:03
SQ
-> Behavior picked: Idle (1)
10:40:03
SQ
* Bounty Hunter: Ending Turn with 3 of 9 AP left.
10:40:03
SQ
* ---------------------------------------------------
10:40:03
SQ
Turn started for Strider the Wardog
10:40:03
SQ
*
10:40:03
SQ
* Strider the Wardog: Starting turn.
10:40:03
SQ
-> Behaviors to pick from:
Attack.Default (4.85316)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (4.85316)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
10:40:03
SQ
-> Behavior picked: Attack.Default (4.85316)
10:40:04
SQ
* Strider the Wardog: Using Bite against Bounty Hunter!
10:40:04
SQ
Strider the Wardog uses skill Bite
10:40:04
SQ
-> Behaviors to pick from:
Attack.Default (6.85573)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (6.85573)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:40:04
SQ
-> Behavior picked: Attack.Default (6.85573)
10:40:06
SQ
* Strider the Wardog: Using Bite against Bounty Hunter!
10:40:06
SQ
Strider the Wardog uses skill Bite
10:40:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
10:40:06
SQ
-> Behavior picked: Idle (1)
10:40:07
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:40:07
SQ
* ---------------------------------------------------
10:40:07
SQ
Turn started for Adelmar
10:40:09
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:40:09
SQ
Adelmar uses skill Reload
10:40:10
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:40:10
SQ
Adelmar uses skill Shoot Bolt
10:40:10
SQ
Turn started for Bounty Hunter
10:40:10
SQ
*
10:40:10
SQ
* Bounty Hunter: Starting turn.
10:40:10
SQ
-> Behaviors to pick from:
Attack.Swing (129.699)(*), Attack.Default (58.7948)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.ThrowNet (0)
Attack.Swing (129.699)(*), Attack.Default (58.7948)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.ThrowNet (0)
10:40:10
SQ
-> Behavior picked: Attack.Default (58.7948)
10:40:11
SQ
* Bounty Hunter: Using Slash against Sigurd the Rock!
10:40:11
SQ
Bounty Hunter uses skill Slash
10:40:11
SQ
-> Behaviors to pick from:
Attack.Default (58.6918)(*), Idle (1), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Swing (0)
Attack.Default (58.6918)(*), Idle (1), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Swing (0)
10:40:11
SQ
-> Behavior picked: Attack.Default (58.6918)
10:40:12
SQ
* Bounty Hunter: Using Slash against Sigurd the Rock!
10:40:12
SQ
Bounty Hunter uses skill Slash
10:40:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Engage.Melee (0), Defend.Riposte (0), WakeUpAlly (0), Recover (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Flee (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Engage.Melee (0), Defend.Riposte (0), WakeUpAlly (0), Recover (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Flee (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Default (0)
10:40:12
SQ
-> Behavior picked: Idle (1)
10:40:13
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:40:13
SQ
* ---------------------------------------------------
10:40:13
SQ
Turn started for Bounty Hunter
10:40:13
SQ
Skill [Shieldwall] removed from [Bounty Hunter].
10:40:13
SQ
*
10:40:13
SQ
* Bounty Hunter: Starting turn.
10:40:13
SQ
-> Behaviors to pick from:
Attack.Default (91.9559)(*), Defend.Shieldwall (22.5373), Idle (1), WakeUpAlly (0), Defend.Rotation (0), Attack.Split (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Spearwall (0), Retreat (0)
Attack.Default (91.9559)(*), Defend.Shieldwall (22.5373), Idle (1), WakeUpAlly (0), Defend.Rotation (0), Attack.Split (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Thresh (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Spearwall (0), Retreat (0)
10:40:13
SQ
-> Behavior picked: Attack.Default (91.9559)
10:40:14
SQ
* Bounty Hunter: Using Flail against Reimund Replacable!
10:40:14
SQ
Bounty Hunter uses skill Flail
10:40:14
SQ
Reimund Replacable has died.
10:40:14
SQ
*
10:40:14
SQ
* Bounty Hunter: Resuming turn.
10:40:14
SQ
-> Behaviors to pick from:
Engage.Melee (115.909)(*), Idle (1), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend (0), WakeUpAlly (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Attack.Default (0)
Engage.Melee (115.909)(*), Idle (1), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend (0), WakeUpAlly (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Attack.Default (0)
10:40:14
SQ
-> Behavior picked: Engage.Melee (115.909)
10:40:15
SQ
* Bounty Hunter: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=1.62113
10:40:15
SQ
* Bounty Hunter: Reached engage destination
10:40:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Thresh (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Defend.Rotation (0), Attack.Thresh (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
10:40:15
SQ
-> Behavior picked: Idle (1)
10:40:15
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:40:15
SQ
* ---------------------------------------------------
10:40:16
SQ
Turn started for Ernst Tatterdemalion
10:40:18
SQ
[Ernst Tatterdemalion] executes skill [Riposte] on target [Ernst Tatterdemalion]
10:40:18
SQ
Ernst Tatterdemalion uses skill Riposte
10:40:19
SQ
[Ernst Tatterdemalion] executes skill [Shieldwall] on target [Ernst Tatterdemalion]
10:40:19
SQ
Ernst Tatterdemalion uses skill Shieldwall
10:40:19
SQ
Turn started for Hilderich
10:40:20
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:40:20
SQ
Hilderich uses skill Impale
10:40:22
SQ
Turn started for Sigurd the Rock
10:40:25
SQ
[Sigurd the Rock] executes skill [Knock Back] on target [Bounty Hunter]
10:40:25
SQ
Sigurd the Rock uses skill Knock Back
10:40:28
SQ
Skill [Overwhelmed (x2)] removed from [Sigurd the Rock].
10:40:29
SQ
Turn started for Bounty Hunter
10:40:29
SQ
*
10:40:29
SQ
* Bounty Hunter: Starting turn.
10:40:29
SQ
-> Behaviors to pick from:
Attack.Default (26.1233)(*), Idle (1), Attack.Puncture (0), Defend (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Riposte (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (26.1233)(*), Idle (1), Attack.Puncture (0), Defend (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Riposte (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0)
10:40:29
SQ
-> Behavior picked: Attack.Default (26.1233)
10:40:30
SQ
* Bounty Hunter: Using Flail against Ernst Tatterdemalion!
10:40:30
SQ
Bounty Hunter uses skill Flail
10:40:30
SQ
-> Behaviors to pick from:
Attack.Default (25.2245)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0)
Attack.Default (25.2245)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0)
10:40:30
SQ
-> Behavior picked: Attack.Default (25.2245)
10:40:31
SQ
* Bounty Hunter: Using Flail against Ernst Tatterdemalion!
10:40:31
SQ
Bounty Hunter uses skill Flail
10:40:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Decapitate (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0)
Idle (1)(*), Recover (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Decapitate (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0)
10:40:31
SQ
-> Behavior picked: Idle (1)
10:40:32
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:40:32
SQ
* ---------------------------------------------------
10:40:32
SQ
Turn started for Baldomar
10:40:37
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:40:37
SQ
Baldomar uses skill Slash
10:40:37
SQ
Bounty Hunter has died.
10:40:42
SQ
Turn started for Sigmund the Wildman
10:40:48
SQ
INFO: Next round issued: 6
10:40:48
SQ
Turn started for Bounty Hunter
10:40:48
SQ
*
10:40:48
SQ
* Bounty Hunter: Starting turn.
10:40:49
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:40:49
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), Flee (0), Disengage (0), Attack.Bow (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0)
Reload (100)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), Flee (0), Disengage (0), Attack.Bow (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0)
10:40:49
SQ
-> Behavior picked: Reload (100)
10:40:49
SQ
* Bounty Hunter: Reloading!
10:40:49
SQ
Bounty Hunter uses skill Reload
10:40:49
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:40:49
SQ
-> Behaviors to pick from:
Attack.Bow (901.511)(*), Idle (1), Flee (0), Disengage (0), Defend.Rotation (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Recover (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0)
Attack.Bow (901.511)(*), Idle (1), Flee (0), Disengage (0), Defend.Rotation (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Recover (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0)
10:40:49
SQ
-> Behavior picked: Attack.Bow (901.511)
10:40:50
SQ
* Bounty Hunter: Using Shoot Bolt against Hilderich!
10:40:50
SQ
Bounty Hunter uses skill Shoot Bolt
10:40:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Defend (0), Engage.Melee (0), Recover (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), SwitchTo.Melee (0), Disengage (0), Reload (0), Attack.Bow (0)
Idle (1)(*), Flee (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Defend (0), Engage.Melee (0), Recover (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), SwitchTo.Melee (0), Disengage (0), Reload (0), Attack.Bow (0)
10:40:51
SQ
-> Behavior picked: Idle (1)
10:40:51
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:40:51
SQ
* ---------------------------------------------------
10:40:51
SQ
Turn started for Strider the Wardog
10:40:51
SQ
*
10:40:51
SQ
* Strider the Wardog: Starting turn.
10:40:51
SQ
-> Behaviors to pick from:
Engage.Melee (320)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
Engage.Melee (320)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
10:40:51
SQ
-> Behavior picked: Engage.Melee (320)
10:40:52
SQ
* Strider the Wardog: Engaging to melee range with Bounty Hunter (visible), accepted_distance=0, value=0.0322153
10:40:52
SQ
* Strider the Wardog: Reached engage destination
10:40:52
SQ
-> Behaviors to pick from:
Attack.Default (5.2271)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.2271)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:40:52
SQ
-> Behavior picked: Attack.Default (5.2271)
10:40:54
SQ
* Strider the Wardog: Using Bite against Bounty Hunter!
10:40:54
SQ
Strider the Wardog uses skill Bite
10:40:54
SQ
-> Behaviors to pick from:
Attack.Default (4.83411)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.83411)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:40:54
SQ
-> Behavior picked: Attack.Default (4.83411)
10:40:55
SQ
* Strider the Wardog: Using Bite against Bounty Hunter!
10:40:55
SQ
Strider the Wardog uses skill Bite
10:40:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
10:40:55
SQ
-> Behavior picked: Idle (1)
10:40:56
SQ
* Strider the Wardog: Ending Turn with 0 of 12 AP left.
10:40:56
SQ
* ---------------------------------------------------
10:40:56
SQ
Turn started for Adelmar
10:40:58
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:40:58
SQ
Adelmar uses skill Reload
10:40:59
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:40:59
SQ
Adelmar uses skill Shoot Bolt
10:41:00
SQ
Turn started for Bounty Hunter
10:41:00
SQ
*
10:41:00
SQ
* Bounty Hunter: Starting turn.
10:41:00
SQ
-> Behaviors to pick from:
Attack.Lash (72.5592)(*), Defend.Shieldwall (59.687)(*), Attack.Default (58.2617)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Recover (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), WakeUpAlly (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0)
Attack.Lash (72.5592)(*), Defend.Shieldwall (59.687)(*), Attack.Default (58.2617)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Recover (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), WakeUpAlly (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0)
10:41:00
SQ
-> Behavior picked: Defend.Shieldwall (59.687)
10:41:01
SQ
* Bounty Hunter: Using Shieldwall!
10:41:01
SQ
Bounty Hunter uses skill Shieldwall
10:41:01
SQ
-> Behaviors to pick from:
Attack.Lash (69.7386)(*), Attack.Default (58.0531)(*), Idle (1), SwitchTo.Ranged (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.Split (0), Defend (0), Flee (0), WakeUpAlly (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0)
Attack.Lash (69.7386)(*), Attack.Default (58.0531)(*), Idle (1), SwitchTo.Ranged (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.Split (0), Defend (0), Flee (0), WakeUpAlly (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0)
10:41:01
SQ
-> Behavior picked: Attack.Default (58.0531)
10:41:02
SQ
* Bounty Hunter: Using Flail against Baldomar!
10:41:02
SQ
Bounty Hunter uses skill Flail
10:41:02
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Flee (0), WakeUpAlly (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Recover (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Lash (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.ThrowNet (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Flee (0), WakeUpAlly (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Recover (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Lash (0)
10:41:02
SQ
-> Behavior picked: Idle (1)
10:41:03
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:41:03
SQ
* ---------------------------------------------------
10:41:03
SQ
Turn started for Hilderich
10:41:06
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:41:06
SQ
Hilderich uses skill Impale
10:41:06
SQ
Turn started for Bounty Hunter
10:41:06
SQ
*
10:41:06
SQ
* Bounty Hunter: Starting turn.
10:41:07
SQ
-> Behaviors to pick from:
Attack.Default (36.414)(*), Idle (1), Defend.Knockback (0), WakeUpAlly (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Riposte (0), Retreat (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.Puncture (0), Recover (0)
Attack.Default (36.414)(*), Idle (1), Defend.Knockback (0), WakeUpAlly (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Riposte (0), Retreat (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.Puncture (0), Recover (0)
10:41:07
SQ
-> Behavior picked: Attack.Default (36.414)
10:41:07
SQ
* Bounty Hunter: Using Flail against Ernst Tatterdemalion!
10:41:07
SQ
Bounty Hunter uses skill Flail
10:41:07
SQ
-> Behaviors to pick from:
Attack.Default (32.7881)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0)
Attack.Default (32.7881)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0)
10:41:07
SQ
-> Behavior picked: Attack.Default (32.7881)
10:41:08
SQ
* Bounty Hunter: Using Flail against Ernst Tatterdemalion!
10:41:08
SQ
Bounty Hunter uses skill Flail
10:41:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Attack.Default (0)
10:41:08
SQ
-> Behavior picked: Idle (1)
10:41:09
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:41:09
SQ
* ---------------------------------------------------
10:41:09
SQ
Turn started for Bounty Hunter
10:41:09
SQ
*
10:41:09
SQ
* Bounty Hunter: Starting turn.
10:41:10
SQ
-> Behaviors to pick from:
Attack.Swing (109.181)(*), Attack.Default (51.5748)(*), Idle (1), Engage.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Recover (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Swing (109.181)(*), Attack.Default (51.5748)(*), Idle (1), Engage.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), WakeUpAlly (0), Flee (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Recover (0), Defend.Knockback (0), Defend.Shieldwall (0)
10:41:10
SQ
-> Behavior picked: Attack.Swing (109.181)
10:41:10
SQ
* Bounty Hunter: Using Swing against Sigurd the Rock!
10:41:10
SQ
Bounty Hunter uses skill Swing
10:41:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0)
Idle (1)(*), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0)
10:41:10
SQ
-> Behavior picked: Idle (1)
10:41:11
SQ
* Bounty Hunter: Ending Turn with 3 of 9 AP left.
10:41:11
SQ
* ---------------------------------------------------
10:41:12
SQ
Turn started for Baldomar
10:41:13
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:41:13
SQ
Baldomar uses skill Slash
10:41:14
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:41:14
SQ
Baldomar uses skill Slash
10:41:14
SQ
Skill [Overwhelmed] removed from [Baldomar].
10:41:14
SQ
Turn started for Sigurd the Rock
10:41:16
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:41:16
SQ
Sigurd the Rock uses skill Thrust
10:41:17
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:41:17
SQ
Sigurd the Rock uses skill Thrust
10:41:17
SQ
Skill [Overwhelmed] removed from [Sigurd the Rock].
10:41:18
SQ
Turn started for Sigmund the Wildman
10:41:19
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:41:19
SQ
Sigmund the Wildman uses skill Slash
10:41:20
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:41:20
SQ
Sigmund the Wildman uses skill Slash
10:41:21
SQ
Turn started for Ernst Tatterdemalion
10:41:21
SQ
Skill [Riposte] removed from [Ernst Tatterdemalion].
10:41:21
SQ
Skill [Shieldwall] removed from [Ernst Tatterdemalion].
10:41:24
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Bounty Hunter]
10:41:24
SQ
Ernst Tatterdemalion uses skill Slash
10:41:26
SQ
Skill [Overwhelmed (x2)] removed from [Ernst Tatterdemalion].
10:41:26
SQ
INFO: Next round issued: 7
10:41:26
SQ
Turn started for Bounty Hunter
10:41:26
SQ
*
10:41:26
SQ
* Bounty Hunter: Starting turn.
10:41:27
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:41:27
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), Disengage (0), Defend (0), Defend.Rotation (0), Attack.Bow (0), Flee (0)
Reload (100)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), Disengage (0), Defend (0), Defend.Rotation (0), Attack.Bow (0), Flee (0)
10:41:27
SQ
-> Behavior picked: Reload (100)
10:41:27
SQ
* Bounty Hunter: Reloading!
10:41:27
SQ
Bounty Hunter uses skill Reload
10:41:27
SQ
* Bounty Hunter: In fact, I would prefer to remain where I am (new)
10:41:27
SQ
-> Behaviors to pick from:
Attack.Bow (460.86)(*), Idle (1), WakeUpAlly (0), Retreat (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Recover (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Reload (0)
Attack.Bow (460.86)(*), Idle (1), WakeUpAlly (0), Retreat (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Recover (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Reload (0)
10:41:27
SQ
-> Behavior picked: Attack.Bow (460.86)
10:41:28
SQ
* Bounty Hunter: Using Shoot Bolt against Hilderich!
10:41:28
SQ
Bounty Hunter uses skill Shoot Bolt
10:41:29
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend (0), SwitchTo.Ranged (0), Disengage (0), Attack.Puncture (0), Flee (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), Retreat (0), Reload (0), Attack.Bow (0)
Idle (1)(*), WakeUpAlly (0), Defend (0), SwitchTo.Ranged (0), Disengage (0), Attack.Puncture (0), Flee (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), Retreat (0), Reload (0), Attack.Bow (0)
10:41:29
SQ
-> Behavior picked: Idle (1)
10:41:29
SQ
* Bounty Hunter: Ending Turn with 0 of 9 AP left.
10:41:29
SQ
* ---------------------------------------------------
10:41:29
SQ
Turn started for Strider the Wardog
10:41:29
SQ
*
10:41:29
SQ
* Strider the Wardog: Starting turn.
10:41:30
SQ
-> Behaviors to pick from:
Attack.Default (7.69995)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (7.69995)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
10:41:30
SQ
-> Behavior picked: Attack.Default (7.69995)
10:41:30
SQ
* Strider the Wardog: Using Bite against Bounty Hunter!
10:41:30
SQ
Strider the Wardog uses skill Bite
10:41:30
SQ
-> Behaviors to pick from:
Attack.Default (4.34509)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.34509)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
10:41:30
SQ
-> Behavior picked: Attack.Default (4.34509)
10:41:31
SQ
* Strider the Wardog: Using Bite against Bounty Hunter!
10:41:31
SQ
Strider the Wardog uses skill Bite
10:41:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
10:41:31
SQ
-> Behavior picked: Idle (1)
10:41:32
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
10:41:32
SQ
* ---------------------------------------------------
10:41:32
SQ
Turn started for Adelmar
10:41:34
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:41:34
SQ
Adelmar uses skill Reload
10:41:34
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Bounty Hunter]
10:41:34
SQ
Adelmar uses skill Shoot Bolt
10:41:35
SQ
Turn started for Hilderich
10:41:36
SQ
[Hilderich] executes skill [Impale] on target [Bounty Hunter]
10:41:36
SQ
Hilderich uses skill Impale
10:41:36
SQ
Bounty Hunter has died.
10:41:41
SQ
Turn started for Baldomar
10:41:42
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:41:42
SQ
Baldomar uses skill Slash
10:41:43
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:41:43
SQ
Baldomar uses skill Slash
10:41:43
SQ
Turn started for Bounty Hunter
10:41:43
SQ
*
10:41:43
SQ
* Bounty Hunter: Starting turn.
10:41:43
SQ
-> Behaviors to pick from:
Attack.Swing (101.107)(*), Attack.Default (51.2521)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Puncture (0)
Attack.Swing (101.107)(*), Attack.Default (51.2521)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Puncture (0)
10:41:43
SQ
-> Behavior picked: Attack.Swing (101.107)
10:41:44
SQ
* Bounty Hunter: Using Swing against Sigurd the Rock!
10:41:44
SQ
Bounty Hunter uses skill Swing
10:41:44
SQ
Strider the Wardog has died.
10:41:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Attack.Lash (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Flee (0), Attack.Lash (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0)
10:41:44
SQ
-> Behavior picked: Idle (1)
10:41:45
SQ
* Bounty Hunter: Ending Turn with 3 of 9 AP left.
10:41:45
SQ
* ---------------------------------------------------
10:41:45
SQ
Turn started for Bounty Hunter
10:41:45
SQ
Skill [Shieldwall] removed from [Bounty Hunter].
10:41:45
SQ
*
10:41:45
SQ
* Bounty Hunter: Starting turn.
10:41:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (111.449)(*), Attack.Lash (59.6106)(*), Attack.Default (52.7596)(*), Idle (1), Defend (0), Engage.Melee (0), Flee (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Recover (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Melee (0)
Defend.Shieldwall (111.449)(*), Attack.Lash (59.6106)(*), Attack.Default (52.7596)(*), Idle (1), Defend (0), Engage.Melee (0), Flee (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Recover (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Melee (0)
10:41:45
SQ
-> Behavior picked: Attack.Lash (59.6106)
10:41:46
SQ
* Bounty Hunter: Using Lash against Sigmund the Wildman!
10:41:46
SQ
Bounty Hunter uses skill Lash
10:41:46
SQ
-> Behaviors to pick from:
Attack.Default (53.4552)(*), Idle (1), Defend (0), WakeUpAlly (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.ThrowNet (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Recover (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
Attack.Default (53.4552)(*), Idle (1), Defend (0), WakeUpAlly (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.ThrowNet (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Recover (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
10:41:46
SQ
-> Behavior picked: Attack.Default (53.4552)
10:41:47
SQ
* Bounty Hunter: Using Flail against Sigmund the Wildman!
10:41:47
SQ
Bounty Hunter uses skill Flail
10:41:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Riposte (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.ThrowNet (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Recover (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Riposte (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.ThrowNet (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Recover (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
10:41:47
SQ
-> Behavior picked: Idle (1)
10:41:48
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:41:48
SQ
* ---------------------------------------------------
10:41:48
SQ
Turn started for Sigurd the Rock
10:41:50
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:41:50
SQ
Sigurd the Rock uses skill Thrust
10:41:51
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:41:51
SQ
Sigurd the Rock uses skill Thrust
10:41:51
SQ
Skill [Overwhelmed] removed from [Sigurd the Rock].
10:41:51
SQ
Turn started for Ernst Tatterdemalion
10:41:55
SQ
Turn started for Sigmund the Wildman
10:41:57
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:41:57
SQ
Sigmund the Wildman uses skill Slash
10:41:57
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:41:57
SQ
Sigmund the Wildman uses skill Slash
10:41:57
SQ
Bounty Hunter has died.
10:41:57
SQ
Skill [Overwhelmed (x2)] removed from [Sigmund the Wildman].
10:41:57
SQ
INFO: Next round issued: 8
10:41:58
SQ
Turn started for Bounty Hunter
10:41:58
SQ
*
10:41:58
SQ
* Bounty Hunter: Starting turn.
10:41:58
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Disengage (0), Attack.Puncture (0), Defend (0), Flee (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Reload (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Bow (0), WakeUpAlly (0)
SwitchTo.Melee (200)(*), Idle (1), Disengage (0), Attack.Puncture (0), Defend (0), Flee (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Reload (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Bow (0), WakeUpAlly (0)
10:41:58
SQ
-> Behavior picked: SwitchTo.Melee (200)
10:41:59
SQ
* Bounty Hunter: Switching to melee weapon!
10:41:59
SQ
Skill [Reload] removed from [Bounty Hunter].
10:41:59
SQ
-> Behaviors to pick from:
Attack.Default (110.4)(*), Idle (1), Defend (0), Flee (0), Disengage (0), Recover (0), Retreat (0), BreakFree (0), Reload (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Attack.Puncture (0), WakeUpAlly (0), SwitchTo.Melee (0)
Attack.Default (110.4)(*), Idle (1), Defend (0), Flee (0), Disengage (0), Recover (0), Retreat (0), BreakFree (0), Reload (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Attack.Puncture (0), WakeUpAlly (0), SwitchTo.Melee (0)
10:41:59
SQ
-> Behavior picked: Attack.Default (110.4)
10:41:59
SQ
* Bounty Hunter: Using Stab against Ernst Tatterdemalion!
10:41:59
SQ
Bounty Hunter uses skill Stab
10:41:59
SQ
-> Behaviors to pick from:
Attack.Default (110.4)(*), Idle (1), Disengage (0), Recover (0), Defend (0), Attack.Bow (0), Engage.Ranged (0), Reload (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Melee (0), Flee (0)
Attack.Default (110.4)(*), Idle (1), Disengage (0), Recover (0), Defend (0), Attack.Bow (0), Engage.Ranged (0), Reload (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Melee (0), Flee (0)
10:41:59
SQ
-> Behavior picked: Attack.Default (110.4)
10:42:00
SQ
* Bounty Hunter: Using Stab against Ernst Tatterdemalion!
10:42:00
SQ
Bounty Hunter uses skill Stab
10:42:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Engage.Ranged (0), Defend (0), Attack.Bow (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Reload (0), Recover (0), Flee (0), Attack.Default (0)
Idle (1)(*), Disengage (0), Engage.Ranged (0), Defend (0), Attack.Bow (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), Reload (0), Recover (0), Flee (0), Attack.Default (0)
10:42:00
SQ
-> Behavior picked: Idle (1)
10:42:01
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:42:01
SQ
* ---------------------------------------------------
10:42:01
SQ
Turn started for Adelmar
10:42:05
SQ
Turn started for Hilderich
10:42:07
SQ
Turn started for Baldomar
10:42:10
SQ
Turn started for Ernst Tatterdemalion
10:42:11
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Bounty Hunter]
10:42:11
SQ
Ernst Tatterdemalion uses skill Slash
10:42:11
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Bounty Hunter]
10:42:11
SQ
Ernst Tatterdemalion uses skill Slash
10:42:11
SQ
Bounty Hunter has died.
10:42:12
SQ
Turn started for Sigurd the Rock
10:42:14
SQ
[Sigurd the Rock] executes skill [Shieldwall] on target [Sigurd the Rock]
10:42:14
SQ
Sigurd the Rock uses skill Shieldwall
10:42:15
SQ
Turn started for Bounty Hunter
10:42:15
SQ
*
10:42:15
SQ
* Bounty Hunter: Starting turn.
10:42:15
SQ
-> Behaviors to pick from:
Attack.Default (42.8133)(*), Idle (1), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Defend (0), Recover (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0)
Attack.Default (42.8133)(*), Idle (1), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Defend (0), Recover (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0)
10:42:15
SQ
-> Behavior picked: Attack.Default (42.8133)
10:42:16
SQ
* Bounty Hunter: Using Slash against Sigurd the Rock!
10:42:16
SQ
Bounty Hunter uses skill Slash
10:42:16
SQ
-> Behaviors to pick from:
Attack.Default (41.9311)(*), Idle (1), Flee (0), Engage.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0)
Attack.Default (41.9311)(*), Idle (1), Flee (0), Engage.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0)
10:42:16
SQ
-> Behavior picked: Attack.Default (41.9311)
10:42:17
SQ
* Bounty Hunter: Using Slash against Sigurd the Rock!
10:42:17
SQ
Bounty Hunter uses skill Slash
10:42:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Recover (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Recover (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Attack.Thresh (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0)
10:42:17
SQ
-> Behavior picked: Idle (1)
10:42:18
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:42:18
SQ
* ---------------------------------------------------
10:42:18
SQ
Turn started for Sigmund the Wildman
10:42:20
SQ
INFO: Next round issued: 9
10:42:21
SQ
Turn started for Adelmar
10:42:23
SQ
Turn started for Hilderich
10:42:25
SQ
Turn started for Baldomar
10:42:28
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:42:28
SQ
Baldomar uses skill Slash
10:42:29
SQ
Turn started for Ernst Tatterdemalion
10:42:31
SQ
Turn started for Bounty Hunter
10:42:31
SQ
*
10:42:31
SQ
* Bounty Hunter: Starting turn.
10:42:31
SQ
-> Behaviors to pick from:
Attack.Default (47.1965)(*), Idle (1), Attack.SplitShield (0), Recover (0), Attack.Split (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
Attack.Default (47.1965)(*), Idle (1), Attack.SplitShield (0), Recover (0), Attack.Split (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
10:42:31
SQ
-> Behavior picked: Attack.Default (47.1965)
10:42:32
SQ
* Bounty Hunter: Using Slash against Baldomar!
10:42:32
SQ
Bounty Hunter uses skill Slash
10:42:32
SQ
-> Behaviors to pick from:
Attack.Default (62.9002)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Recover (0)
Attack.Default (62.9002)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Recover (0)
10:42:32
SQ
-> Behavior picked: Attack.Default (62.9002)
10:42:33
SQ
* Bounty Hunter: Using Slash against Baldomar!
10:42:33
SQ
Bounty Hunter uses skill Slash
10:42:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.ThrowNet (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Recover (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.ThrowNet (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Recover (0), Attack.Default (0)
10:42:33
SQ
-> Behavior picked: Idle (1)
10:42:34
SQ
* Bounty Hunter: Ending Turn with 1 of 9 AP left.
10:42:34
SQ
* ---------------------------------------------------
10:42:34
SQ
Turn started for Sigurd the Rock
10:42:34
SQ
Skill [Shieldwall] removed from [Sigurd the Rock].
10:42:36
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:42:36
SQ
Sigurd the Rock uses skill Thrust
10:42:37
SQ
Turn started for Sigmund the Wildman
10:42:39
SQ
[Sigmund the Wildman] executes skill [Slash] on target [Bounty Hunter]
10:42:39
SQ
Sigmund the Wildman uses skill Slash
10:42:40
SQ
INFO: Next round issued: 10
10:42:40
SQ
Turn started for Adelmar
10:42:43
SQ
Turn started for Hilderich
10:42:46
SQ
Turn started for Ernst Tatterdemalion
10:42:49
SQ
Turn started for Baldomar
10:42:50
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:42:50
SQ
Baldomar uses skill Slash
10:42:51
SQ
[Baldomar] executes skill [Slash] on target [Bounty Hunter]
10:42:51
SQ
Baldomar uses skill Slash
10:42:51
SQ
Turn started for Sigurd the Rock
10:42:53
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Bounty Hunter]
10:42:53
SQ
Sigurd the Rock uses skill Thrust
10:42:53
SQ
Bounty Hunter has died.
10:42:53
Resource
Unloading: gfx/orientation_overlay.png
10:42:53
SQ
Skill [Reload] removed from [Adelmar].
10:42:53
Resource
Unloading: music/bandits_02.ogg
10:43:07
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:43:07
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:43:07
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
10:43:07
SQ
World::onCombatFinished
10:43:07
SQ
TacticalState::onFinish
10:43:07
Resource
Unloading: gfx/object_0.png
10:43:07
Resource
Unloading: gfx/detail.png
10:43:07
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:43:07
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_death_00.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_death_01.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_death_02.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_death_03.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
10:43:07
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
10:43:07
Resource
Unloading: sounds/enemies/wake_up_01.wav
10:43:07
Resource
Unloading: sounds/enemies/wake_up_02.wav
10:43:07
Resource
Unloading: sounds/enemies/wake_up_03.wav
10:43:07
Resource
Unloading: sounds/enemies/wake_up_04.wav
10:43:07
Resource
Unloading: sounds/enemies/wake_up_05.wav
10:43:07
Resource
Unloading: sounds/enemies/wake_up_06.wav
10:43:07
Resource
Unloading: sounds/atmosphere/rain_02.wav
10:43:07
Resource
Unloading: music/victory_01.ogg
10:43:15
SQ
contract removed: 62
10:45:43
SQ
showing contract: Drive away brigands (id: 64)
10:45:50
SQ
Location entered: Schnellen
10:45:50
Resource
Unloading: music/worldmap_09.ogg
10:46:07
Resource
Unloading: music/city_01.ogg
10:46:13
Script
VM collected 2 object(s) and deleted them.
10:46:23
SQ
contract added: Armed Courier
10:46:27
SQ
Skill [Drunk] removed from [Sigurd the Rock].
10:46:27
SQ
Skill [Drunk] removed from [Baldomar].
10:46:27
SQ
Skill [Drunk] removed from [Adelmar].
10:46:27
SQ
Skill [Drunk] removed from [Hilderich].
10:46:36
SQ
Location entered: Gemmenburg
10:46:37
Resource
Unloading: music/worldmap_03.ogg
10:46:59
Resource
Unloading: music/stronghold_01.ogg
10:47:01
SQ
Location entered: Gemmenburg
10:47:01
Resource
Unloading: music/worldmap_03.ogg
10:47:09
Resource
Unloading: music/stronghold_01.ogg
10:47:12
SQ
Save campaign: Heresy
10:47:13
Scene
Finished saving scene.
10:47:15
SQ
Location entered: Gemmenburg
10:47:15
Resource
Unloading: music/worldmap_08.ogg
10:48:31
Resource
Unloading: music/stronghold_01.ogg
10:48:35
SQ
Load campaign: Heresy
10:48:35
Resource
Unloading: gfx/entity_1.png
10:48:35
SQ
Save version: 45
10:48:36
Scene
Finished loading scene.
10:48:37
Texture
Texture "gfx/entity_1.png" (ID: 379) took up approximately 10922kb in video memory.
10:48:38
SQ
contract added: Hunting Beasts
10:48:38
SQ
contract added: A Pact With Witches
10:48:38
SQ
contract added: Return Item
10:48:38
SQ
contract added: Escort Caravan
10:48:38
SQ
contract added: Return Item
10:48:38
SQ
contract added: Return Item
10:48:38
SQ
contract added: Drive away brigands
10:48:38
SQ
contract added: Escort Caravan
10:48:38
SQ
contract added: Defend settlement
10:48:38
SQ
contract added: Escort Caravan
10:48:38
SQ
contract added: Armed Courier
10:48:38
SQ
contract added: Escort Caravan
10:48:38
SQ
contract added: Drive away brigands
10:48:38
SQ
contract added: Armed Courier
10:48:38
SQ
contract added: Hunting Giants
10:48:38
SQ
contract added: Armed Courier
10:48:38
Resource
Unloading: music/worldmap_10.ogg
10:48:40
SQ
Location entered: Gemmenburg
10:48:40
Resource
Unloading: music/worldmap_04.ogg
10:49:43
Resource
Unloading: music/stronghold_01.ogg
10:49:58
SQ
contract removed: 61
10:50:00
SQ
contract added: Drive away brigands
10:50:11
SQ
contract added: Armed Courier
10:50:21
Resource
Unloading: music/worldmap_05.ogg
10:50:25
SQ
contract added: Return Item
10:50:29
SQ
Location entered: Muhlstadt
10:50:29
Resource
Unloading: music/worldmap_09.ogg
10:50:34
SQ
showing contract: Armed Courier (id: 82)
10:50:43
Resource
Unloading: music/city_01.ogg
10:50:50
SQ
Save campaign: autosave
10:50:52
Scene
Finished saving scene.
10:50:53
SQ
WorldState::onHide
10:50:53
Texture
Texture "gfx/detail.png" (ID: 944) took up approximately 10922kb in video memory.
10:50:53
Texture
Texture "gfx/object_0.png" (ID: 977) took up approximately 21845kb in video memory.
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_ranged" at (12,9).
10:50:53
Texture
Texture "gfx/orientation_overlay.png" (ID: 985) took up approximately 1024kb in video memory.
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_ranged" at (12,10).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (13,9).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (13,10).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (13,8).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (13,11).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_captain" at (11,10).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (13,7).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (13,12).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (13,6).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (13,13).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (13,5).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (13,14).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (13,4).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_ranged" at (12,8).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,6).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,4).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
10:50:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,10).
10:50:53
SQ
TACTICAL: STASH LOCKED: true
10:50:53
SQ
INFO: Next round issued: 1
10:50:54
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:50:54
Resource
Unloading: music/worldmap_07.ogg
10:50:54
SQ
Turn started for Sigmund the Wildman
10:50:57
SQ
Turn started for Militia Marksman
10:50:57
SQ
*
10:50:57
SQ
* Militia Marksman: Starting turn.
10:50:57
SQ
* Militia Marksman: Considering improving position since a clearly better one is right next to me..
10:50:57
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (156.314)(*), Idle (1), Attack.Default (0), Engage.Melee (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Reload (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (360)(*), Attack.Bow (156.314)(*), Idle (1), Attack.Default (0), Engage.Melee (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Reload (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0)
10:50:57
SQ
-> Behavior picked: Engage.Ranged (360)
10:50:57
SQ
* Militia Marksman: Engaging into firing range over 2 tiles at Brigand Thug (visible)
10:50:58
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:50:58
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Recover (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), Flee (0), Engage.Ranged (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Recover (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), Flee (0), Engage.Ranged (0)
10:50:58
SQ
-> Behavior picked: Defend (90)
10:50:58
SQ
* Militia Marksman: Waiting until others have moved!
10:50:58
SQ
Turn started for Brigand Raider
10:50:58
SQ
*
10:50:58
SQ
* Brigand Raider: Starting turn.
10:50:58
SQ
-> Behaviors to pick from:
Engage.Melee (86.9355)(*), Defend.Shieldwall (2.86339), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (86.9355)(*), Defend.Shieldwall (2.86339), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:50:58
SQ
-> Behavior picked: Engage.Melee (86.9355)
10:50:58
SQ
* Brigand Raider: Engaging to melee range with Militia (not visible), accepted_distance=0, value=0.394054
10:50:58
SQ
* Brigand Raider: Reached engage destination
10:50:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
10:50:58
SQ
-> Behavior picked: Idle (1)
10:50:58
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:50:58
SQ
* ---------------------------------------------------
10:50:59
SQ
Turn started for Brigand Raider
10:50:59
SQ
*
10:50:59
SQ
* Brigand Raider: Starting turn.
10:50:59
SQ
-> Behaviors to pick from:
Engage.Melee (75.625)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (75.625)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:50:59
SQ
-> Behavior picked: Engage.Melee (75.625)
10:50:59
SQ
* Brigand Raider: Engaging to melee range with Militia (visible), accepted_distance=0, value=0.39875
10:50:59
SQ
* Brigand Raider: Reached engage destination
10:50:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
10:50:59
SQ
-> Behavior picked: Idle (1)
10:50:59
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:50:59
SQ
* ---------------------------------------------------
10:50:59
SQ
Turn started for Brigand Raider
10:50:59
SQ
*
10:50:59
SQ
* Brigand Raider: Starting turn.
10:51:00
SQ
-> Behaviors to pick from:
Engage.Melee (83.3333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (83.3333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:51:00
SQ
-> Behavior picked: Engage.Melee (83.3333)
10:51:00
SQ
* Brigand Raider: Engaging to melee range with Militia (not visible), accepted_distance=0, value=0.39875
10:51:00
SQ
* Brigand Raider: Reached engage destination
10:51:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
10:51:00
SQ
-> Behavior picked: Idle (1)
10:51:00
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:51:00
SQ
* ---------------------------------------------------
10:51:00
SQ
Turn started for Adelmar
10:51:03
SQ
Turn started for Militia Marksman
10:51:03
SQ
*
10:51:03
SQ
* Militia Marksman: Starting turn.
10:51:03
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:51:04
SQ
-> Behaviors to pick from:
Attack.Bow (148.673)(*), Defend (1.40625), Idle (1), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
Attack.Bow (148.673)(*), Defend (1.40625), Idle (1), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
10:51:04
SQ
-> Behavior picked: Attack.Bow (148.673)
10:51:04
SQ
* Militia Marksman: Using Aimed Shot against Brigand Thug!
10:51:04
SQ
Militia Marksman uses skill Aimed Shot
10:51:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Defend (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Recover (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Defend (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Bow (0)
10:51:04
SQ
-> Behavior picked: Idle (1)
10:51:04
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
10:51:04
SQ
* ---------------------------------------------------
10:51:04
SQ
Turn started for Militia Marksman
10:51:04
SQ
*
10:51:04
SQ
* Militia Marksman: Starting turn.
10:51:04
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:51:04
SQ
-> Behaviors to pick from:
Attack.Bow (152.657)(*), Idle (1), Defend (0.351563), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
Attack.Bow (152.657)(*), Idle (1), Defend (0.351563), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
10:51:04
SQ
-> Behavior picked: Attack.Bow (152.657)
10:51:04
SQ
* Militia Marksman: Using Aimed Shot against Brigand Thug!
10:51:04
SQ
Militia Marksman uses skill Aimed Shot
10:51:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Recover (0), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Recover (0), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0)
10:51:04
SQ
-> Behavior picked: Idle (1)
10:51:04
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
10:51:04
SQ
* ---------------------------------------------------
10:51:04
SQ
Turn started for Militia Veteran
10:51:04
SQ
*
10:51:04
SQ
* Militia Veteran: Starting turn.
10:51:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:05
SQ
-> Behavior picked: Defend (90)
10:51:05
SQ
* Militia Veteran: Waiting until others have moved!
10:51:05
SQ
Turn started for Brigand Raider
10:51:05
SQ
*
10:51:05
SQ
* Brigand Raider: Starting turn.
10:51:05
SQ
-> Behaviors to pick from:
Engage.Melee (42.0737)(*), Defend.Shieldwall (2.59005), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (42.0737)(*), Defend.Shieldwall (2.59005), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:51:05
SQ
-> Behavior picked: Engage.Melee (42.0737)
10:51:05
SQ
* Brigand Raider: Engaging to melee range with Militia Veteran (visible), accepted_distance=0, value=0.448738
10:51:05
SQ
* Brigand Raider: Reached engage destination
10:51:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
10:51:05
SQ
-> Behavior picked: Idle (1)
10:51:05
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:51:05
SQ
* ---------------------------------------------------
10:51:06
SQ
Turn started for Brigand Thug
10:51:06
SQ
*
10:51:06
SQ
* Brigand Thug: Starting turn.
10:51:06
SQ
-> Behaviors to pick from:
Engage.Melee (96.25)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (96.25)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:51:06
SQ
-> Behavior picked: Engage.Melee (96.25)
10:51:06
SQ
* Brigand Thug: Engaging to melee range with Militia (visible), accepted_distance=0, value=0.482061
10:51:06
SQ
* Brigand Thug: Reached engage destination
10:51:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
10:51:06
SQ
-> Behavior picked: Idle (1)
10:51:06
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
10:51:06
SQ
* ---------------------------------------------------
10:51:06
SQ
Turn started for Militia Veteran
10:51:06
SQ
*
10:51:06
SQ
* Militia Veteran: Starting turn.
10:51:07
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:07
SQ
-> Behavior picked: Defend (90)
10:51:07
SQ
* Militia Veteran: Going for defensive position.
10:51:07
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
10:51:07
SQ
-> Behavior picked: Defend (22.5)
10:51:07
SQ
* Militia Veteran: Waiting until others have moved!
10:51:07
SQ
Turn started for Brigand Thug
10:51:07
SQ
*
10:51:07
SQ
* Brigand Thug: Starting turn.
10:51:07
SQ
-> Behaviors to pick from:
Engage.Melee (71.0417)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (71.0417)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:51:07
SQ
-> Behavior picked: Engage.Melee (71.0417)
10:51:07
SQ
* Brigand Thug: Engaging to melee range with Militia (visible), accepted_distance=0, value=0.434716
10:51:07
SQ
* Brigand Thug: Reached engage destination
10:51:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
10:51:07
SQ
-> Behavior picked: Idle (1)
10:51:07
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
10:51:07
SQ
* ---------------------------------------------------
10:51:08
SQ
Turn started for Brigand Thug
10:51:08
SQ
*
10:51:08
SQ
* Brigand Thug: Starting turn.
10:51:08
SQ
-> Behaviors to pick from:
Engage.Melee (95.3333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (95.3333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:51:08
SQ
-> Behavior picked: Engage.Melee (95.3333)
10:51:08
SQ
* Brigand Thug: Engaging to melee range with Militia (visible), accepted_distance=0, value=0.382534
10:51:08
SQ
* Brigand Thug: Reached engage destination
10:51:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
10:51:08
SQ
-> Behavior picked: Idle (1)
10:51:08
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
10:51:08
SQ
* ---------------------------------------------------
10:51:08
SQ
Turn started for Militia
10:51:08
SQ
*
10:51:08
SQ
* Militia: Starting turn.
10:51:09
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:09
SQ
-> Behavior picked: Defend (90)
10:51:09
SQ
* Militia: Going for defensive position.
10:51:09
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
10:51:09
SQ
-> Behavior picked: Defend (22.5)
10:51:09
SQ
* Militia: Waiting until others have moved!
10:51:09
SQ
Turn started for Militia Veteran
10:51:09
SQ
*
10:51:09
SQ
* Militia Veteran: Starting turn.
10:51:10
SQ
-> Behaviors to pick from:
Defend.Spearwall (289)(*), Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend.Spearwall (289)(*), Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:10
SQ
-> Behavior picked: Defend.Spearwall (289)
10:51:10
SQ
* Militia Veteran: Using Spearwall!
10:51:10
SQ
Militia Veteran uses skill Spearwall
10:51:10
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend.Spearwall (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend.Spearwall (0)
10:51:10
SQ
-> Behavior picked: Defend (22.5)
10:51:10
SQ
* Militia Veteran: Waiting until others have moved!
10:51:10
SQ
Turn started for Militia
10:51:10
SQ
*
10:51:10
SQ
* Militia: Starting turn.
10:51:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:10
SQ
-> Behavior picked: Defend (90)
10:51:10
SQ
* Militia: Going for defensive position.
10:51:10
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
10:51:10
SQ
-> Behavior picked: Defend (22.5)
10:51:10
SQ
* Militia: Waiting until others have moved!
10:51:11
SQ
Turn started for Engelbert
10:51:13
SQ
Turn started for Militia
10:51:13
SQ
*
10:51:13
SQ
* Militia: Starting turn.
10:51:14
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:14
SQ
-> Behavior picked: Defend (90)
10:51:14
SQ
* Militia: Waiting until others have moved!
10:51:14
SQ
Turn started for Brigand Thug
10:51:14
SQ
*
10:51:14
SQ
* Brigand Thug: Starting turn.
10:51:14
SQ
-> Behaviors to pick from:
Engage.Melee (80.5357)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (80.5357)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
10:51:14
SQ
-> Behavior picked: Engage.Melee (80.5357)
10:51:14
SQ
* Brigand Thug: Engaging to melee range with Militia (visible), accepted_distance=0, value=0.437312
10:51:14
SQ
* Brigand Thug: Reached engage destination
10:51:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
10:51:14
SQ
-> Behavior picked: Idle (1)
10:51:14
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
10:51:14
SQ
* ---------------------------------------------------
10:51:14
SQ
Turn started for Militia
10:51:14
SQ
*
10:51:14
SQ
* Militia: Starting turn.
10:51:15
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:15
SQ
-> Behavior picked: Defend (90)
10:51:15
SQ
* Militia: Going for defensive position.
10:51:16
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
10:51:16
SQ
-> Behavior picked: Defend (22.5)
10:51:16
SQ
* Militia: Holding defensive position.
10:51:16
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0)
Idle (50)(*), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0)
10:51:16
SQ
-> Behavior picked: Idle (50)
10:51:16
SQ
* Militia: Ending Turn with 6 of 9 AP left.
10:51:16
SQ
* ---------------------------------------------------
10:51:16
SQ
Turn started for Militia
10:51:16
SQ
*
10:51:16
SQ
* Militia: Starting turn.
10:51:16
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:16
SQ
-> Behavior picked: Defend (90)
10:51:17
SQ
* Militia: Going for defensive position.
10:51:17
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
10:51:17
SQ
-> Behavior picked: Defend (22.5)
10:51:17
SQ
* Militia: Holding defensive position.
10:51:17
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0)
Idle (50)(*), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0)
10:51:17
SQ
-> Behavior picked: Idle (50)
10:51:17
SQ
* Militia: Ending Turn with 2 of 9 AP left.
10:51:17
SQ
* ---------------------------------------------------
10:51:18
SQ
Turn started for Militia
10:51:18
SQ
*
10:51:18
SQ
* Militia: Starting turn.
10:51:18
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:18
SQ
-> Behavior picked: Defend (90)
10:51:18
SQ
* Militia: Going for defensive position.
10:51:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend (0)
10:51:19
SQ
-> Behavior picked: Idle (1)
10:51:19
SQ
* Militia: Ending Turn with 0 of 9 AP left.
10:51:19
SQ
* ---------------------------------------------------
10:51:19
SQ
Turn started for Militia Veteran
10:51:19
SQ
*
10:51:19
SQ
* Militia Veteran: Starting turn.
10:51:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (246.353)(*), Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend.Shieldwall (246.353)(*), Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:20
SQ
-> Behavior picked: Defend.Shieldwall (246.353)
10:51:20
SQ
* Militia Veteran: Using Shieldwall!
10:51:20
SQ
Militia Veteran uses skill Shieldwall
10:51:21
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend.Shieldwall (0)
10:51:21
SQ
-> Behavior picked: Defend (90)
10:51:21
SQ
* Militia Veteran: Holding defensive position.
10:51:21
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend.Shieldwall (0), Defend (0)
10:51:21
SQ
-> Behavior picked: Idle (50)
10:51:21
SQ
* Militia Veteran: Ending Turn with 5 of 9 AP left.
10:51:21
SQ
* ---------------------------------------------------
10:51:21
SQ
Turn started for Ernst Tatterdemalion
10:51:24
SQ
Turn started for Militia
10:51:24
SQ
*
10:51:24
SQ
* Militia: Starting turn.
10:51:24
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:24
SQ
-> Behavior picked: Defend (90)
10:51:25
SQ
* Militia: Holding defensive position.
10:51:25
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend (0)
Idle (50)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend (0)
10:51:25
SQ
-> Behavior picked: Idle (50)
10:51:25
SQ
* Militia: Ending Turn with 9 of 9 AP left.
10:51:25
SQ
* ---------------------------------------------------
10:51:25
SQ
Turn started for Militia Captain
10:51:25
SQ
*
10:51:25
SQ
* Militia Captain: Starting turn.
10:51:25
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0)
10:51:25
SQ
-> Behavior picked: Defend (90)
10:51:25
SQ
* Militia Captain: Going for defensive position.
10:51:25
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
10:51:25
SQ
-> Behavior picked: Defend (22.5)
10:51:25
SQ
* Militia Captain: Holding defensive position.
10:51:26
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0)
Idle (50)(*), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0)
10:51:26
SQ
-> Behavior picked: Idle (50)
10:51:26
SQ
* Militia Captain: Ending Turn with 6 of 9 AP left.
10:51:26
SQ
* ---------------------------------------------------
10:51:26
SQ
Turn started for Hilderich
10:51:28
SQ
Turn started for Sigurd the Rock
10:51:31
SQ
Turn started for Baldomar
10:51:33
SQ
*
10:51:33
SQ
* Militia Marksman: Resuming turn.
10:51:33
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:51:33
SQ
-> Behaviors to pick from:
Attack.Bow (145.644)(*), Idle (1), Defend (0.0878906), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), WakeUpAlly (0), Recover (0)
Attack.Bow (145.644)(*), Idle (1), Defend (0.0878906), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), WakeUpAlly (0), Recover (0)
10:51:33
SQ
-> Behavior picked: Attack.Bow (145.644)
10:51:34
SQ
* Militia Marksman: Using Quick Shot against Brigand Thug!
10:51:34
SQ
Militia Marksman uses skill Quick Shot
10:51:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), BreakFree (0), Engage.Melee (0), Recover (0), Attack.Puncture (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), WakeUpAlly (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Flee (0), BreakFree (0), Engage.Melee (0), Recover (0), Attack.Puncture (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), WakeUpAlly (0), Retreat (0), Attack.Bow (0)
10:51:34
SQ
-> Behavior picked: Idle (1)
10:51:35
SQ
* Militia Marksman: Ending Turn with 0 of 9 AP left.
10:51:35
SQ
* ---------------------------------------------------
10:51:35
SQ
*
10:51:35
SQ
* Militia Veteran: Resuming turn.
10:51:35
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
10:51:35
SQ
-> Behavior picked: Defend (22.5)
10:51:36
SQ
* Militia Veteran: Holding defensive position.
10:51:36
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0)
Idle (50)(*), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0)
10:51:36
SQ
-> Behavior picked: Idle (50)
10:51:36
SQ
* Militia Veteran: Ending Turn with 9 of 9 AP left.
10:51:36
SQ
* ---------------------------------------------------
10:51:36
SQ
*
10:51:36
SQ
* Militia Veteran: Resuming turn.
10:51:36
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0)
10:51:36
SQ
-> Behavior picked: Defend (22.5)
10:51:36
SQ
* Militia Veteran: Holding defensive position.
10:51:37
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
Idle (50)(*), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
10:51:37
SQ
-> Behavior picked: Idle (50)
10:51:37
SQ
* Militia Veteran: Ending Turn with 3 of 9 AP left.
10:51:37
SQ
* ---------------------------------------------------
10:51:37
SQ
*
10:51:37
SQ
* Militia: Resuming turn.
10:51:37
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0)
10:51:37
SQ
-> Behavior picked: Defend (22.5)
10:51:37
SQ
* Militia: Holding defensive position.
10:51:37
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
Idle (50)(*), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
10:51:37
SQ
-> Behavior picked: Idle (50)
10:51:37
SQ
* Militia: Ending Turn with 3 of 9 AP left.
10:51:37
SQ
* ---------------------------------------------------
10:51:37
SQ
*
10:51:37
SQ
* Militia Veteran: Resuming turn.
10:51:38
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0)
10:51:38
SQ
-> Behavior picked: Defend (22.5)
10:51:38
SQ
* Militia Veteran: Holding defensive position.
10:51:38
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0)
10:51:38
SQ
-> Behavior picked: Idle (50)
10:51:38
SQ
* Militia Veteran: Ending Turn with 5 of 9 AP left.
10:51:38
SQ
* ---------------------------------------------------
10:51:38
SQ
*
10:51:38
SQ
* Militia: Resuming turn.
10:51:39
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0)
10:51:39
SQ
-> Behavior picked: Defend (22.5)
10:51:39
SQ
* Militia: Going for defensive position.
10:51:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
Idle (1)(*), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
10:51:39
SQ
-> Behavior picked: Idle (1)
10:51:39
SQ
* Militia: Ending Turn with 0 of 9 AP left.
10:51:39
SQ
* ---------------------------------------------------
10:51:39
SQ
*
10:51:39
SQ
* Militia: Resuming turn.
10:51:39
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0)
10:51:39
SQ
-> Behavior picked: Defend (22.5)
10:51:39
SQ
* Militia: Going for defensive position.
10:51:39
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0)
10:51:39
SQ
-> Behavior picked: Defend (22.5)
10:51:39
SQ
* Militia: Holding defensive position.
10:51:39
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
Idle (50)(*), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
10:51:39
SQ
-> Behavior picked: Idle (50)
10:51:39
SQ
* Militia: Ending Turn with 3 of 9 AP left.
10:51:39
SQ
* ---------------------------------------------------
10:51:39
SQ
INFO: Next round issued: 2
10:51:40
SQ
Turn started for Brigand Raider
10:51:40
SQ
*
10:51:40
SQ
* Brigand Raider: Starting turn.
10:51:40
SQ
-> Behaviors to pick from:
Engage.Melee (105.77)(*), Defend.Shieldwall (2.92751), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (105.77)(*), Defend.Shieldwall (2.92751), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
10:51:40
SQ
-> Behavior picked: Engage.Melee (105.77)
10:51:41
SQ
* Brigand Raider: Engaging to melee range with Militia (visible), accepted_distance=0, value=0.436804
10:51:41
SQ
* Brigand Raider: Reached engage destination
10:51:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
10:51:41
SQ
-> Behavior picked: Idle (1)
10:51:42
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
10:51:42
SQ
* ---------------------------------------------------
10:51:43
SQ
Turn started for Adelmar
10:51:46
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Thug]
10:51:46
SQ
Adelmar uses skill Shoot Bolt
10:51:46
SQ
Brigand Thug has died.
10:51:47
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:51:47
SQ
Adelmar uses skill Reload
10:51:47
SQ
Turn started for Brigand Raider
10:51:47
SQ
*
10:51:47
SQ
* Brigand Raider: Starting turn.
10:51:47
SQ
-> Behaviors to pick from:
Engage.Melee (83.1485)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (83.1485)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
10:51:47
SQ
-> Behavior picked: Engage.Melee (83.1485)
10:51:48
SQ
* Brigand Raider: Engaging to melee range with Militia Veteran (visible), accepted_distance=0, value=0.387
10:51:48
SQ
* Brigand Raider: Reached engage destination
10:51:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
10:51:48
SQ
-> Behavior picked: Idle (1)
10:51:49
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
10:51:49
SQ
* ---------------------------------------------------
10:51:49
SQ
Turn started for Brigand Raider
10:51:49
SQ
*
10:51:49
SQ
* Brigand Raider: Starting turn.
10:51:49
SQ
-> Behaviors to pick from:
Engage.Melee (87.1774)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (87.1774)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
10:51:49
SQ
-> Behavior picked: Engage.Melee (87.1774)
10:51:50
SQ
* Brigand Raider: Engaging to melee range with Militia Veteran (visible), accepted_distance=0, value=0.42
10:51:51
SQ
* Brigand Raider: Reached engage destination
10:51:51
SQ
-> Behaviors to pick from:
Attack.Default (71.3252)(*), Attack.KnockOut (57.7629)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (71.3252)(*), Attack.KnockOut (57.7629)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Retreat (0), Defend (0), Engage.Melee (0)
10:51:51
SQ
-> Behavior picked: Attack.Default (71.3252)
10:51:52
SQ
* Brigand Raider: Using Bash against Militia Veteran!
10:51:52
SQ
Brigand Raider uses skill Bash
10:51:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.Default (0)
10:51:52
SQ
-> Behavior picked: Idle (1)
10:51:53
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:51:53
SQ
* ---------------------------------------------------
10:51:53
SQ
Turn started for Brigand Raider
10:51:53
SQ
*
10:51:53
SQ
* Brigand Raider: Starting turn.
10:51:53
SQ
-> Behaviors to pick from:
Engage.Melee (86.6178)(*), Defend.Shieldwall (13.4494), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (86.6178)(*), Defend.Shieldwall (13.4494), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
10:51:53
SQ
-> Behavior picked: Engage.Melee (86.6178)
10:51:53
SQ
* Brigand Raider: Engaging to melee range with Militia (visible), accepted_distance=0, value=0.511208
10:51:53
SQ
* Brigand Raider: Reached engage destination
10:51:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (65.5301)(*), Attack.Default (60.0678)(*), Attack.SplitShield (10.0882), Idle (1), Attack.Decapitate (0), BreakFree (0), Protect (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
Defend.Shieldwall (65.5301)(*), Attack.Default (60.0678)(*), Attack.SplitShield (10.0882), Idle (1), Attack.Decapitate (0), BreakFree (0), Protect (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
10:51:53
SQ
-> Behavior picked: Defend.Shieldwall (65.5301)
10:51:53
SQ
* Brigand Raider: Using Shieldwall!
10:51:53
SQ
Brigand Raider uses skill Shieldwall
10:51:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Protect (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Protect (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
10:51:53
SQ
-> Behavior picked: Idle (1)
10:51:53
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:51:53
SQ
* ---------------------------------------------------
10:51:53
SQ
Turn started for Brigand Thug
10:51:53
SQ
*
10:51:53
SQ
* Brigand Thug: Starting turn.
10:51:54
SQ
-> Behaviors to pick from:
Engage.Melee (73.6108)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (73.6108)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
10:51:54
SQ
-> Behavior picked: Engage.Melee (73.6108)
10:51:54
SQ
* Brigand Thug: Engaging to melee range with Militia Marksman (visible), accepted_distance=0, value=0.580881
10:51:55
SQ
* Brigand Thug: Reached engage destination
10:51:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
10:51:55
SQ
-> Behavior picked: Idle (1)
10:51:55
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
10:51:55
SQ
* ---------------------------------------------------
10:51:55
SQ
Turn started for Brigand Thug
10:51:55
SQ
*
10:51:55
SQ
* Brigand Thug: Starting turn.
10:51:55
SQ
-> Behaviors to pick from:
Engage.Melee (106.481)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (106.481)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
10:51:55
SQ
-> Behavior picked: Engage.Melee (106.481)
10:51:55
SQ
* Brigand Thug: Engaging to melee range with Militia (visible), accepted_distance=0, value=0.379716
10:51:55
SQ
* Brigand Thug: Reached engage destination
10:51:55
SQ
-> Behaviors to pick from:
Attack.Default (57.6224)(*), Attack.KnockOut (43.4146)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (57.6224)(*), Attack.KnockOut (43.4146)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Retreat (0), Defend (0), Engage.Melee (0)
10:51:55
SQ
-> Behavior picked: Attack.Default (57.6224)
10:51:55
SQ
* Brigand Thug: Using Bash against Militia!
10:51:55
SQ
Brigand Thug uses skill Bash
10:51:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.Default (0)
10:51:55
SQ
-> Behavior picked: Idle (1)
10:51:55
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
10:51:55
SQ
* ---------------------------------------------------
10:51:56
SQ
Turn started for Ernst Tatterdemalion
10:51:58
SQ
Turn started for Militia
10:51:58
SQ
*
10:51:58
SQ
* Militia: Starting turn.
10:51:58
SQ
-> Behaviors to pick from:
Attack.Default (62.667)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0)
Attack.Default (62.667)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0)
10:51:58
SQ
-> Behavior picked: Attack.Default (62.667)
10:51:59
SQ
* Militia: Using Strike against Brigand Raider!
10:51:59
SQ
Militia uses skill Strike
10:51:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0), Attack.Default (0)
10:51:59
SQ
-> Behavior picked: Idle (1)
10:52:00
SQ
* Militia: Ending Turn with 3 of 9 AP left.
10:52:00
SQ
* ---------------------------------------------------
10:52:00
SQ
Turn started for Militia Marksman
10:52:00
SQ
*
10:52:00
SQ
* Militia Marksman: Starting turn.
10:52:01
SQ
* Militia Marksman: It's important that I get some distance from my opponents..
10:52:01
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Attack.Bow (424.526)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Reload (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Engage.Melee (0), Retreat (0)
Engage.Ranged (480)(*), Attack.Bow (424.526)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Reload (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Engage.Melee (0), Retreat (0)
10:52:01
SQ
-> Behavior picked: Engage.Ranged (480)
10:52:01
SQ
* Militia Marksman: Engaging into firing range over 2 tiles at Brigand Thug (visible)
10:52:01
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:52:01
SQ
-> Behaviors to pick from:
Attack.Bow (119.177)(*), Idle (1), SwitchTo.Melee (0), Flee (0), Recover (0), WakeUpAlly (0), Retreat (0), Reload (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (119.177)(*), Idle (1), SwitchTo.Melee (0), Flee (0), Recover (0), WakeUpAlly (0), Retreat (0), Reload (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0)
10:52:01
SQ
-> Behavior picked: Attack.Bow (119.177)
10:52:01
SQ
* Militia Marksman: Using Quick Shot against Brigand Thug!
10:52:01
SQ
Militia Marksman uses skill Quick Shot
10:52:02
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Reload (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Reload (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Bow (0)
10:52:02
SQ
-> Behavior picked: Idle (1)
10:52:02
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
10:52:02
SQ
* ---------------------------------------------------
10:52:02
SQ
Turn started for Militia
10:52:02
SQ
*
10:52:02
SQ
* Militia: Starting turn.
10:52:03
SQ
-> Behaviors to pick from:
Engage.Melee (85.8)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Retreat (0)
Engage.Melee (85.8)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Retreat (0)
10:52:03
SQ
-> Behavior picked: Engage.Melee (85.8)
10:52:03
SQ
* Militia: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.452925
10:52:03
SQ
* Militia: Reached engage destination
10:52:04
SQ
-> Behaviors to pick from:
Attack.Default (57.6853)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
Attack.Default (57.6853)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
10:52:04
SQ
-> Behavior picked: Attack.Default (57.6853)
10:52:04
SQ
* Militia: Using Chop against Brigand Thug!
10:52:04
SQ
Militia uses skill Chop
10:52:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), WakeUpAlly (0), Defend.Shieldwall (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), WakeUpAlly (0), Defend.Shieldwall (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
10:52:04
SQ
-> Behavior picked: Idle (1)
10:52:05
SQ
* Militia: Ending Turn with 0 of 9 AP left.
10:52:05
SQ
* ---------------------------------------------------
10:52:05
SQ
Turn started for Militia Marksman
10:52:05
SQ
*
10:52:05
SQ
* Militia Marksman: Starting turn.
10:52:06
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:52:06
SQ
-> Behaviors to pick from:
Attack.Bow (156.172)(*), Idle (1), Retreat (0), Flee (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Defend (0)
Attack.Bow (156.172)(*), Idle (1), Retreat (0), Flee (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Defend (0)
10:52:06
SQ
-> Behavior picked: Attack.Bow (156.172)
10:52:06
SQ
* Militia Marksman: Using Aimed Shot against Brigand Thug!
10:52:06
SQ
Militia Marksman uses skill Aimed Shot
10:52:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), Recover (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Engage.Ranged (0), Recover (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Attack.Bow (0)
10:52:06
SQ
-> Behavior picked: Idle (1)
10:52:06
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
10:52:06
SQ
* ---------------------------------------------------
10:52:06
SQ
Turn started for Brigand Thug
10:52:06
SQ
*
10:52:06
SQ
* Brigand Thug: Starting turn.
10:52:06
SQ
-> Behaviors to pick from:
Engage.Melee (101.731)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (101.731)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
10:52:06
SQ
-> Behavior picked: Engage.Melee (101.731)
10:52:06
SQ
* Brigand Thug: Engaging to melee range with Militia (visible), accepted_distance=0, value=1.41632
10:52:06
SQ
* Brigand Thug: Reached engage destination
10:52:07
SQ
-> Behaviors to pick from:
Attack.Default (91.2314)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (91.2314)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
10:52:07
SQ
-> Behavior picked: Attack.Default (91.2314)
10:52:07
SQ
* Brigand Thug: Using Thrust against Militia!
10:52:07
SQ
Brigand Thug uses skill Thrust
10:52:07
SQ
Militia has died.
10:52:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
10:52:07
SQ
-> Behavior picked: Idle (1)
10:52:07
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
10:52:07
SQ
* ---------------------------------------------------
10:52:07
SQ
Turn started for Militia Veteran
10:52:07
SQ
*
10:52:07
SQ
* Militia Veteran: Starting turn.
10:52:07
SQ
-> Behaviors to pick from:
Attack.KnockOut (39.248)(*), Attack.Default (36.4271)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Swing (0), Retreat (0)
Attack.KnockOut (39.248)(*), Attack.Default (36.4271)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Swing (0), Retreat (0)
10:52:07
SQ
-> Behavior picked: Attack.KnockOut (39.248)
10:52:08
SQ
* Militia Veteran: Using Knock Out against Brigand Raider!
10:52:08
SQ
Militia Veteran uses skill Knock Out
10:52:08
SQ
-> Behaviors to pick from:
Attack.KnockOut (37.664)(*), Attack.Default (35.9736)(*), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), WakeUpAlly (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Lash (0)
Attack.KnockOut (37.664)(*), Attack.Default (35.9736)(*), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), WakeUpAlly (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Lash (0)
10:52:08
SQ
-> Behavior picked: Attack.KnockOut (37.664)
10:52:09
SQ
* Militia Veteran: Using Knock Out against Brigand Raider!
10:52:09
SQ
Militia Veteran uses skill Knock Out
10:52:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Lash (0), Attack.KnockOut (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Lash (0), Attack.KnockOut (0)
10:52:09
SQ
-> Behavior picked: Idle (1)
10:52:09
SQ
* Militia Veteran: Ending Turn with 1 of 9 AP left.
10:52:09
SQ
* ---------------------------------------------------
10:52:10
SQ
Turn started for Engelbert
10:57:42
SQ
Turn started for Militia
10:57:42
SQ
*
10:57:42
SQ
* Militia: Starting turn.
10:57:43
SQ
-> Behaviors to pick from:
Engage.Melee (64.5833)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Retreat (0)
Engage.Melee (64.5833)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Retreat (0)
10:57:43
SQ
-> Behavior picked: Engage.Melee (64.5833)
10:57:43
SQ
* Militia: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.474187
10:57:43
SQ
* Militia: Reached engage destination
10:57:44
SQ
-> Behaviors to pick from:
Attack.Lash (176.389)(*), Attack.Default (64.3658)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
Attack.Lash (176.389)(*), Attack.Default (64.3658)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
10:57:44
SQ
-> Behavior picked: Attack.Lash (176.389)
10:57:44
SQ
* Militia: Using Lash against Brigand Thug!
10:57:44
SQ
Militia uses skill Lash
10:57:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Lash (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Lash (0)
10:57:44
SQ
-> Behavior picked: Idle (1)
10:57:45
SQ
* Militia: Ending Turn with 0 of 9 AP left.
10:57:45
SQ
* ---------------------------------------------------
10:57:45
SQ
Turn started for Militia
10:57:45
SQ
*
10:57:45
SQ
* Militia: Starting turn.
10:57:46
SQ
-> Behaviors to pick from:
Engage.Melee (64.2857)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0)
Engage.Melee (64.2857)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0)
10:57:46
SQ
-> Behavior picked: Engage.Melee (64.2857)
10:57:46
SQ
* Militia: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.453829
10:57:47
SQ
* Militia: Reached engage destination
10:57:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Retreat (0), Recover (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Retreat (0), Recover (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
10:57:47
SQ
-> Behavior picked: Idle (1)
10:57:47
SQ
* Militia: Ending Turn with 4 of 9 AP left.
10:57:47
SQ
* ---------------------------------------------------
10:57:48
SQ
Turn started for Militia Captain
10:57:48
SQ
*
10:57:48
SQ
* Militia Captain: Starting turn.
10:57:48
SQ
-> Behaviors to pick from:
Engage.Melee (46.4444)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Retreat (0)
Engage.Melee (46.4444)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Retreat (0)
10:57:48
SQ
-> Behavior picked: Engage.Melee (46.4444)
10:57:48
SQ
* Militia Captain: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.474884
10:57:49
SQ
* Militia Captain: Reached engage destination
10:57:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Engage.Melee (0)
10:57:49
SQ
-> Behavior picked: Idle (1)
10:57:49
SQ
* Militia Captain: Ending Turn with 0 of 9 AP left.
10:57:49
SQ
* ---------------------------------------------------
10:57:49
SQ
Turn started for Militia Veteran
10:57:49
SQ
*
10:57:49
SQ
* Militia Veteran: Starting turn.
10:57:50
SQ
-> Behaviors to pick from:
Engage.Melee (44.697)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0)
Engage.Melee (44.697)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0)
10:57:50
SQ
-> Behavior picked: Engage.Melee (44.697)
10:57:50
SQ
* Militia Veteran: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.390321
10:57:51
SQ
* Militia Veteran: Reached engage destination
10:57:51
SQ
-> Behaviors to pick from:
Attack.Default (52.3143)(*), Idle (1), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), SwitchTo.Ranged (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (52.3143)(*), Idle (1), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), SwitchTo.Ranged (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
10:57:51
SQ
-> Behavior picked: Attack.Default (52.3143)
10:57:51
SQ
* Militia Veteran: Using Slash against Brigand Raider!
10:57:51
SQ
Militia Veteran uses skill Slash
10:57:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Rally (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Rally (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
10:57:52
SQ
-> Behavior picked: Idle (1)
10:57:52
SQ
* Militia Veteran: Ending Turn with 1 of 9 AP left.
10:57:52
SQ
* ---------------------------------------------------
10:57:53
SQ
Turn started for Militia
10:57:53
SQ
*
10:57:53
SQ
* Militia: Starting turn.
10:57:53
SQ
-> Behaviors to pick from:
Engage.Melee (16.028)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0)
Engage.Melee (16.028)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0)
10:57:53
SQ
-> Behavior picked: Engage.Melee (16.028)
10:57:53
SQ
* Militia: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.430324
10:57:54
SQ
* Militia: Reached engage destination
10:57:54
SQ
-> Behaviors to pick from:
Attack.Default (67.0659)(*), Idle (1), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), SwitchTo.Ranged (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (67.0659)(*), Idle (1), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), SwitchTo.Ranged (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
10:57:54
SQ
-> Behavior picked: Attack.Default (67.0659)
10:57:55
SQ
* Militia: Using Cleave against Brigand Thug!
10:57:55
SQ
Militia uses skill Cleave
10:57:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Rally (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Rally (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
10:57:55
SQ
-> Behavior picked: Idle (1)
10:57:55
SQ
* Militia: Ending Turn with 3 of 9 AP left.
10:57:55
SQ
* ---------------------------------------------------
10:57:56
SQ
Turn started for Militia Veteran
10:57:56
SQ
Skill [Shieldwall] removed from [Militia Veteran].
10:57:56
SQ
*
10:57:56
SQ
* Militia Veteran: Starting turn.
10:57:56
SQ
-> Behaviors to pick from:
Attack.Default (34.9857)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), WakeUpAlly (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Recover (0), Rally (0), Retreat (0), Defend.Shieldwall (0), Defend (0), BreakFree (0)
Attack.Default (34.9857)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), WakeUpAlly (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Recover (0), Rally (0), Retreat (0), Defend.Shieldwall (0), Defend (0), BreakFree (0)
10:57:56
SQ
-> Behavior picked: Attack.Default (34.9857)
10:57:57
SQ
* Militia Veteran: Using Slash against Brigand Raider!
10:57:57
SQ
Militia Veteran uses skill Slash
10:57:57
SQ
-> Behaviors to pick from:
Attack.Default (34.8608)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), WakeUpAlly (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Recover (0), Rally (0), Retreat (0), Defend.Shieldwall (0), Defend (0), BreakFree (0), Attack.Swing (0)
Attack.Default (34.8608)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), WakeUpAlly (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Recover (0), Rally (0), Retreat (0), Defend.Shieldwall (0), Defend (0), BreakFree (0), Attack.Swing (0)
10:57:57
SQ
-> Behavior picked: Attack.Default (34.8608)
10:57:57
SQ
* Militia Veteran: Using Slash against Brigand Raider!
10:57:57
SQ
Militia Veteran uses skill Slash
10:57:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), WakeUpAlly (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Rally (0), Retreat (0), Defend.Shieldwall (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), WakeUpAlly (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Rally (0), Retreat (0), Defend.Shieldwall (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
10:57:57
SQ
-> Behavior picked: Idle (1)
10:57:58
SQ
* Militia Veteran: Ending Turn with 1 of 9 AP left.
10:57:58
SQ
* ---------------------------------------------------
10:57:59
SQ
Turn started for Hilderich
10:58:01
SQ
Turn started for Militia Marksman
10:58:01
SQ
*
10:58:01
SQ
* Militia Marksman: Starting turn.
10:58:02
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:58:02
SQ
-> Behaviors to pick from:
Attack.Bow (280.266)(*), Idle (1), Engage.Melee (0), Recover (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), Reload (0), BreakFree (0), Defend (0)
Attack.Bow (280.266)(*), Idle (1), Engage.Melee (0), Recover (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), Reload (0), BreakFree (0), Defend (0)
10:58:02
SQ
-> Behavior picked: Attack.Bow (280.266)
10:58:02
SQ
* Militia Marksman: Using Quick Shot against Brigand Thug!
10:58:02
SQ
Militia Marksman uses skill Quick Shot
10:58:03
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:58:03
SQ
-> Behaviors to pick from:
Attack.Bow (172.248)(*), Idle (1), Flee (0), WakeUpAlly (0), Engage.Melee (0), Reload (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.Default (0), Recover (0)
Attack.Bow (172.248)(*), Idle (1), Flee (0), WakeUpAlly (0), Engage.Melee (0), Reload (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.Default (0), Recover (0)
10:58:03
SQ
-> Behavior picked: Attack.Bow (172.248)
10:58:03
SQ
* Militia Marksman: Using Quick Shot against Brigand Thug!
10:58:03
SQ
Militia Marksman uses skill Quick Shot
10:58:03
SQ
Brigand Thug has died.
10:58:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.Default (0), WakeUpAlly (0), Attack.Bow (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.Default (0), WakeUpAlly (0), Attack.Bow (0)
10:58:04
SQ
-> Behavior picked: Idle (1)
10:58:04
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
10:58:04
SQ
* ---------------------------------------------------
10:58:04
SQ
Turn started for Militia
10:58:04
SQ
*
10:58:04
SQ
* Militia: Starting turn.
10:58:05
SQ
-> Behaviors to pick from:
Engage.Melee (54.1667)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0)
Engage.Melee (54.1667)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0)
10:58:05
SQ
-> Behavior picked: Engage.Melee (54.1667)
10:58:05
SQ
* Militia: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.254449
10:58:06
SQ
* Militia: Reached engage destination
10:58:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), SwitchTo.Ranged (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), WakeUpAlly (0), SwitchTo.Ranged (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
10:58:06
SQ
-> Behavior picked: Idle (1)
10:58:06
SQ
* Militia: Ending Turn with 0 of 9 AP left.
10:58:06
SQ
* ---------------------------------------------------
10:58:06
SQ
Turn started for Sigurd the Rock
10:58:09
SQ
Turn started for Militia Veteran
10:58:09
SQ
Skill [Spearwall] removed from [Militia Veteran].
10:58:09
SQ
*
10:58:09
SQ
* Militia Veteran: Starting turn.
10:58:09
SQ
-> Behaviors to pick from:
Engage.Melee (27.6364)(*), Idle (1), Attack.Lash (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), Rally (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), Retreat (0)
Engage.Melee (27.6364)(*), Idle (1), Attack.Lash (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), Rally (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), Retreat (0)
10:58:09
SQ
-> Behavior picked: Engage.Melee (27.6364)
10:58:10
SQ
* Militia Veteran: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.420127
10:58:10
SQ
* Militia Veteran: Reached engage destination
10:58:10
SQ
-> Behaviors to pick from:
Attack.Default (63.2653)(*), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), Recover (0), Defend.Shieldwall (0), Rally (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Melee (0)
Attack.Default (63.2653)(*), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), Recover (0), Defend.Shieldwall (0), Rally (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Melee (0)
10:58:10
SQ
-> Behavior picked: Attack.Default (63.2653)
10:58:11
SQ
* Militia Veteran: Using Thrust against Brigand Raider!
10:58:11
SQ
Militia Veteran uses skill Thrust
10:58:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Rally (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), Recover (0), WakeUpAlly (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Rally (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), Recover (0), WakeUpAlly (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
10:58:11
SQ
-> Behavior picked: Idle (1)
10:58:12
SQ
* Militia Veteran: Ending Turn with 1 of 9 AP left.
10:58:12
SQ
* ---------------------------------------------------
10:58:12
SQ
Turn started for Sigmund the Wildman
10:58:15
SQ
Turn started for Baldomar
10:58:17
SQ
INFO: Next round issued: 3
10:58:17
SQ
Turn started for Brigand Raider
10:58:17
SQ
*
10:58:17
SQ
* Brigand Raider: Starting turn.
10:58:17
SQ
-> Behaviors to pick from:
Defend.Rotation (186)(*), Defend.Shieldwall (111.049)(*), Attack.Default (61.4379)(*), Idle (1), BreakFree (0), Flee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Engage.Melee (0), Attack.Split (0)
Defend.Rotation (186)(*), Defend.Shieldwall (111.049)(*), Attack.Default (61.4379)(*), Idle (1), BreakFree (0), Flee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Engage.Melee (0), Attack.Split (0)
10:58:17
SQ
-> Behavior picked: Defend.Rotation (186)
10:58:19
SQ
* Brigand Raider: Using Rotation!
10:58:19
SQ
Brigand Raider uses skill Rotation
10:58:19
UI
ConsoleAPI coui://ui/screens/tactical/modules/tactical_screen_orientation_overlay/orientation_overlay_module.js:218:16: ERROR: Failed to update overlay. Reason: Invalid overlay id.
10:58:19
UI
ConsoleAPI coui://ui/screens/tactical/modules/tactical_screen_orientation_overlay/orientation_overlay_module.js:218:16: ERROR: Failed to update overlay. Reason: Invalid overlay id.
10:58:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (96.0021)(*), Attack.Default (72.5565)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Attack.Swing (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Defend.Rotation (0)
Defend.Shieldwall (96.0021)(*), Attack.Default (72.5565)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Attack.Swing (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Defend.Rotation (0)
10:58:20
SQ
-> Behavior picked: Defend.Shieldwall (96.0021)
10:58:20
SQ
* Brigand Raider: Using Shieldwall!
10:58:20
SQ
Brigand Raider uses skill Shieldwall
10:58:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Attack.Swing (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Split (0), Defend.Rotation (0), Defend.Shieldwall (0)
Idle (1)(*), Flee (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Attack.Swing (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Split (0), Defend.Rotation (0), Defend.Shieldwall (0)
10:58:20
SQ
-> Behavior picked: Idle (1)
10:58:21
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
10:58:21
SQ
* ---------------------------------------------------
10:58:21
SQ
Turn started for Adelmar
10:58:24
SQ
Turn started for Brigand Raider
10:58:24
SQ
*
10:58:24
SQ
* Brigand Raider: Starting turn.
10:58:24
SQ
-> Behaviors to pick from:
Attack.Default (45.3939)(*), Attack.KnockOut (41.2675)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), Protect (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (45.3939)(*), Attack.KnockOut (41.2675)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), Protect (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Attack.Split (0)
10:58:24
SQ
-> Behavior picked: Attack.KnockOut (41.2675)
10:58:25
SQ
* Brigand Raider: Using Knock Out against Militia Veteran!
10:58:25
SQ
Brigand Raider uses skill Knock Out
10:58:25
SQ
-> Behaviors to pick from:
Attack.Default (46.2433)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.CrushArmor (0), Protect (0), Retreat (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0)
Attack.Default (46.2433)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.CrushArmor (0), Protect (0), Retreat (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0)
10:58:25
SQ
-> Behavior picked: Attack.Default (46.2433)
10:58:26
SQ
* Brigand Raider: Using Bash against Militia Veteran!
10:58:26
SQ
Brigand Raider uses skill Bash
10:58:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Protect (0), Retreat (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Protect (0), Retreat (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0)
10:58:26
SQ
-> Behavior picked: Idle (1)
10:58:26
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:58:26
SQ
* ---------------------------------------------------
10:58:27
SQ
Turn started for Militia
10:58:27
SQ
*
10:58:27
SQ
* Militia: Starting turn.
10:58:27
SQ
-> Behaviors to pick from:
Attack.Default (67.1405)(*), Idle (1), Attack.Split (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (67.1405)(*), Idle (1), Attack.Split (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0)
10:58:27
SQ
-> Behavior picked: Attack.Default (67.1405)
10:58:27
SQ
* Militia: Using Cleave against Brigand Thug!
10:58:27
SQ
Militia uses skill Cleave
10:58:28
SQ
-> Behaviors to pick from:
Attack.Decapitate (55.6719)(*), Attack.Default (51.4129)(*), Idle (1), Retreat (0), WakeUpAlly (0), Attack.Split (0), SwitchTo.Melee (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0)
Attack.Decapitate (55.6719)(*), Attack.Default (51.4129)(*), Idle (1), Retreat (0), WakeUpAlly (0), Attack.Split (0), SwitchTo.Melee (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0)
10:58:28
SQ
-> Behavior picked: Attack.Decapitate (55.6719)
10:58:28
SQ
* Militia: Using Decapitate against Brigand Thug!
10:58:28
SQ
Militia uses skill Decapitate
10:58:28
SQ
Brigand Thug has died.
10:58:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Recover (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Recover (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
10:58:28
SQ
-> Behavior picked: Idle (1)
10:58:29
SQ
*
10:58:29
SQ
* Militia: Resuming turn.
10:58:29
SQ
* Militia: Ending Turn with 1 of 9 AP left.
10:58:29
SQ
* ---------------------------------------------------
10:58:30
SQ
Turn started for Ernst Tatterdemalion
10:58:32
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
10:58:32
SQ
Ernst Tatterdemalion uses skill Slash
10:58:33
SQ
Turn started for Militia Veteran
10:58:33
SQ
*
10:58:33
SQ
* Militia Veteran: Starting turn.
10:58:33
SQ
-> Behaviors to pick from:
Attack.Default (43.8465)(*), Idle (1), Attack.Split (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (43.8465)(*), Idle (1), Attack.Split (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0)
10:58:33
SQ
-> Behavior picked: Attack.Default (43.8465)
10:58:34
SQ
* Militia Veteran: Using Slash against Brigand Raider!
10:58:34
SQ
Militia Veteran uses skill Slash
10:58:34
SQ
-> Behaviors to pick from:
Attack.Default (43.7422)(*), Idle (1), Retreat (0), WakeUpAlly (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0)
Attack.Default (43.7422)(*), Idle (1), Retreat (0), WakeUpAlly (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0)
10:58:34
SQ
-> Behavior picked: Attack.Default (43.7422)
10:58:35
SQ
* Militia Veteran: Using Slash against Brigand Raider!
10:58:35
SQ
Militia Veteran uses skill Slash
10:58:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Attack.Split (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Recover (0), WakeUpAlly (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Attack.Split (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Rally (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Recover (0), WakeUpAlly (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Default (0)
10:58:35
SQ
-> Behavior picked: Idle (1)
10:58:35
SQ
* Militia Veteran: Ending Turn with 1 of 9 AP left.
10:58:35
SQ
* ---------------------------------------------------
10:58:36
SQ
Turn started for Brigand Raider
10:58:36
SQ
*
10:58:36
SQ
* Brigand Raider: Starting turn.
10:58:36
SQ
-> Behaviors to pick from:
Attack.KnockOut (57.2)(*), Attack.Default (54.132)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0)
Attack.KnockOut (57.2)(*), Attack.Default (54.132)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0)
10:58:36
SQ
-> Behavior picked: Attack.Default (54.132)
10:58:37
SQ
* Brigand Raider: Using Bash against Militia!
10:58:37
SQ
Brigand Raider uses skill Bash
10:58:37
SQ
-> Behaviors to pick from:
Attack.Default (73.3774)(*), Attack.KnockOut (38.0005)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0)
Attack.Default (73.3774)(*), Attack.KnockOut (38.0005)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0)
10:58:37
SQ
-> Behavior picked: Attack.Default (73.3774)
10:58:37
SQ
* Brigand Raider: Using Bash against Militia!
10:58:37
SQ
Brigand Raider uses skill Bash
10:58:38
SQ
Militia has died.
10:58:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0)
10:58:38
SQ
-> Behavior picked: Idle (1)
10:58:38
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:58:38
SQ
* ---------------------------------------------------
10:58:39
SQ
Turn started for Engelbert
10:58:42
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Raider]
10:58:42
SQ
Engelbert uses skill Thrust
10:58:42
SQ
Turn started for Brigand Thug
10:58:42
SQ
*
10:58:42
SQ
* Brigand Thug: Starting turn.
10:58:42
SQ
-> Behaviors to pick from:
Attack.Default (82.0649)(*), Idle (1), Defend.Rotation (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0)
Attack.Default (82.0649)(*), Idle (1), Defend.Rotation (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0)
10:58:42
SQ
-> Behavior picked: Attack.Default (82.0649)
10:58:43
SQ
* Brigand Thug: Using Thrust against Militia!
10:58:43
SQ
Brigand Thug uses skill Thrust
10:58:43
SQ
-> Behaviors to pick from:
Attack.Default (81.7717)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0)
Attack.Default (81.7717)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0)
10:58:43
SQ
-> Behavior picked: Attack.Default (81.7717)
10:58:44
SQ
* Brigand Thug: Using Thrust against Militia!
10:58:44
SQ
Brigand Thug uses skill Thrust
10:58:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.CrushArmor (0), Recover (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.CrushArmor (0), Recover (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Default (0)
10:58:44
SQ
-> Behavior picked: Idle (1)
10:58:45
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
10:58:45
SQ
* ---------------------------------------------------
10:58:45
SQ
Turn started for Militia Marksman
10:58:45
SQ
*
10:58:45
SQ
* Militia Marksman: Starting turn.
10:58:45
SQ
* Militia Marksman: Considering improving position since a clearly better one is right next to me..
10:58:45
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (17.6623), Idle (1), WakeUpAlly (0), Engage.Melee (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Reload (0), Defend (0), Recover (0), SwitchTo.Melee (0)
Engage.Ranged (360)(*), Attack.Bow (17.6623), Idle (1), WakeUpAlly (0), Engage.Melee (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Reload (0), Defend (0), Recover (0), SwitchTo.Melee (0)
10:58:45
SQ
-> Behavior picked: Engage.Ranged (360)
10:58:46
SQ
* Militia Marksman: Engaging into firing range over 1 tiles at Brigand Raider (visible)
10:58:46
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:58:46
SQ
-> Behaviors to pick from:
Attack.Bow (13.8305)(*), Idle (1), Engage.Melee (0), Reload (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0)
Attack.Bow (13.8305)(*), Idle (1), Engage.Melee (0), Reload (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0)
10:58:46
SQ
-> Behavior picked: Attack.Bow (13.8305)
10:58:46
SQ
* Militia Marksman: Using Quick Shot against Brigand Raider!
10:58:46
SQ
Militia Marksman uses skill Quick Shot
10:58:47
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:58:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Recover (0), WakeUpAlly (0), Reload (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Recover (0), WakeUpAlly (0), Reload (0), Attack.Bow (0)
10:58:47
SQ
-> Behavior picked: Idle (1)
10:58:47
SQ
* Militia Marksman: Ending Turn with 2 of 9 AP left.
10:58:47
SQ
* ---------------------------------------------------
10:58:47
SQ
Turn started for Militia
10:58:47
SQ
*
10:58:47
SQ
* Militia: Starting turn.
10:58:48
SQ
-> Behaviors to pick from:
Engage.Melee (102.222)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0)
Engage.Melee (102.222)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0)
10:58:48
SQ
-> Behavior picked: Engage.Melee (102.222)
10:58:48
SQ
* Militia: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.388324
10:58:49
SQ
* Militia: Reached engage destination
10:58:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0), Rally (0), Flee (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
10:58:49
SQ
-> Behavior picked: Idle (1)
10:58:50
SQ
* Militia: Ending Turn with 3 of 9 AP left.
10:58:50
SQ
* ---------------------------------------------------
10:58:50
SQ
Turn started for Militia Marksman
10:58:50
SQ
*
10:58:50
SQ
* Militia Marksman: Starting turn.
10:58:50
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:58:50
SQ
-> Behaviors to pick from:
Attack.Bow (40.3045)(*), Idle (1), WakeUpAlly (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), Retreat (0)
Attack.Bow (40.3045)(*), Idle (1), WakeUpAlly (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), Retreat (0)
10:58:50
SQ
-> Behavior picked: Attack.Bow (40.3045)
10:58:51
SQ
* Militia Marksman: Using Quick Shot against Brigand Raider!
10:58:51
SQ
Militia Marksman uses skill Quick Shot
10:58:52
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:58:52
SQ
-> Behaviors to pick from:
Attack.Bow (18.5107)(*), Idle (1), Engage.Ranged (0), Engage.Melee (0), WakeUpAlly (0), Reload (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0), BreakFree (0), Defend (0)
Attack.Bow (18.5107)(*), Idle (1), Engage.Ranged (0), Engage.Melee (0), WakeUpAlly (0), Reload (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0), BreakFree (0), Defend (0)
10:58:52
SQ
-> Behavior picked: Attack.Bow (18.5107)
10:58:53
SQ
* Militia Marksman: Using Quick Shot against Brigand Raider!
10:58:53
SQ
Militia Marksman uses skill Quick Shot
10:58:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Recover (0), WakeUpAlly (0), Reload (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), Recover (0), WakeUpAlly (0), Reload (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0)
10:58:54
SQ
-> Behavior picked: Idle (1)
10:58:54
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
10:58:54
SQ
* ---------------------------------------------------
10:58:54
SQ
Turn started for Militia
10:58:54
SQ
*
10:58:54
SQ
* Militia: Starting turn.
10:58:54
SQ
-> Behaviors to pick from:
Attack.Default (28.6362)(*), Attack.KnockOut (21.7073)(*), Idle (1), Defend.Knockback (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), WakeUpAlly (0), Recover (0), SwitchTo.Ranged (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (28.6362)(*), Attack.KnockOut (21.7073)(*), Idle (1), Defend.Knockback (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), WakeUpAlly (0), Recover (0), SwitchTo.Ranged (0), Rally (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
10:58:54
SQ
-> Behavior picked: Attack.KnockOut (21.7073)
10:58:55
SQ
* Militia: Using Knock Out against Brigand Raider!
10:58:55
SQ
Militia uses skill Knock Out
10:58:55
SQ
-> Behaviors to pick from:
Attack.Default (28.0595)(*), Attack.KnockOut (20.2632)(*), Idle (1), Retreat (0), WakeUpAlly (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Rally (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0)
Attack.Default (28.0595)(*), Attack.KnockOut (20.2632)(*), Idle (1), Retreat (0), WakeUpAlly (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Rally (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0)
10:58:55
SQ
-> Behavior picked: Attack.KnockOut (20.2632)
10:58:56
SQ
* Militia: Using Knock Out against Brigand Raider!
10:58:56
SQ
Militia uses skill Knock Out
10:58:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Recover (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Rally (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Recover (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Rally (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0)
10:58:56
SQ
-> Behavior picked: Idle (1)
10:58:57
SQ
* Militia: Ending Turn with 1 of 9 AP left.
10:58:57
SQ
* ---------------------------------------------------
10:58:57
SQ
Turn started for Brigand Raider
10:58:57
SQ
Skill [Shieldwall] removed from [Brigand Raider].
10:58:57
SQ
*
10:58:57
SQ
* Brigand Raider: Starting turn.
10:58:57
SQ
-> Behaviors to pick from:
Defend.Shieldwall (170.294)(*), Attack.Default (75.3756)(*), Idle (1), Attack.SplitShield (0.040028), BreakFree (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.Split (0), Attack.Lash (0), Protect (0), Attack.CrushArmor (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
Defend.Shieldwall (170.294)(*), Attack.Default (75.3756)(*), Idle (1), Attack.SplitShield (0.040028), BreakFree (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.Split (0), Attack.Lash (0), Protect (0), Attack.CrushArmor (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
10:58:57
SQ
-> Behavior picked: Defend.Shieldwall (170.294)
10:58:58
SQ
* Brigand Raider: Using Shieldwall!
10:58:58
SQ
Brigand Raider uses skill Shieldwall
10:58:58
SQ
-> Behaviors to pick from:
Attack.Default (74.0784)(*), Idle (1), Attack.SplitShield (0.0390943), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Protect (0), Engage.Melee (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Attack.Default (74.0784)(*), Idle (1), Attack.SplitShield (0.0390943), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Protect (0), Engage.Melee (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0)
10:58:58
SQ
-> Behavior picked: Attack.Default (74.0784)
10:58:59
SQ
* Brigand Raider: Using Chop against Militia!
10:58:59
SQ
Brigand Raider uses skill Chop
10:58:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Protect (0), Engage.Melee (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Protect (0), Engage.Melee (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
10:58:59
SQ
-> Behavior picked: Idle (1)
10:59:00
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
10:59:00
SQ
* ---------------------------------------------------
10:59:00
SQ
Turn started for Militia Marksman
10:59:00
SQ
*
10:59:00
SQ
* Militia Marksman: Starting turn.
10:59:00
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:59:00
SQ
-> Behaviors to pick from:
Attack.Bow (33.5177)(*), Idle (1), Reload (0), Recover (0), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0)
Attack.Bow (33.5177)(*), Idle (1), Reload (0), Recover (0), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0)
10:59:00
SQ
-> Behavior picked: Attack.Bow (33.5177)
10:59:01
SQ
* Militia Marksman: Using Quick Shot against Brigand Raider!
10:59:01
SQ
Militia Marksman uses skill Quick Shot
10:59:02
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:59:02
SQ
-> Behaviors to pick from:
Attack.Bow (32.8216)(*), Idle (1), BreakFree (0), Attack.Default (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), Recover (0)
Attack.Bow (32.8216)(*), Idle (1), BreakFree (0), Attack.Default (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), Recover (0)
10:59:02
SQ
-> Behavior picked: Attack.Bow (32.8216)
10:59:02
SQ
* Militia Marksman: Using Quick Shot against Brigand Raider!
10:59:02
SQ
Militia Marksman uses skill Quick Shot
10:59:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Bow (0)
10:59:02
SQ
-> Behavior picked: Idle (1)
10:59:03
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
10:59:03
SQ
* ---------------------------------------------------
10:59:03
SQ
Turn started for Militia
10:59:03
SQ
*
10:59:03
SQ
* Militia: Starting turn.
10:59:03
SQ
-> Behaviors to pick from:
Engage.Melee (61.8402)(*), Idle (1), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Swing (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Defend.Shieldwall (0), Rally (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0)
Engage.Melee (61.8402)(*), Idle (1), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Swing (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Defend.Shieldwall (0), Rally (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0)
10:59:03
SQ
-> Behavior picked: Engage.Melee (61.8402)
10:59:04
SQ
* Militia: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.485825
10:59:04
SQ
* Militia: Reached engage destination
10:59:04
SQ
-> Behaviors to pick from:
Attack.Default (51.1414)(*), Attack.SplitShield (16.4241)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Rally (0), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0)
Attack.Default (51.1414)(*), Attack.SplitShield (16.4241)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Rally (0), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0)
10:59:04
SQ
-> Behavior picked: Attack.SplitShield (16.4241)
10:59:05
SQ
* Militia: Using Split Shield against Brigand Raider!
10:59:05
SQ
Militia uses skill Split Shield
10:59:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Rally (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Rally (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0)
10:59:05
SQ
-> Behavior picked: Idle (1)
10:59:06
SQ
* Militia: Ending Turn with 1 of 9 AP left.
10:59:06
SQ
* ---------------------------------------------------
10:59:06
SQ
Turn started for Militia Veteran
10:59:06
SQ
*
10:59:06
SQ
* Militia Veteran: Starting turn.
10:59:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Rally (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Attack.SplitShield (0)
Idle (1)(*), Attack.CrushArmor (0), Rally (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Attack.SplitShield (0)
10:59:06
SQ
-> Behavior picked: Idle (1)
10:59:07
SQ
* Militia Veteran: Ending Turn with 0 of 9 AP left.
10:59:07
SQ
* ---------------------------------------------------
10:59:07
SQ
Skill [Stunned] removed from [Militia Veteran].
10:59:07
SQ
Turn started for Hilderich
10:59:10
SQ
Turn started for Militia Veteran
10:59:10
SQ
*
10:59:10
SQ
* Militia Veteran: Starting turn.
10:59:10
SQ
-> Behaviors to pick from:
Attack.Default (41.0623)(*), Idle (1), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), Rally (0), WakeUpAlly (0), Retreat (0), Defend.Shieldwall (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0)
Attack.Default (41.0623)(*), Idle (1), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), Rally (0), WakeUpAlly (0), Retreat (0), Defend.Shieldwall (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0)
10:59:10
SQ
-> Behavior picked: Attack.Default (41.0623)
10:59:11
SQ
* Militia Veteran: Using Slash against Brigand Raider!
10:59:11
SQ
Militia Veteran uses skill Slash
10:59:11
SQ
-> Behaviors to pick from:
Attack.Default (40.8925)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Rally (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0)
Attack.Default (40.8925)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Rally (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0)
10:59:11
SQ
-> Behavior picked: Attack.Default (40.8925)
10:59:12
SQ
* Militia Veteran: Using Slash against Brigand Raider!
10:59:12
SQ
Militia Veteran uses skill Slash
10:59:12
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Rally (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Flee (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Melee (0), Rally (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Flee (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0)
10:59:12
SQ
-> Behavior picked: Idle (1)
10:59:13
SQ
* Militia Veteran: Ending Turn with 1 of 9 AP left.
10:59:13
SQ
* ---------------------------------------------------
10:59:13
SQ
Turn started for Militia Captain
10:59:13
SQ
*
10:59:13
SQ
* Militia Captain: Starting turn.
10:59:13
SQ
-> Behaviors to pick from:
Attack.Default (59.4095)(*), Rally (23.9571)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), WakeUpAlly (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.Lash (0)
Attack.Default (59.4095)(*), Rally (23.9571)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), WakeUpAlly (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.Lash (0)
10:59:13
SQ
-> Behavior picked: Attack.Default (59.4095)
10:59:14
SQ
* Militia Captain: Using Cleave against Brigand Thug!
10:59:14
SQ
Militia Captain uses skill Cleave
10:59:14
SQ
-> Behaviors to pick from:
Attack.Default (74.9609)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Recover (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Rally (0)
Attack.Default (74.9609)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Recover (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Rally (0)
10:59:14
SQ
-> Behavior picked: Attack.Default (74.9609)
10:59:15
SQ
* Militia Captain: Using Cleave against Brigand Thug!
10:59:15
SQ
Militia Captain uses skill Cleave
10:59:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Rally (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Rally (0), Attack.Default (0)
10:59:15
SQ
-> Behavior picked: Idle (1)
10:59:16
SQ
* Militia Captain: Ending Turn with 1 of 9 AP left.
10:59:16
SQ
* ---------------------------------------------------
10:59:16
SQ
Turn started for Militia Veteran
10:59:16
SQ
*
10:59:16
SQ
* Militia Veteran: Starting turn.
10:59:16
SQ
-> Behaviors to pick from:
Attack.Default (35.1162)(*), Attack.KnockOut (14.3644)(*), Idle (1), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Swing (0), Retreat (0), Defend (0), Defend.Knockback (0), Defend.Spearwall (0)
Attack.Default (35.1162)(*), Attack.KnockOut (14.3644)(*), Idle (1), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), Rally (0), Flee (0), BreakFree (0), Attack.Swing (0), Retreat (0), Defend (0), Defend.Knockback (0), Defend.Spearwall (0)
10:59:16
SQ
-> Behavior picked: Attack.Default (35.1162)
10:59:17
SQ
* Militia Veteran: Using Bash against Brigand Raider!
10:59:17
SQ
Militia Veteran uses skill Bash
10:59:17
SQ
-> Behaviors to pick from:
Attack.Default (34.6015)(*), Attack.KnockOut (13.6488)(*), Idle (1), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Split (0), Recover (0), Engage.Melee (0), Rally (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Retreat (0), Defend (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Attack.Default (34.6015)(*), Attack.KnockOut (13.6488)(*), Idle (1), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Split (0), Recover (0), Engage.Melee (0), Rally (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Retreat (0), Defend (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0)
10:59:17
SQ
-> Behavior picked: Attack.Default (34.6015)
10:59:18
SQ
* Militia Veteran: Using Bash against Brigand Raider!
10:59:18
SQ
Militia Veteran uses skill Bash
10:59:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Rally (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Retreat (0), Defend (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Rally (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Retreat (0), Defend (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0)
10:59:18
SQ
-> Behavior picked: Idle (1)
10:59:19
SQ
* Militia Veteran: Ending Turn with 1 of 9 AP left.
10:59:19
SQ
* ---------------------------------------------------
10:59:19
SQ
Turn started for Sigurd the Rock
10:59:23
SQ
Turn started for Militia
10:59:23
SQ
*
10:59:23
SQ
* Militia: Starting turn.
10:59:23
SQ
-> Behaviors to pick from:
Engage.Melee (103.819)(*), Idle (1), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Recover (0), Rally (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0)
Engage.Melee (103.819)(*), Idle (1), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Recover (0), Rally (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0)
10:59:23
SQ
-> Behavior picked: Engage.Melee (103.819)
10:59:24
SQ
* Militia: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.507987
10:59:24
SQ
* Militia: Reached engage destination
10:59:24
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Recover (0), Rally (0), Retreat (0), WakeUpAlly (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Recover (0), Rally (0), Retreat (0), WakeUpAlly (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Engage.Melee (0)
10:59:24
SQ
-> Behavior picked: Idle (1)
10:59:25
SQ
* Militia: Ending Turn with 3 of 9 AP left.
10:59:25
SQ
* ---------------------------------------------------
10:59:25
SQ
Turn started for Sigmund the Wildman
10:59:29
SQ
[Sigmund the Wildman] executes skill [Rotation] on target [Militia]
10:59:29
SQ
Sigmund the Wildman uses skill Rotation
10:59:31
SQ
Turn started for Baldomar
10:59:32
SQ
[Baldomar] executes skill [Rotation] on target [Militia]
10:59:32
SQ
Baldomar uses skill Rotation
10:59:33
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
10:59:33
SQ
Baldomar uses skill Slash
10:59:37
SQ
[Hilderich] executes skill [Impale] on target [Brigand Raider]
10:59:37
SQ
Hilderich uses skill Impale
10:59:37
SQ
INFO: Next round issued: 4
10:59:37
SQ
Turn started for Adelmar
10:59:40
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
10:59:40
SQ
Adelmar uses skill Shoot Bolt
10:59:41
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
10:59:41
SQ
Adelmar uses skill Reload
10:59:41
SQ
Turn started for Militia Veteran
10:59:41
SQ
*
10:59:41
SQ
* Militia Veteran: Starting turn.
10:59:41
SQ
-> Behaviors to pick from:
Attack.Default (49.9017)(*), Idle (1), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Recover (0), Attack.CrushArmor (0), Rally (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), WakeUpAlly (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Retreat (0)
Attack.Default (49.9017)(*), Idle (1), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Recover (0), Attack.CrushArmor (0), Rally (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), WakeUpAlly (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Retreat (0)
10:59:41
SQ
-> Behavior picked: Attack.Default (49.9017)
10:59:42
SQ
* Militia Veteran: Using Slash against Brigand Raider!
10:59:42
SQ
Militia Veteran uses skill Slash
10:59:42
SQ
Brigand Raider has died.
10:59:42
SQ
*
10:59:42
SQ
* Militia Veteran: Resuming turn.
10:59:42
SQ
-> Behaviors to pick from:
Engage.Melee (121.667)(*), Idle (1), Flee (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Rally (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Retreat (0), Attack.Default (0)
Engage.Melee (121.667)(*), Idle (1), Flee (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Rally (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Retreat (0), Attack.Default (0)
10:59:42
SQ
-> Behavior picked: Engage.Melee (121.667)
10:59:43
SQ
* Militia Veteran: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=1.36217
10:59:43
SQ
* Militia Veteran: Reached engage destination
10:59:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Attack.Lash (0), Attack.Swing (0), Rally (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Attack.Lash (0), Attack.Swing (0), Rally (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
10:59:43
SQ
-> Behavior picked: Idle (1)
10:59:44
SQ
* Militia Veteran: Ending Turn with 3 of 9 AP left.
10:59:44
SQ
* ---------------------------------------------------
10:59:44
SQ
Turn started for Militia
10:59:44
SQ
*
10:59:44
SQ
* Militia: Starting turn.
10:59:45
SQ
-> Behaviors to pick from:
Engage.Melee (142.5)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Rally (0), Attack.Lash (0), Flee (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0)
Engage.Melee (142.5)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Rally (0), Attack.Lash (0), Flee (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0)
10:59:45
SQ
-> Behavior picked: Engage.Melee (142.5)
10:59:45
SQ
* Militia: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.258764
10:59:45
SQ
* Militia: Reached engage destination
10:59:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), WakeUpAlly (0), Attack.Split (0), Retreat (0), Attack.Lash (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Rally (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), WakeUpAlly (0), Attack.Split (0), Retreat (0), Attack.Lash (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Rally (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0)
10:59:45
SQ
-> Behavior picked: Idle (1)
10:59:45
SQ
* Militia: Ending Turn with 1 of 9 AP left.
10:59:45
SQ
* ---------------------------------------------------
10:59:46
SQ
Turn started for Engelbert
10:59:47
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Raider]
10:59:47
SQ
Engelbert uses skill Thrust
10:59:47
SQ
Brigand Raider has died.
10:59:50
SQ
Engelbert uses skill Unleash Wardog
10:59:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (13,6).
10:59:50
SQ
inserting entity, index = 1
10:59:50
SQ
Turn started for Snapper the Wardog
10:59:50
SQ
*
10:59:50
SQ
* Snapper the Wardog: Starting turn.
10:59:51
SQ
-> Behaviors to pick from:
Engage.Melee (1020)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (1020)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
10:59:51
SQ
-> Behavior picked: Engage.Melee (1020)
10:59:51
SQ
* Snapper the Wardog: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.0725105
10:59:51
SQ
* Snapper the Wardog: Reached engage destination
10:59:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
10:59:51
SQ
-> Behavior picked: Idle (1)
10:59:52
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
10:59:52
SQ
* ---------------------------------------------------
10:59:53
SQ
Turn started for Ernst Tatterdemalion
10:59:54
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
10:59:54
SQ
Ernst Tatterdemalion uses skill Slash
10:59:54
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
10:59:54
SQ
Ernst Tatterdemalion uses skill Slash
10:59:54
SQ
Brigand Raider has died.
10:59:55
SQ
Turn started for Militia Marksman
10:59:55
SQ
*
10:59:55
SQ
* Militia Marksman: Starting turn.
10:59:55
SQ
* Militia Marksman: Taking cover..
10:59:55
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Attack.Bow (20.7373), Idle (1), BreakFree (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Engage.Melee (0)
Engage.Ranged (180)(*), Attack.Bow (20.7373), Idle (1), BreakFree (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Engage.Melee (0)
10:59:55
SQ
-> Behavior picked: Engage.Ranged (180)
10:59:56
SQ
* Militia Marksman: Engaging into firing range over 2 tiles at Brigand Thug (visible)
10:59:56
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
10:59:56
SQ
-> Behaviors to pick from:
Attack.Bow (59.4114)(*), Idle (1), Recover (0), Attack.Puncture (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (59.4114)(*), Idle (1), Recover (0), Attack.Puncture (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
10:59:56
SQ
-> Behavior picked: Attack.Bow (59.4114)
10:59:58
SQ
* Militia Marksman: Using Quick Shot against Brigand Thug!
10:59:58
SQ
Militia Marksman uses skill Quick Shot
10:59:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0)
10:59:58
SQ
-> Behavior picked: Idle (1)
10:59:58
SQ
* Militia Marksman: Ending Turn with 0 of 9 AP left.
10:59:58
SQ
* ---------------------------------------------------
10:59:59
SQ
Turn started for Militia Veteran
10:59:59
SQ
*
10:59:59
SQ
* Militia Veteran: Starting turn.
10:59:59
SQ
-> Behaviors to pick from:
Engage.Melee (95)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Rally (0), WakeUpAlly (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), Recover (0), Flee (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0)
Engage.Melee (95)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Rally (0), WakeUpAlly (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), Recover (0), Flee (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0)
10:59:59
SQ
-> Behavior picked: Engage.Melee (95)
11:00:00
SQ
* Militia Veteran: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.3058
11:00:00
SQ
* Militia Veteran: Reached engage destination
11:00:00
SQ
-> Behaviors to pick from:
Attack.Default (50.9134)(*), Idle (1), Rally (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Recover (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0)
Attack.Default (50.9134)(*), Idle (1), Rally (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Recover (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0)
11:00:00
SQ
-> Behavior picked: Attack.Default (50.9134)
11:00:01
SQ
* Militia Veteran: Using Thrust against Brigand Raider!
11:00:01
SQ
Militia Veteran uses skill Thrust
11:00:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Rally (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Lash (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Recover (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), WakeUpAlly (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Rally (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Lash (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Recover (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), WakeUpAlly (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
11:00:01
SQ
-> Behavior picked: Idle (1)
11:00:02
SQ
* Militia Veteran: Ending Turn with 1 of 9 AP left.
11:00:02
SQ
* ---------------------------------------------------
11:00:02
SQ
Turn started for Militia Captain
11:00:02
SQ
*
11:00:02
SQ
* Militia Captain: Starting turn.
11:00:02
SQ
-> Behaviors to pick from:
Attack.Default (180.688)(*), Rally (23.9571), Idle (1), SwitchTo.Melee (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0)
Attack.Default (180.688)(*), Rally (23.9571), Idle (1), SwitchTo.Melee (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0)
11:00:02
SQ
-> Behavior picked: Attack.Default (180.688)
11:00:03
SQ
* Militia Captain: Using Cleave against Brigand Thug!
11:00:03
SQ
Militia Captain uses skill Cleave
11:00:03
SQ
Brigand Thug has died.
11:00:03
SQ
-> Behaviors to pick from:
Engage.Melee (76.6667)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Recover (0), Attack.KnockOut (0), BreakFree (0), WakeUpAlly (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), Retreat (0), Rally (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0)
Engage.Melee (76.6667)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Recover (0), Attack.KnockOut (0), BreakFree (0), WakeUpAlly (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), Retreat (0), Rally (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0)
11:00:03
SQ
-> Behavior picked: Engage.Melee (76.6667)
11:00:04
SQ
* Militia Captain: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.427419
11:00:04
SQ
* Militia Captain: Reached engage destination
11:00:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), BreakFree (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Defend (0), Rally (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), BreakFree (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Defend (0), Rally (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
11:00:04
SQ
-> Behavior picked: Idle (1)
11:00:04
SQ
* Militia Captain: Ending Turn with 1 of 9 AP left.
11:00:04
SQ
* ---------------------------------------------------
11:00:04
SQ
Turn started for Militia
11:00:04
SQ
*
11:00:04
SQ
* Militia: Starting turn.
11:00:04
SQ
-> Behaviors to pick from:
Engage.Melee (170)(*), Idle (1), Rally (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0)
Engage.Melee (170)(*), Idle (1), Rally (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0)
11:00:04
SQ
-> Behavior picked: Engage.Melee (170)
11:00:05
SQ
* Militia: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.414104
11:00:05
SQ
* Militia: Reached engage destination
11:00:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Rally (0), Flee (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Rally (0), Flee (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0)
11:00:05
SQ
-> Behavior picked: Idle (1)
11:00:05
SQ
* Militia: Ending Turn with 1 of 9 AP left.
11:00:05
SQ
* ---------------------------------------------------
11:00:05
SQ
Turn started for Militia Marksman
11:00:05
SQ
*
11:00:05
SQ
* Militia Marksman: Starting turn.
11:00:05
SQ
* Militia Marksman: In fact, I would prefer to remain where I am (new)
11:00:05
SQ
-> Behaviors to pick from:
Attack.Bow (75.6999)(*), Idle (1), Reload (0), Defend (0), Recover (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0)
Attack.Bow (75.6999)(*), Idle (1), Reload (0), Defend (0), Recover (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0)
11:00:05
SQ
-> Behavior picked: Attack.Bow (75.6999)
11:00:06
SQ
* Militia Marksman: Using Aimed Shot against Brigand Raider!
11:00:06
SQ
Militia Marksman uses skill Aimed Shot
11:00:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Engage.Melee (0), Recover (0), BreakFree (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Attack.Bow (0)
Idle (1)(*), Reload (0), Engage.Melee (0), Recover (0), BreakFree (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Attack.Bow (0)
11:00:08
SQ
-> Behavior picked: Idle (1)
11:00:08
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
11:00:08
SQ
* ---------------------------------------------------
11:00:08
SQ
Turn started for Militia Veteran
11:00:08
SQ
*
11:00:08
SQ
* Militia Veteran: Starting turn.
11:00:08
SQ
-> Behaviors to pick from:
Defend.Knockback (70.3641)(*), Attack.Default (56.8925)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Rally (0), Retreat (0), Attack.Split (0), Recover (0), Flee (0), WakeUpAlly (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0)
Defend.Knockback (70.3641)(*), Attack.Default (56.8925)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Rally (0), Retreat (0), Attack.Split (0), Recover (0), Flee (0), WakeUpAlly (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0)
11:00:08
SQ
-> Behavior picked: Defend.Knockback (70.3641)
11:00:09
SQ
* Militia Veteran: Using Knock Back!
11:00:09
SQ
Militia Veteran uses skill Knock Back
11:00:09
SQ
Skill [Shieldwall] removed from [Brigand Raider].
11:00:10
SQ
-> Behaviors to pick from:
Engage.Melee (108.333)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Rally (0), Retreat (0), Attack.Split (0), Recover (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0)
Engage.Melee (108.333)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Rally (0), Retreat (0), Attack.Split (0), Recover (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0)
11:00:10
SQ
-> Behavior picked: Engage.Melee (108.333)
11:00:10
SQ
* Militia Veteran: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.437824
11:00:10
SQ
* Militia Veteran: Reached engage destination
11:00:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Rally (0), Retreat (0), BreakFree (0), Attack.Swing (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Recover (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Rally (0), Retreat (0), BreakFree (0), Attack.Swing (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Recover (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Engage.Melee (0)
11:00:10
SQ
-> Behavior picked: Idle (1)
11:00:11
SQ
* Militia Veteran: Ending Turn with 3 of 9 AP left.
11:00:11
SQ
* ---------------------------------------------------
11:00:11
SQ
Turn started for Sigurd the Rock
11:00:13
SQ
Turn started for Militia
11:00:13
SQ
*
11:00:13
SQ
* Militia: Starting turn.
11:00:13
SQ
-> Behaviors to pick from:
Engage.Melee (122.5)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Rally (0), Retreat (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Recover (0), Flee (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0)
Engage.Melee (122.5)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Rally (0), Retreat (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Recover (0), Flee (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0)
11:00:13
SQ
-> Behavior picked: Engage.Melee (122.5)
11:00:14
SQ
* Militia: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.50196
11:00:14
SQ
* Militia: Reached engage destination
11:00:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Rally (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Recover (0), Flee (0), WakeUpAlly (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Rally (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Recover (0), Flee (0), WakeUpAlly (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0)
11:00:14
SQ
-> Behavior picked: Idle (1)
11:00:14
SQ
* Militia: Ending Turn with 1 of 9 AP left.
11:00:14
SQ
* ---------------------------------------------------
11:00:14
SQ
Turn started for Militia
11:00:14
SQ
*
11:00:14
SQ
* Militia: Starting turn.
11:00:15
SQ
-> Behaviors to pick from:
Engage.Melee (70)(*), Idle (1), Flee (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Rally (0), Attack.Default (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0)
Engage.Melee (70)(*), Idle (1), Flee (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Rally (0), Attack.Default (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0)
11:00:15
SQ
-> Behavior picked: Engage.Melee (70)
11:00:15
SQ
* Militia: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.373166
11:00:16
SQ
* Militia: Reached engage destination
11:00:16
SQ
-> Behaviors to pick from:
Attack.Decapitate (50.8869)(*), Attack.Default (48.4939)(*), Idle (1), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Rally (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Defend (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Recover (0), Attack.Split (0), Engage.Melee (0)
Attack.Decapitate (50.8869)(*), Attack.Default (48.4939)(*), Idle (1), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Rally (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Defend (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Recover (0), Attack.Split (0), Engage.Melee (0)
11:00:16
SQ
-> Behavior picked: Attack.Decapitate (50.8869)
11:00:17
SQ
* Militia: Using Decapitate against Brigand Raider!
11:00:17
SQ
Militia uses skill Decapitate
11:00:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Rally (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Recover (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0)
Idle (1)(*), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Rally (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Recover (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0)
11:00:17
SQ
-> Behavior picked: Idle (1)
11:00:17
SQ
* Militia: Ending Turn with 1 of 9 AP left.
11:00:17
SQ
* ---------------------------------------------------
11:00:18
SQ
Turn started for Militia Marksman
11:00:18
SQ
*
11:00:18
SQ
* Militia Marksman: Starting turn.
11:00:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), Attack.Bow (0), Retreat (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Reload (0), BreakFree (0)
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), Attack.Bow (0), Retreat (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Reload (0), BreakFree (0)
11:00:18
SQ
-> Behavior picked: Idle (1)
11:00:18
SQ
* Militia Marksman: Waiting with 9 of 9 AP left.
11:00:18
SQ
* ---------------------------------------------------
11:00:18
SQ
Turn started for Hilderich
11:00:19
SQ
Turn started for Brigand Raider
11:00:19
SQ
*
11:00:19
SQ
* Brigand Raider: Starting turn.
11:00:19
SQ
-> Behaviors to pick from:
Attack.Default (342.991)(*), Defend.Shieldwall (308.525)(*), Idle (1), Attack.SplitShield (0.137559), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Protect (0), Engage.Melee (0), Defend.Riposte (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Recover (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0)
Attack.Default (342.991)(*), Defend.Shieldwall (308.525)(*), Idle (1), Attack.SplitShield (0.137559), Attack.KnockOut (0), WakeUpAlly (0), Defend (0), Protect (0), Engage.Melee (0), Defend.Riposte (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Recover (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0)
11:00:19
SQ
-> Behavior picked: Defend.Shieldwall (308.525)
11:00:20
SQ
* Brigand Raider: Using Shieldwall!
11:00:20
SQ
Brigand Raider uses skill Shieldwall
11:00:20
SQ
-> Behaviors to pick from:
Attack.Default (303.108)(*), Idle (1), Attack.SplitShield (0.115461), Attack.KnockOut (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Defend (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Protect (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
Attack.Default (303.108)(*), Idle (1), Attack.SplitShield (0.115461), Attack.KnockOut (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Defend (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Protect (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
11:00:20
SQ
-> Behavior picked: Attack.Default (303.108)
11:00:21
SQ
* Brigand Raider: Using Chop against Militia!
11:00:21
SQ
Brigand Raider uses skill Chop
11:00:21
SQ
Militia has died.
11:00:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Protect (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Protect (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
11:00:21
SQ
-> Behavior picked: Idle (1)
11:00:22
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:00:22
SQ
* ---------------------------------------------------
11:00:22
SQ
Turn started for Militia Veteran
11:00:22
SQ
*
11:00:22
SQ
* Militia Veteran: Starting turn.
11:00:23
SQ
-> Behaviors to pick from:
Engage.Melee (95)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Rally (0), WakeUpAlly (0), BreakFree (0), Attack.Swing (0), Attack.Lash (0), Retreat (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Decapitate (0)
Engage.Melee (95)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Rally (0), WakeUpAlly (0), BreakFree (0), Attack.Swing (0), Attack.Lash (0), Retreat (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Decapitate (0)
11:00:23
SQ
-> Behavior picked: Engage.Melee (95)
11:00:23
SQ
* Militia Veteran: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.292204
11:00:23
SQ
* Militia Veteran: Reached engage destination
11:00:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Attack.KnockOut (0), Rally (0), WakeUpAlly (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Recover (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Attack.KnockOut (0), Rally (0), WakeUpAlly (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0)
11:00:23
SQ
-> Behavior picked: Idle (1)
11:00:24
SQ
* Militia Veteran: Ending Turn with 3 of 9 AP left.
11:00:24
SQ
* ---------------------------------------------------
11:00:24
SQ
Turn started for Militia
11:00:24
SQ
*
11:00:24
SQ
* Militia: Starting turn.
11:00:25
SQ
-> Behaviors to pick from:
Engage.Melee (66.6667)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Rally (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0)
Engage.Melee (66.6667)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Rally (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0)
11:00:25
SQ
-> Behavior picked: Engage.Melee (66.6667)
11:00:25
SQ
* Militia: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.318604
11:00:26
SQ
* Militia: Reached engage destination
11:00:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Recover (0), Flee (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Rally (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Recover (0), Flee (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Rally (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0)
11:00:26
SQ
-> Behavior picked: Idle (1)
11:00:26
SQ
* Militia: Ending Turn with 1 of 9 AP left.
11:00:26
SQ
* ---------------------------------------------------
11:00:26
SQ
Turn started for Sigmund the Wildman
11:00:27
SQ
Turn started for Baldomar
11:00:28
SQ
*
11:00:28
SQ
* Militia Marksman: Resuming turn.
11:00:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Retreat (0), Recover (0), Attack.Bow (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Retreat (0), Recover (0), Attack.Bow (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0)
11:00:28
SQ
-> Behavior picked: Idle (1)
11:00:28
SQ
* Militia Marksman: Ending Turn with 9 of 9 AP left.
11:00:28
SQ
* ---------------------------------------------------
11:00:28
SQ
INFO: Next round issued: 5
11:00:28
SQ
Turn started for Snapper the Wardog
11:00:28
SQ
*
11:00:28
SQ
* Snapper the Wardog: Starting turn.
11:00:29
SQ
-> Behaviors to pick from:
Engage.Melee (989)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (989)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
11:00:29
SQ
-> Behavior picked: Engage.Melee (989)
11:00:29
SQ
* Snapper the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0380892
11:00:30
SQ
* Snapper the Wardog: Reached engage destination
11:00:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
11:00:30
SQ
-> Behavior picked: Idle (1)
11:00:30
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:00:30
SQ
* ---------------------------------------------------
11:00:31
SQ
Turn started for Adelmar
11:00:34
SQ
Turn started for Militia
11:00:34
SQ
*
11:00:34
SQ
* Militia: Starting turn.
11:00:34
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Flee (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Rally (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0)
Idle (1)(*), WakeUpAlly (0), Flee (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Rally (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0)
11:00:34
SQ
-> Behavior picked: Idle (1)
11:00:34
SQ
* Militia: Waiting with 9 of 9 AP left.
11:00:34
SQ
* ---------------------------------------------------
11:00:34
SQ
Turn started for Militia Veteran
11:00:34
SQ
*
11:00:34
SQ
* Militia Veteran: Starting turn.
11:00:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Attack.Lash (0), Attack.Swing (0), Rally (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Flee (0)
Idle (1)(*), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Attack.Lash (0), Attack.Swing (0), Rally (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Flee (0)
11:00:35
SQ
-> Behavior picked: Idle (1)
11:00:35
SQ
* Militia Veteran: Waiting with 9 of 9 AP left.
11:00:35
SQ
* ---------------------------------------------------
11:00:35
SQ
Turn started for Hilderich
11:00:36
SQ
Turn started for Sigurd the Rock
11:00:37
SQ
Turn started for Ernst Tatterdemalion
11:00:38
SQ
Turn started for Militia Captain
11:00:38
SQ
*
11:00:38
SQ
* Militia Captain: Starting turn.
11:00:38
SQ
-> Behaviors to pick from:
Attack.Default (61.247)(*), Rally (47.9143)(*), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (61.247)(*), Rally (47.9143)(*), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0)
11:00:38
SQ
-> Behavior picked: Rally (47.9143)
11:00:38
SQ
Militia Captain uses skill Rally
11:00:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Rally (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Rally (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
11:00:40
SQ
-> Behavior picked: Idle (1)
11:00:40
SQ
* Militia Captain: Ending Turn with 3 of 9 AP left.
11:00:40
SQ
* ---------------------------------------------------
11:00:40
SQ
Skill [Rallied] removed from [Militia Captain].
11:00:40
SQ
Turn started for Engelbert
11:00:41
SQ
Turn started for Militia Veteran
11:00:41
SQ
*
11:00:41
SQ
* Militia Veteran: Starting turn.
11:00:41
SQ
-> Behaviors to pick from:
Attack.Default (65.7421)(*), Idle (1), Attack.Lash (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Rally (0)
Attack.Default (65.7421)(*), Idle (1), Attack.Lash (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Rally (0)
11:00:41
SQ
-> Behavior picked: Attack.Default (65.7421)
11:00:42
SQ
* Militia Veteran: Using Thrust against Brigand Raider!
11:00:42
SQ
Militia Veteran uses skill Thrust
11:00:42
SQ
-> Behaviors to pick from:
Attack.Default (65.4437)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Lash (0), WakeUpAlly (0), Retreat (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Rally (0), SwitchTo.Melee (0)
Attack.Default (65.4437)(*), Idle (1), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Lash (0), WakeUpAlly (0), Retreat (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Rally (0), SwitchTo.Melee (0)
11:00:42
SQ
-> Behavior picked: Attack.Default (65.4437)
11:00:43
SQ
* Militia Veteran: Using Thrust against Brigand Raider!
11:00:43
SQ
Militia Veteran uses skill Thrust
11:00:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Recover (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Rally (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Recover (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Rally (0), SwitchTo.Melee (0), Attack.Default (0)
11:00:43
SQ
-> Behavior picked: Idle (1)
11:00:44
SQ
* Militia Veteran: Ending Turn with 1 of 9 AP left.
11:00:44
SQ
* ---------------------------------------------------
11:00:44
SQ
Turn started for Militia
11:00:44
SQ
*
11:00:44
SQ
* Militia: Starting turn.
11:00:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Split (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0), Rally (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Split (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0), Rally (0)
11:00:44
SQ
-> Behavior picked: Idle (1)
11:00:44
SQ
* Militia: Waiting with 9 of 9 AP left.
11:00:44
SQ
* ---------------------------------------------------
11:00:44
SQ
Turn started for Militia Marksman
11:00:44
SQ
*
11:00:44
SQ
* Militia Marksman: Starting turn.
11:00:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), Defend (0), Reload (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0)
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), Defend (0), Reload (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0)
11:00:45
SQ
-> Behavior picked: Idle (1)
11:00:45
SQ
* Militia Marksman: Waiting with 9 of 9 AP left.
11:00:45
SQ
* ---------------------------------------------------
11:00:45
SQ
Turn started for Militia Marksman
11:00:45
SQ
*
11:00:45
SQ
* Militia Marksman: Starting turn.
11:00:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Reload (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0)
Idle (1)(*), Retreat (0), Defend (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Reload (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0)
11:00:45
SQ
-> Behavior picked: Idle (1)
11:00:45
SQ
* Militia Marksman: Waiting with 9 of 9 AP left.
11:00:45
SQ
* ---------------------------------------------------
11:00:45
SQ
Turn started for Militia
11:00:45
SQ
*
11:00:45
SQ
* Militia: Starting turn.
11:00:46
SQ
-> Behaviors to pick from:
Attack.Lash (437.43)(*), Attack.Default (75.723), Idle (1), Rally (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Recover (0), Flee (0), WakeUpAlly (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0)
Attack.Lash (437.43)(*), Attack.Default (75.723), Idle (1), Rally (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Recover (0), Flee (0), WakeUpAlly (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0)
11:00:46
SQ
-> Behavior picked: Attack.Lash (437.43)
11:00:46
SQ
* Militia: Using Lash against Brigand Raider!
11:00:46
SQ
Militia uses skill Lash
11:00:46
SQ
Brigand Raider has died.
11:00:46
Resource
Unloading: gfx/orientation_overlay.png
11:00:46
Resource
Unloading: music/bandits_01.ogg
11:00:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Rally (0), Recover (0), Flee (0), WakeUpAlly (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Lash (0)
Idle (1)(*), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Rally (0), Recover (0), Flee (0), WakeUpAlly (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Lash (0)
11:00:46
SQ
-> Behavior picked: Idle (1)
11:00:53
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:00:53
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:00:53
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:00:53
SQ
World::onCombatFinished
11:00:53
SQ
TacticalState::onFinish
11:00:53
Resource
Unloading: gfx/object_0.png
11:00:53
Resource
Unloading: gfx/detail.png
11:00:53
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_death_00.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_death_01.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_death_02.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_death_03.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
11:00:53
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
11:00:53
Resource
Unloading: sounds/enemies/wake_up_01.wav
11:00:53
Resource
Unloading: sounds/enemies/wake_up_02.wav
11:00:53
Resource
Unloading: sounds/enemies/wake_up_03.wav
11:00:53
Resource
Unloading: sounds/enemies/wake_up_04.wav
11:00:53
Resource
Unloading: sounds/enemies/wake_up_05.wav
11:00:53
Resource
Unloading: sounds/enemies/wake_up_06.wav
11:00:53
Resource
Unloading: music/victory_01.ogg
11:01:06
SQ
Location entered: Muhlstadt
11:01:06
Resource
Unloading: music/worldmap_08.ogg
11:01:08
SQ
showing contract: Escort Caravan (id: 73)
11:01:14
Script
VM collected 229 object(s) and deleted them.
11:01:21
SQ
showing contract: Armed Courier (id: 82)
11:01:24
SQ
contract activated: Armed Courier (id: 82)
11:01:25
Resource
Unloading: music/city_01.ogg
11:01:27
SQ
contract removed: 69
11:01:38
SQ
Skill [Hangover] removed from [Sigurd the Rock].
11:01:38
SQ
Skill [Hangover] removed from [Baldomar].
11:01:38
SQ
Skill [Hangover] removed from [Hilderich].
