Battle Brothers 1.2.0.23
20:04:18
Platform
Setting video mode
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Platform
Finished setting video mode
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Core
Using write path: C:\Users\Kem\Documents\Battle Brothers
20:04:18
Core
Initializing Resource Manager
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Core
Initializing Input Manager
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Core
Initializing Render Manager
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Renderer
Allocated Renderbuffer in excess of 3072kb.
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Renderer
Vendor: NVIDIA Corporation
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Renderer
Device: GeForce GTX 660M/PCIe/SSE2
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Renderer
Version: 4.6.0 NVIDIA 397.31
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Renderer
Shader Version: 4.60 NVIDIA
20:04:18
Renderer
Framebuffer Support: Yes
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Core
Initializing Sound Manager
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Core
Initializing Scene Manager
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Resource
Unloading: shaders/solid.vs
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Core
Initializing Script Manager
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Core
Initializing UI Manager
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Resource
Unloading: shaders/ui.vs
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Resource
Unloading: shaders/ui.fs
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Core
Initializing Input Action Manager
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Core
Initializing State Manager
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Core
Initializing Persistence Manager
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Resource
Unloading: brushes/debug.brush
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Unloading: shaders/fow.vs
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Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
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Resource
Unloading: shaders/water.vs
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Resource
Unloading: shaders/water.fs
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Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
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Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
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Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
20:04:20
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
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Resource
Started loading Resource Package "preload/on_start.txt".
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Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
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Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
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Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
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Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
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Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
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UI
Screen 'RootScreen' successfully registered.
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UI
Screen 'ConsoleScreen' successfully registered.
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UI
Screen 'LoadingScreen' successfully registered.
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UI
Screen 'TooltipScreen' successfully registered.
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UI
Screen 'DialogScreen' successfully registered.
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UI
Screen 'TacticalScreen' successfully registered.
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UI
Screen 'TacticalCombatResultScreen' successfully registered.
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UI
Screen 'TacticalDialogScreen' successfully registered.
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UI
Screen 'WorldScreen' successfully registered.
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UI
Screen 'WorldTownScreen' successfully registered.
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UI
Screen 'WorldGameFinishScreen' successfully registered.
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UI
Screen 'WorldEventPopupScreen' successfully registered.
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UI
Screen 'WorldEventScreen' successfully registered.
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UI
Screen 'WorldCombatDialog' successfully registered.
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UI
Screen 'WorldRelationsScreen' successfully registered.
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UI
Screen 'WorldObituaryScreen' successfully registered.
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UI
Screen 'MainMenuScreen' successfully registered.
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UI
Screen 'WorldMenuScreen' successfully registered.
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UI
Screen 'TacticalMenuScreen' successfully registered.
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UI
Screen 'WorldCharacterScreen' successfully registered.
20:04:30
UI
Screen 'TacticalCharacterScreen' successfully registered.
20:04:31
SQ
RootState::onShow()
20:04:31
Resource
Parsed Resource Package "preload/on_running.txt" with 37 items.
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Resource
Started loading Resource Package "preload/on_running.txt".
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Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
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Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
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Texture
Texture "gfx/entity_icons.png" (ID: 41) took up approximately 43690kb in video memory.
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Texture
Texture "gfx/world_detail.png" (ID: 42) took up approximately 87381kb in video memory.
20:04:34
Texture
Texture "gfx/world_entity_0.png" (ID: 43) took up approximately 21845kb in video memory.
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Texture
Texture "gfx/world_settlement.png" (ID: 44) took up approximately 43690kb in video memory.
20:04:35
Texture
Texture "gfx/world_decals.png" (ID: 45) took up approximately 10920kb in video memory.
20:04:40
SQ
Load campaign: Warforge Challenge_14008
20:04:40
SQ
Save version: 45
20:04:41
Scene
Finished loading scene.
20:04:42
Texture
Texture "gfx/entity_4.png" (ID: 99) took up approximately 10922kb in video memory.
20:04:44
SQ
contract added: Haunted Woods
20:04:44
SQ
contract added: Escort Caravan
20:04:44
SQ
contract added: Drive away brigands
20:04:44
SQ
contract added: Find Location
20:04:44
SQ
contract added: Drive away brigands
20:04:44
SQ
contract added: Drive away brigands
20:04:44
SQ
contract added: Drive away brigands
20:04:44
SQ
contract added: Find Location
20:04:44
SQ
contract added: Escort Caravan
20:04:44
SQ
contract added: Raid Caravan
20:04:44
SQ
contract added: Hunting Beasts
20:04:44
SQ
contract added: Defend settlement
20:04:44
SQ
contract added: Drive away brigands
20:04:44
SQ
contract added: Armed Courier
20:04:44
SQ
contract added: Find Location
20:04:44
SQ
contract added: Marauding Greenskins
20:04:44
SQ
contract added: Escort Caravan
20:04:44
SQ
contract added: Hunting Beasts
20:04:44
SQ
contract added: Escort Caravan
20:04:44
SQ
contract added: Escort Caravan
20:04:44
SQ
contract added: Patrol
20:04:44
SQ
contract added: Drive away brigands
20:04:44
Resource
Unloading: music/title.ogg
20:05:21
SQ
Location entered: Eulenmark
20:05:21
Resource
Unloading: music/worldmap_04.ogg
20:05:26
SQ
showing contract: Drive away brigands (id: 169)
20:05:38
SQ
showing contract: Drive away brigands (id: 169)
20:05:39
SQ
contract activated: Drive away brigands (id: 169)
20:05:46
SQ
Save campaign: Warforge Challenge
20:05:48
Scene
Finished saving scene.
20:05:49
Resource
Unloading: music/city_01.ogg
20:06:00
SQ
contract removed: 162
20:07:15
SQ
contract added: Escort Caravan
20:07:16
SQ
Skill [Pierced Cheek] removed from [Thorismund].
20:07:17
SQ
contract removed: 158
20:07:20
Script
VM collected 2 object(s) and deleted them.
20:07:22
SQ
contract removed: 160
20:07:22
SQ
contract added: Secure Cemetery
20:08:51
SQ
Location entered: Burned Ruins
20:08:53
SQ
Save campaign: Warforge Challenge
20:08:55
Scene
Finished saving scene.
20:08:56
SQ
WorldState::onHide
20:08:57
Texture
Texture "gfx/detail.png" (ID: 570) took up approximately 10922kb in video memory.
20:08:57
Texture
Texture "gfx/object_0.png" (ID: 579) took up approximately 21845kb in video memory.
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
20:08:57
Texture
Texture "gfx/orientation_overlay.png" (ID: 583) took up approximately 1024kb in video memory.
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,10).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,2).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,11).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,1).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,12).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,4).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,7).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_leader" at (21,5).
20:08:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (20,8).
20:08:57
SQ
TACTICAL: STASH LOCKED: true
20:08:57
SQ
INFO: Next round issued: 1
20:08:58
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:08:58
Resource
Unloading: music/worldmap_08.ogg
20:08:58
SQ
Turn started for Arnold
20:09:02
SQ
[Arnold] executes skill [Shieldwall] on target [Arnold]
20:09:02
SQ
Arnold uses skill Shieldwall
20:09:02
SQ
Turn started for Brigand Marksman
20:09:02
SQ
*
20:09:02
SQ
* Brigand Marksman: Starting turn.
20:09:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
20:09:03
SQ
-> Behavior picked: Idle (1)
20:09:03
SQ
* Brigand Marksman: Waiting with 9 of 9 AP left.
20:09:03
SQ
* ---------------------------------------------------
20:09:03
SQ
Turn started for Brigand Marksman
20:09:03
SQ
*
20:09:03
SQ
* Brigand Marksman: Starting turn.
20:09:03
SQ
-> Behaviors to pick from:
Attack.Bow (90.6557)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
20:09:03
SQ
-> Behavior picked: Attack.Bow (90.6557)
20:09:03
SQ
* Brigand Marksman: Using Aimed Shot against Svein Ironjaw!
20:09:03
SQ
Brigand Marksman uses skill Aimed Shot
20:09:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
20:09:04
SQ
-> Behavior picked: Idle (1)
20:09:04
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
20:09:04
SQ
* ---------------------------------------------------
20:09:04
SQ
Turn started for Brigand Marksman
20:09:04
SQ
*
20:09:04
SQ
* Brigand Marksman: Starting turn.
20:09:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
20:09:05
SQ
-> Behavior picked: Idle (1)
20:09:05
SQ
* Brigand Marksman: Waiting with 9 of 9 AP left.
20:09:05
SQ
* ---------------------------------------------------
20:09:05
SQ
Turn started for Brigand Marksman
20:09:05
SQ
*
20:09:05
SQ
* Brigand Marksman: Starting turn.
20:09:05
SQ
-> Behaviors to pick from:
Attack.Bow (84.8727)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
20:09:05
SQ
-> Behavior picked: Attack.Bow (84.8727)
20:09:05
SQ
* Brigand Marksman: Using Aimed Shot against Svein Ironjaw!
20:09:05
SQ
Brigand Marksman uses skill Aimed Shot
20:09:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
20:09:06
SQ
-> Behavior picked: Idle (1)
20:09:06
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
20:09:06
SQ
* ---------------------------------------------------
20:09:06
SQ
Turn started for Brigand Raider
20:09:06
SQ
*
20:09:06
SQ
* Brigand Raider: Starting turn.
20:09:07
SQ
-> Behaviors to pick from:
Engage.Melee (32.1955)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:09:07
SQ
-> Behavior picked: Engage.Melee (32.1955)
20:09:07
SQ
* Brigand Raider: Engaging to melee range with Rambert (visible), accepted_distance=0, value=0.564749
20:09:07
SQ
* Brigand Raider: Reached engage destination
20:09:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
20:09:07
SQ
-> Behavior picked: Idle (1)
20:09:07
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:09:07
SQ
* ---------------------------------------------------
20:09:07
SQ
Turn started for Brigand Raider
20:09:07
SQ
*
20:09:07
SQ
* Brigand Raider: Starting turn.
20:09:08
SQ
-> Behaviors to pick from:
Engage.Melee (94.2857)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:09:08
SQ
-> Behavior picked: Engage.Melee (94.2857)
20:09:08
SQ
* Brigand Raider: Engaging to melee range with Thorismund (visible), accepted_distance=0, value=0.449503
20:09:08
SQ
* Brigand Raider: Reached engage destination
20:09:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
20:09:08
SQ
-> Behavior picked: Idle (1)
20:09:08
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:09:08
SQ
* ---------------------------------------------------
20:09:08
SQ
Turn started for Wilhelm
20:09:13
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Brigand Marksman]
20:09:13
SQ
Wilhelm uses skill Aimed Shot
20:09:15
SQ
Turn started for Tobjoern
20:09:17
SQ
[Tobjoern] executes skill [Aimed Shot] on target [Brigand Marksman]
20:09:17
SQ
Tobjoern uses skill Aimed Shot
20:09:18
SQ
Turn started for Brigand Raider
20:09:18
SQ
*
20:09:18
SQ
* Brigand Raider: Starting turn.
20:09:19
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
20:09:19
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (37.0248), Defend.Shieldwall (2.8265), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
20:09:19
SQ
-> Behavior picked: Protect (2000)
20:09:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (4.35753)(*), Idle (1), Defend (0), Attack.Split (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Protect (0)
20:09:19
SQ
-> Behavior picked: Defend.Shieldwall (4.35753)
20:09:19
SQ
* Brigand Raider: Using Shieldwall!
20:09:19
SQ
Brigand Raider uses skill Shieldwall
20:09:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Protect (0), Defend.Shieldwall (0)
20:09:19
SQ
-> Behavior picked: Idle (1)
20:09:19
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
20:09:19
SQ
* ---------------------------------------------------
20:09:19
SQ
Turn started for Brigand Raider
20:09:19
SQ
*
20:09:19
SQ
* Brigand Raider: Starting turn.
20:09:20
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
20:09:20
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (39.1797), Defend.Shieldwall (2.7323), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
20:09:20
SQ
-> Behavior picked: Protect (2000)
20:09:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (4.2123)(*), Idle (1), Defend (0), Attack.Split (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Protect (0)
20:09:20
SQ
-> Behavior picked: Defend.Shieldwall (4.2123)
20:09:20
SQ
* Brigand Raider: Using Shieldwall!
20:09:20
SQ
Brigand Raider uses skill Shieldwall
20:09:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Protect (0), Defend.Shieldwall (0)
20:09:20
SQ
-> Behavior picked: Idle (1)
20:09:20
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
20:09:20
SQ
* ---------------------------------------------------
20:09:21
SQ
Turn started for Brigand Raider
20:09:21
SQ
*
20:09:21
SQ
* Brigand Raider: Starting turn.
20:09:21
SQ
-> Behaviors to pick from:
Engage.Melee (34.9091)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:09:21
SQ
-> Behavior picked: Engage.Melee (34.9091)
20:09:21
SQ
* Brigand Raider: Engaging to melee range with Rambert (not visible), accepted_distance=0, value=0.617205
20:09:21
SQ
* Brigand Raider: Reached engage destination
20:09:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
20:09:21
SQ
-> Behavior picked: Idle (1)
20:09:21
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:09:21
SQ
* ---------------------------------------------------
20:09:21
SQ
Turn started for Urban Goodman
20:09:21
SQ
*
20:09:21
SQ
* Urban Goodman: Starting turn.
20:09:22
SQ
-> Behaviors to pick from:
Engage.Melee (135.405)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:09:22
SQ
-> Behavior picked: Engage.Melee (135.405)
20:09:22
SQ
* Urban Goodman: Engaging to melee range with Rambert (not visible), accepted_distance=0, value=0.657679
20:09:22
SQ
* Urban Goodman: Reached engage destination
20:09:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
20:09:22
SQ
-> Behavior picked: Idle (1)
20:09:22
SQ
* Urban Goodman: Ending Turn with 1 of 9 AP left.
20:09:22
SQ
* ---------------------------------------------------
20:09:22
SQ
Turn started for Brigand Raider
20:09:22
SQ
*
20:09:22
SQ
* Brigand Raider: Starting turn.
20:09:23
SQ
-> Behaviors to pick from:
Engage.Melee (300.781)(*), Defend.Shieldwall (1.24616), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:09:23
SQ
-> Behavior picked: Engage.Melee (300.781)
20:09:23
SQ
* Brigand Raider: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.423722
20:09:23
SQ
* Brigand Raider: Reached engage destination
20:09:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (5.96927)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Engage.Melee (0)
20:09:23
SQ
-> Behavior picked: Defend.Shieldwall (5.96927)
20:09:23
SQ
* Brigand Raider: Using Shieldwall!
20:09:23
SQ
Brigand Raider uses skill Shieldwall
20:09:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
20:09:23
SQ
-> Behavior picked: Idle (1)
20:09:24
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
20:09:24
SQ
* ---------------------------------------------------
20:09:24
SQ
Turn started for Brigand Raider
20:09:24
SQ
*
20:09:24
SQ
* Brigand Raider: Starting turn.
20:09:24
SQ
-> Behaviors to pick from:
Engage.Melee (67.7025)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:09:24
SQ
-> Behavior picked: Engage.Melee (67.7025)
20:09:24
SQ
* Brigand Raider: Engaging to melee range with Rambert (not visible), accepted_distance=0, value=0.570035
20:09:24
SQ
* Brigand Raider: Reached engage destination
20:09:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
20:09:24
SQ
-> Behavior picked: Idle (1)
20:09:24
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:09:24
SQ
* ---------------------------------------------------
20:09:25
SQ
Turn started for Brigand Raider
20:09:25
SQ
*
20:09:25
SQ
* Brigand Raider: Starting turn.
20:09:25
SQ
-> Behaviors to pick from:
Engage.Melee (43.8843)(*), Defend.Shieldwall (2.12902), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:09:25
SQ
-> Behavior picked: Engage.Melee (43.8843)
20:09:25
SQ
* Brigand Raider: Engaging to melee range with Rambert (not visible), accepted_distance=0, value=0.629866
20:09:25
SQ
* Brigand Raider: Reached engage destination
20:09:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
20:09:25
SQ
-> Behavior picked: Idle (1)
20:09:25
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:09:25
SQ
* ---------------------------------------------------
20:09:25
SQ
Turn started for Brigand Raider
20:09:25
SQ
*
20:09:25
SQ
* Brigand Raider: Starting turn.
20:09:26
SQ
-> Behaviors to pick from:
Engage.Melee (100.833)(*), Defend.Shieldwall (2.34807), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:09:26
SQ
-> Behavior picked: Engage.Melee (100.833)
20:09:26
SQ
* Brigand Raider: Engaging to melee range with Thorismund (not visible), accepted_distance=0, value=0.505281
20:09:26
SQ
* Brigand Raider: Reached engage destination
20:09:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
20:09:26
SQ
-> Behavior picked: Idle (1)
20:09:26
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:09:26
SQ
* ---------------------------------------------------
20:09:26
SQ
Turn started for Brigand Raider
20:09:26
SQ
*
20:09:26
SQ
* Brigand Raider: Starting turn.
20:09:26
SQ
-> Behaviors to pick from:
Engage.Melee (107.708)(*), Defend.Shieldwall (3.61569), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:09:26
SQ
-> Behavior picked: Engage.Melee (107.708)
20:09:27
SQ
* Brigand Raider: Engaging to melee range with Konrad (not visible), accepted_distance=0, value=0.306319
20:09:27
SQ
* Brigand Raider: Reached engage destination
20:09:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
20:09:27
SQ
-> Behavior picked: Idle (1)
20:09:27
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:09:27
SQ
* ---------------------------------------------------
20:09:27
SQ
Turn started for Brigand Raider
20:09:27
SQ
*
20:09:27
SQ
* Brigand Raider: Starting turn.
20:09:27
SQ
-> Behaviors to pick from:
Engage.Melee (53.8996)(*), Defend.Shieldwall (2.26632), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:09:27
SQ
-> Behavior picked: Engage.Melee (53.8996)
20:09:27
SQ
* Brigand Raider: Engaging to melee range with Rambert (not visible), accepted_distance=0, value=0.564064
20:09:27
SQ
* Brigand Raider: Reached engage destination
20:09:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
20:09:28
SQ
-> Behavior picked: Idle (1)
20:09:28
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
20:09:28
SQ
* ---------------------------------------------------
20:09:28
SQ
Turn started for Brigand Raider
20:09:28
SQ
*
20:09:28
SQ
* Brigand Raider: Starting turn.
20:09:28
SQ
-> Behaviors to pick from:
Engage.Melee (62.5038)(*), Defend.Shieldwall (2.7372), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:09:28
SQ
-> Behavior picked: Engage.Melee (62.5038)
20:09:29
SQ
* Brigand Raider: Engaging to melee range with Rambert (not visible), accepted_distance=0, value=0.564064
20:09:29
SQ
* Brigand Raider: Reached engage destination
20:09:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
20:09:29
SQ
-> Behavior picked: Idle (1)
20:09:29
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
20:09:29
SQ
* ---------------------------------------------------
20:09:30
SQ
Turn started for Rambert
20:09:33
SQ
[Rambert] executes skill [Shoot Bolt] on target [Brigand Raider]
20:09:33
SQ
Rambert uses skill Shoot Bolt
20:09:34
SQ
[Rambert] executes skill [Reload] on target [Rambert]
20:09:34
SQ
Rambert uses skill Reload
20:09:35
SQ
Turn started for Thorismund
20:09:36
SQ
Turn started for Horst
20:09:39
SQ
[Horst] executes skill [Shoot Bolt] on target [Brigand Raider]
20:09:39
SQ
Horst uses skill Shoot Bolt
20:09:40
SQ
[Horst] executes skill [Reload] on target [Horst]
20:09:40
SQ
Horst uses skill Reload
20:09:41
SQ
Turn started for Siegward
20:09:45
SQ
[Siegward] executes skill [Aimed Shot] on target [Brigand Marksman]
20:09:45
SQ
Siegward uses skill Aimed Shot
20:09:47
SQ
Turn started for Manfred Hamfisted
20:09:49
SQ
[Manfred Hamfisted] executes skill [Shieldwall] on target [Manfred Hamfisted]
20:09:49
SQ
Manfred Hamfisted uses skill Shieldwall
20:09:50
SQ
Turn started for Svein Ironjaw
20:09:51
SQ
[Svein Ironjaw] executes skill [Shieldwall] on target [Svein Ironjaw]
20:09:51
SQ
Svein Ironjaw uses skill Shieldwall
20:09:52
SQ
Turn started for Erwin the Conscript
20:09:54
SQ
[Erwin the Conscript] executes skill [Shieldwall] on target [Erwin the Conscript]
20:09:54
SQ
Erwin the Conscript uses skill Shieldwall
20:09:56
SQ
Turn started for Raban
20:09:57
SQ
[Raban] executes skill [Shieldwall] on target [Raban]
20:09:57
SQ
Raban uses skill Shieldwall
20:09:58
SQ
Turn started for Konrad
20:09:59
SQ
[Konrad] executes skill [Shieldwall] on target [Konrad]
20:09:59
SQ
Konrad uses skill Shieldwall
20:10:04
SQ
*
20:10:04
SQ
* Brigand Marksman: Resuming turn.
20:10:04
SQ
* Brigand Marksman: Taking cover..
20:10:04
SQ
-> Behaviors to pick from:
Engage.Ranged (270)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:10:04
SQ
-> Behavior picked: Engage.Ranged (270)
20:10:04
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Tobjoern (not visible)
20:10:04
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:10:04
SQ
-> Behaviors to pick from:
Attack.Bow (88.532)(*), Idle (1), Reload (0), Recover (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0)
20:10:04
SQ
-> Behavior picked: Attack.Bow (88.532)
20:10:04
SQ
* Brigand Marksman: Using Shoot Bolt against Horst!
20:10:04
SQ
Brigand Marksman uses skill Shoot Bolt
20:10:05
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:10:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend.Rotation (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0), Recover (0), Attack.Bow (0)
20:10:05
SQ
-> Behavior picked: Idle (1)
20:10:05
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
20:10:05
SQ
* ---------------------------------------------------
20:10:05
SQ
*
20:10:05
SQ
* Brigand Marksman: Resuming turn.
20:10:05
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:10:05
SQ
-> Behavior picked: Engage.Ranged (120)
20:10:06
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Tobjoern (not visible)
20:10:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), WakeUpAlly (0), Reload (0), Recover (0), Defend.Rotation (0), Retreat (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0)
20:10:06
SQ
-> Behavior picked: Idle (1)
20:10:06
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
20:10:06
SQ
* ---------------------------------------------------
20:10:06
SQ
*
20:10:06
SQ
* Brigand Raider: Resuming turn.
20:10:06
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0)
20:10:06
SQ
-> Behavior picked: Protect (2000)
20:10:06
SQ
* Brigand Raider: Going for protective position.
20:10:06
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
20:10:07
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend (22.5), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0)
20:10:07
SQ
-> Behavior picked: Protect (2000)
20:10:07
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Attack.Default (0), Protect (0)
20:10:07
SQ
-> Behavior picked: Defend (22.5)
20:10:07
SQ
* Brigand Raider: Going for defensive position.
20:10:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Attack.Default (0), Protect (0), Defend (0)
20:10:07
SQ
-> Behavior picked: Idle (1)
20:10:07
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:10:07
SQ
* ---------------------------------------------------
20:10:07
SQ
*
20:10:07
SQ
* Brigand Raider: Resuming turn.
20:10:07
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend (22.5), Idle (1), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.SplitShield (0)
20:10:07
SQ
-> Behavior picked: Protect (2000)
20:10:08
SQ
* Brigand Raider: Going for protective position.
20:10:08
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Protect (0)
20:10:08
SQ
-> Behavior picked: Idle (1)
20:10:08
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:10:08
SQ
* ---------------------------------------------------
20:10:19
SQ
INFO: Next round issued: 2
20:10:19
SQ
Turn started for Brigand Marksman
20:10:19
SQ
*
20:10:19
SQ
* Brigand Marksman: Starting turn.
20:10:20
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (39.7586)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
20:10:20
SQ
-> Behavior picked: Engage.Ranged (120)
20:10:20
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Tobjoern (not visible)
20:10:20
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:10:20
SQ
-> Behaviors to pick from:
Attack.Bow (62.9183)(*), Idle (1), Defend (0), Flee (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Engage.Ranged (0)
20:10:20
SQ
-> Behavior picked: Attack.Bow (62.9183)
20:10:20
SQ
* Brigand Marksman: Using Quick Shot against Horst!
20:10:20
SQ
Brigand Marksman uses skill Quick Shot
20:10:21
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:10:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), SwitchTo.Melee (0), WakeUpAlly (0), Reload (0), Engage.Ranged (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Attack.Bow (0)
20:10:21
SQ
-> Behavior picked: Idle (1)
20:10:21
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
20:10:21
SQ
* ---------------------------------------------------
20:10:21
SQ
Turn started for Brigand Raider
20:10:21
SQ
*
20:10:21
SQ
* Brigand Raider: Starting turn.
20:10:21
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (340.036)(*), Engage.Melee (135.536)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0)
20:10:21
SQ
-> Behavior picked: Engage.Melee (135.536)
20:10:21
SQ
* Brigand Raider: Engaging to melee range with Svein Ironjaw (visible), accepted_distance=0, value=0.297566
20:10:21
SQ
* Brigand Raider: Reached engage destination
20:10:21
SQ
-> Behaviors to pick from:
Attack.Default (30.1686)(*), Idle (1), WakeUpAlly (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Protect (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend (0), SwitchTo.Ranged (0)
20:10:21
SQ
-> Behavior picked: Attack.Default (30.1686)
20:10:22
SQ
* Brigand Raider: Using Cleave against Svein Ironjaw!
20:10:22
SQ
Brigand Raider uses skill Cleave
20:10:22
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend.Rotation (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Protect (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0)
20:10:22
SQ
-> Behavior picked: Idle (1)
20:10:22
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:10:22
SQ
* ---------------------------------------------------
20:10:22
SQ
Turn started for Brigand Raider
20:10:22
SQ
*
20:10:22
SQ
* Brigand Raider: Starting turn.
20:10:23
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
20:10:23
SQ
-> Behavior picked: Engage.Melee (126.5)
20:10:23
SQ
* Brigand Raider: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.216306
20:10:23
SQ
* Brigand Raider: Reached engage destination
20:10:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
20:10:23
SQ
-> Behavior picked: Idle (1)
20:10:23
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
20:10:23
SQ
* ---------------------------------------------------
20:10:24
SQ
Turn started for Brigand Marksman
20:10:24
SQ
*
20:10:24
SQ
* Brigand Marksman: Starting turn.
20:10:24
SQ
* Brigand Marksman: Taking cover..
20:10:24
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Attack.Bow (35.9363), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
20:10:24
SQ
-> Behavior picked: Engage.Ranged (180)
20:10:24
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Wilhelm (not visible)
20:10:24
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:10:24
SQ
-> Behaviors to pick from:
Attack.Bow (57.941)(*), Idle (1), Defend (0), Flee (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Engage.Ranged (0)
20:10:24
SQ
-> Behavior picked: Attack.Bow (57.941)
20:10:24
SQ
* Brigand Marksman: Using Quick Shot against Horst!
20:10:24
SQ
Brigand Marksman uses skill Quick Shot
20:10:25
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:10:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), SwitchTo.Melee (0), WakeUpAlly (0), Reload (0), Engage.Ranged (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Attack.Bow (0)
20:10:25
SQ
-> Behavior picked: Idle (1)
20:10:25
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
20:10:25
SQ
* ---------------------------------------------------
20:10:25
SQ
Turn started for Tobjoern
20:10:27
SQ
[Tobjoern] executes skill [Aimed Shot] on target [Brigand Marksman]
20:10:27
SQ
Tobjoern uses skill Aimed Shot
20:10:27
SQ
Brigand Marksman has died.
20:10:29
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Raider]
20:10:29
SQ
Tobjoern uses skill Quick Shot
20:10:31
SQ
Turn started for Wilhelm
20:10:37
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Brigand Marksman]
20:10:37
SQ
Wilhelm uses skill Aimed Shot
20:10:38
SQ
Turn started for Urban Goodman
20:10:38
SQ
*
20:10:38
SQ
* Urban Goodman: Starting turn.
20:10:39
SQ
-> Behaviors to pick from:
Engage.Melee (99.3182)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
20:10:39
SQ
-> Behavior picked: Engage.Melee (99.3182)
20:10:39
SQ
* Urban Goodman: Engaging to melee range with Siegward (not visible), accepted_distance=0, value=0.747528
20:10:39
SQ
* Urban Goodman: Reached engage destination
20:10:39
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (279.475)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
20:10:39
SQ
-> Behavior picked: SwitchTo.Ranged (279.475)
20:10:39
SQ
* Urban Goodman: Switching to ranged weapon!
20:10:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0)
20:10:39
SQ
-> Behavior picked: Idle (1)
20:10:39
SQ
* Urban Goodman: Ending Turn with 1 of 9 AP left.
20:10:39
SQ
* ---------------------------------------------------
20:10:39
SQ
Turn started for Brigand Raider
20:10:39
SQ
*
20:10:39
SQ
* Brigand Raider: Starting turn.
20:10:39
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (201.222)(*), Engage.Melee (80.5)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Retreat (0), Defend (0)
20:10:39
SQ
-> Behavior picked: SwitchTo.Ranged (201.222)
20:10:40
SQ
* Brigand Raider: Switching to ranged weapon!
20:10:40
SQ
-> Behaviors to pick from:
Attack.Default (195.422)(*), Idle (1), WakeUpAlly (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Protect (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend (0), SwitchTo.Ranged (0)
20:10:40
SQ
-> Behavior picked: Attack.Default (195.422)
20:10:40
SQ
* Brigand Raider: Using Throw Spear against Erwin the Conscript!
20:10:40
SQ
Brigand Raider uses skill Throw Spear
20:10:40
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend.Rotation (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Protect (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0)
20:10:40
SQ
-> Behavior picked: Idle (1)
20:10:40
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:10:40
SQ
* ---------------------------------------------------
20:10:41
SQ
Turn started for Brigand Raider
20:10:41
SQ
*
20:10:41
SQ
* Brigand Raider: Starting turn.
20:10:41
SQ
-> Behaviors to pick from:
Engage.Melee (89.0915)(*), Defend.Shieldwall (4.41942), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
20:10:41
SQ
-> Behavior picked: Engage.Melee (89.0915)
20:10:41
SQ
* Brigand Raider: Engaging to melee range with Manfred Hamfisted (visible), accepted_distance=0, value=0.301524
20:10:41
SQ
* Brigand Raider: Reached engage destination
20:10:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Engage.Melee (0)
20:10:41
SQ
-> Behavior picked: Idle (1)
20:10:42
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
20:10:42
SQ
* ---------------------------------------------------
20:10:42
SQ
Turn started for Brigand Raider
20:10:42
SQ
*
20:10:42
SQ
* Brigand Raider: Starting turn.
20:10:42
SQ
-> Behaviors to pick from:
Engage.Melee (88.5539)(*), Defend.Shieldwall (4.08926), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:10:42
SQ
-> Behavior picked: Engage.Melee (88.5539)
20:10:42
SQ
* Brigand Raider: Engaging to melee range with Manfred Hamfisted (visible), accepted_distance=0, value=0.353704
20:10:42
SQ
* Brigand Raider: Reached engage destination
20:10:42
SQ
-> Behaviors to pick from:
Defend.Shieldwall (8.12364)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
20:10:42
SQ
-> Behavior picked: Defend.Shieldwall (8.12364)
20:10:43
SQ
* Brigand Raider: Using Shieldwall!
20:10:43
SQ
Brigand Raider uses skill Shieldwall
20:10:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
20:10:43
SQ
-> Behavior picked: Idle (1)
20:10:43
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:10:43
SQ
* ---------------------------------------------------
20:10:43
SQ
Turn started for Brigand Marksman
20:10:43
SQ
*
20:10:43
SQ
* Brigand Marksman: Starting turn.
20:10:44
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:10:44
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Ranged (0), Recover (0), Attack.Bow (0), Attack.Default (0), BreakFree (0)
20:10:44
SQ
-> Behavior picked: Reload (100)
20:10:44
SQ
* Brigand Marksman: Reloading!
20:10:44
SQ
Brigand Marksman uses skill Reload
20:10:44
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:10:44
SQ
-> Behaviors to pick from:
Attack.Bow (92.9586)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), WakeUpAlly (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0)
20:10:44
SQ
-> Behavior picked: Attack.Bow (92.9586)
20:10:45
SQ
* Brigand Marksman: Using Shoot Bolt against Horst!
20:10:45
SQ
Brigand Marksman uses skill Shoot Bolt
20:10:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Retreat (0), WakeUpAlly (0), Recover (0), SwitchTo.Melee (0), Reload (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0)
20:10:45
SQ
-> Behavior picked: Idle (1)
20:10:45
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
20:10:45
SQ
* ---------------------------------------------------
20:10:45
SQ
Turn started for Brigand Raider
20:10:45
SQ
*
20:10:45
SQ
* Brigand Raider: Starting turn.
