11:21:45
Platform
Setting video mode
11:21:45
Platform
Finished setting video mode
11:21:45
Core
Using write path: C:\Users\Kem\Documents\Battle Brothers
11:21:45
Core
Initializing Resource Manager
11:21:45
Core
Initializing Input Manager
11:21:45
Core
Initializing Render Manager
11:21:45
Renderer
Allocated Renderbuffer in excess of 3072kb.
11:21:45
Renderer
Vendor: NVIDIA Corporation
11:21:45
Renderer
Device: GeForce GTX 1060 6GB/PCIe/SSE2
11:21:45
Renderer
Version: 4.6.0 NVIDIA 430.64
11:21:45
Renderer
Shader Version: 4.60 NVIDIA
11:21:45
Renderer
Framebuffer Support: Yes
11:21:45
Core
Initializing Sound Manager
11:21:45
Core
Initializing Scene Manager
11:21:45
Resource
Unloading: shaders/solid.vs
11:21:45
Resource
Unloading: shaders/solid_pass0.fs
11:21:45
Resource
Unloading: shaders/simple.vs
11:21:45
Resource
Unloading: shaders/simple.fs
11:21:45
Resource
Unloading: shaders/sprite.vs
11:21:45
Resource
Unloading: shaders/sprite.fs
11:21:45
Resource
Unloading: shaders/sprite_dof.vs
11:21:45
Resource
Unloading: shaders/sprite_dof.fs
11:21:45
Core
Initializing Script Manager
11:21:45
Core
Initializing UI Manager
11:21:45
Resource
Unloading: shaders/ui.vs
11:21:45
Resource
Unloading: shaders/ui.fs
11:21:45
Core
Initializing Input Action Manager
11:21:45
Core
Initializing State Manager
11:21:45
Core
Initializing Persistence Manager
11:21:45
Resource
Unloading: brushes/debug.brush
11:21:45
Resource
Unloading: brushes/detail.brush
11:21:45
Resource
Unloading: brushes/effects_0.brush
11:21:45
Resource
Unloading: brushes/entity_0.brush
11:21:45
Resource
Unloading: brushes/entity_1.brush
11:21:45
Resource
Unloading: brushes/entity_2.brush
11:21:45
Resource
Unloading: brushes/entity_3.brush
11:21:45
Resource
Unloading: brushes/entity_4.brush
11:21:45
Resource
Unloading: brushes/entity_5.brush
11:21:45
Resource
Unloading: brushes/entity_icons.brush
11:21:45
Resource
Unloading: brushes/object_0.brush
11:21:45
Resource
Unloading: brushes/orientation_overlay.brush
11:21:45
Resource
Unloading: brushes/terrain.brush
11:21:45
Resource
Unloading: brushes/transitions.brush
11:21:45
Resource
Unloading: brushes/ui.brush
11:21:45
Resource
Unloading: brushes/world_decals.brush
11:21:46
Resource
Unloading: brushes/world_detail.brush
11:21:46
Resource
Unloading: brushes/world_entity_0.brush
11:21:46
Resource
Unloading: brushes/world_settlement.brush
11:21:46
Resource
Unloading: brushes/world_special.brush
11:21:46
Resource
Unloading: brushes/world_tiles.brush
11:21:46
Resource
Unloading: brushes/world_weather.brush
11:21:46
IO
Unexpected file or directory found: mod_Addtional_Keybinds-101-1-1558809288.zip
11:21:46
IO
Unexpected file or directory found: mod_faster_xbow_fix.zip
11:21:46
IO
Unexpected file or directory found: mod_hooks.zip-42-11.zip
11:21:46
IO
Unexpected file or directory found: mod_pause.zip-54-1.zip
11:21:46
IO
The game uses modified files or files that are not part of the official release. If you encounter any issues, please first remove any mods and try again before contacting support.
11:21:46
Resource
Unloading: shaders/fow.vs
11:21:46
Resource
Unloading: shaders/fow.fs
11:21:46
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
11:21:46
Resource
Unloading: shaders/water.vs
11:21:46
Resource
Unloading: shaders/water.fs
11:21:46
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
11:21:46
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
11:21:46
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
11:21:46
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
11:21:46
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
11:21:46
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
11:21:46
Resource
Started loading Resource Package "preload/on_start.txt".
11:21:46
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
11:21:47
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
11:21:47
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
11:21:47
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
11:21:47
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
11:21:48
SQ
Redirecting core functions
11:21:51
UI
Screen 'RootScreen' successfully registered.
11:21:51
UI
Screen 'ConsoleScreen' successfully registered.
11:21:51
UI
Screen 'LoadingScreen' successfully registered.
11:21:51
UI
Screen 'TooltipScreen' successfully registered.
11:21:51
UI
Screen 'DialogScreen' successfully registered.
11:21:51
UI
Screen 'TacticalScreen' successfully registered.
11:21:51
UI
Screen 'TacticalCombatResultScreen' successfully registered.
11:21:51
UI
Screen 'TacticalDialogScreen' successfully registered.
11:21:51
UI
Screen 'WorldScreen' successfully registered.
11:21:51
UI
Screen 'WorldTownScreen' successfully registered.
11:21:51
UI
Screen 'WorldGameFinishScreen' successfully registered.
11:21:51
UI
Screen 'WorldEventPopupScreen' successfully registered.
11:21:51
UI
Screen 'WorldEventScreen' successfully registered.
11:21:51
UI
Screen 'WorldCombatDialog' successfully registered.
11:21:51
UI
Screen 'WorldRelationsScreen' successfully registered.
11:21:51
UI
Screen 'WorldObituaryScreen' successfully registered.
11:21:51
UI
Screen 'MainMenuScreen' successfully registered.
11:21:51
UI
Screen 'WorldMenuScreen' successfully registered.
11:21:51
UI
Screen 'TacticalMenuScreen' successfully registered.
11:21:51
UI
Screen 'WorldCharacterScreen' successfully registered.
11:21:51
UI
Screen 'TacticalCharacterScreen' successfully registered.
11:21:51
SQ
RootState::onShow()
11:21:51
Resource
Parsed Resource Package "preload/on_running.txt" with 44 items.
11:21:51
Resource
Started loading Resource Package "preload/on_running.txt".
11:21:52
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
11:21:52
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
11:21:52
Texture
Texture "gfx/entity_icons.png" (ID: 42) took up approximately 43690kb in video memory.
11:21:53
Texture
Texture "gfx/world_detail.png" (ID: 43) took up approximately 87381kb in video memory.
11:21:53
Texture
Texture "gfx/world_entity_0.png" (ID: 44) took up approximately 21845kb in video memory.
11:21:53
Texture
Texture "gfx/world_settlement.png" (ID: 45) took up approximately 43690kb in video memory.
11:21:54
Texture
Texture "gfx/world_decals.png" (ID: 46) took up approximately 10920kb in video memory.
11:21:59
SQ
Load campaign: Stalkers_6423
11:21:59
ATTENTION
The save file was created with a modified version of the game.
11:21:59
SQ
Save version: 49
11:22:00
Scene
Finished loading scene.
11:22:00
Texture
Texture "gfx/entity_2.png" (ID: 82) took up approximately 21845kb in video memory.
11:22:00
Texture
Texture "gfx/entity_4.png" (ID: 83) took up approximately 10922kb in video memory.
11:22:00
Texture
Texture "gfx/entity_5.png" (ID: 84) took up approximately 10922kb in video memory.
11:22:00
Texture
Texture "gfx/entity_1.png" (ID: 85) took up approximately 10922kb in video memory.
11:22:02
SQ
contract added: Escort Caravan
11:22:02
SQ
contract added: Escort Caravan
11:22:02
SQ
contract added: Hunting Giants
11:22:02
SQ
contract added: Drive Off Barbarians
11:22:02
SQ
contract added: Return Item
11:22:02
SQ
contract added: Secure Cemetery
11:22:02
SQ
contract added: Hunting Beasts
11:22:02
SQ
contract added: Defend settlement
11:22:02
SQ
contract added: Hunting Beasts
11:22:02
SQ
contract added: Escort Caravan
11:22:02
SQ
contract added: Drive Off Brigands
11:22:02
SQ
contract added: Armed Courier
11:22:02
SQ
contract added: Return Item
11:22:02
SQ
contract added: Return Item
11:22:02
SQ
contract added: Drive Off Brigands
11:22:02
SQ
contract added: Big Game Hunt
11:22:02
SQ
contract activated: Armed Courier (id: 412)
11:22:02
Resource
Unloading: music/title.ogg
11:22:33
SQ
contract added: Marauding Greenskins
11:22:50
SQ
contract removed: 406
11:23:10
SQ
Location entered: Taubenmoos
11:23:14
Resource
Unloading: music/worldmap_07.ogg
11:23:31
SQ
Save campaign: Stalkers
11:23:32
Scene
Finished saving scene.
11:23:35
Resource
Unloading: music/village_01.ogg
11:25:39
SQ
contract added: Return Item
11:25:41
SQ
contract added: Ending the Nightmare
11:25:44
SQ
contract removed: 417
11:25:45
SQ
contract removed: 409
11:25:46
SQ
contract added: Hunting Beasts
11:25:48
SQ
contract added: Escort Caravan
11:25:49
SQ
Skill [Pierced Arm Muscles] removed from [Dirk Hater].
11:25:51
SQ
showing contract: Armed Courier (id: 412)
11:25:52
SQ
Location entered: Finsterstadt
11:25:54
SQ
showing contract: Secure Cemetery (id: 415)
11:25:56
Resource
Unloading: music/worldmap_05.ogg
11:25:59
SQ
contract activated: Secure Cemetery (id: 415)
11:26:51
Script
VM collected 2 object(s) and deleted them.
11:29:21
Resource
Unloading: music/city_02.ogg
11:32:11
SQ
Save campaign: Stalkers
11:32:13
Scene
Finished saving scene.
11:32:15
Resource
Unloading: music/city_01.ogg
11:32:18
SQ
contract removed: 407
11:32:47
SQ
Location entered: Cemetery of Old
11:32:47
SQ
showing contract: Secure Cemetery (id: 415)
11:32:52
SQ
contract removed: 413
11:32:52
SQ
Location entered: Cemetery of Old
11:32:54
SQ
Save campaign: Stalkers
11:32:55
Scene
Finished saving scene.
11:32:56
SQ
WorldState::onHide
11:32:56
Texture
Texture "gfx/object_0.png" (ID: 165) took up approximately 21845kb in video memory.
11:32:57
Texture
Texture "gfx/detail.png" (ID: 712) took up approximately 10922kb in video memory.
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,5).
11:32:57
Texture
Texture "gfx/orientation_overlay.png" (ID: 714) took up approximately 1024kb in video memory.
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,7).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,6).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,1).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,8).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,8).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,4).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,2).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,9).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,11).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,10).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,7).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (23,7).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,3).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (23,1).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (23,8).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (23,0).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,8).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,9).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (23,9).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (23,-1).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,10).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,11).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (23,10).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (24,3).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (24,4).
11:32:57
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (24,2).
11:32:57
SQ
TACTICAL: STASH LOCKED: true
11:32:57
SQ
INFO: Next round issued: 1
11:32:57
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:32:57
SQ
Turn started for Heimrad
11:32:58
Resource
Unloading: music/worldmap_05.ogg
11:33:00
SQ
Turn started for Gunther
11:33:00
SQ
Turn started for Robert One Shot
11:33:01
SQ
Turn started for Arne
11:33:28
SQ
Turn started for Balduin the Hero
11:33:31
SQ
Turn started for Ejnar
11:33:34
SQ
Turn started for Mattis the Militiaman
11:33:39
SQ
Turn started for Erland
11:33:41
SQ
Turn started for Hallstein
11:33:59
SQ
Turn started for Sir Sigmund
11:34:01
SQ
Turn started for Wiederganger
11:34:01
SQ
*
11:34:01
SQ
* Wiederganger: Starting turn.
11:34:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
11:34:01
SQ
-> Behavior picked: Idle (1)
11:34:01
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
11:34:01
SQ
* ---------------------------------------------------
11:34:01
SQ
Turn started for Wiederganger
11:34:01
SQ
*
11:34:01
SQ
* Wiederganger: Starting turn.
11:34:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
11:34:01
SQ
-> Behavior picked: Idle (1)
11:34:01
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
11:34:01
SQ
* ---------------------------------------------------
11:34:01
SQ
Turn started for Wiederganger
11:34:01
SQ
*
11:34:01
SQ
* Wiederganger: Starting turn.
11:34:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
11:34:01
SQ
-> Behavior picked: Idle (1)
11:34:01
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
11:34:01
SQ
* ---------------------------------------------------
11:34:01
SQ
Turn started for Wiederganger
11:34:01
SQ
*
11:34:01
SQ
* Wiederganger: Starting turn.
11:34:01
SQ
-> Behaviors to pick from:
Engage.Melee (1034)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (1034)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:01
SQ
-> Behavior picked: Engage.Melee (1034)
11:34:02
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (not visible), accepted_distance=0, value=0.273564
11:34:02
SQ
* Wiederganger: Reached engage destination
11:34:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:02
SQ
-> Behavior picked: Idle (1)
11:34:02
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:34:02
SQ
* ---------------------------------------------------
11:34:02
SQ
Turn started for Wiederganger
11:34:02
SQ
*
11:34:02
SQ
* Wiederganger: Starting turn.
11:34:02
SQ
-> Behaviors to pick from:
Engage.Melee (726)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (726)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:02
SQ
-> Behavior picked: Engage.Melee (726)
11:34:02
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (not visible), accepted_distance=0, value=0.263564
11:34:02
SQ
* Wiederganger: Reached engage destination
11:34:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:02
SQ
-> Behavior picked: Idle (1)
11:34:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:02
SQ
* ---------------------------------------------------
11:34:03
SQ
Turn started for Guntram Steelwielder
11:34:08
SQ
Turn started for Bernhard
11:34:13
SQ
Turn started for Wiederganger
11:34:13
SQ
*
11:34:13
SQ
* Wiederganger: Starting turn.
11:34:13
SQ
-> Behaviors to pick from:
Engage.Melee (397.692)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (397.692)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:13
SQ
-> Behavior picked: Engage.Melee (397.692)
11:34:13
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.434335
11:34:13
SQ
* Wiederganger: Reached engage destination
11:34:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:13
SQ
-> Behavior picked: Idle (1)
11:34:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:14
SQ
* ---------------------------------------------------
11:34:14
SQ
Turn started for Wiederganger
11:34:14
SQ
*
11:34:14
SQ
* Wiederganger: Starting turn.
11:34:14
SQ
-> Behaviors to pick from:
Engage.Melee (720)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (720)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:14
SQ
-> Behavior picked: Engage.Melee (720)
11:34:14
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.396835
11:34:14
SQ
* Wiederganger: Reached engage destination
11:34:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:14
SQ
-> Behavior picked: Idle (1)
11:34:14
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:34:14
SQ
* ---------------------------------------------------
11:34:14
SQ
Turn started for Wiederganger
11:34:14
SQ
*
11:34:14
SQ
* Wiederganger: Starting turn.
11:34:14
SQ
-> Behaviors to pick from:
Engage.Melee (707.143)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (707.143)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:14
SQ
-> Behavior picked: Engage.Melee (707.143)
11:34:14
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.410348
11:34:14
SQ
* Wiederganger: Reached engage destination
11:34:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:14
SQ
-> Behavior picked: Idle (1)
11:34:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:14
SQ
* ---------------------------------------------------
11:34:14
SQ
Turn started for Wiederganger
11:34:14
SQ
*
11:34:14
SQ
* Wiederganger: Starting turn.
11:34:14
SQ
-> Behaviors to pick from:
Engage.Melee (654.545)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (654.545)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:14
SQ
-> Behavior picked: Engage.Melee (654.545)
11:34:14
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.458324
11:34:14
SQ
* Wiederganger: Reached engage destination
11:34:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:14
SQ
-> Behavior picked: Idle (1)
11:34:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:14
SQ
* ---------------------------------------------------
11:34:14
SQ
Turn started for Wiederganger
11:34:14
SQ
*
11:34:14
SQ
* Wiederganger: Starting turn.
11:34:15
SQ
-> Behaviors to pick from:
Engage.Melee (946)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (946)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:15
SQ
-> Behavior picked: Engage.Melee (946)
11:34:15
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.451433
11:34:15
SQ
* Wiederganger: Reached engage destination
11:34:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:15
SQ
-> Behavior picked: Idle (1)
11:34:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:15
SQ
* ---------------------------------------------------
11:34:15
SQ
Turn started for Wiederganger
11:34:15
SQ
*
11:34:15
SQ
* Wiederganger: Starting turn.
11:34:15
SQ
-> Behaviors to pick from:
Engage.Melee (537.778)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (537.778)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:15
SQ
-> Behavior picked: Engage.Melee (537.778)
11:34:15
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.390242
11:34:15
SQ
* Wiederganger: Reached engage destination
11:34:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:15
SQ
-> Behavior picked: Idle (1)
11:34:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:15
SQ
* ---------------------------------------------------
11:34:15
SQ
Turn started for Wiederganger
11:34:15
SQ
*
11:34:15
SQ
* Wiederganger: Starting turn.
11:34:15
SQ
-> Behaviors to pick from:
Engage.Melee (1036.36)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (1036.36)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:15
SQ
-> Behavior picked: Engage.Melee (1036.36)
11:34:15
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.411791
11:34:15
SQ
* Wiederganger: Reached engage destination
11:34:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:15
SQ
-> Behavior picked: Idle (1)
11:34:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:15
SQ
* ---------------------------------------------------
11:34:15
SQ
Turn started for Wiederganger
11:34:15
SQ
*
11:34:15
SQ
* Wiederganger: Starting turn.
11:34:15
SQ
-> Behaviors to pick from:
Engage.Melee (1078)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (1078)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:15
SQ
-> Behavior picked: Engage.Melee (1078)
11:34:15
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.347481
11:34:15
SQ
* Wiederganger: Reached engage destination
11:34:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:15
SQ
-> Behavior picked: Idle (1)
11:34:15
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:34:15
SQ
* ---------------------------------------------------
11:34:15
SQ
Turn started for Wiederganger
11:34:15
SQ
*
11:34:15
SQ
* Wiederganger: Starting turn.
11:34:15
SQ
-> Behaviors to pick from:
Engage.Melee (176.471)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (176.471)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:15
SQ
-> Behavior picked: Engage.Melee (176.471)
11:34:16
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.510367
11:34:16
SQ
* Wiederganger: Reached engage destination
11:34:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:16
SQ
-> Behavior picked: Idle (1)
11:34:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:16
SQ
* ---------------------------------------------------
11:34:16
SQ
Turn started for Wiederganger
11:34:16
SQ
*
11:34:16
SQ
* Wiederganger: Starting turn.
11:34:16
SQ
-> Behaviors to pick from:
Engage.Melee (558.462)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (558.462)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:16
SQ
-> Behavior picked: Engage.Melee (558.462)
11:34:16
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.350242
11:34:17
SQ
* Wiederganger: Reached engage destination
11:34:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:17
SQ
-> Behavior picked: Idle (1)
11:34:17
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:17
SQ
* ---------------------------------------------------
11:34:17
SQ
Turn started for Wiederganger
11:34:17
SQ
*
11:34:17
SQ
* Wiederganger: Starting turn.
11:34:17
SQ
-> Behaviors to pick from:
Engage.Melee (781.818)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (781.818)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:17
SQ
-> Behavior picked: Engage.Melee (781.818)
11:34:17
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.335824
11:34:17
SQ
* Wiederganger: Reached engage destination
11:34:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:17
SQ
-> Behavior picked: Idle (1)
11:34:17
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:17
SQ
* ---------------------------------------------------
11:34:17
SQ
Turn started for Wiederganger
11:34:17
SQ
*
11:34:17
SQ
* Wiederganger: Starting turn.
11:34:17
SQ
-> Behaviors to pick from:
Engage.Melee (545.455)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (545.455)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:17
SQ
-> Behavior picked: Engage.Melee (545.455)
11:34:17
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (not visible), accepted_distance=0, value=0.414174
11:34:17
SQ
* Wiederganger: Reached engage destination
11:34:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:17
SQ
-> Behavior picked: Idle (1)
11:34:17
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:17
SQ
* ---------------------------------------------------
11:34:17
SQ
Turn started for Wiederganger
11:34:17
SQ
*
11:34:17
SQ
* Wiederganger: Starting turn.
11:34:17
SQ
-> Behaviors to pick from:
Engage.Melee (1000)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (1000)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:17
SQ
-> Behavior picked: Engage.Melee (1000)
11:34:17
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.45638
11:34:17
SQ
* Wiederganger: Reached engage destination
11:34:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:17
SQ
-> Behavior picked: Idle (1)
11:34:17
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:17
SQ
* ---------------------------------------------------
11:34:17
SQ
Turn started for Wiederganger
11:34:17
SQ
*
11:34:17
SQ
* Wiederganger: Starting turn.
11:34:18
SQ
-> Behaviors to pick from:
Engage.Melee (1018.18)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (1018.18)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:18
SQ
-> Behavior picked: Engage.Melee (1018.18)
11:34:18
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.365966
11:34:18
SQ
* Wiederganger: Reached engage destination
11:34:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:18
SQ
-> Behavior picked: Idle (1)
11:34:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:18
SQ
* ---------------------------------------------------
11:34:18
SQ
Turn started for Wiederganger
11:34:18
SQ
*
11:34:18
SQ
* Wiederganger: Starting turn.
11:34:18
SQ
-> Behaviors to pick from:
Engage.Melee (1056)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (1056)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:18
SQ
-> Behavior picked: Engage.Melee (1056)
11:34:18
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.415242
11:34:18
SQ
* Wiederganger: Reached engage destination
11:34:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:18
SQ
-> Behavior picked: Idle (1)
11:34:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:18
SQ
* ---------------------------------------------------
11:34:18
SQ
Turn started for Wiederganger
11:34:18
SQ
*
11:34:18
SQ
* Wiederganger: Starting turn.
11:34:18
SQ
-> Behaviors to pick from:
Engage.Melee (880)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (880)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:18
SQ
-> Behavior picked: Engage.Melee (880)
11:34:18
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.405348
11:34:18
SQ
* Wiederganger: Reached engage destination
11:34:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:18
SQ
-> Behavior picked: Idle (1)
11:34:18
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:34:18
SQ
* ---------------------------------------------------
11:34:18
SQ
Turn started for Wiederganger
11:34:18
SQ
*
11:34:18
SQ
* Wiederganger: Starting turn.
11:34:18
SQ
-> Behaviors to pick from:
Engage.Melee (836.364)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (836.364)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:18
SQ
-> Behavior picked: Engage.Melee (836.364)
11:34:18
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.445011
11:34:18
SQ
* Wiederganger: Reached engage destination
11:34:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:18
SQ
-> Behavior picked: Idle (1)
11:34:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:18
SQ
* ---------------------------------------------------
11:34:18
SQ
Turn started for Wiederganger
11:34:18
SQ
*
11:34:18
SQ
* Wiederganger: Starting turn.
11:34:18
SQ
-> Behaviors to pick from:
Engage.Melee (436.364)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (436.364)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:18
SQ
-> Behavior picked: Engage.Melee (436.364)
11:34:18
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (not visible), accepted_distance=0, value=0.448426
11:34:18
SQ
* Wiederganger: Reached engage destination
11:34:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:18
SQ
-> Behavior picked: Idle (1)
11:34:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:18
SQ
* ---------------------------------------------------
11:34:18
SQ
Turn started for Wiederganger
11:34:18
SQ
*
11:34:18
SQ
* Wiederganger: Starting turn.
11:34:19
SQ
-> Behaviors to pick from:
Engage.Melee (909.091)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (909.091)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:19
SQ
-> Behavior picked: Engage.Melee (909.091)
11:34:19
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.212535
11:34:19
SQ
* Wiederganger: Reached engage destination
11:34:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:19
SQ
-> Behavior picked: Idle (1)
11:34:19
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:19
SQ
* ---------------------------------------------------
11:34:19
SQ
Turn started for Wiederganger
11:34:19
SQ
*
11:34:19
SQ
* Wiederganger: Starting turn.
11:34:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
11:34:19
SQ
-> Behavior picked: Idle (1)
11:34:19
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
11:34:19
SQ
* ---------------------------------------------------
11:34:19
SQ
Turn started for Wiederganger
11:34:19
SQ
*
11:34:19
SQ
* Wiederganger: Starting turn.
11:34:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
11:34:19
SQ
-> Behavior picked: Idle (1)
11:34:19
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
11:34:19
SQ
* ---------------------------------------------------
11:34:19
SQ
Turn started for Wiederganger
11:34:19
SQ
*
11:34:19
SQ
* Wiederganger: Starting turn.
11:34:19
SQ
-> Behaviors to pick from:
Engage.Melee (1474)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (1474)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:34:19
SQ
-> Behavior picked: Engage.Melee (1474)
11:34:19
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.320348
11:34:20
SQ
* Wiederganger: Reached engage destination
11:34:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:34:20
SQ
-> Behavior picked: Idle (1)
11:34:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:20
SQ
* ---------------------------------------------------
11:34:22
SQ
*
11:34:22
SQ
* Wiederganger: Resuming turn.
11:34:23
SQ
-> Behaviors to pick from:
Engage.Melee (1452)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0)
Engage.Melee (1452)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0)
11:34:23
SQ
-> Behavior picked: Engage.Melee (1452)
11:34:23
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.377256
11:34:23
SQ
* Wiederganger: Reached engage destination
11:34:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
11:34:23
SQ
-> Behavior picked: Idle (1)
11:34:23
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:23
SQ
* ---------------------------------------------------
11:34:23
SQ
*
11:34:23
SQ
* Wiederganger: Resuming turn.
11:34:23
SQ
-> Behaviors to pick from:
Engage.Melee (1072.73)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0)
Engage.Melee (1072.73)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0)
11:34:23
SQ
-> Behavior picked: Engage.Melee (1072.73)
11:34:23
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.270698
11:34:23
SQ
* Wiederganger: Reached engage destination
11:34:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
11:34:23
SQ
-> Behavior picked: Idle (1)
11:34:23
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:34:23
SQ
* ---------------------------------------------------
11:34:23
SQ
*
11:34:23
SQ
* Wiederganger: Resuming turn.
11:34:23
SQ
-> Behaviors to pick from:
Engage.Melee (1218.18)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0)
Engage.Melee (1218.18)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0)
11:34:23
SQ
-> Behavior picked: Engage.Melee (1218.18)
11:34:23
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.183198
11:34:23
SQ
* Wiederganger: Reached engage destination
11:34:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
11:34:23
SQ
-> Behavior picked: Idle (1)
11:34:23
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:34:23
SQ
* ---------------------------------------------------
11:34:23
SQ
*
11:34:23
SQ
* Wiederganger: Resuming turn.
11:34:23
SQ
-> Behaviors to pick from:
Engage.Melee (1012)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0)
Engage.Melee (1012)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0)
11:34:23
SQ
-> Behavior picked: Engage.Melee (1012)
11:34:24
SQ
* Wiederganger: Engaging to melee range with Erland (not visible), accepted_distance=0, value=0.253903
11:34:25
SQ
* Wiederganger: Reached engage destination
11:34:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
11:34:25
SQ
-> Behavior picked: Idle (1)
11:34:25
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:25
SQ
* ---------------------------------------------------
11:34:25
SQ
*
11:34:25
SQ
* Wiederganger: Resuming turn.
11:34:25
SQ
-> Behaviors to pick from:
Engage.Melee (690.909)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0)
Engage.Melee (690.909)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0)
11:34:25
SQ
-> Behavior picked: Engage.Melee (690.909)
11:34:25
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.325824
11:34:25
SQ
* Wiederganger: Reached engage destination
11:34:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
11:34:25
SQ
-> Behavior picked: Idle (1)
11:34:26
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:34:26
SQ
* ---------------------------------------------------
11:34:26
SQ
INFO: Next round issued: 2
11:34:26
SQ
Turn started for Heimrad
11:34:27
SQ
Turn started for Gunther
11:34:27
SQ
Turn started for Arne
11:34:30
SQ
Turn started for Robert One Shot
11:34:31
SQ
Turn started for Ejnar
11:34:35
SQ
Turn started for Balduin the Hero
11:34:36
SQ
Turn started for Mattis the Militiaman
11:34:38
SQ
Turn started for Wiederganger
11:34:38
SQ
*
11:34:38
SQ
* Wiederganger: Starting turn.
11:34:38
SQ
-> Behaviors to pick from:
Engage.Melee (648.182)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (648.182)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:34:38
SQ
-> Behavior picked: Engage.Melee (648.182)
11:34:38
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.275049
11:34:39
SQ
* Wiederganger: Reached engage destination
11:34:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:34:39
SQ
-> Behavior picked: Idle (1)
11:34:39
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:34:39
SQ
* ---------------------------------------------------
11:34:39
SQ
Turn started for Wiederganger
11:34:39
SQ
*
11:34:39
SQ
* Wiederganger: Starting turn.
11:34:40
SQ
-> Behaviors to pick from:
Engage.Melee (752.727)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (752.727)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:34:40
SQ
-> Behavior picked: Engage.Melee (752.727)
11:34:40
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (not visible), accepted_distance=0, value=0.278564
11:34:40
SQ
* Wiederganger: Reached engage destination
11:34:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:34:40
SQ
-> Behavior picked: Idle (1)
11:34:40
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:40
SQ
* ---------------------------------------------------
11:34:40
SQ
Turn started for Sir Sigmund
11:34:46
SQ
Turn started for Hallstein
11:34:48
SQ
Turn started for Erland
11:34:52
SQ
Turn started for Wiederganger
11:34:52
SQ
*
11:34:52
SQ
* Wiederganger: Starting turn.
11:34:52
SQ
-> Behaviors to pick from:
Engage.Melee (494.961)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (494.961)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:34:52
SQ
-> Behavior picked: Engage.Melee (494.961)
11:34:53
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.381335
11:34:53
SQ
* Wiederganger: Reached engage destination
11:34:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:34:53
SQ
-> Behavior picked: Idle (1)
11:34:53
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:34:53
SQ
* ---------------------------------------------------
11:34:53
SQ
Turn started for Wiederganger
11:34:53
SQ
*
11:34:53
SQ
* Wiederganger: Starting turn.
11:34:53
SQ
-> Behaviors to pick from:
Engage.Melee (388.085)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (388.085)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:34:53
SQ
-> Behavior picked: Engage.Melee (388.085)
11:34:54
SQ
* Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.333334
11:34:54
SQ
* Wiederganger: Reached engage destination
11:34:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:34:54
SQ
-> Behavior picked: Idle (1)
11:34:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:54
SQ
* ---------------------------------------------------
11:34:54
SQ
Turn started for Wiederganger
11:34:54
SQ
*
11:34:54
SQ
* Wiederganger: Starting turn.
11:34:54
SQ
-> Behaviors to pick from:
Engage.Melee (1359.09)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
Engage.Melee (1359.09)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
11:34:54
SQ
-> Behavior picked: Engage.Melee (1359.09)
11:34:54
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.257578
11:34:54
SQ
* Wiederganger: Reached engage destination
11:34:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
11:34:54
SQ
-> Behavior picked: Idle (1)
11:34:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:54
SQ
* ---------------------------------------------------
11:34:54
SQ
Turn started for Wiederganger
11:34:54
SQ
*
11:34:54
SQ
* Wiederganger: Starting turn.
11:34:54
SQ
-> Behaviors to pick from:
Engage.Melee (705.682)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
Engage.Melee (705.682)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
11:34:54
SQ
-> Behavior picked: Engage.Melee (705.682)
11:34:55
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (not visible), accepted_distance=0, value=0.403564
11:34:55
SQ
* Wiederganger: Reached engage destination
11:34:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
11:34:55
SQ
-> Behavior picked: Idle (1)
11:34:55
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:34:55
SQ
* ---------------------------------------------------
11:34:55
SQ
Turn started for Wiederganger
11:34:55
SQ
*
11:34:55
SQ
* Wiederganger: Starting turn.
11:34:55
SQ
-> Behaviors to pick from:
Engage.Melee (1138.5)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
Engage.Melee (1138.5)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
11:34:55
SQ
-> Behavior picked: Engage.Melee (1138.5)
11:34:55
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.185698
11:34:56
SQ
* Wiederganger: Reached engage destination
11:34:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
11:34:56
SQ
-> Behavior picked: Idle (1)
11:34:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:56
SQ
* ---------------------------------------------------
11:34:56
SQ
Turn started for Wiederganger
11:34:56
SQ
*
11:34:56
SQ
* Wiederganger: Starting turn.
11:34:56
SQ
-> Behaviors to pick from:
Engage.Melee (546.25)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (546.25)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:34:56
SQ
-> Behavior picked: Engage.Melee (546.25)
11:34:56
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.317348
11:34:56
SQ
* Wiederganger: Reached engage destination
11:34:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:34:56
SQ
-> Behavior picked: Idle (1)
11:34:56
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:34:56
SQ
* ---------------------------------------------------
11:34:56
SQ
Turn started for Wiederganger
11:34:56
SQ
*
11:34:56
SQ
* Wiederganger: Starting turn.
11:34:56
SQ
-> Behaviors to pick from:
Engage.Melee (669.091)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (669.091)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:34:56
SQ
-> Behavior picked: Engage.Melee (669.091)
11:34:56
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (not visible), accepted_distance=0, value=0.404343
11:34:56
SQ
* Wiederganger: Reached engage destination
11:34:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:34:56
SQ
-> Behavior picked: Idle (1)
11:34:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:56
SQ
* ---------------------------------------------------
11:34:56
SQ
Turn started for Wiederganger
11:34:56
SQ
*
11:34:56
SQ
* Wiederganger: Starting turn.
11:34:56
SQ
-> Behaviors to pick from:
Engage.Melee (1340.9)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (1340.9)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:34:56
SQ
-> Behavior picked: Engage.Melee (1340.9)
11:34:56
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.43638
11:34:56
SQ
* Wiederganger: Reached engage destination
11:34:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:34:56
SQ
-> Behavior picked: Idle (1)
11:34:56
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:34:56
SQ
* ---------------------------------------------------
11:34:57
SQ
Turn started for Wiederganger
11:34:57
SQ
*
11:34:57
SQ
* Wiederganger: Starting turn.
11:34:57
SQ
-> Behaviors to pick from:
Engage.Melee (708.4)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (708.4)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:34:57
SQ
-> Behavior picked: Engage.Melee (708.4)
11:34:57
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.463466
11:34:57
SQ
* Wiederganger: Reached engage destination
11:34:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:34:57
SQ
-> Behavior picked: Idle (1)
11:34:57
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:34:57
SQ
* ---------------------------------------------------
11:34:57
SQ
Turn started for Wiederganger
11:34:57
SQ
*
11:34:57
SQ
* Wiederganger: Starting turn.
11:34:57
SQ
-> Behaviors to pick from:
Engage.Melee (806.437)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (806.437)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:34:57
SQ
-> Behavior picked: Engage.Melee (806.437)
11:34:57
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.256791
11:34:57
SQ
* Wiederganger: Reached engage destination
11:34:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:34:57
SQ
-> Behavior picked: Idle (1)
11:34:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:34:57
SQ
* ---------------------------------------------------
11:34:57
SQ
Turn started for Wiederganger
11:34:57
SQ
*
11:34:57
SQ
* Wiederganger: Starting turn.
11:34:57
SQ
-> Behaviors to pick from:
Engage.Melee (1173)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (1173)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:34:57
SQ
-> Behavior picked: Engage.Melee (1173)
11:34:57
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.351981
11:34:57
SQ
* Wiederganger: Reached engage destination
11:34:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:34:57
SQ
-> Behavior picked: Idle (1)
11:34:57
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:34:57
SQ
* ---------------------------------------------------
11:34:57
SQ
Turn started for Bernhard
11:35:00
SQ
Turn started for Wiederganger
11:35:00
SQ
*
11:35:00
SQ
* Wiederganger: Starting turn.
11:35:00
SQ
-> Behaviors to pick from:
Engage.Melee (185.568)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (185.568)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:00
SQ
-> Behavior picked: Engage.Melee (185.568)
11:35:00
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.470367
11:35:01
SQ
* Wiederganger: Reached engage destination
11:35:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:01
SQ
-> Behavior picked: Idle (1)
11:35:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:01
SQ
* ---------------------------------------------------
11:35:01
SQ
Turn started for Guntram Steelwielder
11:35:13
SQ
Turn started for Wiederganger
11:35:13
SQ
*
11:35:13
SQ
* Wiederganger: Starting turn.
11:35:13
SQ
-> Behaviors to pick from:
Engage.Melee (291.46)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (291.46)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:13
SQ
-> Behavior picked: Engage.Melee (291.46)
11:35:14
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.252339
11:35:14
SQ
* Wiederganger: Reached engage destination
11:35:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:14
SQ
-> Behavior picked: Idle (1)
11:35:14
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:35:14
SQ
* ---------------------------------------------------
11:35:14
SQ
Turn started for Wiederganger
11:35:14
SQ
*
11:35:14
SQ
* Wiederganger: Starting turn.
11:35:14
SQ
-> Behaviors to pick from:
Engage.Melee (722.314)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (722.314)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:14
SQ
-> Behavior picked: Engage.Melee (722.314)
11:35:14
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (not visible), accepted_distance=0, value=0.250997
11:35:14
SQ
* Wiederganger: Reached engage destination
11:35:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:14
SQ
-> Behavior picked: Idle (1)
11:35:15
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:35:15
SQ
* ---------------------------------------------------
11:35:15
SQ
Turn started for Wiederganger
11:35:15
SQ
*
11:35:15
SQ
* Wiederganger: Starting turn.
11:35:15
SQ
-> Behaviors to pick from:
Engage.Melee (480.909)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (480.909)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:15
SQ
-> Behavior picked: Engage.Melee (480.909)
11:35:15
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.384419
11:35:15
SQ
* Wiederganger: Reached engage destination
11:35:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:15
SQ
-> Behavior picked: Idle (1)
11:35:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:15
SQ
* ---------------------------------------------------
11:35:15
SQ
Turn started for Wiederganger
11:35:15
SQ
*
11:35:15
SQ
* Wiederganger: Starting turn.
11:35:15
SQ
-> Behaviors to pick from:
Engage.Melee (736)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (736)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:15
SQ
-> Behavior picked: Engage.Melee (736)
11:35:15
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.35388
11:35:15
SQ
* Wiederganger: Reached engage destination
11:35:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:15
SQ
-> Behavior picked: Idle (1)
11:35:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:15
SQ
* ---------------------------------------------------
11:35:15
SQ
Turn started for Wiederganger
11:35:15
SQ
*
11:35:15
SQ
* Wiederganger: Starting turn.
11:35:16
SQ
-> Behaviors to pick from:
Engage.Melee (733.7)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (733.7)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:16
SQ
-> Behavior picked: Engage.Melee (733.7)
11:35:16
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.333466
11:35:16
SQ
* Wiederganger: Reached engage destination
11:35:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:16
SQ
-> Behavior picked: Idle (1)
11:35:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:16
SQ
* ---------------------------------------------------
11:35:16
SQ
Turn started for Wiederganger
11:35:16
SQ
*
11:35:16
SQ
* Wiederganger: Starting turn.
11:35:16
SQ
-> Behaviors to pick from:
Engage.Melee (1138.5)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (1138.5)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:16
SQ
-> Behavior picked: Engage.Melee (1138.5)
11:35:16
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.308466
11:35:16
SQ
* Wiederganger: Reached engage destination
11:35:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:16
SQ
-> Behavior picked: Idle (1)
11:35:16
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:35:16
SQ
* ---------------------------------------------------
11:35:16
SQ
Turn started for Wiederganger
11:35:16
SQ
*
11:35:16
SQ
* Wiederganger: Starting turn.
11:35:16
SQ
-> Behaviors to pick from:
Engage.Melee (910.8)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (910.8)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:16
SQ
-> Behavior picked: Engage.Melee (910.8)
11:35:16
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.232511
11:35:16
SQ
* Wiederganger: Reached engage destination
11:35:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:16
SQ
-> Behavior picked: Idle (1)
11:35:16
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:35:16
SQ
* ---------------------------------------------------
11:35:16
SQ
Turn started for Wiederganger
11:35:16
SQ
*
11:35:16
SQ
* Wiederganger: Starting turn.
11:35:16
SQ
-> Behaviors to pick from:
Engage.Melee (1045.45)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (1045.45)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:16
SQ
-> Behavior picked: Engage.Melee (1045.45)
11:35:16
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.402348
11:35:16
SQ
* Wiederganger: Reached engage destination
11:35:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:16
SQ
-> Behavior picked: Idle (1)
11:35:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:16
SQ
* ---------------------------------------------------
11:35:16
SQ
Turn started for Wiederganger
11:35:16
SQ
*
11:35:16
SQ
* Wiederganger: Starting turn.
11:35:16
SQ
-> Behaviors to pick from:
Engage.Melee (564.545)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (564.545)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:16
SQ
-> Behavior picked: Engage.Melee (564.545)
11:35:16
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (not visible), accepted_distance=0, value=0.298426
11:35:16
SQ
Skill [Hidden] removed from [Wiederganger].
11:35:16
SQ
* Wiederganger: Reached engage destination
11:35:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:16
SQ
-> Behavior picked: Idle (1)
11:35:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:16
SQ
* ---------------------------------------------------
11:35:16
SQ
Turn started for Wiederganger
11:35:17
SQ
*
11:35:17
SQ
* Wiederganger: Starting turn.
11:35:17
SQ
-> Behaviors to pick from:
Engage.Melee (1340.9)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (1340.9)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:17
SQ
-> Behavior picked: Engage.Melee (1340.9)
11:35:17
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.418952
11:35:17
SQ
* Wiederganger: Reached engage destination
11:35:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:17
SQ
-> Behavior picked: Idle (1)
11:35:17
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:17
SQ
* ---------------------------------------------------
11:35:17
SQ
Turn started for Wiederganger
11:35:17
SQ
*
11:35:17
SQ
* Wiederganger: Starting turn.
11:35:17
SQ
-> Behaviors to pick from:
Engage.Melee (1492.7)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (1492.7)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:35:17
SQ
-> Behavior picked: Engage.Melee (1492.7)
11:35:17
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.222511
11:35:17
SQ
* Wiederganger: Reached engage destination
11:35:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:35:17
SQ
-> Behavior picked: Idle (1)
11:35:17
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:35:17
SQ
* ---------------------------------------------------
11:35:17
SQ
Turn started for Wiederganger
11:35:17
SQ
*
11:35:17
SQ
* Wiederganger: Starting turn.
11:35:17
SQ
-> Behaviors to pick from:
Engage.Melee (653.409)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
Engage.Melee (653.409)(*), Idle (1), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
11:35:17
SQ
-> Behavior picked: Engage.Melee (653.409)
11:35:17
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.237403
11:35:17
SQ
* Wiederganger: Reached engage destination
11:35:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
11:35:17
SQ
-> Behavior picked: Idle (1)
11:35:17
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:35:17
SQ
* ---------------------------------------------------
11:35:17
SQ
Turn started for Wiederganger
11:35:17
SQ
*
11:35:17
SQ
* Wiederganger: Starting turn.
