15:43:53
Platform
Setting video mode
15:43:54
Platform
Finished setting video mode
15:43:54
Core
Using write path: C:\Users\Andrew\Documents\Battle Brothers
15:43:54
Core
Initializing Resource Manager
15:43:54
Core
Initializing Input Manager
15:43:54
Core
Initializing Render Manager
15:43:54
Renderer
Allocated Renderbuffer in excess of 3072kb.
15:43:54
Renderer
Vendor: NVIDIA Corporation
15:43:54
Renderer
Device: GeForce GTX 1060 6GB/PCIe/SSE2
15:43:54
Renderer
Version: 4.6.0 NVIDIA 425.31
15:43:54
Renderer
Shader Version: 4.60 NVIDIA
15:43:54
Renderer
Framebuffer Support: Yes
15:43:54
Core
Initializing Sound Manager
15:43:54
Core
Initializing Scene Manager
15:43:54
Resource
Unloading: shaders/solid.vs
15:43:54
Resource
Unloading: shaders/solid_pass0.fs
15:43:54
Resource
Unloading: shaders/simple.vs
15:43:54
Resource
Unloading: shaders/simple.fs
15:43:54
Resource
Unloading: shaders/sprite.vs
15:43:54
Resource
Unloading: shaders/sprite.fs
15:43:54
Resource
Unloading: shaders/sprite_dof.vs
15:43:54
Resource
Unloading: shaders/sprite_dof.fs
15:43:54
Core
Initializing Script Manager
15:43:54
Core
Initializing UI Manager
15:43:54
Resource
Unloading: shaders/ui.vs
15:43:54
Resource
Unloading: shaders/ui.fs
15:43:54
Core
Initializing Input Action Manager
15:43:54
Core
Initializing State Manager
15:43:54
Core
Initializing Persistence Manager
15:43:54
Resource
Unloading: brushes/debug.brush
15:43:54
Resource
Unloading: brushes/detail.brush
15:43:54
Resource
Unloading: brushes/effects_0.brush
15:43:54
Resource
Unloading: brushes/entity_0.brush
15:43:54
Resource
Unloading: brushes/entity_1.brush
15:43:54
Resource
Unloading: brushes/entity_2.brush
15:43:54
Resource
Unloading: brushes/entity_3.brush
15:43:54
Resource
Unloading: brushes/entity_4.brush
15:43:54
Resource
Unloading: brushes/entity_icons.brush
15:43:54
Resource
Unloading: brushes/object_0.brush
15:43:54
Resource
Unloading: brushes/orientation_overlay.brush
15:43:54
Resource
Unloading: brushes/terrain.brush
15:43:54
Resource
Unloading: brushes/transitions.brush
15:43:55
Resource
Unloading: brushes/ui.brush
15:43:55
Resource
Unloading: brushes/world_decals.brush
15:43:55
Resource
Unloading: brushes/world_detail.brush
15:43:55
Resource
Unloading: brushes/world_entity_0.brush
15:43:55
Resource
Unloading: brushes/world_settlement.brush
15:43:55
Resource
Unloading: brushes/world_special.brush
15:43:55
Resource
Unloading: brushes/world_tiles.brush
15:43:55
Resource
Unloading: brushes/world_weather.brush
15:43:55
Resource
Unloading: shaders/fow.vs
15:43:55
Resource
Unloading: shaders/fow.fs
15:43:55
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
15:43:55
Resource
Unloading: shaders/water.vs
15:43:55
Resource
Unloading: shaders/water.fs
15:43:55
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
15:43:55
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
15:43:55
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
15:43:56
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
15:43:56
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
15:43:56
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
15:43:56
Resource
Started loading Resource Package "preload/on_start.txt".
15:43:56
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
15:43:57
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
15:43:57
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
15:43:57
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
15:43:57
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
15:44:05
UI
Screen 'RootScreen' successfully registered.
15:44:08
UI
Screen 'ConsoleScreen' successfully registered.
15:44:08
UI
Screen 'LoadingScreen' successfully registered.
15:44:08
UI
Screen 'TooltipScreen' successfully registered.
15:44:08
UI
Screen 'DialogScreen' successfully registered.
15:44:08
UI
Screen 'TacticalScreen' successfully registered.
15:44:08
UI
Screen 'TacticalCombatResultScreen' successfully registered.
15:44:08
UI
Screen 'TacticalDialogScreen' successfully registered.
15:44:08
UI
Screen 'WorldScreen' successfully registered.
15:44:08
UI
Screen 'WorldTownScreen' successfully registered.
15:44:08
UI
Screen 'WorldGameFinishScreen' successfully registered.
15:44:08
UI
Screen 'WorldEventPopupScreen' successfully registered.
15:44:08
UI
Screen 'WorldEventScreen' successfully registered.
15:44:08
UI
Screen 'WorldCombatDialog' successfully registered.
15:44:08
UI
Screen 'WorldRelationsScreen' successfully registered.
15:44:08
UI
Screen 'WorldObituaryScreen' successfully registered.
15:44:08
UI
Screen 'MainMenuScreen' successfully registered.