20:10:46
SQ
-> Behaviors to pick from:
Engage.Melee (154.611)(*), Defend.Shieldwall (16.0567), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:10:46
SQ
-> Behavior picked: Engage.Melee (154.611)
20:10:46
SQ
* Brigand Raider: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.301029
20:10:46
SQ
* Brigand Raider: Reached engage destination
20:10:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (75.6467)(*), Attack.Default (30.8073)(*), Attack.CrushArmor (24.1642)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Protect (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
20:10:46
SQ
-> Behavior picked: Defend.Shieldwall (75.6467)
20:10:46
SQ
* Brigand Raider: Using Shieldwall!
20:10:46
SQ
Brigand Raider uses skill Shieldwall
20:10:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Protect (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
20:10:46
SQ
-> Behavior picked: Idle (1)
20:10:47
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:10:47
SQ
* ---------------------------------------------------
20:10:47
SQ
Turn started for Brigand Raider
20:10:47
SQ
*
20:10:47
SQ
* Brigand Raider: Starting turn.
20:10:47
SQ
-> Behaviors to pick from:
Engage.Melee (79.8789)(*), Defend.Shieldwall (2.20202), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:10:47
SQ
-> Behavior picked: Engage.Melee (79.8789)
20:10:47
SQ
* Brigand Raider: Engaging to melee range with Siegward (visible), accepted_distance=0, value=0.649944
20:10:47
SQ
* Brigand Raider: Reached engage destination
20:10:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
20:10:47
SQ
-> Behavior picked: Idle (1)
20:10:48
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
20:10:48
SQ
* ---------------------------------------------------
20:10:48
SQ
Turn started for Brigand Raider
20:10:48
SQ
*
20:10:48
SQ
* Brigand Raider: Starting turn.
20:10:48
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (347.712)(*), Engage.Melee (94.602)(*), Defend.Shieldwall (20.8493), Idle (1), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:10:48
SQ
-> Behavior picked: SwitchTo.Ranged (347.712)
20:10:48
SQ
* Brigand Raider: Switching to ranged weapon!
20:10:49
SQ
-> Behaviors to pick from:
Attack.Default (121.122)(*), Defend.Shieldwall (20.9165), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0)
20:10:49
SQ
-> Behavior picked: Attack.Default (121.122)
20:10:49
SQ
* Brigand Raider: Using Throw Javelin against Horst!
20:10:49
SQ
Brigand Raider uses skill Throw Javelin
20:10:49
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Defend.Rotation (0), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
20:10:49
SQ
-> Behavior picked: Idle (1)
20:10:49
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:10:49
SQ
* ---------------------------------------------------
20:10:49
SQ
Turn started for Brigand Raider
20:10:49
SQ
*
20:10:49
SQ
* Brigand Raider: Starting turn.
20:10:50
SQ
-> Behaviors to pick from:
Engage.Melee (86.5404)(*), Defend.Shieldwall (3.64775), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:10:50
SQ
-> Behavior picked: Engage.Melee (86.5404)
20:10:50
SQ
* Brigand Raider: Engaging to melee range with Manfred Hamfisted (visible), accepted_distance=0, value=0.297046
20:10:50
SQ
* Brigand Raider: Reached engage destination
20:10:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (7.23486)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
20:10:50
SQ
-> Behavior picked: Defend.Shieldwall (7.23486)
20:10:50
SQ
* Brigand Raider: Using Shieldwall!
20:10:50
SQ
Brigand Raider uses skill Shieldwall
20:10:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
20:10:50
SQ
-> Behavior picked: Idle (1)
20:10:51
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:10:51
SQ
* ---------------------------------------------------
20:10:51
SQ
Turn started for Rambert
20:10:53
SQ
[Rambert] executes skill [Shoot Bolt] on target [Brigand Raider]
20:10:53
SQ
Rambert uses skill Shoot Bolt
20:10:54
SQ
Brigand Raider has died.
20:10:56
SQ
Skill [Reload] removed from [Rambert].
20:10:57
SQ
[Rambert] executes skill [Impale] on target [Brigand Raider]
20:10:57
SQ
Rambert uses skill Impale
20:10:59
SQ
Turn started for Brigand Raider
20:10:59
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:10:59
SQ
*
20:10:59
SQ
* Brigand Raider: Starting turn.
20:10:59
SQ
-> Behaviors to pick from:
Engage.Melee (76.9602)(*), Defend.Shieldwall (3.72197), Idle (1), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Rotation (0)
20:10:59
SQ
-> Behavior picked: Engage.Melee (76.9602)
20:10:59
SQ
* Brigand Raider: Engaging to melee range with Arnold (visible), accepted_distance=0, value=0.281357
20:10:59
SQ
* Brigand Raider: Reached engage destination
20:10:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (7.34092)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0)
20:10:59
SQ
-> Behavior picked: Defend.Shieldwall (7.34092)
20:11:00
SQ
* Brigand Raider: Using Shieldwall!
20:11:00
SQ
Brigand Raider uses skill Shieldwall
20:11:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
20:11:00
SQ
-> Behavior picked: Idle (1)
20:11:00
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
20:11:00
SQ
* ---------------------------------------------------
20:11:00
SQ
Turn started for Thorismund
20:11:02
SQ
Turn started for Brigand Raider
20:11:02
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:11:02
SQ
*
20:11:02
SQ
* Brigand Raider: Starting turn.
20:11:03
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (74.5455), Defend.Shieldwall (3.71415), Idle (1), Attack.Puncture (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Melee (0), Recover (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Attack.KnockOut (0)
20:11:03
SQ
-> Behavior picked: Protect (2000)
20:11:03
SQ
* Brigand Raider: Going for protective position.
20:11:03
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
20:11:03
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (11.0677), Idle (1), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Recover (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Lash (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0)
20:11:03
SQ
-> Behavior picked: Protect (2000)
20:11:03
SQ
-> Behaviors to pick from:
Defend.Shieldwall (11.0677)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Flee (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), Protect (0)
20:11:03
SQ
-> Behavior picked: Defend.Shieldwall (11.0677)
20:11:03
SQ
* Brigand Raider: Using Shieldwall!
20:11:03
SQ
Brigand Raider uses skill Shieldwall
20:11:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), Protect (0), Defend.Shieldwall (0)
20:11:03
SQ
-> Behavior picked: Idle (1)
20:11:04
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:11:04
SQ
* ---------------------------------------------------
20:11:04
SQ
Turn started for Brigand Raider
20:11:04
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:11:04
SQ
*
20:11:04
SQ
* Brigand Raider: Starting turn.
20:11:04
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (75), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Retreat (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0)
20:11:04
SQ
-> Behavior picked: Protect (2000)
20:11:04
SQ
* Brigand Raider: Going for protective position.
20:11:04
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
20:11:04
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
20:11:04
SQ
-> Behavior picked: Protect (2000)
20:11:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Recover (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Protect (0)
20:11:04
SQ
-> Behavior picked: Idle (1)
20:11:04
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
20:11:04
SQ
* ---------------------------------------------------
20:11:05
SQ
Turn started for Siegward
20:11:09
SQ
Siegward uses skill Footwork
20:11:14
SQ
[Siegward] executes skill [Quick Shot] on target [Brigand Marksman]
20:11:14
SQ
Siegward uses skill Quick Shot
20:11:16
SQ
Turn started for Horst
20:11:21
SQ
[Horst] executes skill [Shoot Bolt] on target [Brigand Marksman]
20:11:21
SQ
Horst uses skill Shoot Bolt
20:11:24
SQ
Skill [Reload] removed from [Horst].
20:11:25
SQ
[Horst] executes skill [Impale] on target [Brigand Raider]
20:11:25
SQ
Horst uses skill Impale
20:11:27
SQ
Turn started for Arnold
20:11:27
SQ
Skill [Shieldwall] removed from [Arnold].
20:11:34
SQ
[Arnold] executes skill [Shieldwall] on target [Arnold]
20:11:34
SQ
Arnold uses skill Shieldwall
20:11:34
SQ
Turn started for Manfred Hamfisted
20:11:34
SQ
Skill [Shieldwall] removed from [Manfred Hamfisted].
20:11:37
SQ
[Manfred Hamfisted] executes skill [Shieldwall] on target [Manfred Hamfisted]
20:11:37
SQ
Manfred Hamfisted uses skill Shieldwall
20:11:37
SQ
Turn started for Erwin the Conscript
20:11:37
SQ
Skill [Shieldwall] removed from [Erwin the Conscript].
20:11:43
SQ
[Erwin the Conscript] executes skill [Flail] on target [Brigand Raider]
20:11:43
SQ
Erwin the Conscript uses skill Flail
20:11:44
SQ
[Erwin the Conscript] executes skill [Flail] on target [Brigand Raider]
20:11:44
SQ
Erwin the Conscript uses skill Flail
20:11:46
SQ
Turn started for Svein Ironjaw
20:11:46
SQ
Skill [Shieldwall] removed from [Svein Ironjaw].
20:11:49
SQ
[Svein Ironjaw] executes skill [Flail] on target [Brigand Raider]
20:11:49
SQ
Svein Ironjaw uses skill Flail
20:11:50
SQ
[Svein Ironjaw] executes skill [Shieldwall] on target [Svein Ironjaw]
20:11:50
SQ
Svein Ironjaw uses skill Shieldwall
20:11:52
SQ
Turn started for Raban
20:11:52
SQ
Skill [Shieldwall] removed from [Raban].
20:12:01
SQ
[Raban] executes skill [Knock Back] on target [Brigand Raider]
20:12:01
SQ
Raban uses skill Knock Back
20:12:02
SQ
Turn started for Konrad
20:12:02
SQ
Skill [Shieldwall] removed from [Konrad].
20:12:05
SQ
[Konrad] executes skill [Shieldwall] on target [Konrad]
20:12:05
SQ
Konrad uses skill Shieldwall
20:12:10
SQ
[Konrad] executes skill [Riposte] on target [Konrad]
20:12:10
SQ
Konrad uses skill Riposte
20:12:11
SQ
*
20:12:11
SQ
* Brigand Raider: Resuming turn.
20:12:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0)
20:12:11
SQ
-> Behavior picked: Idle (1)
20:12:11
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
20:12:11
SQ
* ---------------------------------------------------
20:12:16
SQ
[Thorismund] executes skill [Impale] on target [Brigand Raider]
20:12:16
SQ
Thorismund uses skill Impale
20:12:32
SQ
INFO: Next round issued: 3
20:12:33
SQ
Turn started for Brigand Marksman
20:12:33
SQ
*
20:12:33
SQ
* Brigand Marksman: Starting turn.
20:12:33
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:12:33
SQ
-> Behaviors to pick from:
Attack.Bow (110.71)(*), Idle (1), WakeUpAlly (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Recover (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0)
20:12:33
SQ
-> Behavior picked: Attack.Bow (110.71)
20:12:33
SQ
* Brigand Marksman: Using Aimed Shot against Horst!
20:12:33
SQ
Brigand Marksman uses skill Aimed Shot
20:12:34
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), Recover (0), Reload (0), Attack.Bow (0)
20:12:34
SQ
-> Behavior picked: Idle (1)
20:12:34
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
20:12:34
SQ
* ---------------------------------------------------
20:12:34
SQ
Turn started for Brigand Marksman
20:12:34
SQ
*
20:12:34
SQ
* Brigand Marksman: Starting turn.
20:12:35
SQ
* Brigand Marksman: Considering improving position since a clearly better one is right next to me..
20:12:35
SQ
-> Behaviors to pick from:
Engage.Ranged (1440)(*), Attack.Bow (86.7316), Idle (1), WakeUpAlly (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), Recover (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0)
20:12:35
SQ
-> Behavior picked: Engage.Ranged (1440)
20:12:35
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Wilhelm (visible)
20:12:35
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:12:35
SQ
-> Behaviors to pick from:
Attack.Bow (61.94)(*), Idle (1), Reload (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Engage.Ranged (0)
20:12:35
SQ
-> Behavior picked: Attack.Bow (61.94)
20:12:36
SQ
* Brigand Marksman: Using Quick Shot against Horst!
20:12:36
SQ
Brigand Marksman uses skill Quick Shot
20:12:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Attack.Bow (0)
20:12:36
SQ
-> Behavior picked: Idle (1)
20:12:36
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
20:12:36
SQ
* ---------------------------------------------------
20:12:36
SQ
Turn started for Brigand Marksman
20:12:36
SQ
*
20:12:36
SQ
* Brigand Marksman: Starting turn.
20:12:37
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:12:37
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Defend (0), WakeUpAlly (0), Defend.Rotation (0)
20:12:37
SQ
-> Behavior picked: Reload (100)
20:12:37
SQ
* Brigand Marksman: Reloading!
20:12:37
SQ
Brigand Marksman uses skill Reload
20:12:37
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:12:37
SQ
-> Behaviors to pick from:
Attack.Bow (171.623)(*), Idle (1), Retreat (0), Attack.Puncture (0), Recover (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Flee (0), SwitchTo.Melee (0), Reload (0)
20:12:37
SQ
-> Behavior picked: Attack.Bow (171.623)
20:12:37
SQ
* Brigand Marksman: Using Shoot Bolt against Horst!
20:12:37
SQ
Brigand Marksman uses skill Shoot Bolt
20:12:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), WakeUpAlly (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Reload (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Bow (0)
20:12:38
SQ
-> Behavior picked: Idle (1)
20:12:38
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
20:12:38
SQ
* ---------------------------------------------------
20:12:38
SQ
Turn started for Urban Goodman
20:12:38
SQ
*
20:12:38
SQ
* Urban Goodman: Starting turn.
20:12:38
SQ
-> Behaviors to pick from:
Attack.Default (45.3591)(*), Defend.Shieldwall (23.5088)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.Puncture (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Attack.Split (0), Retreat (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0)
20:12:38
SQ
-> Behavior picked: Attack.Default (45.3591)
20:12:39
SQ
* Urban Goodman: Using Throw Javelin against Rambert!
20:12:39
SQ
Urban Goodman uses skill Throw Javelin
20:12:39
SQ
-> Behaviors to pick from:
Attack.Default (45.3591)(*), Defend.Shieldwall (23.3436)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Attack.Split (0), Retreat (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Rotation (0)
20:12:39
SQ
-> Behavior picked: Attack.Default (45.3591)
20:12:39
SQ
* Urban Goodman: Using Throw Javelin against Rambert!
20:12:39
SQ
Urban Goodman uses skill Throw Javelin
20:12:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Attack.Split (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Default (0)
20:12:40
SQ
-> Behavior picked: Idle (1)
20:12:40
SQ
* Urban Goodman: Ending Turn with 1 of 9 AP left.
20:12:40
SQ
* ---------------------------------------------------
20:12:40
SQ
Turn started for Brigand Raider
20:12:40
SQ
*
20:12:40
SQ
* Brigand Raider: Starting turn.
20:12:40
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (715.43)(*), Engage.Melee (251.625)(*), Defend.Shieldwall (17.6777), Idle (1), Attack.Default (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.Swing (0), Retreat (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0)
20:12:40
SQ
-> Behavior picked: SwitchTo.Ranged (715.43)
20:12:40
SQ
* Brigand Raider: Switching to ranged weapon!
20:12:40
SQ
-> Behaviors to pick from:
Attack.Default (244.2)(*), Defend.Shieldwall (7.16291), Idle (1), Attack.Lash (0), Defend.Rotation (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Protect (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), WakeUpAlly (0), Attack.Thresh (0), SwitchTo.Ranged (0)
20:12:40
SQ
-> Behavior picked: Attack.Default (244.2)
20:12:40
SQ
* Brigand Raider: Using Throw Spear against Raban!
20:12:40
SQ
Brigand Raider uses skill Throw Spear
20:12:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Protect (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Default (0)
20:12:41
SQ
-> Behavior picked: Idle (1)
20:12:41
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:12:41
SQ
* ---------------------------------------------------
20:12:41
SQ
Turn started for Brigand Raider
20:12:41
SQ
*
20:12:41
SQ
* Brigand Raider: Starting turn.
20:12:41
SQ
-> Behaviors to pick from:
Attack.Default (68.5474)(*), Engage.Melee (10), Defend.Shieldwall (6.32723), Idle (1), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.Swing (0), WakeUpAlly (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
20:12:41
SQ
-> Behavior picked: Attack.Default (68.5474)
20:12:41
SQ
* Brigand Raider: Using Throw Javelin against Wilhelm!
20:12:41
SQ
Brigand Raider uses skill Throw Javelin
20:12:42
SQ
-> Behaviors to pick from:
Attack.Default (68.3602)(*), Defend.Shieldwall (12.521), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Flee (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Ranged (0), WakeUpAlly (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0)
20:12:42
SQ
-> Behavior picked: Attack.Default (68.3602)
20:12:42
SQ
* Brigand Raider: Using Throw Javelin against Wilhelm!
20:12:42
SQ
Brigand Raider uses skill Throw Javelin
20:12:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), BreakFree (0), Attack.Thresh (0), Flee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0)
20:12:42
SQ
-> Behavior picked: Idle (1)
20:12:42
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:12:42
SQ
* ---------------------------------------------------
20:12:43
SQ
Turn started for Brigand Raider
20:12:43
SQ
*
20:12:43
SQ
* Brigand Raider: Starting turn.
20:12:43
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (140.345), Defend.Shieldwall (3.66827), Idle (1), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0)
20:12:43
SQ
-> Behavior picked: Protect (2000)
20:12:43
SQ
* Brigand Raider: Going for protective position.
20:12:43
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
20:12:44
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (10.9737), Idle (1), Attack.Decapitate (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Recover (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0)
20:12:44
SQ
-> Behavior picked: Protect (2000)
20:12:44
SQ
-> Behaviors to pick from:
Defend.Shieldwall (10.9737)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.SplitShield (0), Flee (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Protect (0)
20:12:44
SQ
-> Behavior picked: Defend.Shieldwall (10.9737)
20:12:44
SQ
* Brigand Raider: Using Shieldwall!
20:12:44
SQ
Brigand Raider uses skill Shieldwall
20:12:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Retreat (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Swing (0), Recover (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Protect (0), Defend.Shieldwall (0)
20:12:44
SQ
-> Behavior picked: Idle (1)
20:12:44
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
20:12:44
SQ
* ---------------------------------------------------
20:12:45
SQ
Turn started for Wilhelm
20:12:49
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Brigand Marksman]
20:12:49
SQ
Wilhelm uses skill Aimed Shot
20:12:51
SQ
Turn started for Brigand Raider
20:12:51
SQ
*
20:12:51
SQ
* Brigand Raider: Starting turn.
20:12:51
SQ
-> Behaviors to pick from:
Attack.Default (37.8292)(*), Idle (1), Attack.Puncture (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0)
20:12:51
SQ
-> Behavior picked: Attack.Default (37.8292)
20:12:51
SQ
* Brigand Raider: Using Thrust against Arnold!
20:12:51
SQ
Brigand Raider uses skill Thrust
20:12:51
SQ
-> Behaviors to pick from:
Attack.Default (36.205)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0)
20:12:51
SQ
-> Behavior picked: Attack.Default (36.205)
20:12:52
SQ
* Brigand Raider: Using Thrust against Arnold!
20:12:52
SQ
Brigand Raider uses skill Thrust
20:12:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), Recover (0), Defend.Rotation (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Default (0)
20:12:52
SQ
-> Behavior picked: Idle (1)
20:12:52
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:12:52
SQ
* ---------------------------------------------------
20:12:53
SQ
Turn started for Tobjoern
20:12:56
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Raider]
20:12:56
SQ
Tobjoern uses skill Quick Shot
20:12:57
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Raider]
20:12:57
SQ
Tobjoern uses skill Quick Shot
20:12:57
SQ
Brigand Raider has died.
20:12:59
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Marksman]
20:12:59
SQ
Tobjoern uses skill Quick Shot
20:13:01
SQ
Turn started for Brigand Raider
20:13:01
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:13:01
SQ
*
20:13:01
SQ
* Brigand Raider: Starting turn.
20:13:01
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
20:13:01
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (134.655), Defend.Shieldwall (4.46396), Idle (1), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend (0), Flee (0), Defend.Spearwall (0), Recover (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0)
20:13:01
SQ
-> Behavior picked: Protect (2000)
20:13:01
SQ
-> Behaviors to pick from:
Defend.Shieldwall (6.69595)(*), Idle (1), Attack.Decapitate (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Protect (0)
20:13:01
SQ
-> Behavior picked: Defend.Shieldwall (6.69595)
20:13:01
SQ
* Brigand Raider: Using Shieldwall!
20:13:01
SQ
Brigand Raider uses skill Shieldwall
20:13:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.SplitShield (0), Defend (0), Recover (0), Retreat (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Protect (0), Defend.Shieldwall (0)
20:13:01
SQ
-> Behavior picked: Idle (1)
20:13:02
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
20:13:02
SQ
* ---------------------------------------------------
20:13:02
SQ
Turn started for Brigand Raider
20:13:02
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:13:02
SQ
*
20:13:02
SQ
* Brigand Raider: Starting turn.
20:13:02
SQ
-> Behaviors to pick from:
Engage.Melee (197.283)(*), Defend.Shieldwall (17.7959), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0)
20:13:02
SQ
-> Behavior picked: Engage.Melee (197.283)
20:13:02
SQ
* Brigand Raider: Engaging to melee range with Svein Ironjaw (visible), accepted_distance=0, value=0.356454
20:13:02
SQ
* Brigand Raider: Reached engage destination
20:13:02
SQ
-> Behaviors to pick from:
Defend.Shieldwall (40.8092)(*), Attack.Default (37.8992)(*), Attack.CrushArmor (29.3647)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Protect (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0)
20:13:02
SQ
-> Behavior picked: Defend.Shieldwall (40.8092)
20:13:03
SQ
* Brigand Raider: Using Shieldwall!
20:13:03
SQ
Brigand Raider uses skill Shieldwall
20:13:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Riposte (0), Recover (0), Protect (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0)
20:13:03
SQ
-> Behavior picked: Idle (1)
20:13:03
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
20:13:03
SQ
* ---------------------------------------------------
20:13:04
SQ
Turn started for Rambert
20:13:06
SQ
[Rambert] executes skill [Impale] on target [Brigand Raider]
20:13:06
SQ
Rambert uses skill Impale
20:13:09
SQ
Skill [Overwhelmed (x2)] removed from [Rambert].
20:13:09
SQ
Turn started for Brigand Raider
20:13:09
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:13:09
SQ
*
20:13:09
SQ
* Brigand Raider: Starting turn.
20:13:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (35.9767)(*), Attack.Default (22.1537)(*), Attack.CrushArmor (16.732)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Protect (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
20:13:10
SQ
-> Behavior picked: Attack.CrushArmor (16.732)
20:13:10
SQ
* Brigand Raider: Using Crush Armor against Konrad!
20:13:10
SQ
Brigand Raider uses skill Destroy Armor
20:13:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (34.9986)(*), Attack.Default (22.0516)(*), Attack.CrushArmor (14.6216)(*), Idle (1), BreakFree (0), Protect (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), WakeUpAlly (0), Defend (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0)
20:13:10
SQ
-> Behavior picked: Attack.CrushArmor (14.6216)
20:13:10
SQ
* Brigand Raider: Using Crush Armor against Konrad!
20:13:10
SQ
Brigand Raider uses skill Destroy Armor
20:13:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Protect (0), Defend.Knockback (0), Recover (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Swing (0), WakeUpAlly (0), Defend (0), Attack.Split (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0)
20:13:10
SQ
-> Behavior picked: Idle (1)
20:13:11
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:13:11
SQ
* ---------------------------------------------------
20:13:11
SQ
Turn started for Brigand Raider
20:13:11
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:13:11
SQ
*
20:13:11
SQ
* Brigand Raider: Starting turn.
20:13:11
SQ
-> Behaviors to pick from:
Engage.Melee (120)(*), Defend.Shieldwall (18.4673), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0)
20:13:11
SQ
-> Behavior picked: Engage.Melee (120)
20:13:11
SQ
* Brigand Raider: Engaging to melee range with Manfred Hamfisted (visible), accepted_distance=0, value=0.258546
20:13:11
SQ
* Brigand Raider: Reached engage destination
20:13:12
SQ
-> Behaviors to pick from:
Defend.Knockback (68.4913)(*), Attack.Default (41.4232)(*), Defend.Shieldwall (32.868)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Defend.Spearwall (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0)
20:13:12
SQ
-> Behavior picked: Defend.Knockback (68.4913)
20:13:12
SQ
* Brigand Raider: Using Knock Back!
20:13:12
SQ
Brigand Raider uses skill Knock Back
20:13:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Lash (0), BreakFree (0), Recover (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Defend.Spearwall (0), Defend.Riposte (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0)
20:13:12
SQ
-> Behavior picked: Idle (1)
20:13:12
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:13:12
SQ
* ---------------------------------------------------
20:13:13
SQ
Turn started for Brigand Raider
20:13:13
SQ
*
20:13:13
SQ
* Brigand Raider: Starting turn.
20:13:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (74.1493)(*), Defend.Knockback (56.898)(*), Attack.Default (48.2183)(*), Idle (1), BreakFree (0), Flee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.Puncture (0), Protect (0), Attack.Decapitate (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Split (0)
20:13:13
SQ
-> Behavior picked: Attack.Default (48.2183)
20:13:13
SQ
* Brigand Raider: Using Thrust against Erwin the Conscript!
20:13:13
SQ
Brigand Raider uses skill Thrust
20:13:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.295)(*), Attack.Default (49.28)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.Puncture (0), Protect (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0)
20:13:13
SQ
-> Behavior picked: Defend.Shieldwall (73.295)
20:13:14
SQ
* Brigand Raider: Using Shieldwall!
20:13:14
SQ
Brigand Raider uses skill Shieldwall
20:13:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Riposte (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), Attack.Swing (0), Attack.Puncture (0), Protect (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0)
20:13:14
SQ
-> Behavior picked: Idle (1)
20:13:14
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:13:14
SQ
* ---------------------------------------------------
20:13:14
SQ
Turn started for Brigand Raider
20:13:14
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:13:14
SQ
*
20:13:14
SQ
* Brigand Raider: Starting turn.
20:13:14
SQ
-> Behaviors to pick from:
Engage.Melee (225)(*), Defend.Shieldwall (15.1995), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0)
20:13:14
SQ
-> Behavior picked: Engage.Melee (225)
20:13:15
SQ
* Brigand Raider: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.323653
20:13:15
SQ
* Brigand Raider: Reached engage destination
20:13:15
SQ
-> Behaviors to pick from:
Defend.Shieldwall (34.3658)(*), Attack.Default (16.3353)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0)
20:13:15
SQ
-> Behavior picked: Defend.Shieldwall (34.3658)
20:13:15
SQ
* Brigand Raider: Using Shieldwall!
20:13:15
SQ
Brigand Raider uses skill Shieldwall
20:13:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Protect (0), Flee (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0)
20:13:15
SQ
-> Behavior picked: Idle (1)
20:13:16
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:13:16
SQ
* ---------------------------------------------------
20:13:16
SQ
Turn started for Thorismund
20:13:17
SQ
[Thorismund] executes skill [Impale] on target [Brigand Raider]
20:13:17
SQ
Thorismund uses skill Impale
20:13:17
SQ
Brigand Raider has died.
20:13:22
SQ
Turn started for Horst
20:13:24
SQ
[Horst] executes skill [Impale] on target [Brigand Raider]
20:13:24
SQ
Horst uses skill Impale
20:13:26
SQ
Turn started for Manfred Hamfisted
20:13:26
SQ
Skill [Shieldwall] removed from [Manfred Hamfisted].
20:13:27
SQ
[Manfred Hamfisted] executes skill [Shieldwall] on target [Manfred Hamfisted]
20:13:27
SQ
Manfred Hamfisted uses skill Shieldwall
20:13:28
SQ
[Manfred Hamfisted] executes skill [Cascade] on target [Brigand Raider]
20:13:28
SQ
Manfred Hamfisted uses skill Cascade
20:13:29
SQ
Turn started for Siegward
20:13:33
SQ
[Siegward] executes skill [Aimed Shot] on target [Brigand Marksman]
20:13:33
SQ
Siegward uses skill Aimed Shot
20:13:35
SQ
Turn started for Arnold
20:13:35
SQ
Skill [Shieldwall] removed from [Arnold].
20:13:37
SQ
[Arnold] executes skill [Shieldwall] on target [Arnold]
20:13:37
SQ
Arnold uses skill Shieldwall
20:13:39
SQ
[Arnold] executes skill [Flail] on target [Brigand Raider]
20:13:39
SQ
Arnold uses skill Flail
20:13:40
SQ
Turn started for Erwin the Conscript
20:13:42
SQ
[Erwin the Conscript] executes skill [Flail] on target [Brigand Raider]
20:13:42
SQ
Erwin the Conscript uses skill Flail
20:13:42
SQ
[Erwin the Conscript] executes skill [Flail] on target [Brigand Raider]
20:13:42
SQ
Erwin the Conscript uses skill Flail
20:13:43
SQ
Skill [Overwhelmed] removed from [Erwin the Conscript].
20:13:43
SQ
Turn started for Svein Ironjaw
20:13:43
SQ
Skill [Shieldwall] removed from [Svein Ironjaw].
20:13:45
SQ
[Svein Ironjaw] executes skill [Shieldwall] on target [Svein Ironjaw]
20:13:45
SQ
Svein Ironjaw uses skill Shieldwall
20:13:47
SQ
Turn started for Raban
20:14:10
SQ
[Raban] executes skill [Shieldwall] on target [Raban]
20:14:10
SQ
Raban uses skill Shieldwall
20:14:11
SQ
Turn started for Konrad
20:14:11
SQ
Skill [Riposte] removed from [Konrad].
20:14:11
SQ
Skill [Shieldwall] removed from [Konrad].
20:14:14
SQ
[Konrad] executes skill [Recover] on target [Konrad]
20:14:14
SQ
Konrad uses skill Recover
20:14:15
SQ
*
20:14:15
SQ
* Brigand Raider: Resuming turn.
20:14:15
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Thresh (0), Recover (0), Retreat (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Protect (0), Defend.Shieldwall (0), Attack.Decapitate (0)
20:14:15
SQ
-> Behavior picked: Idle (1)
20:14:15
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
20:14:15
SQ
* ---------------------------------------------------
20:14:15
SQ
INFO: Next round issued: 4
20:14:16
SQ
Turn started for Brigand Marksman
20:14:16
SQ
*
20:14:16
SQ
* Brigand Marksman: Starting turn.
20:14:16
SQ
* Brigand Marksman: Taking cover..
20:14:16
SQ
-> Behaviors to pick from:
Engage.Ranged (216)(*), Attack.Bow (119.118)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Recover (0), Flee (0), Defend (0), Reload (0), Defend.Rotation (0), Retreat (0), WakeUpAlly (0)
20:14:16
SQ
-> Behavior picked: Attack.Bow (119.118)
20:14:16
SQ
* Brigand Marksman: Using Aimed Shot against Horst!
20:14:16
SQ
Brigand Marksman uses skill Aimed Shot
20:14:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Flee (0), Attack.Bow (0), Reload (0), Defend.Rotation (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0)
20:14:17
SQ
-> Behavior picked: Idle (1)
20:14:17
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
20:14:17
SQ
* ---------------------------------------------------
20:14:17
SQ
Turn started for Brigand Marksman
20:14:17
SQ
*
20:14:17
SQ
* Brigand Marksman: Starting turn.
20:14:18
SQ
* Brigand Marksman: Taking cover..
20:14:18
SQ
-> Behaviors to pick from:
Engage.Ranged (216)(*), Reload (100)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), Recover (0), Retreat (0)
20:14:18
SQ
-> Behavior picked: Reload (100)
20:14:18
SQ
* Brigand Marksman: Reloading!
20:14:18
SQ
Brigand Marksman uses skill Reload
20:14:18
SQ
* Brigand Marksman: Taking cover..
20:14:18
SQ
-> Behaviors to pick from:
Engage.Ranged (216)(*), Attack.Bow (174.6)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Recover (0), Retreat (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0)
20:14:18
SQ
-> Behavior picked: Engage.Ranged (216)
20:14:18
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Wilhelm (visible)
20:14:18
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Recover (0), Attack.Bow (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0), Engage.Ranged (0)
20:14:18
SQ
-> Behavior picked: Idle (1)
20:14:18
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
20:14:18
SQ
* ---------------------------------------------------
20:14:19
SQ
Turn started for Brigand Raider
20:14:19
SQ
*
20:14:19
SQ
* Brigand Raider: Starting turn.
20:14:19
SQ
-> Behaviors to pick from:
SwitchTo.Melee (2000)(*), Engage.Melee (69.1145), Defend.Shieldwall (3.92588), Idle (1), Defend.Spearwall (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), BreakFree (0), Protect (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
20:14:19
SQ
-> Behavior picked: SwitchTo.Melee (2000)
20:14:19
SQ
* Brigand Raider: Switching to melee weapon!
20:14:19
SQ
-> Behaviors to pick from:
Engage.Melee (161.548)(*), Defend.Shieldwall (9.32603), Idle (1), Defend.Spearwall (0), Attack.Split (0), WakeUpAlly (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), BreakFree (0), Protect (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0)
20:14:19
SQ
-> Behavior picked: Engage.Melee (161.548)
20:14:19
SQ
* Brigand Raider: Engaging to melee range with Manfred Hamfisted (visible), accepted_distance=0, value=0.263024
20:14:19
SQ
* Brigand Raider: Reached engage destination
20:14:19
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Recover (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Protect (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0)
20:14:19
SQ
-> Behavior picked: Idle (1)
20:14:20
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
20:14:20
SQ
* ---------------------------------------------------
20:14:20
SQ
Turn started for Brigand Marksman
20:14:20
SQ
*
20:14:20
SQ
* Brigand Marksman: Starting turn.