11:35:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
11:35:17
SQ
-> Behavior picked: Idle (1)
11:35:17
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
11:35:17
SQ
* ---------------------------------------------------
11:35:27
SQ
[Mattis the Militiaman] executes skill [Split] on target [Wiederganger]
11:35:27
SQ
Mattis the Militiaman uses skill Split
11:35:35
SQ
[Erland] executes skill [Decapitate] on target [Wiederganger]
11:35:35
SQ
Erland uses skill Decapitate
11:35:36
SQ
*
11:35:36
SQ
* Wiederganger: Resuming turn.
11:35:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Bow (0)
Idle (1)(*), Attack.Thresh (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Bow (0)
11:35:36
SQ
-> Behavior picked: Idle (1)
11:35:36
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
11:35:36
SQ
* ---------------------------------------------------
11:35:36
SQ
INFO: Next round issued: 3
11:35:37
SQ
Turn started for Heimrad
11:35:39
SQ
Turn started for Gunther
11:35:39
SQ
Turn started for Robert One Shot
11:35:40
SQ
Turn started for Arne
11:35:43
SQ
Turn started for Balduin the Hero
11:35:44
SQ
Turn started for Ejnar
11:35:45
SQ
Turn started for Wiederganger
11:35:45
SQ
*
11:35:45
SQ
* Wiederganger: Starting turn.
11:35:45
SQ
-> Behaviors to pick from:
Engage.Melee (1650)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Pickup.Weapon (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0)
Engage.Melee (1650)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Pickup.Weapon (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0)
11:35:45
SQ
-> Behavior picked: Engage.Melee (1650)
11:35:45
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.234051
11:35:45
SQ
* Wiederganger: Reached engage destination
11:35:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
11:35:45
SQ
-> Behavior picked: Idle (1)
11:35:45
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:45
SQ
* ---------------------------------------------------
11:35:45
SQ
Turn started for Wiederganger
11:35:45
SQ
*
11:35:45
SQ
* Wiederganger: Starting turn.
11:35:45
SQ
-> Behaviors to pick from:
Engage.Melee (294.385)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (294.385)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:35:45
SQ
-> Behavior picked: Engage.Melee (294.385)
11:35:46
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.215049
11:35:46
SQ
* Wiederganger: Reached engage destination
11:35:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:35:46
SQ
-> Behavior picked: Idle (1)
11:35:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:46
SQ
* ---------------------------------------------------
11:35:46
SQ
Turn started for Wiederganger
11:35:46
SQ
*
11:35:46
SQ
* Wiederganger: Starting turn.
11:35:46
SQ
-> Behaviors to pick from:
Engage.Melee (1650)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Pickup.Weapon (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0)
Engage.Melee (1650)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Pickup.Weapon (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0)
11:35:46
SQ
-> Behavior picked: Engage.Melee (1650)
11:35:46
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.348198
11:35:46
SQ
* Wiederganger: Reached engage destination
11:35:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
11:35:46
SQ
-> Behavior picked: Idle (1)
11:35:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:46
SQ
* ---------------------------------------------------
11:35:46
SQ
Turn started for Wiederganger
11:35:46
SQ
*
11:35:46
SQ
* Wiederganger: Starting turn.
11:35:46
SQ
-> Behaviors to pick from:
Engage.Melee (1258.12)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Pickup.Weapon (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0)
Engage.Melee (1258.12)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Pickup.Weapon (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0)
11:35:46
SQ
-> Behavior picked: Engage.Melee (1258.12)
11:35:46
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.308198
11:35:46
SQ
* Wiederganger: Reached engage destination
11:35:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
11:35:46
SQ
-> Behavior picked: Idle (1)
11:35:46
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:35:46
SQ
* ---------------------------------------------------
11:35:46
SQ
Turn started for Wiederganger
11:35:46
SQ
*
11:35:46
SQ
* Wiederganger: Starting turn.
11:35:47
SQ
-> Behaviors to pick from:
Engage.Melee (845.455)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (845.455)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:35:47
SQ
-> Behavior picked: Engage.Melee (845.455)
11:35:47
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (not visible), accepted_distance=0, value=0.296064
11:35:47
SQ
* Wiederganger: Reached engage destination
11:35:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:35:47
SQ
-> Behavior picked: Idle (1)
11:35:47
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:35:47
SQ
* ---------------------------------------------------
11:35:47
SQ
Turn started for Bernhard
11:35:49
SQ
Turn started for Sir Sigmund
11:35:50
SQ
Turn started for Hallstein
11:35:51
SQ
Turn started for Wiederganger
11:35:51
SQ
*
11:35:51
SQ
* Wiederganger: Starting turn.
11:35:51
SQ
-> Behaviors to pick from:
Attack.Default (41.221)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (41.221)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
11:35:51
SQ
-> Behavior picked: Attack.Default (41.221)
11:35:51
SQ
* Wiederganger: Using Batter against Mattis the Militiaman!
11:35:51
SQ
Wiederganger uses skill Batter
11:35:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
11:35:51
SQ
-> Behavior picked: Idle (1)
11:35:52
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:35:52
SQ
* ---------------------------------------------------
11:35:52
SQ
Turn started for Wiederganger
11:35:52
SQ
*
11:35:52
SQ
* Wiederganger: Starting turn.
11:35:52
SQ
-> Behaviors to pick from:
Engage.Melee (306.271)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (306.271)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:35:52
SQ
-> Behavior picked: Engage.Melee (306.271)
11:35:52
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.202135
11:35:52
SQ
* Wiederganger: Reached engage destination
11:35:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:35:52
SQ
-> Behavior picked: Idle (1)
11:35:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:52
SQ
* ---------------------------------------------------
11:35:53
SQ
Turn started for Guntram Steelwielder
11:35:54
SQ
Turn started for Wiederganger
11:35:54
SQ
*
11:35:54
SQ
* Wiederganger: Starting turn.
11:35:54
SQ
-> Behaviors to pick from:
Engage.Melee (927.601)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (927.601)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:35:54
SQ
-> Behavior picked: Engage.Melee (927.601)
11:35:54
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.230011
11:35:55
SQ
* Wiederganger: Reached engage destination
11:35:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:35:55
SQ
-> Behavior picked: Idle (1)
11:35:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:55
SQ
* ---------------------------------------------------
11:35:55
SQ
Turn started for Wiederganger
11:35:55
SQ
*
11:35:55
SQ
* Wiederganger: Starting turn.
11:35:55
SQ
-> Behaviors to pick from:
Engage.Melee (736.364)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (736.364)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:35:55
SQ
-> Behavior picked: Engage.Melee (736.364)
11:35:55
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.285824
11:35:55
SQ
* Wiederganger: Reached engage destination
11:35:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:35:55
SQ
-> Behavior picked: Idle (1)
11:35:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:35:55
SQ
* ---------------------------------------------------
11:35:55
SQ
Turn started for Mattis the Militiaman
11:35:57
SQ
Turn started for Wiederganger
11:35:57
SQ
*
11:35:57
SQ
* Wiederganger: Starting turn.
11:35:57
SQ
-> Behaviors to pick from:
Engage.Melee (790.289)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (790.289)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:35:57
SQ
-> Behavior picked: Engage.Melee (790.289)
11:35:57
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.363429
11:35:58
SQ
* Wiederganger: Reached engage destination
11:35:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:35:58
SQ
-> Behavior picked: Idle (1)
11:35:58
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:35:58
SQ
* ---------------------------------------------------
11:35:58
SQ
Turn started for Wiederganger
11:35:58
SQ
*
11:35:58
SQ
* Wiederganger: Starting turn.
11:35:58
SQ
-> Behaviors to pick from:
Engage.Melee (1320.79)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (1320.79)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:35:58
SQ
-> Behavior picked: Engage.Melee (1320.79)
11:35:59
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.514777
11:35:59
SQ
* Wiederganger: Reached engage destination
11:35:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:35:59
SQ
-> Behavior picked: Idle (1)
11:35:59
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:35:59
SQ
* ---------------------------------------------------
11:35:59
SQ
Turn started for Wiederganger
11:35:59
SQ
*
11:35:59
SQ
* Wiederganger: Starting turn.
11:35:59
SQ
-> Behaviors to pick from:
Engage.Melee (1020)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (1020)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:35:59
SQ
-> Behavior picked: Engage.Melee (1020)
11:35:59
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.341791
11:35:59
SQ
* Wiederganger: Reached engage destination
11:35:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:35:59
SQ
-> Behavior picked: Idle (1)
11:35:59
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:35:59
SQ
* ---------------------------------------------------
11:36:00
SQ
Turn started for Wiederganger
11:36:00
SQ
*
11:36:00
SQ
* Wiederganger: Starting turn.
11:36:00
SQ
-> Behaviors to pick from:
Engage.Melee (1782)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (1782)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:00
SQ
-> Behavior picked: Engage.Melee (1782)
11:36:00
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.347535
11:36:00
SQ
* Wiederganger: Reached engage destination
11:36:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:00
SQ
-> Behavior picked: Idle (1)
11:36:00
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:36:00
SQ
* ---------------------------------------------------
11:36:00
SQ
Turn started for Erland
11:36:02
SQ
[Erland] executes skill [Decapitate] on target [Wiederganger]
11:36:02
SQ
Erland uses skill Decapitate
11:36:02
SQ
Wiederganger has died.
11:36:03
SQ
Turn started for Wiederganger
11:36:03
SQ
*
11:36:03
SQ
* Wiederganger: Starting turn.
11:36:03
SQ
-> Behaviors to pick from:
Engage.Melee (296.427)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (296.427)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:03
SQ
-> Behavior picked: Engage.Melee (296.427)
11:36:03
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.307867
11:36:04
SQ
* Wiederganger: Reached engage destination
11:36:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:04
SQ
-> Behavior picked: Idle (1)
11:36:04
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:36:04
SQ
* ---------------------------------------------------
11:36:04
SQ
Turn started for Wiederganger
11:36:04
SQ
*
11:36:04
SQ
* Wiederganger: Starting turn.
11:36:04
SQ
-> Behaviors to pick from:
Engage.Melee (763.036)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (763.036)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:04
SQ
-> Behavior picked: Engage.Melee (763.036)
11:36:05
SQ
* Wiederganger: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.613742
11:36:05
SQ
* Wiederganger: Reached engage destination
11:36:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:05
SQ
-> Behavior picked: Idle (1)
11:36:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:36:05
SQ
* ---------------------------------------------------
11:36:05
SQ
Turn started for Wiederganger
11:36:05
SQ
*
11:36:05
SQ
* Wiederganger: Starting turn.
11:36:05
SQ
-> Behaviors to pick from:
Engage.Melee (793.388)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (793.388)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:05
SQ
-> Behavior picked: Engage.Melee (793.388)
11:36:06
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (visible), accepted_distance=0, value=0.325997
11:36:06
SQ
* Wiederganger: Reached engage destination
11:36:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:06
SQ
-> Behavior picked: Idle (1)
11:36:07
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:36:07
SQ
* ---------------------------------------------------
11:36:07
SQ
Turn started for Wiederganger
11:36:07
SQ
*
11:36:07
SQ
* Wiederganger: Starting turn.
11:36:07
SQ
-> Behaviors to pick from:
Engage.Melee (644.628)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (644.628)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:07
SQ
-> Behavior picked: Engage.Melee (644.628)
11:36:07
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (not visible), accepted_distance=0, value=0.454859
11:36:07
SQ
* Wiederganger: Reached engage destination
11:36:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:07
SQ
-> Behavior picked: Idle (1)
11:36:07
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:36:07
SQ
* ---------------------------------------------------
11:36:07
SQ
Turn started for Wiederganger
11:36:07
SQ
*
11:36:07
SQ
* Wiederganger: Starting turn.
11:36:07
SQ
-> Behaviors to pick from:
Engage.Melee (1135.71)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (1135.71)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:07
SQ
-> Behavior picked: Engage.Melee (1135.71)
11:36:07
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.55138
11:36:07
SQ
* Wiederganger: Reached engage destination
11:36:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:07
SQ
-> Behavior picked: Idle (1)
11:36:07
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:36:07
SQ
* ---------------------------------------------------
11:36:07
SQ
Turn started for Wiederganger
11:36:07
SQ
*
11:36:07
SQ
* Wiederganger: Starting turn.
11:36:07
SQ
-> Behaviors to pick from:
Engage.Melee (964.286)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (964.286)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:07
SQ
-> Behavior picked: Engage.Melee (964.286)
11:36:07
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.378466
11:36:08
SQ
* Wiederganger: Reached engage destination
11:36:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:08
SQ
-> Behavior picked: Idle (1)
11:36:08
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:36:08
SQ
* ---------------------------------------------------
11:36:08
SQ
Turn started for Wiederganger
11:36:08
SQ
*
11:36:08
SQ
* Wiederganger: Starting turn.
11:36:08
SQ
-> Behaviors to pick from:
Engage.Melee (1031.25)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (1031.25)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:08
SQ
-> Behavior picked: Engage.Melee (1031.25)
11:36:08
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.273466
11:36:08
SQ
* Wiederganger: Reached engage destination
11:36:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:08
SQ
-> Behavior picked: Idle (1)
11:36:08
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:36:08
SQ
* ---------------------------------------------------
11:36:08
SQ
Turn started for Wiederganger
11:36:08
SQ
*
11:36:08
SQ
* Wiederganger: Starting turn.
11:36:08
SQ
-> Behaviors to pick from:
Engage.Melee (1016.53)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (1016.53)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:08
SQ
-> Behavior picked: Engage.Melee (1016.53)
11:36:08
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.258055
11:36:08
SQ
* Wiederganger: Reached engage destination
11:36:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:08
SQ
-> Behavior picked: Idle (1)
11:36:08
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:36:08
SQ
* ---------------------------------------------------
11:36:08
SQ
Turn started for Wiederganger
11:36:08
SQ
*
11:36:08
SQ
* Wiederganger: Starting turn.
11:36:08
SQ
-> Behaviors to pick from:
Engage.Melee (900)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (900)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:08
SQ
-> Behavior picked: Engage.Melee (900)
11:36:08
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.225011
11:36:08
SQ
* Wiederganger: Reached engage destination
11:36:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:08
SQ
-> Behavior picked: Idle (1)
11:36:08
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:36:08
SQ
* ---------------------------------------------------
11:36:08
SQ
Turn started for Wiederganger
11:36:08
SQ
*
11:36:08
SQ
* Wiederganger: Starting turn.
11:36:08
SQ
-> Behaviors to pick from:
Engage.Melee (464.876)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (464.876)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:08
SQ
-> Behavior picked: Engage.Melee (464.876)
11:36:08
SQ
* Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.321814
11:36:08
SQ
* Wiederganger: Reached engage destination
11:36:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:08
SQ
-> Behavior picked: Idle (1)
11:36:08
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:36:08
SQ
* ---------------------------------------------------
11:36:09
SQ
Turn started for Wiederganger
11:36:09
SQ
*
11:36:09
SQ
* Wiederganger: Starting turn.
11:36:09
SQ
-> Behaviors to pick from:
Engage.Melee (929.752)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (929.752)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:09
SQ
-> Behavior picked: Engage.Melee (929.752)
11:36:09
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (not visible), accepted_distance=0, value=0.390686
11:36:09
SQ
* Wiederganger: Reached engage destination
11:36:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:09
SQ
-> Behavior picked: Idle (1)
11:36:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:36:09
SQ
* ---------------------------------------------------
11:36:09
SQ
Turn started for Wiederganger
11:36:09
SQ
*
11:36:09
SQ
* Wiederganger: Starting turn.
11:36:09
SQ
-> Behaviors to pick from:
Engage.Melee (676.183)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Pickup.Weapon (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0)
Engage.Melee (676.183)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Pickup.Weapon (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0)
11:36:09
SQ
-> Behavior picked: Engage.Melee (676.183)
11:36:09
SQ
* Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.299823
11:36:09
SQ
* Wiederganger: Reached engage destination
11:36:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
11:36:09
SQ
-> Behavior picked: Idle (1)
11:36:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:36:09
SQ
* ---------------------------------------------------
11:36:09
SQ
Turn started for Wiederganger
11:36:09
SQ
*
11:36:09
SQ
* Wiederganger: Starting turn.
11:36:10
SQ
-> Behaviors to pick from:
Engage.Melee (1066.12)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (1066.12)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
11:36:10
SQ
-> Behavior picked: Engage.Melee (1066.12)
11:36:10
SQ
* Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.329314
11:36:10
SQ
* Wiederganger: Reached engage destination
11:36:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
11:36:10
SQ
-> Behavior picked: Idle (1)
11:36:10
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:36:10
SQ
* ---------------------------------------------------
11:36:10
SQ
Turn started for Wiederganger
11:36:10
SQ
*
11:36:10
SQ
* Wiederganger: Starting turn.
11:36:10
SQ
-> Behaviors to pick from:
Engage.Melee (512.397)(*), Idle (1), Pickup.Weapon (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Swing (0), Attack.Bow (0), Attack.Thresh (0)
Engage.Melee (512.397)(*), Idle (1), Pickup.Weapon (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Swing (0), Attack.Bow (0), Attack.Thresh (0)
11:36:10
SQ
-> Behavior picked: Engage.Melee (512.397)
11:36:10
SQ
* Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.429823
11:36:10
SQ
* Wiederganger: Reached engage destination
11:36:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Attack.Thresh (0), Engage.Melee (0)
11:36:10
SQ
-> Behavior picked: Idle (1)
11:36:11
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:36:11
SQ
* ---------------------------------------------------
11:36:13
SQ
[Balduin the Hero] executes skill [Hail] on target [Wiederganger]
11:36:13
SQ
Balduin the Hero uses skill Hail
11:36:17
SQ
[Balduin the Hero] executes skill [Hail] on target [Wiederganger]
11:36:17
SQ
Balduin the Hero uses skill Hail
11:36:17
SQ
Wiederganger has died.
11:36:27
SQ
[Guntram Steelwielder] executes skill [Shatter] on target [Wiederganger]
11:36:27
SQ
Guntram Steelwielder uses skill Shatter
11:36:30
SQ
[Mattis the Militiaman] executes skill [Split] on target [Wiederganger]
11:36:30
SQ
Mattis the Militiaman uses skill Split
11:36:30
SQ
Wiederganger has died.
11:36:35
SQ
[Mattis the Militiaman] executes skill [Overhead Strike] on target [Wiederganger]
11:36:35
SQ
Mattis the Militiaman uses skill Overhead Strike
11:36:38
SQ
[Erland] executes skill [Cleave] on target [Wiederganger]
11:36:38
SQ
Erland uses skill Cleave
11:36:38
SQ
[Erland] executes skill [Decapitate] on target [Wiederganger]
11:36:38
SQ
Erland uses skill Decapitate
11:36:39
SQ
Wiederganger has died.
11:36:39
SQ
INFO: Next round issued: 4
11:36:40
SQ
Turn started for Heimrad
11:36:40
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:36:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,13).
11:36:43
SQ
[Heimrad] executes skill [Aimed Shot] on target [Wiederganger]
11:36:43
SQ
Heimrad uses skill Aimed Shot
11:36:45
SQ
Turn started for Gunther
11:36:48
SQ
Turn started for Robert One Shot
11:36:49
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Wiederganger]
11:36:49
SQ
Robert One Shot uses skill Aimed Shot
11:36:51
SQ
Wiederganger has died.
11:36:52
SQ
Turn started for Arne
11:36:54
SQ
Turn started for Ejnar
11:36:56
SQ
[Ejnar] executes skill [Aimed Shot] on target [Wiederganger]
11:36:56
SQ
Ejnar uses skill Aimed Shot
11:36:58
SQ
Turn started for Wiederganger
11:36:58
SQ
*
11:36:58
SQ
* Wiederganger: Starting turn.
11:36:58
SQ
-> Behaviors to pick from:
Engage.Melee (818.182)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0)
Engage.Melee (818.182)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0)
11:36:58
SQ
-> Behavior picked: Engage.Melee (818.182)
11:36:58
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.172448
11:36:58
SQ
* Wiederganger: Reached engage destination
11:36:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0)
11:36:58
SQ
-> Behavior picked: Idle (1)
11:36:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:36:58
SQ
* ---------------------------------------------------
11:36:58
SQ
Turn started for Wiederganger
11:36:58
SQ
*
11:36:58
SQ
* Wiederganger: Starting turn.
11:36:58
SQ
-> Behaviors to pick from:
Engage.Melee (564.935)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0)
Engage.Melee (564.935)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0)
11:36:58
SQ
-> Behavior picked: Engage.Melee (564.935)
11:36:59
SQ
* Wiederganger: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.249202
11:36:59
SQ
* Wiederganger: Reached engage destination
11:36:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0)
11:36:59
SQ
-> Behavior picked: Idle (1)
11:36:59
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:36:59
SQ
* ---------------------------------------------------
11:36:59
SQ
Turn started for Wiederganger
11:36:59
SQ
*
11:36:59
SQ
* Wiederganger: Starting turn.
11:36:59
SQ
-> Behaviors to pick from:
Engage.Melee (255.682)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (255.682)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:36:59
SQ
-> Behavior picked: Engage.Melee (255.682)
11:37:00
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.197549
11:37:00
SQ
* Wiederganger: Reached engage destination
11:37:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:00
SQ
-> Behavior picked: Idle (1)
11:37:00
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:37:00
SQ
* ---------------------------------------------------
11:37:00
SQ
Turn started for Wiederganger
11:37:00
SQ
*
11:37:00
SQ
* Wiederganger: Starting turn.
11:37:00
SQ
-> Behaviors to pick from:
Engage.Melee (1140)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0)
Engage.Melee (1140)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0)
11:37:00
SQ
-> Behavior picked: Engage.Melee (1140)
11:37:00
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.320801
11:37:00
SQ
* Wiederganger: Reached engage destination
11:37:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0)
11:37:00
SQ
-> Behavior picked: Idle (1)
11:37:00
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:37:00
SQ
* ---------------------------------------------------
11:37:00
SQ
Turn started for Wiederganger
11:37:00
SQ
*
11:37:00
SQ
* Wiederganger: Starting turn.
11:37:00
SQ
-> Behaviors to pick from:
Engage.Melee (709.091)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (709.091)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:00
SQ
-> Behavior picked: Engage.Melee (709.091)
11:37:01
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.207549
11:37:01
SQ
* Wiederganger: Reached engage destination
11:37:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:01
SQ
-> Behavior picked: Idle (1)
11:37:01
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:37:01
SQ
* ---------------------------------------------------
11:37:01
SQ
Turn started for Hallstein
11:37:03
SQ
Turn started for Sir Sigmund
11:37:04
SQ
Turn started for Wiederganger
11:37:04
SQ
*
11:37:04
SQ
* Wiederganger: Starting turn.
11:37:04
SQ
-> Behaviors to pick from:
Engage.Melee (595.041)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (595.041)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:04
SQ
-> Behavior picked: Engage.Melee (595.041)
11:37:04
SQ
* Wiederganger: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.272835
11:37:04
SQ
* Wiederganger: Reached engage destination
11:37:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:04
SQ
-> Behavior picked: Idle (1)
11:37:04
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:37:04
SQ
* ---------------------------------------------------
11:37:04
SQ
Turn started for Wiederganger
11:37:04
SQ
*
11:37:04
SQ
* Wiederganger: Starting turn.
11:37:04
SQ
-> Behaviors to pick from:
Engage.Melee (627.273)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (627.273)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:04
SQ
-> Behavior picked: Engage.Melee (627.273)
11:37:04
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (not visible), accepted_distance=0, value=0.368593
11:37:04
SQ
* Wiederganger: Reached engage destination
11:37:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:04
SQ
-> Behavior picked: Idle (1)
11:37:04
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:37:04
SQ
* ---------------------------------------------------
11:37:04
SQ
Turn started for Balduin the Hero
11:37:06
SQ
Turn started for Bernhard
11:37:10
SQ
[Bernhard] executes skill [Cudgel] on target [Wiederganger]
11:37:10
SQ
Bernhard uses skill Cudgel
11:37:11
SQ
Turn started for Wiederganger
11:37:11
SQ
*
11:37:11
SQ
* Wiederganger: Starting turn.
11:37:11
SQ
-> Behaviors to pick from:
Engage.Melee (1087.5)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (1087.5)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:11
SQ
-> Behavior picked: Engage.Melee (1087.5)
11:37:12
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.393202
11:37:12
SQ
* Wiederganger: Reached engage destination
11:37:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:12
SQ
-> Behavior picked: Idle (1)
11:37:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:37:12
SQ
* ---------------------------------------------------
11:37:12
SQ
Turn started for Wiederganger
11:37:12
SQ
*
11:37:12
SQ
* Wiederganger: Starting turn.
11:37:12
SQ
-> Behaviors to pick from:
Engage.Melee (855)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (855)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:12
SQ
-> Behavior picked: Engage.Melee (855)
11:37:12
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.47063
11:37:12
SQ
* Wiederganger: Reached engage destination
11:37:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:12
SQ
-> Behavior picked: Idle (1)
11:37:12
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:37:12
SQ
* ---------------------------------------------------
11:37:12
SQ
Turn started for Wiederganger
11:37:12
SQ
*
11:37:12
SQ
* Wiederganger: Starting turn.
11:37:13
SQ
-> Behaviors to pick from:
Engage.Melee (514.286)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (514.286)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:13
SQ
-> Behavior picked: Engage.Melee (514.286)
11:37:13
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.459419
11:37:13
SQ
* Wiederganger: Reached engage destination
11:37:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:13
SQ
-> Behavior picked: Idle (1)
11:37:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:37:13
SQ
* ---------------------------------------------------
11:37:13
SQ
Turn started for Wiederganger
11:37:13
SQ
*
11:37:13
SQ
* Wiederganger: Starting turn.
11:37:13
SQ
-> Behaviors to pick from:
Engage.Melee (857.143)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (857.143)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:13
SQ
-> Behavior picked: Engage.Melee (857.143)
11:37:13
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.28063
11:37:13
SQ
* Wiederganger: Reached engage destination
11:37:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:13
SQ
-> Behavior picked: Idle (1)
11:37:13
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:37:13
SQ
* ---------------------------------------------------
11:37:13
SQ
Turn started for Wiederganger
11:37:13
SQ
*
11:37:13
SQ
* Wiederganger: Starting turn.
11:37:13
SQ
-> Behaviors to pick from:
Engage.Melee (1009.08)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (1009.08)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:13
SQ
-> Behavior picked: Engage.Melee (1009.08)
11:37:14
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.365216
11:37:14
SQ
* Wiederganger: Reached engage destination
11:37:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:14
SQ
-> Behavior picked: Idle (1)
11:37:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:37:14
SQ
* ---------------------------------------------------
11:37:14
SQ
Turn started for Wiederganger
11:37:14
SQ
*
11:37:14
SQ
* Wiederganger: Starting turn.
11:37:14
SQ
-> Behaviors to pick from:
Engage.Melee (1440)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (1440)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:14
SQ
-> Behavior picked: Engage.Melee (1440)
11:37:14
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.281115
11:37:14
SQ
* Wiederganger: Reached engage destination
11:37:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:14
SQ
-> Behavior picked: Idle (1)
11:37:14
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:37:14
SQ
* ---------------------------------------------------
11:37:14
SQ
Turn started for Wiederganger
11:37:14
SQ
*
11:37:14
SQ
* Wiederganger: Starting turn.
11:37:14
SQ
-> Behaviors to pick from:
Engage.Melee (287.249)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (287.249)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:14
SQ
-> Behavior picked: Engage.Melee (287.249)
11:37:15
SQ
* Wiederganger: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.282323
11:37:15
SQ
* Wiederganger: Reached engage destination
11:37:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:15
SQ
-> Behavior picked: Idle (1)
11:37:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:37:15
SQ
* ---------------------------------------------------
11:37:15
SQ
Turn started for Wiederganger
11:37:15
SQ
*
11:37:15
SQ
* Wiederganger: Starting turn.
11:37:15
SQ
-> Behaviors to pick from:
Engage.Melee (681.818)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (681.818)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:15
SQ
-> Behavior picked: Engage.Melee (681.818)
11:37:15
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (not visible), accepted_distance=0, value=0.348176
11:37:15
SQ
* Wiederganger: Reached engage destination
11:37:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:15
SQ
-> Behavior picked: Idle (1)
11:37:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:37:15
SQ
* ---------------------------------------------------
11:37:15
SQ
Turn started for Wiederganger
11:37:15
SQ
*
11:37:15
SQ
* Wiederganger: Starting turn.
11:37:15
SQ
-> Behaviors to pick from:
Engage.Melee (1050)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (1050)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:15
SQ
-> Behavior picked: Engage.Melee (1050)
11:37:15
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.354261
11:37:16
SQ
* Wiederganger: Reached engage destination
11:37:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:16
SQ
-> Behavior picked: Idle (1)
11:37:16
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:37:16
SQ
* ---------------------------------------------------
11:37:16
SQ
Turn started for Wiederganger
11:37:16
SQ
*
11:37:16
SQ
* Wiederganger: Starting turn.
11:37:16
SQ
-> Behaviors to pick from:
Engage.Melee (630)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (630)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:16
SQ
-> Behavior picked: Engage.Melee (630)
11:37:16
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.218351
11:37:16
SQ
* Wiederganger: Reached engage destination
11:37:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:16
SQ
-> Behavior picked: Idle (1)
11:37:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:37:16
SQ
* ---------------------------------------------------
11:37:16
SQ
Turn started for Wiederganger
11:37:16
SQ
*
11:37:16
SQ
* Wiederganger: Starting turn.
11:37:16
SQ
-> Behaviors to pick from:
Engage.Melee (781.751)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0)
Engage.Melee (781.751)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0)
11:37:16
SQ
-> Behavior picked: Engage.Melee (781.751)
11:37:17
SQ
* Wiederganger: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.326403
11:37:17
SQ
* Wiederganger: Reached engage destination
11:37:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0)
11:37:17
SQ
-> Behavior picked: Idle (1)
11:37:17
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:37:17
SQ
* ---------------------------------------------------
11:37:17
SQ
Turn started for Wiederganger
11:37:17
SQ
*
11:37:17
SQ
* Wiederganger: Starting turn.
11:37:18
SQ
-> Behaviors to pick from:
Engage.Melee (759.297)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (759.297)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:18
SQ
-> Behavior picked: Engage.Melee (759.297)
11:37:18
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.430035
11:37:18
SQ
* Wiederganger: Reached engage destination
11:37:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:18
SQ
-> Behavior picked: Idle (1)
11:37:18
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:37:18
SQ
* ---------------------------------------------------
11:37:18
SQ
Turn started for Wiederganger
11:37:18
SQ
*
11:37:18
SQ
* Wiederganger: Starting turn.
11:37:18
SQ
-> Behaviors to pick from:
Engage.Melee (475.206)(*), Idle (1), Defend.Knockback (0), Reload (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0)
Engage.Melee (475.206)(*), Idle (1), Defend.Knockback (0), Reload (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0)
11:37:18
SQ
-> Behavior picked: Engage.Melee (475.206)
11:37:19
SQ
* Wiederganger: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.214823
11:37:19
SQ
* Wiederganger: Reached engage destination
11:37:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Reload (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), Engage.Melee (0)
11:37:19
SQ
-> Behavior picked: Idle (1)
11:37:19
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:37:19
SQ
* ---------------------------------------------------
11:37:19
SQ
Turn started for Wiederganger
11:37:19
SQ
*
11:37:19
SQ
* Wiederganger: Starting turn.
11:37:20
SQ
-> Behaviors to pick from:
Engage.Melee (557.851)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (557.851)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
11:37:20
SQ
-> Behavior picked: Engage.Melee (557.851)
11:37:20
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.330555
11:37:20
SQ
* Wiederganger: Reached engage destination
11:37:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
11:37:20
SQ
-> Behavior picked: Idle (1)
11:37:20
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:37:20
SQ
* ---------------------------------------------------
11:37:20
SQ
Turn started for Guntram Steelwielder
11:37:24
SQ
[Guntram Steelwielder] executes skill [Shatter] on target [Wiederganger]
11:37:24
SQ
Guntram Steelwielder uses skill Shatter
11:37:24
SQ
Wiederganger has died.
11:37:24
UI
Failed to load procedural content "procedural/tacticalentity(33820,3334735,socket,miniboss,arrow)".
11:37:29
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Wiederganger]
11:37:29
SQ
Guntram Steelwielder uses skill Smite
11:37:30
SQ
Turn started for Erland
11:37:32
SQ
Turn started for Mattis the Militiaman
11:37:33
SQ
[Mattis the Militiaman] executes skill [Split] on target [Wiederganger]
11:37:33
SQ
Mattis the Militiaman uses skill Split
11:37:33
SQ
Wiederganger has died.
11:37:34
SQ
[Mattis the Militiaman] executes skill [Overhead Strike] on target [Wiederganger]
11:37:34
SQ
Mattis the Militiaman uses skill Overhead Strike
11:37:48
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
11:37:50
SQ
[Erland] executes skill [Cleave] on target [Wiederganger]
11:37:50
SQ
Erland uses skill Cleave
11:37:50
SQ
[Erland] executes skill [Decapitate] on target [Wiederganger]
11:37:50
SQ
Erland uses skill Decapitate
11:37:51
SQ
Skill [Killing Frenzy!] removed from [Erland].
11:37:51
SQ
INFO: Next round issued: 5
11:37:51
SQ
Turn started for Gunther
11:37:52
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:37:53
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:37:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (15,13).
11:37:54
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:37:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,12).
11:37:56
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
11:37:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (19,9).
11:37:57
Resource
Unloading: music/undead_01.ogg
11:38:00
SQ
Turn started for Heimrad
11:38:01
SQ
Turn started for Robert One Shot
11:38:01
SQ
Turn started for Ejnar
11:38:02
SQ
Turn started for Wiederganger
11:38:02
SQ
*
11:38:02
SQ
* Wiederganger: Starting turn.
11:38:02
SQ
-> Behaviors to pick from:
Engage.Melee (981.818)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Reload (0)
Engage.Melee (981.818)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Reload (0)
11:38:02
SQ
-> Behavior picked: Engage.Melee (981.818)
11:38:02
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.261352
11:38:02
SQ
* Wiederganger: Reached engage destination
11:38:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0)
11:38:02
SQ
-> Behavior picked: Idle (1)
11:38:02
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:38:02
SQ
* ---------------------------------------------------
11:38:02
SQ
Turn started for Arne
11:38:12
SQ
Turn started for Wiederganger
11:38:12
SQ
*
11:38:12
SQ
* Wiederganger: Starting turn.
11:38:12
SQ
-> Behaviors to pick from:
Engage.Melee (669.421)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Reload (0)
Engage.Melee (669.421)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Reload (0)
11:38:12
SQ
-> Behavior picked: Engage.Melee (669.421)
11:38:13
SQ
* Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.328609
11:38:13
SQ
* Wiederganger: Reached engage destination
11:38:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0)
11:38:13
SQ
-> Behavior picked: Idle (1)
11:38:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:13
SQ
* ---------------------------------------------------
11:38:13
SQ
Turn started for Wiederganger
11:38:13
SQ
*
11:38:13
SQ
* Wiederganger: Starting turn.
11:38:13
SQ
-> Behaviors to pick from:
Engage.Melee (790.909)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Reload (0)
Engage.Melee (790.909)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Reload (0)
11:38:13
SQ
-> Behavior picked: Engage.Melee (790.909)
11:38:13
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.244182
11:38:13
SQ
* Wiederganger: Reached engage destination
11:38:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0)
11:38:13
SQ
-> Behavior picked: Idle (1)
11:38:13
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:38:13
SQ
* ---------------------------------------------------
11:38:13
SQ
Turn started for Wiederganger
11:38:13
SQ
*
11:38:13
SQ
* Wiederganger: Starting turn.
11:38:13
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (660)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:13
SQ
-> Behavior picked: Engage.Melee (660)
11:38:13
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.197549
11:38:13
SQ
* Wiederganger: Reached engage destination
11:38:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:13
SQ
-> Behavior picked: Idle (1)
11:38:14
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:38:14
SQ
* ---------------------------------------------------
11:38:14
SQ
Turn started for Balduin the Hero
11:38:16
SQ
Turn started for Hallstein
11:38:17
SQ
Turn started for Sir Sigmund
11:38:18
SQ
Turn started for Wiederganger
11:38:18
SQ
*
11:38:18
SQ
* Wiederganger: Starting turn.
11:38:18
SQ
-> Behaviors to pick from:
Engage.Melee (690)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (690)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:18
SQ
-> Behavior picked: Engage.Melee (690)
11:38:18
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.305824
11:38:18
SQ
* Wiederganger: Reached engage destination
11:38:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:18
SQ
-> Behavior picked: Idle (1)
11:38:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:18
SQ
* ---------------------------------------------------
11:38:18
SQ
Turn started for Wiederganger
11:38:18
SQ
*
11:38:18
SQ
* Wiederganger: Starting turn.
11:38:18
SQ
-> Behaviors to pick from:
Engage.Melee (454.545)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (454.545)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:38:18
SQ
-> Behavior picked: Engage.Melee (454.545)
11:38:19
SQ
* Wiederganger: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.254142
11:38:19
SQ
* Wiederganger: Reached engage destination
11:38:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:38:19
SQ
-> Behavior picked: Idle (1)
11:38:19
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:19
SQ
* ---------------------------------------------------
11:38:19
SQ
Turn started for Wiederganger
11:38:19
SQ
*
11:38:19
SQ
* Wiederganger: Starting turn.
11:38:19
SQ
-> Behaviors to pick from:
Engage.Melee (825)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (825)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:19
SQ
-> Behavior picked: Engage.Melee (825)
11:38:19
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.417535
11:38:19
SQ
* Wiederganger: Reached engage destination
11:38:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:19
SQ
-> Behavior picked: Idle (1)
11:38:19
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:38:19
SQ
* ---------------------------------------------------
11:38:19
SQ
Turn started for Wiederganger
11:38:19
SQ
*
11:38:19
SQ
* Wiederganger: Starting turn.
11:38:19
SQ
-> Behaviors to pick from:
Engage.Melee (693)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (693)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:19
SQ
-> Behavior picked: Engage.Melee (693)
11:38:19
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.328595
11:38:19
SQ
Skill [Hidden] removed from [Wiederganger].
11:38:19
SQ
* Wiederganger: Reached engage destination
11:38:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:19
SQ
-> Behavior picked: Idle (1)
11:38:19
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:19
SQ
* ---------------------------------------------------
11:38:19
SQ
Turn started for Wiederganger
11:38:19
SQ
*
11:38:19
SQ
* Wiederganger: Starting turn.
11:38:20
SQ
-> Behaviors to pick from:
Attack.Default (46.1105)(*), Idle (1), Pickup.Weapon (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Attack.Default (46.1105)(*), Idle (1), Pickup.Weapon (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:20
SQ
-> Behavior picked: Attack.Default (46.1105)
11:38:20
SQ
* Wiederganger: Using Bite against Bernhard!
11:38:20
SQ
Wiederganger uses skill Bite
11:38:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
11:38:20
SQ
-> Behavior picked: Idle (1)
11:38:20
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:38:20
SQ
* ---------------------------------------------------
11:38:20
SQ
Turn started for Wiederganger
11:38:20
SQ
*
11:38:20
SQ
* Wiederganger: Starting turn.
11:38:21
SQ
-> Behaviors to pick from:
Engage.Melee (463.636)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (463.636)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:21
SQ
-> Behavior picked: Engage.Melee (463.636)
11:38:21
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.384419
11:38:21
SQ
* Wiederganger: Reached engage destination
11:38:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:21
SQ
-> Behavior picked: Idle (1)
11:38:21
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:21
SQ
* ---------------------------------------------------
11:38:21
SQ
Turn started for Wiederganger
11:38:21
SQ
*
11:38:21
SQ
* Wiederganger: Starting turn.
11:38:21
SQ
-> Behaviors to pick from:
Engage.Melee (563.75)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (563.75)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:21
SQ
-> Behavior picked: Engage.Melee (563.75)
11:38:22
SQ
* Wiederganger: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.373595
11:38:22
SQ
* Wiederganger: Reached engage destination
11:38:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:22
SQ
-> Behavior picked: Idle (1)
11:38:22
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:22
SQ
* ---------------------------------------------------
11:38:22
SQ
Turn started for Wiederganger
11:38:22
SQ
*
11:38:22
SQ
* Wiederganger: Starting turn.
11:38:22
SQ
-> Behaviors to pick from:
Engage.Melee (886.875)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (886.875)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:22
SQ
-> Behavior picked: Engage.Melee (886.875)
11:38:22
SQ
* Wiederganger: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.342339
11:38:22
SQ
* Wiederganger: Reached engage destination
11:38:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:22
SQ
-> Behavior picked: Idle (1)
11:38:22
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:38:22
SQ
* ---------------------------------------------------
11:38:22
SQ
Turn started for Wiederganger
11:38:22
SQ
*
11:38:22
SQ
* Wiederganger: Starting turn.
11:38:22
SQ
-> Behaviors to pick from:
Engage.Melee (255.799)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (255.799)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:22
SQ
-> Behavior picked: Engage.Melee (255.799)
11:38:23
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (not visible), accepted_distance=0, value=0.293497
11:38:23
SQ
* Wiederganger: Reached engage destination
11:38:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:23
SQ
-> Behavior picked: Idle (1)
11:38:23
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:23
SQ
* ---------------------------------------------------
11:38:23
SQ
Turn started for Wiederganger
11:38:23
SQ
*
11:38:23
SQ
* Wiederganger: Starting turn.
11:38:23
SQ
-> Behaviors to pick from:
Engage.Melee (583.846)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (583.846)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:23
SQ
-> Behavior picked: Engage.Melee (583.846)
11:38:23
SQ
* Wiederganger: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.298055
11:38:23
SQ
* Wiederganger: Reached engage destination
11:38:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:23
SQ
-> Behavior picked: Idle (1)
11:38:23
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:23
SQ
* ---------------------------------------------------
11:38:23
SQ
Turn started for Wiederganger
11:38:23
SQ
*
11:38:23
SQ
* Wiederganger: Starting turn.
11:38:24
SQ
-> Behaviors to pick from:
Engage.Melee (491.707)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (491.707)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:24
SQ
-> Behavior picked: Engage.Melee (491.707)
11:38:24
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.440851
11:38:24
SQ
* Wiederganger: Reached engage destination
11:38:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:24
SQ
-> Behavior picked: Idle (1)
11:38:24
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:24
SQ
* ---------------------------------------------------
11:38:24
SQ
Turn started for Wiederganger
11:38:24
SQ
*
11:38:24
SQ
* Wiederganger: Starting turn.
11:38:24
SQ
-> Behaviors to pick from:
Engage.Melee (736.364)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (736.364)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:24
SQ
-> Behavior picked: Engage.Melee (736.364)
11:38:25
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (not visible), accepted_distance=0, value=0.403176
11:38:25
SQ
* Wiederganger: Reached engage destination
11:38:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:25
SQ
-> Behavior picked: Idle (1)
11:38:25
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:25
SQ
* ---------------------------------------------------
11:38:25
SQ
Turn started for Wiederganger
11:38:25
SQ
*
11:38:25
SQ
* Wiederganger: Starting turn.