15:44:08
UI
Screen 'WorldMenuScreen' successfully registered.
15:44:08
UI
Screen 'TacticalMenuScreen' successfully registered.
15:44:08
UI
Screen 'WorldCharacterScreen' successfully registered.
15:44:08
UI
Screen 'TacticalCharacterScreen' successfully registered.
15:44:08
SQ
RootState::onShow()
15:44:08
Resource
Parsed Resource Package "preload/on_running.txt" with 37 items.
15:44:08
Resource
Started loading Resource Package "preload/on_running.txt".
15:44:08
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
15:44:09
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
15:44:09
Texture
Texture "gfx/entity_icons.png" (ID: 41) took up approximately 43690kb in video memory.
15:44:10
Texture
Texture "gfx/world_detail.png" (ID: 42) took up approximately 87381kb in video memory.
15:44:10
Texture
Texture "gfx/world_entity_0.png" (ID: 43) took up approximately 21845kb in video memory.
15:44:11
Texture
Texture "gfx/world_settlement.png" (ID: 44) took up approximately 43690kb in video memory.
15:44:11
Texture
Texture "gfx/world_decals.png" (ID: 45) took up approximately 10920kb in video memory.
15:44:59
SQ
Building land and sea...
15:44:59
SQ
World rejected. Creating new one...
15:44:59
SQ
Building land and sea...
15:45:00
SQ
World rejected. Creating new one...
15:45:00
SQ
Building land and sea...
15:45:01
SQ
World rejected. Creating new one...
15:45:01
SQ
Building land and sea...
15:45:02
SQ
World accepted.
15:45:02
SQ
Building elevation...
15:45:03
SQ
Building terrain...
15:45:04
SQ
Defragmenting terrain...
15:45:04
SQ
Spacing terrain...
15:45:06
SQ
Refining Terrain...
15:45:06
SQ
Shore Brush undefined!
15:45:06
SceneManager
Unknown Brush requested: undefined shore brush
15:45:08
SQ
Building settlements...
15:45:08
SQ
Created 19 settlements.
15:45:08
SQ
Building roads...
15:45:09
SQ
Building additional roads...
15:45:09
SQ
Road Brush undefined (1)!
15:45:09
SceneManager
Unknown Brush requested: undefined road brush
15:45:09
SQ
Road Brush undefined (1)!
15:45:09
SceneManager
Unknown Brush requested: undefined road brush
15:45:09
SQ
Building regions...
15:45:09
SQ
Found 506 separate regions.
15:45:09
SQ
Failed to find decent spot for region label.
15:45:09
SQ
Failed to find decent spot for region label.
15:45:09
SQ
Creating final 41 regions...
15:45:09
SQ
Running simulation for 2000 cycles...
15:45:09
SQ
Done placing all unique locations.
15:45:09
SQ
Done placing all unique locations.
15:45:09
SQ
Done placing all unique locations.
15:45:09
SQ
Done placing all unique locations.
15:45:09
SQ
Done placing all unique locations.
15:45:10
SQ
contract added: The %companyname%
15:45:10
SQ
contract activated: The %companyname% (id: 1)
15:45:10
SQ
showing contract: The %companyname% (id: 1)
15:45:14
SQ
contract added: Secure Cemetery
15:45:14
Resource
Unloading: music/title.ogg
15:45:14
SQ
contract added: Hunting Beasts
15:45:14
SQ
contract added: Find Location
15:45:14
SQ
contract added: Drive away brigands
15:45:14
SQ
contract added: Secure Cemetery
15:45:14
SQ
contract added: Armed Courier
15:45:14
SQ
contract added: Return Item
15:45:15
SQ
WorldState::onHide
15:45:15
Texture
Texture "gfx/detail.png" (ID: 201) took up approximately 10922kb in video memory.
15:45:16
Texture
Texture "gfx/object_0.png" (ID: 202) took up approximately 21845kb in video memory.
15:45:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (16,8).
15:45:16
Texture
Texture "gfx/orientation_overlay.png" (ID: 203) took up approximately 1024kb in video memory.
15:45:16
SQ
Skill [Overwhelm] removed from [One-Eye].
15:45:16
SQ
Skill [Nimble] removed from [One-Eye].
15:45:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (15,11).
15:45:16
SQ
Skill [Overwhelm] removed from [Captain Bernhard].
15:45:16
SQ
Skill [Nimble] removed from [Captain Bernhard].
15:45:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (18,8).
15:45:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (17,10).
15:45:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
15:45:16
SQ
TACTICAL: STASH LOCKED: true
15:45:16
SQ
INFO: Next round issued: 1
15:45:16
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:45:16
SQ
Turn started for Brigand Thug
15:45:16
SQ
*
15:45:16
SQ
* Brigand Thug: Starting turn.
15:45:16
SQ
-> Behaviors to pick from:
Engage.Melee (229.167)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (229.167)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:45:16
SQ
-> Behavior picked: Engage.Melee (229.167)
15:45:17
SQ
* Brigand Thug: Engaging to melee range with One-Eye (visible), accepted_distance=0, value=3.6432
15:45:18
SQ
* Brigand Thug: Reached engage destination
15:45:18
SQ
-> Behaviors to pick from:
Attack.Default (491.791)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Attack.Default (491.791)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
15:45:18
SQ
-> Behavior picked: Attack.Default (491.791)
15:45:19
SQ
* Brigand Thug: Using Thrust against One-Eye!