20:14:20
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:14:20
SQ
-> Behaviors to pick from:
Attack.Bow (105.555)(*), Idle (1), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Recover (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Retreat (0), Reload (0)
20:14:20
SQ
-> Behavior picked: Attack.Bow (105.555)
20:14:20
SQ
* Brigand Marksman: Using Quick Shot against Horst!
20:14:20
SQ
Brigand Marksman uses skill Quick Shot
20:14:21
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:14:21
SQ
-> Behaviors to pick from:
Attack.Bow (66.2117)(*), Idle (1), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Defend (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Rotation (0), Retreat (0), Reload (0), Engage.Melee (0), WakeUpAlly (0)
20:14:21
SQ
-> Behavior picked: Attack.Bow (66.2117)
20:14:21
SQ
* Brigand Marksman: Using Quick Shot against Horst!
20:14:21
SQ
Brigand Marksman uses skill Quick Shot
20:14:22
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Rotation (0), Retreat (0), Reload (0), Defend (0), Recover (0), Attack.Bow (0)
20:14:22
SQ
-> Behavior picked: Idle (1)
20:14:22
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
20:14:22
SQ
* ---------------------------------------------------
20:14:22
SQ
Turn started for Brigand Raider
20:14:22
SQ
*
20:14:22
SQ
* Brigand Raider: Starting turn.
20:14:22
SQ
-> Behaviors to pick from:
Attack.Default (28.34)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0)
20:14:22
SQ
-> Behavior picked: Attack.Default (28.34)
20:14:22
SQ
* Brigand Raider: Using Thrust against Arnold!
20:14:22
SQ
Brigand Raider uses skill Thrust
20:14:22
SQ
-> Behaviors to pick from:
Attack.Default (28.34)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Thresh (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Recover (0), Attack.KnockOut (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Lash (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0)
20:14:22
SQ
-> Behavior picked: Attack.Default (28.34)
20:14:23
SQ
* Brigand Raider: Using Thrust against Arnold!
20:14:23
SQ
Brigand Raider uses skill Thrust
20:14:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Lash (0), Protect (0), Attack.Swing (0), BreakFree (0), Recover (0), Attack.KnockOut (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Riposte (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0)
20:14:23
SQ
-> Behavior picked: Idle (1)
20:14:23
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:14:23
SQ
* ---------------------------------------------------
20:14:23
SQ
Turn started for Urban Goodman
20:14:23
SQ
*
20:14:23
SQ
* Urban Goodman: Starting turn.
20:14:24
SQ
-> Behaviors to pick from:
Attack.Default (27.4539)(*), Defend.Shieldwall (23.5088)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.KnockOut (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Attack.Split (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0)
20:14:24
SQ
-> Behavior picked: Defend.Shieldwall (23.5088)
20:14:24
SQ
* Urban Goodman: Using Shieldwall!
20:14:24
SQ
Urban Goodman uses skill Shieldwall
20:14:24
SQ
-> Behaviors to pick from:
Attack.Default (27.4539)(*), Idle (1), Defend.Riposte (0), Attack.KnockOut (0), Attack.Decapitate (0), Recover (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Protect (0), Attack.Split (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0)
20:14:24
SQ
-> Behavior picked: Attack.Default (27.4539)
20:14:24
SQ
* Urban Goodman: Using Throw Javelin against Rambert!
20:14:24
SQ
Urban Goodman uses skill Throw Javelin
20:14:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.SplitShield (0), Attack.Decapitate (0), Recover (0), Attack.Puncture (0), Protect (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0)
20:14:25
SQ
-> Behavior picked: Idle (1)
20:14:25
SQ
* Urban Goodman: Ending Turn with 1 of 9 AP left.
20:14:25
SQ
* ---------------------------------------------------
20:14:25
SQ
Turn started for Brigand Raider
20:14:25
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:14:25
SQ
*
20:14:25
SQ
* Brigand Raider: Starting turn.
20:14:25
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
20:14:25
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (57.503), Defend.Shieldwall (1.9424), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.SplitShield (0), Retreat (0), WakeUpAlly (0), Attack.Swing (0), Flee (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Defend.Riposte (0)
20:14:25
SQ
-> Behavior picked: Protect (2000)
20:14:25
SQ
-> Behaviors to pick from:
Defend.Shieldwall (2.9136)(*), Idle (1)(*), Defend.Knockback (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Retreat (0), Attack.Thresh (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Riposte (0), Protect (0)
20:14:25
SQ
-> Behavior picked: Idle (1)
20:14:25
SQ
* Brigand Raider: Waiting with 9 of 9 AP left.
20:14:25
SQ
* ---------------------------------------------------
20:14:26
SQ
Turn started for Wilhelm
20:14:29
SQ
[Wilhelm] executes skill [Quick Shot] on target [Brigand Marksman]
20:14:29
SQ
Wilhelm uses skill Quick Shot
20:14:29
SQ
[Wilhelm] executes skill [Quick Shot] on target [Brigand Marksman]
20:14:29
SQ
Wilhelm uses skill Quick Shot
20:14:30
SQ
Brigand Marksman has died.
20:14:31
SQ
Turn started for Brigand Raider
20:14:31
SQ
*
20:14:31
SQ
* Brigand Raider: Starting turn.
20:14:32
SQ
-> Behaviors to pick from:
Attack.Default (58.6701)(*), Engage.Melee (10), Defend.Shieldwall (1.13805), Idle (1), WakeUpAlly (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Swing (0), Attack.Thresh (0), Flee (0), Recover (0), Attack.KnockOut (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend (0), Defend.Rotation (0)
20:14:32
SQ
-> Behavior picked: Attack.Default (58.6701)
20:14:32
SQ
* Brigand Raider: Using Throw Javelin against Wilhelm!
20:14:32
SQ
Brigand Raider uses skill Throw Javelin
20:14:32
SQ
-> Behaviors to pick from:
Attack.Default (58.4945)(*), Defend.Shieldwall (2.24972), Idle (1), WakeUpAlly (0), Attack.Thresh (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Swing (0), Defend.Spearwall (0), Recover (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
20:14:32
SQ
-> Behavior picked: Attack.Default (58.4945)
20:14:32
SQ
* Brigand Raider: Using Throw Javelin against Wilhelm!
20:14:32
SQ
Brigand Raider uses skill Throw Javelin
20:14:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Recover (0), Attack.Puncture (0), Protect (0), Defend.Riposte (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0)
20:14:33
SQ
-> Behavior picked: Idle (1)
20:14:33
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:14:33
SQ
* ---------------------------------------------------
20:14:33
SQ
Turn started for Thorismund
20:14:34
SQ
[Thorismund] executes skill [Impale] on target [Brigand Raider]
20:14:34
SQ
Thorismund uses skill Impale
20:14:35
SQ
Brigand Raider has died.
20:14:36
SQ
Turn started for Brigand Raider
20:14:36
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:14:36
SQ
*
20:14:36
SQ
* Brigand Raider: Starting turn.
20:14:37
SQ
-> Behaviors to pick from:
Attack.Default (37.8992)(*), Defend.Shieldwall (37.0993)(*), Attack.CrushArmor (29.3647)(*), Idle (1), Attack.Lash (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Protect (0), Attack.SplitShield (0)
20:14:37
SQ
-> Behavior picked: Attack.Default (37.8992)
20:14:37
SQ
* Brigand Raider: Using Batter against Svein Ironjaw!
20:14:37
SQ
Brigand Raider uses skill Batter
20:14:37
SQ
-> Behaviors to pick from:
Attack.Default (37.8165)(*), Defend.Shieldwall (36.6226)(*), Attack.CrushArmor (29.0243)(*), Idle (1), Attack.Lash (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), WakeUpAlly (0), Flee (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0)
20:14:37
SQ
-> Behavior picked: Defend.Shieldwall (36.6226)
20:14:37
SQ
* Brigand Raider: Using Shieldwall!
20:14:37
SQ
Brigand Raider uses skill Shieldwall
20:14:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Defend.Riposte (0), Defend.Knockback (0), WakeUpAlly (0), Flee (0), Recover (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0)
20:14:37
SQ
-> Behavior picked: Idle (1)
20:14:38
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:14:38
SQ
* ---------------------------------------------------
20:14:38
SQ
Turn started for Rambert
20:14:39
SQ
[Rambert] executes skill [Impale] on target [Brigand Raider]
20:14:39
SQ
Rambert uses skill Impale
20:14:42
SQ
Turn started for Brigand Raider
20:14:42
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:14:42
SQ
*
20:14:42
SQ
* Brigand Raider: Starting turn.
20:14:42
SQ
-> Behaviors to pick from:
Engage.Melee (53.2554)(*), Defend.Shieldwall (2.67697), Idle (1), Attack.Thresh (0), Recover (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.SplitShield (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Protect (0), SwitchTo.Ranged (0), Attack.Decapitate (0), WakeUpAlly (0)
20:14:42
SQ
-> Behavior picked: Engage.Melee (53.2554)
20:14:42
SQ
* Brigand Raider: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.574054
20:14:42
SQ
* Brigand Raider: Reached engage destination
20:14:42
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Recover (0), Flee (0), Attack.Default (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Protect (0), Defend.Shieldwall (0), Attack.Decapitate (0), WakeUpAlly (0), Engage.Melee (0)
20:14:42
SQ
-> Behavior picked: Idle (1)
20:14:43
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
20:14:43
SQ
* ---------------------------------------------------
20:14:43
SQ
Turn started for Tobjoern
20:14:50
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Raider]
20:14:50
SQ
Tobjoern uses skill Quick Shot
20:14:51
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Raider]
20:14:51
SQ
Tobjoern uses skill Quick Shot
20:14:52
SQ
Skill [Killing Frenzy!] removed from [Tobjoern].
20:14:52
SQ
Turn started for Brigand Raider
20:14:52
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:14:52
SQ
*
20:14:52
SQ
* Brigand Raider: Starting turn.
20:14:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (77.316)(*), Attack.Default (39.7105)(*), Idle (1), Attack.Puncture (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Defend (0), Protect (0), Flee (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0)
20:14:52
SQ
-> Behavior picked: Defend.Shieldwall (77.316)
20:14:52
SQ
* Brigand Raider: Using Shieldwall!
20:14:52
SQ
Brigand Raider uses skill Shieldwall
20:14:53
SQ
-> Behaviors to pick from:
Attack.Default (39.533)(*), Idle (1), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), WakeUpAlly (0), Engage.Melee (0), Defend.Riposte (0), Defend (0), Protect (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0)
20:14:53
SQ
-> Behavior picked: Attack.Default (39.533)
20:14:53
SQ
* Brigand Raider: Using Flail against Konrad!
20:14:53
SQ
Brigand Raider uses skill Flail
20:14:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), WakeUpAlly (0), Engage.Melee (0), Defend.Riposte (0), Defend (0), Protect (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0)
20:14:53
SQ
-> Behavior picked: Idle (1)
20:14:53
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:14:53
SQ
* ---------------------------------------------------
20:14:53
SQ
Turn started for Brigand Raider
20:14:53
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:14:53
SQ
*
20:14:53
SQ
* Brigand Raider: Starting turn.
20:14:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (67.8016)(*), Attack.Default (42.845)(*), Idle (1), Defend.Spearwall (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), BreakFree (0), Recover (0), Attack.Swing (0), Attack.Puncture (0), Protect (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Flee (0)
20:14:54
SQ
-> Behavior picked: Defend.Shieldwall (67.8016)
20:14:54
SQ
* Brigand Raider: Using Shieldwall!
20:14:54
SQ
Brigand Raider uses skill Shieldwall
20:14:54
SQ
-> Behaviors to pick from:
Attack.Default (42.845)(*), Idle (1), WakeUpAlly (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Puncture (0), Protect (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Defend (0), Flee (0), Defend.Shieldwall (0)
20:14:54
SQ
-> Behavior picked: Attack.Default (42.845)
20:14:54
SQ
* Brigand Raider: Using Thrust against Erwin the Conscript!
20:14:54
SQ
Brigand Raider uses skill Thrust
20:14:54
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Protect (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Defend (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0)
20:14:54
SQ
-> Behavior picked: Idle (1)
20:14:55
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:14:55
SQ
* ---------------------------------------------------
20:14:55
SQ
Turn started for Horst
20:15:00
SQ
[Horst] executes skill [Impale] on target [Brigand Raider]
20:15:00
SQ
Horst uses skill Impale
20:15:02
SQ
Turn started for Konrad
20:15:03
SQ
[Konrad] executes skill [Shieldwall] on target [Konrad]
20:15:03
SQ
Konrad uses skill Shieldwall
20:15:06
SQ
Turn started for Siegward
20:15:09
SQ
[Siegward] executes skill [Aimed Shot] on target [Brigand Marksman]
20:15:09
SQ
Siegward uses skill Aimed Shot
20:15:12
SQ
Turn started for Brigand Raider
20:15:12
SQ
*
20:15:12
SQ
* Brigand Raider: Starting turn.
20:15:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (36.903)(*), Attack.Default (35.0936)(*), Idle (1), Attack.Lash (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Swing (0), Defend (0), WakeUpAlly (0), Defend.Spearwall (0), Flee (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0)
20:15:12
SQ
-> Behavior picked: Defend.Shieldwall (36.903)
20:15:12
SQ
* Brigand Raider: Using Shieldwall!
20:15:12
SQ
Brigand Raider uses skill Shieldwall
20:15:12
SQ
-> Behaviors to pick from:
Attack.Default (35.0936)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Defend (0), WakeUpAlly (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Protect (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0)
20:15:12
SQ
-> Behavior picked: Attack.Default (35.0936)
20:15:13
SQ
* Brigand Raider: Using Thrust against Manfred Hamfisted!
20:15:13
SQ
Brigand Raider uses skill Thrust
20:15:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.Swing (0), Protect (0), WakeUpAlly (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend (0), Flee (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
20:15:13
SQ
-> Behavior picked: Idle (1)
20:15:13
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:15:13
SQ
* ---------------------------------------------------
20:15:14
SQ
Turn started for Manfred Hamfisted
20:15:14
SQ
Skill [Shieldwall] removed from [Manfred Hamfisted].
20:15:19
SQ
[Manfred Hamfisted] executes skill [Shieldwall] on target [Manfred Hamfisted]
20:15:19
SQ
Manfred Hamfisted uses skill Shieldwall
20:15:20
SQ
Turn started for Svein Ironjaw
20:15:20
SQ
Skill [Shieldwall] removed from [Svein Ironjaw].
20:15:23
SQ
[Svein Ironjaw] executes skill [Shieldwall] on target [Svein Ironjaw]
20:15:23
SQ
Svein Ironjaw uses skill Shieldwall
20:15:24
SQ
Turn started for Arnold
20:15:24
SQ
Skill [Shieldwall] removed from [Arnold].
20:15:30
SQ
Turn started for Erwin the Conscript
20:15:36
SQ
[Erwin the Conscript] executes skill [Recover] on target [Erwin the Conscript]
20:15:36
SQ
Erwin the Conscript uses skill Recover
20:15:37
SQ
Turn started for Raban
20:15:37
SQ
Skill [Shieldwall] removed from [Raban].
20:15:40
SQ
[Raban] executes skill [Shieldwall] on target [Raban]
20:15:40
SQ
Raban uses skill Shieldwall
20:15:42
SQ
*
20:15:42
SQ
* Brigand Raider: Resuming turn.
20:15:42
SQ
-> Behaviors to pick from:
Defend.Knockback (47.6278)(*), Defend.Shieldwall (41.8959)(*), Attack.Default (21.1634)(*), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Protect (0), WakeUpAlly (0)
20:15:42
SQ
-> Behavior picked: Defend.Shieldwall (41.8959)
20:15:42
SQ
* Brigand Raider: Using Shieldwall!
20:15:42
SQ
Brigand Raider uses skill Shieldwall
20:15:42
SQ
-> Behaviors to pick from:
Defend.Knockback (46.3015)(*), Attack.Default (21.1634)(*), Idle (1), Attack.CrushArmor (0), Recover (0), Attack.Thresh (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Flee (0), Attack.Split (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Protect (0), WakeUpAlly (0), Defend.Shieldwall (0)
20:15:42
SQ
-> Behavior picked: Attack.Default (21.1634)
20:15:43
SQ
* Brigand Raider: Using Slash against Arnold!
20:15:43
SQ
Brigand Raider uses skill Slash
20:15:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Protect (0), Attack.Split (0), Defend.Rotation (0), Retreat (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0)
20:15:43
SQ
-> Behavior picked: Idle (1)
20:15:43
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:15:43
SQ
* ---------------------------------------------------
20:15:48
SQ
Skill [Overwhelmed] removed from [Rambert].
20:15:57
SQ
INFO: Next round issued: 5
20:15:58
SQ
Turn started for Brigand Raider
20:15:58
SQ
*
20:15:58
SQ
* Brigand Raider: Starting turn.
20:15:58
SQ
-> Behaviors to pick from:
Defend.Rotation (221.875)(*), Engage.Melee (84.2636)(*), Defend.Shieldwall (12.0762), Idle (1), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Protect (0), SwitchTo.Melee (0), Attack.Decapitate (0), WakeUpAlly (0), Recover (0), BreakFree (0)
20:15:58
SQ
-> Behavior picked: Engage.Melee (84.2636)
20:15:58
SQ
* Brigand Raider: Engaging to melee range with Wilhelm (visible), accepted_distance=0, value=0.522849
20:15:58
SQ
* Brigand Raider: Reached engage destination
20:15:58
SQ
-> Behaviors to pick from:
Attack.Default (51.8072)(*), Defend.Shieldwall (37.243)(*), Idle (1), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Protect (0), SwitchTo.Melee (0), Attack.Decapitate (0), Engage.Melee (0), Recover (0), BreakFree (0), Defend.Rotation (0)
20:15:58
SQ
-> Behavior picked: Defend.Shieldwall (37.243)
20:15:59
SQ
* Brigand Raider: Using Shieldwall!
20:15:59
SQ
Brigand Raider uses skill Shieldwall
20:15:59
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), WakeUpAlly (0), Recover (0), Retreat (0), Attack.Puncture (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Protect (0), SwitchTo.Melee (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0)
20:15:59
SQ
-> Behavior picked: Idle (1)
20:15:59
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:15:59
SQ
* ---------------------------------------------------
20:15:59
SQ
Turn started for Urban Goodman
20:15:59
SQ
Skill [Shieldwall] removed from [Urban Goodman].
20:15:59
SQ
*
20:15:59
SQ
* Urban Goodman: Starting turn.
20:16:00
SQ
-> Behaviors to pick from:
Attack.Default (24.7592)(*), Defend.Shieldwall (21.2888)(*), Idle (1), Recover (0), Attack.Puncture (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Protect (0), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Riposte (0)
20:16:00
SQ
-> Behavior picked: Defend.Shieldwall (21.2888)
20:16:00
SQ
* Urban Goodman: Using Shieldwall!
20:16:00
SQ
Urban Goodman uses skill Shieldwall
20:16:00
SQ
-> Behaviors to pick from:
Attack.Default (24.7592)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Protect (0), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Split (0), Retreat (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0)
20:16:00
SQ
-> Behavior picked: Attack.Default (24.7592)
20:16:00
SQ
* Urban Goodman: Using Throw Javelin against Rambert!
20:16:00
SQ
Urban Goodman uses skill Throw Javelin
20:16:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Protect (0), Defend.Spearwall (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Split (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
20:16:01
SQ
-> Behavior picked: Idle (1)
20:16:01
SQ
* Urban Goodman: Ending Turn with 1 of 9 AP left.
20:16:01
SQ
* ---------------------------------------------------
20:16:01
SQ
Turn started for Wilhelm
20:16:04
SQ
Wilhelm uses skill Footwork
20:16:09
SQ
[Wilhelm] executes skill [Quick Shot] on target [Brigand Raider]
20:16:09
SQ
Wilhelm uses skill Quick Shot
20:16:10
SQ
Turn started for Brigand Raider
20:16:10
SQ
*
20:16:10
SQ
* Brigand Raider: Starting turn.
20:16:10
SQ
switching to melee weapon - no ammo!
20:16:10
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Defend.Shieldwall (27.653), Idle (1), Recover (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0), Attack.CrushArmor (0)
20:16:10
SQ
-> Behavior picked: SwitchTo.Melee (150)
20:16:10
SQ
* Brigand Raider: Switching to melee weapon!
20:16:10
SQ
-> Behaviors to pick from:
Engage.Melee (75.7851)(*), Defend.Shieldwall (8.53163), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Protect (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Defend.Rotation (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Retreat (0), Attack.Thresh (0), Attack.Swing (0), Recover (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
20:16:10
SQ
-> Behavior picked: Engage.Melee (75.7851)
20:16:10
SQ
* Brigand Raider: Engaging to melee range with Thorismund (visible), accepted_distance=0, value=0.380558
20:16:11
SQ
* Brigand Raider: Reached engage destination
20:16:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Protect (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Retreat (0), Attack.Thresh (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0)
20:16:11
SQ
-> Behavior picked: Idle (1)
20:16:11
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:16:11
SQ
* ---------------------------------------------------
20:16:11
SQ
Turn started for Thorismund
20:16:14
SQ
[Thorismund] executes skill [Impale] on target [Brigand Raider]
20:16:14
SQ
Thorismund uses skill Impale
20:16:16
SQ
Turn started for Brigand Raider
20:16:16
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:16:16
SQ
*
20:16:16
SQ
* Brigand Raider: Starting turn.
20:16:16
SQ
-> Behaviors to pick from:
Defend.Knockback (47.168)(*), Defend.Shieldwall (27.7514)(*), Attack.Default (21.1634)(*), Idle (1), Flee (0), Protect (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), WakeUpAlly (0), SwitchTo.Ranged (0), Recover (0), Attack.Thresh (0)
20:16:16
SQ
-> Behavior picked: Defend.Knockback (47.168)
20:16:16
SQ
* Brigand Raider: Using Knock Back!
20:16:16
SQ
Brigand Raider uses skill Knock Back
20:16:17
SQ
-> Behaviors to pick from:
Defend.Knockback (45.0018)(*), Defend.Shieldwall (26.9067)(*), Attack.Default (21.1634)(*), Idle (1), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), Protect (0), Retreat (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), WakeUpAlly (0), Attack.Decapitate (0), Recover (0), Attack.Thresh (0), Attack.Swing (0)
20:16:17
SQ
-> Behavior picked: Defend.Shieldwall (26.9067)
20:16:17
SQ
* Brigand Raider: Using Shieldwall!
20:16:17
SQ
Brigand Raider uses skill Shieldwall
20:16:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Protect (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), WakeUpAlly (0), Attack.Decapitate (0), Recover (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0)
20:16:17
SQ
-> Behavior picked: Idle (1)
20:16:17
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:16:17
SQ
* ---------------------------------------------------
20:16:18
SQ
Turn started for Brigand Raider
20:16:18
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:16:18
SQ
*
20:16:18
SQ
* Brigand Raider: Starting turn.
20:16:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (38.4537)(*), Attack.Default (37.8165)(*), Attack.CrushArmor (29.0243)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Recover (0), Defend.Knockback (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0)
20:16:18
SQ
-> Behavior picked: Defend.Shieldwall (38.4537)
20:16:18
SQ
* Brigand Raider: Using Shieldwall!
20:16:18
SQ
Brigand Raider uses skill Shieldwall
20:16:18
SQ
-> Behaviors to pick from:
Attack.Default (37.578)(*), Attack.CrushArmor (28.0435)(*), Idle (1), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Defend (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Recover (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), Defend.Shieldwall (0)
20:16:18
SQ
-> Behavior picked: Attack.Default (37.578)
20:16:19
SQ
* Brigand Raider: Using Batter against Svein Ironjaw!
20:16:19
SQ
Brigand Raider uses skill Batter
20:16:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Protect (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0)
20:16:19
SQ
-> Behavior picked: Idle (1)
20:16:19
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:16:19
SQ
* ---------------------------------------------------
20:16:19
SQ
Turn started for Erwin the Conscript
20:16:21
SQ
[Erwin the Conscript] executes skill [Flail] on target [Brigand Raider]
20:16:21
SQ
Erwin the Conscript uses skill Flail
20:16:21
SQ
Brigand Raider has died.
20:16:21
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:16:21
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:16:21
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:16:28
SQ
Turn started for Rambert
20:16:31
SQ
[Rambert] executes skill [Impale] on target [Brigand Raider]
20:16:31
SQ
Rambert uses skill Impale
20:16:32
SQ
Turn started for Tobjoern
20:16:35
SQ
[Tobjoern] executes skill [Aimed Shot] on target [Brigand Marksman]
20:16:35
SQ
Tobjoern uses skill Aimed Shot
20:16:36
SQ
Turn started for Horst
20:16:38
SQ
[Horst] executes skill [Impale] on target [Brigand Raider]
20:16:38
SQ
Horst uses skill Impale
20:16:38
SQ
Brigand Raider has died.
20:16:38
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:16:41
SQ
Turn started for Siegward
20:16:43
SQ
[Siegward] executes skill [Aimed Shot] on target [Brigand Marksman]
20:16:43
SQ
Siegward uses skill Aimed Shot
20:16:44
SQ
Brigand Marksman has died.
20:16:45
SQ
Turn started for Konrad
20:16:45
SQ
Skill [Shieldwall] removed from [Konrad].
20:16:56
SQ
Turn started for Manfred Hamfisted
20:16:56
SQ
Skill [Shieldwall] removed from [Manfred Hamfisted].
20:17:02
SQ
[Manfred Hamfisted] executes skill [Cascade] on target [Brigand Raider]
20:17:02
SQ
Manfred Hamfisted uses skill Cascade
20:17:03
SQ
Turn started for Svein Ironjaw
20:17:03
SQ
Skill [Shieldwall] removed from [Svein Ironjaw].
20:17:08
SQ
[Svein Ironjaw] executes skill [Flail] on target [Brigand Raider]
20:17:08
SQ
Svein Ironjaw uses skill Flail
20:17:10
SQ
Turn started for Arnold
20:17:12
SQ
[Arnold] executes skill [Recover] on target [Arnold]
20:17:12
SQ
Arnold uses skill Recover
20:17:14
SQ
Turn started for Raban
20:17:14
SQ
Skill [Shieldwall] removed from [Raban].
20:17:23
SQ
Turn started for Brigand Raider
20:17:23
SQ
*
20:17:23
SQ
* Brigand Raider: Starting turn.
20:17:23
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Protect (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0)
20:17:23
SQ
-> Behavior picked: Flee (9000)
20:17:23
SQ
* Brigand Raider: Fleeing.
20:17:24
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), Defend.Spearwall (0), Protect (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Recover (0)
20:17:24
SQ
-> Behavior picked: Flee (9000)
20:17:24
SQ
* Brigand Raider: Fleeing.
20:17:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Protect (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Recover (0), Flee (0)
20:17:24
SQ
-> Behavior picked: Idle (1)
20:17:24
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
20:17:24
SQ
* ---------------------------------------------------
20:17:24
SQ
Turn started for Brigand Marksman
20:17:24
SQ
*
20:17:24
SQ
* Brigand Marksman: Starting turn.
20:17:25
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Engage.Melee (0), BreakFree (0), Reload (0), Defend (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Rotation (0), Retreat (0), WakeUpAlly (0), Recover (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
20:17:25
SQ
-> Behavior picked: Flee (9000)
20:17:25
SQ
* Brigand Marksman: Fleeing.
20:17:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0), Defend.Rotation (0), Retreat (0), WakeUpAlly (0), Recover (0), Attack.Bow (0), Attack.Puncture (0), Engage.Melee (0), Flee (0)
20:17:25
SQ
-> Behavior picked: Idle (1)
20:17:25
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
20:17:25
SQ
* ---------------------------------------------------
20:17:30
SQ
Turn started for Brigand Raider
20:17:30
SQ
*
20:17:30
SQ
* Brigand Raider: Starting turn.
20:17:30
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Protect (0), Attack.Thresh (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0)
20:17:30
SQ
-> Behavior picked: Flee (9000)
20:17:31
SQ
* Brigand Raider: Fleeing.
20:17:31
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Recover (0), Attack.Thresh (0), WakeUpAlly (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Protect (0), Defend (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
20:17:31
SQ
-> Behavior picked: Flee (9000)
20:17:31
SQ
* Brigand Raider: Fleeing.
20:17:31
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), WakeUpAlly (0), Recover (0), Attack.Thresh (0), Defend.Spearwall (0), Retreat (0), Defend.Riposte (0), Attack.CrushArmor (0), Protect (0), Defend (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Flee (0)
20:17:31
SQ
-> Behavior picked: Idle (1)
20:17:32
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
20:17:32
SQ
* ---------------------------------------------------
20:17:32
SQ
Turn started for Brigand Raider
20:17:32
SQ
*
20:17:32
SQ
* Brigand Raider: Starting turn.
20:17:32
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Protect (0), Attack.Split (0), WakeUpAlly (0), Engage.Melee (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0)
20:17:32
SQ
-> Behavior picked: Flee (9000)
20:17:32
SQ
* Brigand Raider: Fleeing.
20:17:33
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Swing (0), Protect (0), SwitchTo.Melee (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0), Defend.Spearwall (0)
20:17:33
SQ
-> Behavior picked: Flee (9000)
20:17:33
SQ
* Brigand Raider: Fleeing.
20:17:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), Protect (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Flee (0)
20:17:33
SQ
-> Behavior picked: Idle (1)
20:17:33
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
20:17:33
SQ
* ---------------------------------------------------
20:17:36
SQ
Skill [Overwhelmed] removed from [Erwin the Conscript].
20:17:36
SQ
*
20:17:36
SQ
* Brigand Raider: Resuming turn.
20:17:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Recover (0), Flee (0), Attack.CrushArmor (0)
20:17:37
SQ
-> Behavior picked: Idle (1)
20:17:37
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
20:17:37
SQ
* ---------------------------------------------------
20:17:37
SQ
*
20:17:37
SQ
* Brigand Raider: Resuming turn.
20:17:37
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Retreat (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.CrushArmor (0), Protect (0), Defend (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Flee (0), SwitchTo.Melee (0)
20:17:37
SQ
-> Behavior picked: Idle (1)
20:17:37
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
20:17:37
SQ
* ---------------------------------------------------
20:17:38
SQ
*
20:17:38
SQ
* Brigand Raider: Resuming turn.
20:17:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Rotation (0), BreakFree (0), WakeUpAlly (0), Protect (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0)
20:17:38
SQ
-> Behavior picked: Idle (1)
20:17:38
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
20:17:38
SQ
* ---------------------------------------------------
20:17:38
SQ
INFO: Next round issued: 6
20:17:39
SQ
Turn started for Thorismund
20:17:42
SQ
Turn started for Urban Goodman
20:17:42
SQ
Skill [Shieldwall] removed from [Urban Goodman].
20:17:42
SQ
*
20:17:42
SQ
* Urban Goodman: Starting turn.
20:17:43
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Defend.Shieldwall (15.541), Idle (1), Protect (0), Defend.Spearwall (0), Attack.KnockOut (0), Retreat (0), Attack.Thresh (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Split (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0), Attack.Puncture (0)
20:17:43
SQ
-> Behavior picked: SwitchTo.Melee (200)
20:17:43
SQ
* Urban Goodman: Switching to melee weapon!
20:17:43
SQ
-> Behaviors to pick from:
Attack.SplitShield (74.0636)(*), Attack.Default (69.6489)(*), Defend.Shieldwall (30.9407)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), Protect (0), Attack.Puncture (0), SwitchTo.Melee (0)
20:17:43
SQ
-> Behavior picked: Attack.SplitShield (74.0636)
20:17:43
SQ
* Urban Goodman: Using Split Shield against Raban!
20:17:43
SQ
Urban Goodman uses skill Split Shield
20:17:43
SQ
-> Behaviors to pick from:
Attack.Default (92.5289)(*), Defend.Shieldwall (30.5822)(*), Idle (1), Defend.Spearwall (0), Defend (0), Attack.Split (0), Engage.Melee (0), WakeUpAlly (0), Defend.Rotation (0), Attack.KnockOut (0), Protect (0), Retreat (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.SplitShield (0)
20:17:43
SQ
-> Behavior picked: Defend.Shieldwall (30.5822)
20:17:43
SQ
* Urban Goodman: Using Shieldwall!
20:17:43
SQ
Urban Goodman uses skill Shieldwall
20:17:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Defend (0), Retreat (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), Protect (0), Attack.Puncture (0), Defend.Riposte (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Default (0)
20:17:43
SQ
-> Behavior picked: Idle (1)
20:17:44
SQ
* Urban Goodman: Ending Turn with 1 of 9 AP left.
20:17:44
SQ
* ---------------------------------------------------
20:17:44
SQ
Turn started for Rambert
20:17:46
SQ
[Rambert] executes skill [Impale] on target [Brigand Raider]
20:17:46
SQ
Rambert uses skill Impale
20:17:46
SQ
Brigand Raider has died.