11:38:25
SQ
-> Behaviors to pick from:
Attack.Default (66.4824)(*), Idle (1), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), BreakFree (0), Engage.Melee (0), Reload (0)
Attack.Default (66.4824)(*), Idle (1), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), BreakFree (0), Engage.Melee (0), Reload (0)
11:38:25
SQ
-> Behavior picked: Attack.Default (66.4824)
11:38:25
SQ
* Wiederganger: Using Thrust against Erland!
11:38:25
SQ
Wiederganger uses skill Thrust
11:38:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0), Reload (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0), Reload (0), Attack.Default (0)
11:38:25
SQ
-> Behavior picked: Idle (1)
11:38:26
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:38:26
SQ
* ---------------------------------------------------
11:38:26
SQ
Turn started for Wiederganger
11:38:26
SQ
*
11:38:26
SQ
* Wiederganger: Starting turn.
11:38:26
SQ
-> Behaviors to pick from:
Engage.Melee (763.636)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (763.636)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:26
SQ
-> Behavior picked: Engage.Melee (763.636)
11:38:26
SQ
* Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.361658
11:38:26
SQ
* Wiederganger: Reached engage destination
11:38:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:26
SQ
-> Behavior picked: Idle (1)
11:38:27
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:38:27
SQ
* ---------------------------------------------------
11:38:27
SQ
Turn started for Wiederganger
11:38:27
SQ
*
11:38:27
SQ
* Wiederganger: Starting turn.
11:38:27
SQ
-> Behaviors to pick from:
Engage.Melee (446.281)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), BreakFree (0), Defend.Knockback (0)
Engage.Melee (446.281)(*), Idle (1), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), BreakFree (0), Defend.Knockback (0)
11:38:27
SQ
-> Behavior picked: Engage.Melee (446.281)
11:38:27
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (not visible), accepted_distance=0, value=0.405997
11:38:28
SQ
* Wiederganger: Reached engage destination
11:38:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Split (0), Attack.Bow (0), Pickup.Weapon (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Split (0), Attack.Bow (0), Pickup.Weapon (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0)
11:38:28
SQ
-> Behavior picked: Idle (1)
11:38:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:28
SQ
* ---------------------------------------------------
11:38:28
SQ
Turn started for Bernhard
11:38:32
SQ
[Bernhard] executes skill [Cudgel] on target [Wiederganger]
11:38:32
SQ
Bernhard uses skill Cudgel
11:38:32
SQ
Wiederganger has died.
11:38:33
SQ
[Bernhard] executes skill [Cudgel] on target [Wiederganger]
11:38:33
SQ
Bernhard uses skill Cudgel
11:38:36
SQ
Turn started for Wiederganger
11:38:36
SQ
*
11:38:36
SQ
* Wiederganger: Starting turn.
11:38:36
SQ
-> Behaviors to pick from:
Engage.Melee (681.818)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Engage.Melee (681.818)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:36
SQ
-> Behavior picked: Engage.Melee (681.818)
11:38:36
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (not visible), accepted_distance=0, value=0.412676
11:38:36
SQ
* Wiederganger: Reached engage destination
11:38:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
11:38:36
SQ
-> Behavior picked: Idle (1)
11:38:36
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:38:36
SQ
* ---------------------------------------------------
11:38:36
SQ
Turn started for Erland
11:38:41
SQ
Turn started for Wiederganger
11:38:41
SQ
*
11:38:41
SQ
* Wiederganger: Starting turn.
11:38:42
SQ
-> Behaviors to pick from:
Attack.Default (36.2655)(*), Idle (1), Pickup.Weapon (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Attack.Default (36.2655)(*), Idle (1), Pickup.Weapon (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
11:38:42
SQ
-> Behavior picked: Attack.Default (36.2655)
11:38:42
SQ
* Wiederganger: Using Chop against Guntram Steelwielder!
11:38:42
SQ
Wiederganger uses skill Chop
11:38:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
11:38:42
SQ
-> Behavior picked: Idle (1)
11:38:42
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:38:42
SQ
* ---------------------------------------------------
11:38:43
SQ
Turn started for Guntram Steelwielder
11:38:44
SQ
[Guntram Steelwielder] executes skill [Shatter] on target [Wiederganger]
11:38:44
SQ
Guntram Steelwielder uses skill Shatter
11:38:45
SQ
Wiederganger has died.
11:38:45
SQ
Wiederganger has died.
11:38:48
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Wiederganger]
11:38:48
SQ
Guntram Steelwielder uses skill Smite
11:38:48
SQ
Wiederganger has died.
11:38:50
SQ
Turn started for Mattis the Militiaman
11:38:50
SQ
[Mattis the Militiaman] executes skill [Split] on target [Wiederganger]
11:38:50
SQ
Mattis the Militiaman uses skill Split
11:38:50
SQ
Wiederganger has died.
11:38:59
SQ
[Heimrad] executes skill [Aimed Shot] on target [Wiederganger]
11:38:59
SQ
Heimrad uses skill Aimed Shot
11:39:02
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Wiederganger]
11:39:02
SQ
Robert One Shot uses skill Aimed Shot
11:39:03
SQ
Wiederganger has died.
11:39:08
SQ
[Ejnar] executes skill [Aimed Shot] on target [Wiederganger]
11:39:08
SQ
Ejnar uses skill Aimed Shot
11:39:18
SQ
[Hallstein] executes skill [Overhead Strike] on target [Wiederganger]
11:39:18
SQ
Hallstein uses skill Overhead Strike
11:39:24
SQ
[Erland] executes skill [Decapitate] on target [Wiederganger]
11:39:24
SQ
Erland uses skill Decapitate
11:39:24
SQ
Wiederganger has died.
11:39:26
SQ
INFO: Next round issued: 6
11:39:26
SQ
Turn started for Gunther
11:39:29
SQ
Turn started for Heimrad
11:39:30
SQ
Turn started for Robert One Shot
11:39:31
SQ
Turn started for Balduin the Hero
11:39:31
SQ
Turn started for Arne
11:39:36
SQ
Turn started for Wiederganger
11:39:36
SQ
*
11:39:36
SQ
* Wiederganger: Starting turn.
11:39:36
SQ
-> Behaviors to pick from:
Engage.Melee (562.5)(*), Idle (1), Attack.Split (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Reload (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (562.5)(*), Idle (1), Attack.Split (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Reload (0), Attack.Swing (0), Attack.Default (0)
11:39:36
SQ
-> Behavior picked: Engage.Melee (562.5)
11:39:36
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.454399
11:39:36
SQ
* Wiederganger: Reached engage destination
11:39:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
11:39:36
SQ
-> Behavior picked: Idle (1)
11:39:36
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:39:36
SQ
* ---------------------------------------------------
11:39:36
SQ
Turn started for Wiederganger
11:39:36
SQ
*
11:39:36
SQ
* Wiederganger: Starting turn.
11:39:36
SQ
-> Behaviors to pick from:
Engage.Melee (256.33)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (256.33)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:39:36
SQ
-> Behavior picked: Engage.Melee (256.33)
11:39:36
SQ
* Wiederganger: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.411702
11:39:36
SQ
* Wiederganger: Reached engage destination
11:39:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:39:36
SQ
-> Behavior picked: Idle (1)
11:39:36
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:39:36
SQ
* ---------------------------------------------------
11:39:37
SQ
Turn started for Wiederganger
11:39:37
SQ
*
11:39:37
SQ
* Wiederganger: Starting turn.
11:39:37
SQ
-> Behaviors to pick from:
Engage.Melee (594)(*), Idle (1), Attack.Split (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Reload (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (594)(*), Idle (1), Attack.Split (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Reload (0), Attack.Swing (0), Attack.Default (0)
11:39:37
SQ
-> Behavior picked: Engage.Melee (594)
11:39:37
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.239172
11:39:37
SQ
* Wiederganger: Reached engage destination
11:39:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
11:39:37
SQ
-> Behavior picked: Idle (1)
11:39:37
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:39:37
SQ
* ---------------------------------------------------
11:39:37
SQ
Turn started for Wiederganger
11:39:37
SQ
*
11:39:37
SQ
* Wiederganger: Starting turn.
11:39:37
SQ
-> Behaviors to pick from:
Engage.Melee (780)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (780)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:39:37
SQ
-> Behavior picked: Engage.Melee (780)
11:39:37
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.237549
11:39:38
SQ
* Wiederganger: Reached engage destination
11:39:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:39:38
SQ
-> Behavior picked: Idle (1)
11:39:38
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:39:38
SQ
* ---------------------------------------------------
11:39:38
SQ
Turn started for Sir Sigmund
11:39:40
SQ
Turn started for Ejnar
11:39:41
SQ
Turn started for Wiederganger
11:39:41
SQ
*
11:39:41
SQ
* Wiederganger: Starting turn.
11:39:41
SQ
-> Behaviors to pick from:
Engage.Melee (450)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (450)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:39:41
SQ
-> Behavior picked: Engage.Melee (450)
11:39:41
SQ
* Wiederganger: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.438324
11:39:42
SQ
* Wiederganger: Reached engage destination
11:39:42
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:39:42
SQ
-> Behavior picked: Idle (1)
11:39:42
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:39:42
SQ
* ---------------------------------------------------
11:39:42
SQ
Turn started for Wiederganger
11:39:42
SQ
*
11:39:42
SQ
* Wiederganger: Starting turn.
11:39:42
SQ
-> Behaviors to pick from:
Engage.Melee (627)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (627)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:39:42
SQ
-> Behavior picked: Engage.Melee (627)
11:39:42
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.372345
11:39:42
SQ
* Wiederganger: Reached engage destination
11:39:42
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:39:42
SQ
-> Behavior picked: Idle (1)
11:39:42
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:39:42
SQ
* ---------------------------------------------------
11:39:42
SQ
Turn started for Wiederganger
11:39:42
SQ
*
11:39:42
SQ
* Wiederganger: Starting turn.
11:39:42
SQ
-> Behaviors to pick from:
Engage.Melee (907.5)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (907.5)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:39:42
SQ
-> Behavior picked: Engage.Melee (907.5)
11:39:42
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.289677
11:39:42
SQ
* Wiederganger: Reached engage destination
11:39:42
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:39:42
SQ
-> Behavior picked: Idle (1)
11:39:42
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:39:42
SQ
* ---------------------------------------------------
11:39:43
SQ
Turn started for Hallstein
11:39:44
SQ
[Hallstein] executes skill [Overhead Strike] on target [Wiederganger]
11:39:44
SQ
Hallstein uses skill Overhead Strike
11:40:04
SQ
Turn started for Wiederganger
11:40:04
SQ
*
11:40:04
SQ
* Wiederganger: Starting turn.
11:40:04
SQ
-> Behaviors to pick from:
Engage.Melee (485.143)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (485.143)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:40:04
SQ
-> Behavior picked: Engage.Melee (485.143)
11:40:04
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.349419
11:40:04
SQ
* Wiederganger: Reached engage destination
11:40:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:40:04
SQ
-> Behavior picked: Idle (1)
11:40:04
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:40:04
SQ
* ---------------------------------------------------
11:40:04
SQ
Turn started for Wiederganger
11:40:04
SQ
*
11:40:04
SQ
* Wiederganger: Starting turn.
11:40:05
SQ
-> Behaviors to pick from:
Engage.Melee (1248.58)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (1248.58)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:40:05
SQ
-> Behavior picked: Engage.Melee (1248.58)
11:40:05
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.487177
11:40:05
SQ
* Wiederganger: Reached engage destination
11:40:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:40:05
SQ
-> Behavior picked: Idle (1)
11:40:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:40:05
SQ
* ---------------------------------------------------
11:40:05
SQ
Turn started for Wiederganger
11:40:05
SQ
*
11:40:05
SQ
* Wiederganger: Starting turn.
11:40:05
SQ
-> Behaviors to pick from:
Engage.Melee (371.901)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (371.901)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:40:05
SQ
-> Behavior picked: Engage.Melee (371.901)
11:40:05
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.388527
11:40:05
SQ
* Wiederganger: Reached engage destination
11:40:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:40:05
SQ
-> Behavior picked: Idle (1)
11:40:05
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:40:05
SQ
* ---------------------------------------------------
11:40:05
SQ
Turn started for Wiederganger
11:40:05
SQ
*
11:40:05
SQ
* Wiederganger: Starting turn.
11:40:05
SQ
-> Behaviors to pick from:
Engage.Melee (305.349)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (305.349)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:40:05
SQ
-> Behavior picked: Engage.Melee (305.349)
11:40:06
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (visible), accepted_distance=0, value=0.385497
11:40:06
SQ
* Wiederganger: Reached engage destination
11:40:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:40:06
SQ
-> Behavior picked: Idle (1)
11:40:06
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:40:06
SQ
* ---------------------------------------------------
11:40:06
SQ
Turn started for Wiederganger
11:40:06
SQ
*
11:40:06
SQ
* Wiederganger: Starting turn.
11:40:07
SQ
-> Behaviors to pick from:
Engage.Melee (750)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (750)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:40:07
SQ
-> Behavior picked: Engage.Melee (750)
11:40:07
SQ
* Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.214314
11:40:07
SQ
* Wiederganger: Reached engage destination
11:40:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:40:07
SQ
-> Behavior picked: Idle (1)
11:40:07
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:40:07
SQ
* ---------------------------------------------------
11:40:07
SQ
Turn started for Wiederganger
11:40:07
SQ
*
11:40:07
SQ
* Wiederganger: Starting turn.
11:40:07
SQ
-> Behaviors to pick from:
Engage.Melee (545.455)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (545.455)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:40:07
SQ
-> Behavior picked: Engage.Melee (545.455)
11:40:07
SQ
* Wiederganger: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.245555
11:40:07
SQ
* Wiederganger: Reached engage destination
11:40:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:40:07
SQ
-> Behavior picked: Idle (1)
11:40:07
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:40:07
SQ
* ---------------------------------------------------
11:40:07
SQ
Turn started for Wiederganger
11:40:07
SQ
*
11:40:07
SQ
* Wiederganger: Starting turn.
11:40:08
SQ
-> Behaviors to pick from:
Engage.Melee (449.38)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (449.38)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:40:08
SQ
-> Behavior picked: Engage.Melee (449.38)
11:40:08
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.439764
11:40:08
SQ
* Wiederganger: Reached engage destination
11:40:08
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:40:08
SQ
-> Behavior picked: Idle (1)
11:40:08
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:40:08
SQ
* ---------------------------------------------------
11:40:08
SQ
Turn started for Wiederganger
11:40:08
SQ
*
11:40:08
SQ
* Wiederganger: Starting turn.
11:40:08
SQ
-> Behaviors to pick from:
Engage.Melee (287.5)(*), Idle (1), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Pickup.Weapon (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
Engage.Melee (287.5)(*), Idle (1), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Pickup.Weapon (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0)
11:40:08
SQ
-> Behavior picked: Engage.Melee (287.5)
11:40:09
SQ
* Wiederganger: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.444823
11:40:09
SQ
* Wiederganger: Reached engage destination
11:40:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0)
11:40:09
SQ
-> Behavior picked: Idle (1)
11:40:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:40:09
SQ
* ---------------------------------------------------
11:40:09
SQ
Turn started for Wiederganger
11:40:09
SQ
*
11:40:09
SQ
* Wiederganger: Starting turn.
11:40:09
SQ
-> Behaviors to pick from:
Engage.Melee (387.397)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
Engage.Melee (387.397)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0)
11:40:09
SQ
-> Behavior picked: Engage.Melee (387.397)
11:40:09
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.292627
11:40:09
SQ
* Wiederganger: Reached engage destination
11:40:09
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Engage.Melee (0)
11:40:09
SQ
-> Behavior picked: Idle (1)
11:40:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:40:09
SQ
* ---------------------------------------------------
11:40:09
SQ
Turn started for Wiederganger
11:40:09
SQ
*
11:40:09
SQ
* Wiederganger: Starting turn.
11:40:09
SQ
-> Behaviors to pick from:
Attack.Default (30.7876)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Pickup.Weapon (0)
Attack.Default (30.7876)(*), Idle (1), BreakFree (0), Reload (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Pickup.Weapon (0)
11:40:09
SQ
-> Behavior picked: Attack.Default (30.7876)
11:40:09
SQ
* Wiederganger: Using Cleave against Bernhard!
11:40:09
SQ
Wiederganger uses skill Cleave
11:40:10
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Default (0)
11:40:10
SQ
-> Behavior picked: Idle (1)
11:40:10
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:40:10
SQ
* ---------------------------------------------------
11:40:10
SQ
Turn started for Bernhard
11:40:11
SQ
[Bernhard] executes skill [Cudgel] on target [Wiederganger]
11:40:11
SQ
Bernhard uses skill Cudgel
11:40:11
SQ
Wiederganger has died.
11:40:12
SQ
[Bernhard] executes skill [Cudgel] on target [Wiederganger]
11:40:12
SQ
Bernhard uses skill Cudgel
11:40:13
SQ
Turn started for Erland
11:40:14
SQ
[Erland] executes skill [Decapitate] on target [Wiederganger]
11:40:14
SQ
Erland uses skill Decapitate
11:40:14
SQ
Wiederganger has died.
11:40:16
SQ
[Erland] executes skill [Recover] on target [Erland]
11:40:16
SQ
Erland uses skill Recover
11:40:16
SQ
Turn started for Mattis the Militiaman
11:40:25
SQ
[Mattis the Militiaman] executes skill [Recover] on target [Mattis the Militiaman]
11:40:25
SQ
Mattis the Militiaman uses skill Recover
11:40:25
SQ
Turn started for Guntram Steelwielder
11:40:27
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Wiederganger]
11:40:27
SQ
Guntram Steelwielder uses skill Smite
11:40:31
SQ
[Gunther] executes skill [Quick Shot] on target [Wiederganger]
11:40:31
SQ
Gunther uses skill Quick Shot
11:40:32
SQ
[Gunther] executes skill [Quick Shot] on target [Wiederganger]
11:40:32
SQ
Gunther uses skill Quick Shot
11:40:47
SQ
[Arne] executes skill [Prong] on target [Wiederganger]
11:40:47
SQ
Arne uses skill Prong
11:40:50
SQ
[Sir Sigmund] executes skill [Cudgel] on target [Wiederganger]
11:40:50
SQ
Sir Sigmund uses skill Cudgel
11:40:52
SQ
[Ejnar] executes skill [Aimed Shot] on target [Wiederganger]
11:40:52
SQ
Ejnar uses skill Aimed Shot
11:40:54
SQ
INFO: Next round issued: 7
11:40:54
SQ
Turn started for Heimrad
11:40:55
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:40:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,13).
11:40:56
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:40:59
SQ
[Heimrad] executes skill [Quick Shot] on target [Wiederganger]
11:40:59
SQ
Heimrad uses skill Quick Shot
11:40:59
SQ
[Heimrad] executes skill [Quick Shot] on target [Wiederganger]
11:40:59
SQ
Heimrad uses skill Quick Shot
11:40:59
SQ
Wiederganger has died.
11:41:00
SQ
[Heimrad] executes skill [Quick Shot] on target [Wiederganger]
11:41:00
SQ
Heimrad uses skill Quick Shot
11:41:01
SQ
Turn started for Robert One Shot
11:41:03
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Wiederganger]
11:41:03
SQ
Robert One Shot uses skill Quick Shot
11:41:03
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Wiederganger]
11:41:03
SQ
Robert One Shot uses skill Quick Shot
11:41:04
SQ
Wiederganger has died.
11:41:05
SQ
Turn started for Balduin the Hero
11:41:07
SQ
Turn started for Gunther
11:41:10
SQ
[Gunther] executes skill [Quick Shot] on target [Wiederganger]
11:41:10
SQ
Gunther uses skill Quick Shot
11:41:11
SQ
[Gunther] executes skill [Quick Shot] on target [Wiederganger]
11:41:11
SQ
Gunther uses skill Quick Shot
11:41:12
SQ
Turn started for Arne
11:41:13
SQ
[Arne] executes skill [Prong] on target [Wiederganger]
11:41:13
SQ
Arne uses skill Prong
11:41:13
SQ
Wiederganger has died.
11:41:14
SQ
Turn started for Wiederganger
11:41:14
SQ
*
11:41:14
SQ
* Wiederganger: Starting turn.
11:41:14
SQ
-> Behaviors to pick from:
Engage.Melee (477.273)(*), Idle (1), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0)
Engage.Melee (477.273)(*), Idle (1), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0)
11:41:14
SQ
-> Behavior picked: Engage.Melee (477.273)
11:41:14
SQ
* Wiederganger: Engaging to melee range with Erland (not visible), accepted_distance=0, value=0.393256
11:41:14
SQ
* Wiederganger: Reached engage destination
11:41:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0)
11:41:14
SQ
-> Behavior picked: Idle (1)
11:41:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:41:14
SQ
* ---------------------------------------------------
11:41:14
SQ
Turn started for Wiederganger
11:41:14
SQ
*
11:41:14
SQ
* Wiederganger: Starting turn.
11:41:14
SQ
-> Behaviors to pick from:
Engage.Melee (572.681)(*), Idle (1), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0)
Engage.Melee (572.681)(*), Idle (1), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0)
11:41:14
SQ
-> Behavior picked: Engage.Melee (572.681)
11:41:15
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.397388
11:41:15
SQ
* Wiederganger: Reached engage destination
11:41:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0)
11:41:15
SQ
-> Behavior picked: Idle (1)
11:41:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:41:15
SQ
* ---------------------------------------------------
11:41:15
SQ
Turn started for Wiederganger
11:41:15
SQ
*
11:41:15
SQ
* Wiederganger: Starting turn.
11:41:15
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
Engage.Melee (660)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
11:41:15
SQ
-> Behavior picked: Engage.Melee (660)
11:41:15
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.205793
11:41:16
SQ
* Wiederganger: Reached engage destination
11:41:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
11:41:16
SQ
-> Behavior picked: Idle (1)
11:41:16
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:41:16
SQ
* ---------------------------------------------------
11:41:16
SQ
Turn started for Mattis the Militiaman
11:41:18
SQ
[Mattis the Militiaman] executes skill [Split] on target [Wiederganger]
11:41:18
SQ
Mattis the Militiaman uses skill Split
11:41:18
SQ
Wiederganger has died.
11:41:18
SQ
Wiederganger has died.
11:41:18
UI
Failed to load procedural content "procedural/tacticalentity(36391,3334749,socket,miniboss,arrow)".
11:41:23
SQ
Turn started for Erland
11:41:25
SQ
Turn started for Ejnar
11:41:30
SQ
Turn started for Hallstein
11:41:31
SQ
[Hallstein] executes skill [Split] on target [Wiederganger]
11:41:31
SQ
Hallstein uses skill Split
11:41:31
SQ
Wiederganger has died.
11:41:31
UI
Failed to load procedural content "procedural/tacticalentity(42748,3334746,socket,miniboss,arrow)".
11:41:33
SQ
Turn started for Wiederganger
11:41:33
SQ
*
11:41:33
SQ
* Wiederganger: Starting turn.
11:41:33
SQ
-> Behaviors to pick from:
Engage.Melee (450)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
Engage.Melee (450)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
11:41:33
SQ
-> Behavior picked: Engage.Melee (450)
11:41:33
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.364568
11:41:33
SQ
* Wiederganger: Reached engage destination
11:41:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
11:41:33
SQ
-> Behavior picked: Idle (1)
11:41:33
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:41:33
SQ
* ---------------------------------------------------
11:41:33
SQ
Turn started for Wiederganger
11:41:33
SQ
*
11:41:33
SQ
* Wiederganger: Starting turn.
11:41:33
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
Engage.Melee (313.5)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
11:41:33
SQ
-> Behavior picked: Engage.Melee (313.5)
11:41:33
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.390095
11:41:34
SQ
* Wiederganger: Reached engage destination
11:41:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
11:41:34
SQ
-> Behavior picked: Idle (1)
11:41:34
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:41:34
SQ
* ---------------------------------------------------
11:41:34
SQ
Turn started for Sir Sigmund
11:41:39
SQ
Turn started for Wiederganger
11:41:39
SQ
*
11:41:39
SQ
* Wiederganger: Starting turn.
11:41:39
SQ
-> Behaviors to pick from:
Engage.Melee (363)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
Engage.Melee (363)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
11:41:39
SQ
-> Behavior picked: Engage.Melee (363)
11:41:39
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.449845
11:41:39
SQ
* Wiederganger: Reached engage destination
11:41:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
11:41:39
SQ
-> Behavior picked: Idle (1)
11:41:39
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:41:39
SQ
* ---------------------------------------------------
11:41:39
SQ
Turn started for Wiederganger
11:41:39
SQ
*
11:41:39
SQ
* Wiederganger: Starting turn.
11:41:39
SQ
-> Behaviors to pick from:
Engage.Melee (572.727)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
Engage.Melee (572.727)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
11:41:39
SQ
-> Behavior picked: Engage.Melee (572.727)
11:41:39
SQ
* Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.236814
11:41:40
SQ
* Wiederganger: Reached engage destination
11:41:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
11:41:40
SQ
-> Behavior picked: Idle (1)
11:41:40
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:41:40
SQ
* ---------------------------------------------------
11:41:40
SQ
Turn started for Wiederganger
11:41:40
SQ
*
11:41:40
SQ
* Wiederganger: Starting turn.
11:41:40
SQ
-> Behaviors to pick from:
Engage.Melee (340.909)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
Engage.Melee (340.909)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
11:41:40
SQ
-> Behavior picked: Engage.Melee (340.909)
11:41:40
SQ
* Wiederganger: Engaging to melee range with Erland (not visible), accepted_distance=0, value=0.415981
11:41:40
SQ
* Wiederganger: Reached engage destination
11:41:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
11:41:40
SQ
-> Behavior picked: Idle (1)
11:41:40
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:41:40
SQ
* ---------------------------------------------------
11:41:40
SQ
Turn started for Wiederganger
11:41:40
SQ
*
11:41:40
SQ
* Wiederganger: Starting turn.
11:41:41
SQ
-> Behaviors to pick from:
Engage.Melee (286.07)(*), Idle (1), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Reload (0)
Engage.Melee (286.07)(*), Idle (1), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Reload (0)
11:41:41
SQ
-> Behavior picked: Engage.Melee (286.07)
11:41:41
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (visible), accepted_distance=0, value=0.327997
11:41:41
SQ
* Wiederganger: Reached engage destination
11:41:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Reload (0), Engage.Melee (0)
11:41:41
SQ
-> Behavior picked: Idle (1)
11:41:41
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:41:41
SQ
* ---------------------------------------------------
11:41:42
SQ
Turn started for Wiederganger
11:41:42
SQ
*
11:41:42
SQ
* Wiederganger: Starting turn.
11:41:42
SQ
-> Behaviors to pick from:
Engage.Melee (409.091)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
Engage.Melee (409.091)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Default (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0)
11:41:42
SQ
-> Behavior picked: Engage.Melee (409.091)
11:41:42
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (not visible), accepted_distance=0, value=0.259377
11:41:42
SQ
* Wiederganger: Reached engage destination
11:41:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Engage.Melee (0)
11:41:42
SQ
-> Behavior picked: Idle (1)
11:41:42
SQ
* Wiederganger: Waiting with 4 of 6 AP left.
11:41:42
SQ
* ---------------------------------------------------
11:41:42
SQ
Turn started for Wiederganger
11:41:42
SQ
*
11:41:42
SQ
* Wiederganger: Starting turn.
11:41:42
SQ
-> Behaviors to pick from:
Attack.Default (47.3096)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Split (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0)
Attack.Default (47.3096)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Split (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0)
11:41:42
SQ
-> Behavior picked: Attack.Default (47.3096)
11:41:43
SQ
* Wiederganger: Using Chop against Bernhard!
11:41:43
SQ
Wiederganger uses skill Chop
11:41:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
11:41:43
SQ
-> Behavior picked: Idle (1)
11:41:43
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:41:43
SQ
* ---------------------------------------------------
11:41:43
SQ
Turn started for Bernhard
11:41:44
SQ
[Bernhard] executes skill [Cudgel] on target [Wiederganger]
11:41:44
SQ
Bernhard uses skill Cudgel
11:41:44
SQ
Wiederganger has died.
11:41:47
SQ
Turn started for Guntram Steelwielder
11:41:48
SQ
[Guntram Steelwielder] executes skill [Recover] on target [Guntram Steelwielder]
11:41:48
SQ
Guntram Steelwielder uses skill Recover
11:41:50
SQ
[Balduin the Hero] executes skill [Recover] on target [Balduin the Hero]
11:41:50
SQ
Balduin the Hero uses skill Recover
11:41:57
SQ
Skill [Killing Frenzy!] removed from [Erland].
11:41:59
SQ
[Ejnar] executes skill [Aimed Shot] on target [Wiederganger]
11:41:59
SQ
Ejnar uses skill Aimed Shot
11:42:04
SQ
[Hallstein] executes skill [Overhead Strike] on target [Wiederganger]
11:42:04
SQ
Hallstein uses skill Overhead Strike
11:42:04
SQ
Wiederganger has died.
11:42:08
SQ
*
11:42:08
SQ
* Wiederganger: Resuming turn.
11:42:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Defend.Knockback (0), Reload (0), Attack.Default (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0)
Idle (1)(*), Attack.Bow (0), Defend.Knockback (0), Reload (0), Attack.Default (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0)
11:42:08
SQ
-> Behavior picked: Idle (1)
11:42:08
SQ
* Wiederganger: Ending Turn with 4 of 6 AP left.
11:42:08
SQ
* ---------------------------------------------------
11:42:08
SQ
INFO: Next round issued: 8
11:42:09
SQ
Turn started for Robert One Shot
11:42:09
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:42:11
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:42:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,15).
11:42:14
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Wiederganger]
11:42:14
SQ
Robert One Shot uses skill Aimed Shot
11:42:16
SQ
Turn started for Gunther
11:42:18
SQ
[Gunther] executes skill [Aimed Shot] on target [Wiederganger]
11:42:18
SQ
Gunther uses skill Aimed Shot
11:42:20
SQ
Turn started for Heimrad
11:42:21
SQ
[Heimrad] executes skill [Aimed Shot] on target [Wiederganger]
11:42:21
SQ
Heimrad uses skill Aimed Shot
11:42:22
SQ
Wiederganger has died.
11:42:23
SQ
[Heimrad] executes skill [Quick Shot] on target [Wiederganger]
11:42:23
SQ
Heimrad uses skill Quick Shot
11:42:24
SQ
Turn started for Balduin the Hero
11:42:26
SQ
Turn started for Arne
11:42:27
SQ
Turn started for Wiederganger
11:42:27
SQ
*
11:42:27
SQ
* Wiederganger: Starting turn.
11:42:27
SQ
-> Behaviors to pick from:
Engage.Melee (279.187)(*), Idle (1), Pickup.Weapon (0), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0)
Engage.Melee (279.187)(*), Idle (1), Pickup.Weapon (0), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0)
11:42:27
SQ
-> Behavior picked: Engage.Melee (279.187)
11:42:27
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.436149
11:42:28
SQ
* Wiederganger: Reached engage destination
11:42:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Default (0), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Default (0), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Engage.Melee (0)
11:42:28
SQ
-> Behavior picked: Idle (1)
11:42:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:42:28
SQ
* ---------------------------------------------------
11:42:28
SQ
Turn started for Wiederganger
11:42:28
SQ
*
11:42:28
SQ
* Wiederganger: Starting turn.
11:42:28
SQ
-> Behaviors to pick from:
Engage.Melee (275.874)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
Engage.Melee (275.874)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
11:42:28
SQ
-> Behavior picked: Engage.Melee (275.874)
11:42:28
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.365582
11:42:28
SQ
* Wiederganger: Reached engage destination
11:42:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
11:42:28
SQ
-> Behavior picked: Idle (1)
11:42:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:42:28
SQ
* ---------------------------------------------------
11:42:28
SQ
Turn started for Erland
11:42:30
SQ
Turn started for Sir Sigmund
11:42:31
SQ
Turn started for Wiederganger
11:42:31
SQ
*
11:42:31
SQ
* Wiederganger: Starting turn.
11:42:31
SQ
-> Behaviors to pick from:
Engage.Melee (269.715)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
Engage.Melee (269.715)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
11:42:31
SQ
-> Behavior picked: Engage.Melee (269.715)
11:42:31
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.328945
11:42:32
SQ
* Wiederganger: Reached engage destination
11:42:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
11:42:32
SQ
-> Behavior picked: Idle (1)
11:42:32
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:42:32
SQ
* ---------------------------------------------------
11:42:32
SQ
Turn started for Wiederganger
11:42:32
SQ
*
11:42:32
SQ
* Wiederganger: Starting turn.
11:42:32
SQ
-> Behaviors to pick from:
Engage.Melee (474.839)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
Engage.Melee (474.839)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
11:42:32
SQ
-> Behavior picked: Engage.Melee (474.839)
11:42:32
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.441345
11:42:32
SQ
* Wiederganger: Reached engage destination
11:42:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
11:42:32
SQ
-> Behavior picked: Idle (1)
11:42:33
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:42:33
SQ
* ---------------------------------------------------
11:42:33
SQ
Turn started for Ejnar
11:42:36
SQ
Turn started for Mattis the Militiaman
11:42:39
SQ
Turn started for Wiederganger
11:42:39
SQ
*
11:42:39
SQ
* Wiederganger: Starting turn.
11:42:39
SQ
-> Behaviors to pick from:
Engage.Melee (507.919)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
Engage.Melee (507.919)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
11:42:39
SQ
-> Behavior picked: Engage.Melee (507.919)
11:42:39
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.349277
11:42:39
SQ
* Wiederganger: Reached engage destination
11:42:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
11:42:39
SQ
-> Behavior picked: Idle (1)
11:42:39
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:42:39
SQ
* ---------------------------------------------------
11:42:39
SQ
Turn started for Wiederganger
11:42:39
SQ
*
11:42:39
SQ
* Wiederganger: Starting turn.
11:42:39
SQ
-> Behaviors to pick from:
Engage.Melee (409.091)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
Engage.Melee (409.091)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
11:42:39
SQ
-> Behavior picked: Engage.Melee (409.091)
11:42:40
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (visible), accepted_distance=0, value=0.320176
11:42:40
SQ
* Wiederganger: Reached engage destination
11:42:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
11:42:40
SQ
-> Behavior picked: Idle (1)
11:42:40
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:42:40
SQ
* ---------------------------------------------------
11:42:40
SQ
Turn started for Wiederganger
11:42:40
SQ
*
11:42:40
SQ
* Wiederganger: Starting turn.
11:42:41
SQ
-> Behaviors to pick from:
Engage.Melee (273.377)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
Engage.Melee (273.377)(*), Idle (1), Reload (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0)
11:42:41
SQ
-> Behavior picked: Engage.Melee (273.377)
11:42:41
SQ
* Wiederganger: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.450981
11:42:41
SQ
* Wiederganger: Reached engage destination
11:42:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
11:42:41
SQ
-> Behavior picked: Idle (1)
11:42:41
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:42:41
SQ
* ---------------------------------------------------
11:42:41
SQ
Turn started for Guntram Steelwielder
11:42:44
SQ
[Guntram Steelwielder] executes skill [Shatter] on target [Wiederganger]
11:42:44
SQ
Guntram Steelwielder uses skill Shatter
11:42:46
SQ
Turn started for Wiederganger
11:42:46
SQ
*
11:42:46
SQ
* Wiederganger: Starting turn.
11:42:46
SQ
-> Behaviors to pick from:
Engage.Melee (375)(*), Idle (1), Attack.Default (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Bow (0)
Engage.Melee (375)(*), Idle (1), Attack.Default (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Bow (0)
11:42:46
SQ
-> Behavior picked: Engage.Melee (375)
11:42:46
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.421722
11:42:46
SQ
* Wiederganger: Reached engage destination
11:42:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Thresh (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Thresh (0), Attack.Bow (0), Engage.Melee (0)
11:42:46
SQ
-> Behavior picked: Idle (1)
11:42:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:42:46
SQ
* ---------------------------------------------------
11:42:47
SQ
Turn started for Hallstein
11:42:49
SQ
Turn started for Bernhard
11:42:50
SQ
[Bernhard] executes skill [Cudgel] on target [Wiederganger]
11:42:50
SQ
Bernhard uses skill Cudgel
11:42:51
SQ
Skill [Killing Frenzy!] removed from [Bernhard].
11:42:53
SQ
[Balduin the Hero] executes skill [Cascade] on target [Wiederganger]
11:42:53
SQ
Balduin the Hero uses skill Cascade
11:42:53
SQ
Wiederganger has died.
11:42:54
SQ
[Balduin the Hero] executes skill [Recover] on target [Balduin the Hero]
11:42:54
SQ
Balduin the Hero uses skill Recover
11:42:57
SQ
[Arne] executes skill [Prong] on target [Wiederganger]
11:42:57
SQ
Arne uses skill Prong
11:42:57
SQ
Wiederganger has died.
11:42:57
SQ
[Arne] executes skill [Prong] on target [Wiederganger]
11:42:57
SQ
Arne uses skill Prong
11:42:57
SQ
Wiederganger has died.
11:43:07
SQ
[Mattis the Militiaman] executes skill [Recover] on target [Mattis the Militiaman]
11:43:07
SQ
Mattis the Militiaman uses skill Recover
11:43:09
SQ
[Hallstein] executes skill [Recover] on target [Hallstein]
11:43:09
SQ
Hallstein uses skill Recover
11:43:09
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
11:43:09
SQ
INFO: Next round issued: 9
11:43:09
SQ
Turn started for Gunther
11:43:10
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:43:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,13).
11:43:11
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:43:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,3).
11:43:13
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:43:14
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:43:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (13,14).
11:43:18
SQ
[Gunther] executes skill [Aimed Shot] on target [Wiederganger]
11:43:18
SQ
Gunther uses skill Aimed Shot
11:43:19
SQ
Wiederganger has died.
11:43:21
SQ
[Gunther] executes skill [Quick Shot] on target [Wiederganger]
11:43:21
SQ
Gunther uses skill Quick Shot
11:43:22
SQ
Turn started for Robert One Shot
11:43:23
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Wiederganger]
11:43:23
SQ
Robert One Shot uses skill Aimed Shot
11:43:25
Resource
Unloading: music/undead_02.ogg
11:43:25
SQ
Wiederganger has died.
11:43:25
SQ
Turn started for Balduin the Hero
11:43:26
SQ
Turn started for Wiederganger
11:43:26
SQ
*
11:43:26
SQ
* Wiederganger: Starting turn.
11:43:26
SQ
-> Behaviors to pick from:
Engage.Melee (321.182)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0)
Engage.Melee (321.182)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0)
11:43:26
SQ
-> Behavior picked: Engage.Melee (321.182)
11:43:27
SQ
* Wiederganger: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.308256
11:43:27
SQ
* Wiederganger: Reached engage destination
11:43:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
11:43:27
SQ
-> Behavior picked: Idle (1)
11:43:27
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:43:27
SQ
* ---------------------------------------------------
11:43:27
SQ
Turn started for Wiederganger
11:43:27
SQ
*
11:43:27
SQ
* Wiederganger: Starting turn.
11:43:27
SQ
-> Behaviors to pick from:
Engage.Melee (219.697)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), Reload (0)
Engage.Melee (219.697)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), Reload (0)
11:43:27
SQ
-> Behavior picked: Engage.Melee (219.697)
11:43:27
SQ
* Wiederganger: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.183082
11:43:28
SQ
* Wiederganger: Reached engage destination
11:43:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
11:43:28
SQ
-> Behavior picked: Idle (1)
11:43:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:43:28
SQ
* ---------------------------------------------------
11:43:28
SQ
Turn started for Erland
11:43:32
SQ
[Erland] executes skill [Cleave] on target [Wiederganger]
11:43:32
SQ
Erland uses skill Cleave
11:43:33
SQ
[Erland] executes skill [Decapitate] on target [Wiederganger]
11:43:33
SQ
Erland uses skill Decapitate
11:43:33
SQ
Turn started for Heimrad
11:43:36
SQ
Turn started for Arne
11:43:38
SQ
Turn started for Ejnar
11:43:40
SQ
Turn started for Mattis the Militiaman
11:43:41
SQ
[Mattis the Militiaman] executes skill [Split] on target [Wiederganger]
11:43:41
SQ
Mattis the Militiaman uses skill Split
11:43:43
SQ
Turn started for Sir Sigmund
11:43:44
SQ
Turn started for Hallstein
11:43:45
SQ
Turn started for Wiederganger
11:43:45
SQ
*
11:43:45
SQ
* Wiederganger: Starting turn.
11:43:46
SQ
-> Behaviors to pick from:
Engage.Melee (272.727)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), Reload (0)
Engage.Melee (272.727)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), Reload (0)
11:43:46
SQ
-> Behavior picked: Engage.Melee (272.727)
11:43:46
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.237676
11:43:46
SQ
* Wiederganger: Reached engage destination
11:43:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
11:43:46
SQ
-> Behavior picked: Idle (1)
11:43:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:43:46
SQ
* ---------------------------------------------------
11:43:46
SQ
Turn started for Wiederganger
11:43:46
SQ
*
11:43:46
SQ
* Wiederganger: Starting turn.
11:43:46
SQ
-> Behaviors to pick from:
Engage.Melee (221.395)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), Reload (0)
Engage.Melee (221.395)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Bow (0), Reload (0)
11:43:46
SQ
-> Behavior picked: Engage.Melee (221.395)
11:43:47
SQ
* Wiederganger: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.384158
11:43:47
SQ
* Wiederganger: Reached engage destination
11:43:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
11:43:47
SQ
-> Behavior picked: Idle (1)
11:43:47
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:43:47
SQ
* ---------------------------------------------------
11:43:47
SQ
Turn started for Wiederganger
11:43:47
SQ
*
11:43:47
SQ
* Wiederganger: Starting turn.
11:43:47
SQ
-> Behaviors to pick from:
Engage.Melee (277.5)(*), Idle (1), Attack.Swing (0), BreakFree (0), Attack.Split (0), Pickup.Weapon (0), Reload (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0)
Engage.Melee (277.5)(*), Idle (1), Attack.Swing (0), BreakFree (0), Attack.Split (0), Pickup.Weapon (0), Reload (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0)
11:43:47
SQ
-> Behavior picked: Engage.Melee (277.5)
11:43:47
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.291722
11:43:47
SQ
* Wiederganger: Reached engage destination
11:43:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Reload (0), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Reload (0), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0)
11:43:47
SQ
-> Behavior picked: Idle (1)
11:43:47
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:43:47
SQ
* ---------------------------------------------------
11:43:47
SQ
Turn started for Guntram Steelwielder
11:43:49
SQ
[Guntram Steelwielder] executes skill [Recover] on target [Guntram Steelwielder]
11:43:49
SQ
Guntram Steelwielder uses skill Recover
11:43:49
SQ
Turn started for Bernhard
11:43:51
SQ
[Bernhard] executes skill [Recover] on target [Bernhard]
11:43:51
SQ
Bernhard uses skill Recover
11:43:54
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
11:43:58
SQ
Skill [Killing Frenzy!] removed from [Heimrad].
11:43:59
SQ
[Arne] executes skill [Recover] on target [Arne]
11:43:59
SQ
Arne uses skill Recover
11:43:59
SQ
Skill [Killing Frenzy!] removed from [Arne].
11:44:04
SQ
INFO: Next round issued: 10
11:44:04
SQ
Turn started for Robert One Shot
11:44:05
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:44:06
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:44:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,5).