11:01:40
SQ
contract removed: 70
11:01:41
SQ
contract removed: 63
11:01:44
SQ
contract added: Armed Courier
11:01:44
SQ
Location entered: Kleinholz
11:01:44
Resource
Unloading: music/worldmap_06.ogg
11:01:57
Resource
Unloading: music/retirement_01.ogg
11:02:10
SQ
showing contract: Armed Courier (id: 82)
11:02:13
SQ
Location entered: Steinhaven
11:02:13
Resource
Unloading: music/worldmap_04.ogg
11:02:14
Script
VM collected 3 object(s) and deleted them.
11:02:14
SQ
showing contract: Return Item (id: 68)
11:02:18
SQ
contract activated: Return Item (id: 68)
11:03:59
Resource
Unloading: music/city_02.ogg
11:04:10
SQ
contract added: A Pact With Witches
11:04:17
SQ
contract added: A Pact With Witches
11:04:20
Resource
Unloading: music/worldmap_07.ogg
11:04:24
SQ
showing contract: Return Item (id: 68)
11:04:27
SQ
Save campaign: autosave
11:04:28
Scene
Finished saving scene.
11:04:29
SQ
WorldState::onHide
11:04:30
Texture
Texture "gfx/detail.png" (ID: 814) took up approximately 10922kb in video memory.
11:04:30
Texture
Texture "gfx/object_0.png" (ID: 895) took up approximately 21845kb in video memory.
11:04:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
11:04:30
Texture
Texture "gfx/orientation_overlay.png" (ID: 900) took up approximately 1024kb in video memory.
11:04:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
11:04:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
11:04:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
11:04:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
11:04:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,5).
11:04:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
11:04:30
SQ
TACTICAL: STASH LOCKED: true
11:04:30
SQ
INFO: Next round issued: 1
11:04:30
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:04:30
Resource
Unloading: music/worldmap_10.ogg
11:04:30
SQ
Turn started for Sigmund the Wildman
11:04:33
SQ
Turn started for Adelmar
11:04:33
SQ
Turn started for Brigand Poacher
11:04:33
SQ
*
11:04:33
SQ
* Brigand Poacher: Starting turn.
11:04:34
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (69.691)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Attack.Bow (69.691)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
11:04:34
SQ
-> Behavior picked: Engage.Ranged (120)
11:04:34
SQ
* Brigand Poacher: Engaging into firing range over 4 tiles at Adelmar (not visible)
11:04:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Ranged (0)
11:04:34
SQ
-> Behavior picked: Idle (1)
11:04:34
SQ
* Brigand Poacher: Ending Turn with 0 of 9 AP left.
11:04:34
SQ
* ---------------------------------------------------
11:04:34
SQ
Turn started for Brigand Thug
11:04:34
SQ
*
11:04:34
SQ
* Brigand Thug: Starting turn.
11:04:35
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:04:35
SQ
-> Behavior picked: Defend (90)
11:04:35
SQ
* Brigand Thug: Waiting until others have moved!
11:04:35
SQ
Turn started for Brigand Thug
11:04:35
SQ
*
11:04:35
SQ
* Brigand Thug: Starting turn.
11:04:36
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:04:36
SQ
-> Behavior picked: Defend (90)
11:04:36
SQ
* Brigand Thug: Going for defensive position.
11:04:36
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
11:04:36
SQ
-> Behavior picked: Defend (22.5)
11:04:37
SQ
* Brigand Thug: Waiting until others have moved!
11:04:37
SQ
Turn started for Brigand Thug
11:04:37
SQ
*
11:04:37
SQ
* Brigand Thug: Starting turn.
11:04:37
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:04:37
SQ
-> Behavior picked: Defend (90)
11:04:38
SQ
* Brigand Thug: Waiting until others have moved!
11:04:38
SQ
Turn started for Brigand Thug
11:04:38
SQ
*
11:04:38
SQ
* Brigand Thug: Starting turn.
11:04:38
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:04:38
SQ
-> Behavior picked: Defend (90)
11:04:39
SQ
* Brigand Thug: Going for defensive position.
11:04:39
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
11:04:39
SQ
-> Behavior picked: Defend (22.5)
11:04:39
SQ
* Brigand Thug: Waiting until others have moved!
11:04:39
SQ
Turn started for Ejnar
11:04:42
SQ
Turn started for Brigand Thug
11:04:42
SQ
*
11:04:42
SQ
* Brigand Thug: Starting turn.
11:04:43
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:04:43
SQ
-> Behavior picked: Defend (90)
11:04:43
SQ
* Brigand Thug: Waiting until others have moved!
11:04:44
SQ
Turn started for Brigand Thug
11:04:44
SQ
*
11:04:44
SQ
* Brigand Thug: Starting turn.
11:04:44
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:04:44
SQ
-> Behavior picked: Defend (90)
11:04:44
SQ
* Brigand Thug: Waiting until others have moved!
11:04:45
SQ
Turn started for Adler the Loyal
11:04:48
SQ
Turn started for Engelbert
11:04:51
SQ
Turn started for Ernst Tatterdemalion
11:04:54
SQ
Turn started for Sigurd the Rock
11:05:05
SQ
Turn started for Baldomar
11:05:13
SQ
*
11:05:13
SQ
* Brigand Thug: Resuming turn.
11:05:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
11:05:13
SQ
-> Behavior picked: Idle (1)
11:05:13
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
11:05:13
SQ
* ---------------------------------------------------
11:05:13
SQ
*
11:05:13
SQ
* Brigand Thug: Resuming turn.
11:05:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
11:05:14
SQ
-> Behavior picked: Idle (1)
11:05:14
SQ
* Brigand Thug: Ending Turn with 5 of 9 AP left.
11:05:14
SQ
* ---------------------------------------------------
11:05:14
SQ
*
11:05:14
SQ
* Brigand Thug: Resuming turn.
11:05:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
11:05:15
SQ
-> Behavior picked: Idle (1)
11:05:15
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
11:05:15
SQ
* ---------------------------------------------------
11:05:15
SQ
*
11:05:15
SQ
* Brigand Thug: Resuming turn.
11:05:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
11:05:15
SQ
-> Behavior picked: Idle (1)
11:05:16
SQ
* Brigand Thug: Ending Turn with 5 of 9 AP left.
11:05:16
SQ
* ---------------------------------------------------
11:05:19
SQ
*
11:05:19
SQ
* Brigand Thug: Resuming turn.
11:05:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
11:05:19
SQ
-> Behavior picked: Idle (1)
11:05:19
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
11:05:19
SQ
* ---------------------------------------------------
11:05:19
SQ
*
11:05:19
SQ
* Brigand Thug: Resuming turn.
11:05:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55.3575)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Defend.Shieldwall (55.3575)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
11:05:20
SQ
-> Behavior picked: Defend.Shieldwall (55.3575)
11:05:20
SQ
* Brigand Thug: Using Shieldwall!
11:05:20
SQ
Brigand Thug uses skill Shieldwall
11:05:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Defend.Shieldwall (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Defend.Shieldwall (0)
11:05:20
SQ
-> Behavior picked: Idle (1)
11:05:21
SQ
* Brigand Thug: Ending Turn with 5 of 9 AP left.
11:05:21
SQ
* ---------------------------------------------------
11:05:21
SQ
INFO: Next round issued: 2
11:05:22
SQ
Turn started for Brigand Poacher
11:05:22
SQ
*
11:05:22
SQ
* Brigand Poacher: Starting turn.
11:05:22
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
11:05:22
SQ
-> Behaviors to pick from:
Engage.Ranged (1080)(*), Attack.Bow (89.4962), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Engage.Ranged (1080)(*), Attack.Bow (89.4962), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
11:05:22
SQ
-> Behavior picked: Engage.Ranged (1080)
11:05:23
SQ
* Brigand Poacher: Engaging into firing range over 2 tiles at Adelmar (visible)
11:05:23
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
11:05:23
SQ
-> Behaviors to pick from:
Attack.Bow (32.4717)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), WakeUpAlly (0), BreakFree (0), Attack.Default (0), Defend (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0)
Attack.Bow (32.4717)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), WakeUpAlly (0), BreakFree (0), Attack.Default (0), Defend (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0)
11:05:23
SQ
-> Behavior picked: Attack.Bow (32.4717)
11:05:23
SQ
* Brigand Poacher: Using Quick Shot against Engelbert!
11:05:23
SQ
Brigand Poacher uses skill Quick Shot
11:05:24
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Reload (0), WakeUpAlly (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Reload (0), WakeUpAlly (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Recover (0), Retreat (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
11:05:24
SQ
-> Behavior picked: Idle (1)
11:05:24
SQ
* Brigand Poacher: Ending Turn with 0 of 9 AP left.
11:05:24
SQ
* ---------------------------------------------------
11:05:24
SQ
Turn started for Brigand Thug
11:05:24
SQ
*
11:05:24
SQ
* Brigand Thug: Starting turn.
11:05:24
SQ
-> Behaviors to pick from:
Engage.Melee (54.7594)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
Engage.Melee (54.7594)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
11:05:24
SQ
-> Behavior picked: Engage.Melee (54.7594)
11:05:25
SQ
* Brigand Thug: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.326068
11:05:25
SQ
* Brigand Thug: Reached engage destination
11:05:25
SQ
-> Behaviors to pick from:
Attack.Default (43.6033)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (43.6033)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
11:05:25
SQ
-> Behavior picked: Attack.Default (43.6033)
11:05:26
SQ
* Brigand Thug: Using Slash against Ejnar!
11:05:26
SQ
Brigand Thug uses skill Slash
11:05:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
11:05:26
SQ
-> Behavior picked: Idle (1)
11:05:27
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:05:27
SQ
* ---------------------------------------------------
11:05:27
SQ
Turn started for Brigand Thug
11:05:27
SQ
*
11:05:27
SQ
* Brigand Thug: Starting turn.
11:05:27
SQ
-> Behaviors to pick from:
Engage.Melee (100.202)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
Engage.Melee (100.202)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
11:05:27
SQ
-> Behavior picked: Engage.Melee (100.202)
11:05:28
SQ
* Brigand Thug: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=0.273229
11:05:28
SQ
* Brigand Thug: Reached engage destination
11:05:28
SQ
-> Behaviors to pick from:
Attack.Default (30.1474)(*), Attack.Puncture (13.0069)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), WakeUpAlly (0), Engage.Melee (0)
Attack.Default (30.1474)(*), Attack.Puncture (13.0069)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), WakeUpAlly (0), Engage.Melee (0)
11:05:28
SQ
-> Behavior picked: Attack.Default (30.1474)
11:05:29
SQ
* Brigand Thug: Using Stab against Engelbert!
11:05:29
SQ
Brigand Thug uses skill Stab
11:05:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0)
11:05:29
SQ
-> Behavior picked: Idle (1)
11:05:30
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:05:30
SQ
* ---------------------------------------------------
11:05:30
SQ
Turn started for Ernst Tatterdemalion
11:05:32
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
11:05:32
SQ
Ernst Tatterdemalion uses skill Slash
11:05:33
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
11:05:33
SQ
Ernst Tatterdemalion uses skill Slash
11:05:33
SQ
Turn started for Adler the Loyal
11:05:34
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Thug]
11:05:34
SQ
Adler the Loyal uses skill Impale
11:05:34
SQ
Brigand Thug has died.
11:05:36
SQ
Turn started for Brigand Thug
11:05:36
SQ
*
11:05:36
SQ
* Brigand Thug: Starting turn.
11:05:36
SQ
-> Behaviors to pick from:
Engage.Melee (70.303)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
Engage.Melee (70.303)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
11:05:36
SQ
-> Behavior picked: Engage.Melee (70.303)
11:05:37
SQ
* Brigand Thug: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=0.284172
11:05:37
SQ
* Brigand Thug: Reached engage destination
11:05:37
SQ
-> Behaviors to pick from:
Attack.Default (30.4271)(*), Attack.KnockOut (27.6253)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (30.4271)(*), Attack.KnockOut (27.6253)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
11:05:37
SQ
-> Behavior picked: Attack.KnockOut (27.6253)
11:05:38
SQ
* Brigand Thug: Using Knock Out against Engelbert!
11:05:38
SQ
Brigand Thug uses skill Knock Out
11:05:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
11:05:38
SQ
-> Behavior picked: Idle (1)
11:05:39
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:05:39
SQ
* ---------------------------------------------------
11:05:39
SQ
Turn started for Engelbert
11:05:40
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Thug]
11:05:40
SQ
Engelbert uses skill Thrust
11:05:41
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Thug]
11:05:41
SQ
Engelbert uses skill Thrust
11:05:41
SQ
Turn started for Brigand Thug
11:05:41
SQ
*
11:05:41
SQ
* Brigand Thug: Starting turn.
11:05:41
SQ
-> Behaviors to pick from:
Engage.Melee (87.2727)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
Engage.Melee (87.2727)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
11:05:41
SQ
-> Behavior picked: Engage.Melee (87.2727)
11:05:42
SQ
* Brigand Thug: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.278205
11:05:42
SQ
* Brigand Thug: Reached engage destination
11:05:42
SQ
-> Behaviors to pick from:
Attack.Default (49.9194)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
Attack.Default (49.9194)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
11:05:42
SQ
-> Behavior picked: Attack.Default (49.9194)
11:05:43
SQ
* Brigand Thug: Using Thrust against Engelbert!
11:05:43
SQ
Brigand Thug uses skill Thrust
11:05:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
11:05:43
SQ
-> Behavior picked: Idle (1)
11:05:44
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:05:44
SQ
* ---------------------------------------------------
11:05:44
SQ
Turn started for Adelmar
11:05:47
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Poacher]
11:05:47
SQ
Adelmar uses skill Shoot Bolt
11:05:48
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:05:48
SQ
Adelmar uses skill Reload
11:05:48
SQ
Turn started for Brigand Thug
11:05:48
SQ
*
11:05:48
SQ
* Brigand Thug: Starting turn.
11:05:48
SQ
-> Behaviors to pick from:
Engage.Melee (87.2727)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
Engage.Melee (87.2727)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
11:05:48
SQ
-> Behavior picked: Engage.Melee (87.2727)
11:05:49
SQ
* Brigand Thug: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.204795
11:05:49
SQ
* Brigand Thug: Reached engage destination
11:05:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0)
11:05:49
SQ
-> Behavior picked: Idle (1)
11:05:50
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:05:50
SQ
* ---------------------------------------------------
11:05:51
SQ
Turn started for Ejnar
11:05:52
SQ
[Ejnar] executes skill [Chop] on target [Brigand Thug]
11:05:52
SQ
Ejnar uses skill Chop
11:05:52
SQ
[Ejnar] executes skill [Chop] on target [Brigand Thug]
11:05:52
SQ
Ejnar uses skill Chop
11:05:52
SQ
Turn started for Sigurd the Rock
11:05:54
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
11:05:54
SQ
Sigurd the Rock uses skill Thrust
11:05:54
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
11:05:54
SQ
Sigurd the Rock uses skill Thrust
11:05:54
SQ
Turn started for Brigand Thug
11:05:54
SQ
Skill [Shieldwall] removed from [Brigand Thug].
11:05:54
SQ
*
11:05:54
SQ
* Brigand Thug: Starting turn.
11:05:55
SQ
-> Behaviors to pick from:
Engage.Melee (107.143)(*), Defend.Shieldwall (11.6062), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0)
Engage.Melee (107.143)(*), Defend.Shieldwall (11.6062), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0)
11:05:55
SQ
-> Behavior picked: Engage.Melee (107.143)
11:05:55
SQ
* Brigand Thug: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.30324
11:05:55
SQ
* Brigand Thug: Reached engage destination
11:05:56
SQ
-> Behaviors to pick from:
Attack.Default (45.3939)(*), Defend.Shieldwall (44.1375)(*), Idle (1), Attack.Thresh (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0)
Attack.Default (45.3939)(*), Defend.Shieldwall (44.1375)(*), Idle (1), Attack.Thresh (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0)
11:05:56
SQ
-> Behavior picked: Attack.Default (45.3939)
11:05:56
SQ
* Brigand Thug: Using Slash against Ejnar!
11:05:56
SQ
Brigand Thug uses skill Slash
11:05:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
11:05:56
SQ
-> Behavior picked: Idle (1)
11:05:57
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:05:57
SQ
* ---------------------------------------------------
11:05:58
SQ
Turn started for Baldomar
11:05:59
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
11:05:59
SQ
Baldomar uses skill Slash
11:05:59
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
11:05:59
SQ
Baldomar uses skill Slash
11:05:59
SQ
Brigand Thug has died.
11:06:00
SQ
Turn started for Sigmund the Wildman
11:06:02
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Thug]
11:06:02
SQ
Sigmund the Wildman uses skill Flail
11:06:02
SQ
Brigand Thug has died.
11:06:05
SQ
INFO: Next round issued: 3
11:06:05
SQ
Turn started for Adelmar
11:06:07
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Poacher]
11:06:07
SQ
Adelmar uses skill Shoot Bolt
11:06:08
SQ
Brigand Poacher has died.
11:06:09
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:06:09
SQ
Adelmar uses skill Reload
11:06:09
SQ
Turn started for Brigand Thug
11:06:09
SQ
*
11:06:09
SQ
* Brigand Thug: Starting turn.
11:06:09
SQ
-> Behaviors to pick from:
Attack.Default (37.6371)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Attack.Default (37.6371)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0)
11:06:09
SQ
-> Behavior picked: Attack.Default (37.6371)
11:06:10
SQ
* Brigand Thug: Using Thrust against Ernst Tatterdemalion!
11:06:10
SQ
Brigand Thug uses skill Thrust
11:06:10
SQ
-> Behaviors to pick from:
Attack.Default (37.5312)(*), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0)
Attack.Default (37.5312)(*), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Recover (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0)
11:06:10
SQ
-> Behavior picked: Attack.Default (37.5312)
11:06:11
SQ
* Brigand Thug: Using Thrust against Ernst Tatterdemalion!
11:06:11
SQ
Brigand Thug uses skill Thrust
11:06:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
11:06:11
SQ
-> Behavior picked: Idle (1)
11:06:12
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:06:12
SQ
* ---------------------------------------------------
11:06:12
SQ
Turn started for Adler the Loyal
11:06:13
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Thug]
11:06:13
SQ
Adler the Loyal uses skill Impale
11:06:15
SQ
Turn started for Brigand Thug
11:06:15
SQ
*
11:06:15
SQ
* Brigand Thug: Starting turn.
11:06:16
SQ
-> Behaviors to pick from:
Attack.Default (58.8358)(*), Defend.Shieldwall (53.8277)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0)
Attack.Default (58.8358)(*), Defend.Shieldwall (53.8277)(*), Idle (1), Attack.Split (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Rotation (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0)
11:06:16
SQ
-> Behavior picked: Defend.Shieldwall (53.8277)
11:06:16
SQ
* Brigand Thug: Using Shieldwall!
11:06:16
SQ
Brigand Thug uses skill Shieldwall
11:06:16
SQ
-> Behaviors to pick from:
Attack.Default (58.3416)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Attack.Default (58.3416)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0)
11:06:16
SQ
-> Behavior picked: Attack.Default (58.3416)
11:06:17
SQ
* Brigand Thug: Using Slash against Ejnar!
11:06:17
SQ
Brigand Thug uses skill Slash
11:06:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Lash (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Swing (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Attack.Lash (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Swing (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
11:06:17
SQ
-> Behavior picked: Idle (1)
11:06:18
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:06:18
SQ
* ---------------------------------------------------
11:06:18
SQ
Turn started for Ernst Tatterdemalion
11:06:20
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
11:06:20
SQ
Ernst Tatterdemalion uses skill Slash
11:06:20
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
11:06:20
SQ
Ernst Tatterdemalion uses skill Slash
11:06:20
SQ
Brigand Thug has died.
11:06:21
SQ
Turn started for Engelbert
11:06:22
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Thug]
11:06:22
SQ
Engelbert uses skill Thrust
11:06:22
SQ
Brigand Thug has died.
11:06:24
SQ
Engelbert uses skill Unleash Wardog
11:06:24
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (18,5).
11:06:24
SQ
inserting entity, index = 1
11:06:26
SQ
Turn started for Snapper the Wardog
11:06:26
SQ
*
11:06:26
SQ
* Snapper the Wardog: Starting turn.
11:06:26
SQ
-> Behaviors to pick from:
Engage.Melee (640)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (640)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:06:26
SQ
-> Behavior picked: Engage.Melee (640)
11:06:27
SQ
* Snapper the Wardog: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.0350403
11:06:27
SQ
* Snapper the Wardog: Reached engage destination
11:06:27
SQ
-> Behaviors to pick from:
Attack.Default (3.68067)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (3.68067)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
11:06:27
SQ
-> Behavior picked: Attack.Default (3.68067)
11:06:28
SQ
* Snapper the Wardog: Using Bite against Brigand Thug!
11:06:28
SQ
Snapper the Wardog uses skill Bite
11:06:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:06:28
SQ
-> Behavior picked: Idle (1)
11:06:29
SQ
* Snapper the Wardog: Ending Turn with 1 of 12 AP left.
11:06:29
SQ
* ---------------------------------------------------
11:06:29
SQ
Turn started for Sigurd the Rock
11:06:31
SQ
[Sigurd the Rock] executes skill [Rotation] on target [Ejnar]
11:06:31
SQ
Sigurd the Rock uses skill Rotation
11:06:33
SQ
Turn started for Ejnar
11:06:34
SQ
[Ejnar] executes skill [Shieldwall] on target [Ejnar]
11:06:34
SQ
Ejnar uses skill Shieldwall
11:06:34
SQ
Turn started for Baldomar
11:06:36
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
11:06:36
SQ
Baldomar uses skill Slash
11:06:36
SQ
Brigand Thug has died.
11:06:36
SQ
Skill [Shieldwall] removed from [Brigand Thug].
11:06:36
Resource
Unloading: gfx/orientation_overlay.png
11:06:36
SQ
Skill [Shieldwall] removed from [Ejnar].
11:06:36
Resource
Unloading: music/bandits_02.ogg
11:06:45
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:06:45
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:06:45
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:06:45
SQ
World::onCombatFinished
11:06:45
SQ
TacticalState::onFinish
11:06:45
Resource
Unloading: gfx/object_0.png
11:06:45
Resource
Unloading: gfx/detail.png
11:06:45
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:06:45
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_death_00.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_death_01.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_death_02.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_death_03.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
11:06:45
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
11:06:45
Resource
Unloading: sounds/enemies/wake_up_01.wav
11:06:45
Resource
Unloading: sounds/enemies/wake_up_02.wav
11:06:45
Resource
Unloading: sounds/enemies/wake_up_03.wav
11:06:45
Resource
Unloading: sounds/enemies/wake_up_04.wav
11:06:45
Resource
Unloading: sounds/enemies/wake_up_05.wav
11:06:45
Resource
Unloading: sounds/enemies/wake_up_06.wav
11:06:45
Resource
Unloading: music/victory_01.ogg
11:06:46
SQ
showing contract: Return Item (id: 68)
11:07:32
SQ
showing contract: Return Item (id: 68)
11:07:34
SQ
Location entered: Steinhaven
11:07:34
Resource
Unloading: music/worldmap_10.ogg
11:07:43
SQ
showing contract: Escort Caravan (id: 78)
11:07:53
Resource
Unloading: music/city_01.ogg
11:08:14
Script
VM collected 2 object(s) and deleted them.
11:08:14
SQ
Skill [Pierced Hand] removed from [Hilderich].
11:08:14
SQ
Skill [Pierced Side] removed from [Hilderich].
11:08:23
SQ
contract added: Defend settlement
11:08:25
SQ
contract removed: 72
11:08:25
SQ
contract added: Hunting Webknechts
11:08:47
SQ
Location entered: Niedermark
11:08:49
SQ
showing contract: Escort Caravan (id: 76)
11:08:56
SQ
contract activated: Escort Caravan (id: 76)
11:08:58
Resource
Unloading: music/worldmap_10.ogg
11:09:02
SQ
contract removed: 71
11:10:06
SQ
contract added: Hunting Giants
11:10:17
SQ
contract added: Drive away brigands
11:10:22
SQ
contract removed: 74
11:10:25
SQ
showing contract: Escort Caravan (id: 76)
11:10:27
SQ
Location entered: Steinhaven
11:10:28
Resource
Unloading: music/worldmap_06.ogg
11:10:51
SQ
showing contract: Defend settlement (id: 89)
11:10:59
SQ
contract activated: Defend settlement (id: 89)
11:11:04
Resource
Unloading: music/city_02.ogg
11:11:14
Script
VM collected 2 object(s) and deleted them.
11:11:18
Resource
Unloading: music/worldmap_03.ogg
11:11:21
SQ
contract added: Escort Caravan
11:11:30
SQ
contract removed: 73
11:11:35
SQ
Location entered: Steinhaven
11:11:35
Resource
Unloading: music/worldmap_10.ogg
11:11:42
Resource
Unloading: music/city_01.ogg
11:11:46
SQ
contract added: Find Location
11:11:59
SQ
contract removed: 94
11:12:14
Script
VM collected 2 object(s) and deleted them.
11:12:16
SQ
showing contract: Defend settlement (id: 89)
11:12:23
SQ
Location entered: Steinhaven
11:12:26
SQ
Location entered: Steinhaven
11:12:27
SQ
showing contract: Escort Caravan (id: 78)
11:12:28
SQ
contract activated: Escort Caravan (id: 78)
11:12:31
Resource
Unloading: music/worldmap_09.ogg
11:12:42
SQ
contract removed: 77
11:12:55
SQ
Save campaign: autosave
11:12:57
Scene
Finished saving scene.
11:12:58
SQ
WorldState::onHide
11:12:58
Texture
Texture "gfx/detail.png" (ID: 1027) took up approximately 10922kb in video memory.
11:12:58
Texture
Texture "gfx/object_0.png" (ID: 1032) took up approximately 21845kb in video memory.
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,10).
11:12:58
Texture
Texture "gfx/orientation_overlay.png" (ID: 1139) took up approximately 1024kb in video memory.
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,11).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,10).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,11).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,11).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,12).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,9).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,10).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,9).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,5).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,6).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,9).
11:12:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
11:12:58
SQ
TACTICAL: STASH LOCKED: true
11:12:58
SQ
INFO: Next round issued: 1
11:12:58
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:12:58
Resource
Unloading: music/worldmap_06.ogg
11:12:59
SQ
Turn started for Sigmund the Wildman
11:13:01
SQ
Turn started for Caravan Hand
11:13:01
SQ
*
11:13:01
SQ
* Caravan Hand: Starting turn.
11:13:01
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:13:01
SQ
-> Behavior picked: Defend (90)
11:13:01
SQ
* Caravan Hand: Waiting until others have moved!
11:13:02
SQ
Turn started for Adelmar
11:13:03
SQ
Turn started for Brigand Poacher
11:13:03
SQ
*
11:13:03
SQ
* Brigand Poacher: Starting turn.
11:13:03
SQ
-> Behaviors to pick from:
Attack.Bow (69.691)(*), Defend (2.8125), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Engage.Melee (0), Recover (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
Attack.Bow (69.691)(*), Defend (2.8125), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Engage.Melee (0), Recover (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
11:13:03
SQ
-> Behavior picked: Attack.Bow (69.691)
11:13:04
SQ
* Brigand Poacher: Using Aimed Shot against Ernst Tatterdemalion!
11:13:04
SQ
Brigand Poacher uses skill Aimed Shot
11:13:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0), Engage.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0), Engage.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Bow (0)
11:13:05
SQ
-> Behavior picked: Idle (1)
11:13:05
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
11:13:05
SQ
* ---------------------------------------------------
11:13:05
SQ
Turn started for Caravan Hand
11:13:05
SQ
*
11:13:05
SQ
* Caravan Hand: Starting turn.
11:13:06
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:13:06
SQ
-> Behavior picked: Defend (90)
11:13:06
SQ
* Caravan Hand: Going for defensive position.
11:13:07
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:13:07
SQ
-> Behavior picked: Defend (22.5)
11:13:07
SQ
* Caravan Hand: Waiting until others have moved!
11:13:07
SQ
Turn started for Brigand Poacher
11:13:07
SQ
*
11:13:07
SQ
* Brigand Poacher: Starting turn.
11:13:07
SQ
-> Behaviors to pick from:
Attack.Bow (75.5032)(*), Defend (1.40625), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Engage.Melee (0), Recover (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
Attack.Bow (75.5032)(*), Defend (1.40625), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Engage.Melee (0), Recover (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
11:13:07
SQ
-> Behavior picked: Attack.Bow (75.5032)
11:13:07
SQ
* Brigand Poacher: Using Aimed Shot against Ernst Tatterdemalion!
11:13:07
SQ
Brigand Poacher uses skill Aimed Shot
11:13:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0), Engage.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Attack.Puncture (0), BreakFree (0), Reload (0), Engage.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Bow (0)
11:13:09
SQ
-> Behavior picked: Idle (1)
11:13:09
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
11:13:09
SQ
* ---------------------------------------------------
11:13:09
SQ
Turn started for Brigand Raider
11:13:09
SQ
*
11:13:09
SQ
* Brigand Raider: Starting turn.
11:13:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:13:10
SQ
-> Behavior picked: Defend (90)
11:13:10
SQ
* Brigand Raider: Going for defensive position.
11:13:10
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
11:13:10
SQ
-> Behavior picked: Defend (22.5)
11:13:10
SQ
* Brigand Raider: Waiting until others have moved!
11:13:11
SQ
Turn started for Caravan Hand
11:13:11
SQ
*
11:13:11
SQ
* Caravan Hand: Starting turn.
11:13:11
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:13:11
SQ
-> Behavior picked: Defend (90)
11:13:12
SQ
* Caravan Hand: Waiting until others have moved!
11:13:12
SQ
Turn started for Brigand Thug
11:13:12
SQ
*
11:13:12
SQ
* Brigand Thug: Starting turn.
11:13:12
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:13:12
SQ
-> Behavior picked: Defend (90)
11:13:13
SQ
* Brigand Thug: Waiting until others have moved!
11:13:13
SQ
Turn started for Brigand Thug
11:13:13
SQ
*
11:13:13
SQ
* Brigand Thug: Starting turn.
11:13:13
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:13:13
SQ
-> Behavior picked: Defend (90)
11:13:14
SQ
* Brigand Thug: Going for defensive position.
11:13:14
Script
VM collected 2 object(s) and deleted them.
11:13:14
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
11:13:14
SQ
-> Behavior picked: Defend (22.5)
11:13:14
SQ
* Brigand Thug: Waiting until others have moved!
11:13:14
SQ
Turn started for Ejnar
11:13:17
SQ
Turn started for Brigand Thug
11:13:17
SQ
*
11:13:17
SQ
* Brigand Thug: Starting turn.
11:13:17
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:13:17
SQ
-> Behavior picked: Defend (90)
11:13:18
SQ
* Brigand Thug: Waiting until others have moved!
11:13:18
SQ
Turn started for Brigand Thug
11:13:18
SQ
*
11:13:18
SQ
* Brigand Thug: Starting turn.
11:13:18
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:13:18
SQ
-> Behavior picked: Defend (90)
11:13:19
SQ
* Brigand Thug: Going for defensive position.
11:13:19
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
11:13:19
SQ
-> Behavior picked: Defend (22.5)
11:13:19
SQ
* Brigand Thug: Waiting until others have moved!
11:13:20
SQ
Turn started for Adler the Loyal
11:13:22
SQ
Turn started for Engelbert
11:13:24
SQ
Turn started for Brigand Thug
11:13:24
SQ
*
11:13:24
SQ
* Brigand Thug: Starting turn.
11:13:25
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (40.3708)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (40.3708)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:13:25
SQ
-> Behavior picked: Defend.Shieldwall (40.3708)
11:13:25
SQ
* Brigand Thug: Using Shieldwall!
11:13:25
SQ
Brigand Thug uses skill Shieldwall
11:13:25
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
11:13:25
SQ
-> Behavior picked: Defend (90)
11:13:26
SQ
* Brigand Thug: Waiting until others have moved!
11:13:26
SQ
Turn started for Brigand Thug
11:13:26
SQ
*
11:13:26
SQ
* Brigand Thug: Starting turn.
11:13:26
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (36.5904)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (36.5904)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:13:26
SQ
-> Behavior picked: Defend.Shieldwall (36.5904)
11:13:27
SQ
* Brigand Thug: Using Shieldwall!
11:13:27
SQ
Brigand Thug uses skill Shieldwall
11:13:27
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
11:13:27
SQ
-> Behavior picked: Defend (90)
11:13:28
SQ
* Brigand Thug: Waiting until others have moved!
11:13:28
SQ
Turn started for Ernst Tatterdemalion
11:13:31
SQ
Turn started for Sigurd the Rock
11:13:33
SQ
Turn started for Baldomar
11:13:38
SQ
*
11:13:38
SQ
* Caravan Hand: Resuming turn.
11:13:38
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:13:38
SQ
-> Behavior picked: Defend (22.5)
11:13:39
SQ
* Caravan Hand: Holding defensive position.
11:13:39
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
11:13:39
SQ
-> Behavior picked: Idle (50)
11:13:39
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:13:39
SQ
* ---------------------------------------------------
11:13:41
SQ
*
11:13:41
SQ
* Caravan Hand: Resuming turn.
11:13:42
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0)
11:13:42
SQ
-> Behavior picked: Defend (22.5)
11:13:42
SQ
* Caravan Hand: Going for defensive position.
11:13:43
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Recover (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Recover (0)
11:13:43
SQ
-> Behavior picked: Defend (22.5)
11:13:43
SQ
* Caravan Hand: Holding defensive position.
11:13:43
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Recover (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Recover (0), Defend (0)
11:13:43
SQ
-> Behavior picked: Idle (50)
11:13:43
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
11:13:43
SQ
* ---------------------------------------------------
11:13:43
SQ
*
11:13:43
SQ
* Brigand Raider: Resuming turn.
11:13:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
11:13:43
SQ
-> Behavior picked: Idle (1)
11:13:44
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
11:13:44
SQ
* ---------------------------------------------------
11:13:44
SQ
*
11:13:44
SQ
* Caravan Hand: Resuming turn.
11:13:44
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:13:44
SQ
-> Behavior picked: Defend (22.5)
11:13:45
SQ
* Caravan Hand: Holding defensive position.
11:13:45
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
11:13:45
SQ
-> Behavior picked: Idle (50)
11:13:45
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:13:45
SQ
* ---------------------------------------------------
11:13:45
SQ
*
11:13:45
SQ
* Brigand Thug: Resuming turn.
11:13:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
11:13:45
SQ
-> Behavior picked: Idle (1)
11:13:45
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
11:13:45
SQ
* ---------------------------------------------------
11:13:46
SQ
*
11:13:46
SQ
* Brigand Thug: Resuming turn.
11:13:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
11:13:46
SQ
-> Behavior picked: Idle (1)
11:13:46
SQ
* Brigand Thug: Ending Turn with 7 of 9 AP left.
11:13:46
SQ
* ---------------------------------------------------
11:13:49
SQ
*
11:13:49
SQ
* Brigand Thug: Resuming turn.
11:13:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0)
11:13:49
SQ
-> Behavior picked: Idle (1)
11:13:49
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
11:13:49
SQ
* ---------------------------------------------------
11:13:49
SQ
*
11:13:49
SQ
* Brigand Thug: Resuming turn.
11:13:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0)
11:13:49
SQ
-> Behavior picked: Idle (1)
11:13:50
SQ
* Brigand Thug: Ending Turn with 7 of 9 AP left.
11:13:50
SQ
* ---------------------------------------------------
11:13:50
SQ
*
11:13:50
SQ
* Brigand Thug: Resuming turn.
11:13:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Defend (0)
11:13:50
SQ
-> Behavior picked: Idle (1)
11:13:51
SQ
* Brigand Thug: Ending Turn with 5 of 9 AP left.
11:13:51
SQ
* ---------------------------------------------------
11:13:51
SQ
*
11:13:51
SQ
* Brigand Thug: Resuming turn.
11:13:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Defend (0)
11:13:51
SQ
-> Behavior picked: Idle (1)
11:13:52
SQ
* Brigand Thug: Ending Turn with 5 of 9 AP left.
11:13:52
SQ
* ---------------------------------------------------
11:13:52
SQ
INFO: Next round issued: 2
11:13:53
SQ
Turn started for Caravan Hand
11:13:53
SQ
*
11:13:53
SQ
* Caravan Hand: Starting turn.
11:13:53
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
11:13:53
SQ
-> Behavior picked: Defend (90)
11:13:54
SQ
* Caravan Hand: Waiting until others have moved!
11:13:54
SQ
Turn started for Caravan Hand
11:13:54
SQ
*
11:13:54
SQ
* Caravan Hand: Starting turn.
11:13:54
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
11:13:54
SQ
-> Behavior picked: Defend (90)
11:13:55
SQ
* Caravan Hand: Waiting until others have moved!
11:13:55
SQ
Turn started for Brigand Thug
11:13:55
SQ
*
11:13:55
SQ
* Brigand Thug: Starting turn.
11:13:55
SQ
-> Behaviors to pick from:
Engage.Melee (100.699)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
Engage.Melee (100.699)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
11:13:55
SQ
-> Behavior picked: Engage.Melee (100.699)
11:13:56
SQ
* Brigand Thug: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.413497
11:13:56
SQ
* Brigand Thug: Reached engage destination
11:13:56
SQ
-> Behaviors to pick from:
Attack.Default (41.9463)(*), Attack.Lash (7.6269), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), WakeUpAlly (0), Engage.Melee (0)
Attack.Default (41.9463)(*), Attack.Lash (7.6269), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), WakeUpAlly (0), Engage.Melee (0)
11:13:56
SQ
-> Behavior picked: Attack.Default (41.9463)
11:13:57
SQ
* Brigand Thug: Using Flail against Ejnar!
11:13:57
SQ
Brigand Thug uses skill Flail
11:13:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0)
11:13:57
SQ
-> Behavior picked: Idle (1)
11:13:58
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:13:58
SQ
* ---------------------------------------------------
11:13:58
SQ
Turn started for Brigand Poacher
11:13:58
SQ
*
11:13:58
SQ
* Brigand Poacher: Starting turn.
11:13:58
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
11:13:58
SQ
-> Behaviors to pick from:
Engage.Ranged (840)(*), Attack.Bow (60.8771), Idle (1), Reload (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), Attack.Default (0), Defend (0), WakeUpAlly (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Engage.Ranged (840)(*), Attack.Bow (60.8771), Idle (1), Reload (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), Attack.Default (0), Defend (0), WakeUpAlly (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
11:13:58
SQ
-> Behavior picked: Engage.Ranged (840)
11:13:59
SQ
* Brigand Poacher: Engaging into firing range over 1 tiles at Caravan Donkey (not visible)
11:13:59
SQ
-> Behaviors to pick from:
Attack.Bow (28.4507)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Defend (0), WakeUpAlly (0), Retreat (0), Flee (0), Engage.Melee (0), Recover (0), Reload (0), Engage.Ranged (0)
Attack.Bow (28.4507)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Defend (0), WakeUpAlly (0), Retreat (0), Flee (0), Engage.Melee (0), Recover (0), Reload (0), Engage.Ranged (0)
11:13:59
SQ
-> Behavior picked: Attack.Bow (28.4507)
11:13:59
SQ
* Brigand Poacher: Using Quick Shot against Adler the Loyal!
11:13:59
SQ
Brigand Poacher uses skill Quick Shot
11:14:00
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Engage.Ranged (0), Defend (0), WakeUpAlly (0), Retreat (0), Flee (0), Engage.Melee (0), Recover (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Engage.Ranged (0), Defend (0), WakeUpAlly (0), Retreat (0), Flee (0), Engage.Melee (0), Recover (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0)
11:14:00
SQ
-> Behavior picked: Idle (1)
11:14:00
SQ
* Brigand Poacher: Ending Turn with 3 of 9 AP left.
11:14:00
SQ
* ---------------------------------------------------
11:14:00
SQ
Turn started for Brigand Poacher
11:14:00
SQ
*
11:14:00
SQ
* Brigand Poacher: Starting turn.
11:14:00
SQ
-> Behaviors to pick from:
Attack.Bow (50.207)(*), Idle (1), Reload (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Attack.Bow (50.207)(*), Idle (1), Reload (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
11:14:00
SQ
-> Behavior picked: Attack.Bow (50.207)
11:14:01
SQ
* Brigand Poacher: Using Quick Shot against Engelbert!
11:14:01
SQ
Brigand Poacher uses skill Quick Shot
11:14:02
SQ
-> Behaviors to pick from:
Attack.Bow (29.7266)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Flee (0), Engage.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Recover (0), Engage.Ranged (0)
Attack.Bow (29.7266)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Flee (0), Engage.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Recover (0), Engage.Ranged (0)
11:14:02
SQ
-> Behavior picked: Attack.Bow (29.7266)
11:14:02
SQ
* Brigand Poacher: Using Quick Shot against Adler the Loyal!
11:14:02
SQ
Brigand Poacher uses skill Quick Shot
11:14:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Engage.Melee (0), Reload (0), Flee (0), Recover (0), Engage.Ranged (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), Engage.Melee (0), Reload (0), Flee (0), Recover (0), Engage.Ranged (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Bow (0)
11:14:03
SQ
-> Behavior picked: Idle (1)
11:14:03
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
11:14:03
SQ
* ---------------------------------------------------
11:14:03
SQ
Turn started for Adler the Loyal
11:14:06
SQ
Turn started for Brigand Thug
11:14:06
SQ
*
11:14:06
SQ
* Brigand Thug: Starting turn.
11:14:07
SQ
-> Behaviors to pick from:
Engage.Melee (156.364)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
Engage.Melee (156.364)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
11:14:07
SQ
-> Behavior picked: Engage.Melee (156.364)
11:14:07
SQ
* Brigand Thug: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.163809
11:14:07
SQ
* Brigand Thug: Reached engage destination
11:14:07
SQ
-> Behaviors to pick from:
Attack.KnockOut (21.5823)(*), Attack.Default (15.4996)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
Attack.KnockOut (21.5823)(*), Attack.Default (15.4996)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
11:14:07
SQ
-> Behavior picked: Attack.KnockOut (21.5823)
11:14:08
SQ
* Brigand Thug: Using Knock Out against Sigmund the Wildman!
11:14:08
SQ
Brigand Thug uses skill Knock Out
11:14:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0)
11:14:08
SQ
-> Behavior picked: Idle (1)
11:14:09
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:14:09
SQ
* ---------------------------------------------------
11:14:09
SQ
Turn started for Brigand Raider
11:14:09
SQ
*
11:14:09
SQ
* Brigand Raider: Starting turn.
11:14:10
SQ
-> Behaviors to pick from:
Engage.Melee (143.333)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
Engage.Melee (143.333)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0), Defend (0), Retreat (0)
11:14:10
SQ
-> Behavior picked: Engage.Melee (143.333)
11:14:10
SQ
* Brigand Raider: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.365154
11:14:10
SQ
* Brigand Raider: Reached engage destination
11:14:10
SQ
-> Behaviors to pick from:
Attack.Default (44.3828)(*), Attack.KnockOut (41.5419)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
Attack.Default (44.3828)(*), Attack.KnockOut (41.5419)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Defend (0), Retreat (0), Engage.Melee (0)
11:14:10
SQ
-> Behavior picked: Attack.Default (44.3828)
11:14:11
SQ
* Brigand Raider: Using Bash against Ejnar!
11:14:11
SQ
Brigand Raider uses skill Bash
11:14:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
11:14:11
SQ
-> Behavior picked: Idle (1)
11:14:12
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:14:12
SQ
* ---------------------------------------------------
11:14:12
SQ
Turn started for Brigand Thug
11:14:12
SQ
*
11:14:12
SQ
* Brigand Thug: Starting turn.
11:14:13
SQ
-> Behaviors to pick from:
Engage.Melee (135.17)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
Engage.Melee (135.17)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0)
11:14:13
SQ
-> Behavior picked: Engage.Melee (135.17)
11:14:13
SQ
* Brigand Thug: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.303409
11:14:13
SQ
* Brigand Thug: Reached engage destination
11:14:13
SQ
-> Behaviors to pick from:
Attack.Default (24.0055)(*), Attack.SplitShield (10.5038)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (24.0055)(*), Attack.SplitShield (10.5038)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
11:14:13
SQ
-> Behavior picked: Attack.Default (24.0055)
11:14:14
SQ
* Brigand Thug: Using Chop against Sigmund the Wildman!
11:14:14
SQ
Brigand Thug uses skill Chop
11:14:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
11:14:14
SQ
-> Behavior picked: Idle (1)
11:14:15
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:14:15
SQ
* ---------------------------------------------------
11:14:15
SQ
Turn started for Caravan Hand
11:14:15
SQ
*
11:14:15
SQ
* Caravan Hand: Starting turn.
11:14:16
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Recover (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Recover (0), BreakFree (0), Engage.Melee (0)
11:14:16
SQ
-> Behavior picked: Defend (90)
11:14:16
SQ
* Caravan Hand: Waiting until others have moved!
11:14:17
SQ
Turn started for Ernst Tatterdemalion
11:14:20
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
11:14:20
SQ
Ernst Tatterdemalion uses skill Slash
11:14:21
SQ
Turn started for Adelmar
11:14:23
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Poacher]
11:14:23
SQ
Adelmar uses skill Shoot Bolt
11:14:24
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:14:24
SQ
Adelmar uses skill Reload
11:14:24
SQ
Turn started for Engelbert
11:14:27
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Thug]
11:14:27
SQ
Engelbert uses skill Thrust
11:14:28
SQ
Turn started for Brigand Thug
11:14:28
SQ
*
11:14:28
SQ
* Brigand Thug: Starting turn.
11:14:28
SQ
-> Behaviors to pick from:
Attack.Default (77.1827)(*), Attack.KnockOut (28.963)(*), Idle (1), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Flee (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0)
Attack.Default (77.1827)(*), Attack.KnockOut (28.963)(*), Idle (1), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Flee (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0)
11:14:28
SQ
-> Behavior picked: Attack.Default (77.1827)
11:14:29
SQ
* Brigand Thug: Using Thrust against Engelbert!
11:14:29
SQ
Brigand Thug uses skill Thrust
11:14:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Attack.Default (0)
11:14:29
SQ
-> Behavior picked: Idle (1)
11:14:30
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:14:30
SQ
* ---------------------------------------------------
11:14:30
SQ
Turn started for Ejnar
11:14:32
SQ
[Ejnar] executes skill [Chop] on target [Brigand Thug]
11:14:32
SQ
Ejnar uses skill Chop
11:14:32
SQ
Brigand Thug has died.
11:14:33
SQ
[Ejnar] executes skill [Chop] on target [Brigand Raider]
11:14:33
SQ
Ejnar uses skill Chop
11:14:33
SQ
Turn started for Sigurd the Rock
11:14:35
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
11:14:35
SQ
Sigurd the Rock uses skill Thrust
11:14:35
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
11:14:35
SQ
Sigurd the Rock uses skill Thrust
11:14:35
SQ
Turn started for Brigand Thug
11:14:35
SQ
Skill [Shieldwall] removed from [Brigand Thug].
11:14:35
SQ
*
11:14:35
SQ
* Brigand Thug: Starting turn.
11:14:36
SQ
-> Behaviors to pick from:
Engage.Melee (183.333)(*), Defend.Shieldwall (12.0028), Idle (1), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Thresh (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0), Defend.Rotation (0)
Engage.Melee (183.333)(*), Defend.Shieldwall (12.0028), Idle (1), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Thresh (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0), Defend.Rotation (0)
11:14:36
SQ
-> Behavior picked: Engage.Melee (183.333)
11:14:36
SQ
* Brigand Thug: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=0.274822
11:14:36
SQ
* Brigand Thug: Reached engage destination
11:14:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (43.8221)(*), Attack.Default (43.8171)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.Puncture (0), Protect (0), Flee (0), BreakFree (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
Defend.Shieldwall (43.8221)(*), Attack.Default (43.8171)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.Puncture (0), Protect (0), Flee (0), BreakFree (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
11:14:37
SQ
-> Behavior picked: Defend.Shieldwall (43.8221)
11:14:37
SQ
* Brigand Thug: Using Shieldwall!
11:14:37
SQ
Brigand Thug uses skill Shieldwall
11:14:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.KnockOut (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.Puncture (0), Protect (0), Flee (0), BreakFree (0), Attack.Default (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.KnockOut (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.Puncture (0), Protect (0), Flee (0), BreakFree (0), Attack.Default (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
11:14:37
SQ
-> Behavior picked: Idle (1)
11:14:38
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:14:38
SQ
* ---------------------------------------------------
11:14:38
SQ
Turn started for Brigand Thug
11:14:38
SQ
Skill [Shieldwall] removed from [Brigand Thug].
11:14:38
SQ
*
11:14:38
SQ
* Brigand Thug: Starting turn.
11:14:39
SQ
-> Behaviors to pick from:
Engage.Melee (98.5725)(*), Defend.Shieldwall (10.9005), Idle (1), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Thresh (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0), Defend.Rotation (0)
Engage.Melee (98.5725)(*), Defend.Shieldwall (10.9005), Idle (1), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Thresh (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0), Defend.Rotation (0)
11:14:39
SQ
-> Behavior picked: Engage.Melee (98.5725)
11:14:39
SQ
* Brigand Thug: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.339129
11:14:39
SQ
* Brigand Thug: Reached engage destination
11:14:40
SQ
-> Behaviors to pick from:
Defend.Shieldwall (53.835)(*), Attack.Default (40.3553)(*), Attack.CrushArmor (32.9193)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), Attack.Puncture (0), Protect (0), Attack.Swing (0), BreakFree (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
Defend.Shieldwall (53.835)(*), Attack.Default (40.3553)(*), Attack.CrushArmor (32.9193)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Thresh (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), Attack.Puncture (0), Protect (0), Attack.Swing (0), BreakFree (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
11:14:40
SQ
-> Behavior picked: Attack.CrushArmor (32.9193)
11:14:40
SQ
* Brigand Thug: Using Crush Armor against Ejnar!
11:14:40
SQ
Brigand Thug uses skill Destroy Armor
11:14:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Thresh (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), Attack.Puncture (0), Protect (0), Attack.Swing (0), BreakFree (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Thresh (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), Attack.Puncture (0), Protect (0), Attack.Swing (0), BreakFree (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
11:14:41
SQ
-> Behavior picked: Idle (1)
11:14:41
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:14:41
SQ
* ---------------------------------------------------
11:14:42
SQ
Turn started for Baldomar
11:14:42
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
11:14:42
SQ
Baldomar uses skill Slash
11:14:43
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
11:14:43
SQ
Baldomar uses skill Slash
11:14:43
SQ
Brigand Thug has died.
11:14:43
SQ
Turn started for Sigmund the Wildman
11:14:44
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Thug]
11:14:44
SQ
Sigmund the Wildman uses skill Flail
11:14:45
SQ
Brigand Thug has died.
11:14:49
SQ
Sigmund the Wildman uses skill Unleash Wardog
11:14:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (19,7).
11:14:49
SQ
inserting entity, index = 1
11:14:49
SQ
Turn started for Longfang the Wardog
11:14:49
SQ
*
11:14:49
SQ
* Longfang the Wardog: Starting turn.
11:14:49
SQ
-> Behaviors to pick from:
Attack.Default (5.31626)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (5.31626)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
11:14:49
SQ
-> Behavior picked: Attack.Default (5.31626)
11:14:50
SQ
* Longfang the Wardog: Using Bite against Brigand Thug!
11:14:50
SQ
Longfang the Wardog uses skill Bite
11:14:50
SQ
-> Behaviors to pick from:
Attack.Default (7.46676)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (7.46676)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
11:14:50
SQ
-> Behavior picked: Attack.Default (7.46676)
11:14:51
SQ
* Longfang the Wardog: Using Bite against Brigand Thug!
11:14:51
SQ
Longfang the Wardog uses skill Bite
11:14:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
11:14:51
SQ
-> Behavior picked: Idle (1)
11:14:52
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
11:14:52
SQ
* ---------------------------------------------------
11:14:52
SQ
*
11:14:52
SQ
* Caravan Hand: Resuming turn.
11:14:52
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
11:14:52
SQ
-> Behavior picked: Defend (22.5)
11:14:53
SQ
* Caravan Hand: Holding defensive position.
11:14:53
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Spearwall (0), Flee (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Defend.Spearwall (0), Flee (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
11:14:53
SQ
-> Behavior picked: Idle (50)
11:14:53
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:14:53
SQ
* ---------------------------------------------------
11:14:53
SQ
*
11:14:53
SQ
* Caravan Hand: Resuming turn.
11:14:54
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
11:14:54
SQ
-> Behavior picked: Defend (22.5)
11:14:54
SQ
* Caravan Hand: Holding defensive position.
11:14:54
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Spearwall (0), Flee (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Defend.Spearwall (0), Flee (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
11:14:54
SQ
-> Behavior picked: Idle (50)
11:14:54
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:14:54
SQ
* ---------------------------------------------------
11:14:57
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Thug]
11:14:57
SQ
Adler the Loyal uses skill Impale
11:14:57
SQ
Brigand Thug has died.
11:14:57
SQ
Skill [Shieldwall] removed from [Brigand Thug].
11:14:57
SQ
*
11:14:57
SQ
* Caravan Hand: Resuming turn.
11:14:57
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0)
11:14:57
SQ
-> Behavior picked: Defend (22.5)
11:14:58
SQ
* Caravan Hand: Holding defensive position.
11:14:58
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0)
Idle (50)(*), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0)
11:14:58
SQ
-> Behavior picked: Idle (50)
11:14:58
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:14:58
SQ
* ---------------------------------------------------
11:14:58
SQ
INFO: Next round issued: 3
11:14:59
SQ
Turn started for Longfang the Wardog
11:14:59
SQ
*
11:14:59
SQ
* Longfang the Wardog: Starting turn.
11:14:59
SQ
-> Behaviors to pick from:
Attack.Default (7.04777)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (7.04777)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
11:14:59
SQ
-> Behavior picked: Attack.Default (7.04777)
11:15:00
SQ
* Longfang the Wardog: Using Bite against Brigand Thug!
11:15:00
SQ
Longfang the Wardog uses skill Bite
11:15:00
SQ
-> Behaviors to pick from:
Attack.Default (10.1994)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (10.1994)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
11:15:00
SQ
-> Behavior picked: Attack.Default (10.1994)
11:15:01
SQ
* Longfang the Wardog: Using Bite against Brigand Thug!
11:15:01
SQ
Longfang the Wardog uses skill Bite
11:15:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
11:15:01
SQ
-> Behavior picked: Idle (1)
11:15:02
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
11:15:02
SQ
* ---------------------------------------------------
11:15:02
SQ
Turn started for Adelmar
11:15:03
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Poacher]
11:15:03
SQ
Adelmar uses skill Shoot Bolt
11:15:03
SQ
Brigand Poacher has died.
11:15:03
UI
Failed to load procedural content "procedural/tacticalentity(16847,706982,socket,arrow)".
11:15:03
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:15:03
SQ
Adelmar uses skill Reload
11:15:04
SQ
Turn started for Caravan Hand
11:15:04
SQ
*
11:15:04
SQ
* Caravan Hand: Starting turn.
11:15:04
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0)
11:15:04
SQ
-> Behavior picked: Defend (90)
11:15:05
SQ
* Caravan Hand: Waiting until others have moved!
11:15:05
SQ
Turn started for Caravan Hand
11:15:05
SQ
*
11:15:05
SQ
* Caravan Hand: Starting turn.
11:15:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0)
11:15:05
SQ
-> Behavior picked: Defend (90)
11:15:06
SQ
* Caravan Hand: Waiting until others have moved!
11:15:06
SQ
Turn started for Brigand Raider
11:15:06
SQ
*
11:15:06
SQ
* Brigand Raider: Starting turn.
11:15:06
SQ
-> Behaviors to pick from:
Attack.Default (48.55)(*), Attack.KnockOut (24.2725)(*), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0)
Attack.Default (48.55)(*), Attack.KnockOut (24.2725)(*), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0)
11:15:06
SQ
-> Behavior picked: Attack.Default (48.55)
11:15:07
SQ
* Brigand Raider: Using Bash against Ejnar!
11:15:07
SQ
Brigand Raider uses skill Bash
11:15:07
SQ
-> Behaviors to pick from:
Attack.Default (57.6102)(*), Attack.KnockOut (10.4798), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0)
Attack.Default (57.6102)(*), Attack.KnockOut (10.4798), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Retreat (0), WakeUpAlly (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0)
11:15:07
SQ
-> Behavior picked: Attack.Default (57.6102)
11:15:08
SQ
* Brigand Raider: Using Bash against Ejnar!
11:15:08
SQ
Brigand Raider uses skill Bash
11:15:08
SQ
Ejnar has died.
11:15:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Default (0)
11:15:08
SQ
-> Behavior picked: Idle (1)
11:15:09
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:15:09
SQ
* ---------------------------------------------------
11:15:09
SQ
Turn started for Caravan Hand
11:15:09
SQ
*
11:15:09
SQ
* Caravan Hand: Starting turn.
11:15:09
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0)
11:15:09
SQ
-> Behavior picked: Defend (90)
11:15:10
SQ
* Caravan Hand: Waiting until others have moved!
11:15:10
SQ
Turn started for Brigand Thug
11:15:10
SQ
*
11:15:10
SQ
* Brigand Thug: Starting turn.
11:15:10
SQ
-> Behaviors to pick from:
Attack.Default (59.6255)(*), Attack.KnockOut (17.8889)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), BreakFree (0), Attack.Puncture (0), Retreat (0), WakeUpAlly (0), Attack.Decapitate (0)
Attack.Default (59.6255)(*), Attack.KnockOut (17.8889)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), BreakFree (0), Attack.Puncture (0), Retreat (0), WakeUpAlly (0), Attack.Decapitate (0)
11:15:10
SQ
-> Behavior picked: Attack.Default (59.6255)
11:15:11
SQ
* Brigand Thug: Using Thrust against Engelbert!
11:15:11
SQ
Brigand Thug uses skill Thrust
11:15:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Shieldwall (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), Attack.Lash (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Shieldwall (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0)
11:15:11
SQ
-> Behavior picked: Idle (1)
11:15:12
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:15:12
SQ
* ---------------------------------------------------
11:15:12
SQ
Turn started for Ernst Tatterdemalion
11:15:14
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
11:15:14
SQ
Ernst Tatterdemalion uses skill Slash
11:15:14
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
11:15:14
SQ
Ernst Tatterdemalion uses skill Slash
11:15:15
SQ
Turn started for Engelbert
11:15:16
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Thug]
11:15:16
SQ
Engelbert uses skill Thrust
11:15:16
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Thug]
11:15:16
SQ
Engelbert uses skill Thrust
11:15:16
SQ
Turn started for Brigand Poacher
11:15:16
SQ
*
11:15:16
SQ
* Brigand Poacher: Starting turn.
11:15:17
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
11:15:17
SQ
-> Behaviors to pick from:
Engage.Ranged (840)(*), Attack.Bow (209.627), Idle (1), Flee (0), Recover (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Attack.Puncture (0)
Engage.Ranged (840)(*), Attack.Bow (209.627), Idle (1), Flee (0), Recover (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Attack.Puncture (0)
11:15:17
SQ
-> Behavior picked: Engage.Ranged (840)
11:15:17
SQ
* Brigand Poacher: Engaging into firing range over 4 tiles at Adelmar (visible)
11:15:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Recover (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Attack.Puncture (0), Engage.Ranged (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Recover (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Attack.Puncture (0), Engage.Ranged (0)
11:15:18
SQ
-> Behavior picked: Idle (1)
11:15:18
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
11:15:18
SQ
* ---------------------------------------------------
11:15:18
SQ
Turn started for Sigurd the Rock
11:15:19
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
11:15:19
SQ
Sigurd the Rock uses skill Thrust
11:15:20
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
11:15:20
SQ
Sigurd the Rock uses skill Thrust
11:15:20
SQ
Turn started for Adler the Loyal
11:15:22
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Thug]
11:15:22
SQ
Adler the Loyal uses skill Impale
11:15:22
SQ
Brigand Thug has died.
11:15:23
SQ
Turn started for Baldomar
11:15:26
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
11:15:26
SQ
Baldomar uses skill Slash
11:15:26
SQ
Brigand Thug has died.
11:15:26
SQ
Turn started for Sigmund the Wildman
11:15:34
SQ
*
11:15:34
SQ
* Caravan Hand: Resuming turn.
11:15:34
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0)
11:15:34
SQ
-> Behavior picked: Defend (22.5)
11:15:35
SQ
* Caravan Hand: Holding defensive position.
11:15:35
SQ
-> Behaviors to pick from:
Idle (50)(*), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0)
Idle (50)(*), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0)
11:15:35
SQ
-> Behavior picked: Idle (50)
11:15:35
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:15:35
SQ
* ---------------------------------------------------
11:15:35
SQ
*
11:15:35
SQ
* Caravan Hand: Resuming turn.
11:15:35
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), Recover (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Lash (0)
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), Recover (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Lash (0)
11:15:35
SQ
-> Behavior picked: Defend (22.5)
11:15:36
SQ
* Caravan Hand: Holding defensive position.
11:15:36
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), Defend (0)
Idle (50)(*), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), Defend (0)
11:15:36
SQ
-> Behavior picked: Idle (50)
11:15:36
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:15:36
SQ
* ---------------------------------------------------
11:15:36
SQ
*
11:15:36
SQ
* Caravan Hand: Resuming turn.
11:15:36
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0)
11:15:36
SQ
-> Behavior picked: Defend (22.5)
11:15:37
SQ
* Caravan Hand: Holding defensive position.
11:15:37
SQ
-> Behaviors to pick from:
Idle (50)(*), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0)
Idle (50)(*), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0)
11:15:37
SQ
-> Behavior picked: Idle (50)
11:15:37
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:15:37
SQ
* ---------------------------------------------------
11:15:37
SQ
INFO: Next round issued: 4
11:15:37
SQ
Turn started for Longfang the Wardog
11:15:37
SQ
*
11:15:37
SQ
* Longfang the Wardog: Starting turn.
11:15:38
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
Engage.Melee (264)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
11:15:38
SQ
-> Behavior picked: Engage.Melee (264)
11:15:38
SQ
* Longfang the Wardog: Engaging to melee range with Brigand Poacher (visible), accepted_distance=0, value=0.01
11:15:39
SQ
* Longfang the Wardog: Reached engage destination
11:15:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0)
11:15:39
SQ
-> Behavior picked: Idle (1)
11:15:40
SQ
* Longfang the Wardog: Ending Turn with 4 of 12 AP left.
11:15:40
SQ
* ---------------------------------------------------
11:15:40
SQ
Turn started for Caravan Hand
11:15:40
SQ
*
11:15:40
SQ
* Caravan Hand: Starting turn.
11:15:40
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0)
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0)
11:15:40
SQ
-> Behavior picked: Defend (90)
11:15:41
SQ
* Caravan Hand: Waiting until others have moved!
11:15:41
SQ
Turn started for Adelmar
11:15:46
SQ
Turn started for Caravan Hand
11:15:46
SQ
*
11:15:46
SQ
* Caravan Hand: Starting turn.
11:15:47
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Flee (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0)
Defend (90)(*), Idle (1), Flee (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0)
11:15:47
SQ
-> Behavior picked: Defend (90)
11:15:47
SQ
* Caravan Hand: Waiting until others have moved!
11:15:47
SQ
Turn started for Caravan Hand
11:15:47
SQ
*
11:15:47
SQ
* Caravan Hand: Starting turn.
11:15:48
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0)
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0)
11:15:48
SQ
-> Behavior picked: Defend (90)
11:15:48
SQ
* Caravan Hand: Waiting until others have moved!
11:15:49
SQ
Turn started for Adler the Loyal
11:15:51
SQ
Turn started for Ernst Tatterdemalion
11:15:54
SQ
Ernst Tatterdemalion uses skill Unleash Wardog
11:15:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (19,4).
11:15:54
SQ
inserting entity, index = 1
11:15:55
SQ
Turn started for Bull the Wardog
11:15:55
SQ
*
11:15:55
SQ
* Bull the Wardog: Starting turn.
11:15:56
SQ
-> Behaviors to pick from:
Engage.Melee (680)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (680)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:15:56
SQ
-> Behavior picked: Engage.Melee (680)
11:15:56
SQ
* Bull the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0613132
11:15:57
SQ
* Bull the Wardog: Reached engage destination
11:15:57
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
11:15:57
SQ
-> Behavior picked: Idle (1)
11:15:57
SQ
* Bull the Wardog: Ending Turn with 4 of 12 AP left.
11:15:57
SQ
* ---------------------------------------------------
11:15:58
SQ
Turn started for Brigand Poacher
11:15:58
SQ
*
11:15:58
SQ
* Brigand Poacher: Starting turn.
11:15:58
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Defend (0), Reload (0), Defend.Rotation (0), Recover (0), Engage.Melee (0)
SwitchTo.Melee (100)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Defend (0), Reload (0), Defend.Rotation (0), Recover (0), Engage.Melee (0)
11:15:58
SQ
-> Behavior picked: SwitchTo.Melee (100)
11:15:58
SQ
* Brigand Poacher: Switching to melee weapon!
11:15:59
SQ
-> Behaviors to pick from:
Attack.Default (27.7465)(*), Idle (1), Retreat (0), Defend (0), Flee (0), Attack.Puncture (0), Recover (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), Reload (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Attack.Default (27.7465)(*), Idle (1), Retreat (0), Defend (0), Flee (0), Attack.Puncture (0), Recover (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), Reload (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
11:15:59
SQ
-> Behavior picked: Attack.Default (27.7465)
11:15:59
SQ
* Brigand Poacher: Using Bash against Longfang the Wardog!
11:15:59
SQ
Brigand Poacher uses skill Bash
11:15:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), Reload (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), Defend (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Recover (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), Reload (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), Defend (0), Attack.Default (0)
11:15:59
SQ
-> Behavior picked: Idle (1)
11:15:59
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
11:15:59
SQ
* ---------------------------------------------------
11:16:00
SQ
Turn started for Sigurd the Rock
11:16:05
SQ
Turn started for Baldomar
11:16:08
SQ
Turn started for Engelbert
11:16:12
SQ
Engelbert uses skill Unleash Wardog
11:16:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (20,7).
11:16:12
SQ
inserting entity, index = 1
11:16:12
SQ
Turn started for Snapper the Wardog
11:16:12
SQ
*
11:16:12
SQ
* Snapper the Wardog: Starting turn.
11:16:13
SQ
-> Behaviors to pick from:
Engage.Melee (780)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (780)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:16:13
SQ
-> Behavior picked: Engage.Melee (780)
11:16:13
SQ
* Snapper the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0705006
11:16:13
SQ
* Snapper the Wardog: Reached engage destination
11:16:13
SQ
-> Behaviors to pick from:
Attack.Default (10.2149)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (10.2149)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:16:13
SQ
-> Behavior picked: Attack.Default (10.2149)
11:16:14
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:16:14
SQ
Snapper the Wardog uses skill Bite
11:16:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:16:14
SQ
-> Behavior picked: Idle (1)
11:16:15
SQ
* Snapper the Wardog: Ending Turn with 3 of 12 AP left.
11:16:15
SQ
* ---------------------------------------------------
11:16:16
SQ
Turn started for Sigmund the Wildman
11:16:17
SQ
[Sigmund the Wildman] executes skill [Puncture] on target [Brigand Raider]
11:16:17
SQ
Sigmund the Wildman uses skill Puncture
11:16:17
SQ
[Sigmund the Wildman] executes skill [Puncture] on target [Brigand Raider]
11:16:17
SQ
Sigmund the Wildman uses skill Puncture
11:16:17
SQ
Turn started for Brigand Raider
11:16:17
SQ
*
11:16:17
SQ
* Brigand Raider: Starting turn.
11:16:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), BreakFree (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0)
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), BreakFree (0), Protect (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0)
11:16:18
SQ
-> Behavior picked: Idle (1)
11:16:18
SQ
* Brigand Raider: Waiting with 9 of 9 AP left.
11:16:18
SQ
* ---------------------------------------------------
11:16:18
SQ
*
11:16:18
SQ
* Caravan Hand: Resuming turn.
11:16:18
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0)
11:16:18
SQ
-> Behavior picked: Defend (22.5)
11:16:19
SQ
* Caravan Hand: Holding defensive position.
11:16:19
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Defend (0)
11:16:19
SQ
-> Behavior picked: Idle (50)
11:16:19
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:16:19
SQ
* ---------------------------------------------------
11:16:19
SQ
*
11:16:19
SQ
* Caravan Hand: Resuming turn.
11:16:19
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Recover (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Recover (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0)
11:16:19
SQ
-> Behavior picked: Defend (22.5)
11:16:20
SQ
* Caravan Hand: Holding defensive position.
11:16:20
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Knockback (0), Flee (0), Recover (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Knockback (0), Flee (0), Recover (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0)
11:16:20
SQ
-> Behavior picked: Idle (50)
11:16:20
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:16:20
SQ
* ---------------------------------------------------
11:16:20
SQ
*
11:16:20
SQ
* Caravan Hand: Resuming turn.
11:16:20
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0)
11:16:20
SQ
-> Behavior picked: Defend (22.5)
11:16:21
SQ
* Caravan Hand: Holding defensive position.
11:16:21
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Defend (0)
11:16:21
SQ
-> Behavior picked: Idle (50)
11:16:21
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:16:21
SQ
* ---------------------------------------------------
11:16:21
SQ
*
11:16:21
SQ
* Brigand Raider: Resuming turn.
11:16:21
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), BreakFree (0), Protect (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0)
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), BreakFree (0), Protect (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0)
11:16:21
SQ
-> Behavior picked: Idle (1)
11:16:21
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
11:16:21
SQ
* ---------------------------------------------------
11:16:21
SQ
INFO: Next round issued: 5
11:16:22
SQ
Turn started for Bull the Wardog
11:16:22
SQ
*
11:16:22
SQ
* Bull the Wardog: Starting turn.
11:16:22
SQ
-> Behaviors to pick from:
Attack.Default (8.89215)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (8.89215)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:16:22
SQ
-> Behavior picked: Attack.Default (8.89215)
11:16:23
SQ
* Bull the Wardog: Using Bite against Brigand Raider!
11:16:23
SQ
Bull the Wardog uses skill Bite
11:16:23
SQ
-> Behaviors to pick from:
Attack.Default (6.05066)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (6.05066)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:16:23
SQ
-> Behavior picked: Attack.Default (6.05066)
11:16:24
SQ
* Bull the Wardog: Using Bite against Brigand Raider!
11:16:24
SQ
Bull the Wardog uses skill Bite
11:16:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
11:16:24
SQ
-> Behavior picked: Idle (1)
11:16:25
SQ
* Bull the Wardog: Ending Turn with 2 of 12 AP left.
11:16:25
SQ
* ---------------------------------------------------
11:16:25
SQ
Turn started for Snapper the Wardog
11:16:25
SQ
*
11:16:25
SQ
* Snapper the Wardog: Starting turn.
11:16:25
SQ
-> Behaviors to pick from:
Attack.Default (9.51722)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (9.51722)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:16:25
SQ
-> Behavior picked: Attack.Default (9.51722)
11:16:26
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:16:26
SQ
Snapper the Wardog uses skill Bite
11:16:26
SQ
-> Behaviors to pick from:
Attack.Default (5.78966)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.78966)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:16:26
SQ
-> Behavior picked: Attack.Default (5.78966)
11:16:27
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:16:27
SQ
Snapper the Wardog uses skill Bite
11:16:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:16:27
SQ
-> Behavior picked: Idle (1)
11:16:28
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:16:28
SQ
* ---------------------------------------------------
11:16:28
SQ
Turn started for Longfang the Wardog
11:16:28
SQ
*
11:16:28
SQ
* Longfang the Wardog: Starting turn.
11:16:28
SQ
-> Behaviors to pick from:
Attack.Default (7.62572)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (7.62572)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
11:16:28
SQ
-> Behavior picked: Attack.Default (7.62572)
11:16:29
SQ
* Longfang the Wardog: Using Bite against Brigand Poacher!
11:16:29
SQ
Longfang the Wardog uses skill Bite
11:16:29
SQ
-> Behaviors to pick from:
Attack.Default (4.04244)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (4.04244)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
11:16:29
SQ
-> Behavior picked: Attack.Default (4.04244)
11:16:31
SQ
* Longfang the Wardog: Using Bite against Brigand Poacher!
11:16:31
SQ
Longfang the Wardog uses skill Bite
11:16:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
11:16:31
SQ
-> Behavior picked: Idle (1)
11:16:32
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
11:16:32
SQ
* ---------------------------------------------------
11:16:32
SQ
Turn started for Caravan Hand
11:16:32
SQ
*
11:16:32
SQ
* Caravan Hand: Starting turn.
11:16:32
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
Defend (90)(*), Idle (1), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
11:16:32
SQ
-> Behavior picked: Defend (90)
11:16:33
SQ
* Caravan Hand: Waiting until others have moved!
11:16:33
SQ
Turn started for Adelmar
11:16:38
SQ
[Adelmar] executes skill [Puncture] on target [Brigand Raider]
11:16:38
SQ
Adelmar uses skill Puncture
11:16:38
SQ
Turn started for Caravan Hand
11:16:38
SQ
*
11:16:38
SQ
* Caravan Hand: Starting turn.
11:16:38
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Attack.Default (0), Defend.Knockback (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Recover (0), Attack.Default (0), Defend.Knockback (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Engage.Melee (0)
11:16:38
SQ
-> Behavior picked: Defend (90)
11:16:39
SQ
* Caravan Hand: Waiting until others have moved!
11:16:39
SQ
Turn started for Caravan Hand
11:16:39
SQ
*
11:16:39
SQ
* Caravan Hand: Starting turn.
11:16:39
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
Defend (90)(*), Idle (1), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
11:16:39
SQ
-> Behavior picked: Defend (90)
11:16:40
SQ
* Caravan Hand: Waiting until others have moved!
11:16:40
SQ
Turn started for Adler the Loyal
11:16:43
SQ
Turn started for Sigurd the Rock
11:16:44
SQ
[Sigurd the Rock] executes skill [Puncture] on target [Brigand Raider]
11:16:44
SQ
Sigurd the Rock uses skill Puncture
11:16:44
SQ
[Sigurd the Rock] executes skill [Puncture] on target [Brigand Raider]
11:16:44
SQ
Sigurd the Rock uses skill Puncture
11:16:44
SQ
Brigand Raider has died.
11:16:45
SQ
Turn started for Brigand Poacher
11:16:45
SQ
*
11:16:45
SQ
* Brigand Poacher: Starting turn.
11:16:45
SQ
-> Behaviors to pick from:
Attack.Default (11.155)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Flee (0), Retreat (0)
Attack.Default (11.155)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Flee (0), Retreat (0)
11:16:45
SQ
-> Behavior picked: Attack.Default (11.155)
11:16:46
SQ
* Brigand Poacher: Using Bash against Longfang the Wardog!
11:16:46
SQ
Brigand Poacher uses skill Bash
11:16:46
SQ
-> Behaviors to pick from:
Attack.Default (10.1876)(*), Idle (1), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Engage.Melee (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0)
Attack.Default (10.1876)(*), Idle (1), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Engage.Melee (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0)
11:16:46
SQ
-> Behavior picked: Attack.Default (10.1876)
11:16:47
SQ
* Brigand Poacher: Using Bash against Longfang the Wardog!
11:16:47
SQ
Brigand Poacher uses skill Bash
11:16:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Bow (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), WakeUpAlly (0), Attack.Default (0)
Idle (1)(*), Recover (0), Attack.Bow (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), WakeUpAlly (0), Attack.Default (0)
11:16:47
SQ
-> Behavior picked: Idle (1)
11:16:48
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
11:16:48
SQ
* ---------------------------------------------------
11:16:48
SQ
Turn started for Ernst Tatterdemalion
11:16:51
SQ
Turn started for Baldomar
11:16:52
SQ
[Baldomar] executes skill [Slash] on target [Brigand Poacher]
11:16:52
SQ
Baldomar uses skill Slash
11:16:52
SQ
Brigand Poacher has died.
11:16:52
Resource
Unloading: gfx/orientation_overlay.png
11:16:52
Resource
Unloading: music/bandits_01.ogg
11:17:36
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:17:36
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:17:36
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:17:36
SQ
World::onCombatFinished
11:17:36
SQ
TacticalState::onFinish
11:17:36
Resource
Unloading: gfx/object_0.png
11:17:36
Resource
Unloading: gfx/detail.png
11:17:36
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:17:36
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_death_00.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_death_01.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_death_02.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_death_03.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
11:17:36
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_death_01.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_death_02.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_idle_01.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_idle_02.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_idle_03.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_idle_04.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_idle_05.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_idle_06.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_idle_07.wav
11:17:36
Resource
Unloading: sounds/misc/donkey_idle_08.wav
11:17:36
Resource
Unloading: sounds/enemies/wake_up_01.wav
11:17:36
Resource
Unloading: sounds/enemies/wake_up_02.wav
11:17:36
Resource
Unloading: sounds/enemies/wake_up_03.wav
11:17:36
Resource
Unloading: sounds/enemies/wake_up_04.wav
11:17:36
Resource
Unloading: sounds/enemies/wake_up_05.wav
11:17:36
Resource
Unloading: sounds/enemies/wake_up_06.wav
11:17:36
Resource
Unloading: music/victory_01.ogg
11:18:14
Script
VM collected 3 object(s) and deleted them.
11:18:59
SQ
contract added: Escort Caravan
11:19:03
Resource
Unloading: music/worldmap_04.ogg
11:19:06
SQ
contract removed: 79
11:19:06
SQ
contract added: Drive away brigands
11:19:07
SQ
contract removed: 81
11:19:08
SQ
contract added: Defend settlement
11:19:11
SQ
contract added: Hunting Beasts
11:19:13
SQ
Save campaign: autosave
11:19:15
Scene
Finished saving scene.
11:19:16
SQ
WorldState::onHide
11:19:16
Texture
Texture "gfx/object_0.png" (ID: 1031) took up approximately 21845kb in video memory.
11:19:16
Texture
Texture "gfx/detail.png" (ID: 1194) took up approximately 10922kb in video memory.
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,10).
11:19:16
Texture
Texture "gfx/orientation_overlay.png" (ID: 1195) took up approximately 1024kb in video memory.
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,11).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,10).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,11).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,11).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,12).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,9).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,10).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,9).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
11:19:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
11:19:16
SQ
TACTICAL: STASH LOCKED: true
11:19:16
SQ
INFO: Next round issued: 1
11:19:16
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:19:17
SQ
Turn started for Sigmund the Wildman
11:19:17
Resource
Unloading: music/worldmap_07.ogg
11:19:19
SQ
Turn started for Brigand Raider
11:19:19
SQ
*
11:19:19
SQ
* Brigand Raider: Starting turn.
11:19:20
SQ
-> Behaviors to pick from:
Engage.Melee (68.2)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (68.2)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:19:20
SQ
-> Behavior picked: Engage.Melee (68.2)
11:19:20
SQ
* Brigand Raider: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.326863
11:19:21
SQ
* Brigand Raider: Reached engage destination
11:19:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:19:21
SQ
-> Behavior picked: Idle (1)
11:19:21
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:19:21
SQ
* ---------------------------------------------------
11:19:21
SQ
Turn started for Brigand Raider
11:19:21
SQ
*
11:19:21
SQ
* Brigand Raider: Starting turn.
11:19:21
SQ
-> Behaviors to pick from:
Engage.Melee (72.5)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (72.5)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:19:21
SQ
-> Behavior picked: Engage.Melee (72.5)
11:19:22
SQ
* Brigand Raider: Engaging to melee range with Caravan Donkey (not visible), accepted_distance=0, value=0.66
11:19:22
SQ
* Brigand Raider: Reached engage destination
11:19:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:19:22
SQ
-> Behavior picked: Idle (1)
11:19:23
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
11:19:23
SQ
* ---------------------------------------------------
11:19:23
SQ
Turn started for Caravan Hand
11:19:23
SQ
*
11:19:23
SQ
* Caravan Hand: Starting turn.
11:19:23
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:19:23
SQ
-> Behavior picked: Defend (90)
11:19:24
SQ
* Caravan Hand: Going for defensive position.
11:19:24
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:19:24
SQ
-> Behavior picked: Defend (22.5)
11:19:24
SQ
* Caravan Hand: Waiting until others have moved!
11:19:24
SQ
Turn started for Brigand Marksman
11:19:24
SQ
*
11:19:24
SQ
* Brigand Marksman: Starting turn.
11:19:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
11:19:25
SQ
-> Behavior picked: Idle (1)
11:19:25
SQ
* Brigand Marksman: Waiting with 9 of 9 AP left.
11:19:25
SQ
* ---------------------------------------------------
11:19:25
SQ
Turn started for Caravan Hand
11:19:25
SQ
*
11:19:25
SQ
* Caravan Hand: Starting turn.
11:19:25
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:19:25
SQ
-> Behavior picked: Defend (90)
11:19:26
SQ
* Caravan Hand: Waiting until others have moved!
11:19:26
SQ
Turn started for Adelmar
11:19:28
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
11:19:28
SQ
Adelmar uses skill Shoot Bolt
11:19:29
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:19:29
SQ
Adelmar uses skill Reload
11:19:29
SQ
Turn started for Brigand Marksman
11:19:29
SQ
*
11:19:29
SQ
* Brigand Marksman: Starting turn.
11:19:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
11:19:30
SQ
-> Behavior picked: Idle (1)
11:19:30
SQ
* Brigand Marksman: Waiting with 9 of 9 AP left.
11:19:30
SQ
* ---------------------------------------------------
11:19:30
SQ
Turn started for Brigand Raider
11:19:30
SQ
*
11:19:30
SQ
* Brigand Raider: Starting turn.
11:19:30
SQ
-> Behaviors to pick from:
Engage.Melee (69.1429)(*), Defend.Shieldwall (2.66395), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (69.1429)(*), Defend.Shieldwall (2.66395), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:19:30
SQ
-> Behavior picked: Engage.Melee (69.1429)
11:19:31
SQ
* Brigand Raider: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=0.386237
11:19:31
SQ
* Brigand Raider: Reached engage destination
11:19:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
11:19:31
SQ
-> Behavior picked: Idle (1)
11:19:31
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:19:31
SQ
* ---------------------------------------------------
11:19:31
SQ
Turn started for Caravan Hand
11:19:31
SQ
*
11:19:31
SQ
* Caravan Hand: Starting turn.
11:19:31
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:19:31
SQ
-> Behavior picked: Defend (90)
11:19:32
SQ
* Caravan Hand: Waiting until others have moved!
11:19:32
SQ
Turn started for Brigand Raider
11:19:32
SQ
*
11:19:32
SQ
* Brigand Raider: Starting turn.
11:19:32
SQ
-> Behaviors to pick from:
Engage.Melee (94.2857)(*), Defend.Shieldwall (2.65642), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (94.2857)(*), Defend.Shieldwall (2.65642), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:19:32
SQ
-> Behavior picked: Engage.Melee (94.2857)
11:19:33
SQ
* Brigand Raider: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=0.386237
11:19:33
SQ
* Brigand Raider: Reached engage destination
11:19:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
11:19:33
SQ
-> Behavior picked: Idle (1)
11:19:33
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:19:33
SQ
* ---------------------------------------------------
11:19:33
SQ
Turn started for Brigand Raider
11:19:33
SQ
*
11:19:33
SQ
* Brigand Raider: Starting turn.
11:19:34
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Defend.Shieldwall (2.65445), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (110)(*), Defend.Shieldwall (2.65445), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:19:34
SQ
-> Behavior picked: Engage.Melee (110)
11:19:34
SQ
* Brigand Raider: Engaging to melee range with Engelbert (not visible), accepted_distance=0, value=0.386237
11:19:34
SQ
* Brigand Raider: Reached engage destination
11:19:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
11:19:35
SQ
-> Behavior picked: Idle (1)
11:19:35
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
11:19:35
SQ
* ---------------------------------------------------
11:19:36
SQ
Turn started for Adler the Loyal
11:19:38
SQ
Turn started for Ernst Tatterdemalion
11:19:41
SQ
Turn started for Hilderich
11:19:45
SQ
Turn started for Sigurd the Rock
11:19:47
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:19:47
SQ
Sigurd the Rock uses skill Thrust
11:19:47
SQ
Turn started for Baldomar
11:19:51
SQ
Turn started for Engelbert
11:19:57
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
11:19:57
SQ
Sigmund the Wildman uses skill Flail
11:19:57
SQ
*
11:19:57
SQ
* Caravan Hand: Resuming turn.
11:19:57
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0)
11:19:57
SQ
-> Behavior picked: Defend (22.5)
11:19:58
SQ
* Caravan Hand: Going for defensive position.
11:19:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Defend (0)
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Defend (0)
11:19:58
SQ
-> Behavior picked: Idle (1)
11:19:58
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
11:19:58
SQ
* ---------------------------------------------------
11:19:58
SQ
*
11:19:58
SQ
* Brigand Marksman: Resuming turn.
11:19:59
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (78.0924)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Melee (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0)
Engage.Ranged (120)(*), Attack.Bow (78.0924)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Melee (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0)
11:19:59
SQ
-> Behavior picked: Engage.Ranged (120)
11:19:59
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Caravan Donkey (not visible)
11:19:59
SQ
-> Behaviors to pick from:
Attack.Bow (146.046)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Defend.Rotation (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (146.046)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Defend.Rotation (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0)
11:19:59
SQ
-> Behavior picked: Attack.Bow (146.046)
11:19:59
SQ
* Brigand Marksman: Using Shoot Bolt against Adler the Loyal!
11:19:59
SQ
Brigand Marksman uses skill Shoot Bolt
11:20:00
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Recover (0), BreakFree (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Defend (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Recover (0), BreakFree (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Defend (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Bow (0)
11:20:00
SQ
-> Behavior picked: Idle (1)
11:20:00
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
11:20:00
SQ
* ---------------------------------------------------
11:20:01
SQ
*
11:20:01
SQ
* Caravan Hand: Resuming turn.
11:20:01
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:20:01
SQ
-> Behavior picked: Defend (22.5)
11:20:01
SQ
* Caravan Hand: Holding defensive position.
11:20:02
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
11:20:02
SQ
-> Behavior picked: Idle (50)
11:20:02
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:20:02
SQ
* ---------------------------------------------------
11:20:02
SQ
*
11:20:02
SQ
* Brigand Marksman: Resuming turn.
11:20:02
SQ
* Brigand Marksman: Taking cover..
11:20:02
SQ
-> Behaviors to pick from:
Attack.Bow (158.081)(*), Engage.Ranged (90)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Melee (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0)
Attack.Bow (158.081)(*), Engage.Ranged (90)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), Engage.Melee (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0)
11:20:02
SQ
-> Behavior picked: Attack.Bow (158.081)
11:20:03
SQ
* Brigand Marksman: Using Shoot Bolt against Adler the Loyal!
11:20:03
SQ
Brigand Marksman uses skill Shoot Bolt
11:20:04
SQ
* Brigand Marksman: Taking cover..
11:20:04
SQ
-> Behaviors to pick from:
Reload (97.2222)(*), Engage.Ranged (90)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
Reload (97.2222)(*), Engage.Ranged (90)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), WakeUpAlly (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
11:20:04
SQ
-> Behavior picked: Reload (97.2222)
11:20:04
SQ
* Brigand Marksman: Reloading!
11:20:04
SQ
Brigand Marksman uses skill Reload
11:20:04
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Reload (0)
Idle (1)(*), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Reload (0)
11:20:04
SQ
-> Behavior picked: Idle (1)
11:20:05
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
11:20:05
SQ
* ---------------------------------------------------
11:20:05
SQ
*
11:20:05
SQ
* Caravan Hand: Resuming turn.
11:20:05
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:20:05
SQ
-> Behavior picked: Defend (22.5)
11:20:06
SQ
* Caravan Hand: Holding defensive position.
11:20:06
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
11:20:06
SQ
-> Behavior picked: Idle (50)
11:20:06
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:20:06
SQ
* ---------------------------------------------------
11:20:12
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
11:20:12
SQ
Ernst Tatterdemalion uses skill Slash
11:20:14
SQ
[Hilderich] executes skill [Chop] on target [Brigand Raider]
11:20:14
SQ
Hilderich uses skill Chop
11:20:16
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Raider]
11:20:16
SQ
Engelbert uses skill Thrust
11:20:18
SQ
Engelbert uses skill Unleash Wardog
11:20:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,4).
11:20:18
SQ
inserting entity, index = 1
11:20:19
SQ
Turn started for Snapper the Wardog
11:20:19
SQ
*
11:20:19
SQ
* Snapper the Wardog: Starting turn.
11:20:19
SQ
-> Behaviors to pick from:
Engage.Melee (740)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (740)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:20:19
SQ
-> Behavior picked: Engage.Melee (740)
11:20:20
SQ
* Snapper the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0496903
11:20:20
SQ
* Snapper the Wardog: Reached engage destination
11:20:20
SQ
-> Behaviors to pick from:
Attack.Default (7.42825)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (7.42825)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:20:20
SQ
-> Behavior picked: Attack.Default (7.42825)
11:20:21
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:20:21
SQ
Snapper the Wardog uses skill Bite
11:20:21
SQ
-> Behaviors to pick from:
Attack.Default (8.13666)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (8.13666)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:20:21
SQ
-> Behavior picked: Attack.Default (8.13666)
11:20:22
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:20:22
SQ
Snapper the Wardog uses skill Bite
11:20:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
11:20:22
SQ
-> Behavior picked: Idle (1)
11:20:23
SQ
* Snapper the Wardog: Ending Turn with 0 of 12 AP left.
11:20:23
SQ
* ---------------------------------------------------
11:20:23
SQ
INFO: Next round issued: 2
11:20:23
SQ
Turn started for Snapper the Wardog
11:20:23
SQ
*
11:20:23
SQ
* Snapper the Wardog: Starting turn.
11:20:24
SQ
-> Behaviors to pick from:
Attack.Default (5.12043)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.12043)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:20:24
SQ
-> Behavior picked: Attack.Default (5.12043)
11:20:24
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:20:24
SQ
Snapper the Wardog uses skill Bite
11:20:24
SQ
-> Behaviors to pick from:
Attack.Default (4.7131)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.7131)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:20:24
SQ
-> Behavior picked: Attack.Default (4.7131)
11:20:25
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:20:25
SQ
Snapper the Wardog uses skill Bite
11:20:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
11:20:25
SQ
-> Behavior picked: Idle (1)
11:20:26
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:20:26
SQ
* ---------------------------------------------------
11:20:26
SQ
Turn started for Brigand Raider
11:20:26
SQ
*
11:20:26
SQ
* Brigand Raider: Starting turn.
11:20:27
SQ
-> Behaviors to pick from:
Defend.Rotation (296.855)(*), Attack.KnockOut (45.4054), Attack.Default (34.22), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Defend.Rotation (296.855)(*), Attack.KnockOut (45.4054), Attack.Default (34.22), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:20:27
SQ
-> Behavior picked: Defend.Rotation (296.855)
11:20:27
SQ
* Brigand Raider: Using Rotation!
11:20:27
SQ
Brigand Raider uses skill Rotation
11:20:28
SQ
-> Behaviors to pick from:
Attack.Default (51.3805)(*), Attack.KnockOut (44.6512)(*), Idle (1), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Retreat (0), Defend (0), Defend.Rotation (0)
Attack.Default (51.3805)(*), Attack.KnockOut (44.6512)(*), Idle (1), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Retreat (0), Defend (0), Defend.Rotation (0)
11:20:28
SQ
-> Behavior picked: Attack.Default (51.3805)
11:20:28
SQ
* Brigand Raider: Using Bash against Ernst Tatterdemalion!
11:20:28
SQ
Brigand Raider uses skill Bash
11:20:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Rotation (0), Attack.Default (0)
11:20:28
SQ
-> Behavior picked: Idle (1)
11:20:29
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
11:20:29
SQ
* ---------------------------------------------------
11:20:29
SQ
Turn started for Brigand Raider
11:20:29
SQ
*
11:20:29
SQ
* Brigand Raider: Starting turn.
11:20:30
SQ
-> Behaviors to pick from:
Defend.Riposte (83.3523)(*), Attack.Default (44.7671)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
Defend.Riposte (83.3523)(*), Attack.Default (44.7671)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
11:20:30
SQ
-> Behavior picked: Defend.Riposte (83.3523)
11:20:30
SQ
* Brigand Raider: Using Riposte!
11:20:30
SQ
Brigand Raider uses skill Riposte
11:20:30
SQ
-> Behaviors to pick from:
Attack.Default (44.7671)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Riposte (0)
Attack.Default (44.7671)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Riposte (0)
11:20:30
SQ
-> Behavior picked: Attack.Default (44.7671)
11:20:31
SQ
* Brigand Raider: Using Slash against Hilderich!
11:20:31
SQ
Brigand Raider uses skill Slash
11:20:31
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), WakeUpAlly (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Riposte (0), Attack.Default (0)
11:20:31
SQ
-> Behavior picked: Idle (1)
11:20:32
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:20:32
SQ
* ---------------------------------------------------
11:20:33
SQ
Turn started for Adelmar
11:20:38
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Marksman]
11:20:38
SQ
Adelmar uses skill Shoot Bolt
11:20:39
SQ
Turn started for Brigand Raider
11:20:39
SQ
*
11:20:39
SQ
* Brigand Raider: Starting turn.
11:20:39
SQ
-> Behaviors to pick from:
Engage.Melee (82.7442)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (82.7442)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
11:20:39
SQ
-> Behavior picked: Engage.Melee (82.7442)
11:20:39
SQ
* Brigand Raider: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=1.28643
11:20:40
SQ
* Brigand Raider: Reached engage destination
11:20:40
SQ
-> Behaviors to pick from:
Attack.Default (68.5809)(*), Defend.Shieldwall (22.8282)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
Attack.Default (68.5809)(*), Defend.Shieldwall (22.8282)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
11:20:40
SQ
-> Behavior picked: Attack.Default (68.5809)
11:20:41
SQ
* Brigand Raider: Using Slash against Adelmar!
11:20:41
SQ
Brigand Raider uses skill Slash
11:20:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Protect (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Protect (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
11:20:41
SQ
-> Behavior picked: Idle (1)
11:20:41
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
11:20:41
SQ
* ---------------------------------------------------
11:20:42
SQ
Turn started for Caravan Hand
11:20:42
SQ
*
11:20:42
SQ
* Caravan Hand: Starting turn.
11:20:42
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
11:20:42
SQ
-> Behavior picked: Defend (90)
11:20:43
SQ
* Caravan Hand: Waiting until others have moved!
11:20:43
SQ
Turn started for Brigand Raider
11:20:43
SQ
*
11:20:43
SQ
* Brigand Raider: Starting turn.
11:20:43
SQ
-> Behaviors to pick from:
Attack.Default (36.1707)(*), Engage.Melee (12.5)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
Attack.Default (36.1707)(*), Engage.Melee (12.5)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
11:20:43
SQ
-> Behavior picked: Attack.Default (36.1707)
11:20:44
SQ
* Brigand Raider: Using Slash against Baldomar!
11:20:44
SQ
Brigand Raider uses skill Slash
11:20:44
SQ
-> Behaviors to pick from:
Attack.Default (37.3643)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
Attack.Default (37.3643)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
11:20:44
SQ
-> Behavior picked: Attack.Default (37.3643)
11:20:45
SQ
* Brigand Raider: Using Slash against Baldomar!
11:20:45
SQ
Brigand Raider uses skill Slash
11:20:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
11:20:45
SQ
-> Behavior picked: Idle (1)
11:20:45
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:20:45
SQ
* ---------------------------------------------------
11:20:46
SQ
Turn started for Adler the Loyal
11:20:47
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
11:20:47
SQ
Adler the Loyal uses skill Impale
11:20:50
SQ
Turn started for Caravan Hand
11:20:50
SQ
*
11:20:50
SQ
* Caravan Hand: Starting turn.
11:20:50
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
11:20:50
SQ
-> Behavior picked: Defend (90)
11:20:51
SQ
* Caravan Hand: Waiting until others have moved!
11:20:51
SQ
Turn started for Caravan Hand
11:20:51
SQ
*
11:20:51
SQ
* Caravan Hand: Starting turn.
11:20:51
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Recover (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Recover (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0)
11:20:51
SQ
-> Behavior picked: Defend (90)
11:20:52
SQ
* Caravan Hand: Waiting until others have moved!
11:20:52
SQ
Turn started for Brigand Marksman
11:20:52
SQ
*
11:20:52
SQ
* Brigand Marksman: Starting turn.
11:20:53
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
11:20:53
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), Recover (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0)
Reload (100)(*), Idle (1), Recover (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0)
11:20:53
SQ
-> Behavior picked: Reload (100)
11:20:53
SQ
* Brigand Marksman: Reloading!
11:20:53
SQ
Brigand Marksman uses skill Reload
11:20:53
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
11:20:53
SQ
-> Behaviors to pick from:
Attack.Bow (181.372)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), WakeUpAlly (0), Retreat (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Reload (0)
Attack.Bow (181.372)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), WakeUpAlly (0), Retreat (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Reload (0)
11:20:53
SQ
-> Behavior picked: Attack.Bow (181.372)
11:20:54
SQ
* Brigand Marksman: Using Shoot Bolt against Adler the Loyal!
11:20:54
SQ
Brigand Marksman uses skill Shoot Bolt
11:20:55
SQ
Adler the Loyal has died.
11:20:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), WakeUpAlly (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), WakeUpAlly (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.Bow (0)
11:20:55
SQ
-> Behavior picked: Idle (1)
11:20:55
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
11:20:55
SQ
* ---------------------------------------------------
11:20:55
SQ
Turn started for Brigand Raider
11:20:55
SQ
*
11:20:55
SQ
* Brigand Raider: Starting turn.
11:20:55
SQ
-> Behaviors to pick from:
Defend.Riposte (57.8169)(*), Attack.Default (30.9165)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend.Riposte (57.8169)(*), Attack.Default (30.9165)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
11:20:55
SQ
-> Behavior picked: Defend.Riposte (57.8169)
11:20:56
SQ
* Brigand Raider: Using Riposte!
11:20:56
SQ
Brigand Raider uses skill Riposte
11:20:56
SQ
-> Behaviors to pick from:
Attack.Default (30.9165)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Riposte (0)
Attack.Default (30.9165)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Riposte (0)
11:20:56
SQ
-> Behavior picked: Attack.Default (30.9165)
11:20:57
SQ
* Brigand Raider: Using Slash against Snapper the Wardog!
11:20:57
SQ
Brigand Raider uses skill Slash
11:20:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Riposte (0), Attack.Default (0)
11:20:57
SQ
-> Behavior picked: Idle (1)
11:20:58
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:20:58
SQ
* ---------------------------------------------------
11:20:58
SQ
Turn started for Brigand Marksman
11:20:58
SQ
*
11:20:58
SQ
* Brigand Marksman: Starting turn.
11:20:58
SQ
* Brigand Marksman: Taking cover..
11:20:58
SQ
-> Behaviors to pick from:
Engage.Ranged (102.857)(*), Attack.Bow (26.8708)(*), Idle (1), Defend (0), WakeUpAlly (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0)
Engage.Ranged (102.857)(*), Attack.Bow (26.8708)(*), Idle (1), Defend (0), WakeUpAlly (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0)
11:20:58
SQ
-> Behavior picked: Attack.Bow (26.8708)
11:20:59
SQ
* Brigand Marksman: Using Shoot Bolt against Adelmar!
11:20:59
SQ
Brigand Marksman uses skill Shoot Bolt
11:21:00
SQ
* Brigand Marksman: Taking cover..
11:21:00
SQ
-> Behaviors to pick from:
Engage.Ranged (102.857)(*), Reload (97.2222)(*), Idle (1), WakeUpAlly (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Attack.Bow (0)
Engage.Ranged (102.857)(*), Reload (97.2222)(*), Idle (1), WakeUpAlly (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Attack.Bow (0)
11:21:00
SQ
-> Behavior picked: Reload (97.2222)
11:21:00
SQ
* Brigand Marksman: Reloading!
11:21:00
SQ
Brigand Marksman uses skill Reload
11:21:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), BreakFree (0), Flee (0), Attack.Puncture (0), Reload (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), BreakFree (0), Flee (0), Attack.Puncture (0), Reload (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Attack.Bow (0), Engage.Ranged (0)
11:21:00
SQ
-> Behavior picked: Idle (1)
11:21:01
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
11:21:01
SQ
* ---------------------------------------------------
11:21:01
SQ
Turn started for Sigurd the Rock
11:21:05
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
11:21:05
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
11:21:05
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
11:21:05
SQ
Clearing World Scene
11:21:06
SQ
TacticalState::onFinish
11:21:06
Resource
Unloading: gfx/orientation_overlay.png
11:21:06
Resource
Unloading: gfx/entity_1.png
11:21:06
Resource
Unloading: gfx/object_0.png
11:21:06
Resource
Unloading: gfx/detail.png
11:21:06
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:21:06
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_death_00.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_death_01.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_death_02.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_death_03.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
11:21:06
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_death_01.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_death_02.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_idle_01.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_idle_02.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_idle_03.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_idle_04.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_idle_05.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_idle_06.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_idle_07.wav
11:21:06
Resource
Unloading: sounds/misc/donkey_idle_08.wav
11:21:06
Resource
Unloading: sounds/enemies/wake_up_01.wav
11:21:06
Resource
Unloading: sounds/enemies/wake_up_02.wav
11:21:06
Resource
Unloading: sounds/enemies/wake_up_03.wav
11:21:06
Resource
Unloading: sounds/enemies/wake_up_04.wav
11:21:06
Resource
Unloading: sounds/enemies/wake_up_05.wav
11:21:06
Resource
Unloading: sounds/enemies/wake_up_06.wav
11:21:06
Resource
Unloading: music/bandits_01.ogg
11:21:06
Resource
Unloading: sounds/atmosphere/rain_01.wav
11:21:10
SQ
Load campaign: autosave
11:21:10
SQ
Save version: 45
11:21:11
Scene
Finished loading scene.
11:21:11
Texture
Texture "gfx/entity_1.png" (ID: 1046) took up approximately 10922kb in video memory.
11:21:13
SQ
contract added: Armed Courier
11:21:13
SQ
contract added: Drive away brigands
11:21:13
SQ
contract added: Armed Courier
11:21:13
SQ
contract added: Return Item
11:21:13
SQ
contract added: Armed Courier
11:21:13
SQ
contract added: A Pact With Witches
11:21:13
SQ
contract added: A Pact With Witches
11:21:13
SQ
contract added: Hunting Webknechts
11:21:13
SQ
contract added: Hunting Giants
11:21:13
SQ
contract added: Drive away brigands
11:21:13
SQ
contract added: Escort Caravan
11:21:13
SQ
contract added: Escort Caravan
11:21:13
SQ
contract added: Drive away brigands
11:21:13
SQ
contract added: Defend settlement
11:21:13
SQ
contract added: Hunting Beasts
11:21:13
SQ
contract activated: Escort Caravan (id: 78)
11:21:13
Resource
Unloading: music/title.ogg
11:21:17
SQ
Save campaign: autosave
11:21:18
Scene
Finished saving scene.
11:21:19
SQ
WorldState::onHide
11:21:19
Texture
Texture "gfx/object_0.png" (ID: 379) took up approximately 21845kb in video memory.
11:21:19
Texture
Texture "gfx/detail.png" (ID: 429) took up approximately 10922kb in video memory.
11:21:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,10).
11:21:19
Texture
Texture "gfx/orientation_overlay.png" (ID: 556) took up approximately 1024kb in video memory.
11:21:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,11).
11:21:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,10).
11:21:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,11).
11:21:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,9).
11:21:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,11).
11:21:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,12).
11:21:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,9).
11:21:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,10).
11:21:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
11:21:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
11:21:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
11:21:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
11:21:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
11:21:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
11:21:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
11:21:20
SQ
TACTICAL: STASH LOCKED: true
11:21:20
SQ
INFO: Next round issued: 1
11:21:20
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:21:20
Resource
Unloading: music/worldmap_05.ogg
11:21:20
SQ
Turn started for Sigmund the Wildman
11:21:24
SQ
Turn started for Brigand Marksman
11:21:24
SQ
*
11:21:24
SQ
* Brigand Marksman: Starting turn.
11:21:24
SQ
-> Behaviors to pick from:
Attack.Bow (129.065)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Attack.Bow (129.065)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
11:21:24
SQ
-> Behavior picked: Attack.Bow (129.065)
11:21:25
SQ
* Brigand Marksman: Using Aimed Shot against Ernst Tatterdemalion!
11:21:25
SQ
Brigand Marksman uses skill Aimed Shot
11:21:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
11:21:27
SQ
-> Behavior picked: Idle (1)
11:21:27
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:21:27
SQ
* ---------------------------------------------------
11:21:27
SQ
Turn started for Caravan Hand
11:21:27
SQ
*
11:21:27
SQ
* Caravan Hand: Starting turn.
11:21:27
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:21:27
SQ
-> Behavior picked: Defend (90)
11:21:28
SQ
* Caravan Hand: Going for defensive position.
11:21:28
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:21:28
SQ
-> Behavior picked: Defend (22.5)
11:21:28
SQ
* Caravan Hand: Waiting until others have moved!
11:21:28
SQ
Turn started for Brigand Marksman
11:21:28
SQ
*
11:21:28
SQ
* Brigand Marksman: Starting turn.
11:21:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
11:21:29
SQ
-> Behavior picked: Idle (1)
11:21:29
SQ
* Brigand Marksman: Waiting with 9 of 9 AP left.
11:21:29
SQ
* ---------------------------------------------------
11:21:29
SQ
Turn started for Brigand Raider
11:21:29
SQ
*
11:21:29
SQ
* Brigand Raider: Starting turn.
11:21:29
SQ
-> Behaviors to pick from:
Engage.Melee (76.8717)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (76.8717)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:21:29
SQ
-> Behavior picked: Engage.Melee (76.8717)
11:21:30
SQ
* Brigand Raider: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.322566
11:21:30
SQ
* Brigand Raider: Reached engage destination
11:21:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:21:30
SQ
-> Behavior picked: Idle (1)
11:21:30
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
11:21:30
SQ
* ---------------------------------------------------
11:21:30
SQ
Turn started for Caravan Hand
11:21:30
SQ
*
11:21:30
SQ
* Caravan Hand: Starting turn.
11:21:30
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:21:30
SQ
-> Behavior picked: Defend (90)
11:21:31
SQ
* Caravan Hand: Waiting until others have moved!
11:21:31
SQ
Turn started for Adelmar
11:21:33
SQ
Turn started for Brigand Raider
11:21:33
SQ
*
11:21:33
SQ
* Brigand Raider: Starting turn.
11:21:33
SQ
-> Behaviors to pick from:
Engage.Melee (42.5455)(*), Defend.Shieldwall (2.96081), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (42.5455)(*), Defend.Shieldwall (2.96081), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:21:33
SQ
-> Behavior picked: Engage.Melee (42.5455)
11:21:34
SQ
* Brigand Raider: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.317842
11:21:34
SQ
* Brigand Raider: Reached engage destination
11:21:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
11:21:34
SQ
-> Behavior picked: Idle (1)
11:21:35
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
11:21:35
SQ
* ---------------------------------------------------
11:21:35
SQ
Turn started for Caravan Hand
11:21:35
SQ
*
11:21:35
SQ
* Caravan Hand: Starting turn.
11:21:35
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:21:35
SQ
-> Behavior picked: Defend (90)
11:21:36
SQ
* Caravan Hand: Waiting until others have moved!
11:21:36
SQ
Turn started for Brigand Raider
11:21:36
SQ
*
11:21:36
SQ
* Brigand Raider: Starting turn.
11:21:36
SQ
-> Behaviors to pick from:
Engage.Melee (43.3273)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (43.3273)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:21:36
SQ
-> Behavior picked: Engage.Melee (43.3273)
11:21:37
SQ
* Brigand Raider: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.402135
11:21:37
SQ
* Brigand Raider: Reached engage destination
11:21:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:21:37
SQ
-> Behavior picked: Idle (1)
11:21:37
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:21:37
SQ
* ---------------------------------------------------
11:21:37
SQ
Turn started for Brigand Raider
11:21:37
SQ
*
11:21:37
SQ
* Brigand Raider: Starting turn.
11:21:38
SQ
-> Behaviors to pick from:
Engage.Melee (56.2757)(*), Defend.Shieldwall (2.94752), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (56.2757)(*), Defend.Shieldwall (2.94752), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:21:38
SQ
-> Behavior picked: Engage.Melee (56.2757)
11:21:38
SQ
* Brigand Raider: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.31898
11:21:38
SQ
* Brigand Raider: Reached engage destination
11:21:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
11:21:39
SQ
-> Behavior picked: Idle (1)
11:21:39
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
11:21:39
SQ
* ---------------------------------------------------
11:21:40
SQ
Turn started for Brigand Raider
11:21:40
SQ
*
11:21:40
SQ
* Brigand Raider: Starting turn.
11:21:40
SQ
-> Behaviors to pick from:
Engage.Melee (63.6481)(*), Defend.Shieldwall (2.95245), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (63.6481)(*), Defend.Shieldwall (2.95245), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:21:40
SQ
-> Behavior picked: Engage.Melee (63.6481)
11:21:40
SQ
* Brigand Raider: Engaging to melee range with Hilderich (not visible), accepted_distance=0, value=0.317842
11:21:41
SQ
* Brigand Raider: Reached engage destination
11:21:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
11:21:41
SQ
-> Behavior picked: Idle (1)
11:21:42
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
11:21:42
SQ
* ---------------------------------------------------
11:21:42
SQ
Turn started for Adler the Loyal
11:21:43
SQ
Turn started for Ernst Tatterdemalion
11:21:48
SQ
Ernst Tatterdemalion uses skill Unleash Wardog
11:21:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (15,6).
11:21:48
SQ
inserting entity, index = 1
11:21:50
SQ
Turn started for Bull the Wardog
11:21:50
SQ
*
11:21:50
SQ
* Bull the Wardog: Starting turn.
11:21:50
SQ
-> Behaviors to pick from:
Engage.Melee (476.667)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (476.667)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:21:50
SQ
-> Behavior picked: Engage.Melee (476.667)
11:21:51
SQ
* Bull the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0413221
11:21:51
SQ
* Bull the Wardog: Reached engage destination
11:21:51
SQ
-> Behaviors to pick from:
Attack.Default (4.75536)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.75536)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:21:51
SQ
-> Behavior picked: Attack.Default (4.75536)
11:21:52
SQ
* Bull the Wardog: Using Bite against Brigand Raider!
11:21:52
SQ
Bull the Wardog uses skill Bite
11:21:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:21:52
SQ
-> Behavior picked: Idle (1)
11:21:53
SQ
* Bull the Wardog: Ending Turn with 3 of 12 AP left.
11:21:53
SQ
* ---------------------------------------------------
11:21:53
SQ
Turn started for Hilderich
11:21:55
SQ
[Hilderich] executes skill [Chop] on target [Brigand Raider]
11:21:55
SQ
Hilderich uses skill Chop
11:21:56
SQ
Turn started for Sigurd the Rock
11:22:01
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:22:01
SQ
Sigurd the Rock uses skill Thrust
11:22:03
SQ
Turn started for Baldomar
11:22:05
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
11:22:05
SQ
Baldomar uses skill Shieldwall
11:22:05
SQ
Turn started for Engelbert
11:22:09
SQ
Engelbert uses skill Unleash Wardog
11:22:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,5).
11:22:09
SQ
inserting entity, index = 1
11:22:09
SQ
Turn started for Snapper the Wardog
11:22:09
SQ
*
11:22:09
SQ
* Snapper the Wardog: Starting turn.
11:22:10
SQ
-> Behaviors to pick from:
Engage.Melee (235.714)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (235.714)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:22:10
SQ
-> Behavior picked: Engage.Melee (235.714)
11:22:10
SQ
* Snapper the Wardog: Engaging to melee range with Brigand Marksman (visible), accepted_distance=0, value=0.01
11:22:10
SQ
* Snapper the Wardog: Reached engage destination
11:22:11
SQ
-> Behaviors to pick from:
Attack.Default (4.88248)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.88248)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:22:11
SQ
-> Behavior picked: Attack.Default (4.88248)
11:22:11
SQ
* Snapper the Wardog: Using Bite against Brigand Marksman!
11:22:11
SQ
Snapper the Wardog uses skill Bite
11:22:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:22:11
SQ
-> Behavior picked: Idle (1)
11:22:12
SQ
* Snapper the Wardog: Ending Turn with 3 of 12 AP left.
11:22:12
SQ
* ---------------------------------------------------
11:22:18
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
11:22:18
SQ
Sigmund the Wildman uses skill Flail
11:22:21
SQ
Sigmund the Wildman uses skill Unleash Wardog
11:22:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,7).
11:22:21
SQ
inserting entity, index = 1
11:22:21
SQ
Turn started for Longfang the Wardog
11:22:21
SQ
*
11:22:21
SQ
* Longfang the Wardog: Starting turn.
11:22:21
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (300)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:22:21
SQ
-> Behavior picked: Engage.Melee (300)
11:22:22
SQ
* Longfang the Wardog: Engaging to melee range with Brigand Marksman (visible), accepted_distance=0, value=0.01
11:22:22
SQ
* Longfang the Wardog: Reached engage destination
11:22:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
11:22:22
SQ
-> Behavior picked: Idle (1)
11:22:22
SQ
* Longfang the Wardog: Ending Turn with 0 of 12 AP left.
11:22:22
SQ
* ---------------------------------------------------
11:22:23
SQ
*
11:22:23
SQ
* Caravan Hand: Resuming turn.
11:22:23
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0)
11:22:23
SQ
-> Behavior picked: Defend (22.5)
11:22:23
SQ
* Caravan Hand: Going for defensive position.
11:22:24
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Recover (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.KnockOut (0), Recover (0)
11:22:24
SQ
-> Behavior picked: Defend (22.5)
11:22:24
SQ
* Caravan Hand: Holding defensive position.
11:22:24
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Recover (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Recover (0), Defend (0)
11:22:24
SQ
-> Behavior picked: Idle (50)
11:22:24
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
11:22:24
SQ
* ---------------------------------------------------
11:22:24
SQ
*
11:22:24
SQ
* Brigand Marksman: Resuming turn.
11:22:24
SQ
-> Behaviors to pick from:
Attack.Bow (218.567)(*), SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Defend.Rotation (0), Retreat (0)
Attack.Bow (218.567)(*), SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), Defend.Rotation (0), Retreat (0)
11:22:24
SQ
-> Behavior picked: SwitchTo.Melee (100)
11:22:25
SQ
* Brigand Marksman: Switching to melee weapon!
11:22:25
SQ
-> Behaviors to pick from:
Attack.Default (41.8089)(*), Idle (1), Attack.Puncture (0), Recover (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Defend.Rotation (0), Retreat (0), Attack.Bow (0)
Attack.Default (41.8089)(*), Idle (1), Attack.Puncture (0), Recover (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Defend.Rotation (0), Retreat (0), Attack.Bow (0)
11:22:25
SQ
-> Behavior picked: Attack.Default (41.8089)
11:22:25
SQ
* Brigand Marksman: Using Stab against Longfang the Wardog!
11:22:25
SQ
Brigand Marksman uses skill Stab
11:22:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Retreat (0), Attack.Bow (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Defend.Rotation (0), Defend (0), Recover (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Retreat (0), Attack.Bow (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Defend.Rotation (0), Defend (0), Recover (0), Attack.Default (0)
11:22:25
SQ
-> Behavior picked: Idle (1)
11:22:26
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:22:26
SQ
* ---------------------------------------------------
11:22:26
SQ
*
11:22:26
SQ
* Caravan Hand: Resuming turn.
11:22:26
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:22:26
SQ
-> Behavior picked: Defend (22.5)
11:22:27
SQ
* Caravan Hand: Holding defensive position.
11:22:27
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
11:22:27
SQ
-> Behavior picked: Idle (50)
11:22:27
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:22:27
SQ
* ---------------------------------------------------
11:22:32
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
11:22:32
SQ
Adelmar uses skill Shoot Bolt
11:22:32
SQ
*
11:22:32
SQ
* Caravan Hand: Resuming turn.
11:22:33
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:22:33
SQ
-> Behavior picked: Defend (22.5)
11:22:33
SQ
* Caravan Hand: Holding defensive position.
11:22:33
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
11:22:33
SQ
-> Behavior picked: Idle (50)
11:22:33
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:22:33
SQ
* ---------------------------------------------------
11:22:36
SQ
INFO: Next round issued: 2
11:22:37
SQ
Turn started for Longfang the Wardog
11:22:37
SQ
*
11:22:37
SQ
* Longfang the Wardog: Starting turn.
11:22:37
SQ
-> Behaviors to pick from:
Attack.Default (5.37163)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (5.37163)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:22:37
SQ
-> Behavior picked: Attack.Default (5.37163)
11:22:38
SQ
* Longfang the Wardog: Using Bite against Brigand Marksman!
11:22:38
SQ
Longfang the Wardog uses skill Bite
11:22:38
SQ
-> Behaviors to pick from:
Attack.Default (4.23252)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (4.23252)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:22:38
SQ
-> Behavior picked: Attack.Default (4.23252)
11:22:39
SQ
* Longfang the Wardog: Using Bite against Brigand Marksman!
11:22:39
SQ
Longfang the Wardog uses skill Bite
11:22:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
11:22:39
SQ
-> Behavior picked: Idle (1)
11:22:40
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
11:22:40
SQ
* ---------------------------------------------------
11:22:40
SQ
Turn started for Bull the Wardog
11:22:40
SQ
*
11:22:40
SQ
* Bull the Wardog: Starting turn.
11:22:40
SQ
-> Behaviors to pick from:
Attack.Default (3.44363)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (3.44363)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
11:22:40
SQ
-> Behavior picked: Attack.Default (3.44363)
11:22:41
SQ
* Bull the Wardog: Using Bite against Brigand Raider!
11:22:41
SQ
Bull the Wardog uses skill Bite
11:22:41
SQ
-> Behaviors to pick from:
Attack.Default (5.22908)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.22908)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:22:41
SQ
-> Behavior picked: Attack.Default (5.22908)
11:22:42
SQ
* Bull the Wardog: Using Bite against Brigand Raider!
11:22:42
SQ
Bull the Wardog uses skill Bite
11:22:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:22:42
SQ
-> Behavior picked: Idle (1)
11:22:42
SQ
* Bull the Wardog: Ending Turn with 2 of 12 AP left.
11:22:42
SQ
* ---------------------------------------------------
11:22:43
SQ
Turn started for Snapper the Wardog
11:22:43
SQ
*
11:22:43
SQ
* Snapper the Wardog: Starting turn.
11:22:43
SQ
-> Behaviors to pick from:
Attack.Default (6.3096)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (6.3096)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:22:43
SQ
-> Behavior picked: Attack.Default (6.3096)
11:22:44
SQ
* Snapper the Wardog: Using Bite against Brigand Marksman!
11:22:44
SQ
Snapper the Wardog uses skill Bite
11:22:44
SQ
-> Behaviors to pick from:
Attack.Default (5.61291)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.61291)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:22:44
SQ
-> Behavior picked: Attack.Default (5.61291)
11:22:44
SQ
* Snapper the Wardog: Using Bite against Brigand Marksman!
11:22:44
SQ
Snapper the Wardog uses skill Bite
11:22:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:22:45
SQ
-> Behavior picked: Idle (1)
11:22:45
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:22:45
SQ
* ---------------------------------------------------
11:22:46
SQ
Turn started for Brigand Raider
11:22:46
SQ
*
11:22:46
SQ
* Brigand Raider: Starting turn.
11:22:46
SQ
-> Behaviors to pick from:
Defend.Rotation (187.765)(*), Defend.Shieldwall (58.6429)(*), Attack.Default (42.714), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend.Rotation (187.765)(*), Defend.Shieldwall (58.6429)(*), Attack.Default (42.714), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
11:22:46
SQ
-> Behavior picked: Defend.Shieldwall (58.6429)
11:22:46
SQ
* Brigand Raider: Using Shieldwall!
11:22:46
SQ
Brigand Raider uses skill Shieldwall
11:22:47
SQ
-> Behaviors to pick from:
Defend.Rotation (182.341)(*), Attack.Default (42.714), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Defend (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0)
Defend.Rotation (182.341)(*), Attack.Default (42.714), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Defend (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0)
11:22:47
SQ
-> Behavior picked: Defend.Rotation (182.341)
11:22:47
SQ
* Brigand Raider: Using Rotation!
11:22:47
SQ
Brigand Raider uses skill Rotation
11:22:48
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0), Defend.Rotation (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0), Defend.Rotation (0)
11:22:48
SQ
-> Behavior picked: Idle (1)
11:22:48
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
11:22:48
SQ
* ---------------------------------------------------
11:22:49
SQ
Turn started for Brigand Marksman
11:22:49
SQ
*
11:22:49
SQ
* Brigand Marksman: Starting turn.
11:22:49
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Recover (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Recover (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
11:22:49
SQ
-> Behavior picked: SwitchTo.Melee (100)
11:22:49
SQ
* Brigand Marksman: Switching to melee weapon!
11:22:49
SQ
-> Behaviors to pick from:
Attack.Default (42.6079)(*), Idle (1), Defend (0), Flee (0), Reload (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Bow (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0)
Attack.Default (42.6079)(*), Idle (1), Defend (0), Flee (0), Reload (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Bow (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0)
11:22:49
SQ
-> Behavior picked: Attack.Default (42.6079)
11:22:50
SQ
* Brigand Marksman: Using Chop against Longfang the Wardog!
11:22:50
SQ
Brigand Marksman uses skill Chop
11:22:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Reload (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Retreat (0), Reload (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Default (0)
11:22:50
SQ
-> Behavior picked: Idle (1)
11:22:50
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:22:50
SQ
* ---------------------------------------------------
11:22:51
SQ
Turn started for Brigand Raider
11:22:51
SQ
*
11:22:51
SQ
* Brigand Raider: Starting turn.
11:22:51
SQ
-> Behaviors to pick from:
Defend.Shieldwall (46.1663)(*), Attack.Default (22.5857)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend.Shieldwall (46.1663)(*), Attack.Default (22.5857)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
11:22:51
SQ
-> Behavior picked: Defend.Shieldwall (46.1663)
11:22:52
SQ
* Brigand Raider: Using Shieldwall!
11:22:52
SQ
Brigand Raider uses skill Shieldwall
11:22:52
SQ
-> Behaviors to pick from:
Attack.Default (22.5857)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0)
Attack.Default (22.5857)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0)
11:22:52
SQ
-> Behavior picked: Attack.Default (22.5857)
11:22:52
SQ
* Brigand Raider: Using Slash against Baldomar!
11:22:52
SQ
Brigand Raider uses skill Slash
11:22:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
11:22:53
SQ
-> Behavior picked: Idle (1)
11:22:53
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:22:53
SQ
* ---------------------------------------------------
11:22:54
SQ
Turn started for Brigand Raider
11:22:54
SQ
*
11:22:54
SQ
* Brigand Raider: Starting turn.
11:22:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (51.8142)(*), Attack.CrushArmor (49.8103)(*), Attack.Default (26.3582)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
Defend.Shieldwall (51.8142)(*), Attack.CrushArmor (49.8103)(*), Attack.Default (26.3582)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
11:22:54
SQ
-> Behavior picked: Attack.Default (26.3582)
11:22:54
SQ
* Brigand Raider: Using Batter against Bull the Wardog!
11:22:54
SQ
Brigand Raider uses skill Batter
11:22:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (51.3412)(*), Attack.CrushArmor (49.3996)(*), Attack.Default (26.3169)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Attack.Lash (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0)
Defend.Shieldwall (51.3412)(*), Attack.CrushArmor (49.3996)(*), Attack.Default (26.3169)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Attack.Lash (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0)
11:22:55
SQ
-> Behavior picked: Attack.CrushArmor (49.3996)
11:22:55
SQ
* Brigand Raider: Using Crush Armor against Bull the Wardog!
11:22:55
SQ
Brigand Raider uses skill Destroy Armor
11:22:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Attack.Decapitate (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0)
11:22:55
SQ
-> Behavior picked: Idle (1)
11:22:56
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:22:56
SQ
* ---------------------------------------------------
11:22:56
SQ
Turn started for Brigand Marksman
11:22:56
SQ
*
11:22:56
SQ
* Brigand Marksman: Starting turn.
11:22:57
SQ
-> Behaviors to pick from:
Attack.Default (20.9045)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Flee (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), Recover (0), BreakFree (0), Reload (0), Attack.Puncture (0)
Attack.Default (20.9045)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Flee (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), Recover (0), BreakFree (0), Reload (0), Attack.Puncture (0)
11:22:57
SQ
-> Behavior picked: Attack.Default (20.9045)
11:22:57
SQ
* Brigand Marksman: Using Stab against Longfang the Wardog!
11:22:57
SQ
Brigand Marksman uses skill Stab
11:22:57
SQ
-> Behaviors to pick from:
Attack.Default (21.3871)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), Defend (0), Reload (0), Attack.Puncture (0), Flee (0), Retreat (0)
Attack.Default (21.3871)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), Defend (0), Reload (0), Attack.Puncture (0), Flee (0), Retreat (0)
11:22:57
SQ
-> Behavior picked: Attack.Default (21.3871)
11:22:58
SQ
* Brigand Marksman: Using Stab against Longfang the Wardog!
11:22:58
SQ
Brigand Marksman uses skill Stab
11:22:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Recover (0), Flee (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), Defend (0), Reload (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Recover (0), Flee (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0), Defend (0), Reload (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0)
11:22:58
SQ
-> Behavior picked: Idle (1)
11:22:59
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:22:59
SQ
* ---------------------------------------------------
11:22:59
SQ
Turn started for Caravan Hand
11:22:59
SQ
*
11:22:59
SQ
* Caravan Hand: Starting turn.
11:23:00
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
11:23:00
SQ
-> Behavior picked: Defend (90)
11:23:00
SQ
* Caravan Hand: Waiting until others have moved!
11:23:00
SQ
Turn started for Brigand Raider
11:23:00
SQ
*
11:23:00
SQ
* Brigand Raider: Starting turn.
11:23:01
SQ
-> Behaviors to pick from:
Attack.SplitShield (103.658)(*), Attack.Default (56.2877)(*), Attack.KnockOut (18.92), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Attack.SplitShield (103.658)(*), Attack.Default (56.2877)(*), Attack.KnockOut (18.92), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:23:01
SQ
-> Behavior picked: Attack.Default (56.2877)
11:23:01
SQ
* Brigand Raider: Using Cudgel against Hilderich!
11:23:01
SQ
Brigand Raider uses skill Cudgel
11:23:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0)
Idle (1)(*), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0)
11:23:01
SQ
-> Behavior picked: Idle (1)
11:23:02
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
11:23:02
SQ
* ---------------------------------------------------
11:23:02
SQ
Turn started for Brigand Raider
11:23:02
SQ
*
11:23:02
SQ
* Brigand Raider: Starting turn.
11:23:03
SQ
-> Behaviors to pick from:
Attack.Default (39.0488)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.Default (39.0488)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
11:23:03
SQ
-> Behavior picked: Attack.Default (39.0488)
11:23:03
SQ
* Brigand Raider: Using Thrust against Bull the Wardog!
11:23:03
SQ
Brigand Raider uses skill Thrust
11:23:03
SQ
-> Behaviors to pick from:
Attack.Default (39.0488)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0)
Attack.Default (39.0488)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0)
11:23:03
SQ
-> Behavior picked: Attack.Default (39.0488)
11:23:04
SQ
* Brigand Raider: Using Thrust against Bull the Wardog!
11:23:04
SQ
Brigand Raider uses skill Thrust
11:23:04
SQ
Bull the Wardog has died.
11:23:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Default (0)
11:23:04
SQ
-> Behavior picked: Idle (1)
11:23:05
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:23:05
SQ
* ---------------------------------------------------
11:23:05
SQ
Turn started for Caravan Hand
11:23:05
SQ
*
11:23:05
SQ
* Caravan Hand: Starting turn.
11:23:06
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Recover (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Recover (0), BreakFree (0), Engage.Melee (0)
11:23:06
SQ
-> Behavior picked: Defend (90)
11:23:06
SQ
* Caravan Hand: Holding defensive position.
11:23:06
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), Defend (0)
Idle (50)(*), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), Defend (0)
11:23:06
SQ
-> Behavior picked: Idle (50)
11:23:06
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:23:06
SQ
* ---------------------------------------------------
11:23:06
SQ
Turn started for Caravan Hand
11:23:06
SQ
*
11:23:06
SQ
* Caravan Hand: Starting turn.
11:23:07
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
11:23:07
SQ
-> Behavior picked: Defend (90)
11:23:07
SQ
* Caravan Hand: Holding defensive position.
11:23:07
SQ
-> Behaviors to pick from:
Idle (50)(*), Recover (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend (0)
Idle (50)(*), Recover (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend (0)
11:23:07
SQ
-> Behavior picked: Idle (50)
11:23:07
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:23:07
SQ
* ---------------------------------------------------
11:23:08
SQ
Turn started for Adelmar
11:24:05
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:24:05
SQ
Adelmar uses skill Reload
11:24:06
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
11:24:06
SQ
Adelmar uses skill Shoot Bolt
11:24:06
SQ
Turn started for Ernst Tatterdemalion
11:24:07
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
11:24:07
SQ
Ernst Tatterdemalion uses skill Slash
11:24:08
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
11:24:08
SQ
Ernst Tatterdemalion uses skill Slash
11:24:08
SQ
Turn started for Sigurd the Rock
11:24:09
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:24:09
SQ
Sigurd the Rock uses skill Thrust
11:24:10
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:24:10
SQ
Sigurd the Rock uses skill Thrust
11:24:10
SQ
Turn started for Adler the Loyal
11:24:11
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
11:24:11
SQ
Adler the Loyal uses skill Impale
11:24:12
SQ
Turn started for Hilderich
11:24:13
SQ
[Hilderich] executes skill [Chop] on target [Brigand Raider]
11:24:13
SQ
Hilderich uses skill Chop
11:24:13
SQ
[Hilderich] executes skill [Chop] on target [Brigand Raider]
11:24:13
SQ
Hilderich uses skill Chop
11:24:13
SQ
Turn started for Engelbert
11:24:16
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Raider]
11:24:16
SQ
Engelbert uses skill Thrust
11:24:17
SQ
Turn started for Baldomar
11:24:17
SQ
Skill [Shieldwall] removed from [Baldomar].
11:24:19
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
11:24:19
SQ
Baldomar uses skill Slash
11:24:19
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
11:24:19
SQ
Baldomar uses skill Slash
11:24:19
SQ
Turn started for Sigmund the Wildman
11:24:21
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
11:24:21
SQ
Sigmund the Wildman uses skill Flail
11:24:21
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
11:24:21
SQ
Sigmund the Wildman uses skill Flail
11:24:22
SQ
*
11:24:22
SQ
* Caravan Hand: Resuming turn.
11:24:22
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
11:24:22
SQ
-> Behavior picked: Defend (22.5)
11:24:23
SQ
* Caravan Hand: Going for defensive position.
11:24:23
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0)
11:24:23
SQ
-> Behavior picked: Defend (22.5)
11:24:23
SQ
* Caravan Hand: Holding defensive position.
11:24:23
SQ
-> Behaviors to pick from:
Idle (50)(*), Recover (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), Recover (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0)
11:24:23
SQ
-> Behavior picked: Idle (50)
11:24:23
SQ
* Caravan Hand: Ending Turn with 7 of 9 AP left.
11:24:23
SQ
* ---------------------------------------------------
11:24:23
SQ
INFO: Next round issued: 3
11:24:24
SQ
Turn started for Snapper the Wardog
11:24:24
SQ
*
11:24:24
SQ
* Snapper the Wardog: Starting turn.