15:45:19
SQ
Brigand Thug uses skill Thrust
15:45:19
SQ
One-Eye has died.
15:45:19
SQ
*
15:45:19
SQ
* Brigand Thug: Resuming turn.
15:45:19
SQ
-> Behaviors to pick from:
Engage.Melee (375)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0)
Engage.Melee (375)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0)
15:45:19
SQ
-> Behavior picked: Engage.Melee (375)
15:45:20
SQ
* Brigand Thug: Engaging to melee range with Captain Bernhard (visible), accepted_distance=0, value=3.69765
15:45:21
SQ
* Brigand Thug: Reached engage destination
15:45:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
15:45:21
SQ
-> Behavior picked: Idle (1)
15:45:21
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:45:21
SQ
* ---------------------------------------------------
15:45:21
SQ
Turn started for Captain Bernhard
15:45:21
SQ
*
15:45:21
SQ
* Captain Bernhard: Starting turn.
15:45:21
Resource
Unloading: sounds/intro_battle.wav
15:45:21
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:45:21
SQ
-> Behavior picked: Engage.Melee (165)
15:45:22
SQ
* Captain Bernhard: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.01
15:45:22
SQ
* Captain Bernhard: Reached engage destination
15:45:22
SQ
-> Behaviors to pick from:
Attack.Default (14.3934)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Attack.Default (14.3934)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:45:22
SQ
-> Behavior picked: Attack.Default (14.3934)
15:45:23
SQ
* Captain Bernhard: Using Slash against Brigand Thug!
15:45:23
SQ
Captain Bernhard uses skill Slash
15:45:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
15:45:23
SQ
-> Behavior picked: Idle (1)
15:45:24
SQ
* Captain Bernhard: Ending Turn with 3 of 9 AP left.
15:45:24
SQ
* ---------------------------------------------------
15:45:25
SQ
Turn started for Brigand Thug
15:45:25
SQ
*
15:45:25
SQ
* Brigand Thug: Starting turn.
15:45:25
SQ
-> Behaviors to pick from:
Attack.Default (488.955)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Attack.Default (488.955)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:45:25
SQ
-> Behavior picked: Attack.Default (488.955)
15:45:26
SQ
* Brigand Thug: Using Impale against Captain Bernhard!
15:45:26
SQ
Brigand Thug uses skill Impale
15:45:26
SQ
Captain Bernhard has died.
15:45:26
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0)
Engage.Melee (220)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0)
15:45:26
SQ
-> Behavior picked: Engage.Melee (220)
15:45:26
SQ
* Brigand Thug: Engaging to melee range with Meinrad (visible), accepted_distance=0, value=0.571191
15:45:27
SQ
* Brigand Thug: Reached engage destination
15:45:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Engage.Melee (0)
15:45:27
SQ
-> Behavior picked: Idle (1)
15:45:27
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:45:27
SQ
* ---------------------------------------------------
15:45:27
SQ
Turn started for Hoggart the Weasel
15:45:27
SQ
*
15:45:27
SQ
* Hoggart the Weasel: Starting turn.
15:45:28
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Engage.Melee (0), Flee (0)
RetreatAlways (9000)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Engage.Melee (0), Flee (0)
15:45:28
SQ
-> Behavior picked: RetreatAlways (9000)
15:45:28
SQ
* Hoggart the Weasel: Retreating.
15:45:30
SQ
Turn started for Kori the Blade
15:45:55
SQ
Turn started for Meinrad
15:46:00
SQ
[Meinrad] executes skill [Shoot Bolt] on target [Brigand Thug]
15:46:00
SQ
Meinrad uses skill Shoot Bolt
15:46:02
SQ
[Meinrad] executes skill [Reload] on target [Meinrad]
15:46:02
SQ
Meinrad uses skill Reload
15:46:03
SQ
Turn started for Ingmar
15:46:07
SQ
[Ingmar] executes skill [Shieldwall] on target [Ingmar]
15:46:07
SQ
Ingmar uses skill Shieldwall
15:46:09
SQ
INFO: Next round issued: 2
15:46:09
SQ
Turn started for Brigand Thug
15:46:09
SQ
*
15:46:09
SQ
* Brigand Thug: Starting turn.
15:46:10
SQ
-> Behaviors to pick from:
Engage.Melee (462)(*), Idle (1), WakeUpAlly (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Defend (0)
Engage.Melee (462)(*), Idle (1), WakeUpAlly (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Defend (0)
15:46:10
SQ
-> Behavior picked: Engage.Melee (462)
15:46:10
SQ
* Brigand Thug: Engaging to melee range with Kori the Blade (visible), accepted_distance=0, value=0.419969
15:46:11
SQ
* Brigand Thug: Reached engage destination
15:46:11
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0)
15:46:11
SQ
-> Behavior picked: Idle (1)
15:46:12
SQ
* Brigand Thug: Waiting with 5 of 9 AP left.