11:44:07
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:44:11
SQ
Turn started for Balduin the Hero
11:44:12
SQ
[Balduin the Hero] executes skill [Cascade] on target [Wiederganger]
11:44:12
SQ
Balduin the Hero uses skill Cascade
11:44:12
SQ
Wiederganger has died.
11:44:13
SQ
Turn started for Arne
11:44:15
SQ
Turn started for Ejnar
11:44:16
SQ
Turn started for Gunther
11:44:16
SQ
Turn started for Wiederganger
11:44:16
SQ
*
11:44:16
SQ
* Wiederganger: Starting turn.
11:44:16
SQ
-> Behaviors to pick from:
Attack.Default (54.6983)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0)
Attack.Default (54.6983)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0)
11:44:16
SQ
-> Behavior picked: Attack.Default (54.6983)
11:44:17
SQ
* Wiederganger: Using Stab against Erland!
11:44:17
SQ
Wiederganger uses skill Stab
11:44:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
11:44:17
SQ
-> Behavior picked: Idle (1)
11:44:17
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
11:44:17
SQ
* ---------------------------------------------------
11:44:17
SQ
Turn started for Wiederganger
11:44:17
SQ
*
11:44:17
SQ
* Wiederganger: Starting turn.
11:44:17
SQ
-> Behaviors to pick from:
Engage.Melee (288.825)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (288.825)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:44:17
SQ
-> Behavior picked: Engage.Melee (288.825)
11:44:18
SQ
* Wiederganger: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.395314
11:44:18
SQ
* Wiederganger: Reached engage destination
11:44:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:44:18
SQ
-> Behavior picked: Idle (1)
11:44:18
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:44:18
SQ
* ---------------------------------------------------
11:44:18
SQ
Turn started for Heimrad
11:44:20
SQ
Turn started for Hallstein
11:44:21
SQ
Turn started for Mattis the Militiaman
11:44:22
SQ
Turn started for Sir Sigmund
11:44:24
SQ
Turn started for Erland
11:44:25
SQ
[Erland] executes skill [Decapitate] on target [Wiederganger]
11:44:25
SQ
Erland uses skill Decapitate
11:44:25
SQ
Wiederganger has died.
11:44:25
SQ
Turn started for Guntram Steelwielder
11:44:27
SQ
Turn started for Wiederganger
11:44:27
SQ
*
11:44:27
SQ
* Wiederganger: Starting turn.
11:44:27
SQ
-> Behaviors to pick from:
Engage.Melee (148.123)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (148.123)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:44:27
SQ
-> Behavior picked: Engage.Melee (148.123)
11:44:27
SQ
* Wiederganger: Engaging to melee range with Sir Sigmund (not visible), accepted_distance=0, value=0.391859
11:44:27
SQ
* Wiederganger: Reached engage destination
11:44:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:44:27
SQ
-> Behavior picked: Idle (1)
11:44:27
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:44:27
SQ
* ---------------------------------------------------
11:44:27
SQ
Turn started for Wiederganger
11:44:27
SQ
*
11:44:27
SQ
* Wiederganger: Starting turn.
11:44:27
SQ
-> Behaviors to pick from:
Engage.Melee (256.061)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (256.061)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:44:27
SQ
-> Behavior picked: Engage.Melee (256.061)
11:44:28
SQ
* Wiederganger: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.374314
11:44:28
SQ
* Wiederganger: Reached engage destination
11:44:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:44:28
SQ
-> Behavior picked: Idle (1)
11:44:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:44:28
SQ
* ---------------------------------------------------
11:44:28
SQ
Turn started for Wiederganger
11:44:28
SQ
*
11:44:28
SQ
* Wiederganger: Starting turn.
11:44:28
SQ
-> Behaviors to pick from:
Engage.Melee (240.909)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (240.909)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
11:44:28
SQ
-> Behavior picked: Engage.Melee (240.909)
11:44:28
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.365014
11:44:29
SQ
* Wiederganger: Reached engage destination
11:44:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
11:44:29
SQ
-> Behavior picked: Idle (1)
11:44:29
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:44:29
SQ
* ---------------------------------------------------
11:44:29
SQ
Turn started for Wiederganger
11:44:29
SQ
*
11:44:29
SQ
* Wiederganger: Starting turn.
11:44:29
SQ
-> Behaviors to pick from:
Engage.Melee (265.909)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Reload (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0)
Engage.Melee (265.909)(*), Idle (1), Pickup.Weapon (0), Attack.Thresh (0), Reload (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0)
11:44:29
SQ
-> Behavior picked: Engage.Melee (265.909)
11:44:29
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.304472
11:44:29
SQ
* Wiederganger: Reached engage destination
11:44:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Bow (0), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Bow (0), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
11:44:29
SQ
-> Behavior picked: Idle (1)
11:44:29
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:44:29
SQ
* ---------------------------------------------------
11:44:29
SQ
Turn started for Bernhard
11:44:30
SQ
[Bernhard] executes skill [Cudgel] on target [Wiederganger]
11:44:30
SQ
Bernhard uses skill Cudgel
11:44:33
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Wiederganger]
11:44:33
SQ
Robert One Shot uses skill Aimed Shot
11:44:36
SQ
[Balduin the Hero] executes skill [Cascade] on target [Wiederganger]
11:44:36
SQ
Balduin the Hero uses skill Cascade
11:44:36
SQ
Wiederganger has died.
11:44:39
SQ
[Arne] executes skill [Recover] on target [Arne]
11:44:39
SQ
Arne uses skill Recover
11:44:41
SQ
[Ejnar] executes skill [Aimed Shot] on target [Wiederganger]
11:44:41
SQ
Ejnar uses skill Aimed Shot
11:44:44
SQ
[Gunther] executes skill [Aimed Shot] on target [Wiederganger]
11:44:44
SQ
Gunther uses skill Aimed Shot
11:44:45
SQ
Wiederganger has died.
11:44:47
SQ
[Gunther] executes skill [Quick Shot] on target [Wiederganger]
11:44:47
SQ
Gunther uses skill Quick Shot
11:44:51
SQ
[Heimrad] executes skill [Aimed Shot] on target [Wiederganger]
11:44:51
SQ
Heimrad uses skill Aimed Shot
11:44:54
SQ
[Hallstein] executes skill [Recover] on target [Hallstein]
11:44:54
SQ
Hallstein uses skill Recover
11:44:55
SQ
[Mattis the Militiaman] executes skill [Recover] on target [Mattis the Militiaman]
11:44:55
SQ
Mattis the Militiaman uses skill Recover
11:44:56
SQ
[Sir Sigmund] executes skill [Recover] on target [Sir Sigmund]
11:44:56
SQ
Sir Sigmund uses skill Recover
11:44:58
SQ
[Erland] executes skill [Recover] on target [Erland]
11:44:58
SQ
Erland uses skill Recover
11:44:59
SQ
[Guntram Steelwielder] executes skill [Recover] on target [Guntram Steelwielder]
11:44:59
SQ
Guntram Steelwielder uses skill Recover
11:44:59
SQ
INFO: Next round issued: 11
11:44:59
SQ
Turn started for Arne
11:45:00
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:45:03
SQ
Turn started for Mattis the Militiaman
11:45:07
SQ
Turn started for Hallstein
11:45:09
SQ
Turn started for Robert One Shot
11:45:11
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Wiederganger]
11:45:11
SQ
Robert One Shot uses skill Aimed Shot
11:45:13
SQ
Turn started for Heimrad
11:45:15
SQ
[Heimrad] executes skill [Aimed Shot] on target [Wiederganger]
11:45:15
SQ
Heimrad uses skill Aimed Shot
11:45:17
SQ
Turn started for Balduin the Hero
11:45:18
SQ
Turn started for Ejnar
11:45:20
SQ
[Ejnar] executes skill [Aimed Shot] on target [Wiederganger]
11:45:20
SQ
Ejnar uses skill Aimed Shot
11:45:22
SQ
Turn started for Sir Sigmund
11:45:23
SQ
Turn started for Erland
11:45:25
SQ
Turn started for Guntram Steelwielder
11:45:26
SQ
Turn started for Wiederganger
11:45:26
SQ
*
11:45:26
SQ
* Wiederganger: Starting turn.
11:45:26
SQ
-> Behaviors to pick from:
Engage.Melee (192.537)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (192.537)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:45:26
SQ
-> Behavior picked: Engage.Melee (192.537)
11:45:26
SQ
* Wiederganger: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.309071
11:45:26
SQ
* Wiederganger: Reached engage destination
11:45:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:45:26
SQ
-> Behavior picked: Idle (1)
11:45:26
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
11:45:26
SQ
* ---------------------------------------------------
11:45:26
SQ
Turn started for Wiederganger
11:45:26
SQ
*
11:45:26
SQ
* Wiederganger: Starting turn.
11:45:26
SQ
-> Behaviors to pick from:
Engage.Melee (300.376)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (300.376)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
11:45:26
SQ
-> Behavior picked: Engage.Melee (300.376)
11:45:27
SQ
* Wiederganger: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.267264
11:45:27
SQ
* Wiederganger: Reached engage destination
11:45:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
11:45:27
SQ
-> Behavior picked: Idle (1)
11:45:27
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
11:45:27
SQ
* ---------------------------------------------------
11:45:27
SQ
Turn started for Gunther
11:45:29
SQ
Skill [Killing Frenzy!] removed from [Gunther].
11:45:29
SQ
Turn started for Wiederganger
11:45:29
SQ
*
11:45:29
SQ
* Wiederganger: Starting turn.
11:45:30
SQ
-> Behaviors to pick from:
Engage.Melee (290.25)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0)
Engage.Melee (290.25)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0)
11:45:30
SQ
-> Behavior picked: Engage.Melee (290.25)
11:45:30
SQ
* Wiederganger: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.364472
11:45:30
SQ
* Wiederganger: Reached engage destination
11:45:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Engage.Melee (0)
11:45:30
SQ
-> Behavior picked: Idle (1)
11:45:30
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
11:45:30
SQ
* ---------------------------------------------------
11:45:30
SQ
Turn started for Bernhard
11:45:35
SQ
[Mattis the Militiaman] executes skill [Overhead Strike] on target [Wiederganger]
11:45:35
SQ
Mattis the Militiaman uses skill Overhead Strike
11:45:35
SQ
Wiederganger has died.
11:45:40
SQ
[Mattis the Militiaman] executes skill [Adrenaline] on target [Mattis the Militiaman]
11:45:40
SQ
Mattis the Militiaman uses skill Adrenaline
11:45:42
SQ
[Hallstein] executes skill [Overhead Strike] on target [Wiederganger]
11:45:42
SQ
Hallstein uses skill Overhead Strike
11:45:42
SQ
Wiederganger has died.
11:45:45
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
11:45:49
SQ
Skill [Killing Frenzy!] removed from [Erland].
11:45:50
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Wiederganger]
11:45:50
SQ
Guntram Steelwielder uses skill Smite
11:45:51
SQ
INFO: Next round issued: 12
11:45:51
SQ
Turn started for Mattis the Militiaman
11:45:51
SQ
Skill [Adrenaline] removed from [Mattis the Militiaman].
11:45:52
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
11:45:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,11).
11:45:54
SQ
[Mattis the Militiaman] executes skill [Overhead Strike] on target [Wiederganger]
11:45:54
SQ
Mattis the Militiaman uses skill Overhead Strike
11:45:55
SQ
Turn started for Arne
11:45:56
SQ
[Arne] executes skill [Prong] on target [Wiederganger]
11:45:56
SQ
Arne uses skill Prong
11:45:56
SQ
Turn started for Robert One Shot
11:45:58
SQ
Turn started for Balduin the Hero
11:45:59
SQ
Turn started for Heimrad
11:46:00
SQ
Turn started for Ejnar
11:46:01
SQ
Turn started for Gunther
11:46:03
SQ
Turn started for Erland
11:46:04
SQ
[Erland] executes skill [Decapitate] on target [Wiederganger]
11:46:04
SQ
Erland uses skill Decapitate
11:46:04
SQ
Wiederganger has died.
11:46:08
SQ
[Erland] executes skill [Whip] on target [Wiederganger]
11:46:08
SQ
Erland uses skill Whip
11:46:08
SQ
[Erland] executes skill [Whip] on target [Wiederganger]
11:46:08
SQ
Erland uses skill Whip
11:46:09
SQ
Turn started for Sir Sigmund
11:46:13
SQ
Turn started for Bernhard
11:46:13
SQ
Turn started for Hallstein
11:46:14
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
11:46:14
SQ
Turn started for Guntram Steelwielder
11:46:16
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Wiederganger]
11:46:16
SQ
Guntram Steelwielder uses skill Smite
11:46:16
SQ
Wiederganger has died.
11:46:16
Resource
Unloading: gfx/orientation_overlay.png
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Heimrad].
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Balduin the Hero].
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Erland].
11:46:16
SQ
Skill [Killing Frenzy!] removed from [Erland].
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Ejnar].
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Mattis the Militiaman].
11:46:16
SQ
Skill [Dodge] removed from [Mattis the Militiaman].
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Arne].
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Guntram Steelwielder].
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Bernhard].
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Sir Sigmund].
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Hallstein].
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Gunther].
11:46:16
SQ
Skill [Realm of Nightmares] removed from [Robert One Shot].
11:46:16
UI
Failed to load procedural content "procedural/tacticalentity(14857,3334737,socket,miniboss,arrow)".
11:46:20
Resource
Unloading: music/undead_01.ogg
11:46:24
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:46:24
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:46:24
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:46:24
SQ
World::onCombatFinished
11:46:24
SQ
Skill [Realm of Nightmares] removed from [Steinar].
11:46:24
SQ
Skill [Realm of Nightmares] removed from [Kunold].
11:46:24
SQ
Skill [Realm of Nightmares] removed from [Winrich].
11:46:24
SQ
Skill [Realm of Nightmares] removed from [Roger the Sergeant].
11:46:24
SQ
Skill [Realm of Nightmares] removed from [Ernst].
11:46:24
SQ
Skill [Realm of Nightmares] removed from [Gisbert].
11:46:24
SQ
Skill [Realm of Nightmares] removed from [Dirk Hater].
11:46:24
SQ
Skill [Realm of Nightmares] removed from [Leif].
11:46:24
SQ
Save campaign: Stalkers
11:46:26
Scene
Finished saving scene.
11:46:26
SQ
TacticalState::onFinish
11:46:26
Resource
Unloading: gfx/detail.png
11:46:26
Resource
Unloading: gfx/object_0.png
11:46:26
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:46:26
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_death_00.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_death_01.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_death_02.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_death_03.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
11:46:26
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_death_01.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_death_02.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_death_03.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_death_04.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_death_05.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_death_06.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
11:46:26
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
11:47:12
SQ
contract added: A Pact With Witches
11:47:13
SQ
contract added: Patrol
11:47:22
SQ
showing contract: Secure Cemetery (id: 415)
11:47:24
SQ
Location entered: Finsterstadt
11:47:29
Resource
Unloading: music/victory_01.ogg
11:47:51
Script
VM collected 2 object(s) and deleted them.
11:50:54
Resource
Unloading: music/city_02.ogg
11:54:56
Resource
Unloading: music/city_01.ogg
11:55:13
SQ
Save campaign: Stalkers
11:55:15
Scene
Finished saving scene.
11:55:17
SQ
Location entered: Finsterstadt
11:55:17
Resource
Unloading: music/worldmap_06.ogg
11:55:17
Resource
Unloading: music/city_02.ogg
11:55:30
SQ
showing contract: Return Item (id: 427)
11:55:33
SQ
contract activated: Return Item (id: 427)
11:56:15
SQ
Save campaign: Stalkers
11:56:17
Scene
Finished saving scene.
11:56:19
Resource
Unloading: music/city_01.ogg
11:57:15
SQ
showing contract: Return Item (id: 427)
11:57:18
SQ
Save campaign: Stalkers
11:57:19
Scene
Finished saving scene.
11:57:20
SQ
WorldState::onHide
11:57:20
Texture
Texture "gfx/detail.png" (ID: 908) took up approximately 10922kb in video memory.
11:57:21
Texture
Texture "gfx/object_0.png" (ID: 954) took up approximately 21845kb in video memory.
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
11:57:21
Texture
Texture "gfx/orientation_overlay.png" (ID: 1006) took up approximately 1024kb in video memory.
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,2).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,11).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,1).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,12).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (20,5).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (20,6).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,4).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,7).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,3).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,8).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,2).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,9).
11:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (20,1).
11:57:21
SQ
TACTICAL: STASH LOCKED: true
11:57:21
SQ
INFO: Next round issued: 1
11:57:21
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:57:21
SQ
Turn started for Steinar
11:57:22
Resource
Unloading: music/worldmap_07.ogg
11:57:27
SQ
Turn started for Heimrad
11:57:30
SQ
[Heimrad] executes skill [Aimed Shot] on target [Brigand Marksman]
11:57:30
SQ
Heimrad uses skill Aimed Shot
11:57:32
SQ
Turn started for Brigand Marksman
11:57:32
SQ
*
11:57:32
SQ
* Brigand Marksman: Starting turn.
11:57:32
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
11:57:32
SQ
-> Behavior picked: Engage.Ranged (120)
11:57:33
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Heimrad (not visible)
11:57:33
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
11:57:33
SQ
-> Behaviors to pick from:
Attack.Bow (136.209)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (136.209)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
11:57:33
SQ
-> Behavior picked: Attack.Bow (136.209)
11:57:33
SQ
* Brigand Marksman: Using Shoot Bolt against Robert One Shot!
11:57:33
SQ
Brigand Marksman uses skill Shoot Bolt
11:57:34
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
11:57:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Recover (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Recover (0), Attack.Bow (0)
11:57:34
SQ
-> Behavior picked: Idle (1)
11:57:34
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
11:57:34
SQ
* ---------------------------------------------------
11:57:34
SQ
Turn started for Brigand Marksman
11:57:34
SQ
*
11:57:34
SQ
* Brigand Marksman: Starting turn.
11:57:34
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
11:57:34
SQ
-> Behaviors to pick from:
Attack.Bow (99.3388)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Attack.Bow (99.3388)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0)
11:57:34
SQ
-> Behavior picked: Attack.Bow (99.3388)
11:57:34
SQ
* Brigand Marksman: Using Aimed Shot against Gisbert!
11:57:34
SQ
Brigand Marksman uses skill Aimed Shot
11:57:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Reload (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Reload (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0)
11:57:36
SQ
-> Behavior picked: Idle (1)
11:57:36
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:57:36
SQ
* ---------------------------------------------------
11:57:36
SQ
Turn started for Kunold
11:57:38
SQ
[Kunold] executes skill [Shoot Bolt] on target [Brigand Marksman]
11:57:38
SQ
Kunold uses skill Shoot Bolt
11:57:39
SQ
[Kunold] executes skill [Reload] on target [Kunold]
11:57:39
SQ
Kunold uses skill Reload
11:57:40
SQ
Turn started for Brigand Marksman
11:57:40
SQ
*
11:57:40
SQ
* Brigand Marksman: Starting turn.
11:57:40
SQ
* Brigand Marksman: Taking cover..
11:57:40
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Engage.Ranged (180)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
11:57:40
SQ
-> Behavior picked: Engage.Ranged (180)
11:57:40
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Heimrad (not visible)
11:57:41
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
11:57:41
SQ
-> Behaviors to pick from:
Attack.Bow (117.448)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (117.448)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
11:57:41
SQ
-> Behavior picked: Attack.Bow (117.448)
11:57:42
SQ
* Brigand Marksman: Using Shoot Bolt against Kunold!
11:57:42
SQ
Brigand Marksman uses skill Shoot Bolt
11:57:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Recover (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Recover (0), Attack.Bow (0)
11:57:43
SQ
-> Behavior picked: Idle (1)
11:57:43
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
11:57:43
SQ
* ---------------------------------------------------
11:57:43
SQ
Turn started for Brigand Thug
11:57:43
SQ
*
11:57:43
SQ
* Brigand Thug: Starting turn.
11:57:43
SQ
-> Behaviors to pick from:
Engage.Melee (184.766)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (184.766)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:57:43
SQ
-> Behavior picked: Engage.Melee (184.766)
11:57:43
SQ
* Brigand Thug: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.030795
11:57:44
SQ
* Brigand Thug: Reached engage destination
11:57:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:57:44
SQ
-> Behavior picked: Idle (1)
11:57:44
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
11:57:44
SQ
* ---------------------------------------------------
11:57:44
SQ
Turn started for Robert One Shot
11:57:45
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Brigand Marksman]
11:57:45
SQ
Robert One Shot uses skill Quick Shot
11:57:46
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Brigand Marksman]
11:57:46
SQ
Robert One Shot uses skill Quick Shot
11:57:47
SQ
Turn started for Brigand Poacher
11:57:47
SQ
*
11:57:47
SQ
* Brigand Poacher: Starting turn.
11:57:48
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
11:57:48
SQ
-> Behaviors to pick from:
Attack.Bow (49.2916)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Attack.Bow (49.2916)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0)
11:57:48
SQ
-> Behavior picked: Attack.Bow (49.2916)
11:57:48
SQ
* Brigand Poacher: Using Aimed Shot against Gisbert!
11:57:48
SQ
Brigand Poacher uses skill Aimed Shot
11:57:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Reload (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Reload (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0)
11:57:50
SQ
-> Behavior picked: Idle (1)
11:57:50
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
11:57:50
SQ
* ---------------------------------------------------
11:57:50
SQ
Turn started for Brigand Poacher
11:57:50
SQ
*
11:57:50
SQ
* Brigand Poacher: Starting turn.
11:57:50
SQ
* Brigand Poacher: Taking cover..
11:57:50
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Engage.Ranged (180)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
11:57:50
SQ
-> Behavior picked: Engage.Ranged (180)
11:57:50
SQ
* Brigand Poacher: Engaging into firing range over 1 tiles at Heimrad (not visible)
11:57:50
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
11:57:50
SQ
-> Behaviors to pick from:
Attack.Bow (40.8389)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (40.8389)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
11:57:50
SQ
-> Behavior picked: Attack.Bow (40.8389)
11:57:50
SQ
* Brigand Poacher: Using Sling Stone against Gisbert!
11:57:50
SQ
Brigand Poacher uses skill Sling Stone
11:57:52
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
11:57:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Recover (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Recover (0), Attack.Bow (0)
11:57:52
SQ
-> Behavior picked: Idle (1)
11:57:52
SQ
* Brigand Poacher: Ending Turn with 3 of 9 AP left.
11:57:52
SQ
* ---------------------------------------------------
11:57:52
SQ
Turn started for Brigand Poacher
11:57:52
SQ
*
11:57:52
SQ
* Brigand Poacher: Starting turn.
11:57:52
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
11:57:52
SQ
-> Behavior picked: Engage.Ranged (120)
11:57:52
SQ
* Brigand Poacher: Engaging into firing range over 4 tiles at Heimrad (not visible)
11:57:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
11:57:52
SQ
-> Behavior picked: Idle (1)
11:57:52
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
11:57:52
SQ
* ---------------------------------------------------
11:57:52
SQ
Turn started for Brigand Thug
11:57:52
SQ
*
11:57:52
SQ
* Brigand Thug: Starting turn.
11:57:53
SQ
-> Behaviors to pick from:
Engage.Melee (171.875)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (171.875)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:57:53
SQ
-> Behavior picked: Engage.Melee (171.875)
11:57:53
SQ
* Brigand Thug: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.138935
11:57:53
SQ
* Brigand Thug: Reached engage destination
11:57:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:57:53
SQ
-> Behavior picked: Idle (1)
11:57:53
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
11:57:53
SQ
* ---------------------------------------------------
11:57:53
SQ
Turn started for Brigand Thug
11:57:53
SQ
*
11:57:53
SQ
* Brigand Thug: Starting turn.
11:57:53
SQ
-> Behaviors to pick from:
Engage.Melee (141.842)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (141.842)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:57:53
SQ
-> Behavior picked: Engage.Melee (141.842)
11:57:54
SQ
* Brigand Thug: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.0427046
11:57:54
SQ
* Brigand Thug: Reached engage destination
11:57:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:57:54
SQ
-> Behavior picked: Idle (1)
11:57:54
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:57:54
SQ
* ---------------------------------------------------
11:57:55
SQ
Turn started for Brigand Thug
11:57:55
SQ
*
11:57:55
SQ
* Brigand Thug: Starting turn.
11:57:55
SQ
-> Behaviors to pick from:
Engage.Melee (132.647)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (132.647)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:57:55
SQ
-> Behavior picked: Engage.Melee (132.647)
11:57:55
SQ
* Brigand Thug: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.057334
11:57:55
SQ
* Brigand Thug: Reached engage destination
11:57:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:57:55
SQ
-> Behavior picked: Idle (1)
11:57:55
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:57:55
SQ
* ---------------------------------------------------
11:57:55
SQ
Turn started for Brigand Thug
11:57:55
SQ
*
11:57:55
SQ
* Brigand Thug: Starting turn.
11:57:55
SQ
-> Behaviors to pick from:
Engage.Melee (140.8)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (140.8)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:57:55
SQ
-> Behavior picked: Engage.Melee (140.8)
11:57:56
SQ
* Brigand Thug: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.0427046
11:57:56
SQ
* Brigand Thug: Reached engage destination
11:57:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:57:56
SQ
-> Behavior picked: Idle (1)
11:57:56
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:57:56
SQ
* ---------------------------------------------------
11:57:56
SQ
Turn started for Brigand Thug
11:57:56
SQ
*
11:57:56
SQ
* Brigand Thug: Starting turn.
11:57:56
SQ
-> Behaviors to pick from:
Engage.Melee (117.15)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (117.15)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:57:56
SQ
-> Behavior picked: Engage.Melee (117.15)
11:57:57
SQ
* Brigand Thug: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.01
11:57:57
SQ
* Brigand Thug: Reached engage destination
11:57:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:57:57
SQ
-> Behavior picked: Idle (1)
11:57:57
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:57:57
SQ
* ---------------------------------------------------
11:57:57
SQ
Turn started for Brigand Thug
11:57:57
SQ
*
11:57:57
SQ
* Brigand Thug: Starting turn.
11:57:57
SQ
-> Behaviors to pick from:
Engage.Melee (140)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (140)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:57:57
SQ
-> Behavior picked: Engage.Melee (140)
11:57:58
SQ
* Brigand Thug: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.148737
11:57:58
SQ
* Brigand Thug: Reached engage destination
11:57:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:57:58
SQ
-> Behavior picked: Idle (1)
11:57:58
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:57:58
SQ
* ---------------------------------------------------
11:57:58
SQ
Turn started for Brigand Thug
11:57:58
SQ
*
11:57:58
SQ
* Brigand Thug: Starting turn.
11:57:59
SQ
-> Behaviors to pick from:
Engage.Melee (141.167)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (141.167)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:57:59
SQ
-> Behavior picked: Engage.Melee (141.167)
11:57:59
SQ
* Brigand Thug: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.202633
11:57:59
SQ
* Brigand Thug: Reached engage destination
11:57:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:57:59
SQ
-> Behavior picked: Idle (1)
11:57:59
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:57:59
SQ
* ---------------------------------------------------
11:57:59
SQ
Turn started for Brigand Thug
11:57:59
SQ
*
11:57:59
SQ
* Brigand Thug: Starting turn.
11:57:59
SQ
-> Behaviors to pick from:
Engage.Melee (169.783)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (169.783)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:57:59
SQ
-> Behavior picked: Engage.Melee (169.783)
11:58:00
SQ
* Brigand Thug: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.14008
11:58:00
SQ
* Brigand Thug: Reached engage destination
11:58:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:58:00
SQ
-> Behavior picked: Idle (1)
11:58:00
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:58:00
SQ
* ---------------------------------------------------
11:58:00
SQ
Turn started for Brigand Thug
11:58:00
SQ
*
11:58:00
SQ
* Brigand Thug: Starting turn.
11:58:01
SQ
-> Behaviors to pick from:
Engage.Melee (117.5)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (117.5)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:58:01
SQ
-> Behavior picked: Engage.Melee (117.5)
11:58:01
SQ
* Brigand Thug: Engaging to melee range with Balduin the Hero (not visible), accepted_distance=0, value=0.158408
11:58:01
SQ
* Brigand Thug: Reached engage destination
11:58:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:58:01
SQ
-> Behavior picked: Idle (1)
11:58:01
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:58:01
SQ
* ---------------------------------------------------
11:58:01
SQ
Turn started for Brigand Thug
11:58:01
SQ
*
11:58:01
SQ
* Brigand Thug: Starting turn.
11:58:01
SQ
-> Behaviors to pick from:
Engage.Melee (133.913)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (133.913)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:58:01
SQ
-> Behavior picked: Engage.Melee (133.913)
11:58:02
SQ
* Brigand Thug: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.148737
11:58:02
SQ
* Brigand Thug: Reached engage destination
11:58:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:58:02
SQ
-> Behavior picked: Idle (1)
11:58:02
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:58:02
SQ
* ---------------------------------------------------
11:58:02
SQ
Turn started for Brigand Thug
11:58:02
SQ
*
11:58:02
SQ
* Brigand Thug: Starting turn.
11:58:03
SQ
-> Behaviors to pick from:
Engage.Melee (136.853)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (136.853)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:58:03
SQ
-> Behavior picked: Engage.Melee (136.853)
11:58:03
SQ
* Brigand Thug: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.148737
11:58:03
SQ
* Brigand Thug: Reached engage destination
11:58:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
11:58:03
SQ
-> Behavior picked: Idle (1)
11:58:04
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:58:04
SQ
* ---------------------------------------------------
11:58:04
SQ
Turn started for Brigand Thug
11:58:04
SQ
*
11:58:04
SQ
* Brigand Thug: Starting turn.
11:58:04
SQ
#D
11:58:04
SQ
-> Behaviors to pick from:
Engage.Melee (160)(*), Defend.Shieldwall (18.4279), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (160)(*), Defend.Shieldwall (18.4279), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:58:04
SQ
-> Behavior picked: Engage.Melee (160)
11:58:04
SQ
* Brigand Thug: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.157756
11:58:05
SQ
* Brigand Thug: Reached engage destination
11:58:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
11:58:05
SQ
-> Behavior picked: Idle (1)
11:58:05
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:58:05
SQ
* ---------------------------------------------------
11:58:05
SQ
Turn started for Brigand Thug
11:58:05
SQ
*
11:58:05
SQ
* Brigand Thug: Starting turn.
11:58:05
SQ
#D
11:58:05
SQ
-> Behaviors to pick from:
Engage.Melee (127.679)(*), Defend.Shieldwall (24.494), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (127.679)(*), Defend.Shieldwall (24.494), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
11:58:05
SQ
-> Behavior picked: Engage.Melee (127.679)
11:58:05
SQ
* Brigand Thug: Engaging to melee range with Guntram Steelwielder (not visible), accepted_distance=0, value=0.0425867
11:58:06
SQ
* Brigand Thug: Reached engage destination
11:58:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
11:58:06
SQ
-> Behavior picked: Idle (1)
11:58:06
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:58:06
SQ
* ---------------------------------------------------
11:58:06
SQ
Turn started for Balduin the Hero
11:58:09
SQ
[Balduin the Hero] executes skill [Hail] on target [Brigand Thug]
11:58:09
SQ
Balduin the Hero uses skill Hail
11:58:09
SQ
Brigand Thug has died.
11:58:14
SQ
Turn started for Ejnar
11:58:21
SQ
[Ejnar] executes skill [Quick Shot] on target [Brigand Poacher]
11:58:21
SQ
Ejnar uses skill Quick Shot
11:58:21
SQ
[Ejnar] executes skill [Quick Shot] on target [Brigand Poacher]
11:58:21
SQ
Ejnar uses skill Quick Shot
11:58:23
SQ
Turn started for Mattis the Militiaman
11:58:27
SQ
[Mattis the Militiaman] executes skill [Adrenaline] on target [Mattis the Militiaman]
11:58:27
SQ
Mattis the Militiaman uses skill Adrenaline
11:58:28
SQ
Turn started for Gisbert
11:58:31
SQ
[Gisbert] executes skill [Thrust] on target [Brigand Thug]
11:58:31
SQ
Gisbert uses skill Thrust
11:58:32
SQ
Turn started for Wigmar the Bear
11:58:34
SQ
Turn started for Hallstein
11:58:37
SQ
[Hallstein] executes skill [Batter] on target [Brigand Thug]
11:58:37
SQ
Hallstein uses skill Batter
11:58:38
SQ
Turn started for Sir Sigmund
11:58:40
SQ
[Sir Sigmund] executes skill [Shieldwall] on target [Sir Sigmund]
11:58:40
SQ
Sir Sigmund uses skill Shieldwall
11:58:40
SQ
Turn started for Guntram Steelwielder
11:58:43
SQ
[Guntram Steelwielder] executes skill [Cleave] on target [Brigand Thug]
11:58:43
SQ
Guntram Steelwielder uses skill Cleave
11:58:54
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Poacher]
11:58:54
SQ
Steinar uses skill Shoot Heavy Bolt
11:58:57
SQ
INFO: Next round issued: 2
11:58:57
SQ
Turn started for Mattis the Militiaman
11:58:57
SQ
Skill [Adrenaline] removed from [Mattis the Militiaman].
11:58:59
SQ
[Mattis the Militiaman] executes skill [Split] on target [Brigand Thug]
11:58:59
SQ
Mattis the Militiaman uses skill Split
11:58:59
SQ
Brigand Thug has died.
11:58:59
SQ
Brigand Thug has died.
11:59:06
SQ
Turn started for Heimrad
11:59:08
SQ
[Heimrad] executes skill [Aimed Shot] on target [Brigand Marksman]
11:59:08
SQ
Heimrad uses skill Aimed Shot
11:59:09
SQ
Brigand Marksman has died.
11:59:09
SQ
Skill [Reload] removed from [Brigand Marksman].
11:59:17
SQ
[Heimrad] executes skill [Quick Shot] on target [Brigand Poacher]
11:59:17
SQ
Heimrad uses skill Quick Shot
11:59:18
SQ
Turn started for Brigand Marksman
11:59:18
SQ
*
11:59:18
SQ
* Brigand Marksman: Starting turn.
11:59:18
SQ
* Brigand Marksman: Taking cover..
11:59:18
SQ
-> Behaviors to pick from:
Engage.Ranged (270)(*), Attack.Bow (99.529)(*), Idle (1), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
Engage.Ranged (270)(*), Attack.Bow (99.529)(*), Idle (1), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
11:59:18
SQ
-> Behavior picked: Engage.Ranged (270)
11:59:18
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Heimrad (not visible)
11:59:18
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
11:59:18
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Reload (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Reload (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Engage.Ranged (0)
11:59:18
SQ
-> Behavior picked: Idle (1)
11:59:18
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
11:59:18
SQ
* ---------------------------------------------------
11:59:19
SQ
Turn started for Brigand Marksman
11:59:19
SQ
*
11:59:19
SQ
* Brigand Marksman: Starting turn.
11:59:19
SQ
* Brigand Marksman: Taking cover..
11:59:19
SQ
-> Behaviors to pick from:
Engage.Ranged (270)(*), Reload (96.4706)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Recover (0), Defend.Rotation (0), Retreat (0)
Engage.Ranged (270)(*), Reload (96.4706)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Recover (0), Defend.Rotation (0), Retreat (0)
11:59:19
SQ
-> Behavior picked: Engage.Ranged (270)
11:59:19
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Heimrad (not visible)
11:59:19
SQ
* Brigand Marksman: Taking cover..
11:59:19
SQ
-> Behaviors to pick from:
Engage.Ranged (270)(*), Reload (96.1702)(*), Idle (1), Defend (0), BreakFree (0), Flee (0), Recover (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0)
Engage.Ranged (270)(*), Reload (96.1702)(*), Idle (1), Defend (0), BreakFree (0), Flee (0), Recover (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0)
11:59:19
SQ
-> Behavior picked: Engage.Ranged (270)
11:59:19
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Heimrad (visible)
11:59:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Recover (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0)
Idle (1)(*), Flee (0), Recover (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0)
11:59:19
SQ
-> Behavior picked: Idle (1)
11:59:19
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
11:59:19
SQ
* ---------------------------------------------------
11:59:20
SQ
Turn started for Kunold
11:59:23
SQ
[Kunold] executes skill [Shoot Bolt] on target [Brigand Poacher]
11:59:23
SQ
Kunold uses skill Shoot Bolt
11:59:24
SQ
Brigand Poacher has died.
11:59:24
SQ
[Kunold] executes skill [Reload] on target [Kunold]
11:59:24
SQ
Kunold uses skill Reload
11:59:25
SQ
[Kunold] executes skill [Shoot Bolt] on target [Brigand Poacher]
11:59:25
SQ
Kunold uses skill Shoot Bolt
11:59:25
SQ
Brigand Poacher has died.
11:59:26
SQ
Turn started for Brigand Thug
11:59:26
SQ
*
11:59:26
SQ
* Brigand Thug: Starting turn.
11:59:26
SQ
-> Behaviors to pick from:
Engage.Melee (186.28)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (186.28)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:59:26
SQ
-> Behavior picked: Engage.Melee (186.28)
11:59:26
SQ
* Brigand Thug: Engaging to melee range with Wigmar the Bear (visible), accepted_distance=0, value=0.178055
11:59:26
SQ
Skill [Hidden] removed from [Brigand Thug].
11:59:26
SQ
* Brigand Thug: Reached engage destination
11:59:26
SQ
-> Behaviors to pick from:
Attack.Default (22.2898)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (22.2898)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
11:59:26
SQ
-> Behavior picked: Attack.Default (22.2898)
11:59:27
SQ
* Brigand Thug: Using Cleave against Wigmar the Bear!
11:59:27
SQ
Brigand Thug uses skill Cleave
11:59:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
11:59:27
SQ
-> Behavior picked: Idle (1)
11:59:27
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:59:27
SQ
* ---------------------------------------------------
11:59:27
SQ
Turn started for Brigand Thug
11:59:27
SQ
*
11:59:27
SQ
* Brigand Thug: Starting turn.
11:59:28
SQ
-> Behaviors to pick from:
Engage.Melee (146.01)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (146.01)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:59:28
SQ
-> Behavior picked: Engage.Melee (146.01)
11:59:28
SQ
* Brigand Thug: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.148737
11:59:28
SQ
* Brigand Thug: Reached engage destination
11:59:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
11:59:28
SQ
-> Behavior picked: Idle (1)
11:59:29
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
11:59:29
SQ
* ---------------------------------------------------
11:59:29
SQ
Turn started for Brigand Thug
11:59:29
SQ
*
11:59:29
SQ
* Brigand Thug: Starting turn.
11:59:29
SQ
-> Behaviors to pick from:
Engage.Melee (139.531)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (139.531)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:59:29
SQ
-> Behavior picked: Engage.Melee (139.531)
11:59:29
SQ
* Brigand Thug: Engaging to melee range with Kunold (visible), accepted_distance=0, value=0.433966
11:59:29
SQ
* Brigand Thug: Reached engage destination
11:59:29
SQ
-> Behaviors to pick from:
Attack.Default (62.3551)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (62.3551)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
11:59:29
SQ
-> Behavior picked: Attack.Default (62.3551)
11:59:30
SQ
* Brigand Thug: Using Thrust against Kunold!
11:59:30
SQ
Brigand Thug uses skill Thrust
11:59:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
11:59:30
SQ
-> Behavior picked: Idle (1)
11:59:30
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
11:59:30
SQ
* ---------------------------------------------------
11:59:30
SQ
Turn started for Brigand Thug
11:59:30
SQ
*
11:59:30
SQ
* Brigand Thug: Starting turn.
11:59:30
SQ
-> Behaviors to pick from:
Attack.Default (20.1928)(*), Attack.KnockOut (17.0144)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Retreat (0), Defend (0)
Attack.Default (20.1928)(*), Attack.KnockOut (17.0144)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Retreat (0), Defend (0)
11:59:30
SQ
-> Behavior picked: Attack.Default (20.1928)
11:59:31
SQ
* Brigand Thug: Using Bash against Mattis the Militiaman!
11:59:31
SQ
Brigand Thug uses skill Bash
11:59:31
SQ
-> Behaviors to pick from:
Attack.Default (22.7643)(*), Attack.KnockOut (21.1008)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0)
Attack.Default (22.7643)(*), Attack.KnockOut (21.1008)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0)
11:59:31
SQ
-> Behavior picked: Attack.Default (22.7643)
11:59:31
SQ
* Brigand Thug: Using Bash against Mattis the Militiaman!
11:59:31
SQ
Brigand Thug uses skill Bash
11:59:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Default (0)
11:59:31
SQ
-> Behavior picked: Idle (1)
11:59:32
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:59:32
SQ
* ---------------------------------------------------
11:59:32
SQ
Turn started for Robert One Shot
11:59:34
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Brigand Marksman]
11:59:34
SQ
Robert One Shot uses skill Aimed Shot
11:59:36
SQ
Turn started for Brigand Thug
11:59:36
SQ
*
11:59:36
SQ
* Brigand Thug: Starting turn.
11:59:36
SQ
-> Behaviors to pick from:
Attack.Default (11.6508)(*), Attack.KnockOut (10)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Retreat (0), Defend (0)
Attack.Default (11.6508)(*), Attack.KnockOut (10)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Retreat (0), Defend (0)
11:59:36
SQ
-> Behavior picked: Attack.Default (11.6508)
11:59:36
SQ
* Brigand Thug: Using Bash against Balduin the Hero!
11:59:36
SQ
Brigand Thug uses skill Bash
11:59:36
SQ
-> Behaviors to pick from:
Attack.Default (11.55)(*), Attack.KnockOut (10)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0)
Attack.Default (11.55)(*), Attack.KnockOut (10)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Flee (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.Thresh (0)
11:59:36
SQ
-> Behavior picked: Attack.KnockOut (10)
11:59:37
SQ
* Brigand Thug: Using Knock Out against Balduin the Hero!
11:59:37
SQ
Brigand Thug uses skill Knock Out
11:59:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Default (0)
11:59:37
SQ
-> Behavior picked: Idle (1)
11:59:37
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:59:37
SQ
* ---------------------------------------------------
11:59:37
SQ
Turn started for Brigand Thug
11:59:37
SQ
*
11:59:37
SQ
* Brigand Thug: Starting turn.
11:59:37
SQ
-> Behaviors to pick from:
Engage.Melee (148.516)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (148.516)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:59:37
SQ
-> Behavior picked: Engage.Melee (148.516)
11:59:38
SQ
* Brigand Thug: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.223477
11:59:38
SQ
* Brigand Thug: Reached engage destination
11:59:38
SQ
-> Behaviors to pick from:
Attack.Default (27.7608)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (27.7608)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
11:59:38
SQ
-> Behavior picked: Attack.Default (27.7608)
11:59:39
SQ
* Brigand Thug: Using Chop against Mattis the Militiaman!
11:59:39
SQ
Brigand Thug uses skill Chop
11:59:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
11:59:39
SQ
-> Behavior picked: Idle (1)
11:59:39
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
11:59:39
SQ
* ---------------------------------------------------
11:59:39
SQ
Turn started for Brigand Thug
11:59:39
SQ
*
11:59:39
SQ
* Brigand Thug: Starting turn.