11:24:24
SQ
-> Behaviors to pick from:
Attack.Default (3.68085)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (3.68085)(*), Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0)
11:24:24
SQ
-> Behavior picked: Attack.Default (3.68085)
11:24:25
SQ
* Snapper the Wardog: Using Bite against Brigand Marksman!
11:24:25
SQ
Snapper the Wardog uses skill Bite
11:24:25
SQ
-> Behaviors to pick from:
Attack.Default (8.74893)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (8.74893)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:24:25
SQ
-> Behavior picked: Attack.Default (8.74893)
11:24:25
SQ
* Snapper the Wardog: Using Bite against Brigand Marksman!
11:24:25
SQ
Snapper the Wardog uses skill Bite
11:24:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:24:26
SQ
-> Behavior picked: Idle (1)
11:24:26
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:24:26
SQ
* ---------------------------------------------------
11:24:27
SQ
Turn started for Caravan Hand
11:24:27
SQ
*
11:24:27
SQ
* Caravan Hand: Starting turn.
11:24:27
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Flee (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0)
Defend (90)(*), Idle (1), Flee (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0)
11:24:27
SQ
-> Behavior picked: Defend (90)
11:24:27
SQ
* Caravan Hand: Waiting until others have moved!
11:24:28
SQ
Turn started for Brigand Marksman
11:24:28
SQ
*
11:24:28
SQ
* Brigand Marksman: Starting turn.
11:24:28
SQ
-> Behaviors to pick from:
Attack.Default (21.3871)(*), Idle (1), Recover (0), Flee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Bow (0), Defend (0), Reload (0), Retreat (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0)
Attack.Default (21.3871)(*), Idle (1), Recover (0), Flee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Bow (0), Defend (0), Reload (0), Retreat (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0)
11:24:28
SQ
-> Behavior picked: Attack.Default (21.3871)
11:24:29
SQ
* Brigand Marksman: Using Stab against Longfang the Wardog!
11:24:29
SQ
Brigand Marksman uses skill Stab
11:24:29
SQ
-> Behaviors to pick from:
Attack.Default (21.3871)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), WakeUpAlly (0), Attack.Bow (0), Defend (0), Reload (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Flee (0)
Attack.Default (21.3871)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), WakeUpAlly (0), Attack.Bow (0), Defend (0), Reload (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Flee (0)
11:24:29
SQ
-> Behavior picked: Attack.Default (21.3871)
11:24:29
SQ
* Brigand Marksman: Using Stab against Longfang the Wardog!
11:24:29
SQ
Brigand Marksman uses skill Stab
11:24:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), WakeUpAlly (0), Recover (0), Defend.Rotation (0), Engage.Ranged (0), Flee (0), Defend (0), Reload (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), WakeUpAlly (0), Recover (0), Defend.Rotation (0), Engage.Ranged (0), Flee (0), Defend (0), Reload (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Puncture (0), Attack.Default (0)
11:24:29
SQ
-> Behavior picked: Idle (1)
11:24:30
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:24:30
SQ
* ---------------------------------------------------
11:24:30
SQ
Turn started for Longfang the Wardog
11:24:30
SQ
*
11:24:30
SQ
* Longfang the Wardog: Starting turn.
11:24:31
SQ
-> Behaviors to pick from:
Attack.Default (8.33738)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (8.33738)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:24:31
SQ
-> Behavior picked: Attack.Default (8.33738)
11:24:31
SQ
* Longfang the Wardog: Using Bite against Brigand Marksman!
11:24:31
SQ
Longfang the Wardog uses skill Bite
11:24:32
SQ
-> Behaviors to pick from:
Attack.Default (5.62077)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (5.62077)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:24:32
SQ
-> Behavior picked: Attack.Default (5.62077)
11:24:32
SQ
* Longfang the Wardog: Using Bite against Brigand Marksman!
11:24:32
SQ
Longfang the Wardog uses skill Bite
11:24:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
11:24:32
SQ
-> Behavior picked: Idle (1)
11:24:33
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
11:24:33
SQ
* ---------------------------------------------------
11:24:33
SQ
Turn started for Caravan Hand
11:24:33
SQ
*
11:24:33
SQ
* Caravan Hand: Starting turn.
11:24:34
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Defend.Spearwall (0), Recover (0)
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Defend.Spearwall (0), Recover (0)
11:24:34
SQ
-> Behavior picked: Defend (90)
11:24:34
SQ
* Caravan Hand: Waiting until others have moved!
11:24:34
SQ
Turn started for Brigand Marksman
11:24:34
SQ
*
11:24:34
SQ
* Brigand Marksman: Starting turn.
11:24:35
SQ
-> Behaviors to pick from:
Attack.Default (32.209)(*), Idle (1), BreakFree (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Bow (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Reload (0), Defend (0)
Attack.Default (32.209)(*), Idle (1), BreakFree (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Bow (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Reload (0), Defend (0)
11:24:35
SQ
-> Behavior picked: Attack.Default (32.209)
11:24:35
SQ
* Brigand Marksman: Using Chop against Longfang the Wardog!
11:24:35
SQ
Brigand Marksman uses skill Chop
11:24:35
SQ
-> Behaviors to pick from:
Attack.Default (32.06)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Defend (0), Attack.Bow (0), Recover (0)
Attack.Default (32.06)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Defend (0), Attack.Bow (0), Recover (0)
11:24:35
SQ
-> Behavior picked: Attack.Default (32.06)
11:24:36
SQ
* Brigand Marksman: Using Chop against Longfang the Wardog!
11:24:36
SQ
Brigand Marksman uses skill Chop
11:24:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Puncture (0), BreakFree (0), Flee (0), Attack.Bow (0), Recover (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Defend (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.Puncture (0), BreakFree (0), Flee (0), Attack.Bow (0), Recover (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Defend (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0)
11:24:36
SQ
-> Behavior picked: Idle (1)
11:24:37
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:24:37
SQ
* ---------------------------------------------------
11:24:38
SQ
Turn started for Adelmar
11:24:40
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:24:40
SQ
Adelmar uses skill Reload
11:24:40
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
11:24:40
SQ
Adelmar uses skill Shoot Bolt
11:24:41
SQ
Turn started for Brigand Raider
11:24:41
SQ
*
11:24:41
SQ
* Brigand Raider: Starting turn.
11:24:41
SQ
-> Behaviors to pick from:
Attack.Default (60.6891)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0)
Attack.Default (60.6891)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0)
11:24:41
SQ
-> Behavior picked: Attack.Default (60.6891)
11:24:42
SQ
* Brigand Raider: Using Thrust against Engelbert!
11:24:42
SQ
Brigand Raider uses skill Thrust
11:24:42
SQ
-> Behaviors to pick from:
Attack.Default (61.4155)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0)
Attack.Default (61.4155)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0)
11:24:42
SQ
-> Behavior picked: Attack.Default (61.4155)
11:24:43
SQ
* Brigand Raider: Using Thrust against Engelbert!
11:24:43
SQ
Brigand Raider uses skill Thrust
11:24:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Default (0)
11:24:43
SQ
-> Behavior picked: Idle (1)
11:24:44
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:24:44
SQ
* ---------------------------------------------------
11:24:44
SQ
Turn started for Caravan Hand
11:24:44
SQ
*
11:24:44
SQ
* Caravan Hand: Starting turn.
11:24:44
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0)
11:24:44
SQ
-> Behavior picked: Defend (90)
11:24:45
SQ
* Caravan Hand: Waiting until others have moved!
11:24:45
SQ
Turn started for Brigand Raider
11:24:45
SQ
*
11:24:45
SQ
* Brigand Raider: Starting turn.
11:24:45
SQ
-> Behaviors to pick from:
Attack.SplitShield (92.5717)(*), Attack.Default (56.2877)(*), Attack.KnockOut (18.898), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Split (0)
Attack.SplitShield (92.5717)(*), Attack.Default (56.2877)(*), Attack.KnockOut (18.898), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Split (0)
11:24:45
SQ
-> Behavior picked: Attack.SplitShield (92.5717)
11:24:46
SQ
* Brigand Raider: Using Split Shield against Baldomar!
11:24:46
SQ
Brigand Raider uses skill Split Shield
11:24:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0)
11:24:46
SQ
-> Behavior picked: Idle (1)
11:24:47
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
11:24:47
SQ
* ---------------------------------------------------
11:24:47
SQ
Turn started for Adler the Loyal
11:24:49
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
11:24:49
SQ
Adler the Loyal uses skill Impale
11:24:50
SQ
Turn started for Brigand Raider
11:24:50
SQ
Skill [Shieldwall] removed from [Brigand Raider].
11:24:50
SQ
*
11:24:50
SQ
* Brigand Raider: Starting turn.
11:24:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (45.87)(*), Attack.Default (33.3107)(*), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0)
Defend.Shieldwall (45.87)(*), Attack.Default (33.3107)(*), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0)
11:24:50
SQ
-> Behavior picked: Defend.Shieldwall (45.87)
11:24:51
SQ
* Brigand Raider: Using Shieldwall!
11:24:51
SQ
Brigand Raider uses skill Shieldwall
11:24:51
SQ
-> Behaviors to pick from:
Attack.Default (33.3107)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Attack.Default (33.3107)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), WakeUpAlly (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0)
11:24:51
SQ
-> Behavior picked: Attack.Default (33.3107)
11:24:52
SQ
* Brigand Raider: Using Slash against Baldomar!
11:24:52
SQ
Brigand Raider uses skill Slash
11:24:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), BreakFree (0), Recover (0), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), BreakFree (0), Recover (0), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
11:24:52
SQ
-> Behavior picked: Idle (1)
11:24:53
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:24:53
SQ
* ---------------------------------------------------
11:24:53
SQ
Turn started for Brigand Raider
11:24:53
SQ
*
11:24:53
SQ
* Brigand Raider: Starting turn.
11:24:53
SQ
-> Behaviors to pick from:
Attack.Default (61.9829)(*), Defend.Shieldwall (46.7173)(*), Attack.CrushArmor (40.0823)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), BreakFree (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Thresh (0)
Attack.Default (61.9829)(*), Defend.Shieldwall (46.7173)(*), Attack.CrushArmor (40.0823)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), BreakFree (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Thresh (0)
11:24:53
SQ
-> Behavior picked: Defend.Shieldwall (46.7173)
11:24:54
SQ
* Brigand Raider: Using Shieldwall!
11:24:54
SQ
Brigand Raider uses skill Shieldwall
11:24:54
SQ
-> Behaviors to pick from:
Attack.Default (61.7309)(*), Attack.CrushArmor (39.2197)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0)
Attack.Default (61.7309)(*), Attack.CrushArmor (39.2197)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0)
11:24:54
SQ
-> Behavior picked: Attack.Default (61.7309)
11:24:55
SQ
* Brigand Raider: Using Batter against Engelbert!
11:24:55
SQ
Brigand Raider uses skill Batter
11:24:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0)
11:24:55
SQ
-> Behavior picked: Idle (1)
11:24:56
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:24:56
SQ
* ---------------------------------------------------
11:24:56
SQ
Turn started for Ernst Tatterdemalion
11:25:00
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
11:25:00
SQ
Ernst Tatterdemalion uses skill Slash
11:25:01
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
11:25:01
SQ
Ernst Tatterdemalion uses skill Slash
11:25:01
SQ
Turn started for Sigurd the Rock
11:25:03
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:25:03
SQ
Sigurd the Rock uses skill Thrust
11:25:04
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:25:04
SQ
Sigurd the Rock uses skill Thrust
11:25:05
SQ
Turn started for Hilderich
11:25:06
SQ
[Hilderich] executes skill [Chop] on target [Brigand Raider]
11:25:06
SQ
Hilderich uses skill Chop
11:25:07
SQ
[Hilderich] executes skill [Chop] on target [Brigand Raider]
11:25:07
SQ
Hilderich uses skill Chop
11:25:07
SQ
Turn started for Engelbert
11:25:09
SQ
[Engelbert] executes skill [Shieldwall] on target [Engelbert]
11:25:09
SQ
Engelbert uses skill Shieldwall
11:25:11
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Raider]
11:25:11
SQ
Engelbert uses skill Thrust
11:25:12
SQ
Turn started for Brigand Raider
11:25:12
SQ
Skill [Shieldwall] removed from [Brigand Raider].
11:25:12
SQ
*
11:25:12
SQ
* Brigand Raider: Starting turn.
11:25:12
SQ
-> Behaviors to pick from:
Defend.Rotation (207.286)(*), Defend.Shieldwall (143.367)(*), Defend.Riposte (101.064)(*), Attack.Default (67.6347)(*), Idle (1), Attack.Split (0), Flee (0), Defend (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
Defend.Rotation (207.286)(*), Defend.Shieldwall (143.367)(*), Defend.Riposte (101.064)(*), Attack.Default (67.6347)(*), Idle (1), Attack.Split (0), Flee (0), Defend (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
11:25:12
SQ
-> Behavior picked: Defend.Shieldwall (143.367)
11:25:13
SQ
* Brigand Raider: Using Shieldwall!
11:25:13
SQ
Brigand Raider uses skill Shieldwall
11:25:13
SQ
-> Behaviors to pick from:
Defend.Riposte (102.152)(*), Attack.Default (67.6347)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Protect (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), WakeUpAlly (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Rotation (0)
Defend.Riposte (102.152)(*), Attack.Default (67.6347)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), Engage.Melee (0), Protect (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), WakeUpAlly (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Rotation (0)
11:25:13
SQ
-> Behavior picked: Defend.Riposte (102.152)
11:25:14
SQ
* Brigand Raider: Using Riposte!
11:25:14
SQ
Brigand Raider uses skill Riposte
11:25:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Thresh (0), Recover (0), Protect (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Riposte (0)
Idle (1)(*), Attack.Split (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Thresh (0), Recover (0), Protect (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Riposte (0)
11:25:14
SQ
-> Behavior picked: Idle (1)
11:25:15
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:25:15
SQ
* ---------------------------------------------------
11:25:15
SQ
Turn started for Baldomar
11:25:17
SQ
[Baldomar] executes skill [Riposte] on target [Baldomar]
11:25:17
SQ
Baldomar uses skill Riposte
11:25:17
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
11:25:17
SQ
Baldomar uses skill Shieldwall
11:25:17
SQ
Turn started for Sigmund the Wildman
11:25:19
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
11:25:19
SQ
Sigmund the Wildman uses skill Flail
11:25:19
SQ
Brigand Raider has died.
11:25:19
SQ
Skill [Shieldwall] removed from [Brigand Raider].
11:25:21
SQ
*
11:25:21
SQ
* Caravan Hand: Resuming turn.
11:25:22
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
11:25:22
SQ
-> Behavior picked: Defend (22.5)
11:25:22
SQ
* Caravan Hand: Holding defensive position.
11:25:22
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Decapitate (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), WakeUpAlly (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend (0)
Idle (50)(*), Attack.Decapitate (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), WakeUpAlly (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend (0)
11:25:22
SQ
-> Behavior picked: Idle (50)
11:25:22
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:25:22
SQ
* ---------------------------------------------------
11:25:22
SQ
*
11:25:22
SQ
* Caravan Hand: Resuming turn.
11:25:23
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0)
11:25:23
SQ
-> Behavior picked: Defend (22.5)
11:25:23
SQ
* Caravan Hand: Holding defensive position.
11:25:23
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Recover (0), Attack.CrushArmor (0), Defend (0)
Idle (50)(*), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Recover (0), Attack.CrushArmor (0), Defend (0)
11:25:23
SQ
-> Behavior picked: Idle (50)
11:25:23
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:25:23
SQ
* ---------------------------------------------------
11:25:23
SQ
*
11:25:23
SQ
* Caravan Hand: Resuming turn.
11:25:24
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), WakeUpAlly (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), WakeUpAlly (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), Attack.Default (0)
11:25:24
SQ
-> Behavior picked: Defend (22.5)
11:25:24
SQ
* Caravan Hand: Holding defensive position.
11:25:24
SQ
-> Behaviors to pick from:
Idle (50)(*), WakeUpAlly (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Default (0), Defend (0)
Idle (50)(*), WakeUpAlly (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Default (0), Defend (0)
11:25:24
SQ
-> Behavior picked: Idle (50)
11:25:25
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:25:25
SQ
* ---------------------------------------------------
11:25:25
SQ
INFO: Next round issued: 4
11:25:25
SQ
Turn started for Snapper the Wardog
11:25:25
SQ
*
11:25:25
SQ
* Snapper the Wardog: Starting turn.
11:25:25
SQ
-> Behaviors to pick from:
Attack.Default (6.32434)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (6.32434)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:25:25
SQ
-> Behavior picked: Attack.Default (6.32434)
11:25:26
SQ
* Snapper the Wardog: Using Bite against Brigand Marksman!
11:25:26
SQ
Snapper the Wardog uses skill Bite
11:25:26
SQ
-> Behaviors to pick from:
Attack.Default (4.20743)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.20743)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:25:26
SQ
-> Behavior picked: Attack.Default (4.20743)
11:25:27
SQ
* Snapper the Wardog: Using Bite against Brigand Marksman!
11:25:27
SQ
Snapper the Wardog uses skill Bite
11:25:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:25:27
SQ
-> Behavior picked: Idle (1)
11:25:28
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:25:28
SQ
* ---------------------------------------------------
11:25:28
SQ
Turn started for Brigand Marksman
11:25:28
SQ
*
11:25:28
SQ
* Brigand Marksman: Starting turn.
11:25:28
SQ
-> Behaviors to pick from:
Attack.Default (21.3871)(*), Idle (1), Defend.Rotation (0), Engage.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Attack.Bow (0), Reload (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Recover (0), BreakFree (0)
Attack.Default (21.3871)(*), Idle (1), Defend.Rotation (0), Engage.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Attack.Bow (0), Reload (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend (0), Recover (0), BreakFree (0)
11:25:28
SQ
-> Behavior picked: Attack.Default (21.3871)
11:25:29
SQ
* Brigand Marksman: Using Stab against Longfang the Wardog!
11:25:29
SQ
Brigand Marksman uses skill Stab
11:25:29
SQ
-> Behaviors to pick from:
Attack.Default (21.3871)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0), Recover (0), BreakFree (0), Reload (0), Engage.Ranged (0)
Attack.Default (21.3871)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0), Recover (0), BreakFree (0), Reload (0), Engage.Ranged (0)
11:25:29
SQ
-> Behavior picked: Attack.Default (21.3871)
11:25:30
SQ
* Brigand Marksman: Using Stab against Longfang the Wardog!
11:25:30
SQ
Brigand Marksman uses skill Stab
11:25:30
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0), Recover (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), WakeUpAlly (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0), Recover (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
11:25:30
SQ
-> Behavior picked: Idle (1)
11:25:31
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:25:31
SQ
* ---------------------------------------------------
11:25:31
SQ
Turn started for Longfang the Wardog
11:25:31
SQ
*
11:25:31
SQ
* Longfang the Wardog: Starting turn.
11:25:31
SQ
-> Behaviors to pick from:
Attack.Default (4.2447)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.2447)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:25:31
SQ
-> Behavior picked: Attack.Default (4.2447)
11:25:32
SQ
* Longfang the Wardog: Using Bite against Brigand Marksman!
11:25:32
SQ
Longfang the Wardog uses skill Bite
11:25:32
SQ
-> Behaviors to pick from:
Attack.Default (7.13961)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (7.13961)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:25:32
SQ
-> Behavior picked: Attack.Default (7.13961)
11:25:33
SQ
* Longfang the Wardog: Using Bite against Brigand Marksman!
11:25:33
SQ
Longfang the Wardog uses skill Bite
11:25:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
11:25:33
SQ
-> Behavior picked: Idle (1)
11:25:34
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
11:25:34
SQ
* ---------------------------------------------------
11:25:34
SQ
Turn started for Caravan Hand
11:25:34
SQ
*
11:25:34
SQ
* Caravan Hand: Starting turn.
11:25:34
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), WakeUpAlly (0), Attack.Default (0), Flee (0), Attack.Decapitate (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), WakeUpAlly (0), Attack.Default (0), Flee (0), Attack.Decapitate (0)
11:25:34
SQ
-> Behavior picked: Defend (90)
11:25:35
SQ
* Caravan Hand: Waiting until others have moved!
11:25:35
SQ
Turn started for Brigand Raider
11:25:35
SQ
*
11:25:35
SQ
* Brigand Raider: Starting turn.
11:25:35
SQ
-> Behaviors to pick from:
Attack.Default (60.2897)(*), Idle (1), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0)
Attack.Default (60.2897)(*), Idle (1), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0)
11:25:35
SQ
-> Behavior picked: Attack.Default (60.2897)
11:25:36
SQ
* Brigand Raider: Using Thrust against Engelbert!
11:25:36
SQ
Brigand Raider uses skill Thrust
11:25:36
SQ
-> Behaviors to pick from:
Attack.Default (60.2897)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Retreat (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), Attack.CrushArmor (0)
Attack.Default (60.2897)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Retreat (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), Attack.CrushArmor (0)
11:25:36
SQ
-> Behavior picked: Attack.Default (60.2897)
11:25:37
SQ
* Brigand Raider: Using Thrust against Engelbert!
11:25:37
SQ
Brigand Raider uses skill Thrust
11:25:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Protect (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Protect (0), Attack.Swing (0), BreakFree (0), Recover (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0)
11:25:37
SQ
-> Behavior picked: Idle (1)
11:25:38
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:25:38
SQ
* ---------------------------------------------------
11:25:38
SQ
Turn started for Caravan Hand
11:25:38
SQ
*
11:25:38
SQ
* Caravan Hand: Starting turn.
11:25:38
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Flee (0), Attack.Default (0), Attack.CrushArmor (0), WakeUpAlly (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Flee (0), Attack.Default (0), Attack.CrushArmor (0), WakeUpAlly (0)
11:25:38
SQ
-> Behavior picked: Defend (90)
11:25:39
SQ
* Caravan Hand: Waiting until others have moved!
11:25:39
SQ
Turn started for Adelmar
11:25:40
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:25:40
SQ
Adelmar uses skill Reload
11:25:43
SQ
Turn started for Caravan Hand
11:25:43
SQ
*
11:25:43
SQ
* Caravan Hand: Starting turn.
11:25:43
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Recover (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0)
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Recover (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0)
11:25:43
SQ
-> Behavior picked: Defend (90)
11:25:44
SQ
* Caravan Hand: Waiting until others have moved!
11:25:44
SQ
Turn started for Adler the Loyal
11:25:47
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
11:25:47
SQ
Adler the Loyal uses skill Impale
11:25:47
SQ
Brigand Raider has died.
11:25:49
SQ
Turn started for Brigand Marksman
11:25:49
SQ
*
11:25:49
SQ
* Brigand Marksman: Starting turn.
11:25:50
SQ
-> Behaviors to pick from:
Attack.Default (32.0035)(*), Idle (1), Flee (0), Attack.Bow (0), Attack.Puncture (0), Defend (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Recover (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Retreat (0)
Attack.Default (32.0035)(*), Idle (1), Flee (0), Attack.Bow (0), Attack.Puncture (0), Defend (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Recover (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Retreat (0)
11:25:50
SQ
-> Behavior picked: Attack.Default (32.0035)
11:25:50
SQ
* Brigand Marksman: Using Chop against Longfang the Wardog!
11:25:50
SQ
Brigand Marksman uses skill Chop
11:25:50
SQ
-> Behaviors to pick from:
Attack.Default (31.7678)(*), Idle (1), Attack.Puncture (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Recover (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Bow (0)
Attack.Default (31.7678)(*), Idle (1), Attack.Puncture (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Recover (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Bow (0)
11:25:50
SQ
-> Behavior picked: Attack.Default (31.7678)
11:25:51
SQ
* Brigand Marksman: Using Chop against Longfang the Wardog!
11:25:51
SQ
Brigand Marksman uses skill Chop
11:25:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Engage.Ranged (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Defend.Rotation (0), Reload (0), Recover (0), WakeUpAlly (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Engage.Ranged (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Defend.Rotation (0), Reload (0), Recover (0), WakeUpAlly (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0)
11:25:51
SQ
-> Behavior picked: Idle (1)
11:25:52
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:25:52
SQ
* ---------------------------------------------------
11:25:52
SQ
Turn started for Brigand Raider
11:25:52
SQ
Skill [Shieldwall] removed from [Brigand Raider].
11:25:52
SQ
*
11:25:52
SQ
* Brigand Raider: Starting turn.
11:25:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (25.0337)(*), Attack.Default (9.02965)(*), Idle (1), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0)
Defend.Shieldwall (25.0337)(*), Attack.Default (9.02965)(*), Idle (1), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0)
11:25:53
SQ
-> Behavior picked: Defend.Shieldwall (25.0337)
11:25:53
SQ
* Brigand Raider: Using Shieldwall!
11:25:53
SQ
Brigand Raider uses skill Shieldwall
11:25:53
SQ
-> Behaviors to pick from:
Attack.Default (9.02965)(*), Idle (1), BreakFree (0), Flee (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Attack.Default (9.02965)(*), Idle (1), BreakFree (0), Flee (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0)
11:25:53
SQ
-> Behavior picked: Attack.Default (9.02965)
11:25:54
SQ
* Brigand Raider: Using Slash against Baldomar!
11:25:54
SQ
Brigand Raider uses skill Slash
11:25:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
11:25:54
SQ
-> Behavior picked: Idle (1)
11:25:55
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:25:55
SQ
* ---------------------------------------------------
11:25:56
SQ
Turn started for Sigurd the Rock
11:26:00
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:26:00
SQ
Sigurd the Rock uses skill Thrust
11:26:00
SQ
Turn started for Brigand Raider
11:26:00
SQ
Skill [Shieldwall] removed from [Brigand Raider].
11:26:00
SQ
*
11:26:00
SQ
* Brigand Raider: Starting turn.
11:26:01
SQ
-> Behaviors to pick from:
Attack.Default (51.7726)(*), Defend.Shieldwall (20.9892)(*), Idle (1), WakeUpAlly (0), Defend.Riposte (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Attack.KnockOut (0)
Attack.Default (51.7726)(*), Defend.Shieldwall (20.9892)(*), Idle (1), WakeUpAlly (0), Defend.Riposte (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Attack.KnockOut (0)
11:26:01
SQ
-> Behavior picked: Defend.Shieldwall (20.9892)
11:26:01
SQ
* Brigand Raider: Using Shieldwall!
11:26:01
SQ
Brigand Raider uses skill Shieldwall
11:26:01
SQ
-> Behaviors to pick from:
Attack.Default (51.4851)(*), Idle (1), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Attack.Default (51.4851)(*), Idle (1), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Protect (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0)
11:26:01
SQ
-> Behavior picked: Attack.Default (51.4851)
11:26:02
SQ
* Brigand Raider: Using Batter against Engelbert!
11:26:02
SQ
Brigand Raider uses skill Batter
11:26:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Split (0), Attack.Swing (0), Recover (0), Flee (0), Protect (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), Attack.Split (0), Attack.Swing (0), Recover (0), Flee (0), Protect (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
11:26:02
SQ
-> Behavior picked: Idle (1)
11:26:03
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:26:03
SQ
* ---------------------------------------------------
11:26:03
SQ
Turn started for Ernst Tatterdemalion
11:26:06
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
11:26:06
SQ
Ernst Tatterdemalion uses skill Slash
11:26:06
SQ
Turn started for Hilderich
11:26:09
SQ
[Hilderich] executes skill [Chop] on target [Brigand Raider]
11:26:09
SQ
Hilderich uses skill Chop
11:26:10
SQ
Turn started for Sigmund the Wildman
11:26:11
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
11:26:11
SQ
Sigmund the Wildman uses skill Flail
11:26:12
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
11:26:12
SQ
Sigmund the Wildman uses skill Flail
11:26:12
SQ
Turn started for Engelbert
11:26:12
SQ
Skill [Shieldwall] removed from [Engelbert].
11:26:14
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Raider]
11:26:14
SQ
Engelbert uses skill Thrust
11:26:15
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Raider]
11:26:15
SQ
Engelbert uses skill Thrust
11:26:16
SQ
Turn started for Baldomar
11:26:16
SQ
Skill [Riposte] removed from [Baldomar].
11:26:16
SQ
Skill [Shieldwall] removed from [Baldomar].
11:26:17
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
11:26:17
SQ
Baldomar uses skill Slash
11:26:18
SQ
*
11:26:18
SQ
* Caravan Hand: Resuming turn.
11:26:19
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), Defend.Shieldwall (0)
11:26:19
SQ
-> Behavior picked: Defend (22.5)
11:26:19
SQ
* Caravan Hand: Going for defensive position.
11:26:20
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Recover (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0)
Defend (22.5)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Recover (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0)
11:26:20
SQ
-> Behavior picked: Defend (22.5)
11:26:20
SQ
* Caravan Hand: Holding defensive position.
11:26:20
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), WakeUpAlly (0), Recover (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0)
Idle (50)(*), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), WakeUpAlly (0), Recover (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0)
11:26:20
SQ
-> Behavior picked: Idle (50)
11:26:20
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
11:26:20
SQ
* ---------------------------------------------------
11:26:20
SQ
*
11:26:20
SQ
* Caravan Hand: Resuming turn.
11:26:20
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Default (0), Attack.Decapitate (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Knockback (0)
Defend (22.5)(*), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Default (0), Attack.Decapitate (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Knockback (0)
11:26:20
SQ
-> Behavior picked: Defend (22.5)
11:26:21
SQ
* Caravan Hand: Going for defensive position.
11:26:21
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0)
11:26:21
SQ
-> Behavior picked: Defend (22.5)
11:26:21
SQ
* Caravan Hand: Holding defensive position.
11:26:21
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Lash (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Lash (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0)
11:26:21
SQ
-> Behavior picked: Idle (50)
11:26:21
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
11:26:21
SQ
* ---------------------------------------------------
11:26:21
SQ
*
11:26:21
SQ
* Caravan Hand: Resuming turn.
11:26:22
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Flee (0), Recover (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Lash (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Flee (0), Recover (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Lash (0)
11:26:22
SQ
-> Behavior picked: Defend (22.5)
11:26:22
SQ
* Caravan Hand: Holding defensive position.
11:26:22
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Recover (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), WakeUpAlly (0), Engage.Melee (0), Attack.Split (0), Attack.Lash (0), Defend (0)
Idle (50)(*), BreakFree (0), Recover (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), WakeUpAlly (0), Engage.Melee (0), Attack.Split (0), Attack.Lash (0), Defend (0)
11:26:22
SQ
-> Behavior picked: Idle (50)
11:26:22
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:26:22
SQ
* ---------------------------------------------------
11:26:22
SQ
INFO: Next round issued: 5
11:26:23
SQ
Turn started for Brigand Marksman
11:26:23
SQ
*
11:26:23
SQ
* Brigand Marksman: Starting turn.
11:26:23
SQ
-> Behaviors to pick from:
Attack.Default (28.1421)(*), Idle (1), Attack.Puncture (0), Reload (0), Defend (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0), Recover (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), WakeUpAlly (0)
Attack.Default (28.1421)(*), Idle (1), Attack.Puncture (0), Reload (0), Defend (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0), Recover (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), WakeUpAlly (0)
11:26:23
SQ
-> Behavior picked: Attack.Default (28.1421)
11:26:24
SQ
* Brigand Marksman: Using Stab against Longfang the Wardog!
11:26:24
SQ
Brigand Marksman uses skill Stab
11:26:24
SQ
-> Behaviors to pick from:
Attack.Default (28.1421)(*), Idle (1), Defend (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), Recover (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), Reload (0)
Attack.Default (28.1421)(*), Idle (1), Defend (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Attack.Bow (0), Recover (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), Reload (0)
11:26:24
SQ
-> Behavior picked: Attack.Default (28.1421)
11:26:25
SQ
* Brigand Marksman: Using Stab against Longfang the Wardog!
11:26:25
SQ
Brigand Marksman uses skill Stab
11:26:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Attack.Bow (0), Recover (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), WakeUpAlly (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Attack.Bow (0), Recover (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), WakeUpAlly (0), Flee (0), BreakFree (0), Attack.Default (0)
11:26:25
SQ
-> Behavior picked: Idle (1)
11:26:26
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:26:26
SQ
* ---------------------------------------------------
11:26:26
SQ
Turn started for Snapper the Wardog
11:26:26
SQ
*
11:26:26
SQ
* Snapper the Wardog: Starting turn.
11:26:26
SQ
-> Behaviors to pick from:
Attack.Default (7.54018)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (7.54018)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:26:26
SQ
-> Behavior picked: Attack.Default (7.54018)
11:26:27
SQ
* Snapper the Wardog: Using Bite against Brigand Marksman!
11:26:27
SQ
Snapper the Wardog uses skill Bite
11:26:27
SQ
-> Behaviors to pick from:
Attack.Default (5.2785)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.2785)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:26:27
SQ
-> Behavior picked: Attack.Default (5.2785)
11:26:28
SQ
* Snapper the Wardog: Using Bite against Brigand Marksman!
11:26:28
SQ
Snapper the Wardog uses skill Bite
11:26:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:26:28
SQ
-> Behavior picked: Idle (1)
11:26:29
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:26:29
SQ
* ---------------------------------------------------
11:26:29
SQ
Turn started for Adelmar
11:26:33
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
11:26:33
SQ
Adelmar uses skill Shoot Bolt
11:26:33
SQ
Brigand Raider has died.
11:26:34
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:26:34
SQ
Adelmar uses skill Reload
11:26:34
SQ
Turn started for Caravan Hand
11:26:34
SQ
*
11:26:34
SQ
* Caravan Hand: Starting turn.
11:26:34
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), WakeUpAlly (0), Recover (0), Attack.Default (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0)
Defend (90)(*), Idle (1), WakeUpAlly (0), Recover (0), Attack.Default (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0)
11:26:34
SQ
-> Behavior picked: Defend (90)
11:26:35
SQ
* Caravan Hand: Waiting until others have moved!
11:26:35
SQ
Turn started for Caravan Hand
11:26:35
SQ
*
11:26:35
SQ
* Caravan Hand: Starting turn.
11:26:35
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Flee (0), Attack.KnockOut (0), Recover (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0)
Defend (90)(*), Idle (1), Flee (0), Attack.KnockOut (0), Recover (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0)
11:26:35
SQ
-> Behavior picked: Defend (90)
11:26:36
SQ
* Caravan Hand: Waiting until others have moved!
11:26:36
SQ
Turn started for Caravan Hand
11:26:36
SQ
*
11:26:36
SQ
* Caravan Hand: Starting turn.
11:26:37
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0)
Defend (90)(*), Idle (1), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), WakeUpAlly (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0)
11:26:37
SQ
-> Behavior picked: Defend (90)
11:26:37
SQ
* Caravan Hand: Waiting until others have moved!
11:26:37
SQ
Turn started for Longfang the Wardog
11:26:37
SQ
*
11:26:37
SQ
* Longfang the Wardog: Starting turn.
11:26:37
SQ
-> Behaviors to pick from:
Attack.Default (6.18923)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (6.18923)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:26:37
SQ
-> Behavior picked: Attack.Default (6.18923)
11:26:38
SQ
* Longfang the Wardog: Using Bite against Brigand Marksman!
11:26:38
SQ
Longfang the Wardog uses skill Bite
11:26:38
SQ
Brigand Marksman has died.
11:26:38
UI
Failed to load procedural content "procedural/tacticalentity(35666,742255,socket,arrow)".
11:26:38
SQ
*
11:26:38
SQ
* Longfang the Wardog: Resuming turn.
11:26:38
SQ
-> Behaviors to pick from:
Attack.Default (4.24629)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (4.24629)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:26:38
SQ
-> Behavior picked: Attack.Default (4.24629)
11:26:39
SQ
* Longfang the Wardog: Using Bite against Brigand Marksman!
11:26:39
SQ
Longfang the Wardog uses skill Bite
11:26:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
11:26:39
SQ
-> Behavior picked: Idle (1)
11:26:40
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
11:26:40
SQ
* ---------------------------------------------------
11:26:41
SQ
Turn started for Adler the Loyal
11:26:42
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
11:26:42
SQ
Adler the Loyal uses skill Impale
11:26:42
SQ
Skill [Shieldwall] removed from [Brigand Raider].
11:26:43
SQ
Turn started for Ernst Tatterdemalion
11:26:45
SQ
[Ernst Tatterdemalion] executes skill [Knock Back] on target [Brigand Raider]
11:26:45
SQ
Ernst Tatterdemalion uses skill Knock Back
11:26:46
SQ
[Ernst Tatterdemalion] executes skill [Knock Back] on target [Brigand Raider]
11:26:46
SQ
Ernst Tatterdemalion uses skill Knock Back
11:26:46
SQ
Skill [Shieldwall] removed from [Brigand Raider].
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:26:46
SQ
Turn started for Sigurd the Rock
11:26:48
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:26:48
SQ
Sigurd the Rock uses skill Thrust
11:26:48
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:26:48
SQ
Sigurd the Rock uses skill Thrust
11:26:49
SQ
Turn started for Brigand Raider
11:26:49
SQ
*
11:26:49
SQ
* Brigand Raider: Starting turn.
11:26:49
SQ
-> Behaviors to pick from:
Defend.Rotation (194.898)(*), Engage.Melee (124.132)(*), Recover (75)(*), Defend.Shieldwall (8.16054), Idle (1), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Protect (0), SwitchTo.Ranged (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Thresh (0), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Riposte (0)
Defend.Rotation (194.898)(*), Engage.Melee (124.132)(*), Recover (75)(*), Defend.Shieldwall (8.16054), Idle (1), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Protect (0), SwitchTo.Ranged (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Thresh (0), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Riposte (0)
11:26:49
SQ
-> Behavior picked: Recover (75)
11:26:50
SQ
* Brigand Raider: Using Recover!
11:26:50
SQ
Brigand Raider uses skill Recover
11:26:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Protect (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Thresh (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Riposte (0), Defend.Rotation (0)
Idle (1)(*), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Protect (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Thresh (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Riposte (0), Defend.Rotation (0)
11:26:50
SQ
-> Behavior picked: Idle (1)
11:26:50
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
11:26:50
SQ
* ---------------------------------------------------
11:26:51
SQ
Turn started for Hilderich
11:26:54
SQ
[Hilderich] executes skill [Chop] on target [Brigand Raider]
11:26:54
SQ
Hilderich uses skill Chop
11:26:55
SQ
Turn started for Sigmund the Wildman
11:26:57
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
11:26:57
SQ
Sigmund the Wildman uses skill Flail
11:26:58
SQ
Turn started for Baldomar
11:26:59
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
11:26:59
SQ
Baldomar uses skill Slash
11:26:59
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
11:26:59
SQ
Baldomar uses skill Slash
11:26:59
SQ
Brigand Raider has died.
11:27:00
UI
Failed to load procedural content "procedural/tacticalentity(31225,742254,socket,arrow)".
11:27:00
SQ
Turn started for Engelbert
11:27:02
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Raider]
11:27:02
SQ
Engelbert uses skill Thrust
11:27:03
SQ
*
11:27:03
SQ
* Caravan Hand: Resuming turn.
11:27:04
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Recover (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Recover (0)
11:27:04
SQ
-> Behavior picked: Defend (22.5)
11:27:04
SQ
* Caravan Hand: Holding defensive position.
11:27:04
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Recover (0), Defend (0)
Idle (50)(*), Attack.Default (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Recover (0), Defend (0)
11:27:04
SQ
-> Behavior picked: Idle (50)
11:27:04
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:27:04
SQ
* ---------------------------------------------------
11:27:04
SQ
*
11:27:04
SQ
* Caravan Hand: Resuming turn.
11:27:05
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), Recover (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0)
11:27:05
SQ
-> Behavior picked: Defend (22.5)
11:27:05
SQ
* Caravan Hand: Holding defensive position.
11:27:05
SQ
-> Behaviors to pick from:
Idle (50)(*), Recover (0), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
Idle (50)(*), Recover (0), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
11:27:05
SQ
-> Behavior picked: Idle (50)
11:27:05
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:27:05
SQ
* ---------------------------------------------------
11:27:05
SQ
*
11:27:05
SQ
* Caravan Hand: Resuming turn.
11:27:06
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0)
11:27:06
SQ
-> Behavior picked: Defend (22.5)
11:27:06
SQ
* Caravan Hand: Holding defensive position.
11:27:06
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), Defend.Knockback (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0)
Idle (50)(*), Attack.Default (0), Defend.Knockback (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0)
11:27:06
SQ
-> Behavior picked: Idle (50)
11:27:06
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:27:06
SQ
* ---------------------------------------------------
11:27:06
SQ
INFO: Next round issued: 6
11:27:07
SQ
Turn started for Brigand Marksman
11:27:07
SQ
*
11:27:07
SQ
* Brigand Marksman: Starting turn.
11:27:07
SQ
-> Behaviors to pick from:
Attack.Default (17.5244)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Recover (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Puncture (0), Defend (0)
Attack.Default (17.5244)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Recover (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Puncture (0), Defend (0)
11:27:07
SQ
-> Behavior picked: Attack.Default (17.5244)
11:27:08
SQ
* Brigand Marksman: Using Stab against Longfang the Wardog!
11:27:08
SQ
Brigand Marksman uses skill Stab
11:27:08
SQ
-> Behaviors to pick from:
Attack.Default (17.5244)(*), Idle (1), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), Reload (0), Flee (0), Attack.Puncture (0), Defend (0), Recover (0), SwitchTo.Ranged (0)
Attack.Default (17.5244)(*), Idle (1), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), Defend.Rotation (0), Reload (0), Flee (0), Attack.Puncture (0), Defend (0), Recover (0), SwitchTo.Ranged (0)
11:27:08
SQ
-> Behavior picked: Attack.Default (17.5244)
11:27:09
SQ
* Brigand Marksman: Using Stab against Longfang the Wardog!
11:27:09
SQ
Brigand Marksman uses skill Stab
11:27:09
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Reload (0), Flee (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), WakeUpAlly (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Reload (0), Flee (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), WakeUpAlly (0), Attack.Default (0)
11:27:09
SQ
-> Behavior picked: Idle (1)
11:27:10
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:27:10
SQ
* ---------------------------------------------------
11:27:10
SQ
Turn started for Snapper the Wardog
11:27:10
SQ
*
11:27:10
SQ
* Snapper the Wardog: Starting turn.
11:27:10
SQ
-> Behaviors to pick from:
Engage.Melee (840)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
Engage.Melee (840)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
11:27:10
SQ
-> Behavior picked: Engage.Melee (840)
11:27:11
SQ
* Snapper the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.057923
11:27:11
SQ
* Snapper the Wardog: Reached engage destination
11:27:11
SQ
-> Behaviors to pick from:
Attack.Default (9.0448)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (9.0448)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:27:11
SQ
-> Behavior picked: Attack.Default (9.0448)
11:27:12
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:27:12
SQ
Snapper the Wardog uses skill Bite
11:27:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:27:12
SQ
-> Behavior picked: Idle (1)
11:27:13
SQ
* Snapper the Wardog: Ending Turn with 3 of 12 AP left.
11:27:13
SQ
* ---------------------------------------------------
11:27:13
SQ
Turn started for Caravan Hand
11:27:13
SQ
*
11:27:13
SQ
* Caravan Hand: Starting turn.
11:27:13
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), WakeUpAlly (0), Attack.Default (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), WakeUpAlly (0), Attack.Default (0)
11:27:13
SQ
-> Behavior picked: Defend (90)
11:27:14
SQ
* Caravan Hand: Waiting until others have moved!
11:27:14
SQ
Turn started for Caravan Hand
11:27:14
SQ
*
11:27:14
SQ
* Caravan Hand: Starting turn.
11:27:14
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Defend (90)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), Engage.Melee (0), Flee (0), Attack.Default (0)
11:27:14
SQ
-> Behavior picked: Defend (90)
11:27:15
SQ
* Caravan Hand: Waiting until others have moved!
11:27:15
SQ
Turn started for Caravan Hand
11:27:15
SQ
*
11:27:15
SQ
* Caravan Hand: Starting turn.
11:27:15
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Recover (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Recover (0)
11:27:15
SQ
-> Behavior picked: Defend (90)
11:27:16
SQ
* Caravan Hand: Waiting until others have moved!
11:27:16
SQ
Turn started for Adelmar
11:27:19
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Marksman]
11:27:19
SQ
Adelmar uses skill Shoot Bolt
11:27:19
SQ
Brigand Marksman has died.
11:27:19
SQ
Turn started for Longfang the Wardog
11:27:19
SQ
*
11:27:19
SQ
* Longfang the Wardog: Starting turn.
11:27:19
SQ
-> Behaviors to pick from:
Engage.Melee (820)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (820)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
11:27:19
SQ
-> Behavior picked: Engage.Melee (820)
11:27:20
SQ
* Longfang the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.148471
11:27:20
SQ
* Longfang the Wardog: Reached engage destination
11:27:20
SQ
-> Behaviors to pick from:
Attack.Default (11.861)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (11.861)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
11:27:20
SQ
-> Behavior picked: Attack.Default (11.861)
11:27:21
SQ
* Longfang the Wardog: Using Bite against Brigand Raider!
11:27:21
SQ
Longfang the Wardog uses skill Bite
11:27:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
11:27:21
SQ
-> Behavior picked: Idle (1)
11:27:22
SQ
* Longfang the Wardog: Ending Turn with 3 of 12 AP left.
11:27:22
SQ
* ---------------------------------------------------
11:27:22
SQ
Turn started for Adler the Loyal
11:27:24
SQ
Turn started for Sigurd the Rock
11:27:27
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:27:27
SQ
Sigurd the Rock uses skill Thrust
11:27:27
SQ
Brigand Raider has died.
11:27:27
Resource
Unloading: gfx/orientation_overlay.png
11:27:27
SQ
Skill [Reload] removed from [Adelmar].
11:27:27
Resource
Unloading: music/bandits_01.ogg
11:28:14
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:28:14
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:28:14
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:28:14
SQ
World::onCombatFinished
11:28:14
SQ
TacticalState::onFinish
11:28:14
Resource
Unloading: gfx/detail.png
11:28:14
Resource
Unloading: gfx/object_0.png
11:28:14
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:28:14
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_death_00.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_death_01.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_death_02.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_death_03.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
11:28:14
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_death_01.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_death_02.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_idle_01.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_idle_02.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_idle_03.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_idle_04.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_idle_05.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_idle_06.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_idle_07.wav
11:28:14
Resource
Unloading: sounds/misc/donkey_idle_08.wav
11:28:14
Resource
Unloading: sounds/enemies/wake_up_01.wav
11:28:14
Resource
Unloading: sounds/enemies/wake_up_02.wav
11:28:14
Resource
Unloading: sounds/enemies/wake_up_03.wav
11:28:14
Resource
Unloading: sounds/enemies/wake_up_04.wav
11:28:14
Resource
Unloading: sounds/enemies/wake_up_05.wav
11:28:14
Resource
Unloading: sounds/enemies/wake_up_06.wav
11:28:14
Resource
Unloading: music/victory_01.ogg
11:28:14
Resource
Unloading: sounds/atmosphere/rain_01.wav
11:28:17
Script
VM collected 17 object(s) and deleted them.
11:30:06
Resource
Unloading: gfx/entity_1.png
11:31:23
SQ
Save campaign: autosave
11:31:25
Scene
Finished saving scene.
11:31:25
SQ
WorldState::onHide
11:31:26
Texture
Texture "gfx/detail.png" (ID: 949) took up approximately 10922kb in video memory.
11:31:26
Texture
Texture "gfx/object_0.png" (ID: 1105) took up approximately 21845kb in video memory.
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,10).
11:31:26
Texture
Texture "gfx/orientation_overlay.png" (ID: 1165) took up approximately 1024kb in video memory.
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,11).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,10).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,11).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,12).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,11).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,9).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,9).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,10).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,10).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,2).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,11).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,1).
11:31:26
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,12).
11:31:26
SQ
TACTICAL: STASH LOCKED: true
11:31:26
SQ
INFO: Next round issued: 1
11:31:26
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:31:26
Resource
Unloading: music/worldmap_04.ogg
11:31:26
SQ
Turn started for Sigmund the Wildman
11:31:28
SQ
Turn started for Brigand Raider
11:31:28
SQ
*
11:31:28
SQ
* Brigand Raider: Starting turn.
11:31:29
SQ
-> Behaviors to pick from:
Engage.Melee (90.5882)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (90.5882)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:29
SQ
-> Behavior picked: Engage.Melee (90.5882)
11:31:29
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0, value=0.484255
11:31:30
SQ
* Brigand Raider: Reached engage destination
11:31:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:30
SQ
-> Behavior picked: Idle (1)
11:31:30
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:31:30
SQ
* ---------------------------------------------------
11:31:30
SQ
Turn started for Caravan Hand
11:31:30
SQ
*
11:31:30
SQ
* Caravan Hand: Starting turn.
11:31:30
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:31:30
SQ
-> Behavior picked: Defend (90)
11:31:31
SQ
* Caravan Hand: Waiting until others have moved!
11:31:31
SQ
Turn started for Brigand Thug
11:31:31
SQ
*
11:31:31
SQ
* Brigand Thug: Starting turn.
11:31:31
SQ
-> Behaviors to pick from:
Engage.Melee (86.4286)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (86.4286)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:31
SQ
-> Behavior picked: Engage.Melee (86.4286)
11:31:32
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.235163
11:31:32
SQ
* Brigand Thug: Reached engage destination
11:31:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:32
SQ
-> Behavior picked: Idle (1)
11:31:32
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:31:32
SQ
* ---------------------------------------------------
11:31:32
SQ
Turn started for Caravan Hand
11:31:32
SQ
*
11:31:32
SQ
* Caravan Hand: Starting turn.
11:31:33
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:31:33
SQ
-> Behavior picked: Defend (90)
11:31:33
SQ
* Caravan Hand: Waiting until others have moved!
11:31:33
SQ
Turn started for Adelmar
11:31:35
SQ
Turn started for Caravan Hand
11:31:35
SQ
*
11:31:35
SQ
* Caravan Hand: Starting turn.
11:31:36
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
11:31:36
SQ
-> Behavior picked: Defend (90)
11:31:36
SQ
* Caravan Hand: Waiting until others have moved!
11:31:36
SQ
Turn started for Brigand Thug
11:31:36
SQ
*
11:31:36
SQ
* Brigand Thug: Starting turn.
11:31:37
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:37
SQ
-> Behavior picked: Engage.Melee (165)
11:31:37
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.338907
11:31:38
SQ
* Brigand Thug: Reached engage destination
11:31:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:38
SQ
-> Behavior picked: Idle (1)
11:31:38
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:31:38
SQ
* ---------------------------------------------------
11:31:38
SQ
Turn started for Brigand Thug
11:31:38
SQ
*
11:31:38
SQ
* Brigand Thug: Starting turn.
11:31:38
SQ
-> Behaviors to pick from:
Engage.Melee (85.3947)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (85.3947)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:38
SQ
-> Behavior picked: Engage.Melee (85.3947)
11:31:39
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.373783
11:31:39
SQ
* Brigand Thug: Reached engage destination
11:31:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:39
SQ
-> Behavior picked: Idle (1)
11:31:39
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:31:39
SQ
* ---------------------------------------------------
11:31:39
SQ
Turn started for Brigand Thug
11:31:39
SQ
*
11:31:39
SQ
* Brigand Thug: Starting turn.
11:31:39
SQ
-> Behaviors to pick from:
Engage.Melee (75.625)(*), Defend.Shieldwall (1.65975), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (75.625)(*), Defend.Shieldwall (1.65975), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:39
SQ
-> Behavior picked: Engage.Melee (75.625)
11:31:40
SQ
* Brigand Thug: Engaging to melee range with Caravan Donkey (not visible), accepted_distance=0, value=0.603162
11:31:40
SQ
* Brigand Thug: Reached engage destination
11:31:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:40
SQ
-> Behavior picked: Idle (1)
11:31:40
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:31:40
SQ
* ---------------------------------------------------
11:31:40
SQ
Turn started for Brigand Thug
11:31:40
SQ
*
11:31:40
SQ
* Brigand Thug: Starting turn.
11:31:41
SQ
-> Behaviors to pick from:
Engage.Melee (235.714)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (235.714)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:41
SQ
-> Behavior picked: Engage.Melee (235.714)
11:31:41
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.227592
11:31:41
SQ
* Brigand Thug: Reached engage destination
11:31:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:42
SQ
-> Behavior picked: Idle (1)
11:31:42
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:31:42
SQ
* ---------------------------------------------------
11:31:42
SQ
Turn started for Brigand Thug
11:31:42
SQ
*
11:31:42
SQ
* Brigand Thug: Starting turn.
11:31:43
SQ
-> Behaviors to pick from:
Engage.Melee (77.6471)(*), Defend.Shieldwall (3.03642), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (77.6471)(*), Defend.Shieldwall (3.03642), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:43
SQ
-> Behavior picked: Engage.Melee (77.6471)
11:31:43
SQ
* Brigand Thug: Engaging to melee range with Ernst Tatterdemalion (not visible), accepted_distance=0, value=0.271935
11:31:44
SQ
* Brigand Thug: Reached engage destination
11:31:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:44
SQ
-> Behavior picked: Idle (1)
11:31:44
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:31:44
SQ
* ---------------------------------------------------
11:31:44
SQ
Turn started for Brigand Thug
11:31:44
SQ
*
11:31:44
SQ
* Brigand Thug: Starting turn.
11:31:44
SQ
-> Behaviors to pick from:
Engage.Melee (170.611)(*), Defend.Shieldwall (1.53684), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (170.611)(*), Defend.Shieldwall (1.53684), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:44
SQ
-> Behavior picked: Engage.Melee (170.611)
11:31:45
SQ
* Brigand Thug: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.263001
11:31:45
SQ
* Brigand Thug: Reached engage destination
11:31:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:45
SQ
-> Behavior picked: Idle (1)
11:31:46
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
11:31:46
SQ
* ---------------------------------------------------
11:31:46
SQ
Turn started for Brigand Thug
11:31:46
SQ
*
11:31:46
SQ
* Brigand Thug: Starting turn.
11:31:46
SQ
-> Behaviors to pick from:
Engage.Melee (148.824)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (148.824)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:46
SQ
-> Behavior picked: Engage.Melee (148.824)
11:31:47
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.288307
11:31:48
SQ
* Brigand Thug: Reached engage destination
11:31:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:48
SQ
-> Behavior picked: Idle (1)
11:31:49
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:31:49
SQ
* ---------------------------------------------------
11:31:49
SQ
Turn started for Brigand Thug
11:31:49
SQ
*
11:31:49
SQ
* Brigand Thug: Starting turn.
11:31:49
SQ
-> Behaviors to pick from:
Engage.Melee (189.568)(*), Defend.Shieldwall (1.30787), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (189.568)(*), Defend.Shieldwall (1.30787), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:49
SQ
-> Behavior picked: Engage.Melee (189.568)
11:31:50
SQ
* Brigand Thug: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.371874
11:31:50
SQ
* Brigand Thug: Reached engage destination
11:31:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:50
SQ
-> Behavior picked: Idle (1)
11:31:50
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
11:31:50
SQ
* ---------------------------------------------------
11:31:50
SQ
Turn started for Brigand Thug
11:31:50
SQ
*
11:31:50
SQ
* Brigand Thug: Starting turn.
11:31:50
SQ
-> Behaviors to pick from:
Engage.Melee (131.818)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (131.818)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:50
SQ
-> Behavior picked: Engage.Melee (131.818)
11:31:50
SQ
* Brigand Thug: Engaging to melee range with Ernst Tatterdemalion (not visible), accepted_distance=0, value=0.289517
11:31:51
SQ
* Brigand Thug: Reached engage destination
11:31:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:51
SQ
-> Behavior picked: Idle (1)
11:31:52
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:31:52
SQ
* ---------------------------------------------------
11:31:52
SQ
Turn started for Brigand Thug
11:31:52
SQ
*
11:31:52
SQ
* Brigand Thug: Starting turn.
11:31:52
SQ
-> Behaviors to pick from:
Engage.Melee (84.5875)(*), Defend.Shieldwall (2.54995), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (84.5875)(*), Defend.Shieldwall (2.54995), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:31:52
SQ
-> Behavior picked: Engage.Melee (84.5875)
11:31:53
SQ
* Brigand Thug: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.386736
11:31:53
SQ
* Brigand Thug: Reached engage destination
11:31:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
11:31:53
SQ
-> Behavior picked: Idle (1)
11:31:53
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:31:53
SQ
* ---------------------------------------------------
11:31:53
SQ
Turn started for Ernst Tatterdemalion
11:31:57
SQ
[Ernst Tatterdemalion] executes skill [Riposte] on target [Ernst Tatterdemalion]
11:31:57
SQ
Ernst Tatterdemalion uses skill Riposte
11:31:58
SQ
Turn started for Hilderich
11:32:01
SQ
[Hilderich] executes skill [Chop] on target [Brigand Thug]
11:32:01
SQ
Hilderich uses skill Chop
11:32:01
SQ
Brigand Thug has died.
11:32:03
SQ
Turn started for Sigurd the Rock
11:32:05
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
11:32:05
SQ
Sigurd the Rock uses skill Thrust
11:32:06
SQ
Turn started for Adler the Loyal
11:32:11
SQ
Turn started for Baldomar
11:32:13
SQ
Turn started for Engelbert
11:32:16
SQ
[Engelbert] executes skill [Shieldwall] on target [Engelbert]
11:32:16
SQ
Engelbert uses skill Shieldwall
11:32:21
SQ
[Sigmund the Wildman] executes skill [Lash] on target [Brigand Thug]
11:32:21
SQ
Sigmund the Wildman uses skill Lash
11:32:22
SQ
*
11:32:22
SQ
* Caravan Hand: Resuming turn.
11:32:22
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:32:22
SQ
-> Behavior picked: Defend (22.5)
11:32:23
SQ
* Caravan Hand: Holding defensive position.
11:32:23
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
11:32:23
SQ
-> Behavior picked: Idle (50)
11:32:23
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:32:23
SQ
* ---------------------------------------------------
11:32:23
SQ
*
11:32:23
SQ
* Caravan Hand: Resuming turn.
11:32:23
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:32:23
SQ
-> Behavior picked: Defend (22.5)
11:32:24
SQ
* Caravan Hand: Going for defensive position.
11:32:24
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0)
11:32:24
SQ
-> Behavior picked: Defend (22.5)
11:32:24
SQ
* Caravan Hand: Holding defensive position.
11:32:24
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Defend (0)
Idle (50)(*), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Defend (0)
11:32:24
SQ
-> Behavior picked: Idle (50)
11:32:24
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
11:32:24
SQ
* ---------------------------------------------------
11:32:31
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Thug]
11:32:31
SQ
Adelmar uses skill Shoot Bolt
11:32:35
SQ
*
11:32:35
SQ
* Caravan Hand: Resuming turn.
11:32:36
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), WakeUpAlly (0)
11:32:36
SQ
-> Behavior picked: Defend (22.5)
11:32:36
SQ
* Caravan Hand: Holding defensive position.
11:32:36
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), WakeUpAlly (0), Defend (0)
11:32:36
SQ
-> Behavior picked: Idle (50)
11:32:36
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:32:36
SQ
* ---------------------------------------------------
11:32:38
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Thug]
11:32:38
SQ
Adler the Loyal uses skill Impale
11:32:41
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
11:32:41
SQ
Baldomar uses skill Slash
11:32:41
SQ
Brigand Thug has died.
11:32:44
SQ
INFO: Next round issued: 2
11:32:44
SQ
Turn started for Brigand Raider
11:32:44
SQ
*
11:32:44
SQ
* Brigand Raider: Starting turn.
11:32:45
SQ
-> Behaviors to pick from:
Engage.Melee (118.25)(*), SwitchTo.Ranged (53.0564)(*), Defend.Shieldwall (14.741), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (118.25)(*), SwitchTo.Ranged (53.0564)(*), Defend.Shieldwall (14.741), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:32:45
SQ
-> Behavior picked: SwitchTo.Ranged (53.0564)
11:32:45
SQ
* Brigand Raider: Switching to ranged weapon!
11:32:45
SQ
-> Behaviors to pick from:
Attack.Default (274.795)(*), Defend.Shieldwall (5.8771), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0)
Attack.Default (274.795)(*), Defend.Shieldwall (5.8771), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0)
11:32:45
SQ
-> Behavior picked: Attack.Default (274.795)
11:32:45
SQ
* Brigand Raider: Using Throw Spear against Engelbert!
11:32:45
SQ
Brigand Raider uses skill Throw Spear
11:32:46
SQ
Skill [Shieldwall] removed from [Engelbert].
11:32:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0)
11:32:46
SQ
-> Behavior picked: Idle (1)
11:32:46
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:32:46
SQ
* ---------------------------------------------------
11:32:46
SQ
Turn started for Brigand Thug
11:32:46
SQ
*
11:32:46
SQ
* Brigand Thug: Starting turn.
11:32:47
SQ
-> Behaviors to pick from:
Engage.Melee (118.25)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (118.25)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:32:47
SQ
-> Behavior picked: Engage.Melee (118.25)
11:32:47
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.327907
11:32:47
SQ
* Brigand Thug: Reached engage destination
11:32:47
SQ
-> Behaviors to pick from:
Attack.Default (34.6186)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (34.6186)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
11:32:47
SQ
-> Behavior picked: Attack.Default (34.6186)
11:32:48
SQ
* Brigand Thug: Using Flail against Hilderich!
11:32:48
SQ
Brigand Thug uses skill Flail
11:32:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
11:32:48
SQ
-> Behavior picked: Idle (1)
11:32:49
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:32:49
SQ
* ---------------------------------------------------
11:32:49
SQ
Turn started for Caravan Hand
11:32:49
SQ
*
11:32:49
SQ
* Caravan Hand: Starting turn.
11:32:50
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
11:32:50
SQ
-> Behavior picked: Defend (90)
11:32:50
SQ
* Caravan Hand: Going for defensive position.
11:32:51
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
11:32:51
SQ
-> Behavior picked: Defend (22.5)
11:32:51
SQ
* Caravan Hand: Waiting until others have moved!
11:32:51
SQ
Turn started for Caravan Hand
11:32:51
SQ
*
11:32:51
SQ
* Caravan Hand: Starting turn.
11:32:51
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
11:32:51
SQ
-> Behavior picked: Defend (90)
11:32:52
SQ
* Caravan Hand: Waiting until others have moved!
11:32:52
SQ
Turn started for Brigand Thug
11:32:52
SQ
*
11:32:52
SQ
* Brigand Thug: Starting turn.
11:32:52
SQ
-> Behaviors to pick from:
Engage.Melee (78.7893)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (78.7893)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:32:52
SQ
-> Behavior picked: Engage.Melee (78.7893)
11:32:53
SQ
* Brigand Thug: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=0.377789
11:32:53
SQ
* Brigand Thug: Reached engage destination
11:32:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
11:32:53
SQ
-> Behavior picked: Idle (1)
11:32:53
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:32:53
SQ
* ---------------------------------------------------
11:32:53
SQ
Turn started for Brigand Thug
11:32:53
SQ
*
11:32:53
SQ
* Brigand Thug: Starting turn.
11:32:54
SQ
-> Behaviors to pick from:
Engage.Melee (105.8)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (105.8)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:32:54
SQ
-> Behavior picked: Engage.Melee (105.8)
11:32:54
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.242518
11:32:54
SQ
* Brigand Thug: Reached engage destination
11:32:54
SQ
-> Behaviors to pick from:
Attack.Default (32.1937)(*), Attack.CrushArmor (23.762)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (32.1937)(*), Attack.CrushArmor (23.762)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
11:32:54
SQ
-> Behavior picked: Attack.Default (32.1937)
11:32:55
SQ
* Brigand Thug: Using Batter against Hilderich!
11:32:55
SQ
Brigand Thug uses skill Batter
11:32:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Default (0)
11:32:55
SQ
-> Behavior picked: Idle (1)
11:32:56
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:32:56
SQ
* ---------------------------------------------------
11:32:57
SQ
Turn started for Adelmar
11:33:05
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:33:05
SQ
Adelmar uses skill Reload
11:33:07
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Thug]
11:33:07
SQ
Adelmar uses skill Shoot Bolt
11:33:07
SQ
Turn started for Caravan Hand
11:33:07
SQ
*
11:33:07
SQ
* Caravan Hand: Starting turn.
11:33:07
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Recover (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Recover (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0)
11:33:07
SQ
-> Behavior picked: Defend (90)
11:33:08
SQ
* Caravan Hand: Waiting until others have moved!
11:33:08
SQ
Turn started for Brigand Thug
11:33:08
SQ
*
11:33:08
SQ
* Brigand Thug: Starting turn.
11:33:09
SQ
-> Behaviors to pick from:
Engage.Melee (127.163)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (127.163)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:33:09
SQ
-> Behavior picked: Engage.Melee (127.163)
11:33:09
SQ
* Brigand Thug: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.18149
11:33:09
SQ
* Brigand Thug: Reached engage destination
11:33:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
11:33:09
SQ
-> Behavior picked: Idle (1)
11:33:09
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
11:33:09
SQ
* ---------------------------------------------------
11:33:09
SQ
Turn started for Brigand Thug
11:33:09
SQ
*
11:33:09
SQ
* Brigand Thug: Starting turn.
11:33:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (137.104)(*), Defend.Knockback (46.3188)(*), Attack.KnockOut (12.76), Attack.Default (10.6435), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Lash (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
Defend.Shieldwall (137.104)(*), Defend.Knockback (46.3188)(*), Attack.KnockOut (12.76), Attack.Default (10.6435), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Lash (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
11:33:10
SQ
-> Behavior picked: Defend.Knockback (46.3188)
11:33:10
SQ
* Brigand Thug: Using Knock Back!
11:33:10
SQ
Brigand Thug uses skill Knock Back
11:33:10
SQ
Skill [Riposte] removed from [Ernst Tatterdemalion].
11:33:11
SQ
-> Behaviors to pick from:
Engage.Melee (87.4937)(*), Defend.Shieldwall (5.03316), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Ranged (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Lash (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Defend.Knockback (0)
Engage.Melee (87.4937)(*), Defend.Shieldwall (5.03316), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Ranged (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Lash (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Defend.Knockback (0)
11:33:11
SQ
-> Behavior picked: Engage.Melee (87.4937)
11:33:11
SQ
* Brigand Thug: Engaging to melee range with Adelmar (visible), accepted_distance=0, value=0.406342
11:33:12
SQ
* Brigand Thug: Reached engage destination
11:33:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), WakeUpAlly (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), WakeUpAlly (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
11:33:12
SQ
-> Behavior picked: Idle (1)
11:33:12
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:33:12
SQ
* ---------------------------------------------------
11:33:13
SQ
Turn started for Brigand Thug
11:33:13
SQ
*
11:33:13
SQ
* Brigand Thug: Starting turn.
11:33:13
SQ
-> Behaviors to pick from:
Defend.Knockback (80.685)(*), Attack.Puncture (49.5198)(*), Attack.Default (19.8178), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend.Knockback (80.685)(*), Attack.Puncture (49.5198)(*), Attack.Default (19.8178), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
11:33:13
SQ
-> Behavior picked: Attack.Puncture (49.5198)
11:33:14
SQ
* Brigand Thug: Using Puncture against Sigmund the Wildman!
11:33:14
SQ
Brigand Thug uses skill Puncture
11:33:14
SQ
-> Behaviors to pick from:
Attack.Puncture (47.4971)(*), Attack.Default (19.8178)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Defend (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Defend.Knockback (0)
Attack.Puncture (47.4971)(*), Attack.Default (19.8178)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Defend (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Defend.Knockback (0)
11:33:14
SQ
-> Behavior picked: Attack.Default (19.8178)
11:33:15
SQ
* Brigand Thug: Using Stab against Sigmund the Wildman!
11:33:15
SQ
Brigand Thug uses skill Stab
11:33:15
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0)
11:33:15
SQ
-> Behavior picked: Idle (1)
11:33:15
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:33:15
SQ
* ---------------------------------------------------
11:33:16
SQ
Turn started for Brigand Thug
11:33:16
SQ
*
11:33:16
SQ
* Brigand Thug: Starting turn.
11:33:16
SQ
-> Behaviors to pick from:
Engage.Melee (84.1478)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (84.1478)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
11:33:16
SQ
-> Behavior picked: Engage.Melee (84.1478)
11:33:17
SQ
* Brigand Thug: Engaging to melee range with Adler the Loyal (visible), accepted_distance=0, value=0.274721
11:33:17
SQ
* Brigand Thug: Reached engage destination
11:33:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
11:33:17
SQ
-> Behavior picked: Idle (1)
11:33:18
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:33:18
SQ
* ---------------------------------------------------
11:33:18
SQ
Turn started for Sigurd the Rock
11:33:39
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
11:33:39
SQ
Sigurd the Rock uses skill Thrust
11:33:39
SQ
Brigand Thug has died.
11:33:41
SQ
Turn started for Brigand Thug
11:33:41
SQ
*
11:33:41
SQ
* Brigand Thug: Starting turn.
11:33:42
SQ
-> Behaviors to pick from:
Attack.Default (23.2348)(*), Attack.SplitShield (16.0213)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (23.2348)(*), Attack.SplitShield (16.0213)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0), Retreat (0)
11:33:42
SQ
-> Behavior picked: Attack.SplitShield (16.0213)
11:33:42
SQ
* Brigand Thug: Using Split Shield against Sigmund the Wildman!
11:33:42
SQ
Brigand Thug uses skill Split Shield
11:33:43
SQ
-> Behaviors to pick from:
Attack.SplitShield (35.3242)(*), Attack.Default (22.8913)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), WakeUpAlly (0), Engage.Melee (0), Retreat (0), Attack.Thresh (0)
Attack.SplitShield (35.3242)(*), Attack.Default (22.8913)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), WakeUpAlly (0), Engage.Melee (0), Retreat (0), Attack.Thresh (0)
11:33:43
SQ
-> Behavior picked: Attack.Default (22.8913)
11:33:43
SQ
* Brigand Thug: Using Chop against Sigmund the Wildman!
11:33:43
SQ
Brigand Thug uses skill Chop
11:33:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), WakeUpAlly (0), Attack.Default (0), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0)
Idle (1)(*), Attack.Split (0), Defend (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), WakeUpAlly (0), Attack.Default (0), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0)
11:33:43
SQ
-> Behavior picked: Idle (1)
11:33:44
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:33:44
SQ
* ---------------------------------------------------
11:33:45
SQ
Turn started for Hilderich
11:33:46
SQ
[Hilderich] executes skill [Chop] on target [Brigand Thug]
11:33:46
SQ
Hilderich uses skill Chop
11:33:47
SQ
[Hilderich] executes skill [Chop] on target [Brigand Thug]
11:33:47
SQ
Hilderich uses skill Chop
11:33:47
SQ
Brigand Thug has died.
11:33:47
SQ
Turn started for Ernst Tatterdemalion
11:33:49
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
11:33:49
SQ
Ernst Tatterdemalion uses skill Slash
11:33:49
SQ
Brigand Thug has died.
11:33:51
SQ
Turn started for Adler the Loyal
11:33:52
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Thug]
11:33:52
SQ
Adler the Loyal uses skill Impale
11:33:54
SQ
Turn started for Baldomar
11:33:55
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
11:33:55
SQ
Baldomar uses skill Slash
11:33:56
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
11:33:56
SQ
Baldomar uses skill Slash
11:33:56
SQ
Turn started for Engelbert
11:33:57
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Thug]
11:33:57
SQ
Engelbert uses skill Thrust
11:33:58
SQ
Brigand Thug has died.
11:33:59
SQ
Engelbert uses skill Unleash Wardog
11:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (15,9).
11:33:59
SQ
inserting entity, index = 1
11:34:01
SQ
Turn started for Snapper the Wardog
11:34:01
SQ
*
11:34:01
SQ
* Snapper the Wardog: Starting turn.
11:34:02
SQ
-> Behaviors to pick from:
Engage.Melee (726)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (726)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:34:02
SQ
-> Behavior picked: Engage.Melee (726)
11:34:02
SQ
* Snapper the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0318403
11:34:02
SQ
* Snapper the Wardog: Reached engage destination
11:34:02
SQ
-> Behaviors to pick from:
Attack.Default (8.62434)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (8.62434)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:34:02
SQ
-> Behavior picked: Attack.Default (8.62434)
11:34:03
SQ
* Snapper the Wardog: Using Bite against Brigand Thug!
11:34:03
SQ
Snapper the Wardog uses skill Bite
11:34:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:34:03
SQ
-> Behavior picked: Idle (1)
11:34:04
SQ
* Snapper the Wardog: Ending Turn with 3 of 12 AP left.
11:34:04
SQ
* ---------------------------------------------------
11:34:05
SQ
Turn started for Sigmund the Wildman
11:34:07
SQ
[Sigmund the Wildman] executes skill [Lash] on target [Brigand Thug]
11:34:07
SQ
Sigmund the Wildman uses skill Lash
11:34:09
SQ
*
11:34:09
SQ
* Caravan Hand: Resuming turn.
11:34:09
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0)
11:34:09
SQ
-> Behavior picked: Defend (22.5)
11:34:10
SQ
* Caravan Hand: Holding defensive position.
11:34:10
SQ
-> Behaviors to pick from:
Idle (50)(*), Recover (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), Recover (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0)
11:34:10
SQ
-> Behavior picked: Idle (50)
11:34:10
SQ
* Caravan Hand: Ending Turn with 7 of 9 AP left.
11:34:10
SQ
* ---------------------------------------------------
11:34:10
SQ
*
11:34:10
SQ
* Caravan Hand: Resuming turn.
11:34:10
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
11:34:10
SQ
-> Behavior picked: Defend (22.5)
11:34:11
SQ
* Caravan Hand: Holding defensive position.
11:34:11
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Spearwall (0), Flee (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Defend.Spearwall (0), Flee (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
11:34:11
SQ
-> Behavior picked: Idle (50)
11:34:11
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:34:11
SQ
* ---------------------------------------------------
11:34:11
SQ
*
11:34:11
SQ
* Caravan Hand: Resuming turn.
11:34:11
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Attack.Split (0)
11:34:11
SQ
-> Behavior picked: Defend (22.5)
11:34:12
SQ
* Caravan Hand: Going for defensive position.
11:34:12
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0)
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0)
11:34:12
SQ
-> Behavior picked: Defend (22.5)
11:34:12
SQ
* Caravan Hand: Holding defensive position.
11:34:12
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Engage.Melee (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Defend.Knockback (0), Defend (0)
Idle (50)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), Engage.Melee (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Defend.Knockback (0), Defend (0)
11:34:12
SQ
-> Behavior picked: Idle (50)
11:34:12
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
11:34:12
SQ
* ---------------------------------------------------
11:34:12
SQ
INFO: Next round issued: 3
11:34:13
SQ
Turn started for Snapper the Wardog
11:34:13
SQ
*
11:34:13
SQ
* Snapper the Wardog: Starting turn.
11:34:13
SQ
-> Behaviors to pick from:
Attack.Default (7.70307)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (7.70307)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:34:13
SQ
-> Behavior picked: Attack.Default (7.70307)
11:34:14
SQ
* Snapper the Wardog: Using Bite against Brigand Thug!
11:34:14
SQ
Snapper the Wardog uses skill Bite
11:34:14
SQ
-> Behaviors to pick from:
Attack.Default (7.14686)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (7.14686)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:34:14
SQ
-> Behavior picked: Attack.Default (7.14686)
11:34:15
SQ
* Snapper the Wardog: Using Bite against Brigand Thug!
11:34:15
SQ
Snapper the Wardog uses skill Bite
11:34:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:34:15
SQ
-> Behavior picked: Idle (1)
11:34:16
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:34:16
SQ
* ---------------------------------------------------
11:34:16
SQ
Turn started for Brigand Raider
11:34:16
SQ
*
11:34:16
SQ
* Brigand Raider: Starting turn.
11:34:16
SQ
-> Behaviors to pick from:
SwitchTo.Melee (2000)(*), Attack.Default (88.2111), Defend.Shieldwall (56.3337), Idle (1), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), Flee (0), Defend.Spearwall (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Defend.Knockback (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0)
SwitchTo.Melee (2000)(*), Attack.Default (88.2111), Defend.Shieldwall (56.3337), Idle (1), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), Flee (0), Defend.Spearwall (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Defend.Knockback (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0)
11:34:16
SQ
-> Behavior picked: SwitchTo.Melee (2000)
11:34:17
SQ
* Brigand Raider: Switching to melee weapon!
11:34:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (56.2005)(*), Attack.Default (46.245)(*), Idle (1), Attack.KnockOut (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Flee (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Defend.Knockback (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0)
Defend.Shieldwall (56.2005)(*), Attack.Default (46.245)(*), Idle (1), Attack.KnockOut (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Flee (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Defend.Knockback (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0)
11:34:17
SQ
-> Behavior picked: Defend.Shieldwall (56.2005)
11:34:17
SQ
* Brigand Raider: Using Shieldwall!
11:34:17
SQ
Brigand Raider uses skill Shieldwall
11:34:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
11:34:17
SQ
-> Behavior picked: Idle (1)
11:34:18
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:34:18
SQ
* ---------------------------------------------------
11:34:18
SQ
Turn started for Adelmar
11:34:30
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:34:30
SQ
Adelmar uses skill Reload
11:34:31
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Thug]
11:34:31
SQ
Adelmar uses skill Shoot Bolt
11:34:31
SQ
Brigand Thug has died.
11:34:31
SQ
Turn started for Caravan Hand
11:34:31
SQ
*
11:34:31
SQ
* Caravan Hand: Starting turn.
11:34:31
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0)
11:34:31
SQ
-> Behavior picked: Defend (90)
11:34:32
SQ
* Caravan Hand: Waiting until others have moved!
11:34:32
SQ
Turn started for Caravan Hand
11:34:32
SQ
*
11:34:32
SQ
* Caravan Hand: Starting turn.
11:34:32
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0)
11:34:32
SQ
-> Behavior picked: Defend (90)
11:34:33
SQ
* Caravan Hand: Waiting until others have moved!
11:34:33
SQ
Turn started for Caravan Hand
11:34:33
SQ
*
11:34:33
SQ
* Caravan Hand: Starting turn.
11:34:33
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Recover (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Defend (90)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Recover (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0)
11:34:33
SQ
-> Behavior picked: Defend (90)
11:34:34
SQ
* Caravan Hand: Waiting until others have moved!
11:34:34
SQ
Turn started for Adler the Loyal
11:34:36
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Thug]
11:34:36
SQ
Adler the Loyal uses skill Impale
11:34:37
SQ
Turn started for Sigurd the Rock
11:34:39
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:34:39
SQ
Sigurd the Rock uses skill Thrust
11:34:40
SQ
Turn started for Brigand Thug
11:34:40
SQ
*
11:34:40
SQ
* Brigand Thug: Starting turn.
11:34:40
SQ
-> Behaviors to pick from:
Attack.Default (22.1158)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (22.1158)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Attack.Split (0)
11:34:40
SQ
-> Behavior picked: Attack.Default (22.1158)
11:34:41
SQ
* Brigand Thug: Using Impale against Sigmund the Wildman!
11:34:41
SQ
Brigand Thug uses skill Impale
11:34:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
11:34:41
SQ
-> Behavior picked: Idle (1)
11:34:42
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:34:42
SQ
* ---------------------------------------------------
11:34:42
SQ
Turn started for Ernst Tatterdemalion
11:34:48
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
11:34:48
SQ
Ernst Tatterdemalion uses skill Slash
11:34:48
SQ
Turn started for Hilderich
11:34:50
SQ
[Hilderich] executes skill [Chop] on target [Brigand Thug]
11:34:50
SQ
Hilderich uses skill Chop
11:34:50
SQ
[Hilderich] executes skill [Chop] on target [Brigand Thug]
11:34:50
SQ
Hilderich uses skill Chop
11:34:50
SQ
Brigand Thug has died.
11:34:51
SQ
Turn started for Baldomar
11:34:54
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
11:34:54
SQ
Baldomar uses skill Slash
11:34:55
SQ
Turn started for Engelbert
11:34:57
SQ
[Engelbert] executes skill [Thrust] on target [Brigand Raider]
11:34:57
SQ
Engelbert uses skill Thrust
11:34:58
SQ
Turn started for Sigmund the Wildman
11:35:00
SQ
[Sigmund the Wildman] executes skill [Lash] on target [Brigand Thug]
11:35:00
SQ
Sigmund the Wildman uses skill Lash
11:35:00
SQ
Brigand Thug has died.
11:35:01
SQ
Turn started for Brigand Thug
11:35:01
SQ
*
11:35:01
SQ
* Brigand Thug: Starting turn.
11:35:01
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0)
Flee (9000)(*), Idle (1), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0)
11:35:01
SQ
-> Behavior picked: Flee (9000)
11:35:02
SQ
* Brigand Thug: Fleeing.
11:35:02
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0)
Flee (9000)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0)
11:35:02
SQ
-> Behavior picked: Flee (9000)
11:35:03
SQ
* Brigand Thug: Fleeing.
11:35:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Recover (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Rotation (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Recover (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0)
11:35:03
SQ
-> Behavior picked: Idle (1)
11:35:04
SQ
* Brigand Thug: Waiting with 5 of 9 AP left.
11:35:04
SQ
* ---------------------------------------------------
11:35:04
SQ
Turn started for Brigand Thug
11:35:04
SQ
*
11:35:04
SQ
* Brigand Thug: Starting turn.
11:35:04
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Protect (0), WakeUpAlly (0), Attack.Default (0), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Split (0)
Flee (9000)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Defend (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Protect (0), WakeUpAlly (0), Attack.Default (0), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Split (0)
11:35:04
SQ
-> Behavior picked: Flee (9000)
11:35:05
SQ
* Brigand Thug: Fleeing.
11:35:05
SQ
Brigand Thug has died.
11:35:05
SQ
*
11:35:05
SQ
* Caravan Hand: Resuming turn.
11:35:05
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), WakeUpAlly (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), WakeUpAlly (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), Attack.Default (0)
11:35:05
SQ
-> Behavior picked: Defend (22.5)
11:35:06
SQ
* Caravan Hand: Going for defensive position.
11:35:06
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Default (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Default (0), BreakFree (0)
11:35:06
SQ
-> Behavior picked: Defend (22.5)
11:35:06
SQ
* Caravan Hand: Holding defensive position.
11:35:06
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Defend (0)
Idle (50)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Defend (0)
11:35:06
SQ
-> Behavior picked: Idle (50)
11:35:06
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
11:35:06
SQ
* ---------------------------------------------------
11:35:06
SQ
*
11:35:06
SQ
* Caravan Hand: Resuming turn.
11:35:07
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0)
11:35:07
SQ
-> Behavior picked: Defend (22.5)
11:35:07
SQ
* Caravan Hand: Holding defensive position.
11:35:07
SQ
-> Behaviors to pick from:
Idle (50)(*), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0)
Idle (50)(*), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0)
11:35:07
SQ
-> Behavior picked: Idle (50)
11:35:07
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:35:07
SQ
* ---------------------------------------------------
11:35:08
SQ
*
11:35:08
SQ
* Caravan Hand: Resuming turn.
11:35:08
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Lash (0)
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Lash (0)
11:35:08
SQ
-> Behavior picked: Defend (22.5)
11:35:08
SQ
* Caravan Hand: Holding defensive position.
11:35:09
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Defend (0)
Idle (50)(*), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Defend (0)
11:35:09
SQ
-> Behavior picked: Idle (50)
11:35:09
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:35:09
SQ
* ---------------------------------------------------
11:35:09
SQ
*
11:35:09
SQ
* Brigand Thug: Resuming turn.
11:35:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Recover (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0), SwitchTo.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Attack.KnockOut (0)
Idle (1)(*), Defend.Rotation (0), Recover (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0), SwitchTo.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Attack.KnockOut (0)
11:35:09
SQ
-> Behavior picked: Idle (1)
11:35:10
SQ
* Brigand Thug: Ending Turn with 5 of 9 AP left.
11:35:10
SQ
* ---------------------------------------------------
11:35:10
SQ
INFO: Next round issued: 4
11:35:10
SQ
Turn started for Snapper the Wardog
11:35:10
SQ
*
11:35:10
SQ
* Snapper the Wardog: Starting turn.
11:35:11
SQ
-> Behaviors to pick from:
Attack.Default (4.80823)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (4.80823)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:35:11
SQ
-> Behavior picked: Attack.Default (4.80823)
11:35:11
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:35:11
SQ
Snapper the Wardog uses skill Bite
11:35:11
SQ
-> Behaviors to pick from:
Attack.Default (4.00238)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.00238)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:35:11
SQ
-> Behavior picked: Attack.Default (4.00238)
11:35:12
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:35:12
SQ
Snapper the Wardog uses skill Bite
11:35:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
11:35:12
SQ
-> Behavior picked: Idle (1)
11:35:13
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:35:13
SQ
* ---------------------------------------------------
11:35:13
SQ
Turn started for Brigand Raider
11:35:13
SQ
Skill [Shieldwall] removed from [Brigand Raider].
11:35:13
SQ
*
11:35:13
SQ
* Brigand Raider: Starting turn.
11:35:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (160.778)(*), Defend.Riposte (153.881)(*), Attack.Default (75.6957)(*), Idle (1), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Flee (0), Recover (0), Attack.KnockOut (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0)
Defend.Shieldwall (160.778)(*), Defend.Riposte (153.881)(*), Attack.Default (75.6957)(*), Idle (1), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Flee (0), Recover (0), Attack.KnockOut (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0)
11:35:13
SQ
-> Behavior picked: Defend.Shieldwall (160.778)
11:35:14
SQ
* Brigand Raider: Using Shieldwall!
11:35:14
SQ
Brigand Raider uses skill Shieldwall
11:35:14
SQ
-> Behaviors to pick from:
Defend.Riposte (189.21)(*), Attack.Default (75.6957)(*), Idle (1), Attack.Lash (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0)
Defend.Riposte (189.21)(*), Attack.Default (75.6957)(*), Idle (1), Attack.Lash (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0)
11:35:14
SQ
-> Behavior picked: Defend.Riposte (189.21)
11:35:15
SQ
* Brigand Raider: Using Riposte!
11:35:15
SQ
Brigand Raider uses skill Riposte
11:35:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Flee (0), Attack.Split (0), Recover (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Attack.Decapitate (0), Flee (0), Attack.Split (0), Recover (0), Attack.Puncture (0), Protect (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0), Defend.Riposte (0)
11:35:15
SQ
-> Behavior picked: Idle (1)
11:35:16
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:35:16
SQ
* ---------------------------------------------------
11:35:16
SQ
Turn started for Caravan Hand
11:35:16
SQ
*
11:35:16
SQ
* Caravan Hand: Starting turn.
11:35:16
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0)
Defend (90)(*), Idle (1), Recover (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0)
11:35:16
SQ
-> Behavior picked: Defend (90)
11:35:17
Script
VM collected 10 object(s) and deleted them.
11:35:17
SQ
* Caravan Hand: Waiting until others have moved!
11:35:17
SQ
Turn started for Adelmar
11:35:22
SQ
Turn started for Caravan Hand
11:35:22
SQ
*
11:35:22
SQ
* Caravan Hand: Starting turn.
11:35:22
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0)
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0)
11:35:22
SQ
-> Behavior picked: Defend (90)
11:35:22
SQ
* Caravan Hand: Waiting until others have moved!
11:35:23
SQ
Turn started for Caravan Hand
11:35:23
SQ
*
11:35:23
SQ
* Caravan Hand: Starting turn.
11:35:23
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), WakeUpAlly (0), Attack.CrushArmor (0)
Defend (90)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), WakeUpAlly (0), Attack.CrushArmor (0)
11:35:23
SQ
-> Behavior picked: Defend (90)
11:35:24
SQ
* Caravan Hand: Waiting until others have moved!
11:35:24
SQ
Turn started for Adler the Loyal
11:35:26
SQ
Turn started for Sigurd the Rock
11:35:28
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:35:28
SQ
Sigurd the Rock uses skill Thrust
11:35:29
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:35:29
SQ
Sigurd the Rock uses skill Thrust
11:35:30
SQ
Turn started for Ernst Tatterdemalion
11:35:31
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
11:35:31
SQ
Ernst Tatterdemalion uses skill Slash
11:35:32
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
11:35:32
SQ
Ernst Tatterdemalion uses skill Slash
11:35:32
SQ
Turn started for Hilderich
11:35:35
SQ
[Hilderich] executes skill [Knock Back] on target [Brigand Raider]
11:35:35
SQ
Hilderich uses skill Knock Back
11:35:35
SQ
Skill [Shieldwall] removed from [Brigand Raider].
11:35:35
SQ
Skill [Riposte] removed from [Brigand Raider].
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:35
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
TurnSequenceBar::initNextTurn -> next turn denied
11:35:36
SQ
Turn started for Baldomar
11:35:39
SQ
Turn started for Engelbert
11:35:40
SQ
[Engelbert] executes skill [Spearwall] on target [Engelbert]
11:35:40
SQ
Engelbert uses skill Spearwall
11:35:43
SQ
Turn started for Sigmund the Wildman
11:35:45
SQ
[Sigmund the Wildman] executes skill [Lash] on target [Brigand Thug]
11:35:45
SQ
Sigmund the Wildman uses skill Lash
11:35:46
SQ
Turn started for Brigand Thug
11:35:46
SQ
*
11:35:46
SQ
* Brigand Thug: Starting turn.
11:35:46
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Split (0), Attack.Lash (0), Recover (0), Defend.Shieldwall (0), Engage.Melee (0), WakeUpAlly (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Rotation (0)
Flee (9000)(*), Idle (1), Attack.Split (0), Attack.Lash (0), Recover (0), Defend.Shieldwall (0), Engage.Melee (0), WakeUpAlly (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Protect (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Rotation (0)
11:35:46
SQ
-> Behavior picked: Flee (9000)
11:35:47
SQ
* Brigand Thug: Fleeing.
11:35:47
SQ
Brigand Thug has died.
11:35:47
SQ
*
11:35:47
SQ
* Caravan Hand: Resuming turn.
11:35:48
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0)
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Recover (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0)
11:35:48
SQ
-> Behavior picked: Defend (22.5)
11:35:48
SQ
* Caravan Hand: Going for defensive position.
11:35:49
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Engage.Melee (0), Attack.Split (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0)
Defend (22.5)(*), Idle (1), Recover (0), Engage.Melee (0), Attack.Split (0), WakeUpAlly (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0)
11:35:49
SQ
-> Behavior picked: Defend (22.5)
11:35:49
SQ
* Caravan Hand: Holding defensive position.
11:35:49
SQ
-> Behaviors to pick from:
Idle (50)(*), Recover (0), Attack.Lash (0), Attack.Split (0), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Defend (0)
Idle (50)(*), Recover (0), Attack.Lash (0), Attack.Split (0), WakeUpAlly (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Defend (0)
11:35:49
SQ
-> Behavior picked: Idle (50)
11:35:49
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
11:35:49
SQ
* ---------------------------------------------------
11:35:49
SQ
*
11:35:49
SQ
* Caravan Hand: Resuming turn.
11:35:49
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Spearwall (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0)
11:35:49
SQ
-> Behavior picked: Defend (22.5)
11:35:50
SQ
* Caravan Hand: Holding defensive position.
11:35:50
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Defend (0)
11:35:50
SQ
-> Behavior picked: Idle (50)
11:35:50
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:35:50
SQ
* ---------------------------------------------------
11:35:50
SQ
*
11:35:50
SQ
* Caravan Hand: Resuming turn.
11:35:51
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Split (0)
11:35:51
SQ
-> Behavior picked: Defend (22.5)
11:35:51
SQ
* Caravan Hand: Holding defensive position.
11:35:51
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), WakeUpAlly (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), WakeUpAlly (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0)
11:35:51
SQ
-> Behavior picked: Idle (50)
11:35:51
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
11:35:51
SQ
* ---------------------------------------------------
11:35:51
SQ
INFO: Next round issued: 5
11:35:52
SQ
Turn started for Snapper the Wardog
11:35:52
SQ
*
11:35:52
SQ
* Snapper the Wardog: Starting turn.
11:35:52
SQ
-> Behaviors to pick from:
Engage.Melee (720)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
Engage.Melee (720)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
11:35:52
SQ
-> Behavior picked: Engage.Melee (720)
11:35:53
SQ
* Snapper the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0263353
11:35:53
SQ
* Snapper the Wardog: Reached engage destination
11:35:53
SQ
-> Behaviors to pick from:
Attack.Default (7.65261)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (7.65261)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:35:53
SQ
-> Behavior picked: Attack.Default (7.65261)
11:35:54
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:35:54
SQ
Snapper the Wardog uses skill Bite
11:35:54
SQ
-> Behaviors to pick from:
Attack.Default (8.54861)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (8.54861)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:35:54
SQ
-> Behavior picked: Attack.Default (8.54861)
11:35:55
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
11:35:55
SQ
Snapper the Wardog uses skill Bite
11:35:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
11:35:55
SQ
-> Behavior picked: Idle (1)
11:35:56
SQ
* Snapper the Wardog: Ending Turn with 0 of 12 AP left.
11:35:56
SQ
* ---------------------------------------------------
11:35:56
SQ
Turn started for Adelmar
11:36:00
SQ
Turn started for Caravan Hand
11:36:00
SQ
*
11:36:00
SQ
* Caravan Hand: Starting turn.
11:36:00
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Recover (0), Flee (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Recover (0), Flee (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0)
11:36:00
SQ
-> Behavior picked: Defend (90)
11:36:01
SQ
* Caravan Hand: Waiting until others have moved!
11:36:01
SQ
Turn started for Caravan Hand
11:36:01
SQ
*
11:36:01
SQ
* Caravan Hand: Starting turn.
11:36:01
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
Defend (90)(*), Idle (1), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
11:36:01
SQ
-> Behavior picked: Defend (90)
11:36:02
SQ
* Caravan Hand: Waiting until others have moved!
11:36:02
SQ
Turn started for Caravan Hand
11:36:02
SQ
*
11:36:02
SQ
* Caravan Hand: Starting turn.
11:36:02
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), WakeUpAlly (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Recover (0)
Defend (90)(*), Idle (1), WakeUpAlly (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Recover (0)
11:36:02
SQ
-> Behavior picked: Defend (90)
11:36:03
SQ
* Caravan Hand: Waiting until others have moved!
11:36:03
SQ
Turn started for Adler the Loyal
11:36:05
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
11:36:05
SQ
Adler the Loyal uses skill Impale
11:36:05
SQ
Turn started for Sigurd the Rock
11:36:07
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:36:07
SQ
Sigurd the Rock uses skill Thrust
11:36:07
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
11:36:07
SQ
Sigurd the Rock uses skill Thrust
11:36:07
SQ
Turn started for Ernst Tatterdemalion
11:36:09
SQ
Turn started for Brigand Raider
11:36:09
SQ
*
11:36:09
SQ
* Brigand Raider: Starting turn.
11:36:09
SQ
-> Behaviors to pick from:
Defend.Shieldwall (208.388)(*), Defend.Riposte (102.917)(*), Attack.Default (27.9039), Idle (1), Recover (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), Protect (0), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0)
Defend.Shieldwall (208.388)(*), Defend.Riposte (102.917)(*), Attack.Default (27.9039), Idle (1), Recover (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), Protect (0), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0)
11:36:09
SQ
-> Behavior picked: Defend.Shieldwall (208.388)
11:36:10
SQ
* Brigand Raider: Using Shieldwall!
11:36:10
SQ
Brigand Raider uses skill Shieldwall
11:36:10
SQ
-> Behaviors to pick from:
Defend.Riposte (116.951)(*), Attack.Default (27.9039), Idle (1), Recover (0), Attack.KnockOut (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Defend.Riposte (116.951)(*), Attack.Default (27.9039), Idle (1), Recover (0), Attack.KnockOut (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0)
11:36:10
SQ
-> Behavior picked: Defend.Riposte (116.951)
11:36:11
SQ
* Brigand Raider: Using Riposte!
11:36:11
SQ
Brigand Raider uses skill Riposte
11:36:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Engage.Melee (0), Attack.KnockOut (0), Protect (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), SwitchTo.Melee (0), Recover (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Defend.Rotation (0), Engage.Melee (0), Attack.KnockOut (0), Protect (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), SwitchTo.Melee (0), Recover (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Riposte (0)
11:36:11
SQ
-> Behavior picked: Idle (1)
11:36:11
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
11:36:11
SQ
* ---------------------------------------------------
11:36:12
SQ
Turn started for Baldomar
11:36:13
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
11:36:13
SQ
Baldomar uses skill Slash
11:36:14
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
11:36:14
SQ
Baldomar uses skill Slash
11:36:14
SQ
Brigand Raider has died.
11:36:14
SQ
Skill [Riposte] removed from [Brigand Raider].
11:36:14
SQ
Skill [Shieldwall] removed from [Brigand Raider].
11:36:14
Resource
Unloading: gfx/orientation_overlay.png
11:36:14
SQ
Skill [Reload] removed from [Adelmar].
11:36:14
SQ
Skill [Spearwall] removed from [Engelbert].
11:36:14
Resource
Unloading: music/bandits_02.ogg
11:36:17
Script
VM collected 167 object(s) and deleted them.
11:37:22
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:37:22
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:37:22
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:37:22
SQ
World::onCombatFinished
11:37:22
SQ
TacticalState::onFinish
11:37:22
Resource
Unloading: gfx/object_0.png
11:37:22
Resource
Unloading: gfx/detail.png
11:37:22
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:37:22
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_death_00.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_death_01.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_death_02.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_death_03.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
11:37:22
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_death_01.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_death_02.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_idle_01.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_idle_02.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_idle_03.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_idle_04.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_idle_05.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_idle_06.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_idle_07.wav
11:37:22
Resource
Unloading: sounds/misc/donkey_idle_08.wav
11:37:22
Resource
Unloading: sounds/enemies/wake_up_01.wav
11:37:22
Resource
Unloading: sounds/enemies/wake_up_02.wav
11:37:22
Resource
Unloading: sounds/enemies/wake_up_03.wav
11:37:22
Resource
Unloading: sounds/enemies/wake_up_04.wav
11:37:22
Resource
Unloading: sounds/enemies/wake_up_05.wav
11:37:22
Resource
Unloading: sounds/enemies/wake_up_06.wav
11:37:22
Resource
Unloading: music/victory_01.ogg
11:37:29
SQ
contract added: Find Location
11:38:01
SQ
contract added: Rebuilding
11:38:17
Script
VM collected 3 object(s) and deleted them.
11:38:23
SQ
Location entered: Vikeholm
11:38:39
Resource
Unloading: music/worldmap_06.ogg
11:38:40
SQ
contract removed: 80
11:38:41
SQ
contract added: Defend settlement
11:38:51
SQ
showing contract: Escort Caravan (id: 78)
11:38:54
SQ
Skill [Drunk] removed from [Baldomar].
11:38:54
SQ
Skill [Drunk] removed from [Adelmar].
11:38:54
SQ
Skill [Drunk] removed from [Ernst Tatterdemalion].
11:38:54
SQ
Location entered: Nordholz
11:38:54
Resource
Unloading: music/worldmap_07.ogg
11:39:17
Script
VM collected 2 object(s) and deleted them.
11:39:21
SQ
showing contract: Hunting Webknechts (id: 90)
11:39:25
SQ
contract activated: Hunting Webknechts (id: 90)
11:39:27
Resource
Unloading: music/village_01.ogg
11:39:28
SQ
contract added: Armed Courier
11:39:40
SQ
showing contract: Hunting Webknechts (id: 90)
11:39:43
SQ
Save campaign: autosave
11:39:45
Scene
Finished saving scene.
11:39:46
SQ
WorldState::onHide
11:39:46
Texture
Texture "gfx/object_0.png" (ID: 1080) took up approximately 21845kb in video memory.
11:39:46
Texture
Texture "gfx/detail.png" (ID: 1105) took up approximately 10922kb in video memory.
11:39:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (12,3).
11:39:47
Texture
Texture "gfx/entity_4.png" (ID: 1123) took up approximately 10922kb in video memory.
11:39:47
Texture
Texture "gfx/orientation_overlay.png" (ID: 1165) took up approximately 1024kb in video memory.
11:39:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (8,20).
11:39:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (15,1).
11:39:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (9,16).
11:39:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (24,12).
11:39:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (23,9).
11:39:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (17,16).
11:39:47
SQ
TACTICAL: STASH LOCKED: true
11:39:47
SQ
INFO: Next round issued: 1
11:39:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider_eggs" at (22,3).
11:39:47
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:39:47
Resource
Unloading: music/worldmap_07.ogg
11:39:47
SQ
Turn started for Sigmund the Wildman
11:39:54
SQ
Turn started for Webknecht
11:39:54
SQ
*
11:39:54
SQ
* Webknecht: Starting turn.
11:39:55
SQ
-> Behaviors to pick from:
Engage.Melee (188.571)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (188.571)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:39:55
SQ
-> Behavior picked: Engage.Melee (188.571)
11:39:55
SQ
* Webknecht: Engaging to melee range with Adelmar (visible), accepted_distance=0, value=0.65145
11:39:55
SQ
* Webknecht: Reached engage destination
11:39:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:39:55
SQ
-> Behavior picked: Idle (1)
11:39:55
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:39:55
SQ
* ---------------------------------------------------
11:39:55
SQ
Turn started for Webknecht
11:39:55
SQ
*
11:39:55
SQ
* Webknecht: Starting turn.
11:39:55
SQ
-> Behaviors to pick from:
Engage.Melee (222.426)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (222.426)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:39:55
SQ
-> Behavior picked: Engage.Melee (222.426)
11:39:55
SQ
* Webknecht: Engaging to melee range with Sigmund the Wildman (not visible), accepted_distance=0, value=0.320627
11:39:56
SQ
* Webknecht: Reached engage destination
11:39:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:39:56
SQ
-> Behavior picked: Idle (1)
11:39:56
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:39:56
SQ
* ---------------------------------------------------
11:39:56
SQ
Turn started for Webknecht
11:39:56
SQ
*
11:39:56
SQ
* Webknecht: Starting turn.
11:39:56
SQ
-> Behaviors to pick from:
Engage.Melee (192.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (192.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:39:56
SQ
-> Behavior picked: Engage.Melee (192.5)
11:39:56
SQ
* Webknecht: Engaging to melee range with Engelbert (not visible), accepted_distance=0, value=0.48733
11:39:56
SQ
* Webknecht: Reached engage destination
11:39:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:39:56
SQ
-> Behavior picked: Idle (1)
11:39:56
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:39:56
SQ
* ---------------------------------------------------
11:39:56
SQ
Turn started for Webknecht
11:39:56
SQ
*
11:39:56
SQ
* Webknecht: Starting turn.
11:39:57
SQ
-> Behaviors to pick from:
Engage.Melee (155.833)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (155.833)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:39:57
SQ
-> Behavior picked: Engage.Melee (155.833)
11:39:57
SQ
* Webknecht: Engaging to melee range with Engelbert (not visible), accepted_distance=0, value=0.48733
11:39:57
SQ
* Webknecht: Reached engage destination
11:39:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:39:57
SQ
-> Behavior picked: Idle (1)
11:39:58
SQ
* Webknecht: Ending Turn with 3 of 11 AP left.
11:39:58
SQ
* ---------------------------------------------------
11:39:58
SQ
Turn started for Webknecht
11:39:58
SQ
*
11:39:58
SQ
* Webknecht: Starting turn.
11:39:58
SQ
-> Behaviors to pick from:
Engage.Melee (192.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (192.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:39:58
SQ
-> Behavior picked: Engage.Melee (192.5)
11:39:58
SQ
* Webknecht: Engaging to melee range with Engelbert (not visible), accepted_distance=0, value=0.48733
11:39:58
SQ
* Webknecht: Reached engage destination
11:39:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:39:58
SQ
-> Behavior picked: Idle (1)
11:39:58
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:39:58
SQ
* ---------------------------------------------------
11:39:59
SQ
Turn started for Webknecht
11:39:59
SQ
*
11:39:59
SQ
* Webknecht: Starting turn.
11:39:59
SQ
-> Behaviors to pick from:
Engage.Melee (142.353)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (142.353)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:39:59
SQ
-> Behavior picked: Engage.Melee (142.353)
11:39:59
SQ
* Webknecht: Engaging to melee range with Adelmar (not visible), accepted_distance=0, value=0.65145
11:40:00
SQ
* Webknecht: Reached engage destination
11:40:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:40:00
SQ
-> Behavior picked: Idle (1)
11:40:00
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:40:00
SQ
* ---------------------------------------------------
11:40:00
SQ
Turn started for Webknecht
11:40:00
SQ
*
11:40:00
SQ
* Webknecht: Starting turn.
11:40:00
SQ
-> Behaviors to pick from:
Engage.Melee (190)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (190)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:40:00
SQ
-> Behavior picked: Engage.Melee (190)
11:40:01
SQ
* Webknecht: Engaging to melee range with Adelmar (visible), accepted_distance=0, value=0.65145
11:40:01
SQ
* Webknecht: Reached engage destination
11:40:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:40:01
SQ
-> Behavior picked: Idle (1)
11:40:01
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:40:01
SQ
* ---------------------------------------------------
11:40:01
SQ
Turn started for Adelmar
11:40:04
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Webknecht]
11:40:04
SQ
Adelmar uses skill Shoot Bolt
11:40:04
SQ
Webknecht has died.
11:40:06
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:40:06
SQ
Adelmar uses skill Reload
11:40:06
SQ
Turn started for Adler the Loyal
11:40:09
SQ
[Adler the Loyal] executes skill [Impale] on target [Webknecht]
11:40:09
SQ
Adler the Loyal uses skill Impale
11:40:09
SQ
Turn started for Hilderich
11:40:13
SQ
Turn started for Sigurd the Rock
11:40:16
SQ
Turn started for Ernst Tatterdemalion
11:40:19
SQ
Turn started for Engelbert
11:40:21
SQ
[Engelbert] executes skill [Spearwall] on target [Engelbert]
11:40:21
SQ
Engelbert uses skill Spearwall
11:40:21
SQ
Turn started for Baldomar
11:40:25
SQ
INFO: Next round issued: 2
11:40:26
SQ
Turn started for Webknecht
11:40:26
SQ
*
11:40:26
SQ
* Webknecht: Starting turn.
11:40:26
SQ
-> Behaviors to pick from:
Engage.Melee (152.74)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (152.74)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
11:40:26
SQ
-> Behavior picked: Engage.Melee (152.74)
11:40:26
SQ
* Webknecht: Engaging to melee range with Adler the Loyal (visible), accepted_distance=0, value=0.4771
11:40:27
SQ
* Webknecht: Reached engage destination
11:40:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
11:40:27
SQ
-> Behavior picked: Idle (1)
11:40:27
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:40:27
SQ
* ---------------------------------------------------
11:40:27
SQ
Turn started for Webknecht
11:40:27
SQ
*
11:40:27
SQ
* Webknecht: Starting turn.
11:40:27
SQ
-> Behaviors to pick from:
Engage.Melee (271.071)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (271.071)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
11:40:27
SQ
-> Behavior picked: Engage.Melee (271.071)
11:40:28
SQ
* Webknecht: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.30233
11:40:28
SQ
* Webknecht: Reached engage destination
11:40:28
SQ
-> Behaviors to pick from:
Attack.ThrowNet (344.242)(*), Attack.Default (32.8885), Idle (1), BreakFree (0), Disengage (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0)
Attack.ThrowNet (344.242)(*), Attack.Default (32.8885), Idle (1), BreakFree (0), Disengage (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0)
11:40:28
SQ
-> Behavior picked: Attack.ThrowNet (344.242)
11:40:29
SQ
* Webknecht: Using Weave Web against Sigurd the Rock!
11:40:29
SQ
Webknecht uses skill Weave Web
11:40:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Disengage (0), Attack.Default (0), Flee (0), Retreat (0), Engage.Melee (0), Attack.ThrowNet (0)
Idle (1)(*), Roam (0), BreakFree (0), Disengage (0), Attack.Default (0), Flee (0), Retreat (0), Engage.Melee (0), Attack.ThrowNet (0)
11:40:30
SQ
-> Behavior picked: Idle (1)
11:40:30
SQ
* Webknecht: Ending Turn with 3 of 11 AP left.
11:40:30
SQ
* ---------------------------------------------------
11:40:30
SQ
Turn started for Webknecht
11:40:30
SQ
*
11:40:30
SQ
* Webknecht: Starting turn.
11:40:30
SQ
-> Behaviors to pick from:
Engage.Melee (194.895)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (194.895)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
11:40:30
SQ
-> Behavior picked: Engage.Melee (194.895)
11:40:31
SQ
* Webknecht: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.369299
11:40:31
SQ
* Webknecht: Reached engage destination
11:40:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
11:40:31
SQ
-> Behavior picked: Idle (1)
11:40:32
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:40:32
SQ
* ---------------------------------------------------
11:40:32
SQ
Turn started for Webknecht
11:40:32
SQ
*
11:40:32
SQ
* Webknecht: Starting turn.
11:40:32
SQ
-> Behaviors to pick from:
Engage.Melee (368)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (368)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
11:40:32
SQ
-> Behavior picked: Engage.Melee (368)
11:40:32
SQ
* Webknecht: Engaging to melee range with Sigmund the Wildman (not visible), accepted_distance=0, value=0.320627
11:40:33
SQ
* Webknecht: Reached engage destination
11:40:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
11:40:33
SQ
-> Behavior picked: Idle (1)
11:40:33
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:40:33
SQ
* ---------------------------------------------------
11:40:33
SQ
Turn started for Webknecht
11:40:33
SQ
*
11:40:33
SQ
* Webknecht: Starting turn.
11:40:33
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (253)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
11:40:33
SQ
-> Behavior picked: Engage.Melee (253)
11:40:34
SQ
* Webknecht: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.351058
11:40:34
SQ
* Webknecht: Reached engage destination
11:40:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
11:40:34
SQ
-> Behavior picked: Idle (1)
11:40:34
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:40:34
SQ
* ---------------------------------------------------
11:40:34
SQ
Turn started for Webknecht
11:40:34
SQ
*
11:40:34
SQ
* Webknecht: Starting turn.
11:40:34
SQ
-> Behaviors to pick from:
Attack.ThrowNet (312.024)(*), Attack.Default (45.277), Idle (1), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Flee (0)
Attack.ThrowNet (312.024)(*), Attack.Default (45.277), Idle (1), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Flee (0)
11:40:34
SQ
-> Behavior picked: Attack.ThrowNet (312.024)
11:40:35
SQ
* Webknecht: Using Weave Web against Sigmund the Wildman!
11:40:35
SQ
Webknecht uses skill Weave Web
11:40:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Disengage (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Melee (0), Flee (0), Attack.ThrowNet (0)
Idle (1)(*), BreakFree (0), Disengage (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Melee (0), Flee (0), Attack.ThrowNet (0)
11:40:36
SQ
-> Behavior picked: Idle (1)
11:40:36
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:40:36
SQ
* ---------------------------------------------------
11:40:36
SQ
Turn started for Adelmar
11:40:42
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Webknecht]
11:40:42
SQ
Adelmar uses skill Shoot Bolt
11:40:48
SQ
Turn started for Ernst Tatterdemalion
11:40:50
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Webknecht]
11:40:50
SQ
Ernst Tatterdemalion uses skill Slash
11:40:50
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Webknecht]
11:40:50
SQ
Ernst Tatterdemalion uses skill Slash
11:40:50
SQ
Webknecht has died.
11:40:50
SQ
Turn started for Adler the Loyal
11:40:52
SQ
[Adler the Loyal] executes skill [Impale] on target [Webknecht]
11:40:52
SQ
Adler the Loyal uses skill Impale
11:40:53
SQ
Turn started for Hilderich
11:40:56
SQ
[Hilderich] executes skill [Chop] on target [Webknecht]
11:40:56
SQ
Hilderich uses skill Chop
11:40:56
SQ
[Hilderich] executes skill [Chop] on target [Webknecht]
11:40:56
SQ
Hilderich uses skill Chop
11:40:57
SQ
Turn started for Sigurd the Rock
11:41:02
SQ
[Sigurd the Rock] executes skill [Break Free] on target [Sigurd the Rock]
11:41:02
SQ
Sigurd the Rock uses skill Break Free
11:41:02
SQ
[Sigurd the Rock] executes skill [Break Free] on target [Sigurd the Rock]
11:41:02
SQ
Sigurd the Rock uses skill Break Free
11:41:02
SQ
Skill [Trapped in Web] removed from [Sigurd the Rock].
11:41:03
SQ
Skill [Break Free] removed from [Sigurd the Rock].
11:41:03
SQ
Turn started for Baldomar
11:41:06
SQ
[Baldomar] executes skill [Rotation] on target [Sigurd the Rock]
11:41:06
SQ
Baldomar uses skill Rotation
11:41:07
SQ
[Baldomar] executes skill [Slash] on target [Webknecht]
11:41:07
SQ
Baldomar uses skill Slash
11:41:08
SQ
Turn started for Sigmund the Wildman
11:41:09
SQ
[Sigmund the Wildman] executes skill [Break Free] on target [Sigmund the Wildman]
11:41:09
SQ
Sigmund the Wildman uses skill Break Free
11:41:09
SQ
Skill [Trapped in Web] removed from [Sigmund the Wildman].
11:41:11
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Webknecht]
11:41:11
SQ
Sigmund the Wildman uses skill Flail
11:41:11
SQ
Webknecht has died.
11:41:11
SQ
Skill [Break Free] removed from [Sigmund the Wildman].
11:41:12
SQ
Turn started for Engelbert
11:41:12
SQ
Skill [Spearwall] removed from [Engelbert].
11:41:14
SQ
[Engelbert] executes skill [Spearwall] on target [Engelbert]
11:41:14
SQ
Engelbert uses skill Spearwall
11:41:14
SQ
INFO: Next round issued: 3
11:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (23,3).
11:41:15
SQ
Turn started for Webknecht
11:41:15
SQ
*
11:41:15
SQ
* Webknecht: Starting turn.
11:41:15
SQ
-> Behaviors to pick from:
Engage.Melee (130.89)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
Engage.Melee (130.89)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
11:41:15
SQ
-> Behavior picked: Engage.Melee (130.89)
11:41:16
SQ
* Webknecht: Engaging to melee range with Adler the Loyal (visible), accepted_distance=0, value=0.4771
11:41:16
SQ
* Webknecht: Reached engage destination
11:41:16
SQ
-> Behaviors to pick from:
Disengage (71.2261)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Engage.Melee (0)
Disengage (71.2261)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Engage.Melee (0)
11:41:16
SQ
-> Behavior picked: Disengage (71.2261)
11:41:17
SQ
* Webknecht: Disengaging!
11:41:17
SQ
Webknecht uses skill Footwork
11:41:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.ThrowNet (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Engage.Melee (0), Disengage (0)
Idle (1)(*), Roam (0), Attack.ThrowNet (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), Engage.Melee (0), Disengage (0)
11:41:18
SQ
-> Behavior picked: Idle (1)
11:41:18
SQ
* Webknecht: Ending Turn with 0 of 11 AP left.
11:41:18
SQ
* ---------------------------------------------------
11:41:18
SQ
Turn started for Webknecht
11:41:18
SQ
*
11:41:18
SQ
* Webknecht: Starting turn.
11:41:18
SQ
-> Behaviors to pick from:
Attack.ThrowNet (320.173)(*), Attack.Default (42.417), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0), Disengage (0)
Attack.ThrowNet (320.173)(*), Attack.Default (42.417), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0), Disengage (0)
11:41:18
SQ
-> Behavior picked: Attack.ThrowNet (320.173)
11:41:19
SQ
* Webknecht: Using Weave Web against Sigmund the Wildman!
11:41:19
SQ
Webknecht uses skill Weave Web
11:41:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Disengage (0), Attack.ThrowNet (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Disengage (0), Attack.ThrowNet (0)
11:41:20
SQ
-> Behavior picked: Idle (1)
11:41:20
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:41:20
SQ
* ---------------------------------------------------
11:41:20
SQ
Turn started for Webknecht
11:41:20
SQ
*
11:41:20
SQ
* Webknecht: Starting turn.
11:41:20
SQ
-> Behaviors to pick from:
Attack.ThrowNet (319.827)(*), Attack.Default (37.793), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0), Disengage (0)
Attack.ThrowNet (319.827)(*), Attack.Default (37.793), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0), Disengage (0)
11:41:20
SQ
-> Behavior picked: Attack.ThrowNet (319.827)
11:41:21
SQ
* Webknecht: Using Weave Web against Hilderich!
11:41:21
SQ
Webknecht uses skill Weave Web
11:41:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Disengage (0), Attack.ThrowNet (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Disengage (0), Attack.ThrowNet (0)
11:41:22
SQ
-> Behavior picked: Idle (1)
11:41:22
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:41:22
SQ
* ---------------------------------------------------
11:41:22
SQ
Turn started for Webknecht
11:41:22
SQ
*
11:41:22
SQ
* Webknecht: Starting turn.
11:41:22
SQ
-> Behaviors to pick from:
Attack.Default (30.9232)(*), Idle (1), Attack.ThrowNet (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Disengage (0), Roam (0)
Attack.Default (30.9232)(*), Idle (1), Attack.ThrowNet (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Disengage (0), Roam (0)
11:41:22
SQ
-> Behavior picked: Attack.Default (30.9232)
11:41:23
SQ
* Webknecht: Using Webknecht Bite against Baldomar!
11:41:23
SQ
Webknecht uses skill Webknecht Bite
11:41:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Engage.Melee (0), BreakFree (0), Retreat (0), Disengage (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Attack.ThrowNet (0), Engage.Melee (0), BreakFree (0), Retreat (0), Disengage (0), Flee (0), Roam (0), Attack.Default (0)
11:41:23
SQ
-> Behavior picked: Idle (1)
11:41:24
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:41:24
SQ
* ---------------------------------------------------
11:41:24
SQ
Turn started for Adelmar
11:41:27
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:41:27
SQ
Adelmar uses skill Reload
11:41:32
SQ
Turn started for Adler the Loyal
11:41:33
SQ
[Adler the Loyal] executes skill [Impale] on target [Webknecht]
11:41:33
SQ
Adler the Loyal uses skill Impale
11:41:34
SQ
Turn started for Ernst Tatterdemalion
11:41:36
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Webknecht]
11:41:36
SQ
Ernst Tatterdemalion uses skill Slash
11:41:37
SQ
Turn started for Hilderich
11:41:38
SQ
[Hilderich] executes skill [Break Free] on target [Hilderich]
11:41:38
SQ
Hilderich uses skill Break Free
11:41:39
SQ
[Hilderich] executes skill [Break Free] on target [Hilderich]
11:41:39
SQ
Hilderich uses skill Break Free
11:41:39
SQ
Skill [Trapped in Web] removed from [Hilderich].
11:41:39
SQ
Skill [Break Free] removed from [Hilderich].
11:41:39
SQ
Turn started for Sigurd the Rock
11:41:46
SQ
Turn started for Baldomar
11:41:47
SQ
[Baldomar] executes skill [Slash] on target [Webknecht]
11:41:47
SQ
Baldomar uses skill Slash
11:41:48
SQ
[Baldomar] executes skill [Slash] on target [Webknecht]
11:41:48
SQ
Baldomar uses skill Slash
11:41:48
SQ
Webknecht has died.
11:41:48
SQ
Turn started for Sigmund the Wildman
11:41:50
SQ
[Sigmund the Wildman] executes skill [Break Free] on target [Sigmund the Wildman]
11:41:50
SQ
Sigmund the Wildman uses skill Break Free
11:41:51
SQ
Skill [Trapped in Web] removed from [Sigmund the Wildman].
11:41:52
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Webknecht]
11:41:52
SQ
Sigmund the Wildman uses skill Flail
11:41:52
SQ
Skill [Break Free] removed from [Sigmund the Wildman].
11:41:52
SQ
Turn started for Engelbert
11:41:52
SQ
Skill [Spearwall] removed from [Engelbert].
11:41:54
SQ
[Engelbert] executes skill [Thrust] on target [Webknecht]
11:41:54
SQ
Engelbert uses skill Thrust
11:42:00
SQ
INFO: Next round issued: 4
11:42:00
SQ
Turn started for Webknecht
11:42:00
SQ
*
11:42:00
SQ
* Webknecht: Starting turn.
11:42:01
SQ
-> Behaviors to pick from:
Engage.Melee (96.2537)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (96.2537)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:42:01
SQ
-> Behavior picked: Engage.Melee (96.2537)
11:42:01
SQ
* Webknecht: Engaging to melee range with Adler the Loyal (not visible), accepted_distance=0, value=0.4441
11:42:01
SQ
Skill [Hidden] removed from [Webknecht].
11:42:01
SQ
* Webknecht: Reached engage destination
11:42:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:42:01
SQ
-> Behavior picked: Idle (1)
11:42:01
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:42:01
SQ
* ---------------------------------------------------
11:42:01
SQ
Turn started for Webknecht
11:42:01
SQ
*
11:42:01
SQ
* Webknecht: Starting turn.
11:42:02
SQ
-> Behaviors to pick from:
Attack.Default (41.5944)(*), Idle (1), Attack.ThrowNet (0), Retreat (0), BreakFree (0), Engage.Melee (0), Disengage (0), Flee (0), Roam (0)
Attack.Default (41.5944)(*), Idle (1), Attack.ThrowNet (0), Retreat (0), BreakFree (0), Engage.Melee (0), Disengage (0), Flee (0), Roam (0)
11:42:02
SQ
-> Behavior picked: Attack.Default (41.5944)
11:42:02
SQ
* Webknecht: Using Webknecht Bite against Ernst Tatterdemalion!
11:42:02
SQ
Webknecht uses skill Webknecht Bite
11:42:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Disengage (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), Attack.Default (0)
Idle (1)(*), Attack.ThrowNet (0), Disengage (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), Attack.Default (0)
11:42:02
SQ
-> Behavior picked: Idle (1)
11:42:03
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:42:03
SQ
* ---------------------------------------------------
11:42:03
SQ
Turn started for Webknecht
11:42:03
SQ
*
11:42:03
SQ
* Webknecht: Starting turn.
11:42:03
SQ
-> Behaviors to pick from:
Attack.Default (52.6484)(*), Idle (1), Attack.ThrowNet (0), Retreat (0), BreakFree (0), Engage.Melee (0), Disengage (0), Flee (0), Roam (0)
Attack.Default (52.6484)(*), Idle (1), Attack.ThrowNet (0), Retreat (0), BreakFree (0), Engage.Melee (0), Disengage (0), Flee (0), Roam (0)
11:42:03
SQ
-> Behavior picked: Attack.Default (52.6484)
11:42:04
SQ
* Webknecht: Using Webknecht Bite against Engelbert!
11:42:04
SQ
Webknecht uses skill Webknecht Bite
11:42:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Disengage (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), Attack.Default (0)
Idle (1)(*), Attack.ThrowNet (0), Disengage (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), Attack.Default (0)
11:42:04
SQ
-> Behavior picked: Idle (1)
11:42:05
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:42:05
SQ
* ---------------------------------------------------
11:42:05
SQ
Turn started for Webknecht
11:42:05
SQ
*
11:42:05
SQ
* Webknecht: Starting turn.
11:42:05
SQ
-> Behaviors to pick from:
Attack.ThrowNet (311.702)(*), Attack.Default (45.277), Idle (1), Disengage (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0)
Attack.ThrowNet (311.702)(*), Attack.Default (45.277), Idle (1), Disengage (0), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0)
11:42:05
SQ
-> Behavior picked: Attack.ThrowNet (311.702)
11:42:06
SQ
* Webknecht: Using Weave Web against Sigmund the Wildman!
11:42:06
SQ
Webknecht uses skill Weave Web
11:42:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Disengage (0), Flee (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.ThrowNet (0)
Idle (1)(*), Retreat (0), Disengage (0), Flee (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.ThrowNet (0)
11:42:07
SQ
-> Behavior picked: Idle (1)
11:42:07
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:42:07
SQ
* ---------------------------------------------------
11:42:07
SQ
Turn started for Adler the Loyal
11:42:09
SQ
[Adler the Loyal] executes skill [Impale] on target [Webknecht]
11:42:09
SQ
Adler the Loyal uses skill Impale
11:42:09
SQ
Webknecht has died.
11:42:10
SQ
Turn started for Adelmar
11:42:13
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Webknecht]
11:42:13
SQ
Adelmar uses skill Shoot Bolt
11:42:15
SQ
Turn started for Ernst Tatterdemalion
11:42:17
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Webknecht]
11:42:17
SQ
Ernst Tatterdemalion uses skill Slash
11:42:17
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Webknecht]
11:42:17
SQ
Ernst Tatterdemalion uses skill Slash
11:42:17
SQ
Webknecht has died.
11:42:17
SQ
Turn started for Hilderich
11:42:22
SQ
Turn started for Sigurd the Rock
11:42:25
SQ
Turn started for Baldomar
11:42:29
SQ
Turn started for Sigmund the Wildman
11:42:30
SQ
[Sigmund the Wildman] executes skill [Break Free] on target [Sigmund the Wildman]
11:42:30
SQ
Sigmund the Wildman uses skill Break Free
11:42:31
SQ
[Sigmund the Wildman] executes skill [Break Free] on target [Sigmund the Wildman]
11:42:31
SQ
Sigmund the Wildman uses skill Break Free
11:42:31
SQ
Skill [Trapped in Web] removed from [Sigmund the Wildman].
11:42:31
SQ
Skill [Break Free] removed from [Sigmund the Wildman].
11:42:31
SQ
Turn started for Engelbert
11:42:35
SQ
Engelbert uses skill Unleash Wardog
11:42:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (19,9).
11:42:35
SQ
inserting entity, index = 1
11:42:38
SQ
Turn started for Snapper the Wardog
11:42:38
SQ
*
11:42:38
SQ
* Snapper the Wardog: Starting turn.
11:42:38
SQ
-> Behaviors to pick from:
Attack.Default (4.86949)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (4.86949)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
11:42:38
SQ
-> Behavior picked: Attack.Default (4.86949)
11:42:39
SQ
* Snapper the Wardog: Using Bite against Webknecht!
11:42:39
SQ
Snapper the Wardog uses skill Bite
11:42:39
SQ
-> Behaviors to pick from:
Attack.Default (3.42418)(*), Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (3.42418)(*), Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0)
11:42:39
SQ
-> Behavior picked: Attack.Default (3.42418)
11:42:40
SQ
* Snapper the Wardog: Using Bite against Webknecht!
11:42:40
SQ
Snapper the Wardog uses skill Bite
11:42:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
11:42:40
SQ
-> Behavior picked: Idle (1)
11:42:41
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:42:41
SQ
* ---------------------------------------------------
11:42:41
SQ
INFO: Next round issued: 5
11:42:41
SQ
Turn started for Snapper the Wardog
11:42:41
SQ
*
11:42:41
SQ
* Snapper the Wardog: Starting turn.
11:42:41
SQ
-> Behaviors to pick from:
Attack.Default (5.72303)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (5.72303)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
11:42:41
SQ
-> Behavior picked: Attack.Default (5.72303)
11:42:44
SQ
* Snapper the Wardog: Using Bite against Webknecht!
11:42:44
SQ
Snapper the Wardog uses skill Bite
11:42:44
SQ
Webknecht has died.
11:42:44
SQ
-> Behaviors to pick from:
Engage.Melee (528)(*), Idle (1), BreakFree (0), Flee (0), Attack.Default (0)
Engage.Melee (528)(*), Idle (1), BreakFree (0), Flee (0), Attack.Default (0)
11:42:44
SQ
-> Behavior picked: Engage.Melee (528)
11:42:45
SQ
* Snapper the Wardog: Engaging to melee range with Webknecht (visible), accepted_distance=0, value=0.0794855
11:42:45
SQ
* Snapper the Wardog: Reached engage destination
11:42:45
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0)
11:42:45
SQ
-> Behavior picked: Idle (1)
11:42:46
SQ
* Snapper the Wardog: Ending Turn with 3 of 12 AP left.
11:42:46
SQ
* ---------------------------------------------------
11:42:47
SQ
Turn started for Adelmar
11:42:50
SQ
Turn started for Adler the Loyal
11:42:54
SQ
Turn started for Sigurd the Rock
11:42:56
SQ
Skill [Hidden] removed from [Sigurd the Rock].
11:42:57
SQ
Turn started for Ernst Tatterdemalion
11:43:00
SQ
Turn started for Hilderich
11:43:02
SQ
Turn started for Baldomar
11:43:04
SQ
Turn started for Engelbert
11:43:07
SQ
Turn started for Sigmund the Wildman
11:43:09
SQ
Sigmund the Wildman uses skill Unleash Wardog
11:43:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (19,9).
11:43:09
SQ
inserting entity, index = 1
11:43:10
SQ
Turn started for Longfang the Wardog
11:43:10
SQ
*
11:43:10
SQ
* Longfang the Wardog: Starting turn.
11:43:11
SQ
-> Behaviors to pick from:
Engage.Melee (286)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (286)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:43:11
SQ
-> Behavior picked: Engage.Melee (286)
11:43:11
SQ
* Longfang the Wardog: Engaging to melee range with Webknecht Eggs (not visible), accepted_distance=0, value=0.0666403
11:43:12
SQ
* Longfang the Wardog: Reached engage destination
11:43:12
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
11:43:12
SQ
-> Behavior picked: Idle (1)
11:43:12
SQ
* Longfang the Wardog: Ending Turn with 0 of 12 AP left.
11:43:12
SQ
* ---------------------------------------------------
11:43:12
SQ
Turn started for Webknecht
11:43:12
SQ
*
11:43:12
SQ
* Webknecht: Starting turn.
11:43:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), BreakFree (0), Disengage (0), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.ThrowNet (0), BreakFree (0), Disengage (0), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), Attack.Default (0)
11:43:12
SQ
-> Behavior picked: Idle (1)
11:43:12
SQ
* Webknecht: Ending Turn with 11 of 11 AP left.
11:43:12
SQ
* ---------------------------------------------------
11:43:12
SQ
INFO: Next round issued: 6
11:43:13
SQ
Turn started for Longfang the Wardog
11:43:13
SQ
*
11:43:13
SQ
* Longfang the Wardog: Starting turn.
11:43:13
SQ
-> Behaviors to pick from:
Engage.Melee (480.7)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (480.7)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
11:43:13
SQ
-> Behavior picked: Engage.Melee (480.7)
11:43:14
SQ
* Longfang the Wardog: Engaging to melee range with Webknecht Eggs (visible), accepted_distance=0, value=0.0673903
11:43:14
SQ
* Longfang the Wardog: Reached engage destination
11:43:14
SQ
-> Behaviors to pick from:
Attack.Default (10.7763)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (10.7763)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
11:43:14
SQ
-> Behavior picked: Attack.Default (10.7763)
11:43:15
SQ
* Longfang the Wardog: Using Bite against Webknecht Eggs!
11:43:15
SQ
Longfang the Wardog uses skill Bite
11:43:15
SQ
Webknecht Eggs has died.
11:43:15
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
11:43:15
SQ
-> Behavior picked: Idle (1)
11:43:16
SQ
* Longfang the Wardog: Ending Turn with 3 of 12 AP left.
11:43:16
SQ
* ---------------------------------------------------
11:43:16
SQ
Turn started for Snapper the Wardog
11:43:16
SQ
*
11:43:16
SQ
* Snapper the Wardog: Starting turn.
11:43:17
SQ
-> Behaviors to pick from:
Attack.Default (12.3754)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (12.3754)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:43:17
SQ
-> Behavior picked: Attack.Default (12.3754)
11:43:17
SQ
* Snapper the Wardog: Using Bite against Webknecht!
11:43:17
SQ
Snapper the Wardog uses skill Bite
11:43:17
SQ
-> Behaviors to pick from:
Attack.Default (6.90109)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (6.90109)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:43:17
SQ
-> Behavior picked: Attack.Default (6.90109)
11:43:18
SQ
* Snapper the Wardog: Using Bite against Webknecht!