15:46:12
SQ
* ---------------------------------------------------
15:46:12
SQ
Turn started for Brigand Thug
15:46:12
SQ
*
15:46:12
SQ
* Brigand Thug: Starting turn.
15:46:13
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Defend (0), Retreat (0)
Engage.Melee (100)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Defend (0), Retreat (0)
15:46:13
SQ
-> Behavior picked: Engage.Melee (100)
15:46:13
SQ
* Brigand Thug: Waiting until others have moved!
15:46:13
SQ
Turn started for Kori the Blade
15:46:19
SQ
[Kori the Blade] executes skill [Split Man] on target [Brigand Thug]
15:46:19
SQ
Kori the Blade uses skill Split Man
15:46:20
SQ
Turn started for Hoggart the Weasel
15:46:20
SQ
*
15:46:20
SQ
* Hoggart the Weasel: Starting turn.
15:46:20
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Default (0), Flee (0), Defend.Rotation (0)
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Default (0), Flee (0), Defend.Rotation (0)
15:46:20
SQ
-> Behavior picked: RetreatAlways (9000)
15:46:21
SQ
* Hoggart the Weasel: Retreating.
15:46:21
SQ
* Hoggart the Weasel: Retreated!
15:46:21
SQ
Turn started for Meinrad
15:46:28
SQ
[Meinrad] executes skill [Shoot Bolt] on target [Brigand Thug]
15:46:28
SQ
Meinrad uses skill Shoot Bolt
15:46:28
SQ
Brigand Thug has died.
15:46:28
UI
Failed to load procedural content "procedural/tacticalentity(49673,17022,socket,arrow)".
15:46:32
SQ
Turn started for Ingmar
15:46:32
SQ
Skill [Shieldwall] removed from [Ingmar].
15:46:37
SQ
*
15:46:37
SQ
* Brigand Thug: Resuming turn.
15:46:37
SQ
-> Behaviors to pick from:
Attack.Default (50.3161)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0)
Attack.Default (50.3161)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0)
15:46:37
SQ
-> Behavior picked: Attack.Default (50.3161)
15:46:38
SQ
* Brigand Thug: Using Impale against Kori the Blade!
15:46:38
SQ
Brigand Thug uses skill Impale
15:46:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
15:46:38
SQ
-> Behavior picked: Idle (1)
15:46:39
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
15:46:39
SQ
* ---------------------------------------------------
15:46:39
SQ
INFO: Next round issued: 3
15:46:39
SQ
Turn started for Brigand Thug
15:46:39
SQ
*
15:46:39
SQ
* Brigand Thug: Starting turn.
15:46:40
SQ
-> Behaviors to pick from:
Attack.Default (75.7936)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Attack.Default (75.7936)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), WakeUpAlly (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0)
15:46:40
SQ
-> Behavior picked: Attack.Default (75.7936)
15:46:40
SQ
* Brigand Thug: Using Impale against Kori the Blade!
15:46:40
SQ
Brigand Thug uses skill Impale
15:46:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Thresh (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Thresh (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0)
15:46:40
SQ
-> Behavior picked: Idle (1)
15:46:41
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
15:46:41
SQ
* ---------------------------------------------------
15:46:42
SQ
Turn started for Kori the Blade
15:46:49
SQ
Turn started for Meinrad
15:46:52
SQ
[Meinrad] executes skill [Reload] on target [Meinrad]
15:46:52
SQ
Meinrad uses skill Reload
15:46:57
SQ
Turn started for Ingmar
15:47:00
SQ
[Ingmar] executes skill [Thrust] on target [Brigand Thug]
15:47:00
SQ
Ingmar uses skill Thrust
15:47:03
SQ
[Ingmar] executes skill [Thrust] on target [Brigand Thug]
15:47:03
SQ
Ingmar uses skill Thrust
15:47:03
SQ
INFO: Next round issued: 4
15:47:03
SQ
Turn started for Brigand Thug
15:47:03
SQ
*
15:47:03
SQ
* Brigand Thug: Starting turn.
15:47:04
SQ
-> Behaviors to pick from:
Attack.Default (69.039)(*), Idle (1), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0)
Attack.Default (69.039)(*), Idle (1), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Defend.Riposte (0), WakeUpAlly (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0)
15:47:04
SQ
-> Behavior picked: Attack.Default (69.039)
15:47:04
SQ
* Brigand Thug: Using Impale against Meinrad!
15:47:04
SQ
Brigand Thug uses skill Impale
15:47:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), WakeUpAlly (0), BreakFree (0), Defend.Riposte (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), WakeUpAlly (0), BreakFree (0), Defend.Riposte (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Protect (0), Flee (0), Attack.Lash (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Attack.Default (0)
15:47:05
SQ
-> Behavior picked: Idle (1)
15:47:05
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
15:47:05
SQ
* ---------------------------------------------------
15:47:06
SQ
Turn started for Kori the Blade
15:47:08
SQ
[Kori the Blade] executes skill [Split Man] on target [Brigand Thug]
15:47:08
SQ
Kori the Blade uses skill Split Man
15:47:08
SQ
Brigand Thug has died.