11:59:39
SQ
-> Behaviors to pick from:
Engage.Melee (111.449)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (111.449)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:59:39
SQ
-> Behavior picked: Engage.Melee (111.449)
11:59:40
SQ
* Brigand Thug: Engaging to melee range with Robert One Shot (visible), accepted_distance=0, value=0.515007
11:59:40
SQ
* Brigand Thug: Reached engage destination
11:59:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
11:59:40
SQ
-> Behavior picked: Idle (1)
11:59:40
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:59:40
SQ
* ---------------------------------------------------
11:59:40
SQ
Turn started for Brigand Thug
11:59:40
SQ
*
11:59:40
SQ
* Brigand Thug: Starting turn.
11:59:40
SQ
-> Behaviors to pick from:
Attack.Default (15.254)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Engage.Melee (0), Defend (0)
Attack.Default (15.254)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Engage.Melee (0), Defend (0)
11:59:40
SQ
-> Behavior picked: Attack.Default (15.254)
11:59:40
SQ
* Brigand Thug: Using Slash against Balduin the Hero!
11:59:40
SQ
Brigand Thug uses skill Slash
11:59:40
SQ
-> Behaviors to pick from:
Attack.Default (15.2088)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0)
Attack.Default (15.2088)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0)
11:59:40
SQ
-> Behavior picked: Attack.Default (15.2088)
11:59:41
SQ
* Brigand Thug: Using Slash against Balduin the Hero!
11:59:41
SQ
Brigand Thug uses skill Slash
11:59:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
11:59:41
SQ
-> Behavior picked: Idle (1)
11:59:41
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:59:41
SQ
* ---------------------------------------------------
11:59:41
SQ
Turn started for Brigand Thug
11:59:41
SQ
*
11:59:41
SQ
* Brigand Thug: Starting turn.
11:59:41
SQ
-> Behaviors to pick from:
Engage.Melee (170.595)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (170.595)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
11:59:41
SQ
-> Behavior picked: Engage.Melee (170.595)
11:59:42
SQ
* Brigand Thug: Engaging to melee range with Sir Sigmund (visible), accepted_distance=0, value=0.01
11:59:42
SQ
* Brigand Thug: Reached engage destination
11:59:42
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Attack.KnockOut (10)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
Attack.Default (10)(*), Attack.KnockOut (10)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
11:59:42
SQ
-> Behavior picked: Attack.Default (10)
11:59:42
SQ
* Brigand Thug: Using Bash against Sir Sigmund!
11:59:42
SQ
Brigand Thug uses skill Bash
11:59:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
11:59:43
SQ
-> Behavior picked: Idle (1)
11:59:43
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:59:43
SQ
* ---------------------------------------------------
11:59:43
SQ
Turn started for Brigand Poacher
11:59:43
SQ
*
11:59:43
SQ
* Brigand Poacher: Starting turn.
11:59:43
SQ
* Brigand Poacher: Taking cover..
11:59:43
SQ
-> Behaviors to pick from:
Engage.Ranged (270)(*), Attack.Bow (35.4722), Idle (1), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
Engage.Ranged (270)(*), Attack.Bow (35.4722), Idle (1), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
11:59:43
SQ
-> Behavior picked: Engage.Ranged (270)
11:59:43
SQ
* Brigand Poacher: Engaging into firing range over 4 tiles at Steinar (visible)
11:59:44
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Reload (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Reload (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Engage.Ranged (0)
11:59:44
SQ
-> Behavior picked: Idle (1)
11:59:44
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
11:59:44
SQ
* ---------------------------------------------------
11:59:44
SQ
Turn started for Brigand Thug
11:59:44
SQ
*
11:59:44
SQ
* Brigand Thug: Starting turn.
11:59:44
SQ
#D
11:59:44
SQ
-> Behaviors to pick from:
Engage.Melee (130.682)(*), Defend.Shieldwall (10), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (130.682)(*), Defend.Shieldwall (10), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Retreat (0)
11:59:44
SQ
-> Behavior picked: Engage.Melee (130.682)
11:59:44
SQ
* Brigand Thug: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.476996
11:59:44
SQ
* Brigand Thug: Reached engage destination
11:59:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Protect (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Protect (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
11:59:44
SQ
-> Behavior picked: Idle (1)
11:59:45
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
11:59:45
SQ
* ---------------------------------------------------
11:59:45
SQ
Turn started for Brigand Thug
11:59:45
SQ
*
11:59:45
SQ
* Brigand Thug: Starting turn.
11:59:45
SQ
#D
11:59:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (154.85)(*), Attack.Default (24.1335), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend.Shieldwall (154.85)(*), Attack.Default (24.1335), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Retreat (0)
11:59:45
SQ
-> Behavior picked: Defend.Shieldwall (154.85)
11:59:45
SQ
* Brigand Thug: Using Shieldwall!
11:59:45
SQ
Brigand Thug uses skill Shieldwall
11:59:45
SQ
-> Behaviors to pick from:
Attack.Default (23.3379)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0)
Attack.Default (23.3379)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0)
11:59:45
SQ
-> Behavior picked: Attack.Default (23.3379)
11:59:46
SQ
* Brigand Thug: Using Cleave against Gisbert!
11:59:46
SQ
Brigand Thug uses skill Cleave
11:59:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
11:59:46
SQ
-> Behavior picked: Idle (1)
11:59:46
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
11:59:46
SQ
* ---------------------------------------------------
11:59:46
SQ
Turn started for Steinar
11:59:48
SQ
[Steinar] executes skill [Reload] on target [Steinar]
11:59:48
SQ
Steinar uses skill Reload
11:59:50
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Marksman]
11:59:50
SQ
Steinar uses skill Shoot Heavy Bolt
11:59:50
SQ
Brigand Thug has died.
11:59:51
SQ
[Steinar] executes skill [Reload] on target [Steinar]
11:59:51
SQ
Steinar uses skill Reload
11:59:53
SQ
Turn started for Wigmar the Bear
11:59:56
SQ
[Wigmar the Bear] executes skill [Swing] on target [Brigand Thug]
11:59:56
SQ
Wigmar the Bear uses skill Swing
11:59:56
SQ
Brigand Thug has died.
11:59:56
SQ
Brigand Thug has died.
11:59:58
SQ
Turn started for Ejnar
12:00:00
SQ
[Ejnar] executes skill [Aimed Shot] on target [Brigand Marksman]
12:00:00
SQ
Ejnar uses skill Aimed Shot
12:00:02
SQ
Turn started for Balduin the Hero
12:00:06
SQ
[Balduin the Hero] executes skill [Hail] on target [Brigand Thug]
12:00:06
SQ
Balduin the Hero uses skill Hail
12:00:08
SQ
[Balduin the Hero] executes skill [Hail] on target [Brigand Thug]
12:00:08
SQ
Balduin the Hero uses skill Hail
12:00:08
SQ
Brigand Thug has died.
12:00:14
SQ
Turn started for Gisbert
12:00:16
SQ
[Gisbert] executes skill [Thrust] on target [Brigand Thug]
12:00:16
SQ
Gisbert uses skill Thrust
12:00:16
SQ
[Gisbert] executes skill [Thrust] on target [Brigand Thug]
12:00:16
SQ
Gisbert uses skill Thrust
12:00:16
SQ
Brigand Thug has died.
12:00:16
SQ
Skill [Shieldwall] removed from [Brigand Thug].
12:00:18
SQ
Turn started for Sir Sigmund
12:00:18
SQ
Skill [Shieldwall] removed from [Sir Sigmund].
12:00:20
SQ
[Sir Sigmund] executes skill [Batter] on target [Brigand Thug]
12:00:20
SQ
Sir Sigmund uses skill Batter
12:00:21
SQ
Turn started for Hallstein
12:00:24
SQ
[Hallstein] executes skill [Batter] on target [Brigand Thug]
12:00:24
SQ
Hallstein uses skill Batter
12:00:25
SQ
Turn started for Guntram Steelwielder
12:00:30
SQ
Guntram Steelwielder uses skill Unleash Wardog
12:00:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (13,8).
12:00:31
SQ
Turn started for Wind the Wardog
12:00:31
SQ
*
12:00:31
SQ
* Wind the Wardog: Starting turn.
12:00:31
SQ
-> Behaviors to pick from:
Engage.Melee (694.37)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (694.37)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
12:00:31
SQ
-> Behavior picked: Engage.Melee (694.37)
12:00:31
SQ
* Wind the Wardog: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.0757012
12:00:31
SQ
* Wind the Wardog: Reached engage destination
12:00:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
12:00:31
SQ
-> Behavior picked: Idle (1)
12:00:32
SQ
* Wind the Wardog: Ending Turn with 2 of 12 AP left.
12:00:32
SQ
* ---------------------------------------------------
12:00:34
SQ
INFO: Next round issued: 3
12:00:34
SQ
Turn started for Wind the Wardog
12:00:34
SQ
*
12:00:34
SQ
* Wind the Wardog: Starting turn.
12:00:34
SQ
-> Behaviors to pick from:
Attack.Default (15.1342)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (15.1342)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
12:00:34
SQ
-> Behavior picked: Attack.Default (15.1342)
12:00:35
SQ
* Wind the Wardog: Using Bite against Brigand Thug!
12:00:35
SQ
Wind the Wardog uses skill Bite
12:00:35
SQ
-> Behaviors to pick from:
Attack.Default (15.9088)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (15.9088)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
12:00:35
SQ
-> Behavior picked: Attack.Default (15.9088)
12:00:35
SQ
* Wind the Wardog: Using Bite against Brigand Thug!
12:00:35
SQ
Wind the Wardog uses skill Bite
12:00:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
12:00:36
SQ
-> Behavior picked: Idle (1)
12:00:36
SQ
* Wind the Wardog: Ending Turn with 2 of 12 AP left.
12:00:36
SQ
* ---------------------------------------------------
12:00:36
SQ
Turn started for Heimrad
12:00:38
SQ
[Heimrad] executes skill [Aimed Shot] on target [Brigand Marksman]
12:00:38
SQ
Heimrad uses skill Aimed Shot
12:00:39
SQ
Brigand Marksman has died.
12:00:39
SQ
Skill [Reload] removed from [Brigand Marksman].
12:00:42
SQ
[Heimrad] executes skill [Quick Shot] on target [Brigand Marksman]
12:00:42
SQ
Heimrad uses skill Quick Shot
12:00:42
SQ
Brigand Marksman has died.
12:00:43
SQ
Turn started for Robert One Shot
12:00:46
SQ
Robert One Shot uses skill Unleash Wardog
12:00:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (13,9).
12:00:47
SQ
Turn started for Mutt the Wardog
12:00:47
SQ
*
12:00:47
SQ
* Mutt the Wardog: Starting turn.
12:00:47
SQ
-> Behaviors to pick from:
Engage.Melee (618.283)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (618.283)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
12:00:47
SQ
-> Behavior picked: Engage.Melee (618.283)
12:00:47
SQ
* Mutt the Wardog: Engaging to melee range with Brigand Thug (visible), accepted_distance=0, value=0.0720058
12:00:48
SQ
* Mutt the Wardog: Reached engage destination
12:00:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
12:00:48
SQ
-> Behavior picked: Idle (1)
12:00:48
SQ
* Mutt the Wardog: Ending Turn with 4 of 12 AP left.
12:00:48
SQ
* ---------------------------------------------------
12:00:48
SQ
Turn started for Kunold
12:00:52
SQ
Skill [Reload] removed from [Kunold].
12:00:53
SQ
[Kunold] executes skill [Batter] on target [Brigand Thug]
12:00:53
SQ
Kunold uses skill Batter
12:00:54
SQ
Turn started for Brigand Thug
12:00:54
SQ
*
12:00:54
SQ
* Brigand Thug: Starting turn.
12:00:54
SQ
#D
12:00:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (86.5615)(*), Defend.Knockback (49.5434)(*), Defend.Riposte (41.179)(*), Attack.Default (12.877), Idle (1), Protect (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.Thresh (0)
Defend.Shieldwall (86.5615)(*), Defend.Knockback (49.5434)(*), Defend.Riposte (41.179)(*), Attack.Default (12.877), Idle (1), Protect (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.Thresh (0)
12:00:54
SQ
-> Behavior picked: Defend.Knockback (49.5434)
12:00:54
SQ
* Brigand Thug: Using Knock Back!
12:00:54
SQ
Brigand Thug uses skill Knock Back
12:00:55
SQ
#D
12:00:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (81.7086)(*), Defend.Riposte (37.8353)(*), Attack.Default (12.7239), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Decapitate (0), Protect (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Knockback (0)
Defend.Shieldwall (81.7086)(*), Defend.Riposte (37.8353)(*), Attack.Default (12.7239), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Decapitate (0), Protect (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Knockback (0)
12:00:55
SQ
-> Behavior picked: Defend.Shieldwall (81.7086)
12:00:55
SQ
* Brigand Thug: Using Shieldwall!
12:00:55
SQ
Brigand Thug uses skill Shieldwall
12:00:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Protect (0), Defend (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Protect (0), Defend (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Shieldwall (0)
12:00:55
SQ
-> Behavior picked: Idle (1)
12:00:55
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
12:00:55
SQ
* ---------------------------------------------------
12:00:56
SQ
Turn started for Steinar
12:00:57
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Thug]
12:00:57
SQ
Steinar uses skill Shoot Heavy Bolt
12:01:00
SQ
Steinar uses skill Unleash Wardog
12:01:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,6).
12:01:01
SQ
Skill [Killing Frenzy!] removed from [Steinar].
12:01:01
SQ
Turn started for Thorn the Wardog
12:01:01
SQ
*
12:01:01
SQ
* Thorn the Wardog: Starting turn.
12:01:01
SQ
-> Behaviors to pick from:
Attack.Default (66.2046)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (66.2046)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
12:01:01
SQ
-> Behavior picked: Attack.Default (66.2046)
12:01:01
SQ
* Thorn the Wardog: Using Bite against Brigand Thug!
12:01:01
SQ
Thorn the Wardog uses skill Bite
12:01:01
SQ
-> Behaviors to pick from:
Attack.Default (67.147)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (67.147)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
12:01:01
SQ
-> Behavior picked: Attack.Default (67.147)
12:01:02
SQ
* Thorn the Wardog: Using Bite against Brigand Thug!
12:01:02
SQ
Thorn the Wardog uses skill Bite
12:01:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
12:01:02
SQ
-> Behavior picked: Idle (1)
12:01:02
SQ
* Thorn the Wardog: Ending Turn with 2 of 12 AP left.
12:01:02
SQ
* ---------------------------------------------------
12:01:02
SQ
Turn started for Ejnar
12:01:04
SQ
[Ejnar] executes skill [Quick Shot] on target [Brigand Thug]
12:01:04
SQ
Ejnar uses skill Quick Shot
12:01:05
SQ
Ejnar uses skill Unleash Wardog
12:01:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (12,6).
12:01:06
SQ
Turn started for Brazen the Wardog
12:01:06
SQ
*
12:01:06
SQ
* Brazen the Wardog: Starting turn.
12:01:06
SQ
-> Behaviors to pick from:
Attack.Default (29.6706)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (29.6706)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
12:01:06
SQ
-> Behavior picked: Attack.Default (29.6706)
12:01:06
SQ
* Brazen the Wardog: Using Bite against Brigand Thug!
12:01:06
SQ
Brazen the Wardog uses skill Bite
12:01:06
SQ
-> Behaviors to pick from:
Attack.Default (40.2961)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (40.2961)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
12:01:06
SQ
-> Behavior picked: Attack.Default (40.2961)
12:01:07
SQ
* Brazen the Wardog: Using Bite against Brigand Thug!
12:01:07
SQ
Brazen the Wardog uses skill Bite
12:01:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
12:01:07
SQ
-> Behavior picked: Idle (1)
12:01:07
SQ
* Brazen the Wardog: Ending Turn with 2 of 12 AP left.
12:01:07
SQ
* ---------------------------------------------------
12:01:07
SQ
Turn started for Gisbert
12:01:12
SQ
[Gisbert] executes skill [Thrust] on target [Brigand Thug]
12:01:12
SQ
Gisbert uses skill Thrust
12:01:12
SQ
Brigand Thug has died.
12:01:12
SQ
Skill [Shieldwall] removed from [Brigand Thug].
12:01:13
SQ
[Gisbert] executes skill [Thrust] on target [Brigand Thug]
12:01:13
SQ
Gisbert uses skill Thrust
12:01:14
SQ
Turn started for Wigmar the Bear
12:01:15
SQ
[Wigmar the Bear] executes skill [Overhead Strike] on target [Brigand Thug]
12:01:15
SQ
Wigmar the Bear uses skill Overhead Strike
12:01:15
SQ
Brigand Thug has died.
12:01:16
SQ
Turn started for Sir Sigmund
12:01:17
SQ
[Sir Sigmund] executes skill [Batter] on target [Brigand Thug]
12:01:17
SQ
Sir Sigmund uses skill Batter
12:01:17
SQ
[Sir Sigmund] executes skill [Batter] on target [Brigand Thug]
12:01:17
SQ
Sir Sigmund uses skill Batter
12:01:18
SQ
Turn started for Mattis the Militiaman
12:01:19
SQ
[Mattis the Militiaman] executes skill [Swing] on target [Brigand Thug]
12:01:19
SQ
Mattis the Militiaman uses skill Swing
12:01:19
SQ
Brigand Thug has died.
12:01:20
SQ
Brigand Thug has died.
12:01:21
SQ
Turn started for Hallstein
12:01:23
SQ
Turn started for Balduin the Hero
12:01:25
SQ
[Balduin the Hero] executes skill [Hail] on target [Brigand Poacher]
12:01:25
SQ
Balduin the Hero uses skill Hail
12:01:25
SQ
Brigand Poacher has died.
12:01:25
UI
Failed to load procedural content "procedural/tacticalentity(17040,3337791,socket,miniboss,arrow)".
12:01:28
SQ
[Balduin the Hero] executes skill [Cascade] on target [Brigand Thug]
12:01:28
SQ
Balduin the Hero uses skill Cascade
12:01:28
SQ
Brigand Thug has died.
12:01:28
UI
Failed to load procedural content "procedural/tacticalentity(31420,3337783,socket,miniboss,arrow)".
12:01:30
SQ
Turn started for Guntram Steelwielder
12:01:32
SQ
INFO: Next round issued: 4
12:01:32
SQ
Turn started for Mutt the Wardog
12:01:32
SQ
*
12:01:32
SQ
* Mutt the Wardog: Starting turn.
12:01:32
SQ
-> Behaviors to pick from:
Engage.Melee (1104)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (1104)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
12:01:32
SQ
-> Behavior picked: Engage.Melee (1104)
12:01:33
SQ
* Mutt the Wardog: Engaging to melee range with Brigand Thug (not visible), accepted_distance=0, value=0.22507
12:01:33
SQ
* Mutt the Wardog: Reached engage destination
12:01:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:01:33
SQ
-> Behavior picked: Idle (1)
12:01:33
SQ
* Mutt the Wardog: Ending Turn with 0 of 12 AP left.
12:01:33
SQ
* ---------------------------------------------------
12:01:33
SQ
Turn started for Brazen the Wardog
12:01:33
SQ
*
12:01:33
SQ
* Brazen the Wardog: Starting turn.
12:01:33
SQ
-> Behaviors to pick from:
Attack.Default (65.8647)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (65.8647)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
12:01:33
SQ
-> Behavior picked: Attack.Default (65.8647)
12:01:34
SQ
* Brazen the Wardog: Using Bite against Brigand Thug!
12:01:34
SQ
Brazen the Wardog uses skill Bite
12:01:34
SQ
-> Behaviors to pick from:
Attack.Default (54.5521)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (54.5521)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
12:01:34
SQ
-> Behavior picked: Attack.Default (54.5521)
12:01:34
SQ
* Brazen the Wardog: Using Bite against Brigand Thug!
12:01:34
SQ
Brazen the Wardog uses skill Bite
12:01:34
SQ
Brigand Thug has died.
12:01:34
Resource
Unloading: gfx/orientation_overlay.png
12:01:34
SQ
Skill [Killing Frenzy!] removed from [Heimrad].
12:01:34
SQ
Skill [Dodge] removed from [Steinar].
12:01:34
SQ
Skill [Reload] removed from [Steinar].
12:01:34
SQ
Skill [Dodge] removed from [Kunold].
12:01:34
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
12:01:34
SQ
Skill [Dodge] removed from [Mattis the Militiaman].
12:01:34
SQ
Skill [Killing Frenzy!] removed from [Gisbert].
12:01:34
SQ
Skill [Realm of Nightmares] removed from [Wigmar the Bear].
12:01:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
12:01:34
SQ
-> Behavior picked: Idle (1)
12:01:38
Resource
Unloading: music/bandits_02.ogg
12:01:40
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:01:40
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:01:40
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:01:40
SQ
World::onCombatFinished
12:01:40
SQ
Save campaign: Stalkers
12:01:41
Scene
Finished saving scene.
12:01:42
SQ
TacticalState::onFinish
12:01:42
Resource
Unloading: gfx/object_0.png
12:01:42
Resource
Unloading: gfx/detail.png
12:01:42
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:01:42
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_death_00.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_death_01.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_death_02.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_death_03.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
12:01:42
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
12:01:43
SQ
showing contract: Return Item (id: 427)
12:01:51
Script
VM collected 1 object(s) and deleted them.
12:01:55
SQ
Skill [Drunk] removed from [Ernst].
12:01:57
SQ
contract added: Find Location
12:02:00
SQ
showing contract: Return Item (id: 427)
12:02:02
SQ
Location entered: Finsterstadt
12:02:03
SQ
showing contract: Find Location (id: 437)
12:02:06
Resource
Unloading: music/victory_01.ogg
12:02:14
SQ
contract activated: Find Location (id: 437)
12:02:51
Script
VM collected 2 object(s) and deleted them.
12:06:07
Resource
Unloading: music/city_01.ogg
12:09:33
Resource
Unloading: music/city_02.ogg
12:13:34
Resource
Unloading: music/city_01.ogg
12:17:00
Resource
Unloading: music/city_02.ogg
12:18:01
Resource
Unloading: gfx/entity_5.png
12:21:01
Resource
Unloading: music/city_01.ogg
12:24:27
Resource
Unloading: music/city_02.ogg
12:27:45
SQ
Save campaign: Stalkers
12:27:47
Scene
Finished saving scene.
12:27:49
Resource
Unloading: music/city_01.ogg
12:28:13
SQ
contract added: Armed Courier
12:28:22
SQ
showing contract: Find Location (id: 437)
12:28:33
SQ
contract removed: 414
12:31:42
Resource
Unloading: music/worldmap_05.ogg
12:33:33
SQ
contract added: Drive Off Barbarians
12:33:35
SQ
Location entered: Castle of the Wicked
12:33:55
SQ
Location entered: Castle of the Wicked
12:33:56
SQ
Save campaign: Stalkers
12:33:58
Scene
Finished saving scene.
12:33:59
SQ
WorldState::onHide
12:33:59
Texture
Texture "gfx/detail.png" (ID: 995) took up approximately 10922kb in video memory.
12:33:59
Texture
Texture "gfx/object_0.png" (ID: 1066) took up approximately 21845kb in video memory.
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,6).
12:33:59
Texture
Texture "gfx/orientation_overlay.png" (ID: 1074) took up approximately 1024kb in video memory.
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,7).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,5).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,8).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,4).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,9).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,3).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,10).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,2).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,11).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,1).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,12).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (20,5).
12:33:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (20,6).
12:34:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire" at (21,5).
12:34:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire" at (21,6).
12:34:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire" at (21,4).
12:34:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire_low" at (21,7).
12:34:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire_low" at (21,3).
12:34:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire_low" at (21,8).
12:34:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire_low" at (21,2).
12:34:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (20,4).
12:34:00
SQ
TACTICAL: STASH LOCKED: true
12:34:00
SQ
INFO: Next round issued: 1
12:34:00
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:34:00
SQ
Turn started for Necrosavant
12:34:00
SQ
*
12:34:00
SQ
* Necrosavant: Starting turn.
12:34:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:34:00
SQ
-> Behavior picked: Idle (1)
12:34:00
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:34:00
SQ
* ---------------------------------------------------
12:34:00
SQ
Turn started for Necrosavant
12:34:00
SQ
*
12:34:00
SQ
* Necrosavant: Starting turn.
12:34:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:34:00
SQ
-> Behavior picked: Idle (1)
12:34:00
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:34:00
SQ
* ---------------------------------------------------
12:34:00
SQ
Turn started for Necrosavant
12:34:00
SQ
*
12:34:00
SQ
* Necrosavant: Starting turn.
12:34:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:34:00
SQ
-> Behavior picked: Idle (1)
12:34:00
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:34:00
SQ
* ---------------------------------------------------
12:34:00
SQ
Turn started for Necrosavant
12:34:00
SQ
*
12:34:00
SQ
* Necrosavant: Starting turn.
12:34:00
Resource
Unloading: music/worldmap_09.ogg
12:34:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:34:00
SQ
-> Behavior picked: Idle (1)
12:34:00
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:34:00
SQ
* ---------------------------------------------------
12:34:01
SQ
Turn started for Necrosavant
12:34:01
SQ
*
12:34:01
SQ
* Necrosavant: Starting turn.
12:34:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:34:01
SQ
-> Behavior picked: Idle (1)
12:34:01
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:34:01
SQ
* ---------------------------------------------------
12:34:01
SQ
Turn started for Necrosavant
12:34:01
SQ
*
12:34:01
SQ
* Necrosavant: Starting turn.
12:34:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:34:01
SQ
-> Behavior picked: Idle (1)
12:34:01
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:34:01
SQ
* ---------------------------------------------------
12:34:01
SQ
Turn started for Necrosavant
12:34:01
SQ
*
12:34:01
SQ
* Necrosavant: Starting turn.
12:34:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:34:01
SQ
-> Behavior picked: Idle (1)
12:34:01
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:34:01
SQ
* ---------------------------------------------------
12:34:01
SQ
Turn started for Roger the Sergeant
12:34:03
SQ
Turn started for Arne
12:34:03
SQ
Turn started for Winrich
12:34:04
SQ
Turn started for Balduin the Hero
12:34:04
SQ
Turn started for Ancient Auxiliary
12:34:04
SQ
*
12:34:04
SQ
* Ancient Auxiliary: Starting turn.
12:34:04
SQ
-> Behaviors to pick from:
Engage.Melee (343.75)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (343.75)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:04
SQ
-> Behavior picked: Engage.Melee (343.75)
12:34:04
SQ
* Ancient Auxiliary: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.318963
12:34:05
SQ
* Ancient Auxiliary: Reached engage destination
12:34:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
12:34:05
SQ
-> Behavior picked: Idle (1)
12:34:05
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:34:05
SQ
* ---------------------------------------------------
12:34:05
SQ
Turn started for Hallstein
12:34:08
SQ
Turn started for Ancient Auxiliary
12:34:08
SQ
*
12:34:08
SQ
* Ancient Auxiliary: Starting turn.
12:34:08
SQ
-> Behaviors to pick from:
Engage.Melee (286)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (286)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:08
SQ
-> Behavior picked: Engage.Melee (286)
12:34:08
SQ
* Ancient Auxiliary: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.328037
12:34:08
SQ
* Ancient Auxiliary: Reached engage destination
12:34:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
12:34:08
SQ
-> Behavior picked: Idle (1)
12:34:08
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:34:08
SQ
* ---------------------------------------------------
12:34:08
SQ
Turn started for Ancient Auxiliary
12:34:08
SQ
*
12:34:08
SQ
* Ancient Auxiliary: Starting turn.
12:34:08
SQ
-> Behaviors to pick from:
Engage.Melee (191.919)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (191.919)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:08
SQ
-> Behavior picked: Engage.Melee (191.919)
12:34:09
SQ
* Ancient Auxiliary: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.359183
12:34:09
SQ
* Ancient Auxiliary: Reached engage destination
12:34:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
12:34:09
SQ
-> Behavior picked: Idle (1)
12:34:09
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:34:09
SQ
* ---------------------------------------------------
12:34:10
SQ
Turn started for Erland
12:34:12
SQ
Turn started for Mattis the Militiaman
12:34:15
SQ
Turn started for Ancient Auxiliary
12:34:15
SQ
*
12:34:15
SQ
* Ancient Auxiliary: Starting turn.
12:34:16
SQ
-> Behaviors to pick from:
Engage.Melee (268.125)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (268.125)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:16
SQ
-> Behavior picked: Engage.Melee (268.125)
12:34:16
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Sigmund (not visible), accepted_distance=0, value=0.325145
12:34:16
SQ
* Ancient Auxiliary: Reached engage destination
12:34:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
12:34:16
SQ
-> Behavior picked: Idle (1)
12:34:16
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:34:16
SQ
* ---------------------------------------------------
12:34:16
SQ
Turn started for Sir Sigmund
12:34:21
SQ
[Sir Sigmund] executes skill [Impale] on target [Ancient Auxiliary]
12:34:21
SQ
Sir Sigmund uses skill Impale
12:34:23
SQ
Turn started for Ancient Auxiliary
12:34:23
SQ
*
12:34:23
SQ
* Ancient Auxiliary: Starting turn.
12:34:23
SQ
-> Behaviors to pick from:
Engage.Melee (210.833)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (210.833)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:23
SQ
-> Behavior picked: Engage.Melee (210.833)
12:34:23
SQ
* Ancient Auxiliary: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.230466
12:34:23
SQ
* Ancient Auxiliary: Reached engage destination
12:34:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
12:34:24
SQ
-> Behavior picked: Idle (1)
12:34:24
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:34:24
SQ
* ---------------------------------------------------
12:34:24
SQ
Turn started for Ancient Auxiliary
12:34:24
SQ
*
12:34:24
SQ
* Ancient Auxiliary: Starting turn.
12:34:24
SQ
-> Behaviors to pick from:
Engage.Melee (209.596)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (209.596)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:24
SQ
-> Behavior picked: Engage.Melee (209.596)
12:34:24
SQ
* Ancient Auxiliary: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.372446
12:34:24
SQ
* Ancient Auxiliary: Reached engage destination
12:34:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
12:34:24
SQ
-> Behavior picked: Idle (1)
12:34:25
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:34:25
SQ
* ---------------------------------------------------
12:34:25
SQ
Turn started for Ancient Auxiliary
12:34:25
SQ
*
12:34:25
SQ
* Ancient Auxiliary: Starting turn.
12:34:25
SQ
-> Behaviors to pick from:
Engage.Melee (207.273)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (207.273)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:25
SQ
-> Behavior picked: Engage.Melee (207.273)
12:34:25
SQ
* Ancient Auxiliary: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.238036
12:34:26
SQ
* Ancient Auxiliary: Reached engage destination
12:34:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
12:34:26
SQ
-> Behavior picked: Idle (1)
12:34:26
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:34:26
SQ
* ---------------------------------------------------
12:34:26
SQ
Turn started for Gisbert
12:34:29
SQ
[Gisbert] executes skill [Spearwall] on target [Gisbert]
12:34:29
SQ
Gisbert uses skill Spearwall
12:34:29
SQ
Turn started for Ancient Auxiliary
12:34:29
SQ
*
12:34:29
SQ
* Ancient Auxiliary: Starting turn.
12:34:29
SQ
-> Behaviors to pick from:
Engage.Melee (309.048)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (309.048)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:29
SQ
-> Behavior picked: Engage.Melee (309.048)
12:34:29
SQ
* Ancient Auxiliary: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.442525
12:34:30
SQ
* Ancient Auxiliary: Reached engage destination
12:34:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
12:34:30
SQ
-> Behavior picked: Idle (1)
12:34:30
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:34:30
SQ
* ---------------------------------------------------
12:34:30
SQ
Turn started for Ancient Auxiliary
12:34:30
SQ
*
12:34:30
SQ
* Ancient Auxiliary: Starting turn.
12:34:30
SQ
-> Behaviors to pick from:
Engage.Melee (215)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (215)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:30
SQ
-> Behavior picked: Engage.Melee (215)
12:34:30
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Sigmund (visible), accepted_distance=0, value=0.32584
12:34:31
SQ
* Ancient Auxiliary: Stopped before reaching destination
12:34:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
12:34:31
SQ
-> Behavior picked: Idle (1)
12:34:31
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:34:31
SQ
* ---------------------------------------------------
12:34:31
SQ
Turn started for Ancient Auxiliary
12:34:31
SQ
*
12:34:31
SQ
* Ancient Auxiliary: Starting turn.
12:34:31
SQ
#D
12:34:31
SQ
-> Behaviors to pick from:
Engage.Melee (391.111)(*), Defend.Shieldwall (10), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (391.111)(*), Defend.Shieldwall (10), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:31
SQ
-> Behavior picked: Engage.Melee (391.111)
12:34:31
SQ
* Ancient Auxiliary: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.410815
12:34:31
SQ
* Ancient Auxiliary: Reached engage destination
12:34:31
SQ
#D
12:34:31
SQ
-> Behaviors to pick from:
Defend.Shieldwall (12.1519)(*), Idle (1), Attack.Reap (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0)
Defend.Shieldwall (12.1519)(*), Idle (1), Attack.Reap (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0)
12:34:31
SQ
-> Behavior picked: Defend.Shieldwall (12.1519)
12:34:32
SQ
* Ancient Auxiliary: Using Shieldwall!
12:34:32
SQ
Ancient Auxiliary uses skill Shieldwall
12:34:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
12:34:32
SQ
-> Behavior picked: Idle (1)
12:34:32
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:34:32
SQ
* ---------------------------------------------------
12:34:32
SQ
Turn started for Ancient Auxiliary
12:34:32
SQ
*
12:34:32
SQ
* Ancient Auxiliary: Starting turn.
12:34:32
SQ
#D
12:34:32
SQ
-> Behaviors to pick from:
Engage.Melee (420)(*), Defend.Shieldwall (10), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (420)(*), Defend.Shieldwall (10), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:32
SQ
-> Behavior picked: Engage.Melee (420)
12:34:32
SQ
* Ancient Auxiliary: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.318963
12:34:32
SQ
* Ancient Auxiliary: Reached engage destination
12:34:32
SQ
#D
12:34:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (14.0464)(*), Idle (1), Attack.Reap (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0)
Defend.Shieldwall (14.0464)(*), Idle (1), Attack.Reap (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0)
12:34:32
SQ
-> Behavior picked: Defend.Shieldwall (14.0464)
12:34:33
SQ
* Ancient Auxiliary: Using Shieldwall!
12:34:33
SQ
Ancient Auxiliary uses skill Shieldwall
12:34:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
12:34:33
SQ
-> Behavior picked: Idle (1)
12:34:33
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:34:33
SQ
* ---------------------------------------------------
12:34:33
SQ
Turn started for Ancient Auxiliary
12:34:33
SQ
*
12:34:33
SQ
* Ancient Auxiliary: Starting turn.
12:34:34
SQ
#D
12:34:34
SQ
-> Behaviors to pick from:
Engage.Melee (275)(*), Defend.Shieldwall (10), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (275)(*), Defend.Shieldwall (10), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:34
SQ
-> Behavior picked: Engage.Melee (275)
12:34:34
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Sigmund (visible), accepted_distance=0, value=0.325145
12:34:34
SQ
* Ancient Auxiliary: Reached engage destination
12:34:34
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
12:34:34
SQ
-> Behavior picked: Idle (1)
12:34:35
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:34:35
SQ
* ---------------------------------------------------
12:34:35
SQ
Turn started for Guntram Steelwielder
12:34:43
SQ
Turn started for Bernhard
12:34:57
SQ
Turn started for Ancient Auxiliary
12:34:57
SQ
*
12:34:57
SQ
* Ancient Auxiliary: Starting turn.
12:34:57
SQ
-> Behaviors to pick from:
Engage.Melee (530)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (530)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:57
SQ
-> Behavior picked: Engage.Melee (530)
12:34:57
SQ
* Ancient Auxiliary: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.316284
12:34:57
SQ
* Ancient Auxiliary: Reached engage destination
12:34:57
SQ
#D
12:34:57
SQ
-> Behaviors to pick from:
Defend.Shieldwall (14.1016)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Defend.Shieldwall (14.1016)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
12:34:57
SQ
-> Behavior picked: Defend.Shieldwall (14.1016)
12:34:57
SQ
* Ancient Auxiliary: Using Shieldwall!
12:34:57
SQ
Ancient Auxiliary uses skill Shieldwall
12:34:57
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
12:34:57
SQ
-> Behavior picked: Idle (1)
12:34:58
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:34:58
SQ
* ---------------------------------------------------
12:34:58
SQ
Turn started for Ancient Auxiliary
12:34:58
SQ
*
12:34:58
SQ
* Ancient Auxiliary: Starting turn.
12:34:58
SQ
-> Behaviors to pick from:
Engage.Melee (225.5)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (225.5)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:58
SQ
-> Behavior picked: Engage.Melee (225.5)
12:34:58
SQ
* Ancient Auxiliary: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.23746
12:34:58
SQ
* Ancient Auxiliary: Reached engage destination
12:34:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
12:34:58
SQ
-> Behavior picked: Idle (1)
12:34:59
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:34:59
SQ
* ---------------------------------------------------
12:34:59
SQ
Turn started for Ancient Auxiliary
12:34:59
SQ
*
12:34:59
SQ
* Ancient Auxiliary: Starting turn.
12:34:59
SQ
#D
12:34:59
SQ
-> Behaviors to pick from:
Engage.Melee (220.779)(*), Defend.Shieldwall (10), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (220.779)(*), Defend.Shieldwall (10), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
12:34:59
SQ
-> Behavior picked: Engage.Melee (220.779)
12:34:59
SQ
* Ancient Auxiliary: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.372066
12:35:00
SQ
* Ancient Auxiliary: Reached engage destination
12:35:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
12:35:00
SQ
-> Behavior picked: Idle (1)
12:35:00
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:35:00
SQ
* ---------------------------------------------------
12:35:00
SQ
Turn started for Dirk Hater
12:35:04
SQ
*
12:35:04
SQ
* Necrosavant: Resuming turn.
12:35:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
12:35:04
SQ
-> Behavior picked: Idle (1)
12:35:04
SQ
* Necrosavant: Ending Turn with 8 of 8 AP left.
12:35:04
SQ
* ---------------------------------------------------
12:35:04
SQ
*
12:35:04
SQ
* Necrosavant: Resuming turn.
12:35:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
12:35:04
SQ
-> Behavior picked: Idle (1)
12:35:04
SQ
* Necrosavant: Ending Turn with 8 of 8 AP left.
12:35:04
SQ
* ---------------------------------------------------
12:35:04
SQ
*
12:35:04
SQ
* Necrosavant: Resuming turn.
12:35:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
12:35:04
SQ
-> Behavior picked: Idle (1)
12:35:04
SQ
* Necrosavant: Ending Turn with 8 of 8 AP left.
12:35:04
SQ
* ---------------------------------------------------
12:35:04
SQ
*
12:35:04
SQ
* Necrosavant: Resuming turn.
12:35:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
12:35:04
SQ
-> Behavior picked: Idle (1)
12:35:04
SQ
* Necrosavant: Ending Turn with 8 of 8 AP left.
12:35:04
SQ
* ---------------------------------------------------
12:35:04
SQ
*
12:35:04
SQ
* Necrosavant: Resuming turn.
12:35:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
12:35:04
SQ
-> Behavior picked: Idle (1)
12:35:04
SQ
* Necrosavant: Ending Turn with 8 of 8 AP left.
12:35:04
SQ
* ---------------------------------------------------
12:35:04
SQ
*
12:35:04
SQ
* Necrosavant: Resuming turn.
12:35:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
12:35:04
SQ
-> Behavior picked: Idle (1)
12:35:04
SQ
* Necrosavant: Ending Turn with 8 of 8 AP left.
12:35:04
SQ
* ---------------------------------------------------
12:35:05
SQ
*
12:35:05
SQ
* Necrosavant: Resuming turn.
12:35:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Darkflight (0), Defend (0)
12:35:05
SQ
-> Behavior picked: Idle (1)
12:35:05
SQ
* Necrosavant: Ending Turn with 8 of 8 AP left.
12:35:05
SQ
* ---------------------------------------------------
12:35:13
SQ
[Arne] executes skill [Spearwall] on target [Arne]
12:35:13
SQ
Arne uses skill Spearwall
12:35:20
SQ
[Winrich] executes skill [Throw Axe] on target [Ancient Auxiliary]
12:35:20
SQ
Winrich uses skill Throw Axe
12:35:41
SQ
INFO: Next round issued: 2
12:35:41
SQ
Turn started for Necrosavant
12:35:41
SQ
*
12:35:41
SQ
* Necrosavant: Starting turn.
12:35:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
12:35:41
SQ
-> Behavior picked: Idle (1)
12:35:41
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:35:41
SQ
* ---------------------------------------------------
12:35:41
SQ
Turn started for Necrosavant
12:35:41
SQ
*
12:35:41
SQ
* Necrosavant: Starting turn.
12:35:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
12:35:41
SQ
-> Behavior picked: Idle (1)
12:35:41
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:35:41
SQ
* ---------------------------------------------------
12:35:41
SQ
Turn started for Necrosavant
12:35:41
SQ
*
12:35:41
SQ
* Necrosavant: Starting turn.
12:35:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
12:35:41
SQ
-> Behavior picked: Idle (1)
12:35:41
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:35:41
SQ
* ---------------------------------------------------
12:35:41
SQ
Turn started for Necrosavant
12:35:41
SQ
*
12:35:41
SQ
* Necrosavant: Starting turn.
12:35:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
12:35:41
SQ
-> Behavior picked: Idle (1)
12:35:41
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:35:41
SQ
* ---------------------------------------------------
12:35:41
SQ
Turn started for Necrosavant
12:35:42
SQ
*
12:35:42
SQ
* Necrosavant: Starting turn.
12:35:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
12:35:42
SQ
-> Behavior picked: Idle (1)
12:35:42
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:35:42
SQ
* ---------------------------------------------------
12:35:42
SQ
Turn started for Necrosavant
12:35:42
SQ
*
12:35:42
SQ
* Necrosavant: Starting turn.
12:35:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
12:35:42
SQ
-> Behavior picked: Idle (1)
12:35:42
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:35:42
SQ
* ---------------------------------------------------
12:35:42
SQ
Turn started for Necrosavant
12:35:42
SQ
*
12:35:42
SQ
* Necrosavant: Starting turn.
12:35:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
Idle (1)(*), Engage.Melee (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0), Attack.Decapitate (0)
12:35:42
SQ
-> Behavior picked: Idle (1)
12:35:42
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
12:35:42
SQ
* ---------------------------------------------------
12:35:42
SQ
Turn started for Ancient Auxiliary
12:35:42
SQ
*
12:35:42
SQ
* Ancient Auxiliary: Starting turn.
12:35:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0)
12:35:42
SQ
-> Behavior picked: Idle (1)
12:35:42
SQ
* Ancient Auxiliary: Waiting with 9 of 9 AP left.
12:35:42
SQ
* ---------------------------------------------------
12:35:42
SQ
Turn started for Ancient Auxiliary
12:35:42
SQ
*
12:35:42
SQ
* Ancient Auxiliary: Starting turn.
12:35:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0)
12:35:42
SQ
-> Behavior picked: Idle (1)
12:35:42
SQ
* Ancient Auxiliary: Waiting with 9 of 9 AP left.