11:43:18
SQ
Snapper the Wardog uses skill Bite
11:43:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
11:43:18
SQ
-> Behavior picked: Idle (1)
11:43:19
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:43:19
SQ
* ---------------------------------------------------
11:43:19
SQ
Turn started for Adler the Loyal
11:43:20
SQ
[Adler the Loyal] executes skill [Impale] on target [Webknecht]
11:43:20
SQ
Adler the Loyal uses skill Impale
11:43:21
SQ
Turn started for Adelmar
11:43:24
SQ
Turn started for Ernst Tatterdemalion
11:43:25
SQ
Turn started for Sigurd the Rock
11:43:26
SQ
Skill [Hidden] removed from [Sigurd the Rock].
11:43:27
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Webknecht]
11:43:27
SQ
Sigurd the Rock uses skill Thrust
11:43:30
SQ
Turn started for Hilderich
11:43:33
SQ
Turn started for Baldomar
11:43:34
SQ
[Baldomar] executes skill [Rotation] on target [Sigurd the Rock]
11:43:34
SQ
Baldomar uses skill Rotation
11:43:34
SQ
Skill [Hidden] removed from [Baldomar].
11:43:35
SQ
[Baldomar] executes skill [Slash] on target [Webknecht]
11:43:35
SQ
Baldomar uses skill Slash
11:43:36
SQ
Turn started for Engelbert
11:43:37
SQ
Skill [Poisoned] removed from [Engelbert].
11:43:37
SQ
Turn started for Sigmund the Wildman
11:43:38
SQ
Turn started for Webknecht
11:43:38
SQ
*
11:43:38
SQ
* Webknecht: Starting turn.
11:43:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.ThrowNet (0)
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.ThrowNet (0)
11:43:38
SQ
-> Behavior picked: Idle (1)
11:43:38
SQ
* Webknecht: Ending Turn with 11 of 11 AP left.
11:43:38
SQ
* ---------------------------------------------------
11:43:38
SQ
INFO: Next round issued: 7
11:43:39
SQ
Turn started for Longfang the Wardog
11:43:39
SQ
*
11:43:39
SQ
* Longfang the Wardog: Starting turn.
11:43:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0)
11:43:39
SQ
-> Behavior picked: Idle (1)
11:43:39
SQ
* Longfang the Wardog: Waiting with 12 of 12 AP left.
11:43:39
SQ
* ---------------------------------------------------
11:43:39
SQ
Turn started for Snapper the Wardog
11:43:39
SQ
*
11:43:39
SQ
* Snapper the Wardog: Starting turn.
11:43:40
SQ
-> Behaviors to pick from:
Attack.Default (8.47245)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (8.47245)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:43:40
SQ
-> Behavior picked: Attack.Default (8.47245)
11:43:40
SQ
* Snapper the Wardog: Using Bite against Webknecht!
11:43:40
SQ
Snapper the Wardog uses skill Bite
11:43:40
SQ
Webknecht has died.
11:43:40
Resource
Unloading: gfx/orientation_overlay.png
11:43:40
SQ
Skill [Hidden] removed from [Sigurd the Rock].
11:43:40
SQ
Skill [Reload] removed from [Adelmar].
11:43:40
Resource
Unloading: music/beasts_03.ogg
11:43:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
11:43:40
SQ
-> Behavior picked: Idle (1)
11:43:45
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:43:45
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:43:45
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:43:45
SQ
World::onCombatFinished
11:43:45
SQ
TacticalState::onFinish
11:43:45
Resource
Unloading: gfx/object_0.png
11:43:45
Resource
Unloading: gfx/detail.png
11:43:45
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:43:45
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_death_00.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_death_01.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_death_02.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_death_03.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
11:43:45
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
11:43:45
Resource
Unloading: sounds/enemies/wake_up_01.wav
11:43:45
Resource
Unloading: sounds/enemies/wake_up_02.wav
11:43:45
Resource
Unloading: sounds/enemies/wake_up_03.wav
11:43:45
Resource
Unloading: sounds/enemies/wake_up_04.wav
11:43:45
Resource
Unloading: sounds/enemies/wake_up_05.wav
11:43:45
Resource
Unloading: sounds/enemies/wake_up_06.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_hurt_01.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_hurt_02.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_hurt_03.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_hurt_04.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_hurt_05.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_hurt_06.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_hurt_07.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_death_01.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_death_02.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_death_03.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_death_04.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_death_05.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_death_06.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_death_07.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_death_08.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_flee_01.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_flee_02.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_flee_03.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_flee_04.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_01.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_02.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_03.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_04.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_05.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_06.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_07.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_08.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_09.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_10.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_11.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_12.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_13.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_14.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_15.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_idle_16.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_attack_01.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_attack_02.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_attack_03.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_attack_04.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_attack_05.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_01.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_02.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_03.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_04.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_05.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_06.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_shoot_net_hit_01.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_shoot_net_hit_02.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_shoot_net_hit_03.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_poison_01.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_poison_02.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_01.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_02.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_03.wav
11:43:45
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_04.wav
11:43:45
Resource
Unloading: music/victory_01.ogg
11:43:46
SQ
showing contract: Hunting Webknechts (id: 90)
11:43:56
SQ
contract removed: 83
11:43:57
SQ
showing contract: Hunting Webknechts (id: 90)
11:44:00
SQ
Location entered: Nordholz
11:44:00
Resource
Unloading: music/worldmap_10.ogg
11:44:08
Resource
Unloading: music/village_01.ogg
11:44:09
SQ
Location entered: Nordholz
11:44:09
Resource
Unloading: music/worldmap_06.ogg
11:44:17
Script
VM collected 26 object(s) and deleted them.
11:44:20
Resource
Unloading: music/village_01.ogg
11:44:21
SQ
contract added: Drive away brigands
11:44:27
SQ
contract added: Drive away brigands
11:44:41
SQ
contract removed: 87
11:44:42
Resource
Unloading: music/worldmap_09.ogg
11:44:46
SQ
Location entered: Vikeholm
11:44:50
Resource
Unloading: music/worldmap_08.ogg
11:45:42
Resource
Unloading: music/stronghold_01.ogg
11:45:50
SQ
Location entered: Vikeholm
11:45:50
Resource
Unloading: music/worldmap_04.ogg
11:45:58
Resource
Unloading: music/stronghold_01.ogg
11:46:17
SQ
Location entered: Hammar
11:46:18
Resource
Unloading: music/worldmap_07.ogg
11:46:19
SQ
showing contract: Hunting Giants (id: 91)
11:46:23
SQ
contract activated: Hunting Giants (id: 91)
11:47:12
Resource
Unloading: music/village_01.ogg
11:47:22
SQ
showing contract: Hunting Giants (id: 91)
11:48:01
SQ
Save campaign: autosave
11:48:03
Scene
Finished saving scene.
11:48:03
SQ
WorldState::onHide
11:48:04
Texture
Texture "gfx/detail.png" (ID: 1126) took up approximately 10922kb in video memory.
11:48:04
Texture
Texture "gfx/object_0.png" (ID: 1154) took up approximately 21845kb in video memory.
11:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold" at (20,5).
11:48:04
Texture
Texture "gfx/orientation_overlay.png" (ID: 1158) took up approximately 1024kb in video memory.
11:48:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold" at (21,5).
11:48:04
SQ
TACTICAL: STASH LOCKED: true
11:48:04
SQ
INFO: Next round issued: 1
11:48:04
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:48:04
Resource
Unloading: music/worldmap_04.ogg
11:48:04
SQ
Turn started for Sigmund the Wildman
11:48:07
SQ
Turn started for Adelmar
11:48:09
SQ
Turn started for Adler the Loyal
11:48:10
SQ
Turn started for Unhold
11:48:10
SQ
*
11:48:10
SQ
* Unhold: Starting turn.
11:48:10
SQ
-> Behaviors to pick from:
Engage.Melee (137.5)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (137.5)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
11:48:10
SQ
-> Behavior picked: Engage.Melee (137.5)
11:48:10
SQ
* Unhold: Engaging to melee range with Engelbert (not visible), accepted_distance=0, value=1.21225
11:48:11
SQ
* Unhold: Reached engage destination
11:48:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
11:48:11
SQ
-> Behavior picked: Idle (1)
11:48:11
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
11:48:11
SQ
* ---------------------------------------------------
11:48:11
SQ
Turn started for Unhold
11:48:11
SQ
*
11:48:11
SQ
* Unhold: Starting turn.
11:48:12
SQ
-> Behaviors to pick from:
Engage.Melee (133.571)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (133.571)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
11:48:12
SQ
-> Behavior picked: Engage.Melee (133.571)
11:48:12
SQ
* Unhold: Engaging to melee range with Engelbert (not visible), accepted_distance=0, value=1.21225
11:48:12
SQ
* Unhold: Reached engage destination
11:48:12
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
11:48:12
SQ
-> Behavior picked: Idle (1)
11:48:12
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
11:48:12
SQ
* ---------------------------------------------------
11:48:12
SQ
Turn started for Hilderich
11:48:15
SQ
[Hilderich] executes skill [Shieldwall] on target [Hilderich]
11:48:15
SQ
Hilderich uses skill Shieldwall
11:48:15
SQ
Turn started for Sigurd the Rock
11:48:19
SQ
Turn started for Ernst Tatterdemalion
11:48:24
SQ
Turn started for Engelbert
11:48:28
SQ
Turn started for Baldomar
11:48:41
SQ
INFO: Next round issued: 2
11:48:42
SQ
Turn started for Unhold
11:48:42
SQ
*
11:48:42
SQ
* Unhold: Starting turn.
11:48:42
SQ
-> Behaviors to pick from:
Engage.Melee (1520.66)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (1520.66)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
11:48:42
SQ
-> Behavior picked: Engage.Melee (1520.66)
11:48:43
SQ
* Unhold: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=1.21225
11:48:43
SQ
* Unhold: Reached engage destination
11:48:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
11:48:43
SQ
-> Behavior picked: Idle (1)
11:48:44
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
11:48:44
SQ
* ---------------------------------------------------
11:48:44
SQ
Turn started for Unhold
11:48:44
SQ
*
11:48:44
SQ
* Unhold: Starting turn.
11:48:44
SQ
-> Behaviors to pick from:
LineBreaker (485.705)(*), Attack.Swing (84.7075), Idle (1), Charge (0), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0)
LineBreaker (485.705)(*), Attack.Swing (84.7075), Idle (1), Charge (0), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0)
11:48:44
SQ
-> Behavior picked: LineBreaker (485.705)
11:48:45
SQ
* Unhold: Using Line Breaker!
11:48:45
SQ
Unhold uses skill Fling Back
11:48:46
SQ
-> Behaviors to pick from:
Attack.Swing (337.09)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Charge (0), LineBreaker (0)
Attack.Swing (337.09)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Charge (0), LineBreaker (0)
11:48:46
SQ
-> Behavior picked: Attack.Swing (337.09)
11:48:47
SQ
* Unhold: Using Swing against Engelbert!
11:48:47
SQ
Unhold uses skill Sweeping Strike
11:48:47
SQ
Engelbert has died.
11:48:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (15,6).
11:48:47
UI
Failed to load procedural content "procedural/tacticalentity(30552,643075,socket,arrow)".
11:48:48
SQ
*
11:48:48
SQ
* Unhold: Resuming turn.
11:48:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Flee (0), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
11:48:48
SQ
-> Behavior picked: Idle (1)
11:48:48
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
11:48:48
SQ
* ---------------------------------------------------
11:48:49
SQ
Turn started for Ernst Tatterdemalion
11:48:51
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
11:48:51
SQ
Ernst Tatterdemalion uses skill Slash
11:48:52
SQ
Turn started for Adelmar
11:48:55
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
11:48:55
SQ
Adelmar uses skill Shoot Bolt
11:48:58
SQ
Turn started for Adler the Loyal
11:48:59
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
11:48:59
SQ
Adler the Loyal uses skill Impale
11:49:01
SQ
Turn started for Sigurd the Rock
11:49:06
SQ
Turn started for Hilderich
11:49:06
SQ
Skill [Shieldwall] removed from [Hilderich].
11:49:08
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
11:49:08
SQ
Hilderich uses skill Chop
11:49:08
SQ
Turn started for Baldomar
11:49:11
SQ
Turn started for Sigmund the Wildman
11:49:12
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
11:49:12
SQ
Sigmund the Wildman uses skill Flail
11:49:13
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
11:49:13
SQ
Sigmund the Wildman uses skill Flail
11:49:13
SQ
INFO: Next round issued: 3
11:49:14
SQ
Turn started for Snapper the Wardog
11:49:14
SQ
*
11:49:14
SQ
* Snapper the Wardog: Starting turn.
11:49:14
SQ
-> Behaviors to pick from:
Engage.Melee (740)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (740)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:49:14
SQ
-> Behavior picked: Engage.Melee (740)
11:49:15
SQ
* Snapper the Wardog: Engaging to melee range with Unhold (visible), accepted_distance=0, value=0.0481153
11:49:15
SQ
* Snapper the Wardog: Reached engage destination
11:49:15
SQ
-> Behaviors to pick from:
Attack.Default (7.86383)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (7.86383)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:49:15
SQ
-> Behavior picked: Attack.Default (7.86383)
11:49:16
SQ
* Snapper the Wardog: Using Bite against Unhold!
11:49:16
SQ
Snapper the Wardog uses skill Bite
11:49:16
SQ
-> Behaviors to pick from:
Attack.Default (5.31187)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (5.31187)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:49:16
SQ
-> Behavior picked: Attack.Default (5.31187)
11:49:17
SQ
* Snapper the Wardog: Using Bite against Unhold!
11:49:17
SQ
Snapper the Wardog uses skill Bite
11:49:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
11:49:17
SQ
-> Behavior picked: Idle (1)
11:49:18
SQ
* Snapper the Wardog: Ending Turn with 0 of 12 AP left.
11:49:18
SQ
* ---------------------------------------------------
11:49:18
SQ
Turn started for Adelmar
11:49:21
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
11:49:22
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
11:49:22
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
11:49:22
SQ
Clearing World Scene
11:49:22
SQ
TacticalState::onFinish
11:49:22
Resource
Unloading: gfx/orientation_overlay.png
11:49:22
Resource
Unloading: gfx/object_0.png
11:49:22
Resource
Unloading: gfx/detail.png
11:49:22
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:49:22
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_death_00.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_death_01.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_death_02.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_death_03.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
11:49:22
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
11:49:22
Resource
Unloading: sounds/enemies/wake_up_01.wav
11:49:22
Resource
Unloading: sounds/enemies/wake_up_02.wav
11:49:22
Resource
Unloading: sounds/enemies/wake_up_03.wav
11:49:22
Resource
Unloading: sounds/enemies/wake_up_04.wav
11:49:22
Resource
Unloading: sounds/enemies/wake_up_05.wav
11:49:22
Resource
Unloading: sounds/enemies/wake_up_06.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_hurt_01.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_hurt_02.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_hurt_03.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_hurt_04.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_death_01.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_death_02.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_death_03.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_death_04.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_death_05.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_death_06.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_flee_01.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_flee_02.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_flee_03.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_flee_04.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_idle_01.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_idle_02.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_idle_03.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_idle_04.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_idle_05.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_idle_06.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_idle_07.wav
11:49:22
Resource
Unloading: gfx/entity_4.png
11:49:22
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_swipe_02.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_swipe_03.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_fling_01.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_fling_02.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_fling_03.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_fling_hit_01.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_fling_hit_02.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_fling_hit_03.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_swipe_hit_01.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_swipe_hit_02.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_swipe_hit_04.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_swipe_hit_05.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_regenerate_01.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_regenerate_02.wav
11:49:22
Resource
Unloading: sounds/enemies/unhold_regenerate_03.wav
11:49:22
Resource
Unloading: music/beasts_03.ogg
11:49:26
SQ
Load campaign: autosave
11:49:26
SQ
Save version: 45
11:49:27
Scene
Finished loading scene.
11:49:27
Texture
Texture "gfx/entity_4.png" (ID: 893) took up approximately 10922kb in video memory.
11:49:29
SQ
contract added: Armed Courier
11:49:29
SQ
contract added: Return Item
11:49:29
SQ
contract added: Armed Courier
11:49:29
SQ
contract added: A Pact With Witches
11:49:29
SQ
contract added: Drive away brigands
11:49:29
SQ
contract added: Escort Caravan
11:49:29
SQ
contract added: Escort Caravan
11:49:29
SQ
contract added: Drive away brigands
11:49:29
SQ
contract added: Defend settlement
11:49:29
SQ
contract added: Hunting Beasts
11:49:29
SQ
contract added: Find Location
11:49:29
SQ
contract added: Rebuilding
11:49:29
SQ
contract added: Defend settlement
11:49:29
SQ
contract added: Armed Courier
11:49:29
SQ
contract added: Drive away brigands
11:49:29
SQ
contract added: Drive away brigands
11:49:29
SQ
contract activated: Hunting Giants (id: 91)
11:49:29
Resource
Unloading: music/title.ogg
11:50:30
SQ
Save campaign: autosave
11:50:32
Scene
Finished saving scene.
11:50:33
SQ
WorldState::onHide
11:50:33
Texture
Texture "gfx/object_0.png" (ID: 873) took up approximately 21845kb in video memory.
11:50:33
Texture
Texture "gfx/detail.png" (ID: 908) took up approximately 10922kb in video memory.
11:50:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold" at (20,5).
11:50:33
Texture
Texture "gfx/orientation_overlay.png" (ID: 911) took up approximately 1024kb in video memory.
11:50:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold" at (21,5).
11:50:33
SQ
TACTICAL: STASH LOCKED: true
11:50:33
SQ
INFO: Next round issued: 1
11:50:33
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:50:33
Resource
Unloading: music/worldmap_07.ogg
11:50:33
SQ
Turn started for Sigmund the Wildman
11:50:43
SQ
Turn started for Adelmar
11:50:45
SQ
Turn started for Adler the Loyal
11:50:49
SQ
Turn started for Unhold
11:50:49
SQ
*
11:50:49
SQ
* Unhold: Starting turn.
11:50:50
SQ
-> Behaviors to pick from:
Engage.Melee (138.947)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (138.947)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
11:50:50
SQ
-> Behavior picked: Engage.Melee (138.947)
11:50:50
SQ
* Unhold: Engaging to melee range with Engelbert (not visible), accepted_distance=0, value=1.21225
11:50:50
SQ
* Unhold: Reached engage destination
11:50:50
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
11:50:50
SQ
-> Behavior picked: Idle (1)
11:50:50
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
11:50:50
SQ
* ---------------------------------------------------
11:50:50
SQ
Turn started for Unhold
11:50:50
SQ
*
11:50:50
SQ
* Unhold: Starting turn.
11:50:51
SQ
-> Behaviors to pick from:
Engage.Melee (155.833)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (155.833)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
11:50:51
SQ
-> Behavior picked: Engage.Melee (155.833)
11:50:51
SQ
* Unhold: Engaging to melee range with Engelbert (not visible), accepted_distance=0, value=1.21225
11:50:51
SQ
* Unhold: Reached engage destination
11:50:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
11:50:51
SQ
-> Behavior picked: Idle (1)
11:50:51
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
11:50:51
SQ
* ---------------------------------------------------
11:50:52
SQ
Turn started for Hilderich
11:50:55
SQ
[Hilderich] executes skill [Shieldwall] on target [Hilderich]
11:50:55
SQ
Hilderich uses skill Shieldwall
11:50:56
SQ
Turn started for Sigurd the Rock
11:51:01
SQ
Turn started for Ernst Tatterdemalion
11:51:04
SQ
Turn started for Engelbert
11:51:07
SQ
[Engelbert] executes skill [Drink or Give Iron Will Potion] on target [Engelbert]
11:51:07
SQ
Engelbert uses skill Drink or Give Iron Will Potion
11:51:14
SQ
Turn started for Baldomar
11:51:17
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
11:51:17
SQ
Baldomar uses skill Shieldwall
11:51:20
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
11:51:20
SQ
Adelmar uses skill Shoot Bolt
11:51:21
SQ
INFO: Next round issued: 2
11:51:22
SQ
Turn started for Adler the Loyal
11:51:25
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
11:51:25
SQ
Adler the Loyal uses skill Impale
11:51:25
SQ
Turn started for Unhold
11:51:25
SQ
*
11:51:25
SQ
* Unhold: Starting turn.
11:51:25
SQ
-> Behaviors to pick from:
Engage.Melee (1061.79)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (1061.79)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
11:51:25
SQ
-> Behavior picked: Engage.Melee (1061.79)
11:51:26
SQ
* Unhold: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=1.21225
11:51:26
SQ
* Unhold: Reached engage destination
11:51:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
11:51:26
SQ
-> Behavior picked: Idle (1)
11:51:27
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
11:51:27
SQ
* ---------------------------------------------------
11:51:27
SQ
Turn started for Ernst Tatterdemalion
11:51:30
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
11:51:30
SQ
Ernst Tatterdemalion uses skill Slash
11:51:31
SQ
Turn started for Sigurd the Rock
11:51:32
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
11:51:32
SQ
Sigurd the Rock uses skill Thrust
11:51:32
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
11:51:32
SQ
Sigurd the Rock uses skill Thrust
11:51:32
SQ
Turn started for Adelmar
11:51:34
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:51:34
SQ
Adelmar uses skill Reload
11:51:34
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
11:51:34
SQ
Adelmar uses skill Shoot Bolt
11:51:35
SQ
Turn started for Unhold
11:51:35
SQ
*
11:51:35
SQ
* Unhold: Starting turn.
11:51:35
SQ
-> Behaviors to pick from:
Attack.Swing (151.44)(*), Idle (1), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0), Retreat (0), BreakFree (0)
Attack.Swing (151.44)(*), Idle (1), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0), Retreat (0), BreakFree (0)
11:51:35
SQ
-> Behavior picked: Attack.Swing (151.44)
11:51:36
SQ
* Unhold: Using Swing against Sigurd the Rock!
11:51:36
SQ
Unhold uses skill Sweeping Strike
11:51:37
SQ
-> Behaviors to pick from:
Attack.Swing (151.363)(*), Idle (1), LineBreaker (0), Engage.Melee (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
Attack.Swing (151.363)(*), Idle (1), LineBreaker (0), Engage.Melee (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
11:51:37
SQ
-> Behavior picked: Attack.Swing (151.363)
11:51:37
SQ
* Unhold: Using Swing against Sigurd the Rock!
11:51:37
SQ
Unhold uses skill Sweeping Strike
11:51:38
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), LineBreaker (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
11:51:38
SQ
-> Behavior picked: Idle (1)
11:51:38
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
11:51:38
SQ
* ---------------------------------------------------
11:51:38
SQ
Turn started for Hilderich
11:51:38
SQ
Skill [Shieldwall] removed from [Hilderich].
11:51:39
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
11:51:39
SQ
Hilderich uses skill Chop
11:51:39
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
11:51:39
SQ
Hilderich uses skill Chop
11:51:40
SQ
Turn started for Engelbert
11:51:40
SQ
[Engelbert] executes skill [Impale] on target [Unhold]
11:51:40
SQ
Engelbert uses skill Impale
11:51:43
SQ
Turn started for Sigmund the Wildman
11:51:47
SQ
Turn started for Baldomar
11:51:47
SQ
Skill [Shieldwall] removed from [Baldomar].
11:51:48
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
11:51:48
SQ
Baldomar uses skill Slash
11:51:48
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
11:51:48
SQ
Baldomar uses skill Slash
11:51:49
SQ
INFO: Next round issued: 3
11:51:49
SQ
Turn started for Unhold
11:51:49
SQ
*
11:51:49
SQ
* Unhold: Starting turn.
11:51:49
SQ
-> Behaviors to pick from:
Engage.Melee (2125.15)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0)
Engage.Melee (2125.15)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0)
11:51:49
SQ
-> Behavior picked: Engage.Melee (2125.15)
11:51:50
SQ
Unhold uses skill Unstoppable Charge
11:51:51
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Swing (0), Retreat (0), Flee (0), Charge (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), Attack.Swing (0), Retreat (0), Flee (0), Charge (0), BreakFree (0), Engage.Melee (0)
11:51:51
SQ
-> Behavior picked: Idle (1)
11:51:51
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
11:51:51
SQ
* ---------------------------------------------------
11:51:52
SQ
Turn started for Adelmar
11:51:53
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:51:53
SQ
Adelmar uses skill Reload
11:51:54
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
11:51:54
SQ
Adelmar uses skill Shoot Bolt
11:51:54
SQ
Turn started for Adler the Loyal
11:51:55
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
11:51:55
SQ
Adler the Loyal uses skill Impale
11:51:56
SQ
Turn started for Ernst Tatterdemalion
11:51:57
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
11:51:57
SQ
Ernst Tatterdemalion uses skill Slash
11:51:58
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
11:51:58
SQ
Ernst Tatterdemalion uses skill Slash
11:51:58
SQ
Turn started for Sigurd the Rock
11:51:59
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
11:51:59
SQ
Sigurd the Rock uses skill Thrust
11:51:59
SQ
Unhold has died.
11:52:04
SQ
Turn started for Engelbert
11:52:04
SQ
Skill [Stunned] removed from [Engelbert].
11:52:04
SQ
Turn started for Hilderich
11:52:05
SQ
Skill [Stunned] removed from [Hilderich].
11:52:05
SQ
Turn started for Baldomar
11:52:07
SQ
[Baldomar] executes skill [Rotation] on target [Engelbert]
11:52:07
SQ
Baldomar uses skill Rotation
11:52:07
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
11:52:07
SQ
Baldomar uses skill Slash
11:52:09
SQ
Turn started for Sigmund the Wildman
11:52:12
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
11:52:12
SQ
Sigmund the Wildman uses skill Flail
11:52:13
SQ
Sigmund the Wildman uses skill Unleash Wardog
11:52:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (12,11).
11:52:13
SQ
inserting entity, index = 1
11:52:14
SQ
Turn started for Longfang the Wardog
11:52:14
SQ
*
11:52:14
SQ
* Longfang the Wardog: Starting turn.
11:52:14
SQ
-> Behaviors to pick from:
Engage.Melee (740)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (740)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:52:14
SQ
-> Behavior picked: Engage.Melee (740)
11:52:14
SQ
* Longfang the Wardog: Engaging to melee range with Unhold (visible), accepted_distance=0, value=0.0436403
11:52:15
SQ
* Longfang the Wardog: Reached engage destination
11:52:15
SQ
-> Behaviors to pick from:
Attack.Default (8.80476)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (8.80476)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:52:15
SQ
-> Behavior picked: Attack.Default (8.80476)
11:52:16
SQ
* Longfang the Wardog: Using Bite against Unhold!
11:52:16
SQ
Longfang the Wardog uses skill Bite
11:52:16
SQ
-> Behaviors to pick from:
Attack.Default (4.81811)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.81811)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:52:16
SQ
-> Behavior picked: Attack.Default (4.81811)
11:52:17
SQ
* Longfang the Wardog: Using Bite against Unhold!
11:52:17
SQ
Longfang the Wardog uses skill Bite
11:52:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
11:52:17
SQ
-> Behavior picked: Idle (1)
11:52:17
SQ
* Longfang the Wardog: Ending Turn with 0 of 12 AP left.
11:52:17
SQ
* ---------------------------------------------------
11:52:17
SQ
INFO: Next round issued: 4
11:52:18
SQ
Turn started for Longfang the Wardog
11:52:18
SQ
*
11:52:18
SQ
* Longfang the Wardog: Starting turn.
11:52:18
SQ
-> Behaviors to pick from:
Attack.Default (5.34943)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.34943)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
11:52:18
SQ
-> Behavior picked: Attack.Default (5.34943)
11:52:19
SQ
* Longfang the Wardog: Using Bite against Unhold!
11:52:19
SQ
Longfang the Wardog uses skill Bite
11:52:19
SQ
-> Behaviors to pick from:
Attack.Default (7.78383)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (7.78383)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:52:19
SQ
-> Behavior picked: Attack.Default (7.78383)
11:52:20
SQ
* Longfang the Wardog: Using Bite against Unhold!
11:52:20
SQ
Longfang the Wardog uses skill Bite
11:52:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
11:52:20
SQ
-> Behavior picked: Idle (1)
11:52:21
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
11:52:21
SQ
* ---------------------------------------------------
11:52:21
SQ
Turn started for Adler the Loyal
11:52:29
SQ
Turn started for Adelmar
11:52:31
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:52:31
SQ
Adelmar uses skill Reload
11:52:31
SQ
Turn started for Sigurd the Rock
11:52:32
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
11:52:32
SQ
Sigurd the Rock uses skill Thrust
11:52:33
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
11:52:33
SQ
Sigurd the Rock uses skill Thrust
11:52:33
SQ
Turn started for Engelbert
11:52:34
SQ
[Engelbert] executes skill [Impale] on target [Unhold]
11:52:34
SQ
Engelbert uses skill Impale
11:52:35
SQ
Turn started for Ernst Tatterdemalion
11:52:38
SQ
Turn started for Hilderich
11:52:38
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
11:52:38
SQ
Hilderich uses skill Chop
11:52:38
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
11:52:38
SQ
Hilderich uses skill Chop
11:52:39
SQ
Turn started for Unhold
11:52:39
SQ
*
11:52:39
SQ
* Unhold: Starting turn.
11:52:39
SQ
-> Behaviors to pick from:
Attack.Swing (163.422)(*), Idle (1), Flee (0), Charge (0), BreakFree (0), Engage.Melee (0), Retreat (0), LineBreaker (0)
Attack.Swing (163.422)(*), Idle (1), Flee (0), Charge (0), BreakFree (0), Engage.Melee (0), Retreat (0), LineBreaker (0)
11:52:39
SQ
-> Behavior picked: Attack.Swing (163.422)
11:52:40
SQ
* Unhold: Using Swing against Hilderich!
11:52:40
SQ
Unhold uses skill Sweeping Strike
11:52:41
SQ
-> Behaviors to pick from:
Attack.Swing (163.318)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), LineBreaker (0), Charge (0)
Attack.Swing (163.318)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), LineBreaker (0), Charge (0)
11:52:41
SQ
-> Behavior picked: Attack.Swing (163.318)
11:52:41
SQ
* Unhold: Using Swing against Hilderich!
11:52:41
SQ
Unhold uses skill Sweeping Strike
11:52:42
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), LineBreaker (0), Flee (0), Retreat (0), Charge (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), LineBreaker (0), Flee (0), Retreat (0), Charge (0), Engage.Melee (0), Attack.Swing (0)
11:52:42
SQ
-> Behavior picked: Idle (1)
11:52:42
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
11:52:42
SQ
* ---------------------------------------------------
11:52:42
SQ
Turn started for Baldomar
11:52:43
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
11:52:43
SQ
Baldomar uses skill Slash
11:52:44
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
11:52:44
SQ
Baldomar uses skill Slash
11:52:44
SQ
Turn started for Sigmund the Wildman
11:52:45
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
11:52:45
SQ
Sigmund the Wildman uses skill Flail
11:52:45
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
11:52:45
SQ
Sigmund the Wildman uses skill Flail
11:52:45
SQ
Skill [Staggered] removed from [Sigmund the Wildman].
11:52:48
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
11:52:48
SQ
Adler the Loyal uses skill Impale
11:52:48
SQ
Unhold has died.
11:52:48
Resource
Unloading: gfx/orientation_overlay.png
11:52:48
SQ
Skill [Iron Will] removed from [Engelbert].
11:52:48
Resource
Unloading: music/beasts_02.ogg
11:52:52
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:52:52
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:52:52
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:52:52
SQ
World::onCombatFinished
11:52:52
SQ
TacticalState::onFinish
11:52:52
Resource
Unloading: gfx/object_0.png
11:52:52
Resource
Unloading: gfx/detail.png
11:52:52
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:52:52
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_death_00.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_death_01.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_death_02.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_death_03.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
11:52:52
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
11:52:52
Resource
Unloading: sounds/enemies/wake_up_01.wav
11:52:52
Resource
Unloading: sounds/enemies/wake_up_02.wav
11:52:52
Resource
Unloading: sounds/enemies/wake_up_03.wav
11:52:52
Resource
Unloading: sounds/enemies/wake_up_04.wav
11:52:52
Resource
Unloading: sounds/enemies/wake_up_05.wav
11:52:52
Resource
Unloading: sounds/enemies/wake_up_06.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_hurt_01.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_hurt_02.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_hurt_03.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_hurt_04.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_death_01.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_death_02.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_death_03.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_death_04.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_death_05.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_death_06.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_flee_01.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_flee_02.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_flee_03.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_flee_04.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_idle_01.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_idle_02.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_idle_03.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_idle_04.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_idle_05.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_idle_06.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_idle_07.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_swipe_02.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_swipe_03.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_fling_01.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_fling_02.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_fling_03.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_fling_hit_01.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_fling_hit_02.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_fling_hit_03.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_swipe_hit_01.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_swipe_hit_02.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_swipe_hit_04.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_swipe_hit_05.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_regenerate_01.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_regenerate_02.wav
11:52:52
Resource
Unloading: sounds/enemies/unhold_regenerate_03.wav
11:52:52
Resource
Unloading: music/victory_01.ogg
11:52:53
SQ
showing contract: Hunting Giants (id: 91)
11:53:04
SQ
contract added: Escort Caravan
11:53:04
SQ
Skill [Hangover] removed from [Adelmar].
11:53:04
SQ
Skill [Hangover] removed from [Ernst Tatterdemalion].
11:53:09
SQ
showing contract: Hunting Giants (id: 91)
11:53:14
SQ
Location entered: Hammar
11:53:14
Resource
Unloading: music/worldmap_04.ogg
11:53:16
SQ
showing contract: Escort Caravan (id: 105)
11:53:17
Script
VM collected 3 object(s) and deleted them.
11:53:37
Resource
Unloading: music/village_01.ogg
11:53:38
SQ
contract removed: 88
11:53:54
SQ
contract removed: 85
11:53:55
SQ
contract removed: 84
11:54:00
SQ
contract added: Armed Courier
11:54:01
SQ
Location entered: Vikeholm
11:54:01
Resource
Unloading: music/worldmap_04.ogg
11:54:17
Script
VM collected 6 object(s) and deleted them.
11:54:39
Resource
Unloading: music/stronghold_01.ogg
11:54:56
Resource
Unloading: music/worldmap_08.ogg
11:54:57
SQ
Location entered: Nordholz
11:55:01
Resource
Unloading: music/worldmap_05.ogg
11:55:04
SQ
showing contract: Drive away brigands (id: 103)
11:55:24
SQ
Save campaign: Heresy
11:55:26
Scene
Finished saving scene.
11:55:26
Resource
Unloading: music/village_01.ogg
11:55:29
SQ
Location entered: Nordholz
11:55:33
Resource
Unloading: music/worldmap_05.ogg
11:55:59
SQ
Load campaign: Heresy
11:55:59
Resource
Unloading: gfx/entity_4.png
11:56:00
SQ
Save version: 45
11:56:01
Scene
Finished loading scene.
11:56:01
Texture
Texture "gfx/entity_4.png" (ID: 630) took up approximately 10922kb in video memory.
11:56:03
SQ
contract added: Armed Courier
11:56:03
SQ
contract added: Drive away brigands
11:56:03
SQ
contract added: Escort Caravan
11:56:03
SQ
contract added: Escort Caravan
11:56:03
SQ
contract added: Drive away brigands
11:56:03
SQ
contract added: Defend settlement
11:56:03
SQ
contract added: Hunting Beasts
11:56:03
SQ
contract added: Find Location
11:56:03
SQ
contract added: Rebuilding
11:56:03
SQ
contract added: Defend settlement
11:56:03
SQ
contract added: Armed Courier
11:56:03
SQ
contract added: Drive away brigands
11:56:03
SQ
contract added: Drive away brigands
11:56:03
SQ
contract added: Armed Courier
11:56:03
Resource
Unloading: music/worldmap_03.ogg
11:56:03
Resource
Unloading: music/village_01.ogg
11:56:06
SQ
Location entered: Nordholz
11:56:06
Resource
Unloading: music/worldmap_10.ogg
11:56:07
SQ
showing contract: Drive away brigands (id: 103)
11:56:08
SQ
contract activated: Drive away brigands (id: 103)
11:56:09
Resource
Unloading: music/village_01.ogg
11:56:17
Script
VM collected 1 object(s) and deleted them.
11:56:46
SQ
contract removed: 86
11:56:49
SQ
contract added: Drive away brigands
11:56:51
SQ
Skill [Pierced Chest] removed from [Ernst Tatterdemalion].
11:56:51
SQ
Skill [Pierced Leg Muscles] removed from [Engelbert].
11:56:51
SQ
Skill [Fractured Hand] removed from [Engelbert].
11:56:55
SQ
Save campaign: autosave
11:56:57
Scene
Finished saving scene.
11:56:57
SQ
WorldState::onHide
11:56:58
Texture
Texture "gfx/detail.png" (ID: 859) took up approximately 10922kb in video memory.
11:56:58
Texture
Texture "gfx/object_0.png" (ID: 908) took up approximately 21845kb in video memory.
11:56:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (22,4).
11:56:58
Texture
Texture "gfx/orientation_overlay.png" (ID: 976) took up approximately 1024kb in video memory.
11:56:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (22,5).
11:56:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (20,5).
11:56:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (21,5).
11:56:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (21,6).
11:56:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (20,6).
11:56:58
SQ
TACTICAL: STASH LOCKED: true
11:56:58
SQ
INFO: Next round issued: 1
11:56:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider_eggs" at (20,1).
11:56:58
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:56:58
Resource
Unloading: music/worldmap_07.ogg
11:56:58
SQ
Turn started for Sigmund the Wildman
11:57:01
SQ
Turn started for Webknecht
11:57:01
SQ
*
11:57:01
SQ
* Webknecht: Starting turn.
11:57:01
SQ
-> Behaviors to pick from:
Engage.Melee (140.556)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (140.556)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:57:01
SQ
-> Behavior picked: Engage.Melee (140.556)
11:57:01
SQ
* Webknecht: Engaging to melee range with Hilderich (not visible), accepted_distance=0, value=0.351058
11:57:01
SQ
* Webknecht: Reached engage destination
11:57:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:57:01
SQ
-> Behavior picked: Idle (1)
11:57:01
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:57:01
SQ
* ---------------------------------------------------
11:57:01
SQ
Turn started for Webknecht
11:57:01
SQ
*
11:57:01
SQ
* Webknecht: Starting turn.
11:57:02
SQ
-> Behaviors to pick from:
Engage.Melee (148.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (148.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:57:02
SQ
-> Behavior picked: Engage.Melee (148.5)
11:57:02
SQ
* Webknecht: Engaging to melee range with Hilderich (not visible), accepted_distance=0, value=0.351058
11:57:03
SQ
* Webknecht: Reached engage destination
11:57:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:57:03
SQ
-> Behavior picked: Idle (1)
11:57:03
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:57:03
SQ
* ---------------------------------------------------
11:57:03
SQ
Turn started for Webknecht
11:57:03
SQ
*
11:57:03
SQ
* Webknecht: Starting turn.
11:57:03
SQ
-> Behaviors to pick from:
Engage.Melee (212.143)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (212.143)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:57:03
SQ
-> Behavior picked: Engage.Melee (212.143)
11:57:03
SQ
* Webknecht: Engaging to melee range with Hilderich (not visible), accepted_distance=0, value=0.351058
11:57:03
SQ
* Webknecht: Reached engage destination
11:57:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:57:03
SQ
-> Behavior picked: Idle (1)
11:57:03
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:57:03
SQ
* ---------------------------------------------------
11:57:04
SQ
Turn started for Webknecht
11:57:04
SQ
*
11:57:04
SQ
* Webknecht: Starting turn.
11:57:04
SQ
-> Behaviors to pick from:
Engage.Melee (92.2157)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (92.2157)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:57:04
SQ
-> Behavior picked: Engage.Melee (92.2157)
11:57:04
SQ
* Webknecht: Engaging to melee range with Sigurd the Rock (not visible), accepted_distance=0, value=0.28583
11:57:04
SQ
* Webknecht: Reached engage destination
11:57:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:57:04
SQ
-> Behavior picked: Idle (1)
11:57:04
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:57:04
SQ
* ---------------------------------------------------
11:57:04
SQ
Turn started for Webknecht
11:57:04
SQ
*
11:57:04
SQ
* Webknecht: Starting turn.
11:57:05
SQ
-> Behaviors to pick from:
Engage.Melee (133.37)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (133.37)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:57:05
SQ
-> Behavior picked: Engage.Melee (133.37)
11:57:05
SQ
* Webknecht: Engaging to melee range with Baldomar (visible), accepted_distance=0, value=0.285987
11:57:06
SQ
* Webknecht: Reached engage destination
11:57:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:57:06
SQ
-> Behavior picked: Idle (1)
11:57:06
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:57:06
SQ
* ---------------------------------------------------
11:57:06
SQ
Turn started for Webknecht
11:57:06
SQ
*
11:57:06
SQ
* Webknecht: Starting turn.
11:57:06
SQ
-> Behaviors to pick from:
Engage.Melee (180)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (180)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:57:06
SQ
-> Behavior picked: Engage.Melee (180)
11:57:06
SQ
* Webknecht: Engaging to melee range with Ernst Tatterdemalion (not visible), accepted_distance=0, value=0.352799
11:57:06
SQ
* Webknecht: Reached engage destination
11:57:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:57:06
SQ
-> Behavior picked: Idle (1)
11:57:06
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:57:06
SQ
* ---------------------------------------------------
11:57:07
SQ
Turn started for Adelmar
11:57:15
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Webknecht]
11:57:15
SQ
Adelmar uses skill Shoot Bolt
11:57:16
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:57:16
SQ
Adelmar uses skill Reload
11:57:16
SQ
Turn started for Adler the Loyal
11:57:19
SQ
Turn started for Engelbert
11:57:20
SQ
Turn started for Ernst Tatterdemalion
11:57:23
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Webknecht]
11:57:23
SQ
Ernst Tatterdemalion uses skill Slash
11:57:24
SQ
Turn started for Hilderich
11:57:26
SQ
[Hilderich] executes skill [Chop] on target [Webknecht]
11:57:26
SQ
Hilderich uses skill Chop
11:57:29
SQ
[Hilderich] executes skill [Rotation] on target [Sigurd the Rock]
11:57:29
SQ
Hilderich uses skill Rotation
11:57:30
SQ
Turn started for Sigurd the Rock
11:57:31
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Webknecht]
11:57:31
SQ
Sigurd the Rock uses skill Thrust
11:57:31
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Webknecht]
11:57:31
SQ
Sigurd the Rock uses skill Thrust
11:57:31
SQ
Turn started for Baldomar
11:57:33
SQ
[Baldomar] executes skill [Slash] on target [Webknecht]
11:57:33
SQ
Baldomar uses skill Slash
11:57:38
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Webknecht]
11:57:38
SQ
Sigmund the Wildman uses skill Flail
11:57:41
SQ
[Adler the Loyal] executes skill [Impale] on target [Webknecht]
11:57:41
SQ
Adler the Loyal uses skill Impale
11:57:41
SQ
Webknecht has died.
11:57:49
SQ
INFO: Next round issued: 2
11:57:50
SQ
Turn started for Webknecht
11:57:50
SQ
*
11:57:50
SQ
* Webknecht: Starting turn.
11:57:50
SQ
-> Behaviors to pick from:
Engage.Melee (146.556)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (146.556)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
11:57:50
SQ
-> Behavior picked: Engage.Melee (146.556)
11:57:51
SQ
* Webknecht: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=0.438202
11:57:51
SQ
* Webknecht: Reached engage destination
11:57:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
11:57:51
SQ
-> Behavior picked: Idle (1)
11:57:51
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:57:51
SQ
* ---------------------------------------------------
11:57:51
SQ
Turn started for Webknecht
11:57:51
SQ
*
11:57:51
SQ
* Webknecht: Starting turn.
11:57:51
SQ
-> Behaviors to pick from:
Engage.Melee (214.393)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (214.393)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
11:57:51
SQ
-> Behavior picked: Engage.Melee (214.393)
11:57:52
SQ
* Webknecht: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.351058
11:57:52
SQ
* Webknecht: Reached engage destination
11:57:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
11:57:52
SQ
-> Behavior picked: Idle (1)
11:57:52
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:57:52
SQ
* ---------------------------------------------------
11:57:52
SQ
Turn started for Webknecht
11:57:52
SQ
*
11:57:52
SQ
* Webknecht: Starting turn.
11:57:53
SQ
-> Behaviors to pick from:
Engage.Melee (206.713)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Melee (206.713)(*), Idle (1), Disengage (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0)
11:57:53
SQ
-> Behavior picked: Engage.Melee (206.713)
11:57:53
SQ
* Webknecht: Engaging to melee range with Adelmar (visible), accepted_distance=0, value=0.644135
11:57:54
SQ
* Webknecht: Reached engage destination
11:57:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Roam (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
11:57:54
SQ
-> Behavior picked: Idle (1)
11:57:54
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:57:54
SQ
* ---------------------------------------------------
11:57:54
SQ
Turn started for Webknecht
11:57:54
SQ
*
11:57:54
SQ
* Webknecht: Starting turn.
11:57:54
SQ
-> Behaviors to pick from:
Attack.ThrowNet (304)(*), Attack.Default (46.5994), Idle (1), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Flee (0)
Attack.ThrowNet (304)(*), Attack.Default (46.5994), Idle (1), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Flee (0)
11:57:54
SQ
-> Behavior picked: Attack.ThrowNet (304)
11:57:55
SQ
* Webknecht: Using Weave Web against Ernst Tatterdemalion!
11:57:55
SQ
Webknecht uses skill Weave Web
11:57:56
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Disengage (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Melee (0), Flee (0), Attack.ThrowNet (0)
Idle (1)(*), BreakFree (0), Disengage (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Melee (0), Flee (0), Attack.ThrowNet (0)
11:57:56
SQ
-> Behavior picked: Idle (1)
11:57:56
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:57:56
SQ
* ---------------------------------------------------
11:57:56
SQ
Turn started for Webknecht
11:57:56
SQ
*
11:57:56
SQ
* Webknecht: Starting turn.
11:57:56
SQ
-> Behaviors to pick from:
Attack.ThrowNet (401.28)(*), Attack.Default (26.4535), Idle (1), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Flee (0)
Attack.ThrowNet (401.28)(*), Attack.Default (26.4535), Idle (1), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Flee (0)
11:57:56
SQ
-> Behavior picked: Attack.ThrowNet (401.28)
11:57:57
SQ
* Webknecht: Using Weave Web against Baldomar!
11:57:57
SQ
Webknecht uses skill Weave Web
11:57:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Disengage (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Melee (0), Flee (0), Attack.ThrowNet (0)
Idle (1)(*), BreakFree (0), Disengage (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Melee (0), Flee (0), Attack.ThrowNet (0)
11:57:58
SQ
-> Behavior picked: Idle (1)
11:57:58
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:57:58
SQ
* ---------------------------------------------------
11:57:58
SQ
Turn started for Adelmar
11:57:59
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Webknecht]
11:57:59
SQ
Adelmar uses skill Shoot Bolt
11:58:00
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:58:00
SQ
Adelmar uses skill Reload
11:58:00
SQ
Turn started for Ernst Tatterdemalion
11:58:02
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Webknecht]
11:58:02
SQ
Ernst Tatterdemalion uses skill Slash
11:58:03
SQ
[Ernst Tatterdemalion] executes skill [Break Free] on target [Ernst Tatterdemalion]
11:58:03
SQ
Ernst Tatterdemalion uses skill Break Free
11:58:03
SQ
Skill [Trapped in Web] removed from [Ernst Tatterdemalion].
11:58:03
SQ
Skill [Break Free] removed from [Ernst Tatterdemalion].
11:58:04
SQ
Turn started for Sigurd the Rock
11:58:05
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Webknecht]
11:58:05
SQ
Sigurd the Rock uses skill Thrust
11:58:06
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Webknecht]
11:58:06
SQ
Sigurd the Rock uses skill Thrust
11:58:06
SQ
Webknecht has died.
11:58:06
SQ
Turn started for Engelbert
11:58:08
SQ
[Engelbert] executes skill [Impale] on target [Webknecht]
11:58:08
SQ
Engelbert uses skill Impale
11:58:10
SQ
Engelbert uses skill Unleash Wardog
11:58:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (13,7).
11:58:10
SQ
inserting entity, index = 1
11:58:10
SQ
Turn started for Snapper the Wardog
11:58:10
SQ
*
11:58:10
SQ
* Snapper the Wardog: Starting turn.
11:58:11
SQ
-> Behaviors to pick from:
Engage.Melee (2575.55)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (2575.55)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
11:58:11
SQ
-> Behavior picked: Engage.Melee (2575.55)
11:58:11
SQ
* Snapper the Wardog: Engaging to melee range with Webknecht (visible), accepted_distance=0, value=0.0476653
11:58:11
SQ
* Snapper the Wardog: Reached engage destination
11:58:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
11:58:11
SQ
-> Behavior picked: Idle (1)
11:58:12
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:58:12
SQ
* ---------------------------------------------------
11:58:13
SQ
Turn started for Adler the Loyal
11:58:15
SQ
[Adler the Loyal] executes skill [Impale] on target [Webknecht]
11:58:15
SQ
Adler the Loyal uses skill Impale
11:58:15
SQ
Turn started for Hilderich
11:58:16
SQ
[Hilderich] executes skill [Chop] on target [Webknecht]
11:58:16
SQ
Hilderich uses skill Chop
11:58:17
SQ
[Hilderich] executes skill [Chop] on target [Webknecht]
11:58:17
SQ
Hilderich uses skill Chop
11:58:17
SQ
Turn started for Baldomar
11:58:18
SQ
[Baldomar] executes skill [Break Free] on target [Baldomar]
11:58:18
SQ
Baldomar uses skill Break Free
11:58:19
SQ
Skill [Trapped in Web] removed from [Baldomar].
11:58:21
SQ
Skill [Break Free] removed from [Baldomar].
11:58:22
SQ
Turn started for Sigmund the Wildman
11:58:23
SQ
[Sigmund the Wildman] executes skill [Rotation] on target [Engelbert]
11:58:23
SQ
Sigmund the Wildman uses skill Rotation
11:58:24
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Webknecht]
11:58:24
SQ
Sigmund the Wildman uses skill Flail
11:58:25
SQ
INFO: Next round issued: 3
11:58:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (20,2).
11:58:26
SQ
Turn started for Webknecht
11:58:26
SQ
*
11:58:26
SQ
* Webknecht: Starting turn.
11:58:26
SQ
-> Behaviors to pick from:
Disengage (48.5949)(*), Attack.Default (24.5892)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.ThrowNet (0)
Disengage (48.5949)(*), Attack.Default (24.5892)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.ThrowNet (0)
11:58:26
SQ
-> Behavior picked: Disengage (48.5949)
11:58:27
SQ
* Webknecht: Disengaging!
11:58:27
SQ
Webknecht uses skill Footwork
11:58:28
SQ
-> Behaviors to pick from:
Engage.Melee (312.5)(*), Idle (1), Flee (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
Engage.Melee (312.5)(*), Idle (1), Flee (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.ThrowNet (0), Disengage (0)
11:58:28
SQ
-> Behavior picked: Engage.Melee (312.5)
11:58:28
SQ
* Webknecht: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=35.1058
11:58:28
SQ
* Webknecht: Reached engage destination
11:58:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.ThrowNet (0), Roam (0), Disengage (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.ThrowNet (0), Roam (0), Disengage (0), Engage.Melee (0)
11:58:28
SQ
-> Behavior picked: Idle (1)
11:58:29
SQ
* Webknecht: Ending Turn with 4 of 11 AP left.
11:58:29
SQ
* ---------------------------------------------------
11:58:29
SQ
Turn started for Webknecht
11:58:29
SQ
*
11:58:29
SQ
* Webknecht: Starting turn.
11:58:29
SQ
-> Behaviors to pick from:
Attack.ThrowNet (334.4)(*), Attack.Default (46.5994), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0), Disengage (0)
Attack.ThrowNet (334.4)(*), Attack.Default (46.5994), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0), Disengage (0)
11:58:29
SQ
-> Behavior picked: Attack.ThrowNet (334.4)
11:58:30
SQ
* Webknecht: Using Weave Web against Sigmund the Wildman!
11:58:30
SQ
Webknecht uses skill Weave Web
11:58:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Disengage (0), Attack.ThrowNet (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Disengage (0), Attack.ThrowNet (0)
11:58:31
SQ
-> Behavior picked: Idle (1)
11:58:31
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:58:31
SQ
* ---------------------------------------------------
11:58:31
SQ
Turn started for Webknecht
11:58:31
SQ
*
11:58:31
SQ
* Webknecht: Starting turn.
11:58:31
SQ
-> Behaviors to pick from:
Attack.Default (46.5994)(*), Idle (1), Attack.ThrowNet (0), Roam (0), Disengage (0), Engage.Melee (0), Flee (0), Retreat (0), BreakFree (0)
Attack.Default (46.5994)(*), Idle (1), Attack.ThrowNet (0), Roam (0), Disengage (0), Engage.Melee (0), Flee (0), Retreat (0), BreakFree (0)
11:58:31
SQ
-> Behavior picked: Attack.Default (46.5994)
11:58:32
SQ
* Webknecht: Using Webknecht Bite against Ernst Tatterdemalion!
11:58:32
SQ
Webknecht uses skill Webknecht Bite
11:58:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Flee (0), Disengage (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.ThrowNet (0), Flee (0), Disengage (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
11:58:32
SQ
-> Behavior picked: Idle (1)
11:58:33
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:58:33
SQ
* ---------------------------------------------------
11:58:33
SQ
Turn started for Snapper the Wardog
11:58:33
SQ
*
11:58:33
SQ
* Snapper the Wardog: Starting turn.
11:58:33
SQ
-> Behaviors to pick from:
Attack.Default (6.60777)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (6.60777)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
11:58:33
SQ
-> Behavior picked: Attack.Default (6.60777)
11:58:34
SQ
* Snapper the Wardog: Using Bite against Webknecht!
11:58:34
SQ
Snapper the Wardog uses skill Bite
11:58:34
SQ
-> Behaviors to pick from:
Attack.Default (6.21501)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (6.21501)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
11:58:34
SQ
-> Behavior picked: Attack.Default (6.21501)
11:58:35
SQ
* Snapper the Wardog: Using Bite against Webknecht!
11:58:35
SQ
Snapper the Wardog uses skill Bite
11:58:35
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
11:58:35
SQ
-> Behavior picked: Idle (1)
11:58:36
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
11:58:36
SQ
* ---------------------------------------------------
11:58:36
SQ
Turn started for Webknecht
11:58:36
SQ
*
11:58:36
SQ
* Webknecht: Starting turn.
11:58:36
SQ
-> Behaviors to pick from:
Attack.ThrowNet (303.333)(*), Disengage (52.4348), Attack.Default (46.2508), Idle (1), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0), Retreat (0)
Attack.ThrowNet (303.333)(*), Disengage (52.4348), Attack.Default (46.2508), Idle (1), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0), Retreat (0)
11:58:36
SQ
-> Behavior picked: Attack.ThrowNet (303.333)
11:58:37
SQ
* Webknecht: Using Weave Web against Hilderich!
11:58:37
SQ
Webknecht uses skill Weave Web
11:58:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Disengage (0), Retreat (0), Attack.ThrowNet (0)
Idle (1)(*), Attack.Default (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Disengage (0), Retreat (0), Attack.ThrowNet (0)
11:58:38
SQ
-> Behavior picked: Idle (1)
11:58:38
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:58:38
SQ
* ---------------------------------------------------
11:58:38
SQ
Turn started for Adelmar
11:58:39
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Webknecht]
11:58:39
SQ
Adelmar uses skill Shoot Bolt
11:58:40
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
11:58:40
SQ
Adelmar uses skill Reload
11:58:40
SQ
Turn started for Adler the Loyal
11:58:41
SQ
[Adler the Loyal] executes skill [Impale] on target [Webknecht]
11:58:41
SQ
Adler the Loyal uses skill Impale
11:58:41
SQ
Webknecht has died.
11:58:43
SQ
Turn started for Ernst Tatterdemalion
11:58:44
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Webknecht]
11:58:44
SQ
Ernst Tatterdemalion uses skill Slash
11:58:45
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Webknecht]
11:58:45
SQ
Ernst Tatterdemalion uses skill Slash
11:58:45
SQ
Webknecht has died.
11:58:45
SQ
Turn started for Sigurd the Rock
11:58:51
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Webknecht]
11:58:51
SQ
Sigurd the Rock uses skill Thrust
11:58:51
SQ
Webknecht has died.
11:58:51
SQ
Turn started for Engelbert
11:58:53
SQ
[Engelbert] executes skill [Impale] on target [Webknecht]
11:58:53
SQ
Engelbert uses skill Impale
11:58:55
SQ
Turn started for Baldomar
11:58:56
SQ
[Baldomar] executes skill [Slash] on target [Webknecht]
11:58:56
SQ
Baldomar uses skill Slash
11:58:56
SQ
[Baldomar] executes skill [Slash] on target [Webknecht]
11:58:56
SQ
Baldomar uses skill Slash
11:58:57
SQ
Turn started for Hilderich
11:58:59
SQ
[Hilderich] executes skill [Break Free] on target [Hilderich]
11:58:59
SQ
Hilderich uses skill Break Free
11:58:59
SQ
[Hilderich] executes skill [Break Free] on target [Hilderich]
11:58:59
SQ
Hilderich uses skill Break Free
11:58:59
SQ
Skill [Trapped in Web] removed from [Hilderich].
11:58:59
SQ
Skill [Break Free] removed from [Hilderich].
11:58:59
SQ
Turn started for Sigmund the Wildman
11:59:01
SQ
[Sigmund the Wildman] executes skill [Break Free] on target [Sigmund the Wildman]
11:59:01
SQ
Sigmund the Wildman uses skill Break Free
11:59:02
SQ
[Sigmund the Wildman] executes skill [Break Free] on target [Sigmund the Wildman]
11:59:02
SQ
Sigmund the Wildman uses skill Break Free
11:59:04
SQ
INFO: Next round issued: 4
11:59:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/spider" at (21,1).
11:59:05
SQ
Turn started for Webknecht
11:59:05
SQ
*
11:59:05
SQ
* Webknecht: Starting turn.
11:59:05
SQ
-> Behaviors to pick from:
Engage.Melee (79.0662)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
Engage.Melee (79.0662)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Retreat (0), Roam (0)
11:59:05
SQ
-> Behavior picked: Engage.Melee (79.0662)
11:59:06
SQ
* Webknecht: Engaging to melee range with Sigmund the Wildman (not visible), accepted_distance=0, value=0.363494
11:59:06
SQ
* Webknecht: Reached engage destination
11:59:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
11:59:06
SQ
-> Behavior picked: Idle (1)
11:59:06
SQ
* Webknecht: Ending Turn with 1 of 11 AP left.
11:59:06
SQ
* ---------------------------------------------------
11:59:06
SQ
Turn started for Webknecht
11:59:06
SQ
*
11:59:06
SQ
* Webknecht: Starting turn.
11:59:06
SQ
-> Behaviors to pick from:
Attack.Default (42.0464)(*), Idle (1), Engage.Melee (0), Retreat (0), Flee (0), Roam (0), BreakFree (0), Disengage (0), Attack.ThrowNet (0)
Attack.Default (42.0464)(*), Idle (1), Engage.Melee (0), Retreat (0), Flee (0), Roam (0), BreakFree (0), Disengage (0), Attack.ThrowNet (0)
11:59:06
SQ
-> Behavior picked: Attack.Default (42.0464)
11:59:07
SQ
* Webknecht: Using Webknecht Bite against Ernst Tatterdemalion!
11:59:07
SQ
Webknecht uses skill Webknecht Bite
11:59:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), Disengage (0), Retreat (0), Attack.ThrowNet (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), Disengage (0), Retreat (0), Attack.ThrowNet (0), Attack.Default (0)
11:59:07
SQ
-> Behavior picked: Idle (1)
11:59:08
SQ
* Webknecht: Ending Turn with 5 of 11 AP left.
11:59:08
SQ
* ---------------------------------------------------
11:59:08
SQ
Turn started for Snapper the Wardog
11:59:08
SQ
*
11:59:08
SQ
* Snapper the Wardog: Starting turn.
11:59:08
SQ
-> Behaviors to pick from:
Engage.Melee (169.231)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (169.231)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
11:59:08
SQ
-> Behavior picked: Engage.Melee (169.231)
11:59:09
SQ
* Snapper the Wardog: Engaging to melee range with Webknecht Eggs (not visible), accepted_distance=0, value=0.0537653
11:59:09
SQ
* Snapper the Wardog: Reached engage destination
11:59:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
11:59:09
SQ
-> Behavior picked: Idle (1)
11:59:09
SQ
* Snapper the Wardog: Ending Turn with 0 of 12 AP left.
11:59:09
SQ
* ---------------------------------------------------
11:59:10
SQ
Turn started for Adelmar
11:59:14
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Webknecht]
11:59:14
SQ
Adelmar uses skill Shoot Bolt
11:59:15
SQ
Turn started for Adler the Loyal
11:59:17
SQ
[Adler the Loyal] executes skill [Impale] on target [Webknecht]
11:59:17
SQ
Adler the Loyal uses skill Impale
11:59:18
SQ
Turn started for Sigurd the Rock
11:59:21
SQ
Turn started for Ernst Tatterdemalion
11:59:22
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Webknecht]
11:59:22
SQ
Ernst Tatterdemalion uses skill Slash
11:59:22
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Webknecht]
11:59:22
SQ
Ernst Tatterdemalion uses skill Slash
11:59:22
SQ
Webknecht has died.
11:59:23
SQ
Turn started for Engelbert
11:59:24
SQ
[Engelbert] executes skill [Impale] on target [Webknecht]
11:59:24
SQ
Engelbert uses skill Impale
11:59:24
SQ
Webknecht has died.
11:59:27
SQ
Turn started for Baldomar
11:59:30
SQ
Turn started for Hilderich
11:59:32
SQ
Turn started for Sigmund the Wildman
11:59:33
SQ
[Sigmund the Wildman] executes skill [Break Free] on target [Sigmund the Wildman]
11:59:33
SQ
Sigmund the Wildman uses skill Break Free
11:59:33
SQ
Skill [Trapped in Web] removed from [Sigmund the Wildman].
11:59:35
SQ
Skill [Break Free] removed from [Sigmund the Wildman].
11:59:37
SQ
INFO: Next round issued: 5
11:59:37
SQ
Turn started for Webknecht
11:59:37
SQ
*
11:59:37
SQ
* Webknecht: Starting turn.
11:59:38
SQ
-> Behaviors to pick from:
Retreat (1127.78)(*), Engage.Melee (194.615), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0)
Retreat (1127.78)(*), Engage.Melee (194.615), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0)
11:59:38
SQ
-> Behavior picked: Retreat (1127.78)
11:59:38
SQ
* Webknecht: Retreating.
11:59:39
SQ
Turn started for Snapper the Wardog
11:59:39
SQ
*
11:59:39
SQ
* Snapper the Wardog: Starting turn.
11:59:39
SQ
-> Behaviors to pick from:
Engage.Melee (480.7)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0)
Engage.Melee (480.7)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0)
11:59:39
SQ
-> Behavior picked: Engage.Melee (480.7)
11:59:40
SQ
* Snapper the Wardog: Engaging to melee range with Webknecht Eggs (visible), accepted_distance=0, value=0.0607653
11:59:40
SQ
* Snapper the Wardog: Reached engage destination
11:59:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:59:41
SQ
-> Behavior picked: Idle (1)
11:59:41
SQ
* Snapper the Wardog: Ending Turn with 4 of 12 AP left.
11:59:41
SQ
* ---------------------------------------------------
11:59:42
SQ
Turn started for Adelmar
11:59:45
SQ
Turn started for Adler the Loyal
11:59:48
SQ
Turn started for Sigurd the Rock
12:00:03
SQ
Turn started for Ernst Tatterdemalion
12:00:05
SQ
Turn started for Engelbert
12:00:09
SQ
Turn started for Baldomar
12:00:13
SQ
[Baldomar] executes skill [Slash] on target [Webknecht Eggs]
12:00:13
SQ
Baldomar uses skill Slash
12:00:13
SQ
Webknecht Eggs has died.
12:00:13
SQ
Turn started for Hilderich
12:00:16
SQ
Turn started for Sigmund the Wildman
12:00:18
SQ
INFO: Next round issued: 6
12:00:18
SQ
Turn started for Webknecht
12:00:18
SQ
*
12:00:18
SQ
* Webknecht: Starting turn.
12:00:18
SQ
-> Behaviors to pick from:
Retreat (1238.89)(*), Engage.Melee (142.353), Idle (1), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0), Attack.Default (0)
Retreat (1238.89)(*), Engage.Melee (142.353), Idle (1), BreakFree (0), Flee (0), Disengage (0), Attack.ThrowNet (0), Roam (0), Attack.Default (0)
12:00:18
SQ
-> Behavior picked: Retreat (1238.89)
12:00:20
Resource
Unloading: gfx/orientation_overlay.png
12:00:20
SQ
Skill [Reload] removed from [Adelmar].
12:00:20
Resource
Unloading: music/beasts_01.ogg
12:00:25
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:00:25
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:00:25
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:00:25
SQ
World::onCombatFinished
12:00:25
SQ
TacticalState::onFinish
12:00:26
Resource
Unloading: gfx/object_0.png
12:00:26
Resource
Unloading: gfx/detail.png
12:00:26
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:00:26
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
12:00:26
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Unloading: sounds/enemies/wardog_hurt_03.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_death_00.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_death_01.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_death_02.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_death_03.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
12:00:26
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Unloading: sounds/enemies/wardog_flee_01.wav
12:00:26
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Unloading: sounds/enemies/wardog_flee_02.wav
12:00:26
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Unloading: sounds/enemies/wardog_flee_03.wav
12:00:26
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Unloading: sounds/enemies/wardog_flee_04.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
12:00:26
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Unloading: sounds/enemies/wardog_idle_03.wav
12:00:26
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Unloading: sounds/enemies/wardog_idle_04.wav
12:00:26
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Unloading: sounds/enemies/wardog_idle_05.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
12:00:26
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
12:00:26
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Unloading: sounds/enemies/wardog_bite_03.wav
12:00:26
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Unloading: sounds/enemies/wardog_bite_04.wav
12:00:26
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Unloading: sounds/enemies/wardog_bite_05.wav
12:00:26
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Unloading: sounds/enemies/wardog_bite_06.wav
12:00:26
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Unloading: sounds/enemies/wake_up_01.wav
12:00:26
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Unloading: sounds/enemies/wake_up_02.wav
12:00:26
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Unloading: sounds/enemies/wake_up_03.wav
12:00:26
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Unloading: sounds/enemies/wake_up_04.wav
12:00:26
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Unloading: sounds/enemies/wake_up_05.wav
12:00:26
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Unloading: sounds/enemies/wake_up_06.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_hurt_01.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_hurt_02.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_hurt_03.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_hurt_04.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_hurt_05.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_hurt_06.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_hurt_07.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_death_01.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_death_02.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_death_03.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_death_04.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_death_05.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_death_06.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_death_07.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_death_08.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_flee_01.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_flee_02.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_flee_03.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_flee_04.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_01.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_02.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_03.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_04.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_05.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_06.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_07.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_08.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_09.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_10.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_11.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_12.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_13.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_14.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_15.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_idle_16.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_attack_01.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_attack_02.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_attack_03.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_attack_04.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_attack_05.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_attack_hit_01.wav
12:00:26
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Unloading: sounds/enemies/giant_spider_attack_hit_02.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_03.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_04.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_05.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_attack_hit_06.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_shoot_net_hit_01.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_shoot_net_hit_02.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_shoot_net_hit_03.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_poison_01.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_poison_02.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_01.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_02.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_03.wav
12:00:26
Resource
Unloading: sounds/enemies/giant_spider_egg_spawn_04.wav
12:00:26
Resource
Unloading: music/victory_01.ogg
12:01:17
Script
VM collected 3 object(s) and deleted them.
12:02:17
Resource
Unloading: music/worldmap_04.ogg
12:02:41
Resource
Unloading: music/victory_01.ogg
12:04:36
SQ
contract added: Armed Courier
12:04:53
SQ
Location entered: Renegades' Bastion
12:04:56
SQ
Save campaign: autosave
12:04:57
Scene
Finished saving scene.
12:04:58
SQ
WorldState::onHide
12:04:59
Texture
Texture "gfx/object_0.png" (ID: 1047) took up approximately 21845kb in video memory.
12:04:59
Texture
Texture "gfx/detail.png" (ID: 1105) took up approximately 10922kb in video memory.
12:04:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
12:04:59
Texture
Texture "gfx/orientation_overlay.png" (ID: 1154) took up approximately 1024kb in video memory.
12:04:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
12:04:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
12:04:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
12:04:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,2).
12:04:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,1).
12:04:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,12).
12:04:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (20,5).
12:04:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (20,6).
12:04:59
SQ
TACTICAL: STASH LOCKED: true
12:04:59
SQ
INFO: Next round issued: 1
12:04:59
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:04:59
Resource
Unloading: music/worldmap_09.ogg
12:04:59
SQ
Turn started for Sigmund the Wildman
12:06:30
SQ
Turn started for Brigand Raider
12:06:30
SQ
*
12:06:30
SQ
* Brigand Raider: Starting turn.
12:06:30
SQ
-> Behaviors to pick from:
Engage.Melee (84.6154)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (84.6154)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
12:06:30
SQ
-> Behavior picked: Engage.Melee (84.6154)
12:06:30
SQ
* Brigand Raider: Engaging to melee range with Engelbert (not visible), accepted_distance=0, value=0.253419
12:06:30
SQ
* Brigand Raider: Reached engage destination
12:06:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
12:06:30
SQ
-> Behavior picked: Idle (1)
12:06:30
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
12:06:30
SQ
* ---------------------------------------------------
12:06:31
SQ
Turn started for Brigand Raider
12:06:31
SQ
*
12:06:31
SQ
* Brigand Raider: Starting turn.
12:06:31
SQ
-> Behaviors to pick from:
Engage.Melee (103.125)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (103.125)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
12:06:31
SQ
-> Behavior picked: Engage.Melee (103.125)
12:06:31
SQ
* Brigand Raider: Engaging to melee range with Engelbert (not visible), accepted_distance=0, value=0.253419
12:06:32
SQ
* Brigand Raider: Reached engage destination
12:06:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
12:06:32
SQ
-> Behavior picked: Idle (1)
12:06:32
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
12:06:32
SQ
* ---------------------------------------------------
12:06:32
SQ
Turn started for Brigand Raider
12:06:32
SQ
*
12:06:32
SQ
* Brigand Raider: Starting turn.
12:06:32
SQ
-> Behaviors to pick from:
Engage.Melee (102.143)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (102.143)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
12:06:32
SQ
-> Behavior picked: Engage.Melee (102.143)
12:06:33
SQ
* Brigand Raider: Engaging to melee range with Hilderich (not visible), accepted_distance=0, value=0.430596
12:06:33
SQ
* Brigand Raider: Reached engage destination
12:06:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
12:06:33
SQ
-> Behavior picked: Idle (1)
12:06:33
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
12:06:33
SQ
* ---------------------------------------------------
12:06:33
SQ
Turn started for Adelmar
12:14:24
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
12:14:24
SQ
Adelmar uses skill Shoot Bolt
12:14:25
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:14:25
SQ
Adelmar uses skill Reload
12:14:25
SQ
Turn started for Brigand Thug
12:14:25
SQ
*
12:14:25
SQ
* Brigand Thug: Starting turn.
12:14:26
SQ
-> Behaviors to pick from:
Engage.Melee (107.708)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (107.708)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
12:14:26
SQ
-> Behavior picked: Engage.Melee (107.708)
12:14:26
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.373783
12:14:26
SQ
* Brigand Thug: Reached engage destination
12:14:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
12:14:27
SQ
-> Behavior picked: Idle (1)
12:14:27
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
12:14:27
SQ
* ---------------------------------------------------
12:14:28
SQ
Turn started for Brigand Thug
12:14:28
SQ
*
12:14:28
SQ
* Brigand Thug: Starting turn.
12:14:28
SQ
-> Behaviors to pick from:
Engage.Melee (140.938)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (140.938)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
12:14:28
SQ
-> Behavior picked: Engage.Melee (140.938)
12:14:28
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.25811
12:14:29
SQ
* Brigand Thug: Reached engage destination
12:14:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
12:14:29
SQ
-> Behavior picked: Idle (1)
12:14:30
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
12:14:30
SQ
* ---------------------------------------------------
12:14:30
SQ
Turn started for Brigand Thug
12:14:30
SQ
*
12:14:30
SQ
* Brigand Thug: Starting turn.
12:14:30
SQ
-> Behaviors to pick from:
Engage.Melee (117.857)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (117.857)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
12:14:30
SQ
-> Behavior picked: Engage.Melee (117.857)
12:14:31
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.373783
12:14:31
SQ
* Brigand Thug: Reached engage destination
12:14:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
12:14:31
SQ
-> Behavior picked: Idle (1)
12:14:31
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
12:14:31
SQ
* ---------------------------------------------------
12:14:31
SQ
Turn started for Brigand Thug
12:14:31
SQ
*
12:14:31
SQ
* Brigand Thug: Starting turn.
12:14:31
SQ
-> Behaviors to pick from:
Engage.Melee (62.963)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (62.963)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
12:14:31
SQ
-> Behavior picked: Engage.Melee (62.963)
12:14:32
SQ
* Brigand Thug: Engaging to melee range with Sigurd the Rock (not visible), accepted_distance=0, value=0.204639
12:14:32
SQ
* Brigand Thug: Reached engage destination
12:14:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
12:14:32
SQ
-> Behavior picked: Idle (1)
12:14:33
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
12:14:33
SQ
* ---------------------------------------------------
12:14:33
SQ
Turn started for Brigand Thug
12:14:33
SQ
*
12:14:33
SQ
* Brigand Thug: Starting turn.
12:14:33
SQ
-> Behaviors to pick from:
Engage.Melee (143.939)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (143.939)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
12:14:33
SQ
-> Behavior picked: Engage.Melee (143.939)
12:14:34
SQ
* Brigand Thug: Engaging to melee range with Baldomar (visible), accepted_distance=0, value=0.124578
12:14:34
SQ
* Brigand Thug: Stopped before reaching destination
12:14:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
12:14:34
SQ
-> Behavior picked: Idle (1)
12:14:34
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
12:14:34
SQ
* ---------------------------------------------------
12:14:35
SQ
Turn started for Adler the Loyal
12:14:44
SQ
Turn started for Ernst Tatterdemalion
12:14:47
SQ
Turn started for Brigand Thug
12:14:47
SQ
*
12:14:47
SQ
* Brigand Thug: Starting turn.
12:14:48
SQ
-> Behaviors to pick from:
Engage.Melee (180)(*), Defend.Shieldwall (16.632), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (180)(*), Defend.Shieldwall (16.632), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
12:14:48
SQ
-> Behavior picked: Engage.Melee (180)
12:14:48
SQ
* Brigand Thug: Engaging to melee range with Ernst Tatterdemalion (not visible), accepted_distance=0, value=0.245649
12:14:48
SQ
* Brigand Thug: Reached engage destination
12:14:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
12:14:48
SQ
-> Behavior picked: Idle (1)
12:14:48
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
12:14:48
SQ
* ---------------------------------------------------
12:14:49
SQ
Turn started for Engelbert
12:14:50
SQ
Skill [Hidden] removed from [Engelbert].
12:14:51
SQ
Turn started for Hilderich
12:14:57
SQ
Turn started for Sigurd the Rock
12:15:00
SQ
Turn started for Baldomar
12:15:04
SQ
INFO: Next round issued: 2
12:15:05
SQ
Turn started for Brigand Thug
12:15:05
SQ
*
12:15:05
SQ
* Brigand Thug: Starting turn.
12:15:05
SQ
-> Behaviors to pick from:
Engage.Melee (510.612)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (510.612)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
12:15:05
SQ
-> Behavior picked: Engage.Melee (510.612)
12:15:06
SQ
* Brigand Thug: Engaging to melee range with Baldomar (visible), accepted_distance=0, value=0.280113
12:15:06
SQ
* Brigand Thug: Reached engage destination
12:15:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
12:15:06
SQ
-> Behavior picked: Idle (1)
12:15:07
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
12:15:07
SQ
* ---------------------------------------------------
12:15:07
SQ
Turn started for Brigand Raider
12:15:07
SQ
*
12:15:07
SQ
* Brigand Raider: Starting turn.
12:15:07
SQ
-> Behaviors to pick from:
Engage.Melee (268.462)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (268.462)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
12:15:07
SQ
-> Behavior picked: Engage.Melee (268.462)
12:15:08
SQ
* Brigand Raider: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.430596
12:15:08
SQ
* Brigand Raider: Reached engage destination
12:15:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
12:15:08
SQ
-> Behavior picked: Idle (1)
12:15:09
SQ
* Brigand Raider: Waiting with 6 of 9 AP left.
12:15:09
SQ
* ---------------------------------------------------
12:15:09
SQ
Turn started for Brigand Raider
12:15:09
SQ
*
12:15:09
SQ
* Brigand Raider: Starting turn.
12:15:09
SQ
-> Behaviors to pick from:
Engage.Melee (220.417)(*), Defend.Shieldwall (3.19704), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (220.417)(*), Defend.Shieldwall (3.19704), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
12:15:09
SQ
-> Behavior picked: Engage.Melee (220.417)
12:15:10
SQ
* Brigand Raider: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=0.253419
12:15:11
SQ
* Brigand Raider: Reached engage destination
12:15:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Engage.Melee (0)
12:15:11
SQ
-> Behavior picked: Idle (1)
12:15:12
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
12:15:12
SQ
* ---------------------------------------------------
12:15:12
SQ
Turn started for Brigand Raider
12:15:12
SQ
*
12:15:12
SQ
* Brigand Raider: Starting turn.
12:15:12
SQ
-> Behaviors to pick from:
Defend.Riposte (73.9292)(*), Attack.Default (30.7819)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
Defend.Riposte (73.9292)(*), Attack.Default (30.7819)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
12:15:12
SQ
-> Behavior picked: Defend.Riposte (73.9292)
12:15:13
SQ
* Brigand Raider: Using Riposte!
12:15:13
SQ
Brigand Raider uses skill Riposte
12:15:13
SQ
-> Behaviors to pick from:
Attack.Default (30.5939)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Riposte (0)
Attack.Default (30.5939)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Riposte (0)
12:15:13
SQ
-> Behavior picked: Attack.Default (30.5939)
12:15:13
SQ
* Brigand Raider: Using Slash against Ernst Tatterdemalion!
12:15:13
SQ
Brigand Raider uses skill Slash
12:15:14
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), WakeUpAlly (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Riposte (0), Attack.Default (0)
12:15:14
SQ
-> Behavior picked: Idle (1)
12:15:14
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
12:15:14
SQ
* ---------------------------------------------------
12:15:15
SQ
Turn started for Brigand Thug
12:15:15
SQ
*
12:15:15
SQ
* Brigand Thug: Starting turn.
12:15:15
SQ
-> Behaviors to pick from:
Engage.Melee (129.256)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (129.256)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
12:15:15
SQ
-> Behavior picked: Engage.Melee (129.256)
12:15:15
SQ
* Brigand Thug: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.206649
12:15:16
SQ
* Brigand Thug: Reached engage destination
12:15:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
12:15:16
SQ
-> Behavior picked: Idle (1)
12:15:17
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
12:15:17
SQ
* ---------------------------------------------------
12:15:17
SQ
Turn started for Adelmar
12:15:22
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
12:15:22
SQ
Adelmar uses skill Shoot Bolt
12:15:23
SQ
Brigand Raider has died.
12:15:23
SQ
Turn started for Brigand Thug
12:15:23
SQ
*
12:15:23
SQ
* Brigand Thug: Starting turn.
12:15:23
SQ
-> Behaviors to pick from:
Engage.Melee (94.061)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (94.061)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
12:15:23
SQ
-> Behavior picked: Engage.Melee (94.061)
12:15:24
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.255923
12:15:24
SQ
* Brigand Thug: Reached engage destination
12:15:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
12:15:24
SQ
-> Behavior picked: Idle (1)
12:15:24
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
12:15:24
SQ
* ---------------------------------------------------
12:15:24
SQ
Turn started for Brigand Thug
12:15:24
SQ
*
12:15:24
SQ
* Brigand Thug: Starting turn.
12:15:25
SQ
-> Behaviors to pick from:
Engage.Melee (103.5)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (103.5)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
12:15:25
SQ
-> Behavior picked: Engage.Melee (103.5)
12:15:25
SQ
* Brigand Thug: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.228859
12:15:25
SQ
Skill [Hidden] removed from [Brigand Thug].
12:15:25
SQ
* Brigand Thug: Reached engage destination
12:15:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
12:15:25
SQ
-> Behavior picked: Idle (1)
12:15:26
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
12:15:26
SQ
* ---------------------------------------------------
12:15:26
SQ
Turn started for Adler the Loyal
12:15:31
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Thug]
12:15:31
SQ
Adler the Loyal uses skill Impale
12:15:33
SQ
Turn started for Brigand Thug
12:15:33
SQ
*
12:15:33
SQ
* Brigand Thug: Starting turn.
12:15:33
SQ
-> Behaviors to pick from:
Attack.Default (22.9344)(*), Attack.SplitShield (8.05389)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.Default (22.9344)(*), Attack.SplitShield (8.05389)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0), Defend (0)
12:15:33
SQ
-> Behavior picked: Attack.Default (22.9344)
12:15:34
SQ
* Brigand Thug: Using Chop against Sigurd the Rock!
12:15:34
SQ
Brigand Thug uses skill Chop
12:15:34
SQ
-> Behaviors to pick from:
Attack.Default (22.5611)(*), Attack.SplitShield (7.31589)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.Split (0)
Attack.Default (22.5611)(*), Attack.SplitShield (7.31589)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.Split (0)
12:15:34
SQ
-> Behavior picked: Attack.Default (22.5611)
12:15:35
SQ
* Brigand Thug: Using Chop against Sigurd the Rock!
12:15:35
SQ
Brigand Thug uses skill Chop
12:15:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Default (0)
12:15:35
SQ
-> Behavior picked: Idle (1)
12:15:36
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
12:15:36
SQ
* ---------------------------------------------------
12:15:36
SQ
Turn started for Hilderich
12:15:39
SQ
[Hilderich] executes skill [Chop] on target [Brigand Thug]
12:15:39
SQ
Hilderich uses skill Chop
12:15:40
SQ
Turn started for Ernst Tatterdemalion
12:15:42
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
12:15:42
SQ
Ernst Tatterdemalion uses skill Slash
12:15:42
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
12:15:42
SQ
Ernst Tatterdemalion uses skill Slash
12:15:43
SQ
Turn started for Brigand Thug
12:15:43
SQ
*
12:15:43
SQ
* Brigand Thug: Starting turn.
12:15:43
SQ
-> Behaviors to pick from:
Engage.Melee (218.5)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (218.5)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
12:15:43
SQ
-> Behavior picked: Engage.Melee (218.5)
12:15:44
SQ
* Brigand Thug: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=0.192387
12:15:44
SQ
* Brigand Thug: Reached engage destination
12:15:44
SQ
-> Behaviors to pick from:
Attack.Default (24.7473)(*), Attack.KnockOut (23.4182)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
Attack.Default (24.7473)(*), Attack.KnockOut (23.4182)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
12:15:44
SQ
-> Behavior picked: Attack.Default (24.7473)
12:15:45
SQ
* Brigand Thug: Using Bash against Engelbert!
12:15:45
SQ
Brigand Thug uses skill Bash
12:15:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
12:15:45
SQ
-> Behavior picked: Idle (1)
12:15:46
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
12:15:46
SQ
* ---------------------------------------------------
12:15:46
SQ
Turn started for Sigurd the Rock
12:15:48
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
12:15:48
SQ
Sigurd the Rock uses skill Thrust
12:15:48
SQ
Brigand Thug has died.
12:15:48
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
12:15:48
SQ
Sigurd the Rock uses skill Thrust
12:15:49
SQ
Turn started for Engelbert
12:15:51
SQ
[Engelbert] executes skill [Chop] on target [Brigand Thug]
12:15:51
SQ
Engelbert uses skill Chop
12:15:51
SQ
[Engelbert] executes skill [Chop] on target [Brigand Thug]
12:15:51
SQ
Engelbert uses skill Chop
12:15:52
SQ
Turn started for Baldomar
12:15:56
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
12:15:56
SQ
Baldomar uses skill Slash
12:15:57
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
12:15:57
SQ
Baldomar uses skill Slash
12:15:57
SQ
Brigand Thug has died.
12:15:57
SQ
Turn started for Sigmund the Wildman
12:16:00
SQ
INFO: Next round issued: 3
12:16:00
SQ
Turn started for Brigand Raider
12:16:00
SQ
*
12:16:00
SQ
* Brigand Raider: Starting turn.
12:16:01
SQ
-> Behaviors to pick from:
Engage.Melee (255)(*), Defend.Shieldwall (3.11032), Idle (1), Attack.Default (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Retreat (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0)
Engage.Melee (255)(*), Defend.Shieldwall (3.11032), Idle (1), Attack.Default (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Retreat (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0)
12:16:01
SQ
-> Behavior picked: Engage.Melee (255)
12:16:01
SQ
* Brigand Raider: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=0.275419
12:16:02
SQ
* Brigand Raider: Reached engage destination
12:16:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0)
12:16:02
SQ
-> Behavior picked: Idle (1)
12:16:02
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
12:16:02
SQ
* ---------------------------------------------------
12:16:02
SQ
Turn started for Adelmar
12:16:05
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:16:05
SQ
Adelmar uses skill Reload
12:16:06
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Thug]
12:16:06
SQ
Adelmar uses skill Shoot Bolt
12:16:06
SQ
Turn started for Brigand Thug
12:16:06
SQ
*
12:16:06
SQ
* Brigand Thug: Starting turn.
12:16:07
SQ
-> Behaviors to pick from:
Engage.Melee (188.43)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (188.43)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Split (0)
12:16:07
SQ
-> Behavior picked: Engage.Melee (188.43)
12:16:07
SQ
* Brigand Thug: Engaging to melee range with Baldomar (visible), accepted_distance=0, value=0.0975722
12:16:07
SQ
* Brigand Thug: Reached engage destination
12:16:07
SQ
-> Behaviors to pick from:
Attack.Default (41.4584)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Attack.Default (41.4584)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
12:16:07
SQ
-> Behavior picked: Attack.Default (41.4584)
12:16:08
SQ
* Brigand Thug: Using Thrust against Hilderich!
12:16:08
SQ
Brigand Thug uses skill Thrust
12:16:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), WakeUpAlly (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), WakeUpAlly (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
12:16:08
SQ
-> Behavior picked: Idle (1)
12:16:09
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
12:16:09
SQ
* ---------------------------------------------------
12:16:09
SQ
Turn started for Brigand Thug
12:16:09
SQ
*
12:16:09
SQ
* Brigand Thug: Starting turn.
12:16:10
SQ
-> Behaviors to pick from:
Attack.Default (22.9903)(*), Attack.KnockOut (22.5333)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), Protect (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (22.9903)(*), Attack.KnockOut (22.5333)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), Protect (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Attack.Split (0)
12:16:10
SQ
-> Behavior picked: Attack.Default (22.9903)
12:16:10
SQ
* Brigand Thug: Using Bash against Hilderich!
12:16:10
SQ
Brigand Thug uses skill Bash
12:16:10
SQ
-> Behaviors to pick from:
Attack.Default (22.7859)(*), Attack.KnockOut (21.8706)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0), Protect (0), Retreat (0), Defend (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0)
Attack.Default (22.7859)(*), Attack.KnockOut (21.8706)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0), Protect (0), Retreat (0), Defend (0), WakeUpAlly (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0)
12:16:10
SQ
-> Behavior picked: Attack.KnockOut (21.8706)
12:16:11
SQ
* Brigand Thug: Using Knock Out against Hilderich!
12:16:11
SQ
Brigand Thug uses skill Knock Out
12:16:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Protect (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Protect (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)
12:16:11
SQ
-> Behavior picked: Idle (1)
12:16:12
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
12:16:12
SQ
* ---------------------------------------------------
12:16:13
SQ
Turn started for Adler the Loyal
12:16:14
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Thug]
12:16:14
SQ
Adler the Loyal uses skill Impale
12:16:15
SQ
Skill [Hidden] removed from [Adler the Loyal].
12:16:16
SQ
Turn started for Brigand Thug
12:16:16
SQ
*
12:16:16
SQ
* Brigand Thug: Starting turn.
12:16:16
SQ
-> Behaviors to pick from:
Attack.Default (15.0253)(*), Attack.SplitShield (8.63425)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Puncture (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Retreat (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0)
Attack.Default (15.0253)(*), Attack.SplitShield (8.63425)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Puncture (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Retreat (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0)
12:16:16
SQ
-> Behavior picked: Attack.SplitShield (8.63425)
12:16:17
SQ
* Brigand Thug: Using Split Shield against Sigmund the Wildman!
12:16:17
SQ
Brigand Thug uses skill Split Shield
12:16:17
SQ
-> Behaviors to pick from:
Attack.SplitShield (18.9449)(*), Attack.Default (14.7512)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Lash (0)
Attack.SplitShield (18.9449)(*), Attack.Default (14.7512)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Lash (0)
12:16:17
SQ
-> Behavior picked: Attack.SplitShield (18.9449)
12:16:17
Script
VM collected 314 object(s) and deleted them.
12:16:18
SQ
* Brigand Thug: Using Split Shield against Sigmund the Wildman!
12:16:18
SQ
Brigand Thug uses skill Split Shield
12:16:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0)
Idle (1)(*), Defend.Rotation (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0)
12:16:18
SQ
-> Behavior picked: Idle (1)
12:16:19
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
12:16:19
SQ
* ---------------------------------------------------
12:16:19
SQ
Turn started for Hilderich
12:16:25
SQ
[Hilderich] executes skill [Chop] on target [Brigand Thug]
12:16:25
SQ
Hilderich uses skill Chop
12:16:26
SQ
[Hilderich] executes skill [Chop] on target [Brigand Thug]
12:16:26
SQ
Hilderich uses skill Chop
12:16:26
SQ
Turn started for Brigand Raider
12:16:26
SQ
Skill [Riposte] removed from [Brigand Raider].
12:16:26
SQ
*
12:16:26
SQ
* Brigand Raider: Starting turn.
12:16:26
SQ
-> Behaviors to pick from:
Defend.Riposte (41.179)(*), Attack.Default (34.2555)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0)
Defend.Riposte (41.179)(*), Attack.Default (34.2555)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0)
12:16:26
SQ
-> Behavior picked: Defend.Riposte (41.179)
12:16:27
SQ
* Brigand Raider: Using Riposte!
12:16:27
SQ
Brigand Raider uses skill Riposte
12:16:27
SQ
-> Behaviors to pick from:
Attack.Default (33.8482)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Retreat (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Riposte (0)
Attack.Default (33.8482)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Retreat (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Riposte (0)
12:16:27
SQ
-> Behavior picked: Attack.Default (33.8482)
12:16:28
SQ
* Brigand Raider: Using Slash against Engelbert!
12:16:28
SQ
Brigand Raider uses skill Slash
12:16:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Retreat (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Retreat (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Default (0)
12:16:28
SQ
-> Behavior picked: Idle (1)
12:16:29
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
12:16:29
SQ
* ---------------------------------------------------
12:16:29
SQ
Turn started for Brigand Thug
12:16:29
SQ
*
12:16:29
SQ
* Brigand Thug: Starting turn.
12:16:29
SQ
-> Behaviors to pick from:
Attack.Default (28.0765)(*), Attack.KnockOut (27.4312)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Swing (0), WakeUpAlly (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0)
Attack.Default (28.0765)(*), Attack.KnockOut (27.4312)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Swing (0), WakeUpAlly (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Thresh (0)
12:16:29
SQ
-> Behavior picked: Attack.Default (28.0765)
12:16:30
SQ
* Brigand Thug: Using Bash against Engelbert!
12:16:30
SQ
Brigand Thug uses skill Bash
12:16:30
SQ
-> Behaviors to pick from:
Attack.Default (27.65)(*), Attack.KnockOut (26.0118)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Lash (0)
Attack.Default (27.65)(*), Attack.KnockOut (26.0118)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Lash (0)
12:16:30
SQ
-> Behavior picked: Attack.Default (27.65)
12:16:31
SQ
* Brigand Thug: Using Bash against Engelbert!
12:16:31
SQ
Brigand Thug uses skill Bash
12:16:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), WakeUpAlly (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Defend (0), WakeUpAlly (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Lash (0), Attack.Default (0)
12:16:31
SQ
-> Behavior picked: Idle (1)
12:16:32
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
12:16:32
SQ
* ---------------------------------------------------
12:16:32
SQ
Turn started for Ernst Tatterdemalion
12:16:34
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
12:16:34
SQ
Ernst Tatterdemalion uses skill Slash
12:16:35
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
12:16:35
SQ
Ernst Tatterdemalion uses skill Slash
12:16:36
SQ
Turn started for Sigurd the Rock
12:16:38
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
12:16:38
SQ
Sigurd the Rock uses skill Thrust
12:16:38
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Thug]
12:16:38
SQ
Sigurd the Rock uses skill Thrust
12:16:38
SQ
Brigand Thug has died.
12:16:38
SQ
Turn started for Engelbert
12:16:41
SQ
[Engelbert] executes skill [Chop] on target [Brigand Raider]
12:16:41
SQ
Engelbert uses skill Chop
12:16:44
SQ
[Engelbert] executes skill [Chop] on target [Brigand Thug]
12:16:44
SQ
Engelbert uses skill Chop
12:16:44
SQ
Turn started for Baldomar
12:16:46
SQ
[Baldomar] executes skill [Slash] on target [Brigand Thug]
12:16:46
SQ
Baldomar uses skill Slash
12:16:46
SQ
Brigand Thug has died.
12:16:49
SQ
Turn started for Sigmund the Wildman
12:16:51
SQ
INFO: Next round issued: 4
12:16:52
SQ
Turn started for Brigand Raider
12:16:52
SQ
*
12:16:52
SQ
* Brigand Raider: Starting turn.
12:16:52
SQ
-> Behaviors to pick from:
Attack.Default (44.5311)(*), Idle (1), Attack.SplitShield (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0)
Attack.Default (44.5311)(*), Idle (1), Attack.SplitShield (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0)
12:16:52
SQ
-> Behavior picked: Attack.Default (44.5311)
12:16:53
SQ
* Brigand Raider: Using Slash against Engelbert!
12:16:53
SQ
Brigand Raider uses skill Slash
12:16:53
SQ
-> Behaviors to pick from:
Attack.Default (45.3951)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Recover (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0)
Attack.Default (45.3951)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Recover (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0)
12:16:53
SQ
-> Behavior picked: Attack.Default (45.3951)
12:16:53
SQ
* Brigand Raider: Using Slash against Engelbert!
12:16:53
SQ
Brigand Raider uses skill Slash
12:16:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0)
12:16:53
SQ
-> Behavior picked: Idle (1)
12:16:54
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
12:16:54
SQ
* ---------------------------------------------------
12:16:55
SQ
Turn started for Adelmar
12:16:58
SQ
Turn started for Adler the Loyal
12:17:00
SQ
Turn started for Sigurd the Rock
12:17:03
SQ
Turn started for Ernst Tatterdemalion
12:17:04
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
12:17:04
SQ
Ernst Tatterdemalion uses skill Slash
12:17:04
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
12:17:04
SQ
Ernst Tatterdemalion uses skill Slash
12:17:04
SQ
Brigand Raider has died.
12:17:05
SQ
Turn started for Brigand Thug
12:17:05
SQ
*
12:17:05
SQ
* Brigand Thug: Starting turn.
12:17:05
SQ
-> Behaviors to pick from:
Attack.Default (25.747)(*), Defend.Shieldwall (21.5471)(*), Idle (1), Attack.Split (0), Defend.Riposte (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Flee (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend (0)
Attack.Default (25.747)(*), Defend.Shieldwall (21.5471)(*), Idle (1), Attack.Split (0), Defend.Riposte (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Flee (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend (0)
12:17:05
SQ
-> Behavior picked: Attack.Default (25.747)
12:17:06
SQ
* Brigand Thug: Using Bash against Engelbert!
12:17:06
SQ
Brigand Thug uses skill Bash
12:17:06
SQ
-> Behaviors to pick from:
Attack.Default (25.078)(*), Defend.Shieldwall (20.2161)(*), Idle (1), Defend.Riposte (0), Flee (0), WakeUpAlly (0), Recover (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Attack.Split (0)
Attack.Default (25.078)(*), Defend.Shieldwall (20.2161)(*), Idle (1), Defend.Riposte (0), Flee (0), WakeUpAlly (0), Recover (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Rotation (0), Protect (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Attack.Split (0)
12:17:06
SQ
-> Behavior picked: Defend.Shieldwall (20.2161)
12:17:07
SQ
* Brigand Thug: Using Shieldwall!
12:17:07
SQ
Brigand Thug uses skill Shieldwall
12:17:07
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Recover (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), Protect (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), WakeUpAlly (0), Recover (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), Protect (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Attack.Default (0)
12:17:07
SQ
-> Behavior picked: Idle (1)
12:17:08
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
12:17:08
SQ
* ---------------------------------------------------
12:17:08
SQ
Turn started for Hilderich
12:17:09
SQ
[Hilderich] executes skill [Chop] on target [Brigand Thug]
12:17:09
SQ
Hilderich uses skill Chop
12:17:09
SQ
Brigand Thug has died.
12:17:09
UI
Failed to load procedural content "procedural/tacticalentity(55751,878500,socket,arrow)".
12:17:14
SQ
Turn started for Baldomar
12:17:17
SQ
Turn started for Engelbert
12:17:19
SQ
Engelbert uses skill Unleash Wardog
12:17:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,4).
12:17:19
SQ
inserting entity, index = 1
12:17:20
SQ
Turn started for Snapper the Wardog
12:17:20
SQ
*
12:17:20
SQ
* Snapper the Wardog: Starting turn.
12:17:21
SQ
-> Behaviors to pick from:
Engage.Melee (520)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (520)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
12:17:21
SQ
-> Behavior picked: Engage.Melee (520)
12:17:21
SQ
* Snapper the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0343903
12:17:21
SQ
* Snapper the Wardog: Reached engage destination
12:17:21
SQ
-> Behaviors to pick from:
Attack.Default (3.11632)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (3.11632)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
12:17:21
SQ
-> Behavior picked: Attack.Default (3.11632)
12:17:22
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
12:17:22
SQ
Snapper the Wardog uses skill Bite
12:17:22
SQ
-> Behaviors to pick from:
Attack.Default (4.40686)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.40686)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
12:17:22
SQ
-> Behavior picked: Attack.Default (4.40686)
12:17:23
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
12:17:23
SQ
Snapper the Wardog uses skill Bite
12:17:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
12:17:23
SQ
-> Behavior picked: Idle (1)
12:17:24
SQ
* Snapper the Wardog: Ending Turn with 0 of 12 AP left.
12:17:24
SQ
* ---------------------------------------------------
12:17:25
SQ
Turn started for Sigmund the Wildman
12:17:26
SQ
INFO: Next round issued: 5
12:17:27
SQ
Turn started for Snapper the Wardog
12:17:27
SQ
*
12:17:27
SQ
* Snapper the Wardog: Starting turn.
12:17:27
SQ
-> Behaviors to pick from:
Attack.Default (2.90756)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (2.90756)(*), Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0)
12:17:27
SQ
-> Behavior picked: Attack.Default (2.90756)
12:17:28
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
12:17:28
SQ
Snapper the Wardog uses skill Bite
12:17:28
SQ
-> Behaviors to pick from:
Attack.Default (4.8819)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (4.8819)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
12:17:28
SQ
-> Behavior picked: Attack.Default (4.8819)
12:17:29
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
12:17:29
SQ
Snapper the Wardog uses skill Bite
12:17:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
12:17:29
SQ
-> Behavior picked: Idle (1)
12:17:30
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
12:17:30
SQ
* ---------------------------------------------------
12:17:30
SQ
Turn started for Adelmar
12:17:32
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:17:32
SQ
Adelmar uses skill Reload
12:17:33
SQ
Skill [Hidden] removed from [Adelmar].
12:17:33
SQ
Turn started for Brigand Raider
12:17:33
SQ
*
12:17:33
SQ
* Brigand Raider: Starting turn.
12:17:34
SQ
-> Behaviors to pick from:
Defend.Riposte (55.3422)(*), Attack.Default (40.4858)(*), Defend.Shieldwall (22.7479)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Protect (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0)
Defend.Riposte (55.3422)(*), Attack.Default (40.4858)(*), Defend.Shieldwall (22.7479)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Protect (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0)
12:17:34
SQ
-> Behavior picked: Defend.Shieldwall (22.7479)
12:17:34
SQ
* Brigand Raider: Using Shieldwall!
12:17:34
SQ
Brigand Raider uses skill Shieldwall
12:17:34
SQ
-> Behaviors to pick from:
Defend.Riposte (65.7928)(*), Attack.Default (40.1927)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Split (0), Protect (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0)
Defend.Riposte (65.7928)(*), Attack.Default (40.1927)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Split (0), Protect (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0)
12:17:34
SQ
-> Behavior picked: Defend.Riposte (65.7928)
12:17:35
SQ
* Brigand Raider: Using Riposte!
12:17:35
SQ
Brigand Raider uses skill Riposte
12:17:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Protect (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Recover (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Riposte (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Protect (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Recover (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Riposte (0)
12:17:35
SQ
-> Behavior picked: Idle (1)
12:17:36
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
12:17:36
SQ
* ---------------------------------------------------
12:17:37
SQ
Turn started for Adler the Loyal
12:17:37
SQ
Skill [Hidden] removed from [Adler the Loyal].
12:17:38
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Thug]
12:17:38
SQ
Adler the Loyal uses skill Impale
12:17:39
SQ
Turn started for Sigurd the Rock
12:17:41
SQ
Turn started for Ernst Tatterdemalion
12:17:43
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
12:17:43
SQ
Ernst Tatterdemalion uses skill Slash
12:17:44
SQ
Turn started for Hilderich
12:17:46
SQ
Turn started for Baldomar
12:17:49
SQ
Turn started for Brigand Thug
12:17:49
SQ
Skill [Shieldwall] removed from [Brigand Thug].
12:17:49
SQ
*
12:17:49
SQ
* Brigand Thug: Starting turn.
12:17:49
SQ
-> Behaviors to pick from:
Defend.Shieldwall (30.114)(*), Attack.Default (24.2635)(*), Attack.KnockOut (16.9448)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Protect (0), Defend.Riposte (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Flee (0), WakeUpAlly (0)
Defend.Shieldwall (30.114)(*), Attack.Default (24.2635)(*), Attack.KnockOut (16.9448)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Protect (0), Defend.Riposte (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Flee (0), WakeUpAlly (0)
12:17:49
SQ
-> Behavior picked: Attack.KnockOut (16.9448)
12:17:50
SQ
* Brigand Thug: Using Knock Out against Ernst Tatterdemalion!
12:17:50
SQ
Brigand Thug uses skill Knock Out
12:17:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Protect (0), Defend.Spearwall (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Protect (0), Defend.Spearwall (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Defend.Shieldwall (0)
12:17:50
SQ
-> Behavior picked: Idle (1)
12:17:51
SQ
* Brigand Thug: Waiting with 5 of 9 AP left.
12:17:51
SQ
* ---------------------------------------------------
12:17:51
SQ
Turn started for Sigmund the Wildman
12:17:53
SQ
[Sigmund the Wildman] executes skill [Lash] on target [Brigand Thug]
12:17:53
SQ
Sigmund the Wildman uses skill Lash
12:17:55
SQ
Turn started for Engelbert
12:17:56
SQ
[Engelbert] executes skill [Chop] on target [Brigand Thug]
12:17:56
SQ
Engelbert uses skill Chop
12:17:58
SQ
*
12:17:58
SQ
* Brigand Thug: Resuming turn.
12:17:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Retreat (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Protect (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.KnockOut (0)
Idle (1)(*), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), Retreat (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Protect (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Flee (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.KnockOut (0)
12:17:58
SQ
-> Behavior picked: Idle (1)
12:17:59
SQ
* Brigand Thug: Ending Turn with 5 of 9 AP left.
12:17:59
SQ
* ---------------------------------------------------
12:17:59
SQ
INFO: Next round issued: 6
12:17:59
SQ
Turn started for Snapper the Wardog
12:17:59
SQ
*
12:17:59
SQ
* Snapper the Wardog: Starting turn.
12:18:00
SQ
-> Behaviors to pick from:
Attack.Default (4.82538)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.82538)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
12:18:00
SQ
-> Behavior picked: Attack.Default (4.82538)
12:18:00
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
12:18:00
SQ
Snapper the Wardog uses skill Bite
12:18:00
SQ
-> Behaviors to pick from:
Attack.Default (3.97478)(*), Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (3.97478)(*), Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0)
12:18:00
SQ
-> Behavior picked: Attack.Default (3.97478)
12:18:01
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
12:18:01
SQ
Snapper the Wardog uses skill Bite
12:18:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
12:18:01
SQ
-> Behavior picked: Idle (1)
12:18:02
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
12:18:02
SQ
* ---------------------------------------------------
12:18:02
SQ
Turn started for Adelmar
12:18:04
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
12:18:04
SQ
Adelmar uses skill Shoot Bolt
12:18:06
SQ
Turn started for Adler the Loyal
12:18:07
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
12:18:07
SQ
Adler the Loyal uses skill Impale
12:18:08
SQ
Turn started for Sigurd the Rock
12:18:11
SQ
Turn started for Ernst Tatterdemalion
12:18:14
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Thug]
12:18:14
SQ
Ernst Tatterdemalion uses skill Slash
12:18:14
SQ
Brigand Thug has died.
12:18:17
SQ
Turn started for Brigand Raider
12:18:17
SQ
Skill [Shieldwall] removed from [Brigand Raider].
12:18:17
SQ
Skill [Riposte] removed from [Brigand Raider].
12:18:17
SQ
*
12:18:17
SQ
* Brigand Raider: Starting turn.
12:18:17
SQ
-> Behaviors to pick from:
Defend.Riposte (82.1245)(*), Defend.Shieldwall (55.7337)(*), Attack.Default (37.0332)(*), Idle (1), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Attack.CrushArmor (0), Recover (0), Protect (0), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), BreakFree (0)
Defend.Riposte (82.1245)(*), Defend.Shieldwall (55.7337)(*), Attack.Default (37.0332)(*), Idle (1), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Attack.CrushArmor (0), Recover (0), Protect (0), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), BreakFree (0)
12:18:17
SQ
-> Behavior picked: Defend.Shieldwall (55.7337)
12:18:18
SQ
* Brigand Raider: Using Shieldwall!
12:18:18
SQ
Brigand Raider uses skill Shieldwall
12:18:18
SQ
-> Behaviors to pick from:
Attack.Default (35.2882)(*), Idle (1), SwitchTo.Melee (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Recover (0), Protect (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend.Riposte (0)
Attack.Default (35.2882)(*), Idle (1), SwitchTo.Melee (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Recover (0), Protect (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend.Riposte (0)
12:18:18
SQ
-> Behavior picked: Attack.Default (35.2882)
12:18:19
SQ
* Brigand Raider: Using Slash against Ernst Tatterdemalion!
12:18:19
SQ
Brigand Raider uses skill Slash
12:18:19
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Attack.CrushArmor (0), WakeUpAlly (0), Protect (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Recover (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Attack.CrushArmor (0), WakeUpAlly (0), Protect (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Recover (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0)
12:18:19
SQ
-> Behavior picked: Idle (1)
12:18:19
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
12:18:19
SQ
* ---------------------------------------------------
12:18:20
SQ
Turn started for Hilderich
12:18:22
SQ
Turn started for Baldomar
12:18:24
SQ
Turn started for Engelbert
12:18:24
SQ
[Engelbert] executes skill [Split Shield] on target [Brigand Raider]
12:18:24
SQ
Engelbert uses skill Split Shield
12:18:26
SQ
Turn started for Sigmund the Wildman
12:18:30
SQ
Sigmund the Wildman uses skill Unleash Wardog
12:18:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,0).
12:18:30
SQ
inserting entity, index = 1
12:18:30
SQ
Turn started for Longfang the Wardog
12:18:30
SQ
*
12:18:30
SQ
* Longfang the Wardog: Starting turn.
12:18:31
SQ
-> Behaviors to pick from:
Engage.Melee (800)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (800)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
12:18:31
SQ
-> Behavior picked: Engage.Melee (800)
12:18:31
SQ
* Longfang the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0452953
12:18:31
SQ
* Longfang the Wardog: Reached engage destination
12:18:31
SQ
-> Behaviors to pick from:
Attack.Default (4.52542)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.52542)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
12:18:31
SQ
-> Behavior picked: Attack.Default (4.52542)
12:18:32
SQ
* Longfang the Wardog: Using Bite against Brigand Raider!
12:18:32
SQ
Longfang the Wardog uses skill Bite
12:18:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
12:18:32
SQ
-> Behavior picked: Idle (1)
12:18:33
SQ
* Longfang the Wardog: Ending Turn with 3 of 12 AP left.
12:18:33
SQ
* ---------------------------------------------------
12:18:33
SQ
INFO: Next round issued: 7
12:18:34
SQ
Turn started for Longfang the Wardog
12:18:34
SQ
*
12:18:34
SQ
* Longfang the Wardog: Starting turn.
12:18:34
SQ
-> Behaviors to pick from:
Attack.Default (4.62458)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (4.62458)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
12:18:34
SQ
-> Behavior picked: Attack.Default (4.62458)
12:18:35
SQ
* Longfang the Wardog: Using Bite against Brigand Raider!
12:18:35
SQ
Longfang the Wardog uses skill Bite
12:18:35
SQ
-> Behaviors to pick from:
Attack.Default (7.62363)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (7.62363)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
12:18:35
SQ
-> Behavior picked: Attack.Default (7.62363)
12:18:36
SQ
* Longfang the Wardog: Using Bite against Brigand Raider!
12:18:36
SQ
Longfang the Wardog uses skill Bite
12:18:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
12:18:36
SQ
-> Behavior picked: Idle (1)
12:18:37
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
12:18:37
SQ
* ---------------------------------------------------
12:18:37
SQ
Turn started for Snapper the Wardog
12:18:37
SQ
*
12:18:37
SQ
* Snapper the Wardog: Starting turn.
12:18:37
SQ
-> Behaviors to pick from:
Attack.Default (5.58093)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.58093)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
12:18:37
SQ
-> Behavior picked: Attack.Default (5.58093)
12:18:38
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
12:18:38
SQ
Snapper the Wardog uses skill Bite
12:18:38
SQ
-> Behaviors to pick from:
Attack.Default (6.7396)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (6.7396)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
12:18:38
SQ
-> Behavior picked: Attack.Default (6.7396)
12:18:39
SQ
* Snapper the Wardog: Using Bite against Brigand Raider!
12:18:39
SQ
Snapper the Wardog uses skill Bite
12:18:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
12:18:39
SQ
-> Behavior picked: Idle (1)
12:18:39
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
12:18:39
SQ
* ---------------------------------------------------
12:18:40
SQ
Turn started for Adelmar
12:18:41
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:18:41
SQ
Adelmar uses skill Reload
12:18:41
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
12:18:41
SQ
Adelmar uses skill Shoot Bolt
12:18:42
SQ
Turn started for Adler the Loyal
12:18:47
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
12:18:47
SQ
Adler the Loyal uses skill Impale
12:18:49
SQ
Turn started for Sigurd the Rock
12:18:51
SQ
Turn started for Ernst Tatterdemalion
12:18:52
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Brigand Raider]
12:18:52
SQ
Ernst Tatterdemalion uses skill Slash
12:18:52
SQ
Brigand Raider has died.
12:18:52
Resource
Unloading: gfx/orientation_overlay.png
12:18:52
SQ
Skill [Reload] removed from [Adelmar].
12:18:52
Resource
Unloading: music/bandits_01.ogg
12:18:52
UI
Failed to load procedural content "procedural/tacticalentity(27586,878504,socket,arrow)".
12:18:57
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:18:57
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:18:57
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:18:57
SQ
World::onCombatFinished
12:18:57
SQ
TacticalState::onFinish
12:18:57
Resource
Unloading: gfx/detail.png
12:18:57
Resource
Unloading: gfx/object_0.png
12:18:57
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:18:57
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_death_00.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_death_01.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_death_02.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_death_03.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
12:18:57
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
12:18:57
Resource
Unloading: sounds/enemies/wake_up_01.wav
12:18:57
Resource
Unloading: sounds/enemies/wake_up_02.wav
12:18:57
Resource
Unloading: sounds/enemies/wake_up_03.wav
12:18:57
Resource
Unloading: sounds/enemies/wake_up_04.wav
12:18:57
Resource
Unloading: sounds/enemies/wake_up_05.wav
12:18:57
Resource
Unloading: sounds/enemies/wake_up_06.wav
12:18:57
Resource
Unloading: music/victory_01.ogg
12:19:02
SQ
contract removed: 92
12:19:59
SQ
showing contract: Drive away brigands (id: 103)
12:20:04
SQ
Location entered: Nordholz
12:20:06
SQ
contract added: Find Location
12:20:07
Resource
Unloading: music/worldmap_07.ogg
12:20:08
SQ
Location entered: Nordholz
12:20:08
Resource
Unloading: music/worldmap_06.ogg
12:20:17
Script
VM collected 2 object(s) and deleted them.
12:20:18
Resource
Unloading: music/village_01.ogg
12:20:39
SQ
contract added: Hunting Lindwurms
12:20:39
SQ
Location entered: Eichenberg
12:20:39
Resource
Unloading: music/worldmap_10.ogg
12:20:41
SQ
showing contract: Defend settlement (id: 97)
12:22:21
Resource
Unloading: music/retirement_01.ogg
12:22:26
SQ
Location entered: Eichenberg
12:22:26
Resource
Unloading: music/worldmap_04.ogg
12:22:27
Resource
Unloading: music/village_01.ogg
12:22:30
SQ
Save campaign: autosave
12:22:31
Scene
Finished saving scene.
12:22:32
SQ
WorldState::onHide
12:22:32
Texture
Texture "gfx/detail.png" (ID: 1230) took up approximately 10922kb in video memory.
12:22:33
Texture
Texture "gfx/object_0.png" (ID: 1341) took up approximately 21845kb in video memory.
12:22:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,5).
12:22:33
Texture
Texture "gfx/orientation_overlay.png" (ID: 1360) took up approximately 1024kb in video memory.
12:22:33
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,6).
12:22:33
SQ
TACTICAL: STASH LOCKED: true
12:22:33
SQ
INFO: Next round issued: 1
12:22:33
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:22:33
Resource
Unloading: music/worldmap_03.ogg
12:22:33
SQ
Turn started for Sigmund the Wildman
12:22:35
SQ
Turn started for Adelmar
12:22:37
SQ
Turn started for Unhold
12:22:37
SQ
*
12:22:37
SQ
* Unhold: Starting turn.
12:22:38
SQ
-> Behaviors to pick from:
Engage.Melee (129.643)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (129.643)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:22:38
SQ
-> Behavior picked: Engage.Melee (129.643)
12:22:38
SQ
* Unhold: Engaging to melee range with Adler the Loyal (visible), accepted_distance=0, value=0.574027
12:22:39
SQ
* Unhold: Reached engage destination
12:22:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:22:39
SQ
-> Behavior picked: Idle (1)
12:22:39
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:22:39
SQ
* ---------------------------------------------------
12:22:39
SQ
Turn started for Unhold
12:22:39
SQ
*
12:22:39
SQ
* Unhold: Starting turn.
12:22:40
SQ
-> Behaviors to pick from:
Engage.Melee (137.5)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (137.5)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:22:40
SQ
-> Behavior picked: Engage.Melee (137.5)
12:22:40
SQ
* Unhold: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.452902
12:22:40
SQ
* Unhold: Reached engage destination
12:22:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:22:40
SQ
-> Behavior picked: Idle (1)
12:22:41
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:22:41
SQ
* ---------------------------------------------------
12:22:41
SQ
Turn started for Reimar The Meatshield
12:22:47
SQ
Turn started for Adler the Loyal
12:22:51
SQ
Turn started for Ernst Tatterdemalion
12:22:55
SQ
[Ernst Tatterdemalion] executes skill [Shieldwall] on target [Ernst Tatterdemalion]
12:22:55
SQ
Ernst Tatterdemalion uses skill Shieldwall
12:22:55
SQ
Turn started for Engelbert
12:23:00
SQ
Turn started for Hilderich
12:23:04
SQ
Turn started for Berthold The Meatshield
12:23:07
SQ
Turn started for Sigurd the Rock
12:23:11
SQ
Turn started for Baldomar
12:23:17
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:23:17
SQ
Adelmar uses skill Shoot Bolt
12:23:18
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:23:18
SQ
Adelmar uses skill Reload
12:23:25
SQ
INFO: Next round issued: 2
12:23:25
SQ
Turn started for Unhold
12:23:25
SQ
*
12:23:25
SQ
* Unhold: Starting turn.
12:23:26
SQ
-> Behaviors to pick from:
Engage.Melee (247.07)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (247.07)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:23:26
SQ
-> Behavior picked: Engage.Melee (247.07)
12:23:26
SQ
Unhold uses skill Unstoppable Charge
12:23:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
12:23:27
SQ
-> Behavior picked: Idle (1)
12:23:27
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:23:27
SQ
* ---------------------------------------------------
12:23:27
SQ
Turn started for Unhold
12:23:27
SQ
*
12:23:27
SQ
* Unhold: Starting turn.
12:23:27
SQ
-> Behaviors to pick from:
Attack.Swing (125.248)(*), Engage.Melee (25), Idle (1), Charge (0), Flee (0), LineBreaker (0), Retreat (0), BreakFree (0)
Attack.Swing (125.248)(*), Engage.Melee (25), Idle (1), Charge (0), Flee (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:23:27
SQ
-> Behavior picked: Attack.Swing (125.248)
12:23:28
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:23:28
SQ
Unhold uses skill Sweeping Strike
12:23:29
SQ
-> Behaviors to pick from:
Attack.Swing (125.189)(*), Idle (1), Flee (0), LineBreaker (0), Retreat (0), BreakFree (0), Charge (0), Engage.Melee (0)
Attack.Swing (125.189)(*), Idle (1), Flee (0), LineBreaker (0), Retreat (0), BreakFree (0), Charge (0), Engage.Melee (0)
12:23:29
SQ
-> Behavior picked: Attack.Swing (125.189)
12:23:29
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:23:29
SQ
Unhold uses skill Sweeping Strike
12:23:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Charge (0), Retreat (0), BreakFree (0), Engage.Melee (0), LineBreaker (0), Attack.Swing (0)
Idle (1)(*), Flee (0), Charge (0), Retreat (0), BreakFree (0), Engage.Melee (0), LineBreaker (0), Attack.Swing (0)
12:23:30
SQ
-> Behavior picked: Idle (1)
12:23:30
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:23:30
SQ
* ---------------------------------------------------
12:23:31
SQ
Turn started for Reimar The Meatshield
12:23:34
SQ
Turn started for Hilderich
12:23:42
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:23:42
SQ
Hilderich uses skill Chop
12:23:43
SQ
Turn started for Adelmar
12:23:46
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:23:46
SQ
Adelmar uses skill Shoot Bolt
12:23:47
SQ
Turn started for Engelbert
12:23:49
SQ
Turn started for Berthold The Meatshield
12:23:52
SQ
[Berthold The Meatshield] executes skill [Chop] on target [Unhold]
12:23:52
SQ
Berthold The Meatshield uses skill Chop
12:23:52
SQ
Turn started for Ernst Tatterdemalion
12:23:52
SQ
Skill [Shieldwall] removed from [Ernst Tatterdemalion].
12:23:54
SQ
Turn started for Adler the Loyal
12:23:55
SQ
Skill [Stunned] removed from [Adler the Loyal].
12:23:55
SQ
Turn started for Sigurd the Rock
12:23:57
SQ
[Sigurd the Rock] executes skill [Rotation] on target [Hilderich]
12:23:57
SQ
Sigurd the Rock uses skill Rotation
12:23:58
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:23:58
SQ
Sigurd the Rock uses skill Thrust
12:24:00
SQ
Turn started for Baldomar
12:24:03
SQ
Turn started for Sigmund the Wildman
12:24:05
SQ
[Sigmund the Wildman] executes skill [Rotation] on target [Adler the Loyal]
12:24:05
SQ
Sigmund the Wildman uses skill Rotation
12:24:08
SQ
INFO: Next round issued: 3
12:24:08
SQ
Turn started for Adler the Loyal
12:24:11
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:24:11
SQ
Adler the Loyal uses skill Impale
12:24:13
SQ
Turn started for Adelmar
12:24:13
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:24:13
SQ
Adelmar uses skill Reload
12:24:14
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:24:14
SQ
Adelmar uses skill Shoot Bolt
12:24:14
SQ
Turn started for Reimar The Meatshield
12:24:15
SQ
[Reimar The Meatshield] executes skill [Slash] on target [Unhold]
12:24:15
SQ
Reimar The Meatshield uses skill Slash
12:24:16
SQ
[Reimar The Meatshield] executes skill [Slash] on target [Unhold]
12:24:16
SQ
Reimar The Meatshield uses skill Slash
12:24:16
SQ
Turn started for Hilderich
12:24:24
SQ
Turn started for Ernst Tatterdemalion
12:24:25
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:24:25
SQ
Ernst Tatterdemalion uses skill Slash
12:24:26
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:24:26
SQ
Ernst Tatterdemalion uses skill Slash
12:24:26
SQ
Turn started for Engelbert
12:24:30
SQ
Turn started for Unhold
12:24:30
SQ
*
12:24:30
SQ
* Unhold: Starting turn.
12:24:30
SQ
-> Behaviors to pick from:
Attack.Swing (314.292)(*), Idle (1), BreakFree (0), Engage.Melee (0), Charge (0), LineBreaker (0), Retreat (0), Flee (0)
Attack.Swing (314.292)(*), Idle (1), BreakFree (0), Engage.Melee (0), Charge (0), LineBreaker (0), Retreat (0), Flee (0)
12:24:30
SQ
-> Behavior picked: Attack.Swing (314.292)
12:24:30
SQ
* Unhold: Using Swing against Engelbert!
12:24:30
SQ
Unhold uses skill Sweeping Strike
12:24:32
SQ
-> Behaviors to pick from:
Attack.Swing (174.563)(*), Idle (1), Charge (0), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0)
Attack.Swing (174.563)(*), Idle (1), Charge (0), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0)
12:24:32
SQ
-> Behavior picked: Attack.Swing (174.563)
12:24:32
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:24:32
SQ
Unhold uses skill Sweeping Strike
12:24:33
SQ
Berthold The Meatshield has died.
12:24:33
UI
Failed to load procedural content "procedural/tacticalentity(42896,879416,socket,arrow)".
12:24:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), LineBreaker (0), Attack.Swing (0)
Idle (1)(*), Charge (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), LineBreaker (0), Attack.Swing (0)
12:24:33
SQ
-> Behavior picked: Idle (1)
12:24:33
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:24:33
SQ
* ---------------------------------------------------
12:24:33
SQ
Turn started for Unhold
12:24:33
SQ
*
12:24:33
SQ
* Unhold: Starting turn.
12:24:33
SQ
-> Behaviors to pick from:
Attack.Swing (160.519)(*), LineBreaker (157.43)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
Attack.Swing (160.519)(*), LineBreaker (157.43)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
12:24:33
SQ
-> Behavior picked: LineBreaker (157.43)
12:24:34
SQ
* Unhold: Using Line Breaker!
12:24:34
SQ
Unhold uses skill Fling Back
12:24:36
SQ
-> Behaviors to pick from:
Attack.Swing (369.514)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0), LineBreaker (0)
Attack.Swing (369.514)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0), LineBreaker (0)
12:24:36
SQ
-> Behavior picked: Attack.Swing (369.514)
12:24:36
SQ
* Unhold: Using Swing against Hilderich!
12:24:36
SQ
Unhold uses skill Sweeping Strike
12:24:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Charge (0), LineBreaker (0), Flee (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Charge (0), LineBreaker (0), Flee (0), Attack.Swing (0)
12:24:37
SQ
-> Behavior picked: Idle (1)
12:24:37
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:24:37
SQ
* ---------------------------------------------------
12:24:38
SQ
Turn started for Sigurd the Rock
12:24:42
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:24:42
SQ
Sigurd the Rock uses skill Thrust
12:24:42
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:24:42
SQ
Sigurd the Rock uses skill Thrust
12:24:42
SQ
Turn started for Baldomar
12:24:45
SQ
Turn started for Sigmund the Wildman
12:24:46
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:24:46
SQ
Sigmund the Wildman uses skill Flail
12:24:46
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:24:46
SQ
Sigmund the Wildman uses skill Flail
12:24:48
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:24:48
SQ
Hilderich uses skill Chop
12:24:49
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:24:49
SQ
Hilderich uses skill Chop
12:24:49
SQ
INFO: Next round issued: 4
12:24:49
SQ
Turn started for Adler the Loyal
12:24:51
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:24:51
SQ
Adler the Loyal uses skill Impale
12:24:52
SQ
Turn started for Ernst Tatterdemalion
12:24:55
SQ
[Ernst Tatterdemalion] executes skill [Rotation] on target [Adler the Loyal]
12:24:55
SQ
Ernst Tatterdemalion uses skill Rotation
12:24:56
SQ
Turn started for Adelmar
12:24:57
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:24:57
SQ
Adelmar uses skill Reload
12:24:57
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:24:57
SQ
Adelmar uses skill Shoot Bolt
12:24:57
SQ
Turn started for Reimar The Meatshield
12:25:00
SQ
[Reimar The Meatshield] executes skill [Slash] on target [Unhold]
12:25:00
SQ
Reimar The Meatshield uses skill Slash
12:25:00
SQ
Turn started for Sigurd the Rock
12:25:02
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:25:02
SQ
Sigurd the Rock uses skill Thrust
12:25:02
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:25:02
SQ
Sigurd the Rock uses skill Thrust
12:25:02
SQ
Turn started for Hilderich
12:25:04
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:25:04
SQ
Hilderich uses skill Chop
12:25:04
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:25:04
SQ
Hilderich uses skill Chop
12:25:05
SQ
Turn started for Baldomar
12:25:06
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:25:06
SQ
Baldomar uses skill Slash
12:25:06
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:25:06
SQ
Baldomar uses skill Slash
12:25:06
SQ
Turn started for Unhold
12:25:06
SQ
*
12:25:06
SQ
* Unhold: Starting turn.
12:25:07
SQ
-> Behaviors to pick from:
Attack.Swing (337.638)(*), LineBreaker (250.623)(*), Idle (1), Retreat (0), Engage.Melee (0), Flee (0), BreakFree (0), Charge (0)
Attack.Swing (337.638)(*), LineBreaker (250.623)(*), Idle (1), Retreat (0), Engage.Melee (0), Flee (0), BreakFree (0), Charge (0)
12:25:07
SQ
-> Behavior picked: LineBreaker (250.623)
12:25:07
SQ
* Unhold: Using Line Breaker!
12:25:07
SQ
Unhold uses skill Fling Back
12:25:09
SQ
-> Behaviors to pick from:
Attack.Swing (308.59)(*), LineBreaker (148.407)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0), Charge (0), Retreat (0)
Attack.Swing (308.59)(*), LineBreaker (148.407)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0), Charge (0), Retreat (0)
12:25:09
SQ
-> Behavior picked: Attack.Swing (308.59)
12:25:09
SQ
* Unhold: Using Swing against Engelbert!
12:25:09
SQ
Unhold uses skill Sweeping Strike
12:25:10
SQ
Reimar The Meatshield has died.
12:25:10
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), LineBreaker (0), Charge (0), Retreat (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), LineBreaker (0), Charge (0), Retreat (0), Attack.Swing (0)
12:25:10
SQ
-> Behavior picked: Idle (1)
12:25:10
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:25:10
SQ
* ---------------------------------------------------
12:25:10
SQ
Turn started for Engelbert
12:25:12
SQ
[Engelbert] executes skill [Chop] on target [Unhold]
12:25:12
SQ
Engelbert uses skill Chop
12:25:12
SQ
[Engelbert] executes skill [Chop] on target [Unhold]
12:25:12
SQ
Engelbert uses skill Chop
12:25:12
SQ
Turn started for Unhold
12:25:12
SQ
*
12:25:12
SQ
* Unhold: Starting turn.
12:25:13
SQ
-> Behaviors to pick from:
Attack.Swing (238.52)(*), Idle (1), Charge (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Swing (238.52)(*), Idle (1), Charge (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0)
12:25:13
SQ
-> Behavior picked: Attack.Swing (238.52)
12:25:13
SQ
* Unhold: Using Swing against Baldomar!
12:25:13
SQ
Unhold uses skill Sweeping Strike
12:25:15
SQ
-> Behaviors to pick from:
Attack.Swing (176.711)(*), LineBreaker (131.678)(*), Idle (1), BreakFree (0), Flee (0), Charge (0), Engage.Melee (0), Retreat (0)
Attack.Swing (176.711)(*), LineBreaker (131.678)(*), Idle (1), BreakFree (0), Flee (0), Charge (0), Engage.Melee (0), Retreat (0)
12:25:15
SQ
-> Behavior picked: Attack.Swing (176.711)
12:25:15
SQ
* Unhold: Using Swing against Hilderich!
12:25:15
SQ
Unhold uses skill Sweeping Strike
12:25:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), BreakFree (0), Flee (0), LineBreaker (0), Engage.Melee (0), Retreat (0), Attack.Swing (0)
Idle (1)(*), Charge (0), BreakFree (0), Flee (0), LineBreaker (0), Engage.Melee (0), Retreat (0), Attack.Swing (0)
12:25:16
SQ
-> Behavior picked: Idle (1)
12:25:16
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:25:16
SQ
* ---------------------------------------------------
12:25:17
SQ
Turn started for Sigmund the Wildman
12:25:20
SQ
INFO: Next round issued: 5
12:25:20
SQ
Turn started for Adler the Loyal
12:25:21
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:25:21
SQ
Adler the Loyal uses skill Impale
12:25:23
SQ
Turn started for Adelmar
12:25:23
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:25:23
SQ
Adelmar uses skill Reload
12:25:24
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:25:24
SQ
Adelmar uses skill Shoot Bolt
12:25:24
SQ
Turn started for Sigurd the Rock
12:25:26
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:25:26
SQ
Sigurd the Rock uses skill Thrust
12:25:28
SQ
Turn started for Hilderich
12:25:29
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:25:29
SQ
Hilderich uses skill Chop
12:25:29
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:25:29
SQ
Hilderich uses skill Chop
12:25:30
SQ
Turn started for Ernst Tatterdemalion
12:25:36
SQ
Turn started for Baldomar
12:25:37
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:25:37
SQ
Baldomar uses skill Slash
12:25:37
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:25:37
SQ
Baldomar uses skill Slash
12:25:38
SQ
Turn started for Unhold
12:25:38
SQ
*
12:25:38
SQ
* Unhold: Starting turn.
12:25:38
SQ
-> Behaviors to pick from:
Attack.Swing (251.107)(*), LineBreaker (148.421)(*), Idle (1), Charge (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0)
Attack.Swing (251.107)(*), LineBreaker (148.421)(*), Idle (1), Charge (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0)
12:25:38
SQ
-> Behavior picked: LineBreaker (148.421)
12:25:39
SQ
* Unhold: Using Line Breaker!