15:47:08
Resource
Unloading: gfx/orientation_overlay.png
15:47:08
SQ
Skill [Realm of Nightmares] removed from [Ingmar].
15:47:08
SQ
Skill [Realm of Nightmares] removed from [Kori the Blade].
15:47:08
SQ
Skill [Realm of Nightmares] removed from [Meinrad].
15:47:10
Script
VM collected 181 object(s) and deleted them.
15:47:12
Resource
Unloading: music/civilians_01.ogg
15:47:19
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:47:19
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:47:19
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:47:19
SQ
World::onCombatFinished
15:47:19
SQ
TacticalState::onFinish
15:47:19
Resource
Unloading: gfx/object_0.png
15:47:19
Resource
Unloading: gfx/detail.png
15:47:19
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:47:20
SQ
showing contract: The %companyname% (id: 1)
15:47:57
SQ
contract added: Hunting Beasts
15:47:57
SQ
contract added: Find Location
15:47:57
SQ
contract added: Escort Caravan
15:47:57
SQ
contract added: Drive away brigands
15:48:00
SQ
Save campaign: quicksave
15:48:03
Scene
Finished saving scene.
15:48:03
SQ
contract added: Drive away brigands
15:48:03
SQ
contract added: Escort Caravan
15:48:03
SQ
contract added: Return Item
15:48:07
SQ
contract added: Find Location
15:48:08
SQ
contract added: Obtain artifact
15:48:11
SQ
showing contract: The %companyname% (id: 1)
15:48:19
SQ
contract added: Armed Courier
15:48:19
SQ
Location entered: Jerstal
15:48:23
Resource
Unloading: music/victory_01.ogg
15:50:21
SQ
contract added: Drive away brigands
15:50:21
Resource
Unloading: music/village_01.ogg
15:50:29
SQ
showing contract: The %companyname% (id: 1)
15:50:37
SQ
Location entered: Wolfenburg
15:50:41
Resource
Unloading: music/worldmap_03.ogg
15:53:02
Resource
Unloading: music/stronghold_01.ogg
15:53:11
Resource
Unloading: music/worldmap_08.ogg
15:53:16
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
15:53:16
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
15:53:16
SQ
Clearing World Scene
15:53:22
Resource
Unloading: music/retirement_01.ogg
15:53:25
SQ
Building land and sea...
15:53:26
SQ
World accepted.
15:53:26
SQ
Building elevation...
15:53:27
SQ
Building terrain...
15:53:28
SQ
Defragmenting terrain...
15:53:28
SQ
Spacing terrain...
15:53:31
SQ
Refining Terrain...
15:53:32
SQ
Building settlements...
15:53:32
SQ
Created 19 settlements.
15:53:32
SQ
Building roads...
15:53:33
SQ
Building additional roads...
15:53:33
SQ
Road Brush undefined (1)!
15:53:33
SceneManager
Unknown Brush requested: undefined road brush
15:53:33
SQ
Road Brush undefined (1)!
15:53:33
SceneManager
Unknown Brush requested: undefined road brush
15:53:33
SQ
Road Brush undefined (1)!
15:53:33
SceneManager
Unknown Brush requested: undefined road brush
15:53:33
SQ
Road Brush undefined (1)!
15:53:33
SceneManager
Unknown Brush requested: undefined road brush
15:53:33
SQ
Road Brush undefined (1)!
15:53:33
SceneManager
Unknown Brush requested: undefined road brush
15:53:33
SQ
Building regions...
15:53:33
SQ
Found 554 separate regions.
15:53:34
SQ
Creating final 44 regions...
15:53:34
SQ
Running simulation for 2000 cycles...
15:53:34
SQ
Done placing all unique locations.
15:53:34
SQ
Done placing all unique locations.
15:53:34
SQ
Done placing all unique locations.
15:53:34
SQ
Done placing all unique locations.
15:53:34
SQ
Done placing all unique locations.
15:53:35
SQ
contract added: The %companyname%
15:53:35
SQ
contract activated: The %companyname% (id: 1)
15:53:35
SQ
showing contract: The %companyname% (id: 1)
15:53:36
SQ
contract added: Hunting Beasts
15:53:37
SQ
contract added: Find Location
15:53:37
SQ
contract added: Find Location
15:53:37
SQ
contract added: Rebuilding
15:53:37
SQ
WorldState::onHide
15:53:38
Texture
Texture "gfx/detail.png" (ID: 314) took up approximately 10922kb in video memory.
15:53:38
Texture
Texture "gfx/object_0.png" (ID: 482) took up approximately 21845kb in video memory.
15:53:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (16,8).
15:53:38
Texture
Texture "gfx/orientation_overlay.png" (ID: 491) took up approximately 1024kb in video memory.
15:53:38
SQ
Skill [Overwhelm] removed from [One-Eye].
15:53:38
SQ
Skill [Nimble] removed from [One-Eye].
15:53:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (15,11).
15:53:38
SQ
Skill [Overwhelm] removed from [Captain Bernhard].