20:17:46
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:17:46
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:17:49
SQ
Turn started for Arnold
20:17:52
SQ
[Arnold] executes skill [Lash] on target [Brigand Raider]
20:17:52
SQ
Arnold uses skill Lash
20:17:53
SQ
[Arnold] executes skill [Lash] on target [Brigand Raider]
20:17:53
SQ
Arnold uses skill Lash
20:17:55
SQ
Turn started for Tobjoern
20:17:58
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Raider]
20:17:58
SQ
Tobjoern uses skill Quick Shot
20:18:00
SQ
Turn started for Wilhelm
20:18:04
SQ
[Wilhelm] executes skill [Quick Shot] on target [Brigand Marksman]
20:18:04
SQ
Wilhelm uses skill Quick Shot
20:18:05
SQ
Turn started for Erwin the Conscript
20:18:12
SQ
Turn started for Horst
20:18:15
SQ
Turn started for Konrad
20:18:18
SQ
Turn started for Siegward
20:18:23
SQ
Turn started for Manfred Hamfisted
20:18:27
SQ
Turn started for Svein Ironjaw
20:18:34
SQ
Turn started for Raban
20:18:52
SQ
[Raban] executes skill [Adrenaline] on target [Raban]
20:18:52
SQ
Raban uses skill Adrenaline
20:18:54
SQ
[Raban] executes skill [Recover] on target [Raban]
20:18:54
SQ
Raban uses skill Recover
20:19:02
SQ
Turn started for Brigand Raider
20:19:02
SQ
*
20:19:02
SQ
* Brigand Raider: Starting turn.
20:19:03
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), Protect (0)
20:19:03
SQ
-> Behavior picked: Flee (9000)
20:19:03
SQ
* Brigand Raider: Fleeing.
20:19:03
SQ
Brigand Raider has died.
20:19:03
SQ
Turn started for Brigand Raider
20:19:03
SQ
*
20:19:03
SQ
* Brigand Raider: Starting turn.
20:19:03
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Defend.Riposte (0), Protect (0), Defend (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0)
20:19:03
SQ
-> Behavior picked: Flee (9000)
20:19:04
SQ
* Brigand Raider: Fleeing.
20:19:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Riposte (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), Protect (0), Attack.Puncture (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0)
20:19:04
SQ
-> Behavior picked: Idle (1)
20:19:04
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:19:04
SQ
* ---------------------------------------------------
20:19:04
SQ
Turn started for Brigand Raider
20:19:04
SQ
*
20:19:04
SQ
* Brigand Raider: Starting turn.
20:19:05
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), WakeUpAlly (0), Protect (0), Defend.Rotation (0), Engage.Melee (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0)
20:19:05
SQ
-> Behavior picked: Flee (9000)
20:19:05
SQ
* Brigand Raider: Fleeing.
20:19:05
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Protect (0)
20:19:05
SQ
-> Behavior picked: Flee (9000)
20:19:05
SQ
* Brigand Raider: Fleeing.
20:19:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.KnockOut (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Protect (0), Flee (0)
20:19:06
SQ
-> Behavior picked: Idle (1)
20:19:06
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
20:19:06
SQ
* ---------------------------------------------------
20:19:06
SQ
Turn started for Brigand Marksman
20:19:06
SQ
*
20:19:06
SQ
* Brigand Marksman: Starting turn.
20:19:06
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Reload (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), WakeUpAlly (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0)
20:19:06
SQ
-> Behavior picked: Flee (9000)
20:19:06
SQ
* Brigand Marksman: Fleeing.
20:19:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Retreat (0), WakeUpAlly (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0)
20:19:07
SQ
-> Behavior picked: Idle (1)
20:19:07
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
20:19:07
SQ
* ---------------------------------------------------
20:19:07
SQ
Turn started for Brigand Raider
20:19:07
SQ
*
20:19:07
SQ
* Brigand Raider: Starting turn.
20:19:08
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), WakeUpAlly (0), Defend.Knockback (0), Protect (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Split (0), Defend (0), Attack.Lash (0), Defend.Riposte (0), Retreat (0), Attack.Thresh (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0)
20:19:08
SQ
-> Behavior picked: Flee (9000)
20:19:08
SQ
* Brigand Raider: Fleeing.
20:19:08
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Protect (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Split (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), BreakFree (0), Defend.Riposte (0), Retreat (0), Attack.Thresh (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0)
20:19:08
SQ
-> Behavior picked: Flee (9000)
20:19:08
SQ
* Brigand Raider: Fleeing.
20:19:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Attack.Split (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Thresh (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0)
20:19:08
SQ
-> Behavior picked: Idle (1)
20:19:09
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
20:19:09
SQ
* ---------------------------------------------------
20:19:11
Script
VM collected 10 object(s) and deleted them.
20:19:16
SQ
Turn started for Brigand Raider
20:19:16
SQ
*
20:19:16
SQ
* Brigand Raider: Starting turn.
20:19:17
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Riposte (0), Defend.Rotation (0), Protect (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), WakeUpAlly (0), Attack.Decapitate (0), Recover (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
20:19:17
SQ
-> Behavior picked: Flee (9000)
20:19:17
SQ
* Brigand Raider: Fleeing.
20:19:17
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Puncture (0), Engage.Melee (0), Protect (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), WakeUpAlly (0), Attack.Decapitate (0), Recover (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Flee (0)
20:19:17
SQ
-> Behavior picked: Idle (1)
20:19:17
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:19:17
SQ
* ---------------------------------------------------
20:19:29
SQ
[Manfred Hamfisted] executes skill [Cascade] on target [Brigand Raider]
20:19:29
SQ
Manfred Hamfisted uses skill Cascade
20:19:31
SQ
*
20:19:31
SQ
* Brigand Raider: Resuming turn.
20:19:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Protect (0), Flee (0), Defend.Rotation (0)
20:19:31
SQ
-> Behavior picked: Idle (1)
20:19:31
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
20:19:31
SQ
* ---------------------------------------------------
20:19:31
SQ
*
20:19:31
SQ
* Brigand Raider: Resuming turn.
20:19:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Riposte (0), Attack.Puncture (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Defend.Rotation (0), Attack.Default (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Protect (0)
20:19:32
SQ
-> Behavior picked: Idle (1)
20:19:32
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
20:19:32
SQ
* ---------------------------------------------------
20:19:32
SQ
INFO: Next round issued: 7
20:19:33
SQ
Turn started for Raban
20:19:33
SQ
Skill [Adrenaline] removed from [Raban].
20:19:41
SQ
[Raban] executes skill [Puncture] on target [Urban Goodman]
20:19:41
SQ
Raban uses skill Puncture
20:19:48
SQ
Turn started for Thorismund
20:19:49
SQ
Turn started for Urban Goodman
20:19:49
SQ
Skill [Shieldwall] removed from [Urban Goodman].
20:19:49
SQ
*
20:19:49
SQ
* Urban Goodman: Starting turn.
20:19:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (67.6925)(*), Attack.SplitShield (49.5164)(*), Attack.Default (36.2545)(*), Idle (1), Retreat (0), Attack.Puncture (0), Defend.Riposte (0), Attack.KnockOut (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Recover (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Attack.Split (0)
20:19:50
SQ
-> Behavior picked: Attack.SplitShield (49.5164)
20:19:50
SQ
* Urban Goodman: Using Split Shield against Erwin the Conscript!
20:19:50
SQ
Urban Goodman uses skill Split Shield
20:19:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (66.5527)(*), Attack.Default (45.242)(*), Attack.SplitShield (1.39172), Idle (1), Retreat (0), Engage.Melee (0), Defend.Rotation (0), Protect (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Recover (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), Defend (0), Attack.Split (0), Attack.KnockOut (0)
20:19:50
SQ
-> Behavior picked: Attack.Default (45.242)
20:19:50
SQ
* Urban Goodman: Using Chop against Erwin the Conscript!
20:19:50
SQ
Urban Goodman uses skill Chop
20:19:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Defend.Spearwall (0), Recover (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Protect (0), Attack.Default (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0)
20:19:50
SQ
-> Behavior picked: Idle (1)
20:19:51
SQ
* Urban Goodman: Ending Turn with 1 of 9 AP left.
20:19:51
SQ
* ---------------------------------------------------
20:19:51
SQ
Skill [Overwhelmed] removed from [Urban Goodman].
20:19:51
SQ
Turn started for Rambert
20:19:57
SQ
[Rambert] executes skill [Throw Net] on target [Urban Goodman]
20:19:57
SQ
Rambert uses skill Throw Net
20:20:00
SQ
Turn started for Erwin the Conscript
20:20:05
SQ
Turn started for Wilhelm
20:20:11
SQ
Turn started for Tobjoern
20:20:12
SQ
[Tobjoern] executes skill [Aimed Shot] on target [Brigand Raider]
20:20:12
SQ
Tobjoern uses skill Aimed Shot
20:20:14
SQ
Turn started for Horst
20:20:20
SQ
Turn started for Konrad
20:20:25
SQ
Turn started for Siegward
20:20:31
SQ
Turn started for Manfred Hamfisted
20:20:33
SQ
Turn started for Arnold
20:20:41
SQ
Turn started for Svein Ironjaw
20:20:45
SQ
Turn started for Brigand Raider
20:20:45
SQ
*
20:20:45
SQ
* Brigand Raider: Starting turn.
20:20:46
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Retreat (0), WakeUpAlly (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Puncture (0), Protect (0), Attack.Split (0)
20:20:46
SQ
-> Behavior picked: Flee (9000)
20:20:46
SQ
* Brigand Raider: Fleeing.
20:20:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Defend.Riposte (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Retreat (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Puncture (0), Protect (0), Attack.Split (0), Flee (0)
20:20:46
SQ
-> Behavior picked: Idle (1)
20:20:47
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:20:47
SQ
* ---------------------------------------------------
20:20:47
SQ
Turn started for Brigand Raider
20:20:47
SQ
*
20:20:47
SQ
* Brigand Raider: Starting turn.
20:20:47
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), Attack.Lash (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Thresh (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Protect (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.KnockOut (0)
20:20:47
SQ
-> Behavior picked: Flee (9000)
20:20:47
SQ
* Brigand Raider: Fleeing.
20:20:47
SQ
Brigand Raider has died.
20:20:47
SQ
Turn started for Brigand Marksman
20:20:48
SQ
*
20:20:48
SQ
* Brigand Marksman: Starting turn.
20:20:48
SQ
-> Behaviors to pick from:
Retreat (1055.88)(*), Attack.Bow (28.4186), Idle (1), Recover (0), BreakFree (0), Attack.Puncture (0), Engage.Ranged (0), WakeUpAlly (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Reload (0)
20:20:48
SQ
-> Behavior picked: Retreat (1055.88)
20:20:48
SQ
* Brigand Marksman: Retreating.
20:20:49
SQ
Turn started for Brigand Raider
20:20:49
SQ
*
20:20:49
SQ
* Brigand Raider: Starting turn.
20:20:49
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Protect (0), Attack.SplitShield (0), Attack.Lash (0), WakeUpAlly (0), Attack.Decapitate (0), Recover (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
20:20:49
SQ
-> Behavior picked: Flee (9000)
20:20:49
SQ
* Brigand Raider: Fleeing.
20:20:49
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Riposte (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Decapitate (0), Recover (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0)
20:20:49
SQ
-> Behavior picked: Flee (9000)
20:20:50
SQ
* Brigand Raider: Fleeing.
20:20:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Rotation (0), Protect (0), Attack.SplitShield (0), BreakFree (0), Defend (0), WakeUpAlly (0), Attack.Decapitate (0), Recover (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0)
20:20:50
SQ
-> Behavior picked: Idle (1)
20:20:50
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:20:50
SQ
* ---------------------------------------------------
20:20:50
SQ
Turn started for Brigand Raider
20:20:50
SQ
*
20:20:50
SQ
* Brigand Raider: Starting turn.
20:20:51
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Protect (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0)
20:20:51
SQ
-> Behavior picked: Flee (9000)
20:20:51
SQ
* Brigand Raider: Fleeing.
20:20:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Protect (0), Defend.Riposte (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0), Flee (0)
20:20:51
SQ
-> Behavior picked: Idle (1)
20:20:52
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:20:52
SQ
* ---------------------------------------------------
20:21:04
SQ
Skill [Overwhelmed] removed from [Erwin the Conscript].
20:21:08
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Brigand Raider]
20:21:08
SQ
Wilhelm uses skill Aimed Shot
20:21:11
Script
VM collected 10 object(s) and deleted them.
20:21:30
SQ
INFO: Next round issued: 8
20:21:31
SQ
Turn started for Brigand Marksman
20:21:31
SQ
*
20:21:31
SQ
* Brigand Marksman: Starting turn.
20:21:31
SQ
-> Behaviors to pick from:
Retreat (1055.88)(*), Idle (1), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0), Recover (0), Attack.Bow (0)
20:21:31
SQ
-> Behavior picked: Retreat (1055.88)
20:21:31
SQ
* Brigand Marksman: Retreating.
20:21:31
SQ
* Brigand Marksman: Retreated!
20:21:32
SQ
Turn started for Erwin the Conscript
20:21:33
SQ
[Erwin the Conscript] executes skill [Puncture] on target [Urban Goodman]
20:21:33
SQ
Erwin the Conscript uses skill Puncture
20:21:33
SQ
[Erwin the Conscript] executes skill [Puncture] on target [Urban Goodman]
20:21:33
SQ
Erwin the Conscript uses skill Puncture
20:21:34
SQ
Turn started for Thorismund
20:21:35
SQ
[Thorismund] executes skill [Impale] on target [Brigand Raider]
20:21:35
SQ
Thorismund uses skill Impale
20:21:35
SQ
Brigand Raider has died.
20:21:37
SQ
Turn started for Konrad
20:21:38
SQ
[Konrad] executes skill [Puncture] on target [Urban Goodman]
20:21:38
SQ
Konrad uses skill Puncture
20:21:39
SQ
[Konrad] executes skill [Puncture] on target [Urban Goodman]
20:21:39
SQ
Konrad uses skill Puncture
20:21:40
SQ
Turn started for Raban
20:21:41
SQ
[Raban] executes skill [Puncture] on target [Urban Goodman]
20:21:41
SQ
Raban uses skill Puncture
20:21:41
Script
VM collected 19 object(s) and deleted them.
20:21:41
SQ
[Raban] executes skill [Puncture] on target [Urban Goodman]
20:21:41
SQ
Raban uses skill Puncture
20:21:41
SQ
Urban Goodman has died.
20:21:43
SQ
Turn started for Wilhelm
20:21:50
SQ
Turn started for Rambert
20:21:52
SQ
Turn started for Tobjoern
20:21:56
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Raider]
20:21:56
SQ
Tobjoern uses skill Quick Shot
20:21:57
SQ
Turn started for Horst
20:21:59
SQ
Turn started for Siegward
20:22:01
SQ
Turn started for Manfred Hamfisted
20:22:04
SQ
Turn started for Svein Ironjaw
20:22:06
SQ
Turn started for Arnold
20:22:14
SQ
Turn started for Brigand Raider
20:22:14
SQ
*
20:22:14
SQ
* Brigand Raider: Starting turn.
20:22:15
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Rotation (0), Protect (0), Attack.Lash (0), Defend (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Defend.Riposte (0)
20:22:15
SQ
-> Behavior picked: Flee (9000)
20:22:15
SQ
* Brigand Raider: Fleeing.
20:22:15
SQ
Brigand Raider has died.
20:22:15
SQ
Turn started for Brigand Raider
20:22:15
SQ
*
20:22:15
SQ
* Brigand Raider: Starting turn.
20:22:16
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Split (0), Defend (0), Protect (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0), Defend.Riposte (0), Engage.Melee (0)
20:22:16
SQ
-> Behavior picked: Flee (9000)
20:22:16
SQ
* Brigand Raider: Fleeing.
20:22:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), SwitchTo.Ranged (0), Protect (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0), Defend.Riposte (0), Engage.Melee (0), Flee (0)
20:22:16
SQ
-> Behavior picked: Idle (1)
20:22:17
SQ
* Brigand Raider: Waiting with 7 of 9 AP left.
20:22:17
SQ
* ---------------------------------------------------
20:22:20
SQ
*
20:22:20
SQ
* Brigand Raider: Resuming turn.
20:22:20
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Recover (0), Protect (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0), Defend.Riposte (0), Engage.Melee (0), Flee (0), Attack.Split (0)
20:22:20
SQ
-> Behavior picked: Idle (1)
20:22:20
SQ
* Brigand Raider: Ending Turn with 7 of 9 AP left.
20:22:20
SQ
* ---------------------------------------------------
20:22:20
SQ
INFO: Next round issued: 9
20:22:21
SQ
Turn started for Thorismund
20:22:23
SQ
Turn started for Erwin the Conscript
20:22:25
SQ
Turn started for Wilhelm
20:22:27
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Brigand Raider]
20:22:27
SQ
Wilhelm uses skill Aimed Shot
20:22:29
SQ
Turn started for Horst
20:22:30
SQ
[Horst] executes skill [Impale] on target [Brigand Raider]
20:22:30
SQ
Horst uses skill Impale
20:22:30
SQ
Brigand Raider has died.
20:22:30
Resource
Unloading: gfx/orientation_overlay.png
20:22:30
Resource
Unloading: music/bandits_01.ogg
20:22:41
Script
VM collected 168 object(s) and deleted them.
20:24:15
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:24:15
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:24:15
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:24:15
SQ
World::onCombatFinished
20:24:15
SQ
Save campaign: Warforge Challenge
20:24:17
Scene
Finished saving scene.
20:24:18
SQ
TacticalState::onFinish
20:24:18
Resource
Unloading: gfx/object_0.png
20:24:18
Resource
Unloading: gfx/detail.png
20:24:18
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:24:18
Resource
Unloading: sounds/enemies/wake_up_01.wav
20:24:18
Resource
Unloading: sounds/enemies/wake_up_02.wav
20:24:18
Resource
Unloading: sounds/enemies/wake_up_03.wav
20:24:18
Resource
Unloading: sounds/enemies/wake_up_04.wav
20:24:18
Resource
Unloading: sounds/enemies/wake_up_05.wav
20:24:18
Resource
Unloading: sounds/enemies/wake_up_06.wav
20:24:18
Resource
Unloading: music/victory_01.ogg
20:29:02
Resource
Unloading: music/worldmap_08.ogg
20:29:03
SQ
contract removed: 166
20:29:04
SQ
contract removed: 164
20:29:06
SQ
contract removed: 163
20:29:09
SQ
showing contract: Drive away brigands (id: 169)
20:29:16
SQ
Location entered: Eulenmark
20:29:20
Resource
Unloading: music/worldmap_06.ogg
20:29:44
SQ
showing contract: Raid Caravan (id: 172)
20:30:06
Script
VM collected 2 object(s) and deleted them.
20:30:15
SQ
Save campaign: Warforge Challenge
20:30:18
Scene
Finished saving scene.
20:30:19
Resource
Unloading: music/city_01.ogg
20:30:38
SQ
Location entered: Eulenmark
20:30:38
Resource
Unloading: music/worldmap_09.ogg
20:30:42
SQ
showing contract: Raid Caravan (id: 172)
20:30:44
SQ
contract activated: Raid Caravan (id: 172)
20:30:46
SQ
Save campaign: Warforge Challenge
20:30:49
Scene
Finished saving scene.
20:30:50
Resource
Unloading: music/city_02.ogg
20:31:04
SQ
Skill [Pierced Side] removed from [Eike the Mad].
20:31:04
SQ
Skill [Pierced Chest] removed from [Eike the Mad].
20:31:04
SQ
Skill [Pierced Arm Muscles (Treated)] removed from [Raban].
20:31:04
SQ
Skill [Pierced Hand] removed from [Gerlach].
20:31:04
SQ
Skill [Ripped Ear] removed from [Siegward].
20:31:04
SQ
Skill [Ripped Ear] removed from [Ingolf].
20:31:04
SQ
Skill [Cut Leg Muscles] removed from [Werner].
20:31:04
SQ
Skill [Pierced Leg Muscles] removed from [Rudolf the Follower].
20:31:15
SQ
contract added: Armed Courier
20:31:17
SQ
Location entered: Suderfeste
20:31:17
Resource
Unloading: music/worldmap_07.ogg
20:32:43
SQ
Save campaign: Warforge Challenge
20:32:45
Scene
Finished saving scene.
20:32:46
Resource
Unloading: music/stronghold_01.ogg
20:33:23
Resource
Unloading: music/worldmap_07.ogg
20:33:28
Resource
Unloading: music/victory_01.ogg
20:33:34
SQ
contract added: Drive away brigands
20:33:34
SQ
contract added: Return Item
20:33:38
Resource
Unloading: music/worldmap_10.ogg
20:33:39
SQ
contract removed: 174
20:33:41
SQ
Skill [Pierced Hand] removed from [Eike the Mad].
20:34:01
SQ
contract added: Armed Courier
20:34:18
SQ
Save campaign: Warforge Challenge
20:34:21
Scene
Finished saving scene.
20:34:21
SQ
WorldState::onHide
20:34:22
Texture
Texture "gfx/object_0.png" (ID: 673) took up approximately 21845kb in video memory.
20:34:22
Texture
Texture "gfx/detail.png" (ID: 859) took up approximately 10922kb in video memory.
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
20:34:22
Texture
Texture "gfx/orientation_overlay.png" (ID: 881) took up approximately 1024kb in video memory.
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,10).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,2).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,11).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,4).
20:34:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,1).
20:34:22
SQ
TACTICAL: STASH LOCKED: true
20:34:22
SQ
INFO: Next round issued: 1
20:34:23
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:34:23
Resource
Unloading: music/worldmap_04.ogg
20:34:23
SQ
Turn started for Arnold
20:34:24
SQ
[Arnold] executes skill [Shieldwall] on target [Arnold]
20:34:24
SQ
Arnold uses skill Shieldwall
20:34:25
SQ
Turn started for Brigand Marksman
20:34:25
SQ
*
20:34:25
SQ
* Brigand Marksman: Starting turn.
20:34:26
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:34:26
SQ
-> Behaviors to pick from:
Attack.Bow (114.031)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
20:34:26
SQ
-> Behavior picked: Attack.Bow (114.031)
20:34:26
SQ
* Brigand Marksman: Using Quick Shot against Horst!
20:34:26
SQ
Brigand Marksman uses skill Quick Shot
20:34:27
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:34:27
SQ
-> Behaviors to pick from:
Attack.Bow (70.685)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0), BreakFree (0)
20:34:27
SQ
-> Behavior picked: Attack.Bow (70.685)
20:34:27
SQ
* Brigand Marksman: Using Quick Shot against Horst!
20:34:27
SQ
Brigand Marksman uses skill Quick Shot
20:34:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), WakeUpAlly (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Reload (0), Attack.Bow (0)
20:34:28
SQ
-> Behavior picked: Idle (1)
20:34:28
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
20:34:28
SQ
* ---------------------------------------------------
20:34:28
SQ
Turn started for Brigand Marksman
20:34:28
SQ
*
20:34:28
SQ
* Brigand Marksman: Starting turn.
20:34:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
20:34:28
SQ
-> Behavior picked: Idle (1)
20:34:28
SQ
* Brigand Marksman: Waiting with 9 of 9 AP left.
20:34:28
SQ
* ---------------------------------------------------
20:34:28
SQ
Turn started for Brigand Marksman
20:34:28
SQ
*
20:34:28
SQ
* Brigand Marksman: Starting turn.
20:34:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
20:34:29
SQ
-> Behavior picked: Idle (1)
20:34:29
SQ
* Brigand Marksman: Waiting with 9 of 9 AP left.
20:34:29
SQ
* ---------------------------------------------------
20:34:29
SQ
Turn started for Tobjoern
20:34:31
SQ
[Tobjoern] executes skill [Aimed Shot] on target [Brigand Marksman]
20:34:31
SQ
Tobjoern uses skill Aimed Shot
20:34:33
SQ
Turn started for Wilhelm
20:34:34
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Brigand Marksman]
20:34:34
SQ
Wilhelm uses skill Aimed Shot
20:34:36
SQ
Turn started for Brigand Thug
20:34:36
SQ
*
20:34:36
SQ
* Brigand Thug: Starting turn.
20:34:36
SQ
-> Behaviors to pick from:
Engage.Melee (86.087)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:34:36
SQ
-> Behavior picked: Engage.Melee (86.087)
20:34:36
SQ
* Brigand Thug: Engaging to melee range with Erwin the Conscript (visible), accepted_distance=0, value=0.255206
20:34:36
SQ
* Brigand Thug: Reached engage destination
20:34:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
20:34:36
SQ
-> Behavior picked: Idle (1)
20:34:36
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
20:34:36
SQ
* ---------------------------------------------------
20:34:36
SQ
Turn started for Brigand Raider
20:34:36
SQ
*
20:34:36
SQ
* Brigand Raider: Starting turn.
20:34:37
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (50.0364), Defend.Shieldwall (2.82851), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
20:34:37
SQ
-> Behavior picked: Protect (2000)
20:34:37
SQ
* Brigand Raider: Going for protective position.
20:34:37
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
20:34:37
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Engage.Melee (0)
20:34:37
SQ
-> Behavior picked: Protect (2000)
20:34:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), Protect (0)
20:34:37
SQ
-> Behavior picked: Idle (1)
20:34:37
SQ
* Brigand Raider: Waiting with 7 of 9 AP left.
20:34:37
SQ
* ---------------------------------------------------
20:34:37
SQ
Turn started for Brigand Raider
20:34:37
SQ
*
20:34:37
SQ
* Brigand Raider: Starting turn.
20:34:38
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
20:34:38
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (99.6875), Defend.Shieldwall (3.81497), Idle (1), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
20:34:38
SQ
-> Behavior picked: Protect (2000)
20:34:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (6.04037)(*), Idle (1), Defend (0), Attack.Split (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Protect (0)
20:34:38
SQ
-> Behavior picked: Defend.Shieldwall (6.04037)
20:34:38
SQ
* Brigand Raider: Using Shieldwall!
20:34:38
SQ
Brigand Raider uses skill Shieldwall
20:34:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Protect (0), Defend.Shieldwall (0)
20:34:38
SQ
-> Behavior picked: Idle (1)
20:34:38
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
20:34:38
SQ
* ---------------------------------------------------
20:34:38
SQ
Turn started for Brigand Raider
20:34:38
SQ
*
20:34:38
SQ
* Brigand Raider: Starting turn.
20:34:39
SQ
-> Behaviors to pick from:
Engage.Melee (93.0769)(*), Defend.Shieldwall (4.11867), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:34:39
SQ
-> Behavior picked: Engage.Melee (93.0769)
20:34:39
SQ
* Brigand Raider: Engaging to melee range with Erwin the Conscript (visible), accepted_distance=0, value=0.349056
20:34:39
SQ
* Brigand Raider: Reached engage destination
20:34:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
20:34:39
SQ
-> Behavior picked: Idle (1)
20:34:39
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:34:39
SQ
* ---------------------------------------------------
20:34:39
SQ
Turn started for Brigand Thug
20:34:39
SQ
*
20:34:39
SQ
* Brigand Thug: Starting turn.
20:34:40
SQ
-> Behaviors to pick from:
Engage.Melee (53.3333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:34:40
SQ
-> Behavior picked: Engage.Melee (53.3333)
20:34:40
SQ
* Brigand Thug: Engaging to melee range with Manfred Hamfisted (not visible), accepted_distance=0, value=0.324672
20:34:40
SQ
* Brigand Thug: Reached engage destination
20:34:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
20:34:40
SQ
-> Behavior picked: Idle (1)
20:34:40
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
20:34:40
SQ
* ---------------------------------------------------
20:34:40
SQ
Turn started for Brigand Raider
20:34:40
SQ
*
20:34:40
SQ
* Brigand Raider: Starting turn.
20:34:40
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Defend.Shieldwall (2.86174), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:34:40
SQ
-> Behavior picked: Engage.Melee (115)
20:34:40
SQ
* Brigand Raider: Engaging to melee range with Erwin the Conscript (visible), accepted_distance=0, value=0.397055
20:34:41
SQ
* Brigand Raider: Reached engage destination
20:34:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
20:34:41
SQ
-> Behavior picked: Idle (1)
20:34:41
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
20:34:41
SQ
* ---------------------------------------------------
20:34:41
SQ
Turn started for Brigand Thug
20:34:41
SQ
*
20:34:41
SQ
* Brigand Thug: Starting turn.
20:34:42
SQ
-> Behaviors to pick from:
Engage.Melee (120.185)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:34:42
SQ
-> Behavior picked: Engage.Melee (120.185)
20:34:42
SQ
* Brigand Thug: Engaging to melee range with Erwin the Conscript (visible), accepted_distance=0, value=0.243915
20:34:42
SQ
* Brigand Thug: Reached engage destination
20:34:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
20:34:42
SQ
-> Behavior picked: Idle (1)
20:34:42
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
20:34:42
SQ
* ---------------------------------------------------
20:34:42
SQ
Turn started for Brigand Thug
20:34:42
SQ
*
20:34:42
SQ
* Brigand Thug: Starting turn.
20:34:43
SQ
-> Behaviors to pick from:
Engage.Melee (89.0476)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:34:43
SQ
-> Behavior picked: Engage.Melee (89.0476)
20:34:43
SQ
* Brigand Thug: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.264243
20:34:43
SQ
* Brigand Thug: Reached engage destination
20:34:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
20:34:43
SQ
-> Behavior picked: Idle (1)
20:34:43
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
20:34:43
SQ
* ---------------------------------------------------
20:34:44
SQ
Turn started for Siegward
20:34:48
SQ
[Siegward] executes skill [Aimed Shot] on target [Brigand Marksman]
20:34:48
SQ
Siegward uses skill Aimed Shot
20:34:48
SQ
Brigand Marksman has died.
20:34:50
SQ
Turn started for Brigand Thug
20:34:50
SQ
*
20:34:50
SQ
* Brigand Thug: Starting turn.
20:34:50
SQ
-> Behaviors to pick from:
Engage.Melee (116.875)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:34:50
SQ
-> Behavior picked: Engage.Melee (116.875)
20:34:50
SQ
* Brigand Thug: Engaging to melee range with Erwin the Conscript (visible), accepted_distance=0, value=0.24519
20:34:50
SQ
* Brigand Thug: Reached engage destination
20:34:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
20:34:50
SQ
-> Behavior picked: Idle (1)
20:34:51
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
20:34:51
SQ
* ---------------------------------------------------
20:34:51
SQ
Turn started for Brigand Thug
20:34:51
SQ
*
20:34:51
SQ
* Brigand Thug: Starting turn.
20:34:51
SQ
-> Behaviors to pick from:
Engage.Melee (104.211)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:34:51
SQ
-> Behavior picked: Engage.Melee (104.211)
20:34:51
SQ
* Brigand Thug: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.264243
20:34:51
SQ
* Brigand Thug: Reached engage destination
20:34:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
20:34:52
SQ
-> Behavior picked: Idle (1)
20:34:52
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
20:34:52
SQ
* ---------------------------------------------------
20:34:52
SQ
Turn started for Brigand Raider
20:34:52
SQ
*
20:34:52
SQ
* Brigand Raider: Starting turn.
20:34:52
SQ
-> Behaviors to pick from:
Engage.Melee (70.4895)(*), Defend.Shieldwall (3.44709), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:34:52
SQ
-> Behavior picked: Engage.Melee (70.4895)
20:34:53
SQ
* Brigand Raider: Engaging to melee range with Svein Ironjaw (visible), accepted_distance=0, value=0.452016
20:34:53
SQ
* Brigand Raider: Reached engage destination
20:34:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Protect (0), Flee (0), Engage.Melee (0)
20:34:53
SQ
-> Behavior picked: Idle (1)
20:34:53
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:34:53
SQ
* ---------------------------------------------------
20:34:53
SQ
Turn started for Thorismund
20:34:58
SQ
[Thorismund] executes skill [Impale] on target [Brigand Thug]
20:34:58
SQ
Thorismund uses skill Impale
20:35:00
SQ
Turn started for Rambert
20:35:06
SQ
[Rambert] executes skill [Shoot Bolt] on target [Brigand Thug]
20:35:06
SQ
Rambert uses skill Shoot Bolt
20:35:08
SQ
[Rambert] executes skill [Reload] on target [Rambert]
20:35:08
SQ
Rambert uses skill Reload
20:35:09
SQ
Turn started for Horst
20:35:12
SQ
[Horst] executes skill [Shoot Bolt] on target [Brigand Thug]
20:35:12
SQ
Horst uses skill Shoot Bolt
20:35:12
SQ
Brigand Thug has died.
20:35:13
SQ
[Horst] executes skill [Reload] on target [Horst]
20:35:13
SQ
Horst uses skill Reload
20:35:14
SQ
Turn started for Manfred Hamfisted
20:35:16
SQ
[Manfred Hamfisted] executes skill [Shieldwall] on target [Manfred Hamfisted]
20:35:16
SQ
Manfred Hamfisted uses skill Shieldwall
20:35:17
SQ
Turn started for Svein Ironjaw
20:35:18
SQ
[Svein Ironjaw] executes skill [Shieldwall] on target [Svein Ironjaw]
20:35:18
SQ
Svein Ironjaw uses skill Shieldwall
20:35:19
SQ
Turn started for Erwin the Conscript
20:35:20
SQ
[Erwin the Conscript] executes skill [Shieldwall] on target [Erwin the Conscript]
20:35:20
SQ
Erwin the Conscript uses skill Shieldwall
20:35:20
SQ
Turn started for Raban
20:35:24
SQ
[Raban] executes skill [Slash] on target [Brigand Thug]
20:35:24
SQ
Raban uses skill Slash
20:35:24
SQ
Brigand Thug has died.