12:25:39
SQ
Unhold uses skill Fling Back
12:25:40
SQ
Engelbert is unconscious.
12:25:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (18,7).
12:25:40
SQ
-> Behaviors to pick from:
Attack.Swing (78.3738)(*), Engage.Melee (25)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), Charge (0), LineBreaker (0)
Attack.Swing (78.3738)(*), Engage.Melee (25)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), Charge (0), LineBreaker (0)
12:25:40
SQ
-> Behavior picked: Engage.Melee (25)
12:25:41
SQ
* Unhold: Engaging to melee range with Adler the Loyal (visible), accepted_distance=0, value=0.769947
12:25:41
SQ
* Unhold: Stopped before reaching destination
12:25:41
SQ
-> Behaviors to pick from:
Engage.Melee (24)(*), Idle (1), Flee (0), BreakFree (0), Charge (0), LineBreaker (0), Retreat (0), Attack.Swing (0)
Engage.Melee (24)(*), Idle (1), Flee (0), BreakFree (0), Charge (0), LineBreaker (0), Retreat (0), Attack.Swing (0)
12:25:41
SQ
-> Behavior picked: Engage.Melee (24)
12:25:41
SQ
* Unhold: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.696964
12:25:42
SQ
* Unhold: Reached engage destination
12:25:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Charge (0), LineBreaker (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Charge (0), LineBreaker (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
12:25:42
SQ
-> Behavior picked: Idle (1)
12:25:42
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:25:42
SQ
* ---------------------------------------------------
12:25:42
SQ
Turn started for Sigmund the Wildman
12:25:45
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:25:45
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
12:25:45
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:25:45
SQ
Clearing World Scene
12:25:45
SQ
TacticalState::onFinish
12:25:45
Resource
Unloading: gfx/orientation_overlay.png
12:25:45
Resource
Unloading: gfx/detail.png
12:25:45
Resource
Unloading: gfx/object_0.png
12:25:45
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:25:45
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_death_00.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_death_01.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_death_02.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_death_03.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
12:25:45
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
12:25:45
Resource
Unloading: sounds/enemies/wake_up_01.wav
12:25:45
Resource
Unloading: sounds/enemies/wake_up_02.wav
12:25:45
Resource
Unloading: sounds/enemies/wake_up_03.wav
12:25:45
Resource
Unloading: sounds/enemies/wake_up_04.wav
12:25:45
Resource
Unloading: sounds/enemies/wake_up_05.wav
12:25:45
Resource
Unloading: sounds/enemies/wake_up_06.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_hurt_01.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_hurt_02.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_hurt_03.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_hurt_04.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_death_01.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_death_02.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_death_03.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_death_04.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_death_05.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_death_06.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_flee_01.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_flee_02.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_flee_03.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_flee_04.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_idle_01.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_idle_02.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_idle_03.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_idle_04.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_idle_05.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_idle_06.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_idle_07.wav
12:25:45
Resource
Unloading: gfx/entity_4.png
12:25:45
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_swipe_02.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_swipe_03.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_fling_01.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_fling_02.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_fling_03.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_fling_hit_01.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_fling_hit_02.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_fling_hit_03.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_swipe_hit_01.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_swipe_hit_02.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_swipe_hit_04.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_swipe_hit_05.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_regenerate_01.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_regenerate_02.wav
12:25:45
Resource
Unloading: sounds/enemies/unhold_regenerate_03.wav
12:25:45
Resource
Unloading: music/beasts_02.ogg
12:25:51
SQ
Load campaign: autosave
12:25:51
SQ
Save version: 45
12:25:53
Scene
Finished loading scene.
12:25:53
Texture
Texture "gfx/entity_4.png" (ID: 732) took up approximately 10922kb in video memory.
12:25:55
SQ
contract added: Escort Caravan
12:25:55
SQ
contract added: Escort Caravan
12:25:55
SQ
contract added: Drive away brigands
12:25:55
SQ
contract added: Defend settlement
12:25:55
SQ
contract added: Hunting Beasts
12:25:55
SQ
contract added: Find Location
12:25:55
SQ
contract added: Rebuilding
12:25:55
SQ
contract added: Defend settlement
12:25:55
SQ
contract added: Armed Courier
12:25:55
SQ
contract added: Drive away brigands
12:25:55
SQ
contract added: Armed Courier
12:25:55
SQ
contract added: Drive away brigands
12:25:55
SQ
contract added: Armed Courier
12:25:55
SQ
contract added: Find Location
12:25:55
SQ
contract added: Hunting Lindwurms
12:25:55
Resource
Unloading: music/title.ogg
12:26:01
SQ
Location forfeited combat - no defenders in spawnlist!
12:26:01
SQ
Save campaign: autosave
12:26:02
Scene
Finished saving scene.
12:26:03
SQ
WorldState::onHide
12:26:04
Texture
Texture "gfx/object_0.png" (ID: 948) took up approximately 21845kb in video memory.
12:26:04
Texture
Texture "gfx/detail.png" (ID: 1046) took up approximately 10922kb in video memory.
12:26:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,5).
12:26:04
Texture
Texture "gfx/orientation_overlay.png" (ID: 1047) took up approximately 1024kb in video memory.
12:26:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,6).
12:26:04
SQ
TACTICAL: STASH LOCKED: true
12:26:04
SQ
INFO: Next round issued: 1
12:26:04
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:26:04
Resource
Unloading: music/worldmap_08.ogg
12:26:04
SQ
Turn started for Sigmund the Wildman
12:26:08
SQ
Turn started for Adelmar
12:26:09
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:26:09
SQ
Adelmar uses skill Shoot Bolt
12:26:10
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:26:10
SQ
Adelmar uses skill Reload
12:26:10
SQ
Turn started for Unhold
12:26:10
SQ
*
12:26:10
SQ
* Unhold: Starting turn.
12:26:11
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (220)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:26:11
SQ
-> Behavior picked: Engage.Melee (220)
12:26:11
SQ
* Unhold: Engaging to melee range with Reimar The Meatshield (not visible), accepted_distance=0, value=0.469522
12:26:11
SQ
* Unhold: Reached engage destination
12:26:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:26:11
SQ
-> Behavior picked: Idle (1)
12:26:12
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:26:12
SQ
* ---------------------------------------------------
12:26:12
SQ
Turn started for Unhold
12:26:12
SQ
*
12:26:12
SQ
* Unhold: Starting turn.
12:26:13
SQ
-> Behaviors to pick from:
Engage.Melee (140)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (140)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:26:13
SQ
-> Behavior picked: Engage.Melee (140)
12:26:13
SQ
* Unhold: Engaging to melee range with Berthold The Meatshield (not visible), accepted_distance=0, value=0.465966
12:26:14
SQ
* Unhold: Reached engage destination
12:26:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:26:14
SQ
-> Behavior picked: Idle (1)
12:26:14
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:26:14
SQ
* ---------------------------------------------------
12:26:14
SQ
Turn started for Reimar The Meatshield
12:26:18
SQ
Turn started for Adler the Loyal
12:26:20
SQ
Turn started for Ernst Tatterdemalion
12:26:22
SQ
Turn started for Engelbert
12:26:24
SQ
Turn started for Hilderich
12:26:26
SQ
Turn started for Berthold The Meatshield
12:26:29
SQ
Turn started for Sigurd the Rock
12:26:31
SQ
Turn started for Baldomar
12:26:33
SQ
INFO: Next round issued: 2
12:26:34
SQ
Turn started for Adelmar
12:26:38
SQ
Turn started for Unhold
12:26:38
SQ
*
12:26:38
SQ
* Unhold: Starting turn.
12:26:38
SQ
-> Behaviors to pick from:
Engage.Melee (861.312)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (861.312)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:26:38
SQ
-> Behavior picked: Engage.Melee (861.312)
12:26:39
SQ
Unhold uses skill Unstoppable Charge
12:26:39
SQ
*
12:26:39
SQ
* Unhold: Resuming turn.
12:26:40
SQ
-> Behaviors to pick from:
Engage.Melee (1331.68)(*), Idle (1), Attack.Swing (0), LineBreaker (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
Engage.Melee (1331.68)(*), Idle (1), Attack.Swing (0), LineBreaker (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
12:26:40
SQ
-> Behavior picked: Engage.Melee (1331.68)
12:26:40
SQ
* Unhold: Engaging to melee range with Reimar The Meatshield (visible), accepted_distance=0, value=0.469522
12:26:40
SQ
* Unhold: Reached engage destination
12:26:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:26:40
SQ
-> Behavior picked: Idle (1)
12:26:40
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:26:40
SQ
* ---------------------------------------------------
12:26:41
SQ
Turn started for Adler the Loyal
12:26:44
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:26:44
SQ
Adler the Loyal uses skill Impale
12:26:44
SQ
Turn started for Unhold
12:26:44
SQ
*
12:26:44
SQ
* Unhold: Starting turn.
12:26:45
SQ
-> Behaviors to pick from:
Engage.Melee (275)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (275)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:26:45
SQ
-> Behavior picked: Engage.Melee (275)
12:26:45
SQ
* Unhold: Engaging to melee range with Berthold The Meatshield (visible), accepted_distance=0, value=0.465966
12:26:45
SQ
* Unhold: Reached engage destination
12:26:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
12:26:46
SQ
-> Behavior picked: Idle (1)
12:26:46
SQ
* Unhold: Ending Turn with 5 of 9 AP left.
12:26:46
SQ
* ---------------------------------------------------
12:26:47
SQ
Turn started for Ernst Tatterdemalion
12:26:49
SQ
Turn started for Hilderich
12:26:50
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:26:50
SQ
Hilderich uses skill Chop
12:26:51
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:26:51
SQ
Hilderich uses skill Chop
12:26:51
SQ
Turn started for Engelbert
12:26:54
SQ
Turn started for Sigurd the Rock
12:26:57
SQ
Turn started for Baldomar
12:27:00
SQ
Turn started for Sigmund the Wildman
12:27:03
SQ
[Sigmund the Wildman] executes skill [Rotation] on target [Adler the Loyal]
12:27:03
SQ
Sigmund the Wildman uses skill Rotation
12:27:06
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:27:06
SQ
Adelmar uses skill Shoot Bolt
12:27:07
SQ
Turn started for Reimar The Meatshield
12:27:10
SQ
[Reimar The Meatshield] executes skill [Slash] on target [Unhold]
12:27:10
SQ
Reimar The Meatshield uses skill Slash
12:27:10
SQ
[Reimar The Meatshield] executes skill [Slash] on target [Unhold]
12:27:10
SQ
Reimar The Meatshield uses skill Slash
12:27:10
SQ
Turn started for Berthold The Meatshield
12:27:13
SQ
[Berthold The Meatshield] executes skill [Chop] on target [Unhold]
12:27:13
SQ
Berthold The Meatshield uses skill Chop
12:27:13
SQ
INFO: Next round issued: 3
12:27:14
SQ
Turn started for Unhold
12:27:14
SQ
*
12:27:14
SQ
* Unhold: Starting turn.
12:27:14
SQ
-> Behaviors to pick from:
Attack.Swing (73.3609)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
Attack.Swing (73.3609)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
12:27:14
SQ
-> Behavior picked: Attack.Swing (73.3609)
12:27:15
SQ
* Unhold: Using Swing against Sigurd the Rock!
12:27:15
SQ
Unhold uses skill Sweeping Strike
12:27:16
SQ
-> Behaviors to pick from:
Engage.Melee (1893.31)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Charge (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (1893.31)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Charge (0), BreakFree (0), Attack.Swing (0)
12:27:16
SQ
-> Behavior picked: Engage.Melee (1893.31)
12:27:16
SQ
* Unhold: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.452902
12:27:16
SQ
* Unhold: Reached engage destination
12:27:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), LineBreaker (0), Charge (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), LineBreaker (0), Charge (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
12:27:16
SQ
-> Behavior picked: Idle (1)
12:27:17
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:27:17
SQ
* ---------------------------------------------------
12:27:18
SQ
Turn started for Ernst Tatterdemalion
12:27:19
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:27:19
SQ
Ernst Tatterdemalion uses skill Slash
12:27:19
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:27:19
SQ
Ernst Tatterdemalion uses skill Slash
12:27:19
SQ
Turn started for Adler the Loyal
12:27:21
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:27:21
SQ
Adler the Loyal uses skill Impale
12:27:22
SQ
Turn started for Adelmar
12:27:23
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:27:23
SQ
Adelmar uses skill Reload
12:27:23
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:27:23
SQ
Adelmar uses skill Shoot Bolt
12:27:24
SQ
Turn started for Engelbert
12:27:30
SQ
Turn started for Hilderich
12:27:31
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:27:31
SQ
Hilderich uses skill Chop
12:27:31
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:27:31
SQ
Hilderich uses skill Chop
12:27:32
SQ
Turn started for Sigurd the Rock
12:27:33
SQ
[Sigurd the Rock] executes skill [Shieldwall] on target [Sigurd the Rock]
12:27:33
SQ
Sigurd the Rock uses skill Shieldwall
12:27:34
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:27:34
SQ
Sigurd the Rock uses skill Thrust
12:27:34
SQ
Turn started for Baldomar
12:27:39
SQ
Turn started for Unhold
12:27:39
SQ
*
12:27:39
SQ
* Unhold: Starting turn.
12:27:40
SQ
-> Behaviors to pick from:
Attack.Swing (367.405)(*), LineBreaker (131.193)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0)
Attack.Swing (367.405)(*), LineBreaker (131.193)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0)
12:27:40
SQ
-> Behavior picked: Attack.Swing (367.405)
12:27:40
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:27:40
SQ
Unhold uses skill Sweeping Strike
12:27:42
SQ
-> Behaviors to pick from:
Attack.Swing (274.144)(*), LineBreaker (131.112)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0), Retreat (0)
Attack.Swing (274.144)(*), LineBreaker (131.112)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0), Retreat (0)
12:27:42
SQ
-> Behavior picked: Attack.Swing (274.144)
12:27:42
SQ
* Unhold: Using Swing against Reimar The Meatshield!
12:27:42
SQ
Unhold uses skill Sweeping Strike
12:27:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), LineBreaker (0), Charge (0), Retreat (0), Attack.Swing (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), LineBreaker (0), Charge (0), Retreat (0), Attack.Swing (0)
12:27:43
SQ
-> Behavior picked: Idle (1)
12:27:43
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:27:43
SQ
* ---------------------------------------------------
12:27:43
SQ
Turn started for Reimar The Meatshield
12:27:45
SQ
[Reimar The Meatshield] executes skill [Slash] on target [Unhold]
12:27:45
SQ
Reimar The Meatshield uses skill Slash
12:27:45
SQ
[Reimar The Meatshield] executes skill [Slash] on target [Unhold]
12:27:45
SQ
Reimar The Meatshield uses skill Slash
12:27:45
SQ
Skill [Staggered] removed from [Reimar The Meatshield].
12:27:46
SQ
Turn started for Sigmund the Wildman
12:27:50
SQ
Turn started for Berthold The Meatshield
12:27:56
SQ
Skill [Staggered] removed from [Berthold The Meatshield].
12:28:02
SQ
[Baldomar] executes skill [Rotation] on target [Hilderich]
12:28:02
SQ
Baldomar uses skill Rotation
12:28:03
SQ
INFO: Next round issued: 4
12:28:04
SQ
Turn started for Adelmar
12:28:05
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:28:05
SQ
Adelmar uses skill Reload
12:28:07
SQ
Turn started for Adler the Loyal
12:28:08
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:28:08
SQ
Adler the Loyal uses skill Impale
12:28:09
SQ
Turn started for Engelbert
12:28:12
SQ
Engelbert uses skill Unleash Wardog
12:28:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (16,11).
12:28:12
SQ
inserting entity, index = 1
12:28:12
SQ
Turn started for Snapper the Wardog
12:28:12
SQ
*
12:28:12
SQ
* Snapper the Wardog: Starting turn.
12:28:13
SQ
-> Behaviors to pick from:
Attack.Default (5.75784)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (5.75784)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
12:28:13
SQ
-> Behavior picked: Attack.Default (5.75784)
12:28:13
SQ
* Snapper the Wardog: Using Bite against Unhold!
12:28:13
SQ
Snapper the Wardog uses skill Bite
12:28:13
SQ
-> Behaviors to pick from:
Attack.Default (6.04238)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (6.04238)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
12:28:13
SQ
-> Behavior picked: Attack.Default (6.04238)
12:28:14
SQ
* Snapper the Wardog: Using Bite against Unhold!
12:28:14
SQ
Snapper the Wardog uses skill Bite
12:28:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
12:28:14
SQ
-> Behavior picked: Idle (1)
12:28:15
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
12:28:15
SQ
* ---------------------------------------------------
12:28:16
SQ
Turn started for Ernst Tatterdemalion
12:28:17
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:28:17
SQ
Ernst Tatterdemalion uses skill Slash
12:28:17
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:28:17
SQ
Ernst Tatterdemalion uses skill Slash
12:28:17
SQ
Turn started for Unhold
12:28:17
SQ
*
12:28:17
SQ
* Unhold: Starting turn.
12:28:18
SQ
-> Behaviors to pick from:
LineBreaker (247.762)(*), Attack.Swing (190.86)(*), Idle (1), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0)
LineBreaker (247.762)(*), Attack.Swing (190.86)(*), Idle (1), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0)
12:28:18
SQ
-> Behavior picked: LineBreaker (247.762)
12:28:18
SQ
* Unhold: Using Line Breaker!
12:28:18
SQ
Unhold uses skill Fling Back
12:28:20
SQ
*
12:28:20
SQ
* Unhold: Resuming turn.
12:28:20
SQ
-> Behaviors to pick from:
Attack.Swing (354.977)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Charge (0), LineBreaker (0)
Attack.Swing (354.977)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Charge (0), LineBreaker (0)
12:28:20
SQ
-> Behavior picked: Attack.Swing (354.977)
12:28:21
SQ
* Unhold: Using Swing against Hilderich!
12:28:21
SQ
Unhold uses skill Sweeping Strike
12:28:22
SQ
Hilderich has died.
12:28:22
SQ
*
12:28:22
SQ
* Unhold: Resuming turn.
12:28:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), LineBreaker (0), Flee (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), LineBreaker (0), Flee (0), Attack.Swing (0)
12:28:22
SQ
-> Behavior picked: Idle (1)
12:28:22
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:28:22
SQ
* ---------------------------------------------------
12:28:23
SQ
Turn started for Berthold The Meatshield
12:28:28
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:28:28
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
12:28:28
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:28:28
SQ
Clearing World Scene
12:28:29
SQ
TacticalState::onFinish
12:28:29
Resource
Unloading: gfx/orientation_overlay.png
12:28:29
Resource
Unloading: gfx/object_0.png
12:28:29
Resource
Unloading: gfx/detail.png
12:28:29
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:28:29
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_death_00.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_death_01.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_death_02.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_death_03.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
12:28:29
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
12:28:29
Resource
Unloading: sounds/enemies/wake_up_01.wav
12:28:29
Resource
Unloading: sounds/enemies/wake_up_02.wav
12:28:29
Resource
Unloading: sounds/enemies/wake_up_03.wav
12:28:29
Resource
Unloading: sounds/enemies/wake_up_04.wav
12:28:29
Resource
Unloading: sounds/enemies/wake_up_05.wav
12:28:29
Resource
Unloading: sounds/enemies/wake_up_06.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_hurt_01.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_hurt_02.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_hurt_03.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_hurt_04.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_death_01.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_death_02.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_death_03.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_death_04.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_death_05.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_death_06.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_flee_01.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_flee_02.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_flee_03.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_flee_04.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_idle_01.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_idle_02.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_idle_03.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_idle_04.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_idle_05.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_idle_06.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_idle_07.wav
12:28:29
Resource
Unloading: gfx/entity_4.png
12:28:29
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_swipe_02.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_swipe_03.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_fling_01.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_fling_02.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_fling_03.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_fling_hit_01.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_fling_hit_02.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_fling_hit_03.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_swipe_hit_01.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_swipe_hit_02.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_swipe_hit_04.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_swipe_hit_05.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_regenerate_01.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_regenerate_02.wav
12:28:29
Resource
Unloading: sounds/enemies/unhold_regenerate_03.wav
12:28:29
Resource
Unloading: music/beasts_01.ogg
12:28:35
SQ
Load campaign: autosave
12:28:35
SQ
Save version: 45
12:28:36
Scene
Finished loading scene.
12:28:36
Texture
Texture "gfx/entity_4.png" (ID: 774) took up approximately 10922kb in video memory.
12:28:38
SQ
contract added: Escort Caravan
12:28:38
SQ
contract added: Escort Caravan
12:28:38
SQ
contract added: Drive away brigands
12:28:38
SQ
contract added: Defend settlement
12:28:38
SQ
contract added: Hunting Beasts
12:28:38
SQ
contract added: Find Location
12:28:38
SQ
contract added: Rebuilding
12:28:38
SQ
contract added: Defend settlement
12:28:38
SQ
contract added: Armed Courier
12:28:38
SQ
contract added: Drive away brigands
12:28:38
SQ
contract added: Armed Courier
12:28:38
SQ
contract added: Drive away brigands
12:28:38
SQ
contract added: Armed Courier
12:28:38
SQ
contract added: Find Location
12:28:38
SQ
contract added: Hunting Lindwurms
12:28:38
Resource
Unloading: music/title.ogg
12:28:55
SQ
Location forfeited combat - no defenders in spawnlist!
12:28:55
SQ
Save campaign: autosave
12:28:56
Scene
Finished saving scene.
12:28:57
SQ
WorldState::onHide
12:28:57
Texture
Texture "gfx/detail.png" (ID: 582) took up approximately 10922kb in video memory.
12:28:57
Texture
Texture "gfx/object_0.png" (ID: 682) took up approximately 21845kb in video memory.
12:28:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,5).
12:28:58
Texture
Texture "gfx/orientation_overlay.png" (ID: 732) took up approximately 1024kb in video memory.
12:28:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,6).
12:28:58
SQ
TACTICAL: STASH LOCKED: true
12:28:58
SQ
INFO: Next round issued: 1
12:28:58
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:28:58
Resource
Unloading: music/worldmap_05.ogg
12:28:58
SQ
Turn started for Sigmund the Wildman
12:29:01
SQ
Turn started for Adelmar
12:29:02
SQ
Turn started for Unhold
12:29:02
SQ
*
12:29:02
SQ
* Unhold: Starting turn.
12:29:03
SQ
-> Behaviors to pick from:
Engage.Melee (128.857)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (128.857)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:29:03
SQ
-> Behavior picked: Engage.Melee (128.857)
12:29:03
SQ
* Unhold: Engaging to melee range with Hilderich (not visible), accepted_distance=0, value=0.446119
12:29:03
SQ
* Unhold: Reached engage destination
12:29:03
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:29:03
SQ
-> Behavior picked: Idle (1)
12:29:04
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:29:04
SQ
* ---------------------------------------------------
12:29:04
SQ
Turn started for Unhold
12:29:04
SQ
*
12:29:04
SQ
* Unhold: Starting turn.
12:29:05
SQ
-> Behaviors to pick from:
Engage.Melee (138.519)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (138.519)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:29:05
SQ
-> Behavior picked: Engage.Melee (138.519)
12:29:05
SQ
* Unhold: Engaging to melee range with Hilderich (not visible), accepted_distance=0, value=0.446119
12:29:06
SQ
* Unhold: Reached engage destination
12:29:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:29:06
SQ
-> Behavior picked: Idle (1)
12:29:06
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:29:06
SQ
* ---------------------------------------------------
12:29:06
SQ
Turn started for Reimar The Meatshield
12:29:10
SQ
Turn started for Adler the Loyal
12:29:12
SQ
Turn started for Ernst Tatterdemalion
12:29:14
SQ
Turn started for Engelbert
12:29:16
SQ
Turn started for Hilderich
12:29:19
SQ
Turn started for Berthold The Meatshield
12:29:22
SQ
Turn started for Sigurd the Rock
12:29:25
SQ
Turn started for Baldomar
12:29:33
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:29:33
SQ
Adelmar uses skill Shoot Bolt
12:29:35
SQ
INFO: Next round issued: 2
12:29:35
SQ
Turn started for Reimar The Meatshield
12:29:37
SQ
Turn started for Engelbert
12:29:38
SQ
Turn started for Ernst Tatterdemalion
12:29:39
SQ
Turn started for Adler the Loyal
12:29:41
SQ
Turn started for Unhold
12:29:41
SQ
*
12:29:41
SQ
* Unhold: Starting turn.
12:29:42
SQ
-> Behaviors to pick from:
Engage.Melee (221.967)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (221.967)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:29:42
SQ
-> Behavior picked: Engage.Melee (221.967)
12:29:42
SQ
* Unhold: Engaging to melee range with Berthold The Meatshield (not visible), accepted_distance=0, value=0.465966
12:29:42
SQ
* Unhold: Reached engage destination
12:29:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
12:29:42
SQ
-> Behavior picked: Idle (1)
12:29:43
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:29:43
SQ
* ---------------------------------------------------
12:29:43
SQ
Turn started for Unhold
12:29:43
SQ
*
12:29:43
SQ
* Unhold: Starting turn.
12:29:44
SQ
-> Behaviors to pick from:
Engage.Melee (206.361)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (206.361)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:29:44
SQ
-> Behavior picked: Engage.Melee (206.361)
12:29:44
SQ
* Unhold: Engaging to melee range with Adelmar (not visible), accepted_distance=0, value=0.630886
12:29:44
SQ
* Unhold: Reached engage destination
12:29:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
12:29:44
SQ
-> Behavior picked: Idle (1)
12:29:45
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:29:45
SQ
* ---------------------------------------------------
12:29:46
SQ
Turn started for Adelmar
12:29:47
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:29:47
SQ
Adelmar uses skill Reload
12:29:48
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:29:48
SQ
Adelmar uses skill Shoot Bolt
12:29:48
SQ
Turn started for Berthold The Meatshield
12:29:51
SQ
Turn started for Sigurd the Rock
12:29:54
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:29:54
SQ
Sigurd the Rock uses skill Thrust
12:29:55
SQ
Turn started for Hilderich
12:29:57
SQ
Turn started for Baldomar
12:30:01
SQ
[Baldomar] executes skill [Rotation] on target [Hilderich]
12:30:01
SQ
Baldomar uses skill Rotation
12:30:03
SQ
Turn started for Sigmund the Wildman
12:30:04
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:30:04
SQ
Sigmund the Wildman uses skill Flail
12:30:05
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:30:05
SQ
Sigmund the Wildman uses skill Flail
12:30:07
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:30:07
SQ
Reimar The Meatshield uses skill Impale
12:30:10
SQ
[Engelbert] executes skill [Chop] on target [Unhold]
12:30:10
SQ
Engelbert uses skill Chop
12:30:16
SQ
INFO: Next round issued: 3
12:30:17
SQ
Turn started for Adelmar
12:30:22
SQ
Turn started for Unhold
12:30:22
SQ
*
12:30:22
SQ
* Unhold: Starting turn.
12:30:22
SQ
-> Behaviors to pick from:
Attack.Swing (280.402)(*), LineBreaker (128.5)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
Attack.Swing (280.402)(*), LineBreaker (128.5)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
12:30:22
SQ
-> Behavior picked: Attack.Swing (280.402)
12:30:23
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:30:23
SQ
Unhold uses skill Sweeping Strike
12:30:24
SQ
-> Behaviors to pick from:
LineBreaker (269.402)(*), Attack.Swing (77.6503)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0)
LineBreaker (269.402)(*), Attack.Swing (77.6503)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0)
12:30:24
SQ
-> Behavior picked: LineBreaker (269.402)
12:30:24
SQ
* Unhold: Using Line Breaker!
12:30:24
SQ
Unhold uses skill Fling Back
12:30:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0), BreakFree (0), LineBreaker (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0), BreakFree (0), LineBreaker (0)
12:30:26
SQ
-> Behavior picked: Idle (1)
12:30:26
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:30:26
SQ
* ---------------------------------------------------
12:30:26
SQ
Turn started for Sigurd the Rock
12:30:34
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:30:34
SQ
Sigurd the Rock uses skill Thrust
12:30:34
SQ
Turn started for Ernst Tatterdemalion
12:30:37
SQ
Turn started for Adler the Loyal
12:30:38
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:30:38
SQ
Adler the Loyal uses skill Impale
12:30:39
SQ
Turn started for Berthold The Meatshield
12:30:46
SQ
Turn started for Unhold
12:30:46
SQ
*
12:30:46
SQ
* Unhold: Starting turn.
12:30:47
SQ
-> Behaviors to pick from:
LineBreaker (144.104)(*), Attack.Swing (139.548)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
LineBreaker (144.104)(*), Attack.Swing (139.548)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
12:30:47
SQ
-> Behavior picked: Attack.Swing (139.548)
12:30:47
SQ
* Unhold: Using Swing against Baldomar!
12:30:47
SQ
Unhold uses skill Sweeping Strike
12:30:49
SQ
-> Behaviors to pick from:
LineBreaker (266.668)(*), Attack.Swing (79.844)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0)
LineBreaker (266.668)(*), Attack.Swing (79.844)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0)
12:30:49
SQ
-> Behavior picked: LineBreaker (266.668)
12:30:49
SQ
* Unhold: Using Line Breaker!
12:30:49
SQ
Unhold uses skill Fling Back
12:30:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0), BreakFree (0), LineBreaker (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0), BreakFree (0), LineBreaker (0)
12:30:51
SQ
-> Behavior picked: Idle (1)
12:30:51
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:30:51
SQ
* ---------------------------------------------------
12:30:51
SQ
Turn started for Hilderich
12:30:54
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:30:54
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
12:30:54
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:30:54
SQ
Clearing World Scene
12:30:54
SQ
TacticalState::onFinish
12:30:54
Resource
Unloading: gfx/orientation_overlay.png
12:30:54
Resource
Unloading: gfx/object_0.png
12:30:54
Resource
Unloading: gfx/detail.png
12:30:54
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:30:54
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_death_00.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_death_01.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_death_02.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_death_03.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
12:30:54
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
12:30:54
Resource
Unloading: sounds/enemies/wake_up_01.wav
12:30:54
Resource
Unloading: sounds/enemies/wake_up_02.wav
12:30:54
Resource
Unloading: sounds/enemies/wake_up_03.wav
12:30:54
Resource
Unloading: sounds/enemies/wake_up_04.wav
12:30:54
Resource
Unloading: sounds/enemies/wake_up_05.wav
12:30:54
Resource
Unloading: sounds/enemies/wake_up_06.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_hurt_01.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_hurt_02.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_hurt_03.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_hurt_04.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_death_01.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_death_02.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_death_03.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_death_04.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_death_05.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_death_06.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_flee_01.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_flee_02.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_flee_03.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_flee_04.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_idle_01.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_idle_02.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_idle_03.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_idle_04.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_idle_05.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_idle_06.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_idle_07.wav
12:30:54
Resource
Unloading: gfx/entity_4.png
12:30:54
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_swipe_02.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_swipe_03.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_fling_01.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_fling_02.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_fling_03.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_fling_hit_01.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_fling_hit_02.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_fling_hit_03.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_swipe_hit_01.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_swipe_hit_02.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_swipe_hit_04.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_swipe_hit_05.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_regenerate_01.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_regenerate_02.wav
12:30:54
Resource
Unloading: sounds/enemies/unhold_regenerate_03.wav
12:30:54
Resource
Unloading: music/beasts_01.ogg
12:30:59
SQ
Load campaign: autosave
12:30:59
SQ
Save version: 45
12:31:00
Scene
Finished loading scene.
12:31:00
Texture
Texture "gfx/entity_4.png" (ID: 582) took up approximately 10922kb in video memory.
12:31:02
SQ
contract added: Escort Caravan
12:31:02
SQ
contract added: Escort Caravan
12:31:02
SQ
contract added: Drive away brigands
12:31:02
SQ
contract added: Defend settlement
12:31:02
SQ
contract added: Hunting Beasts
12:31:02
SQ
contract added: Find Location
12:31:02
SQ
contract added: Rebuilding
12:31:02
SQ
contract added: Defend settlement
12:31:02
SQ
contract added: Armed Courier
12:31:02
SQ
contract added: Drive away brigands
12:31:02
SQ
contract added: Armed Courier
12:31:02
SQ
contract added: Drive away brigands
12:31:02
SQ
contract added: Armed Courier
12:31:02
SQ
contract added: Find Location
12:31:02
SQ
contract added: Hunting Lindwurms
12:31:02
Resource
Unloading: music/title.ogg
12:31:06
SQ
Location forfeited combat - no defenders in spawnlist!
12:31:06
SQ
Save campaign: autosave
12:31:08
Scene
Finished saving scene.
12:31:08
SQ
WorldState::onHide
12:31:09
Texture
Texture "gfx/detail.png" (ID: 988) took up approximately 10922kb in video memory.
12:31:09
Texture
Texture "gfx/object_0.png" (ID: 992) took up approximately 21845kb in video memory.
12:31:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,6).
12:31:09
Texture
Texture "gfx/orientation_overlay.png" (ID: 1032) took up approximately 1024kb in video memory.
12:31:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,4).
12:31:09
SQ
TACTICAL: STASH LOCKED: true
12:31:09
SQ
INFO: Next round issued: 1
12:31:09
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:31:09
Resource
Unloading: music/worldmap_07.ogg
12:31:09
SQ
Turn started for Sigmund the Wildman
12:31:12
SQ
Turn started for Adelmar
12:31:13
SQ
Turn started for Unhold
12:31:13
SQ
*
12:31:13
SQ
* Unhold: Starting turn.
12:31:14
SQ
-> Behaviors to pick from:
Engage.Melee (162.963)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (162.963)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:31:14
SQ
-> Behavior picked: Engage.Melee (162.963)
12:31:14
SQ
* Unhold: Engaging to melee range with Adelmar (not visible), accepted_distance=0, value=0.630886
12:31:14
SQ
* Unhold: Reached engage destination
12:31:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:31:14
SQ
-> Behavior picked: Idle (1)
12:31:14
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:31:14
SQ
* ---------------------------------------------------
12:31:14
SQ
Turn started for Unhold
12:31:14
SQ
*
12:31:14
SQ
* Unhold: Starting turn.
12:31:15
SQ
-> Behaviors to pick from:
Engage.Melee (168.548)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (168.548)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:31:15
SQ
-> Behavior picked: Engage.Melee (168.548)
12:31:15
SQ
* Unhold: Engaging to melee range with Baldomar (not visible), accepted_distance=0, value=0.383083
12:31:16
SQ
* Unhold: Reached engage destination
12:31:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:31:16
SQ
-> Behavior picked: Idle (1)
12:31:17
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:31:17
SQ
* ---------------------------------------------------
12:31:17
SQ
Turn started for Reimar The Meatshield
12:31:20
SQ
Turn started for Adler the Loyal
12:31:23
SQ
Turn started for Ernst Tatterdemalion
12:31:25
SQ
Turn started for Engelbert
12:31:29
SQ
Turn started for Hilderich
12:31:36
SQ
Turn started for Berthold The Meatshield
12:31:38
SQ
Turn started for Sigurd the Rock
12:31:41
SQ
Turn started for Baldomar
12:31:47
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:31:47
SQ
Adelmar uses skill Shoot Bolt
12:31:49
SQ
INFO: Next round issued: 2
12:31:49
SQ
Turn started for Reimar The Meatshield
12:31:52
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:31:52
SQ
Reimar The Meatshield uses skill Impale
12:31:54
SQ
Turn started for Unhold
12:31:54
SQ
*
12:31:54
SQ
* Unhold: Starting turn.
12:31:54
SQ
-> Behaviors to pick from:
Attack.Swing (162.77)(*), LineBreaker (89.19)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0)
Attack.Swing (162.77)(*), LineBreaker (89.19)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0)
12:31:54
SQ
-> Behavior picked: Attack.Swing (162.77)
12:31:55
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:31:55
SQ
Unhold uses skill Sweeping Strike
12:31:55
SQ
-> Behaviors to pick from:
Attack.Swing (162.692)(*), LineBreaker (89.1474)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Charge (0)
Attack.Swing (162.692)(*), LineBreaker (89.1474)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Charge (0)
12:31:55
SQ
-> Behavior picked: LineBreaker (89.1474)
12:31:55
SQ
* Unhold: Using Line Breaker!
12:31:55
SQ
Unhold uses skill Fling Back
12:31:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Charge (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Charge (0), Attack.Swing (0)
12:31:57
SQ
-> Behavior picked: Idle (1)
12:31:57
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:31:57
SQ
* ---------------------------------------------------
12:31:57
SQ
Turn started for Unhold
12:31:57
SQ
*
12:31:57
SQ
* Unhold: Starting turn.
12:31:58
SQ
-> Behaviors to pick from:
Attack.Swing (161.605)(*), LineBreaker (145.806)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0)
Attack.Swing (161.605)(*), LineBreaker (145.806)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0)
12:31:58
SQ
-> Behavior picked: Attack.Swing (161.605)
12:31:58
SQ
* Unhold: Using Swing against Baldomar!
12:31:58
SQ
Unhold uses skill Sweeping Strike
12:32:00
SQ
-> Behaviors to pick from:
LineBreaker (301.598)(*), Attack.Swing (76.2751)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Charge (0)
LineBreaker (301.598)(*), Attack.Swing (76.2751)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Charge (0)
12:32:00
SQ
-> Behavior picked: LineBreaker (301.598)
12:32:00
SQ
* Unhold: Using Line Breaker!
12:32:00
SQ
Unhold uses skill Fling Back
12:32:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Charge (0), LineBreaker (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Charge (0), LineBreaker (0)
12:32:01
SQ
-> Behavior picked: Idle (1)
12:32:01
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:32:01
SQ
* ---------------------------------------------------
12:32:02
SQ
Turn started for Adler the Loyal
12:32:03
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:32:03
SQ
Adler the Loyal uses skill Impale
12:32:04
SQ
Turn started for Adelmar
12:32:05
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:32:05
SQ
Adelmar uses skill Reload
12:32:05
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:32:05
SQ
Adelmar uses skill Shoot Bolt
12:32:06
SQ
Turn started for Ernst Tatterdemalion
12:32:09
SQ
Turn started for Engelbert
12:32:12
SQ
Turn started for Hilderich
12:32:13
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:32:13
SQ
Hilderich uses skill Chop
12:32:14
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:32:14
SQ
Hilderich uses skill Chop
12:32:15
SQ
Turn started for Berthold The Meatshield
12:32:17
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:32:17
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
12:32:17
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:32:17
SQ
Clearing World Scene
12:32:18
SQ
TacticalState::onFinish
12:32:18
Resource
Unloading: gfx/orientation_overlay.png
12:32:18
Resource
Unloading: gfx/object_0.png
12:32:18
Resource
Unloading: gfx/detail.png
12:32:18
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_death_00.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_death_01.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_death_02.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_death_03.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
12:32:18
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
12:32:18
Resource
Unloading: sounds/enemies/wake_up_01.wav
12:32:18
Resource
Unloading: sounds/enemies/wake_up_02.wav
12:32:18
Resource
Unloading: sounds/enemies/wake_up_03.wav
12:32:18
Resource
Unloading: sounds/enemies/wake_up_04.wav
12:32:18
Resource
Unloading: sounds/enemies/wake_up_05.wav
12:32:18
Resource
Unloading: sounds/enemies/wake_up_06.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_hurt_01.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_hurt_02.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_hurt_03.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_hurt_04.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_death_01.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_death_02.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_death_03.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_death_04.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_death_05.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_death_06.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_flee_01.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_flee_02.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_flee_03.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_flee_04.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_idle_01.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_idle_02.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_idle_03.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_idle_04.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_idle_05.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_idle_06.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_idle_07.wav
12:32:18
Resource
Unloading: gfx/entity_4.png
12:32:18
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_swipe_02.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_swipe_03.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_fling_01.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_fling_02.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_fling_03.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_fling_hit_01.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_fling_hit_02.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_fling_hit_03.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_swipe_hit_01.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_swipe_hit_02.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_swipe_hit_04.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_swipe_hit_05.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_regenerate_01.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_regenerate_02.wav
12:32:18
Resource
Unloading: sounds/enemies/unhold_regenerate_03.wav
12:32:18
Resource
Unloading: music/beasts_02.ogg
12:32:22
SQ
Load campaign: autosave
12:32:22
SQ
Save version: 45
12:32:23
Scene
Finished loading scene.
12:32:23
Texture
Texture "gfx/entity_4.png" (ID: 582) took up approximately 10922kb in video memory.
12:32:25
SQ
contract added: Escort Caravan
12:32:25
SQ
contract added: Escort Caravan
12:32:25
SQ
contract added: Drive away brigands
12:32:25
SQ
contract added: Defend settlement
12:32:25
SQ
contract added: Hunting Beasts
12:32:25
SQ
contract added: Find Location
12:32:25
SQ
contract added: Rebuilding
12:32:25
SQ
contract added: Defend settlement
12:32:25
SQ
contract added: Armed Courier
12:32:25
SQ
contract added: Drive away brigands
12:32:25
SQ
contract added: Armed Courier
12:32:25
SQ
contract added: Drive away brigands
12:32:25
SQ
contract added: Armed Courier
12:32:25
SQ
contract added: Find Location
12:32:25
SQ
contract added: Hunting Lindwurms
12:32:25
Resource
Unloading: music/title.ogg
12:32:29
SQ
Save campaign: autosave
12:32:31
Scene
Finished saving scene.
12:32:32
SQ
WorldState::onHide
12:32:32
Texture
Texture "gfx/detail.png" (ID: 988) took up approximately 10922kb in video memory.
12:32:32
Texture
Texture "gfx/object_0.png" (ID: 992) took up approximately 21845kb in video memory.
12:32:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,5).
12:32:32
Texture
Texture "gfx/orientation_overlay.png" (ID: 1032) took up approximately 1024kb in video memory.
12:32:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,6).
12:32:32
SQ
TACTICAL: STASH LOCKED: true
12:32:32
SQ
INFO: Next round issued: 1
12:32:32
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:32:32
Resource
Unloading: music/worldmap_09.ogg
12:32:32
SQ
Turn started for Sigmund the Wildman
12:34:35
SQ
Turn started for Adelmar
12:34:37
SQ
Turn started for Unhold
12:34:37
SQ
*
12:34:37
SQ
* Unhold: Starting turn.
12:34:38
SQ
-> Behaviors to pick from:
Engage.Melee (130.37)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (130.37)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:34:38
SQ
-> Behavior picked: Engage.Melee (130.37)
12:34:38
SQ
* Unhold: Engaging to melee range with Adelmar (not visible), accepted_distance=0, value=0.630886
12:34:38
SQ
* Unhold: Reached engage destination
12:34:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:34:38
SQ
-> Behavior picked: Idle (1)
12:34:38
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:34:38
SQ
* ---------------------------------------------------
12:34:38
SQ
Turn started for Unhold
12:34:38
SQ
*
12:34:38
SQ
* Unhold: Starting turn.
12:34:39
SQ
-> Behaviors to pick from:
Engage.Melee (137.5)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (137.5)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:34:39
SQ
-> Behavior picked: Engage.Melee (137.5)
12:34:39
SQ
* Unhold: Engaging to melee range with Adler the Loyal (not visible), accepted_distance=0, value=0.574027
12:34:39
SQ
* Unhold: Reached engage destination
12:34:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:34:39
SQ
-> Behavior picked: Idle (1)
12:34:39
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:34:39
SQ
* ---------------------------------------------------
12:34:40
SQ
Turn started for Reimar The Meatshield
12:34:43
SQ
Turn started for Adler the Loyal
12:34:46
SQ
Turn started for Ernst Tatterdemalion
12:34:50
SQ
Turn started for Engelbert
12:34:53
SQ
Turn started for Hilderich
12:34:57
SQ
Turn started for Berthold The Meatshield
12:35:00
SQ
Turn started for Sigurd the Rock
12:35:03
SQ
Turn started for Baldomar
12:35:08
SQ
[Baldomar] executes skill [Rotation] on target [Adler the Loyal]
12:35:08
SQ
Baldomar uses skill Rotation
12:36:33
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:36:33
SQ
Adelmar uses skill Shoot Bolt
12:36:33
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:36:33
SQ
Adelmar uses skill Reload
12:36:36
SQ
INFO: Next round issued: 2
12:36:36
SQ
Turn started for Ernst Tatterdemalion
12:36:39
SQ
Turn started for Adler the Loyal
12:36:40
SQ
Turn started for Unhold
12:36:40
SQ
*
12:36:40
SQ
* Unhold: Starting turn.
12:36:41
SQ
-> Behaviors to pick from:
Engage.Melee (224.182)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (224.182)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:36:41
SQ
-> Behavior picked: Engage.Melee (224.182)
12:36:41
SQ
Unhold uses skill Unstoppable Charge
12:36:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
12:36:42
SQ
-> Behavior picked: Idle (1)
12:36:42
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:36:42
SQ
* ---------------------------------------------------
12:36:42
SQ
Turn started for Unhold
12:36:42
SQ
*
12:36:42
SQ
* Unhold: Starting turn.
12:36:42
SQ
-> Behaviors to pick from:
Engage.Melee (214.56)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (214.56)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:36:42
SQ
-> Behavior picked: Engage.Melee (214.56)
12:36:43
SQ
Unhold uses skill Unstoppable Charge
12:36:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
12:36:43
SQ
-> Behavior picked: Idle (1)
12:36:43
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:36:43
SQ
* ---------------------------------------------------
12:36:43
SQ
Turn started for Engelbert
12:36:44
SQ
Skill [Stunned] removed from [Engelbert].
12:36:44
SQ
Turn started for Hilderich
12:36:44
SQ
Skill [Stunned] removed from [Hilderich].
12:36:45
SQ
Turn started for Reimar The Meatshield
12:36:49
SQ
Turn started for Sigurd the Rock
12:36:52
SQ
[Sigurd the Rock] executes skill [Spearwall] on target [Sigurd the Rock]
12:36:52
SQ
Sigurd the Rock uses skill Spearwall
12:36:53
SQ
Turn started for Adelmar
12:36:58
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:36:58
SQ
Adelmar uses skill Shoot Bolt
12:37:00
SQ
Turn started for Berthold The Meatshield
12:37:05
SQ
Turn started for Sigmund the Wildman
12:37:11
SQ
[Sigmund the Wildman] executes skill [Rotation] on target [Baldomar]
12:37:11
SQ
Sigmund the Wildman uses skill Rotation
12:37:12
SQ
Turn started for Baldomar
12:37:13
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:37:13
SQ
Baldomar uses skill Slash
12:37:13
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:37:13
SQ
Baldomar uses skill Slash
12:37:18
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:37:18
SQ
Adler the Loyal uses skill Impale
12:37:18
SQ
INFO: Next round issued: 3
12:37:19
SQ
Turn started for Adelmar
12:37:36
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:37:36
SQ
Adelmar uses skill Reload
12:37:38
SQ
Turn started for Engelbert
12:37:42
SQ
[Engelbert] executes skill [Chop] on target [Unhold]
12:37:42
SQ
Engelbert uses skill Chop
12:37:43
SQ
[Engelbert] executes skill [Chop] on target [Unhold]
12:37:43
SQ
Engelbert uses skill Chop
12:37:43
SQ
Turn started for Hilderich
12:37:45
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:37:45
SQ
Hilderich uses skill Chop
12:37:45
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:37:45
SQ
Hilderich uses skill Chop
12:37:45
SQ
Turn started for Reimar The Meatshield
12:37:48
SQ
Turn started for Unhold
12:37:48
SQ
*
12:37:48
SQ
* Unhold: Starting turn.
12:37:49
SQ
-> Behaviors to pick from:
Attack.Swing (203.962)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
Attack.Swing (203.962)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
12:37:49
SQ
-> Behavior picked: Attack.Swing (203.962)
12:37:49
SQ
* Unhold: Using Swing against Hilderich!
12:37:49
SQ
Unhold uses skill Sweeping Strike
12:37:51
SQ
-> Behaviors to pick from:
Attack.Swing (125.166)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
Attack.Swing (125.166)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
12:37:51
SQ
-> Behavior picked: Attack.Swing (125.166)
12:37:51
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:37:51
SQ
Unhold uses skill Sweeping Strike
12:37:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
12:37:52
SQ
-> Behavior picked: Idle (1)
12:37:52
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:37:52
SQ
* ---------------------------------------------------
12:37:53
SQ
Turn started for Berthold The Meatshield
12:37:58
SQ
Turn started for Ernst Tatterdemalion
12:37:59
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:37:59
SQ
Ernst Tatterdemalion uses skill Slash
12:38:00
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:38:00
SQ
Ernst Tatterdemalion uses skill Slash
12:38:00
SQ
Turn started for Adler the Loyal
12:38:01
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:38:01
SQ
Adler the Loyal uses skill Impale
12:38:02
SQ
Turn started for Sigurd the Rock
12:38:02
SQ
Skill [Spearwall] removed from [Sigurd the Rock].
12:38:05
SQ
Turn started for Unhold
12:38:05
SQ
*
12:38:05
SQ
* Unhold: Starting turn.
12:38:05
SQ
-> Behaviors to pick from:
Attack.Swing (219.478)(*), LineBreaker (145.675)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
Attack.Swing (219.478)(*), LineBreaker (145.675)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
12:38:05
SQ
-> Behavior picked: Attack.Swing (219.478)
12:38:06
SQ
* Unhold: Using Swing against Ernst Tatterdemalion!
12:38:06
SQ
Unhold uses skill Sweeping Strike
12:38:07
SQ
-> Behaviors to pick from:
Attack.Swing (146.127)(*), LineBreaker (133.127)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0)
Attack.Swing (146.127)(*), LineBreaker (133.127)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0)
12:38:07
SQ
-> Behavior picked: LineBreaker (133.127)
12:38:07
SQ
* Unhold: Using Line Breaker!
12:38:07
SQ
Unhold uses skill Fling Back
12:38:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), LineBreaker (0), Charge (0), BreakFree (0), Attack.Swing (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), LineBreaker (0), Charge (0), BreakFree (0), Attack.Swing (0)
12:38:09
SQ
-> Behavior picked: Idle (1)
12:38:09
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:38:09
SQ
* ---------------------------------------------------
12:38:09
SQ
Turn started for Baldomar
12:38:12
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:38:12
SQ
Baldomar uses skill Slash
12:38:12
SQ
Turn started for Sigmund the Wildman
12:38:13
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:38:13
SQ
Sigmund the Wildman uses skill Flail
12:38:14
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:38:14
SQ
Sigmund the Wildman uses skill Flail
12:38:15
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:38:15
SQ
Sigurd the Rock uses skill Thrust
12:38:15
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:38:15
SQ
Sigurd the Rock uses skill Thrust
12:38:16
SQ
INFO: Next round issued: 4
12:38:16
SQ
Turn started for Adelmar
12:38:18
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:38:18
SQ
Adelmar uses skill Shoot Bolt
12:38:19
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:38:19
SQ
Adelmar uses skill Reload
12:38:19
SQ
Turn started for Reimar The Meatshield
12:38:23
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:38:23
SQ
Reimar The Meatshield uses skill Impale
12:38:26
SQ
Turn started for Adler the Loyal
12:38:29
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:38:29
SQ
Adler the Loyal uses skill Impale
12:38:31
SQ
Turn started for Berthold The Meatshield
12:38:34
SQ
[Berthold The Meatshield] executes skill [Shieldwall] on target [Berthold The Meatshield]
12:38:34
SQ
Berthold The Meatshield uses skill Shieldwall
12:38:35
SQ
Turn started for Ernst Tatterdemalion
12:38:38
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:38:38
SQ
Ernst Tatterdemalion uses skill Slash
12:38:38
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:38:38
SQ
Ernst Tatterdemalion uses skill Slash
12:38:39
SQ
Turn started for Engelbert
12:38:42
SQ
[Engelbert] executes skill [Chop] on target [Unhold]
12:38:42
SQ
Engelbert uses skill Chop
12:38:48
SQ
Turn started for Hilderich
12:38:50
SQ
[Hilderich] executes skill [Shieldwall] on target [Hilderich]
12:38:50
SQ
Hilderich uses skill Shieldwall
12:38:59
SQ
Turn started for Unhold
12:38:59
SQ
*
12:38:59
SQ
* Unhold: Starting turn.
12:38:59
SQ
-> Behaviors to pick from:
Attack.Swing (77.7577)(*), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), LineBreaker (0), Retreat (0)
Attack.Swing (77.7577)(*), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), LineBreaker (0), Retreat (0)
12:38:59
SQ
-> Behavior picked: Attack.Swing (77.7577)
12:39:00
SQ
* Unhold: Using Swing against Hilderich!
12:39:00
SQ
Unhold uses skill Sweeping Strike
12:39:01
SQ
Skill [Shieldwall] removed from [Hilderich].
12:39:01
SQ
-> Behaviors to pick from:
Engage.Melee (196.698)(*), Idle (1), Charge (0), Flee (0), LineBreaker (0), Retreat (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (196.698)(*), Idle (1), Charge (0), Flee (0), LineBreaker (0), Retreat (0), BreakFree (0), Attack.Swing (0)
12:39:01
SQ
-> Behavior picked: Engage.Melee (196.698)
12:39:01
SQ
* Unhold: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=1.30917
12:39:02
SQ
* Unhold: Reached engage destination
12:39:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), BreakFree (0), LineBreaker (0), Retreat (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), BreakFree (0), LineBreaker (0), Retreat (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
12:39:02
SQ
-> Behavior picked: Idle (1)
12:39:03
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:39:03
SQ
* ---------------------------------------------------
12:39:03
SQ
Turn started for Sigurd the Rock
12:39:06
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:39:06
SQ
Sigurd the Rock uses skill Thrust
12:39:06
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:39:06
SQ
Sigurd the Rock uses skill Thrust
12:39:07
SQ
Turn started for Sigmund the Wildman
12:39:11
SQ
[Sigmund the Wildman] executes skill [Lash] on target [Unhold]
12:39:11
SQ
Sigmund the Wildman uses skill Lash
12:39:13
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:39:13
SQ
Sigmund the Wildman uses skill Flail
12:39:13
SQ
Turn started for Baldomar
12:39:14
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:39:14
SQ
Baldomar uses skill Slash
12:39:15
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:39:15
SQ
Baldomar uses skill Slash
12:39:15
SQ
Unhold has died.
12:39:15
SQ
INFO: Next round issued: 5
12:39:16
SQ
Turn started for Adelmar
12:39:21
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:39:21
SQ
Adelmar uses skill Shoot Bolt
12:39:29
SQ
Turn started for Reimar The Meatshield
12:39:31
SQ
Turn started for Adler the Loyal
12:39:33
SQ
Turn started for Berthold The Meatshield
12:39:33
SQ
Skill [Shieldwall] removed from [Berthold The Meatshield].
12:39:38
SQ
Turn started for Ernst Tatterdemalion
12:39:41
SQ
Turn started for Unhold
12:39:41
SQ
*
12:39:41
SQ
* Unhold: Starting turn.
12:39:41
SQ
-> Behaviors to pick from:
Attack.Swing (114.895)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), LineBreaker (0), Charge (0)
Attack.Swing (114.895)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), LineBreaker (0), Charge (0)
12:39:41
SQ
-> Behavior picked: Attack.Swing (114.895)
12:39:42
SQ
* Unhold: Using Swing against Hilderich!
12:39:42
SQ
Unhold uses skill Sweeping Strike
12:39:43
SQ
-> Behaviors to pick from:
Attack.Swing (114.836)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), LineBreaker (0), Charge (0), BreakFree (0)
Attack.Swing (114.836)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), LineBreaker (0), Charge (0), BreakFree (0)
12:39:43
SQ
-> Behavior picked: Attack.Swing (114.836)
12:39:43
SQ
* Unhold: Using Swing against Hilderich!
12:39:43
SQ
Unhold uses skill Sweeping Strike
12:39:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Charge (0), Retreat (0), LineBreaker (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Flee (0), Charge (0), Retreat (0), LineBreaker (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
12:39:43
SQ
-> Behavior picked: Idle (1)
12:39:44
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:39:44
SQ
* ---------------------------------------------------
12:39:44
SQ
Turn started for Sigurd the Rock
12:39:48
SQ
Turn started for Engelbert
12:39:51
SQ
Turn started for Hilderich
12:39:54
SQ
Turn started for Baldomar
12:39:57
SQ
Turn started for Sigmund the Wildman
12:40:03
SQ
[Hilderich] executes skill [Shieldwall] on target [Hilderich]
12:40:03
SQ
Hilderich uses skill Shieldwall
12:40:04
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:40:04
SQ
Hilderich uses skill Chop
12:40:04
SQ
INFO: Next round issued: 6
12:40:05
SQ
Turn started for Adelmar
12:40:13
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:40:13
SQ
Adelmar uses skill Reload
12:40:14
SQ
Turn started for Reimar The Meatshield
12:40:19
SQ
Turn started for Berthold The Meatshield
12:40:23
SQ
Turn started for Adler the Loyal
12:40:27
SQ
Turn started for Ernst Tatterdemalion
12:40:31
SQ
[Ernst Tatterdemalion] executes skill [Rotation] on target [Hilderich]
12:40:31
SQ
Ernst Tatterdemalion uses skill Rotation
12:40:32
SQ
Turn started for Engelbert
12:40:36
SQ
Turn started for Sigurd the Rock
12:40:38
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:40:38
SQ
Sigurd the Rock uses skill Thrust
12:40:38
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:40:38
SQ
Sigurd the Rock uses skill Thrust
12:40:39
SQ
Turn started for Unhold
12:40:39
SQ
*
12:40:39
SQ
* Unhold: Starting turn.
12:40:39
SQ
-> Behaviors to pick from:
LineBreaker (217.477)(*), Attack.Swing (174.279)(*), Idle (1), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), Flee (0)
LineBreaker (217.477)(*), Attack.Swing (174.279)(*), Idle (1), BreakFree (0), Charge (0), Engage.Melee (0), Retreat (0), Flee (0)
12:40:39
SQ
-> Behavior picked: LineBreaker (217.477)
12:40:40
SQ
* Unhold: Using Line Breaker!
12:40:40
SQ
Unhold uses skill Fling Back
12:40:41
SQ
-> Behaviors to pick from:
Attack.Swing (258.89)(*), Idle (1), Charge (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), LineBreaker (0)
Attack.Swing (258.89)(*), Idle (1), Charge (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), LineBreaker (0)
12:40:41
SQ
-> Behavior picked: Attack.Swing (258.89)
12:40:41
SQ
* Unhold: Using Swing against Adler the Loyal!
12:40:41
SQ
Unhold uses skill Sweeping Strike
12:40:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), BreakFree (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Charge (0), BreakFree (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
12:40:43
SQ
-> Behavior picked: Idle (1)
12:40:43
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:40:43
SQ
* ---------------------------------------------------
12:40:43
SQ
Turn started for Baldomar
12:40:49
SQ
Turn started for Hilderich
12:40:49
SQ
Skill [Shieldwall] removed from [Hilderich].
12:40:52
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:40:52
SQ
Hilderich uses skill Chop
12:40:53
SQ
Turn started for Sigmund the Wildman
12:40:58
SQ
INFO: Next round issued: 7
12:40:59
SQ
Turn started for Adelmar
12:41:05
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:41:05
SQ
Adelmar uses skill Shoot Bolt
12:41:06
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:41:06
SQ
Adelmar uses skill Reload
12:41:07
SQ
Turn started for Berthold The Meatshield
12:41:10
SQ
Turn started for Adler the Loyal
12:41:16
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:41:16
SQ
Adler the Loyal uses skill Impale
12:41:18
SQ
Turn started for Reimar The Meatshield
12:41:19
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:41:19
SQ
Reimar The Meatshield uses skill Impale
12:41:20
SQ
Turn started for Engelbert
12:41:23
SQ
Turn started for Sigurd the Rock
12:41:27
SQ
Turn started for Ernst Tatterdemalion
12:41:30
SQ
Turn started for Unhold
12:41:30
SQ
*
12:41:30
SQ
* Unhold: Starting turn.
12:41:30
SQ
-> Behaviors to pick from:
Attack.Swing (322.791)(*), Idle (1), Flee (0), LineBreaker (0), BreakFree (0), Engage.Melee (0), Retreat (0), Charge (0)
Attack.Swing (322.791)(*), Idle (1), Flee (0), LineBreaker (0), BreakFree (0), Engage.Melee (0), Retreat (0), Charge (0)
12:41:30
SQ
-> Behavior picked: Attack.Swing (322.791)
12:41:31
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:41:31
SQ
Unhold uses skill Sweeping Strike
12:41:32
SQ
Berthold The Meatshield has died.
12:41:32
SQ
Ernst Tatterdemalion has died.
12:41:33
SQ
-> Behaviors to pick from:
Attack.Swing (254.488)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Charge (0), LineBreaker (0)
Attack.Swing (254.488)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Charge (0), LineBreaker (0)
12:41:33
SQ
-> Behavior picked: Attack.Swing (254.488)
12:41:33
SQ
* Unhold: Using Swing against Hilderich!
12:41:33
SQ
Unhold uses skill Sweeping Strike
12:41:34
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Charge (0), Flee (0), Retreat (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), Charge (0), Flee (0), Retreat (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
12:41:34
SQ
-> Behavior picked: Idle (1)
12:41:34
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:41:34
SQ
* ---------------------------------------------------
12:41:34
SQ
Turn started for Sigmund the Wildman
12:41:36
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:41:36
SQ
Sigmund the Wildman uses skill Flail
12:41:36
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:41:36
SQ
Sigmund the Wildman uses skill Flail
12:41:36
SQ
Turn started for Baldomar
12:41:39
SQ
Turn started for Hilderich
12:41:40
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:41:40
SQ
Hilderich uses skill Chop
12:41:41
SQ
INFO: Next round issued: 8
12:41:42
SQ
Turn started for Reimar The Meatshield
12:41:43
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:41:43
SQ
Reimar The Meatshield uses skill Impale
12:41:44
SQ
Turn started for Adelmar
12:41:46
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:41:46
SQ
Adelmar uses skill Shoot Bolt
12:41:48
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:41:48
SQ
Adelmar uses skill Reload
12:41:49
SQ
Turn started for Adler the Loyal
12:41:50
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:41:50
SQ
Adler the Loyal uses skill Impale
12:41:51
SQ
Turn started for Sigurd the Rock
12:41:53
SQ
Turn started for Baldomar
12:41:54
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:41:54
SQ
Baldomar uses skill Slash
12:41:55
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:41:55
SQ
Baldomar uses skill Slash
12:41:55
SQ
Turn started for Hilderich
12:41:56
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:41:56
SQ
Hilderich uses skill Chop
12:41:58
SQ
Turn started for Sigmund the Wildman
12:42:00
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:42:00
SQ
Sigmund the Wildman uses skill Flail
12:42:02
SQ
Turn started for Unhold
12:42:02
SQ
*
12:42:02
SQ
* Unhold: Starting turn.
12:42:02
SQ
-> Behaviors to pick from:
Attack.Swing (377.057)(*), Idle (1), Retreat (0), LineBreaker (0), Charge (0), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Swing (377.057)(*), Idle (1), Retreat (0), LineBreaker (0), Charge (0), Engage.Melee (0), Flee (0), BreakFree (0)
12:42:02
SQ
-> Behavior picked: Attack.Swing (377.057)
12:42:03
SQ
* Unhold: Using Swing against Sigurd the Rock!
12:42:03
SQ
Unhold uses skill Sweeping Strike
12:42:04
SQ
-> Behaviors to pick from:
Attack.Swing (284.917)(*), Idle (1), Charge (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), LineBreaker (0)
Attack.Swing (284.917)(*), Idle (1), Charge (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), LineBreaker (0)
12:42:04
SQ
-> Behavior picked: Attack.Swing (284.917)
12:42:04
SQ
* Unhold: Using Swing against Sigurd the Rock!
12:42:04
SQ
Unhold uses skill Sweeping Strike
12:42:05
SQ
Hilderich has died.
12:42:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), BreakFree (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Charge (0), BreakFree (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
12:42:05
SQ
-> Behavior picked: Idle (1)
12:42:05
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:42:05
SQ
* ---------------------------------------------------
12:42:05
SQ
Turn started for Engelbert
12:42:06
SQ
* Engelbert: Fleeing.
12:42:07
SQ
* Engelbert: Fleeing.
12:42:11
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:42:11
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
12:42:11
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:42:11
SQ
Clearing World Scene
12:42:11
SQ
TacticalState::onFinish
12:42:11
Resource
Unloading: gfx/orientation_overlay.png
12:42:11
Resource
Unloading: gfx/object_0.png
12:42:11
Resource
Unloading: gfx/detail.png
12:42:11
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:42:11
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_death_00.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_death_01.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_death_02.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_death_03.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
12:42:11
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
12:42:11
Resource
Unloading: sounds/enemies/wake_up_01.wav
12:42:11
Resource
Unloading: sounds/enemies/wake_up_02.wav
12:42:11
Resource
Unloading: sounds/enemies/wake_up_03.wav
12:42:11
Resource
Unloading: sounds/enemies/wake_up_04.wav
12:42:11
Resource
Unloading: sounds/enemies/wake_up_05.wav
12:42:11
Resource
Unloading: sounds/enemies/wake_up_06.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_hurt_01.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_hurt_02.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_hurt_03.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_hurt_04.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_death_01.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_death_02.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_death_03.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_death_04.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_death_05.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_death_06.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_flee_01.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_flee_02.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_flee_03.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_flee_04.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_idle_01.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_idle_02.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_idle_03.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_idle_04.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_idle_05.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_idle_06.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_idle_07.wav
12:42:11
Resource
Unloading: gfx/entity_4.png
12:42:11
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_swipe_02.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_swipe_03.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_fling_01.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_fling_02.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_fling_03.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_fling_hit_01.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_fling_hit_02.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_fling_hit_03.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_swipe_hit_01.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_swipe_hit_02.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_swipe_hit_04.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_swipe_hit_05.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_regenerate_01.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_regenerate_02.wav
12:42:11
Resource
Unloading: sounds/enemies/unhold_regenerate_03.wav
12:42:11
Resource
Unloading: music/beasts_03.ogg
12:42:11
Resource
Unloading: sounds/atmosphere/blizzard_01.wav
12:42:16
SQ
Load campaign: autosave
12:42:16
SQ
Save version: 45
12:42:17
Scene
Finished loading scene.
12:42:18
Texture
Texture "gfx/entity_4.png" (ID: 536) took up approximately 10922kb in video memory.
12:42:20
SQ
contract added: Escort Caravan
12:42:20
SQ
contract added: Escort Caravan
12:42:20
SQ
contract added: Drive away brigands
12:42:20
SQ
contract added: Defend settlement
12:42:20
SQ
contract added: Hunting Beasts
12:42:20
SQ
contract added: Find Location
12:42:20
SQ
contract added: Rebuilding
12:42:20
SQ
contract added: Defend settlement
12:42:20
SQ
contract added: Armed Courier
12:42:20
SQ
contract added: Drive away brigands
12:42:20
SQ
contract added: Armed Courier
12:42:20
SQ
contract added: Drive away brigands
12:42:20
SQ
contract added: Armed Courier
12:42:20
SQ
contract added: Find Location
12:42:20
SQ
contract added: Hunting Lindwurms
12:42:20
Resource
Unloading: music/title.ogg
12:42:29
SQ
Save campaign: autosave
12:42:30
Scene
Finished saving scene.
12:42:31
SQ
WorldState::onHide
12:42:32
Texture
Texture "gfx/object_0.png" (ID: 1025) took up approximately 21845kb in video memory.
12:42:32
Texture
Texture "gfx/detail.png" (ID: 1031) took up approximately 10922kb in video memory.
12:42:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,5).
12:42:32
Texture
Texture "gfx/orientation_overlay.png" (ID: 1123) took up approximately 1024kb in video memory.
12:42:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,6).
12:42:32
SQ
TACTICAL: STASH LOCKED: true
12:42:32
SQ
INFO: Next round issued: 1
12:42:32
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:42:32
Resource
Unloading: music/worldmap_07.ogg
12:42:32
SQ
Turn started for Sigmund the Wildman
12:42:39
SQ
Turn started for Adelmar
12:42:42
SQ
Turn started for Unhold
12:42:42
SQ
*
12:42:42
SQ
* Unhold: Starting turn.
12:42:43
SQ
-> Behaviors to pick from:
Engage.Melee (175.694)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (175.694)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:42:43
SQ
-> Behavior picked: Engage.Melee (175.694)
12:42:43
SQ
* Unhold: Engaging to melee range with Reimar The Meatshield (visible), accepted_distance=0, value=0.67328
12:42:43
SQ
* Unhold: Reached engage destination
12:42:43
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:42:43
SQ
-> Behavior picked: Idle (1)
12:42:43
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:42:43
SQ
* ---------------------------------------------------
12:42:43
SQ
Turn started for Unhold
12:42:43
SQ
*
12:42:43
SQ
* Unhold: Starting turn.
12:42:44
SQ
-> Behaviors to pick from:
Engage.Melee (219.618)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (219.618)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:42:44
SQ
-> Behavior picked: Engage.Melee (219.618)
12:42:44
SQ
* Unhold: Engaging to melee range with Adelmar (not visible), accepted_distance=0, value=0.630886
12:42:44
SQ
* Unhold: Reached engage destination
12:42:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:42:44
SQ
-> Behavior picked: Idle (1)
12:42:44
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:42:44
SQ
* ---------------------------------------------------
12:42:45
SQ
Turn started for Reimar The Meatshield
12:42:48
SQ
Turn started for Adler the Loyal
12:42:52
SQ
Turn started for Ernst Tatterdemalion
12:42:54
SQ
Turn started for Engelbert
12:42:57
SQ
Turn started for Hilderich
12:43:01
SQ
Turn started for Berthold The Meatshield
12:43:03
SQ
Turn started for Sigurd the Rock
12:43:06
SQ
Turn started for Baldomar
12:43:07
SQ
INFO: Next round issued: 2
12:43:08
SQ
Turn started for Adelmar
12:43:12
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:43:12
SQ
Adelmar uses skill Shoot Bolt
12:43:13
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:43:13
SQ
Adelmar uses skill Reload
12:43:14
SQ
Turn started for Reimar The Meatshield
12:43:17
SQ
Turn started for Unhold
12:43:17
SQ
*
12:43:17
SQ
* Unhold: Starting turn.
12:43:17
SQ
-> Behaviors to pick from:
Engage.Melee (222.299)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (222.299)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:43:17
SQ
-> Behavior picked: Engage.Melee (222.299)
12:43:18
SQ
Unhold uses skill Unstoppable Charge
12:43:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
12:43:18
SQ
-> Behavior picked: Idle (1)
12:43:18
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:43:18
SQ
* ---------------------------------------------------
12:43:18
SQ
Turn started for Unhold
12:43:18
SQ
*
12:43:18
SQ
* Unhold: Starting turn.
12:43:19
SQ
-> Behaviors to pick from:
Engage.Melee (242.578)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (242.578)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:43:19
SQ
-> Behavior picked: Engage.Melee (242.578)
12:43:19
SQ
Unhold uses skill Unstoppable Charge
12:43:20
SQ
-> Behaviors to pick from:
Engage.Melee (267.237)(*), Idle (1), Attack.Swing (0), LineBreaker (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
Engage.Melee (267.237)(*), Idle (1), Attack.Swing (0), LineBreaker (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
12:43:20
SQ
-> Behavior picked: Engage.Melee (267.237)
12:43:20
SQ
* Unhold: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.375625
12:43:21
SQ
* Unhold: Reached engage destination
12:43:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:43:21
SQ
-> Behavior picked: Idle (1)
12:43:21
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:43:21
SQ
* ---------------------------------------------------
12:43:21
SQ
Turn started for Adler the Loyal
12:43:23
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:43:23
SQ
Adler the Loyal uses skill Impale
12:43:24
SQ
Turn started for Ernst Tatterdemalion
12:43:26
SQ
Turn started for Berthold The Meatshield
12:43:26
SQ
Skill [Stunned] removed from [Berthold The Meatshield].
12:43:27
SQ
Turn started for Hilderich
12:43:29
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:43:29
SQ
Hilderich uses skill Chop
12:43:30
SQ
Turn started for Engelbert
12:43:32
SQ
Turn started for Sigurd the Rock
12:43:33
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:43:33
SQ
Sigurd the Rock uses skill Thrust
12:43:33
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:43:33
SQ
Sigurd the Rock uses skill Thrust
12:43:33
SQ
Turn started for Sigmund the Wildman
12:43:36
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:43:36
SQ
Sigmund the Wildman uses skill Flail
12:43:36
SQ
Turn started for Baldomar
12:43:38
SQ
INFO: Next round issued: 3
12:43:39
SQ
Turn started for Adelmar
12:43:42
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:43:42
SQ
Adelmar uses skill Shoot Bolt
12:43:42
SQ
Turn started for Berthold The Meatshield
12:43:44
SQ
[Berthold The Meatshield] executes skill [Shieldwall] on target [Berthold The Meatshield]
12:43:44
SQ
Berthold The Meatshield uses skill Shieldwall
12:43:45
SQ
[Berthold The Meatshield] executes skill [Chop] on target [Unhold]
12:43:45
SQ
Berthold The Meatshield uses skill Chop
12:43:45
SQ
Turn started for Reimar The Meatshield
12:43:49
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:43:49
SQ
Reimar The Meatshield uses skill Impale
12:43:49
SQ
Turn started for Adler the Loyal
12:43:52
SQ
Turn started for Ernst Tatterdemalion
12:43:53
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:43:53
SQ
Ernst Tatterdemalion uses skill Slash
12:43:53
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:43:53
SQ
Ernst Tatterdemalion uses skill Slash
12:43:53
SQ
Turn started for Engelbert
12:43:57
SQ
Turn started for Hilderich
12:43:59
SQ
[Hilderich] executes skill [Shieldwall] on target [Hilderich]
12:43:59
SQ
Hilderich uses skill Shieldwall
12:43:59
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:43:59
SQ
Hilderich uses skill Chop
12:44:00
SQ
Turn started for Sigurd the Rock
12:44:01
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:44:01
SQ
Sigurd the Rock uses skill Thrust
12:44:01
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:44:01
SQ
Sigurd the Rock uses skill Thrust
12:44:02
SQ
Turn started for Unhold
12:44:02
SQ
*
12:44:02
SQ
* Unhold: Starting turn.
12:44:02
SQ
-> Behaviors to pick from:
Attack.Swing (160.776)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
Attack.Swing (160.776)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
12:44:02
SQ
-> Behavior picked: Attack.Swing (160.776)
12:44:02
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:44:02
SQ
Unhold uses skill Sweeping Strike
12:44:03
SQ
Skill [Shieldwall] removed from [Hilderich].
12:44:04
SQ
-> Behaviors to pick from:
Attack.Swing (101.075)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
Attack.Swing (101.075)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
12:44:04
SQ
-> Behavior picked: Attack.Swing (101.075)
12:44:04
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:44:04
SQ
Unhold uses skill Sweeping Strike
12:44:05
SQ
Skill [Shieldwall] removed from [Berthold The Meatshield].
12:44:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
12:44:05
SQ
-> Behavior picked: Idle (1)
12:44:05
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:44:05
SQ
* ---------------------------------------------------
12:44:06
SQ
Turn started for Unhold
12:44:06
SQ
*
12:44:06
SQ
* Unhold: Starting turn.
12:44:06
SQ
-> Behaviors to pick from:
Attack.Swing (295.356)(*), LineBreaker (135.394)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0)
Attack.Swing (295.356)(*), LineBreaker (135.394)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0)
12:44:06
SQ
-> Behavior picked: LineBreaker (135.394)
12:44:06
SQ
* Unhold: Using Line Breaker!
12:44:06
SQ
Unhold uses skill Fling Back
12:44:08
SQ
-> Behaviors to pick from:
Attack.Swing (306.179)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0), Retreat (0), LineBreaker (0)
Attack.Swing (306.179)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0), Charge (0), Retreat (0), LineBreaker (0)
12:44:08
SQ
-> Behavior picked: Attack.Swing (306.179)
12:44:08
SQ
* Unhold: Using Swing against Adler the Loyal!
12:44:08
SQ
Unhold uses skill Sweeping Strike
12:44:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Engage.Melee (0), Charge (0), LineBreaker (0), BreakFree (0), Attack.Swing (0)
Idle (1)(*), Flee (0), Retreat (0), Engage.Melee (0), Charge (0), LineBreaker (0), BreakFree (0), Attack.Swing (0)
12:44:10
SQ
-> Behavior picked: Idle (1)
12:44:10
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:44:10
SQ
* ---------------------------------------------------
12:44:10
SQ
Turn started for Sigmund the Wildman
12:44:13
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:44:13
SQ
Sigmund the Wildman uses skill Flail
12:44:14
SQ
Turn started for Baldomar
12:44:16
SQ
Skill [Staggered] removed from [Baldomar].
12:44:16
SQ
INFO: Next round issued: 4
12:44:17
SQ
Turn started for Adelmar
12:44:18
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:44:18
SQ
Adelmar uses skill Reload
12:44:19
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:44:19
SQ
Adelmar uses skill Shoot Bolt
12:44:19
SQ
Turn started for Adler the Loyal
12:44:20
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:44:20
SQ
Adler the Loyal uses skill Impale
12:44:21
SQ
Turn started for Reimar The Meatshield
12:44:23
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:44:23
SQ
Reimar The Meatshield uses skill Impale
12:44:24
SQ
Turn started for Engelbert
12:44:27
SQ
Turn started for Ernst Tatterdemalion
12:44:28
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:44:28
SQ
Ernst Tatterdemalion uses skill Slash
12:44:29
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:44:29
SQ
Ernst Tatterdemalion uses skill Slash
12:44:29
SQ
Turn started for Sigurd the Rock
12:44:30
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:44:30
SQ
Sigurd the Rock uses skill Thrust
12:44:31
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:44:31
SQ
Sigurd the Rock uses skill Thrust
12:44:31
SQ
Turn started for Unhold
12:44:31
SQ
*
12:44:31
SQ
* Unhold: Starting turn.
12:44:31
SQ
-> Behaviors to pick from:
Engage.Melee (269.531)(*), Idle (1), Charge (0), Flee (0), BreakFree (0), Attack.Swing (0), LineBreaker (0), Retreat (0)
Engage.Melee (269.531)(*), Idle (1), Charge (0), Flee (0), BreakFree (0), Attack.Swing (0), LineBreaker (0), Retreat (0)
12:44:31
SQ
-> Behavior picked: Engage.Melee (269.531)
12:44:32
SQ
Unhold uses skill Unstoppable Charge
12:44:32
SQ
*
12:44:32
SQ
* Unhold: Resuming turn.
12:44:33
SQ
-> Behaviors to pick from:
Engage.Melee (287.5)(*), Idle (1), BreakFree (0), Attack.Swing (0), Charge (0), LineBreaker (0), Retreat (0), Flee (0)
Engage.Melee (287.5)(*), Idle (1), BreakFree (0), Attack.Swing (0), Charge (0), LineBreaker (0), Retreat (0), Flee (0)
12:44:33
SQ
-> Behavior picked: Engage.Melee (287.5)
12:44:33
SQ
* Unhold: Engaging to melee range with Berthold The Meatshield (visible), accepted_distance=0, value=0.463732
12:44:33
SQ
* Unhold: Reached engage destination
12:44:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Charge (0), LineBreaker (0), Flee (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Retreat (0), Charge (0), LineBreaker (0), Flee (0), Attack.Swing (0), Engage.Melee (0)
12:44:33
SQ
-> Behavior picked: Idle (1)
12:44:33
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:44:33
SQ
* ---------------------------------------------------
12:44:34
SQ
Turn started for Hilderich
12:44:37
SQ
Turn started for Baldomar
12:44:38
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:44:38
SQ
Baldomar uses skill Slash
12:44:38
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:44:38
SQ
Baldomar uses skill Slash
12:44:39
SQ
Turn started for Unhold
12:44:39
SQ
*
12:44:39
SQ
* Unhold: Starting turn.
12:44:39
SQ
-> Behaviors to pick from:
Attack.Swing (279.078)(*), LineBreaker (65.0697), Idle (1), Charge (0), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Swing (279.078)(*), LineBreaker (65.0697), Idle (1), Charge (0), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0)
12:44:39
SQ
-> Behavior picked: Attack.Swing (279.078)
12:44:40
SQ
* Unhold: Using Swing against Sigmund the Wildman!
12:44:40
SQ
Unhold uses skill Sweeping Strike
12:44:40
SQ
-> Behaviors to pick from:
Attack.Swing (278.849)(*), LineBreaker (65.0163), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Charge (0)
Attack.Swing (278.849)(*), LineBreaker (65.0163), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Charge (0)
12:44:40
SQ
-> Behavior picked: Attack.Swing (278.849)
12:44:41
SQ
* Unhold: Using Swing against Sigmund the Wildman!
12:44:41
SQ
Unhold uses skill Sweeping Strike
12:44:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), BreakFree (0), LineBreaker (0), Flee (0), Charge (0), Attack.Swing (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), BreakFree (0), LineBreaker (0), Flee (0), Charge (0), Attack.Swing (0)
12:44:42
SQ
-> Behavior picked: Idle (1)
12:44:42
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:44:42
SQ
* ---------------------------------------------------
12:44:42
SQ
Turn started for Sigmund the Wildman
12:44:44
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:44:44
SQ
Sigmund the Wildman uses skill Flail
12:44:45
SQ
Turn started for Berthold The Meatshield
12:44:47
SQ
[Berthold The Meatshield] executes skill [Shieldwall] on target [Berthold The Meatshield]
12:44:47
SQ
Berthold The Meatshield uses skill Shieldwall
12:44:47
SQ
INFO: Next round issued: 5
12:44:48
SQ
Turn started for Adelmar
12:44:50
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:44:50
SQ
Adelmar uses skill Reload
12:44:50
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:44:50
SQ
Adelmar uses skill Shoot Bolt
12:44:50
SQ
Turn started for Adler the Loyal
12:44:51
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:44:51
SQ
Adler the Loyal uses skill Impale
12:44:53
SQ
Turn started for Reimar The Meatshield
12:44:54
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:44:54
SQ
Reimar The Meatshield uses skill Impale
12:44:55
SQ
Turn started for Engelbert
12:44:59
SQ
Turn started for Ernst Tatterdemalion
12:45:00
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:45:00
SQ
Ernst Tatterdemalion uses skill Slash
12:45:00
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:45:00
SQ
Ernst Tatterdemalion uses skill Slash
12:45:00
SQ
Turn started for Sigurd the Rock
12:45:01
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:45:01
SQ
Sigurd the Rock uses skill Thrust
12:45:02
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:45:02
SQ
Sigurd the Rock uses skill Thrust
12:45:02
SQ
Turn started for Unhold
12:45:02
SQ
*
12:45:02
SQ
* Unhold: Starting turn.
12:45:03
SQ
-> Behaviors to pick from:
Engage.Melee (360.938)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Attack.Swing (0), Charge (0), BreakFree (0)
Engage.Melee (360.938)(*), Idle (1), LineBreaker (0), Flee (0), Retreat (0), Attack.Swing (0), Charge (0), BreakFree (0)
12:45:03
SQ
-> Behavior picked: Engage.Melee (360.938)
12:45:03
SQ
Unhold uses skill Unstoppable Charge
12:45:04
SQ
Skill [Shieldwall] removed from [Berthold The Meatshield].
12:45:04
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Charge (0), Retreat (0), Attack.Swing (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), Charge (0), Retreat (0), Attack.Swing (0), BreakFree (0), Flee (0), Engage.Melee (0)
12:45:04
SQ
-> Behavior picked: Idle (1)
12:45:04
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:45:04
SQ
* ---------------------------------------------------
12:45:04
SQ
Turn started for Hilderich
12:45:06
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:45:06
SQ
Hilderich uses skill Chop
12:45:06
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:45:06
SQ
Hilderich uses skill Chop
12:45:07
SQ
Turn started for Baldomar
12:45:08
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:45:08
SQ
Baldomar uses skill Slash
12:45:08
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:45:08
SQ
Baldomar uses skill Slash
12:45:08
SQ
Unhold has died.
12:45:09
SQ
Turn started for Sigmund the Wildman
12:45:14
SQ
Turn started for Berthold The Meatshield
12:45:14
SQ
Skill [Staggered] removed from [Berthold The Meatshield].
12:45:14
SQ
Skill [Stunned] removed from [Berthold The Meatshield].
12:45:14
SQ
INFO: Next round issued: 6
12:45:15
SQ
Turn started for Adelmar
12:45:17
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:45:17
SQ
Adelmar uses skill Reload
12:45:17
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:45:17
SQ
Adelmar uses skill Shoot Bolt
12:45:18
SQ
Turn started for Adler the Loyal
12:45:21
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:45:21
SQ
Adler the Loyal uses skill Impale
12:45:23
SQ
Turn started for Engelbert
12:45:36
SQ
Turn started for Reimar The Meatshield
12:45:39
SQ
Turn started for Ernst Tatterdemalion
12:45:41
SQ
Turn started for Sigurd the Rock
12:45:44
SQ
[Sigurd the Rock] executes skill [Shieldwall] on target [Sigurd the Rock]
12:45:44
SQ
Sigurd the Rock uses skill Shieldwall
12:45:44
SQ
Turn started for Berthold The Meatshield
12:45:46
SQ
[Berthold The Meatshield] executes skill [Shieldwall] on target [Berthold The Meatshield]
12:45:46
SQ
Berthold The Meatshield uses skill Shieldwall
12:45:47
SQ
[Berthold The Meatshield] executes skill [Chop] on target [Unhold]
12:45:47
SQ
Berthold The Meatshield uses skill Chop
12:45:48
SQ
Turn started for Unhold
12:45:48
SQ
*
12:45:48
SQ
* Unhold: Starting turn.
12:45:48
SQ
-> Behaviors to pick from:
Attack.Swing (603.13)(*), LineBreaker (81.6841), Idle (1), BreakFree (0), Charge (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Swing (603.13)(*), LineBreaker (81.6841), Idle (1), BreakFree (0), Charge (0), Flee (0), Engage.Melee (0), Retreat (0)
12:45:48
SQ
-> Behavior picked: Attack.Swing (603.13)
12:45:49
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:45:49
SQ
Unhold uses skill Sweeping Strike
12:45:49
SQ
Berthold The Meatshield has died.
12:45:49
SQ
Skill [Shieldwall] removed from [Berthold The Meatshield].
12:45:49
SQ
-> Behaviors to pick from:
Attack.Swing (69.5566)(*), Engage.Melee (25)(*), Idle (1), Charge (0), Flee (0), Retreat (0), BreakFree (0), LineBreaker (0)
Attack.Swing (69.5566)(*), Engage.Melee (25)(*), Idle (1), Charge (0), Flee (0), Retreat (0), BreakFree (0), LineBreaker (0)
12:45:49
SQ
-> Behavior picked: Attack.Swing (69.5566)
12:45:50
SQ
* Unhold: Using Swing against Sigurd the Rock!
12:45:50
SQ
Unhold uses skill Sweeping Strike
12:45:50
SQ
Skill [Shieldwall] removed from [Sigurd the Rock].
12:45:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), Flee (0), Engage.Melee (0), BreakFree (0), LineBreaker (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Charge (0), Flee (0), Engage.Melee (0), BreakFree (0), LineBreaker (0), Attack.Swing (0)
12:45:51
SQ
-> Behavior picked: Idle (1)
12:45:51
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:45:51
SQ
* ---------------------------------------------------
12:45:51
SQ
Turn started for Baldomar
12:45:55
SQ
Turn started for Hilderich
12:45:57
SQ
[Hilderich] executes skill [Shieldwall] on target [Hilderich]
12:45:57
SQ
Hilderich uses skill Shieldwall
12:45:59
SQ
Turn started for Sigmund the Wildman
12:46:04
SQ
INFO: Next round issued: 7
12:46:05
SQ
Turn started for Adelmar
12:46:09
SQ
Turn started for Reimar The Meatshield
12:46:11
SQ
Turn started for Adler the Loyal
12:46:13
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:46:13
SQ
Adler the Loyal uses skill Impale
12:46:13
SQ
Turn started for Engelbert
12:46:16
SQ
Turn started for Ernst Tatterdemalion
12:46:20
SQ
Turn started for Baldomar
12:46:25
SQ
Turn started for Unhold
12:46:25
SQ
*
12:46:25
SQ
* Unhold: Starting turn.
12:46:25
SQ
-> Behaviors to pick from:
Attack.Swing (390.838)(*), LineBreaker (80.8613), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), Retreat (0)
Attack.Swing (390.838)(*), LineBreaker (80.8613), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), Retreat (0)
12:46:25
SQ
-> Behavior picked: Attack.Swing (390.838)
12:46:26
SQ
* Unhold: Using Swing against Baldomar!
12:46:26
SQ
Unhold uses skill Sweeping Strike
12:46:27
SQ
Hilderich is unconscious.
12:46:28
SQ
-> Behaviors to pick from:
Attack.Swing (102.475)(*), Engage.Melee (51.5625)(*), Idle (1), BreakFree (0), Charge (0), Flee (0), Retreat (0), LineBreaker (0)
Attack.Swing (102.475)(*), Engage.Melee (51.5625)(*), Idle (1), BreakFree (0), Charge (0), Flee (0), Retreat (0), LineBreaker (0)
12:46:28
SQ
-> Behavior picked: Engage.Melee (51.5625)
12:46:28
SQ
* Unhold: Engaging to melee range with Baldomar (visible), accepted_distance=0, value=1.26662
12:46:28
SQ
* Unhold: Stopped before reaching destination
12:46:28
SQ
-> Behaviors to pick from:
Engage.Melee (50.6172)(*), Idle (1), Charge (0), Flee (0), Retreat (0), LineBreaker (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (50.6172)(*), Idle (1), Charge (0), Flee (0), Retreat (0), LineBreaker (0), BreakFree (0), Attack.Swing (0)
12:46:28
SQ
-> Behavior picked: Engage.Melee (50.6172)
12:46:29
SQ
* Unhold: Engaging to melee range with Baldomar (visible), accepted_distance=0, value=1.26662
12:46:29
SQ
* Unhold: Stopped before reaching destination
12:46:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), BreakFree (0), Retreat (0), LineBreaker (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), BreakFree (0), Retreat (0), LineBreaker (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
12:46:29
SQ
-> Behavior picked: Idle (1)
12:46:29
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:46:29
SQ
* ---------------------------------------------------
12:46:29
SQ
Turn started for Sigurd the Rock
12:46:33
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:46:33
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
12:46:33
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
12:46:33
SQ
Clearing World Scene
12:46:33
SQ
TacticalState::onFinish
12:46:33
Resource
Unloading: gfx/orientation_overlay.png
12:46:33
Resource
Unloading: gfx/object_0.png
12:46:33
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12:46:33
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:46:33
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Unloading: sounds/enemies/wardog_hurt_00.wav
12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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Unloading: sounds/enemies/unhold_hurt_01.wav
12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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Unloading: sounds/enemies/unhold_flee_01.wav
12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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Unloading: sounds/enemies/unhold_idle_07.wav
12:46:33
Resource
Unloading: gfx/entity_4.png
12:46:33
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
12:46:33
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12:46:33
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Unloading: sounds/enemies/unhold_swipe_03.wav
12:46:33
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Unloading: sounds/enemies/unhold_fling_01.wav
12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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12:46:33
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Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
12:46:33
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Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
12:46:33
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Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
12:46:33
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Unloading: sounds/enemies/unhold_swipe_hit_01.wav
12:46:33
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12:46:33
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12:46:33
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12:46:33
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Unloading: sounds/enemies/unhold_regenerate_01.wav
12:46:33
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Unloading: sounds/enemies/unhold_regenerate_02.wav
12:46:33
Resource
Unloading: sounds/enemies/unhold_regenerate_03.wav
12:46:33
Resource
Unloading: music/beasts_03.ogg
12:46:37
SQ
Load campaign: autosave
12:46:37
SQ
Save version: 45
12:46:38
Scene
Finished loading scene.
12:46:38
Texture
Texture "gfx/entity_4.png" (ID: 536) took up approximately 10922kb in video memory.
12:46:40
SQ
contract added: Escort Caravan
12:46:40
SQ
contract added: Escort Caravan
12:46:40
SQ
contract added: Drive away brigands
12:46:40
SQ
contract added: Defend settlement
12:46:40
SQ
contract added: Hunting Beasts
12:46:40
SQ
contract added: Find Location
12:46:40
SQ
contract added: Rebuilding
12:46:40
SQ
contract added: Defend settlement
12:46:40
SQ
contract added: Armed Courier
12:46:40
SQ
contract added: Drive away brigands
12:46:40
SQ
contract added: Armed Courier
12:46:40
SQ
contract added: Drive away brigands
12:46:40
SQ
contract added: Armed Courier
12:46:40
SQ
contract added: Find Location
12:46:40
SQ
contract added: Hunting Lindwurms
12:46:40
Resource
Unloading: music/title.ogg
12:46:46
SQ
Save campaign: autosave
12:46:48
Scene
Finished saving scene.
12:46:49
SQ
WorldState::onHide
12:46:49
Texture
Texture "gfx/object_0.png" (ID: 747) took up approximately 21845kb in video memory.
12:46:49
Texture
Texture "gfx/detail.png" (ID: 763) took up approximately 10922kb in video memory.
12:46:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,5).
12:46:49
Texture
Texture "gfx/orientation_overlay.png" (ID: 788) took up approximately 1024kb in video memory.
12:46:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,6).
12:46:49
SQ
TACTICAL: STASH LOCKED: true
12:46:49
SQ
INFO: Next round issued: 1
12:46:49
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:46:49
Resource
Unloading: music/worldmap_03.ogg
12:46:49
SQ
Turn started for Sigmund the Wildman
12:46:55
SQ
Turn started for Adelmar
12:46:59
SQ
Turn started for Unhold
12:46:59
SQ
*
12:46:59
SQ
* Unhold: Starting turn.
12:46:59
SQ
-> Behaviors to pick from:
Engage.Melee (162.963)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (162.963)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:46:59
SQ
-> Behavior picked: Engage.Melee (162.963)
12:46:59
SQ
* Unhold: Engaging to melee range with Reimar The Meatshield (not visible), accepted_distance=0, value=0.67328
12:47:00
SQ
* Unhold: Reached engage destination
12:47:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:47:00
SQ
-> Behavior picked: Idle (1)
12:47:00
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:47:00
SQ
* ---------------------------------------------------
12:47:00
SQ
Turn started for Unhold
12:47:00
SQ
*
12:47:00
SQ
* Unhold: Starting turn.
12:47:01
SQ
-> Behaviors to pick from:
Engage.Melee (214.844)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (214.844)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
12:47:01
SQ
-> Behavior picked: Engage.Melee (214.844)
12:47:01
SQ
* Unhold: Engaging to melee range with Reimar The Meatshield (not visible), accepted_distance=0, value=0.67328
12:47:01
SQ
* Unhold: Stopped before reaching destination
12:47:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:47:01
SQ
-> Behavior picked: Idle (1)
12:47:01
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:47:01
SQ
* ---------------------------------------------------
12:47:02
SQ
Turn started for Reimar The Meatshield
12:47:06
SQ
Turn started for Adler the Loyal
12:47:11
SQ
Turn started for Ernst Tatterdemalion
12:47:14
SQ
Turn started for Engelbert
12:47:16
SQ
Turn started for Hilderich
12:47:20
SQ
Turn started for Berthold The Meatshield
12:47:22
SQ
Turn started for Sigurd the Rock
12:47:23
SQ
[Sigurd the Rock] executes skill [Spearwall] on target [Sigurd the Rock]
12:47:23
SQ
Sigurd the Rock uses skill Spearwall
12:47:27
SQ
Turn started for Baldomar
12:47:34
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:47:34
SQ
Adelmar uses skill Shoot Bolt
12:47:44
SQ
INFO: Next round issued: 2
12:47:44
SQ
Turn started for Unhold
12:47:44
SQ
*
12:47:44
SQ
* Unhold: Starting turn.
12:47:44
SQ
-> Behaviors to pick from:
Engage.Melee (268.813)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (268.813)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:47:44
SQ
-> Behavior picked: Engage.Melee (268.813)
12:47:45
SQ
Unhold uses skill Unstoppable Charge
12:47:45
SQ
*
12:47:45
SQ
* Unhold: Resuming turn.
12:47:46
SQ
-> Behaviors to pick from:
Engage.Melee (743.802)(*), Idle (1), Attack.Swing (0), LineBreaker (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
Engage.Melee (743.802)(*), Idle (1), Attack.Swing (0), LineBreaker (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
12:47:46
SQ
-> Behavior picked: Engage.Melee (743.802)
12:47:46
SQ
* Unhold: Engaging to melee range with Berthold The Meatshield (visible), accepted_distance=0, value=0.467453
12:47:46
SQ
* Unhold: Reached engage destination
12:47:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0)
12:47:46
SQ
-> Behavior picked: Idle (1)
12:47:46
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:47:46
SQ
* ---------------------------------------------------
12:47:47
SQ
Turn started for Ernst Tatterdemalion
12:47:49
SQ
Turn started for Unhold
12:47:49
SQ
*
12:47:49
SQ
* Unhold: Starting turn.
12:47:50
SQ
-> Behaviors to pick from:
Engage.Melee (804.196)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (804.196)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
12:47:50
SQ
-> Behavior picked: Engage.Melee (804.196)
12:47:50
SQ
Unhold uses skill Unstoppable Charge
12:47:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
12:47:50
SQ
-> Behavior picked: Idle (1)
12:47:50
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:47:50
SQ
* ---------------------------------------------------
12:47:51
SQ
Turn started for Adelmar
12:47:52
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:47:52
SQ
Adelmar uses skill Reload
12:47:53
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:47:53
SQ
Adelmar uses skill Shoot Bolt
12:47:53
SQ
Turn started for Reimar The Meatshield
12:47:55
SQ
Turn started for Engelbert
12:47:56
SQ
Skill [Stunned] removed from [Engelbert].
12:47:56
SQ
Turn started for Hilderich
12:47:59
SQ
Turn started for Adler the Loyal
12:48:00
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:48:00
SQ
Adler the Loyal uses skill Impale
12:48:02
SQ
Turn started for Sigurd the Rock
12:48:02
SQ
Skill [Spearwall] removed from [Sigurd the Rock].
12:48:06
SQ
Turn started for Baldomar
12:48:10
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
12:48:10
SQ
Baldomar uses skill Shieldwall
12:48:11
SQ
Turn started for Sigmund the Wildman
12:48:13
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:48:13
SQ
Sigmund the Wildman uses skill Flail
12:48:15
SQ
Turn started for Berthold The Meatshield
12:48:17
SQ
[Berthold The Meatshield] executes skill [Shieldwall] on target [Berthold The Meatshield]
12:48:17
SQ
Berthold The Meatshield uses skill Shieldwall
12:48:18
SQ
Skill [Stunned] removed from [Ernst Tatterdemalion].
12:48:20
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:48:20
SQ
Reimar The Meatshield uses skill Impale
12:48:22
SQ
INFO: Next round issued: 3
12:48:23
SQ
Turn started for Adelmar
12:48:25
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:48:25
SQ
Adelmar uses skill Reload
12:48:26
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:48:26
SQ
Adelmar uses skill Shoot Bolt
12:48:26
SQ
Turn started for Engelbert
12:48:37
SQ
[Engelbert] executes skill [Chop] on target [Unhold]
12:48:37
SQ
Engelbert uses skill Chop
12:48:37
SQ
[Engelbert] executes skill [Chop] on target [Unhold]
12:48:37
SQ
Engelbert uses skill Chop
12:48:38
SQ
Turn started for Adler the Loyal
12:48:39
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:48:39
SQ
Adler the Loyal uses skill Impale
12:48:40
SQ
Turn started for Ernst Tatterdemalion
12:48:41
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:48:41
SQ
Ernst Tatterdemalion uses skill Slash
12:48:41
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:48:41
SQ
Ernst Tatterdemalion uses skill Slash
12:48:41
SQ
Turn started for Unhold
12:48:41
SQ
*
12:48:41
SQ
* Unhold: Starting turn.
12:48:42
SQ
-> Behaviors to pick from:
Engage.Melee (289.219)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), LineBreaker (0), Charge (0), Attack.Swing (0)
Engage.Melee (289.219)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), LineBreaker (0), Charge (0), Attack.Swing (0)
12:48:42
SQ
-> Behavior picked: Engage.Melee (289.219)
12:48:42
SQ
Unhold uses skill Unstoppable Charge
12:48:43
SQ
Skill [Shieldwall] removed from [Berthold The Meatshield].
12:48:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), BreakFree (0), LineBreaker (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Charge (0), BreakFree (0), LineBreaker (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
12:48:43
SQ
-> Behavior picked: Idle (1)
12:48:43
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
12:48:43
SQ
* ---------------------------------------------------
12:48:43
SQ
Turn started for Reimar The Meatshield
12:48:45
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:48:45
SQ
Reimar The Meatshield uses skill Impale
12:48:47
SQ
Turn started for Hilderich
12:48:48
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:48:48
SQ
Hilderich uses skill Chop
12:48:48
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:48:48
SQ
Hilderich uses skill Chop
12:48:48
SQ
Turn started for Unhold
12:48:48
SQ
*
12:48:48
SQ
* Unhold: Starting turn.
12:48:49
SQ
-> Behaviors to pick from:
Attack.Swing (197.706)(*), LineBreaker (153.239)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
Attack.Swing (197.706)(*), LineBreaker (153.239)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
12:48:49
SQ
-> Behavior picked: Attack.Swing (197.706)
12:48:49
SQ
* Unhold: Using Swing against Sigmund the Wildman!
12:48:49
SQ
Unhold uses skill Sweeping Strike
12:48:50
SQ
-> Behaviors to pick from:
Attack.Swing (197.575)(*), LineBreaker (153.137)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0)
Attack.Swing (197.575)(*), LineBreaker (153.137)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0)
12:48:50
SQ
-> Behavior picked: LineBreaker (153.137)
12:48:50
SQ
* Unhold: Using Line Breaker!
12:48:50
SQ
Unhold uses skill Fling Back
12:48:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), LineBreaker (0), Charge (0), BreakFree (0), Attack.Swing (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), LineBreaker (0), Charge (0), BreakFree (0), Attack.Swing (0)
12:48:52
SQ
-> Behavior picked: Idle (1)
12:48:52
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:48:52
SQ
* ---------------------------------------------------
12:48:52
SQ
Turn started for Sigurd the Rock
12:48:55
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:48:55
SQ
Sigurd the Rock uses skill Thrust
12:48:56
SQ
Turn started for Sigmund the Wildman
12:48:56
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:48:56
SQ
Sigmund the Wildman uses skill Flail
12:48:57
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:48:57
SQ
Sigmund the Wildman uses skill Flail
12:48:57
SQ
Turn started for Baldomar
12:48:57
SQ
Skill [Shieldwall] removed from [Baldomar].
12:49:04
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
12:49:04
SQ
Baldomar uses skill Shieldwall
12:49:05
SQ
Turn started for Berthold The Meatshield
12:49:05
SQ
Skill [Staggered] removed from [Berthold The Meatshield].
12:49:05
SQ
Skill [Stunned] removed from [Berthold The Meatshield].
12:49:05
SQ
INFO: Next round issued: 4
12:49:06
SQ
Turn started for Adelmar
12:49:10
SQ
Skill [Reload] removed from [Adelmar].
12:49:11
SQ
[Adelmar] executes skill [Stab] on target [Unhold]
12:49:11
SQ
Adelmar uses skill Stab
12:49:12
SQ
Turn started for Reimar The Meatshield
12:49:13
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:49:13
SQ
Reimar The Meatshield uses skill Impale
12:49:14
SQ
Turn started for Adler the Loyal
12:49:15
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:49:15
SQ
Adler the Loyal uses skill Impale
12:49:17
SQ
Turn started for Berthold The Meatshield
12:49:18
SQ
[Berthold The Meatshield] executes skill [Shieldwall] on target [Berthold The Meatshield]
12:49:18
SQ
Berthold The Meatshield uses skill Shieldwall
12:49:19
SQ
[Berthold The Meatshield] executes skill [Chop] on target [Unhold]
12:49:19
SQ
Berthold The Meatshield uses skill Chop
12:49:19
SQ
Turn started for Unhold
12:49:19
SQ
*
12:49:19
SQ
* Unhold: Starting turn.
12:49:19
SQ
-> Behaviors to pick from:
Attack.Swing (118.893)(*), Idle (1), LineBreaker (0), Charge (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
Attack.Swing (118.893)(*), Idle (1), LineBreaker (0), Charge (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
12:49:19
SQ
-> Behavior picked: Attack.Swing (118.893)
12:49:20
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:49:20
SQ
Unhold uses skill Sweeping Strike
12:49:21
SQ
Skill [Shieldwall] removed from [Baldomar].
12:49:21
SQ
-> Behaviors to pick from:
Attack.Swing (88.0287)(*), Idle (1), Flee (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Retreat (0), Charge (0)
Attack.Swing (88.0287)(*), Idle (1), Flee (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Retreat (0), Charge (0)
12:49:21
SQ
-> Behavior picked: Attack.Swing (88.0287)
12:49:21
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:49:21
SQ
Unhold uses skill Sweeping Strike
12:49:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), LineBreaker (0), BreakFree (0), Charge (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Flee (0), Retreat (0), LineBreaker (0), BreakFree (0), Charge (0), Engage.Melee (0), Attack.Swing (0)
12:49:22
SQ
-> Behavior picked: Idle (1)
12:49:22
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:49:22
SQ
* ---------------------------------------------------
12:49:23
SQ
Turn started for Ernst Tatterdemalion
12:49:33
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:49:33
SQ
Ernst Tatterdemalion uses skill Slash
12:49:33
SQ
[Ernst Tatterdemalion] executes skill [Slash] on target [Unhold]
12:49:33
SQ
Ernst Tatterdemalion uses skill Slash
12:49:34
SQ
Turn started for Hilderich
12:49:37
SQ
Turn started for Sigurd the Rock
12:49:38
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:49:38
SQ
Sigurd the Rock uses skill Thrust
12:49:38
SQ
Unhold has died.
12:49:41
SQ
Turn started for Engelbert
12:49:43
SQ
Turn started for Sigmund the Wildman
12:49:45
SQ
Turn started for Baldomar
12:49:49
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
12:49:49
SQ
Baldomar uses skill Shieldwall
12:49:49
SQ
INFO: Next round issued: 5
12:49:50
SQ
Turn started for Adelmar
12:49:57
SQ
Turn started for Reimar The Meatshield
12:50:00
SQ
Turn started for Adler the Loyal
12:50:02
SQ
Turn started for Hilderich
12:50:05
SQ
[Hilderich] executes skill [Shieldwall] on target [Hilderich]
12:50:05
SQ
Hilderich uses skill Shieldwall
12:50:06
SQ
Turn started for Ernst Tatterdemalion
12:50:09
SQ
Turn started for Unhold
12:50:09
SQ
*
12:50:09
SQ
* Unhold: Starting turn.
12:50:09
SQ
-> Behaviors to pick from:
LineBreaker (168.469)(*), Attack.Swing (141.706)(*), Idle (1), BreakFree (0), Charge (0), Retreat (0), Engage.Melee (0), Flee (0)
LineBreaker (168.469)(*), Attack.Swing (141.706)(*), Idle (1), BreakFree (0), Charge (0), Retreat (0), Engage.Melee (0), Flee (0)
12:50:09
SQ
-> Behavior picked: Attack.Swing (141.706)
12:50:10
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:50:10
SQ
Unhold uses skill Sweeping Strike
12:50:11
SQ
-> Behaviors to pick from:
LineBreaker (168.382)(*), Attack.Swing (141.633)(*), Idle (1), Charge (0), Retreat (0), Engage.Melee (0), Flee (0), BreakFree (0)
LineBreaker (168.382)(*), Attack.Swing (141.633)(*), Idle (1), Charge (0), Retreat (0), Engage.Melee (0), Flee (0), BreakFree (0)
12:50:11
SQ
-> Behavior picked: LineBreaker (168.382)
12:50:11
SQ
* Unhold: Using Line Breaker!
12:50:11
SQ
Unhold uses skill Fling Back
12:50:12
SQ
Skill [Shieldwall] removed from [Berthold The Meatshield].
12:50:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Charge (0), Retreat (0), Attack.Swing (0), Flee (0), BreakFree (0), LineBreaker (0)
Idle (1)(*), Engage.Melee (0), Charge (0), Retreat (0), Attack.Swing (0), Flee (0), BreakFree (0), LineBreaker (0)
12:50:12
SQ
-> Behavior picked: Idle (1)
12:50:12
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:50:12
SQ
* ---------------------------------------------------
12:50:13
SQ
Turn started for Sigurd the Rock
12:50:19
SQ
Turn started for Engelbert
12:50:21
SQ
Turn started for Berthold The Meatshield
12:50:23
SQ
[Berthold The Meatshield] executes skill [Chop] on target [Unhold]
12:50:23
SQ
Berthold The Meatshield uses skill Chop
12:50:24
SQ
Turn started for Sigmund the Wildman
12:50:25
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:50:25
SQ
Sigmund the Wildman uses skill Flail
12:50:25
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:50:25
SQ
Sigmund the Wildman uses skill Flail
12:50:25
SQ
Turn started for Baldomar
12:50:25
SQ
Skill [Shieldwall] removed from [Baldomar].
12:50:29
SQ
INFO: Next round issued: 6
12:50:29
SQ
Turn started for Adelmar
12:50:32
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:50:32
SQ
Adelmar uses skill Reload
12:50:34
SQ
Turn started for Reimar The Meatshield
12:50:35
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:50:35
SQ
Reimar The Meatshield uses skill Impale
12:50:36
SQ
Turn started for Adler the Loyal
12:50:37
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:50:37
SQ
Adler the Loyal uses skill Impale
12:50:38
SQ
Turn started for Ernst Tatterdemalion
12:50:40
SQ
Turn started for Hilderich
12:50:40
SQ
Skill [Shieldwall] removed from [Hilderich].
12:50:44
SQ
Turn started for Sigurd the Rock
12:50:48
SQ
[Sigurd the Rock] executes skill [Rotation] on target [Reimar The Meatshield]
12:50:48
SQ
Sigurd the Rock uses skill Rotation
12:50:49
SQ
Turn started for Engelbert
12:51:08
SQ
[Engelbert] executes skill [Chop] on target [Unhold]
12:51:08
SQ
Engelbert uses skill Chop
12:51:08
SQ
[Engelbert] executes skill [Chop] on target [Unhold]
12:51:08
SQ
Engelbert uses skill Chop
12:51:09
SQ
Turn started for Unhold
12:51:09
SQ
*
12:51:09
SQ
* Unhold: Starting turn.
12:51:09
SQ
-> Behaviors to pick from:
Attack.Swing (266.954)(*), Idle (1), Charge (0), BreakFree (0), Flee (0), LineBreaker (0), Retreat (0), Engage.Melee (0)
Attack.Swing (266.954)(*), Idle (1), Charge (0), BreakFree (0), Flee (0), LineBreaker (0), Retreat (0), Engage.Melee (0)
12:51:09
SQ
-> Behavior picked: Attack.Swing (266.954)
12:51:10
SQ
* Unhold: Using Swing against Engelbert!
12:51:10
SQ
Unhold uses skill Sweeping Strike
12:51:11
SQ
-> Behaviors to pick from:
Attack.Swing (210.096)(*), LineBreaker (159.328)(*), Idle (1), Flee (0), Charge (0), Retreat (0), Engage.Melee (0), BreakFree (0)
Attack.Swing (210.096)(*), LineBreaker (159.328)(*), Idle (1), Flee (0), Charge (0), Retreat (0), Engage.Melee (0), BreakFree (0)
12:51:11
SQ
-> Behavior picked: LineBreaker (159.328)
12:51:11
SQ
* Unhold: Using Line Breaker!
12:51:11
SQ
Unhold uses skill Fling Back
12:51:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0)
Idle (1)(*), Retreat (0), Flee (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0)
12:51:13
SQ
-> Behavior picked: Idle (1)
12:51:13
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:51:13
SQ
* ---------------------------------------------------
12:51:13
SQ
Turn started for Sigmund the Wildman
12:51:15
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:51:15
SQ
Sigmund the Wildman uses skill Flail
12:51:15
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:51:15
SQ
Sigmund the Wildman uses skill Flail
12:51:15
SQ
Turn started for Baldomar
12:51:19
SQ
[Baldomar] executes skill [Rotation] on target [Adler the Loyal]
12:51:19
SQ
Baldomar uses skill Rotation
12:51:20
SQ
Turn started for Berthold The Meatshield
12:51:25
SQ
INFO: Next round issued: 7
12:51:25
SQ
Turn started for Reimar The Meatshield
12:51:27
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:51:27
SQ
Reimar The Meatshield uses skill Impale
12:51:28
SQ
Turn started for Adler the Loyal
12:51:29
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:51:29
SQ
Adler the Loyal uses skill Impale
12:51:30
SQ
Turn started for Adelmar
12:51:31
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:51:31
SQ
Adelmar uses skill Shoot Bolt
12:51:32
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:51:32
SQ
Adelmar uses skill Reload
12:51:32
SQ
Turn started for Ernst Tatterdemalion
12:51:36
SQ
Turn started for Hilderich
12:51:39
SQ
Turn started for Engelbert
12:51:42
SQ
Engelbert uses skill Unleash Wardog
12:51:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (16,9).
12:51:42
SQ
inserting entity, index = 1
12:51:44
SQ
Turn started for Snapper the Wardog
12:51:44
SQ
*
12:51:44
SQ
* Snapper the Wardog: Starting turn.
12:51:45
SQ
-> Behaviors to pick from:
Engage.Melee (940)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (940)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
12:51:45
SQ
-> Behavior picked: Engage.Melee (940)
12:51:45
SQ
* Snapper the Wardog: Engaging to melee range with Unhold (visible), accepted_distance=0, value=0.0467903
12:51:46
SQ
* Snapper the Wardog: Reached engage destination
12:51:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
12:51:46
SQ
-> Behavior picked: Idle (1)
12:51:47
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
12:51:47
SQ
* ---------------------------------------------------
12:51:47
SQ
Turn started for Sigurd the Rock
12:51:48
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:51:48
SQ
Sigurd the Rock uses skill Thrust
12:51:48
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:51:48
SQ
Sigurd the Rock uses skill Thrust
12:51:48
SQ
Turn started for Sigmund the Wildman
12:51:49
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:51:49
SQ
Sigmund the Wildman uses skill Flail
12:51:50
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:51:50
SQ
Sigmund the Wildman uses skill Flail
12:51:50
SQ
Turn started for Berthold The Meatshield
12:51:51
SQ
[Berthold The Meatshield] executes skill [Chop] on target [Unhold]
12:51:51
SQ
Berthold The Meatshield uses skill Chop
12:51:52
SQ
Turn started for Baldomar
12:51:54
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
12:51:54
SQ
Baldomar uses skill Slash
12:51:54
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
12:51:54
SQ
Baldomar uses skill Shieldwall
12:51:54
SQ
Turn started for Unhold
12:51:54
SQ
*
12:51:54
SQ
* Unhold: Starting turn.
12:51:55
SQ
-> Behaviors to pick from:
Attack.Swing (336.346)(*), Idle (1), LineBreaker (0), Engage.Melee (0), Flee (0), BreakFree (0), Charge (0), Retreat (0)
Attack.Swing (336.346)(*), Idle (1), LineBreaker (0), Engage.Melee (0), Flee (0), BreakFree (0), Charge (0), Retreat (0)
12:51:55
SQ
-> Behavior picked: Attack.Swing (336.346)
12:51:55
SQ
* Unhold: Using Swing against Berthold The Meatshield!
12:51:55
SQ
Unhold uses skill Sweeping Strike
12:51:57
SQ
-> Behaviors to pick from:
Attack.Swing (230.524)(*), LineBreaker (144.711)(*), Idle (1), Flee (0), BreakFree (0), Charge (0), Retreat (0), Engage.Melee (0)
Attack.Swing (230.524)(*), LineBreaker (144.711)(*), Idle (1), Flee (0), BreakFree (0), Charge (0), Retreat (0), Engage.Melee (0)
12:51:57
SQ
-> Behavior picked: Attack.Swing (230.524)
12:51:57
SQ
* Unhold: Using Swing against Baldomar!
12:51:57
SQ
Unhold uses skill Sweeping Strike
12:51:58
SQ
Berthold The Meatshield has died.
12:51:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Flee (0), BreakFree (0), LineBreaker (0), Retreat (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Charge (0), Flee (0), BreakFree (0), LineBreaker (0), Retreat (0), Engage.Melee (0), Attack.Swing (0)
12:51:58
SQ
-> Behavior picked: Idle (1)
12:51:58
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
12:51:58
SQ
* ---------------------------------------------------
12:51:58
SQ
INFO: Next round issued: 8
12:51:58
SQ
Turn started for Snapper the Wardog
12:51:58
SQ
*
12:51:58
SQ
* Snapper the Wardog: Starting turn.
12:51:59
SQ
-> Behaviors to pick from:
Attack.Default (8.61496)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (8.61496)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
12:51:59
SQ
-> Behavior picked: Attack.Default (8.61496)
12:51:59
SQ
* Snapper the Wardog: Using Bite against Unhold!
12:51:59
SQ
Snapper the Wardog uses skill Bite
12:52:00
SQ
-> Behaviors to pick from:
Attack.Default (5.24637)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (5.24637)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
12:52:00
SQ
-> Behavior picked: Attack.Default (5.24637)
12:52:00
SQ
* Snapper the Wardog: Using Bite against Unhold!
12:52:00
SQ
Snapper the Wardog uses skill Bite
12:52:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
12:52:00
SQ
-> Behavior picked: Idle (1)
12:52:01
SQ
* Snapper the Wardog: Ending Turn with 2 of 12 AP left.
12:52:01
SQ
* ---------------------------------------------------
12:52:02
SQ
Turn started for Adelmar
12:52:04
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
12:52:04
SQ
Adelmar uses skill Shoot Bolt
12:52:04
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:52:04
SQ
Adelmar uses skill Reload
12:52:05
SQ
Turn started for Adler the Loyal
12:52:06
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
12:52:06
SQ
Adler the Loyal uses skill Impale
12:52:07
SQ
Turn started for Reimar The Meatshield
12:52:08
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
12:52:08
SQ
Reimar The Meatshield uses skill Impale
12:52:09
SQ
Turn started for Ernst Tatterdemalion
12:52:11
SQ
Turn started for Hilderich
12:52:14
SQ
[Hilderich] executes skill [Chop] on target [Unhold]
12:52:14
SQ
Hilderich uses skill Chop
12:52:15
SQ
Turn started for Engelbert
12:52:17
SQ
Turn started for Sigurd the Rock
12:52:18
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:52:18
SQ
Sigurd the Rock uses skill Thrust
12:52:18
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
12:52:18
SQ
Sigurd the Rock uses skill Thrust
12:52:18
SQ
Turn started for Sigmund the Wildman
12:52:19
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:52:19
SQ
Sigmund the Wildman uses skill Flail
12:52:20
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
12:52:20
SQ
Sigmund the Wildman uses skill Flail
12:52:20
SQ
Unhold has died.
12:52:20
Resource
Unloading: gfx/orientation_overlay.png
12:52:20
SQ
Skill [Shieldwall] removed from [Baldomar].
12:52:20
Resource
Unloading: music/beasts_01.ogg
12:52:29
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:52:29
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:52:29
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:52:29
SQ
World::onCombatFinished
12:52:29
SQ
TacticalState::onFinish
12:52:29
Resource
Unloading: gfx/object_0.png
12:52:29
Resource
Unloading: gfx/detail.png
12:52:29
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:52:29
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_death_00.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_death_01.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_death_02.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_death_03.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
12:52:29
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
12:52:29
Resource
Unloading: sounds/enemies/wake_up_01.wav
12:52:29
Resource
Unloading: sounds/enemies/wake_up_02.wav
12:52:29
Resource
Unloading: sounds/enemies/wake_up_03.wav
12:52:29
Resource
Unloading: sounds/enemies/wake_up_04.wav
12:52:29
Resource
Unloading: sounds/enemies/wake_up_05.wav
12:52:29
Resource
Unloading: sounds/enemies/wake_up_06.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_hurt_01.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_hurt_02.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_hurt_03.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_hurt_04.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_death_01.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_death_02.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_death_03.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_death_04.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_death_05.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_death_06.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_flee_01.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_flee_02.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_flee_03.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_flee_04.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_idle_01.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_idle_02.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_idle_03.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_idle_04.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_idle_05.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_idle_06.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_idle_07.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_swipe_02.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_swipe_03.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_fling_01.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_fling_02.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_fling_03.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_fling_hit_01.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_fling_hit_02.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_fling_hit_03.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_swipe_hit_01.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_swipe_hit_02.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_swipe_hit_04.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_swipe_hit_05.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_regenerate_01.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_regenerate_02.wav
12:52:29
Resource
Unloading: sounds/enemies/unhold_regenerate_03.wav
12:52:29
Resource
Unloading: music/victory_01.ogg
12:52:33
SQ
Location entered: Eichenberg
12:52:33
Resource
Unloading: music/worldmap_04.ogg
12:52:35
SQ
showing contract: Defend settlement (id: 97)
12:54:11
Texture
Texture "gfx/entity_1.png" (ID: 1001) took up approximately 10922kb in video memory.
12:55:20
SQ
showing contract: Defend settlement (id: 97)
12:55:21
SQ
contract activated: Defend settlement (id: 97)
12:55:22
Resource
Unloading: music/retirement_01.ogg
12:55:31
SQ
contract added: Escort Caravan
12:55:35
SQ
showing contract: Defend settlement (id: 97)
12:56:06
SQ
contract removed: 102
12:56:06
SQ
contract removed: 106
12:56:06
SQ
contract added: Armed Courier
12:56:28
SQ
contract removed: 93
12:56:31
SQ
Save campaign: autosave
12:56:33
Scene
Finished saving scene.
12:56:33
SQ
WorldState::onHide
12:56:34
Texture
Texture "gfx/detail.png" (ID: 755) took up approximately 10922kb in video memory.
12:56:34
Texture
Texture "gfx/object_0.png" (ID: 788) took up approximately 21845kb in video memory.
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman_bodyguard" at (21,6).
12:56:34
Texture
Texture "gfx/orientation_overlay.png" (ID: 849) took up approximately 1024kb in video memory.
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman_bodyguard" at (21,4).
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,7).
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,3).
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,4).
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,8).
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,5).
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,5).
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6).
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,3).
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,6).
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,2).
12:56:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/necromancer" at (22,7).
12:56:34
SQ
TACTICAL: STASH LOCKED: true
12:56:34
SQ
INFO: Next round issued: 1
12:56:34
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:56:34
Resource
Unloading: music/worldmap_08.ogg
12:56:34
Resource
Unloading: music/worldmap_04.ogg
12:56:34
SQ
Turn started for Sigmund the Wildman
12:56:42
SQ
Turn started for Adelmar
12:56:47
SQ
Turn started for Reimar The Meatshield
12:56:49
SQ
Turn started for Necromancer
12:56:49
SQ
*
12:56:49
SQ
* Necromancer: Starting turn.
12:56:49
SQ
-> Behaviors to pick from:
PossessUndead (244.375)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Attack.Default (0), Flee (0)
PossessUndead (244.375)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Attack.Default (0), Flee (0)
12:56:49
SQ
-> Behavior picked: PossessUndead (244.375)
12:56:50
SQ
* Necromancer: Using Possess Undead!
12:56:50
SQ
Necromancer uses skill Possess Undead
12:56:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), BreakFree (0), Attack.Default (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Attack.Puncture (0), Flee (0), BreakFree (0), Attack.Default (0), RaiseUndead (0), PossessUndead (0)
12:56:51
SQ
-> Behavior picked: Idle (1)
12:56:51
SQ
* Necromancer: Waiting with 4 of 7 AP left.
12:56:51
SQ
* ---------------------------------------------------
12:56:51
SQ
Turn started for Adler the Loyal
12:56:58
SQ
Turn started for Hilderich
12:57:02
SQ
Turn started for Ernst Tatterdemalion
12:57:06
SQ
Turn started for Alfred The Meatshield
12:57:08
SQ
Turn started for Sigurd the Rock
12:57:10
SQ
Turn started for Volkhart The Meatshield
12:57:12
SQ
Turn started for Wiederganger
12:57:12
SQ
*
12:57:12
SQ
* Wiederganger: Starting turn.
12:57:13
SQ
-> Behaviors to pick from:
Engage.Melee (272.609)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (272.609)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:57:13
SQ
-> Behavior picked: Engage.Melee (272.609)
12:57:13
SQ
* Wiederganger: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.212963
12:57:13
SQ
* Wiederganger: Reached engage destination
12:57:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:57:13
SQ
-> Behavior picked: Idle (1)
12:57:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:57:13
SQ
* ---------------------------------------------------
12:57:14
SQ
Turn started for Wiederganger
12:57:14
SQ
*
12:57:14
SQ
* Wiederganger: Starting turn.
12:57:14
SQ
-> Behaviors to pick from:
Engage.Melee (335.238)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (335.238)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:57:14
SQ
-> Behavior picked: Engage.Melee (335.238)
12:57:14
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (not visible), accepted_distance=0, value=0.34772
12:57:15
SQ
* Wiederganger: Reached engage destination
12:57:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:57:15
SQ
-> Behavior picked: Idle (1)
12:57:16
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:57:16
SQ
* ---------------------------------------------------
12:57:16
SQ
Turn started for Wiederganger
12:57:16
SQ
*
12:57:16
SQ
* Wiederganger: Starting turn.
12:57:16
SQ
-> Behaviors to pick from:
Engage.Melee (378.125)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (378.125)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:57:16
SQ
-> Behavior picked: Engage.Melee (378.125)
12:57:17
SQ
* Wiederganger: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.232103
12:57:17
SQ
* Wiederganger: Reached engage destination
12:57:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:57:17
SQ
-> Behavior picked: Idle (1)
12:57:18
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:57:18
SQ
* ---------------------------------------------------
12:57:18
SQ
Turn started for Wiederganger
12:57:18
SQ
*
12:57:18
SQ
* Wiederganger: Starting turn.
12:57:18
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (495)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:57:18
SQ
-> Behavior picked: Engage.Melee (495)
12:57:19
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.389894
12:57:19
SQ
* Wiederganger: Reached engage destination
12:57:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:57:19
SQ
-> Behavior picked: Idle (1)
12:57:19
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:57:19
SQ
* ---------------------------------------------------
12:57:19
SQ
Turn started for Wiederganger
12:57:19
SQ
*
12:57:19
SQ
* Wiederganger: Starting turn.
12:57:19
SQ
-> Behaviors to pick from:
Engage.Melee (325.417)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (325.417)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:57:19
SQ
-> Behavior picked: Engage.Melee (325.417)
12:57:20
SQ
* Wiederganger: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.365479
12:57:20
SQ
* Wiederganger: Reached engage destination
12:57:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:57:20
SQ
-> Behavior picked: Idle (1)
12:57:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:57:20
SQ
* ---------------------------------------------------
12:57:20
SQ
Turn started for Wiederganger
12:57:20
SQ
*
12:57:20
SQ
* Wiederganger: Starting turn.
12:57:21
SQ
-> Behaviors to pick from:
Engage.Melee (308)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (308)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:57:21
SQ
-> Behavior picked: Engage.Melee (308)
12:57:21
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.457106
12:57:21
SQ
* Wiederganger: Reached engage destination
12:57:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:57:21
SQ
-> Behavior picked: Idle (1)
12:57:21
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:57:21
SQ
* ---------------------------------------------------
12:57:22
SQ
Turn started for Wiederganger
12:57:22
SQ
*
12:57:22
SQ
* Wiederganger: Starting turn.
12:57:22
SQ
-> Behaviors to pick from:
Engage.Melee (252.353)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (252.353)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:57:22
SQ
-> Behavior picked: Engage.Melee (252.353)
12:57:23
SQ
* Wiederganger: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.398079
12:57:23
SQ
* Wiederganger: Reached engage destination
12:57:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:57:23
SQ
-> Behavior picked: Idle (1)
12:57:23
SQ
* Wiederganger: Ending Turn with 1 of 12 AP left.
12:57:23
SQ
* ---------------------------------------------------
12:57:23
SQ
Skill [Possessed] removed from [Wiederganger].
12:57:23
SQ
Turn started for Wiederganger
12:57:23
SQ
*
12:57:23
SQ
* Wiederganger: Starting turn.
12:57:23
SQ
-> Behaviors to pick from:
Engage.Melee (405.625)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (405.625)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:57:23
SQ
-> Behavior picked: Engage.Melee (405.625)
12:57:24
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.350856
12:57:24
SQ
* Wiederganger: Reached engage destination
12:57:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:57:24
SQ
-> Behavior picked: Idle (1)
12:57:25
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:57:25
SQ
* ---------------------------------------------------
12:57:25
SQ
Turn started for Wiederganger
12:57:25
SQ
*
12:57:25
SQ
* Wiederganger: Starting turn.
12:57:25
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (495)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:57:25
SQ
-> Behavior picked: Engage.Melee (495)
12:57:26
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (not visible), accepted_distance=0, value=0.400315
12:57:26
SQ
* Wiederganger: Reached engage destination
12:57:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:57:26
SQ
-> Behavior picked: Idle (1)
12:57:27
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:57:27
SQ
* ---------------------------------------------------
12:57:27
SQ
Turn started for Wiederganger
12:57:27
SQ
*
12:57:27
SQ
* Wiederganger: Starting turn.
12:57:27
SQ
-> Behaviors to pick from:
Engage.Melee (770)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (770)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:57:27
SQ
-> Behavior picked: Engage.Melee (770)
12:57:28
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (not visible), accepted_distance=0, value=0.370933
12:57:28
SQ
* Wiederganger: Reached engage destination
12:57:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:57:28
SQ
-> Behavior picked: Idle (1)
12:57:29
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:57:29
SQ
* ---------------------------------------------------
12:57:29
SQ
Turn started for Wiederganger
12:57:29
SQ
*
12:57:29
SQ
* Wiederganger: Starting turn.
12:57:30
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (355.385), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (355.385), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
12:57:30
SQ
-> Behavior picked: Protect (2000)
12:57:30
SQ
* Wiederganger: Going for protective position.
12:57:30
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0)
12:57:30
SQ
-> Behavior picked: Protect (2000)
12:57:30
SQ
* Wiederganger: Waiting until others have moved!
12:57:31
SQ
Turn started for Wiederganger
12:57:31
SQ
*
12:57:31
SQ
* Wiederganger: Starting turn.
12:57:31
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (293.333), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (293.333), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
12:57:31
SQ
-> Behavior picked: Protect (2000)
12:57:31
SQ
* Wiederganger: Going for protective position.
12:57:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Protect (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Protect (0)
12:57:32
SQ
-> Behavior picked: Idle (1)
12:57:32
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:57:32
SQ
* ---------------------------------------------------
12:57:32
SQ
*
12:57:32
SQ
* Necromancer: Resuming turn.
12:57:32
SQ
-> Behaviors to pick from:
PossessUndead (243.571)(*), Idle (1), Attack.Default (0), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0)
PossessUndead (243.571)(*), Idle (1), Attack.Default (0), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0)
12:57:32
SQ
-> Behavior picked: PossessUndead (243.571)
12:57:33
SQ
* Necromancer: Using Possess Undead!
12:57:33
SQ
Necromancer uses skill Possess Undead
12:57:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), Flee (0), BreakFree (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), Flee (0), BreakFree (0), RaiseUndead (0), PossessUndead (0)
12:57:34
SQ
-> Behavior picked: Idle (1)
12:57:34
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
12:57:34
SQ
* ---------------------------------------------------
12:57:34
SQ
*
12:57:34
SQ
* Wiederganger: Resuming turn.