15:53:38
SQ
Skill [Nimble] removed from [Captain Bernhard].
15:53:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (18,8).
15:53:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (17,10).
15:53:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
15:53:38
SQ
TACTICAL: STASH LOCKED: true
15:53:38
SQ
INFO: Next round issued: 1
15:53:38
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:53:38
Resource
Unloading: music/civilians_01.ogg
15:53:38
SQ
Turn started for Brigand Thug
15:53:38
SQ
*
15:53:38
SQ
* Brigand Thug: Starting turn.
15:53:39
SQ
-> Behaviors to pick from:
Engage.Melee (229.167)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (229.167)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:53:39
SQ
-> Behavior picked: Engage.Melee (229.167)
15:53:39
Resource
Unloading: music/title.ogg
15:53:40
SQ
* Brigand Thug: Engaging to melee range with One-Eye (visible), accepted_distance=0, value=3.65533
15:53:40
SQ
* Brigand Thug: Reached engage destination
15:53:40
SQ
-> Behaviors to pick from:
Attack.Default (477.965)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Attack.Default (477.965)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
15:53:40
SQ
-> Behavior picked: Attack.Default (477.965)
15:53:41
SQ
* Brigand Thug: Using Batter against One-Eye!
15:53:41
SQ
Brigand Thug uses skill Batter
15:53:41
SQ
One-Eye has died.
15:53:41
SQ
*
15:53:41
SQ
* Brigand Thug: Resuming turn.
15:53:41
SQ
-> Behaviors to pick from:
Engage.Melee (375)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0)
Engage.Melee (375)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0)
15:53:41
SQ
-> Behavior picked: Engage.Melee (375)
15:53:42
SQ
* Brigand Thug: Engaging to melee range with Captain Bernhard (visible), accepted_distance=0, value=3.65533
15:53:43
SQ
* Brigand Thug: Reached engage destination
15:53:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
15:53:43
SQ
-> Behavior picked: Idle (1)
15:53:43
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:53:43
SQ
* ---------------------------------------------------
15:53:43
SQ
Turn started for Captain Bernhard
15:53:43
SQ
*
15:53:43
SQ
* Captain Bernhard: Starting turn.
15:53:44
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (165)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:53:44
SQ
-> Behavior picked: Engage.Melee (165)
15:53:44
SQ
* Captain Bernhard: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.01
15:53:45
SQ
* Captain Bernhard: Reached engage destination
15:53:45
SQ
-> Behaviors to pick from:
Attack.Default (17.8059)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Attack.Default (17.8059)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:53:45
SQ
-> Behavior picked: Attack.Default (17.8059)
15:53:46
SQ
* Captain Bernhard: Using Slash against Brigand Thug!
15:53:46
SQ
Captain Bernhard uses skill Slash
15:53:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
15:53:46
SQ
-> Behavior picked: Idle (1)
15:53:46
Resource
Unloading: sounds/intro_battle.wav
15:53:47
SQ
* Captain Bernhard: Ending Turn with 3 of 9 AP left.
15:53:47
SQ
* ---------------------------------------------------
15:53:47
SQ
Turn started for Brigand Thug
15:53:47
SQ
*
15:53:47
SQ
* Brigand Thug: Starting turn.
15:53:47
SQ
-> Behaviors to pick from:
Attack.Default (479.16)(*), Defend.Shieldwall (11.0706), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Attack.Default (479.16)(*), Defend.Shieldwall (11.0706), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
15:53:47
SQ
-> Behavior picked: Attack.Default (479.16)
15:53:48
SQ
* Brigand Thug: Using Bash against Captain Bernhard!
15:53:48
SQ
Brigand Thug uses skill Bash
15:53:48
SQ
Captain Bernhard has died.
15:53:48
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Defend.Shieldwall (1.22466), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Attack.Default (0)
Engage.Melee (330)(*), Defend.Shieldwall (1.22466), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Protect (0), Flee (0), Attack.Default (0)
15:53:48
SQ
-> Behavior picked: Engage.Melee (330)
15:53:49
SQ
* Brigand Thug: Engaging to melee range with Sigmund the Wise (visible), accepted_distance=0, value=0.394815
15:53:50
SQ
* Brigand Thug: Reached engage destination
15:53:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.KnockOut (0), WakeUpAlly (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Flee (0), Attack.Default (0), Engage.Melee (0)
15:53:50
SQ
-> Behavior picked: Idle (1)
15:53:50
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:53:50
SQ
* ---------------------------------------------------
15:53:50
SQ
Turn started for Hoggart the Weasel
15:53:50
SQ
*
15:53:50
SQ
* Hoggart the Weasel: Starting turn.
15:53:50
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Engage.Melee (0), Flee (0)
RetreatAlways (9000)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Engage.Melee (0), Flee (0)
15:53:50
SQ
-> Behavior picked: RetreatAlways (9000)
15:53:51
SQ
* Hoggart the Weasel: Retreating.