20:35:34
SQ
Turn started for Konrad
20:35:35
SQ
[Konrad] executes skill [Shieldwall] on target [Konrad]
20:35:35
SQ
Konrad uses skill Shieldwall
20:35:37
SQ
*
20:35:37
SQ
* Brigand Marksman: Resuming turn.
20:35:38
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Reload (0), Recover (0), WakeUpAlly (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:35:38
SQ
-> Behavior picked: Engage.Ranged (120)
20:35:38
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Tobjoern (not visible)
20:35:38
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:35:38
SQ
-> Behaviors to pick from:
Attack.Bow (72.9966)(*), Idle (1), Reload (0), Recover (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0)
20:35:38
SQ
-> Behavior picked: Attack.Bow (72.9966)
20:35:38
SQ
* Brigand Marksman: Using Shoot Bolt against Horst!
20:35:38
SQ
Brigand Marksman uses skill Shoot Bolt
20:35:39
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:35:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend.Rotation (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0), Recover (0), Attack.Bow (0)
20:35:39
SQ
-> Behavior picked: Idle (1)
20:35:39
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
20:35:39
SQ
* ---------------------------------------------------
20:35:39
SQ
*
20:35:39
SQ
* Brigand Raider: Resuming turn.
20:35:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), Protect (0), Defend (0)
20:35:39
SQ
-> Behavior picked: Idle (1)
20:35:39
SQ
* Brigand Raider: Ending Turn with 7 of 9 AP left.
20:35:39
SQ
* ---------------------------------------------------
20:35:39
SQ
*
20:35:39
SQ
* Brigand Raider: Resuming turn.
20:35:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Protect (0), Defend.Shieldwall (0), Defend (0)
20:35:40
SQ
-> Behavior picked: Idle (1)
20:35:40
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
20:35:40
SQ
* ---------------------------------------------------
20:35:40
SQ
INFO: Next round issued: 2
20:35:41
SQ
Turn started for Brigand Marksman
20:35:41
SQ
*
20:35:41
SQ
* Brigand Marksman: Starting turn.
20:35:41
Script
VM collected 19 object(s) and deleted them.
20:35:41
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
20:35:41
SQ
-> Behaviors to pick from:
Attack.Bow (124.708)(*), Idle (1), Recover (0), Engage.Ranged (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0)
20:35:41
SQ
-> Behavior picked: Attack.Bow (124.708)
20:35:41
SQ
* Brigand Marksman: Using Aimed Shot against Horst!
20:35:41
SQ
Brigand Marksman uses skill Aimed Shot
20:35:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
20:35:42
SQ
-> Behavior picked: Idle (1)
20:35:42
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
20:35:42
SQ
* ---------------------------------------------------
20:35:42
SQ
Turn started for Tobjoern
20:35:45
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Marksman]
20:35:45
SQ
Tobjoern uses skill Quick Shot
20:35:45
SQ
Brigand Marksman has died.
20:35:45
SQ
Skill [Reload] removed from [Brigand Marksman].
20:35:47
SQ
[Tobjoern] executes skill [Aimed Shot] on target [Brigand Marksman]
20:35:47
SQ
Tobjoern uses skill Aimed Shot
20:35:49
SQ
Turn started for Wilhelm
20:35:50
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Brigand Marksman]
20:35:50
SQ
Wilhelm uses skill Aimed Shot
20:35:51
SQ
Brigand Marksman has died.
20:35:53
SQ
[Wilhelm] executes skill [Quick Shot] on target [Brigand Thug]
20:35:53
SQ
Wilhelm uses skill Quick Shot
20:35:54
SQ
Turn started for Brigand Raider
20:35:54
SQ
*
20:35:54
SQ
* Brigand Raider: Starting turn.
20:35:55
SQ
-> Behaviors to pick from:
Engage.Melee (129.375)(*), Defend.Shieldwall (18.5714), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:35:55
SQ
-> Behavior picked: Engage.Melee (129.375)
20:35:55
SQ
* Brigand Raider: Engaging to melee range with Erwin the Conscript (visible), accepted_distance=0, value=0.265055
20:35:55
SQ
* Brigand Raider: Reached engage destination
20:35:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (68.2106)(*), Attack.Default (26.2043)(*), Attack.CrushArmor (12.6289), Idle (1), Attack.Decapitate (0), BreakFree (0), Protect (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
20:35:55
SQ
-> Behavior picked: Defend.Shieldwall (68.2106)
20:35:55
SQ
* Brigand Raider: Using Shieldwall!
20:35:55
SQ
Brigand Raider uses skill Shieldwall
20:35:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Protect (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
20:35:55
SQ
-> Behavior picked: Idle (1)
20:35:56
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:35:56
SQ
* ---------------------------------------------------
20:35:56
SQ
Turn started for Brigand Thug
20:35:56
SQ
*
20:35:56
SQ
* Brigand Thug: Starting turn.
20:35:56
SQ
-> Behaviors to pick from:
Engage.Melee (88.5948)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
20:35:56
SQ
-> Behavior picked: Engage.Melee (88.5948)
20:35:56
SQ
* Brigand Thug: Engaging to melee range with Svein Ironjaw (visible), accepted_distance=0, value=0.115969
20:35:57
SQ
* Brigand Thug: Reached engage destination
20:35:57
SQ
-> Behaviors to pick from:
Attack.Default (11.0877)(*), Attack.KnockOut (4.2987)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Retreat (0), Defend (0), Engage.Melee (0)
20:35:57
SQ
-> Behavior picked: Attack.Default (11.0877)
20:35:57
SQ
* Brigand Thug: Using Bash against Erwin the Conscript!
20:35:57
SQ
Brigand Thug uses skill Bash
20:35:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), WakeUpAlly (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.Default (0)
20:35:57
SQ
-> Behavior picked: Idle (1)
20:35:57
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
20:35:57
SQ
* ---------------------------------------------------
20:35:58
SQ
Turn started for Brigand Raider
20:35:58
SQ
*
20:35:58
SQ
* Brigand Raider: Starting turn.
20:35:58
SQ
-> Behaviors to pick from:
Engage.Melee (81.8306)(*), Defend.Shieldwall (10.9462), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:35:58
SQ
-> Behavior picked: Engage.Melee (81.8306)
20:35:58
SQ
* Brigand Raider: Engaging to melee range with Rambert (visible), accepted_distance=0, value=0.567495
20:35:58
SQ
* Brigand Raider: Reached engage destination
20:35:58
SQ
-> Behaviors to pick from:
Attack.Default (57.6857)(*), Defend.Shieldwall (29.8145)(*), Idle (1), Attack.Decapitate (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Protect (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
20:35:58
SQ
-> Behavior picked: Defend.Shieldwall (29.8145)
20:35:59
SQ
* Brigand Raider: Using Shieldwall!
20:35:59
SQ
Brigand Raider uses skill Shieldwall
20:35:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Protect (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
20:35:59
SQ
-> Behavior picked: Idle (1)
20:35:59
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:35:59
SQ
* ---------------------------------------------------
20:35:59
SQ
Turn started for Brigand Thug
20:35:59
SQ
*
20:35:59
SQ
* Brigand Thug: Starting turn.
20:36:00
SQ
-> Behaviors to pick from:
Engage.Melee (93.6066)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
20:36:00
SQ
-> Behavior picked: Engage.Melee (93.6066)
20:36:00
SQ
* Brigand Thug: Engaging to melee range with Manfred Hamfisted (visible), accepted_distance=0, value=0.209172
20:36:00
SQ
* Brigand Thug: Reached engage destination
20:36:00
SQ
-> Behaviors to pick from:
Attack.Default (16.6641)(*), Attack.CrushArmor (4.18462)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
20:36:00
SQ
-> Behavior picked: Attack.Default (16.6641)
20:36:00
SQ
* Brigand Thug: Using Batter against Svein Ironjaw!
20:36:00
SQ
Brigand Thug uses skill Batter
20:36:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Default (0)
20:36:00
SQ
-> Behavior picked: Idle (1)
20:36:01
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
20:36:01
SQ
* ---------------------------------------------------
20:36:01
SQ
Turn started for Brigand Thug
20:36:01
SQ
*
20:36:01
SQ
* Brigand Thug: Starting turn.
20:36:01
SQ
-> Behaviors to pick from:
Engage.Melee (80.184)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
20:36:01
SQ
-> Behavior picked: Engage.Melee (80.184)
20:36:01
SQ
* Brigand Thug: Engaging to melee range with Arnold (visible), accepted_distance=0, value=0.039822
20:36:01
SQ
* Brigand Thug: Reached engage destination
20:36:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
20:36:01
SQ
-> Behavior picked: Idle (1)
20:36:02
SQ
* Brigand Thug: Waiting with 5 of 9 AP left.
20:36:02
SQ
* ---------------------------------------------------
20:36:02
SQ
Turn started for Brigand Thug
20:36:02
SQ
*
20:36:02
SQ
* Brigand Thug: Starting turn.
20:36:02
SQ
-> Behaviors to pick from:
Engage.Melee (99.8684)(*), Idle (1), Attack.Split (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
20:36:02
SQ
-> Behavior picked: Engage.Melee (99.8684)
20:36:03
SQ
* Brigand Thug: Engaging to melee range with Thorismund (visible), accepted_distance=0, value=0.361442
20:36:03
SQ
* Brigand Thug: Reached engage destination
20:36:03
SQ
-> Behaviors to pick from:
Attack.Default (40.071)(*), Attack.CrushArmor (32.9465)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
20:36:03
SQ
-> Behavior picked: Attack.CrushArmor (32.9465)
20:36:03
SQ
* Brigand Thug: Using Crush Armor against Thorismund!
20:36:03
SQ
Brigand Thug uses skill Destroy Armor
20:36:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Default (0)
20:36:03
SQ
-> Behavior picked: Idle (1)
20:36:04
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
20:36:04
SQ
* ---------------------------------------------------
20:36:04
SQ
Turn started for Brigand Raider
20:36:04
SQ
*
20:36:04
SQ
* Brigand Raider: Starting turn.
20:36:04
SQ
-> Behaviors to pick from:
Engage.Melee (92.1307)(*), Defend.Shieldwall (17.0677), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Protect (0), Flee (0), Defend.Rotation (0), Retreat (0)
20:36:04
SQ
-> Behavior picked: Engage.Melee (92.1307)
20:36:04
SQ
* Brigand Raider: Engaging to melee range with Arnold (visible), accepted_distance=0, value=0.253857
20:36:04
SQ
* Brigand Raider: Reached engage destination
20:36:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (54.0351)(*), Attack.Default (37.4445)(*), Idle (1), Attack.Decapitate (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), BreakFree (0), Protect (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
20:36:04
SQ
-> Behavior picked: Defend.Shieldwall (54.0351)
20:36:05
SQ
* Brigand Raider: Using Shieldwall!
20:36:05
SQ
Brigand Raider uses skill Shieldwall
20:36:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Protect (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
20:36:05
SQ
-> Behavior picked: Idle (1)
20:36:05
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:36:05
SQ
* ---------------------------------------------------
20:36:05
SQ
Turn started for Brigand Raider
20:36:05
SQ
*
20:36:05
SQ
* Brigand Raider: Starting turn.
20:36:06
SQ
-> Behaviors to pick from:
Engage.Melee (61.6431)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Thresh (0), Protect (0), Defend (0), BreakFree (0)
20:36:06
SQ
-> Behavior picked: Engage.Melee (61.6431)
20:36:06
SQ
* Brigand Raider: Engaging to melee range with Konrad (not visible), accepted_distance=0, value=0.350782
20:36:06
SQ
* Brigand Raider: Reached engage destination
20:36:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Thresh (0), Protect (0), Defend (0), BreakFree (0), Engage.Melee (0)
20:36:06
SQ
-> Behavior picked: Idle (1)
20:36:06
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:36:06
SQ
* ---------------------------------------------------
20:36:06
SQ
Turn started for Siegward
20:36:08
SQ
[Siegward] executes skill [Quick Shot] on target [Brigand Thug]
20:36:08
SQ
Siegward uses skill Quick Shot
20:36:09
SQ
[Siegward] executes skill [Quick Shot] on target [Brigand Thug]
20:36:09
SQ
Siegward uses skill Quick Shot
20:36:10
SQ
Brigand Thug has died.
20:36:11
SQ
Turn started for Thorismund
20:36:12
SQ
Turn started for Rambert
20:36:19
SQ
[Rambert] executes skill [Shoot Bolt] on target [Brigand Thug]
20:36:19
SQ
Rambert uses skill Shoot Bolt
20:36:19
SQ
Brigand Thug has died.
20:36:22
SQ
Skill [Reload] removed from [Rambert].
20:36:23
SQ
[Rambert] executes skill [Impale] on target [Brigand Raider]
20:36:23
SQ
Rambert uses skill Impale
20:36:24
SQ
Turn started for Brigand Raider
20:36:24
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:36:24
SQ
*
20:36:24
SQ
* Brigand Raider: Starting turn.
20:36:24
SQ
-> Behaviors to pick from:
Engage.Melee (64.664)(*), Defend.Shieldwall (4.01694), Idle (1), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), WakeUpAlly (0), Flee (0), Protect (0), Attack.Thresh (0), Defend (0), BreakFree (0)
20:36:24
SQ
-> Behavior picked: Engage.Melee (64.664)
20:36:24
SQ
* Brigand Raider: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.301647
20:36:25
SQ
* Brigand Raider: Reached engage destination
20:36:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Puncture (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Retreat (0), WakeUpAlly (0), Flee (0), Protect (0), Defend.Shieldwall (0), Defend (0), BreakFree (0), Engage.Melee (0)
20:36:25
SQ
-> Behavior picked: Idle (1)
20:36:25
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:36:25
SQ
* ---------------------------------------------------
20:36:25
SQ
Turn started for Horst
20:36:27
SQ
[Horst] executes skill [Shoot Bolt] on target [Brigand Raider]
20:36:27
SQ
Horst uses skill Shoot Bolt
20:36:30
SQ
[Horst] executes skill [Reload] on target [Horst]
20:36:30
SQ
Horst uses skill Reload
20:36:31
SQ
Turn started for Manfred Hamfisted
20:36:31
SQ
Skill [Shieldwall] removed from [Manfred Hamfisted].
20:36:36
SQ
[Manfred Hamfisted] executes skill [Cascade] on target [Brigand Raider]
20:36:36
SQ
Manfred Hamfisted uses skill Cascade
20:36:36
SQ
[Manfred Hamfisted] executes skill [Cascade] on target [Brigand Raider]
20:36:36
SQ
Manfred Hamfisted uses skill Cascade
20:36:38
SQ
Turn started for Svein Ironjaw
20:36:38
SQ
Skill [Shieldwall] removed from [Svein Ironjaw].
20:36:41
SQ
[Svein Ironjaw] executes skill [Flail] on target [Brigand Raider]
20:36:41
SQ
Svein Ironjaw uses skill Flail
20:36:42
SQ
Turn started for Erwin the Conscript
20:36:42
SQ
Skill [Shieldwall] removed from [Erwin the Conscript].
20:36:43
SQ
[Erwin the Conscript] executes skill [Flail] on target [Brigand Raider]
20:36:43
SQ
Erwin the Conscript uses skill Flail
20:36:44
SQ
[Erwin the Conscript] executes skill [Flail] on target [Brigand Raider]
20:36:44
SQ
Erwin the Conscript uses skill Flail
20:36:44
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:36:45
SQ
Turn started for Arnold
20:36:45
SQ
Skill [Shieldwall] removed from [Arnold].
20:36:50
SQ
[Arnold] executes skill [Flail] on target [Brigand Raider]
20:36:50
SQ
Arnold uses skill Flail
20:36:51
SQ
Turn started for Raban
20:36:53
SQ
[Raban] executes skill [Knock Back] on target [Brigand Raider]
20:36:53
SQ
Raban uses skill Knock Back
20:36:53
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:36:57
SQ
[Raban] executes skill [Adrenaline] on target [Raban]
20:36:57
SQ
Raban uses skill Adrenaline
20:36:58
SQ
Turn started for Konrad
20:36:58
SQ
Skill [Shieldwall] removed from [Konrad].
20:37:02
SQ
[Konrad] executes skill [Slash] on target [Brigand Raider]
20:37:02
SQ
Konrad uses skill Slash
20:37:06
SQ
[Thorismund] executes skill [Impale] on target [Brigand Raider]
20:37:06
SQ
Thorismund uses skill Impale
20:37:06
SQ
Brigand Raider has died.
20:37:07
SQ
*
20:37:07
SQ
* Brigand Thug: Resuming turn.
20:37:07
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Thresh (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0)
20:37:07
SQ
-> Behavior picked: Flee (9000)
20:37:07
SQ
* Brigand Thug: Fleeing.
20:37:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Thresh (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Flee (0)
20:37:07
SQ
-> Behavior picked: Idle (1)
20:37:08
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
20:37:08
SQ
* ---------------------------------------------------
20:37:20
SQ
INFO: Next round issued: 3
20:37:20
SQ
Turn started for Raban
20:37:20
SQ
Skill [Adrenaline] removed from [Raban].
20:37:24
SQ
[Raban] executes skill [Slash] on target [Brigand Raider]
20:37:24
SQ
Raban uses skill Slash
20:37:25
SQ
[Raban] executes skill [Slash] on target [Brigand Raider]
20:37:25
SQ
Raban uses skill Slash
20:37:28
SQ
Turn started for Brigand Raider
20:37:28
SQ
*
20:37:28
SQ
* Brigand Raider: Starting turn.
20:37:28
SQ
-> Behaviors to pick from:
Engage.Melee (104.048)(*), Defend.Shieldwall (15.3291), Idle (1), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Thresh (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Attack.Default (0)
20:37:28
SQ
-> Behavior picked: Engage.Melee (104.048)
20:37:28
SQ
* Brigand Raider: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.394782
20:37:28
SQ
* Brigand Raider: Reached engage destination
20:37:28
SQ
-> Behaviors to pick from:
Defend.Shieldwall (67.3297)(*), Attack.Default (45.5012)(*), Idle (1), Retreat (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Thresh (0), Protect (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Engage.Melee (0)
20:37:28
SQ
-> Behavior picked: Defend.Shieldwall (67.3297)
20:37:29
SQ
* Brigand Raider: Using Shieldwall!
20:37:29
SQ
Brigand Raider uses skill Shieldwall
20:37:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Thresh (0), Protect (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0)
20:37:29
SQ
-> Behavior picked: Idle (1)
20:37:29
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
20:37:29
SQ
* ---------------------------------------------------
20:37:30
SQ
Turn started for Tobjoern
20:37:35
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Thug]
20:37:35
SQ
Tobjoern uses skill Quick Shot
20:37:35
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Thug]
20:37:35
SQ
Tobjoern uses skill Quick Shot
20:37:35
SQ
Brigand Thug has died.
20:37:37
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Raider]
20:37:37
SQ
Tobjoern uses skill Quick Shot
20:37:38
SQ
Turn started for Wilhelm
20:37:42
SQ
[Wilhelm] executes skill [Quick Shot] on target [Brigand Thug]
20:37:42
SQ
Wilhelm uses skill Quick Shot
20:37:43
SQ
Turn started for Siegward
20:37:47
SQ
[Siegward] executes skill [Quick Shot] on target [Brigand Raider]
20:37:47
SQ
Siegward uses skill Quick Shot
20:37:48
SQ
Turn started for Brigand Raider
20:37:48
SQ
*
20:37:48
SQ
* Brigand Raider: Starting turn.
20:37:49
SQ
-> Behaviors to pick from:
Defend.Knockback (46.0416)(*), Defend.Shieldwall (36.3505)(*), Attack.Default (19.8655)(*), Idle (1), Defend (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Protect (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Flee (0), Attack.Split (0)
20:37:49
SQ
-> Behavior picked: Attack.Default (19.8655)
20:37:49
SQ
* Brigand Raider: Using Slash against Raban!
20:37:49
SQ
Brigand Raider uses skill Slash
20:37:49
SQ
-> Behaviors to pick from:
Defend.Shieldwall (35.9317)(*), Attack.Default (19.8655)(*), Idle (1), Defend (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Protect (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), WakeUpAlly (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Flee (0), Attack.Split (0), Defend.Knockback (0)
20:37:49
SQ
-> Behavior picked: Attack.Default (19.8655)
20:37:49
SQ
* Brigand Raider: Using Slash against Raban!
20:37:49
SQ
Brigand Raider uses skill Slash
20:37:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Protect (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0)
20:37:49
SQ
-> Behavior picked: Idle (1)
20:37:50
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:37:50
SQ
* ---------------------------------------------------
20:37:50
SQ
Skill [Overwhelmed (x2)] removed from [Brigand Raider].
20:37:50
SQ
Turn started for Thorismund
20:37:52
SQ
[Thorismund] executes skill [Impale] on target [Brigand Thug]
20:37:52
SQ
Thorismund uses skill Impale
20:37:53
SQ
Turn started for Brigand Thug
20:37:53
SQ
*
20:37:53
SQ
* Brigand Thug: Starting turn.
20:37:53
SQ
-> Behaviors to pick from:
Attack.Default (39.2778)(*), Attack.CrushArmor (31.0857)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0)
20:37:53
SQ
-> Behavior picked: Attack.Default (39.2778)
20:37:54
SQ
* Brigand Thug: Using Batter against Thorismund!
20:37:54
SQ
Brigand Thug uses skill Batter
20:37:54
SQ
-> Behaviors to pick from:
Attack.Default (38.1184)(*), Attack.CrushArmor (28.3657)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0)
20:37:54
SQ
-> Behavior picked: Attack.Default (38.1184)
20:37:54
SQ
* Brigand Thug: Using Batter against Thorismund!
20:37:54
SQ
Brigand Thug uses skill Batter
20:37:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), WakeUpAlly (0), Protect (0), Flee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0)
20:37:54
SQ
-> Behavior picked: Idle (1)
20:37:55
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
20:37:55
SQ
* ---------------------------------------------------
20:37:55
SQ
Turn started for Horst
20:38:02
SQ
[Horst] executes skill [Impale] on target [Brigand Raider]
20:38:02
SQ
Horst uses skill Impale
20:38:03
SQ
Turn started for Rambert
20:38:05
SQ
[Rambert] executes skill [Impale] on target [Brigand Raider]
20:38:05
SQ
Rambert uses skill Impale
20:38:07
SQ
Turn started for Arnold
20:38:08
SQ
[Arnold] executes skill [Flail] on target [Brigand Raider]
20:38:08
SQ
Arnold uses skill Flail
20:38:08
SQ
[Arnold] executes skill [Flail] on target [Brigand Raider]
20:38:08
SQ
Arnold uses skill Flail
20:38:09
SQ
Turn started for Manfred Hamfisted
20:38:10
SQ
[Manfred Hamfisted] executes skill [Cascade] on target [Brigand Raider]
20:38:10
SQ
Manfred Hamfisted uses skill Cascade
20:38:15
SQ
[Manfred Hamfisted] executes skill [Cascade] on target [Brigand Raider]
20:38:15
SQ
Manfred Hamfisted uses skill Cascade
20:38:15
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:38:27
SQ
Turn started for Konrad
20:38:29
SQ
[Konrad] executes skill [Slash] on target [Brigand Thug]
20:38:29
SQ
Konrad uses skill Slash
20:38:29
SQ
[Konrad] executes skill [Slash] on target [Brigand Thug]
20:38:29
SQ
Konrad uses skill Slash
20:38:30
SQ
Turn started for Svein Ironjaw
20:38:32
SQ
[Svein Ironjaw] executes skill [Flail] on target [Brigand Raider]
20:38:32
SQ
Svein Ironjaw uses skill Flail
20:38:32
SQ
[Svein Ironjaw] executes skill [Flail] on target [Brigand Raider]
20:38:32
SQ
Svein Ironjaw uses skill Flail
20:38:33
SQ
Brigand Raider has died.
20:38:34
SQ
Turn started for Erwin the Conscript
20:38:37
SQ
Turn started for Brigand Raider
20:38:37
SQ
*
20:38:37
SQ
* Brigand Raider: Starting turn.
20:38:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Protect (0), Attack.Lash (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), WakeUpAlly (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
20:38:37
SQ
-> Behavior picked: Flee (9000)
20:38:38
SQ
* Brigand Raider: Fleeing.
20:38:38
SQ
Brigand Raider has died.
20:38:41
Script
VM collected 10 object(s) and deleted them.
20:38:44
SQ
[Erwin the Conscript] executes skill [Flail] on target [Brigand Raider]
20:38:44
SQ
Erwin the Conscript uses skill Flail
20:38:45
SQ
INFO: Next round issued: 4
20:38:45
SQ
Turn started for Thorismund
20:38:46
SQ
[Thorismund] executes skill [Impale] on target [Brigand Thug]
20:38:46
SQ
Thorismund uses skill Impale
20:38:46
SQ
Brigand Thug has died.
20:38:48
SQ
Turn started for Wilhelm
20:38:50
SQ
[Wilhelm] executes skill [Quick Shot] on target [Brigand Raider]
20:38:50
SQ
Wilhelm uses skill Quick Shot
20:38:51
SQ
Turn started for Brigand Raider
20:38:51
SQ
*
20:38:51
SQ
* Brigand Raider: Starting turn.
20:38:51
SQ
-> Behaviors to pick from:
Defend.Riposte (59.4815)(*), Defend.Shieldwall (53.7948)(*), Attack.Default (41.8735)(*), Idle (1), WakeUpAlly (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Protect (0), Recover (0), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Defend.Rotation (0)
20:38:51
SQ
-> Behavior picked: Defend.Riposte (59.4815)
20:38:51
SQ
* Brigand Raider: Using Riposte!
20:38:51
SQ
Brigand Raider uses skill Riposte
20:38:51
SQ
-> Behaviors to pick from:
Defend.Shieldwall (52.0336)(*), Attack.Default (41.8735)(*), Idle (1), WakeUpAlly (0), Attack.Decapitate (0), Flee (0), Protect (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Attack.Split (0), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), Defend.Riposte (0)
20:38:51
SQ
-> Behavior picked: Defend.Shieldwall (52.0336)
20:38:52
SQ
* Brigand Raider: Using Shieldwall!
20:38:52
SQ
Brigand Raider uses skill Shieldwall
20:38:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Protect (0), Attack.Decapitate (0), Recover (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Defend (0), Engage.Melee (0), WakeUpAlly (0), Attack.Thresh (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Shieldwall (0)
20:38:52
SQ
-> Behavior picked: Idle (1)
20:38:52
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
20:38:52
SQ
* ---------------------------------------------------
20:38:53
SQ
Turn started for Horst
20:38:54
SQ
[Horst] executes skill [Impale] on target [Brigand Raider]
20:38:54
SQ
Horst uses skill Impale
20:38:54
SQ
Brigand Raider has died.
20:38:55
SQ
Turn started for Rambert
20:38:56
SQ
[Rambert] executes skill [Impale] on target [Brigand Raider]
20:38:56
SQ
Rambert uses skill Impale
20:38:57
SQ
Turn started for Siegward
20:38:58
SQ
[Siegward] executes skill [Aimed Shot] on target [Brigand Raider]
20:38:58
SQ
Siegward uses skill Aimed Shot
20:38:59
SQ
Turn started for Tobjoern
20:39:01
SQ
[Tobjoern] executes skill [Quick Shot] on target [Brigand Raider]
20:39:01
SQ
Tobjoern uses skill Quick Shot
20:39:02
SQ
Skill [Killing Frenzy!] removed from [Tobjoern].
20:39:02
SQ
Turn started for Arnold
20:39:06
SQ
Turn started for Svein Ironjaw
20:39:08
SQ
[Svein Ironjaw] executes skill [Flail] on target [Brigand Raider]
20:39:08
SQ
Svein Ironjaw uses skill Flail
20:39:09
SQ
Turn started for Konrad
20:39:11
SQ
Turn started for Erwin the Conscript
20:39:13
SQ
[Erwin the Conscript] executes skill [Flail] on target [Brigand Raider]
20:39:13
SQ
Erwin the Conscript uses skill Flail
20:39:13
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:39:13
SQ
Skill [Riposte] removed from [Brigand Raider].
20:39:13
SQ
[Erwin the Conscript] executes skill [Flail] on target [Brigand Raider]
20:39:13
SQ
Erwin the Conscript uses skill Flail
20:39:13
SQ
Brigand Raider has died.
20:39:13
Resource
Unloading: gfx/orientation_overlay.png
20:39:13
SQ
Skill [Training Experience] removed from [Svein Ironjaw].
20:39:13
Resource
Unloading: music/bandits_02.ogg
20:39:22
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:39:22
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:39:22
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:39:22
SQ
World::onCombatFinished
20:39:22
SQ
Save campaign: Warforge Challenge
20:39:25
Scene
Finished saving scene.
20:39:26
SQ
TacticalState::onFinish
20:39:26
Resource
Unloading: gfx/object_0.png
20:39:26
Resource
Unloading: gfx/detail.png
20:39:26
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:39:26
Resource
Unloading: sounds/enemies/wake_up_01.wav
20:39:26
Resource
Unloading: sounds/enemies/wake_up_02.wav
20:39:26
Resource
Unloading: sounds/enemies/wake_up_03.wav
20:39:26
Resource
Unloading: sounds/enemies/wake_up_04.wav
20:39:26
Resource
Unloading: sounds/enemies/wake_up_05.wav
20:39:26
Resource
Unloading: sounds/enemies/wake_up_06.wav
20:39:26
Resource
Unloading: music/victory_01.ogg
20:40:43
SQ
Skill [Cut Arm] removed from [Ingolf].
20:40:43
SQ
Skill [Pierced Leg Muscles] removed from [Gebhard].
20:40:43
SQ
Skill [Pierced Side] removed from [Horik the Ox].
20:41:09
SQ
Save campaign: Warforge Challenge
20:41:11
Scene
Finished saving scene.
20:41:12
SQ
WorldState::onHide
20:41:13
Texture
Texture "gfx/object_0.png" (ID: 445) took up approximately 21845kb in video memory.
20:41:13
Texture
Texture "gfx/detail.png" (ID: 723) took up approximately 10922kb in video memory.
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,6).
20:41:13
Texture
Texture "gfx/orientation_overlay.png" (ID: 774) took up approximately 1024kb in video memory.
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,7).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,5).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,8).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,4).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,9).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,3).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,10).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,2).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,5).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (20,6).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (22,4).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (21,5).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (22,5).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (21,6).
20:41:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (19,11).
20:41:13
SQ
TACTICAL: STASH LOCKED: true
20:41:13
SQ
INFO: Next round issued: 1
20:41:13
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:41:13
Resource
Unloading: music/worldmap_07.ogg
20:41:14
SQ
Turn started for Arnold
20:41:16
SQ
[Arnold] executes skill [Shieldwall] on target [Arnold]
20:41:16
SQ
Arnold uses skill Shieldwall
20:41:17
SQ
Turn started for Tobjoern
20:41:22
SQ
[Tobjoern] executes skill [Aimed Shot] on target [Arbalester]
20:41:22
SQ
Tobjoern uses skill Aimed Shot
20:41:25
SQ
Turn started for Arbalester
20:41:25
SQ
*
20:41:25
SQ
* Arbalester: Starting turn.
20:41:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
20:41:25
SQ
-> Behavior picked: Idle (1)
20:41:25
SQ
* Arbalester: Ending Turn with 9 of 9 AP left.
20:41:25
SQ
* ---------------------------------------------------
20:41:26
SQ
Turn started for Arbalester
20:41:26
SQ
*
20:41:26
SQ
* Arbalester: Starting turn.
20:41:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), WakeUpAlly (0), Defend (0), Flee (0)
20:41:26
SQ
-> Behavior picked: Idle (1)
20:41:26
SQ
* Arbalester: Ending Turn with 9 of 9 AP left.
20:41:26
SQ
* ---------------------------------------------------
20:41:26
SQ
Turn started for Footman
20:41:26
SQ
*
20:41:26
SQ
* Footman: Starting turn.
20:41:26
SQ
-> Behaviors to pick from:
Engage.Melee (67.6923)(*), Defend.Shieldwall (2.60275), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:41:26
SQ
-> Behavior picked: Engage.Melee (67.6923)
20:41:27
SQ
* Footman: Engaging to melee range with Siegward (visible), accepted_distance=0, value=0.702617
20:41:27
SQ
* Footman: Reached engage destination
20:41:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
20:41:27
SQ
-> Behavior picked: Idle (1)
20:41:27
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:41:27
SQ
* ---------------------------------------------------
20:41:27
SQ
Turn started for Siegward
20:41:29
SQ
[Siegward] executes skill [Aimed Shot] on target [Arbalester]
20:41:29
SQ
Siegward uses skill Aimed Shot
20:41:31
SQ
Turn started for Footman
20:41:31
SQ
*
20:41:31
SQ
* Footman: Starting turn.