12:35:42
SQ
* ---------------------------------------------------
12:35:42
SQ
Turn started for Ancient Auxiliary
12:35:42
SQ
*
12:35:42
SQ
* Ancient Auxiliary: Starting turn.
12:35:42
SQ
-> Behaviors to pick from:
Engage.Melee (355.745)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (355.745)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
12:35:42
SQ
-> Behavior picked: Engage.Melee (355.745)
12:35:43
SQ
* Ancient Auxiliary: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.346805
12:35:43
SQ
* Ancient Auxiliary: Reached engage destination
12:35:43
SQ
-> Behaviors to pick from:
Attack.Default (45.0846)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (45.0846)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
12:35:43
SQ
-> Behavior picked: Attack.Default (45.0846)
12:35:43
SQ
* Ancient Auxiliary: Using Cleave against Hallstein!
12:35:43
SQ
Ancient Auxiliary uses skill Cleave
12:35:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
12:35:43
SQ
-> Behavior picked: Idle (1)
12:35:44
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:35:44
SQ
* ---------------------------------------------------
12:35:44
SQ
Turn started for Balduin the Hero
12:35:45
SQ
Turn started for Ancient Auxiliary
12:35:45
SQ
*
12:35:45
SQ
* Ancient Auxiliary: Starting turn.
12:35:46
SQ
-> Behaviors to pick from:
Engage.Melee (366.184)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (366.184)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
12:35:46
SQ
-> Behavior picked: Engage.Melee (366.184)
12:35:46
SQ
* Ancient Auxiliary: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.406864
12:35:46
SQ
* Ancient Auxiliary: Reached engage destination
12:35:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
12:35:46
SQ
-> Behavior picked: Idle (1)
12:35:46
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:35:46
SQ
* ---------------------------------------------------
12:35:47
SQ
Turn started for Ancient Auxiliary
12:35:47
SQ
*
12:35:47
SQ
* Ancient Auxiliary: Starting turn.
12:35:47
SQ
#D
12:35:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (1361.25)(*), Engage.Melee (165.669), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Defend.Shieldwall (1361.25)(*), Engage.Melee (165.669), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
12:35:47
SQ
-> Behavior picked: Defend.Shieldwall (1361.25)
12:35:47
SQ
* Ancient Auxiliary: Using Shieldwall!
12:35:47
SQ
Ancient Auxiliary uses skill Shieldwall
12:35:47
SQ
-> Behaviors to pick from:
Engage.Melee (175.651)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0)
Engage.Melee (175.651)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0)
12:35:47
SQ
-> Behavior picked: Engage.Melee (175.651)
12:35:47
SQ
* Ancient Auxiliary: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.230466
12:35:48
SQ
* Ancient Auxiliary: Reached engage destination
12:35:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
12:35:48
SQ
-> Behavior picked: Idle (1)
12:35:48
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:35:48
SQ
* ---------------------------------------------------
12:35:48
SQ
Turn started for Ancient Auxiliary
12:35:48
SQ
*
12:35:48
SQ
* Ancient Auxiliary: Starting turn.
12:35:48
SQ
-> Behaviors to pick from:
Engage.Melee (253.896)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (253.896)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
12:35:48
SQ
-> Behavior picked: Engage.Melee (253.896)
12:35:49
SQ
* Ancient Auxiliary: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.372601
12:35:49
SQ
* Ancient Auxiliary: Reached engage destination
12:35:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
12:35:49
SQ
-> Behavior picked: Idle (1)
12:35:49
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:35:49
SQ
* ---------------------------------------------------
12:35:49
SQ
Turn started for Ancient Auxiliary
12:35:49
SQ
*
12:35:49
SQ
* Ancient Auxiliary: Starting turn.
12:35:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0)
12:35:50
SQ
-> Behavior picked: Idle (1)
12:35:50
SQ
* Ancient Auxiliary: Waiting with 9 of 9 AP left.
12:35:50
SQ
* ---------------------------------------------------
12:35:50
SQ
Turn started for Ancient Auxiliary
12:35:50
SQ
*
12:35:50
SQ
* Ancient Auxiliary: Starting turn.
12:35:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0)
12:35:50
SQ
-> Behavior picked: Idle (1)
12:35:50
SQ
* Ancient Auxiliary: Waiting with 9 of 9 AP left.
12:35:50
SQ
* ---------------------------------------------------
12:35:50
SQ
Turn started for Roger the Sergeant
12:35:51
SQ
Turn started for Ancient Auxiliary
12:35:51
SQ
*
12:35:51
SQ
* Ancient Auxiliary: Starting turn.
12:35:52
SQ
#D
12:35:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (1237.5)(*), Engage.Melee (189.413), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Defend.Shieldwall (1237.5)(*), Engage.Melee (189.413), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
12:35:52
SQ
-> Behavior picked: Defend.Shieldwall (1237.5)
12:35:52
SQ
* Ancient Auxiliary: Using Shieldwall!
12:35:52
SQ
Ancient Auxiliary uses skill Shieldwall
12:35:52
SQ
-> Behaviors to pick from:
Engage.Melee (204.073)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0)
Engage.Melee (204.073)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0)
12:35:52
SQ
-> Behavior picked: Engage.Melee (204.073)
12:35:52
SQ
* Ancient Auxiliary: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.316284
12:35:53
SQ
* Ancient Auxiliary: Reached engage destination
12:35:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
12:35:53
SQ
-> Behavior picked: Idle (1)
12:35:53
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:35:53
SQ
* ---------------------------------------------------
12:35:53
SQ
Turn started for Ancient Auxiliary
12:35:53
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:35:53
SQ
*
12:35:53
SQ
* Ancient Auxiliary: Starting turn.
12:35:53
SQ
#D
12:35:53
SQ
-> Behaviors to pick from:
Engage.Melee (330.846)(*), Defend.Shieldwall (10), Idle (1), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Reap (0)
Engage.Melee (330.846)(*), Defend.Shieldwall (10), Idle (1), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Reap (0)
12:35:53
SQ
-> Behavior picked: Engage.Melee (330.846)
12:35:54
SQ
* Ancient Auxiliary: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.316284
12:35:54
SQ
* Ancient Auxiliary: Reached engage destination
12:35:54
SQ
#D
12:35:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (15.5118)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
Defend.Shieldwall (15.5118)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
12:35:54
SQ
-> Behavior picked: Defend.Shieldwall (15.5118)
12:35:54
SQ
* Ancient Auxiliary: Using Shieldwall!
12:35:54
SQ
Ancient Auxiliary uses skill Shieldwall
12:35:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Attack.Swing (0), Attack.Reap (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Attack.Swing (0), Attack.Reap (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0)
12:35:54
SQ
-> Behavior picked: Idle (1)
12:35:55
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:35:55
SQ
* ---------------------------------------------------
12:35:55
SQ
Turn started for Winrich
12:36:01
SQ
[Winrich] executes skill [Throw Axe] on target [Ancient Auxiliary]
12:36:01
SQ
Winrich uses skill Throw Axe
12:36:01
SQ
Ancient Auxiliary has died.
12:36:02
SQ
Turn started for Hallstein
12:36:08
SQ
[Hallstein] executes skill [Overhead Strike] on target [Ancient Auxiliary]
12:36:08
SQ
Hallstein uses skill Overhead Strike
12:36:08
SQ
Ancient Auxiliary has died.
12:36:08
SQ
[Hallstein] executes skill [Overhead Strike] on target [Ancient Auxiliary]
12:36:08
SQ
Hallstein uses skill Overhead Strike
12:36:09
SQ
Turn started for Ancient Auxiliary
12:36:09
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:36:09
SQ
*
12:36:09
SQ
* Ancient Auxiliary: Starting turn.
12:36:10
SQ
#D
12:36:10
SQ
-> Behaviors to pick from:
Engage.Melee (352.868)(*), Defend.Shieldwall (10), Idle (1), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Reap (0)
Engage.Melee (352.868)(*), Defend.Shieldwall (10), Idle (1), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Reap (0)
12:36:10
SQ
-> Behavior picked: Engage.Melee (352.868)
12:36:10
SQ
* Ancient Auxiliary: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.271963
12:36:10
SQ
* Ancient Auxiliary: Reached engage destination
12:36:10
SQ
#D
12:36:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (16.5173)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
Defend.Shieldwall (16.5173)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
12:36:10
SQ
-> Behavior picked: Defend.Shieldwall (16.5173)
12:36:10
SQ
* Ancient Auxiliary: Using Shieldwall!
12:36:10
SQ
Ancient Auxiliary uses skill Shieldwall
12:36:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Attack.Swing (0), Attack.Reap (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Attack.Swing (0), Attack.Reap (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0)
12:36:10
SQ
-> Behavior picked: Idle (1)
12:36:11
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:36:11
SQ
* ---------------------------------------------------
12:36:11
SQ
Turn started for Ancient Auxiliary
12:36:11
SQ
*
12:36:11
SQ
* Ancient Auxiliary: Starting turn.
12:36:11
SQ
#D
12:36:11
SQ
-> Behaviors to pick from:
Engage.Melee (441.085)(*), Defend.Shieldwall (31.4018), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
Engage.Melee (441.085)(*), Defend.Shieldwall (31.4018), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
12:36:11
SQ
-> Behavior picked: Engage.Melee (441.085)
12:36:11
SQ
* Ancient Auxiliary: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.370864
12:36:12
SQ
* Ancient Auxiliary: Reached engage destination
12:36:12
SQ
#D
12:36:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (211.111)(*), Attack.Default (55.3623)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
Defend.Shieldwall (211.111)(*), Attack.Default (55.3623)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
12:36:12
SQ
-> Behavior picked: Attack.Default (55.3623)
12:36:12
SQ
* Ancient Auxiliary: Using Slash against Guntram Steelwielder!
12:36:12
SQ
Ancient Auxiliary uses skill Slash
12:36:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
12:36:12
SQ
-> Behavior picked: Idle (1)
12:36:13
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:36:13
SQ
* ---------------------------------------------------
12:36:13
SQ
Turn started for Mattis the Militiaman
12:36:14
SQ
Turn started for Arne
12:36:14
SQ
Skill [Spearwall] removed from [Arne].
12:36:15
SQ
[Arne] executes skill [Spearwall] on target [Arne]
12:36:15
SQ
Arne uses skill Spearwall
12:36:16
SQ
Turn started for Ancient Auxiliary
12:36:16
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:36:16
SQ
*
12:36:16
SQ
* Ancient Auxiliary: Starting turn.
12:36:16
SQ
#D
12:36:16
SQ
-> Behaviors to pick from:
Engage.Melee (319.579)(*), Defend.Shieldwall (10), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Rotation (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0)
Engage.Melee (319.579)(*), Defend.Shieldwall (10), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Rotation (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0)
12:36:16
SQ
-> Behavior picked: Engage.Melee (319.579)
12:36:17
SQ
* Ancient Auxiliary: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.269284
12:36:17
SQ
* Ancient Auxiliary: Reached engage destination
12:36:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Split (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0)
12:36:17
SQ
-> Behavior picked: Idle (1)
12:36:17
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:36:17
SQ
* ---------------------------------------------------
12:36:17
SQ
Turn started for Ancient Auxiliary
12:36:17
SQ
*
12:36:17
SQ
* Ancient Auxiliary: Starting turn.
12:36:18
SQ
-> Behaviors to pick from:
Engage.Melee (164.517)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (164.517)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
12:36:18
SQ
-> Behavior picked: Engage.Melee (164.517)
12:36:18
SQ
* Ancient Auxiliary: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.23746
12:36:18
SQ
* Ancient Auxiliary: Reached engage destination
12:36:19
SQ
-> Behaviors to pick from:
Engage.Melee (200)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Defend (0)
Engage.Melee (200)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Defend (0)
12:36:19
SQ
-> Behavior picked: Engage.Melee (200)
12:36:19
SQ
* Ancient Auxiliary: Waiting until others have moved!
12:36:19
SQ
Turn started for Ancient Auxiliary
12:36:19
SQ
*
12:36:19
SQ
* Ancient Auxiliary: Starting turn.
12:36:19
SQ
#D
12:36:19
SQ
-> Behaviors to pick from:
Engage.Melee (357.655)(*), Defend.Shieldwall (28.4356), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
Engage.Melee (357.655)(*), Defend.Shieldwall (28.4356), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
12:36:19
SQ
-> Behavior picked: Engage.Melee (357.655)
12:36:19
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Sigmund (visible), accepted_distance=0, value=0.310653
12:36:19
SQ
Skill [Hidden] removed from [Ancient Auxiliary].
12:36:19
SQ
* Ancient Auxiliary: Reached engage destination
12:36:19
SQ
#D
12:36:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (180.572)(*), Attack.Default (67.1814)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
Defend.Shieldwall (180.572)(*), Attack.Default (67.1814)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
12:36:19
SQ
-> Behavior picked: Defend.Shieldwall (180.572)
12:36:20
SQ
* Ancient Auxiliary: Using Shieldwall!
12:36:20
SQ
Ancient Auxiliary uses skill Shieldwall
12:36:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
12:36:20
SQ
-> Behavior picked: Idle (1)
12:36:20
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:36:20
SQ
* ---------------------------------------------------
12:36:20
SQ
Turn started for Erland
12:36:22
SQ
Turn started for Guntram Steelwielder
12:36:23
SQ
Turn started for Bernhard
12:36:24
SQ
Turn started for Sir Sigmund
12:36:26
SQ
[Sir Sigmund] executes skill [Impale] on target [Ancient Auxiliary]
12:36:26
SQ
Sir Sigmund uses skill Impale
12:36:26
SQ
Ancient Auxiliary has died.
12:36:28
SQ
[Sir Sigmund] executes skill [Impale] on target [Ancient Auxiliary]
12:36:28
SQ
Sir Sigmund uses skill Impale
12:36:29
SQ
Turn started for Gisbert
12:36:29
SQ
Skill [Spearwall] removed from [Gisbert].
12:36:30
SQ
[Gisbert] executes skill [Spearwall] on target [Gisbert]
12:36:30
SQ
Gisbert uses skill Spearwall
12:36:37
SQ
Turn started for Dirk Hater
12:36:38
SQ
*
12:36:38
SQ
* Necrosavant: Resuming turn.
12:36:39
SQ
-> Behaviors to pick from:
Darkflight (700)(*), Engage.Melee (56.1237), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (700)(*), Engage.Melee (56.1237), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:36:39
SQ
-> Behavior picked: Darkflight (700)
12:36:39
SQ
* Necrosavant: Using Darkflight to engage.
12:36:39
SQ
Necrosavant uses skill Darkflight
12:36:41
SQ
-> Behaviors to pick from:
Darkflight (263.813)(*), Engage.Melee (64.1593), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (263.813)(*), Engage.Melee (64.1593), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:36:41
SQ
-> Behavior picked: Darkflight (263.813)
12:36:41
SQ
* Necrosavant: Using Darkflight to engage.
12:36:41
SQ
Necrosavant uses skill Darkflight
12:36:43
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:36:43
SQ
-> Behavior picked: Idle (1)
12:36:43
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:36:43
SQ
* ---------------------------------------------------
12:36:43
SQ
*
12:36:43
SQ
* Necrosavant: Resuming turn.
12:36:43
SQ
-> Behaviors to pick from:
Darkflight (700)(*), Engage.Melee (58.8036), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (700)(*), Engage.Melee (58.8036), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:36:43
SQ
-> Behavior picked: Darkflight (700)
12:36:43
SQ
* Necrosavant: Using Darkflight to engage.
12:36:43
SQ
Necrosavant uses skill Darkflight
12:36:45
SQ
-> Behaviors to pick from:
Darkflight (211.05)(*), Engage.Melee (79.2832)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (211.05)(*), Engage.Melee (79.2832)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:36:45
SQ
-> Behavior picked: Darkflight (211.05)
12:36:45
SQ
* Necrosavant: Using Darkflight to engage.
12:36:45
SQ
Necrosavant uses skill Darkflight
12:36:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:36:48
SQ
-> Behavior picked: Idle (1)
12:36:48
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:36:48
SQ
* ---------------------------------------------------
12:36:48
SQ
*
12:36:48
SQ
* Necrosavant: Resuming turn.
12:36:48
SQ
-> Behaviors to pick from:
Darkflight (700)(*), Engage.Melee (61.745), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (700)(*), Engage.Melee (61.745), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:36:48
SQ
-> Behavior picked: Darkflight (700)
12:36:48
SQ
* Necrosavant: Using Darkflight to engage.
12:36:48
SQ
Necrosavant uses skill Darkflight
12:36:50
SQ
-> Behaviors to pick from:
Darkflight (237.431)(*), Engage.Melee (59.8114)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (237.431)(*), Engage.Melee (59.8114)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:36:50
SQ
-> Behavior picked: Darkflight (237.431)
12:36:50
SQ
* Necrosavant: Using Darkflight to engage.
12:36:50
SQ
Necrosavant uses skill Darkflight
12:36:52
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:36:52
SQ
-> Behavior picked: Idle (1)
12:36:52
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:36:52
SQ
* ---------------------------------------------------
12:36:52
SQ
*
12:36:52
SQ
* Necrosavant: Resuming turn.
12:36:53
SQ
-> Behaviors to pick from:
Darkflight (700)(*), Engage.Melee (59.7998), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (700)(*), Engage.Melee (59.7998), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:36:53
SQ
-> Behavior picked: Darkflight (700)
12:36:53
SQ
* Necrosavant: Using Darkflight to engage.
12:36:53
SQ
Necrosavant uses skill Darkflight
12:36:55
SQ
-> Behaviors to pick from:
Darkflight (263.813)(*), Engage.Melee (71.1926)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (263.813)(*), Engage.Melee (71.1926)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:36:55
SQ
-> Behavior picked: Darkflight (263.813)
12:36:55
SQ
* Necrosavant: Using Darkflight to engage.
12:36:55
SQ
Necrosavant uses skill Darkflight
12:36:57
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:36:57
SQ
-> Behavior picked: Idle (1)
12:36:57
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:36:57
SQ
* ---------------------------------------------------
12:36:57
SQ
*
12:36:57
SQ
* Necrosavant: Resuming turn.
12:36:57
SQ
-> Behaviors to pick from:
Darkflight (700)(*), Engage.Melee (67.5437), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (700)(*), Engage.Melee (67.5437), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:36:57
SQ
-> Behavior picked: Darkflight (700)
12:36:57
SQ
* Necrosavant: Using Darkflight to engage.
12:36:57
SQ
Necrosavant uses skill Darkflight
12:36:59
SQ
-> Behaviors to pick from:
Darkflight (316.575)(*), Engage.Melee (81.4685)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (316.575)(*), Engage.Melee (81.4685)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:36:59
SQ
-> Behavior picked: Engage.Melee (81.4685)
12:36:59
SQ
* Necrosavant: Engaging to melee range with Winrich (visible), accepted_distance=0, value=0.470144
12:36:59
SQ
* Necrosavant: Reached engage destination
12:36:59
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:36:59
SQ
-> Behavior picked: Idle (1)
12:36:59
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:36:59
SQ
* ---------------------------------------------------
12:37:00
SQ
*
12:37:00
SQ
* Necrosavant: Resuming turn.
12:37:00
SQ
-> Behaviors to pick from:
Darkflight (700)(*), Engage.Melee (76.824), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (700)(*), Engage.Melee (76.824), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:37:00
SQ
-> Behavior picked: Darkflight (700)
12:37:00
SQ
* Necrosavant: Using Darkflight to engage.
12:37:00
SQ
Necrosavant uses skill Darkflight
12:37:02
SQ
-> Behaviors to pick from:
Darkflight (313.409)(*), Engage.Melee (81.0315)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (313.409)(*), Engage.Melee (81.0315)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:37:02
SQ
-> Behavior picked: Engage.Melee (81.0315)
12:37:02
SQ
* Necrosavant: Engaging to melee range with Winrich (visible), accepted_distance=0, value=0.470144
12:37:02
SQ
* Necrosavant: Reached engage destination
12:37:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:37:02
SQ
-> Behavior picked: Idle (1)
12:37:02
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:37:02
SQ
* ---------------------------------------------------
12:37:02
SQ
*
12:37:02
SQ
* Necrosavant: Resuming turn.
12:37:02
SQ
-> Behaviors to pick from:
Darkflight (1204)(*), Engage.Melee (69.302), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (1204)(*), Engage.Melee (69.302), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:37:02
SQ
-> Behavior picked: Darkflight (1204)
12:37:02
SQ
* Necrosavant: Using Darkflight to engage.
12:37:02
SQ
Necrosavant uses skill Darkflight
12:37:04
SQ
-> Behaviors to pick from:
Darkflight (316.575)(*), Engage.Melee (71.3904), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (316.575)(*), Engage.Melee (71.3904), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:37:04
SQ
-> Behavior picked: Darkflight (316.575)
12:37:04
SQ
* Necrosavant: Using Darkflight to engage.
12:37:04
SQ
Necrosavant uses skill Darkflight
12:37:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:37:07
SQ
-> Behavior picked: Idle (1)
12:37:07
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:37:07
SQ
* ---------------------------------------------------
12:37:07
SQ
*
12:37:07
SQ
* Ancient Auxiliary: Resuming turn.
12:37:07
SQ
-> Behaviors to pick from:
Engage.Melee (405.882)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0)
Engage.Melee (405.882)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0)
12:37:07
SQ
-> Behavior picked: Engage.Melee (405.882)
12:37:07
SQ
* Ancient Auxiliary: Engaging to melee range with Winrich (visible), accepted_distance=0, value=0.541953
12:37:07
SQ
* Ancient Auxiliary: Reached engage destination
12:37:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
12:37:07
SQ
-> Behavior picked: Idle (1)
12:37:07
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:37:07
SQ
* ---------------------------------------------------
12:37:07
SQ
*
12:37:07
SQ
* Ancient Auxiliary: Resuming turn.
12:37:07
SQ
-> Behaviors to pick from:
Engage.Melee (175.693)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0)
Engage.Melee (175.693)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0)
12:37:07
SQ
-> Behavior picked: Engage.Melee (175.693)
12:37:08
SQ
* Ancient Auxiliary: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.328037
12:37:08
SQ
* Ancient Auxiliary: Reached engage destination
12:37:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
12:37:09
SQ
-> Behavior picked: Idle (1)
12:37:09
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:37:09
SQ
* ---------------------------------------------------
12:37:21
SQ
[Balduin the Hero] executes skill [Cascade] on target [Necrosavant]
12:37:21
SQ
Balduin the Hero uses skill Cascade
12:37:23
SQ
*
12:37:23
SQ
* Ancient Auxiliary: Resuming turn.
12:37:23
SQ
-> Behaviors to pick from:
Engage.Melee (432.763)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0)
Engage.Melee (432.763)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0)
12:37:23
SQ
-> Behavior picked: Engage.Melee (432.763)
12:37:24
SQ
* Ancient Auxiliary: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.372446
12:37:24
SQ
* Ancient Auxiliary: Reached engage destination
12:37:24
SQ
-> Behaviors to pick from:
Attack.Default (62.7179)(*), Idle (1), Attack.Reap (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
Attack.Default (62.7179)(*), Idle (1), Attack.Reap (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
12:37:24
SQ
-> Behavior picked: Attack.Default (62.7179)
12:37:24
SQ
* Ancient Auxiliary: Using Thrust against Hallstein!
12:37:24
SQ
Ancient Auxiliary uses skill Thrust
12:37:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
12:37:24
SQ
-> Behavior picked: Idle (1)
12:37:25
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:37:25
SQ
* ---------------------------------------------------
12:37:25
SQ
*
12:37:25
SQ
* Ancient Auxiliary: Resuming turn.
12:37:25
SQ
-> Behaviors to pick from:
Engage.Melee (194.597)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0)
Engage.Melee (194.597)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0)
12:37:25
SQ
-> Behavior picked: Engage.Melee (194.597)
12:37:25
SQ
* Ancient Auxiliary: Engaging to melee range with Winrich (visible), accepted_distance=0, value=0.553366
12:37:26
SQ
* Ancient Auxiliary: Reached engage destination
12:37:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
12:37:26
SQ
-> Behavior picked: Idle (1)
12:37:26
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:37:26
SQ
* ---------------------------------------------------
12:37:30
SQ
[Roger the Sergeant] executes skill [Impale] on target [Ancient Auxiliary]
12:37:30
SQ
Roger the Sergeant uses skill Impale
12:37:45
SQ
[Winrich] executes skill [Throw Net] on target [Necrosavant]
12:37:45
SQ
Winrich uses skill Throw Net
12:38:03
SQ
[Arne] executes skill [Thrust] on target [Necrosavant]
12:38:03
SQ
Arne uses skill Thrust
12:38:05
SQ
*
12:38:05
SQ
* Ancient Auxiliary: Resuming turn.
12:38:05
SQ
-> Behaviors to pick from:
Engage.Melee (208.184)(*), Idle (1), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Reap (0)
Engage.Melee (208.184)(*), Idle (1), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Reap (0)
12:38:05
SQ
-> Behavior picked: Engage.Melee (208.184)
12:38:05
SQ
* Ancient Auxiliary: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.23746
12:38:05
SQ
* Ancient Auxiliary: Reached engage destination
12:38:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Engage.Melee (0)
12:38:06
SQ
-> Behavior picked: Idle (1)
12:38:06
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:38:06
SQ
* ---------------------------------------------------
12:38:15
SQ
[Erland] executes skill [Whip] on target [Ancient Auxiliary]
12:38:15
SQ
Erland uses skill Whip
12:38:15
SQ
Ancient Auxiliary has died.
12:38:16
SQ
[Erland] executes skill [Whip] on target [Ancient Auxiliary]
12:38:16
SQ
Erland uses skill Whip
12:38:16
SQ
Ancient Auxiliary has died.
12:38:18
SQ
[Erland] executes skill [Whip] on target [Necrosavant]
12:38:18
SQ
Erland uses skill Whip
12:38:23
SQ
[Guntram Steelwielder] executes skill [Shatter] on target [Ancient Auxiliary]
12:38:23
SQ
Guntram Steelwielder uses skill Shatter
12:38:28
SQ
[Bernhard] executes skill [Strike Down] on target [Necrosavant]
12:38:28
SQ
Bernhard uses skill Strike Down
12:38:44
SQ
[Dirk Hater] executes skill [Taunt] on target [Necrosavant]
12:38:44
SQ
Dirk Hater uses skill Taunt
12:38:51
SQ
[Dirk Hater] executes skill [Shieldwall] on target [Dirk Hater]
12:38:51
SQ
Dirk Hater uses skill Shieldwall
12:38:51
SQ
INFO: Next round issued: 3
12:38:52
SQ
Turn started for Necrosavant
12:38:52
SQ
*
12:38:52
SQ
* Necrosavant: Starting turn.
12:38:52
SQ
-> Behaviors to pick from:
Darkflight (15895.8)(*), Attack.Default (36.4461), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (15895.8)(*), Attack.Default (36.4461), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:38:52
SQ
-> Behavior picked: Darkflight (15895.8)
12:38:52
SQ
* Necrosavant: Using Darkflight to engage.
12:38:52
SQ
Necrosavant uses skill Darkflight
12:38:54
SQ
-> Behaviors to pick from:
Attack.Default (36.4461)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
Attack.Default (36.4461)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
12:38:54
SQ
-> Behavior picked: Attack.Default (36.4461)
12:38:54
SQ
* Necrosavant: Using Cleave against Balduin the Hero!
12:38:54
SQ
Necrosavant uses skill Cleave
12:38:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
12:38:54
SQ
-> Behavior picked: Idle (1)
12:38:55
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:38:55
SQ
* ---------------------------------------------------
12:38:55
SQ
Turn started for Necrosavant
12:38:55
SQ
*
12:38:55
SQ
* Necrosavant: Starting turn.
12:38:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), Engage.Melee (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0)
Idle (1)(*), Defend (0), Darkflight (0), Engage.Melee (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0)
12:38:55
SQ
-> Behavior picked: Idle (1)
12:38:55
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:38:55
SQ
* ---------------------------------------------------
12:38:55
SQ
Turn started for Necrosavant
12:38:55
SQ
*
12:38:55
SQ
* Necrosavant: Starting turn.
12:38:55
SQ
-> Behaviors to pick from:
Attack.Default (35.1174)(*), Idle (1), Engage.Melee (0), Defend (0), Darkflight (0), Attack.Decapitate (0), BreakFree (0)
Attack.Default (35.1174)(*), Idle (1), Engage.Melee (0), Defend (0), Darkflight (0), Attack.Decapitate (0), BreakFree (0)
12:38:55
SQ
-> Behavior picked: Attack.Default (35.1174)
12:38:56
SQ
* Necrosavant: Using Cleave against Gisbert!
12:38:56
SQ
Necrosavant uses skill Cleave
12:38:56
SQ
-> Behaviors to pick from:
Attack.Default (41.7923)(*), Idle (1), Darkflight (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Defend (0)
Attack.Default (41.7923)(*), Idle (1), Darkflight (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Defend (0)
12:38:56
SQ
-> Behavior picked: Attack.Default (41.7923)
12:38:56
SQ
* Necrosavant: Using Cleave against Gisbert!
12:38:56
SQ
Necrosavant uses skill Cleave
12:38:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Darkflight (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Darkflight (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
12:38:56
SQ
-> Behavior picked: Idle (1)
12:38:57
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:38:57
SQ
* ---------------------------------------------------
12:38:57
SQ
Turn started for Necrosavant
12:38:57
SQ
*
12:38:57
SQ
* Necrosavant: Starting turn.
12:38:57
SQ
-> Behaviors to pick from:
Attack.Default (43.9145)(*), Idle (1), Engage.Melee (0), Defend (0), Darkflight (0), Attack.Decapitate (0), BreakFree (0)
Attack.Default (43.9145)(*), Idle (1), Engage.Melee (0), Defend (0), Darkflight (0), Attack.Decapitate (0), BreakFree (0)
12:38:57
SQ
-> Behavior picked: Attack.Default (43.9145)
12:38:57
SQ
* Necrosavant: Using Cleave against Gisbert!
12:38:57
SQ
Necrosavant uses skill Cleave
12:38:57
SQ
-> Behaviors to pick from:
Attack.Default (43.9145)(*), Idle (1), Darkflight (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Defend (0)
Attack.Default (43.9145)(*), Idle (1), Darkflight (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Defend (0)
12:38:57
SQ
-> Behavior picked: Attack.Default (43.9145)
12:38:58
SQ
* Necrosavant: Using Cleave against Gisbert!
12:38:58
SQ
Necrosavant uses skill Cleave
12:38:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Darkflight (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Darkflight (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
12:38:58
SQ
-> Behavior picked: Idle (1)
12:38:58
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:38:58
SQ
* ---------------------------------------------------
12:38:58
SQ
Turn started for Necrosavant
12:38:58
SQ
*
12:38:58
SQ
* Necrosavant: Starting turn.
12:38:58
SQ
-> Behaviors to pick from:
Darkflight (315)(*), Engage.Melee (214.681)(*), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (315)(*), Engage.Melee (214.681)(*), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:38:58
SQ
-> Behavior picked: Darkflight (315)
12:38:58
SQ
* Necrosavant: Using Darkflight to engage.
12:38:58
SQ
Necrosavant uses skill Darkflight
12:39:01
SQ
-> Behaviors to pick from:
Attack.Default (143.763)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
Attack.Default (143.763)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
12:39:01
SQ
-> Behavior picked: Attack.Default (143.763)
12:39:01
SQ
* Necrosavant: Using Cleave against Dirk Hater!
12:39:01
SQ
Necrosavant uses skill Cleave
12:39:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
12:39:01
SQ
-> Behavior picked: Idle (1)
12:39:01
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:39:01
SQ
* ---------------------------------------------------
12:39:01
SQ
Skill [Taunted] removed from [Necrosavant].
12:39:01
SQ
Turn started for Necrosavant
12:39:01
SQ
*
12:39:01
SQ
* Necrosavant: Starting turn.
12:39:02
SQ
-> Behaviors to pick from:
Darkflight (472.5)(*), Engage.Melee (106.506), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (472.5)(*), Engage.Melee (106.506), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:39:02
SQ
-> Behavior picked: Darkflight (472.5)
12:39:02
SQ
* Necrosavant: Using Darkflight to engage.
12:39:02
SQ
Necrosavant uses skill Darkflight
12:39:04
SQ
-> Behaviors to pick from:
Attack.Default (43.9145)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
Attack.Default (43.9145)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
12:39:04
SQ
-> Behavior picked: Attack.Default (43.9145)
12:39:04
SQ
* Necrosavant: Using Cleave against Gisbert!
12:39:04
SQ
Necrosavant uses skill Cleave
12:39:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
12:39:04
SQ
-> Behavior picked: Idle (1)
12:39:05
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:39:05
SQ
* ---------------------------------------------------
12:39:05
SQ
Turn started for Roger the Sergeant
12:39:10
SQ
[Roger the Sergeant] executes skill [Impale] on target [Necrosavant]
12:39:10
SQ
Roger the Sergeant uses skill Impale
12:39:14
SQ
Turn started for Ancient Auxiliary
12:39:14
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:39:14
SQ
*
12:39:14
SQ
* Ancient Auxiliary: Starting turn.
12:39:14
SQ
#D
12:39:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (1361.25)(*), Engage.Melee (214.003), Idle (1), Attack.Reap (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
Defend.Shieldwall (1361.25)(*), Engage.Melee (214.003), Idle (1), Attack.Reap (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
12:39:14
SQ
-> Behavior picked: Defend.Shieldwall (1361.25)
12:39:15
SQ
* Ancient Auxiliary: Using Shieldwall!
12:39:15
SQ
Ancient Auxiliary uses skill Shieldwall
12:39:15
SQ
-> Behaviors to pick from:
Engage.Melee (226.612)(*), Idle (1), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0)
Engage.Melee (226.612)(*), Idle (1), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0)
12:39:15
SQ
-> Behavior picked: Engage.Melee (226.612)
12:39:15
SQ
* Ancient Auxiliary: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.230466
12:39:15
SQ
* Ancient Auxiliary: Reached engage destination
12:39:16
SQ
-> Behaviors to pick from:
Engage.Melee (226.612)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend (0)
Engage.Melee (226.612)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend (0)
12:39:16
SQ
-> Behavior picked: Engage.Melee (226.612)
12:39:16
SQ
* Ancient Auxiliary: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.230466
12:39:16
SQ
* Ancient Auxiliary: Reached engage destination
12:39:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0)
12:39:16
SQ
-> Behavior picked: Idle (1)
12:39:16
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:39:16
SQ
* ---------------------------------------------------
12:39:16
SQ
Turn started for Ancient Auxiliary
12:39:16
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:39:16
SQ
*
12:39:16
SQ
* Ancient Auxiliary: Starting turn.
12:39:16
SQ
#D
12:39:16
SQ
-> Behaviors to pick from:
Engage.Melee (748.967)(*), Defend.Shieldwall (20.8803), Idle (1), Attack.Reap (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
Engage.Melee (748.967)(*), Defend.Shieldwall (20.8803), Idle (1), Attack.Reap (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
12:39:16
SQ
-> Behavior picked: Engage.Melee (748.967)
12:39:17
SQ
* Ancient Auxiliary: Engaging to melee range with Winrich (visible), accepted_distance=0, value=0.539828
12:39:17
SQ
* Ancient Auxiliary: Reached engage destination
12:39:17
SQ
#D
12:39:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (115.655)(*), Attack.Default (70.1777)(*), Idle (1), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0)
Defend.Shieldwall (115.655)(*), Attack.Default (70.1777)(*), Idle (1), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0)
12:39:17
SQ
-> Behavior picked: Attack.Default (70.1777)
12:39:17
SQ
* Ancient Auxiliary: Using Cleave against Winrich!
12:39:17
SQ
Ancient Auxiliary uses skill Cleave
12:39:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
12:39:17
SQ
-> Behavior picked: Idle (1)
12:39:18
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:39:18
SQ
* ---------------------------------------------------
12:39:18
SQ
Turn started for Ancient Auxiliary
12:39:18
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:39:18
SQ
*
12:39:18
SQ
* Ancient Auxiliary: Starting turn.
12:39:18
SQ
#D
12:39:18
SQ
-> Behaviors to pick from:
Engage.Melee (304.752)(*), Defend.Shieldwall (10), Idle (1), Attack.Default (0), Attack.Swing (0), Defend.Rotation (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0)
Engage.Melee (304.752)(*), Defend.Shieldwall (10), Idle (1), Attack.Default (0), Attack.Swing (0), Defend.Rotation (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0)
12:39:18
SQ
-> Behavior picked: Engage.Melee (304.752)
12:39:18
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Sigmund (visible), accepted_distance=0, value=0.28984
12:39:19
SQ
* Ancient Auxiliary: Reached engage destination
12:39:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
12:39:19
SQ
-> Behavior picked: Idle (1)
12:39:19
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:39:19
SQ
* ---------------------------------------------------
12:39:19
SQ
Turn started for Necrosavant
12:39:19
SQ
*
12:39:19
SQ
* Necrosavant: Starting turn.
12:39:19
SQ
-> Behaviors to pick from:
BreakFree (100)(*), Attack.Default (44.1346)(*), Idle (1), Engage.Melee (0), Defend (0), Darkflight (0), Attack.Decapitate (0)
BreakFree (100)(*), Attack.Default (44.1346)(*), Idle (1), Engage.Melee (0), Defend (0), Darkflight (0), Attack.Decapitate (0)
12:39:19
SQ
-> Behavior picked: BreakFree (100)
12:39:19
SQ
* Necrosavant: Breaking Free!
12:39:19
SQ
Necrosavant uses skill Break Free
12:39:19
SQ
Skill [Trapped in Net] removed from [Necrosavant].
12:39:19
SQ
-> Behaviors to pick from:
Darkflight (28342.3)(*), Attack.Default (44.1346), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0)
Darkflight (28342.3)(*), Attack.Default (44.1346), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0)
12:39:19
SQ
-> Behavior picked: Darkflight (28342.3)
12:39:20
SQ
* Necrosavant: Using Darkflight to engage.
12:39:20
SQ
Necrosavant uses skill Darkflight
12:39:20
SQ
Skill [Break Free] removed from [Necrosavant].
12:39:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Darkflight (0)
Idle (1)(*), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Darkflight (0)
12:39:22
SQ
-> Behavior picked: Idle (1)
12:39:22
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:39:22
SQ
* ---------------------------------------------------
12:39:22
SQ
Turn started for Ancient Auxiliary
12:39:22
SQ
*
12:39:22
SQ
* Ancient Auxiliary: Starting turn.
12:39:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0)
12:39:22
SQ
-> Behavior picked: Idle (1)
12:39:22
SQ
* Ancient Auxiliary: Waiting with 9 of 9 AP left.
12:39:22
SQ
* ---------------------------------------------------
12:39:22
SQ
Turn started for Ancient Auxiliary
12:39:22
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:39:22
SQ
*
12:39:22
SQ
* Ancient Auxiliary: Starting turn.
12:39:22
SQ
#D
12:39:22
SQ
-> Behaviors to pick from:
Engage.Melee (265.802)(*), Defend.Shieldwall (27.9464), Idle (1), Attack.Default (0), Attack.Swing (0), Defend.Rotation (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0)
Engage.Melee (265.802)(*), Defend.Shieldwall (27.9464), Idle (1), Attack.Default (0), Attack.Swing (0), Defend.Rotation (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0)
12:39:22
SQ
-> Behavior picked: Engage.Melee (265.802)
12:39:22
SQ
* Ancient Auxiliary: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.322512
12:39:23
SQ
* Ancient Auxiliary: Reached engage destination
12:39:23
SQ
#D
12:39:23
SQ
-> Behaviors to pick from:
Engage.Melee (200)(*), Defend.Shieldwall (13.9732), Idle (1), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Default (0)
Engage.Melee (200)(*), Defend.Shieldwall (13.9732), Idle (1), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Default (0)
12:39:23
SQ
-> Behavior picked: Engage.Melee (200)
12:39:23
SQ
* Ancient Auxiliary: Waiting until others have moved!
12:39:24
SQ
Turn started for Ancient Auxiliary
12:39:24
SQ
*
12:39:24
SQ
* Ancient Auxiliary: Starting turn.
12:39:24
SQ
#D
12:39:24
SQ
-> Behaviors to pick from:
Defend.Shieldwall (274.925)(*), Attack.Default (51.9963), Idle (1), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0)
Defend.Shieldwall (274.925)(*), Attack.Default (51.9963), Idle (1), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0)
12:39:24
SQ
-> Behavior picked: Defend.Shieldwall (274.925)
12:39:24
SQ
* Ancient Auxiliary: Using Shieldwall!
12:39:24
SQ
Ancient Auxiliary uses skill Shieldwall
12:39:24
SQ
-> Behaviors to pick from:
Attack.Default (51.9963)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (51.9963)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
12:39:24
SQ
-> Behavior picked: Attack.Default (51.9963)
12:39:24
SQ
* Ancient Auxiliary: Using Slash against Guntram Steelwielder!
12:39:24
SQ
Ancient Auxiliary uses skill Slash
12:39:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
12:39:24
SQ
-> Behavior picked: Idle (1)
12:39:25
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:39:25
SQ
* ---------------------------------------------------
12:39:25
SQ
Turn started for Mattis the Militiaman
12:39:28
Resource
Unloading: music/undead_02.ogg
12:39:29
SQ
Turn started for Balduin the Hero
12:39:37
SQ
[Balduin the Hero] executes skill [Hail] on target [Necrosavant]
12:39:37
SQ
Balduin the Hero uses skill Hail
12:39:42
SQ
[Balduin the Hero] executes skill [Cascade] on target [Necrosavant]
12:39:42
SQ
Balduin the Hero uses skill Cascade
12:39:42
SQ
Necrosavant has died.
12:39:46
SQ
Turn started for Ancient Auxiliary
12:39:46
SQ
*
12:39:46
SQ
* Ancient Auxiliary: Starting turn.
12:39:46
SQ
#D
12:39:46
SQ
-> Behaviors to pick from:
Engage.Melee (265.802)(*), Defend.Shieldwall (28.0418), Idle (1), BreakFree (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Attack.Reap (0), Defend (0)
Engage.Melee (265.802)(*), Defend.Shieldwall (28.0418), Idle (1), BreakFree (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Attack.Reap (0), Defend (0)
12:39:46
SQ
-> Behavior picked: Engage.Melee (265.802)
12:39:47
SQ
* Ancient Auxiliary: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.3202
12:39:47
SQ
* Ancient Auxiliary: Reached engage destination
12:39:47
SQ
#D
12:39:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (82.7623)(*), Attack.Default (45.132)(*), Idle (1), Defend.Rotation (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0)
Defend.Shieldwall (82.7623)(*), Attack.Default (45.132)(*), Idle (1), Defend.Rotation (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0)
12:39:47
SQ
-> Behavior picked: Defend.Shieldwall (82.7623)
12:39:47
SQ
* Ancient Auxiliary: Using Shieldwall!
12:39:47
SQ
Ancient Auxiliary uses skill Shieldwall
12:39:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Swing (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Swing (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
12:39:47
SQ
-> Behavior picked: Idle (1)
12:39:48
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:39:48
SQ
* ---------------------------------------------------
12:39:48
SQ
Turn started for Ancient Auxiliary
12:39:48
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:39:48
SQ
*
12:39:48
SQ
* Ancient Auxiliary: Starting turn.