12:57:34
SQ
* Wiederganger: In fact, I would prefer to remain where I am
12:57:34
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
12:57:34
SQ
-> Behavior picked: Protect (2000)
12:57:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Protect (0)
12:57:35
SQ
-> Behavior picked: Idle (1)
12:57:35
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:57:35
SQ
* ---------------------------------------------------
12:57:35
SQ
INFO: Next round issued: 2
12:57:35
SQ
Turn started for Wiederganger
12:57:35
SQ
*
12:57:35
SQ
* Wiederganger: Starting turn.
12:57:36
SQ
-> Behaviors to pick from:
Attack.Default (48.7061)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
Attack.Default (48.7061)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
12:57:36
SQ
-> Behavior picked: Attack.Default (48.7061)
12:57:36
SQ
* Wiederganger: Using Chop against Hilderich!
12:57:36
SQ
Wiederganger uses skill Chop
12:57:36
SQ
-> Behaviors to pick from:
Attack.Default (43.4725)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
Attack.Default (43.4725)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
12:57:36
SQ
-> Behavior picked: Attack.Default (43.4725)
12:57:37
SQ
* Wiederganger: Using Chop against Sigurd the Rock!
12:57:37
SQ
Wiederganger uses skill Chop
12:57:37
SQ
-> Behaviors to pick from:
Attack.Default (56.7975)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0)
Attack.Default (56.7975)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0)
12:57:37
SQ
-> Behavior picked: Attack.Default (56.7975)
12:57:38
SQ
* Wiederganger: Using Chop against Sigurd the Rock!
12:57:38
SQ
Wiederganger uses skill Chop
12:57:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0)
12:57:38
SQ
-> Behavior picked: Idle (1)
12:57:39
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
12:57:39
SQ
* ---------------------------------------------------
12:57:39
SQ
Skill [Possessed] removed from [Wiederganger].
12:57:39
SQ
Turn started for Adelmar
12:58:11
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Necromancer]
12:58:11
SQ
Adelmar uses skill Shoot Bolt
12:58:12
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:58:12
SQ
Adelmar uses skill Reload
12:58:12
SQ
Turn started for Reimar The Meatshield
12:58:15
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
12:58:15
SQ
Reimar The Meatshield uses skill Impale
12:58:15
SQ
Turn started for Adler the Loyal
12:58:22
SQ
Turn started for Hilderich
12:58:25
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
12:58:25
SQ
Hilderich uses skill Chop
12:58:25
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
12:58:25
SQ
Hilderich uses skill Chop
12:58:25
SQ
Turn started for Ernst Tatterdemalion
12:58:30
SQ
Turn started for Alfred The Meatshield
12:58:38
SQ
Turn started for Sigurd the Rock
12:58:40
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
12:58:40
SQ
Sigurd the Rock uses skill Thrust
12:58:40
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
12:58:40
SQ
Sigurd the Rock uses skill Thrust
12:58:40
SQ
Turn started for Necromancer
12:58:40
SQ
*
12:58:40
SQ
* Necromancer: Starting turn.
12:58:41
SQ
-> Behaviors to pick from:
PossessUndead (244)(*), Idle (1), BreakFree (0), RaiseUndead (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
PossessUndead (244)(*), Idle (1), BreakFree (0), RaiseUndead (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
12:58:41
SQ
-> Behavior picked: PossessUndead (244)
12:58:41
SQ
* Necromancer: Using Possess Undead!
12:58:41
SQ
Necromancer uses skill Possess Undead
12:58:42
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), PossessUndead (0)
12:58:42
SQ
-> Behavior picked: Idle (1)
12:58:42
SQ
* Necromancer: Waiting with 4 of 7 AP left.
12:58:42
SQ
* ---------------------------------------------------
12:58:42
SQ
Turn started for Wiederganger
12:58:42
SQ
*
12:58:42
SQ
* Wiederganger: Starting turn.
12:58:43
SQ
-> Behaviors to pick from:
Engage.Melee (322.575)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (322.575)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:58:43
SQ
-> Behavior picked: Engage.Melee (322.575)
12:58:43
SQ
* Wiederganger: Engaging to melee range with Volkhart The Meatshield (visible), accepted_distance=0, value=0.421532
12:58:43
SQ
* Wiederganger: Reached engage destination
12:58:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:58:43
SQ
-> Behavior picked: Idle (1)
12:58:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:58:44
SQ
* ---------------------------------------------------
12:58:44
SQ
Turn started for Wiederganger
12:58:44
SQ
*
12:58:44
SQ
* Wiederganger: Starting turn.
12:58:45
SQ
-> Behaviors to pick from:
Engage.Melee (338.947)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (338.947)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:58:45
SQ
-> Behavior picked: Engage.Melee (338.947)
12:58:45
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (visible), accepted_distance=0, value=0.35522
12:58:46
SQ
* Wiederganger: Reached engage destination
12:58:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:58:46
SQ
-> Behavior picked: Idle (1)
12:58:46
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:58:46
SQ
* ---------------------------------------------------
12:58:47
SQ
Turn started for Wiederganger
12:58:47
SQ
*
12:58:47
SQ
* Wiederganger: Starting turn.
12:58:47
SQ
-> Behaviors to pick from:
Engage.Melee (403.219)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (403.219)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:58:47
SQ
-> Behavior picked: Engage.Melee (403.219)
12:58:47
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.259894
12:58:48
SQ
* Wiederganger: Reached engage destination
12:58:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:58:48
SQ
-> Behavior picked: Idle (1)
12:58:48
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:58:48
SQ
* ---------------------------------------------------
12:58:48
SQ
Turn started for Wiederganger
12:58:48
SQ
*
12:58:48
SQ
* Wiederganger: Starting turn.
12:58:48
SQ
-> Behaviors to pick from:
Engage.Melee (339.25)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (339.25)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:58:48
SQ
-> Behavior picked: Engage.Melee (339.25)
12:58:49
SQ
* Wiederganger: Engaging to melee range with Reimar The Meatshield (not visible), accepted_distance=0, value=0.313115
12:58:49
SQ
* Wiederganger: Reached engage destination
12:58:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:58:49
SQ
-> Behavior picked: Idle (1)
12:58:50
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:58:50
SQ
* ---------------------------------------------------
12:58:50
SQ
Turn started for Wiederganger
12:58:50
SQ
*
12:58:50
SQ
* Wiederganger: Starting turn.
12:58:50
SQ
-> Behaviors to pick from:
Engage.Melee (379.5)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (379.5)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:58:50
SQ
-> Behavior picked: Engage.Melee (379.5)
12:58:51
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.234562
12:58:51
SQ
* Wiederganger: Reached engage destination
12:58:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:58:51
SQ
-> Behavior picked: Idle (1)
12:58:52
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:58:52
SQ
* ---------------------------------------------------
12:58:52
SQ
Turn started for Wiederganger
12:58:52
SQ
*
12:58:52
SQ
* Wiederganger: Starting turn.
12:58:52
SQ
-> Behaviors to pick from:
Attack.Default (62.5879)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
Attack.Default (62.5879)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
12:58:52
SQ
-> Behavior picked: Attack.Default (62.5879)
12:58:53
SQ
* Wiederganger: Using Thrust against Alfred The Meatshield!
12:58:53
SQ
Wiederganger uses skill Thrust
12:58:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
12:58:53
SQ
-> Behavior picked: Idle (1)
12:58:54
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:58:54
SQ
* ---------------------------------------------------
12:58:54
SQ
Turn started for Wiederganger
12:58:54
SQ
*
12:58:54
SQ
* Wiederganger: Starting turn.
12:58:54
SQ
-> Behaviors to pick from:
Engage.Melee (312.033)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (312.033)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:58:54
SQ
-> Behavior picked: Engage.Melee (312.033)
12:58:55
SQ
* Wiederganger: Engaging to melee range with Reimar The Meatshield (visible), accepted_distance=0, value=0.467975
12:58:55
SQ
* Wiederganger: Reached engage destination
12:58:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:58:55
SQ
-> Behavior picked: Idle (1)
12:58:56
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:58:56
SQ
* ---------------------------------------------------
12:58:56
SQ
Turn started for Wiederganger
12:58:56
SQ
*
12:58:56
SQ
* Wiederganger: Starting turn.
12:58:56
SQ
-> Behaviors to pick from:
Engage.Melee (383.333)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (383.333)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:58:56
SQ
-> Behavior picked: Engage.Melee (383.333)
12:58:57
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (not visible), accepted_distance=0, value=0.521291
12:58:57
SQ
* Wiederganger: Reached engage destination
12:58:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:58:57
SQ
-> Behavior picked: Idle (1)
12:58:58
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:58:58
SQ
* ---------------------------------------------------
12:58:59
SQ
Turn started for Volkhart The Meatshield
12:59:24
SQ
[Volkhart The Meatshield] executes skill [Batter] on target [Wiederganger]
12:59:24
SQ
Volkhart The Meatshield uses skill Batter
12:59:25
SQ
Turn started for Wiederganger
12:59:25
SQ
*
12:59:25
SQ
* Wiederganger: Starting turn.
12:59:25
SQ
-> Behaviors to pick from:
Engage.Melee (391)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (391)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:59:25
SQ
-> Behavior picked: Engage.Melee (391)
12:59:26
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (not visible), accepted_distance=0, value=0.262481
12:59:26
SQ
* Wiederganger: Reached engage destination
12:59:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:59:26
SQ
-> Behavior picked: Idle (1)
12:59:27
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:59:27
SQ
* ---------------------------------------------------
12:59:27
SQ
Turn started for Wiederganger
12:59:27
SQ
*
12:59:27
SQ
* Wiederganger: Starting turn.
12:59:28
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (513.333)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), BreakFree (0)
Protect (2000)(*), Engage.Melee (513.333)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), BreakFree (0)
12:59:28
SQ
-> Behavior picked: Protect (2000)
12:59:28
SQ
* Wiederganger: Going for protective position.
12:59:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Protect (0)
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Protect (0)
12:59:28
SQ
-> Behavior picked: Idle (1)
12:59:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:59:28
SQ
* ---------------------------------------------------
12:59:29
SQ
Turn started for Sigmund the Wildman
12:59:31
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Wiederganger]
12:59:31
SQ
Sigmund the Wildman uses skill Flail
12:59:33
SQ
Turn started for Wiederganger
12:59:33
SQ
*
12:59:33
SQ
* Wiederganger: Starting turn.
12:59:33
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (245), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Swing (0)
Protect (2000)(*), Engage.Melee (245), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Swing (0)
12:59:33
SQ
-> Behavior picked: Protect (2000)
12:59:33
SQ
* Wiederganger: Waiting until others have moved!
12:59:38
SQ
*
12:59:38
SQ
* Necromancer: Resuming turn.
12:59:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), PossessUndead (0), Flee (0), RaiseUndead (0), Attack.Puncture (0), BreakFree (0)
Idle (1)(*), Attack.Default (0), PossessUndead (0), Flee (0), RaiseUndead (0), Attack.Puncture (0), BreakFree (0)
12:59:39
SQ
-> Behavior picked: Idle (1)
12:59:39
SQ
* Necromancer: Ending Turn with 4 of 7 AP left.
12:59:39
SQ
* ---------------------------------------------------
12:59:39
SQ
*
12:59:39
SQ
* Wiederganger: Resuming turn.
12:59:40
SQ
* Wiederganger: In fact, I would prefer to remain where I am
12:59:40
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
12:59:40
SQ
-> Behavior picked: Protect (2000)
12:59:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Protect (0)
12:59:40
SQ
-> Behavior picked: Idle (1)
12:59:40
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:59:40
SQ
* ---------------------------------------------------
12:59:40
SQ
INFO: Next round issued: 3
12:59:41
SQ
Turn started for Wiederganger
12:59:41
SQ
*
12:59:41
SQ
* Wiederganger: Starting turn.
12:59:41
SQ
-> Behaviors to pick from:
Attack.Default (56.8575)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Attack.Default (56.8575)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
12:59:41
SQ
-> Behavior picked: Attack.Default (56.8575)
12:59:42
SQ
* Wiederganger: Using Chop against Volkhart The Meatshield!
12:59:42
SQ
Wiederganger uses skill Chop
12:59:42
SQ
-> Behaviors to pick from:
Attack.Default (61.0561)(*), Idle (1), Engage.Melee (0), Reload (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
Attack.Default (61.0561)(*), Idle (1), Engage.Melee (0), Reload (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
12:59:42
SQ
-> Behavior picked: Attack.Default (61.0561)
12:59:43
SQ
* Wiederganger: Using Chop against Hilderich!
12:59:43
SQ
Wiederganger uses skill Chop
12:59:43
SQ
-> Behaviors to pick from:
Attack.Default (56.5061)(*), Idle (1), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Reload (0)
Attack.Default (56.5061)(*), Idle (1), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Reload (0)
12:59:43
SQ
-> Behavior picked: Attack.Default (56.5061)
12:59:44
SQ
* Wiederganger: Using Chop against Hilderich!
12:59:44
SQ
Wiederganger uses skill Chop
12:59:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Default (0)
12:59:44
SQ
-> Behavior picked: Idle (1)
12:59:45
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
12:59:45
SQ
* ---------------------------------------------------
12:59:45
SQ
Skill [Possessed] removed from [Wiederganger].
12:59:45
SQ
Turn started for Adelmar
12:59:48
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Necromancer]
12:59:48
SQ
Adelmar uses skill Shoot Bolt
12:59:49
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
12:59:49
SQ
Adelmar uses skill Reload
12:59:49
SQ
Turn started for Reimar The Meatshield
12:59:52
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
12:59:52
SQ
Reimar The Meatshield uses skill Impale
12:59:54
SQ
Turn started for Adler the Loyal
12:59:55
SQ
[Adler the Loyal] executes skill [Impale] on target [Wiederganger]
12:59:55
SQ
Adler the Loyal uses skill Impale
12:59:56
SQ
Wiederganger has died.
12:59:57
SQ
Turn started for Necromancer
12:59:57
SQ
*
12:59:57
SQ
* Necromancer: Starting turn.
12:59:58
SQ
-> Behaviors to pick from:
PossessUndead (244)(*), Idle (1), RaiseUndead (0), Attack.Puncture (0), BreakFree (0), Flee (0), Attack.Default (0)
PossessUndead (244)(*), Idle (1), RaiseUndead (0), Attack.Puncture (0), BreakFree (0), Flee (0), Attack.Default (0)
12:59:58
SQ
-> Behavior picked: PossessUndead (244)
12:59:58
SQ
* Necromancer: Using Possess Undead!
12:59:58
SQ
Necromancer uses skill Possess Undead
12:59:59
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.Puncture (0), PossessUndead (0)
Idle (1)(*), RaiseUndead (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.Puncture (0), PossessUndead (0)
12:59:59
SQ
-> Behavior picked: Idle (1)
12:59:59
SQ
* Necromancer: Waiting with 4 of 7 AP left.
12:59:59
SQ
* ---------------------------------------------------
12:59:59
SQ
Turn started for Wiederganger
12:59:59
SQ
*
12:59:59
SQ
* Wiederganger: Starting turn.
13:00:00
SQ
-> Behaviors to pick from:
Attack.Default (50.9086)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (50.9086)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
13:00:00
SQ
-> Behavior picked: Attack.Default (50.9086)
13:00:00
SQ
* Wiederganger: Using Bite against Volkhart The Meatshield!
13:00:00
SQ
Wiederganger uses skill Bite
13:00:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
13:00:00
SQ
-> Behavior picked: Idle (1)
13:00:01
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:00:01
SQ
* ---------------------------------------------------
13:00:01
SQ
Turn started for Wiederganger
13:00:01
SQ
*
13:00:01
SQ
* Wiederganger: Starting turn.
13:00:01
SQ
-> Behaviors to pick from:
Attack.Default (27.6321)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (27.6321)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
13:00:01
SQ
-> Behavior picked: Attack.Default (27.6321)
13:00:02
SQ
* Wiederganger: Using Bite against Alfred The Meatshield!
13:00:02
SQ
Wiederganger uses skill Bite
13:00:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
13:00:02
SQ
-> Behavior picked: Idle (1)
13:00:03
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:00:03
SQ
* ---------------------------------------------------
13:00:03
SQ
Turn started for Wiederganger
13:00:03
SQ
*
13:00:03
SQ
* Wiederganger: Starting turn.
13:00:03
SQ
-> Behaviors to pick from:
Attack.Default (44.6113)(*), Engage.Melee (20)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
Attack.Default (44.6113)(*), Engage.Melee (20)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
13:00:03
SQ
-> Behavior picked: Attack.Default (44.6113)
13:00:04
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:00:04
SQ
Wiederganger uses skill Stab
13:00:04
SQ
-> Behaviors to pick from:
Attack.Default (42.5305)(*), Engage.Melee (20)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
Attack.Default (42.5305)(*), Engage.Melee (20)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
13:00:04
SQ
-> Behavior picked: Attack.Default (42.5305)
13:00:05
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:00:05
SQ
Wiederganger uses skill Stab
13:00:05
SQ
-> Behaviors to pick from:
Attack.Default (35.7055)(*), Engage.Melee (20)(*), Idle (1), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0)
Attack.Default (35.7055)(*), Engage.Melee (20)(*), Idle (1), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0)
13:00:05
SQ
-> Behavior picked: Attack.Default (35.7055)
13:00:06
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:00:06
SQ
Wiederganger uses skill Stab
13:00:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
13:00:06
SQ
-> Behavior picked: Idle (1)
13:00:07
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
13:00:07
SQ
* ---------------------------------------------------
13:00:07
SQ
Skill [Possessed] removed from [Wiederganger].
13:00:07
SQ
Turn started for Sigurd the Rock
13:00:09
SQ
Turn started for Wiederganger
13:00:09
SQ
*
13:00:09
SQ
* Wiederganger: Starting turn.
13:00:09
SQ
-> Behaviors to pick from:
Engage.Melee (525)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (525)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
13:00:09
SQ
-> Behavior picked: Engage.Melee (525)
13:00:10
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (visible), accepted_distance=0, value=0.273365
13:00:10
SQ
* Wiederganger: Reached engage destination
13:00:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
13:00:10
SQ
-> Behavior picked: Idle (1)
13:00:10
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:00:10
SQ
* ---------------------------------------------------
13:00:11
SQ
Turn started for Alfred The Meatshield
13:00:13
SQ
[Alfred The Meatshield] executes skill [Shieldwall] on target [Alfred The Meatshield]
13:00:13
SQ
Alfred The Meatshield uses skill Shieldwall
13:00:13
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:00:13
SQ
Alfred The Meatshield uses skill Batter
13:00:14
SQ
Turn started for Wiederganger
13:00:14
SQ
*
13:00:14
SQ
* Wiederganger: Starting turn.
13:00:14
SQ
-> Behaviors to pick from:
Engage.Melee (650)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (650)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
13:00:14
SQ
-> Behavior picked: Engage.Melee (650)
13:00:14
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.31377
13:00:15
SQ
* Wiederganger: Reached engage destination
13:00:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
13:00:15
SQ
-> Behavior picked: Idle (1)
13:00:15
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
13:00:15
SQ
* ---------------------------------------------------
13:00:16
SQ
Turn started for Ernst Tatterdemalion
13:00:25
SQ
Turn started for Hilderich
13:00:26
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:00:26
SQ
Hilderich uses skill Chop
13:00:26
SQ
Wiederganger has died.
13:00:33
SQ
Turn started for Wiederganger
13:00:33
SQ
*
13:00:33
SQ
* Wiederganger: Starting turn.
13:00:33
SQ
-> Behaviors to pick from:
Engage.Melee (522.5)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (522.5)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
13:00:33
SQ
-> Behavior picked: Engage.Melee (522.5)
13:00:33
SQ
* Wiederganger: Engaging to melee range with Adler the Loyal (visible), accepted_distance=0, value=0.458567
13:00:34
SQ
* Wiederganger: Reached engage destination
13:00:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
13:00:34
SQ
-> Behavior picked: Idle (1)
13:00:35
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:00:35
SQ
* ---------------------------------------------------
13:00:35
SQ
Turn started for Wiederganger
13:00:35
SQ
*
13:00:35
SQ
* Wiederganger: Starting turn.
13:00:35
SQ
-> Behaviors to pick from:
Engage.Melee (295.833)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (295.833)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
13:00:35
SQ
-> Behavior picked: Engage.Melee (295.833)
13:00:36
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (visible), accepted_distance=0, value=0.355041
13:00:36
SQ
* Wiederganger: Reached engage destination
13:00:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
13:00:36
SQ
-> Behavior picked: Idle (1)
13:00:36
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:00:36
SQ
* ---------------------------------------------------
13:00:36
SQ
Turn started for Wiederganger
13:00:36
SQ
*
13:00:36
SQ
* Wiederganger: Starting turn.
13:00:36
SQ
-> Behaviors to pick from:
Engage.Melee (416.667)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (416.667)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
13:00:36
SQ
-> Behavior picked: Engage.Melee (416.667)
13:00:37
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (not visible), accepted_distance=0, value=0.273731
13:00:37
SQ
* Wiederganger: Reached engage destination
13:00:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
13:00:37
SQ
-> Behavior picked: Idle (1)
13:00:38
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:00:38
SQ
* ---------------------------------------------------
13:00:38
SQ
Turn started for Volkhart The Meatshield
13:00:39
SQ
[Volkhart The Meatshield] executes skill [Batter] on target [Wiederganger]
13:00:39
SQ
Volkhart The Meatshield uses skill Batter
13:00:40
SQ
[Volkhart The Meatshield] executes skill [Batter] on target [Wiederganger]
13:00:40
SQ
Volkhart The Meatshield uses skill Batter
13:00:40
SQ
Turn started for Wiederganger
13:00:40
SQ
*
13:00:40
SQ
* Wiederganger: Starting turn.
13:00:40
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (231.579), Idle (1), Attack.Split (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0)
Protect (2000)(*), Engage.Melee (231.579), Idle (1), Attack.Split (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0)
13:00:40
SQ
-> Behavior picked: Protect (2000)
13:00:41
SQ
* Wiederganger: Waiting until others have moved!
13:00:41
SQ
Turn started for Wiederganger
13:00:41
SQ
*
13:00:41
SQ
* Wiederganger: Starting turn.
13:00:41
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (231.579), Idle (1), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (231.579), Idle (1), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0)
13:00:41
SQ
-> Behavior picked: Protect (2000)
13:00:42
SQ
* Wiederganger: Waiting until others have moved!
13:00:42
SQ
Turn started for Sigmund the Wildman
13:00:44
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Wiederganger]
13:00:44
SQ
Sigmund the Wildman uses skill Flail
13:00:44
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Wiederganger]
13:00:44
SQ
Sigmund the Wildman uses skill Flail
13:00:45
SQ
*
13:00:45
SQ
* Necromancer: Resuming turn.
13:00:45
SQ
-> Behaviors to pick from:
PossessUndead (243.077)(*), Idle (1), Flee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), RaiseUndead (0)
PossessUndead (243.077)(*), Idle (1), Flee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), RaiseUndead (0)
13:00:45
SQ
-> Behavior picked: PossessUndead (243.077)
13:00:46
SQ
* Necromancer: Using Possess Undead!
13:00:46
SQ
Necromancer uses skill Possess Undead
13:00:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), RaiseUndead (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), PossessUndead (0)
Idle (1)(*), Flee (0), RaiseUndead (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), PossessUndead (0)
13:00:46
SQ
-> Behavior picked: Idle (1)
13:00:47
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
13:00:47
SQ
* ---------------------------------------------------
13:00:50
SQ
*
13:00:50
SQ
* Wiederganger: Resuming turn.
13:00:51
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:00:51
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0)
13:00:51
SQ
-> Behavior picked: Protect (2000)
13:00:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Engage.Melee (0), Protect (0)
13:00:51
SQ
-> Behavior picked: Idle (1)
13:00:51
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:00:51
SQ
* ---------------------------------------------------
13:00:51
SQ
*
13:00:51
SQ
* Wiederganger: Resuming turn.
13:00:52
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:00:52
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0)
13:00:52
SQ
-> Behavior picked: Protect (2000)
13:00:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Protect (0)
13:00:52
SQ
-> Behavior picked: Idle (1)
13:00:52
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:00:52
SQ
* ---------------------------------------------------
13:00:52
SQ
INFO: Next round issued: 4
13:00:53
SQ
Turn started for Wiederganger
13:00:53
SQ
*
13:00:53
SQ
* Wiederganger: Starting turn.
13:00:53
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:00:54
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:00:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (18,6).
13:00:56
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
13:00:56
SQ
-> Behaviors to pick from:
Attack.Default (21.7305)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0)
Attack.Default (21.7305)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0)
13:00:56
SQ
-> Behavior picked: Attack.Default (21.7305)
13:00:57
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
13:00:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,9).
13:00:58
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:00:58
SQ
Wiederganger uses skill Stab
13:00:58
SQ
-> Behaviors to pick from:
Attack.Default (52.4556)(*), Idle (1), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0)
Attack.Default (52.4556)(*), Idle (1), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0)
13:00:58
SQ
-> Behavior picked: Attack.Default (52.4556)
13:00:59
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:00:59
SQ
Wiederganger uses skill Stab
13:00:59
SQ
-> Behaviors to pick from:
Attack.Default (46.5231)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
Attack.Default (46.5231)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
13:00:59
SQ
-> Behavior picked: Attack.Default (46.5231)
13:01:00
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:01:00
SQ
Wiederganger uses skill Stab
13:01:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Bow (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Bow (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0)
13:01:00
SQ
-> Behavior picked: Idle (1)
13:01:01
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
13:01:01
SQ
* ---------------------------------------------------
13:01:01
SQ
Skill [Possessed] removed from [Wiederganger].
13:01:01
SQ
Turn started for Ernst Tatterdemalion
13:03:07
SQ
[Ernst Tatterdemalion] executes skill [Rotation] on target [Adelmar]
13:03:07
SQ
Ernst Tatterdemalion uses skill Rotation
13:03:10
SQ
Turn started for Adler the Loyal
13:03:13
SQ
[Adler the Loyal] executes skill [Impale] on target [Wiederganger]
13:03:13
SQ
Adler the Loyal uses skill Impale
13:03:14
SQ
Wiederganger has died.
13:03:15
SQ
Turn started for Reimar The Meatshield
13:03:16
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
13:03:16
SQ
Reimar The Meatshield uses skill Impale
13:03:17
SQ
Turn started for Adelmar
13:03:20
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Necromancer]
13:03:20
SQ
Adelmar uses skill Shoot Bolt
13:03:21
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:03:21
SQ
Adelmar uses skill Reload
13:03:21
SQ
Turn started for Wiederganger
13:03:21
SQ
*
13:03:21
SQ
* Wiederganger: Starting turn.
13:03:21
SQ
-> Behaviors to pick from:
Attack.Default (59.6836)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Attack.Default (59.6836)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
13:03:21
SQ
-> Behavior picked: Attack.Default (59.6836)
13:03:22
SQ
* Wiederganger: Using Bite against Volkhart The Meatshield!
13:03:22
SQ
Wiederganger uses skill Bite
13:03:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
13:03:22
SQ
-> Behavior picked: Idle (1)
13:03:23
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:03:23
SQ
* ---------------------------------------------------
13:03:23
SQ
Turn started for Wiederganger
13:03:23
SQ
*
13:03:23
SQ
* Wiederganger: Starting turn.
13:03:23
SQ
-> Behaviors to pick from:
Attack.Default (39.6246)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Attack.Default (39.6246)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
13:03:23
SQ
-> Behavior picked: Attack.Default (39.6246)
13:03:24
SQ
* Wiederganger: Using Bite against Alfred The Meatshield!
13:03:24
SQ
Wiederganger uses skill Bite
13:03:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
13:03:24
SQ
-> Behavior picked: Idle (1)
13:03:25
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:03:25
SQ
* ---------------------------------------------------
13:03:25
SQ
Turn started for Wiederganger
13:03:25
SQ
*
13:03:25
SQ
* Wiederganger: Starting turn.
13:03:25
SQ
-> Behaviors to pick from:
Attack.Default (50.3925)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (50.3925)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
13:03:25
SQ
-> Behavior picked: Attack.Default (50.3925)
13:03:26
SQ
* Wiederganger: Using Stab against Alfred The Meatshield!
13:03:26
SQ
Wiederganger uses skill Stab
13:03:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
13:03:26
SQ
-> Behavior picked: Idle (1)
13:03:27
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:03:27
SQ
* ---------------------------------------------------
13:03:27
SQ
Turn started for Wiederganger
13:03:27
SQ
*
13:03:27
SQ
* Wiederganger: Starting turn.
13:03:27
SQ
-> Behaviors to pick from:
Attack.Default (25.9477)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (25.9477)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
13:03:27
SQ
-> Behavior picked: Attack.Default (25.9477)
13:03:28
SQ
* Wiederganger: Using Bite against Sigmund the Wildman!
13:03:28
SQ
Wiederganger uses skill Bite
13:03:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
13:03:28
SQ
-> Behavior picked: Idle (1)
13:03:29
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:03:29
SQ
* ---------------------------------------------------
13:03:29
SQ
Turn started for Necromancer
13:03:29
SQ
*
13:03:29
SQ
* Necromancer: Starting turn.
13:03:29
SQ
-> Behaviors to pick from:
RaiseUndead (368.28)(*), PossessUndead (243.571)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Flee (0)
RaiseUndead (368.28)(*), PossessUndead (243.571)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Flee (0)
13:03:29
SQ
-> Behavior picked: RaiseUndead (368.28)
13:03:30
SQ
* Necromancer: Using Raise Undead!
13:03:30
SQ
Necromancer uses skill Raise Undead
13:03:30
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:03:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (18,6).
13:03:31
SQ
-> Behaviors to pick from:
PossessUndead (242.5)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Flee (0), BreakFree (0), RaiseUndead (0)
PossessUndead (242.5)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Flee (0), BreakFree (0), RaiseUndead (0)
13:03:31
SQ
-> Behavior picked: PossessUndead (242.5)
13:03:31
SQ
* Necromancer: Using Possess Undead!
13:03:31
SQ
Necromancer uses skill Possess Undead
13:03:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Default (0), PossessUndead (0)
Idle (1)(*), Attack.Puncture (0), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Default (0), PossessUndead (0)
13:03:32
SQ
-> Behavior picked: Idle (1)
13:03:32
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
13:03:32
SQ
* ---------------------------------------------------
13:03:32
SQ
Turn started for Sigurd the Rock
13:03:38
SQ
Turn started for Hilderich
13:03:39
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:03:39
SQ
Hilderich uses skill Chop
13:03:40
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:03:40
SQ
Hilderich uses skill Chop
13:03:40
SQ
Turn started for Wiederganger
13:03:40
SQ
*
13:03:40
SQ
* Wiederganger: Starting turn.
13:03:40
SQ
-> Behaviors to pick from:
Engage.Melee (442.857)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (442.857)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
13:03:40
SQ
-> Behavior picked: Engage.Melee (442.857)
13:03:41
SQ
* Wiederganger: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.360442
13:03:41
SQ
* Wiederganger: Reached engage destination
13:03:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
13:03:41
SQ
-> Behavior picked: Idle (1)
13:03:42
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:03:42
SQ
* ---------------------------------------------------
13:03:42
SQ
Turn started for Wiederganger
13:03:42
SQ
*
13:03:42
SQ
* Wiederganger: Starting turn.
13:03:43
SQ
-> Behaviors to pick from:
Engage.Melee (440)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (440)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
13:03:43
SQ
-> Behavior picked: Engage.Melee (440)
13:03:43
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (visible), accepted_distance=0, value=0.348541
13:03:43
SQ
* Wiederganger: Reached engage destination
13:03:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
13:03:43
SQ
-> Behavior picked: Idle (1)
13:03:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:03:44
SQ
* ---------------------------------------------------
13:03:44
SQ
Turn started for Wiederganger
13:03:44
SQ
*
13:03:44
SQ
* Wiederganger: Starting turn.
13:03:45
SQ
-> Behaviors to pick from:
Engage.Melee (335.294)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (335.294)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
13:03:45
SQ
-> Behavior picked: Engage.Melee (335.294)
13:03:45
SQ
* Wiederganger: Engaging to melee range with Ernst Tatterdemalion (not visible), accepted_distance=0, value=0.466056
13:03:45
SQ
* Wiederganger: Reached engage destination
13:03:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
13:03:45
SQ
-> Behavior picked: Idle (1)
13:03:45
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:03:45
SQ
* ---------------------------------------------------
13:03:46
SQ
Turn started for Alfred The Meatshield
13:03:46
SQ
Skill [Shieldwall] removed from [Alfred The Meatshield].
13:03:47
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:03:47
SQ
Alfred The Meatshield uses skill Batter
13:03:49
SQ
Turn started for Wiederganger
13:03:49
SQ
*
13:03:49
SQ
* Wiederganger: Starting turn.
13:03:49
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:03:49
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (623.333)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0)
Protect (2000)(*), Engage.Melee (623.333)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0)
13:03:49
SQ
-> Behavior picked: Engage.Melee (623.333)
13:03:49
SQ
* Wiederganger: Engaging to melee range with Adler the Loyal (visible), accepted_distance=0, value=0.552912
13:03:50
SQ
* Wiederganger: Stopped before reaching destination
13:03:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Protect (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Protect (0)
13:03:50
SQ
-> Behavior picked: Idle (1)
13:03:50
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:03:50
SQ
* ---------------------------------------------------
13:03:50
SQ
Turn started for Wiederganger
13:03:50
SQ
*
13:03:50
SQ
* Wiederganger: Starting turn.
13:03:50
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:03:50
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (331.25), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Protect (2000)(*), Engage.Melee (331.25), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
13:03:50
SQ
-> Behavior picked: Protect (2000)
13:03:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Protect (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Protect (0)
13:03:51
SQ
-> Behavior picked: Idle (1)
13:03:51
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
13:03:51
SQ
* ---------------------------------------------------
13:03:51
SQ
Turn started for Volkhart The Meatshield
13:03:53
SQ
[Volkhart The Meatshield] executes skill [Batter] on target [Wiederganger]
13:03:53
SQ
Volkhart The Meatshield uses skill Batter
13:03:54
SQ
Turn started for Sigmund the Wildman
13:04:00
SQ
Sigmund the Wildman uses skill Unleash Wardog
13:04:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,7).
13:04:00
SQ
inserting entity, index = 1
13:04:02
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Wiederganger]
13:04:02
SQ
Sigmund the Wildman uses skill Flail
13:04:04
SQ
Turn started for Longfang the Wardog
13:04:04
SQ
*
13:04:04
SQ
* Longfang the Wardog: Starting turn.
13:04:04
SQ
-> Behaviors to pick from:
Attack.Default (35.2085)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (35.2085)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
13:04:04
SQ
-> Behavior picked: Attack.Default (35.2085)
13:04:05
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:04:05
SQ
Longfang the Wardog uses skill Bite
13:04:05
SQ
Wiederganger has died.
13:04:05
SQ
-> Behaviors to pick from:
Attack.Default (6.9247)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (6.9247)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
13:04:05
SQ
-> Behavior picked: Attack.Default (6.9247)
13:04:05
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:04:05
SQ
Longfang the Wardog uses skill Bite
13:04:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
13:04:06
SQ
-> Behavior picked: Idle (1)
13:04:06
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
13:04:06
SQ
* ---------------------------------------------------
13:04:09
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:04:09
SQ
Sigurd the Rock uses skill Thrust
13:04:09
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:04:09
SQ
Sigurd the Rock uses skill Thrust
13:04:09
SQ
Wiederganger has died.
13:04:09
SQ
*
13:04:09
SQ
* Wiederganger: Resuming turn.
13:04:09
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:04:09
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
13:04:09
SQ
-> Behavior picked: Protect (2000)
13:04:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Protect (0)
13:04:10
SQ
-> Behavior picked: Idle (1)
13:04:10
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:04:10
SQ
* ---------------------------------------------------
13:04:10
SQ
INFO: Next round issued: 5
13:04:11
SQ
Turn started for Longfang the Wardog
13:04:11
SQ
*
13:04:11
SQ
* Longfang the Wardog: Starting turn.
13:04:11
SQ
-> Behaviors to pick from:
Attack.Default (7.88945)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (7.88945)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
13:04:11
SQ
-> Behavior picked: Attack.Default (7.88945)
13:04:12
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:04:12
SQ
Longfang the Wardog uses skill Bite
13:04:12
SQ
-> Behaviors to pick from:
Attack.Default (4.66724)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (4.66724)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
13:04:12
SQ
-> Behavior picked: Attack.Default (4.66724)
13:04:13
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:04:13
SQ
Longfang the Wardog uses skill Bite
13:04:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
13:04:13
SQ
-> Behavior picked: Idle (1)
13:04:14
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
13:04:14
SQ
* ---------------------------------------------------
13:04:14
SQ
Turn started for Wiederganger
13:04:14
SQ
*
13:04:14
SQ
* Wiederganger: Starting turn.
13:04:14
SQ
-> Behaviors to pick from:
Attack.Default (60.9225)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Attack.Default (60.9225)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
13:04:14
SQ
-> Behavior picked: Attack.Default (60.9225)
13:04:15
SQ
* Wiederganger: Using Stab against Reimar The Meatshield!
13:04:15
SQ
Wiederganger uses skill Stab
13:04:15
SQ
-> Behaviors to pick from:
Attack.Default (67.8775)(*), Idle (1), Reload (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0)
Attack.Default (67.8775)(*), Idle (1), Reload (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0)
13:04:15
SQ
-> Behavior picked: Attack.Default (67.8775)
13:04:16
SQ
* Wiederganger: Using Stab against Alfred The Meatshield!
13:04:16
SQ
Wiederganger uses skill Stab
13:04:16
SQ
-> Behaviors to pick from:
Attack.Default (63.1163)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), BreakFree (0)
Attack.Default (63.1163)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), BreakFree (0)
13:04:16
SQ
-> Behavior picked: Attack.Default (63.1163)
13:04:17
SQ
* Wiederganger: Using Stab against Reimar The Meatshield!
13:04:17
SQ
Wiederganger uses skill Stab
13:04:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
13:04:17
SQ
-> Behavior picked: Idle (1)
13:04:17
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
13:04:17
SQ
* ---------------------------------------------------
13:04:17
SQ
Skill [Possessed] removed from [Wiederganger].
13:04:18
SQ
Turn started for Adler the Loyal
13:04:19
SQ
[Adler the Loyal] executes skill [Impale] on target [Wiederganger]
13:04:19
SQ
Adler the Loyal uses skill Impale
13:04:21
SQ
Turn started for Reimar The Meatshield
13:04:22
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
13:04:22
SQ
Reimar The Meatshield uses skill Impale
13:04:22
SQ
Wiederganger has died.
13:04:24
SQ
Turn started for Adelmar
13:04:25
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Necromancer]
13:04:25
SQ
Adelmar uses skill Shoot Bolt
13:04:26
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:04:26
SQ
Adelmar uses skill Reload
13:04:26
SQ
Turn started for Necromancer
13:04:26
SQ
*
13:04:26
SQ
* Necromancer: Starting turn.
13:04:26
SQ
-> Behaviors to pick from:
RaiseUndead (367.532)(*), PossessUndead (243.077)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0)
RaiseUndead (367.532)(*), PossessUndead (243.077)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0)
13:04:26
SQ
-> Behavior picked: RaiseUndead (367.532)
13:04:27
SQ
* Necromancer: Using Raise Undead!
13:04:27
SQ
Necromancer uses skill Raise Undead
13:04:27
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:04:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (18,9).
13:04:28
SQ
-> Behaviors to pick from:
PossessUndead (241.818)(*), Idle (1), Attack.Default (0), Flee (0), Attack.Puncture (0), BreakFree (0), RaiseUndead (0)
PossessUndead (241.818)(*), Idle (1), Attack.Default (0), Flee (0), Attack.Puncture (0), BreakFree (0), RaiseUndead (0)
13:04:28
SQ
-> Behavior picked: PossessUndead (241.818)
13:04:28
SQ
* Necromancer: Using Possess Undead!
13:04:28
SQ
Necromancer uses skill Possess Undead
13:04:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), RaiseUndead (0), Attack.Puncture (0), BreakFree (0), Flee (0), PossessUndead (0)
Idle (1)(*), Attack.Default (0), RaiseUndead (0), Attack.Puncture (0), BreakFree (0), Flee (0), PossessUndead (0)
13:04:29
SQ
-> Behavior picked: Idle (1)
13:04:29
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
13:04:29
SQ
* ---------------------------------------------------
13:04:29
SQ
Turn started for Wiederganger
13:04:29
SQ
*
13:04:29
SQ
* Wiederganger: Starting turn.
13:04:29
SQ
-> Behaviors to pick from:
Attack.Default (46.1896)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0)
Attack.Default (46.1896)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0)
13:04:29
SQ
-> Behavior picked: Attack.Default (46.1896)
13:04:30
SQ
* Wiederganger: Using Bite against Alfred The Meatshield!
13:04:30
SQ
Wiederganger uses skill Bite
13:04:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Default (0)
13:04:30
SQ
-> Behavior picked: Idle (1)
13:04:31
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:04:31
SQ
* ---------------------------------------------------
13:04:31
SQ
Turn started for Wiederganger
13:04:31
SQ
*
13:04:31
SQ
* Wiederganger: Starting turn.
13:04:31
SQ
-> Behaviors to pick from:
Attack.Default (23.2787)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Engage.Melee (0)
Attack.Default (23.2787)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Engage.Melee (0)
13:04:31
SQ
-> Behavior picked: Attack.Default (23.2787)
13:04:32
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:04:32
SQ
Wiederganger uses skill Stab
13:04:32
SQ
-> Behaviors to pick from:
Attack.Default (48.3037)(*), Idle (1), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Engage.Melee (0), BreakFree (0)
Attack.Default (48.3037)(*), Idle (1), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Engage.Melee (0), BreakFree (0)
13:04:32
SQ
-> Behavior picked: Attack.Default (48.3037)
13:04:33
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:04:33
SQ
Wiederganger uses skill Stab
13:04:33
SQ
-> Behaviors to pick from:
Attack.Default (27.1787)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0)
Attack.Default (27.1787)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0)
13:04:33
SQ
-> Behavior picked: Attack.Default (27.1787)
13:04:34
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:04:34
SQ
Wiederganger uses skill Stab
13:04:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
13:04:34
SQ
-> Behavior picked: Idle (1)
13:04:35
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
13:04:35
SQ
* ---------------------------------------------------
13:04:35
SQ
Skill [Possessed] removed from [Wiederganger].
13:04:35
SQ
Turn started for Wiederganger
13:04:35
SQ
*
13:04:35
SQ
* Wiederganger: Starting turn.
13:04:35
SQ
-> Behaviors to pick from:
Attack.Default (44.1968)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Default (44.1968)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
13:04:35
SQ
-> Behavior picked: Attack.Default (44.1968)
13:04:36
SQ
* Wiederganger: Using Thrust against Alfred The Meatshield!
13:04:36
SQ
Wiederganger uses skill Thrust
13:04:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
13:04:36
SQ
-> Behavior picked: Idle (1)
13:04:37
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:04:37
SQ
* ---------------------------------------------------
13:04:37
SQ
Turn started for Ernst Tatterdemalion
13:04:39
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:04:39
SQ
Ernst Tatterdemalion uses skill Chop
13:04:39
SQ
Wiederganger has died.
13:04:42
SQ
Turn started for Sigurd the Rock
13:04:45
SQ
Turn started for Wiederganger
13:04:45
SQ
*
13:04:45
SQ
* Wiederganger: Starting turn.
13:04:45
SQ
-> Behaviors to pick from:
Attack.Default (60.595)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Default (60.595)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
13:04:45
SQ
-> Behavior picked: Attack.Default (60.595)
13:04:46
SQ
* Wiederganger: Using Chop against Volkhart The Meatshield!
13:04:46
SQ
Wiederganger uses skill Chop
13:04:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
13:04:46
SQ
-> Behavior picked: Idle (1)
13:04:47
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:04:47
SQ
* ---------------------------------------------------
13:04:47
SQ
Turn started for Wiederganger
13:04:47
SQ
*
13:04:47
SQ
* Wiederganger: Starting turn.
13:04:47
SQ
-> Behaviors to pick from:
Attack.Default (83.0242)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0)
Attack.Default (83.0242)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0)
13:04:47
SQ
-> Behavior picked: Attack.Default (83.0242)
13:04:48
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:04:48
SQ
Wiederganger uses skill Chop
13:04:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0)
13:04:48
SQ
-> Behavior picked: Idle (1)
13:04:49
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:04:49
SQ
* ---------------------------------------------------
13:04:49
SQ
Turn started for Wiederganger
13:04:49
SQ
*
13:04:49
SQ
* Wiederganger: Starting turn.
13:04:49
SQ
-> Behaviors to pick from:
Engage.Melee (486.316)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0)
Engage.Melee (486.316)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0)
13:04:49
SQ
-> Behavior picked: Engage.Melee (486.316)
13:04:50
SQ
* Wiederganger: Engaging to melee range with Longfang the Wardog (visible), accepted_distance=0, value=0.388
13:04:50
SQ
* Wiederganger: Reached engage destination
13:04:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0)
13:04:50
SQ
-> Behavior picked: Idle (1)
13:04:51
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:04:51
SQ
* ---------------------------------------------------
13:04:51
SQ
Turn started for Wiederganger
13:04:51
SQ
*
13:04:51
SQ
* Wiederganger: Starting turn.
13:04:52
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0)
Engage.Melee (313.5)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0)
13:04:52
SQ
-> Behavior picked: Engage.Melee (313.5)
13:04:52
SQ
* Wiederganger: Engaging to melee range with Ernst Tatterdemalion (not visible), accepted_distance=0, value=0.343556
13:04:52
SQ
* Wiederganger: Reached engage destination
13:04:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0)
13:04:52
SQ
-> Behavior picked: Idle (1)
13:04:53
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:04:53
SQ
* ---------------------------------------------------
13:04:53
SQ
Turn started for Wiederganger
13:04:53
SQ
*
13:04:53
SQ
* Wiederganger: Starting turn.
13:04:54
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (265), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (265), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
13:04:54
SQ
-> Behavior picked: Protect (2000)
13:04:54
SQ
* Wiederganger: Going for protective position.
13:04:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Protect (0)
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Protect (0)
13:04:54
SQ
-> Behavior picked: Idle (1)
13:04:54
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
13:04:54
SQ
* ---------------------------------------------------
13:04:55
SQ
Turn started for Alfred The Meatshield
13:04:56
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:04:56
SQ
Alfred The Meatshield uses skill Batter
13:04:57
SQ
Turn started for Hilderich
13:04:59
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:04:59
SQ
Hilderich uses skill Chop
13:04:59
SQ
Wiederganger has died.
13:05:01
SQ
Turn started for Wiederganger
13:05:01
SQ
*
13:05:01
SQ
* Wiederganger: Starting turn.
13:05:01
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:05:01
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (381.818), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0)
Protect (2000)(*), Engage.Melee (381.818), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0)
13:05:01
SQ
-> Behavior picked: Protect (2000)
13:05:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Protect (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Protect (0)
13:05:02
SQ
-> Behavior picked: Idle (1)
13:05:02
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
13:05:02
SQ
* ---------------------------------------------------
13:05:02
SQ
Turn started for Volkhart The Meatshield
13:05:03
SQ
[Volkhart The Meatshield] executes skill [Batter] on target [Wiederganger]
13:05:03
SQ
Volkhart The Meatshield uses skill Batter
13:05:05
SQ
Turn started for Sigmund the Wildman
13:05:06
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Wiederganger]
13:05:06
SQ
Sigmund the Wildman uses skill Flail
13:05:11
SQ
*
13:05:11
SQ
* Wiederganger: Resuming turn.
13:05:11
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:05:11
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0)
13:05:11
SQ
-> Behavior picked: Protect (2000)
13:05:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), Protect (0)
13:05:12
SQ
-> Behavior picked: Idle (1)
13:05:12
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:05:12
SQ
* ---------------------------------------------------
13:05:12
SQ
INFO: Next round issued: 6
13:05:12
SQ
Turn started for Longfang the Wardog
13:05:12
SQ
*
13:05:12
SQ
* Longfang the Wardog: Starting turn.
13:05:12
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:05:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (18,7).
13:05:13
SQ
-> Behaviors to pick from:
Attack.Default (6.78084)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (6.78084)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
13:05:13
SQ
-> Behavior picked: Attack.Default (6.78084)
13:05:13
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:05:13
SQ
Longfang the Wardog uses skill Bite
13:05:13
SQ
-> Behaviors to pick from:
Attack.Default (8.20574)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (8.20574)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
13:05:13
SQ
-> Behavior picked: Attack.Default (8.20574)
13:05:14
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:05:14
SQ
Longfang the Wardog uses skill Bite
13:05:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
13:05:14
SQ
-> Behavior picked: Idle (1)
13:05:15
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
13:05:15
SQ
* ---------------------------------------------------
13:05:16
SQ
Turn started for Adler the Loyal
13:05:17
SQ
[Adler the Loyal] executes skill [Impale] on target [Wiederganger]
13:05:17
SQ
Adler the Loyal uses skill Impale
13:05:17
SQ
Wiederganger has died.
13:05:19
SQ
Turn started for Adelmar
13:05:20
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Necromancer]
13:05:20
SQ
Adelmar uses skill Shoot Bolt
13:05:21
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:05:21
SQ
Adelmar uses skill Reload
13:05:22
SQ
Turn started for Reimar The Meatshield
13:05:29
SQ
Turn started for Wiederganger
13:05:29
SQ
*
13:05:29
SQ
* Wiederganger: Starting turn.
13:05:29
SQ
-> Behaviors to pick from:
Attack.Default (56.086)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Defend.Knockback (0)
Attack.Default (56.086)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Defend.Knockback (0)
13:05:29
SQ
-> Behavior picked: Attack.Default (56.086)
13:05:30
SQ
* Wiederganger: Using Bite against Alfred The Meatshield!
13:05:30
SQ
Wiederganger uses skill Bite
13:05:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
13:05:30
SQ
-> Behavior picked: Idle (1)
13:05:31
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:05:31
SQ
* ---------------------------------------------------
13:05:31
SQ
Turn started for Wiederganger
13:05:31
SQ
*
13:05:31
SQ
* Wiederganger: Starting turn.
13:05:31
SQ
-> Behaviors to pick from:
Attack.Default (55.5428)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Default (55.5428)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
13:05:31
SQ
-> Behavior picked: Attack.Default (55.5428)
13:05:32
SQ
* Wiederganger: Using Bite against Hilderich!
13:05:32
SQ
Wiederganger uses skill Bite
13:05:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
13:05:32
SQ
-> Behavior picked: Idle (1)
13:05:33
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:05:33
SQ
* ---------------------------------------------------
13:05:33
SQ
Turn started for Wiederganger
13:05:33
SQ
*
13:05:33
SQ
* Wiederganger: Starting turn.
13:05:33
SQ
-> Behaviors to pick from:
Attack.Default (40.4459)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0)
Attack.Default (40.4459)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0)
13:05:33
SQ
-> Behavior picked: Attack.Default (40.4459)
13:05:34
SQ
* Wiederganger: Using Stab against Hilderich!
13:05:34
SQ
Wiederganger uses skill Stab
13:05:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0)
13:05:34
SQ
-> Behavior picked: Idle (1)
13:05:35
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:05:35
SQ
* ---------------------------------------------------
13:05:35
SQ
Turn started for Necromancer
13:05:35
SQ
*
13:05:35
SQ
* Necromancer: Starting turn.
13:05:35
SQ
-> Behaviors to pick from:
RaiseUndead (366.66)(*), PossessUndead (242.5)(*), Idle (1), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Default (0)
RaiseUndead (366.66)(*), PossessUndead (242.5)(*), Idle (1), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Default (0)
13:05:35
SQ
-> Behavior picked: RaiseUndead (366.66)
13:05:36
SQ
* Necromancer: Using Raise Undead!
13:05:36
SQ
Necromancer uses skill Raise Undead
13:05:36
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:05:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (18,7).
13:05:37
SQ
-> Behaviors to pick from:
RaiseUndead (364.392)(*), PossessUndead (241)(*), Idle (1), Flee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0)
RaiseUndead (364.392)(*), PossessUndead (241)(*), Idle (1), Flee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0)
13:05:37
SQ
-> Behavior picked: PossessUndead (241)
13:05:37
SQ
* Necromancer: Using Possess Undead!
13:05:37
SQ
Necromancer uses skill Possess Undead
13:05:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Puncture (0), PossessUndead (0), BreakFree (0), RaiseUndead (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Puncture (0), PossessUndead (0), BreakFree (0), RaiseUndead (0)
13:05:37
SQ
-> Behavior picked: Idle (1)
13:05:38
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
13:05:38
SQ
* ---------------------------------------------------
13:05:38
SQ
Turn started for Ernst Tatterdemalion
13:05:42
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:05:42
SQ
Ernst Tatterdemalion uses skill Chop
13:05:42
SQ
Turn started for Wiederganger
13:05:42
SQ
*
13:05:42
SQ
* Wiederganger: Starting turn.
13:05:43
SQ
-> Behaviors to pick from:
Engage.Melee (434.21)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0)
Engage.Melee (434.21)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0)
13:05:43
SQ
-> Behavior picked: Engage.Melee (434.21)
13:05:43
SQ
* Wiederganger: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.485285
13:05:43
SQ
* Wiederganger: Reached engage destination
13:05:43
SQ
-> Behaviors to pick from:
Attack.Default (60.8932)(*), Engage.Melee (17.8947)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0)
Attack.Default (60.8932)(*), Engage.Melee (17.8947)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0)
13:05:43
SQ
-> Behavior picked: Attack.Default (60.8932)
13:05:44
SQ
* Wiederganger: Using Thrust against Sigurd the Rock!
13:05:44
SQ
Wiederganger uses skill Thrust
13:05:44
SQ
-> Behaviors to pick from:
Attack.Default (40.6479)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (40.6479)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
13:05:44
SQ
-> Behavior picked: Attack.Default (40.6479)
13:05:45
SQ
* Wiederganger: Using Thrust against Sigurd the Rock!
13:05:45
SQ
Wiederganger uses skill Thrust
13:05:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
13:05:45
SQ
-> Behavior picked: Idle (1)
13:05:46
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
13:05:46
SQ
* ---------------------------------------------------
13:05:46
SQ
Skill [Possessed] removed from [Wiederganger].
13:05:46
SQ
Turn started for Wiederganger
13:05:46
SQ
*
13:05:46
SQ
* Wiederganger: Starting turn.
13:05:47
SQ
-> Behaviors to pick from:
Attack.Default (50.008)(*), Engage.Melee (6.66667), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0)
Attack.Default (50.008)(*), Engage.Melee (6.66667), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0)
13:05:47
SQ
-> Behavior picked: Attack.Default (50.008)
13:05:47
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:05:47
SQ
Wiederganger uses skill Chop
13:05:47
SQ
Alfred The Meatshield is unconscious.
13:05:47
SQ
*
13:05:47
SQ
* Wiederganger: Resuming turn.
13:05:47
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
13:05:47
SQ
-> Behavior picked: Idle (1)
13:05:48
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:05:48
SQ
* ---------------------------------------------------
13:05:48
SQ
Turn started for Wiederganger
13:05:48
SQ
*
13:05:48
SQ
* Wiederganger: Starting turn.
13:05:49
SQ
-> Behaviors to pick from:
Engage.Melee (303.947)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0)
Engage.Melee (303.947)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0)
13:05:49
SQ
-> Behavior picked: Engage.Melee (303.947)
13:05:49
SQ
* Wiederganger: Engaging to melee range with Reimar The Meatshield (not visible), accepted_distance=0, value=0.474106
13:05:49
SQ
* Wiederganger: Reached engage destination
13:05:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0)
13:05:50
SQ
-> Behavior picked: Idle (1)
13:05:50
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:05:50
SQ
* ---------------------------------------------------
13:05:50
SQ
Turn started for Wiederganger
13:05:50
SQ
*
13:05:50
SQ
* Wiederganger: Starting turn.
13:05:51
SQ
-> Behaviors to pick from:
Attack.Default (24.3988)(*), Engage.Melee (15.7895)(*), Idle (1), Protect (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0)
Attack.Default (24.3988)(*), Engage.Melee (15.7895)(*), Idle (1), Protect (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0)
13:05:51
SQ
-> Behavior picked: Engage.Melee (15.7895)
13:05:51
SQ
* Wiederganger: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.278794
13:05:51
SQ
* Wiederganger: Stopped before reaching destination
13:05:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Protect (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Protect (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0)
13:05:52
SQ
-> Behavior picked: Idle (1)
13:05:52
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:05:52
SQ
* ---------------------------------------------------
13:05:53
SQ
Turn started for Hilderich
13:05:54
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:05:54
SQ
Hilderich uses skill Chop
13:05:56
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:05:56
SQ
Hilderich uses skill Chop
13:05:56
SQ
Turn started for Sigurd the Rock
13:05:59
SQ
[Sigurd the Rock] executes skill [Shieldwall] on target [Sigurd the Rock]
13:05:59
SQ
Sigurd the Rock uses skill Shieldwall
13:06:00
SQ
Turn started for Wiederganger
13:06:00
SQ
*
13:06:00
SQ
* Wiederganger: Starting turn.
13:06:00
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:06:00
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (242.105), Idle (1), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), BreakFree (0)
Protect (2000)(*), Engage.Melee (242.105), Idle (1), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), BreakFree (0)
13:06:00
SQ
-> Behavior picked: Protect (2000)
13:06:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Protect (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Protect (0)
13:06:01
SQ
-> Behavior picked: Idle (1)
13:06:01
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
13:06:01
SQ
* ---------------------------------------------------
13:06:01
SQ
Turn started for Volkhart The Meatshield
13:06:04
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
13:06:05
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
13:06:05
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
13:06:05
SQ
Clearing World Scene
13:06:05
SQ
TacticalState::onFinish
13:06:05
Resource
Unloading: gfx/orientation_overlay.png
13:06:05
Resource
Unloading: gfx/entity_4.png
13:06:05
Resource
Unloading: gfx/entity_1.png
13:06:05
Resource
Unloading: gfx/object_0.png
13:06:05
Resource
Unloading: gfx/detail.png
13:06:05
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:06:05
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_death_00.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_death_01.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_death_02.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_death_03.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
13:06:05
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_death_01.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_death_02.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_death_03.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_death_04.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_death_05.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_death_06.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
13:06:05
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
13:06:05
Resource
Unloading: sounds/enemies/necromancer_01.wav
13:06:05
Resource
Unloading: sounds/enemies/necromancer_02.wav
13:06:05
Resource
Unloading: sounds/enemies/necromancer_03.wav
13:06:05
Resource
Unloading: sounds/enemies/wake_up_01.wav
13:06:05
Resource
Unloading: sounds/enemies/wake_up_02.wav
13:06:05
Resource
Unloading: sounds/enemies/wake_up_03.wav
13:06:05
Resource
Unloading: sounds/enemies/wake_up_04.wav
13:06:05
Resource
Unloading: sounds/enemies/wake_up_05.wav
13:06:05
Resource
Unloading: sounds/enemies/wake_up_06.wav
13:06:05
Resource
Unloading: music/undead_02.ogg
13:06:09
SQ
Load campaign: autosave
13:06:09
SQ
Save version: 45
13:06:11
Scene
Finished loading scene.
13:06:11
Texture
Texture "gfx/entity_4.png" (ID: 1296) took up approximately 10922kb in video memory.
13:06:11
Texture
Texture "gfx/entity_1.png" (ID: 1341) took up approximately 10922kb in video memory.
13:06:13
SQ
contract added: Escort Caravan
13:06:13
SQ
contract added: Drive away brigands
13:06:13
SQ
contract added: Hunting Beasts
13:06:13
SQ
contract added: Find Location
13:06:13
SQ
contract added: Rebuilding
13:06:13
SQ
contract added: Defend settlement
13:06:13
SQ
contract added: Drive away brigands
13:06:13
SQ
contract added: Drive away brigands
13:06:13
SQ
contract added: Armed Courier
13:06:13
SQ
contract added: Find Location
13:06:13
SQ
contract added: Hunting Lindwurms
13:06:13
SQ
contract added: Escort Caravan
13:06:13
SQ
contract added: Armed Courier
13:06:13
SQ
contract activated: Defend settlement (id: 97)
13:06:13
Resource
Unloading: music/title.ogg
13:06:16
SQ
Location forfeited combat - no defenders in spawnlist!
13:06:18
SQ
Location forfeited combat - no defenders in spawnlist!
13:06:18
SQ
Save campaign: autosave
13:06:19
Scene
Finished saving scene.
13:06:20
SQ
WorldState::onHide
13:06:20
Texture
Texture "gfx/detail.png" (ID: 28) took up approximately 10922kb in video memory.
13:06:20
Texture
Texture "gfx/object_0.png" (ID: 68) took up approximately 21845kb in video memory.
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman_bodyguard" at (21,5).
13:06:21
Texture
Texture "gfx/orientation_overlay.png" (ID: 113) took up approximately 1024kb in video memory.
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman_bodyguard" at (21,6).
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,4).
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,7).
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,4).
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,3).
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,5).
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,5).
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6).
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,3).
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,6).
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,2).
13:06:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/necromancer" at (22,7).
13:06:21
SQ
TACTICAL: STASH LOCKED: true
13:06:21
SQ
INFO: Next round issued: 1
13:06:21
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:06:21
Resource
Unloading: music/worldmap_07.ogg
13:06:21
Resource
Unloading: music/worldmap_03.ogg
13:06:21
SQ
Turn started for Sigmund the Wildman
13:06:26
SQ
Turn started for Adelmar
13:06:28
SQ
Turn started for Reimar The Meatshield
13:06:31
SQ
Turn started for Necromancer
13:06:31
SQ
*
13:06:31
SQ
* Necromancer: Starting turn.
13:06:31
SQ
-> Behaviors to pick from:
PossessUndead (244.375)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Attack.Default (0), Flee (0)
PossessUndead (244.375)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Attack.Default (0), Flee (0)
13:06:31
SQ
-> Behavior picked: PossessUndead (244.375)
13:06:31
SQ
* Necromancer: Using Possess Undead!
13:06:31
SQ
Necromancer uses skill Possess Undead
13:06:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), BreakFree (0), Attack.Default (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Attack.Puncture (0), Flee (0), BreakFree (0), Attack.Default (0), RaiseUndead (0), PossessUndead (0)
13:06:31
SQ
-> Behavior picked: Idle (1)
13:06:31
SQ
* Necromancer: Waiting with 4 of 7 AP left.
13:06:31
SQ
* ---------------------------------------------------
13:06:32
SQ
Turn started for Adler the Loyal
13:06:34
SQ
Turn started for Hilderich
13:06:39
SQ
Turn started for Ernst Tatterdemalion
13:06:42
SQ
Turn started for Alfred The Meatshield
13:06:45
SQ
Turn started for Sigurd the Rock
13:06:47
SQ
Turn started for Volkhart The Meatshield
13:06:51
SQ
Turn started for Wiederganger
13:06:51
SQ
*
13:06:51
SQ
* Wiederganger: Starting turn.
13:06:51
SQ
-> Behaviors to pick from:
Engage.Melee (282.857)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (282.857)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:06:51
SQ
-> Behavior picked: Engage.Melee (282.857)
13:06:51
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.402062
13:06:52
SQ
* Wiederganger: Reached engage destination
13:06:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:06:52
SQ
-> Behavior picked: Idle (1)
13:06:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:06:52
SQ
* ---------------------------------------------------
13:06:52
SQ
Turn started for Wiederganger
13:06:52
SQ
*
13:06:52
SQ
* Wiederganger: Starting turn.
13:06:52
SQ
-> Behaviors to pick from:
Engage.Melee (285.185)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (285.185)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:06:52
SQ
-> Behavior picked: Engage.Melee (285.185)
13:06:52
SQ
* Wiederganger: Engaging to melee range with Reimar The Meatshield (not visible), accepted_distance=0, value=0.386624
13:06:52
SQ
* Wiederganger: Reached engage destination
13:06:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:06:52
SQ
-> Behavior picked: Idle (1)
13:06:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:06:52
SQ
* ---------------------------------------------------
13:06:52
SQ
Turn started for Wiederganger
13:06:52
SQ
*
13:06:52
SQ
* Wiederganger: Starting turn.
13:06:53
SQ
-> Behaviors to pick from:
Engage.Melee (342.941)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (342.941)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:06:53
SQ
-> Behavior picked: Engage.Melee (342.941)
13:06:53
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.169894
13:06:53
SQ
* Wiederganger: Reached engage destination
13:06:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:06:53
SQ
-> Behavior picked: Idle (1)
13:06:54
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
13:06:54
SQ
* ---------------------------------------------------
13:06:54
SQ
Turn started for Wiederganger
13:06:54
SQ
*
13:06:54
SQ
* Wiederganger: Starting turn.
13:06:54
SQ
-> Behaviors to pick from:
Engage.Melee (350.952)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (350.952)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:06:54
SQ
-> Behavior picked: Engage.Melee (350.952)
13:06:54
SQ
* Wiederganger: Engaging to melee range with Reimar The Meatshield (visible), accepted_distance=0, value=0.488115
13:06:55
SQ
* Wiederganger: Reached engage destination
13:06:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:06:55
SQ
-> Behavior picked: Idle (1)
13:06:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:06:55
SQ
* ---------------------------------------------------
13:06:55
SQ
Turn started for Wiederganger
13:06:55
SQ
*
13:06:55
SQ
* Wiederganger: Starting turn.
13:06:55
SQ
-> Behaviors to pick from:
Engage.Melee (454.667)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (454.667)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:06:55
SQ
-> Behavior picked: Engage.Melee (454.667)
13:06:55
SQ
* Wiederganger: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.235479
13:06:55
SQ
* Wiederganger: Reached engage destination
13:06:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:06:55
SQ
-> Behavior picked: Idle (1)
13:06:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:06:55
SQ
* ---------------------------------------------------
13:06:55
SQ
Turn started for Wiederganger
13:06:55
SQ
*
13:06:55
SQ
* Wiederganger: Starting turn.
13:06:56
SQ
-> Behaviors to pick from:
Engage.Melee (319)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (319)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:06:56
SQ
-> Behavior picked: Engage.Melee (319)
13:06:56
SQ
* Wiederganger: Engaging to melee range with Adelmar (visible), accepted_distance=0, value=0.01
13:06:56
SQ
* Wiederganger: Reached engage destination
13:06:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:06:56
SQ
-> Behavior picked: Idle (1)
13:06:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:06:56
SQ
* ---------------------------------------------------
13:06:56
SQ
Turn started for Wiederganger
13:06:56
SQ
*
13:06:56
SQ
* Wiederganger: Starting turn.
13:06:57
SQ
-> Behaviors to pick from:
Engage.Melee (322.667)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (322.667)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:06:57
SQ
-> Behavior picked: Engage.Melee (322.667)
13:06:57
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.517109
13:06:57
SQ
* Wiederganger: Reached engage destination
13:06:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:06:57
SQ
-> Behavior picked: Idle (1)
13:06:57
SQ
* Wiederganger: Ending Turn with 1 of 12 AP left.
13:06:57
SQ
* ---------------------------------------------------
13:06:57
SQ
Skill [Possessed] removed from [Wiederganger].
13:06:57
SQ
Turn started for Wiederganger
13:06:57
SQ
*
13:06:57
SQ
* Wiederganger: Starting turn.
13:06:58
SQ
-> Behaviors to pick from:
Engage.Melee (412.5)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (412.5)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:06:58
SQ
-> Behavior picked: Engage.Melee (412.5)
13:06:58
SQ
* Wiederganger: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.494919
13:06:58
SQ
* Wiederganger: Reached engage destination
13:06:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:06:58
SQ
-> Behavior picked: Idle (1)
13:06:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:06:58
SQ
* ---------------------------------------------------
13:06:58
SQ
Turn started for Wiederganger
13:06:58
SQ
*
13:06:58
SQ
* Wiederganger: Starting turn.
13:06:58
SQ
-> Behaviors to pick from:
Engage.Melee (287.222)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (287.222)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:06:58
SQ
-> Behavior picked: Engage.Melee (287.222)
13:06:58
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (visible), accepted_distance=0, value=0.507815
13:06:58
SQ
* Wiederganger: Reached engage destination
13:06:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:06:58
SQ
-> Behavior picked: Idle (1)
13:06:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:06:58
SQ
* ---------------------------------------------------
13:06:59
SQ
Turn started for Wiederganger
13:06:59
SQ
*
13:06:59
SQ
* Wiederganger: Starting turn.
13:06:59
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (300)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:06:59
SQ
-> Behavior picked: Engage.Melee (300)
13:06:59
SQ
* Wiederganger: Engaging to melee range with Reimar The Meatshield (visible), accepted_distance=0, value=0.437856
13:06:59
SQ
* Wiederganger: Reached engage destination
13:06:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:06:59
SQ
-> Behavior picked: Idle (1)
13:06:59
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:06:59
SQ
* ---------------------------------------------------
13:06:59
SQ
Turn started for Wiederganger
13:06:59
SQ
*
13:06:59
SQ
* Wiederganger: Starting turn.
13:07:00
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (318.75), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (318.75), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
13:07:00
SQ
-> Behavior picked: Protect (2000)
13:07:00
SQ
* Wiederganger: Going for protective position.
13:07:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Protect (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Protect (0)
13:07:00
SQ
-> Behavior picked: Idle (1)
13:07:00
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:07:00
SQ
* ---------------------------------------------------
13:07:00
SQ
Turn started for Wiederganger
13:07:00
SQ
*
13:07:00
SQ
* Wiederganger: Starting turn.
13:07:00
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (240.625), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (240.625), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
13:07:00
SQ
-> Behavior picked: Protect (2000)
13:07:00
SQ
* Wiederganger: Going for protective position.
13:07:00
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0)
13:07:00
SQ
-> Behavior picked: Protect (2000)
13:07:00
SQ
* Wiederganger: Waiting until others have moved!
13:07:00
SQ
*
13:07:00
SQ
* Necromancer: Resuming turn.
13:07:01
SQ
-> Behaviors to pick from:
PossessUndead (243.571)(*), Idle (1), Attack.Default (0), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0)
PossessUndead (243.571)(*), Idle (1), Attack.Default (0), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0)
13:07:01
SQ
-> Behavior picked: PossessUndead (243.571)
13:07:01
SQ
* Necromancer: Using Possess Undead!
13:07:01
SQ
Necromancer uses skill Possess Undead
13:07:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), Flee (0), BreakFree (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), Flee (0), BreakFree (0), RaiseUndead (0), PossessUndead (0)
13:07:02
SQ
-> Behavior picked: Idle (1)
13:07:02
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
13:07:02
SQ
* ---------------------------------------------------
13:07:02
SQ
*
13:07:02
SQ
* Wiederganger: Resuming turn.
13:07:02
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:07:02
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
13:07:02
SQ
-> Behavior picked: Protect (2000)
13:07:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Protect (0)
13:07:02
SQ
-> Behavior picked: Idle (1)
13:07:02
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
13:07:02
SQ
* ---------------------------------------------------
13:07:02
SQ
INFO: Next round issued: 2
13:07:03
SQ
Turn started for Wiederganger
13:07:03
SQ
*
13:07:03
SQ
* Wiederganger: Starting turn.
13:07:03
SQ
-> Behaviors to pick from:
Attack.Default (59.4575)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
Attack.Default (59.4575)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
13:07:03
SQ
-> Behavior picked: Attack.Default (59.4575)
13:07:04
SQ
* Wiederganger: Using Chop against Reimar The Meatshield!
13:07:04
SQ
Wiederganger uses skill Chop
13:07:04
SQ
-> Behaviors to pick from:
Attack.Default (48.4075)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
Attack.Default (48.4075)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
13:07:04
SQ
-> Behavior picked: Attack.Default (48.4075)
13:07:05
SQ
* Wiederganger: Using Chop against Reimar The Meatshield!
13:07:05
SQ
Wiederganger uses skill Chop
13:07:05
SQ
-> Behaviors to pick from:
Attack.Default (98.718)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0)
Attack.Default (98.718)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0)
13:07:05
SQ
-> Behavior picked: Attack.Default (98.718)
13:07:06
SQ
* Wiederganger: Using Chop against Reimar The Meatshield!
13:07:06
SQ
Wiederganger uses skill Chop
13:07:06
SQ
Reimar The Meatshield is unconscious.
13:07:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0)
13:07:06
SQ
-> Behavior picked: Idle (1)
13:07:06
SQ
*
13:07:06
SQ
* Wiederganger: Resuming turn.
13:07:06
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
13:07:06
SQ
* ---------------------------------------------------
13:07:06
SQ
Skill [Possessed] removed from [Wiederganger].
13:07:07
SQ
Turn started for Adelmar
13:07:11
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
13:07:11
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
13:07:11
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
13:07:11
SQ
Clearing World Scene
13:07:12
SQ
TacticalState::onFinish
13:07:12
Resource
Unloading: gfx/orientation_overlay.png
13:07:12
Resource
Unloading: gfx/entity_4.png
13:07:12
Resource
Unloading: gfx/entity_1.png
13:07:12
Resource
Unloading: gfx/object_0.png
13:07:12
Resource
Unloading: gfx/detail.png
13:07:12
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:07:12
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
13:07:12
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Unloading: sounds/enemies/wardog_hurt_01.wav
13:07:12
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Unloading: sounds/enemies/wardog_hurt_02.wav
13:07:12
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Unloading: sounds/enemies/wardog_hurt_03.wav
13:07:12
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Unloading: sounds/enemies/wardog_hurt_04.wav
13:07:12
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Unloading: sounds/enemies/wardog_hurt_05.wav
13:07:12
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Unloading: sounds/enemies/wardog_death_00.wav
13:07:12
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Unloading: sounds/enemies/wardog_death_01.wav
13:07:12
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Unloading: sounds/enemies/wardog_death_02.wav
13:07:12
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Unloading: sounds/enemies/wardog_death_03.wav
13:07:12
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Unloading: sounds/enemies/wardog_flee_00.wav
13:07:12
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Unloading: sounds/enemies/wardog_flee_01.wav
13:07:12
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Unloading: sounds/enemies/wardog_flee_02.wav
13:07:12
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Unloading: sounds/enemies/wardog_flee_03.wav
13:07:12
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Unloading: sounds/enemies/wardog_flee_04.wav
13:07:12
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Unloading: sounds/enemies/wardog_idle_01.wav
13:07:12
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Unloading: sounds/enemies/wardog_idle_02.wav
13:07:12
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Unloading: sounds/enemies/wardog_idle_03.wav
13:07:12
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Unloading: sounds/enemies/wardog_idle_04.wav
13:07:12
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Unloading: sounds/enemies/wardog_idle_05.wav
13:07:12
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Unloading: sounds/enemies/wardog_charge_00.wav
13:07:12
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Unloading: sounds/enemies/wardog_charge_01.wav
13:07:12
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Unloading: sounds/enemies/wardog_charge_02.wav
13:07:12
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Unloading: sounds/enemies/wardog_bite_00.wav
13:07:12
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Unloading: sounds/enemies/wardog_bite_01.wav
13:07:12
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Unloading: sounds/enemies/wardog_bite_02.wav
13:07:12
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Unloading: sounds/enemies/wardog_bite_03.wav
13:07:12
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Unloading: sounds/enemies/wardog_bite_04.wav
13:07:12
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Unloading: sounds/enemies/wardog_bite_05.wav
13:07:12
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Unloading: sounds/enemies/wardog_bite_06.wav
13:07:12
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Unloading: sounds/enemies/zombie_hurt_01.wav
13:07:12
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Unloading: sounds/enemies/zombie_hurt_02.wav
13:07:12
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Unloading: sounds/enemies/zombie_hurt_03.wav
13:07:12
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Unloading: sounds/enemies/zombie_hurt_04.wav
13:07:12
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Unloading: sounds/enemies/zombie_hurt_05.wav
13:07:12
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Unloading: sounds/enemies/zombie_hurt_06.wav
13:07:12
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Unloading: sounds/enemies/zombie_hurt_07.wav
13:07:12
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Unloading: sounds/enemies/zombie_death_01.wav
13:07:12
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Unloading: sounds/enemies/zombie_death_02.wav
13:07:12
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Unloading: sounds/enemies/zombie_death_03.wav
13:07:12
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Unloading: sounds/enemies/zombie_death_04.wav
13:07:12
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Unloading: sounds/enemies/zombie_death_05.wav
13:07:12
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Unloading: sounds/enemies/zombie_death_06.wav
13:07:12
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Unloading: sounds/enemies/zombie_rise_01.wav
13:07:12
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Unloading: sounds/enemies/zombie_rise_02.wav
13:07:12
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Unloading: sounds/enemies/zombie_rise_03.wav
13:07:12
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Unloading: sounds/enemies/zombie_rise_04.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_01.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_02.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_03.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_04.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_05.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_06.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_07.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_08.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_09.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_10.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_11.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_12.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_13.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_14.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_15.wav
13:07:12
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Unloading: sounds/enemies/zombie_idle_16.wav
13:07:12
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Unloading: sounds/enemies/zombie_bite_01.wav
13:07:12
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Unloading: sounds/enemies/zombie_bite_02.wav
13:07:12
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Unloading: sounds/enemies/zombie_bite_03.wav
13:07:12
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Unloading: sounds/enemies/zombie_bite_04.wav
13:07:12
Resource
Unloading: sounds/enemies/necromancer_01.wav
13:07:12
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Unloading: sounds/enemies/necromancer_02.wav
13:07:12
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Unloading: sounds/enemies/necromancer_03.wav
13:07:12
Resource
Unloading: sounds/enemies/wake_up_01.wav
13:07:12
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Unloading: sounds/enemies/wake_up_02.wav
13:07:12
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Unloading: sounds/enemies/wake_up_03.wav
13:07:12
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Unloading: sounds/enemies/wake_up_04.wav
13:07:12
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Unloading: sounds/enemies/wake_up_05.wav
13:07:12
Resource
Unloading: sounds/enemies/wake_up_06.wav
13:07:12
Resource
Unloading: music/undead_01.ogg
13:07:16
SQ
Load campaign: autosave
13:07:16
SQ
Save version: 45
13:07:18
Scene
Finished loading scene.
13:07:18
Texture
Texture "gfx/entity_4.png" (ID: 68) took up approximately 10922kb in video memory.
13:07:18
Texture
Texture "gfx/entity_1.png" (ID: 113) took up approximately 10922kb in video memory.
13:07:20
SQ
contract added: Escort Caravan
13:07:20
SQ
contract added: Drive away brigands
13:07:20
SQ
contract added: Hunting Beasts
13:07:20
SQ
contract added: Find Location
13:07:20
SQ
contract added: Rebuilding
13:07:20
SQ
contract added: Defend settlement
13:07:20
SQ
contract added: Drive away brigands
13:07:20
SQ
contract added: Drive away brigands
13:07:20
SQ
contract added: Armed Courier
13:07:20
SQ
contract added: Find Location
13:07:20
SQ
contract added: Hunting Lindwurms
13:07:20
SQ
contract added: Escort Caravan
13:07:20
SQ
contract added: Armed Courier
13:07:20
SQ
contract activated: Defend settlement (id: 97)
13:07:20
Resource
Unloading: music/title.ogg
13:07:23
SQ
Location forfeited combat - no defenders in spawnlist!
13:07:25
SQ
Location forfeited combat - no defenders in spawnlist!
13:07:25
SQ
Save campaign: autosave
13:07:26
Scene
Finished saving scene.
13:07:27
SQ
WorldState::onHide
13:07:27
Texture
Texture "gfx/detail.png" (ID: 220) took up approximately 10922kb in video memory.
13:07:28
Texture
Texture "gfx/object_0.png" (ID: 230) took up approximately 21845kb in video memory.
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman_bodyguard" at (21,5).
13:07:28
Texture
Texture "gfx/orientation_overlay.png" (ID: 237) took up approximately 1024kb in video memory.
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman_bodyguard" at (21,6).
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,4).
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,7).
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,4).
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,3).
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,5).
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,5).
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6).
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,3).
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,6).
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,2).
13:07:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/necromancer" at (22,7).
13:07:28
SQ
TACTICAL: STASH LOCKED: true
13:07:28
SQ
INFO: Next round issued: 1
13:07:28
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:07:28
Resource
Unloading: music/worldmap_03.ogg
13:07:28
Resource
Unloading: music/worldmap_08.ogg
13:07:28
SQ
Turn started for Sigmund the Wildman
13:07:48
SQ
Turn started for Adelmar
13:07:50
SQ
Turn started for Reimar The Meatshield
13:07:52
SQ
Turn started for Necromancer
13:07:52
SQ
*
13:07:52
SQ
* Necromancer: Starting turn.
13:07:53
SQ
-> Behaviors to pick from:
PossessUndead (244.375)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Attack.Default (0), Flee (0)
PossessUndead (244.375)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Attack.Default (0), Flee (0)
13:07:53
SQ
-> Behavior picked: PossessUndead (244.375)
13:07:53
SQ
* Necromancer: Using Possess Undead!
13:07:53
SQ
Necromancer uses skill Possess Undead
13:07:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), BreakFree (0), Attack.Default (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Attack.Puncture (0), Flee (0), BreakFree (0), Attack.Default (0), RaiseUndead (0), PossessUndead (0)
13:07:54
SQ
-> Behavior picked: Idle (1)
13:07:54
SQ
* Necromancer: Waiting with 4 of 7 AP left.
13:07:54
SQ
* ---------------------------------------------------
13:07:54
SQ
Turn started for Adler the Loyal
13:08:10
SQ
Turn started for Hilderich
13:08:56
SQ
Turn started for Ernst Tatterdemalion
13:08:58
SQ
Turn started for Alfred The Meatshield
13:09:01
SQ
Turn started for Sigurd the Rock
13:09:03
SQ
Turn started for Volkhart The Meatshield
13:09:05
SQ
Turn started for Wiederganger
13:09:05
SQ
*
13:09:05
SQ
* Wiederganger: Starting turn.
13:09:05
SQ
-> Behaviors to pick from:
Engage.Melee (311.667)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (311.667)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:09:05
SQ
-> Behavior picked: Engage.Melee (311.667)
13:09:06
SQ
* Wiederganger: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.352979
13:09:06
SQ
* Wiederganger: Reached engage destination
13:09:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:09:06
SQ
-> Behavior picked: Idle (1)
13:09:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:09:06
SQ
* ---------------------------------------------------
13:09:06
SQ
Turn started for Wiederganger
13:09:06
SQ
*
13:09:06
SQ
* Wiederganger: Starting turn.
13:09:06
SQ
-> Behaviors to pick from:
Engage.Melee (268.889)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (268.889)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:09:06
SQ
-> Behavior picked: Engage.Melee (268.889)
13:09:07
SQ
* Wiederganger: Engaging to melee range with Volkhart The Meatshield (visible), accepted_distance=0, value=0.356532
13:09:07
SQ
* Wiederganger: Reached engage destination
13:09:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:09:07
SQ
-> Behavior picked: Idle (1)
13:09:07
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:09:07
SQ
* ---------------------------------------------------
13:09:07
SQ
Turn started for Wiederganger
13:09:07
SQ
*
13:09:07
SQ
* Wiederganger: Starting turn.
13:09:08
SQ
-> Behaviors to pick from:
Engage.Melee (302.5)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (302.5)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:09:08
SQ
-> Behavior picked: Engage.Melee (302.5)
13:09:08
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.367394
13:09:09
SQ
* Wiederganger: Reached engage destination
13:09:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:09:09
SQ
-> Behavior picked: Idle (1)
13:09:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:09:09
SQ
* ---------------------------------------------------
13:09:09
SQ
Turn started for Wiederganger
13:09:09
SQ
*
13:09:09
SQ
* Wiederganger: Starting turn.
13:09:09
SQ
-> Behaviors to pick from:
Engage.Melee (282.857)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (282.857)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:09:09
SQ
-> Behavior picked: Engage.Melee (282.857)
13:09:09
SQ
* Wiederganger: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.302952
13:09:09
SQ
* Wiederganger: Reached engage destination
13:09:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:09:09
SQ
-> Behavior picked: Idle (1)
13:09:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:09:09
SQ
* ---------------------------------------------------
13:09:09
SQ
Turn started for Wiederganger
13:09:09
SQ
*
13:09:09
SQ
* Wiederganger: Starting turn.
13:09:10
SQ
-> Behaviors to pick from:
Engage.Melee (325.417)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (325.417)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:09:10
SQ
-> Behavior picked: Engage.Melee (325.417)
13:09:10
SQ
* Wiederganger: Engaging to melee range with Volkhart The Meatshield (visible), accepted_distance=0, value=0.301532
13:09:10
SQ
* Wiederganger: Reached engage destination
13:09:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:09:10
SQ
-> Behavior picked: Idle (1)
13:09:10
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:09:10
SQ
* ---------------------------------------------------
13:09:10
SQ
Turn started for Wiederganger
13:09:10
SQ
*
13:09:10
SQ
* Wiederganger: Starting turn.
13:09:10
SQ
-> Behaviors to pick from:
Engage.Melee (354.444)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (354.444)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:09:10
SQ
-> Behavior picked: Engage.Melee (354.444)
13:09:11
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.239606
13:09:11
SQ
* Wiederganger: Reached engage destination
13:09:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:09:11
SQ
-> Behavior picked: Idle (1)
13:09:11
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:09:11
SQ
* ---------------------------------------------------
13:09:11
SQ
Turn started for Wiederganger
13:09:11
SQ
*
13:09:11
SQ
* Wiederganger: Starting turn.
13:09:12
SQ
-> Behaviors to pick from:
Engage.Melee (363.846)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (363.846)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:09:12
SQ
-> Behavior picked: Engage.Melee (363.846)
13:09:12
SQ
* Wiederganger: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.545838
13:09:13
SQ
* Wiederganger: Reached engage destination
13:09:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:09:13
SQ
-> Behavior picked: Idle (1)
13:09:13
SQ
* Wiederganger: Ending Turn with 3 of 12 AP left.
13:09:13
SQ
* ---------------------------------------------------
13:09:13
SQ
Skill [Possessed] removed from [Wiederganger].
13:09:14
SQ
Turn started for Wiederganger
13:09:14
SQ
*
13:09:14
SQ
* Wiederganger: Starting turn.
13:09:14
SQ
-> Behaviors to pick from:
Engage.Melee (313.704)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (313.704)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:09:14
SQ
-> Behavior picked: Engage.Melee (313.704)
13:09:14
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.310856
13:09:14
SQ
* Wiederganger: Reached engage destination
13:09:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:09:14
SQ
-> Behavior picked: Idle (1)
13:09:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:09:14
SQ
* ---------------------------------------------------
13:09:14
SQ
Turn started for Wiederganger
13:09:14
SQ
*
13:09:14
SQ
* Wiederganger: Starting turn.
13:09:15
SQ
-> Behaviors to pick from:
Engage.Melee (282.857)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (282.857)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:09:15
SQ
-> Behavior picked: Engage.Melee (282.857)
13:09:15
SQ
* Wiederganger: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.458845
13:09:15
SQ
* Wiederganger: Reached engage destination
13:09:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:09:15
SQ
-> Behavior picked: Idle (1)
13:09:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:09:15
SQ
* ---------------------------------------------------
13:09:15
SQ
Turn started for Wiederganger
13:09:15
SQ
*
13:09:15
SQ
* Wiederganger: Starting turn.
13:09:15
SQ
-> Behaviors to pick from:
Engage.Melee (363)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (363)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
13:09:15
SQ
-> Behavior picked: Engage.Melee (363)
13:09:15
SQ
* Wiederganger: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.318556
13:09:16
SQ
* Wiederganger: Reached engage destination
13:09:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
13:09:16
SQ
-> Behavior picked: Idle (1)
13:09:16
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
13:09:16
SQ
* ---------------------------------------------------
13:09:17
SQ
Turn started for Wiederganger
13:09:17
SQ
*
13:09:17
SQ
* Wiederganger: Starting turn.
13:09:17
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (490), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (490), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
13:09:17
SQ
-> Behavior picked: Protect (2000)
13:09:18
SQ
* Wiederganger: Going for protective position.
13:09:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Protect (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Protect (0)
13:09:18
SQ
-> Behavior picked: Idle (1)
13:09:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:09:18
SQ
* ---------------------------------------------------
13:09:18
SQ
Turn started for Wiederganger
13:09:18
SQ
*
13:09:18
SQ
* Wiederganger: Starting turn.
13:09:18
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (445.454), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (445.454), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
13:09:18
SQ
-> Behavior picked: Protect (2000)
13:09:19
SQ
* Wiederganger: Going for protective position.
13:09:19
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0)
13:09:19
SQ
-> Behavior picked: Protect (2000)
13:09:19
SQ
* Wiederganger: Waiting until others have moved!
13:09:19
SQ
*
13:09:19
SQ
* Necromancer: Resuming turn.
13:09:19
SQ
-> Behaviors to pick from:
PossessUndead (243.571)(*), Idle (1), Attack.Default (0), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0)
PossessUndead (243.571)(*), Idle (1), Attack.Default (0), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0)
13:09:19
SQ
-> Behavior picked: PossessUndead (243.571)
13:09:20
SQ
* Necromancer: Using Possess Undead!
13:09:20
SQ
Necromancer uses skill Possess Undead
13:09:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), Flee (0), BreakFree (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), Flee (0), BreakFree (0), RaiseUndead (0), PossessUndead (0)
13:09:21
SQ
-> Behavior picked: Idle (1)
13:09:21
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
13:09:21
SQ
* ---------------------------------------------------
13:09:21
SQ
*
13:09:21
SQ
* Wiederganger: Resuming turn.
13:09:21
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:09:21
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
13:09:21
SQ
-> Behavior picked: Protect (2000)
13:09:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Protect (0)
13:09:21
SQ
-> Behavior picked: Idle (1)
13:09:22
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
13:09:22
SQ
* ---------------------------------------------------
13:09:22
SQ
INFO: Next round issued: 2
13:09:22
SQ
Turn started for Adelmar
13:09:37
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Wiederganger]
13:09:37
SQ
Adelmar uses skill Shoot Bolt
13:09:38
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:09:38
SQ
Adelmar uses skill Reload
13:09:39
SQ
Turn started for Wiederganger
13:09:39
SQ
*
13:09:39
SQ
* Wiederganger: Starting turn.
13:09:39
SQ
-> Behaviors to pick from:
Attack.Default (52.2811)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
Attack.Default (52.2811)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
13:09:39
SQ
-> Behavior picked: Attack.Default (52.2811)
13:09:40
SQ
* Wiederganger: Using Chop against Hilderich!
13:09:40
SQ
Wiederganger uses skill Chop
13:09:40
SQ
-> Behaviors to pick from:
Attack.Default (48.0225)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
Attack.Default (48.0225)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
13:09:40
SQ
-> Behavior picked: Attack.Default (48.0225)
13:09:41
SQ
* Wiederganger: Using Chop against Sigurd the Rock!
13:09:41
SQ
Wiederganger uses skill Chop
13:09:41
SQ
-> Behaviors to pick from:
Attack.Default (60.7297)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0)
Attack.Default (60.7297)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0)
13:09:41
SQ
-> Behavior picked: Attack.Default (60.7297)
13:09:41
SQ
* Wiederganger: Using Chop against Hilderich!
13:09:41
SQ
Wiederganger uses skill Chop
13:09:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0)
13:09:42
SQ
-> Behavior picked: Idle (1)
13:09:42
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
13:09:42
SQ
* ---------------------------------------------------
13:09:42
SQ
Skill [Possessed] removed from [Wiederganger].
13:09:43
SQ
Turn started for Reimar The Meatshield
13:09:46
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
13:09:46
SQ
Reimar The Meatshield uses skill Impale
13:09:48
SQ
Turn started for Adler the Loyal
13:09:49
SQ
[Adler the Loyal] executes skill [Impale] on target [Wiederganger]
13:09:49
SQ
Adler the Loyal uses skill Impale
13:09:51
SQ
Turn started for Ernst Tatterdemalion
13:09:54
SQ
Turn started for Hilderich
13:09:56
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:09:56
SQ
Hilderich uses skill Chop
13:09:56
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:09:56
SQ
Hilderich uses skill Chop
13:09:57
SQ
Turn started for Alfred The Meatshield
13:10:01
SQ
Turn started for Sigurd the Rock
13:10:02
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:10:02
SQ
Sigurd the Rock uses skill Thrust
13:10:02
SQ
Wiederganger has died.
13:10:02
SQ
[Sigurd the Rock] executes skill [Spearwall] on target [Sigurd the Rock]
13:10:02
SQ
Sigurd the Rock uses skill Spearwall
13:10:02
SQ
Turn started for Necromancer
13:10:02
SQ
*
13:10:02
SQ
* Necromancer: Starting turn.
13:10:03
SQ
-> Behaviors to pick from:
PossessUndead (244)(*), Idle (1), BreakFree (0), RaiseUndead (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
PossessUndead (244)(*), Idle (1), BreakFree (0), RaiseUndead (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
13:10:03
SQ
-> Behavior picked: PossessUndead (244)
13:10:03
SQ
* Necromancer: Using Possess Undead!
13:10:03
SQ
Necromancer uses skill Possess Undead
13:10:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), PossessUndead (0)
13:10:04
SQ
-> Behavior picked: Idle (1)
13:10:04
SQ
* Necromancer: Waiting with 4 of 7 AP left.
13:10:04
SQ
* ---------------------------------------------------
13:10:04
SQ
Turn started for Wiederganger
13:10:04
SQ
*
13:10:04
SQ
* Wiederganger: Starting turn.
13:10:04
SQ
-> Behaviors to pick from:
Engage.Melee (365.444)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (365.444)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
13:10:04
SQ
-> Behavior picked: Engage.Melee (365.444)
13:10:05
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (visible), accepted_distance=0, value=0.35522
13:10:05
SQ
* Wiederganger: Reached engage destination
13:10:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
13:10:05
SQ
-> Behavior picked: Idle (1)
13:10:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:10:05
SQ
* ---------------------------------------------------
13:10:05
SQ
Turn started for Wiederganger
13:10:05
SQ
*
13:10:05
SQ
* Wiederganger: Starting turn.
13:10:05
SQ
-> Behaviors to pick from:
Engage.Melee (308.344)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (308.344)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
13:10:05
SQ
-> Behavior picked: Engage.Melee (308.344)
13:10:06
SQ
* Wiederganger: Engaging to melee range with Hilderich (visible), accepted_distance=0, value=0.286482
13:10:06
SQ
* Wiederganger: Reached engage destination
13:10:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
13:10:06
SQ
-> Behavior picked: Idle (1)
13:10:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:10:06
SQ
* ---------------------------------------------------
13:10:06
SQ
Turn started for Wiederganger
13:10:06
SQ
*
13:10:06
SQ
* Wiederganger: Starting turn.
13:10:07
SQ
-> Behaviors to pick from:
Attack.Default (57.0349)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
Attack.Default (57.0349)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0)
13:10:07
SQ
-> Behavior picked: Attack.Default (57.0349)
13:10:07
SQ
* Wiederganger: Using Stab against Ernst Tatterdemalion!
13:10:07
SQ
Wiederganger uses skill Stab
13:10:07
SQ
-> Behaviors to pick from:
Attack.Default (31.0349)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
Attack.Default (31.0349)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0)
13:10:07
SQ
-> Behavior picked: Attack.Default (31.0349)
13:10:08
SQ
* Wiederganger: Using Stab against Ernst Tatterdemalion!
13:10:08
SQ
Wiederganger uses skill Stab
13:10:08
SQ
-> Behaviors to pick from:
Attack.Default (43.3848)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0)
Attack.Default (43.3848)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0)
13:10:08
SQ
-> Behavior picked: Attack.Default (43.3848)
13:10:09
SQ
* Wiederganger: Using Stab against Ernst Tatterdemalion!
13:10:09
SQ
Wiederganger uses skill Stab
13:10:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0)
13:10:09
SQ
-> Behavior picked: Idle (1)
13:10:10
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
13:10:10
SQ
* ---------------------------------------------------
13:10:10
SQ
Skill [Possessed] removed from [Wiederganger].
13:10:10
SQ
Turn started for Wiederganger
13:10:10
SQ
*
13:10:10
SQ
* Wiederganger: Starting turn.
13:10:11
SQ
-> Behaviors to pick from:
Engage.Melee (411.125)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (411.125)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
13:10:11
SQ
-> Behavior picked: Engage.Melee (411.125)
13:10:11
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.354894
13:10:11
SQ
* Wiederganger: Reached engage destination
13:10:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
13:10:11
SQ
-> Behavior picked: Idle (1)
13:10:11
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:10:11
SQ
* ---------------------------------------------------
13:10:11
SQ
Turn started for Wiederganger
13:10:11
SQ
*
13:10:11
SQ
* Wiederganger: Starting turn.
13:10:12
SQ
-> Behaviors to pick from:
Engage.Melee (391)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (391)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
13:10:12
SQ
-> Behavior picked: Engage.Melee (391)
13:10:12
SQ
* Wiederganger: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.290463
13:10:13
SQ
* Wiederganger: Reached engage destination
13:10:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
13:10:13
SQ
-> Behavior picked: Idle (1)
13:10:13
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
13:10:13
SQ
* ---------------------------------------------------
13:10:14
SQ
Turn started for Wiederganger
13:10:14
SQ
*
13:10:14
SQ
* Wiederganger: Starting turn.
13:10:14
SQ
-> Behaviors to pick from:
Engage.Melee (618.445)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (618.445)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
13:10:14
SQ
-> Behavior picked: Engage.Melee (618.445)
13:10:14
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.409606
13:10:15
SQ
* Wiederganger: Reached engage destination
13:10:15
SQ
-> Behaviors to pick from:
Engage.Melee (806.667)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
Engage.Melee (806.667)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
13:10:15
SQ
-> Behavior picked: Engage.Melee (806.667)
13:10:16
SQ
* Wiederganger: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.232106
13:10:16
SQ
* Wiederganger: Reached engage destination
13:10:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
13:10:16
SQ
-> Behavior picked: Idle (1)
13:10:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:10:16
SQ
* ---------------------------------------------------
13:10:16
SQ
Turn started for Wiederganger
13:10:16
SQ
*
13:10:16
SQ
* Wiederganger: Starting turn.
13:10:17
SQ
-> Behaviors to pick from:
Engage.Melee (409.265)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (409.265)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
13:10:17
SQ
-> Behavior picked: Engage.Melee (409.265)
13:10:17
SQ
* Wiederganger: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.222942
13:10:18
SQ
* Wiederganger: Reached engage destination
13:10:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
13:10:18
SQ
-> Behavior picked: Idle (1)
13:10:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:10:18
SQ
* ---------------------------------------------------
13:10:18
SQ
Turn started for Wiederganger
13:10:18
SQ
*
13:10:18
SQ
* Wiederganger: Starting turn.
13:10:18
SQ
-> Behaviors to pick from:
Engage.Melee (320.357)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (320.357)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
13:10:18
SQ
-> Behavior picked: Engage.Melee (320.357)
13:10:19
SQ
* Wiederganger: Engaging to melee range with Alfred The Meatshield (visible), accepted_distance=0, value=0.457815
13:10:19
SQ
* Wiederganger: Reached engage destination
13:10:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
13:10:19
SQ
-> Behavior picked: Idle (1)
13:10:20
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
13:10:20
SQ
* ---------------------------------------------------
13:10:20
SQ
Turn started for Volkhart The Meatshield
13:10:25
SQ
[Volkhart The Meatshield] executes skill [Batter] on target [Wiederganger]
13:10:25
SQ
Volkhart The Meatshield uses skill Batter
13:10:25
SQ
[Volkhart The Meatshield] executes skill [Batter] on target [Wiederganger]
13:10:25
SQ
Volkhart The Meatshield uses skill Batter
13:10:25
SQ
Turn started for Wiederganger
13:10:25
SQ
*
13:10:25
SQ
* Wiederganger: Starting turn.
13:10:25
SQ
-> Behaviors to pick from:
Engage.Melee (298.148)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (298.148)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
13:10:25
SQ
-> Behavior picked: Engage.Melee (298.148)
13:10:26
SQ
* Wiederganger: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.313556
13:10:26
SQ
* Wiederganger: Reached engage destination
13:10:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
13:10:26
SQ
-> Behavior picked: Idle (1)
13:10:27
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
13:10:27
SQ
* ---------------------------------------------------
13:10:27
SQ
Turn started for Wiederganger
13:10:27
SQ
*
13:10:27
SQ
* Wiederganger: Starting turn.
13:10:28
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (427.273), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), BreakFree (0)
Protect (2000)(*), Engage.Melee (427.273), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), BreakFree (0)
13:10:28
SQ
-> Behavior picked: Protect (2000)
13:10:28
SQ
* Wiederganger: Waiting until others have moved!
13:10:29
SQ
Turn started for Sigmund the Wildman
13:11:03
SQ
Sigmund the Wildman uses skill Unleash Wardog
13:11:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,6).
13:11:03
SQ
inserting entity, index = 1
13:11:03
SQ
Turn started for Longfang the Wardog
13:11:03
SQ
*
13:11:03
SQ
* Longfang the Wardog: Starting turn.
13:11:04
SQ
-> Behaviors to pick from:
Engage.Melee (284.167)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (284.167)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
13:11:04
SQ
-> Behavior picked: Engage.Melee (284.167)
13:11:04
SQ
* Longfang the Wardog: Engaging to melee range with Wiederganger (visible), accepted_distance=0, value=0.0323803
13:11:04
SQ
* Longfang the Wardog: Reached engage destination
13:11:04
SQ
-> Behaviors to pick from:
Attack.Default (6.16606)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (6.16606)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
13:11:04
SQ
-> Behavior picked: Attack.Default (6.16606)
13:11:05
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:11:05
SQ
Longfang the Wardog uses skill Bite
13:11:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
13:11:05
SQ
-> Behavior picked: Idle (1)
13:11:06
SQ
* Longfang the Wardog: Ending Turn with 1 of 12 AP left.
13:11:06
SQ
* ---------------------------------------------------
13:11:06
SQ
Turn started for Wiederganger
13:11:06
SQ
*
13:11:06
SQ
* Wiederganger: Starting turn.
13:11:07
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (215), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Swing (0)
Protect (2000)(*), Engage.Melee (215), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Swing (0)
13:11:07
SQ
-> Behavior picked: Protect (2000)
13:11:07
SQ
* Wiederganger: Waiting until others have moved!
13:11:14
SQ
*
13:11:14
SQ
* Necromancer: Resuming turn.
13:11:14
SQ
-> Behaviors to pick from:
PossessUndead (243.077)(*), Idle (1), Flee (0), RaiseUndead (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0)
PossessUndead (243.077)(*), Idle (1), Flee (0), RaiseUndead (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0)
13:11:14
SQ
-> Behavior picked: PossessUndead (243.077)
13:11:15
SQ
* Necromancer: Using Possess Undead!
13:11:15
SQ
Necromancer uses skill Possess Undead
13:11:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Flee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), RaiseUndead (0), PossessUndead (0)
13:11:16
SQ
-> Behavior picked: Idle (1)
13:11:16
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
13:11:16
SQ
* ---------------------------------------------------
13:11:16
SQ
*
13:11:16
SQ
* Wiederganger: Resuming turn.
13:11:16
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:11:16
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
13:11:16
SQ
-> Behavior picked: Protect (2000)
13:11:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Protect (0)
13:11:17
SQ
-> Behavior picked: Idle (1)
13:11:17
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:11:17
SQ
* ---------------------------------------------------
13:11:17
SQ
*
13:11:17
SQ
* Wiederganger: Resuming turn.
13:11:17
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:11:17
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
13:11:17
SQ
-> Behavior picked: Protect (2000)
13:11:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Protect (0)
13:11:18
SQ
-> Behavior picked: Idle (1)
13:11:18
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:11:18
SQ
* ---------------------------------------------------
13:11:18
SQ
INFO: Next round issued: 3
13:11:19
SQ
Turn started for Longfang the Wardog
13:11:19
SQ
*
13:11:19
SQ
* Longfang the Wardog: Starting turn.
13:11:19
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
13:11:20
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
13:11:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,8).
13:11:20
SQ
-> Behaviors to pick from:
Attack.Default (5.64251)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (5.64251)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
13:11:20
SQ
-> Behavior picked: Attack.Default (5.64251)
13:11:21
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:11:21
SQ
Longfang the Wardog uses skill Bite
13:11:21
SQ
-> Behaviors to pick from:
Attack.Default (5.8421)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.8421)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
13:11:21
SQ
-> Behavior picked: Attack.Default (5.8421)
13:11:22
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:11:22
SQ
Longfang the Wardog uses skill Bite
13:11:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
13:11:22
SQ
-> Behavior picked: Idle (1)
13:11:23
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
13:11:23
SQ
* ---------------------------------------------------
13:11:23
SQ
Turn started for Wiederganger
13:11:23
SQ
*
13:11:23
SQ
* Wiederganger: Starting turn.
13:11:23
SQ
-> Behaviors to pick from:
Engage.Melee (342.857)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (342.857)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
13:11:23
SQ
-> Behavior picked: Engage.Melee (342.857)
13:11:24
SQ
* Wiederganger: Engaging to melee range with Volkhart The Meatshield (visible), accepted_distance=0, value=0.4616
13:11:24
SQ
* Wiederganger: Reached engage destination
13:11:24
SQ
-> Behaviors to pick from:
Attack.Default (50.7617)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Attack.Default (50.7617)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
13:11:24
SQ
-> Behavior picked: Attack.Default (50.7617)
13:11:25
SQ
* Wiederganger: Using Thrust against Volkhart The Meatshield!
13:11:25
SQ
Wiederganger uses skill Thrust
13:11:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Reload (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
13:11:25
SQ
-> Behavior picked: Idle (1)
13:11:26
SQ
* Wiederganger: Ending Turn with 2 of 12 AP left.
13:11:26
SQ
* ---------------------------------------------------
13:11:26
SQ
Skill [Possessed] removed from [Wiederganger].
13:11:26
SQ
Turn started for Adelmar
13:11:35
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Wiederganger]
13:11:35
SQ
Adelmar uses skill Shoot Bolt
13:11:37
SQ
Turn started for Ernst Tatterdemalion
13:11:40
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:11:40
SQ
Ernst Tatterdemalion uses skill Chop
13:11:41
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:11:41
SQ
Ernst Tatterdemalion uses skill Chop
13:11:41
SQ
Turn started for Alfred The Meatshield
13:11:44
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:11:44
SQ
Alfred The Meatshield uses skill Batter
13:11:44
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:11:44
SQ
Alfred The Meatshield uses skill Batter
13:11:44
SQ
Turn started for Adler the Loyal
13:11:48
SQ
[Adler the Loyal] executes skill [Impale] on target [Wiederganger]
13:11:48
SQ
Adler the Loyal uses skill Impale
13:11:48
SQ
Wiederganger has died.
13:11:50
SQ
Turn started for Wiederganger
13:11:50
SQ
*
13:11:50
SQ
* Wiederganger: Starting turn.
13:11:50
SQ
-> Behaviors to pick from:
Attack.Default (47.3112)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (47.3112)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
13:11:50
SQ
-> Behavior picked: Attack.Default (47.3112)
13:11:51
SQ
* Wiederganger: Using Bite against Ernst Tatterdemalion!
13:11:51
SQ
Wiederganger uses skill Bite
13:11:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
13:11:51
SQ
-> Behavior picked: Idle (1)
13:11:51
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:11:51
SQ
* ---------------------------------------------------
13:11:52
SQ
Turn started for Reimar The Meatshield
13:11:53
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
13:11:53
SQ
Reimar The Meatshield uses skill Impale
13:11:53
SQ
Wiederganger has died.
13:11:53
UI
Failed to load procedural content "procedural/tacticalentity(32096,1260763,socket,arrow)".
13:11:55
SQ
Turn started for Wiederganger
13:11:55
SQ
*
13:11:55
SQ
* Wiederganger: Starting turn.
13:11:55
SQ
-> Behaviors to pick from:
Attack.Default (45.4973)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Attack.Default (45.4973)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
13:11:55
SQ
-> Behavior picked: Attack.Default (45.4973)
13:11:56
SQ
* Wiederganger: Using Stab against Ernst Tatterdemalion!
13:11:56
SQ
Wiederganger uses skill Stab
13:11:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0)
13:11:56
SQ
-> Behavior picked: Idle (1)
13:11:57
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:11:57
SQ
* ---------------------------------------------------
13:11:57
SQ
Turn started for Wiederganger
13:11:57
SQ
*
13:11:57
SQ
* Wiederganger: Starting turn.
13:11:57
SQ
-> Behaviors to pick from:
Attack.Default (41.8021)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (41.8021)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
13:11:57
SQ
-> Behavior picked: Attack.Default (41.8021)
13:11:58
SQ
* Wiederganger: Using Bite against Volkhart The Meatshield!
13:11:58
SQ
Wiederganger uses skill Bite
13:11:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
13:11:58
SQ
-> Behavior picked: Idle (1)
13:11:59
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:11:59
SQ
* ---------------------------------------------------
13:11:59
SQ
Turn started for Wiederganger
13:11:59
SQ
*
13:11:59
SQ
* Wiederganger: Starting turn.
13:11:59
SQ
-> Behaviors to pick from:
Attack.Default (25.8263)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (25.8263)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
13:11:59
SQ
-> Behavior picked: Attack.Default (25.8263)
13:12:00
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:12:00
SQ
Wiederganger uses skill Stab
13:12:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
13:12:00
SQ
-> Behavior picked: Idle (1)
13:12:01
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:12:01
SQ
* ---------------------------------------------------
13:12:01
SQ
Turn started for Wiederganger
13:12:01
SQ
*
13:12:01
SQ
* Wiederganger: Starting turn.
13:12:01
SQ
-> Behaviors to pick from:
Engage.Melee (720)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (720)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
13:12:01
SQ
-> Behavior picked: Engage.Melee (720)
13:12:02
SQ
* Wiederganger: Engaging to melee range with Longfang the Wardog (visible), accepted_distance=0, value=0.255682
13:12:02
SQ
* Wiederganger: Reached engage destination
13:12:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
13:12:02
SQ
-> Behavior picked: Idle (1)
13:12:03
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
13:12:03
SQ
* ---------------------------------------------------
13:12:03
SQ
Turn started for Necromancer
13:12:03
SQ
*
13:12:03
SQ
* Necromancer: Starting turn.
13:12:04
SQ
-> Behaviors to pick from:
RaiseUndead (381.92)(*), PossessUndead (243.571)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Flee (0)
RaiseUndead (381.92)(*), PossessUndead (243.571)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Flee (0)
13:12:04
SQ
-> Behavior picked: RaiseUndead (381.92)
13:12:04
SQ
* Necromancer: Using Raise Undead!
13:12:04
SQ
Necromancer uses skill Raise Undead
13:12:04
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
13:12:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,8).
13:12:05
SQ
-> Behaviors to pick from:
PossessUndead (242.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0), RaiseUndead (0)
PossessUndead (242.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0), RaiseUndead (0)
13:12:05
SQ
-> Behavior picked: PossessUndead (242.5)
13:12:05
SQ
* Necromancer: Using Possess Undead!
13:12:05
SQ
Necromancer uses skill Possess Undead
13:12:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), RaiseUndead (0), Flee (0), Attack.Puncture (0), Attack.Default (0), PossessUndead (0)
Idle (1)(*), BreakFree (0), RaiseUndead (0), Flee (0), Attack.Puncture (0), Attack.Default (0), PossessUndead (0)
13:12:06
SQ
-> Behavior picked: Idle (1)
13:12:06
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
13:12:06
SQ
* ---------------------------------------------------
13:12:07
SQ
Turn started for Hilderich
13:12:08
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:12:08
SQ
Hilderich uses skill Chop
13:12:08
SQ
Wiederganger has died.
13:12:08
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:12:08
SQ
Hilderich uses skill Chop
13:12:09
SQ
Turn started for Sigurd the Rock
13:12:09
SQ
Skill [Spearwall] removed from [Sigurd the Rock].
13:12:11
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:12:11
SQ
Sigurd the Rock uses skill Thrust
13:12:11
SQ
Wiederganger has died.
13:12:14
SQ
Turn started for Wiederganger
13:12:14
SQ
*
13:12:14
SQ
* Wiederganger: Starting turn.
13:12:14
SQ
-> Behaviors to pick from:
Attack.Default (53.3506)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (53.3506)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
13:12:14
SQ
-> Behavior picked: Attack.Default (53.3506)
13:12:15
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:12:15
SQ
Wiederganger uses skill Chop
13:12:15
SQ
-> Behaviors to pick from:
Attack.Default (42.9506)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0)
Attack.Default (42.9506)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0)
13:12:15
SQ
-> Behavior picked: Attack.Default (42.9506)
13:12:16
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:12:16
SQ
Wiederganger uses skill Chop
13:12:16
SQ
-> Behaviors to pick from:
Attack.Default (46.8506)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
Attack.Default (46.8506)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
13:12:16
SQ
-> Behavior picked: Attack.Default (46.8506)
13:12:17
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:12:17
SQ
Wiederganger uses skill Chop
13:12:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Reload (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Reload (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
13:12:17
SQ
-> Behavior picked: Idle (1)
13:12:18
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
13:12:18
SQ
* ---------------------------------------------------
13:12:18
SQ
Skill [Possessed] removed from [Wiederganger].
13:12:18
SQ
Turn started for Wiederganger
13:12:18
SQ
*
13:12:18
SQ
* Wiederganger: Starting turn.
13:12:18
SQ
-> Behaviors to pick from:
Engage.Melee (434.21)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (434.21)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
13:12:18
SQ
-> Behavior picked: Engage.Melee (434.21)
13:12:19
SQ
* Wiederganger: Engaging to melee range with Sigurd the Rock (visible), accepted_distance=0, value=0.363794
13:12:19
SQ
* Wiederganger: Reached engage destination
13:12:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
13:12:19
SQ
-> Behavior picked: Idle (1)
13:12:19
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:12:19
SQ
* ---------------------------------------------------
13:12:19
SQ
Turn started for Wiederganger
13:12:19
SQ
*
13:12:19
SQ
* Wiederganger: Starting turn.
13:12:19
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:12:19
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (278.667), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
Protect (2000)(*), Engage.Melee (278.667), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
13:12:19
SQ
-> Behavior picked: Protect (2000)
13:12:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Protect (0)
13:12:20
SQ
-> Behavior picked: Idle (1)
13:12:20
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
13:12:20
SQ
* ---------------------------------------------------
13:12:20
SQ
Turn started for Volkhart The Meatshield
13:12:22
SQ
[Volkhart The Meatshield] executes skill [Batter] on target [Wiederganger]
13:12:22
SQ
Volkhart The Meatshield uses skill Batter
13:12:22
SQ
[Volkhart The Meatshield] executes skill [Batter] on target [Wiederganger]
13:12:22
SQ
Volkhart The Meatshield uses skill Batter
13:12:23
SQ
Turn started for Wiederganger
13:12:23
SQ
*
13:12:23
SQ
* Wiederganger: Starting turn.
13:12:23
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:12:23
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (278.667), Idle (1), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (278.667), Idle (1), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0)
13:12:23
SQ
-> Behavior picked: Protect (2000)
13:12:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Protect (0)
Idle (1)(*), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Protect (0)
13:12:24
SQ
-> Behavior picked: Idle (1)
13:12:24
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
13:12:24
SQ
* ---------------------------------------------------
13:12:24
SQ
Turn started for Sigmund the Wildman
13:12:27
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Wiederganger]
13:12:27
SQ
Sigmund the Wildman uses skill Flail
13:12:28
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Wiederganger]
13:12:28
SQ
Sigmund the Wildman uses skill Flail
13:12:32
SQ
*
13:12:32
SQ
* Wiederganger: Resuming turn.
13:12:33
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:12:33
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0)
13:12:33
SQ
-> Behavior picked: Protect (2000)
13:12:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Protect (0)
13:12:33
SQ
-> Behavior picked: Idle (1)
13:12:33
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:12:33
SQ
* ---------------------------------------------------
13:12:34
SQ
*
13:12:34
SQ
* Wiederganger: Resuming turn.
13:12:34
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:12:34
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0)
13:12:34
SQ
-> Behavior picked: Protect (2000)
13:12:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0)
13:12:34
SQ
-> Behavior picked: Idle (1)
13:12:34
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:12:34
SQ
* ---------------------------------------------------
13:12:34
SQ
INFO: Next round issued: 4
13:12:35
SQ
Turn started for Longfang the Wardog
13:12:35
SQ
*
13:12:35
SQ
* Longfang the Wardog: Starting turn.
13:12:35
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:12:36
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:12:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (18,7).
13:12:38
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:12:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (17,9).
13:12:38
SQ
-> Behaviors to pick from:
Attack.Default (6.40586)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (6.40586)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
13:12:38
SQ
-> Behavior picked: Attack.Default (6.40586)
13:12:39
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:12:39
SQ
Longfang the Wardog uses skill Bite
13:12:39
SQ
-> Behaviors to pick from:
Attack.Default (6.156)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (6.156)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
13:12:39
SQ
-> Behavior picked: Attack.Default (6.156)
13:12:40
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:12:40
SQ
Longfang the Wardog uses skill Bite
13:12:40
SQ
Wiederganger has died.
13:12:40
SQ
-> Behaviors to pick from:
Engage.Melee (375.294)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0)
Engage.Melee (375.294)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0)
13:12:40
SQ
-> Behavior picked: Engage.Melee (375.294)
13:12:41
SQ
* Longfang the Wardog: Engaging to melee range with Wiederganger (visible), accepted_distance=0, value=0.0445503
13:12:41
SQ
* Longfang the Wardog: Reached engage destination
13:12:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
13:12:41
SQ
-> Behavior picked: Idle (1)
13:12:41
SQ
* Longfang the Wardog: Ending Turn with 0 of 12 AP left.
13:12:41
SQ
* ---------------------------------------------------
13:12:41
SQ
Turn started for Adelmar
13:12:48
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:12:48
SQ
Adelmar uses skill Reload
13:12:50
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Wiederganger]
13:12:50
SQ
Adelmar uses skill Shoot Bolt
13:12:51
SQ
Turn started for Necromancer
13:12:51
SQ
*
13:12:51
SQ
* Necromancer: Starting turn.
13:12:51
SQ
-> Behaviors to pick from:
PossessUndead (243.077)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), RaiseUndead (0), Flee (0), BreakFree (0)
PossessUndead (243.077)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), RaiseUndead (0), Flee (0), BreakFree (0)
13:12:51
SQ
-> Behavior picked: PossessUndead (243.077)
13:12:52
SQ
* Necromancer: Using Possess Undead!
13:12:52
SQ
Necromancer uses skill Possess Undead
13:12:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), BreakFree (0), RaiseUndead (0), Flee (0), Attack.Default (0), PossessUndead (0)
Idle (1)(*), Attack.Puncture (0), BreakFree (0), RaiseUndead (0), Flee (0), Attack.Default (0), PossessUndead (0)
13:12:52
SQ
-> Behavior picked: Idle (1)
13:12:52
SQ
* Necromancer: Waiting with 4 of 7 AP left.
13:12:52
SQ
* ---------------------------------------------------
13:12:53
SQ
Turn started for Ernst Tatterdemalion
13:12:58
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:12:58
SQ
Ernst Tatterdemalion uses skill Chop
13:12:58
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:12:58
SQ
Ernst Tatterdemalion uses skill Chop
13:12:59
SQ
Turn started for Wiederganger
13:12:59
SQ
*
13:12:59
SQ
* Wiederganger: Starting turn.
13:12:59
SQ
-> Behaviors to pick from:
Attack.Default (37.2013)(*), Idle (1), Reload (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0)
Attack.Default (37.2013)(*), Idle (1), Reload (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0)
13:12:59
SQ
-> Behavior picked: Attack.Default (37.2013)
13:12:59
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:12:59
SQ
Wiederganger uses skill Stab
13:13:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Reload (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
13:13:00
SQ
-> Behavior picked: Idle (1)
13:13:00
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:13:00
SQ
* ---------------------------------------------------
13:13:01
SQ
Turn started for Wiederganger
13:13:01
SQ
*
13:13:01
SQ
* Wiederganger: Starting turn.
13:13:01
SQ
-> Behaviors to pick from:
Attack.Default (49.5862)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Attack.Default (49.5862)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
13:13:01
SQ
-> Behavior picked: Attack.Default (49.5862)
13:13:01
SQ
* Wiederganger: Using Bite against Ernst Tatterdemalion!
13:13:01
SQ
Wiederganger uses skill Bite
13:13:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
13:13:02
SQ
-> Behavior picked: Idle (1)
13:13:02
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:13:02
SQ
* ---------------------------------------------------
13:13:03
SQ
Turn started for Reimar The Meatshield
13:13:08
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
13:13:08
SQ
Reimar The Meatshield uses skill Impale
13:13:08
SQ
Turn started for Wiederganger
13:13:08
SQ
*
13:13:08
SQ
* Wiederganger: Starting turn.
13:13:08
SQ
-> Behaviors to pick from:
Attack.Default (35.4138)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Attack.Default (35.4138)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
13:13:08
SQ
-> Behavior picked: Attack.Default (35.4138)
13:13:09
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:13:09
SQ
Wiederganger uses skill Stab
13:13:09
SQ
-> Behaviors to pick from:
Attack.Default (53.1368)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Thresh (0)
Attack.Default (53.1368)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Thresh (0)
13:13:09
SQ
-> Behavior picked: Attack.Default (53.1368)
13:13:10
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:13:10
SQ
Wiederganger uses skill Stab
13:13:10
SQ
-> Behaviors to pick from:
Attack.Default (52.8118)(*), Idle (1), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0)
Attack.Default (52.8118)(*), Idle (1), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0)
13:13:10
SQ
-> Behavior picked: Attack.Default (52.8118)
13:13:11
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:13:11
SQ
Wiederganger uses skill Stab
13:13:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
13:13:11
SQ
-> Behavior picked: Idle (1)
13:13:12
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
13:13:12
SQ
* ---------------------------------------------------
13:13:12
SQ
Skill [Possessed] removed from [Wiederganger].
13:13:12
SQ
Turn started for Wiederganger
13:13:12
SQ
*
13:13:12
SQ
* Wiederganger: Starting turn.
13:13:12
SQ
-> Behaviors to pick from:
Attack.Default (33.3432)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (33.3432)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
13:13:12
SQ
-> Behavior picked: Attack.Default (33.3432)
13:13:13
SQ
* Wiederganger: Using Bite against Sigurd the Rock!
13:13:13
SQ
Wiederganger uses skill Bite
13:13:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
13:13:13
SQ
-> Behavior picked: Idle (1)
13:13:14
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:13:14
SQ
* ---------------------------------------------------
13:13:14
SQ
Turn started for Adler the Loyal
13:13:15
SQ
[Adler the Loyal] executes skill [Impale] on target [Wiederganger]
13:13:15
SQ
Adler the Loyal uses skill Impale
13:13:17
SQ
Turn started for Sigurd the Rock
13:13:18
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:13:18
SQ
Sigurd the Rock uses skill Thrust
13:13:19
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:13:19
SQ
Sigurd the Rock uses skill Thrust
13:13:19
SQ
Wiederganger has died.
13:13:19
SQ
Turn started for Alfred The Meatshield
13:13:22
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:13:22
SQ
Alfred The Meatshield uses skill Batter
13:13:23
SQ
Turn started for Wiederganger
13:13:23
SQ
*
13:13:23
SQ
* Wiederganger: Starting turn.
13:13:24
SQ
-> Behaviors to pick from:
Attack.Default (59.6993)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Reload (0)
Attack.Default (59.6993)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Reload (0)
13:13:24
SQ
-> Behavior picked: Attack.Default (59.6993)
13:13:24
SQ
* Wiederganger: Using Thrust against Volkhart The Meatshield!
13:13:24
SQ
Wiederganger uses skill Thrust
13:13:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Default (0)
13:13:24
SQ
-> Behavior picked: Idle (1)
13:13:25
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:13:25
SQ
* ---------------------------------------------------
13:13:25
SQ
Turn started for Wiederganger
13:13:25
SQ
*
13:13:25
SQ
* Wiederganger: Starting turn.
13:13:26
SQ
-> Behaviors to pick from:
Attack.Default (57.4131)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Swing (0)
Attack.Default (57.4131)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Swing (0)
13:13:26
SQ
-> Behavior picked: Attack.Default (57.4131)
13:13:26
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:13:26
SQ
Wiederganger uses skill Chop
13:13:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
13:13:26
SQ
-> Behavior picked: Idle (1)
13:13:27
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:13:27
SQ
* ---------------------------------------------------
13:13:27
SQ
Turn started for Wiederganger
13:13:27
SQ
*
13:13:27
SQ
* Wiederganger: Starting turn.
13:13:27
SQ
-> Behaviors to pick from:
Attack.Default (28.6931)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (28.6931)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
13:13:27
SQ
-> Behavior picked: Attack.Default (28.6931)
13:13:28
SQ
* Wiederganger: Using Bash against Longfang the Wardog!
13:13:28
SQ
Wiederganger uses skill Bash
13:13:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
13:13:28
SQ
-> Behavior picked: Idle (1)
13:13:29
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:13:29
SQ
* ---------------------------------------------------
13:13:29
SQ
Turn started for Hilderich
13:13:32
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:13:32
SQ
Hilderich uses skill Chop
13:13:33
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:13:33
SQ
Hilderich uses skill Chop
13:13:33
SQ
Wiederganger has died.
13:13:33
SQ
Turn started for Wiederganger
13:13:33
SQ
*
13:13:33
SQ
* Wiederganger: Starting turn.
13:13:33
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (259.286), Idle (1), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (259.286), Idle (1), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0)
13:13:33
SQ
-> Behavior picked: Protect (2000)
13:13:34
SQ
* Wiederganger: Waiting until others have moved!
13:13:34
SQ
Turn started for Wiederganger
13:13:34
SQ
*
13:13:34
SQ
* Wiederganger: Starting turn.
13:13:34
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (259.286), Idle (1), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (259.286), Idle (1), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
13:13:34
SQ
-> Behavior picked: Protect (2000)
13:13:35
SQ
* Wiederganger: Waiting until others have moved!
13:13:36
SQ
Turn started for Sigmund the Wildman
13:13:38
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Wiederganger]
13:13:38
SQ
Sigmund the Wildman uses skill Flail
13:13:38
SQ
Wiederganger has died.
13:13:38
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Wiederganger]
13:13:38
SQ
Sigmund the Wildman uses skill Flail
13:13:39
SQ
Turn started for Volkhart The Meatshield
13:13:42
SQ
[Volkhart The Meatshield] executes skill [Batter] on target [Wiederganger]
13:13:42
SQ
Volkhart The Meatshield uses skill Batter
13:13:43
SQ
*
13:13:43
SQ
* Necromancer: Resuming turn.
13:13:43
SQ
-> Behaviors to pick from:
RaiseUndead (365.629)(*), PossessUndead (241.818)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0)
RaiseUndead (365.629)(*), PossessUndead (241.818)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0)
13:13:43
SQ
-> Behavior picked: RaiseUndead (365.629)
13:13:44
SQ
* Necromancer: Using Raise Undead!
13:13:44
SQ
Necromancer uses skill Raise Undead
13:13:44
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:13:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (17,9).
13:13:45
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
13:13:45
SQ
-> Behavior picked: Idle (1)
13:13:45
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
13:13:45
SQ
* ---------------------------------------------------
13:13:45
SQ
*
13:13:45
SQ
* Wiederganger: Resuming turn.
13:13:45
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:13:45
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
13:13:45
SQ
-> Behavior picked: Protect (2000)
13:13:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Protect (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Protect (0)
13:13:46
SQ
-> Behavior picked: Idle (1)
13:13:46
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:13:46
SQ
* ---------------------------------------------------
13:13:46
SQ
*
13:13:46
SQ
* Wiederganger: Resuming turn.
13:13:46
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:13:46
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
13:13:46
SQ
-> Behavior picked: Protect (2000)
13:13:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), Protect (0)
13:13:47
SQ
-> Behavior picked: Idle (1)
13:13:47
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:13:47
SQ
* ---------------------------------------------------
13:13:47
SQ
INFO: Next round issued: 5
13:13:47
SQ
Turn started for Longfang the Wardog
13:13:47
SQ
*
13:13:47
SQ
* Longfang the Wardog: Starting turn.
13:13:48
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:13:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (18,8).
13:13:49
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:13:49
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (19,5).
13:13:50
SQ
-> Behaviors to pick from:
Attack.Default (8.85362)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (8.85362)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
13:13:50
SQ
-> Behavior picked: Attack.Default (8.85362)
13:13:50
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:13:50
SQ
Longfang the Wardog uses skill Bite
13:13:50
SQ
-> Behaviors to pick from:
Attack.Default (5.05057)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (5.05057)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
13:13:50
SQ
-> Behavior picked: Attack.Default (5.05057)
13:13:51
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:13:51
SQ
Longfang the Wardog uses skill Bite
13:13:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
13:13:51
SQ
-> Behavior picked: Idle (1)
13:13:52
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
13:13:52
SQ
* ---------------------------------------------------
13:13:52
SQ
Turn started for Adelmar
13:13:56
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:13:56
SQ
Adelmar uses skill Reload
13:14:01
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Wiederganger]
13:14:01
SQ
Adelmar uses skill Shoot Bolt
13:14:01
SQ
Turn started for Adler the Loyal
13:14:04
SQ
[Adler the Loyal] executes skill [Impale] on target [Wiederganger]
13:14:04
SQ
Adler the Loyal uses skill Impale
13:14:04
SQ
Wiederganger has died.
13:14:04
UI
Failed to load procedural content "procedural/tacticalentity(31173,1325420,socket,arrow)".
13:14:06
SQ
Turn started for Reimar The Meatshield
13:14:07
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
13:14:07
SQ
Reimar The Meatshield uses skill Impale
13:14:08
SQ
Turn started for Wiederganger
13:14:08
SQ
*
13:14:08
SQ
* Wiederganger: Starting turn.
13:14:08
SQ
-> Behaviors to pick from:
Attack.Default (53.3526)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0)
Attack.Default (53.3526)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0)
13:14:08
SQ
-> Behavior picked: Attack.Default (53.3526)
13:14:09
SQ
* Wiederganger: Using Bite against Alfred The Meatshield!
13:14:09
SQ
Wiederganger uses skill Bite
13:14:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Default (0)
13:14:09
SQ
-> Behavior picked: Idle (1)
13:14:10
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:14:10
SQ
* ---------------------------------------------------
13:14:10
SQ
Turn started for Wiederganger
13:14:10
SQ
*
13:14:10
SQ
* Wiederganger: Starting turn.
13:14:10
SQ
-> Behaviors to pick from:
Attack.Default (45.4166)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Bow (0)
Attack.Default (45.4166)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Bow (0)
13:14:10
SQ
-> Behavior picked: Attack.Default (45.4166)
13:14:11
SQ
* Wiederganger: Using Stab against Sigmund the Wildman!
13:14:11
SQ
Wiederganger uses skill Stab
13:14:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Attack.Default (0)
13:14:11
SQ
-> Behavior picked: Idle (1)
13:14:12
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:14:12
SQ
* ---------------------------------------------------
13:14:12
SQ
Turn started for Ernst Tatterdemalion
13:14:14
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:14:14
SQ
Ernst Tatterdemalion uses skill Chop
13:14:15
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:14:15
SQ
Ernst Tatterdemalion uses skill Chop
13:14:15
SQ
Wiederganger has died.
13:14:15
SQ
Turn started for Necromancer
13:14:15
SQ
*
13:14:15
SQ
* Necromancer: Starting turn.
13:14:15
SQ
-> Behaviors to pick from:
RaiseUndead (366.66)(*), PossessUndead (242.5)(*), Idle (1), Attack.Puncture (0), Flee (0), Attack.Default (0), BreakFree (0)
RaiseUndead (366.66)(*), PossessUndead (242.5)(*), Idle (1), Attack.Puncture (0), Flee (0), Attack.Default (0), BreakFree (0)
13:14:15
SQ
-> Behavior picked: RaiseUndead (366.66)
13:14:16
SQ
* Necromancer: Using Raise Undead!