20:41:31
SQ
-> Behaviors to pick from:
Engage.Melee (72)(*), Defend.Shieldwall (2.65121), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:41:31
SQ
-> Behavior picked: Engage.Melee (72)
20:41:31
SQ
* Footman: Engaging to melee range with Rambert (not visible), accepted_distance=0, value=0.632822
20:41:32
SQ
* Footman: Reached engage destination
20:41:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
20:41:32
SQ
-> Behavior picked: Idle (1)
20:41:32
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:41:32
SQ
* ---------------------------------------------------
20:41:32
SQ
Turn started for Footman
20:41:32
SQ
*
20:41:32
SQ
* Footman: Starting turn.
20:41:33
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Defend.Shieldwall (3.58103), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:41:33
SQ
-> Behavior picked: Engage.Melee (66)
20:41:33
SQ
* Footman: Engaging to melee range with Thorismund (visible), accepted_distance=0, value=0.452386
20:41:33
SQ
* Footman: Reached engage destination
20:41:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
20:41:33
SQ
-> Behavior picked: Idle (1)
20:41:33
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:41:33
SQ
* ---------------------------------------------------
20:41:33
SQ
Turn started for Footman
20:41:33
SQ
*
20:41:33
SQ
* Footman: Starting turn.
20:41:33
SQ
-> Behaviors to pick from:
Engage.Melee (72.6956)(*), Defend.Shieldwall (3.16717), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:41:33
SQ
-> Behavior picked: Engage.Melee (72.6956)
20:41:33
SQ
* Footman: Engaging to melee range with Siegward (visible), accepted_distance=0, value=0.635754
20:41:34
SQ
* Footman: Reached engage destination
20:41:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
20:41:34
SQ
-> Behavior picked: Idle (1)
20:41:34
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:41:34
SQ
* ---------------------------------------------------
20:41:34
SQ
Turn started for Footman
20:41:34
SQ
*
20:41:34
SQ
* Footman: Starting turn.
20:41:34
SQ
-> Behaviors to pick from:
Engage.Melee (77.8462)(*), Defend.Shieldwall (5.52568), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:41:34
SQ
-> Behavior picked: Engage.Melee (77.8462)
20:41:35
SQ
* Footman: Engaging to melee range with Svein Ironjaw (visible), accepted_distance=0, value=0.364509
20:41:35
SQ
* Footman: Reached engage destination
20:41:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
20:41:35
SQ
-> Behavior picked: Idle (1)
20:41:35
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:41:35
SQ
* ---------------------------------------------------
20:41:35
SQ
Turn started for Footman
20:41:35
SQ
*
20:41:35
SQ
* Footman: Starting turn.
20:41:35
SQ
-> Behaviors to pick from:
Engage.Melee (76.3529)(*), Defend.Shieldwall (4.52963), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:41:35
SQ
-> Behavior picked: Engage.Melee (76.3529)
20:41:35
SQ
* Footman: Engaging to melee range with Svein Ironjaw (not visible), accepted_distance=0, value=0.425152
20:41:35
SQ
* Footman: Reached engage destination
20:41:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
20:41:35
SQ
-> Behavior picked: Idle (1)
20:41:35
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:41:35
SQ
* ---------------------------------------------------
20:41:36
SQ
Turn started for Wilhelm
20:41:38
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Arbalester]
20:41:38
SQ
Wilhelm uses skill Aimed Shot
20:41:40
SQ
Turn started for Footman
20:41:40
SQ
*
20:41:40
SQ
* Footman: Starting turn.
20:41:40
SQ
-> Behaviors to pick from:
Engage.Melee (86.625)(*), Defend.Shieldwall (4.87138), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:41:40
SQ
-> Behavior picked: Engage.Melee (86.625)
20:41:40
SQ
* Footman: Engaging to melee range with Erwin the Conscript (not visible), accepted_distance=0, value=0.38039
20:41:40
SQ
* Footman: Reached engage destination
20:41:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
20:41:40
SQ
-> Behavior picked: Idle (1)
20:41:41
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:41:41
SQ
* ---------------------------------------------------
20:41:41
SQ
Turn started for Footman
20:41:41
SQ
*
20:41:41
SQ
* Footman: Starting turn.
20:41:41
SQ
-> Behaviors to pick from:
Engage.Melee (83.4483)(*), Defend.Shieldwall (3.61238), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:41:41
SQ
-> Behavior picked: Engage.Melee (83.4483)
20:41:41
SQ
* Footman: Engaging to melee range with Manfred Hamfisted (not visible), accepted_distance=0, value=0.388441
20:41:41
SQ
* Footman: Reached engage destination
20:41:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
20:41:41
SQ
-> Behavior picked: Idle (1)
20:41:42
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:41:42
SQ
* ---------------------------------------------------
20:41:42
SQ
Turn started for Footman
20:41:42
SQ
*
20:41:42
SQ
* Footman: Starting turn.
20:41:42
SQ
-> Behaviors to pick from:
Engage.Melee (97.5652)(*), Defend.Shieldwall (4.36587), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
20:41:42
SQ
-> Behavior picked: Engage.Melee (97.5652)
20:41:42
SQ
* Footman: Engaging to melee range with Manfred Hamfisted (visible), accepted_distance=0, value=0.388441
20:41:42
SQ
* Footman: Reached engage destination
20:41:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
20:41:42
SQ
-> Behavior picked: Idle (1)
20:41:42
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:41:42
SQ
* ---------------------------------------------------
20:41:42
SQ
Turn started for Footman
20:41:42
SQ
*
20:41:42
SQ
* Footman: Starting turn.
20:41:43
SQ
* Footman: In fact, I would prefer to remain where I am
20:41:43
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (99.4074), Defend.Shieldwall (4.99087), Idle (1), Defend (0), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
20:41:43
SQ
-> Behavior picked: Protect (2000)
20:41:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (7.4863)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Swing (0), BreakFree (0), Retreat (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Protect (0)
20:41:43
SQ
-> Behavior picked: Defend.Shieldwall (7.4863)
20:41:43
SQ
* Footman: Using Shieldwall!
20:41:43
SQ
Footman uses skill Shieldwall
20:41:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), WakeUpAlly (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), BreakFree (0), Retreat (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Protect (0), Defend.Shieldwall (0)
20:41:43
SQ
-> Behavior picked: Idle (1)
20:41:43
SQ
* Footman: Ending Turn with 5 of 9 AP left.
20:41:43
SQ
* ---------------------------------------------------
20:41:44
SQ
Turn started for Manfred Hamfisted
20:41:45
SQ
[Manfred Hamfisted] executes skill [Shieldwall] on target [Manfred Hamfisted]
20:41:45
SQ
Manfred Hamfisted uses skill Shieldwall
20:41:46
SQ
Turn started for Thorismund
20:41:47
SQ
Turn started for Svein Ironjaw
20:41:48
SQ
[Svein Ironjaw] executes skill [Shieldwall] on target [Svein Ironjaw]
20:41:48
SQ
Svein Ironjaw uses skill Shieldwall
20:41:49
SQ
Turn started for Erwin the Conscript
20:41:49
SQ
[Erwin the Conscript] executes skill [Shieldwall] on target [Erwin the Conscript]
20:41:49
SQ
Erwin the Conscript uses skill Shieldwall
20:41:50
SQ
Turn started for Rambert
20:41:59
SQ
[Rambert] executes skill [Shoot Bolt] on target [Footman]
20:41:59
SQ
Rambert uses skill Shoot Bolt
20:42:08
SQ
[Rambert] executes skill [Reload] on target [Rambert]
20:42:08
SQ
Rambert uses skill Reload
20:42:09
SQ
Turn started for Horst Executioner
20:42:13
SQ
Turn started for Raban
20:42:19
SQ
[Raban] executes skill [Shieldwall] on target [Raban]
20:42:19
SQ
Raban uses skill Shieldwall
20:42:20
SQ
Turn started for Konrad
20:42:22
SQ
[Konrad] executes skill [Shieldwall] on target [Konrad]
20:42:22
SQ
Konrad uses skill Shieldwall
20:42:40
SQ
[Horst Executioner] executes skill [Shoot Bolt] on target [Footman]
20:42:40
SQ
Horst Executioner uses skill Shoot Bolt
20:42:41
SQ
[Horst Executioner] executes skill [Reload] on target [Horst Executioner]
20:42:41
SQ
Horst Executioner uses skill Reload
20:42:45
SQ
INFO: Next round issued: 2
20:42:45
SQ
Turn started for Arbalester
20:42:45
SQ
*
20:42:45
SQ
* Arbalester: Starting turn.
20:42:46
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0)
20:42:46
SQ
-> Behavior picked: Engage.Ranged (120)
20:42:46
SQ
* Arbalester: Engaging into firing range over 2 tiles at Wilhelm (not visible)
20:42:46
SQ
* Arbalester: In fact, I would prefer to remain where I am (new)
20:42:46
SQ
-> Behaviors to pick from:
Attack.Bow (60.9949)(*), Idle (1), BreakFree (0), Recover (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), Engage.Ranged (0)
20:42:46
SQ
-> Behavior picked: Attack.Bow (60.9949)
20:42:46
SQ
* Arbalester: Using Shoot Bolt against Wilhelm!
20:42:46
SQ
Arbalester uses skill Shoot Bolt
20:42:47
SQ
* Arbalester: In fact, I would prefer to remain where I am (new)
20:42:47
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), Attack.Default (0), Recover (0), Attack.Bow (0)
20:42:47
SQ
-> Behavior picked: Idle (1)
20:42:47
SQ
* Arbalester: Ending Turn with 3 of 9 AP left.
20:42:47
SQ
* ---------------------------------------------------
20:42:47
SQ
Turn started for Arbalester
20:42:47
SQ
*
20:42:47
SQ
* Arbalester: Starting turn.
20:42:48
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Riposte (0), Retreat (0)
20:42:48
SQ
-> Behavior picked: Engage.Ranged (120)
20:42:48
SQ
* Arbalester: Engaging into firing range over 2 tiles at Wilhelm (not visible)
20:42:48
SQ
* Arbalester: In fact, I would prefer to remain where I am (new)
20:42:48
SQ
-> Behaviors to pick from:
Attack.Bow (55.3658)(*), Idle (1), BreakFree (0), Recover (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), Engage.Ranged (0)
20:42:48
SQ
-> Behavior picked: Attack.Bow (55.3658)
20:42:48
SQ
* Arbalester: Using Shoot Bolt against Horst Executioner!
20:42:48
SQ
Arbalester uses skill Shoot Bolt
20:42:49
SQ
* Arbalester: In fact, I would prefer to remain where I am (new)
20:42:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), Attack.Default (0), Recover (0), Attack.Bow (0)
20:42:49
SQ
-> Behavior picked: Idle (1)
20:42:49
SQ
* Arbalester: Ending Turn with 3 of 9 AP left.
20:42:49
SQ
* ---------------------------------------------------
20:42:49
SQ
Turn started for Tobjoern
20:42:54
SQ
[Tobjoern] executes skill [Quick Shot] on target [Arbalester]
20:42:54
SQ
Tobjoern uses skill Quick Shot
20:42:55
SQ
[Tobjoern] executes skill [Quick Shot] on target [Arbalester]
20:42:55
SQ
Tobjoern uses skill Quick Shot
20:42:57
SQ
Turn started for Wilhelm
20:42:59
SQ
[Wilhelm] executes skill [Quick Shot] on target [Arbalester]
20:42:59
SQ
Wilhelm uses skill Quick Shot
20:43:00
SQ
[Wilhelm] executes skill [Quick Shot] on target [Arbalester]
20:43:00
SQ
Wilhelm uses skill Quick Shot
20:43:01
SQ
Turn started for Footman
20:43:01
SQ
*
20:43:01
SQ
* Footman: Starting turn.
20:43:01
SQ
-> Behaviors to pick from:
Engage.Melee (120.175)(*), Defend.Shieldwall (1.45816), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
20:43:01
SQ
-> Behavior picked: Engage.Melee (120.175)
20:43:02
SQ
* Footman: Engaging to melee range with Rambert (visible), accepted_distance=0, value=0.632822
20:43:02
SQ
* Footman: Stopped before reaching destination
20:43:02
SQ
-> Behaviors to pick from:
Defend.Shieldwall (211.003)(*), Defend.Knockback (47.9012), Attack.Default (21.7006), Engage.Melee (13.75), Attack.CrushArmor (8.39751), Idle (1), Attack.Thresh (0), Flee (0), Attack.Lash (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0)
20:43:02
SQ
-> Behavior picked: Defend.Shieldwall (211.003)
20:43:02
SQ
* Footman: Using Shieldwall!
20:43:02
SQ
Footman uses skill Shieldwall
20:43:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Defend.Riposte (0), Attack.Lash (0), WakeUpAlly (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0)
20:43:02
SQ
-> Behavior picked: Idle (1)
20:43:03
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:43:03
SQ
* ---------------------------------------------------
20:43:03
SQ
Turn started for Footman
20:43:03
SQ
*
20:43:03
SQ
* Footman: Starting turn.
20:43:03
SQ
-> Behaviors to pick from:
Engage.Melee (135.821)(*), Defend.Shieldwall (37.9156)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
20:43:03
SQ
-> Behavior picked: Engage.Melee (135.821)
20:43:03
SQ
* Footman: Engaging to melee range with Svein Ironjaw (visible), accepted_distance=0, value=0.359152
20:43:03
SQ
* Footman: Reached engage destination
20:43:03
SQ
-> Behaviors to pick from:
Defend.Shieldwall (145.806)(*), Attack.Default (35.4132), Attack.CrushArmor (24.2252), Engage.Melee (10), Idle (1), Attack.Thresh (0), Flee (0), Attack.Lash (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0)
20:43:03
SQ
-> Behavior picked: Defend.Shieldwall (145.806)
20:43:04
SQ
* Footman: Using Shieldwall!
20:43:04
SQ
Footman uses skill Shieldwall
20:43:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Flee (0), BreakFree (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Riposte (0), WakeUpAlly (0), Protect (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0)
20:43:04
SQ
-> Behavior picked: Idle (1)
20:43:04
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:43:04
SQ
* ---------------------------------------------------
20:43:05
SQ
Turn started for Siegward
20:43:07
SQ
[Siegward] executes skill [Quick Shot] on target [Arbalester]
20:43:07
SQ
Siegward uses skill Quick Shot
20:43:08
SQ
[Siegward] executes skill [Quick Shot] on target [Arbalester]
20:43:08
SQ
Siegward uses skill Quick Shot
20:43:09
SQ
Arbalester has died.
20:43:09
SQ
Skill [Reload] removed from [Arbalester].
20:43:11
SQ
Turn started for Footman
20:43:11
SQ
*
20:43:11
SQ
* Footman: Starting turn.
20:43:11
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Defend.Shieldwall (1.91194), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
20:43:11
SQ
-> Behavior picked: Engage.Melee (126.5)
20:43:11
SQ
* Footman: Engaging to melee range with Rambert (visible), accepted_distance=0, value=0.560228
20:43:11
SQ
* Footman: Stopped before reaching destination
20:43:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (92.5552)(*), Attack.Default (36.3468)(*), Engage.Melee (13.75), Idle (1), Attack.Lash (0), WakeUpAlly (0), Retreat (0), Attack.Thresh (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0)
20:43:11
SQ
-> Behavior picked: Attack.Default (36.3468)
20:43:12
SQ
* Footman: Using Slash against Erwin the Conscript!
20:43:12
SQ
Footman uses skill Slash
20:43:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0)
20:43:12
SQ
-> Behavior picked: Idle (1)
20:43:12
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:43:12
SQ
* ---------------------------------------------------
20:43:12
SQ
Turn started for Footman
20:43:12
SQ
*
20:43:12
SQ
* Footman: Starting turn.
20:43:13
SQ
-> Behaviors to pick from:
Engage.Melee (142.313)(*), Defend.Shieldwall (24.1454), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
20:43:13
SQ
-> Behavior picked: Engage.Melee (142.313)
20:43:13
SQ
* Footman: Engaging to melee range with Manfred Hamfisted (visible), accepted_distance=0, value=0.305779
20:43:13
SQ
* Footman: Reached engage destination
20:43:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (81.0395)(*), Attack.Default (32.9162)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Retreat (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0)
20:43:13
SQ
-> Behavior picked: Attack.Default (32.9162)
20:43:13
SQ
* Footman: Using Slash against Svein Ironjaw!
20:43:13
SQ
Footman uses skill Slash
20:43:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Defend.Riposte (0), Flee (0), WakeUpAlly (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0)
20:43:13
SQ
-> Behavior picked: Idle (1)
20:43:14
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:43:14
SQ
* ---------------------------------------------------
20:43:14
SQ
Turn started for Footman
20:43:14
SQ
*
20:43:14
SQ
* Footman: Starting turn.
20:43:14
SQ
-> Behaviors to pick from:
Engage.Melee (101.2)(*), Defend.Shieldwall (28.7731)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
20:43:14
SQ
-> Behavior picked: Engage.Melee (101.2)
20:43:14
SQ
* Footman: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.235744
20:43:14
SQ
* Footman: Reached engage destination
20:43:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
20:43:14
SQ
-> Behavior picked: Idle (1)
20:43:15
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:43:15
SQ
* ---------------------------------------------------
20:43:15
SQ
Turn started for Footman
20:43:15
SQ
*
20:43:15
SQ
* Footman: Starting turn.
20:43:15
SQ
-> Behaviors to pick from:
Engage.Melee (140.556)(*), Defend.Shieldwall (34.5928), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
20:43:15
SQ
-> Behavior picked: Engage.Melee (140.556)
20:43:15
SQ
* Footman: Engaging to melee range with Arnold (visible), accepted_distance=0, value=0.246625
20:43:16
SQ
* Footman: Reached engage destination
20:43:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
20:43:16
SQ
-> Behavior picked: Idle (1)
20:43:16
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:43:16
SQ
* ---------------------------------------------------
20:43:17
SQ
Turn started for Rambert
20:43:17
SQ
[Rambert] executes skill [Recover] on target [Rambert]
20:43:17
SQ
Rambert uses skill Recover
20:43:22
SQ
Turn started for Footman
20:43:22
SQ
*
20:43:22
SQ
* Footman: Starting turn.
20:43:23
SQ
-> Behaviors to pick from:
Engage.Melee (133.158)(*), Defend.Shieldwall (34.5928)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
20:43:23
SQ
-> Behavior picked: Engage.Melee (133.158)
20:43:23
SQ
* Footman: Engaging to melee range with Konrad (visible), accepted_distance=0, value=0.245198
20:43:23
SQ
* Footman: Reached engage destination
20:43:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
20:43:23
SQ
-> Behavior picked: Idle (1)
20:43:23
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:43:23
SQ
* ---------------------------------------------------
20:43:24
SQ
Turn started for Footman
20:43:24
SQ
*
20:43:24
SQ
* Footman: Starting turn.
20:43:24
SQ
-> Behaviors to pick from:
Engage.Melee (93.104)(*), Defend.Shieldwall (2.57762), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
20:43:24
SQ
-> Behavior picked: Engage.Melee (93.104)
20:43:24
SQ
* Footman: Engaging to melee range with Siegward (visible), accepted_distance=0, value=0.702617
20:43:24
SQ
* Footman: Reached engage destination
20:43:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
20:43:24
SQ
-> Behavior picked: Idle (1)
20:43:24
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:43:24
SQ
* ---------------------------------------------------
20:43:24
SQ
Turn started for Footman
20:43:24
SQ
*
20:43:24
SQ
* Footman: Starting turn.
20:43:25
SQ
-> Behaviors to pick from:
Engage.Melee (90.5762)(*), Defend.Shieldwall (3.60755), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Thresh (0), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Retreat (0)
20:43:25
SQ
-> Behavior picked: Engage.Melee (90.5762)
20:43:25
SQ
* Footman: Engaging to melee range with Horst Executioner (visible), accepted_distance=0, value=0.540604
20:43:25
SQ
* Footman: Stopped before reaching destination
20:43:25
SQ
-> Behaviors to pick from:
Defend.Shieldwall (87.9752)(*), Attack.KnockOut (19.2973), Attack.Default (19.1837), Idle (1), Attack.Lash (0), WakeUpAlly (0), Retreat (0), Attack.Thresh (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0)
20:43:25
SQ
-> Behavior picked: Defend.Shieldwall (87.9752)
20:43:25
SQ
* Footman: Using Shieldwall!
20:43:25
SQ
Footman uses skill Shieldwall
20:43:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), Attack.Lash (0), WakeUpAlly (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Thresh (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0)
20:43:25
SQ
-> Behavior picked: Idle (1)
20:43:26
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:43:26
SQ
* ---------------------------------------------------
20:43:26
SQ
Turn started for Thorismund
20:43:28
SQ
Turn started for Footman
20:43:28
SQ
Skill [Shieldwall] removed from [Footman].
20:43:28
SQ
*
20:43:28
SQ
* Footman: Starting turn.
20:43:28
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (89.4667), Defend.Shieldwall (2.65698), Idle (1), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Defend (0)
20:43:28
SQ
-> Behavior picked: Protect (2000)
20:43:29
SQ
* Footman: Going for protective position.
20:43:29
SQ
* Footman: In fact, I would prefer to remain where I am
20:43:29
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Riposte (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Defend (0), Engage.Melee (0)
20:43:29
SQ
-> Behavior picked: Protect (2000)
20:43:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Recover (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Defend (0), Engage.Melee (0), Protect (0)
20:43:29
SQ
-> Behavior picked: Idle (1)
20:43:29
SQ
* Footman: Ending Turn with 5 of 9 AP left.
20:43:29
SQ
* ---------------------------------------------------
20:43:29
SQ
Turn started for Horst Executioner
20:43:31
SQ
[Horst Executioner] executes skill [Shoot Bolt] on target [Arbalester]
20:43:31
SQ
Horst Executioner uses skill Shoot Bolt
20:43:31
SQ
Arbalester has died.
20:43:31
SQ
Skill [Reload] removed from [Arbalester].
20:43:36
SQ
Skill [Reload] removed from [Horst Executioner].
20:43:43
SQ
[Horst Executioner] executes skill [Impale] on target [Footman]
20:43:43
SQ
Horst Executioner uses skill Impale
20:43:45
SQ
Turn started for Arnold
20:43:45
SQ
Skill [Shieldwall] removed from [Arnold].
20:43:51
SQ
[Arnold] executes skill [Flail] on target [Footman]
20:43:51
SQ
Arnold uses skill Flail
20:43:51
SQ
[Arnold] executes skill [Flail] on target [Footman]
20:43:51
SQ
Arnold uses skill Flail
20:43:53
SQ
Turn started for Manfred Hamfisted
20:43:53
SQ
Skill [Shieldwall] removed from [Manfred Hamfisted].
20:44:01
SQ
[Manfred Hamfisted] executes skill [Cascade] on target [Footman]
20:44:01
SQ
Manfred Hamfisted uses skill Cascade
20:44:02
SQ
[Manfred Hamfisted] executes skill [Cascade] on target [Footman]
20:44:02
SQ
Manfred Hamfisted uses skill Cascade
20:44:03
SQ
Turn started for Svein Ironjaw
20:44:03
SQ
Skill [Shieldwall] removed from [Svein Ironjaw].
20:44:08
SQ
[Svein Ironjaw] executes skill [Flail] on target [Footman]
20:44:08
SQ
Svein Ironjaw uses skill Flail
20:44:09
SQ
[Svein Ironjaw] executes skill [Flail] on target [Footman]
20:44:09
SQ
Svein Ironjaw uses skill Flail
20:44:11
SQ
Turn started for Erwin the Conscript
20:44:11
SQ
Skill [Shieldwall] removed from [Erwin the Conscript].
20:44:12
SQ
[Erwin the Conscript] executes skill [Flail] on target [Footman]
20:44:12
SQ
Erwin the Conscript uses skill Flail
20:44:13
SQ
[Erwin the Conscript] executes skill [Flail] on target [Footman]
20:44:13
SQ
Erwin the Conscript uses skill Flail
20:44:14
SQ
Turn started for Konrad
20:44:14
SQ
Skill [Shieldwall] removed from [Konrad].
20:44:16
SQ
[Konrad] executes skill [Shieldwall] on target [Konrad]
20:44:16
SQ
Konrad uses skill Shieldwall
20:44:19
SQ
[Konrad] executes skill [Slash] on target [Footman]
20:44:19
SQ
Konrad uses skill Slash
20:44:20
SQ
Turn started for Raban
20:44:20
SQ
Skill [Shieldwall] removed from [Raban].
20:44:26
SQ
[Raban] executes skill [Slash] on target [Footman]
20:44:26
SQ
Raban uses skill Slash
20:44:27
SQ
[Raban] executes skill [Riposte] on target [Raban]
20:44:27
SQ
Raban uses skill Riposte
20:44:34
SQ
INFO: Next round issued: 3
20:44:35
SQ
Turn started for Rambert
20:44:37
SQ
[Rambert] executes skill [Shoot Bolt] on target [Footman]
20:44:37
SQ
Rambert uses skill Shoot Bolt
20:44:37
SQ
Footman has died.
20:44:37
SQ
Skill [Shieldwall] removed from [Footman].
20:44:40
SQ
Skill [Reload] removed from [Rambert].
20:44:46
SQ
[Rambert] executes skill [Repel] on target [Footman]
20:44:46
SQ
Rambert uses skill Repel
20:44:48
SQ
Turn started for Tobjoern
20:44:54
SQ
[Tobjoern] executes skill [Aimed Shot] on target [Footman]
20:44:54
SQ
Tobjoern uses skill Aimed Shot
20:44:56
SQ
Turn started for Wilhelm
20:45:01
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Footman]
20:45:01
SQ
Wilhelm uses skill Aimed Shot
20:45:03
SQ
Turn started for Footman
20:45:03
SQ
*
20:45:03
SQ
* Footman: Starting turn.
20:45:03
SQ
-> Behaviors to pick from:
Defend.Shieldwall (85.792)(*), Attack.Default (44.3548)(*), Engage.Melee (13.75), Idle (1), WakeUpAlly (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Attack.Lash (0)
20:45:03
SQ
-> Behavior picked: Defend.Shieldwall (85.792)
20:45:03
SQ
* Footman: Using Shieldwall!
20:45:03
SQ
Footman uses skill Shieldwall
20:45:03
SQ
-> Behaviors to pick from:
Attack.Default (44.3548)(*), Engage.Melee (13.75)(*), Idle (1), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0)
20:45:03
SQ
-> Behavior picked: Attack.Default (44.3548)
20:45:04
SQ
* Footman: Using Slash against Erwin the Conscript!
20:45:04
SQ
Footman uses skill Slash
20:45:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Recover (0), Attack.CrushArmor (0), WakeUpAlly (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
20:45:04
SQ
-> Behavior picked: Idle (1)
20:45:04
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:45:04
SQ
* ---------------------------------------------------
20:45:04
SQ
Turn started for Footman
20:45:04
SQ
*
20:45:04
SQ
* Footman: Starting turn.
20:45:04
SQ
* Footman: In fact, I would prefer to remain where I am
20:45:05
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (67.1), Idle (1), Attack.Swing (0), Retreat (0), Attack.Lash (0), Defend.Riposte (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Recover (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0)
20:45:05
SQ
-> Behavior picked: Protect (2000)
20:45:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Riposte (0), Retreat (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), Attack.Thresh (0), WakeUpAlly (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Protect (0)
20:45:05
SQ
-> Behavior picked: Idle (1)
20:45:05
SQ
* Footman: Ending Turn with 9 of 9 AP left.
20:45:05
SQ
* ---------------------------------------------------
20:45:05
SQ
Turn started for Footman
20:45:05
SQ
*
20:45:05
SQ
* Footman: Starting turn.
20:45:05
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Defend.Shieldwall (3.68638), Idle (1), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Flee (0), WakeUpAlly (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0)
20:45:05
SQ
-> Behavior picked: Engage.Melee (115)
20:45:05
SQ
* Footman: Engaging to melee range with Horst Executioner (visible), accepted_distance=0, value=0.576466
20:45:06
SQ
* Footman: Stopped before reaching destination
20:45:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (50.0799)(*), Attack.Default (33.4527)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0)
20:45:06
SQ
-> Behavior picked: Attack.Default (33.4527)
20:45:06
SQ
* Footman: Using Slash against Konrad!
20:45:06
SQ
Footman uses skill Slash
20:45:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Riposte (0), WakeUpAlly (0), Retreat (0), SwitchTo.Ranged (0), Protect (0), Flee (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0)
20:45:06
SQ
-> Behavior picked: Idle (1)
20:45:07
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:45:07
SQ
* ---------------------------------------------------
20:45:07
SQ
Turn started for Footman
20:45:07
SQ
*
20:45:07
SQ
* Footman: Starting turn.
20:45:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (80.5252)(*), Defend.Riposte (60.2496)(*), Attack.Default (48.1613)(*), Engage.Melee (10), Idle (1), WakeUpAlly (0), Retreat (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Recover (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0)
20:45:07
SQ
-> Behavior picked: Attack.Default (48.1613)
20:45:07
SQ
* Footman: Using Slash against Manfred Hamfisted!
20:45:07
SQ
Footman uses skill Slash
20:45:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (79.8025)(*), Defend.Riposte (59.7617)(*), Attack.Default (52.1653)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Thresh (0), Retreat (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0)
20:45:08
SQ
-> Behavior picked: Attack.Default (52.1653)
20:45:08
SQ
* Footman: Using Slash against Manfred Hamfisted!
20:45:08
SQ
Footman uses skill Slash
20:45:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Thresh (0), Retreat (0), Attack.Decapitate (0), Defend.Riposte (0), Protect (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
20:45:08
SQ
-> Behavior picked: Idle (1)
20:45:08
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:45:08
SQ
* ---------------------------------------------------
20:45:08
SQ
Turn started for Footman
20:45:08
SQ
Skill [Shieldwall] removed from [Footman].
20:45:08
SQ
*
20:45:08
SQ
* Footman: Starting turn.
20:45:09
SQ
-> Behaviors to pick from:
Defend.Knockback (89.8841)(*), Defend.Shieldwall (42.1149)(*), Attack.CrushArmor (20.9554), Attack.Default (14.2289), Engage.Melee (13.75), Idle (1), WakeUpAlly (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Attack.Thresh (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.Lash (0)
20:45:09
SQ
-> Behavior picked: Defend.Shieldwall (42.1149)
20:45:09
SQ
* Footman: Using Shieldwall!
20:45:09
SQ
Footman uses skill Shieldwall
20:45:09
SQ
-> Behaviors to pick from:
Defend.Knockback (86.152)(*), Attack.CrushArmor (20.437), Attack.Default (14.1627), Engage.Melee (10), Idle (1), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Defend (0), Attack.Thresh (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Flee (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0)
20:45:09
SQ
-> Behavior picked: Defend.Knockback (86.152)
20:45:09
SQ
* Footman: Using Knock Back!
20:45:09
SQ
Footman uses skill Knock Back
20:45:09
SQ
Skill [Riposte] removed from [Raban].
20:45:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Recover (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Defend (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Protect (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0)
20:45:10
SQ
-> Behavior picked: Idle (1)
20:45:10
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:45:10
SQ
* ---------------------------------------------------
20:45:10
SQ
Turn started for Siegward
20:45:13
SQ
[Siegward] executes skill [Aimed Shot] on target [Footman]
20:45:13
SQ
Siegward uses skill Aimed Shot
20:45:14
SQ
Turn started for Thorismund
20:45:17
SQ
Turn started for Footman
20:45:17
SQ
*
20:45:17
SQ
* Footman: Starting turn.
20:45:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (110.576)(*), Attack.KnockOut (34.96)(*), Attack.Default (34.6902)(*), Idle (1), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Flee (0), WakeUpAlly (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0)
20:45:17
SQ
-> Behavior picked: Attack.Default (34.6902)
20:45:17
SQ
* Footman: Using Bash against Arnold!
20:45:17
SQ
Footman uses skill Bash
20:45:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (108.935)(*), Attack.KnockOut (41.7538)(*), Attack.Default (39.181)(*), Idle (1), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), Flee (0)
20:45:17
SQ
-> Behavior picked: Attack.Default (39.181)
20:45:18
SQ
* Footman: Using Bash against Arnold!
20:45:18
SQ
Footman uses skill Bash
20:45:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), WakeUpAlly (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), Flee (0), Defend.Shieldwall (0)
20:45:18
SQ
-> Behavior picked: Idle (1)
20:45:18
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:45:18
SQ
* ---------------------------------------------------
20:45:19
SQ
Turn started for Horst Executioner
20:45:23
SQ
[Horst Executioner] executes skill [Impale] on target [Footman]
20:45:23
SQ
Horst Executioner uses skill Impale
20:45:27
SQ
Turn started for Footman
20:45:27
SQ
Skill [Shieldwall] removed from [Footman].
20:45:27
SQ
*
20:45:27
SQ
* Footman: Starting turn.
20:45:28
SQ
-> Behaviors to pick from:
Defend.Knockback (96.2084)(*), Defend.Shieldwall (48.3863)(*), Attack.KnockOut (28.4865)(*), Attack.Default (24.8573)(*), Engage.Melee (13.75), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), WakeUpAlly (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Retreat (0), Attack.Thresh (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.Lash (0)
20:45:28
SQ
-> Behavior picked: Attack.KnockOut (28.4865)
20:45:28
SQ
* Footman: Using Knock Out against Konrad!