12:39:48
SQ
#D
12:39:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (221.762)(*), Attack.Default (63.6064)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0)
Defend.Shieldwall (221.762)(*), Attack.Default (63.6064)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0)
12:39:48
SQ
-> Behavior picked: Attack.Default (63.6064)
12:39:48
SQ
* Ancient Auxiliary: Using Thrust against Guntram Steelwielder!
12:39:48
SQ
Ancient Auxiliary uses skill Thrust
12:39:48
SQ
#D
12:39:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (221.762)(*), Attack.Default (63.6064)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Engage.Melee (0)
Defend.Shieldwall (221.762)(*), Attack.Default (63.6064)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Engage.Melee (0)
12:39:48
SQ
-> Behavior picked: Defend.Shieldwall (221.762)
12:39:49
SQ
* Ancient Auxiliary: Using Shieldwall!
12:39:49
SQ
Ancient Auxiliary uses skill Shieldwall
12:39:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
12:39:49
SQ
-> Behavior picked: Idle (1)
12:39:49
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:39:49
SQ
* ---------------------------------------------------
12:39:49
SQ
Turn started for Ancient Auxiliary
12:39:49
SQ
*
12:39:49
SQ
* Ancient Auxiliary: Starting turn.
12:39:49
SQ
-> Behaviors to pick from:
Attack.Default (62.7179)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Attack.Reap (0)
Attack.Default (62.7179)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Attack.Reap (0)
12:39:49
SQ
-> Behavior picked: Attack.Default (62.7179)
12:39:50
SQ
* Ancient Auxiliary: Using Thrust against Hallstein!
12:39:50
SQ
Ancient Auxiliary uses skill Thrust
12:39:50
SQ
-> Behaviors to pick from:
Attack.Default (62.7179)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0)
Attack.Default (62.7179)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0)
12:39:50
SQ
-> Behavior picked: Attack.Default (62.7179)
12:39:50
SQ
* Ancient Auxiliary: Using Thrust against Hallstein!
12:39:50
SQ
Ancient Auxiliary uses skill Thrust
12:39:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Attack.Default (0)
12:39:50
SQ
-> Behavior picked: Idle (1)
12:39:50
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:39:50
SQ
* ---------------------------------------------------
12:39:51
SQ
Turn started for Winrich
12:39:53
SQ
Turn started for Hallstein
12:39:59
SQ
[Hallstein] executes skill [Overhead Strike] on target [Ancient Auxiliary]
12:39:59
SQ
Hallstein uses skill Overhead Strike
12:39:59
SQ
Ancient Auxiliary has died.
12:40:00
SQ
[Hallstein] executes skill [Overhead Strike] on target [Ancient Auxiliary]
12:40:00
SQ
Hallstein uses skill Overhead Strike
12:40:00
SQ
Ancient Auxiliary has died.
12:40:01
SQ
Turn started for Ancient Auxiliary
12:40:01
SQ
*
12:40:01
SQ
* Ancient Auxiliary: Starting turn.
12:40:01
SQ
-> Behaviors to pick from:
Engage.Melee (200)(*), Idle (1), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0)
Engage.Melee (200)(*), Idle (1), Defend.Knockback (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0)
12:40:01
SQ
-> Behavior picked: Engage.Melee (200)
12:40:01
SQ
* Ancient Auxiliary: Waiting until others have moved!
12:40:02
SQ
Turn started for Arne
12:40:02
SQ
Skill [Spearwall] removed from [Arne].
12:40:09
SQ
[Arne] executes skill [Thrust] on target [Necrosavant]
12:40:09
SQ
Arne uses skill Thrust
12:40:11
SQ
Turn started for Sir Sigmund
12:40:18
SQ
Turn started for Erland
12:40:35
SQ
[Erland] executes skill [Disarm] on target [Necrosavant]
12:40:35
SQ
Erland uses skill Disarm
12:40:36
SQ
Skill [Killing Frenzy!] removed from [Erland].
12:40:36
SQ
Turn started for Gisbert
12:40:36
SQ
Skill [Spearwall] removed from [Gisbert].
12:40:38
SQ
[Gisbert] executes skill [Shieldwall] on target [Gisbert]
12:40:38
SQ
Gisbert uses skill Shieldwall
12:40:40
SQ
Turn started for Guntram Steelwielder
12:40:42
SQ
[Guntram Steelwielder] executes skill [Shatter] on target [Ancient Auxiliary]
12:40:42
SQ
Guntram Steelwielder uses skill Shatter
12:40:42
SQ
Ancient Auxiliary has died.
12:40:42
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:40:42
SQ
Ancient Auxiliary has died.
12:40:43
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Ancient Auxiliary]
12:40:43
SQ
Guntram Steelwielder uses skill Smite
12:40:44
SQ
Turn started for Bernhard
12:40:49
SQ
[Bernhard] executes skill [Cudgel] on target [Necrosavant]
12:40:49
SQ
Bernhard uses skill Cudgel
12:40:51
SQ
Turn started for Dirk Hater
12:40:51
SQ
Skill [Shieldwall] removed from [Dirk Hater].
12:40:54
SQ
[Dirk Hater] executes skill [Cleave] on target [Necrosavant]
12:40:54
SQ
Dirk Hater uses skill Cleave
12:40:56
SQ
[Dirk Hater] executes skill [Taunt] on target [Necrosavant]
12:40:56
SQ
Dirk Hater uses skill Taunt
12:40:56
SQ
*
12:40:56
SQ
* Ancient Auxiliary: Resuming turn.
12:40:56
SQ
-> Behaviors to pick from:
Engage.Melee (774.793)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0)
Engage.Melee (774.793)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0)
12:40:56
SQ
-> Behavior picked: Engage.Melee (774.793)
12:40:57
SQ
* Ancient Auxiliary: Engaging to melee range with Winrich (visible), accepted_distance=0, value=0.553366
12:40:57
SQ
* Ancient Auxiliary: Reached engage destination
12:40:57
SQ
-> Behaviors to pick from:
Attack.Default (86.2376)(*), Idle (1), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Default (86.2376)(*), Idle (1), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0)
12:40:57
SQ
-> Behavior picked: Attack.Default (86.2376)
12:40:57
SQ
* Ancient Auxiliary: Using Thrust against Winrich!
12:40:57
SQ
Ancient Auxiliary uses skill Thrust
12:40:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
12:40:57
SQ
-> Behavior picked: Idle (1)
12:40:58
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:40:58
SQ
* ---------------------------------------------------
12:40:58
SQ
*
12:40:58
SQ
* Ancient Auxiliary: Resuming turn.
12:40:58
SQ
#D
12:40:58
SQ
-> Behaviors to pick from:
Engage.Melee (296.104)(*), Defend.Shieldwall (14.6614), Idle (1), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
Engage.Melee (296.104)(*), Defend.Shieldwall (14.6614), Idle (1), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
12:40:58
SQ
-> Behavior picked: Engage.Melee (296.104)
12:40:58
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Sigmund (visible), accepted_distance=0, value=0.289144
12:40:59
SQ
* Ancient Auxiliary: Stopped before reaching destination
12:40:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Reap (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Rotation (0), Attack.Reap (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
12:40:59
SQ
-> Behavior picked: Idle (1)
12:40:59
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:40:59
SQ
* ---------------------------------------------------
12:41:02
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Ancient Auxiliary]
12:41:02
SQ
Mattis the Militiaman uses skill Slash
12:41:02
SQ
Ancient Auxiliary has died.
12:41:02
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:41:06
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Ancient Auxiliary]
12:41:06
SQ
Mattis the Militiaman uses skill Slash
12:41:06
SQ
Ancient Auxiliary has died.
12:41:09
SQ
[Mattis the Militiaman] executes skill [Adrenaline] on target [Mattis the Militiaman]
12:41:09
SQ
Mattis the Militiaman uses skill Adrenaline
12:41:11
SQ
[Balduin the Hero] executes skill [Cascade] on target [Necrosavant]
12:41:11
SQ
Balduin the Hero uses skill Cascade
12:41:11
SQ
Necrosavant has died.
12:41:25
SQ
[Winrich] executes skill [Throw Axe] on target [Necrosavant]
12:41:25
SQ
Winrich uses skill Throw Axe
12:41:29
SQ
Skill [Killing Frenzy!] removed from [Winrich].
12:41:29
SQ
*
12:41:29
SQ
* Ancient Auxiliary: Resuming turn.
12:41:29
SQ
-> Behaviors to pick from:
Engage.Melee (321.429)(*), Idle (1), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Attack.Default (0)
Engage.Melee (321.429)(*), Idle (1), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Attack.Default (0)
12:41:29
SQ
-> Behavior picked: Engage.Melee (321.429)
12:41:29
SQ
* Ancient Auxiliary: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.23746
12:41:29
SQ
* Ancient Auxiliary: Reached engage destination
12:41:29
SQ
#D
12:41:29
SQ
-> Behaviors to pick from:
Defend.Shieldwall (125.84)(*), Attack.Default (47.3149)(*), Engage.Melee (11.6667), Idle (1), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Defend (0)
Defend.Shieldwall (125.84)(*), Attack.Default (47.3149)(*), Engage.Melee (11.6667), Idle (1), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Defend (0)
12:41:29
SQ
-> Behavior picked: Defend.Shieldwall (125.84)
12:41:30
SQ
* Ancient Auxiliary: Using Shieldwall!
12:41:30
SQ
Ancient Auxiliary uses skill Shieldwall
12:41:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0)
12:41:30
SQ
-> Behavior picked: Idle (1)
12:41:30
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:41:30
SQ
* ---------------------------------------------------
12:41:46
SQ
[Sir Sigmund] executes skill [Impale] on target [Necrosavant]
12:41:46
SQ
Sir Sigmund uses skill Impale
12:41:50
SQ
[Gisbert] executes skill [Thrust] on target [Necrosavant]
12:41:50
SQ
Gisbert uses skill Thrust
12:41:50
SQ
Necrosavant has died.
12:42:07
SQ
INFO: Next round issued: 4
12:42:07
SQ
Turn started for Mattis the Militiaman
12:42:07
SQ
Skill [Adrenaline] removed from [Mattis the Militiaman].
12:42:09
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Necrosavant]
12:42:09
SQ
Mattis the Militiaman uses skill Slash
12:42:10
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Necrosavant]
12:42:10
SQ
Mattis the Militiaman uses skill Slash
12:42:10
SQ
Necrosavant has died.
12:42:10
UI
Failed to load procedural content "procedural/tacticalentity(24411,3340563,socket,miniboss,arrow)".
12:42:15
SQ
Turn started for Necrosavant
12:42:15
SQ
*
12:42:15
SQ
* Necrosavant: Starting turn.
12:42:15
SQ
-> Behaviors to pick from:
Darkflight (26693.1)(*), Attack.Default (49.8546), Idle (1), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
Darkflight (26693.1)(*), Attack.Default (49.8546), Idle (1), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
12:42:15
SQ
-> Behavior picked: Darkflight (26693.1)
12:42:15
SQ
* Necrosavant: Using Darkflight to engage.
12:42:15
SQ
Necrosavant uses skill Darkflight
12:42:17
SQ
-> Behaviors to pick from:
Attack.Default (49.8546)(*), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Darkflight (0)
Attack.Default (49.8546)(*), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Darkflight (0)
12:42:17
SQ
-> Behavior picked: Attack.Default (49.8546)
12:42:17
SQ
* Necrosavant: Using Cleave against Mattis the Militiaman!
12:42:17
SQ
Necrosavant uses skill Cleave
12:42:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
12:42:17
SQ
-> Behavior picked: Idle (1)
12:42:18
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:42:18
SQ
* ---------------------------------------------------
12:42:18
SQ
Turn started for Necrosavant
12:42:18
SQ
*
12:42:18
SQ
* Necrosavant: Starting turn.
12:42:18
SQ
-> Behaviors to pick from:
Darkflight (29642.3)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Engage.Melee (0)
Darkflight (29642.3)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Engage.Melee (0)
12:42:18
SQ
-> Behavior picked: Darkflight (29642.3)
12:42:18
SQ
* Necrosavant: Using Darkflight to engage.
12:42:18
SQ
Necrosavant uses skill Darkflight
12:42:20
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Decapitate (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Decapitate (0), Darkflight (0)
12:42:20
SQ
-> Behavior picked: Idle (1)
12:42:20
SQ
* Necrosavant: Waiting with 4 of 8 AP left.
12:42:20
SQ
* ---------------------------------------------------
12:42:20
SQ
Turn started for Necrosavant
12:42:20
SQ
*
12:42:20
SQ
* Necrosavant: Starting turn.
12:42:21
SQ
-> Behaviors to pick from:
Attack.Default (1642.78)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0), BreakFree (0), Defend (0)
Attack.Default (1642.78)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0), BreakFree (0), Defend (0)
12:42:21
SQ
-> Behavior picked: Attack.Default (1642.78)
12:42:21
SQ
* Necrosavant: Using Cleave against Dirk Hater!
12:42:21
SQ
Necrosavant uses skill Cleave
12:42:21
SQ
-> Behaviors to pick from:
Attack.Default (1821.48)(*), Idle (1), Darkflight (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0)
Attack.Default (1821.48)(*), Idle (1), Darkflight (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0)
12:42:21
SQ
-> Behavior picked: Attack.Default (1821.48)
12:42:21
SQ
* Necrosavant: Using Cleave against Dirk Hater!
12:42:21
SQ
Necrosavant uses skill Cleave
12:42:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Darkflight (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Darkflight (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Default (0)
12:42:21
SQ
-> Behavior picked: Idle (1)
12:42:22
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:42:22
SQ
* ---------------------------------------------------
12:42:22
SQ
Skill [Taunted] removed from [Necrosavant].
12:42:22
SQ
Turn started for Roger the Sergeant
12:42:26
SQ
[Roger the Sergeant] executes skill [Impale] on target [Necrosavant]
12:42:26
SQ
Roger the Sergeant uses skill Impale
12:42:29
SQ
Turn started for Ancient Auxiliary
12:42:29
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:42:29
SQ
*
12:42:29
SQ
* Ancient Auxiliary: Starting turn.
12:42:29
SQ
#D
12:42:29
SQ
-> Behaviors to pick from:
Defend.Shieldwall (179.547)(*), Attack.Default (42.8306), Engage.Melee (14.5833), Idle (1), BreakFree (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0)
Defend.Shieldwall (179.547)(*), Attack.Default (42.8306), Engage.Melee (14.5833), Idle (1), BreakFree (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0)
12:42:29
SQ
-> Behavior picked: Defend.Shieldwall (179.547)
12:42:30
SQ
* Ancient Auxiliary: Using Shieldwall!
12:42:30
SQ
Ancient Auxiliary uses skill Shieldwall
12:42:30
SQ
-> Behaviors to pick from:
Attack.Default (42.8306)(*), Engage.Melee (11.6667)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Reap (0), Defend.Shieldwall (0)
Attack.Default (42.8306)(*), Engage.Melee (11.6667)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Reap (0), Defend.Shieldwall (0)
12:42:30
SQ
-> Behavior picked: Engage.Melee (11.6667)
12:42:30
SQ
* Ancient Auxiliary: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.257966
12:42:30
SQ
* Ancient Auxiliary: Stopped before reaching destination
12:42:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
12:42:30
SQ
-> Behavior picked: Idle (1)
12:42:31
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:42:31
SQ
* ---------------------------------------------------
12:42:31
SQ
Turn started for Ancient Auxiliary
12:42:31
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:42:31
SQ
*
12:42:31
SQ
* Ancient Auxiliary: Starting turn.
12:42:31
SQ
#D
12:42:31
SQ
-> Behaviors to pick from:
Defend.Shieldwall (218.493)(*), Attack.Default (47.7063), Idle (1), Defend (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0)
Defend.Shieldwall (218.493)(*), Attack.Default (47.7063), Idle (1), Defend (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0)
12:42:31
SQ
-> Behavior picked: Defend.Shieldwall (218.493)
12:42:31
SQ
* Ancient Auxiliary: Using Shieldwall!
12:42:31
SQ
Ancient Auxiliary uses skill Shieldwall
12:42:31
SQ
-> Behaviors to pick from:
Attack.Default (47.7063)(*), Idle (1), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0)
Attack.Default (47.7063)(*), Idle (1), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0)
12:42:31
SQ
-> Behavior picked: Attack.Default (47.7063)
12:42:32
SQ
* Ancient Auxiliary: Using Slash against Guntram Steelwielder!
12:42:32
SQ
Ancient Auxiliary uses skill Slash
12:42:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Reap (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Reap (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
12:42:32
SQ
-> Behavior picked: Idle (1)
12:42:32
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:42:32
SQ
* ---------------------------------------------------
12:42:32
SQ
Turn started for Ancient Auxiliary
12:42:32
SQ
*
12:42:32
SQ
* Ancient Auxiliary: Starting turn.
12:42:32
SQ
#D
12:42:32
SQ
-> Behaviors to pick from:
Engage.Melee (363.281)(*), Defend.Shieldwall (35.4806), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Default (0), Defend.Rotation (0)
Engage.Melee (363.281)(*), Defend.Shieldwall (35.4806), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Default (0), Defend.Rotation (0)
12:42:32
SQ
-> Behavior picked: Engage.Melee (363.281)
12:42:33
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Sigmund (visible), accepted_distance=0, value=0.289144
12:42:33
SQ
* Ancient Auxiliary: Reached engage destination
12:42:33
SQ
#D
12:42:33
SQ
-> Behaviors to pick from:
Defend.Shieldwall (161.602)(*), Attack.Default (48.3138)(*), Idle (1), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Defend.Shieldwall (161.602)(*), Attack.Default (48.3138)(*), Idle (1), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
12:42:33
SQ
-> Behavior picked: Defend.Shieldwall (161.602)
12:42:33
SQ
* Ancient Auxiliary: Using Shieldwall!
12:42:33
SQ
Ancient Auxiliary uses skill Shieldwall
12:42:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Attack.Decapitate (0), Defend.Rotation (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Reap (0), Attack.Decapitate (0), Defend.Rotation (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0)
12:42:33
SQ
-> Behavior picked: Idle (1)
12:42:34
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
12:42:34
SQ
* ---------------------------------------------------
12:42:34
SQ
Turn started for Arne
12:42:36
SQ
[Arne] executes skill [Thrust] on target [Ancient Auxiliary]
12:42:36
SQ
Arne uses skill Thrust
12:42:36
SQ
[Arne] executes skill [Thrust] on target [Ancient Auxiliary]
12:42:36
SQ
Arne uses skill Thrust
12:42:37
SQ
Turn started for Ancient Auxiliary
12:42:37
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:42:37
SQ
*
12:42:37
SQ
* Ancient Auxiliary: Starting turn.
12:42:37
SQ
#D
12:42:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (133.943)(*), Attack.Default (50.8899)(*), Engage.Melee (10), Idle (1), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0)
Defend.Shieldwall (133.943)(*), Attack.Default (50.8899)(*), Engage.Melee (10), Idle (1), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0)
12:42:37
SQ
-> Behavior picked: Defend.Shieldwall (133.943)
12:42:38
SQ
* Ancient Auxiliary: Using Shieldwall!
12:42:38
SQ
Ancient Auxiliary uses skill Shieldwall
12:42:38
SQ
-> Behaviors to pick from:
Attack.Default (50.8899)(*), Engage.Melee (10), Idle (1), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0)
Attack.Default (50.8899)(*), Engage.Melee (10), Idle (1), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0)
12:42:38
SQ
-> Behavior picked: Attack.Default (50.8899)
12:42:38
SQ
* Ancient Auxiliary: Using Thrust against Arne!
12:42:38
SQ
Ancient Auxiliary uses skill Thrust
12:42:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0)
12:42:38
SQ
-> Behavior picked: Idle (1)
12:42:39
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:42:39
SQ
* ---------------------------------------------------
12:42:39
SQ
Turn started for Winrich
12:42:45
SQ
[Winrich] executes skill [Throw Axe] on target [Necrosavant]
12:42:45
SQ
Winrich uses skill Throw Axe
12:42:48
SQ
Turn started for Balduin the Hero
12:43:01
SQ
[Balduin the Hero] executes skill [Cascade] on target [Ancient Auxiliary]
12:43:01
SQ
Balduin the Hero uses skill Cascade
12:43:01
SQ
Ancient Auxiliary has died.
12:43:01
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:43:05
SQ
Turn started for Hallstein
12:43:07
SQ
[Hallstein] executes skill [Overhead Strike] on target [Necrosavant]
12:43:07
SQ
Hallstein uses skill Overhead Strike
12:43:07
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
12:43:08
SQ
Turn started for Sir Sigmund
12:43:09
SQ
Turn started for Erland
12:43:11
SQ
[Erland] executes skill [Whip] on target [Necrosavant]
12:43:11
SQ
Erland uses skill Whip
12:43:16
SQ
Turn started for Bernhard
12:43:21
SQ
[Bernhard] executes skill [Adrenaline] on target [Bernhard]
12:43:21
SQ
Bernhard uses skill Adrenaline
12:43:22
SQ
Turn started for Guntram Steelwielder
12:43:23
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Ancient Auxiliary]
12:43:23
SQ
Guntram Steelwielder uses skill Smite
12:43:23
SQ
Ancient Auxiliary has died.
12:43:23
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:43:30
SQ
Turn started for Gisbert
12:43:30
SQ
Skill [Shieldwall] removed from [Gisbert].
12:43:33
SQ
[Gisbert] executes skill [Thrust] on target [Necrosavant]
12:43:33
SQ
Gisbert uses skill Thrust
12:43:33
SQ
Necrosavant has died.
12:43:36
SQ
Skill [Bleeding] removed from [Gisbert].
12:43:36
SQ
Turn started for Dirk Hater
12:43:37
SQ
[Dirk Hater] executes skill [Cleave] on target [Necrosavant]
12:43:37
SQ
Dirk Hater uses skill Cleave
12:43:38
SQ
[Dirk Hater] executes skill [Cleave] on target [Necrosavant]
12:43:38
SQ
Dirk Hater uses skill Cleave
12:43:38
SQ
Necrosavant has died.
12:43:39
SQ
*
12:43:39
SQ
* Necrosavant: Resuming turn.
12:43:39
SQ
-> Behaviors to pick from:
Darkflight (27674.8)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), BreakFree (0)
Darkflight (27674.8)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), BreakFree (0)
12:43:39
SQ
-> Behavior picked: Darkflight (27674.8)
12:43:39
SQ
* Necrosavant: Using Darkflight to engage.
12:43:39
SQ
Necrosavant uses skill Darkflight
12:43:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Darkflight (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Darkflight (0)
12:43:41
SQ
-> Behavior picked: Idle (1)
12:43:41
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:43:41
SQ
* ---------------------------------------------------
12:43:41
SQ
Skill [Disarmed] removed from [Necrosavant].
12:43:46
SQ
[Sir Sigmund] executes skill [Impale] on target [Ancient Auxiliary]
12:43:46
SQ
Sir Sigmund uses skill Impale
12:43:49
SQ
[Erland] executes skill [Disarm] on target [Necrosavant]
12:43:49
SQ
Erland uses skill Disarm
12:43:54
SQ
INFO: Next round issued: 5
12:43:54
SQ
Turn started for Bernhard
12:43:54
SQ
Skill [Adrenaline] removed from [Bernhard].
12:43:56
Resource
Unloading: music/undead_03.ogg
12:43:58
SQ
Turn started for Necrosavant
12:43:58
SQ
*
12:43:58
SQ
* Necrosavant: Starting turn.
12:43:58
SQ
-> Behaviors to pick from:
Darkflight (42025.6)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Darkflight (42025.6)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
12:43:58
SQ
-> Behavior picked: Darkflight (42025.6)
12:43:58
SQ
* Necrosavant: Using Darkflight to engage.
12:43:58
SQ
Necrosavant uses skill Darkflight
12:44:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0)
Idle (1)(*), Defend (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0)
12:44:01
SQ
-> Behavior picked: Idle (1)
12:44:01
SQ
* Necrosavant: Waiting with 4 of 8 AP left.
12:44:01
SQ
* ---------------------------------------------------
12:44:01
SQ
Turn started for Ancient Auxiliary
12:44:01
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:44:01
SQ
*
12:44:01
SQ
* Ancient Auxiliary: Starting turn.
12:44:01
SQ
#D
12:44:01
SQ
-> Behaviors to pick from:
Defend.Shieldwall (66.2579)(*), Attack.Default (52.1567)(*), Idle (1), Attack.Reap (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend (0)
Defend.Shieldwall (66.2579)(*), Attack.Default (52.1567)(*), Idle (1), Attack.Reap (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend (0)
12:44:01
SQ
-> Behavior picked: Attack.Default (52.1567)
12:44:01
SQ
* Ancient Auxiliary: Using Slash against Balduin the Hero!
12:44:01
SQ
Ancient Auxiliary uses skill Slash
12:44:01
SQ
#D
12:44:01
SQ
-> Behaviors to pick from:
Defend.Shieldwall (66.2579)(*), Attack.Default (52.4546)(*), Idle (1), Attack.Swing (0), Defend (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0)
Defend.Shieldwall (66.2579)(*), Attack.Default (52.4546)(*), Idle (1), Attack.Swing (0), Defend (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0)
12:44:01
SQ
-> Behavior picked: Defend.Shieldwall (66.2579)
12:44:01
SQ
* Ancient Auxiliary: Using Shieldwall!
12:44:01
SQ
Ancient Auxiliary uses skill Shieldwall
12:44:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Defend (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Defend (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0)
12:44:01
SQ
-> Behavior picked: Idle (1)
12:44:02
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:44:02
SQ
* ---------------------------------------------------
12:44:02
SQ
Turn started for Roger the Sergeant
12:44:04
SQ
[Roger the Sergeant] executes skill [Impale] on target [Necrosavant]
12:44:04
SQ
Roger the Sergeant uses skill Impale
12:44:05
SQ
Turn started for Ancient Auxiliary
12:44:05
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:44:05
SQ
*
12:44:05
SQ
* Ancient Auxiliary: Starting turn.
12:44:05
SQ
#D
12:44:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (196.906)(*), Attack.Default (51.9963)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend (0), Defend.Rotation (0), Attack.Reap (0)
Defend.Shieldwall (196.906)(*), Attack.Default (51.9963)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend (0), Defend.Rotation (0), Attack.Reap (0)
12:44:05
SQ
-> Behavior picked: Defend.Shieldwall (196.906)
12:44:05
SQ
* Ancient Auxiliary: Using Shieldwall!
12:44:05
SQ
Ancient Auxiliary uses skill Shieldwall
12:44:05
SQ
-> Behaviors to pick from:
Attack.Default (51.9963)(*), Idle (1), Attack.Split (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (51.9963)(*), Idle (1), Attack.Split (0), Attack.Reap (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
12:44:05
SQ
-> Behavior picked: Attack.Default (51.9963)
12:44:05
SQ
* Ancient Auxiliary: Using Slash against Guntram Steelwielder!
12:44:05
SQ
Ancient Auxiliary uses skill Slash
12:44:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
12:44:05
SQ
-> Behavior picked: Idle (1)
12:44:06
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:44:06
SQ
* ---------------------------------------------------
12:44:06
SQ
Turn started for Arne
12:44:07
SQ
Turn started for Winrich
12:44:10
SQ
[Winrich] executes skill [Throw Axe] on target [Necrosavant]
12:44:10
SQ
Winrich uses skill Throw Axe
12:44:10
SQ
Turn started for Hallstein
12:44:13
SQ
Turn started for Balduin the Hero
12:44:14
SQ
[Balduin the Hero] executes skill [Cascade] on target [Ancient Auxiliary]
12:44:14
SQ
Balduin the Hero uses skill Cascade
12:44:14
SQ
Ancient Auxiliary has died.
12:44:14
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:44:16
SQ
Turn started for Sir Sigmund
12:44:17
SQ
Turn started for Mattis the Militiaman
12:44:19
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Necrosavant]
12:44:19
SQ
Mattis the Militiaman uses skill Slash
12:44:20
SQ
Turn started for Erland
12:44:21
SQ
Turn started for Guntram Steelwielder
12:44:22
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Ancient Auxiliary]
12:44:22
SQ
Guntram Steelwielder uses skill Smite
12:44:24
SQ
Turn started for Gisbert
12:44:28
SQ
[Gisbert] executes skill [Recover] on target [Gisbert]
12:44:28
SQ
Gisbert uses skill Recover
12:44:29
SQ
Skill [Killing Frenzy!] removed from [Gisbert].
12:44:29
SQ
Turn started for Dirk Hater
12:44:33
SQ
*
12:44:33
SQ
* Necrosavant: Resuming turn.
12:44:33
SQ
-> Behaviors to pick from:
Darkflight (26072.5)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Defend (0)
Darkflight (26072.5)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Defend (0)
12:44:33
SQ
-> Behavior picked: Darkflight (26072.5)
12:44:34
SQ
* Necrosavant: Using Darkflight to engage.
12:44:34
SQ
Necrosavant uses skill Darkflight
12:44:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Darkflight (0)
Idle (1)(*), Engage.Melee (0), Defend (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Darkflight (0)
12:44:36
SQ
-> Behavior picked: Idle (1)
12:44:36
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:44:36
SQ
* ---------------------------------------------------
12:44:36
SQ
Skill [Disarmed] removed from [Necrosavant].
12:44:42
SQ
[Sir Sigmund] executes skill [Impale] on target [Ancient Auxiliary]
12:44:42
SQ
Sir Sigmund uses skill Impale
12:44:44
SQ
[Erland] executes skill [Disarm] on target [Necrosavant]
12:44:44
SQ
Erland uses skill Disarm
12:44:49
SQ
INFO: Next round issued: 6
12:44:49
SQ
Turn started for Necrosavant
12:44:49
SQ
*
12:44:49
SQ
* Necrosavant: Starting turn.
12:44:50
SQ
-> Behaviors to pick from:
Attack.Default (49.8941)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Darkflight (0), Engage.Melee (0)
Attack.Default (49.8941)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Darkflight (0), Engage.Melee (0)
12:44:50
SQ
-> Behavior picked: Attack.Default (49.8941)
12:44:50
SQ
* Necrosavant: Using Cleave against Mattis the Militiaman!
12:44:50
SQ
Necrosavant uses skill Cleave
12:44:50
SQ
-> Behaviors to pick from:
Attack.Default (49.8941)(*), Idle (1), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0)
Attack.Default (49.8941)(*), Idle (1), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0)
12:44:50
SQ
-> Behavior picked: Attack.Default (49.8941)
12:44:50
SQ
* Necrosavant: Using Cleave against Mattis the Militiaman!
12:44:50
SQ
Necrosavant uses skill Cleave
12:44:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0), Attack.Default (0)
12:44:50
SQ
-> Behavior picked: Idle (1)
12:44:51
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:44:51
SQ
* ---------------------------------------------------
12:44:51
SQ
Turn started for Roger the Sergeant
12:44:52
SQ
[Roger the Sergeant] executes skill [Impale] on target [Necrosavant]
12:44:52
SQ
Roger the Sergeant uses skill Impale
12:44:54
SQ
Turn started for Ancient Auxiliary
12:44:54
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:44:54
SQ
*
12:44:54
SQ
* Ancient Auxiliary: Starting turn.
12:44:54
SQ
#D
12:44:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (455.75)(*), Attack.Default (55.5713), Idle (1), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Split (0)
Defend.Shieldwall (455.75)(*), Attack.Default (55.5713), Idle (1), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Split (0)
12:44:54
SQ
-> Behavior picked: Defend.Shieldwall (455.75)
12:44:54
SQ
* Ancient Auxiliary: Using Shieldwall!
12:44:54
SQ
Ancient Auxiliary uses skill Shieldwall
12:44:54
SQ
-> Behaviors to pick from:
Attack.Default (55.5713)(*), Idle (1), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (55.5713)(*), Idle (1), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
12:44:54
SQ
-> Behavior picked: Attack.Default (55.5713)
12:44:55
SQ
* Ancient Auxiliary: Using Slash against Guntram Steelwielder!
12:44:55
SQ
Ancient Auxiliary uses skill Slash
12:44:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), Attack.Reap (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), Attack.Reap (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
12:44:55
SQ
-> Behavior picked: Idle (1)
12:44:55
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
12:44:55
SQ
* ---------------------------------------------------
12:44:55
SQ
Turn started for Winrich
12:44:58
SQ
[Winrich] executes skill [Throw Axe] on target [Necrosavant]
12:44:58
SQ
Winrich uses skill Throw Axe
12:44:59
SQ
Turn started for Gisbert
12:45:01
SQ
[Gisbert] executes skill [Thrust] on target [Necrosavant]
12:45:01
SQ
Gisbert uses skill Thrust
12:45:01
SQ
Necrosavant has died.
12:45:02
SQ
Turn started for Arne
12:45:04
SQ
Turn started for Sir Sigmund
12:45:04
SQ
[Sir Sigmund] executes skill [Impale] on target [Ancient Auxiliary]
12:45:04
SQ
Sir Sigmund uses skill Impale
12:45:05
SQ
Turn started for Hallstein
12:45:06
SQ
Turn started for Mattis the Militiaman
12:45:07
SQ
Turn started for Balduin the Hero
12:45:08
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
12:45:08
SQ
Turn started for Bernhard
12:45:09
SQ
Turn started for Guntram Steelwielder
12:45:10
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Ancient Auxiliary]
12:45:10
SQ
Guntram Steelwielder uses skill Smite
12:45:10
SQ
Ancient Auxiliary has died.
12:45:10
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
12:45:10
Resource
Unloading: gfx/orientation_overlay.png
12:45:10
SQ
Skill [Dodge] removed from [Mattis the Militiaman].
12:45:10
SQ
Skill [Killing Frenzy!] removed from [Gisbert].
12:45:14
Resource
Unloading: music/undead_02.ogg
12:45:21
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:45:21
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:45:21
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:45:21
SQ
World::onCombatFinished
12:45:21
SQ
Save campaign: Stalkers
12:45:23
Scene
Finished saving scene.
12:45:24
SQ
TacticalState::onFinish
12:45:24
Resource
Unloading: gfx/object_0.png
12:45:24
Resource
Unloading: gfx/detail.png
12:45:24
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:45:24
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_death_00.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_death_01.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_death_02.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_death_03.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
12:45:24
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_hurt_01.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_hurt_02.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_hurt_03.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_death_01.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_death_02.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_death_03.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_idle_01.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_idle_02.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_idle_03.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_takeoff_01.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_takeoff_02.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_takeoff_03.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_landing_01.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_landing_02.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_landing_03.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_life_drain_01.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_life_drain_02.wav
12:45:24
Resource
Unloading: sounds/enemies/vampire_life_drain_03.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_death_01.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_death_02.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_death_03.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_death_04.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_death_05.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_death_06.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_rise_01.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_rise_02.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_rise_03.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_rise_04.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_idle_01.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_idle_02.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_idle_03.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_idle_04.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_idle_05.wav
12:45:24
Resource
Unloading: sounds/enemies/skeleton_idle_06.wav
12:46:48
Resource
Unloading: music/victory_01.ogg
12:47:01
SQ
contract added: Armed Courier
12:47:05
SQ
Save campaign: Stalkers
12:47:07
Scene
Finished saving scene.
12:47:08
SQ
WorldState::onHide
12:47:08
Texture
Texture "gfx/object_0.png" (ID: 891) took up approximately 21845kb in video memory.
12:47:08
Texture
Texture "gfx/detail.png" (ID: 893) took up approximately 10922kb in video memory.
12:47:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire" at (21,3).
12:47:09
Texture
Texture "gfx/orientation_overlay.png" (ID: 927) took up approximately 1024kb in video memory.
12:47:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire" at (21,8).
12:47:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire_low" at (21,2).
12:47:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire_low" at (21,9).
12:47:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire_low" at (21,10).
12:47:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire" at (21,11).
12:47:09
SQ
TACTICAL: STASH LOCKED: true
12:47:09
SQ
INFO: Next round issued: 1
12:47:09
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:47:09
SQ
Turn started for Steinar
12:47:09
Resource
Unloading: music/worldmap_07.ogg
12:47:11
SQ
Turn started for Necrosavant
12:47:11
SQ
*
12:47:11
SQ
* Necrosavant: Starting turn.
12:47:11
SQ
-> Behaviors to pick from:
Darkflight (1204)(*), Engage.Melee (121), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (1204)(*), Engage.Melee (121), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:47:11
SQ
-> Behavior picked: Darkflight (1204)
12:47:11
SQ
* Necrosavant: Using Darkflight to engage.
12:47:11
SQ
Necrosavant uses skill Darkflight
12:47:11
SQ
-> Behaviors to pick from:
Darkflight (408.065)(*), Engage.Melee (33.0578), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (408.065)(*), Engage.Melee (33.0578), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:47:11
SQ
-> Behavior picked: Darkflight (408.065)
12:47:11
SQ
* Necrosavant: Using Darkflight to engage.
12:47:11
SQ
Necrosavant uses skill Darkflight
12:47:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:47:14
SQ
-> Behavior picked: Idle (1)
12:47:14
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:47:14
SQ
* ---------------------------------------------------
12:47:14
SQ
Turn started for Necrosavant
12:47:14
SQ
*
12:47:14
SQ
* Necrosavant: Starting turn.
12:47:14
SQ
-> Behaviors to pick from:
Darkflight (1204)(*), Engage.Melee (82.5), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (1204)(*), Engage.Melee (82.5), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:47:14
SQ
-> Behavior picked: Darkflight (1204)
12:47:14
SQ
* Necrosavant: Using Darkflight to engage.
12:47:14
SQ
Necrosavant uses skill Darkflight
12:47:14
SQ
-> Behaviors to pick from:
Darkflight (448.481)(*), Engage.Melee (32.1625), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (448.481)(*), Engage.Melee (32.1625), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:47:14
SQ
-> Behavior picked: Darkflight (448.481)
12:47:14
SQ
* Necrosavant: Using Darkflight to engage.
12:47:14
SQ
Necrosavant uses skill Darkflight
12:47:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:47:16
SQ
-> Behavior picked: Idle (1)
12:47:16
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:47:16
SQ
* ---------------------------------------------------
12:47:16
SQ
Turn started for Necrosavant
12:47:16
SQ
*
12:47:16
SQ
* Necrosavant: Starting turn.
12:47:16
SQ
-> Behaviors to pick from:
Darkflight (1204)(*), Engage.Melee (59.0909), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (1204)(*), Engage.Melee (59.0909), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:47:16
SQ
-> Behavior picked: Darkflight (1204)
12:47:16
SQ
* Necrosavant: Using Darkflight to engage.
12:47:16
SQ
Necrosavant uses skill Darkflight
12:47:16
SQ
-> Behaviors to pick from:
Darkflight (348.232)(*), Engage.Melee (48.3127), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (348.232)(*), Engage.Melee (48.3127), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:47:16
SQ
-> Behavior picked: Darkflight (348.232)
12:47:16
SQ
* Necrosavant: Using Darkflight to engage.
12:47:16
SQ
Necrosavant uses skill Darkflight
12:47:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:47:18
SQ
-> Behavior picked: Idle (1)
12:47:18
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:47:18
SQ
* ---------------------------------------------------
12:47:18
SQ
Turn started for Necrosavant
12:47:18
SQ
*
12:47:18
SQ
* Necrosavant: Starting turn.
12:47:18
SQ
-> Behaviors to pick from:
Darkflight (1078)(*), Engage.Melee (29.5455), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (1078)(*), Engage.Melee (29.5455), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:47:18
SQ
-> Behavior picked: Darkflight (1078)
12:47:18
SQ
* Necrosavant: Using Darkflight to engage.
12:47:18
SQ
Necrosavant uses skill Darkflight
12:47:21
SQ
-> Behaviors to pick from:
Darkflight (369.337)(*), Engage.Melee (54.6628), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (369.337)(*), Engage.Melee (54.6628), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:47:21
SQ
-> Behavior picked: Darkflight (369.337)
12:47:21
SQ
* Necrosavant: Using Darkflight to engage.
12:47:21
SQ
Necrosavant uses skill Darkflight
12:47:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:47:23
SQ
-> Behavior picked: Idle (1)
12:47:23
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:47:23
SQ
* ---------------------------------------------------
12:47:23
SQ
Turn started for Necrosavant
12:47:23
SQ
*
12:47:23
SQ
* Necrosavant: Starting turn.
12:47:23
SQ
-> Behaviors to pick from:
Darkflight (1078)(*), Engage.Melee (45.4545), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (1078)(*), Engage.Melee (45.4545), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:47:23
SQ
-> Behavior picked: Darkflight (1078)
12:47:23
SQ
* Necrosavant: Using Darkflight to engage.
12:47:23
SQ
Necrosavant uses skill Darkflight
12:47:25
SQ
-> Behaviors to pick from:
Darkflight (369.337)(*), Engage.Melee (64.6628), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (369.337)(*), Engage.Melee (64.6628), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:47:25
SQ
-> Behavior picked: Darkflight (369.337)
12:47:25
SQ
* Necrosavant: Using Darkflight to engage.
12:47:25
SQ
Necrosavant uses skill Darkflight
12:47:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:47:28
SQ
-> Behavior picked: Idle (1)
12:47:28
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:47:28
SQ
* ---------------------------------------------------
12:47:28
SQ
Turn started for Necrosavant
12:47:28
SQ
*
12:47:28
SQ
* Necrosavant: Starting turn.
12:47:28
SQ
-> Behaviors to pick from:
Darkflight (1204)(*), Engage.Melee (45.4545), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (1204)(*), Engage.Melee (45.4545), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:47:28
SQ
-> Behavior picked: Darkflight (1204)
12:47:28
SQ
* Necrosavant: Using Darkflight to engage.
12:47:28
SQ
Necrosavant uses skill Darkflight
12:47:28
SQ
-> Behaviors to pick from:
Darkflight (232.155)(*), Engage.Melee (64.4628)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Darkflight (232.155)(*), Engage.Melee (64.4628)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
12:47:28
SQ
-> Behavior picked: Darkflight (232.155)
12:47:28
SQ
* Necrosavant: Using Darkflight to engage.