15:53:52
SQ
Turn started for Bertwin
15:54:04
SQ
[Bertwin] executes skill [Shoot Bolt] on target [Brigand Thug]
15:54:04
SQ
Bertwin uses skill Shoot Bolt
15:54:06
SQ
[Bertwin] executes skill [Reload] on target [Bertwin]
15:54:06
SQ
Bertwin uses skill Reload
15:54:07
SQ
Turn started for Sigmund the Wise
15:54:10
Script
VM collected 1 object(s) and deleted them.
15:54:20
SQ
[Sigmund the Wise] executes skill [Split Man] on target [Brigand Thug]
15:54:20
SQ
Sigmund the Wise uses skill Split Man
15:54:21
SQ
Turn started for Till
15:54:27
SQ
[Till] executes skill [Thrust] on target [Brigand Thug]
15:54:27
SQ
Till uses skill Thrust
15:54:27
SQ
INFO: Next round issued: 2
15:54:28
SQ
Turn started for Brigand Thug
15:54:28
SQ
*
15:54:28
SQ
* Brigand Thug: Starting turn.
15:54:28
SQ
-> Behaviors to pick from:
Engage.Melee (363)(*), Idle (1), WakeUpAlly (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Defend (0)
Engage.Melee (363)(*), Idle (1), WakeUpAlly (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Defend (0)
15:54:28
SQ
-> Behavior picked: Engage.Melee (363)
15:54:29
SQ
* Brigand Thug: Engaging to melee range with Bertwin (visible), accepted_distance=0, value=0.45025
15:54:30
SQ
* Brigand Thug: Reached engage destination
15:54:30
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), WakeUpAlly (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0)
15:54:30
SQ
-> Behavior picked: Idle (1)
15:54:30
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:54:30
SQ
* ---------------------------------------------------
15:54:30
SQ
Turn started for Brigand Thug
15:54:30
SQ
*
15:54:30
SQ
* Brigand Thug: Starting turn.
15:54:31
SQ
-> Behaviors to pick from:
Attack.Default (43.5331)(*), Attack.KnockOut (41.9705)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0)
Attack.Default (43.5331)(*), Attack.KnockOut (41.9705)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0)
15:54:31
SQ
-> Behavior picked: Attack.Default (43.5331)
15:54:31
SQ
* Brigand Thug: Using Bash against Sigmund the Wise!
15:54:31
SQ
Brigand Thug uses skill Bash
15:54:31
SQ
-> Behaviors to pick from:
Attack.Default (42.7937)(*), Attack.KnockOut (39.525)(*), Idle (1), Attack.Split (0), Attack.Puncture (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.CrushArmor (0)
Attack.Default (42.7937)(*), Attack.KnockOut (39.525)(*), Idle (1), Attack.Split (0), Attack.Puncture (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.CrushArmor (0)
15:54:31
SQ
-> Behavior picked: Attack.KnockOut (39.525)
15:54:32
SQ
* Brigand Thug: Using Knock Out against Sigmund the Wise!
15:54:32
SQ
Brigand Thug uses skill Knock Out
15:54:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Protect (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Protect (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0)
15:54:32
SQ
-> Behavior picked: Idle (1)
15:54:33
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:54:33
SQ
* ---------------------------------------------------
15:54:33
SQ
Turn started for Hoggart the Weasel
15:54:33
SQ
*
15:54:33
SQ
* Hoggart the Weasel: Starting turn.
15:54:34
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Default (0), Flee (0), Defend.Rotation (0)
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.Default (0), Flee (0), Defend.Rotation (0)
15:54:34
SQ
-> Behavior picked: RetreatAlways (9000)
15:54:34
SQ
* Hoggart the Weasel: Retreating.
15:54:34
SQ
* Hoggart the Weasel: Retreated!
15:54:34
SQ
Turn started for Sigmund the Wise
15:54:34
SQ
Skill [Stunned] removed from [Sigmund the Wise].
15:54:35
SQ
Turn started for Bertwin
15:54:38
SQ
[Bertwin] executes skill [Shoot Bolt] on target [Brigand Thug]
15:54:38
SQ
Bertwin uses skill Shoot Bolt
15:54:44
SQ
Skill [Reload] removed from [Bertwin].
15:54:51
SQ
Turn started for Till
15:54:53
SQ
[Till] executes skill [Thrust] on target [Brigand Thug]
15:54:53
SQ
Till uses skill Thrust
15:54:55
SQ
[Till] executes skill [Thrust] on target [Brigand Thug]
15:54:55
SQ
Till uses skill Thrust
15:54:55
SQ
INFO: Next round issued: 3
15:54:56
SQ
Turn started for Brigand Thug
15:54:56
SQ
*
15:54:56
SQ
* Brigand Thug: Starting turn.
15:54:56
SQ
-> Behaviors to pick from:
Attack.Default (37.3016)(*), Attack.CrushArmor (30.5514)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), WakeUpAlly (0)
Attack.Default (37.3016)(*), Attack.CrushArmor (30.5514)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), WakeUpAlly (0)
15:54:56
SQ
-> Behavior picked: Attack.Default (37.3016)
15:54:57
SQ
* Brigand Thug: Using Batter against Bertwin!