20:45:28
SQ
Footman uses skill Knock Out
20:45:28
SQ
Skill [Shieldwall] removed from [Konrad].
20:45:28
SQ
-> Behaviors to pick from:
Defend.Shieldwall (46.7495)(*), Attack.Default (34.1182)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Retreat (0), WakeUpAlly (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0)
20:45:28
SQ
-> Behavior picked: Defend.Shieldwall (46.7495)
20:45:28
SQ
* Footman: Using Shieldwall!
20:45:28
SQ
Footman uses skill Shieldwall
20:45:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), WakeUpAlly (0), Engage.Melee (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0)
20:45:28
SQ
-> Behavior picked: Idle (1)
20:45:29
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:45:29
SQ
* ---------------------------------------------------
20:45:29
SQ
Turn started for Footman
20:45:29
SQ
*
20:45:29
SQ
* Footman: Starting turn.
20:45:29
SQ
-> Behaviors to pick from:
Defend.Shieldwall (187.67)(*), Attack.Default (31.3732), Attack.KnockOut (26.2813), Engage.Melee (10), Idle (1), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0)
20:45:29
SQ
-> Behavior picked: Defend.Shieldwall (187.67)
20:45:29
SQ
* Footman: Using Shieldwall!
20:45:29
SQ
Footman uses skill Shieldwall
20:45:29
SQ
-> Behaviors to pick from:
Attack.Default (31.2382)(*), Attack.KnockOut (25.0455)(*), Idle (1), Retreat (0), Defend (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0), Defend.Shieldwall (0)
20:45:29
SQ
-> Behavior picked: Attack.Default (31.2382)
20:45:30
SQ
* Footman: Using Bash against Manfred Hamfisted!
20:45:30
SQ
Footman uses skill Bash
20:45:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Decapitate (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0)
20:45:30
SQ
-> Behavior picked: Idle (1)
20:45:30
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:45:30
SQ
* ---------------------------------------------------
20:45:31
SQ
Turn started for Arnold
20:45:34
SQ
[Arnold] executes skill [Flail] on target [Footman]
20:45:34
SQ
Arnold uses skill Flail
20:45:35
SQ
[Arnold] executes skill [Flail] on target [Footman]
20:45:35
SQ
Arnold uses skill Flail
20:45:35
SQ
Footman has died.
20:45:35
SQ
Skill [Shieldwall] removed from [Footman].
20:45:37
SQ
Turn started for Manfred Hamfisted
20:45:42
SQ
[Manfred Hamfisted] executes skill [Cascade] on target [Footman]
20:45:42
SQ
Manfred Hamfisted uses skill Cascade
20:45:51
SQ
Turn started for Svein Ironjaw
20:45:57
SQ
[Svein Ironjaw] executes skill [Knock Out] on target [Footman]
20:45:57
SQ
Svein Ironjaw uses skill Knock Out
20:45:58
SQ
Turn started for Erwin the Conscript
20:46:05
SQ
[Erwin the Conscript] executes skill [Flail] on target [Footman]
20:46:05
SQ
Erwin the Conscript uses skill Flail
20:46:05
SQ
[Erwin the Conscript] executes skill [Flail] on target [Footman]
20:46:05
SQ
Erwin the Conscript uses skill Flail
20:46:07
SQ
Turn started for Konrad
20:46:08
SQ
Skill [Stunned] removed from [Konrad].
20:46:08
SQ
Turn started for Raban
20:46:11
SQ
[Raban] executes skill [Shieldwall] on target [Raban]
20:46:11
SQ
Raban uses skill Shieldwall
20:46:13
SQ
Turn started for Footman
20:46:13
SQ
*
20:46:13
SQ
* Footman: Starting turn.
20:46:13
SQ
-> Behaviors to pick from:
Defend.Knockback (69.5757)(*), Defend.Shieldwall (49.9674)(*), Attack.Default (21.677)(*), Engage.Melee (13.75), Attack.CrushArmor (8.34907), Idle (1), Flee (0), WakeUpAlly (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Lash (0)
20:46:13
SQ
-> Behavior picked: Attack.Default (21.677)
20:46:13
SQ
* Footman: Using Batter against Raban!
20:46:13
SQ
Footman uses skill Batter
20:46:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (49.2306)(*), Attack.Default (26.1181)(*), Attack.CrushArmor (16.4761)(*), Engage.Melee (13.75)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Lash (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Defend.Knockback (0)
20:46:13
SQ
-> Behavior picked: Defend.Shieldwall (49.2306)
20:46:14
SQ
* Footman: Using Shieldwall!
20:46:14
SQ
Footman uses skill Shieldwall
20:46:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Swing (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Defend.Knockback (0), Defend.Shieldwall (0)
20:46:14
SQ
-> Behavior picked: Idle (1)
20:46:14
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:46:14
SQ
* ---------------------------------------------------
20:46:19
SQ
INFO: Next round issued: 4
20:46:20
SQ
Turn started for Footman
20:46:20
SQ
*
20:46:20
SQ
* Footman: Starting turn.
20:46:20
SQ
* Footman: In fact, I would prefer to remain where I am
20:46:20
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (61.6), Idle (1), Flee (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Attack.Lash (0)
20:46:20
SQ
-> Behavior picked: Protect (2000)
20:46:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Protect (0)
20:46:20
SQ
-> Behavior picked: Idle (1)
20:46:20
SQ
* Footman: Ending Turn with 9 of 9 AP left.
20:46:20
SQ
* ---------------------------------------------------
20:46:21
SQ
Turn started for Footman
20:46:21
SQ
*
20:46:21
SQ
* Footman: Starting turn.
20:46:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55.3179)(*), Attack.Default (46.3748)(*), Engage.Melee (13.75), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), WakeUpAlly (0), SwitchTo.Melee (0), Retreat (0), Protect (0), Flee (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0)
20:46:21
SQ
-> Behavior picked: Attack.Default (46.3748)
20:46:21
SQ
* Footman: Using Slash against Konrad!
20:46:21
SQ
Footman uses skill Slash
20:46:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (54.834)(*), Attack.Default (50.9508)(*), Engage.Melee (13.75)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), Defend.Riposte (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Protect (0), Defend.Spearwall (0)
20:46:21
SQ
-> Behavior picked: Defend.Shieldwall (54.834)
20:46:21
SQ
* Footman: Using Shieldwall!
20:46:21
SQ
Footman uses skill Shieldwall
20:46:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Retreat (0), Flee (0), Recover (0), Defend.Riposte (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Defend.Shieldwall (0)
20:46:22
SQ
-> Behavior picked: Idle (1)
20:46:22
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:46:22
SQ
* ---------------------------------------------------
20:46:22
SQ
Turn started for Tobjoern
20:46:35
SQ
Turn started for Wilhelm
20:46:38
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Footman]
20:46:38
SQ
Wilhelm uses skill Aimed Shot
20:46:44
SQ
Turn started for Siegward
20:46:50
SQ
[Siegward] executes skill [Aimed Shot] on target [Footman]
20:46:50
SQ
Siegward uses skill Aimed Shot
20:46:52
SQ
Turn started for Footman
20:46:52
SQ
*
20:46:52
SQ
* Footman: Starting turn.
20:46:53
SQ
-> Behaviors to pick from:
Attack.KnockOut (53.0286)(*), Defend.Shieldwall (50.5291)(*), Attack.Default (41.004)(*), Engage.Melee (10), Idle (1), Attack.Split (0), Retreat (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), WakeUpAlly (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0)
20:46:53
SQ
-> Behavior picked: Attack.Default (41.004)
20:46:53
SQ
* Footman: Using Bash against Konrad!
20:46:53
SQ
Footman uses skill Bash
20:46:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (49.6524)(*), Attack.Default (34.398)(*), Attack.KnockOut (18.9)(*), Idle (1), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), WakeUpAlly (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Protect (0), Recover (0), Flee (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0)
20:46:53
SQ
-> Behavior picked: Attack.Default (34.398)
20:46:53
SQ
* Footman: Using Bash against Konrad!
20:46:53
SQ
Footman uses skill Bash
20:46:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), WakeUpAlly (0), SwitchTo.Melee (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Protect (0), Recover (0), Flee (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
20:46:53
SQ
-> Behavior picked: Idle (1)
20:46:54
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:46:54
SQ
* ---------------------------------------------------
20:46:54
SQ
Turn started for Thorismund
20:46:56
SQ
[Thorismund] executes skill [Impale] on target [Footman]
20:46:56
SQ
Thorismund uses skill Impale
20:46:58
SQ
Turn started for Horst Executioner
20:47:00
SQ
[Horst Executioner] executes skill [Impale] on target [Footman]
20:47:00
SQ
Horst Executioner uses skill Impale
20:47:01
SQ
Turn started for Rambert
20:47:07
SQ
Turn started for Footman
20:47:07
SQ
Skill [Shieldwall] removed from [Footman].
20:47:07
SQ
*
20:47:07
SQ
* Footman: Starting turn.
20:47:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (51.4768)(*), Attack.Default (42.6388)(*), Engage.Melee (13.75)(*), Idle (1), Defend.Riposte (0), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Thresh (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Protect (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0)
20:47:08
SQ
-> Behavior picked: Attack.Default (42.6388)
20:47:08
SQ
* Footman: Using Slash against Erwin the Conscript!
20:47:08
SQ
Footman uses skill Slash
20:47:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (50.7628)(*), Attack.Default (36.6543)(*), Engage.Melee (13.75)(*), Idle (1), Defend.Riposte (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Lash (0), SwitchTo.Melee (0), Recover (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Protect (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0)
20:47:08
SQ
-> Behavior picked: Attack.Default (36.6543)
20:47:08
SQ
* Footman: Using Slash against Erwin the Conscript!
20:47:08
SQ
Footman uses skill Slash
20:47:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Thresh (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Protect (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0)
20:47:09
SQ
-> Behavior picked: Idle (1)
20:47:09
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:47:09
SQ
* ---------------------------------------------------
20:47:09
SQ
Turn started for Footman
20:47:09
SQ
Skill [Shieldwall] removed from [Footman].
20:47:09
SQ
*
20:47:09
SQ
* Footman: Starting turn.
20:47:09
SQ
-> Behaviors to pick from:
Engage.Melee (121.888)(*), Defend.Shieldwall (1.99414), Idle (1), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), Defend.Knockback (0), Attack.Default (0)
20:47:09
SQ
-> Behavior picked: Engage.Melee (121.888)
20:47:09
SQ
* Footman: Engaging to melee range with Rambert (visible), accepted_distance=0, value=0.468966
20:47:10
SQ
* Footman: Stopped before reaching destination
20:47:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (49.5375)(*), Attack.Default (19.7541)(*), Attack.CrushArmor (4.89412), Idle (1), WakeUpAlly (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Protect (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), Attack.Split (0), Retreat (0), Engage.Melee (0)
20:47:10
SQ
-> Behavior picked: Defend.Shieldwall (49.5375)
20:47:10
SQ
* Footman: Using Shieldwall!
20:47:10
SQ
Footman uses skill Shieldwall
20:47:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Protect (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), Attack.Split (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
20:47:10
SQ
-> Behavior picked: Idle (1)
20:47:11
SQ
* Footman: Ending Turn with 2 of 9 AP left.
20:47:11
SQ
* ---------------------------------------------------
20:47:11
SQ
Turn started for Footman
20:47:11
SQ
*
20:47:11
SQ
* Footman: Starting turn.
20:47:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (82.1753)(*), Attack.Default (50.1363)(*), Engage.Melee (10), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.SplitShield (0), Defend (0), Protect (0), BreakFree (0), Attack.KnockOut (0)
20:47:11
SQ
-> Behavior picked: Attack.Default (50.1363)
20:47:11
SQ
* Footman: Using Slash against Manfred Hamfisted!
20:47:11
SQ
Footman uses skill Slash
20:47:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (80.4871)(*), Attack.Default (40.1878)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.SplitShield (0), Defend (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0)
20:47:11
SQ
-> Behavior picked: Defend.Shieldwall (80.4871)
20:47:12
SQ
* Footman: Using Shieldwall!
20:47:12
SQ
Footman uses skill Shieldwall
20:47:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Split (0), Recover (0), Flee (0), Attack.SplitShield (0), Defend (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0)
20:47:12
SQ
-> Behavior picked: Idle (1)
20:47:12
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:47:12
SQ
* ---------------------------------------------------
20:47:12
SQ
Turn started for Footman
20:47:12
SQ
Skill [Shieldwall] removed from [Footman].
20:47:12
SQ
*
20:47:12
SQ
* Footman: Starting turn.
20:47:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (49.21)(*), Attack.Default (34.3665)(*), Idle (1), Attack.Thresh (0), SwitchTo.Melee (0), Retreat (0), Defend.Riposte (0), Defend (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0)
20:47:13
SQ
-> Behavior picked: Attack.Default (34.3665)
20:47:13
SQ
* Footman: Using Bash against Konrad!
20:47:13
SQ
Footman uses skill Bash
20:47:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (47.7188)(*), Attack.Default (38.2328)(*), Idle (1), SwitchTo.Melee (0), WakeUpAlly (0), Retreat (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Riposte (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Attack.Thresh (0)
20:47:13
SQ
-> Behavior picked: Defend.Shieldwall (47.7188)
20:47:13
SQ
* Footman: Using Shieldwall!
20:47:13
SQ
Footman uses skill Shieldwall
20:47:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Riposte (0), Protect (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0)
20:47:13
SQ
-> Behavior picked: Idle (1)
20:47:14
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:47:14
SQ
* ---------------------------------------------------
20:47:14
SQ
Turn started for Arnold
20:47:16
SQ
[Arnold] executes skill [Flail] on target [Footman]
20:47:16
SQ
Arnold uses skill Flail
20:47:16
SQ
[Arnold] executes skill [Flail] on target [Footman]
20:47:16
SQ
Arnold uses skill Flail
20:47:17
SQ
Footman has died.
20:47:17
SQ
Skill [Shieldwall] removed from [Footman].
20:47:20
SQ
Turn started for Svein Ironjaw
20:47:26
SQ
[Svein Ironjaw] executes skill [Recover] on target [Svein Ironjaw]
20:47:26
SQ
Svein Ironjaw uses skill Recover
20:47:27
SQ
Turn started for Erwin the Conscript
20:47:31
SQ
[Erwin the Conscript] executes skill [Recover] on target [Erwin the Conscript]
20:47:31
SQ
Erwin the Conscript uses skill Recover
20:47:32
SQ
Turn started for Konrad
20:47:34
SQ
[Konrad] executes skill [Recover] on target [Konrad]
20:47:34
SQ
Konrad uses skill Recover
20:47:38
SQ
Turn started for Manfred Hamfisted
20:47:48
SQ
[Manfred Hamfisted] executes skill [Recover] on target [Manfred Hamfisted]
20:47:48
SQ
Manfred Hamfisted uses skill Recover
20:47:50
SQ
Turn started for Raban
20:47:50
SQ
Skill [Shieldwall] removed from [Raban].
20:47:54
SQ
[Raban] executes skill [Recover] on target [Raban]
20:47:54
SQ
Raban uses skill Recover
20:48:03
SQ
[Raban] executes skill [Adrenaline] on target [Raban]
20:48:03
SQ
Raban uses skill Adrenaline
20:48:06
SQ
Turn started for Footman
20:48:06
SQ
Skill [Shieldwall] removed from [Footman].
20:48:06
SQ
*
20:48:06
SQ
* Footman: Starting turn.
20:48:06
SQ
-> Behaviors to pick from:
Defend.Knockback (72.4632)(*), Defend.Shieldwall (50.4929)(*), Attack.Default (36.7943)(*), Attack.CrushArmor (36.0415)(*), Engage.Melee (13.75), Idle (1), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Protect (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Thresh (0)
20:48:06
SQ
-> Behavior picked: Attack.Default (36.7943)
20:48:06
SQ
* Footman: Using Batter against Raban!
20:48:06
SQ
Footman uses skill Batter
20:48:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (49.4455)(*), Attack.CrushArmor (43.4526)(*), Attack.Default (41.1464)(*), Engage.Melee (13.75)(*), Idle (1), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0), Protect (0), Attack.Lash (0), Defend.Knockback (0)
20:48:06
SQ
-> Behavior picked: Engage.Melee (13.75)
20:48:06
SQ
* Footman: Engaging to melee range with Rambert (visible), accepted_distance=0, value=0.632822
20:48:07
SQ
* Footman: Stopped before reaching destination
20:48:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Defend (0), WakeUpAlly (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Protect (0), Attack.Lash (0), Defend.Knockback (0), Defend.Shieldwall (0)
20:48:07
SQ
-> Behavior picked: Idle (1)
20:48:07
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:48:07
SQ
* ---------------------------------------------------
20:48:07
SQ
Skill [Staggered] removed from [Footman].
20:48:26
SQ
[Tobjoern] executes skill [Quick Shot] on target [Footman]
20:48:26
SQ
Tobjoern uses skill Quick Shot
20:48:37
SQ
[Rambert] executes skill [Repel] on target [Footman]
20:48:37
SQ
Rambert uses skill Repel
20:48:38
SQ
INFO: Next round issued: 5
20:48:39
SQ
Turn started for Raban
20:48:39
SQ
Skill [Adrenaline] removed from [Raban].
20:48:43
SQ
[Raban] executes skill [Shieldwall] on target [Raban]
20:48:43
SQ
Raban uses skill Shieldwall
20:48:45
SQ
Turn started for Footman
20:48:45
SQ
*
20:48:45
SQ
* Footman: Starting turn.
20:48:45
SQ
-> Behaviors to pick from:
Engage.Melee (56.7368)(*), Defend.Shieldwall (1.99623), Idle (1), WakeUpAlly (0), Attack.Default (0), Attack.Thresh (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Protect (0), Defend.Riposte (0)
20:48:45
SQ
-> Behavior picked: Engage.Melee (56.7368)
20:48:45
SQ
* Footman: Engaging to melee range with Siegward (not visible), accepted_distance=0, value=0.661653
20:48:46
SQ
* Footman: Reached engage destination
20:48:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Recover (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0)
20:48:46
SQ
-> Behavior picked: Idle (1)
20:48:46
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:48:46
SQ
* ---------------------------------------------------
20:48:46
SQ
Turn started for Thorismund
20:48:49
SQ
Turn started for Wilhelm
20:48:56
SQ
[Wilhelm] executes skill [Quick Shot] on target [Footman]
20:48:56
SQ
Wilhelm uses skill Quick Shot
20:48:57
SQ
Turn started for Footman
20:48:57
SQ
Skill [Shieldwall] removed from [Footman].
20:48:57
SQ
*
20:48:57
SQ
* Footman: Starting turn.
20:48:58
SQ
-> Behaviors to pick from:
Defend.Knockback (120.508)(*), Defend.Shieldwall (109.668)(*), Attack.Default (43.8564)(*), Idle (1), Attack.SplitShield (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Ranged (0), Recover (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0)
20:48:58
SQ
-> Behavior picked: Defend.Knockback (120.508)
20:48:58
SQ
* Footman: Using Knock Back!
20:48:58
SQ
Footman uses skill Knock Back
20:48:58
SQ
-> Behaviors to pick from:
Engage.Melee (126.923)(*), Defend.Shieldwall (8.41926), Idle (1), Attack.SplitShield (0), WakeUpAlly (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Defend (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Ranged (0), Recover (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Knockback (0)
20:48:58
SQ
-> Behavior picked: Engage.Melee (126.923)
20:48:58
SQ
* Footman: Engaging to melee range with Horst Executioner (visible), accepted_distance=0, value=0.535502
20:48:58
SQ
* Footman: Reached engage destination
20:48:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), WakeUpAlly (0), Flee (0), Attack.Thresh (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Recover (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Engage.Melee (0)
20:48:59
SQ
-> Behavior picked: Idle (1)
20:48:59
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:48:59
SQ
* ---------------------------------------------------
20:48:59
SQ
Turn started for Tobjoern
20:49:11
SQ
[Tobjoern] executes skill [Aimed Shot] on target [Footman]
20:49:11
SQ
Tobjoern uses skill Aimed Shot
20:49:13
SQ
Turn started for Svein Ironjaw
20:49:14
SQ
[Svein Ironjaw] executes skill [Knock Out] on target [Footman]
20:49:14
SQ
Svein Ironjaw uses skill Knock Out
20:49:15
SQ
[Svein Ironjaw] executes skill [Knock Out] on target [Footman]
20:49:15
SQ
Svein Ironjaw uses skill Knock Out
20:49:16
SQ
Turn started for Siegward
20:49:19
SQ
[Siegward] executes skill [Aimed Shot] on target [Footman]
20:49:19
SQ
Siegward uses skill Aimed Shot
20:49:20
SQ
Turn started for Footman
20:49:20
SQ
*
20:49:20
SQ
* Footman: Starting turn.
20:49:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (88.416)(*), Attack.Default (35.6664)(*), Engage.Melee (13.75), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Recover (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Protect (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Riposte (0)
20:49:21
SQ
-> Behavior picked: Attack.Default (35.6664)
20:49:21
SQ
* Footman: Using Slash against Erwin the Conscript!
20:49:21
SQ
Footman uses skill Slash
20:49:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (87.3344)(*), Attack.Default (39.0984)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Spearwall (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Protect (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Riposte (0), Recover (0)
20:49:21
SQ
-> Behavior picked: Attack.Default (39.0984)
20:49:21
SQ
* Footman: Using Slash against Erwin the Conscript!
20:49:21
SQ
Footman uses skill Slash
20:49:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Lash (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Flee (0), WakeUpAlly (0), Defend.Spearwall (0), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.Thresh (0), Protect (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0)
20:49:21
SQ
-> Behavior picked: Idle (1)
20:49:22
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:49:22
SQ
* ---------------------------------------------------
20:49:22
SQ
Turn started for Manfred Hamfisted
20:49:27
SQ
[Manfred Hamfisted] executes skill [Puncture] on target [Footman]
20:49:27
SQ
Manfred Hamfisted uses skill Puncture
20:49:28
SQ
Turn started for Footman
20:49:28
SQ
*
20:49:28
SQ
* Footman: Starting turn.
20:49:29
SQ
-> Behaviors to pick from:
Defend.Knockback (97.7771)(*), Defend.Shieldwall (47.4874)(*), Attack.Default (33.4229)(*), Attack.CrushArmor (29.863)(*), Engage.Melee (11), Idle (1), WakeUpAlly (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), BreakFree (0), Recover (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Attack.Lash (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0)
20:49:29
SQ
-> Behavior picked: Defend.Knockback (97.7771)
20:49:29
SQ
* Footman: Using Knock Back!
20:49:29
SQ
Footman uses skill Knock Back
20:49:29
SQ
Skill [Shieldwall] removed from [Raban].
20:49:29
SQ
-> Behaviors to pick from:
Engage.Melee (147.632)(*), Defend.Shieldwall (2.93309), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Recover (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Riposte (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0)
20:49:29
SQ
-> Behavior picked: Engage.Melee (147.632)
20:49:29
SQ
* Footman: Engaging to melee range with Rambert (visible), accepted_distance=0, value=0.632822
20:49:29
SQ
* Footman: Reached engage destination
20:49:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Recover (0), BreakFree (0), Attack.Split (0), Defend.Riposte (0), Retreat (0), Protect (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0)
20:49:29
SQ
-> Behavior picked: Idle (1)
20:49:30
SQ
* Footman: Ending Turn with 2 of 9 AP left.
20:49:30
SQ
* ---------------------------------------------------
20:49:30
SQ
Turn started for Horst Executioner
20:49:38
SQ
[Horst Executioner] executes skill [Throw Net] on target [Footman]
20:49:38
SQ
Horst Executioner uses skill Throw Net
20:49:42
SQ
Turn started for Erwin the Conscript
20:49:45
SQ
[Erwin the Conscript] executes skill [Shieldwall] on target [Erwin the Conscript]
20:49:45
SQ
Erwin the Conscript uses skill Shieldwall
20:49:49
SQ
Turn started for Konrad
20:49:51
SQ
[Konrad] executes skill [Shieldwall] on target [Konrad]
20:49:51
SQ
Konrad uses skill Shieldwall
20:49:55
SQ
[Konrad] executes skill [Slash] on target [Footman]
20:49:55
SQ
Konrad uses skill Slash
20:49:57
SQ
Turn started for Footman
20:49:57
SQ
Skill [Shieldwall] removed from [Footman].
20:49:57
SQ
*
20:49:57
SQ
* Footman: Starting turn.
20:49:57
SQ
-> Behaviors to pick from:
Defend.Knockback (83.9644)(*), Defend.Shieldwall (36.4793)(*), Attack.Default (28.0741)(*), Attack.KnockOut (26.8125)(*), Idle (1), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Thresh (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Attack.Lash (0), BreakFree (0), Recover (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), WakeUpAlly (0), Retreat (0)
20:49:57
SQ
-> Behavior picked: Defend.Knockback (83.9644)
20:49:57
SQ
* Footman: Using Knock Back!
20:49:57
SQ
Footman uses skill Knock Back
20:49:57
SQ
Skill [Shieldwall] removed from [Konrad].
20:49:58
SQ
-> Behaviors to pick from:
Engage.Melee (88)(*), Defend.Shieldwall (4.53339), Idle (1), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0), Protect (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Recover (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0)
20:49:58
SQ
-> Behavior picked: Engage.Melee (88)
20:49:58
SQ
* Footman: Engaging to melee range with Tobjoern (visible), accepted_distance=0, value=0.605637
20:49:58
SQ
* Footman: Reached engage destination
20:49:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Protect (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0), Flee (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.Thresh (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), WakeUpAlly (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0)
20:49:58
SQ
-> Behavior picked: Idle (1)
20:49:58
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:49:58
SQ
* ---------------------------------------------------
20:49:58
SQ
Turn started for Footman
20:49:58
SQ
Skill [Shieldwall] removed from [Footman].
20:49:58
SQ
*
20:49:58
SQ
* Footman: Starting turn.
20:49:59
SQ
-> Behaviors to pick from:
Engage.Melee (100.867)(*), Recover (77.5281)(*), Defend.Shieldwall (2.76819), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Protect (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Flee (0), Attack.Default (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Defend (0), WakeUpAlly (0), Attack.CrushArmor (0)
20:49:59
SQ
-> Behavior picked: Engage.Melee (100.867)
20:49:59
SQ
* Footman: Engaging to melee range with Siegward (visible), accepted_distance=0, value=0.538761
20:49:59
SQ
* Footman: Reached engage destination
20:49:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (200.695)(*), Attack.Default (34.605), Attack.CrushArmor (21.8596), Idle (1), Attack.Thresh (0), Defend.Knockback (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Protect (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Decapitate (0), Recover (0), Engage.Melee (0)
20:49:59
SQ
-> Behavior picked: Defend.Shieldwall (200.695)
20:49:59
SQ
* Footman: Using Shieldwall!
20:49:59
SQ
Footman uses skill Shieldwall
20:49:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Protect (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Decapitate (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0)
20:49:59
SQ
-> Behavior picked: Idle (1)
20:50:00
SQ
* Footman: Ending Turn with 0 of 9 AP left.
20:50:00
SQ
* ---------------------------------------------------
20:50:00
SQ
Turn started for Rambert
20:50:08
SQ
[Rambert] executes skill [Repel] on target [Footman]
20:50:08
SQ
Rambert uses skill Repel
20:50:10
SQ
Turn started for Arnold
20:50:14
SQ
[Arnold] executes skill [Flail] on target [Footman]
20:50:14
SQ
Arnold uses skill Flail
20:50:19
SQ
Turn started for Footman
20:50:20
SQ
*
20:50:20
SQ
* Footman: Starting turn.
20:50:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Recover (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Defend (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
20:50:20
SQ
-> Behavior picked: Idle (1)
20:50:20
SQ
* Footman: Ending Turn with 0 of 9 AP left.
20:50:20
SQ
* ---------------------------------------------------
20:50:20
SQ
Skill [Stunned] removed from [Footman].
20:50:25
SQ
[Thorismund] executes skill [Impale] on target [Footman]
20:50:25
SQ
Thorismund uses skill Impale
20:50:31
SQ
INFO: Next round issued: 6
20:50:32
SQ
Turn started for Tobjoern
20:50:36
SQ
Turn started for Wilhelm
20:50:40
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Footman]
20:50:40
SQ
Wilhelm uses skill Aimed Shot
20:50:45
SQ
Turn started for Footman
20:50:45
SQ
*
20:50:45
SQ
* Footman: Starting turn.
20:50:45
SQ
-> Behaviors to pick from:
Engage.Melee (103.863)(*), Defend.Shieldwall (3.69245), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Flee (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Protect (0), Recover (0), Attack.Default (0), Attack.Thresh (0)
20:50:45
SQ
-> Behavior picked: Engage.Melee (103.863)
20:50:45
SQ
* Footman: Engaging to melee range with Siegward (visible), accepted_distance=0, value=0.661653
20:50:45
SQ
* Footman: Reached engage destination
20:50:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), WakeUpAlly (0), Attack.Lash (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Protect (0), Recover (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
20:50:45
SQ
-> Behavior picked: Idle (1)
20:50:46
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:50:46
SQ
* ---------------------------------------------------
20:50:46
SQ
Turn started for Footman
20:50:46
SQ
*
20:50:46
SQ
* Footman: Starting turn.
20:50:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (80.2057)(*), Defend.Knockback (70.4439)(*), Attack.Default (49.7724)(*), Engage.Melee (13.75), Idle (1), Defend.Spearwall (0), Defend (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Defend.Riposte (0), Protect (0), WakeUpAlly (0), Attack.CrushArmor (0)
20:50:46
SQ
-> Behavior picked: Attack.Default (49.7724)
20:50:46
SQ
* Footman: Using Slash against Erwin the Conscript!
20:50:46
SQ
Footman uses skill Slash
20:50:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (79.3339)(*), Attack.Default (54.9204)(*), Idle (1), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), BreakFree (0), Defend.Riposte (0), Protect (0), WakeUpAlly (0), Engage.Melee (0), Defend.Knockback (0)
20:50:47
SQ
-> Behavior picked: Defend.Shieldwall (79.3339)
20:50:47
SQ
* Footman: Using Shieldwall!
20:50:47
SQ
Footman uses skill Shieldwall
20:50:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Flee (0), Recover (0), SwitchTo.Ranged (0), Attack.Swing (0), Retreat (0), BreakFree (0), Defend.Riposte (0), Protect (0), WakeUpAlly (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0)
20:50:47
SQ
-> Behavior picked: Idle (1)
20:50:47
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:50:47
SQ
* ---------------------------------------------------
20:50:48
SQ
Turn started for Thorismund
20:50:49
SQ
[Thorismund] executes skill [Impale] on target [Footman]
20:50:49
SQ
Thorismund uses skill Impale
20:50:50
SQ
Turn started for Siegward
20:50:54
SQ
[Siegward] executes skill [Aimed Shot] on target [Footman]
20:50:54
SQ
Siegward uses skill Aimed Shot
20:50:56
SQ
Turn started for Manfred Hamfisted
20:50:57
SQ
[Manfred Hamfisted] executes skill [Puncture] on target [Footman]
20:50:57
SQ
Manfred Hamfisted uses skill Puncture
20:50:57
SQ
[Manfred Hamfisted] executes skill [Puncture] on target [Footman]
20:50:57
SQ
Manfred Hamfisted uses skill Puncture
20:50:59
SQ
Turn started for Horst Executioner
20:51:00
SQ
[Horst Executioner] executes skill [Impale] on target [Footman]
20:51:00
SQ
Horst Executioner uses skill Impale
20:51:02
SQ
Turn started for Footman
20:51:02
SQ
*
20:51:02
SQ
* Footman: Starting turn.
20:51:02
SQ
-> Behaviors to pick from:
Attack.CrushArmor (78.4839)(*), Attack.Default (65.4272)(*), Defend.Shieldwall (30.8202)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.SplitShield (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Protect (0), Engage.Melee (0), BreakFree (0)
20:51:02
SQ
-> Behavior picked: Attack.Default (65.4272)
20:51:02
SQ
* Footman: Using Batter against Rambert!
20:51:02
SQ
Footman uses skill Batter
20:51:03
SQ
-> Behaviors to pick from:
Attack.Default (55.9236)(*), Attack.CrushArmor (51.312)(*), Defend.Shieldwall (29.7695)(*), Idle (1), Attack.Split (0), Recover (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), WakeUpAlly (0), Flee (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Protect (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0)
20:51:03
SQ
-> Behavior picked: Attack.CrushArmor (51.312)
20:51:03
SQ
* Footman: Using Crush Armor against Rambert!
20:51:03
SQ
Footman uses skill Destroy Armor
20:51:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Recover (0), Flee (0), Attack.Thresh (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Protect (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Default (0)
20:51:03
SQ
-> Behavior picked: Idle (1)
20:51:03
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:51:03
SQ
* ---------------------------------------------------
20:51:04
SQ
Turn started for Erwin the Conscript
20:51:04
SQ
Skill [Shieldwall] removed from [Erwin the Conscript].
20:51:11
SQ
[Erwin the Conscript] executes skill [Knock Back] on target [Footman]
20:51:11
SQ
Erwin the Conscript uses skill Knock Back
20:51:11
SQ
Skill [Shieldwall] removed from [Footman].