13:14:16
SQ
Necromancer uses skill Raise Undead
13:14:16
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:14:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (17,9).
13:14:17
SQ
-> Behaviors to pick from:
RaiseUndead (364.392)(*), PossessUndead (241)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0)
RaiseUndead (364.392)(*), PossessUndead (241)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0)
13:14:17
SQ
-> Behavior picked: RaiseUndead (364.392)
13:14:17
SQ
* Necromancer: Using Raise Undead!
13:14:17
SQ
Necromancer uses skill Raise Undead
13:14:17
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:14:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (19,5).
13:14:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
13:14:18
SQ
-> Behavior picked: Idle (1)
13:14:18
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
13:14:18
SQ
* ---------------------------------------------------
13:14:18
SQ
Turn started for Sigurd the Rock
13:14:20
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:14:20
SQ
Sigurd the Rock uses skill Thrust
13:14:21
SQ
Wiederganger has died.
13:14:21
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:14:21
SQ
Sigurd the Rock uses skill Thrust
13:14:22
SQ
Turn started for Wiederganger
13:14:22
SQ
*
13:14:22
SQ
* Wiederganger: Starting turn.
13:14:22
SQ
-> Behaviors to pick from:
Attack.Default (84.3985)(*), Idle (1), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0)
Attack.Default (84.3985)(*), Idle (1), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0)
13:14:22
SQ
-> Behavior picked: Attack.Default (84.3985)
13:14:22
SQ
* Wiederganger: Using Thrust against Volkhart The Meatshield!
13:14:22
SQ
Wiederganger uses skill Thrust
13:14:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
13:14:23
SQ
-> Behavior picked: Idle (1)
13:14:23
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:14:23
SQ
* ---------------------------------------------------
13:14:24
SQ
Turn started for Wiederganger
13:14:24
SQ
*
13:14:24
SQ
* Wiederganger: Starting turn.
13:14:24
SQ
-> Behaviors to pick from:
Attack.Default (55.3865)(*), Idle (1), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Attack.Thresh (0)
Attack.Default (55.3865)(*), Idle (1), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Attack.Thresh (0)
13:14:24
SQ
-> Behavior picked: Attack.Default (55.3865)
13:14:24
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:14:24
SQ
Wiederganger uses skill Chop
13:14:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Reload (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Reload (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
13:14:25
SQ
-> Behavior picked: Idle (1)
13:14:25
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:14:25
SQ
* ---------------------------------------------------
13:14:26
SQ
Turn started for Alfred The Meatshield
13:14:27
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:14:27
SQ
Alfred The Meatshield uses skill Batter
13:14:28
SQ
Turn started for Wiederganger
13:14:28
SQ
*
13:14:28
SQ
* Wiederganger: Starting turn.
13:14:29
SQ
-> Behaviors to pick from:
Attack.Default (24.7931)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Attack.Default (24.7931)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
13:14:29
SQ
-> Behavior picked: Attack.Default (24.7931)
13:14:29
SQ
* Wiederganger: Using Bash against Longfang the Wardog!
13:14:29
SQ
Wiederganger uses skill Bash
13:14:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Engage.Melee (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Engage.Melee (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
13:14:29
SQ
-> Behavior picked: Idle (1)
13:14:30
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:14:30
SQ
* ---------------------------------------------------
13:14:30
SQ
Turn started for Wiederganger
13:14:30
SQ
*
13:14:30
SQ
* Wiederganger: Starting turn.
13:14:30
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:14:31
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (358.333), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0)
Protect (2000)(*), Engage.Melee (358.333), Idle (1), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0)
13:14:31
SQ
-> Behavior picked: Protect (2000)
13:14:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0)
13:14:31
SQ
-> Behavior picked: Idle (1)
13:14:31
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
13:14:31
SQ
* ---------------------------------------------------
13:14:31
SQ
Turn started for Wiederganger
13:14:31
SQ
*
13:14:31
SQ
* Wiederganger: Starting turn.
13:14:32
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:14:32
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (358.333), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0)
Protect (2000)(*), Engage.Melee (358.333), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0)
13:14:32
SQ
-> Behavior picked: Protect (2000)
13:14:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Protect (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Protect (0)
13:14:32
SQ
-> Behavior picked: Idle (1)
13:14:32
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
13:14:32
SQ
* ---------------------------------------------------
13:14:33
SQ
Turn started for Hilderich
13:14:35
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:14:35
SQ
Hilderich uses skill Chop
13:14:35
SQ
Wiederganger has died.
13:14:38
SQ
Turn started for Volkhart The Meatshield
13:14:39
SQ
[Volkhart The Meatshield] executes skill [Batter] on target [Wiederganger]
13:14:39
SQ
Volkhart The Meatshield uses skill Batter
13:14:41
SQ
Turn started for Sigmund the Wildman
13:14:43
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Wiederganger]
13:14:43
SQ
Sigmund the Wildman uses skill Flail
13:14:46
SQ
*
13:14:46
SQ
* Wiederganger: Resuming turn.
13:14:46
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:14:46
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Split (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Split (0)
13:14:46
SQ
-> Behavior picked: Protect (2000)
13:14:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Protect (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Protect (0)
13:14:47
SQ
-> Behavior picked: Idle (1)
13:14:47
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:14:47
SQ
* ---------------------------------------------------
13:14:47
SQ
*
13:14:47
SQ
* Wiederganger: Resuming turn.
13:14:47
SQ
* Wiederganger: In fact, I would prefer to remain where I am
13:14:47
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), BreakFree (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), BreakFree (0)
13:14:47
SQ
-> Behavior picked: Protect (2000)
13:14:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Protect (0)
13:14:48
SQ
-> Behavior picked: Idle (1)
13:14:48
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
13:14:48
SQ
* ---------------------------------------------------
13:14:48
SQ
INFO: Next round issued: 6
13:14:48
SQ
Turn started for Longfang the Wardog
13:14:48
SQ
*
13:14:48
SQ
* Longfang the Wardog: Starting turn.
13:14:49
SQ
-> Behaviors to pick from:
Attack.Default (8.57892)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (8.57892)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
13:14:49
SQ
-> Behavior picked: Attack.Default (8.57892)
13:14:49
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:14:49
SQ
Longfang the Wardog uses skill Bite
13:14:49
SQ
Wiederganger has died.
13:14:49
UI
Failed to load procedural content "procedural/tacticalentity(39236,1260761,socket,arrow)".
13:14:49
SQ
*
13:14:49
SQ
* Longfang the Wardog: Resuming turn.
13:14:50
SQ
-> Behaviors to pick from:
Attack.Default (3.73813)(*), Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (3.73813)(*), Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0)
13:14:50
SQ
-> Behavior picked: Idle (1)
13:14:50
SQ
* Longfang the Wardog: Waiting with 7 of 12 AP left.
13:14:50
SQ
* ---------------------------------------------------
13:14:51
SQ
Turn started for Adelmar
13:14:53
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:14:53
SQ
Adelmar uses skill Reload
13:14:55
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Wiederganger]
13:14:55
SQ
Adelmar uses skill Shoot Bolt
13:14:55
SQ
Wiederganger has died.
13:14:55
UI
Failed to load procedural content "procedural/tacticalentity(21878,1331134,socket,arrow)".
13:14:56
SQ
Turn started for Adler the Loyal
13:14:59
SQ
Turn started for Reimar The Meatshield
13:15:01
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
13:15:01
SQ
Reimar The Meatshield uses skill Impale
13:15:01
SQ
Wiederganger has died.
13:15:04
SQ
Turn started for Wiederganger
13:15:04
SQ
*
13:15:04
SQ
* Wiederganger: Starting turn.
13:15:04
SQ
-> Behaviors to pick from:
Attack.Default (52.8586)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Defend.Knockback (0)
Attack.Default (52.8586)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Defend.Knockback (0)
13:15:04
SQ
-> Behavior picked: Attack.Default (52.8586)
13:15:04
SQ
* Wiederganger: Using Bite against Alfred The Meatshield!
13:15:04
SQ
Wiederganger uses skill Bite
13:15:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
13:15:05
SQ
-> Behavior picked: Idle (1)
13:15:05
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:15:05
SQ
* ---------------------------------------------------
13:15:05
SQ
Turn started for Necromancer
13:15:05
SQ
*
13:15:05
SQ
* Necromancer: Starting turn.
13:15:06
SQ
-> Behaviors to pick from:
RaiseUndead (345.316)(*), PossessUndead (241.818)(*), Idle (1), Attack.Puncture (0), Flee (0), Attack.Default (0), BreakFree (0)
RaiseUndead (345.316)(*), PossessUndead (241.818)(*), Idle (1), Attack.Puncture (0), Flee (0), Attack.Default (0), BreakFree (0)
13:15:06
SQ
-> Behavior picked: RaiseUndead (345.316)
13:15:06
SQ
* Necromancer: Using Raise Undead!
13:15:06
SQ
Necromancer uses skill Raise Undead
13:15:06
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:15:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (19,6).
13:15:07
SQ
-> Behaviors to pick from:
RaiseUndead (342.72)(*), PossessUndead (240)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0)
RaiseUndead (342.72)(*), PossessUndead (240)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0)
13:15:07
SQ
-> Behavior picked: PossessUndead (240)
13:15:07
SQ
* Necromancer: Using Possess Undead!
13:15:07
SQ
Necromancer uses skill Possess Undead
13:15:08
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
13:15:08
SQ
-> Behavior picked: Idle (1)
13:15:08
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
13:15:08
SQ
* ---------------------------------------------------
13:15:09
SQ
Turn started for Ernst Tatterdemalion
13:15:10
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:15:10
SQ
Ernst Tatterdemalion uses skill Chop
13:15:11
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:15:11
SQ
Ernst Tatterdemalion uses skill Chop
13:15:11
SQ
Wiederganger has died.
13:15:11
SQ
Turn started for Sigurd the Rock
13:15:14
SQ
Turn started for Wiederganger
13:15:14
SQ
*
13:15:14
SQ
* Wiederganger: Starting turn.
13:15:15
SQ
-> Behaviors to pick from:
Attack.Default (55.8741)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
Attack.Default (55.8741)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0)
13:15:15
SQ
-> Behavior picked: Attack.Default (55.8741)
13:15:15
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:15:15
SQ
Wiederganger uses skill Chop
13:15:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
13:15:15
SQ
-> Behavior picked: Idle (1)
13:15:16
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:15:16
SQ
* ---------------------------------------------------
13:15:16
SQ
Turn started for Wiederganger
13:15:16
SQ
*
13:15:16
SQ
* Wiederganger: Starting turn.
13:15:17
SQ
-> Behaviors to pick from:
Attack.Default (62.851)(*), Idle (1), Attack.Thresh (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Bow (0)
Attack.Default (62.851)(*), Idle (1), Attack.Thresh (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Bow (0)
13:15:17
SQ
-> Behavior picked: Attack.Default (62.851)
13:15:17
SQ
* Wiederganger: Using Thrust against Volkhart The Meatshield!
13:15:17
SQ
Wiederganger uses skill Thrust
13:15:17
SQ
Volkhart The Meatshield is unconscious.
13:15:17
SQ
*
13:15:17
SQ
* Wiederganger: Resuming turn.
13:15:17
SQ
-> Behaviors to pick from:
Attack.Default (65.0877)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Reload (0)
Attack.Default (65.0877)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Reload (0)
13:15:17
SQ
-> Behavior picked: Attack.Default (65.0877)
13:15:18
SQ
* Wiederganger: Using Thrust against Hilderich!
13:15:18
SQ
Wiederganger uses skill Thrust
13:15:18
SQ
-> Behaviors to pick from:
Attack.Default (98.28)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
Attack.Default (98.28)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
13:15:18
SQ
-> Behavior picked: Attack.Default (98.28)
13:15:19
SQ
* Wiederganger: Using Thrust against Hilderich!
13:15:19
SQ
Wiederganger uses skill Thrust
13:15:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Default (0)
13:15:19
SQ
-> Behavior picked: Idle (1)
13:15:20
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
13:15:20
SQ
* ---------------------------------------------------
13:15:20
SQ
Skill [Possessed] removed from [Wiederganger].
13:15:20
SQ
Turn started for Alfred The Meatshield
13:15:24
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:15:24
SQ
Alfred The Meatshield uses skill Batter
13:15:25
SQ
Turn started for Wiederganger
13:15:25
SQ
*
13:15:25
SQ
* Wiederganger: Starting turn.
13:15:25
SQ
-> Behaviors to pick from:
Attack.Default (26.9987)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Protect (0), Engage.Melee (0)
Attack.Default (26.9987)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Protect (0), Engage.Melee (0)
13:15:25
SQ
-> Behavior picked: Attack.Default (26.9987)
13:15:26
SQ
* Wiederganger: Using Bash against Sigurd the Rock!
13:15:26
SQ
Wiederganger uses skill Bash
13:15:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
13:15:26
SQ
-> Behavior picked: Idle (1)
13:15:27
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:15:27
SQ
* ---------------------------------------------------
13:15:27
SQ
Turn started for Wiederganger
13:15:27
SQ
*
13:15:27
SQ
* Wiederganger: Starting turn.
13:15:27
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (200), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0)
Protect (2000)(*), Engage.Melee (200), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0)
13:15:27
SQ
-> Behavior picked: Protect (2000)
13:15:28
SQ
* Wiederganger: Going for protective position.
13:15:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Protect (0)
13:15:28
SQ
-> Behavior picked: Idle (1)
13:15:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
13:15:28
SQ
* ---------------------------------------------------
13:15:29
SQ
Turn started for Hilderich
13:15:30
SQ
[Hilderich] executes skill [Chop] on target [Wiederganger]
13:15:30
SQ
Hilderich uses skill Chop
13:15:31
SQ
Turn started for Sigmund the Wildman
13:15:32
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Wiederganger]
13:15:32
SQ
Sigmund the Wildman uses skill Flail
13:15:32
SQ
Wiederganger has died.
13:15:35
SQ
*
13:15:35
SQ
* Longfang the Wardog: Resuming turn.
13:15:35
SQ
-> Behaviors to pick from:
Engage.Melee (311.667)(*), Idle (1), BreakFree (0), Flee (0), Attack.Default (0)
Engage.Melee (311.667)(*), Idle (1), BreakFree (0), Flee (0), Attack.Default (0)
13:15:35
SQ
-> Behavior picked: Engage.Melee (311.667)
13:15:36
SQ
* Longfang the Wardog: Engaging to melee range with Necromancer (visible), accepted_distance=0, value=0.0393528
13:15:36
SQ
* Longfang the Wardog: Reached engage destination
13:15:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0)
13:15:36
SQ
-> Behavior picked: Idle (1)
13:15:36
SQ
* Longfang the Wardog: Ending Turn with 1 of 12 AP left.
13:15:36
SQ
* ---------------------------------------------------
13:15:39
SQ
[Adler the Loyal] executes skill [Impale] on target [Wiederganger]
13:15:39
SQ
Adler the Loyal uses skill Impale
13:15:39
SQ
Wiederganger has died.
13:15:42
SQ
INFO: Next round issued: 7
13:15:43
SQ
Turn started for Adelmar
13:15:43
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
13:15:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,10).
13:15:47
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:15:47
SQ
Adelmar uses skill Reload
13:15:48
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Wiederganger]
13:15:48
SQ
Adelmar uses skill Shoot Bolt
13:15:49
SQ
Turn started for Longfang the Wardog
13:15:49
SQ
*
13:15:49
SQ
* Longfang the Wardog: Starting turn.
13:15:49
SQ
-> Behaviors to pick from:
Engage.Melee (531.3)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0)
Engage.Melee (531.3)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0)
13:15:49
SQ
-> Behavior picked: Engage.Melee (531.3)
13:15:50
SQ
* Longfang the Wardog: Engaging to melee range with Necromancer (visible), accepted_distance=0, value=0.0348528
13:15:50
SQ
* Longfang the Wardog: Reached engage destination
13:15:50
SQ
-> Behaviors to pick from:
Attack.Default (6.65069)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (6.65069)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
13:15:50
SQ
-> Behavior picked: Attack.Default (6.65069)
13:15:51
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:15:51
SQ
Longfang the Wardog uses skill Bite
13:15:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
13:15:51
SQ
-> Behavior picked: Idle (1)
13:15:52
SQ
* Longfang the Wardog: Ending Turn with 3 of 12 AP left.
13:15:52
SQ
* ---------------------------------------------------
13:15:52
SQ
Turn started for Adler the Loyal
13:15:53
SQ
[Adler the Loyal] executes skill [Impale] on target [Wiederganger]
13:15:53
SQ
Adler the Loyal uses skill Impale
13:15:57
SQ
Turn started for Reimar The Meatshield
13:15:59
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
13:15:59
SQ
Reimar The Meatshield uses skill Impale
13:15:59
SQ
Wiederganger has died.
13:15:59
SQ
Turn started for Necromancer
13:15:59
SQ
*
13:15:59
SQ
* Necromancer: Starting turn.
13:16:00
SQ
-> Behaviors to pick from:
Attack.Default (51.574)(*), Idle (1), PossessUndead (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), BreakFree (0)
Attack.Default (51.574)(*), Idle (1), PossessUndead (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), BreakFree (0)
13:16:00
SQ
-> Behavior picked: Attack.Default (51.574)
13:16:00
SQ
* Necromancer: Using Cleave against Longfang the Wardog!
13:16:00
SQ
Necromancer uses skill Cleave
13:16:00
SQ
-> Behaviors to pick from:
Idle (1)(*), PossessUndead (0), BreakFree (0), Flee (0), RaiseUndead (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), PossessUndead (0), BreakFree (0), Flee (0), RaiseUndead (0), Attack.Puncture (0), Attack.Default (0)
13:16:00
SQ
-> Behavior picked: Idle (1)
13:16:01
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
13:16:01
SQ
* ---------------------------------------------------
13:16:02
SQ
Turn started for Ernst Tatterdemalion
13:16:07
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:16:07
SQ
Ernst Tatterdemalion uses skill Chop
13:16:08
SQ
Turn started for Wiederganger
13:16:08
SQ
*
13:16:08
SQ
* Wiederganger: Starting turn.
13:16:09
SQ
-> Behaviors to pick from:
Attack.Default (82.6865)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Split (0)
Attack.Default (82.6865)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Split (0)
13:16:09
SQ
-> Behavior picked: Attack.Default (82.6865)
13:16:09
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:16:09
SQ
Wiederganger uses skill Chop
13:16:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Attack.Default (0)
13:16:09
SQ
-> Behavior picked: Idle (1)
13:16:10
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:16:10
SQ
* ---------------------------------------------------
13:16:11
SQ
Turn started for Sigurd the Rock
13:16:13
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:16:13
SQ
Sigurd the Rock uses skill Thrust
13:16:15
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:16:15
SQ
Sigurd the Rock uses skill Thrust
13:16:16
SQ
Turn started for Wiederganger
13:16:16
SQ
*
13:16:16
SQ
* Wiederganger: Starting turn.
13:16:16
SQ
-> Behaviors to pick from:
Attack.Default (45.7837)(*), Idle (1), Attack.Split (0), Protect (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0)
Attack.Default (45.7837)(*), Idle (1), Attack.Split (0), Protect (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0)
13:16:16
SQ
-> Behavior picked: Attack.Default (45.7837)
13:16:17
SQ
* Wiederganger: Using Bash against Sigurd the Rock!
13:16:17
SQ
Wiederganger uses skill Bash
13:16:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Protect (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Protect (0), Attack.Thresh (0), Attack.Default (0)
13:16:17
SQ
-> Behavior picked: Idle (1)
13:16:17
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:16:17
SQ
* ---------------------------------------------------
13:16:18
SQ
Turn started for Alfred The Meatshield
13:16:21
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:16:21
SQ
Alfred The Meatshield uses skill Batter
13:16:22
SQ
Turn started for Wiederganger
13:16:22
SQ
*
13:16:22
SQ
* Wiederganger: Starting turn.
13:16:22
SQ
-> Behaviors to pick from:
Attack.Default (44.4926)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Protect (0), Attack.Swing (0)
Attack.Default (44.4926)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Protect (0), Attack.Swing (0)
13:16:22
SQ
-> Behavior picked: Attack.Default (44.4926)
13:16:23
SQ
* Wiederganger: Using Slash against Sigurd the Rock!
13:16:23
SQ
Wiederganger uses skill Slash
13:16:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
13:16:23
SQ
-> Behavior picked: Idle (1)
13:16:23
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:16:23
SQ
* ---------------------------------------------------
13:16:24
SQ
Turn started for Hilderich
13:16:27
SQ
Turn started for Sigmund the Wildman
13:16:31
SQ
INFO: Next round issued: 8
13:16:31
SQ
Turn started for Longfang the Wardog
13:16:31
SQ
*
13:16:31
SQ
* Longfang the Wardog: Starting turn.
13:16:31
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
13:16:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (19,7).
13:16:33
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:16:34
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
13:16:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (19,4).
13:16:34
SQ
-> Behaviors to pick from:
Attack.Default (6.20681)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (6.20681)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
13:16:34
SQ
-> Behavior picked: Attack.Default (6.20681)
13:16:35
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:16:35
SQ
Longfang the Wardog uses skill Bite
13:16:35
SQ
-> Behaviors to pick from:
Attack.Default (8.55217)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (8.55217)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
13:16:35
SQ
-> Behavior picked: Attack.Default (8.55217)
13:16:36
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:16:36
SQ
Longfang the Wardog uses skill Bite
13:16:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
13:16:36
SQ
-> Behavior picked: Idle (1)
13:16:37
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
13:16:37
SQ
* ---------------------------------------------------
13:16:37
SQ
Turn started for Adelmar
13:16:48
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:16:48
SQ
Adelmar uses skill Reload
13:16:49
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Wiederganger]
13:16:49
SQ
Adelmar uses skill Shoot Bolt
13:16:50
SQ
Wiederganger has died.
13:16:50
SQ
Turn started for Reimar The Meatshield
13:17:02
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
13:17:02
SQ
Reimar The Meatshield uses skill Impale
13:17:03
SQ
Turn started for Adler the Loyal
13:17:07
SQ
Turn started for Necromancer
13:17:07
SQ
*
13:17:07
SQ
* Necromancer: Starting turn.
13:17:07
SQ
-> Behaviors to pick from:
Attack.Default (51.683)(*), Idle (1), RaiseUndead (0), Attack.Puncture (0), BreakFree (0), Flee (0), PossessUndead (0)
Attack.Default (51.683)(*), Idle (1), RaiseUndead (0), Attack.Puncture (0), BreakFree (0), Flee (0), PossessUndead (0)
13:17:07
SQ
-> Behavior picked: Attack.Default (51.683)
13:17:08
SQ
* Necromancer: Using Cleave against Longfang the Wardog!
13:17:08
SQ
Necromancer uses skill Cleave
13:17:08
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), PossessUndead (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), RaiseUndead (0), PossessUndead (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Default (0)
13:17:08
SQ
-> Behavior picked: Idle (1)
13:17:09
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
13:17:09
SQ
* ---------------------------------------------------
13:17:09
SQ
Turn started for Ernst Tatterdemalion
13:17:11
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:17:11
SQ
Ernst Tatterdemalion uses skill Chop
13:17:11
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:17:11
SQ
Ernst Tatterdemalion uses skill Chop
13:17:11
SQ
Wiederganger has died.
13:17:12
SQ
Turn started for Wiederganger
13:17:12
SQ
*
13:17:12
SQ
* Wiederganger: Starting turn.
13:17:12
SQ
-> Behaviors to pick from:
Attack.Default (45.2465)(*), Idle (1), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0)
Attack.Default (45.2465)(*), Idle (1), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0)
13:17:12
SQ
-> Behavior picked: Attack.Default (45.2465)
13:17:13
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:17:13
SQ
Wiederganger uses skill Chop
13:17:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0)
13:17:13
SQ
-> Behavior picked: Idle (1)
13:17:14
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:17:14
SQ
* ---------------------------------------------------
13:17:14
SQ
Turn started for Wiederganger
13:17:14
SQ
*
13:17:14
SQ
* Wiederganger: Starting turn.
13:17:14
SQ
-> Behaviors to pick from:
Attack.Default (32.5586)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Protect (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0)
Attack.Default (32.5586)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Protect (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0)
13:17:14
SQ
-> Behavior picked: Attack.Default (32.5586)
13:17:15
SQ
* Wiederganger: Using Bash against Sigmund the Wildman!
13:17:15
SQ
Wiederganger uses skill Bash
13:17:15
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Protect (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Protect (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)
13:17:15
SQ
-> Behavior picked: Idle (1)
13:17:16
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:17:16
SQ
* ---------------------------------------------------
13:17:16
SQ
Turn started for Alfred The Meatshield
13:17:18
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:17:18
SQ
Alfred The Meatshield uses skill Batter
13:17:21
SQ
Turn started for Wiederganger
13:17:21
SQ
*
13:17:21
SQ
* Wiederganger: Starting turn.
13:17:21
SQ
-> Behaviors to pick from:
Attack.Default (52.4192)(*), Idle (1), BreakFree (0), Protect (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
Attack.Default (52.4192)(*), Idle (1), BreakFree (0), Protect (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
13:17:21
SQ
-> Behavior picked: Attack.Default (52.4192)
13:17:22
SQ
* Wiederganger: Using Slash against Sigurd the Rock!
13:17:22
SQ
Wiederganger uses skill Slash
13:17:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Protect (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Protect (0), Engage.Melee (0), Attack.Default (0)
13:17:22
SQ
-> Behavior picked: Idle (1)
13:17:23
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:17:23
SQ
* ---------------------------------------------------
13:17:23
SQ
Turn started for Sigurd the Rock
13:17:24
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:17:24
SQ
Sigurd the Rock uses skill Thrust
13:17:24
SQ
Wiederganger has died.
13:17:25
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:17:25
SQ
Sigurd the Rock uses skill Thrust
13:17:25
SQ
Turn started for Hilderich
13:17:29
SQ
Turn started for Sigmund the Wildman
13:17:31
SQ
INFO: Next round issued: 9
13:17:32
SQ
Turn started for Longfang the Wardog
13:17:32
SQ
*
13:17:32
SQ
* Longfang the Wardog: Starting turn.
13:17:32
SQ
-> Behaviors to pick from:
Attack.Default (4.35628)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (4.35628)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
13:17:32
SQ
-> Behavior picked: Attack.Default (4.35628)
13:17:33
SQ
* Longfang the Wardog: Using Bite against Necromancer!
13:17:33
SQ
Longfang the Wardog uses skill Bite
13:17:33
SQ
-> Behaviors to pick from:
Attack.Default (3.89794)(*), Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (3.89794)(*), Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0)
13:17:33
SQ
-> Behavior picked: Idle (1)
13:17:34
SQ
* Longfang the Wardog: Waiting with 7 of 12 AP left.
13:17:34
SQ
* ---------------------------------------------------
13:17:34
SQ
Turn started for Adelmar
13:17:37
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:17:37
SQ
Adelmar uses skill Reload
13:17:39
SQ
Turn started for Necromancer
13:17:39
SQ
*
13:17:39
SQ
* Necromancer: Starting turn.
13:17:39
SQ
-> Behaviors to pick from:
Attack.Default (70.5198)(*), Idle (1), Flee (0), Attack.Puncture (0), PossessUndead (0), BreakFree (0), RaiseUndead (0)
Attack.Default (70.5198)(*), Idle (1), Flee (0), Attack.Puncture (0), PossessUndead (0), BreakFree (0), RaiseUndead (0)
13:17:39
SQ
-> Behavior picked: Attack.Default (70.5198)
13:17:40
SQ
* Necromancer: Using Cleave against Sigmund the Wildman!
13:17:40
SQ
Necromancer uses skill Cleave
13:17:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), RaiseUndead (0), PossessUndead (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), Flee (0), RaiseUndead (0), PossessUndead (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0)
13:17:40
SQ
-> Behavior picked: Idle (1)
13:17:41
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
13:17:41
SQ
* ---------------------------------------------------
13:17:41
SQ
Turn started for Adler the Loyal
13:17:43
SQ
[Adler the Loyal] executes skill [Impale] on target [Wiederganger]
13:17:43
SQ
Adler the Loyal uses skill Impale
13:17:45
SQ
Turn started for Reimar The Meatshield
13:17:46
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
13:17:46
SQ
Reimar The Meatshield uses skill Impale
13:17:49
SQ
Turn started for Wiederganger
13:17:49
SQ
*
13:17:49
SQ
* Wiederganger: Starting turn.
13:17:49
SQ
-> Behaviors to pick from:
Attack.Default (79.3715)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0), Attack.Swing (0)
Attack.Default (79.3715)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0), Attack.Swing (0)
13:17:49
SQ
-> Behavior picked: Attack.Default (79.3715)
13:17:50
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:17:50
SQ
Wiederganger uses skill Chop
13:17:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Engage.Melee (0), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Engage.Melee (0), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
13:17:50
SQ
-> Behavior picked: Idle (1)
13:17:51
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:17:51
SQ
* ---------------------------------------------------
13:17:51
SQ
Turn started for Ernst Tatterdemalion
13:17:54
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:17:54
SQ
Ernst Tatterdemalion uses skill Chop
13:17:55
SQ
Turn started for Alfred The Meatshield
13:17:56
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:17:56
SQ
Alfred The Meatshield uses skill Batter
13:17:57
SQ
Turn started for Wiederganger
13:17:57
SQ
*
13:17:57
SQ
* Wiederganger: Starting turn.
13:17:58
SQ
-> Behaviors to pick from:
Attack.Default (30.4817)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Protect (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0)
Attack.Default (30.4817)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Protect (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0)
13:17:58
SQ
-> Behavior picked: Attack.Default (30.4817)
13:17:58
SQ
* Wiederganger: Using Slash against Sigurd the Rock!
13:17:58
SQ
Wiederganger uses skill Slash
13:17:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Protect (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Protect (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0)
13:17:58
SQ
-> Behavior picked: Idle (1)
13:17:59
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:17:59
SQ
* ---------------------------------------------------
13:18:00
SQ
Turn started for Hilderich
13:18:02
SQ
Turn started for Sigurd the Rock
13:18:04
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:18:04
SQ
Sigurd the Rock uses skill Thrust
13:18:05
SQ
Turn started for Sigmund the Wildman
13:18:09
SQ
[Sigmund the Wildman] executes skill [Lash] on target [Necromancer]
13:18:09
SQ
Sigmund the Wildman uses skill Lash
13:18:11
SQ
*
13:18:11
SQ
* Longfang the Wardog: Resuming turn.
13:18:11
SQ
-> Behaviors to pick from:
Attack.Default (6.73465)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (6.73465)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
13:18:11
SQ
-> Behavior picked: Attack.Default (6.73465)
13:18:12
SQ
* Longfang the Wardog: Using Bite against Necromancer!
13:18:12
SQ
Longfang the Wardog uses skill Bite
13:18:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
13:18:12
SQ
-> Behavior picked: Idle (1)
13:18:13
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
13:18:13
SQ
* ---------------------------------------------------
13:18:13
SQ
INFO: Next round issued: 10
13:18:13
SQ
Turn started for Adelmar
13:18:13
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman_bodyguard
13:18:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman_bodyguard" at (21,7).
13:18:18
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Wiederganger]
13:18:18
SQ
Adelmar uses skill Shoot Bolt
13:18:18
SQ
Wiederganger has died.
13:18:19
SQ
Turn started for Longfang the Wardog
13:18:19
SQ
*
13:18:19
SQ
* Longfang the Wardog: Starting turn.
13:18:19
SQ
-> Behaviors to pick from:
Attack.Default (4.90968)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (4.90968)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
13:18:19
SQ
-> Behavior picked: Attack.Default (4.90968)
13:18:20
SQ
* Longfang the Wardog: Using Bite against Necromancer!
13:18:20
SQ
Longfang the Wardog uses skill Bite
13:18:20
SQ
-> Behaviors to pick from:
Attack.Default (5.88761)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (5.88761)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
13:18:20
SQ
-> Behavior picked: Attack.Default (5.88761)
13:18:21
SQ
* Longfang the Wardog: Using Bite against Necromancer!
13:18:21
SQ
Longfang the Wardog uses skill Bite
13:18:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
13:18:21
SQ
-> Behavior picked: Idle (1)
13:18:22
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
13:18:22
SQ
* ---------------------------------------------------
13:18:22
SQ
Skill [Bleeding] removed from [Longfang the Wardog].
13:18:22
SQ
Turn started for Reimar The Meatshield
13:18:24
SQ
Turn started for Necromancer
13:18:24
SQ
*
13:18:24
SQ
* Necromancer: Starting turn.
13:18:25
SQ
-> Behaviors to pick from:
Attack.Default (66.6641)(*), Idle (1), BreakFree (0), Attack.Puncture (0), RaiseUndead (0), PossessUndead (0), Flee (0)
Attack.Default (66.6641)(*), Idle (1), BreakFree (0), Attack.Puncture (0), RaiseUndead (0), PossessUndead (0), Flee (0)
13:18:25
SQ
-> Behavior picked: Attack.Default (66.6641)
13:18:25
SQ
* Necromancer: Using Cleave against Sigmund the Wildman!
13:18:25
SQ
Necromancer uses skill Cleave
13:18:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), RaiseUndead (0), PossessUndead (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), RaiseUndead (0), PossessUndead (0), Attack.Puncture (0), Attack.Default (0)
13:18:25
SQ
-> Behavior picked: Idle (1)
13:18:26
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
13:18:26
SQ
* ---------------------------------------------------
13:18:27
SQ
Turn started for Adler the Loyal
13:18:29
SQ
[Adler the Loyal] executes skill [Impale] on target [Necromancer]
13:18:29
SQ
Adler the Loyal uses skill Impale
13:18:29
SQ
Turn started for Alfred The Meatshield
13:18:30
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:18:30
SQ
Alfred The Meatshield uses skill Batter
13:18:31
SQ
Turn started for Wiederganger
13:18:31
SQ
*
13:18:31
SQ
* Wiederganger: Starting turn.
13:18:32
SQ
-> Behaviors to pick from:
Attack.Default (111.884)(*), Idle (1), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Thresh (0)
Attack.Default (111.884)(*), Idle (1), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Thresh (0)
13:18:32
SQ
-> Behavior picked: Attack.Default (111.884)
13:18:32
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:18:32
SQ
Wiederganger uses skill Chop
13:18:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Attack.Default (0)
13:18:32
SQ
-> Behavior picked: Idle (1)
13:18:33
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:18:33
SQ
* ---------------------------------------------------
13:18:34
SQ
Turn started for Ernst Tatterdemalion
13:18:34
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:18:34
SQ
Ernst Tatterdemalion uses skill Chop
13:18:35
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:18:35
SQ
Ernst Tatterdemalion uses skill Chop
13:18:35
SQ
Turn started for Hilderich
13:18:37
SQ
Turn started for Wiederganger
13:18:37
SQ
*
13:18:37
SQ
* Wiederganger: Starting turn.
13:18:37
SQ
-> Behaviors to pick from:
Attack.Default (61.7124)(*), Idle (1), Protect (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Attack.Split (0)
Attack.Default (61.7124)(*), Idle (1), Protect (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Attack.Split (0)
13:18:37
SQ
-> Behavior picked: Attack.Default (61.7124)
13:18:39
SQ
* Wiederganger: Using Slash against Adler the Loyal!
13:18:39
SQ
Wiederganger uses skill Slash
13:18:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)
13:18:39
SQ
-> Behavior picked: Idle (1)
13:18:39
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:18:39
SQ
* ---------------------------------------------------
13:18:40
SQ
Turn started for Sigurd the Rock
13:18:41
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:18:41
SQ
Sigurd the Rock uses skill Thrust
13:18:41
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Wiederganger]
13:18:41
SQ
Sigurd the Rock uses skill Thrust
13:18:41
SQ
Turn started for Sigmund the Wildman
13:18:43
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Necromancer]
13:18:43
SQ
Sigmund the Wildman uses skill Flail
13:18:43
SQ
Necromancer has died.
13:18:44
SQ
INFO: Next round issued: 11
13:18:44
SQ
Turn started for Adelmar
13:18:47
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:18:47
SQ
Adelmar uses skill Reload
13:18:49
SQ
Turn started for Longfang the Wardog
13:18:49
SQ
*
13:18:49
SQ
* Longfang the Wardog: Starting turn.
13:18:50
SQ
-> Behaviors to pick from:
Engage.Melee (580)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
Engage.Melee (580)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
13:18:50
SQ
-> Behavior picked: Engage.Melee (580)
13:18:50
SQ
* Longfang the Wardog: Engaging to melee range with Wiederganger (visible), accepted_distance=0, value=0.0463303
13:18:50
SQ
* Longfang the Wardog: Reached engage destination
13:18:51
SQ
-> Behaviors to pick from:
Attack.Default (7.82742)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (7.82742)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
13:18:51
SQ
-> Behavior picked: Attack.Default (7.82742)
13:18:51
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:18:51
SQ
Longfang the Wardog uses skill Bite
13:18:52
SQ
-> Behaviors to pick from:
Attack.Default (5.68837)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (5.68837)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
13:18:52
SQ
-> Behavior picked: Attack.Default (5.68837)
13:18:52
SQ
* Longfang the Wardog: Using Bite against Wiederganger!
13:18:52
SQ
Longfang the Wardog uses skill Bite
13:18:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
13:18:52
SQ
-> Behavior picked: Idle (1)
13:18:53
SQ
* Longfang the Wardog: Ending Turn with 0 of 12 AP left.
13:18:53
SQ
* ---------------------------------------------------
13:18:54
SQ
Turn started for Reimar The Meatshield
13:18:55
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Wiederganger]
13:18:55
SQ
Reimar The Meatshield uses skill Impale
13:18:55
SQ
Wiederganger has died.
13:18:55
UI
Failed to load procedural content "procedural/tacticalentity(45573,1260758,socket,arrow)".
13:18:56
SQ
Turn started for Hilderich
13:18:59
SQ
Turn started for Alfred The Meatshield
13:19:00
SQ
[Alfred The Meatshield] executes skill [Batter] on target [Wiederganger]
13:19:00
SQ
Alfred The Meatshield uses skill Batter
13:19:01
SQ
Turn started for Wiederganger
13:19:01
SQ
*
13:19:01
SQ
* Wiederganger: Starting turn.
13:19:01
SQ
-> Behaviors to pick from:
Attack.Default (115.784)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0)
Attack.Default (115.784)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0)
13:19:01
SQ
-> Behavior picked: Attack.Default (115.784)
13:19:02
SQ
* Wiederganger: Using Chop against Alfred The Meatshield!
13:19:02
SQ
Wiederganger uses skill Chop
13:19:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
13:19:02
SQ
-> Behavior picked: Idle (1)
13:19:03
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
13:19:03
SQ
* ---------------------------------------------------
13:19:03
SQ
Turn started for Adler the Loyal
13:19:06
SQ
Turn started for Ernst Tatterdemalion
13:19:07
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:19:07
SQ
Ernst Tatterdemalion uses skill Chop
13:19:07
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Wiederganger]
13:19:07
SQ
Ernst Tatterdemalion uses skill Chop
13:19:07
SQ
Turn started for Sigurd the Rock
13:19:09
SQ
Turn started for Sigmund the Wildman
13:19:12
SQ
INFO: Next round issued: 12
13:19:12
SQ
Turn started for Adelmar
13:19:16
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Wiederganger]
13:19:16
SQ
Adelmar uses skill Shoot Bolt
13:19:16
SQ
Wiederganger has died.
13:19:16
Resource
Unloading: gfx/orientation_overlay.png
13:19:16
SQ
Skill [Nighttime] removed from [Sigurd the Rock].
13:19:16
SQ
Skill [Nighttime] removed from [Adelmar].
13:19:16
SQ
Skill [Reload] removed from [Adelmar].
13:19:16
SQ
Skill [Nighttime] removed from [Hilderich].
13:19:16
SQ
Skill [Nighttime] removed from [Sigmund the Wildman].
13:19:16
SQ
Skill [Nighttime] removed from [Ernst Tatterdemalion].
13:19:16
SQ
Skill [Nighttime] removed from [Adler the Loyal].
13:19:16
SQ
Skill [Nighttime] removed from [Reimar The Meatshield].
13:19:16
SQ
Skill [Nighttime] removed from [Alfred The Meatshield].
13:19:16
SQ
Skill [Nighttime] removed from [Volkhart The Meatshield].
13:19:16
Resource
Unloading: music/undead_03.ogg
13:19:16
UI
Failed to load procedural content "procedural/tacticalentity(37907,1260768,socket,arrow)".
13:19:26
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:19:26
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:19:26
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:19:26
SQ
World::onCombatFinished
13:19:27
SQ
TacticalState::onFinish
13:19:27
Resource
Unloading: gfx/object_0.png
13:19:27
Resource
Unloading: gfx/detail.png
13:19:27
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:19:27
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_death_00.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_death_01.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_death_02.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_death_03.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
13:19:27
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_death_01.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_death_02.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_death_03.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_death_04.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_death_05.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_death_06.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
13:19:27
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
13:19:27
Resource
Unloading: sounds/enemies/necromancer_01.wav
13:19:27
Resource
Unloading: sounds/enemies/necromancer_02.wav
13:19:27
Resource
Unloading: sounds/enemies/necromancer_03.wav
13:19:27
Resource
Unloading: sounds/enemies/wake_up_01.wav
13:19:27
Resource
Unloading: sounds/enemies/wake_up_02.wav
13:19:27
Resource
Unloading: sounds/enemies/wake_up_03.wav
13:19:27
Resource
Unloading: sounds/enemies/wake_up_04.wav
13:19:27
Resource
Unloading: sounds/enemies/wake_up_05.wav
13:19:27
Resource
Unloading: sounds/enemies/wake_up_06.wav
13:19:27
Resource
Unloading: music/victory_01.ogg
13:19:27
SQ
showing contract: Defend settlement (id: 97)
13:19:40
SQ
showing contract: Defend settlement (id: 97)
13:20:21
Script
VM collected 3 object(s) and deleted them.
13:24:28
Resource
Unloading: music/worldmap_10.ogg
13:24:38
SQ
contract added: Armed Courier
13:24:39
SQ
Location entered: Nordholz
13:24:43
Resource
Unloading: music/worldmap_04.ogg
13:24:47
Resource
Unloading: music/retirement_01.ogg
13:29:01
SQ
Save campaign: autosave
13:29:03
Scene
Finished saving scene.
13:29:03
SQ
WorldState::onHide
13:29:04
Texture
Texture "gfx/detail.png" (ID: 209) took up approximately 10922kb in video memory.
13:29:04
Texture
Texture "gfx/object_0.png" (ID: 381) took up approximately 21845kb in video memory.
13:29:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_bog" at (21,5).
13:29:04
Texture
Texture "gfx/orientation_overlay.png" (ID: 443) took up approximately 1024kb in video memory.
13:29:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/hexe" at (21,6).
13:29:04
SQ
TACTICAL: STASH LOCKED: true
13:29:04
SQ
INFO: Next round issued: 1
13:29:04
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:29:04
Resource
Unloading: music/worldmap_08.ogg
13:29:04
SQ
Turn started for Sigmund the Wildman
13:29:06
SQ
Turn started for Hexe
13:29:06
SQ
*
13:29:06
SQ
* Hexe: Starting turn.
13:29:07
SQ
* Hexe: Considering improving position since a clearly better one is right next to me..
13:29:07
SQ
-> Behaviors to pick from:
Charm (686.44)(*), Engage.Ranged (180)(*), Idle (1), UsePotion (0), Hex (0)
Charm (686.44)(*), Engage.Ranged (180)(*), Idle (1), UsePotion (0), Hex (0)
13:29:07
SQ
-> Behavior picked: Charm (686.44)
13:29:07
SQ
Hexe uses skill Charm
13:29:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), UsePotion (0), Engage.Ranged (0), Charm (0)
Idle (1)(*), Hex (0), UsePotion (0), Engage.Ranged (0), Charm (0)
13:29:09
SQ
-> Behavior picked: Idle (1)
13:29:09
SQ
* Hexe: Ending Turn with 4 of 9 AP left.
13:29:09
SQ
* ---------------------------------------------------
13:29:09
SQ
Turn started for Adelmar
13:29:14
SQ
Turn started for Reimar The Meatshield
13:29:17
SQ
Turn started for Adler the Loyal
13:29:19
SQ
Turn started for Unhold
13:29:19
SQ
*
13:29:19
SQ
* Unhold: Starting turn.
13:29:20
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (330)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
13:29:20
SQ
-> Behavior picked: Engage.Melee (330)
13:29:20
SQ
* Unhold: Engaging to melee range with Adler the Loyal (visible), accepted_distance=0, value=0.545788
13:29:20
SQ
* Unhold: Reached engage destination
13:29:20
SQ
-> Behaviors to pick from:
Engage.Melee (324.844)(*), Idle (1), Retreat (0), Charge (0), BreakFree (0), Attack.Swing (0), Flee (0), LineBreaker (0)
Engage.Melee (324.844)(*), Idle (1), Retreat (0), Charge (0), BreakFree (0), Attack.Swing (0), Flee (0), LineBreaker (0)
13:29:20
SQ
-> Behavior picked: Engage.Melee (324.844)
13:29:21
SQ
* Unhold: Engaging to melee range with Adler the Loyal (visible), accepted_distance=0, value=0.545788
13:29:21
SQ
* Unhold: Reached engage destination
13:29:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), BreakFree (0), Attack.Swing (0), LineBreaker (0), Charge (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Flee (0), BreakFree (0), Attack.Swing (0), LineBreaker (0), Charge (0), Engage.Melee (0)
13:29:21
SQ
-> Behavior picked: Idle (1)
13:29:22
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
13:29:22
SQ
* ---------------------------------------------------
13:29:22
SQ
Turn started for Engelbert
13:29:26
SQ
Turn started for Ernst Tatterdemalion
13:29:28
SQ
Turn started for Alfred The Meatshield
13:29:30
SQ
Turn started for Sigurd the Rock
13:29:34
SQ
[Sigurd the Rock] executes skill [Rotation] on target [Adler the Loyal]
13:29:34
SQ
Sigurd the Rock uses skill Rotation
13:29:36
SQ
Turn started for Baldomar
13:29:43
SQ
Sigmund the Wildman uses skill Unleash Wardog
13:29:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (15,8).
13:29:44
SQ
inserting entity, index = 1
13:29:44
SQ
Turn started for Longfang the Wardog
13:29:44
SQ
*
13:29:44
SQ
* Longfang the Wardog: Starting turn.
13:29:44
SQ
-> Behaviors to pick from:
Engage.Melee (860)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (860)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
13:29:44
SQ
-> Behavior picked: Engage.Melee (860)
13:29:45
SQ
* Longfang the Wardog: Engaging to melee range with Unhold (visible), accepted_distance=0, value=0.0411403
13:29:45
SQ
* Longfang the Wardog: Reached engage destination
13:29:45
SQ
-> Behaviors to pick from:
Attack.Default (5.70682)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.70682)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
13:29:45
SQ
-> Behavior picked: Attack.Default (5.70682)
13:29:46
SQ
* Longfang the Wardog: Using Bite against Unhold!
13:29:46
SQ
Longfang the Wardog uses skill Bite
13:29:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
13:29:46
SQ
-> Behavior picked: Idle (1)
13:29:47
SQ
* Longfang the Wardog: Ending Turn with 3 of 12 AP left.
13:29:47
SQ
* ---------------------------------------------------
13:29:47
SQ
INFO: Next round issued: 2
13:29:48
SQ
Turn started for Longfang the Wardog
13:29:48
SQ
*
13:29:48
SQ
* Longfang the Wardog: Starting turn.
13:29:48
SQ
-> Behaviors to pick from:
Attack.Default (4.26926)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (4.26926)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
13:29:48
SQ
-> Behavior picked: Attack.Default (4.26926)
13:29:49
SQ
* Longfang the Wardog: Using Bite against Unhold!
13:29:49
SQ
Longfang the Wardog uses skill Bite
13:29:49
SQ
-> Behaviors to pick from:
Attack.Default (5.74987)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (5.74987)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
13:29:49
SQ
-> Behavior picked: Attack.Default (5.74987)
13:29:50
SQ
* Longfang the Wardog: Using Bite against Unhold!
13:29:50
SQ
Longfang the Wardog uses skill Bite
13:29:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
13:29:50
SQ
-> Behavior picked: Idle (1)
13:29:50
SQ
* Longfang the Wardog: Ending Turn with 2 of 12 AP left.
13:29:50
SQ
* ---------------------------------------------------
13:29:51
SQ
Turn started for Hexe
13:29:51
SQ
*
13:29:51
SQ
* Hexe: Starting turn.
13:29:51
SQ
* Hexe: It's important that I get some distance from my opponents..
13:29:51
SQ
-> Behaviors to pick from:
Engage.Ranged (600)(*), Charm (429.003)(*), Hex (129), Idle (1), UsePotion (0)
Engage.Ranged (600)(*), Charm (429.003)(*), Hex (129), Idle (1), UsePotion (0)
13:29:51
SQ
-> Behavior picked: Engage.Ranged (600)
13:29:51
SQ
* Hexe: Engaging into firing range over 3 tiles at Ernst Tatterdemalion (visible)
13:29:52
SQ
* Hexe: In fact, I would prefer to remain where I am (new)
13:29:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Hex (0), Charm (0), UsePotion (0), Engage.Ranged (0)
Idle (1)(*), Hex (0), Charm (0), UsePotion (0), Engage.Ranged (0)
13:29:52
SQ
-> Behavior picked: Idle (1)
13:29:52
SQ
* Hexe: Ending Turn with 2 of 9 AP left.
13:29:52
SQ
* ---------------------------------------------------
13:29:52
SQ
Turn started for Adelmar
13:29:57
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Hexe]
13:29:57
SQ
Adelmar uses skill Shoot Bolt
13:29:58
SQ
Turn started for Reimar The Meatshield
13:30:03
SQ
Turn started for Unhold
13:30:03
SQ
*
13:30:03
SQ
* Unhold: Starting turn.
13:30:03
SQ
-> Behaviors to pick from:
LineBreaker (170.152)(*), Attack.Swing (107.559)(*), Idle (1), Flee (0), Charge (0), Engage.Melee (0), BreakFree (0), Retreat (0)
LineBreaker (170.152)(*), Attack.Swing (107.559)(*), Idle (1), Flee (0), Charge (0), Engage.Melee (0), BreakFree (0), Retreat (0)
13:30:03
SQ
-> Behavior picked: LineBreaker (170.152)
13:30:04
SQ
* Unhold: Using Line Breaker!
13:30:04
SQ
Unhold uses skill Fling Back
13:30:05
SQ
-> Behaviors to pick from:
Attack.Swing (302.427)(*), Idle (1), Charge (0), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), LineBreaker (0)
Attack.Swing (302.427)(*), Idle (1), Charge (0), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), LineBreaker (0)
13:30:05
SQ
-> Behavior picked: Attack.Swing (302.427)
13:30:05
SQ
* Unhold: Using Swing against Sigmund the Wildman!
13:30:05
SQ
Unhold uses skill Sweeping Strike
13:30:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Flee (0), BreakFree (0), Retreat (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Charge (0), Flee (0), BreakFree (0), Retreat (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
13:30:07
SQ
-> Behavior picked: Idle (1)
13:30:07
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
13:30:07
SQ
* ---------------------------------------------------
13:30:07
SQ
Turn started for Adler the Loyal
13:30:08
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
13:30:08
SQ
Adler the Loyal uses skill Impale
13:30:09
SQ
Turn started for Ernst Tatterdemalion
13:30:10
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Unhold]
13:30:10
SQ
Ernst Tatterdemalion uses skill Chop
13:30:10
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Unhold]
13:30:10
SQ
Ernst Tatterdemalion uses skill Chop
13:30:11
SQ
Turn started for Engelbert
13:30:14
SQ
Turn started for Alfred The Meatshield
13:30:16
SQ
Turn started for Sigurd the Rock
13:30:18
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
13:30:18
SQ
Sigurd the Rock uses skill Thrust
13:30:18
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
13:30:18
SQ
Sigurd the Rock uses skill Thrust
13:30:18
SQ
Turn started for Baldomar
13:30:22
SQ
Turn started for Sigmund the Wildman
13:30:24
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
13:30:24
SQ
Sigmund the Wildman uses skill Flail
13:30:24
SQ
INFO: Next round issued: 3
13:30:25
SQ
Turn started for Longfang the Wardog
13:30:25
SQ
*
13:30:25
SQ
* Longfang the Wardog: Starting turn.
13:30:25
SQ
-> Behaviors to pick from:
Engage.Melee (880)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
Engage.Melee (880)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
13:30:25
SQ
-> Behavior picked: Engage.Melee (880)
13:30:26
SQ
* Longfang the Wardog: Engaging to melee range with Unhold (visible), accepted_distance=0, value=0.0483903
13:30:26
SQ
* Longfang the Wardog: Reached engage destination
13:30:26
SQ
-> Behaviors to pick from:
Attack.Default (6.31241)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (6.31241)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
13:30:26
SQ
-> Behavior picked: Attack.Default (6.31241)
13:30:27
SQ
* Longfang the Wardog: Using Bite against Unhold!
13:30:27
SQ
Longfang the Wardog uses skill Bite
13:30:27
SQ
-> Behaviors to pick from:
Attack.Default (7.63607)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (7.63607)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
13:30:27
SQ
-> Behavior picked: Attack.Default (7.63607)
13:30:28
SQ
* Longfang the Wardog: Using Bite against Unhold!
13:30:28
SQ
Longfang the Wardog uses skill Bite
13:30:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
13:30:28
SQ
-> Behavior picked: Idle (1)
13:30:29
SQ
* Longfang the Wardog: Ending Turn with 0 of 12 AP left.
13:30:29
SQ
* ---------------------------------------------------
13:30:29
SQ
Turn started for Adelmar
13:30:35
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:30:35
SQ
Adelmar uses skill Reload
13:30:36
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Hexe]
13:30:36
SQ
Adelmar uses skill Shoot Bolt
13:30:36
SQ
Hexe has died.
13:30:37
SQ
Turn started for Reimar The Meatshield
13:30:38
SQ
[Reimar The Meatshield] executes skill [Impale] on target [Unhold]
13:30:38
SQ
Reimar The Meatshield uses skill Impale
13:30:39
SQ
Turn started for Adler the Loyal
13:30:40
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
13:30:40
SQ
Adler the Loyal uses skill Impale
13:30:41
SQ
Turn started for Engelbert
13:30:47
SQ
Turn started for Ernst Tatterdemalion
13:30:47
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Unhold]
13:30:47
SQ
Ernst Tatterdemalion uses skill Chop
13:30:48
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Unhold]
13:30:48
SQ
Ernst Tatterdemalion uses skill Chop
13:30:48
SQ
Turn started for Alfred The Meatshield
13:30:57
SQ
Turn started for Sigurd the Rock
13:30:58
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
13:30:58
SQ
Sigurd the Rock uses skill Thrust
13:30:58
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Unhold]
13:30:58
SQ
Sigurd the Rock uses skill Thrust
13:30:59
SQ
Turn started for Baldomar
13:30:59
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
13:30:59
SQ
Baldomar uses skill Slash
13:31:00
SQ
[Baldomar] executes skill [Slash] on target [Unhold]
13:31:00
SQ
Baldomar uses skill Slash
13:31:00
SQ
Turn started for Unhold
13:31:00
SQ
*
13:31:00
SQ
* Unhold: Starting turn.
13:31:00
SQ
-> Behaviors to pick from:
Attack.Swing (317.429)(*), Idle (1), Retreat (0), LineBreaker (0), Flee (0), Engage.Melee (0), BreakFree (0), Charge (0)
Attack.Swing (317.429)(*), Idle (1), Retreat (0), LineBreaker (0), Flee (0), Engage.Melee (0), BreakFree (0), Charge (0)
13:31:00
SQ
-> Behavior picked: Attack.Swing (317.429)
13:31:01
SQ
* Unhold: Using Swing against Ernst Tatterdemalion!
13:31:01
SQ
Unhold uses skill Sweeping Strike
13:31:02
SQ
-> Behaviors to pick from:
Attack.Swing (254.423)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Charge (0), LineBreaker (0)
Attack.Swing (254.423)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), BreakFree (0), Charge (0), LineBreaker (0)
13:31:02
SQ
-> Behavior picked: Attack.Swing (254.423)
13:31:02
SQ
* Unhold: Using Swing against Reimar The Meatshield!
13:31:02
SQ
Unhold uses skill Sweeping Strike
13:31:03
SQ
Reimar The Meatshield is unconscious.
13:31:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Flee (0), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
13:31:04
SQ
-> Behavior picked: Idle (1)
13:31:04
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
13:31:04
SQ
* ---------------------------------------------------
13:31:04
SQ
Turn started for Sigmund the Wildman
13:31:07
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
13:31:07
SQ
Sigmund the Wildman uses skill Flail
13:31:08
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Unhold]
13:31:08
SQ
Sigmund the Wildman uses skill Flail
13:31:11
SQ
[Engelbert] executes skill [Chop] on target [Unhold]
13:31:11
SQ
Engelbert uses skill Chop
13:31:15
SQ
INFO: Next round issued: 4
13:31:15
SQ
Turn started for Adelmar
13:31:18
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:31:18
SQ
Adelmar uses skill Reload
13:31:19
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Unhold]
13:31:19
SQ
Adelmar uses skill Shoot Bolt
13:31:21
SQ
Turn started for Longfang the Wardog
13:31:21
SQ
*
13:31:21
SQ
* Longfang the Wardog: Starting turn.
13:31:22
SQ
-> Behaviors to pick from:
Engage.Melee (966)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (966)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
13:31:22
SQ
-> Behavior picked: Engage.Melee (966)
13:31:22
SQ
* Longfang the Wardog: Engaging to melee range with Unhold (visible), accepted_distance=0, value=0.0419903
13:31:22
SQ
* Longfang the Wardog: Reached engage destination
13:31:22
SQ
-> Behaviors to pick from:
Attack.Default (6.38662)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (6.38662)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
13:31:22
SQ
-> Behavior picked: Attack.Default (6.38662)
13:31:23
SQ
* Longfang the Wardog: Using Bite against Unhold!
13:31:23
SQ
Longfang the Wardog uses skill Bite
13:31:23
SQ
-> Behaviors to pick from:
Attack.Default (3.94605)(*), Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (3.94605)(*), Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0)
13:31:23
SQ
-> Behavior picked: Attack.Default (3.94605)
13:31:24
SQ
* Longfang the Wardog: Using Bite against Unhold!
13:31:24
SQ
Longfang the Wardog uses skill Bite
13:31:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
13:31:24
SQ
-> Behavior picked: Idle (1)
13:31:25
SQ
* Longfang the Wardog: Ending Turn with 0 of 12 AP left.
13:31:25
SQ
* ---------------------------------------------------
13:31:26
SQ
Turn started for Adler the Loyal
13:31:32
SQ
[Adler the Loyal] executes skill [Impale] on target [Unhold]
13:31:32
SQ
Adler the Loyal uses skill Impale
13:31:33
SQ
Unhold has died.
13:31:33
Resource
Unloading: gfx/orientation_overlay.png
13:31:33
SQ
Skill [Reload] removed from [Adelmar].
13:31:33
Resource
Unloading: music/beasts_01.ogg
13:31:44
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:31:44
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:31:44
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:31:44
SQ
World::onCombatFinished
13:31:44
SQ
TacticalState::onFinish
13:31:44
Resource
Unloading: gfx/object_0.png
13:31:44
Resource
Unloading: gfx/detail.png
13:31:44
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:31:44
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_death_00.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_death_01.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_death_02.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_death_03.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
13:31:44
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
13:31:44
Resource
Unloading: sounds/enemies/wake_up_01.wav
13:31:44
Resource
Unloading: sounds/enemies/wake_up_02.wav
13:31:44
Resource
Unloading: sounds/enemies/wake_up_03.wav
13:31:44
Resource
Unloading: sounds/enemies/wake_up_04.wav
13:31:44
Resource
Unloading: sounds/enemies/wake_up_05.wav
13:31:44
Resource
Unloading: sounds/enemies/wake_up_06.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_hurt_01.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_hurt_02.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_hurt_03.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_hurt_04.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_death_01.wav
13:31:44
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Unloading: sounds/enemies/unhold_death_02.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_death_03.wav
13:31:44
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Unloading: sounds/enemies/unhold_death_04.wav
13:31:44
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Unloading: sounds/enemies/unhold_death_05.wav
13:31:44
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Unloading: sounds/enemies/unhold_death_06.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_flee_01.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_flee_02.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_flee_03.wav
13:31:44
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Unloading: sounds/enemies/unhold_flee_04.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_idle_01.wav
13:31:44
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Unloading: sounds/enemies/unhold_idle_02.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_idle_03.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_idle_04.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_idle_05.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_idle_06.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_idle_07.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
13:31:44
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Unloading: sounds/enemies/unhold_swipe_02.wav
13:31:44
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Unloading: sounds/enemies/unhold_swipe_03.wav
13:31:44
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Unloading: sounds/enemies/unhold_fling_01.wav
13:31:44
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Unloading: sounds/enemies/unhold_fling_02.wav
13:31:44
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Unloading: sounds/enemies/unhold_fling_03.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_fling_hit_01.wav
13:31:44
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Unloading: sounds/enemies/unhold_fling_hit_02.wav
13:31:44
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Unloading: sounds/enemies/unhold_fling_hit_03.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
13:31:44
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
13:31:44
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Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
13:31:44
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Unloading: sounds/enemies/unhold_swipe_hit_01.wav
13:31:44
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Unloading: sounds/enemies/unhold_swipe_hit_02.wav
13:31:44
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Unloading: sounds/enemies/unhold_swipe_hit_04.wav
13:31:44
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Unloading: sounds/enemies/unhold_swipe_hit_05.wav
13:31:44
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Unloading: sounds/enemies/unhold_regenerate_01.wav
13:31:44
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Unloading: sounds/enemies/unhold_regenerate_02.wav
13:31:44
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Unloading: sounds/enemies/unhold_regenerate_03.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hurt_01.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hurt_02.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hurt_03.wav
13:31:44
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Unloading: sounds/enemies/hexe_hurt_04.wav
13:31:44
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Unloading: sounds/enemies/hexe_hurt_05.wav
13:31:44
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Unloading: sounds/enemies/hexe_hurt_06.wav
13:31:44
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Unloading: sounds/enemies/hexe_hurt_07.wav
13:31:44
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Unloading: sounds/enemies/hexe_hurt_08.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hurt_09.wav
13:31:44
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Unloading: sounds/enemies/hexe_hurt_10.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hurt_11.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hurt_12.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hurt_13.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_death_01.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_death_02.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_death_03.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_death_04.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_death_05.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_flee_01.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_flee_02.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_flee_03.wav
13:31:44
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Unloading: sounds/enemies/hexe_flee_04.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_flee_05.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_flee_06.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_flee_07.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_flee_08.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_01.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_02.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_03.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_04.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_06.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_07.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_08.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_09.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_05.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_10.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_11.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_12.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_13.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_14.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_15.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_16.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_17.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_18.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_19.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_20.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_21.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_22.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_23.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_24.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_25.wav
13:31:44
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Unloading: sounds/enemies/hexe_idle_26.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_27.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_28.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_29.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_idle_30.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_charm_kiss_01.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_charm_kiss_02.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_charm_kiss_03.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_charm_kiss_04.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_charm_chimes_01.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_charm_chimes_02.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_charm_chimes_03.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_charm_chimes_04.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hex_01.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hex_02.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hex_03.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hex_04.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hex_05.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hex_damage_01.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hex_damage_02.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hex_damage_03.wav
13:31:44
Resource
Unloading: sounds/enemies/hexe_hex_damage_04.wav
13:31:44
Resource
Unloading: music/victory_01.ogg
13:32:04
Resource
Unloading: gfx/entity_1.png
13:32:56
SQ
Location entered: Nordholz
13:32:56
Resource
Unloading: music/worldmap_03.ogg
13:40:09
Resource
Unloading: music/retirement_01.ogg
13:40:14
SQ
Save campaign: Heresy
13:40:15
Scene
Finished saving scene.
13:40:16
SQ
Save campaign: Heresy
13:40:18
Scene
Finished saving scene.
13:40:21
SQ
Location entered: Nordholz
13:40:21
Resource
Unloading: music/worldmap_04.ogg
13:40:26
Resource
Unloading: music/village_01.ogg
13:40:34
SQ
Load campaign: Heresy
13:40:34
Resource
Unloading: gfx/entity_4.png
13:40:34
SQ
Save version: 45
13:40:35
Scene
Finished loading scene.
13:40:36
Texture
Texture "gfx/entity_4.png" (ID: 68) took up approximately 10922kb in video memory.
13:40:37
SQ
contract added: Escort Caravan
13:40:37
SQ
contract added: Drive away brigands
13:40:37
SQ
contract added: Hunting Beasts
13:40:37
SQ
contract added: Find Location
13:40:37
SQ
contract added: Rebuilding
13:40:37
SQ
contract added: Defend settlement
13:40:37
SQ
contract added: Drive away brigands
13:40:37
SQ
contract added: Drive away brigands
13:40:37
SQ
contract added: Armed Courier
13:40:37
SQ
contract added: Find Location
13:40:37
SQ
contract added: Hunting Lindwurms
13:40:37
SQ
contract added: Escort Caravan
13:40:37
SQ
contract added: Armed Courier
13:40:37
SQ
contract added: Armed Courier
13:40:37
Resource
Unloading: music/worldmap_06.ogg
13:40:39
SQ
Location entered: Nordholz
13:40:39
Resource
Unloading: music/worldmap_04.ogg
13:42:27
Resource
Unloading: music/village_01.ogg
13:42:30
SQ
Save campaign: Heresy
13:42:31
Scene
Finished saving scene.
13:42:35
SQ
Location entered: Nordholz
13:42:35
Resource
Unloading: music/worldmap_06.ogg
13:42:46
Resource
Unloading: music/retirement_01.ogg
13:42:51
SQ
Load campaign: Heresy
13:42:51
Resource
Unloading: gfx/entity_4.png
13:42:51
SQ
Save version: 45
13:42:52
Scene
Finished loading scene.
13:42:53
Texture
Texture "gfx/entity_4.png" (ID: 68) took up approximately 10922kb in video memory.
13:42:54
SQ
contract added: Escort Caravan
13:42:54
SQ
contract added: Drive away brigands
13:42:54
SQ
contract added: Hunting Beasts
13:42:54
SQ
contract added: Find Location
13:42:54
SQ
contract added: Rebuilding
13:42:54
SQ
contract added: Defend settlement
13:42:54
SQ
contract added: Drive away brigands
13:42:54
SQ
contract added: Drive away brigands
13:42:54
SQ
contract added: Armed Courier
13:42:54
SQ
contract added: Find Location
13:42:54
SQ
contract added: Hunting Lindwurms
13:42:54
SQ
contract added: Escort Caravan
13:42:54
SQ
contract added: Armed Courier
13:42:54
SQ
contract added: Armed Courier
13:42:54
Resource
Unloading: music/worldmap_05.ogg
13:42:56
SQ
Location entered: Nordholz
13:42:56
Resource
Unloading: music/worldmap_09.ogg
13:44:36
Resource
Unloading: music/retirement_01.ogg
13:44:42
SQ
Load campaign: Heresy
13:44:42
Resource
Unloading: gfx/entity_4.png
13:44:42
SQ
Save version: 45
13:44:43
Scene
Finished loading scene.
13:44:43
Texture
Texture "gfx/entity_4.png" (ID: 68) took up approximately 10922kb in video memory.
13:44:45
SQ
contract added: Escort Caravan
13:44:45
SQ
contract added: Drive away brigands
13:44:45
SQ
contract added: Hunting Beasts
13:44:45
SQ
contract added: Find Location
13:44:45
SQ
contract added: Rebuilding
13:44:45
SQ
contract added: Defend settlement
13:44:45
SQ
contract added: Drive away brigands
13:44:45
SQ
contract added: Drive away brigands
13:44:45
SQ
contract added: Armed Courier
13:44:45
SQ
contract added: Find Location
13:44:45
SQ
contract added: Hunting Lindwurms
13:44:45
SQ
contract added: Escort Caravan
13:44:45
SQ
contract added: Armed Courier
13:44:45
SQ
contract added: Armed Courier
13:44:45
Resource
Unloading: music/worldmap_06.ogg
13:46:05
Resource
Unloading: music/worldmap_03.ogg
13:46:05
SQ
Location entered: Hammar
13:46:09
Resource
Unloading: music/worldmap_08.ogg
13:46:17
SQ
Location entered: Hammar
13:46:17
Resource
Unloading: music/worldmap_05.ogg
13:46:17
Resource
Unloading: music/retirement_01.ogg
13:46:25
Resource
Unloading: music/village_01.ogg
13:46:33
SQ
contract removed: 100
13:46:37
SQ
Location entered: Vikeholm
13:46:37
Resource
Unloading: music/worldmap_03.ogg
13:46:48
Resource
Unloading: music/stronghold_01.ogg
13:46:52
SQ
contract added: Escort Caravan
13:47:01
SQ
Skill [Fractured Elbow] removed from [Baldomar].
13:47:02
SQ
contract removed: 96
13:47:04
SQ
Location entered: Wildbergfeste
13:47:04
Resource
Unloading: music/worldmap_08.ogg
13:47:53
Resource
Unloading: music/stronghold_01.ogg
13:47:53
SQ
contract added: Obtain artifact
13:48:05
SQ
Location entered: Wildbergfeste
13:48:05
Resource
Unloading: music/worldmap_07.ogg
13:48:08
Resource
Unloading: music/stronghold_01.ogg
13:48:11
SQ
Location entered: Wildbergfeste
13:48:11
Resource
Unloading: music/worldmap_08.ogg
13:48:39
Resource
Unloading: music/stronghold_01.ogg
13:48:53
SQ
contract added: Hunting Lindwurms
13:48:56
SQ
Save campaign: autosave
13:48:58
Scene
Finished saving scene.
13:48:59
SQ
WorldState::onHide
13:48:59
Texture
Texture "gfx/object_0.png" (ID: 937) took up approximately 21845kb in video memory.
13:48:59
Texture
Texture "gfx/detail.png" (ID: 986) took up approximately 10922kb in video memory.
13:48:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
13:48:59
Texture
Texture "gfx/orientation_overlay.png" (ID: 992) took up approximately 1024kb in video memory.
13:48:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
13:48:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
13:48:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
13:48:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
13:48:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
13:49:00
SQ
TACTICAL: STASH LOCKED: true
13:49:00
SQ
INFO: Next round issued: 1
13:49:00
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:49:00
Resource
Unloading: music/worldmap_09.ogg
13:49:00
SQ
Turn started for Sigmund the Wildman
13:49:02
SQ
Turn started for Brigand Raider
13:49:02
SQ
*
13:49:02
SQ
* Brigand Raider: Starting turn.
13:49:02
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:49:02
SQ
-> Behavior picked: Defend (90)
13:49:03
SQ
* Brigand Raider: Waiting until others have moved!
13:49:03
SQ
Turn started for Adelmar
13:49:05
SQ
Turn started for Brigand Raider
13:49:05
SQ
*
13:49:05
SQ
* Brigand Raider: Starting turn.
13:49:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (34.6748)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (34.6748)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:49:05
SQ
-> Behavior picked: Defend.Shieldwall (34.6748)
13:49:06
SQ
* Brigand Raider: Using Shieldwall!
13:49:06
SQ
Brigand Raider uses skill Shieldwall
13:49:06
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
13:49:06
SQ
-> Behavior picked: Defend (90)
13:49:07
SQ
* Brigand Raider: Waiting until others have moved!
13:49:07
SQ
Turn started for Brigand Raider
13:49:07
SQ
*
13:49:07
SQ
* Brigand Raider: Starting turn.
13:49:07
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (34.65)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (34.65)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:49:07
SQ
-> Behavior picked: Defend (90)
13:49:08
SQ
* Brigand Raider: Waiting until others have moved!
13:49:08
SQ
Turn started for Brigand Raider
13:49:08
SQ
*
13:49:08
SQ
* Brigand Raider: Starting turn.
13:49:08
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (34.6247)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (34.6247)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:49:08
SQ
-> Behavior picked: Defend (90)
13:49:09
SQ
* Brigand Raider: Going for defensive position.
13:49:09
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0)
13:49:09
SQ
-> Behavior picked: Defend (22.5)
13:49:09
SQ
* Brigand Raider: Waiting until others have moved!
13:49:10
SQ
Turn started for Brigand Raider
13:49:10
SQ
*
13:49:10
SQ
* Brigand Raider: Starting turn.
13:49:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:49:10
SQ
-> Behavior picked: Defend (90)
13:49:10
SQ
* Brigand Raider: Waiting until others have moved!
13:49:11
SQ
Turn started for Brigand Raider
13:49:11
SQ
*
13:49:11
SQ
* Brigand Raider: Starting turn.
13:49:11
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (34.4903)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (34.4903)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:49:11
SQ
-> Behavior picked: Defend (90)
13:49:11
SQ
* Brigand Raider: Waiting until others have moved!
13:49:12
SQ
Turn started for Adler the Loyal
13:49:14
SQ
Turn started for Erwin
13:49:18
SQ
Turn started for Engelbert
13:49:21
SQ
Turn started for Sigurd the Rock
13:49:23
SQ
Turn started for Baldomar
13:49:26
SQ
Turn started for Ernst Tatterdemalion
13:49:30
SQ
*
13:49:30
SQ
* Brigand Raider: Resuming turn.
13:49:31
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (358.318)(*), Defend (22.5), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Protect (0), Flee (0), Defend.Rotation (0)
SwitchTo.Ranged (358.318)(*), Defend (22.5), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Protect (0), Flee (0), Defend.Rotation (0)
13:49:31
SQ
-> Behavior picked: SwitchTo.Ranged (358.318)
13:49:31
SQ
* Brigand Raider: Switching to ranged weapon!
13:49:31
SQ
-> Behaviors to pick from:
Attack.Default (122.758)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Thresh (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Protect (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0)
Attack.Default (122.758)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Thresh (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Protect (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0)
13:49:31
SQ
-> Behavior picked: Attack.Default (122.758)
13:49:31
SQ
* Brigand Raider: Using Throw Javelin against Erwin!
13:49:31
SQ
Brigand Raider uses skill Throw Javelin
13:49:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Protect (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Protect (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Default (0)
13:49:32
SQ
-> Behavior picked: Idle (1)
13:49:32
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:49:32
SQ
* ---------------------------------------------------
13:49:35
SQ
*
13:49:35
SQ
* Brigand Raider: Resuming turn.
13:49:36
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (429.982)(*), Defend (22.5), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
SwitchTo.Ranged (429.982)(*), Defend (22.5), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
13:49:36
SQ
-> Behavior picked: SwitchTo.Ranged (429.982)
13:49:36
SQ
* Brigand Raider: Switching to ranged weapon!
13:49:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), SwitchTo.Ranged (0)
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), SwitchTo.Ranged (0)
13:49:36
SQ
-> Behavior picked: Idle (1)
13:49:36
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:49:36
SQ
* ---------------------------------------------------
13:49:36
SQ
*
13:49:36
SQ
* Brigand Raider: Resuming turn.
13:49:37
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (358.318)(*), Defend.Shieldwall (74.9436), Defend (22.5), Idle (1), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Protect (0), Flee (0), Attack.Puncture (0)
SwitchTo.Ranged (358.318)(*), Defend.Shieldwall (74.9436), Defend (22.5), Idle (1), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Protect (0), Flee (0), Attack.Puncture (0)
13:49:37
SQ
-> Behavior picked: SwitchTo.Ranged (358.318)
13:49:37
SQ
* Brigand Raider: Switching to ranged weapon!
13:49:37
SQ
-> Behaviors to pick from:
Attack.Default (110.946)(*), Defend.Shieldwall (37.5248)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0)
Attack.Default (110.946)(*), Defend.Shieldwall (37.5248)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0)
13:49:37
SQ
-> Behavior picked: Defend.Shieldwall (37.5248)
13:49:37
SQ
* Brigand Raider: Using Shieldwall!
13:49:37
SQ
Brigand Raider uses skill Shieldwall
13:49:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0)
13:49:37
SQ
-> Behavior picked: Idle (1)
13:49:38
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:49:38
SQ
* ---------------------------------------------------
13:49:38
SQ
*
13:49:38
SQ
* Brigand Raider: Resuming turn.
13:49:39
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
13:49:39
SQ
-> Behavior picked: Defend (22.5)
13:49:39
SQ
* Brigand Raider: Holding defensive position.
13:49:39
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend (0)
13:49:39
SQ
-> Behavior picked: Idle (50)
13:49:39
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
13:49:39
SQ
* ---------------------------------------------------
13:49:39
SQ
*
13:49:39
SQ
* Brigand Raider: Resuming turn.
13:49:40
SQ
-> Behaviors to pick from:
Defend.Spearwall (365.714)(*), Defend.Shieldwall (64.5896), Defend (22.5), Idle (1), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
Defend.Spearwall (365.714)(*), Defend.Shieldwall (64.5896), Defend (22.5), Idle (1), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Defend.Rotation (0)
13:49:40
SQ
-> Behavior picked: Defend.Spearwall (365.714)
13:49:40
SQ
* Brigand Raider: Using Spearwall!
13:49:40
SQ
Brigand Raider uses skill Spearwall
13:49:41
SQ
-> Behaviors to pick from:
Defend.Shieldwall (63.1593)(*), Defend (22.5)(*), Idle (1), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), BreakFree (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Defend.Rotation (0), Defend.Spearwall (0)
Defend.Shieldwall (63.1593)(*), Defend (22.5)(*), Idle (1), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), BreakFree (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Defend.Rotation (0), Defend.Spearwall (0)
13:49:41
SQ
-> Behavior picked: Defend.Shieldwall (63.1593)
13:49:41
SQ
* Brigand Raider: Using Shieldwall!
13:49:41
SQ
Brigand Raider uses skill Shieldwall
13:49:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Protect (0), Flee (0), BreakFree (0), WakeUpAlly (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Protect (0), Flee (0), BreakFree (0), WakeUpAlly (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0)
13:49:41
SQ
-> Behavior picked: Idle (1)
13:49:42
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:49:42
SQ
* ---------------------------------------------------
13:49:42
SQ
*
13:49:42
SQ
* Brigand Raider: Resuming turn.
13:49:43
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (358.318)(*), Defend.Shieldwall (74.5983), Defend (22.5), Idle (1), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Protect (0), Flee (0), Attack.Puncture (0)
SwitchTo.Ranged (358.318)(*), Defend.Shieldwall (74.5983), Defend (22.5), Idle (1), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Default (0), Protect (0), Flee (0), Attack.Puncture (0)
13:49:43
SQ
-> Behavior picked: SwitchTo.Ranged (358.318)
13:49:43
SQ
* Brigand Raider: Switching to ranged weapon!
13:49:43
SQ
-> Behaviors to pick from:
Attack.Default (130.091)(*), Defend.Shieldwall (37.4718)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0)
Attack.Default (130.091)(*), Defend.Shieldwall (37.4718)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0)
13:49:43
SQ
-> Behavior picked: Attack.Default (130.091)
13:49:43
SQ
* Brigand Raider: Using Throw Axe against Erwin!
13:49:43
SQ
Brigand Raider uses skill Throw Axe
13:49:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0)
13:49:44
SQ
-> Behavior picked: Idle (1)
13:49:44
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:49:44
SQ
* ---------------------------------------------------
13:49:44
SQ
INFO: Next round issued: 2
13:49:45
SQ
Turn started for Brigand Raider
13:49:45
SQ
*
13:49:45
SQ
* Brigand Raider: Starting turn.
13:49:45
SQ
-> Behaviors to pick from:
Attack.Default (63.3193)(*), Idle (1), Attack.Thresh (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Protect (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0)
Attack.Default (63.3193)(*), Idle (1), Attack.Thresh (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Protect (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0)
13:49:45
SQ
-> Behavior picked: Attack.Default (63.3193)
13:49:46
SQ
* Brigand Raider: Using Throw Javelin against Erwin!
13:49:46
SQ
Brigand Raider uses skill Throw Javelin
13:49:47
SQ
-> Behaviors to pick from:
Attack.Default (63.6992)(*), Idle (1), WakeUpAlly (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), Engage.Melee (0), Protect (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (63.6992)(*), Idle (1), WakeUpAlly (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), Engage.Melee (0), Protect (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0)
13:49:47
SQ
-> Behavior picked: Attack.Default (63.6992)
13:49:47
SQ
* Brigand Raider: Using Throw Javelin against Erwin!
13:49:47
SQ
Brigand Raider uses skill Throw Javelin
13:49:48
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Protect (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Protect (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
13:49:48
SQ
-> Behavior picked: Idle (1)
13:49:48
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:49:48
SQ
* ---------------------------------------------------
13:49:48
SQ
Turn started for Adler the Loyal
13:49:50
SQ
Turn started for Adelmar
13:49:52
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
13:49:52
SQ
Adelmar uses skill Shoot Bolt
13:49:54
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:49:54
SQ
Adelmar uses skill Reload
13:49:54
SQ
Turn started for Brigand Raider
13:49:54
SQ
*
13:49:54
SQ
* Brigand Raider: Starting turn.
13:49:54
SQ
-> Behaviors to pick from:
Attack.Default (67.7086)(*), Defend.Shieldwall (23.0596)(*), Idle (1), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0)
Attack.Default (67.7086)(*), Defend.Shieldwall (23.0596)(*), Idle (1), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0)
13:49:54
SQ
-> Behavior picked: Attack.Default (67.7086)
13:49:55
SQ
* Brigand Raider: Using Throw Axe against Erwin!
13:49:55
SQ
Brigand Raider uses skill Throw Axe
13:49:56
SQ
-> Behaviors to pick from:
Attack.Default (98.708)(*), Defend.Shieldwall (22.8324), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.Split (0)
Attack.Default (98.708)(*), Defend.Shieldwall (22.8324), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), WakeUpAlly (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.Split (0)
13:49:56
SQ
-> Behavior picked: Attack.Default (98.708)
13:49:56
SQ
* Brigand Raider: Using Throw Axe against Erwin!
13:49:56
SQ
Brigand Raider uses skill Throw Axe
13:49:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Attack.Default (0)
13:49:57
SQ
-> Behavior picked: Idle (1)
13:49:57
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:49:57
SQ
* ---------------------------------------------------
13:49:57
SQ
Turn started for Engelbert
13:50:00
SQ
[Engelbert] executes skill [Chop] on target [Brigand Raider]
13:50:00
SQ
Engelbert uses skill Chop
13:50:01
SQ
Turn started for Brigand Raider
13:50:01
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:50:01
SQ
*
13:50:01
SQ
* Brigand Raider: Starting turn.
13:50:01
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Defend.Shieldwall (60.6038)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), WakeUpAlly (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Defend (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Rotation (0)
SwitchTo.Melee (100)(*), Defend.Shieldwall (60.6038)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), WakeUpAlly (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Defend (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Rotation (0)
13:50:01
SQ
-> Behavior picked: Defend.Shieldwall (60.6038)
13:50:02
SQ
* Brigand Raider: Using Shieldwall!
13:50:02
SQ
Brigand Raider uses skill Shieldwall
13:50:02
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Retreat (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Defend (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0)
SwitchTo.Melee (100)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Retreat (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Defend (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0)
13:50:02
SQ
-> Behavior picked: SwitchTo.Melee (100)
13:50:03
SQ
* Brigand Raider: Switching to melee weapon!
13:50:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Retreat (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Defend (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
Idle (1)(*), Attack.Lash (0), Retreat (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Defend (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
13:50:03
SQ
-> Behavior picked: Idle (1)
13:50:03
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:50:03
SQ
* ---------------------------------------------------
13:50:03
SQ
Turn started for Brigand Raider
13:50:03
SQ
*
13:50:03
SQ
* Brigand Raider: Starting turn.
13:50:03
SQ
-> Behaviors to pick from:
Engage.Melee (37.0752)(*), Defend.Shieldwall (2.20257), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Defend (0), Retreat (0)
Engage.Melee (37.0752)(*), Defend.Shieldwall (2.20257), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), WakeUpAlly (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Defend (0), Retreat (0)
13:50:03
SQ
-> Behavior picked: Engage.Melee (37.0752)
13:50:04
SQ
* Brigand Raider: Engaging to melee range with Erwin (visible), accepted_distance=0, value=0.491099
13:50:04
SQ
* Brigand Raider: Reached engage destination
13:50:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (4.36075)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), WakeUpAlly (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0)
Defend.Shieldwall (4.36075)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), WakeUpAlly (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0)
13:50:04
SQ
-> Behavior picked: Defend.Shieldwall (4.36075)
13:50:05
SQ
* Brigand Raider: Using Shieldwall!
13:50:05
SQ
Brigand Raider uses skill Shieldwall
13:50:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
13:50:05
SQ
-> Behavior picked: Idle (1)
13:50:06
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
13:50:06
SQ
* ---------------------------------------------------
13:50:06
SQ
Turn started for Brigand Raider
13:50:06
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:50:06
SQ
*
13:50:06
SQ
* Brigand Raider: Starting turn.
13:50:06
SQ
-> Behaviors to pick from:
Attack.Default (60.3929)(*), Idle (1), Defend.Shieldwall (0.937637), Engage.Melee (1.25e-05), Attack.Split (0), Flee (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0)
Attack.Default (60.3929)(*), Idle (1), Defend.Shieldwall (0.937637), Engage.Melee (1.25e-05), Attack.Split (0), Flee (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0)
13:50:06
SQ
-> Behavior picked: Attack.Default (60.3929)
13:50:07
SQ
* Brigand Raider: Using Throw Axe against Adler the Loyal!
13:50:07
SQ
Brigand Raider uses skill Throw Axe
13:50:08
SQ
-> Behaviors to pick from:
Attack.Default (60.2451)(*), Defend.Shieldwall (1.8576), Idle (1), Attack.Split (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
Attack.Default (60.2451)(*), Defend.Shieldwall (1.8576), Idle (1), Attack.Split (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
13:50:08
SQ
-> Behavior picked: Attack.Default (60.2451)
13:50:08
SQ
* Brigand Raider: Using Throw Axe against Adler the Loyal!
13:50:08
SQ
Brigand Raider uses skill Throw Axe
13:50:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0), Attack.Default (0)
13:50:09
SQ
-> Behavior picked: Idle (1)
13:50:09
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:50:09
SQ
* ---------------------------------------------------
13:50:09
SQ
Turn started for Sigurd the Rock
13:50:10
SQ
[Sigurd the Rock] executes skill [Shieldwall] on target [Sigurd the Rock]
13:50:10
SQ
Sigurd the Rock uses skill Shieldwall
13:50:13
SQ
Turn started for Erwin
13:50:16
SQ
Turn started for Brigand Raider
13:50:16
SQ
Skill [Spearwall] removed from [Brigand Raider].
13:50:16
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:50:16
SQ
*
13:50:16
SQ
* Brigand Raider: Starting turn.
13:50:17
SQ
-> Behaviors to pick from:
Defend.Knockback (51.7968)(*), Defend.Shieldwall (46.398)(*), Attack.Default (31.0571)(*), Idle (1), Attack.Thresh (0), Flee (0), BreakFree (0), Attack.Puncture (0), Protect (0), Attack.KnockOut (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0)
Defend.Knockback (51.7968)(*), Defend.Shieldwall (46.398)(*), Attack.Default (31.0571)(*), Idle (1), Attack.Thresh (0), Flee (0), BreakFree (0), Attack.Puncture (0), Protect (0), Attack.KnockOut (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0)
13:50:17
SQ
-> Behavior picked: Attack.Default (31.0571)
13:50:17
SQ
* Brigand Raider: Using Thrust against Sigurd the Rock!
13:50:17
SQ
Brigand Raider uses skill Thrust
13:50:17
SQ
-> Behaviors to pick from:
Defend.Knockback (50.889)(*), Defend.Shieldwall (45.8634)(*), Attack.Default (30.4981)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Defend.Spearwall (0), Protect (0), Attack.KnockOut (0), WakeUpAlly (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Puncture (0)
Defend.Knockback (50.889)(*), Defend.Shieldwall (45.8634)(*), Attack.Default (30.4981)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Defend.Spearwall (0), Protect (0), Attack.KnockOut (0), WakeUpAlly (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Puncture (0)
13:50:17
SQ
-> Behavior picked: Defend.Shieldwall (45.8634)
13:50:18
SQ
* Brigand Raider: Using Shieldwall!
13:50:18
SQ
Brigand Raider uses skill Shieldwall
13:50:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Attack.KnockOut (0), WakeUpAlly (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Protect (0), Defend.Shieldwall (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0)
Idle (1)(*), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Attack.KnockOut (0), WakeUpAlly (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Protect (0), Defend.Shieldwall (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0)
13:50:18
SQ
-> Behavior picked: Idle (1)
13:50:19
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:50:19
SQ
* ---------------------------------------------------
13:50:19
SQ
Turn started for Baldomar
13:50:24
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
13:50:24
SQ
Baldomar uses skill Slash
13:50:25
SQ
Turn started for Ernst Tatterdemalion
13:50:32
SQ
Turn started for Sigmund the Wildman
13:50:34
SQ
[Sigmund the Wildman] executes skill [Lash] on target [Brigand Raider]
13:50:34
SQ
Sigmund the Wildman uses skill Lash
13:50:38
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
13:50:38
SQ
Adler the Loyal uses skill Impale
13:50:39
SQ
INFO: Next round issued: 3
13:50:40
SQ
Turn started for Adelmar
13:50:44
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
13:50:44
SQ
Adelmar uses skill Shoot Bolt
13:50:45
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:50:45
SQ
Adelmar uses skill Reload
13:50:45
SQ
Turn started for Brigand Raider
13:50:45
SQ
*
13:50:45
SQ
* Brigand Raider: Starting turn.
13:50:46
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Protect (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.CrushArmor (0), Attack.Thresh (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), WakeUpAlly (0)
SwitchTo.Melee (100)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Protect (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.CrushArmor (0), Attack.Thresh (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), WakeUpAlly (0)
13:50:46
SQ
-> Behavior picked: SwitchTo.Melee (100)
13:50:46
SQ
* Brigand Raider: Switching to melee weapon!
13:50:46
SQ
-> Behaviors to pick from:
Attack.Default (60.1376)(*), Attack.CrushArmor (15.0914)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), Protect (0), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Melee (0)
Attack.Default (60.1376)(*), Attack.CrushArmor (15.0914)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), Protect (0), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Melee (0)
13:50:46
SQ
-> Behavior picked: Attack.Default (60.1376)
13:50:46
SQ
* Brigand Raider: Using Batter against Engelbert!
13:50:46
SQ
Brigand Raider uses skill Batter
13:50:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), BreakFree (0), Protect (0), Attack.Thresh (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), BreakFree (0), Protect (0), Attack.Thresh (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0)
13:50:46
SQ
-> Behavior picked: Idle (1)
13:50:47
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:50:47
SQ
* ---------------------------------------------------
13:50:47
SQ
Turn started for Brigand Raider
13:50:47
SQ
*
13:50:47
SQ
* Brigand Raider: Starting turn.
13:50:48
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Defend.Shieldwall (27.487)(*), Engage.Melee (12.5), Idle (1), WakeUpAlly (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Flee (0)
SwitchTo.Melee (100)(*), Defend.Shieldwall (27.487)(*), Engage.Melee (12.5), Idle (1), WakeUpAlly (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Flee (0)
13:50:48
SQ
-> Behavior picked: SwitchTo.Melee (100)
13:50:48
SQ
* Brigand Raider: Switching to melee weapon!
13:50:48
SQ
-> Behaviors to pick from:
Attack.Default (69.2408)(*), Defend.Shieldwall (54.8894)(*), Idle (1), WakeUpAlly (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Melee (0)
Attack.Default (69.2408)(*), Defend.Shieldwall (54.8894)(*), Idle (1), WakeUpAlly (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Melee (0)
13:50:48
SQ
-> Behavior picked: Defend.Shieldwall (54.8894)
13:50:48
SQ
* Brigand Raider: Using Shieldwall!
13:50:48
SQ
Brigand Raider uses skill Shieldwall
13:50:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), WakeUpAlly (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), WakeUpAlly (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Recover (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0)
13:50:48
SQ
-> Behavior picked: Idle (1)
13:50:49
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:50:49
SQ
* ---------------------------------------------------
13:50:49
SQ
Turn started for Brigand Raider
13:50:49
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:50:49
SQ
*
13:50:49
SQ
* Brigand Raider: Starting turn.
13:50:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (64.5356)(*), Attack.Default (49.7992)(*), Idle (1), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Lash (0)
Defend.Shieldwall (64.5356)(*), Attack.Default (49.7992)(*), Idle (1), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Lash (0)
13:50:50
SQ
-> Behavior picked: Defend.Shieldwall (64.5356)
13:50:50
SQ
* Brigand Raider: Using Shieldwall!
13:50:50
SQ
Brigand Raider uses skill Shieldwall
13:50:50
SQ
-> Behaviors to pick from:
Attack.Default (49.7168)(*), Idle (1), Defend.Riposte (0), Attack.Split (0), Retreat (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Puncture (0), Protect (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0)
Attack.Default (49.7168)(*), Idle (1), Defend.Riposte (0), Attack.Split (0), Retreat (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Puncture (0), Protect (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0)
13:50:50
SQ
-> Behavior picked: Attack.Default (49.7168)
13:50:51
SQ
* Brigand Raider: Using Flail against Engelbert!
13:50:51
SQ
Brigand Raider uses skill Flail
13:50:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Split (0), Protect (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Split (0), Protect (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0)
13:50:51
SQ
-> Behavior picked: Idle (1)
13:50:52
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:50:52
SQ
* ---------------------------------------------------
13:50:52
SQ
Turn started for Brigand Raider
13:50:52
SQ
*
13:50:52
SQ
* Brigand Raider: Starting turn.
13:50:53
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Defend.Shieldwall (22.4548), Idle (1), Defend.Rotation (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Flee (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0)
SwitchTo.Melee (100)(*), Defend.Shieldwall (22.4548), Idle (1), Defend.Rotation (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Flee (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0)
13:50:53
SQ
-> Behavior picked: SwitchTo.Melee (100)
13:50:53
SQ
* Brigand Raider: Switching to melee weapon!
13:50:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (44.6835)(*), Attack.Default (35.4607)(*), Attack.KnockOut (19.5843)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), BreakFree (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Flee (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
Defend.Shieldwall (44.6835)(*), Attack.Default (35.4607)(*), Attack.KnockOut (19.5843)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), BreakFree (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Flee (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
13:50:53
SQ
-> Behavior picked: Defend.Shieldwall (44.6835)
13:50:53
SQ
* Brigand Raider: Using Shieldwall!
13:50:53
SQ
Brigand Raider uses skill Shieldwall
13:50:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.Swing (0), BreakFree (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.Swing (0), BreakFree (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
13:50:53
SQ
-> Behavior picked: Idle (1)
13:50:54
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:50:54
SQ
* ---------------------------------------------------
13:50:54
SQ
Turn started for Brigand Raider
13:50:54
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:50:54
SQ
*
13:50:54
SQ
* Brigand Raider: Starting turn.
13:50:55
SQ
-> Behaviors to pick from:
Engage.Melee (88.5649)(*), Defend.Shieldwall (3.08965), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0)
Engage.Melee (88.5649)(*), Defend.Shieldwall (3.08965), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0)
13:50:55
SQ
-> Behavior picked: Engage.Melee (88.5649)
13:50:55
SQ
* Brigand Raider: Engaging to melee range with Ernst Tatterdemalion (visible), accepted_distance=0, value=0.275155
13:50:55
SQ
* Brigand Raider: Reached engage destination
13:50:55
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0)
13:50:55
SQ
-> Behavior picked: Idle (1)
13:50:56
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
13:50:56
SQ
* ---------------------------------------------------
13:50:57
SQ
Turn started for Engelbert
13:51:06
SQ
[Engelbert] executes skill [Chop] on target [Brigand Raider]
13:51:06
SQ
Engelbert uses skill Chop
13:51:06
SQ
[Engelbert] executes skill [Chop] on target [Brigand Raider]
13:51:06
SQ
Engelbert uses skill Chop
13:51:06
SQ
Turn started for Adler the Loyal
13:51:07
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
13:51:07
SQ
Adler the Loyal uses skill Impale
13:51:09
SQ
Turn started for Brigand Raider
13:51:09
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:51:09
SQ
*
13:51:09
SQ
* Brigand Raider: Starting turn.
13:51:09
SQ
-> Behaviors to pick from:
Defend.Knockback (50.889)(*), Defend.Shieldwall (48.3425)(*), Attack.Default (30.4981)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Retreat (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Protect (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Thresh (0)
Defend.Knockback (50.889)(*), Defend.Shieldwall (48.3425)(*), Attack.Default (30.4981)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Retreat (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Protect (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Thresh (0)
13:51:09
SQ
-> Behavior picked: Defend.Shieldwall (48.3425)
13:51:10
SQ
* Brigand Raider: Using Shieldwall!
13:51:10
SQ
Brigand Raider uses skill Shieldwall
13:51:10
SQ
-> Behaviors to pick from:
Attack.Default (30.4981)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Protect (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0)
Attack.Default (30.4981)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Protect (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0)
13:51:10
SQ
-> Behavior picked: Attack.Default (30.4981)
13:51:11
SQ
* Brigand Raider: Using Thrust against Sigurd the Rock!
13:51:11
SQ
Brigand Raider uses skill Thrust
13:51:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Protect (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Protect (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
13:51:11
SQ
-> Behavior picked: Idle (1)
13:51:11
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:51:11
SQ
* ---------------------------------------------------
13:51:12
SQ
Turn started for Sigurd the Rock
13:51:12
SQ
Skill [Shieldwall] removed from [Sigurd the Rock].
13:51:16
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
13:51:16
SQ
Sigurd the Rock uses skill Thrust
13:51:17
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
13:51:17
SQ
Sigurd the Rock uses skill Thrust
13:51:17
SQ
Turn started for Erwin
13:51:22
SQ
Turn started for Baldomar
13:51:23
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
13:51:23
SQ
Baldomar uses skill Slash
13:51:24
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
13:51:24
SQ
Baldomar uses skill Slash
13:51:24
SQ
Turn started for Ernst Tatterdemalion
13:51:27
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Brigand Raider]
13:51:27
SQ
Ernst Tatterdemalion uses skill Chop
13:51:27
SQ
Turn started for Sigmund the Wildman
13:51:29
SQ
INFO: Next round issued: 4
13:51:30
SQ
Turn started for Adelmar
13:51:34
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
13:51:34
SQ
Adelmar uses skill Shoot Bolt
13:51:34
SQ
Brigand Raider has died.
13:51:35
SQ
Turn started for Brigand Raider
13:51:35
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:51:35
SQ
*
13:51:35
SQ
* Brigand Raider: Starting turn.
13:51:36
SQ
-> Behaviors to pick from:
Defend.Shieldwall (44.6835)(*), Attack.Default (23.2665)(*), Attack.KnockOut (19.5843)(*), Idle (1), Attack.Decapitate (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), WakeUpAlly (0), Recover (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Knockback (0)
Defend.Shieldwall (44.6835)(*), Attack.Default (23.2665)(*), Attack.KnockOut (19.5843)(*), Idle (1), Attack.Decapitate (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), WakeUpAlly (0), Recover (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Knockback (0)
13:51:36
SQ
-> Behavior picked: Defend.Shieldwall (44.6835)
13:51:36
SQ
* Brigand Raider: Using Shieldwall!
13:51:36
SQ
Brigand Raider uses skill Shieldwall
13:51:36
SQ
-> Behaviors to pick from:
Attack.Default (23.2208)(*), Attack.KnockOut (19.1739)(*), Idle (1), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Attack.Lash (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (23.2208)(*), Attack.KnockOut (19.1739)(*), Idle (1), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Attack.Lash (0), Protect (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
13:51:36
SQ
-> Behavior picked: Attack.Default (23.2208)
13:51:37
SQ
* Brigand Raider: Using Bash against Sigurd the Rock!
13:51:37
SQ
Brigand Raider uses skill Bash
13:51:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Lash (0), Protect (0), WakeUpAlly (0), Attack.Decapitate (0), Retreat (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Lash (0), Protect (0), WakeUpAlly (0), Attack.Decapitate (0), Retreat (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
13:51:37
SQ
-> Behavior picked: Idle (1)
13:51:38
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:51:38
SQ
* ---------------------------------------------------
13:51:38
SQ
Turn started for Brigand Raider
13:51:38
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:51:38
SQ
*
13:51:38
SQ
* Brigand Raider: Starting turn.
13:51:39
SQ
-> Behaviors to pick from:
Attack.Default (46.2128)(*), Defend.Shieldwall (24.7548)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Split (0), Protect (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.KnockOut (0), Retreat (0), Defend.Riposte (0)
Attack.Default (46.2128)(*), Defend.Shieldwall (24.7548)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Split (0), Protect (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.KnockOut (0), Retreat (0), Defend.Riposte (0)
13:51:39
SQ
-> Behavior picked: Defend.Shieldwall (24.7548)
13:51:39
SQ
* Brigand Raider: Using Shieldwall!
13:51:39
SQ
Brigand Raider uses skill Shieldwall
13:51:39
SQ
-> Behaviors to pick from:
Attack.Default (46.1144)(*), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0)
Attack.Default (46.1144)(*), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0)
13:51:39
SQ
-> Behavior picked: Attack.Default (46.1144)
13:51:40
SQ
* Brigand Raider: Using Flail against Engelbert!
13:51:40
SQ
Brigand Raider uses skill Flail
13:51:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Defend (0), Attack.Decapitate (0), Attack.Thresh (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Defend (0), Attack.Decapitate (0), Attack.Thresh (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
13:51:40
SQ
-> Behavior picked: Idle (1)
13:51:41
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:51:41
SQ
* ---------------------------------------------------
13:51:42
SQ
Turn started for Adler the Loyal
13:51:45
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
13:51:45
SQ
Adler the Loyal uses skill Impale
13:51:47
SQ
Turn started for Brigand Raider
13:51:47
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:51:47
SQ
*
13:51:47
SQ
* Brigand Raider: Starting turn.
13:51:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (157.919)(*), Defend.Riposte (63.8031)(*), Attack.Default (47.9658)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Protect (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Engage.Melee (0)
Defend.Shieldwall (157.919)(*), Defend.Riposte (63.8031)(*), Attack.Default (47.9658)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Protect (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Engage.Melee (0)
13:51:47
SQ
-> Behavior picked: Defend.Shieldwall (157.919)
13:51:48
SQ
* Brigand Raider: Using Shieldwall!
13:51:48
SQ
Brigand Raider uses skill Shieldwall
13:51:48
SQ
-> Behaviors to pick from:
Defend.Riposte (77.4621)(*), Attack.Default (47.9658)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Recover (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Protect (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
Defend.Riposte (77.4621)(*), Attack.Default (47.9658)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Recover (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Protect (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
13:51:48
SQ
-> Behavior picked: Attack.Default (47.9658)
13:51:48
SQ
* Brigand Raider: Using Slash against Ernst Tatterdemalion!
13:51:48
SQ
Brigand Raider uses skill Slash
13:51:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Recover (0), Defend.Rotation (0), Retreat (0), Protect (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Recover (0), Defend.Rotation (0), Retreat (0), Protect (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Riposte (0)
13:51:49
SQ
-> Behavior picked: Idle (1)
13:51:49
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:51:49
SQ
* ---------------------------------------------------
13:51:50
SQ
Turn started for Erwin
13:51:52
SQ
Turn started for Engelbert
13:51:54
SQ
[Engelbert] executes skill [Chop] on target [Brigand Raider]
13:51:54
SQ
Engelbert uses skill Chop
13:51:55
SQ
Turn started for Sigurd the Rock
13:51:57
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
13:51:57
SQ
Sigurd the Rock uses skill Thrust
13:51:58
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
13:51:58
SQ
Sigurd the Rock uses skill Thrust
13:51:58
SQ
Turn started for Baldomar
13:52:00
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
13:52:00
SQ
Baldomar uses skill Slash
13:52:01
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
13:52:01
SQ
Baldomar uses skill Slash
13:52:01
SQ
Turn started for Sigmund the Wildman
13:52:03
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
13:52:03
SQ
Sigmund the Wildman uses skill Flail
13:52:03
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
13:52:03
SQ
Sigmund the Wildman uses skill Flail
13:52:04
SQ
Turn started for Brigand Raider
13:52:04
SQ
*
13:52:04
SQ
* Brigand Raider: Starting turn.
13:52:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55.3345)(*), Attack.Default (41.2717)(*), Idle (1), Attack.Split (0), Recover (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Thresh (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0)
Defend.Shieldwall (55.3345)(*), Attack.Default (41.2717)(*), Idle (1), Attack.Split (0), Recover (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Thresh (0), Protect (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0)
13:52:04
SQ
-> Behavior picked: Defend.Shieldwall (55.3345)
13:52:05
SQ
* Brigand Raider: Using Shieldwall!
13:52:05
SQ
Brigand Raider uses skill Shieldwall
13:52:05
SQ
-> Behaviors to pick from:
Attack.Default (41.2717)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Protect (0), Attack.Lash (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Shieldwall (0)
Attack.Default (41.2717)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Protect (0), Attack.Lash (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Shieldwall (0)
13:52:05
SQ
-> Behavior picked: Attack.Default (41.2717)
13:52:06
SQ
* Brigand Raider: Using Slash against Ernst Tatterdemalion!
13:52:06
SQ
Brigand Raider uses skill Slash
13:52:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Puncture (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Lash (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Protect (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Recover (0), Attack.Puncture (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Lash (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Protect (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
13:52:06
SQ
-> Behavior picked: Idle (1)
13:52:06
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:52:06
SQ
* ---------------------------------------------------
13:52:07
SQ
Turn started for Brigand Raider
13:52:07
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:52:07
SQ
*
13:52:07
SQ
* Brigand Raider: Starting turn.
13:52:07
SQ
-> Behaviors to pick from:
Defend.Knockback (60.3912)(*), Defend.Shieldwall (55.3562)(*), Attack.Default (41.3746)(*), Idle (1), Protect (0), Retreat (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Riposte (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0)
Defend.Knockback (60.3912)(*), Defend.Shieldwall (55.3562)(*), Attack.Default (41.3746)(*), Idle (1), Protect (0), Retreat (0), Recover (0), Defend.Spearwall (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Riposte (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0)
13:52:07
SQ
-> Behavior picked: Defend.Knockback (60.3912)
13:52:08
SQ
* Brigand Raider: Using Knock Back!
13:52:08
SQ
Brigand Raider uses skill Knock Back
13:52:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (43.4632)(*), Attack.Default (41.3746)(*), Idle (1), Protect (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Recover (0), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0)
Defend.Shieldwall (43.4632)(*), Attack.Default (41.3746)(*), Idle (1), Protect (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Recover (0), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0)
13:52:08
SQ
-> Behavior picked: Defend.Shieldwall (43.4632)
13:52:08
SQ
* Brigand Raider: Using Shieldwall!
13:52:08
SQ
Brigand Raider uses skill Shieldwall
13:52:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Riposte (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Puncture (0), Protect (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Retreat (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), WakeUpAlly (0), Defend.Riposte (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Puncture (0), Protect (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
13:52:08
SQ
-> Behavior picked: Idle (1)
13:52:09
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:52:09
SQ
* ---------------------------------------------------
13:52:10
SQ
Turn started for Ernst Tatterdemalion
13:52:11
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Brigand Raider]
13:52:11
SQ
Ernst Tatterdemalion uses skill Chop
13:52:11
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Brigand Raider]
13:52:11
SQ
Ernst Tatterdemalion uses skill Chop
13:52:17
SQ
[Erwin] executes skill [Split Man] on target [Brigand Raider]
13:52:17
SQ
Erwin uses skill Split Man
13:52:17
SQ
INFO: Next round issued: 5
13:52:17
SQ
Turn started for Adelmar
13:52:25
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:52:25
SQ
Adelmar uses skill Reload
13:52:25
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
13:52:25
SQ
Adelmar uses skill Shoot Bolt
13:52:26
SQ
Turn started for Adler the Loyal
13:52:27
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
13:52:27
SQ
Adler the Loyal uses skill Impale
13:52:28
SQ
Turn started for Brigand Raider
13:52:28
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:52:28
SQ
*
13:52:28
SQ
* Brigand Raider: Starting turn.
13:52:29
SQ
-> Behaviors to pick from:
Attack.Default (48.6501)(*), Defend.Shieldwall (22.201)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Decapitate (0), BreakFree (0), Attack.Thresh (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0)
Attack.Default (48.6501)(*), Defend.Shieldwall (22.201)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Attack.Decapitate (0), BreakFree (0), Attack.Thresh (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0)
13:52:29
SQ
-> Behavior picked: Attack.Default (48.6501)
13:52:29
SQ
* Brigand Raider: Using Flail against Engelbert!
13:52:29
SQ
Brigand Raider uses skill Flail
13:52:29
SQ
-> Behaviors to pick from:
Attack.Default (48.5879)(*), Defend.Shieldwall (21.8613)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0)
Attack.Default (48.5879)(*), Defend.Shieldwall (21.8613)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Protect (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0)
13:52:29
SQ
-> Behavior picked: Attack.Default (48.5879)
13:52:30
SQ
* Brigand Raider: Using Flail against Engelbert!
13:52:30
SQ
Brigand Raider uses skill Flail
13:52:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Protect (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Protect (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Default (0)
13:52:30
SQ
-> Behavior picked: Idle (1)
13:52:31
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:52:31
SQ
* ---------------------------------------------------
13:52:31
SQ
Turn started for Brigand Raider
13:52:31
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:52:31
SQ
*
13:52:31
SQ
* Brigand Raider: Starting turn.
13:52:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (81.8483)(*), Attack.Default (11.6274), Attack.KnockOut (5.46269), Idle (1), Flee (0), Attack.Swing (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Recover (0), Engage.Melee (0), Defend.Riposte (0)
Defend.Shieldwall (81.8483)(*), Attack.Default (11.6274), Attack.KnockOut (5.46269), Idle (1), Flee (0), Attack.Swing (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Recover (0), Engage.Melee (0), Defend.Riposte (0)
13:52:32
SQ
-> Behavior picked: Defend.Shieldwall (81.8483)
13:52:32
SQ
* Brigand Raider: Using Shieldwall!
13:52:32
SQ
Brigand Raider uses skill Shieldwall
13:52:32
SQ
-> Behaviors to pick from:
Attack.Default (11.5827)(*), Attack.KnockOut (5.23404)(*), Idle (1), Flee (0), Protect (0), Attack.Swing (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Attack.Lash (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0)
Attack.Default (11.5827)(*), Attack.KnockOut (5.23404)(*), Idle (1), Flee (0), Protect (0), Attack.Swing (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Attack.Lash (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0)
13:52:32
SQ
-> Behavior picked: Attack.Default (11.5827)
13:52:33
SQ
* Brigand Raider: Using Bash against Sigurd the Rock!
13:52:33
SQ
Brigand Raider uses skill Bash
13:52:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), WakeUpAlly (0), Protect (0), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Attack.Thresh (0), SwitchTo.Ranged (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), WakeUpAlly (0), Protect (0), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Attack.Thresh (0), SwitchTo.Ranged (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
13:52:33
SQ
-> Behavior picked: Idle (1)
13:52:34
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:52:34
SQ
* ---------------------------------------------------
13:52:34
SQ
Turn started for Engelbert
13:52:38
SQ
[Engelbert] executes skill [Split Shield] on target [Brigand Raider]
13:52:38
SQ
Engelbert uses skill Split Shield
13:52:39
SQ
Turn started for Erwin
13:52:43
SQ
[Erwin] executes skill [Split Shield] on target [Brigand Raider]
13:52:43
SQ
Erwin uses skill Split Shield
13:52:43
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:52:46
SQ
Turn started for Brigand Raider
13:52:46
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:52:46
SQ
*
13:52:46
SQ
* Brigand Raider: Starting turn.
13:52:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (160.121)(*), Defend.Riposte (61.8442)(*), Attack.Default (47.9658)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Protect (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0)
Defend.Shieldwall (160.121)(*), Defend.Riposte (61.8442)(*), Attack.Default (47.9658)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Protect (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0)
13:52:47
SQ
-> Behavior picked: Defend.Shieldwall (160.121)
13:52:47
SQ
* Brigand Raider: Using Shieldwall!
13:52:47
SQ
Brigand Raider uses skill Shieldwall
13:52:47
SQ
-> Behaviors to pick from:
Defend.Riposte (72.3892)(*), Attack.Default (47.9658)(*), Idle (1), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Protect (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
Defend.Riposte (72.3892)(*), Attack.Default (47.9658)(*), Idle (1), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Protect (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
13:52:47
SQ
-> Behavior picked: Defend.Riposte (72.3892)
13:52:48
SQ
* Brigand Raider: Using Riposte!
13:52:48
SQ
Brigand Raider uses skill Riposte
13:52:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Attack.Swing (0), Recover (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0)
13:52:48
SQ
-> Behavior picked: Idle (1)
13:52:49
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:52:49
SQ
* ---------------------------------------------------
13:52:49
SQ
Turn started for Baldomar
13:52:51
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
13:52:51
SQ
Baldomar uses skill Slash
13:52:52
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
13:52:52
SQ
Baldomar uses skill Slash
13:52:53
SQ
Turn started for Brigand Raider
13:52:53
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:52:53
SQ
*
13:52:53
SQ
* Brigand Raider: Starting turn.
13:52:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (54.8968)(*), Attack.Default (41.2717)(*), Idle (1), WakeUpAlly (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Recover (0)
Defend.Shieldwall (54.8968)(*), Attack.Default (41.2717)(*), Idle (1), WakeUpAlly (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Recover (0)
13:52:53
SQ
-> Behavior picked: Defend.Shieldwall (54.8968)
13:52:53
SQ
* Brigand Raider: Using Shieldwall!
13:52:53
SQ
Brigand Raider uses skill Shieldwall
13:52:54
SQ
-> Behaviors to pick from:
Attack.Default (41.2717)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.CrushArmor (0), Protect (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Recover (0), Defend.Shieldwall (0)
Attack.Default (41.2717)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.CrushArmor (0), Protect (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Recover (0), Defend.Shieldwall (0)
13:52:54
SQ
-> Behavior picked: Attack.Default (41.2717)
13:52:54
SQ
* Brigand Raider: Using Slash against Ernst Tatterdemalion!
13:52:54
SQ
Brigand Raider uses skill Slash
13:52:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.CrushArmor (0), Protect (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Recover (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.CrushArmor (0), Protect (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Recover (0), Defend.Shieldwall (0), Attack.Default (0)
13:52:54
SQ
-> Behavior picked: Idle (1)
13:52:55
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:52:55
SQ
* ---------------------------------------------------
13:52:56
SQ
Turn started for Sigmund the Wildman
13:52:58
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
13:52:58
SQ
Sigmund the Wildman uses skill Flail
13:53:01
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
13:53:01
SQ
Sigmund the Wildman uses skill Flail
13:53:01
SQ
Turn started for Sigurd the Rock
13:53:03
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
13:53:03
SQ
Sigurd the Rock uses skill Thrust
13:53:04
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
13:53:04
SQ
Sigurd the Rock uses skill Thrust
13:53:04
SQ
Turn started for Ernst Tatterdemalion
13:53:06
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Brigand Raider]
13:53:06
SQ
Ernst Tatterdemalion uses skill Chop
13:53:09
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Brigand Raider]
13:53:09
SQ
Ernst Tatterdemalion uses skill Chop
13:53:09
SQ
Brigand Raider has died.
13:53:09
SQ
Skill [Riposte] removed from [Brigand Raider].
13:53:09
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:53:10
SQ
Turn started for Brigand Raider
13:53:10
SQ
*
13:53:10
SQ
* Brigand Raider: Starting turn.
13:53:10
SQ
-> Behaviors to pick from:
Attack.Default (92.3983)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Flee (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Protect (0), Attack.Split (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0)
Attack.Default (92.3983)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Flee (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Protect (0), Attack.Split (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0)
13:53:10
SQ
-> Behavior picked: Attack.Default (92.3983)
13:53:11
SQ
* Brigand Raider: Using Thrust against Erwin!
13:53:11
SQ
Brigand Raider uses skill Thrust
13:53:11
SQ
-> Behaviors to pick from:
Attack.Default (92.3983)(*), Idle (1), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend (0)
Attack.Default (92.3983)(*), Idle (1), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend (0)
13:53:11
SQ
-> Behavior picked: Attack.Default (92.3983)
13:53:11
SQ
* Brigand Raider: Using Thrust against Erwin!
13:53:11
SQ
Brigand Raider uses skill Thrust
13:53:12
SQ
Erwin has died.
13:53:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Protect (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Attack.Default (0)
Idle (1)(*), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Protect (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Attack.Default (0)
13:53:12
SQ
-> Behavior picked: Idle (1)
13:53:12
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:53:12
SQ
* ---------------------------------------------------
13:53:12
SQ
INFO: Next round issued: 6
13:53:13
SQ
Turn started for Adelmar
13:53:16
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
13:53:16
SQ
Adelmar uses skill Reload
13:53:16
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Brigand Raider]
13:53:16
SQ
Adelmar uses skill Shoot Bolt
13:53:17
SQ
Turn started for Adler the Loyal
13:53:22
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
13:53:22
SQ
Adler the Loyal uses skill Impale
13:53:26
SQ
Turn started for Brigand Raider
13:53:26
SQ
*
13:53:26
SQ
* Brigand Raider: Starting turn.
13:53:26
SQ
-> Behaviors to pick from:
Attack.Default (51.9497)(*), Defend.Shieldwall (48.3462)(*), Attack.Lash (21.7526)(*), Idle (1), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Protect (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0)
Attack.Default (51.9497)(*), Defend.Shieldwall (48.3462)(*), Attack.Lash (21.7526)(*), Idle (1), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Protect (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0)
13:53:26
SQ
-> Behavior picked: Attack.Default (51.9497)
13:53:27
SQ
* Brigand Raider: Using Flail against Engelbert!
13:53:27
SQ
Brigand Raider uses skill Flail
13:53:27
SQ
-> Behaviors to pick from:
Attack.Default (51.8586)(*), Defend.Shieldwall (47.3168)(*), Attack.Lash (21.3359)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), WakeUpAlly (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), Protect (0)
Attack.Default (51.8586)(*), Defend.Shieldwall (47.3168)(*), Attack.Lash (21.3359)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), WakeUpAlly (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), Protect (0)
13:53:27
SQ
-> Behavior picked: Attack.Default (51.8586)
13:53:28
SQ
* Brigand Raider: Using Flail against Engelbert!
13:53:28
SQ
Brigand Raider uses skill Flail
13:53:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), Protect (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Split (0), Protect (0), Attack.Default (0)
13:53:28
SQ
-> Behavior picked: Idle (1)
13:53:29
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:53:29
SQ
* ---------------------------------------------------
13:53:29
SQ
Turn started for Engelbert
13:53:30
SQ
[Engelbert] executes skill [Chop] on target [Brigand Raider]
13:53:30
SQ
Engelbert uses skill Chop
13:53:32
SQ
Turn started for Baldomar
13:53:32
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
13:53:32
SQ
Baldomar uses skill Slash
13:53:32
SQ
Brigand Raider has died.
13:53:32
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:53:39
SQ
Turn started for Sigurd the Rock
13:53:41
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
13:53:41
SQ
Sigurd the Rock uses skill Thrust
13:53:42
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Brigand Raider]
13:53:42
SQ
Sigurd the Rock uses skill Thrust
13:53:42
SQ
Turn started for Sigmund the Wildman
13:53:43
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Brigand Raider]
13:53:43
SQ
Sigmund the Wildman uses skill Flail
13:53:44
SQ
Brigand Raider has died.
13:53:46
SQ
Sigmund the Wildman uses skill Unleash Wardog
13:53:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (20,7).
13:53:46
SQ
inserting entity, index = 1
13:53:47
SQ
Turn started for Longfang the Wardog
13:53:47
SQ
*
13:53:47
SQ
* Longfang the Wardog: Starting turn.
13:53:47
SQ
-> Behaviors to pick from:
Engage.Melee (580)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (580)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
13:53:47
SQ
-> Behavior picked: Engage.Melee (580)
13:53:48
SQ
* Longfang the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0518705
13:53:48
SQ
* Longfang the Wardog: Reached engage destination
13:53:48
SQ
-> Behaviors to pick from:
Attack.Default (12.6138)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (12.6138)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
13:53:48
SQ
-> Behavior picked: Attack.Default (12.6138)
13:53:49
SQ
* Longfang the Wardog: Using Bite against Brigand Raider!
13:53:49
SQ
Longfang the Wardog uses skill Bite
13:53:49
SQ
-> Behaviors to pick from:
Attack.Default (9.288)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (9.288)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
13:53:49
SQ
-> Behavior picked: Attack.Default (9.288)
13:53:50
SQ
* Longfang the Wardog: Using Bite against Brigand Raider!
13:53:50
SQ
Longfang the Wardog uses skill Bite
13:53:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
13:53:50
SQ
-> Behavior picked: Idle (1)
13:53:51
SQ
* Longfang the Wardog: Ending Turn with 0 of 12 AP left.
13:53:51
SQ
* ---------------------------------------------------
13:53:51
SQ
Turn started for Brigand Raider
13:53:51
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:53:51
SQ
*
13:53:51
SQ
* Brigand Raider: Starting turn.
13:53:51
SQ
-> Behaviors to pick from:
Defend.Shieldwall (66.2393)(*), Attack.Default (34.2157)(*), Idle (1), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Protect (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Recover (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0)
Defend.Shieldwall (66.2393)(*), Attack.Default (34.2157)(*), Idle (1), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Protect (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Recover (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0)
13:53:51
SQ
-> Behavior picked: Defend.Shieldwall (66.2393)
13:53:52
SQ
* Brigand Raider: Using Shieldwall!
13:53:52
SQ
Brigand Raider uses skill Shieldwall
13:53:52
SQ
-> Behaviors to pick from:
Attack.Default (34.2157)(*), Idle (1), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Protect (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Recover (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Shieldwall (0)
Attack.Default (34.2157)(*), Idle (1), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Protect (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Recover (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Shieldwall (0)
13:53:52
SQ
-> Behavior picked: Attack.Default (34.2157)
13:53:53
SQ
* Brigand Raider: Using Slash against Ernst Tatterdemalion!
13:53:53
SQ
Brigand Raider uses skill Slash
13:53:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Protect (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Recover (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Protect (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Knockback (0), Recover (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0)
13:53:53
SQ
-> Behavior picked: Idle (1)
13:53:53
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:53:53
SQ
* ---------------------------------------------------
13:53:54
SQ
Turn started for Ernst Tatterdemalion
13:54:01
SQ
[Ernst Tatterdemalion] executes skill [Puncture] on target [Brigand Raider]
13:54:01
SQ
Ernst Tatterdemalion uses skill Puncture
13:54:01
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:54:01
SQ
Turn started for Brigand Raider
13:54:01
SQ
*
13:54:01
SQ
* Brigand Raider: Starting turn.
13:54:02
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Protect (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0)
Flee (9000)(*), Idle (1), Protect (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0)
13:54:02
SQ
-> Behavior picked: Flee (9000)
13:54:02
SQ
* Brigand Raider: Fleeing.
13:54:02
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.Lash (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Recover (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Riposte (0)
Flee (9000)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.Lash (0), Defend.Rotation (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Recover (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Riposte (0)
13:54:02
SQ
-> Behavior picked: Flee (9000)
13:54:03
SQ
* Brigand Raider: Fleeing.
13:54:03
SQ
Brigand Raider has died.
13:54:03
SQ
INFO: Next round issued: 7
13:54:03
SQ
Turn started for Longfang the Wardog
13:54:03
SQ
*
13:54:03
SQ
* Longfang the Wardog: Starting turn.
13:54:04
SQ
-> Behaviors to pick from:
Engage.Melee (621)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (621)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
13:54:04
SQ
-> Behavior picked: Engage.Melee (621)
13:54:05
SQ
* Longfang the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0, value=0.0574739
13:54:06
SQ
* Longfang the Wardog: Reached engage destination
13:54:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
13:54:06
SQ
-> Behavior picked: Idle (1)
13:54:07
SQ
* Longfang the Wardog: Ending Turn with 4 of 12 AP left.
13:54:07
SQ
* ---------------------------------------------------
13:54:07
SQ
Turn started for Adelmar
13:54:10
SQ
Turn started for Adler the Loyal
13:54:11
SQ
[Adler the Loyal] executes skill [Impale] on target [Brigand Raider]
13:54:11
SQ
Adler the Loyal uses skill Impale
13:54:12
SQ
Turn started for Engelbert
13:54:15
SQ
Turn started for Baldomar
13:54:18
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
13:54:18
SQ
Baldomar uses skill Slash
13:54:19
SQ
[Baldomar] executes skill [Slash] on target [Brigand Raider]
13:54:19
SQ
Baldomar uses skill Slash
13:54:19
SQ
Brigand Raider has died.
13:54:19
Resource
Unloading: gfx/orientation_overlay.png
13:54:19
SQ
Skill [Reload] removed from [Adelmar].
13:54:19
Resource
Unloading: music/bandits_01.ogg
13:54:21
Script
VM collected 20 object(s) and deleted them.
13:54:38
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:54:38
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:54:38
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:54:38
SQ
World::onCombatFinished
13:54:38
SQ
TacticalState::onFinish
13:54:39
Resource
Unloading: gfx/object_0.png
13:54:39
Resource
Unloading: gfx/detail.png
13:54:39
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:54:39
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_death_00.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_death_01.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_death_02.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_death_03.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
13:54:39
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
13:54:39
Resource
Unloading: sounds/enemies/wake_up_01.wav
13:54:39
Resource
Unloading: sounds/enemies/wake_up_02.wav
13:54:39
Resource
Unloading: sounds/enemies/wake_up_03.wav
13:54:39
Resource
Unloading: sounds/enemies/wake_up_04.wav
13:54:39
Resource
Unloading: sounds/enemies/wake_up_05.wav
13:54:39
Resource
Unloading: sounds/enemies/wake_up_06.wav
13:54:39
Resource
Unloading: music/victory_01.ogg
13:54:53
SQ
contract removed: 99
13:54:55
SQ
contract added: Escort Caravan
13:54:58
SQ
Location entered: Konigswasser
13:55:04
SQ
Location entered: Konigswasser
13:55:05
SQ
showing contract: Escort Caravan (id: 114)
13:55:17
SQ
Location entered: Konigswasser
13:55:19
Resource
Unloading: music/worldmap_09.ogg
13:55:19
SQ
contract removed: 101
13:55:20
SQ
Location entered: Konigswasser
13:55:22
Script
VM collected 10 object(s) and deleted them.
13:55:24
Resource
Unloading: music/worldmap_06.ogg
13:56:11
Resource
Unloading: music/city_01.ogg
13:56:28
SQ
Location entered: Konigswasser
13:56:28
Resource
Unloading: music/worldmap_06.ogg
13:57:21
Resource
Unloading: music/city_01.ogg
13:57:22
SQ
contract added: A Pact With Witches
13:57:30
SQ
Location entered: Konigswasser
13:57:30
Resource
Unloading: music/worldmap_09.ogg
13:57:31
Resource
Unloading: music/city_02.ogg
13:57:34
SQ
Location entered: Konigswasser
13:57:34
Resource
Unloading: music/worldmap_04.ogg
13:57:39
SQ
showing contract: Armed Courier (id: 112)
13:57:46
SQ
contract activated: Armed Courier (id: 112)
13:57:55
Resource
Unloading: music/city_01.ogg
13:57:59
SQ
contract removed: 98
13:58:10
SQ
Skill [Pierced Leg Muscles] removed from [Hilderich].
13:58:10
SQ
Skill [Pierced Side] removed from [Hilderich].
13:58:16
SQ
contract added: A Pact With Witches
13:58:19
SQ
contract added: Armed Courier
13:58:21
SQ
contract removed: 95
13:58:39
Resource
Unloading: music/worldmap_07.ogg
13:58:40
SQ
contract added: Return Item
13:58:58
SQ
contract added: Escort Caravan
13:59:02
SQ
Skill [Fractured Ribs] removed from [Baldomar].
13:59:02
SQ
Skill [Broken Ribs] removed from [Engelbert].
13:59:03
SQ
contract removed: 104
13:59:07
SQ
contract added: Find Location
13:59:10
SQ
showing contract: Armed Courier (id: 112)
13:59:12
SQ
Location entered: Schnellen
13:59:16
Resource
Unloading: music/worldmap_05.ogg
13:59:17
SQ
showing contract: Escort Caravan (id: 122)
13:59:22
Script
VM collected 2 object(s) and deleted them.
13:59:25
SQ
showing contract: Hunting Lindwurms (id: 110)
13:59:40
SQ
contract activated: Hunting Lindwurms (id: 110)
13:59:49
Resource
Unloading: music/city_01.ogg
14:02:36
SQ
contract added: Return Item
14:02:40
SQ
showing contract: Hunting Lindwurms (id: 110)
14:03:04
SQ
Save campaign: autosave
14:03:05
Scene
Finished saving scene.
14:03:06
SQ
WorldState::onHide
14:03:06
Texture
Texture "gfx/detail.png" (ID: 1015) took up approximately 10922kb in video memory.
14:03:07
Texture
Texture "gfx/object_0.png" (ID: 1469) took up approximately 21845kb in video memory.
14:03:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (21,5).
14:03:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (22,5).
14:03:07
Texture
Texture "gfx/orientation_overlay.png" (ID: 1473) took up approximately 1024kb in video memory.
14:03:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (20,5).
14:03:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (21,4).
14:03:07
SQ
TACTICAL: STASH LOCKED: true
14:03:07
SQ
INFO: Next round issued: 1
14:03:07
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:03:07
Resource
Unloading: music/worldmap_04.ogg
14:03:07
SQ
Turn started for Sigmund the Wildman
14:03:13
SQ
Turn started for Adelmar
14:03:20
SQ
Turn started for Arnold Lindwurm food
14:03:21
SQ
Turn started for Lindwurm
14:03:21
SQ
*
14:03:21
SQ
* Lindwurm: Starting turn.
14:03:21
SQ
-> Behaviors to pick from:
Engage.Melee (122.857)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (122.857)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:03:21
SQ
-> Behavior picked: Engage.Melee (122.857)
14:03:22
SQ
* Lindwurm: Engaging to melee range with Engelbert (visible), accepted_distance=0, value=0.232
14:03:22
SQ
* Lindwurm: Reached engage destination
14:03:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:03:22
SQ
-> Behavior picked: Idle (1)
14:03:22
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:03:22
SQ
* ---------------------------------------------------
14:03:22
SQ
Turn started for Lindwurm
14:03:22
SQ
*
14:03:22
SQ
* Lindwurm: Starting turn.
14:03:23
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:03:23
SQ
-> Behavior picked: MoveTail (30000)
14:03:23
SQ
* Lindwurm: Moving tail.
14:03:23
SQ
Lindwurm uses skill Move Tail
14:03:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:03:25
SQ
-> Behavior picked: Idle (1)
14:03:25
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:03:25
SQ
* ---------------------------------------------------
14:03:25
SQ
Turn started for Lindwurm
14:03:25
SQ
*
14:03:25
SQ
* Lindwurm: Starting turn.