15:54:57
SQ
Brigand Thug uses skill Batter
15:54:57
SQ
-> Behaviors to pick from:
Attack.Default (36.7438)(*), Attack.CrushArmor (29.25)(*), Idle (1), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), WakeUpAlly (0), Attack.Lash (0)
Attack.Default (36.7438)(*), Attack.CrushArmor (29.25)(*), Idle (1), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), WakeUpAlly (0), Attack.Lash (0)
15:54:57
SQ
-> Behavior picked: Attack.Default (36.7438)
15:54:58
SQ
* Brigand Thug: Using Batter against Bertwin!
15:54:58
SQ
Brigand Thug uses skill Batter
15:54:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Lash (0), Attack.Default (0)
15:54:58
SQ
-> Behavior picked: Idle (1)
15:54:59
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:54:59
SQ
* ---------------------------------------------------
15:54:59
SQ
Turn started for Brigand Thug
15:54:59
SQ
*
15:54:59
SQ
* Brigand Thug: Starting turn.
15:54:59
SQ
-> Behaviors to pick from:
Attack.Default (36.9804)(*), Attack.KnockOut (25.9152)(*), Idle (1), Defend.Rotation (0), Attack.Lash (0), WakeUpAlly (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0)
Attack.Default (36.9804)(*), Attack.KnockOut (25.9152)(*), Idle (1), Defend.Rotation (0), Attack.Lash (0), WakeUpAlly (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), BreakFree (0)
15:54:59
SQ
-> Behavior picked: Attack.Default (36.9804)
15:55:00
SQ
* Brigand Thug: Using Bash against Sigmund the Wise!
15:55:00
SQ
Brigand Thug uses skill Bash
15:55:00
SQ
-> Behaviors to pick from:
Attack.Default (48.7316)(*), Idle (1), Attack.Lash (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), Flee (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0)
Attack.Default (48.7316)(*), Idle (1), Attack.Lash (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), Flee (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0)
15:55:00
SQ
-> Behavior picked: Attack.Default (48.7316)
15:55:01
SQ
* Brigand Thug: Using Bash against Sigmund the Wise!
15:55:01
SQ
Brigand Thug uses skill Bash
15:55:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Split (0), WakeUpAlly (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Attack.Split (0), WakeUpAlly (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0)
15:55:01
SQ
-> Behavior picked: Idle (1)
15:55:02
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:55:02
SQ
* ---------------------------------------------------
15:55:02
SQ
Turn started for Bertwin
15:55:08
SQ
[Bertwin] executes skill [Stab] on target [Brigand Thug]
15:55:08
SQ
Bertwin uses skill Stab
15:55:08
SQ
Brigand Thug has died.
15:55:10
Script
VM collected 25 object(s) and deleted them.
15:55:13
SQ
Turn started for Sigmund the Wise
15:55:16
SQ
[Sigmund the Wise] executes skill [Split Man] on target [Brigand Thug]
15:55:16
SQ
Sigmund the Wise uses skill Split Man
15:55:18
SQ
Turn started for Till
15:55:20
SQ
[Till] executes skill [Thrust] on target [Brigand Thug]
15:55:20
SQ
Till uses skill Thrust
15:55:20
SQ
Brigand Thug has died.
15:55:20
Resource
Unloading: gfx/orientation_overlay.png
15:55:20
SQ
Skill [Realm of Nightmares] removed from [Till].
15:55:20
SQ
Skill [Realm of Nightmares] removed from [Sigmund the Wise].
15:55:20
SQ
Skill [Realm of Nightmares] removed from [Bertwin].
15:55:24
Resource
Unloading: music/civilians_01.ogg
15:55:29
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:55:29
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:55:29
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:55:29
SQ
World::onCombatFinished
15:55:29
SQ
TacticalState::onFinish
15:55:29
Resource
Unloading: gfx/detail.png
15:55:29
Resource
Unloading: gfx/object_0.png
15:55:29
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:55:30
SQ
showing contract: The %companyname% (id: 1)
15:55:42
SQ
contract added: Escort Caravan
15:55:42
SQ
contract added: Hunting Beasts
15:55:47
SQ
contract added: Drive away brigands
15:55:47
SQ
contract added: Drive away brigands
15:55:51
SQ
contract added: Hunting Beasts
15:55:51
SQ
contract added: Escort Caravan
15:55:51
SQ
contract added: Hunting Beasts
15:55:55
SQ
contract added: Find Location
15:55:56
SQ
showing contract: The %companyname% (id: 1)
15:56:00
SQ
Location entered: Koppingen
15:56:04
Resource
Unloading: music/victory_01.ogg
15:57:58
Resource
Unloading: music/retirement_01.ogg
15:16:24
SQ
contract added: Escort Caravan
15:16:24
SQ
contract added: Drive away brigands
15:16:25
Resource
Unloading: music/village_01.ogg
15:16:28
SQ
contract added: Escort Caravan
15:16:30
SQ
showing contract: The %companyname% (id: 1)
15:19:07
Resource
Unloading: music/worldmap_06.ogg
15:21:53
Resource
Unloading: music/worldmap_08.ogg