20:51:17
SQ
Turn started for Arnold
20:51:36
SQ
[Arnold] executes skill [Flail] on target [Footman]
20:51:36
SQ
Arnold uses skill Flail
20:51:36
SQ
[Arnold] executes skill [Flail] on target [Footman]
20:51:36
SQ
Arnold uses skill Flail
20:51:37
SQ
Turn started for Footman
20:51:37
SQ
*
20:51:37
SQ
* Footman: Starting turn.
20:51:38
SQ
-> Behaviors to pick from:
Attack.KnockOut (82.9895)(*), Recover (76.9231)(*), Attack.Default (56.622)(*), Defend.Shieldwall (26.5397)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Protect (0), BreakFree (0), Attack.Thresh (0), Flee (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend (0), Attack.Decapitate (0), WakeUpAlly (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0)
20:51:38
SQ
-> Behavior picked: Attack.KnockOut (82.9895)
20:51:38
SQ
* Footman: Using Knock Out against Tobjoern!
20:51:38
SQ
Footman uses skill Knock Out
20:51:38
SQ
-> Behaviors to pick from:
Attack.Default (52.747)(*), Idle (1), Engage.Melee (0), Protect (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Recover (0), Attack.KnockOut (0)
20:51:38
SQ
-> Behavior picked: Attack.Default (52.747)
20:51:38
SQ
* Footman: Using Bash against Tobjoern!
20:51:38
SQ
Footman uses skill Bash
20:51:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend.Knockback (0), Protect (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Attack.Default (0)
20:51:38
SQ
-> Behavior picked: Idle (1)
20:51:39
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:51:39
SQ
* ---------------------------------------------------
20:51:39
SQ
Turn started for Svein Ironjaw
20:51:52
SQ
[Svein Ironjaw] executes skill [Puncture] on target [Footman]
20:51:52
SQ
Svein Ironjaw uses skill Puncture
20:51:53
SQ
Turn started for Rambert
20:51:58
SQ
[Rambert] executes skill [Impale] on target [Footman]
20:51:58
SQ
Rambert uses skill Impale
20:52:04
SQ
Turn started for Raban
20:52:10
SQ
[Raban] executes skill [Recover] on target [Raban]
20:52:10
SQ
Raban uses skill Recover
20:52:26
SQ
[Raban] executes skill [Adrenaline] on target [Raban]
20:52:26
SQ
Raban uses skill Adrenaline
20:52:27
SQ
Turn started for Konrad
20:52:34
SQ
Turn started for Footman
20:52:34
SQ
*
20:52:34
SQ
* Footman: Starting turn.
20:52:35
SQ
-> Behaviors to pick from:
Defend.Shieldwall (168.467)(*), Defend.Riposte (122.145)(*), BreakFree (100)(*), Attack.Default (56.8643)(*), Idle (1), Attack.KnockOut (0), Defend (0), Flee (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), WakeUpAlly (0)
20:52:35
SQ
-> Behavior picked: Defend.Riposte (122.145)
20:52:35
SQ
* Footman: Using Riposte!
20:52:35
SQ
Footman uses skill Riposte
20:52:35
SQ
-> Behaviors to pick from:
Defend.Shieldwall (145.872)(*), BreakFree (100)(*), Attack.Default (56.8643)(*), Idle (1), SwitchTo.Melee (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Recover (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Flee (0), Defend.Riposte (0)
20:52:35
SQ
-> Behavior picked: BreakFree (100)
20:52:35
SQ
* Footman: Breaking Free!
20:52:35
SQ
Footman uses skill Break Free
20:52:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend (0), Defend.Knockback (0), BreakFree (0), Protect (0), Defend.Spearwall (0), Recover (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Flee (0), Defend.Riposte (0), Defend.Shieldwall (0)
20:52:35
SQ
-> Behavior picked: Idle (1)
20:52:36
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:52:36
SQ
* ---------------------------------------------------
20:52:36
SQ
Turn started for Footman
20:52:36
SQ
*
20:52:36
SQ
* Footman: Starting turn.
20:52:36
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0)
20:52:36
SQ
-> Behavior picked: Flee (9000)
20:52:36
SQ
* Footman: Fleeing.
20:52:36
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0)
20:52:36
SQ
-> Behavior picked: Flee (9000)
20:52:37
SQ
* Footman: Fleeing.
20:52:37
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Spearwall (0), WakeUpAlly (0), Protect (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Flee (0)
20:52:37
SQ
-> Behavior picked: Idle (1)
20:52:37
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:52:37
SQ
* ---------------------------------------------------
20:52:38
SQ
Skill [Stunned] removed from [Tobjoern].
20:52:43
SQ
Turn started for Footman
20:52:43
SQ
*
20:52:43
SQ
* Footman: Starting turn.
20:52:43
SQ
-> Behaviors to pick from:
Engage.Melee (168.75)(*), Recover (116.292)(*), Defend.Shieldwall (1.16498), Idle (1), Defend.Knockback (0), Attack.Lash (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Riposte (0), WakeUpAlly (0), Protect (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.CrushArmor (0)
20:52:43
SQ
-> Behavior picked: Recover (116.292)
20:52:43
SQ
* Footman: Using Recover!
20:52:43
SQ
Footman uses skill Recover
20:52:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Riposte (0), WakeUpAlly (0), Protect (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.CrushArmor (0), Engage.Melee (0)
20:52:43
SQ
-> Behavior picked: Idle (1)
20:52:44
SQ
* Footman: Ending Turn with 0 of 9 AP left.
20:52:44
SQ
* ---------------------------------------------------
20:52:46
SQ
INFO: Next round issued: 7
20:52:47
SQ
Turn started for Raban
20:52:47
SQ
Skill [Adrenaline] removed from [Raban].
20:52:48
SQ
[Raban] executes skill [Knock Back] on target [Footman]
20:52:48
SQ
Raban uses skill Knock Back
20:52:51
SQ
Turn started for Thorismund
20:52:52
SQ
[Thorismund] executes skill [Impale] on target [Footman]
20:52:52
SQ
Thorismund uses skill Impale
20:52:52
SQ
Footman has died.
20:52:52
SQ
Skill [Riposte] removed from [Footman].
20:52:54
SQ
Turn started for Footman
20:52:54
SQ
*
20:52:54
SQ
* Footman: Starting turn.
20:52:54
SQ
-> Behaviors to pick from:
Attack.Default (46.8457)(*), Attack.CrushArmor (40.0724)(*), Defend.Shieldwall (39.6144)(*), Engage.Melee (10), Idle (1), Defend.Riposte (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend (0), Flee (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Protect (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0)
20:52:54
SQ
-> Behavior picked: Attack.CrushArmor (40.0724)
20:52:54
SQ
* Footman: Using Crush Armor against Konrad!
20:52:54
SQ
Footman uses skill Destroy Armor
20:52:55
SQ
-> Behaviors to pick from:
Attack.Default (46.61)(*), Attack.CrushArmor (38.5531)(*), Defend.Shieldwall (38.4352)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.Thresh (0), Recover (0), Flee (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Protect (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0)
20:52:55
SQ
-> Behavior picked: Defend.Shieldwall (38.4352)
20:52:55
SQ
* Footman: Using Shieldwall!
20:52:55
SQ
Footman uses skill Shieldwall
20:52:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Retreat (0), Recover (0), Flee (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Protect (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
20:52:55
SQ
-> Behavior picked: Idle (1)
20:52:55
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:52:55
SQ
* ---------------------------------------------------
20:52:56
SQ
Turn started for Wilhelm
20:52:59
SQ
[Wilhelm] executes skill [Aimed Shot] on target [Footman]
20:52:59
SQ
Wilhelm uses skill Aimed Shot
20:52:59
SQ
Footman has died.
20:52:59
SQ
Skill [Shieldwall] removed from [Footman].
20:53:07
SQ
Turn started for Siegward
20:53:19
SQ
Turn started for Tobjoern
20:53:24
SQ
Tobjoern uses skill Footwork
20:53:26
SQ
Tobjoern uses skill Footwork
20:53:28
SQ
Turn started for Horst Executioner
20:53:44
SQ
Turn started for Footman
20:53:44
SQ
*
20:53:44
SQ
* Footman: Starting turn.
20:53:44
SQ
-> Behaviors to pick from:
Recover (85.1852)(*), Attack.Default (52.6538)(*), Attack.CrushArmor (50.5331)(*), Defend.Shieldwall (29.6574)(*), Engage.Melee (10), Idle (1), Attack.KnockOut (0), Protect (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Flee (0), BreakFree (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0)
20:53:44
SQ
-> Behavior picked: Defend.Shieldwall (29.6574)
20:53:44
SQ
* Footman: Using Shieldwall!
20:53:44
SQ
Footman uses skill Shieldwall
20:53:45
SQ
-> Behaviors to pick from:
Attack.Default (50.1613)(*), Engage.Melee (10), Idle (1), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Retreat (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Thresh (0), Protect (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Defend.Shieldwall (0), Recover (0)
20:53:45
SQ
-> Behavior picked: Attack.Default (50.1613)
20:53:45
SQ
* Footman: Using Batter against Rambert!
20:53:45
SQ
Footman uses skill Batter
20:53:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), BreakFree (0), Flee (0), WakeUpAlly (0), SwitchTo.Melee (0), Defend (0), Attack.Lash (0), Retreat (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Thresh (0), Protect (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
20:53:45
SQ
-> Behavior picked: Idle (1)
20:53:45
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:53:45
SQ
* ---------------------------------------------------
20:53:46
SQ
Turn started for Manfred Hamfisted
20:53:52
SQ
[Manfred Hamfisted] executes skill [Puncture] on target [Footman]
20:53:52
SQ
Manfred Hamfisted uses skill Puncture
20:53:53
SQ
Turn started for Erwin the Conscript
20:54:00
SQ
[Erwin the Conscript] executes skill [Knock Out] on target [Footman]
20:54:00
SQ
Erwin the Conscript uses skill Knock Out
20:54:02
SQ
Turn started for Svein Ironjaw
20:54:04
SQ
[Svein Ironjaw] executes skill [Recover] on target [Svein Ironjaw]
20:54:04
SQ
Svein Ironjaw uses skill Recover
20:54:05
SQ
Turn started for Footman
20:54:05
SQ
*
20:54:05
SQ
* Footman: Starting turn.
20:54:05
SQ
-> Behaviors to pick from:
Recover (98.0769)(*), Attack.Default (39.6225)(*), Defend.Shieldwall (34.569)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Protect (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0)
20:54:05
SQ
-> Behavior picked: Recover (98.0769)
20:54:05
SQ
* Footman: Using Recover!
20:54:05
SQ
Footman uses skill Recover
20:54:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Default (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0), Recover (0)
20:54:05
SQ
-> Behavior picked: Idle (1)
20:54:06
SQ
* Footman: Ending Turn with 0 of 9 AP left.
20:54:06
SQ
* ---------------------------------------------------
20:54:06
SQ
Turn started for Arnold
20:54:08
SQ
[Arnold] executes skill [Recover] on target [Arnold]
20:54:08
SQ
Arnold uses skill Recover
20:54:09
SQ
Turn started for Konrad
20:54:13
SQ
[Konrad] executes skill [Recover] on target [Konrad]
20:54:13
SQ
Konrad uses skill Recover
20:54:14
SQ
Turn started for Rambert
20:54:15
SQ
[Rambert] executes skill [Recover] on target [Rambert]
20:54:15
SQ
Rambert uses skill Recover
20:54:16
SQ
Turn started for Footman
20:54:16
SQ
*
20:54:16
SQ
* Footman: Starting turn.
20:54:17
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Knockback (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Protect (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0)
20:54:17
SQ
-> Behavior picked: Flee (9000)
20:54:17
SQ
* Footman: Fleeing.
20:54:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Recover (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Protect (0), Defend.Riposte (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0)
20:54:17
SQ
-> Behavior picked: Idle (1)
20:54:17
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:54:17
SQ
* ---------------------------------------------------
20:54:25
SQ
Turn started for Footman
20:54:25
SQ
*
20:54:25
SQ
* Footman: Starting turn.
20:54:25
SQ
-> Behaviors to pick from:
Attack.Default (75.5124)(*), Defend.Shieldwall (45.8153)(*), Engage.Melee (11), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Split (0), Flee (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Defend.Riposte (0), Protect (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Spearwall (0)
20:54:25
SQ
-> Behavior picked: Defend.Shieldwall (45.8153)
20:54:25
SQ
* Footman: Using Shieldwall!
20:54:25
SQ
Footman uses skill Shieldwall
20:54:25
SQ
-> Behaviors to pick from:
Attack.Default (75.5124)(*), Engage.Melee (11), Idle (1), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Recover (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Defend.Riposte (0), Protect (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0)
20:54:25
SQ
-> Behavior picked: Attack.Default (75.5124)
20:54:25
SQ
* Footman: Using Slash against Erwin the Conscript!
20:54:25
SQ
Footman uses skill Slash
20:54:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Recover (0), Flee (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Protect (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
20:54:26
SQ
-> Behavior picked: Idle (1)
20:54:26
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:54:26
SQ
* ---------------------------------------------------
20:54:34
SQ
INFO: Next round issued: 8
20:54:35
SQ
Turn started for Thorismund
20:54:38
SQ
[Thorismund] executes skill [Impale] on target [Footman]
20:54:38
SQ
Thorismund uses skill Impale
20:54:40
SQ
Turn started for Footman
20:54:40
SQ
*
20:54:40
SQ
* Footman: Starting turn.
20:54:40
SQ
-> Behaviors to pick from:
Attack.Default (40.1806)(*), Defend.Shieldwall (37.35)(*), Attack.KnockOut (18.3099)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Lash (0), Attack.Thresh (0), Protect (0), Flee (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Recover (0), BreakFree (0)
20:54:40
SQ
-> Behavior picked: Attack.Default (40.1806)
20:54:41
SQ
* Footman: Using Bash against Manfred Hamfisted!
20:54:41
SQ
Footman uses skill Bash
20:54:41
SQ
-> Behaviors to pick from:
Attack.Default (52.775)(*), Defend.Shieldwall (36.7225)(*), Attack.KnockOut (12.623), Idle (1), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Attack.Thresh (0), Protect (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Recover (0), Retreat (0), Attack.Lash (0)
20:54:41
SQ
-> Behavior picked: Attack.Default (52.775)
20:54:41
SQ
* Footman: Using Bash against Manfred Hamfisted!
20:54:41
SQ
Footman uses skill Bash
20:54:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.CrushArmor (0), Protect (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Recover (0), Retreat (0), Attack.Lash (0), Attack.Default (0)
20:54:41
SQ
-> Behavior picked: Idle (1)
20:54:42
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:54:42
SQ
* ---------------------------------------------------
20:54:42
SQ
Turn started for Wilhelm
20:54:48
SQ
[Wilhelm] executes skill [Knock Out] on target [Footman]
20:54:48
SQ
Wilhelm uses skill Knock Out
20:54:49
SQ
Turn started for Svein Ironjaw
20:54:57
SQ
[Svein Ironjaw] executes skill [Knock Back] on target [Footman]
20:54:57
SQ
Svein Ironjaw uses skill Knock Back
20:54:57
SQ
Skill [Shieldwall] removed from [Footman].
20:55:00
SQ
Turn started for Arnold
20:55:08
SQ
[Arnold] executes skill [Lash] on target [Footman]
20:55:08
SQ
Arnold uses skill Lash
20:55:09
SQ
[Arnold] executes skill [Lash] on target [Footman]
20:55:09
SQ
Arnold uses skill Lash
20:55:10
SQ
Turn started for Rambert
20:55:11
SQ
[Rambert] executes skill [Repel] on target [Footman]
20:55:11
SQ
Rambert uses skill Repel
20:55:13
SQ
Turn started for Footman
20:55:13
SQ
Skill [Shieldwall] removed from [Footman].
20:55:13
SQ
*
20:55:13
SQ
* Footman: Starting turn.
20:55:13
SQ
-> Behaviors to pick from:
Attack.Default (77.2284)(*), Defend.Shieldwall (43.0284)(*), Engage.Melee (10), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Recover (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Protect (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Riposte (0), Attack.Thresh (0), Flee (0), Defend.Knockback (0)
20:55:13
SQ
-> Behavior picked: Defend.Shieldwall (43.0284)
20:55:14
SQ
* Footman: Using Shieldwall!
20:55:14
SQ
Footman uses skill Shieldwall
20:55:14
SQ
-> Behaviors to pick from:
Attack.Default (77.2284)(*), Engage.Melee (10), Idle (1), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), Recover (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Protect (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Riposte (0), Attack.Thresh (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0)
20:55:14
SQ
-> Behavior picked: Attack.Default (77.2284)
20:55:14
SQ
* Footman: Using Slash against Erwin the Conscript!
20:55:14
SQ
Footman uses skill Slash
20:55:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Protect (0), WakeUpAlly (0), Retreat (0), Recover (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Riposte (0), Attack.Thresh (0), Flee (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
20:55:14
SQ
-> Behavior picked: Idle (1)
20:55:14
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:55:14
SQ
* ---------------------------------------------------
20:55:15
SQ
Turn started for Siegward
20:55:20
SQ
[Siegward] executes skill [Puncture] on target [Footman]
20:55:20
SQ
Siegward uses skill Puncture
20:55:21
SQ
Turn started for Footman
20:55:21
SQ
*
20:55:21
SQ
* Footman: Starting turn.
20:55:22
SQ
-> Behaviors to pick from:
Defend.Shieldwall (89.8733)(*), Attack.Default (45.4329)(*), Attack.CrushArmor (42.618)(*), Engage.Melee (10), Idle (1), Flee (0), Defend.Riposte (0), Defend (0), WakeUpAlly (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Retreat (0), Protect (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), Recover (0), Attack.Split (0)
20:55:22
SQ
-> Behavior picked: Attack.CrushArmor (42.618)
20:55:22
SQ
* Footman: Using Crush Armor against Svein Ironjaw!
20:55:22
SQ
Footman uses skill Destroy Armor
20:55:22
SQ
-> Behaviors to pick from:
Defend.Shieldwall (81.0132)(*), Attack.Default (66.4597)(*), Attack.CrushArmor (27.1059)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), WakeUpAlly (0), BreakFree (0), Attack.Swing (0), Flee (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Riposte (0), Retreat (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Protect (0), Attack.Decapitate (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Melee (0)
20:55:22
SQ
-> Behavior picked: Attack.Default (66.4597)
20:55:22
SQ
* Footman: Using Batter against Svein Ironjaw!
20:55:22
SQ
Footman uses skill Batter
20:55:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Flee (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Default (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Protect (0), Attack.Decapitate (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
20:55:22
SQ
-> Behavior picked: Idle (1)
20:55:23
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:55:23
SQ
* ---------------------------------------------------
20:55:23
SQ
Turn started for Konrad
20:55:26
SQ
[Konrad] executes skill [Knock Back] on target [Footman]
20:55:26
SQ
Konrad uses skill Knock Back
20:55:29
SQ
Turn started for Horst Executioner
20:55:31
SQ
[Horst Executioner] executes skill [Repel] on target [Footman]
20:55:31
SQ
Horst Executioner uses skill Repel
20:55:31
SQ
Skill [Shieldwall] removed from [Footman].
20:55:34
SQ
Turn started for Manfred Hamfisted
20:55:37
SQ
[Manfred Hamfisted] executes skill [Recover] on target [Manfred Hamfisted]
20:55:37
SQ
Manfred Hamfisted uses skill Recover
20:55:40
SQ
Turn started for Tobjoern
20:55:43
SQ
[Tobjoern] executes skill [Quick Shot] on target [Footman]
20:55:43
SQ
Tobjoern uses skill Quick Shot
20:55:46
SQ
Turn started for Erwin the Conscript
20:55:48
SQ
[Erwin the Conscript] executes skill [Recover] on target [Erwin the Conscript]
20:55:48
SQ
Erwin the Conscript uses skill Recover
20:55:50
SQ
Turn started for Raban
20:56:03
SQ
[Raban] executes skill [Slash] on target [Footman]
20:56:03
SQ
Raban uses skill Slash
20:56:05
SQ
Turn started for Footman
20:56:05
SQ
*
20:56:05
SQ
* Footman: Starting turn.
20:56:05
SQ
-> Behaviors to pick from:
Recover (80.3571)(*), Engage.Melee (74.6923)(*), Defend.Shieldwall (2.09853), Idle (1), Attack.SplitShield (0), Defend (0), WakeUpAlly (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Spearwall (0), Protect (0), Defend.Riposte (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0)
20:56:05
SQ
-> Behavior picked: Recover (80.3571)
20:56:05
SQ
* Footman: Using Recover!
20:56:05
SQ
Footman uses skill Recover
20:56:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Spearwall (0), Protect (0), Defend.Riposte (0), BreakFree (0), Attack.Lash (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Recover (0)
20:56:05
SQ
-> Behavior picked: Idle (1)
20:56:06
SQ
* Footman: Ending Turn with 0 of 9 AP left.
20:56:06
SQ
* ---------------------------------------------------
20:56:14
SQ
Turn started for Footman
20:56:14
SQ
*
20:56:14
SQ
* Footman: Starting turn.
20:56:15
SQ
-> Behaviors to pick from:
Defend.Shieldwall (104.788)(*), Attack.Default (44.5528)(*), Attack.CrushArmor (33.2047)(*), Engage.Melee (10), Idle (1), Retreat (0), Attack.Split (0), WakeUpAlly (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Protect (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Flee (0)
20:56:15
SQ
-> Behavior picked: Attack.CrushArmor (33.2047)
20:56:15
SQ
* Footman: Using Crush Armor against Siegward!
20:56:15
SQ
Footman uses skill Destroy Armor
20:56:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Retreat (0), Defend (0), Attack.Thresh (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Protect (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Flee (0), Defend.Shieldwall (0)
20:56:15
SQ
-> Behavior picked: Idle (1)
20:56:15
SQ
* Footman: Ending Turn with 5 of 9 AP left.
20:56:15
SQ
* ---------------------------------------------------
20:56:15
SQ
Skill [Overwhelmed] removed from [Footman].
20:56:19
SQ
INFO: Next round issued: 9
20:56:20
SQ
Turn started for Footman
20:56:20
SQ
*
20:56:20
SQ
* Footman: Starting turn.
20:56:20
SQ
-> Behaviors to pick from:
Engage.Melee (75.75)(*), Defend.Shieldwall (2.3227), Idle (1), Defend (0), Retreat (0), WakeUpAlly (0), BreakFree (0), Attack.Thresh (0), Defend.Spearwall (0), Protect (0), Defend.Riposte (0), Attack.Lash (0), Attack.Default (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Recover (0), Attack.SplitShield (0)
20:56:20
SQ
-> Behavior picked: Engage.Melee (75.75)
20:56:20
SQ
* Footman: Engaging to melee range with Tobjoern (visible), accepted_distance=0, value=0.608086
20:56:20
SQ
* Footman: Reached engage destination
20:56:20
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), BreakFree (0), Retreat (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Spearwall (0), Protect (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Recover (0), Defend.Shieldwall (0), Engage.Melee (0)
20:56:20
SQ
-> Behavior picked: Idle (1)
20:56:20
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:56:20
SQ
* ---------------------------------------------------
20:56:21
SQ
Turn started for Thorismund
20:56:24
SQ
[Thorismund] executes skill [Impale] on target [Footman]
20:56:24
SQ
Thorismund uses skill Impale
20:56:24
SQ
Footman has died.
20:56:25
SQ
Turn started for Manfred Hamfisted
20:56:30
SQ
[Manfred Hamfisted] executes skill [Shieldwall] on target [Manfred Hamfisted]
20:56:30
SQ
Manfred Hamfisted uses skill Shieldwall
20:56:31
SQ
[Manfred Hamfisted] executes skill [Puncture] on target [Footman]
20:56:31
SQ
Manfred Hamfisted uses skill Puncture
20:56:32
SQ
Turn started for Erwin the Conscript
20:56:38
SQ
[Erwin the Conscript] executes skill [Knock Out] on target [Footman]
20:56:38
SQ
Erwin the Conscript uses skill Knock Out
20:56:41
SQ
[Erwin the Conscript] executes skill [Rotation] on target [Horst Executioner]
20:56:41
SQ
Erwin the Conscript uses skill Rotation
20:56:44
SQ
Turn started for Footman
20:56:44
SQ
*
20:56:44
SQ
* Footman: Starting turn.
20:56:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (72.5877)(*), Attack.Default (44.2865)(*), Attack.KnockOut (18.0645), Idle (1), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Recover (0), Retreat (0), Attack.Lash (0), Protect (0), SwitchTo.Ranged (0)
20:56:45
SQ
-> Behavior picked: Defend.Shieldwall (72.5877)
20:56:45
SQ
* Footman: Using Shieldwall!
20:56:45
SQ
Footman uses skill Shieldwall
20:56:45
SQ
-> Behaviors to pick from:
Attack.Default (44.0805)(*), Attack.KnockOut (17.1429)(*), Idle (1), Flee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Recover (0), Retreat (0), Attack.Lash (0), Protect (0), Defend.Riposte (0), Defend.Shieldwall (0)
20:56:45
SQ
-> Behavior picked: Attack.Default (44.0805)
20:56:45
SQ
* Footman: Using Bash against Manfred Hamfisted!
20:56:45
SQ
Footman uses skill Bash
20:56:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Thresh (0), Defend.Knockback (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.SplitShield (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Recover (0), Retreat (0), Attack.Lash (0), Protect (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0)
20:56:45
SQ
-> Behavior picked: Idle (1)
20:56:46
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:56:46
SQ
* ---------------------------------------------------
20:56:46
SQ
Turn started for Wilhelm
20:56:52
SQ
[Wilhelm] executes skill [Knock Out] on target [Footman]
20:56:52
SQ
Wilhelm uses skill Knock Out
20:56:53
SQ
Turn started for Siegward
20:56:55
SQ
[Siegward] executes skill [Puncture] on target [Footman]
20:56:55
SQ
Siegward uses skill Puncture
20:56:56
SQ
Turn started for Footman
20:56:56
SQ
Skill [Shieldwall] removed from [Footman].
20:56:56
SQ
*
20:56:56
SQ
* Footman: Starting turn.
20:56:56
SQ
-> Behaviors to pick from:
Defend.Shieldwall (69.5218)(*), Defend.Riposte (63.7606)(*), Attack.Default (53.2163)(*), Engage.Melee (10), Idle (1), Recover (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Defend (0), Protect (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
20:56:56
SQ
-> Behavior picked: Defend.Shieldwall (69.5218)
20:56:57
SQ
* Footman: Using Shieldwall!
20:56:57
SQ
Footman uses skill Shieldwall
20:56:57
SQ
-> Behaviors to pick from:
Attack.Default (53.2163)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Recover (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Protect (0), Attack.Decapitate (0), Defend.Knockback (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Shieldwall (0)
20:56:57
SQ
-> Behavior picked: Attack.Default (53.2163)
20:56:57
SQ
* Footman: Using Slash against Wilhelm!
20:56:57
SQ
Footman uses skill Slash
20:56:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Flee (0), Protect (0), Attack.Decapitate (0), Defend.Knockback (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
20:56:57
SQ
-> Behavior picked: Idle (1)
20:56:57
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:56:57
SQ
* ---------------------------------------------------
20:56:58
SQ
Turn started for Rambert
20:57:03
SQ
[Rambert] executes skill [Impale] on target [Footman]
20:57:03
SQ
Rambert uses skill Impale
20:57:08
SQ
Turn started for Svein Ironjaw
20:57:13
SQ
[Svein Ironjaw] executes skill [Shieldwall] on target [Svein Ironjaw]
20:57:13
SQ
Svein Ironjaw uses skill Shieldwall
20:57:15
SQ
Turn started for Konrad
20:57:16
SQ
[Konrad] executes skill [Shieldwall] on target [Konrad]
20:57:16
SQ
Konrad uses skill Shieldwall
20:57:19
SQ
[Konrad] executes skill [Slash] on target [Footman]
20:57:19
SQ
Konrad uses skill Slash
20:57:23
SQ
Turn started for Tobjoern
20:57:32
SQ
[Tobjoern] executes skill [Quick Shot] on target [Footman]
20:57:32
SQ
Tobjoern uses skill Quick Shot
20:57:33
SQ
Turn started for Arnold
20:57:37
SQ
[Arnold] executes skill [Recover] on target [Arnold]
20:57:37
SQ
Arnold uses skill Recover
20:57:39
SQ
Turn started for Horst Executioner
20:57:42
SQ
[Horst Executioner] executes skill [Impale] on target [Footman]
20:57:42
SQ
Horst Executioner uses skill Impale
20:57:43
SQ
Footman has died.
20:57:43
SQ
Skill [Shieldwall] removed from [Footman].
20:57:43
SQ
Skill [Shieldwall] removed from [Footman].
20:57:43
UI
Failed to load procedural content "procedural/tacticalentity(8494,1852346,socket,arrow)".
20:57:50
SQ
Turn started for Raban
20:57:54
SQ
[Raban] executes skill [Recover] on target [Raban]
20:57:54
SQ
Raban uses skill Recover
20:58:04
SQ
Turn started for Footman
20:58:04
SQ
*
20:58:04
SQ
* Footman: Starting turn.
20:58:04
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Defend (0), Attack.Split (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Engage.Melee (0), Protect (0), Recover (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
20:58:04
SQ
-> Behavior picked: Flee (9000)
20:58:04
SQ
* Footman: Fleeing.
20:58:04
SQ
Footman has died.
20:58:09
Script
VM collected 10 object(s) and deleted them.
20:58:09
SQ
INFO: Next round issued: 10
20:58:10
SQ
Turn started for Thorismund
20:58:14
SQ
Turn started for Arnold
20:58:18
SQ
[Arnold] executes skill [Knock Out] on target [Footman]
20:58:18
SQ
Arnold uses skill Knock Out
20:58:19
SQ
Turn started for Raban
20:58:25
SQ
Turn started for Manfred Hamfisted
20:58:25
SQ
Skill [Shieldwall] removed from [Manfred Hamfisted].
20:58:27
SQ
[Manfred Hamfisted] executes skill [Recover] on target [Manfred Hamfisted]
20:58:27
SQ
Manfred Hamfisted uses skill Recover
20:58:28
SQ
Turn started for Rambert
20:58:35
SQ
Turn started for Svein Ironjaw
20:58:35
SQ
Skill [Shieldwall] removed from [Svein Ironjaw].
20:58:40
SQ
Turn started for Siegward
20:58:43
SQ
Turn started for Wilhelm
20:58:46
SQ
Turn started for Tobjoern
20:58:49
SQ
Turn started for Horst Executioner
20:58:54
SQ
Turn started for Konrad
20:58:54
SQ
Skill [Shieldwall] removed from [Konrad].
20:58:58
SQ
[Konrad] executes skill [Puncture] on target [Footman]
20:58:58
SQ
Konrad uses skill Puncture
20:58:59
SQ
Turn started for Erwin the Conscript
20:59:05
SQ
Turn started for Footman
20:59:05
SQ
*
20:59:05
SQ
* Footman: Starting turn.
20:59:05
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Recover (78.8462), Attack.Default (63.1255), Defend.Shieldwall (62.9513), Attack.KnockOut (61.0784), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Attack.Lash (0), Protect (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Defend.Spearwall (0)
20:59:05
SQ
-> Behavior picked: Retreat (1064.29)
20:59:05
SQ
* Footman: Retreating.
20:59:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (102.575)(*), Attack.Default (62.8827)(*), Attack.KnockOut (58.32)(*), Idle (1), Defend.Riposte (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Protect (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Attack.Lash (0), Engage.Melee (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Recover (0), Retreat (0)
20:59:06
SQ
-> Behavior picked: Defend.Shieldwall (102.575)
20:59:06
SQ
* Footman: Using Shieldwall!
20:59:06
SQ
Footman uses skill Shieldwall
20:59:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Lash (0), Engage.Melee (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Recover (0), Retreat (0), Defend.Shieldwall (0)
20:59:06
SQ
-> Behavior picked: Idle (1)
20:59:06
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:59:06
SQ
* ---------------------------------------------------
20:59:06
SQ
Turn started for Footman
20:59:06
SQ
*
20:59:06
SQ
* Footman: Starting turn.
20:59:07
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (2128.57), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Melee (0), Protect (0), Attack.Decapitate (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Recover (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0), Defend (0)
20:59:07
SQ
-> Behavior picked: Flee (9000)
20:59:07
SQ
* Footman: Fleeing.
20:59:07
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (2128.57), Idle (1), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), WakeUpAlly (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Recover (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0), Protect (0), Attack.SplitShield (0)
20:59:07
SQ
-> Behavior picked: Flee (9000)
20:59:07
SQ
* Footman: Fleeing.
20:59:08
SQ
-> Behaviors to pick from:
Retreat (2128.57)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Recover (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0), Protect (0), BreakFree (0), Flee (0)
20:59:08
SQ
-> Behavior picked: Retreat (2128.57)
20:59:08
SQ
* Footman: Retreating.
20:59:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0), Protect (0), BreakFree (0), Flee (0), Retreat (0)
20:59:08
SQ
-> Behavior picked: Idle (1)
20:59:08
SQ
* Footman: Ending Turn with 3 of 9 AP left.
20:59:08
SQ
* ---------------------------------------------------