14:03:26
SQ
-> Behaviors to pick from:
Engage.Melee (162.5)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (162.5)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:03:26
SQ
-> Behavior picked: Engage.Melee (162.5)
14:03:26
SQ
* Lindwurm: Engaging to melee range with Ernst Tatterdemalion (not visible), accepted_distance=0, value=0.4235
14:03:27
SQ
* Lindwurm: Reached engage destination
14:03:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:03:27
SQ
-> Behavior picked: Idle (1)
14:03:27
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:03:27
SQ
* ---------------------------------------------------
14:03:27
SQ
Turn started for Lindwurm
14:03:27
SQ
*
14:03:27
SQ
* Lindwurm: Starting turn.
14:03:27
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:03:27
SQ
-> Behavior picked: MoveTail (30000)
14:03:27
SQ
* Lindwurm: Moving tail.
14:03:27
SQ
Lindwurm uses skill Move Tail
14:03:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:03:29
SQ
-> Behavior picked: Idle (1)
14:03:29
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:03:29
SQ
* ---------------------------------------------------
14:03:29
SQ
Turn started for Adler the Loyal
14:03:34
SQ
Turn started for Volkhart
14:03:40
SQ
Turn started for Engelbert
14:03:44
SQ
Turn started for Hilderich
14:03:48
SQ
Turn started for Sigurd the Rock
14:03:52
SQ
[Sigurd the Rock] executes skill [Shieldwall] on target [Sigurd the Rock]
14:03:52
SQ
Sigurd the Rock uses skill Shieldwall
14:03:53
SQ
Turn started for Arnold Lindwurm food
14:03:58
SQ
Turn started for Baldomar
14:04:00
SQ
Turn started for Ernst Tatterdemalion
14:04:06
SQ
[Sigmund the Wildman] executes skill [Shieldwall] on target [Sigmund the Wildman]
14:04:06
SQ
Sigmund the Wildman uses skill Shieldwall
14:04:09
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:04:09
SQ
Adelmar uses skill Shoot Bolt
14:04:16
SQ
INFO: Next round issued: 2
14:04:17
SQ
Turn started for Adler the Loyal
14:04:19
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:04:19
SQ
Adler the Loyal uses skill Impale
14:04:21
SQ
Turn started for Adelmar
14:04:25
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:04:25
SQ
Adelmar uses skill Reload
14:04:26
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:04:26
SQ
Adelmar uses skill Shoot Bolt
14:04:26
SQ
Turn started for Lindwurm
14:04:26
SQ
*
14:04:26
SQ
* Lindwurm: Starting turn.
14:04:27
SQ
-> Behaviors to pick from:
Attack.Default (6068.01)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (6068.01)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:04:27
SQ
-> Behavior picked: Attack.Default (6068.01)
14:04:27
SQ
* Lindwurm: Using Gorge against Baldomar!
14:04:27
SQ
Lindwurm uses skill Gorge
14:04:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:04:27
SQ
-> Behavior picked: Idle (1)
14:04:28
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:04:28
SQ
* ---------------------------------------------------
14:04:28
SQ
Turn started for Lindwurm
14:04:28
SQ
*
14:04:28
SQ
* Lindwurm: Starting turn.
14:04:29
SQ
-> Behaviors to pick from:
MoveTail (300)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
MoveTail (300)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
14:04:29
SQ
-> Behavior picked: MoveTail (300)
14:04:29
SQ
* Lindwurm: Moving tail.
14:04:29
SQ
Lindwurm uses skill Move Tail
14:04:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), MoveTail (0)
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), MoveTail (0)
14:04:31
SQ
-> Behavior picked: Idle (1)
14:04:31
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:04:31
SQ
* ---------------------------------------------------
14:04:32
SQ
Turn started for Engelbert
14:04:35
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:04:35
SQ
Engelbert uses skill Chop
14:04:35
SQ
Turn started for Lindwurm
14:04:35
SQ
*
14:04:35
SQ
* Lindwurm: Starting turn.
14:04:36
SQ
-> Behaviors to pick from:
Attack.Default (5343.93)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (5343.93)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:04:36
SQ
-> Behavior picked: Attack.Default (5343.93)
14:04:36
SQ
* Lindwurm: Using Gorge against Sigurd the Rock!
14:04:36
SQ
Lindwurm uses skill Gorge
14:04:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:04:36
SQ
-> Behavior picked: Idle (1)
14:04:37
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:04:37
SQ
* ---------------------------------------------------
14:04:38
SQ
Turn started for Volkhart
14:04:40
SQ
[Volkhart] executes skill [Thrust] on target [Lindwurm]
14:04:40
SQ
Volkhart uses skill Thrust
14:04:41
SQ
Turn started for Lindwurm
14:04:41
SQ
*
14:04:41
SQ
* Lindwurm: Starting turn.
14:04:41
SQ
-> Behaviors to pick from:
Attack.Swing (7085.55)(*), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
Attack.Swing (7085.55)(*), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
14:04:41
SQ
-> Behavior picked: Attack.Swing (7085.55)
14:04:42
SQ
* Lindwurm: Using Swing against Engelbert!
14:04:42
SQ
Lindwurm uses skill Tail Slam
14:04:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
14:04:42
SQ
-> Behavior picked: Idle (1)
14:04:43
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:04:43
SQ
* ---------------------------------------------------
14:04:43
SQ
Turn started for Arnold Lindwurm food
14:04:45
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:04:45
SQ
Arnold Lindwurm food uses skill Impale
14:04:47
SQ
Turn started for Hilderich
14:04:50
SQ
Turn started for Arnold Lindwurm food
14:04:54
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:04:54
SQ
Arnold Lindwurm food uses skill Impale
14:04:54
SQ
Turn started for Sigurd the Rock
14:04:54
SQ
Skill [Shieldwall] removed from [Sigurd the Rock].
14:04:57
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:04:57
SQ
Sigurd the Rock uses skill Thrust
14:04:59
SQ
Turn started for Baldomar
14:05:00
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:05:00
SQ
Baldomar uses skill Slash
14:05:00
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:05:00
SQ
Baldomar uses skill Slash
14:05:01
SQ
Turn started for Ernst Tatterdemalion
14:05:03
SQ
Turn started for Sigmund the Wildman
14:05:03
SQ
Skill [Shieldwall] removed from [Sigmund the Wildman].
14:05:05
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:05:05
SQ
Sigmund the Wildman uses skill Flail
14:05:06
SQ
INFO: Next round issued: 3
14:05:06
SQ
Turn started for Adelmar
14:05:08
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:05:08
SQ
Adelmar uses skill Reload
14:05:09
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:05:09
SQ
Adelmar uses skill Shoot Bolt
14:05:10
SQ
Turn started for Arnold Lindwurm food
14:05:11
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:05:11
SQ
Arnold Lindwurm food uses skill Impale
14:05:12
SQ
Turn started for Adler the Loyal
14:05:15
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:05:15
SQ
Adler the Loyal uses skill Impale
14:05:16
SQ
Turn started for Volkhart
14:05:17
SQ
[Volkhart] executes skill [Thrust] on target [Lindwurm]
14:05:17
SQ
Volkhart uses skill Thrust
14:05:18
SQ
[Volkhart] executes skill [Thrust] on target [Lindwurm]
14:05:18
SQ
Volkhart uses skill Thrust
14:05:18
SQ
Turn started for Hilderich
14:05:19
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:05:19
SQ
Hilderich uses skill Chop
14:05:19
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:05:19
SQ
Hilderich uses skill Chop
14:05:20
SQ
Turn started for Engelbert
14:05:20
SQ
Skill [Stunned] removed from [Engelbert].
14:05:20
SQ
Turn started for Sigurd the Rock
14:05:22
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:05:22
SQ
Sigurd the Rock uses skill Thrust
14:05:22
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:05:22
SQ
Sigurd the Rock uses skill Thrust
14:05:22
SQ
Turn started for Arnold Lindwurm food
14:05:24
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:05:24
SQ
Arnold Lindwurm food uses skill Impale
14:05:25
SQ
Turn started for Lindwurm
14:05:25
SQ
*
14:05:25
SQ
* Lindwurm: Starting turn.
14:05:26
SQ
-> Behaviors to pick from:
Attack.Default (5320.92)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (5320.92)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
14:05:26
SQ
-> Behavior picked: Attack.Default (5320.92)
14:05:26
SQ
* Lindwurm: Using Gorge against Sigurd the Rock!
14:05:26
SQ
Lindwurm uses skill Gorge
14:05:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:05:26
SQ
-> Behavior picked: Idle (1)
14:05:27
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:05:27
SQ
* ---------------------------------------------------
14:05:27
SQ
Turn started for Lindwurm
14:05:27
SQ
*
14:05:27
SQ
* Lindwurm: Starting turn.
14:05:28
SQ
-> Behaviors to pick from:
Attack.Thresh (44549.4)(*), Attack.Swing (15470.2)(*), Attack.Split (120.338), Idle (1), MoveTail (0), BreakFree (0)
Attack.Thresh (44549.4)(*), Attack.Swing (15470.2)(*), Attack.Split (120.338), Idle (1), MoveTail (0), BreakFree (0)
14:05:28
SQ
-> Behavior picked: Attack.Swing (15470.2)
14:05:28
SQ
* Lindwurm: Using Swing against Baldomar!
14:05:28
SQ
Lindwurm uses skill Tail Slam
14:05:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), MoveTail (0), BreakFree (0), Attack.Thresh (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), MoveTail (0), BreakFree (0), Attack.Thresh (0)
14:05:28
SQ
-> Behavior picked: Idle (1)
14:05:29
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:05:29
SQ
* ---------------------------------------------------
14:05:29
SQ
Turn started for Lindwurm
14:05:29
SQ
*
14:05:29
SQ
* Lindwurm: Starting turn.
14:05:29
SQ
-> Behaviors to pick from:
Attack.Default (5321.41)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (5321.41)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
14:05:29
SQ
-> Behavior picked: Attack.Default (5321.41)
14:05:30
SQ
* Lindwurm: Using Gorge against Sigurd the Rock!
14:05:30
SQ
Lindwurm uses skill Gorge
14:05:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:05:30
SQ
-> Behavior picked: Idle (1)
14:05:31
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:05:31
SQ
* ---------------------------------------------------
14:05:32
SQ
Turn started for Ernst Tatterdemalion
14:05:33
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:05:33
SQ
Ernst Tatterdemalion uses skill Chop
14:05:33
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:05:33
SQ
Ernst Tatterdemalion uses skill Chop
14:05:34
SQ
Turn started for Lindwurm
14:05:34
SQ
*
14:05:34
SQ
* Lindwurm: Starting turn.
14:05:34
SQ
-> Behaviors to pick from:
Attack.Swing (2556.26)(*), Idle (1), MoveTail (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
Attack.Swing (2556.26)(*), Idle (1), MoveTail (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
14:05:34
SQ
-> Behavior picked: Attack.Swing (2556.26)
14:05:35
SQ
* Lindwurm: Using Swing against Engelbert!
14:05:35
SQ
Lindwurm uses skill Tail Slam
14:05:35
SQ
-> Behaviors to pick from:
Idle (1)(*), MoveTail (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
Idle (1)(*), MoveTail (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
14:05:35
SQ
-> Behavior picked: Idle (1)
14:05:36
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:05:36
SQ
* ---------------------------------------------------
14:05:36
SQ
Turn started for Baldomar
14:05:38
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:05:38
SQ
Baldomar uses skill Slash
14:05:38
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:05:38
SQ
Baldomar uses skill Slash
14:05:38
SQ
Turn started for Sigmund the Wildman
14:05:40
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:05:40
SQ
Sigmund the Wildman uses skill Flail
14:05:40
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:05:40
SQ
Sigmund the Wildman uses skill Flail
14:05:40
SQ
INFO: Next round issued: 4
14:05:41
SQ
Turn started for Adelmar
14:05:42
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:05:42
SQ
Adelmar uses skill Reload
14:05:44
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:05:44
SQ
Adelmar uses skill Shoot Bolt
14:05:45
SQ
Turn started for Arnold Lindwurm food
14:05:46
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:05:46
SQ
Arnold Lindwurm food uses skill Impale
14:05:48
SQ
Turn started for Engelbert
14:05:49
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:05:49
SQ
Engelbert uses skill Chop
14:05:49
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:05:49
SQ
Engelbert uses skill Chop
14:05:50
SQ
Turn started for Adler the Loyal
14:05:51
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:05:51
SQ
Adler the Loyal uses skill Impale
14:05:54
SQ
Turn started for Hilderich
14:05:57
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:05:57
SQ
Hilderich uses skill Chop
14:05:58
SQ
Turn started for Arnold Lindwurm food
14:05:59
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:05:59
SQ
Arnold Lindwurm food uses skill Impale
14:06:01
SQ
Turn started for Sigurd the Rock
14:06:01
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:06:01
SQ
Sigurd the Rock uses skill Thrust
14:06:02
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:06:02
SQ
Sigurd the Rock uses skill Thrust
14:06:02
SQ
Turn started for Baldomar
14:06:04
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:06:04
SQ
Baldomar uses skill Slash
14:06:04
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:06:04
SQ
Baldomar uses skill Slash
14:06:05
SQ
Turn started for Volkhart
14:06:09
SQ
[Volkhart] executes skill [Thrust] on target [Lindwurm]
14:06:09
SQ
Volkhart uses skill Thrust
14:06:12
SQ
Turn started for Ernst Tatterdemalion
14:06:13
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:06:13
SQ
Ernst Tatterdemalion uses skill Chop
14:06:14
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:06:14
SQ
Ernst Tatterdemalion uses skill Chop
14:06:14
SQ
Turn started for Sigmund the Wildman
14:06:18
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:06:18
SQ
Sigmund the Wildman uses skill Flail
14:06:18
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:06:18
SQ
Sigmund the Wildman uses skill Flail
14:06:18
SQ
Turn started for Lindwurm
14:06:18
SQ
*
14:06:18
SQ
* Lindwurm: Starting turn.
14:06:19
SQ
-> Behaviors to pick from:
Attack.Default (4776.47)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
Attack.Default (4776.47)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
14:06:19
SQ
-> Behavior picked: Attack.Default (4776.47)
14:06:19
SQ
* Lindwurm: Using Gorge against Sigurd the Rock!
14:06:19
SQ
Lindwurm uses skill Gorge
14:06:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
14:06:19
SQ
-> Behavior picked: Idle (1)
14:06:20
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:06:20
SQ
* ---------------------------------------------------
14:06:20
SQ
Turn started for Lindwurm
14:06:20
SQ
*
14:06:20
SQ
* Lindwurm: Starting turn.
14:06:21
SQ
-> Behaviors to pick from:
Attack.Thresh (35932)(*), Attack.Swing (11471.5)(*), Attack.Split (152.801), Idle (1), BreakFree (0), MoveTail (0)
Attack.Thresh (35932)(*), Attack.Swing (11471.5)(*), Attack.Split (152.801), Idle (1), BreakFree (0), MoveTail (0)
14:06:21
SQ
-> Behavior picked: Attack.Thresh (35932)
14:06:21
SQ
* Lindwurm: Using Round Swing / Thresh!
14:06:21
SQ
Lindwurm uses skill Tail Slam
14:06:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), MoveTail (0), Attack.Thresh (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), MoveTail (0), Attack.Thresh (0)
14:06:21
SQ
-> Behavior picked: Idle (1)
14:06:22
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:06:22
SQ
* ---------------------------------------------------
14:06:22
SQ
Turn started for Lindwurm
14:06:22
SQ
*
14:06:22
SQ
* Lindwurm: Starting turn.
14:06:23
SQ
-> Behaviors to pick from:
Attack.Default (4794.99)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
Attack.Default (4794.99)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
14:06:23
SQ
-> Behavior picked: Attack.Default (4794.99)
14:06:23
SQ
* Lindwurm: Using Gorge against Sigurd the Rock!
14:06:23
SQ
Lindwurm uses skill Gorge
14:06:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
14:06:23
SQ
-> Behavior picked: Idle (1)
14:06:24
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:06:24
SQ
* ---------------------------------------------------
14:06:24
SQ
Turn started for Lindwurm
14:06:24
SQ
*
14:06:24
SQ
* Lindwurm: Starting turn.
14:06:25
SQ
-> Behaviors to pick from:
Attack.Swing (2571.69)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0)
Attack.Swing (2571.69)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0)
14:06:25
SQ
-> Behavior picked: Attack.Swing (2571.69)
14:06:25
SQ
* Lindwurm: Using Swing against Engelbert!
14:06:25
SQ
Lindwurm uses skill Tail Slam
14:06:25
SQ
Engelbert is unconscious.
14:06:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (19,8).
14:06:25
SQ
inserting entity, index = 1
14:06:25
SQ
*
14:06:25
SQ
* Lindwurm: Resuming turn.
14:06:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
14:06:25
SQ
-> Behavior picked: Idle (1)
14:06:26
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:06:26
SQ
* ---------------------------------------------------
14:06:26
SQ
Turn started for Snapper the Wardog
14:06:26
SQ
*
14:06:26
SQ
* Snapper the Wardog: Starting turn.
14:06:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
14:06:27
SQ
-> Behavior picked: Idle (1)
14:06:27
SQ
* Snapper the Wardog: Ending Turn with 0 of 12 AP left.
14:06:27
SQ
* ---------------------------------------------------
14:06:27
SQ
Skill [Stunned] removed from [Snapper the Wardog].
14:06:27
SQ
INFO: Next round issued: 5
14:06:28
SQ
Turn started for Snapper the Wardog
14:06:28
SQ
*
14:06:28
SQ
* Snapper the Wardog: Starting turn.
14:06:28
SQ
-> Behaviors to pick from:
Attack.Default (3.86256)(*), Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (3.86256)(*), Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0)
14:06:28
SQ
-> Behavior picked: Attack.Default (3.86256)
14:06:29
SQ
* Snapper the Wardog: Using Bite against Lindwurm!
14:06:29
SQ
Snapper the Wardog uses skill Bite
14:06:29
SQ
-> Behaviors to pick from:
Attack.Default (5.51956)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (5.51956)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
14:06:29
SQ
-> Behavior picked: Attack.Default (5.51956)
14:06:32
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:06:32
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
14:06:32
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:06:32
SQ
Clearing World Scene
14:06:32
SQ
TacticalState::onFinish
14:06:32
Resource
Unloading: gfx/orientation_overlay.png
14:06:32
Resource
Unloading: gfx/object_0.png
14:06:32
Resource
Unloading: gfx/detail.png
14:06:32
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:06:32
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_death_00.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_death_01.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_death_02.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_death_03.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
14:06:32
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
14:06:32
Resource
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
Resource
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
Resource
Unloading: sounds/enemies/lindwurm_death_01.wav
14:06:32
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14:06:32
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14:06:32
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14:06:32
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Unloading: sounds/enemies/lindwurm_flee_01.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_flee_02.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_flee_03.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_flee_04.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_gorge_01.wav
14:06:32
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14:06:32
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14:06:32
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Unloading: sounds/enemies/lindwurm_gorge_hit_01.wav
14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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14:06:32
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Unloading: sounds/enemies/lindwurm_hurt_04.wav
14:06:32
Resource
Unloading: sounds/body_fall_01.wav
14:06:32
Resource
Unloading: gfx/entity_4.png
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_01.wav
14:06:32
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14:06:32
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_01.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_02.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_03.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_idle_01.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_idle_02.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_idle_03.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_idle_04.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_idle_05.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_idle_06.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_idle_07.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_idle_08.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_idle_09.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_idle_10.wav
14:06:32
Resource
Unloading: sounds/enemies/lindwurm_idle_11.wav
14:06:32
Resource
Unloading: music/beasts_02.ogg
14:06:37
SQ
Load campaign: autosave
14:06:37
SQ
Save version: 45
14:06:38
Scene
Finished loading scene.
14:06:38
Texture
Texture "gfx/entity_4.png" (ID: 1046) took up approximately 10922kb in video memory.
14:06:40
SQ
contract added: Drive away brigands
14:06:40
SQ
contract added: Armed Courier
14:06:40
SQ
contract added: Find Location
14:06:40
SQ
contract added: Escort Caravan
14:06:40
SQ
contract added: Armed Courier
14:06:40
SQ
contract added: Obtain artifact
14:06:40
SQ
contract added: Hunting Lindwurms
14:06:40
SQ
contract added: Escort Caravan
14:06:40
SQ
contract added: A Pact With Witches
14:06:40
SQ
contract added: A Pact With Witches
14:06:40
SQ
contract added: Armed Courier
14:06:40
SQ
contract added: Return Item
14:06:40
SQ
contract added: Escort Caravan
14:06:40
SQ
contract added: Find Location
14:06:40
SQ
contract added: Return Item
14:06:40
SQ
contract activated: Hunting Lindwurms (id: 110)
14:06:40
Resource
Unloading: music/title.ogg
14:06:48
SQ
Save campaign: autosave
14:06:50
Scene
Finished saving scene.
14:06:51
SQ
WorldState::onHide
14:06:51
Texture
Texture "gfx/object_0.png" (ID: 629) took up approximately 21845kb in video memory.
14:06:51
Texture
Texture "gfx/detail.png" (ID: 714) took up approximately 10922kb in video memory.
14:06:51
Resource
Unloading: gfx/detail.png
14:06:51
Texture
Texture "gfx/detail.png" (ID: 714) took up approximately 10922kb in video memory.
14:06:51
Resource
Unloading: gfx/detail.png
14:06:51
Texture
Texture "gfx/detail.png" (ID: 714) took up approximately 10922kb in video memory.
14:06:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (21,5).
14:06:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (22,5).
14:06:52
Texture
Texture "gfx/orientation_overlay.png" (ID: 747) took up approximately 1024kb in video memory.
14:06:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (20,5).
14:06:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (21,4).
14:06:52
SQ
TACTICAL: STASH LOCKED: true
14:06:52
SQ
INFO: Next round issued: 1
14:06:52
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:06:52
Resource
Unloading: music/worldmap_05.ogg
14:06:52
SQ
Turn started for Sigmund the Wildman
14:07:03
SQ
Skill [Hidden] removed from [Sigmund the Wildman].
14:07:04
SQ
Turn started for Adelmar
14:07:06
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:07:06
SQ
Adelmar uses skill Shoot Bolt
14:07:09
SQ
Turn started for Arnold Lindwurm food
14:07:17
SQ
Turn started for Lindwurm
14:07:17
SQ
*
14:07:17
SQ
* Lindwurm: Starting turn.
14:07:17
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (300)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:07:17
SQ
-> Behavior picked: Engage.Melee (300)
14:07:18
SQ
* Lindwurm: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.4755
14:07:18
SQ
* Lindwurm: Reached engage destination
14:07:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:07:18
SQ
-> Behavior picked: Idle (1)
14:07:19
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:07:19
SQ
* ---------------------------------------------------
14:07:19
SQ
Turn started for Lindwurm
14:07:19
SQ
*
14:07:19
SQ
* Lindwurm: Starting turn.
14:07:19
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:07:19
SQ
-> Behavior picked: MoveTail (30000)
14:07:20
SQ
* Lindwurm: Moving tail.
14:07:20
SQ
Lindwurm uses skill Move Tail
14:07:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:07:22
SQ
-> Behavior picked: Idle (1)
14:07:22
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:07:22
SQ
* ---------------------------------------------------
14:07:22
SQ
Turn started for Lindwurm
14:07:22
SQ
*
14:07:22
SQ
* Lindwurm: Starting turn.
14:07:22
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (300)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:07:22
SQ
-> Behavior picked: Engage.Melee (300)
14:07:23
SQ
* Lindwurm: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.4705
14:07:23
SQ
* Lindwurm: Reached engage destination
14:07:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:07:23
SQ
-> Behavior picked: Idle (1)
14:07:24
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:07:24
SQ
* ---------------------------------------------------
14:07:24
SQ
Turn started for Lindwurm
14:07:24
SQ
*
14:07:24
SQ
* Lindwurm: Starting turn.
14:07:24
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:07:24
SQ
-> Behavior picked: MoveTail (30000)
14:07:25
SQ
* Lindwurm: Moving tail.
14:07:25
SQ
Lindwurm uses skill Move Tail
14:07:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:07:27
SQ
-> Behavior picked: Idle (1)
14:07:27
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:07:27
SQ
* ---------------------------------------------------
14:07:27
SQ
Turn started for Adler the Loyal
14:07:31
SQ
Turn started for Volkhart
14:07:33
SQ
Turn started for Engelbert
14:07:35
SQ
Turn started for Hilderich
14:07:38
SQ
Turn started for Sigurd the Rock
14:07:41
SQ
Turn started for Arnold Lindwurm food
14:07:45
SQ
Turn started for Baldomar
14:07:48
SQ
Turn started for Ernst Tatterdemalion
14:07:55
SQ
INFO: Next round issued: 2
14:07:55
SQ
Turn started for Adelmar
14:07:59
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:07:59
SQ
Adelmar uses skill Reload
14:08:00
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:08:00
SQ
Adelmar uses skill Shoot Bolt
14:08:01
SQ
Turn started for Arnold Lindwurm food
14:08:04
SQ
Turn started for Lindwurm
14:08:04
SQ
*
14:08:04
SQ
* Lindwurm: Starting turn.
14:08:04
SQ
-> Behaviors to pick from:
Attack.Default (6050.95)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (6050.95)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:08:04
SQ
-> Behavior picked: Attack.Default (6050.95)
14:08:05
SQ
* Lindwurm: Using Gorge against Baldomar!
14:08:05
SQ
Lindwurm uses skill Gorge
14:08:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:08:05
SQ
-> Behavior picked: Idle (1)
14:08:06
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:08:06
SQ
* ---------------------------------------------------
14:08:06
SQ
Turn started for Lindwurm
14:08:06
SQ
*
14:08:06
SQ
* Lindwurm: Starting turn.
14:08:06
SQ
-> Behaviors to pick from:
Attack.Default (6092.39)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (6092.39)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:08:06
SQ
-> Behavior picked: Attack.Default (6092.39)
14:08:07
SQ
* Lindwurm: Using Gorge against Baldomar!
14:08:07
SQ
Lindwurm uses skill Gorge
14:08:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:08:07
SQ
-> Behavior picked: Idle (1)
14:08:08
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:08:08
SQ
* ---------------------------------------------------
14:08:08
SQ
Turn started for Lindwurm
14:08:08
SQ
*
14:08:08
SQ
* Lindwurm: Starting turn.
14:08:08
SQ
-> Behaviors to pick from:
Attack.Swing (12399.1)(*), Attack.Split (205.335), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
Attack.Swing (12399.1)(*), Attack.Split (205.335), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
14:08:08
SQ
-> Behavior picked: Attack.Swing (12399.1)
14:08:09
SQ
* Lindwurm: Using Swing against Sigmund the Wildman!
14:08:09
SQ
Lindwurm uses skill Tail Slam
14:08:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
14:08:09
SQ
-> Behavior picked: Idle (1)
14:08:10
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:08:10
SQ
* ---------------------------------------------------
14:08:10
SQ
Turn started for Lindwurm
14:08:10
SQ
*
14:08:10
SQ
* Lindwurm: Starting turn.
14:08:10
SQ
-> Behaviors to pick from:
MoveTail (300)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
MoveTail (300)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
14:08:10
SQ
-> Behavior picked: MoveTail (300)
14:08:11
SQ
* Lindwurm: Moving tail.
14:08:11
SQ
Lindwurm uses skill Move Tail
14:08:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), MoveTail (0)
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), MoveTail (0)
14:08:13
SQ
-> Behavior picked: Idle (1)
14:08:13
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:08:13
SQ
* ---------------------------------------------------
14:08:14
SQ
Turn started for Adler the Loyal
14:08:16
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:08:16
SQ
Adler the Loyal uses skill Impale
14:08:18
SQ
Turn started for Engelbert
14:08:19
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:08:19
SQ
Engelbert uses skill Chop
14:08:19
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:08:19
SQ
Engelbert uses skill Chop
14:08:20
SQ
Turn started for Hilderich
14:08:23
SQ
Turn started for Volkhart
14:08:26
SQ
[Volkhart] executes skill [Thrust] on target [Lindwurm]
14:08:26
SQ
Volkhart uses skill Thrust
14:08:27
SQ
Turn started for Sigurd the Rock
14:08:29
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:08:29
SQ
Sigurd the Rock uses skill Thrust
14:08:31
SQ
Turn started for Arnold Lindwurm food
14:08:33
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:08:33
SQ
Arnold Lindwurm food uses skill Impale
14:08:33
SQ
Turn started for Baldomar
14:08:34
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:08:34
SQ
Baldomar uses skill Slash
14:08:35
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:08:35
SQ
Baldomar uses skill Slash
14:08:35
SQ
Turn started for Sigmund the Wildman
14:08:36
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:08:36
SQ
Sigmund the Wildman uses skill Flail
14:08:36
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:08:36
SQ
Sigmund the Wildman uses skill Flail
14:08:37
SQ
Turn started for Ernst Tatterdemalion
14:08:43
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:08:43
SQ
Arnold Lindwurm food uses skill Impale
14:08:46
SQ
INFO: Next round issued: 3
14:08:47
SQ
Turn started for Adelmar
14:08:48
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:08:48
SQ
Adelmar uses skill Reload
14:08:49
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:08:49
SQ
Adelmar uses skill Shoot Bolt
14:08:49
SQ
Turn started for Hilderich
14:08:51
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:08:51
SQ
Hilderich uses skill Chop
14:08:51
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:08:51
SQ
Hilderich uses skill Chop
14:08:52
SQ
Turn started for Adler the Loyal
14:08:53
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:08:53
SQ
Adler the Loyal uses skill Impale
14:08:55
SQ
Turn started for Sigurd the Rock
14:08:56
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:08:56
SQ
Sigurd the Rock uses skill Thrust
14:08:56
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:08:56
SQ
Sigurd the Rock uses skill Thrust
14:08:57
SQ
Turn started for Arnold Lindwurm food
14:08:58
SQ
Skill [Hidden] removed from [Arnold Lindwurm food].
14:09:00
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:09:00
SQ
Arnold Lindwurm food uses skill Impale
14:09:00
SQ
Turn started for Volkhart
14:09:02
SQ
[Volkhart] executes skill [Thrust] on target [Lindwurm]
14:09:02
SQ
Volkhart uses skill Thrust
14:09:02
SQ
[Volkhart] executes skill [Thrust] on target [Lindwurm]
14:09:02
SQ
Volkhart uses skill Thrust
14:09:02
SQ
Turn started for Engelbert
14:09:03
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:09:03
SQ
Engelbert uses skill Chop
14:09:04
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:09:04
SQ
Engelbert uses skill Chop
14:09:04
SQ
Turn started for Lindwurm
14:09:04
SQ
*
14:09:04
SQ
* Lindwurm: Starting turn.
14:09:04
SQ
-> Behaviors to pick from:
Attack.Default (4881.67)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (4881.67)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
14:09:04
SQ
-> Behavior picked: Attack.Default (4881.67)
14:09:05
SQ
* Lindwurm: Using Gorge against Hilderich!
14:09:05
SQ
Lindwurm uses skill Gorge
14:09:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:09:05
SQ
-> Behavior picked: Idle (1)
14:09:06
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:09:06
SQ
* ---------------------------------------------------
14:09:06
SQ
Turn started for Arnold Lindwurm food
14:09:09
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:09:09
SQ
Arnold Lindwurm food uses skill Impale
14:09:10
SQ
Turn started for Lindwurm
14:09:10
SQ
*
14:09:10
SQ
* Lindwurm: Starting turn.
14:09:11
SQ
-> Behaviors to pick from:
Attack.Swing (15053.6)(*), Attack.Split (152.292), Idle (1), MoveTail (0), Attack.Thresh (0), BreakFree (0)
Attack.Swing (15053.6)(*), Attack.Split (152.292), Idle (1), MoveTail (0), Attack.Thresh (0), BreakFree (0)
14:09:11
SQ
-> Behavior picked: Attack.Swing (15053.6)
14:09:11
SQ
* Lindwurm: Using Swing against Engelbert!
14:09:11
SQ
Lindwurm uses skill Tail Slam
14:09:11
SQ
Baldomar has died.
14:09:12
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), MoveTail (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), MoveTail (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
14:09:12
SQ
-> Behavior picked: Idle (1)
14:09:12
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:09:12
SQ
* ---------------------------------------------------
14:09:12
SQ
Turn started for Lindwurm
14:09:12
SQ
*
14:09:12
SQ
* Lindwurm: Starting turn.
14:09:13
SQ
-> Behaviors to pick from:
Attack.Default (5342.37)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (5342.37)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
14:09:13
SQ
-> Behavior picked: Attack.Default (5342.37)
14:09:13
SQ
* Lindwurm: Using Gorge against Sigurd the Rock!
14:09:13
SQ
Lindwurm uses skill Gorge
14:09:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:09:13
SQ
-> Behavior picked: Idle (1)
14:09:14
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:09:14
SQ
* ---------------------------------------------------
14:09:14
SQ
Turn started for Lindwurm
14:09:14
SQ
*
14:09:14
SQ
* Lindwurm: Starting turn.
14:09:15
SQ
-> Behaviors to pick from:
Attack.Swing (20346.3)(*), Attack.Split (183.175), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
Attack.Swing (20346.3)(*), Attack.Split (183.175), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
14:09:15
SQ
-> Behavior picked: Attack.Swing (20346.3)
14:09:17
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:09:18
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
14:09:18
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:09:18
SQ
Clearing World Scene
14:09:18
SQ
TacticalState::onFinish
14:09:18
Resource
Unloading: gfx/orientation_overlay.png
14:09:18
Resource
Unloading: gfx/object_0.png
14:09:18
Resource
Unloading: gfx/detail.png
14:09:18
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:09:18
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_death_00.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_death_01.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_death_02.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_death_03.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
14:09:18
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
14:09:18
Resource
Unloading: sounds/enemies/wake_up_01.wav
14:09:18
Resource
Unloading: sounds/enemies/wake_up_02.wav
14:09:18
Resource
Unloading: sounds/enemies/wake_up_03.wav
14:09:18
Resource
Unloading: sounds/enemies/wake_up_04.wav
14:09:18
Resource
Unloading: sounds/enemies/wake_up_05.wav
14:09:18
Resource
Unloading: sounds/enemies/wake_up_06.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_death_01.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_death_02.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_death_03.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_death_04.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_flee_01.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_flee_02.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_flee_03.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_flee_04.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_gorge_01.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_gorge_02.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_gorge_03.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_01.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_02.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_03.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_hurt_01.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_hurt_02.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_hurt_03.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_hurt_04.wav
14:09:18
Resource
Unloading: sounds/body_fall_01.wav
14:09:18
Resource
Unloading: gfx/entity_4.png
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_01.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_03.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_01.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_02.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_03.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_idle_01.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_idle_02.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_idle_03.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_idle_04.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_idle_05.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_idle_06.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_idle_07.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_idle_08.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_idle_09.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_idle_10.wav
14:09:18
Resource
Unloading: sounds/enemies/lindwurm_idle_11.wav
14:09:18
Resource
Unloading: music/beasts_02.ogg
14:09:22
Script
VM collected 2 object(s) and deleted them.
14:09:23
SQ
Load campaign: autosave
14:09:23
SQ
Save version: 45
14:09:24
Scene
Finished loading scene.
14:09:24
Texture
Texture "gfx/entity_4.png" (ID: 691) took up approximately 10922kb in video memory.
14:09:26
SQ
contract added: Drive away brigands
14:09:26
SQ
contract added: Armed Courier
14:09:26
SQ
contract added: Find Location
14:09:26
SQ
contract added: Escort Caravan
14:09:26
SQ
contract added: Armed Courier
14:09:26
SQ
contract added: Obtain artifact
14:09:26
SQ
contract added: Hunting Lindwurms
14:09:26
SQ
contract added: Escort Caravan
14:09:26
SQ
contract added: A Pact With Witches
14:09:26
SQ
contract added: A Pact With Witches
14:09:26
SQ
contract added: Armed Courier
14:09:26
SQ
contract added: Return Item
14:09:26
SQ
contract added: Escort Caravan
14:09:26
SQ
contract added: Find Location
14:09:26
SQ
contract added: Return Item
14:09:26
SQ
contract activated: Hunting Lindwurms (id: 110)
14:09:26
Resource
Unloading: music/title.ogg
14:09:32
SQ
Save campaign: autosave
14:09:34
Scene
Finished saving scene.
14:09:35
SQ
WorldState::onHide
14:09:35
Texture
Texture "gfx/detail.png" (ID: 747) took up approximately 10922kb in video memory.
14:09:35
Texture
Texture "gfx/object_0.png" (ID: 749) took up approximately 21845kb in video memory.
14:09:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (21,5).
14:09:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (22,5).
14:09:35
Texture
Texture "gfx/orientation_overlay.png" (ID: 755) took up approximately 1024kb in video memory.
14:09:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (20,5).
14:09:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (21,4).
14:09:35
SQ
TACTICAL: STASH LOCKED: true
14:09:35
SQ
INFO: Next round issued: 1
14:09:35
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:09:35
Resource
Unloading: music/worldmap_05.ogg
14:09:36
SQ
Turn started for Sigmund the Wildman
14:09:40
SQ
Turn started for Adelmar
14:09:41
SQ
Turn started for Arnold Lindwurm food
14:09:42
SQ
Turn started for Lindwurm
14:09:42
SQ
*
14:09:42
SQ
* Lindwurm: Starting turn.
14:09:43
SQ
-> Behaviors to pick from:
Engage.Melee (121.622)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (121.622)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:09:43
SQ
-> Behavior picked: Engage.Melee (121.622)
14:09:43
SQ
* Lindwurm: Engaging to melee range with Volkhart (visible), accepted_distance=0, value=0.389
14:09:44
SQ
* Lindwurm: Reached engage destination
14:09:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:09:44
SQ
-> Behavior picked: Idle (1)
14:09:44
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:09:44
SQ
* ---------------------------------------------------
14:09:44
SQ
Turn started for Lindwurm
14:09:44
SQ
*
14:09:44
SQ
* Lindwurm: Starting turn.
14:09:44
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:09:44
SQ
-> Behavior picked: MoveTail (30000)
14:09:45
SQ
* Lindwurm: Moving tail.
14:09:45
SQ
Lindwurm uses skill Move Tail
14:09:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:09:47
SQ
-> Behavior picked: Idle (1)
14:09:47
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:09:47
SQ
* ---------------------------------------------------
14:09:47
SQ
Turn started for Lindwurm
14:09:47
SQ
*
14:09:47
SQ
* Lindwurm: Starting turn.
14:09:47
SQ
-> Behaviors to pick from:
Engage.Melee (163.158)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (163.158)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:09:47
SQ
-> Behavior picked: Engage.Melee (163.158)
14:09:47
SQ
* Lindwurm: Engaging to melee range with Volkhart (not visible), accepted_distance=0, value=0.514
14:09:47
SQ
Skill [Hidden] removed from [Lindwurm].
14:09:47
SQ
* Lindwurm: Reached engage destination
14:09:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:09:47
SQ
-> Behavior picked: Idle (1)
14:09:47
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:09:47
SQ
* ---------------------------------------------------
14:09:48
SQ
Turn started for Lindwurm
14:09:48
SQ
*
14:09:48
SQ
* Lindwurm: Starting turn.
14:09:48
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:09:48
SQ
-> Behavior picked: MoveTail (30000)
14:09:48
SQ
* Lindwurm: Moving tail.
14:09:48
SQ
Lindwurm uses skill Move Tail
14:09:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:09:50
SQ
-> Behavior picked: Idle (1)
14:09:50
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:09:50
SQ
* ---------------------------------------------------
14:09:50
SQ
Turn started for Adler the Loyal
14:09:51
SQ
Turn started for Volkhart
14:09:54
SQ
Turn started for Engelbert
14:09:57
SQ
Turn started for Hilderich
14:10:02
SQ
Turn started for Sigurd the Rock
14:10:06
SQ
Turn started for Arnold Lindwurm food
14:10:09
SQ
Turn started for Baldomar
14:10:11
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:10:11
SQ
Baldomar uses skill Slash
14:10:12
SQ
Turn started for Ernst Tatterdemalion
14:10:17
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:10:17
SQ
Adelmar uses skill Shoot Bolt
14:10:27
SQ
INFO: Next round issued: 2
14:10:27
SQ
Turn started for Adelmar
14:10:29
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:10:29
SQ
Adelmar uses skill Reload
14:10:31
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:10:31
SQ
Adelmar uses skill Shoot Bolt
14:10:31
SQ
Turn started for Lindwurm
14:10:31
SQ
*
14:10:31
SQ
* Lindwurm: Starting turn.
14:10:31
SQ
-> Behaviors to pick from:
Attack.Default (4870.46)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (4870.46)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:10:31
SQ
-> Behavior picked: Attack.Default (4870.46)
14:10:32
SQ
* Lindwurm: Using Gorge against Hilderich!
14:10:32
SQ
Lindwurm uses skill Gorge
14:10:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:10:32
SQ
-> Behavior picked: Idle (1)
14:10:33
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:10:33
SQ
* ---------------------------------------------------
14:10:33
SQ
Turn started for Lindwurm
14:10:33
SQ
*
14:10:33
SQ
* Lindwurm: Starting turn.
14:10:33
SQ
-> Behaviors to pick from:
MoveTail (300)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
MoveTail (300)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
14:10:33
SQ
-> Behavior picked: MoveTail (300)
14:10:34
SQ
* Lindwurm: Moving tail.
14:10:34
SQ
Lindwurm uses skill Move Tail
14:10:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), MoveTail (0)
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), MoveTail (0)
14:10:36
SQ
-> Behavior picked: Idle (1)
14:10:36
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:10:36
SQ
* ---------------------------------------------------
14:10:36
SQ
Turn started for Volkhart
14:10:40
SQ
[Volkhart] executes skill [Thrust] on target [Lindwurm]
14:10:40
SQ
Volkhart uses skill Thrust
14:10:40
SQ
[Volkhart] executes skill [Thrust] on target [Lindwurm]
14:10:40
SQ
Volkhart uses skill Thrust
14:10:40
SQ
Turn started for Engelbert
14:10:42
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:10:42
SQ
Engelbert uses skill Chop
14:10:42
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:10:42
SQ
Engelbert uses skill Chop
14:10:42
SQ
Turn started for Sigurd the Rock
14:10:44
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:10:44
SQ
Sigurd the Rock uses skill Thrust
14:10:44
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:10:44
SQ
Sigurd the Rock uses skill Thrust
14:10:44
SQ
Turn started for Hilderich
14:10:46
SQ
[Hilderich] executes skill [Shieldwall] on target [Hilderich]
14:10:46
SQ
Hilderich uses skill Shieldwall
14:10:47
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:10:47
SQ
Hilderich uses skill Chop
14:10:47
SQ
Turn started for Adler the Loyal
14:10:49
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:10:49
SQ
Adler the Loyal uses skill Impale
14:10:51
SQ
Turn started for Lindwurm
14:10:51
SQ
*
14:10:51
SQ
* Lindwurm: Starting turn.
14:10:52
SQ
-> Behaviors to pick from:
Attack.Default (6090.44)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (6090.44)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:10:52
SQ
-> Behavior picked: Attack.Default (6090.44)
14:10:52
SQ
* Lindwurm: Using Gorge against Baldomar!
14:10:52
SQ
Lindwurm uses skill Gorge
14:10:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:10:52
SQ
-> Behavior picked: Idle (1)
14:10:53
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:10:53
SQ
* ---------------------------------------------------
14:10:54
SQ
Turn started for Arnold Lindwurm food
14:10:55
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:10:55
SQ
Arnold Lindwurm food uses skill Impale
14:10:59
SQ
Turn started for Lindwurm
14:10:59
SQ
*
14:10:59
SQ
* Lindwurm: Starting turn.
14:10:59
SQ
-> Behaviors to pick from:
Attack.Thresh (66043)(*), Attack.Swing (21276.4)(*), Attack.Split (170.591), Idle (1), BreakFree (0), MoveTail (0)
Attack.Thresh (66043)(*), Attack.Swing (21276.4)(*), Attack.Split (170.591), Idle (1), BreakFree (0), MoveTail (0)
14:10:59
SQ
-> Behavior picked: Attack.Thresh (66043)
14:11:00
SQ
* Lindwurm: Using Round Swing / Thresh!
14:11:00
SQ
Lindwurm uses skill Tail Slam
14:11:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), MoveTail (0), Attack.Thresh (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), MoveTail (0), Attack.Thresh (0)
14:11:01
SQ
-> Behavior picked: Idle (1)
14:11:01
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:11:01
SQ
* ---------------------------------------------------
14:11:01
SQ
Turn started for Arnold Lindwurm food
14:11:03
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:11:03
SQ
Arnold Lindwurm food uses skill Impale
14:11:05
SQ
Turn started for Baldomar
14:11:06
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:11:06
SQ
Baldomar uses skill Slash
14:11:06
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:11:06
SQ
Baldomar uses skill Slash
14:11:06
SQ
Turn started for Ernst Tatterdemalion
14:11:10
SQ
[Ernst Tatterdemalion] executes skill [Rotation] on target [Hilderich]
14:11:10
SQ
Ernst Tatterdemalion uses skill Rotation
14:11:12
SQ
Turn started for Sigmund the Wildman
14:11:13
SQ
Skill [Stunned] removed from [Sigmund the Wildman].
14:11:13
SQ
INFO: Next round issued: 3
14:11:13
SQ
Turn started for Adelmar
14:11:19
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:11:19
SQ
Adelmar uses skill Reload
14:11:19
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:11:19
SQ
Adelmar uses skill Shoot Bolt
14:11:19
SQ
Turn started for Arnold Lindwurm food
14:11:22
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:11:22
SQ
Arnold Lindwurm food uses skill Impale
14:11:23
SQ
Turn started for Adler the Loyal
14:11:26
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:11:26
SQ
Adler the Loyal uses skill Impale
14:11:26
SQ
Turn started for Volkhart
14:11:27
SQ
[Volkhart] executes skill [Thrust] on target [Lindwurm]
14:11:27
SQ
Volkhart uses skill Thrust
14:11:27
SQ
[Volkhart] executes skill [Thrust] on target [Lindwurm]
14:11:27
SQ
Volkhart uses skill Thrust
14:11:28
SQ
Turn started for Sigurd the Rock
14:11:28
SQ
Skill [Stunned] removed from [Sigurd the Rock].
14:11:29
SQ
Turn started for Lindwurm
14:11:29
SQ
*
14:11:29
SQ
* Lindwurm: Starting turn.
14:11:29
SQ
-> Behaviors to pick from:
Attack.Default (4607.76)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (4607.76)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
14:11:29
SQ
-> Behavior picked: Attack.Default (4607.76)
14:11:30
SQ
* Lindwurm: Using Gorge against Ernst Tatterdemalion!
14:11:30
SQ
Lindwurm uses skill Gorge
14:11:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:11:30
SQ
-> Behavior picked: Idle (1)
14:11:30
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:11:30
SQ
* ---------------------------------------------------
14:11:31
SQ
Turn started for Lindwurm
14:11:31
SQ
*
14:11:31
SQ
* Lindwurm: Starting turn.
14:11:31
SQ
-> Behaviors to pick from:
Attack.Swing (7212.4)(*), Attack.Split (157.045), Idle (1), MoveTail (0), Attack.Thresh (0), BreakFree (0)
Attack.Swing (7212.4)(*), Attack.Split (157.045), Idle (1), MoveTail (0), Attack.Thresh (0), BreakFree (0)
14:11:31
SQ
-> Behavior picked: Attack.Swing (7212.4)
14:11:32
SQ
* Lindwurm: Using Swing against Volkhart!
14:11:32
SQ
Lindwurm uses skill Tail Slam
14:11:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), MoveTail (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), MoveTail (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
14:11:32
SQ
-> Behavior picked: Idle (1)
14:11:32
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:11:32
SQ
* ---------------------------------------------------
14:11:33
SQ
Turn started for Arnold Lindwurm food
14:11:34
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:11:34
SQ
Arnold Lindwurm food uses skill Impale
14:11:35
SQ
Turn started for Engelbert
14:11:37
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:11:37
SQ
Engelbert uses skill Chop
14:11:38
SQ
Turn started for Hilderich
14:11:38
SQ
Skill [Shieldwall] removed from [Hilderich].
14:11:41
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:11:41
SQ
Hilderich uses skill Chop
14:11:42
SQ
Turn started for Sigmund the Wildman
14:11:44
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:11:44
SQ
Sigmund the Wildman uses skill Flail
14:11:44
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:11:44
SQ
Sigmund the Wildman uses skill Flail
14:11:45
SQ
Turn started for Baldomar
14:11:48
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:11:48
SQ
Baldomar uses skill Slash
14:11:48
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:11:48
SQ
Baldomar uses skill Slash
14:11:49
SQ
Turn started for Ernst Tatterdemalion
14:11:50
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:11:50
SQ
Ernst Tatterdemalion uses skill Chop
14:11:51
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:11:51
SQ
Ernst Tatterdemalion uses skill Chop
14:11:51
SQ
Turn started for Lindwurm
14:11:51
SQ
*
14:11:51
SQ
* Lindwurm: Starting turn.
14:11:51
SQ
-> Behaviors to pick from:
Attack.Default (4893.45)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (4893.45)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
14:11:51
SQ
-> Behavior picked: Attack.Default (4893.45)
14:11:52
SQ
* Lindwurm: Using Gorge against Baldomar!
14:11:52
SQ
Lindwurm uses skill Gorge
14:11:52
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:11:52
SQ
-> Behavior picked: Idle (1)
14:11:53
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:11:53
SQ
* ---------------------------------------------------
14:11:53
SQ
Turn started for Lindwurm
14:11:53
SQ
*
14:11:53
SQ
* Lindwurm: Starting turn.
14:11:53
SQ
-> Behaviors to pick from:
Attack.Thresh (45450.8)(*), Attack.Swing (15403.8)(*), Attack.Split (180.935), Idle (1), MoveTail (0), BreakFree (0)
Attack.Thresh (45450.8)(*), Attack.Swing (15403.8)(*), Attack.Split (180.935), Idle (1), MoveTail (0), BreakFree (0)
14:11:53
SQ
-> Behavior picked: Attack.Thresh (45450.8)
14:11:54
SQ
* Lindwurm: Using Round Swing / Thresh!
14:11:54
SQ
Lindwurm uses skill Tail Slam
14:11:54
SQ
Volkhart has died.
14:11:54
SQ
Sigurd the Rock is unconscious.
14:11:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), MoveTail (0), BreakFree (0), Attack.Thresh (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), MoveTail (0), BreakFree (0), Attack.Thresh (0)
14:11:55
SQ
-> Behavior picked: Idle (1)
14:11:55
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:11:55
SQ
* ---------------------------------------------------
14:12:02
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:12:02
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
14:12:02
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:12:02
SQ
Clearing World Scene
14:12:02
SQ
TacticalState::onFinish
14:12:02
Resource
Unloading: gfx/orientation_overlay.png
14:12:02
Resource
Unloading: gfx/object_0.png
14:12:02
Resource
Unloading: gfx/detail.png
14:12:02
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:12:02
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_death_00.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_death_01.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_death_02.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_death_03.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
14:12:02
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
14:12:02
Resource
Unloading: sounds/enemies/wake_up_01.wav
14:12:02
Resource
Unloading: sounds/enemies/wake_up_02.wav
14:12:02
Resource
Unloading: sounds/enemies/wake_up_03.wav
14:12:02
Resource
Unloading: sounds/enemies/wake_up_04.wav
14:12:02
Resource
Unloading: sounds/enemies/wake_up_05.wav
14:12:02
Resource
Unloading: sounds/enemies/wake_up_06.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_death_01.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_death_02.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_death_03.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_death_04.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_flee_01.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_flee_02.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_flee_03.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_flee_04.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_gorge_01.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_gorge_02.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_gorge_03.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_01.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_02.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_03.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_hurt_01.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_hurt_02.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_hurt_03.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_hurt_04.wav
14:12:02
Resource
Unloading: sounds/body_fall_01.wav
14:12:02
Resource
Unloading: gfx/entity_4.png
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_01.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_03.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_01.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_02.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_03.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_idle_01.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_idle_02.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_idle_03.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_idle_04.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_idle_05.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_idle_06.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_idle_07.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_idle_08.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_idle_09.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_idle_10.wav
14:12:02
Resource
Unloading: sounds/enemies/lindwurm_idle_11.wav
14:12:02
Resource
Unloading: music/beasts_02.ogg
14:12:07
SQ
Load campaign: autosave
14:12:07
SQ
Save version: 45
14:12:08
Scene
Finished loading scene.
14:12:08
Texture
Texture "gfx/entity_4.png" (ID: 912) took up approximately 10922kb in video memory.
14:12:10
SQ
contract added: Drive away brigands
14:12:10
SQ
contract added: Armed Courier
14:12:10
SQ
contract added: Find Location
14:12:10
SQ
contract added: Escort Caravan
14:12:10
SQ
contract added: Armed Courier
14:12:10
SQ
contract added: Obtain artifact
14:12:10
SQ
contract added: Hunting Lindwurms
14:12:10
SQ
contract added: Escort Caravan
14:12:10
SQ
contract added: A Pact With Witches
14:12:10
SQ
contract added: A Pact With Witches
14:12:10
SQ
contract added: Armed Courier
14:12:10
SQ
contract added: Return Item
14:12:10
SQ
contract added: Escort Caravan
14:12:10
SQ
contract added: Find Location
14:12:10
SQ
contract added: Return Item
14:12:10
SQ
contract activated: Hunting Lindwurms (id: 110)
14:12:10
Resource
Unloading: music/title.ogg
14:14:37
SQ
Save campaign: autosave
14:14:39
Scene
Finished saving scene.
14:14:39
SQ
WorldState::onHide
14:14:40
Texture
Texture "gfx/object_0.png" (ID: 663) took up approximately 21845kb in video memory.
14:14:40
Texture
Texture "gfx/detail.png" (ID: 745) took up approximately 10922kb in video memory.
14:14:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (21,5).
14:14:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (22,5).
14:14:40
Texture
Texture "gfx/orientation_overlay.png" (ID: 749) took up approximately 1024kb in video memory.
14:14:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (20,5).
14:14:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (21,4).
14:14:40
SQ
TACTICAL: STASH LOCKED: true
14:14:40
SQ
INFO: Next round issued: 1
14:14:40
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:14:40
Resource
Unloading: music/worldmap_08.ogg
14:14:40
SQ
Turn started for Sigmund the Wildman
14:14:47
SQ
Turn started for Adelmar
14:14:53
SQ
Turn started for Arnold Lindwurm food
14:14:56
SQ
Turn started for Lindwurm
14:14:56
SQ
*
14:14:56
SQ
* Lindwurm: Starting turn.
14:14:56
SQ
-> Behaviors to pick from:
Engage.Melee (126.667)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (126.667)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:14:56
SQ
-> Behavior picked: Engage.Melee (126.667)
14:14:57
SQ
* Lindwurm: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.343
14:14:57
SQ
* Lindwurm: Reached engage destination
14:14:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:14:57
SQ
-> Behavior picked: Idle (1)
14:14:57
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:14:57
SQ
* ---------------------------------------------------
14:14:57
SQ
Turn started for Lindwurm
14:14:57
SQ
*
14:14:57
SQ
* Lindwurm: Starting turn.
14:14:58
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:14:58
SQ
-> Behavior picked: MoveTail (30000)
14:14:58
SQ
* Lindwurm: Moving tail.
14:14:58
SQ
Lindwurm uses skill Move Tail
14:15:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:15:00
SQ
-> Behavior picked: Idle (1)
14:15:00
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:15:00
SQ
* ---------------------------------------------------
14:15:00
SQ
Turn started for Lindwurm
14:15:00
SQ
*
14:15:00
SQ
* Lindwurm: Starting turn.
14:15:01
SQ
-> Behaviors to pick from:
Engage.Melee (156)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (156)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:15:01
SQ
-> Behavior picked: Engage.Melee (156)
14:15:01
SQ
* Lindwurm: Engaging to melee range with Arnold Lindwurm food (visible), accepted_distance=0, value=0.493
14:15:01
SQ
* Lindwurm: Reached engage destination
14:15:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:15:01
SQ
-> Behavior picked: Idle (1)
14:15:01
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:15:01
SQ
* ---------------------------------------------------
14:15:01
SQ
Turn started for Lindwurm
14:15:01
SQ
*
14:15:01
SQ
* Lindwurm: Starting turn.
14:15:02
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:15:02
SQ
-> Behavior picked: MoveTail (30000)
14:15:02
SQ
* Lindwurm: Moving tail.
14:15:02
SQ
Lindwurm uses skill Move Tail
14:15:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:15:04
SQ
-> Behavior picked: Idle (1)
14:15:04
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:15:04
SQ
* ---------------------------------------------------
14:15:04
SQ
Turn started for Adler the Loyal
14:15:09
SQ
Turn started for Volkhart
14:15:12
SQ
Turn started for Sigurd the Rock
14:15:16
SQ
Turn started for Engelbert
14:15:21
SQ
Turn started for Hilderich
14:15:25
SQ
Turn started for Arnold Lindwurm food
14:15:31
SQ
Turn started for Baldomar
14:15:34
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:15:34
SQ
Baldomar uses skill Slash
14:15:34
SQ
Turn started for Ernst Tatterdemalion
14:15:47
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:15:47
SQ
Adelmar uses skill Shoot Bolt
14:15:54
SQ
INFO: Next round issued: 2
14:15:55
SQ
Turn started for Volkhart
14:15:58
SQ
[Volkhart] executes skill [Smite] on target [Lindwurm]
14:15:58
SQ
Volkhart uses skill Smite
14:15:58
SQ
Turn started for Arnold Lindwurm food
14:16:01
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:16:01
SQ
Arnold Lindwurm food uses skill Impale
14:16:02
SQ
Turn started for Adler the Loyal
14:16:04
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:16:04
SQ
Adler the Loyal uses skill Impale
14:16:06
SQ
Turn started for Lindwurm
14:16:06
SQ
*
14:16:06
SQ
* Lindwurm: Starting turn.
14:16:07
SQ
-> Behaviors to pick from:
Attack.Default (5369.67)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (5369.67)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:16:07
SQ
-> Behavior picked: Attack.Default (5369.67)
14:16:07
SQ
* Lindwurm: Using Gorge against Sigurd the Rock!
14:16:07
SQ
Lindwurm uses skill Gorge
14:16:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:16:07
SQ
-> Behavior picked: Idle (1)
14:16:08
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:16:08
SQ
* ---------------------------------------------------
14:16:09
SQ
Turn started for Sigurd the Rock
14:16:10
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:16:10
SQ
Sigurd the Rock uses skill Thrust
14:16:10
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:16:10
SQ
Sigurd the Rock uses skill Thrust
14:16:10
SQ
Turn started for Lindwurm
14:16:10
SQ
*
14:16:10
SQ
* Lindwurm: Starting turn.
14:16:11
SQ
-> Behaviors to pick from:
Attack.Swing (6893.75)(*), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
Attack.Swing (6893.75)(*), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
14:16:11
SQ
-> Behavior picked: Attack.Swing (6893.75)
14:16:11
SQ
* Lindwurm: Using Swing against Engelbert!
14:16:11
SQ
Lindwurm uses skill Tail Slam
14:16:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
14:16:11
SQ
-> Behavior picked: Idle (1)
14:16:12
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:16:12
SQ
* ---------------------------------------------------
14:16:13
SQ
Turn started for Adelmar
14:16:20
SQ
Turn started for Engelbert
14:16:21
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:16:21
SQ
Engelbert uses skill Chop
14:16:22
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:16:22
SQ
Engelbert uses skill Chop
14:16:22
SQ
Turn started for Hilderich
14:16:25
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:16:25
SQ
Hilderich uses skill Chop
14:16:27
SQ
Turn started for Lindwurm
14:16:27
SQ
*
14:16:27
SQ
* Lindwurm: Starting turn.
14:16:27
SQ
-> Behaviors to pick from:
Attack.Default (6088.68)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (6088.68)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:16:27
SQ
-> Behavior picked: Attack.Default (6088.68)
14:16:28
SQ
* Lindwurm: Using Gorge against Baldomar!
14:16:28
SQ
Lindwurm uses skill Gorge
14:16:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:16:28
SQ
-> Behavior picked: Idle (1)
14:16:29
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:16:29
SQ
* ---------------------------------------------------
14:16:29
SQ
Turn started for Arnold Lindwurm food
14:16:31
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:16:31
SQ
Arnold Lindwurm food uses skill Impale
14:16:33
SQ
Turn started for Baldomar
14:16:37
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:16:37
SQ
Baldomar uses skill Slash
14:16:37
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:16:37
SQ
Baldomar uses skill Slash
14:16:37
SQ
Turn started for Ernst Tatterdemalion
14:16:42
SQ
[Ernst Tatterdemalion] executes skill [Rotation] on target [Adler the Loyal]
14:16:42
SQ
Ernst Tatterdemalion uses skill Rotation
14:16:44
SQ
Turn started for Sigmund the Wildman
14:16:45
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:16:45
SQ
Sigmund the Wildman uses skill Flail
14:16:45
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:16:45
SQ
Sigmund the Wildman uses skill Flail
14:16:45
SQ
Turn started for Lindwurm
14:16:45
SQ
*
14:16:45
SQ
* Lindwurm: Starting turn.
14:16:46
SQ
-> Behaviors to pick from:
Attack.Thresh (64170.2)(*), Attack.Swing (21223.2)(*), Attack.Split (170.232), Idle (1), BreakFree (0), MoveTail (0)
Attack.Thresh (64170.2)(*), Attack.Swing (21223.2)(*), Attack.Split (170.232), Idle (1), BreakFree (0), MoveTail (0)
14:16:46
SQ
-> Behavior picked: Attack.Thresh (64170.2)
14:16:46
SQ
* Lindwurm: Using Round Swing / Thresh!
14:16:46
SQ
Lindwurm uses skill Tail Slam
14:16:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), MoveTail (0), Attack.Thresh (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), MoveTail (0), Attack.Thresh (0)
14:16:47
SQ
-> Behavior picked: Idle (1)
14:16:47
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:16:47
SQ
* ---------------------------------------------------
14:16:47
SQ
Skill [Staggered] removed from [Lindwurm].
14:16:47
SQ
INFO: Next round issued: 3
14:16:48
SQ
Turn started for Adelmar
14:16:50
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:16:50
SQ
Adelmar uses skill Reload
14:16:50
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:16:50
SQ
Adelmar uses skill Shoot Bolt
14:16:51
SQ
Turn started for Arnold Lindwurm food
14:16:52
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:16:52
SQ
Arnold Lindwurm food uses skill Impale
14:16:54
SQ
Turn started for Adler the Loyal
14:16:55
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:16:55
SQ
Adler the Loyal uses skill Impale
14:16:57
SQ
Turn started for Volkhart
14:16:57
SQ
Skill [Stunned] removed from [Volkhart].
14:16:57
SQ
Turn started for Sigurd the Rock
14:16:58
SQ
Skill [Stunned] removed from [Sigurd the Rock].
14:16:58
SQ
Turn started for Hilderich
14:17:01
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:17:01
SQ
Hilderich uses skill Chop
14:17:02
SQ
Turn started for Arnold Lindwurm food
14:17:03
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:17:03
SQ
Arnold Lindwurm food uses skill Impale
14:17:05
SQ
Turn started for Engelbert
14:17:06
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:17:06
SQ
Engelbert uses skill Chop
14:17:07
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:17:07
SQ
Engelbert uses skill Chop
14:17:07
SQ
Turn started for Lindwurm
14:17:07
SQ
*
14:17:07
SQ
* Lindwurm: Starting turn.
14:17:07
SQ
-> Behaviors to pick from:
Attack.Default (4604.15)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (4604.15)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
14:17:07
SQ
-> Behavior picked: Attack.Default (4604.15)
14:17:08
SQ
* Lindwurm: Using Gorge against Engelbert!
14:17:08
SQ
Lindwurm uses skill Gorge
14:17:08
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:17:08
SQ
-> Behavior picked: Idle (1)
14:17:09
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:17:09
SQ
* ---------------------------------------------------
14:17:09
SQ
Turn started for Lindwurm
14:17:09
SQ
*
14:17:09
SQ
* Lindwurm: Starting turn.
14:17:09
SQ
-> Behaviors to pick from:
Attack.Swing (6957.17)(*), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
Attack.Swing (6957.17)(*), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
14:17:09
SQ
-> Behavior picked: Attack.Swing (6957.17)
14:17:10
SQ
* Lindwurm: Using Swing against Engelbert!
14:17:10
SQ
Lindwurm uses skill Tail Slam
14:17:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
14:17:10
SQ
-> Behavior picked: Idle (1)
14:17:11
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:17:11
SQ
* ---------------------------------------------------
14:17:11
SQ
Turn started for Baldomar
14:17:12
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:17:12
SQ
Baldomar uses skill Slash
14:17:12
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:17:12
SQ
Baldomar uses skill Slash
14:17:13
SQ
Turn started for Sigmund the Wildman
14:17:14
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:17:14
SQ
Sigmund the Wildman uses skill Flail
14:17:14
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:17:14
SQ
Sigmund the Wildman uses skill Flail
14:17:15
SQ
Turn started for Ernst Tatterdemalion
14:17:18
SQ
Turn started for Lindwurm
14:17:18
SQ
*
14:17:18
SQ
* Lindwurm: Starting turn.
14:17:18
SQ
-> Behaviors to pick from:
Attack.Default (4891.5)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (4891.5)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
14:17:18
SQ
-> Behavior picked: Attack.Default (4891.5)
14:17:19
SQ
* Lindwurm: Using Gorge against Baldomar!
14:17:19
SQ
Lindwurm uses skill Gorge
14:17:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:17:19
SQ
-> Behavior picked: Idle (1)
14:17:20
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:17:20
SQ
* ---------------------------------------------------
14:17:20
SQ
Turn started for Lindwurm
14:17:20
SQ
*
14:17:20
SQ
* Lindwurm: Starting turn.
14:17:21
SQ
-> Behaviors to pick from:
Attack.Thresh (51227)(*), Attack.Swing (19074.4)(*), Attack.Split (155.053), Idle (1), MoveTail (0), BreakFree (0)
Attack.Thresh (51227)(*), Attack.Swing (19074.4)(*), Attack.Split (155.053), Idle (1), MoveTail (0), BreakFree (0)
14:17:21
SQ
-> Behavior picked: Attack.Thresh (51227)
14:17:21
SQ
* Lindwurm: Using Round Swing / Thresh!
14:17:21
SQ
Lindwurm uses skill Tail Slam
14:17:21
SQ
Volkhart has died.
14:17:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), MoveTail (0), BreakFree (0), Attack.Thresh (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), MoveTail (0), BreakFree (0), Attack.Thresh (0)
14:17:22
SQ
-> Behavior picked: Idle (1)
14:17:22
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:17:22
SQ
* ---------------------------------------------------
14:17:22
SQ
INFO: Next round issued: 4
14:17:23
SQ
Turn started for Adelmar
14:17:25
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:17:25
SQ
Adelmar uses skill Reload
14:17:26
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:17:26
SQ
Adelmar uses skill Shoot Bolt
14:17:26
SQ
Turn started for Sigurd the Rock
14:17:28
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:17:28
SQ
Sigurd the Rock uses skill Thrust
14:17:28
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:17:28
SQ
Sigurd the Rock uses skill Thrust
14:17:28
SQ
Turn started for Adler the Loyal
14:17:29
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:17:29
SQ
Adler the Loyal uses skill Impale
14:17:32
SQ
Turn started for Arnold Lindwurm food
14:17:33
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:17:33
SQ
Arnold Lindwurm food uses skill Impale
14:17:35
SQ
Turn started for Hilderich
14:17:36
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:17:36
SQ
Hilderich uses skill Chop
14:17:36
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:17:36
SQ
Hilderich uses skill Chop
14:17:36
SQ
Turn started for Arnold Lindwurm food
14:17:37
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:17:37
SQ
Arnold Lindwurm food uses skill Impale
14:17:39
SQ
Turn started for Lindwurm
14:17:39
SQ
*
14:17:39
SQ
* Lindwurm: Starting turn.
14:17:40
SQ
-> Behaviors to pick from:
Attack.Default (4660.12)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
Attack.Default (4660.12)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
14:17:40
SQ
-> Behavior picked: Attack.Default (4660.12)
14:17:40
SQ
* Lindwurm: Using Gorge against Ernst Tatterdemalion!
14:17:40
SQ
Lindwurm uses skill Gorge
14:17:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
14:17:40
SQ
-> Behavior picked: Idle (1)
14:17:41
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:17:41
SQ
* ---------------------------------------------------
14:17:41
SQ
Turn started for Lindwurm
14:17:41
SQ
*
14:17:41
SQ
* Lindwurm: Starting turn.
14:17:42
SQ
-> Behaviors to pick from:
Attack.Swing (6916.04)(*), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
Attack.Swing (6916.04)(*), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
14:17:42
SQ
-> Behavior picked: Attack.Swing (6916.04)
14:17:42
SQ
* Lindwurm: Using Swing against Engelbert!
14:17:42
SQ
Lindwurm uses skill Tail Slam
14:17:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
14:17:42
SQ
-> Behavior picked: Idle (1)
14:17:43
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:17:43
SQ
* ---------------------------------------------------
14:17:44
SQ
Turn started for Engelbert
14:17:45
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:17:45
SQ
Engelbert uses skill Chop
14:17:45
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:17:45
SQ
Engelbert uses skill Chop
14:17:46
SQ
Turn started for Ernst Tatterdemalion
14:17:53
SQ
Turn started for Sigmund the Wildman
14:17:54
SQ
Skill [Stunned] removed from [Sigmund the Wildman].
14:17:54
SQ
Turn started for Baldomar
14:17:54
SQ
Skill [Stunned] removed from [Baldomar].
14:17:55
SQ
Turn started for Lindwurm
14:17:55
SQ
*
14:17:55
SQ
* Lindwurm: Starting turn.
14:17:55
SQ
-> Behaviors to pick from:
Attack.Default (4635.54)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
Attack.Default (4635.54)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
14:17:55
SQ
-> Behavior picked: Attack.Default (4635.54)
14:17:56
SQ
* Lindwurm: Using Gorge against Engelbert!
14:17:56
SQ
Lindwurm uses skill Gorge
14:17:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
14:17:56
SQ
-> Behavior picked: Idle (1)
14:17:57
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:17:57
SQ
* ---------------------------------------------------
14:17:57
SQ
Turn started for Lindwurm
14:17:57
SQ
*
14:17:57
SQ
* Lindwurm: Starting turn.
14:17:57
SQ
-> Behaviors to pick from:
Attack.Thresh (33548.7)(*), Attack.Swing (13090.6)(*), Idle (1), BreakFree (0), MoveTail (0), Attack.Split (0)
Attack.Thresh (33548.7)(*), Attack.Swing (13090.6)(*), Idle (1), BreakFree (0), MoveTail (0), Attack.Split (0)
14:17:57
SQ
-> Behavior picked: Attack.Swing (13090.6)
14:17:58
SQ
* Lindwurm: Using Swing against Sigurd the Rock!
14:17:58
SQ
Lindwurm uses skill Tail Slam
14:17:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), MoveTail (0), Attack.Swing (0), Attack.Thresh (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), MoveTail (0), Attack.Swing (0), Attack.Thresh (0)
14:17:58
SQ
-> Behavior picked: Idle (1)
14:17:59
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:17:59
SQ
* ---------------------------------------------------
14:17:59
SQ
INFO: Next round issued: 5
14:17:59
SQ
Turn started for Adelmar
14:18:02
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:18:02
SQ
Adelmar uses skill Reload
14:18:04
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:18:04
SQ
Adelmar uses skill Shoot Bolt
14:18:04
SQ
Turn started for Adler the Loyal
14:18:05
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:18:05
SQ
Adler the Loyal uses skill Impale
14:18:10
SQ
Turn started for Arnold Lindwurm food
14:18:10
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:18:10
SQ
Arnold Lindwurm food uses skill Impale
14:18:11
SQ
Turn started for Sigurd the Rock
14:18:13
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:18:13
SQ
Sigurd the Rock uses skill Thrust
14:18:15
SQ
Turn started for Arnold Lindwurm food
14:18:16
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:18:16
SQ
Arnold Lindwurm food uses skill Impale
14:18:17
SQ
Turn started for Hilderich
14:18:18
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:18:18
SQ
Hilderich uses skill Chop
14:18:19
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:18:19
SQ
Hilderich uses skill Chop
14:18:19
SQ
Lindwurm has died.
14:18:19
SQ
Lindwurm has died.
14:18:19
SQ
Turn started for Lindwurm
14:18:19
SQ
*
14:18:19
SQ
* Lindwurm: Starting turn.
14:18:19
SQ
-> Behaviors to pick from:
Attack.Default (4613.6)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0)
Attack.Default (4613.6)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0)
14:18:19
SQ
-> Behavior picked: Attack.Default (4613.6)
14:18:20
SQ
* Lindwurm: Using Gorge against Engelbert!
14:18:20
SQ
Lindwurm uses skill Gorge
14:18:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Roam (0), Attack.Default (0)
14:18:20
SQ
-> Behavior picked: Idle (1)
14:18:21
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:18:21
SQ
* ---------------------------------------------------
14:18:21
SQ
Turn started for Lindwurm
14:18:21
SQ
*
14:18:21
SQ
* Lindwurm: Starting turn.
14:18:21
SQ
-> Behaviors to pick from:
Attack.Swing (6942.63)(*), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
Attack.Swing (6942.63)(*), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0)
14:18:21
SQ
-> Behavior picked: Attack.Swing (6942.63)
14:18:22
SQ
* Lindwurm: Using Swing against Engelbert!
14:18:22
SQ
Lindwurm uses skill Tail Slam
14:18:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Thresh (0), MoveTail (0), Attack.Swing (0)
14:18:22
SQ
-> Behavior picked: Idle (1)
14:18:23
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:18:23
SQ
* ---------------------------------------------------
14:18:23
SQ
Turn started for Ernst Tatterdemalion
14:18:28
SQ
Turn started for Sigmund the Wildman
14:18:31
SQ
Skill [Sprayed with Acid] removed from [Sigmund the Wildman].
14:18:31
SQ
Turn started for Baldomar
14:18:34
SQ
Skill [Sprayed with Acid] removed from [Baldomar].
14:18:35
SQ
Turn started for Engelbert
14:18:36
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:18:36
SQ
Engelbert uses skill Chop
14:18:37
SQ
INFO: Next round issued: 6
14:18:38
SQ
Turn started for Adelmar
14:18:43
SQ
Turn started for Adler the Loyal
14:18:49
SQ
Turn started for Arnold Lindwurm food
14:18:54
SQ
Turn started for Sigurd the Rock
14:18:56
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:18:56
SQ
Sigurd the Rock uses skill Thrust
14:18:57
SQ
Skill [Sprayed with Acid] removed from [Sigurd the Rock].
14:18:57
SQ
Turn started for Arnold Lindwurm food
14:19:03
SQ
Turn started for Ernst Tatterdemalion
14:19:05
SQ
Skill [Hidden] removed from [Ernst Tatterdemalion].
14:19:06
SQ
Turn started for Baldomar
14:19:08
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:19:08
SQ
Baldomar uses skill Slash
14:19:09
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:19:09
SQ
Baldomar uses skill Slash
14:19:09
SQ
Turn started for Hilderich
14:19:13
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:19:13
SQ
Hilderich uses skill Chop
14:19:13
SQ
Turn started for Lindwurm
14:19:13
SQ
*
14:19:13
SQ
* Lindwurm: Starting turn.
14:19:14
SQ
-> Behaviors to pick from:
Attack.Default (4604.83)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (4604.83)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:19:14
SQ
-> Behavior picked: Attack.Default (4604.83)
14:19:14
SQ
* Lindwurm: Using Gorge against Engelbert!
14:19:14
SQ
Lindwurm uses skill Gorge
14:19:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:19:14
SQ
-> Behavior picked: Idle (1)
14:19:15
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:19:15
SQ
* ---------------------------------------------------
14:19:15
SQ
Turn started for Lindwurm
14:19:15
SQ
*
14:19:15
SQ
* Lindwurm: Starting turn.
14:19:16
SQ
-> Behaviors to pick from:
Attack.Thresh (14979.4)(*), Attack.Swing (7765.28)(*), Attack.Split (193.861), Idle (1), MoveTail (0), BreakFree (0)
Attack.Thresh (14979.4)(*), Attack.Swing (7765.28)(*), Attack.Split (193.861), Idle (1), MoveTail (0), BreakFree (0)
14:19:16
SQ
-> Behavior picked: Attack.Swing (7765.28)
14:19:16
SQ
* Lindwurm: Using Swing against Sigmund the Wildman!
14:19:16
SQ
Lindwurm uses skill Tail Slam
14:19:16
SQ
Sigurd the Rock is unconscious.
14:19:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), MoveTail (0), BreakFree (0), Attack.Thresh (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), MoveTail (0), BreakFree (0), Attack.Thresh (0)
14:19:16
SQ
-> Behavior picked: Idle (1)
14:19:17
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:19:17
SQ
* ---------------------------------------------------
14:19:18
SQ
Turn started for Sigmund the Wildman
14:19:22
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:19:22
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
14:19:22
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:19:22
SQ
Clearing World Scene
14:19:23
SQ
TacticalState::onFinish
14:19:23
Resource
Unloading: gfx/orientation_overlay.png
14:19:23
Resource
Unloading: gfx/object_0.png
14:19:23
Resource
Unloading: gfx/detail.png
14:19:23
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:19:23
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_death_00.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_death_01.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_death_02.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_death_03.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
14:19:23
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
14:19:23
Resource
Unloading: sounds/enemies/wake_up_01.wav
14:19:23
Resource
Unloading: sounds/enemies/wake_up_02.wav
14:19:23
Resource
Unloading: sounds/enemies/wake_up_03.wav
14:19:23
Resource
Unloading: sounds/enemies/wake_up_04.wav
14:19:23
Resource
Unloading: sounds/enemies/wake_up_05.wav
14:19:23
Resource
Unloading: sounds/enemies/wake_up_06.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_death_01.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_death_02.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_death_03.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_death_04.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_flee_01.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_flee_02.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_flee_03.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_flee_04.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_gorge_01.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_gorge_02.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_gorge_03.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_01.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_02.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_03.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_hurt_01.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_hurt_02.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_hurt_03.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_hurt_04.wav
14:19:23
Resource
Unloading: sounds/body_fall_01.wav
14:19:23
Resource
Unloading: gfx/entity_4.png
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_01.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_03.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_01.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_02.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_03.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_idle_01.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_idle_02.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_idle_03.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_idle_04.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_idle_05.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_idle_06.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_idle_07.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_idle_08.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_idle_09.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_idle_10.wav
14:19:23
Resource
Unloading: sounds/enemies/lindwurm_idle_11.wav
14:19:23
Resource
Unloading: music/beasts_02.ogg
14:19:27
SQ
Load campaign: autosave
14:19:27
SQ
Save version: 45
14:19:28
Scene
Finished loading scene.
14:19:29
Texture
Texture "gfx/entity_4.png" (ID: 1123) took up approximately 10922kb in video memory.
14:19:30
SQ
contract added: Drive away brigands
14:19:30
SQ
contract added: Armed Courier
14:19:30
SQ
contract added: Find Location
14:19:30
SQ
contract added: Escort Caravan
14:19:30
SQ
contract added: Armed Courier
14:19:30
SQ
contract added: Obtain artifact
14:19:30
SQ
contract added: Hunting Lindwurms
14:19:30
SQ
contract added: Escort Caravan
14:19:30
SQ
contract added: A Pact With Witches
14:19:30
SQ
contract added: A Pact With Witches
14:19:30
SQ
contract added: Armed Courier
14:19:30
SQ
contract added: Return Item
14:19:30
SQ
contract added: Escort Caravan
14:19:30
SQ
contract added: Find Location
14:19:30
SQ
contract added: Return Item
14:19:30
SQ
contract activated: Hunting Lindwurms (id: 110)
14:19:30
Resource
Unloading: music/title.ogg
14:19:39
SQ
Save campaign: autosave
14:19:40
Scene
Finished saving scene.
14:19:41
SQ
WorldState::onHide
14:19:41
Texture
Texture "gfx/detail.png" (ID: 412) took up approximately 10922kb in video memory.
14:19:42
Texture
Texture "gfx/object_0.png" (ID: 617) took up approximately 21845kb in video memory.
14:19:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (21,5).
14:19:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (22,5).
14:19:42
Texture
Texture "gfx/orientation_overlay.png" (ID: 642) took up approximately 1024kb in video memory.
14:19:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (20,5).
14:19:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (21,4).
14:19:42
SQ
TACTICAL: STASH LOCKED: true
14:19:42
SQ
INFO: Next round issued: 1
14:19:42
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:19:42
Resource
Unloading: music/worldmap_08.ogg
14:19:42
SQ
Turn started for Sigmund the Wildman
14:19:49
SQ
Turn started for Adelmar
14:19:51
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:19:51
SQ
Adelmar uses skill Shoot Bolt
14:19:52
SQ
Turn started for Arnold Lindwurm food
14:19:55
SQ
Turn started for Lindwurm
14:19:55
SQ
*
14:19:55
SQ
* Lindwurm: Starting turn.
14:19:55
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (300)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:19:55
SQ
-> Behavior picked: Engage.Melee (300)
14:19:56
SQ
* Lindwurm: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.4305
14:19:56
SQ
* Lindwurm: Reached engage destination
14:19:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:19:56
SQ
-> Behavior picked: Idle (1)
14:19:57
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:19:57
SQ
* ---------------------------------------------------
14:19:57
SQ
Turn started for Lindwurm
14:19:57
SQ
*
14:19:57
SQ
* Lindwurm: Starting turn.
14:19:57
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:19:57
SQ
-> Behavior picked: MoveTail (30000)
14:19:58
SQ
* Lindwurm: Moving tail.
14:19:58
SQ
Lindwurm uses skill Move Tail
14:20:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:20:00
SQ
-> Behavior picked: Idle (1)
14:20:00
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:20:00
SQ
* ---------------------------------------------------
14:20:00
SQ
Turn started for Lindwurm
14:20:00
SQ
*
14:20:00
SQ
* Lindwurm: Starting turn.
14:20:01
SQ
-> Behaviors to pick from:
Engage.Melee (160)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (160)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:20:01
SQ
-> Behavior picked: Engage.Melee (160)
14:20:01
SQ
* Lindwurm: Engaging to melee range with Adelmar (visible), accepted_distance=0, value=0.61313
14:20:01
SQ
* Lindwurm: Reached engage destination
14:20:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:20:01
SQ
-> Behavior picked: Idle (1)
14:20:01
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:20:01
SQ
* ---------------------------------------------------
14:20:01
SQ
Turn started for Lindwurm
14:20:01
SQ
*
14:20:01
SQ
* Lindwurm: Starting turn.
14:20:02
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:20:02
SQ
-> Behavior picked: MoveTail (30000)
14:20:02
SQ
* Lindwurm: Moving tail.
14:20:02
SQ
Lindwurm uses skill Move Tail
14:20:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:20:04
SQ
-> Behavior picked: Idle (1)
14:20:04
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:20:04
SQ
* ---------------------------------------------------
14:20:05
SQ
Turn started for Adler the Loyal
14:20:08
SQ
Turn started for Volkhart
14:20:11
SQ
Turn started for Sigurd the Rock
14:20:15
SQ
[Sigurd the Rock] executes skill [Rotation] on target [Arnold Lindwurm food]
14:20:15
SQ
Sigurd the Rock uses skill Rotation
14:20:17
SQ
Turn started for Engelbert
14:20:21
SQ
Turn started for Hilderich
14:20:23
SQ
Turn started for Arnold Lindwurm food
14:20:26
SQ
Turn started for Baldomar
14:20:27
SQ
Skill [Hidden] removed from [Baldomar].
14:20:28
SQ
Turn started for Ernst Tatterdemalion
14:20:30
SQ
INFO: Next round issued: 2
14:20:30
SQ
Turn started for Adelmar
14:20:33
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:20:33
SQ
Adelmar uses skill Reload
14:20:35
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:20:35
SQ
Adelmar uses skill Shoot Bolt
14:20:36
SQ
Turn started for Arnold Lindwurm food
14:20:37
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:20:37
SQ
Arnold Lindwurm food uses skill Impale
14:20:40
SQ
Turn started for Volkhart
14:20:57
SQ
Turn started for Adler the Loyal
14:21:01
SQ
Turn started for Lindwurm
14:21:01
SQ
*
14:21:01
SQ
* Lindwurm: Starting turn.
14:21:01
SQ
-> Behaviors to pick from:
Attack.Default (4117.89)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (4117.89)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:21:01
SQ
-> Behavior picked: Attack.Default (4117.89)
14:21:02
SQ
* Lindwurm: Using Gorge against Sigmund the Wildman!
14:21:02
SQ
Lindwurm uses skill Gorge
14:21:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:21:02
SQ
-> Behavior picked: Idle (1)
14:21:03
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:21:03
SQ
* ---------------------------------------------------
14:21:03
SQ
Turn started for Lindwurm
14:21:03
SQ
*
14:21:03
SQ
* Lindwurm: Starting turn.
14:21:03
SQ
-> Behaviors to pick from:
Attack.Swing (5037.49)(*), Attack.Split (148.067), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
Attack.Swing (5037.49)(*), Attack.Split (148.067), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
14:21:03
SQ
-> Behavior picked: Attack.Swing (5037.49)
14:21:04
SQ
* Lindwurm: Using Swing against Sigmund the Wildman!
14:21:04
SQ
Lindwurm uses skill Tail Slam
14:21:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
14:21:04
SQ
-> Behavior picked: Idle (1)
14:21:05
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:21:05
SQ
* ---------------------------------------------------
14:21:05
SQ
Turn started for Lindwurm
14:21:05
SQ
*
14:21:05
SQ
* Lindwurm: Starting turn.
14:21:05
SQ
-> Behaviors to pick from:
Attack.Default (6059.24)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (6059.24)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:21:05
SQ
-> Behavior picked: Attack.Default (6059.24)
14:21:06
SQ
* Lindwurm: Using Gorge against Baldomar!
14:21:06
SQ
Lindwurm uses skill Gorge
14:21:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:21:06
SQ
-> Behavior picked: Idle (1)
14:21:07
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:21:07
SQ
* ---------------------------------------------------
14:21:07
SQ
Turn started for Lindwurm
14:21:07
SQ
*
14:21:07
SQ
* Lindwurm: Starting turn.
14:21:07
SQ
-> Behaviors to pick from:
Attack.Swing (20398.4)(*), Attack.Split (198.307), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
Attack.Swing (20398.4)(*), Attack.Split (198.307), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
14:21:07
SQ
-> Behavior picked: Attack.Swing (20398.4)
14:21:08
SQ
* Lindwurm: Using Swing against Sigmund the Wildman!
14:21:08
SQ
Lindwurm uses skill Tail Slam
14:21:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
14:21:08
SQ
-> Behavior picked: Idle (1)
14:21:09
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:21:09
SQ
* ---------------------------------------------------
14:21:09
SQ
Turn started for Engelbert
14:21:09
SQ
Skill [Stunned] removed from [Engelbert].
14:21:10
SQ
Turn started for Hilderich
14:21:13
SQ
Turn started for Arnold Lindwurm food
14:21:15
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:21:15
SQ
Arnold Lindwurm food uses skill Impale
14:21:16
SQ
Turn started for Sigurd the Rock
14:21:18
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:21:18
SQ
Sigurd the Rock uses skill Thrust
14:21:20
SQ
Turn started for Baldomar
14:21:23
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:21:23
SQ
Baldomar uses skill Slash
14:21:24
SQ
Turn started for Ernst Tatterdemalion
14:21:27
SQ
Turn started for Sigmund the Wildman
14:21:30
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:21:30
SQ
Sigmund the Wildman uses skill Flail
14:21:30
SQ
INFO: Next round issued: 3
14:21:31
SQ
Turn started for Adelmar
14:21:32
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:21:32
SQ
Adelmar uses skill Reload
14:21:33
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:21:33
SQ
Adelmar uses skill Shoot Bolt
14:21:33
SQ
Turn started for Adler the Loyal
14:21:35
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:21:35
SQ
Adler the Loyal uses skill Impale
14:21:37
SQ
Turn started for Volkhart
14:21:39
SQ
[Volkhart] executes skill [Smite] on target [Lindwurm]
14:21:39
SQ
Volkhart uses skill Smite
14:21:40
SQ
Turn started for Arnold Lindwurm food
14:21:41
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:21:41
SQ
Arnold Lindwurm food uses skill Impale
14:21:43
SQ
Turn started for Engelbert
14:21:44
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:21:44
SQ
Engelbert uses skill Chop
14:21:44
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:21:44
SQ
Engelbert uses skill Chop
14:21:45
SQ
Turn started for Hilderich
14:21:55
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:21:55
SQ
Hilderich uses skill Chop
14:21:56
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:21:56
SQ
Hilderich uses skill Chop
14:21:56
SQ
Turn started for Lindwurm
14:21:56
SQ
*
14:21:56
SQ
* Lindwurm: Starting turn.
14:21:57
SQ
-> Behaviors to pick from:
Attack.Default (6189.83)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (6189.83)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
14:21:57
SQ
-> Behavior picked: Attack.Default (6189.83)
14:21:57
SQ
* Lindwurm: Using Gorge against Sigmund the Wildman!
14:21:57
SQ
Lindwurm uses skill Gorge
14:21:57
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:21:57
SQ
-> Behavior picked: Idle (1)
14:21:58
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:21:58
SQ
* ---------------------------------------------------
14:21:58
SQ
Turn started for Lindwurm
14:21:58
SQ
*
14:21:58
SQ
* Lindwurm: Starting turn.
14:21:59
SQ
-> Behaviors to pick from:
Attack.Swing (9073.54)(*), Idle (1), Attack.Split (0), BreakFree (0), MoveTail (0), Attack.Thresh (0)
Attack.Swing (9073.54)(*), Idle (1), Attack.Split (0), BreakFree (0), MoveTail (0), Attack.Thresh (0)
14:21:59
SQ
-> Behavior picked: Attack.Swing (9073.54)
14:21:59
SQ
* Lindwurm: Using Swing against Sigmund the Wildman!
14:21:59
SQ
Lindwurm uses skill Tail Slam
14:21:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), MoveTail (0), Attack.Thresh (0), Attack.Swing (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), MoveTail (0), Attack.Thresh (0), Attack.Swing (0)
14:21:59
SQ
-> Behavior picked: Idle (1)
14:22:00
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:22:00
SQ
* ---------------------------------------------------
14:22:01
SQ
Turn started for Arnold Lindwurm food
14:22:02
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:22:02
SQ
Arnold Lindwurm food uses skill Impale
14:22:04
SQ
Turn started for Sigurd the Rock
14:22:05
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:22:05
SQ
Sigurd the Rock uses skill Thrust
14:22:05
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:22:05
SQ
Sigurd the Rock uses skill Thrust
14:22:06
SQ
Turn started for Lindwurm
14:22:06
SQ
*
14:22:06
SQ
* Lindwurm: Starting turn.
14:22:06
SQ
-> Behaviors to pick from:
Attack.Default (6168.58)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (6168.58)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
14:22:06
SQ
-> Behavior picked: Attack.Default (6168.58)
14:22:06
SQ
* Lindwurm: Using Gorge against Sigmund the Wildman!
14:22:06
SQ
Lindwurm uses skill Gorge
14:22:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:22:07
SQ
-> Behavior picked: Idle (1)
14:22:07
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:22:07
SQ
* ---------------------------------------------------
14:22:07
SQ
Turn started for Lindwurm
14:22:08
SQ
*
14:22:08
SQ
* Lindwurm: Starting turn.
14:22:08
SQ
-> Behaviors to pick from:
Attack.Swing (15054.5)(*), Attack.Split (192.397), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
Attack.Swing (15054.5)(*), Attack.Split (192.397), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
14:22:08
SQ
-> Behavior picked: Attack.Swing (15054.5)
14:22:08
SQ
* Lindwurm: Using Swing against Sigurd the Rock!
14:22:08
SQ
Lindwurm uses skill Tail Slam
14:22:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
14:22:09
SQ
-> Behavior picked: Idle (1)
14:22:09
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:22:09
SQ
* ---------------------------------------------------
14:22:10
SQ
Turn started for Ernst Tatterdemalion
14:22:13
SQ
Turn started for Baldomar
14:22:14
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:22:14
SQ
Baldomar uses skill Slash
14:22:14
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:22:14
SQ
Baldomar uses skill Slash
14:22:15
SQ
Turn started for Sigmund the Wildman
14:22:17
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:22:17
SQ
Sigmund the Wildman uses skill Flail
14:22:18
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:22:18
SQ
Sigmund the Wildman uses skill Flail
14:22:18
SQ
INFO: Next round issued: 4
14:22:18
SQ
Turn started for Adelmar
14:22:20
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:22:20
SQ
Adelmar uses skill Reload
14:22:20
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:22:20
SQ
Adelmar uses skill Shoot Bolt
14:22:21
SQ
Turn started for Adler the Loyal
14:22:22
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:22:22
SQ
Adler the Loyal uses skill Impale
14:22:23
SQ
Turn started for Arnold Lindwurm food
14:22:25
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:22:25
SQ
Arnold Lindwurm food uses skill Impale
14:22:26
SQ
Turn started for Volkhart
14:22:26
SQ
Skill [Stunned] removed from [Volkhart].
14:22:27
SQ
Turn started for Arnold Lindwurm food
14:22:28
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:22:28
SQ
Arnold Lindwurm food uses skill Impale
14:22:29
SQ
Turn started for Hilderich
14:22:30
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:22:30
SQ
Hilderich uses skill Chop
14:22:30
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:22:30
SQ
Hilderich uses skill Chop
14:22:31
SQ
Turn started for Engelbert
14:22:32
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:22:32
SQ
Engelbert uses skill Chop
14:22:32
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:22:32
SQ
Engelbert uses skill Chop
14:22:33
SQ
Turn started for Sigurd the Rock
14:22:35
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:22:35
SQ
Sigurd the Rock uses skill Thrust
14:22:37
SQ
Turn started for Lindwurm
14:22:37
SQ
*
14:22:37
SQ
* Lindwurm: Starting turn.
14:22:37
SQ
-> Behaviors to pick from:
Attack.Default (6440.79)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
Attack.Default (6440.79)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
14:22:37
SQ
-> Behavior picked: Attack.Default (6440.79)
14:22:38
SQ
* Lindwurm: Using Gorge against Volkhart!
14:22:38
SQ
Lindwurm uses skill Gorge
14:22:38
SQ
Volkhart has died.
14:22:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
14:22:38
SQ
-> Behavior picked: Idle (1)
14:22:39
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:22:39
SQ
* ---------------------------------------------------
14:22:39
SQ
Turn started for Lindwurm
14:22:39
SQ
*
14:22:39
SQ
* Lindwurm: Starting turn.
14:22:39
SQ
-> Behaviors to pick from:
Attack.Swing (8647.26)(*), Idle (1), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0)
Attack.Swing (8647.26)(*), Idle (1), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0)
14:22:39
SQ
-> Behavior picked: Attack.Swing (8647.26)
14:22:40
SQ
* Lindwurm: Using Swing against Sigmund the Wildman!
14:22:40
SQ
Lindwurm uses skill Tail Slam
14:22:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
14:22:40
SQ
-> Behavior picked: Idle (1)
14:22:41
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:22:41
SQ
* ---------------------------------------------------
14:22:41
SQ
Turn started for Ernst Tatterdemalion
14:22:42
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:22:42
SQ
Ernst Tatterdemalion uses skill Chop
14:22:43
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:22:43
SQ
Ernst Tatterdemalion uses skill Chop
14:22:43
SQ
Turn started for Baldomar
14:22:44
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:22:44
SQ
Baldomar uses skill Slash
14:22:44
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:22:44
SQ
Baldomar uses skill Slash
14:22:45
SQ
Turn started for Sigmund the Wildman
14:22:47
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:22:47
SQ
Sigmund the Wildman uses skill Flail
14:22:47
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:22:47
SQ
Sigmund the Wildman uses skill Flail
14:22:47
SQ
Turn started for Lindwurm
14:22:47
SQ
*
14:22:47
SQ
* Lindwurm: Starting turn.
14:22:48
SQ
-> Behaviors to pick from:
Attack.Default (6215.37)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
Attack.Default (6215.37)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), BreakFree (0)
14:22:48
SQ
-> Behavior picked: Attack.Default (6215.37)
14:22:48
SQ
* Lindwurm: Using Gorge against Sigmund the Wildman!
14:22:48
SQ
Lindwurm uses skill Gorge
14:22:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0)
14:22:48
SQ
-> Behavior picked: Idle (1)
14:22:49
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:22:49
SQ
* ---------------------------------------------------
14:22:49
SQ
Turn started for Lindwurm
14:22:49
SQ
*
14:22:49
SQ
* Lindwurm: Starting turn.
14:22:50
SQ
-> Behaviors to pick from:
Attack.Swing (8224.28)(*), Attack.Split (194.185), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0)
Attack.Swing (8224.28)(*), Attack.Split (194.185), MoveTail (150), Idle (1), BreakFree (0), Attack.Thresh (0)
14:22:50
SQ
-> Behavior picked: Attack.Swing (8224.28)
14:22:50
SQ
* Lindwurm: Using Swing against Baldomar!
14:22:50
SQ
Lindwurm uses skill Tail Slam
14:22:50
SQ
Baldomar is unconscious.
14:22:50
SQ
Engelbert has died.
14:22:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (16,8).
14:22:50
SQ
inserting entity, index = 1
14:22:50
SQ
*
14:22:50
SQ
* Lindwurm: Resuming turn.
14:22:51
SQ
-> Behaviors to pick from:
Idle (1)(*), MoveTail (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0)
Idle (1)(*), MoveTail (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0)
14:22:51
SQ
-> Behavior picked: Idle (1)
14:22:51
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:22:51
SQ
* ---------------------------------------------------
14:22:51
SQ
Turn started for Snapper the Wardog
14:22:51
SQ
*
14:22:51
SQ
* Snapper the Wardog: Starting turn.
14:22:52
SQ
-> Behaviors to pick from:
Engage.Melee (840)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (840)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
14:22:52
SQ
-> Behavior picked: Engage.Melee (840)
14:22:52
SQ
* Snapper the Wardog: Engaging to melee range with Lindwurm (visible), accepted_distance=0, value=0.0395653
14:22:52
SQ
* Snapper the Wardog: Reached engage destination
14:22:53
SQ
-> Behaviors to pick from:
Attack.Default (4.45172)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (4.45172)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
14:22:53
SQ
-> Behavior picked: Attack.Default (4.45172)
14:22:57
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:22:57
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
14:22:57
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:22:57
SQ
Clearing World Scene
14:22:57
SQ
TacticalState::onFinish
14:22:57
Resource
Unloading: gfx/orientation_overlay.png
14:22:57
Resource
Unloading: gfx/detail.png
14:22:57
Resource
Unloading: gfx/object_0.png
14:22:57
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:22:57
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_death_00.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_death_01.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_death_02.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_death_03.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
14:22:57
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
14:22:57
Resource
Unloading: sounds/enemies/wake_up_01.wav
14:22:57
Resource
Unloading: sounds/enemies/wake_up_02.wav
14:22:57
Resource
Unloading: sounds/enemies/wake_up_03.wav
14:22:57
Resource
Unloading: sounds/enemies/wake_up_04.wav
14:22:57
Resource
Unloading: sounds/enemies/wake_up_05.wav
14:22:57
Resource
Unloading: sounds/enemies/wake_up_06.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_death_01.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_death_02.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_death_03.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_death_04.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_flee_01.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_flee_02.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_flee_03.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_flee_04.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_gorge_01.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_gorge_02.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_gorge_03.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_01.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_02.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_03.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_hurt_01.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_hurt_02.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_hurt_03.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_hurt_04.wav
14:22:57
Resource
Unloading: sounds/body_fall_01.wav
14:22:57
Resource
Unloading: gfx/entity_4.png
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_01.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_03.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_01.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_02.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_03.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_idle_01.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_idle_02.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_idle_03.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_idle_04.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_idle_05.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_idle_06.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_idle_07.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_idle_08.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_idle_09.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_idle_10.wav
14:22:57
Resource
Unloading: sounds/enemies/lindwurm_idle_11.wav
14:22:57
Resource
Unloading: music/beasts_02.ogg
14:23:22
Script
VM collected 2 object(s) and deleted them.
14:31:39
SQ
Load campaign: autosave
14:31:39
SQ
Save version: 45
14:31:40
Scene
Finished loading scene.
14:31:41
Texture
Texture "gfx/entity_4.png" (ID: 429) took up approximately 10922kb in video memory.
14:31:43
SQ
contract added: Drive away brigands
14:31:43
SQ
contract added: Armed Courier
14:31:43
SQ
contract added: Find Location
14:31:43
SQ
contract added: Escort Caravan
14:31:43
SQ
contract added: Armed Courier
14:31:43
SQ
contract added: Obtain artifact
14:31:43
SQ
contract added: Hunting Lindwurms
14:31:43
SQ
contract added: Escort Caravan
14:31:43
SQ
contract added: A Pact With Witches
14:31:43
SQ
contract added: A Pact With Witches
14:31:43
SQ
contract added: Armed Courier
14:31:43
SQ
contract added: Return Item
14:31:43
SQ
contract added: Escort Caravan
14:31:43
SQ
contract added: Find Location
14:31:43
SQ
contract added: Return Item
14:31:43
SQ
contract activated: Hunting Lindwurms (id: 110)
14:31:43
Resource
Unloading: music/title.ogg
14:31:49
SQ
Save campaign: autosave
14:31:50
Scene
Finished saving scene.
14:31:51
SQ
WorldState::onHide
14:31:51
Texture
Texture "gfx/object_0.png" (ID: 885) took up approximately 21845kb in video memory.
14:31:51
Texture
Texture "gfx/detail.png" (ID: 902) took up approximately 10922kb in video memory.
14:31:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (21,5).
14:31:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (22,5).
14:31:52
Texture
Texture "gfx/orientation_overlay.png" (ID: 908) took up approximately 1024kb in video memory.
14:31:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (20,5).
14:31:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (21,4).
14:31:52
SQ
TACTICAL: STASH LOCKED: true
14:31:52
SQ
INFO: Next round issued: 1
14:31:52
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:31:52
Resource
Unloading: music/worldmap_05.ogg
14:31:52
Resource
Unloading: music/worldmap_04.ogg
14:31:52
SQ
Turn started for Sigmund the Wildman
14:31:56
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:31:56
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
14:31:56
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : QuitToMenu);
14:31:56
SQ
Clearing World Scene
14:31:56
SQ
TacticalState::onFinish
14:31:56
Resource
Unloading: gfx/orientation_overlay.png
14:31:56
Resource
Unloading: gfx/object_0.png
14:31:56
Resource
Unloading: gfx/detail.png
14:31:56
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:31:56
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_death_00.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_death_01.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_death_02.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_death_03.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
14:31:56
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
14:31:56
Resource
Unloading: sounds/enemies/wake_up_01.wav
14:31:56
Resource
Unloading: sounds/enemies/wake_up_02.wav
14:31:56
Resource
Unloading: sounds/enemies/wake_up_03.wav
14:31:56
Resource
Unloading: sounds/enemies/wake_up_04.wav
14:31:56
Resource
Unloading: sounds/enemies/wake_up_05.wav
14:31:56
Resource
Unloading: sounds/enemies/wake_up_06.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_death_01.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_death_02.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_death_03.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_death_04.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_flee_01.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_flee_02.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_flee_03.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_flee_04.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_gorge_01.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_gorge_02.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_gorge_03.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_01.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_02.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_gorge_hit_03.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_hurt_01.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_hurt_02.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_hurt_03.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_hurt_04.wav
14:31:56
Resource
Unloading: sounds/body_fall_01.wav
14:31:56
Resource
Unloading: gfx/entity_4.png
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_01.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_03.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_01.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_02.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_tail_slam_hit_03.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_idle_01.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_idle_02.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_idle_03.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_idle_04.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_idle_05.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_idle_06.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_idle_07.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_idle_08.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_idle_09.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_idle_10.wav
14:31:56
Resource
Unloading: sounds/enemies/lindwurm_idle_11.wav
14:31:56
Resource
Unloading: music/beasts_03.ogg
14:32:01
SQ
Load campaign: autosave
14:32:01
SQ
Save version: 45
14:32:02
Scene
Finished loading scene.
14:32:02
Texture
Texture "gfx/entity_4.png" (ID: 823) took up approximately 10922kb in video memory.
14:32:04
SQ
contract added: Drive away brigands
14:32:04
SQ
contract added: Armed Courier
14:32:04
SQ
contract added: Find Location
14:32:04
SQ
contract added: Escort Caravan
14:32:04
SQ
contract added: Armed Courier
14:32:04
SQ
contract added: Obtain artifact
14:32:04
SQ
contract added: Hunting Lindwurms
14:32:04
SQ
contract added: Escort Caravan
14:32:04
SQ
contract added: A Pact With Witches
14:32:04
SQ
contract added: A Pact With Witches
14:32:04
SQ
contract added: Armed Courier
14:32:04
SQ
contract added: Return Item
14:32:04
SQ
contract added: Escort Caravan
14:32:04
SQ
contract added: Find Location
14:32:04
SQ
contract added: Return Item
14:32:04
SQ
contract activated: Hunting Lindwurms (id: 110)
14:32:04
Resource
Unloading: music/title.ogg
14:32:15
SQ
showing contract: Hunting Lindwurms (id: 110)
14:32:26
Resource
Unloading: music/worldmap_10.ogg
14:32:28
SQ
Location entered: Schnellen
14:32:32
Resource
Unloading: music/worldmap_08.ogg
14:32:39
Resource
Unloading: music/city_02.ogg
14:32:55
SQ
Load campaign: autosave
14:32:55
Resource
Unloading: gfx/entity_4.png
14:32:55
SQ
Save version: 45
14:32:57
Scene
Finished loading scene.
14:32:57
Texture
Texture "gfx/entity_4.png" (ID: 774) took up approximately 10922kb in video memory.
14:32:59
SQ
contract added: Drive away brigands
14:32:59
SQ
contract added: Armed Courier
14:32:59
SQ
contract added: Find Location
14:32:59
SQ
contract added: Escort Caravan
14:32:59
SQ
contract added: Armed Courier
14:32:59
SQ
contract added: Obtain artifact
14:32:59
SQ
contract added: Hunting Lindwurms
14:32:59
SQ
contract added: Escort Caravan
14:32:59
SQ
contract added: A Pact With Witches
14:32:59
SQ
contract added: A Pact With Witches
14:32:59
SQ
contract added: Armed Courier
14:32:59
SQ
contract added: Return Item
14:32:59
SQ
contract added: Escort Caravan
14:32:59
SQ
contract added: Find Location
14:32:59
SQ
contract added: Return Item
14:32:59
SQ
contract activated: Hunting Lindwurms (id: 110)
14:32:59
Resource
Unloading: music/worldmap_06.ogg
14:33:17
Resource
Unloading: music/worldmap_09.ogg
14:33:22
Script
VM collected 2 object(s) and deleted them.
14:33:39
SQ
Save campaign: autosave
14:33:40
Scene
Finished saving scene.
14:33:41
SQ
WorldState::onHide
14:33:41
Texture
Texture "gfx/detail.png" (ID: 912) took up approximately 10922kb in video memory.
14:33:42
Texture
Texture "gfx/object_0.png" (ID: 937) took up approximately 21845kb in video memory.
14:33:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (21,5).
14:33:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (22,5).
14:33:42
Texture
Texture "gfx/orientation_overlay.png" (ID: 940) took up approximately 1024kb in video memory.
14:33:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm" at (20,5).
14:33:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/lindwurm_tail" at (21,4).
14:33:42
SQ
TACTICAL: STASH LOCKED: true
14:33:42
SQ
INFO: Next round issued: 1
14:33:42
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:33:42
SQ
Turn started for Sigmund the Wildman
14:33:43
Resource
Unloading: music/worldmap_06.ogg
14:33:51
SQ
Turn started for Adelmar
14:33:55
SQ
Turn started for Arnold Lindwurm food
14:33:59
SQ
Turn started for Lindwurm
14:33:59
SQ
*
14:33:59
SQ
* Lindwurm: Starting turn.
14:33:59
SQ
-> Behaviors to pick from:
Engage.Melee (146.154)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (146.154)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:33:59
SQ
-> Behavior picked: Engage.Melee (146.154)
14:33:59
SQ
* Lindwurm: Engaging to melee range with Sigmund the Wildman (visible), accepted_distance=0, value=0.323
14:34:00
SQ
* Lindwurm: Reached engage destination
14:34:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:34:00
SQ
-> Behavior picked: Idle (1)
14:34:01
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:34:01
SQ
* ---------------------------------------------------
14:34:01
SQ
Turn started for Lindwurm
14:34:01
SQ
*
14:34:01
SQ
* Lindwurm: Starting turn.
14:34:01
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:34:01
SQ
-> Behavior picked: MoveTail (30000)
14:34:02
SQ
* Lindwurm: Moving tail.
14:34:02
SQ
Lindwurm uses skill Move Tail
14:34:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:34:04
SQ
-> Behavior picked: Idle (1)
14:34:04
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:34:04
SQ
* ---------------------------------------------------
14:34:04
SQ
Turn started for Lindwurm
14:34:04
SQ
*
14:34:04
SQ
* Lindwurm: Starting turn.
14:34:04
SQ
-> Behaviors to pick from:
Engage.Melee (151.852)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
Engage.Melee (151.852)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0)
14:34:04
SQ
-> Behavior picked: Engage.Melee (151.852)
14:34:05
SQ
* Lindwurm: Engaging to melee range with Arnold Lindwurm food (visible), accepted_distance=0, value=0.4205
14:34:05
SQ
* Lindwurm: Reached engage destination
14:34:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
14:34:05
SQ
-> Behavior picked: Idle (1)
14:34:05
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:34:05
SQ
* ---------------------------------------------------
14:34:05
SQ
Turn started for Lindwurm
14:34:05
SQ
*
14:34:05
SQ
* Lindwurm: Starting turn.
14:34:05
SQ
-> Behaviors to pick from:
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
MoveTail (30000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:34:05
SQ
-> Behavior picked: MoveTail (30000)
14:34:06
SQ
* Lindwurm: Moving tail.
14:34:06
SQ
Lindwurm uses skill Move Tail
14:34:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), MoveTail (0)
14:34:08
SQ
-> Behavior picked: Idle (1)
14:34:08
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:34:08
SQ
* ---------------------------------------------------
14:34:08
SQ
Turn started for Adler the Loyal
14:34:12
SQ
Turn started for Volkhart
14:34:18
SQ
Turn started for Sigurd the Rock
14:34:22
SQ
Turn started for Engelbert
14:34:27
SQ
Turn started for Hilderich
14:34:30
SQ
Turn started for Arnold Lindwurm food
14:34:34
SQ
Turn started for Baldomar
14:34:38
SQ
Turn started for Ernst Tatterdemalion
14:34:44
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:34:44
SQ
Adelmar uses skill Shoot Bolt
14:34:46
SQ
INFO: Next round issued: 2
14:34:47
SQ
Turn started for Adelmar
14:34:48
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:34:48
SQ
Adelmar uses skill Reload
14:34:49
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:34:49
SQ
Adelmar uses skill Shoot Bolt
14:34:50
SQ
Turn started for Adler the Loyal
14:35:03
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:35:03
SQ
Adler the Loyal uses skill Impale
14:35:05
SQ
Turn started for Volkhart
14:35:10
SQ
Turn started for Lindwurm
14:35:10
SQ
*
14:35:10
SQ
* Lindwurm: Starting turn.
14:35:10
SQ
-> Behaviors to pick from:
Attack.Default (5347.73)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (5347.73)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:35:10
SQ
-> Behavior picked: Attack.Default (5347.73)
14:35:11
SQ
* Lindwurm: Using Gorge against Sigurd the Rock!
14:35:11
SQ
Lindwurm uses skill Gorge
14:35:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:35:11
SQ
-> Behavior picked: Idle (1)
14:35:12
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:35:12
SQ
* ---------------------------------------------------
14:35:12
SQ
Turn started for Lindwurm
14:35:12
SQ
*
14:35:12
SQ
* Lindwurm: Starting turn.
14:35:12
SQ
-> Behaviors to pick from:
Attack.Swing (13288.1)(*), Attack.Split (179.817), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
Attack.Swing (13288.1)(*), Attack.Split (179.817), Idle (1), BreakFree (0), MoveTail (0), Attack.Thresh (0)
14:35:12
SQ
-> Behavior picked: Attack.Swing (13288.1)
14:35:13
SQ
* Lindwurm: Using Swing against Sigurd the Rock!
14:35:13
SQ
Lindwurm uses skill Tail Slam
14:35:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), MoveTail (0), Attack.Split (0), Attack.Swing (0)
14:35:13
SQ
-> Behavior picked: Idle (1)
14:35:14
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:35:14
SQ
* ---------------------------------------------------
14:35:14
SQ
Turn started for Sigurd the Rock
14:35:16
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:35:16
SQ
Sigurd the Rock uses skill Thrust
14:35:16
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:35:16
SQ
Sigurd the Rock uses skill Thrust
14:35:16
SQ
Turn started for Arnold Lindwurm food
14:35:19
SQ
Turn started for Lindwurm
14:35:19
SQ
*
14:35:19
SQ
* Lindwurm: Starting turn.
14:35:19
SQ
-> Behaviors to pick from:
Attack.Default (4842.19)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (4842.19)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0)
14:35:19
SQ
-> Behavior picked: Attack.Default (4842.19)
14:35:20
SQ
* Lindwurm: Using Gorge against Hilderich!
14:35:20
SQ
Lindwurm uses skill Gorge
14:35:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
14:35:20
SQ
-> Behavior picked: Idle (1)
14:35:21
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:35:21
SQ
* ---------------------------------------------------
14:35:21
SQ
Turn started for Engelbert
14:35:25
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:35:25
SQ
Engelbert uses skill Chop
14:35:25
SQ
Turn started for Hilderich
14:35:28
SQ
Turn started for Lindwurm
14:35:28
SQ
*
14:35:28
SQ
* Lindwurm: Starting turn.
14:35:28
SQ
-> Behaviors to pick from:
MoveTail (300)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
MoveTail (300)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
14:35:28
SQ
-> Behavior picked: MoveTail (300)
14:35:28
SQ
* Lindwurm: Moving tail.
14:35:28
SQ
Lindwurm uses skill Move Tail
14:35:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), MoveTail (0)
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), MoveTail (0)
14:35:30
SQ
-> Behavior picked: Idle (1)
14:35:30
SQ
* Lindwurm: Ending Turn with 1 of 7 AP left.
14:35:30
SQ
* ---------------------------------------------------
14:35:31
SQ
Turn started for Arnold Lindwurm food
14:35:32
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:35:32
SQ
Arnold Lindwurm food uses skill Impale
14:35:34
SQ
Turn started for Baldomar
14:35:40
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:35:40
SQ
Baldomar uses skill Slash
14:35:41
SQ
Turn started for Ernst Tatterdemalion
14:35:42
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:35:42
SQ
Ernst Tatterdemalion uses skill Chop
14:35:43
SQ
Turn started for Sigmund the Wildman
14:35:44
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:35:44
SQ
Sigmund the Wildman uses skill Flail
14:35:45
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:35:45
SQ
Sigmund the Wildman uses skill Flail
14:35:48
SQ
[Volkhart] executes skill [Smite] on target [Lindwurm]
14:35:48
SQ
Volkhart uses skill Smite
14:35:51
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:35:51
SQ
Arnold Lindwurm food uses skill Impale
14:35:53
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:35:53
SQ
Hilderich uses skill Chop
14:35:53
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:35:53
SQ
Hilderich uses skill Chop
14:35:54
SQ
INFO: Next round issued: 3
14:35:54
SQ
Turn started for Adelmar
14:35:58
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:35:58
SQ
Adelmar uses skill Reload
14:35:58
SQ
Turn started for Adler the Loyal
14:37:03
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:37:03
SQ
Adler the Loyal uses skill Impale
14:37:03
SQ
Turn started for Sigurd the Rock
14:37:04
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:37:04
SQ
Sigurd the Rock uses skill Thrust
14:37:05
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:37:05
SQ
Sigurd the Rock uses skill Thrust
14:37:05
SQ
Turn started for Arnold Lindwurm food
14:37:06
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:37:06
SQ
Arnold Lindwurm food uses skill Impale
14:37:08
SQ
Turn started for Engelbert
14:37:09
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:37:09
SQ
Engelbert uses skill Chop
14:37:09
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:37:09
SQ
Engelbert uses skill Chop
14:37:10
SQ
Turn started for Volkhart
14:37:11
SQ
[Volkhart] executes skill [Smite] on target [Lindwurm]
14:37:11
SQ
Volkhart uses skill Smite
14:37:17
SQ
Turn started for Arnold Lindwurm food
14:37:18
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:37:18
SQ
Arnold Lindwurm food uses skill Impale
14:37:21
SQ
Turn started for Lindwurm
14:37:21
SQ
*
14:37:21
SQ
* Lindwurm: Starting turn.
14:37:21
SQ
-> Behaviors to pick from:
Attack.Default (6082.15)(*), Engage.Melee (24), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0)
Attack.Default (6082.15)(*), Engage.Melee (24), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0)
14:37:21
SQ
-> Behavior picked: Attack.Default (6082.15)
14:37:22
SQ
* Lindwurm: Using Gorge against Baldomar!
14:37:22
SQ
Lindwurm uses skill Gorge
14:37:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
14:37:22
SQ
-> Behavior picked: Idle (1)
14:37:23
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:37:23
SQ
* ---------------------------------------------------
14:37:23
SQ
Turn started for Hilderich
14:37:25
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:37:25
SQ
Hilderich uses skill Chop
14:37:25
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:37:25
SQ
Hilderich uses skill Chop
14:37:25
SQ
Turn started for Baldomar
14:37:28
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
14:37:28
SQ
Baldomar uses skill Shieldwall
14:37:29
SQ
[Baldomar] executes skill [Riposte] on target [Baldomar]
14:37:29
SQ
Baldomar uses skill Riposte
14:37:29
SQ
Turn started for Lindwurm
14:37:29
SQ
*
14:37:29
SQ
* Lindwurm: Starting turn.
14:37:30
SQ
-> Behaviors to pick from:
Attack.Default (5322.58)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (5322.58)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
14:37:30
SQ
-> Behavior picked: Attack.Default (5322.58)
14:37:30
SQ
* Lindwurm: Using Gorge against Sigurd the Rock!
14:37:30
SQ
Lindwurm uses skill Gorge
14:37:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:37:30
SQ
-> Behavior picked: Idle (1)
14:37:31
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:37:31
SQ
* ---------------------------------------------------
14:37:31
SQ
Turn started for Lindwurm
14:37:31
SQ
*
14:37:31
SQ
* Lindwurm: Starting turn.
14:37:32
SQ
-> Behaviors to pick from:
Attack.Thresh (64620)(*), Attack.Swing (20387.2)(*), Attack.Split (186.261), Idle (1), BreakFree (0), MoveTail (0)
Attack.Thresh (64620)(*), Attack.Swing (20387.2)(*), Attack.Split (186.261), Idle (1), BreakFree (0), MoveTail (0)
14:37:32
SQ
-> Behavior picked: Attack.Thresh (64620)
14:37:32
SQ
* Lindwurm: Using Round Swing / Thresh!
14:37:32
SQ
Lindwurm uses skill Tail Slam
14:37:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), MoveTail (0), Attack.Thresh (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), MoveTail (0), Attack.Thresh (0)
14:37:32
SQ
-> Behavior picked: Idle (1)
14:37:33
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:37:33
SQ
* ---------------------------------------------------
14:37:33
SQ
Turn started for Ernst Tatterdemalion
14:37:35
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:37:35
SQ
Ernst Tatterdemalion uses skill Chop
14:37:35
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:37:35
SQ
Ernst Tatterdemalion uses skill Chop
14:37:36
SQ
Turn started for Sigmund the Wildman
14:37:37
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:37:37
SQ
Sigmund the Wildman uses skill Flail
14:37:37
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:37:37
SQ
Sigmund the Wildman uses skill Flail
14:37:38
SQ
Turn started for Lindwurm
14:37:38
SQ
*
14:37:38
SQ
* Lindwurm: Starting turn.
14:37:38
SQ
-> Behaviors to pick from:
Attack.Swing (7463.15)(*), MoveTail (150), Idle (1), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
Attack.Swing (7463.15)(*), MoveTail (150), Idle (1), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:37:38
SQ
-> Behavior picked: Attack.Swing (7463.15)
14:37:39
SQ
* Lindwurm: Using Swing against Hilderich!
14:37:39
SQ
Lindwurm uses skill Tail Slam
14:37:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), MoveTail (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), MoveTail (0), Attack.Swing (0)
14:37:39
SQ
-> Behavior picked: Idle (1)
14:37:39
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:37:39
SQ
* ---------------------------------------------------
14:37:39
SQ
Skill [Staggered] removed from [Lindwurm].
14:37:39
SQ
INFO: Next round issued: 4
14:37:40
SQ
Turn started for Adelmar
14:37:42
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:37:42
SQ
Adelmar uses skill Shoot Bolt
14:37:43
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:37:43
SQ
Adelmar uses skill Reload
14:37:43
SQ
Turn started for Arnold Lindwurm food
14:37:46
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:37:46
SQ
Arnold Lindwurm food uses skill Impale
14:37:46
SQ
Turn started for Adler the Loyal
14:37:48
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:37:48
SQ
Adler the Loyal uses skill Impale
14:37:49
SQ
Turn started for Volkhart
14:37:52
SQ
[Volkhart] executes skill [Smite] on target [Lindwurm]
14:37:52
SQ
Volkhart uses skill Smite
14:37:52
SQ
Turn started for Arnold Lindwurm food
14:37:54
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:37:54
SQ
Arnold Lindwurm food uses skill Impale
14:37:57
SQ
Turn started for Engelbert
14:37:58
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:37:58
SQ
Engelbert uses skill Chop
14:37:58
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:37:58
SQ
Engelbert uses skill Chop
14:37:59
SQ
Turn started for Hilderich
14:38:00
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:38:00
SQ
Hilderich uses skill Chop
14:38:01
SQ
[Hilderich] executes skill [Chop] on target [Lindwurm]
14:38:01
SQ
Hilderich uses skill Chop
14:38:01
SQ
Turn started for Lindwurm
14:38:01
SQ
*
14:38:01
SQ
* Lindwurm: Starting turn.
14:38:01
SQ
-> Behaviors to pick from:
Attack.Default (4561.25)(*), Engage.Melee (23.3636), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0)
Attack.Default (4561.25)(*), Engage.Melee (23.3636), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0)
14:38:01
SQ
-> Behavior picked: Attack.Default (4561.25)
14:38:02
SQ
* Lindwurm: Using Gorge against Baldomar!
14:38:02
SQ
Lindwurm uses skill Gorge
14:38:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
14:38:02
SQ
-> Behavior picked: Idle (1)
14:38:03
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:38:03
SQ
* ---------------------------------------------------
14:38:03
SQ
Turn started for Lindwurm
14:38:03
SQ
*
14:38:03
SQ
* Lindwurm: Starting turn.
14:38:03
SQ
-> Behaviors to pick from:
Attack.Swing (10860.3)(*), MoveTail (150), Idle (1), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
Attack.Swing (10860.3)(*), MoveTail (150), Idle (1), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:38:03
SQ
-> Behavior picked: Attack.Swing (10860.3)
14:38:04
SQ
* Lindwurm: Using Swing against Hilderich!
14:38:04
SQ
Lindwurm uses skill Tail Slam
14:38:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), MoveTail (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), MoveTail (0), Attack.Swing (0)
14:38:05
SQ
-> Behavior picked: Idle (1)
14:38:05
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:38:05
SQ
* ---------------------------------------------------
14:38:05
SQ
Turn started for Ernst Tatterdemalion
14:38:07
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:38:07
SQ
Ernst Tatterdemalion uses skill Chop
14:38:07
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:38:07
SQ
Ernst Tatterdemalion uses skill Chop
14:38:08
SQ
Turn started for Sigurd the Rock
14:38:09
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:38:09
SQ
Sigurd the Rock uses skill Thrust
14:38:09
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:38:09
SQ
Sigurd the Rock uses skill Thrust
14:38:09
SQ
Turn started for Baldomar
14:38:09
SQ
Skill [Shieldwall] removed from [Baldomar].
14:38:09
SQ
Skill [Riposte] removed from [Baldomar].
14:38:10
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:38:10
SQ
Baldomar uses skill Slash
14:38:11
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:38:11
SQ
Baldomar uses skill Slash
14:38:11
SQ
Turn started for Sigmund the Wildman
14:38:12
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:38:12
SQ
Sigmund the Wildman uses skill Flail
14:38:12
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:38:12
SQ
Sigmund the Wildman uses skill Flail
14:38:13
SQ
Skill [Dazed] removed from [Sigmund the Wildman].
14:38:13
SQ
Turn started for Lindwurm
14:38:13
SQ
*
14:38:13
SQ
* Lindwurm: Starting turn.
14:38:13
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
Flee (9000)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
14:38:13
SQ
-> Behavior picked: Flee (9000)
14:38:14
SQ
* Lindwurm: Fleeing.
14:38:14
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0)
Flee (9000)(*), Idle (1), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0)
14:38:14
SQ
-> Behavior picked: Flee (9000)
14:38:15
SQ
* Lindwurm: Fleeing.
14:38:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Flee (0)
Idle (1)(*), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Flee (0)
14:38:15
SQ
-> Behavior picked: Idle (1)
14:38:15
Resource
Unloading: music/beasts_01.ogg
14:38:16
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:38:16
SQ
* ---------------------------------------------------
14:38:16
SQ
Turn started for Lindwurm
14:38:16
SQ
*
14:38:16
SQ
* Lindwurm: Starting turn.
14:38:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), MoveTail (0), Attack.Thresh (0), Attack.Split (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), MoveTail (0), Attack.Thresh (0), Attack.Split (0)
14:38:16
SQ
-> Behavior picked: Idle (1)
14:38:16
SQ
* Lindwurm: Ending Turn with 7 of 7 AP left.
14:38:16
SQ
* ---------------------------------------------------
14:38:16
SQ
INFO: Next round issued: 5
14:38:17
SQ
Turn started for Adelmar
14:38:18
SQ
[Adelmar] executes skill [Shoot Bolt] on target [Lindwurm]
14:38:18
SQ
Adelmar uses skill Shoot Bolt
14:38:19
SQ
[Adelmar] executes skill [Reload] on target [Adelmar]
14:38:19
SQ
Adelmar uses skill Reload
14:38:20
SQ
Turn started for Arnold Lindwurm food
14:38:21
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:38:21
SQ
Arnold Lindwurm food uses skill Impale
14:38:23
SQ
Turn started for Adler the Loyal
14:38:24
SQ
[Adler the Loyal] executes skill [Impale] on target [Lindwurm]
14:38:24
SQ
Adler the Loyal uses skill Impale
14:38:26
SQ
Turn started for Volkhart
14:38:28
SQ
[Volkhart] executes skill [Smite] on target [Lindwurm]
14:38:28
SQ
Volkhart uses skill Smite
14:38:28
SQ
Skill [Sprayed with Acid] removed from [Volkhart].
14:38:28
SQ
Turn started for Arnold Lindwurm food
14:38:30
SQ
[Arnold Lindwurm food] executes skill [Impale] on target [Lindwurm]
14:38:30
SQ
Arnold Lindwurm food uses skill Impale
14:38:32
SQ
Turn started for Engelbert
14:38:35
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:38:35
SQ
Engelbert uses skill Chop
14:38:36
SQ
[Engelbert] executes skill [Chop] on target [Lindwurm]
14:38:36
SQ
Engelbert uses skill Chop
14:38:36
SQ
Turn started for Hilderich
14:38:37
SQ
Skill [Stunned] removed from [Hilderich].
14:38:37
SQ
Turn started for Ernst Tatterdemalion
14:38:39
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:38:39
SQ
Ernst Tatterdemalion uses skill Chop
14:38:39
SQ
[Ernst Tatterdemalion] executes skill [Chop] on target [Lindwurm]
14:38:39
SQ
Ernst Tatterdemalion uses skill Chop
14:38:39
SQ
Turn started for Sigurd the Rock
14:38:40
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:38:40
SQ
Sigurd the Rock uses skill Thrust
14:38:40
SQ
[Sigurd the Rock] executes skill [Thrust] on target [Lindwurm]
14:38:40
SQ
Sigurd the Rock uses skill Thrust
14:38:41
SQ
Skill [Dazed] removed from [Sigurd the Rock].
14:38:41
SQ
Turn started for Lindwurm
14:38:41
SQ
*
14:38:41
SQ
* Lindwurm: Starting turn.
14:38:41
SQ
-> Behaviors to pick from:
Attack.Default (5481.91)(*), Engage.Melee (22.3864), Idle (1), Flee (0), Retreat (0), BreakFree (0), Roam (0)
Attack.Default (5481.91)(*), Engage.Melee (22.3864), Idle (1), Flee (0), Retreat (0), BreakFree (0), Roam (0)
14:38:41
SQ
-> Behavior picked: Attack.Default (5481.91)
14:38:42
SQ
* Lindwurm: Using Gorge against Baldomar!
14:38:42
SQ
Lindwurm uses skill Gorge
14:38:42
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:38:42
SQ
-> Behavior picked: Idle (1)
14:38:43
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:38:43
SQ
* ---------------------------------------------------
14:38:43
SQ
Turn started for Lindwurm
14:38:43
SQ
*
14:38:43
SQ
* Lindwurm: Starting turn.
14:38:43
SQ
-> Behaviors to pick from:
Attack.Swing (7004.35)(*), MoveTail (150), Idle (1), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
Attack.Swing (7004.35)(*), MoveTail (150), Idle (1), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
14:38:43
SQ
-> Behavior picked: Attack.Swing (7004.35)
14:38:44
SQ
* Lindwurm: Using Swing against Hilderich!
14:38:44
SQ
Lindwurm uses skill Tail Slam
14:38:44
SQ
Hilderich has died.
14:38:44
SQ
Volkhart has died.
14:38:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), MoveTail (0), Attack.Swing (0)
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Attack.Split (0), MoveTail (0), Attack.Swing (0)
14:38:44
SQ
-> Behavior picked: Idle (1)
14:38:45
SQ
* Lindwurm: Ending Turn with 3 of 7 AP left.
14:38:45
SQ
* ---------------------------------------------------
14:38:45
SQ
Turn started for Sigmund the Wildman
14:38:48
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:38:48
SQ
Sigmund the Wildman uses skill Flail
14:38:48
SQ
[Sigmund the Wildman] executes skill [Flail] on target [Lindwurm]
14:38:48
SQ
Sigmund the Wildman uses skill Flail
14:38:48
SQ
Turn started for Baldomar
14:38:49
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:38:49
SQ
Baldomar uses skill Slash
14:38:49
SQ
[Baldomar] executes skill [Slash] on target [Lindwurm]
14:38:49
SQ
Baldomar uses skill Slash
14:38:50
SQ
Turn started for Lindwurm
14:38:50
SQ
*
14:38:50
SQ
* Lindwurm: Starting turn.
14:38:50
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Attack.Default (0), Roam (0), Engage.Melee (0), Retreat (0)
Flee (9000)(*), Idle (1), BreakFree (0), Attack.Default (0), Roam (0), Engage.Melee (0), Retreat (0)
14:38:50
SQ
-> Behavior picked: Flee (9000)
14:38:51
SQ
* Lindwurm: Fleeing.
14:38:51
SQ
Lindwurm has died.
14:38:51
SQ
Lindwurm has died.
14:38:51
UI
ConsoleAPI coui://ui/screens/tactical/modules/tactical_screen_turnsequencebar/turnsequencebar_module.js:933:26: ERROR: Failed to query entity data for entity (1399523). Reason: Invalid result.
14:39:22
Script
VM collected 11 object(s) and deleted them.