12:47:28
SQ
Necrosavant uses skill Darkflight
12:47:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
12:47:30
SQ
-> Behavior picked: Idle (1)
12:47:30
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:47:30
SQ
* ---------------------------------------------------
12:47:30
SQ
Turn started for Roger the Sergeant
12:47:38
SQ
Turn started for Arne
12:47:43
SQ
Turn started for Winrich
12:47:45
SQ
Turn started for Balduin the Hero
12:47:50
SQ
[Balduin the Hero] executes skill [Cascade] on target [Necrosavant]
12:47:50
SQ
Balduin the Hero uses skill Cascade
12:47:52
SQ
Turn started for Hallstein
12:47:58
SQ
Turn started for Erland
12:48:02
SQ
[Erland] executes skill [Cleave] on target [Necrosavant]
12:48:02
SQ
Erland uses skill Cleave
12:48:03
SQ
[Erland] executes skill [Cleave] on target [Necrosavant]
12:48:03
SQ
Erland uses skill Cleave
12:48:04
SQ
Turn started for Mattis the Militiaman
12:48:06
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Necrosavant]
12:48:06
SQ
Mattis the Militiaman uses skill Slash
12:48:08
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Necrosavant]
12:48:08
SQ
Mattis the Militiaman uses skill Slash
12:48:09
SQ
[Mattis the Militiaman] executes skill [Adrenaline] on target [Mattis the Militiaman]
12:48:09
SQ
Mattis the Militiaman uses skill Adrenaline
12:48:10
SQ
Turn started for Sir Sigmund
12:48:11
SQ
[Sir Sigmund] executes skill [Impale] on target [Necrosavant]
12:48:11
SQ
Sir Sigmund uses skill Impale
12:48:13
SQ
Turn started for Guntram Steelwielder
12:48:15
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Necrosavant]
12:48:15
SQ
Guntram Steelwielder uses skill Smite
12:48:18
SQ
Turn started for Bernhard
12:48:20
SQ
[Bernhard] executes skill [Strike Down] on target [Necrosavant]
12:48:20
SQ
Bernhard uses skill Strike Down
12:48:22
SQ
[Bernhard] executes skill [Adrenaline] on target [Bernhard]
12:48:22
SQ
Bernhard uses skill Adrenaline
12:48:22
SQ
Turn started for Dirk Hater
12:48:30
SQ
[Dirk Hater] executes skill [Taunt] on target [Necrosavant]
12:48:30
SQ
Dirk Hater uses skill Taunt
12:48:34
SQ
[Dirk Hater] executes skill [Taunt] on target [Necrosavant]
12:48:34
SQ
Dirk Hater uses skill Taunt
12:48:47
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Necrosavant]
12:48:47
SQ
Steinar uses skill Shoot Heavy Bolt
12:48:50
SQ
Skill [Reload] removed from [Steinar].
12:48:51
SQ
[Steinar] executes skill [Throw Javelin] on target [Necrosavant]
12:48:51
SQ
Steinar uses skill Throw Javelin
12:48:55
SQ
[Roger the Sergeant] executes skill [Impale] on target [Necrosavant]
12:48:55
SQ
Roger the Sergeant uses skill Impale
12:49:00
SQ
[Roger the Sergeant] executes skill [Rotation] on target [Arne]
12:49:00
SQ
Roger the Sergeant uses skill Rotation
12:49:03
SQ
[Arne] executes skill [Thrust] on target [Necrosavant]
12:49:03
SQ
Arne uses skill Thrust
12:49:03
SQ
[Arne] executes skill [Thrust] on target [Necrosavant]
12:49:03
SQ
Arne uses skill Thrust
12:49:13
SQ
[Winrich] executes skill [Throw Axe] on target [Necrosavant]
12:49:13
SQ
Winrich uses skill Throw Axe
12:49:14
SQ
[Winrich] executes skill [Throw Axe] on target [Necrosavant]
12:49:14
SQ
Winrich uses skill Throw Axe
12:49:18
SQ
INFO: Next round issued: 2
12:49:18
SQ
Turn started for Mattis the Militiaman
12:49:18
SQ
Skill [Adrenaline] removed from [Mattis the Militiaman].
12:49:20
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Necrosavant]
12:49:20
SQ
Mattis the Militiaman uses skill Slash
12:49:20
SQ
Necrosavant has died.
12:49:20
UI
Failed to load procedural content "procedural/tacticalentity(29224,3343650,socket,miniboss,arrow)".
12:49:23
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Necrosavant]
12:49:23
SQ
Mattis the Militiaman uses skill Slash
12:49:23
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Necrosavant]
12:49:23
SQ
Mattis the Militiaman uses skill Slash
12:49:26
SQ
Turn started for Bernhard
12:49:26
SQ
Skill [Adrenaline] removed from [Bernhard].
12:49:29
SQ
[Bernhard] executes skill [Strike Down] on target [Necrosavant]
12:49:29
SQ
Bernhard uses skill Strike Down
12:49:35
SQ
Turn started for Necrosavant
12:49:35
SQ
*
12:49:35
SQ
* Necrosavant: Starting turn.
12:49:35
SQ
-> Behaviors to pick from:
Darkflight (16263.8)(*), Attack.Default (49.8233), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (16263.8)(*), Attack.Default (49.8233), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:49:35
SQ
-> Behavior picked: Darkflight (16263.8)
12:49:35
SQ
* Necrosavant: Using Darkflight to engage.
12:49:35
SQ
Necrosavant uses skill Darkflight
12:49:37
SQ
-> Behaviors to pick from:
Attack.Default (1728.63)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
Attack.Default (1728.63)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
12:49:37
SQ
-> Behavior picked: Attack.Default (1728.63)
12:49:37
SQ
* Necrosavant: Using Cleave against Dirk Hater!
12:49:37
SQ
Necrosavant uses skill Cleave
12:49:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
12:49:37
SQ
-> Behavior picked: Idle (1)
12:49:38
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:49:38
SQ
* ---------------------------------------------------
12:49:38
SQ
Skill [Taunted] removed from [Necrosavant].
12:49:38
SQ
Turn started for Necrosavant
12:49:38
SQ
*
12:49:38
SQ
* Necrosavant: Starting turn.
12:49:38
SQ
-> Behaviors to pick from:
Darkflight (37734.6)(*), Attack.Default (49.5166), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (37734.6)(*), Attack.Default (49.5166), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:49:38
SQ
-> Behavior picked: Darkflight (37734.6)
12:49:38
SQ
* Necrosavant: Using Darkflight to engage.
12:49:38
SQ
Necrosavant uses skill Darkflight
12:49:40
SQ
-> Behaviors to pick from:
Attack.Default (62.1234)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
Attack.Default (62.1234)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
12:49:40
SQ
-> Behavior picked: Attack.Default (62.1234)
12:49:40
SQ
* Necrosavant: Using Cleave against Winrich!
12:49:40
SQ
Necrosavant uses skill Cleave
12:49:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
12:49:41
SQ
-> Behavior picked: Idle (1)
12:49:41
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:49:41
SQ
* ---------------------------------------------------
12:49:41
SQ
Turn started for Necrosavant
12:49:41
SQ
*
12:49:41
SQ
* Necrosavant: Starting turn.
12:49:41
SQ
-> Behaviors to pick from:
Darkflight (129.591)(*), Engage.Melee (91.5377)(*), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (129.591)(*), Engage.Melee (91.5377)(*), Idle (1), Attack.Default (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:49:41
SQ
-> Behavior picked: Engage.Melee (91.5377)
12:49:41
SQ
* Necrosavant: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.380897
12:49:42
SQ
* Necrosavant: Reached engage destination
12:49:42
SQ
-> Behaviors to pick from:
Darkflight (26472.1)(*), Attack.Default (69.8661), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
Darkflight (26472.1)(*), Attack.Default (69.8661), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
12:49:42
SQ
-> Behavior picked: Darkflight (26472.1)
12:49:42
SQ
* Necrosavant: Using Darkflight to engage.
12:49:42
SQ
Necrosavant uses skill Darkflight
12:49:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
12:49:44
SQ
-> Behavior picked: Idle (1)
12:49:44
SQ
* Necrosavant: Ending Turn with 1 of 8 AP left.
12:49:44
SQ
* ---------------------------------------------------
12:49:44
SQ
Skill [Taunted] removed from [Necrosavant].
12:49:44
SQ
Turn started for Necrosavant
12:49:44
SQ
*
12:49:44
SQ
* Necrosavant: Starting turn.
12:49:44
SQ
-> Behaviors to pick from:
Darkflight (143161)(*), Attack.Default (37.2383), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (143161)(*), Attack.Default (37.2383), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:49:44
SQ
-> Behavior picked: Darkflight (143161)
12:49:45
SQ
* Necrosavant: Using Darkflight to engage.
12:49:45
SQ
Necrosavant uses skill Darkflight
12:49:47
SQ
-> Behaviors to pick from:
Attack.Default (56.9733)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
Attack.Default (56.9733)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
12:49:47
SQ
-> Behavior picked: Attack.Default (56.9733)
12:49:47
SQ
* Necrosavant: Using Cleave against Mattis the Militiaman!
12:49:47
SQ
Necrosavant uses skill Cleave
12:49:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
12:49:47
SQ
-> Behavior picked: Idle (1)
12:49:48
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:49:48
SQ
* ---------------------------------------------------
12:49:48
SQ
Turn started for Balduin the Hero
12:49:52
SQ
Turn started for Necrosavant
12:49:52
SQ
*
12:49:52
SQ
* Necrosavant: Starting turn.
12:49:52
SQ
-> Behaviors to pick from:
Darkflight (40337.8)(*), Attack.Default (22.9784), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
Darkflight (40337.8)(*), Attack.Default (22.9784), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0)
12:49:52
SQ
-> Behavior picked: Darkflight (40337.8)
12:49:53
SQ
* Necrosavant: Using Darkflight to engage.
12:49:53
SQ
Necrosavant uses skill Darkflight
12:49:55
SQ
-> Behaviors to pick from:
Attack.Default (37.2383)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
Attack.Default (37.2383)(*), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
12:49:55
SQ
-> Behavior picked: Attack.Default (37.2383)
12:49:55
SQ
* Necrosavant: Using Cleave against Balduin the Hero!
12:49:55
SQ
Necrosavant uses skill Cleave
12:49:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
12:49:55
SQ
-> Behavior picked: Idle (1)
12:49:55
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:49:55
SQ
* ---------------------------------------------------
12:49:56
SQ
Turn started for Steinar
12:49:58
SQ
Turn started for Arne
12:50:00
SQ
Turn started for Sir Sigmund
12:50:05
SQ
Turn started for Hallstein
12:50:06
SQ
[Hallstein] executes skill [Split] on target [Necrosavant]
12:50:06
SQ
Hallstein uses skill Split
12:50:06
SQ
Necrosavant has died.
12:50:11
SQ
Turn started for Erland
12:50:27
SQ
[Erland] executes skill [Disarm] on target [Necrosavant]
12:50:27
SQ
Erland uses skill Disarm
12:50:28
SQ
[Erland] executes skill [Whip] on target [Necrosavant]
12:50:28
SQ
Erland uses skill Whip
12:50:30
SQ
Turn started for Winrich
12:50:32
SQ
Turn started for Roger the Sergeant
12:50:35
SQ
Turn started for Guntram Steelwielder
12:50:37
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Necrosavant]
12:50:37
SQ
Guntram Steelwielder uses skill Smite
12:50:39
SQ
Turn started for Dirk Hater
12:50:51
SQ
[Dirk Hater] executes skill [Taunt] on target [Necrosavant]
12:50:51
SQ
Dirk Hater uses skill Taunt
12:50:53
SQ
[Dirk Hater] executes skill [Taunt] on target [Necrosavant]
12:50:53
SQ
Dirk Hater uses skill Taunt
12:51:01
SQ
[Steinar] executes skill [Recover] on target [Steinar]
12:51:01
SQ
Steinar uses skill Recover
12:51:08
SQ
[Sir Sigmund] executes skill [Impale] on target [Necrosavant]
12:51:08
SQ
Sir Sigmund uses skill Impale
12:51:09
SQ
Necrosavant has died.
12:51:10
SQ
[Sir Sigmund] executes skill [Impale] on target [Necrosavant]
12:51:10
SQ
Sir Sigmund uses skill Impale
12:51:15
SQ
INFO: Next round issued: 3
12:51:16
SQ
Turn started for Necrosavant
12:51:16
SQ
*
12:51:16
SQ
* Necrosavant: Starting turn.
12:51:16
SQ
-> Behaviors to pick from:
Darkflight (16263.8)(*), Attack.Default (56.9733), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0)
Darkflight (16263.8)(*), Attack.Default (56.9733), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0)
12:51:16
SQ
-> Behavior picked: Darkflight (16263.8)
12:51:16
SQ
* Necrosavant: Using Darkflight to engage.
12:51:16
SQ
Necrosavant uses skill Darkflight
12:51:18
SQ
-> Behaviors to pick from:
Attack.Default (1868.19)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Darkflight (0)
Attack.Default (1868.19)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Darkflight (0)
12:51:18
SQ
-> Behavior picked: Attack.Default (1868.19)
12:51:18
SQ
* Necrosavant: Using Cleave against Dirk Hater!
12:51:18
SQ
Necrosavant uses skill Cleave
12:51:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
12:51:18
SQ
-> Behavior picked: Idle (1)
12:51:19
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:51:19
SQ
* ---------------------------------------------------
12:51:19
SQ
Skill [Taunted] removed from [Necrosavant].
12:51:19
SQ
Turn started for Necrosavant
12:51:19
SQ
*
12:51:19
SQ
* Necrosavant: Starting turn.
12:51:19
SQ
-> Behaviors to pick from:
Darkflight (42773.2)(*), Attack.Default (68.3475), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0)
Darkflight (42773.2)(*), Attack.Default (68.3475), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0)
12:51:19
SQ
-> Behavior picked: Darkflight (42773.2)
12:51:19
SQ
* Necrosavant: Using Darkflight to engage.
12:51:19
SQ
Necrosavant uses skill Darkflight
12:51:22
SQ
-> Behaviors to pick from:
Attack.Default (2388.13)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Darkflight (0)
Attack.Default (2388.13)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Darkflight (0)
12:51:22
SQ
-> Behavior picked: Attack.Default (2388.13)
12:51:22
SQ
* Necrosavant: Using Cleave against Dirk Hater!
12:51:22
SQ
Necrosavant uses skill Cleave
12:51:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
12:51:22
SQ
-> Behavior picked: Idle (1)
12:51:22
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:51:22
SQ
* ---------------------------------------------------
12:51:22
SQ
Skill [Taunted] removed from [Necrosavant].
12:51:22
SQ
Turn started for Steinar
12:51:25
SQ
[Steinar] executes skill [Throw Javelin] on target [Necrosavant]
12:51:25
SQ
Steinar uses skill Throw Javelin
12:51:26
SQ
[Steinar] executes skill [Throw Javelin] on target [Necrosavant]
12:51:26
SQ
Steinar uses skill Throw Javelin
12:51:31
SQ
Turn started for Necrosavant
12:51:31
SQ
*
12:51:31
SQ
* Necrosavant: Starting turn.
12:51:31
SQ
-> Behaviors to pick from:
Darkflight (24848.3)(*), Attack.Default (44.5083), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0)
Darkflight (24848.3)(*), Attack.Default (44.5083), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0)
12:51:31
SQ
-> Behavior picked: Darkflight (24848.3)
12:51:31
SQ
* Necrosavant: Using Darkflight to engage.
12:51:31
SQ
Necrosavant uses skill Darkflight
12:51:34
SQ
-> Behaviors to pick from:
Attack.Default (59.1845)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Darkflight (0)
Attack.Default (59.1845)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Darkflight (0)
12:51:34
SQ
-> Behavior picked: Attack.Default (59.1845)
12:51:34
SQ
* Necrosavant: Using Cleave against Mattis the Militiaman!
12:51:34
SQ
Necrosavant uses skill Cleave
12:51:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
12:51:34
SQ
-> Behavior picked: Idle (1)
12:51:34
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
12:51:34
SQ
* ---------------------------------------------------
12:51:34
SQ
Skill [Staggered] removed from [Necrosavant].
12:51:34
SQ
Turn started for Arne
12:51:36
SQ
Turn started for Winrich
12:51:41
SQ
[Winrich] executes skill [Throw Axe] on target [Necrosavant]
12:51:41
SQ
Winrich uses skill Throw Axe
12:51:43
SQ
Turn started for Balduin the Hero
12:51:44
SQ
Turn started for Roger the Sergeant
12:51:45
SQ
Turn started for Guntram Steelwielder
12:51:48
SQ
Turn started for Hallstein
12:51:48
SQ
[Hallstein] executes skill [Split] on target [Necrosavant]
12:51:48
SQ
Hallstein uses skill Split
12:51:50
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
12:51:50
SQ
Turn started for Erland
12:51:52
SQ
[Erland] executes skill [Whip] on target [Necrosavant]
12:51:52
SQ
Erland uses skill Whip
12:51:52
SQ
Necrosavant has died.
12:51:52
SQ
[Erland] executes skill [Whip] on target [Necrosavant]
12:51:52
SQ
Erland uses skill Whip
12:51:52
SQ
Necrosavant has died.
12:51:52
SQ
Attempted to drop item, but no tile specified!
12:52:09
Resource
Unloading: music/undead_01.ogg
12:52:12
SQ
Turn started for Sir Sigmund
12:52:13
SQ
Turn started for Mattis the Militiaman
12:52:14
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Necrosavant]
12:52:14
SQ
Mattis the Militiaman uses skill Slash
12:52:15
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Necrosavant]
12:52:15
SQ
Mattis the Militiaman uses skill Slash
12:52:15
SQ
Necrosavant has died.
12:52:15
Resource
Unloading: gfx/orientation_overlay.png
12:52:15
SQ
Skill [Dodge] removed from [Steinar].
12:52:15
SQ
Skill [Killing Frenzy!] removed from [Erland].
12:52:15
SQ
Skill [Dodge] removed from [Mattis the Militiaman].
12:52:19
Resource
Unloading: music/undead_02.ogg
12:52:21
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:52:21
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:52:21
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:52:21
SQ
World::onCombatFinished
12:52:21
SQ
Save campaign: Stalkers
12:52:23
Scene
Finished saving scene.
12:52:24
SQ
TacticalState::onFinish
12:52:24
Resource
Unloading: gfx/object_0.png
12:52:24
Resource
Unloading: gfx/detail.png
12:52:24
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:52:24
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_death_00.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_death_01.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_death_02.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_death_03.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
12:52:24
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_hurt_01.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_hurt_02.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_hurt_03.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_death_01.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_death_02.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_death_03.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_idle_01.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_idle_02.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_idle_03.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_takeoff_01.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_takeoff_02.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_takeoff_03.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_landing_01.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_landing_02.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_landing_03.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_life_drain_01.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_life_drain_02.wav
12:52:24
Resource
Unloading: sounds/enemies/vampire_life_drain_03.wav
12:53:39
SQ
no event????
12:53:43
SQ
Skill [Hangover] removed from [Ernst].
12:53:52
Resource
Unloading: music/victory_01.ogg
12:53:58
SQ
showing contract: Find Location (id: 437)
12:54:13
SQ
Location entered: Finsterstadt
12:54:17
Resource
Unloading: music/worldmap_06.ogg
12:54:51
Script
VM collected 2 object(s) and deleted them.
12:57:42
Resource
Unloading: music/city_02.ogg
12:58:28
SQ
showing contract: Big Game Hunt (id: 429)
12:58:52
SQ
contract activated: Big Game Hunt (id: 429)
12:59:00
SQ
Save campaign: Stalkers
12:59:01
Scene
Finished saving scene.
12:59:04
Resource
Unloading: music/city_01.ogg
12:59:29
SQ
contract removed: 419
12:59:29
SQ
Location entered: Strauchdorf
12:59:31
SQ
Save campaign: Stalkers
12:59:33
Scene
Finished saving scene.
12:59:36
Resource
Unloading: music/worldmap_09.ogg
12:59:38
SQ
Location entered: Adelshofen
12:59:42
Resource
Unloading: music/worldmap_06.ogg
13:01:00
SQ
Save campaign: Stalkers
13:01:01
Scene
Finished saving scene.
13:01:04
Resource
Unloading: music/retirement_01.ogg
13:01:13
SQ
contract added: Find Location
13:02:58
SQ
Location entered: Vacated Dwellings
13:03:00
SQ
Save campaign: Stalkers
13:03:01
Scene
Finished saving scene.
13:03:02
SQ
WorldState::onHide
13:03:02
Texture
Texture "gfx/detail.png" (ID: 649) took up approximately 10922kb in video memory.
13:03:03
Texture
Texture "gfx/object_0.png" (ID: 743) took up approximately 21845kb in video memory.
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
13:03:03
Texture
Texture "gfx/orientation_overlay.png" (ID: 751) took up approximately 1024kb in video memory.
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,10).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,2).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,11).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,1).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,4).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,7).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_leader" at (21,5).
13:03:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,12).
13:03:03
SQ
TACTICAL: STASH LOCKED: true
13:03:03
SQ
INFO: Next round issued: 1
13:03:03
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:03:03
SQ
Turn started for Steinar
13:03:04
Resource
Unloading: music/worldmap_07.ogg
13:03:15
SQ
Turn started for Kunold
13:03:17
SQ
Turn started for Brigand Marksman
13:03:17
SQ
*
13:03:17
SQ
* Brigand Marksman: Starting turn.
13:03:17
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (116.79)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Attack.Bow (116.79)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
13:03:17
SQ
-> Behavior picked: Attack.Bow (116.79)
13:03:17
SQ
* Brigand Marksman: Using Aimed Shot against Arne!
13:03:17
SQ
Brigand Marksman uses skill Aimed Shot
13:03:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Ranged (0)
13:03:19
SQ
-> Behavior picked: Idle (1)
13:03:19
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:03:19
SQ
* ---------------------------------------------------
13:03:19
SQ
Turn started for Brigand Raider
13:03:19
SQ
*
13:03:19
SQ
* Brigand Raider: Starting turn.
13:03:19
SQ
-> Behaviors to pick from:
Engage.Melee (83.6579)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (83.6579)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:03:19
SQ
-> Behavior picked: Engage.Melee (83.6579)
13:03:19
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.293387
13:03:19
SQ
Skill [Swamp] removed from [Brigand Raider].
13:03:20
SQ
* Brigand Raider: Reached engage destination
13:03:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
13:03:20
SQ
-> Behavior picked: Idle (1)
13:03:20
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:03:20
SQ
* ---------------------------------------------------
13:03:20
SQ
Turn started for Brigand Raider
13:03:20
SQ
*
13:03:20
SQ
* Brigand Raider: Starting turn.
13:03:20
SQ
-> Behaviors to pick from:
Engage.Melee (32.4827)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (32.4827)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:03:20
SQ
-> Behavior picked: Engage.Melee (32.4827)
13:03:20
SQ
* Brigand Raider: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.537041
13:03:20
SQ
* Brigand Raider: Reached engage destination
13:03:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
13:03:20
SQ
-> Behavior picked: Idle (1)
13:03:20
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:03:20
SQ
* ---------------------------------------------------
13:03:20
SQ
Turn started for Brigand Raider
13:03:20
SQ
*
13:03:20
SQ
* Brigand Raider: Starting turn.
13:03:20
SQ
-> Behaviors to pick from:
Engage.Melee (158.492)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (158.492)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:03:20
SQ
-> Behavior picked: Engage.Melee (158.492)
13:03:20
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.168263
13:03:20
SQ
Skill [Swamp] removed from [Brigand Raider].
13:03:21
SQ
* Brigand Raider: Reached engage destination
13:03:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
13:03:21
SQ
-> Behavior picked: Idle (1)
13:03:21
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
13:03:21
SQ
* ---------------------------------------------------
13:03:21
SQ
Turn started for Brigand Marksman
13:03:21
SQ
*
13:03:21
SQ
* Brigand Marksman: Starting turn.
13:03:21
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
13:03:21
SQ
-> Behavior picked: Engage.Ranged (120)
13:03:22
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Ejnar (not visible)
13:03:22
SQ
Skill [Swamp] removed from [Brigand Marksman].
13:03:22
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:03:22
SQ
-> Behaviors to pick from:
Attack.Bow (111.758)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (111.758)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
13:03:22
SQ
-> Behavior picked: Attack.Bow (111.758)
13:03:22
SQ
* Brigand Marksman: Using Shoot Bolt against Arne!
13:03:22
SQ
Brigand Marksman uses skill Shoot Bolt
13:03:23
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:03:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Recover (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Recover (0), Attack.Bow (0)
13:03:23
SQ
-> Behavior picked: Idle (1)
13:03:23
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
13:03:23
SQ
* ---------------------------------------------------
13:03:23
SQ
Turn started for Brigand Raider
13:03:23
SQ
*
13:03:23
SQ
* Brigand Raider: Starting turn.
13:03:24
SQ
-> Behaviors to pick from:
Engage.Melee (85.4958)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (85.4958)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:03:24
SQ
-> Behavior picked: Engage.Melee (85.4958)
13:03:24
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.25064
13:03:24
SQ
Skill [Swamp] removed from [Brigand Raider].
13:03:24
SQ
* Brigand Raider: Reached engage destination
13:03:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
13:03:24
SQ
-> Behavior picked: Idle (1)
13:03:24
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:03:24
SQ
* ---------------------------------------------------
13:03:24
SQ
Turn started for Brigand Marksman
13:03:24
SQ
*
13:03:24
SQ
* Brigand Marksman: Starting turn.
13:03:24
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (105.37)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Attack.Bow (105.37)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
13:03:24
SQ
-> Behavior picked: Attack.Bow (105.37)
13:03:25
SQ
* Brigand Marksman: Using Quick Shot against Arne!
13:03:25
SQ
Brigand Marksman uses skill Quick Shot
13:03:26
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (66.6216)(*), Idle (1), BreakFree (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), Recover (0), Flee (0), Engage.Melee (0), Defend.Rotation (0)
Engage.Ranged (120)(*), Attack.Bow (66.6216)(*), Idle (1), BreakFree (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), Recover (0), Flee (0), Engage.Melee (0), Defend.Rotation (0)
13:03:26
SQ
-> Behavior picked: Attack.Bow (66.6216)
13:03:26
SQ
* Brigand Marksman: Using Quick Shot against Arne!
13:03:26
SQ
Brigand Marksman uses skill Quick Shot
13:03:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Reload (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Reload (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
13:03:26
SQ
-> Behavior picked: Idle (1)
13:03:26
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:03:26
SQ
* ---------------------------------------------------
13:03:26
SQ
Turn started for Brigand Raider
13:03:26
SQ
*
13:03:26
SQ
* Brigand Raider: Starting turn.
13:03:27
SQ
-> Behaviors to pick from:
Engage.Melee (88.3056)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (88.3056)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:03:27
SQ
-> Behavior picked: Engage.Melee (88.3056)
13:03:27
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.176603
13:03:27
SQ
Skill [Swamp] removed from [Brigand Raider].
13:03:27
SQ
* Brigand Raider: Reached engage destination
13:03:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
13:03:27
SQ
-> Behavior picked: Idle (1)
13:03:27
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:03:27
SQ
* ---------------------------------------------------
13:03:27
SQ
Turn started for Robert One Shot
13:03:29
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Brigand Marksman]
13:03:29
SQ
Robert One Shot uses skill Aimed Shot
13:03:32
SQ
Turn started for Brigand Raider
13:03:32
SQ
*
13:03:32
SQ
* Brigand Raider: Starting turn.
13:03:32
SQ
-> Behaviors to pick from:
Engage.Melee (587.695)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (587.695)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:03:32
SQ
-> Behavior picked: Engage.Melee (587.695)
13:03:32
SQ
* Brigand Raider: Engaging to melee range with Steinar (not visible), accepted_distance=0, value=0.623591
13:03:32
SQ
* Brigand Raider: Reached engage destination
13:03:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
13:03:32
SQ
-> Behavior picked: Idle (1)
13:03:32
SQ
* Brigand Raider: Waiting with 6 of 9 AP left.
13:03:32
SQ
* ---------------------------------------------------
13:03:32
SQ
Turn started for Brigand Marksman
13:03:32
SQ
*
13:03:32
SQ
* Brigand Marksman: Starting turn.
13:03:32
SQ
* Brigand Marksman: Taking cover..
13:03:32
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
13:03:32
SQ
-> Behavior picked: Engage.Ranged (120)
13:03:32
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Ejnar (not visible)
13:03:32
SQ
Skill [Swamp] removed from [Brigand Marksman].
13:03:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
13:03:32
SQ
-> Behavior picked: Idle (1)
13:03:32
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:03:32
SQ
* ---------------------------------------------------
13:03:32
SQ
Turn started for Brigand Raider
13:03:32
SQ
*
13:03:32
SQ
* Brigand Raider: Starting turn.
13:03:33
SQ
#D
13:03:33
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (279.583), Defend.Shieldwall (10), Idle (1), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
Protect (2000)(*), Engage.Melee (279.583), Defend.Shieldwall (10), Idle (1), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
13:03:33
SQ
-> Behavior picked: Protect (2000)
13:03:33
SQ
* Brigand Raider: Going for protective position.
13:03:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Protect (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Protect (0)
13:03:33
SQ
-> Behavior picked: Idle (1)
13:03:33
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:03:33
SQ
* ---------------------------------------------------
13:03:33
SQ
Turn started for Brigand Raider
13:03:33
SQ
*
13:03:33
SQ
* Brigand Raider: Starting turn.
13:03:33
SQ
-> Behaviors to pick from:
Engage.Melee (377.942)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (377.942)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:03:33
SQ
-> Behavior picked: Engage.Melee (377.942)
13:03:34
SQ
* Brigand Raider: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.455294
13:03:34
SQ
Skill [Swamp] removed from [Brigand Raider].
13:03:34
SQ
* Brigand Raider: Reached engage destination
13:03:34
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
13:03:34
SQ
-> Behavior picked: Defend (90)
13:03:34
SQ
* Brigand Raider: Waiting until others have moved!
13:03:34
SQ
Turn started for Brigand Raider
13:03:34
SQ
*
13:03:34
SQ
* Brigand Raider: Starting turn.
13:03:34
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
13:03:34
SQ
#D
13:03:34
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (80.3342), Defend.Shieldwall (10), Idle (1), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
Protect (2000)(*), Engage.Melee (80.3342), Defend.Shieldwall (10), Idle (1), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
13:03:34
SQ
-> Behavior picked: Protect (2000)
13:03:35
SQ
#D
13:03:35
SQ
-> Behaviors to pick from:
Defend (23.625)(*), Defend.Shieldwall (10)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Retreat (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Protect (0)
Defend (23.625)(*), Defend.Shieldwall (10)(*), Idle (1), Defend.Rotation (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Riposte (0), Retreat (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Protect (0)
13:03:35
SQ
-> Behavior picked: Defend.Shieldwall (10)
13:03:35
SQ
* Brigand Raider: Using Shieldwall!
13:03:35
SQ
Brigand Raider uses skill Shieldwall
13:03:35
SQ
-> Behaviors to pick from:
Defend (23.625)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Retreat (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Protect (0), Defend.Shieldwall (0)
Defend (23.625)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Retreat (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Protect (0), Defend.Shieldwall (0)
13:03:35
SQ
-> Behavior picked: Defend (23.625)
13:03:35
SQ
* Brigand Raider: Going for defensive position.
13:03:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Riposte (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Protect (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Riposte (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Protect (0), Defend.Shieldwall (0), Defend (0)
13:03:35
SQ
-> Behavior picked: Idle (1)
13:03:35
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:03:35
SQ
* ---------------------------------------------------
13:03:35
SQ
Turn started for Brigand Raider
13:03:35
SQ
*
13:03:35
SQ
* Brigand Raider: Starting turn.
13:03:36
SQ
#D
13:03:36
SQ
-> Behaviors to pick from:
Engage.Melee (99.3438)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (99.3438)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:03:36
SQ
-> Behavior picked: Engage.Melee (99.3438)
13:03:36
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.307754
13:03:36
SQ
Skill [Swamp] removed from [Brigand Raider].
13:03:36
SQ
* Brigand Raider: Reached engage destination
13:03:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
13:03:36
SQ
-> Behavior picked: Idle (1)
13:03:36
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:03:36
SQ
* ---------------------------------------------------
13:03:36
SQ
Turn started for Brigand Raider
13:03:36
SQ
*
13:03:36
SQ
* Brigand Raider: Starting turn.
13:03:36
SQ
#D
13:03:36
SQ
-> Behaviors to pick from:
Engage.Melee (183.786)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (183.786)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:03:36
SQ
-> Behavior picked: Engage.Melee (183.786)
13:03:37
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.291693
13:03:37
SQ
Skill [Swamp] removed from [Brigand Raider].
13:03:37
SQ
* Brigand Raider: Reached engage destination
13:03:37
SQ
#D
13:03:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (10)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0)
Defend.Shieldwall (10)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0)
13:03:37
SQ
-> Behavior picked: Defend.Shieldwall (10)
13:03:37
SQ
* Brigand Raider: Using Shieldwall!
13:03:37
SQ
Brigand Raider uses skill Shieldwall
13:03:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Protect (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Protect (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
13:03:37
SQ
-> Behavior picked: Idle (1)
13:03:37
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:03:37
SQ
* ---------------------------------------------------
13:03:37
SQ
Turn started for The Wolf
13:03:37
SQ
*
13:03:37
SQ
* The Wolf: Starting turn.
13:03:37
SQ
-> Behaviors to pick from:
Engage.Melee (572)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (572)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
13:03:37
SQ
-> Behavior picked: Engage.Melee (572)
13:03:37
SQ
* The Wolf: Engaging to melee range with Arne (not visible), accepted_distance=0, value=0.561188
13:03:38
SQ
* The Wolf: Reached engage destination
13:03:38
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0)
13:03:38
SQ
-> Behavior picked: Defend (90)
13:03:38
SQ
* The Wolf: Waiting until others have moved!
13:03:38
SQ
Turn started for Brigand Raider
13:03:38
SQ
*
13:03:38
SQ
* Brigand Raider: Starting turn.
13:03:38
SQ
#D
13:03:38
SQ
-> Behaviors to pick from:
Engage.Melee (223.523)(*), SwitchTo.Ranged (100)(*), Defend.Shieldwall (20.7567), Idle (1), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Protect (0), Flee (0)
Engage.Melee (223.523)(*), SwitchTo.Ranged (100)(*), Defend.Shieldwall (20.7567), Idle (1), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Protect (0), Flee (0)
13:03:38
SQ
-> Behavior picked: Engage.Melee (223.523)
13:03:39
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.240242
13:03:39
SQ
Skill [Swamp] removed from [Brigand Raider].
13:03:39
SQ
* Brigand Raider: Reached engage destination
13:03:39
SQ
#D
13:03:39
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (100)(*), Defend (94.5)(*), Defend.Shieldwall (44.9459)(*), Idle (1), Defend.Rotation (0), Retreat (0), Protect (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (100)(*), Defend (94.5)(*), Defend.Shieldwall (44.9459)(*), Idle (1), Defend.Rotation (0), Retreat (0), Protect (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
13:03:39
SQ
-> Behavior picked: Defend.Shieldwall (44.9459)
13:03:39
SQ
* Brigand Raider: Using Shieldwall!
13:03:39
SQ
Brigand Raider uses skill Shieldwall
13:03:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Protect (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Defend.Shieldwall (0), Protect (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
13:03:39
SQ
-> Behavior picked: Idle (1)
13:03:40
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:03:40
SQ
* ---------------------------------------------------
13:03:40
SQ
Turn started for Ejnar
13:03:44
SQ
[Ejnar] executes skill [Aimed Shot] on target [Brigand Marksman]
13:03:44
SQ
Ejnar uses skill Aimed Shot
13:03:46
SQ
Turn started for Arne
13:03:47
SQ
[Arne] executes skill [Shieldwall] on target [Arne]
13:03:47
SQ
Arne uses skill Shieldwall
13:03:47
SQ
Turn started for Mattis the Militiaman
13:03:48
SQ
Turn started for Winrich
13:03:50
SQ
Turn started for Hallstein
13:03:51
SQ
[Hallstein] executes skill [Shieldwall] on target [Hallstein]
13:03:51
SQ
Hallstein uses skill Shieldwall
13:03:51
SQ
Turn started for Lienhard
13:03:53
SQ
Turn started for Balduin the Hero
13:03:54
SQ
[Balduin the Hero] executes skill [Shieldwall] on target [Balduin the Hero]
13:03:54
SQ
Balduin the Hero uses skill Shieldwall
13:03:55
SQ
Turn started for Erland
13:03:57
SQ
Turn started for Dirk Hater
13:03:58
SQ
[Dirk Hater] executes skill [Shieldwall] on target [Dirk Hater]
13:03:58
SQ
Dirk Hater uses skill Shieldwall
13:04:04
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Raider]
13:04:04
SQ
Steinar uses skill Shoot Heavy Bolt
13:04:05
SQ
[Steinar] executes skill [Reload] on target [Steinar]
13:04:05
SQ
Steinar uses skill Reload
13:04:08
SQ
[Kunold] executes skill [Shoot Bolt] on target [Brigand Raider]
13:04:08
SQ
Kunold uses skill Shoot Bolt
13:04:08
SQ
[Kunold] executes skill [Reload] on target [Kunold]
13:04:08
SQ
Kunold uses skill Reload
13:04:08
SQ
Brigand Raider has died.
13:04:13
SQ
[Kunold] executes skill [Shoot Bolt] on target [Brigand Raider]
13:04:13
SQ
Kunold uses skill Shoot Bolt
13:04:14
SQ
*
13:04:14
SQ
* Brigand Raider: Resuming turn.
13:04:14
SQ
-> Behaviors to pick from:
Engage.Melee (541.377)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (541.377)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
13:04:14
SQ
-> Behavior picked: Engage.Melee (541.377)
13:04:14
SQ
* Brigand Raider: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.638222
13:04:14
SQ
* Brigand Raider: Reached engage destination
13:04:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
13:04:15
SQ
-> Behavior picked: Idle (1)
13:04:15
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
13:04:15
SQ
* ---------------------------------------------------
13:04:15
SQ
*
13:04:15
SQ
* The Wolf: Resuming turn.
13:04:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Protect (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Protect (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Defend (0)
13:04:15
SQ
-> Behavior picked: Idle (1)
13:04:15
SQ
* The Wolf: Ending Turn with 2 of 9 AP left.
13:04:15
SQ
* ---------------------------------------------------
13:04:15
SQ
INFO: Next round issued: 2
13:04:16
SQ
Turn started for Brigand Marksman
13:04:16
SQ
*
13:04:16
SQ
* Brigand Marksman: Starting turn.
13:04:16
SQ
* Brigand Marksman: Taking cover..
13:04:16
SQ
-> Behaviors to pick from:
Engage.Ranged (98.1818)(*), Attack.Bow (46.5736)(*), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0)
Engage.Ranged (98.1818)(*), Attack.Bow (46.5736)(*), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0)
13:04:16
SQ
-> Behavior picked: Engage.Ranged (98.1818)
13:04:16
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Ejnar (not visible)
13:04:16
SQ
Skill [Swamp] removed from [Brigand Marksman].
13:04:16
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:04:16
SQ
-> Behaviors to pick from:
Attack.Bow (67.1618)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Recover (0), Defend (0), Retreat (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Reload (0), Engage.Ranged (0)
Attack.Bow (67.1618)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Recover (0), Defend (0), Retreat (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Reload (0), Engage.Ranged (0)
13:04:16
SQ
-> Behavior picked: Attack.Bow (67.1618)
13:04:17
SQ
* Brigand Marksman: Using Quick Shot against Erland!
13:04:17
SQ
Brigand Marksman uses skill Quick Shot
13:04:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Reload (0), Defend.Rotation (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), Retreat (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Reload (0), Defend.Rotation (0), Attack.Bow (0)
13:04:18
SQ
-> Behavior picked: Idle (1)
13:04:18
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:04:18
SQ
* ---------------------------------------------------
13:04:18
SQ
Turn started for Brigand Marksman
13:04:18
SQ
*
13:04:18
SQ
* Brigand Marksman: Starting turn.
13:04:18
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:04:18
SQ
-> Behaviors to pick from:
Reload (96.5385)(*), Idle (1), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Recover (0), Defend.Rotation (0), Retreat (0)
Reload (96.5385)(*), Idle (1), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Recover (0), Defend.Rotation (0), Retreat (0)
13:04:18
SQ
-> Behavior picked: Reload (96.5385)
13:04:18
SQ
* Brigand Marksman: Reloading!
13:04:18
SQ
Brigand Marksman uses skill Reload
13:04:18
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:04:18
SQ
-> Behaviors to pick from:
Attack.Bow (52.381)(*), Idle (1), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Recover (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Reload (0)
Attack.Bow (52.381)(*), Idle (1), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Recover (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Reload (0)
13:04:18
SQ
-> Behavior picked: Attack.Bow (52.381)
13:04:19
SQ
* Brigand Marksman: Using Shoot Bolt against Arne!
13:04:19
SQ
Brigand Marksman uses skill Shoot Bolt
13:04:20
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:04:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Reload (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Reload (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0)
13:04:20
SQ
-> Behavior picked: Idle (1)
13:04:20
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
13:04:20
SQ
* ---------------------------------------------------
13:04:20
SQ
Turn started for Brigand Raider
13:04:20
SQ
*
13:04:20
SQ
* Brigand Raider: Starting turn.
13:04:20
SQ
-> Behaviors to pick from:
Engage.Melee (157.105)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (157.105)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
13:04:20
SQ
-> Behavior picked: Engage.Melee (157.105)
13:04:20
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.168263
13:04:20
SQ
* Brigand Raider: Reached engage destination
13:04:20
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
13:04:20
SQ
-> Behavior picked: Defend (90)
13:04:21
SQ
* Brigand Raider: Going for defensive position.
13:04:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Defend (0)
13:04:21
SQ
-> Behavior picked: Idle (1)
13:04:21
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
13:04:21
SQ
* ---------------------------------------------------
13:04:21
SQ
Turn started for Robert One Shot
13:04:23
SQ
Turn started for Brigand Raider
13:04:23
SQ
*
13:04:23
SQ
* Brigand Raider: Starting turn.
13:04:23
SQ
-> Behaviors to pick from:
Engage.Melee (99.3438)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (99.3438)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
13:04:23
SQ
-> Behavior picked: Engage.Melee (99.3438)
13:04:23
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.232887
13:04:23
SQ
Skill [Swamp] removed from [Brigand Raider].
13:04:23
SQ
* Brigand Raider: Reached engage destination
13:04:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
13:04:23
SQ
-> Behavior picked: Idle (1)
13:04:23
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:04:23
SQ
* ---------------------------------------------------
13:04:23
SQ
Turn started for Brigand Raider
13:04:23
SQ
*
13:04:23
SQ
* Brigand Raider: Starting turn.
13:04:23
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (100)(*), Engage.Melee (80.8505)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Retreat (0), Defend (0)
SwitchTo.Ranged (100)(*), Engage.Melee (80.8505)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Retreat (0), Defend (0)
13:04:23
SQ
-> Behavior picked: SwitchTo.Ranged (100)
13:04:24
SQ
* Brigand Raider: Switching to ranged weapon 'Bundle of Throwing Axes'!
13:04:24
SQ
-> Behaviors to pick from:
Engage.Melee (191.284)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0)
Engage.Melee (191.284)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0)
13:04:24
SQ
-> Behavior picked: Engage.Melee (191.284)
13:04:24
SQ
* Brigand Raider: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.66542
13:04:24
SQ
Skill [Swamp] removed from [Brigand Raider].
13:04:24
SQ
* Brigand Raider: Reached engage destination
13:04:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0)
13:04:24
SQ
-> Behavior picked: Idle (1)
13:04:24
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:04:24
SQ
* ---------------------------------------------------
13:04:24
SQ
Turn started for Winrich
13:04:26
SQ
Turn started for Brigand Marksman
13:04:26
SQ
*
13:04:26
SQ
* Brigand Marksman: Starting turn.
13:04:26
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (72.0541)(*), Idle (1), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Flee (0), BreakFree (0), Attack.Default (0), Reload (0), Retreat (0)
Engage.Ranged (120)(*), Attack.Bow (72.0541)(*), Idle (1), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Flee (0), BreakFree (0), Attack.Default (0), Reload (0), Retreat (0)
13:04:26
SQ
-> Behavior picked: Engage.Ranged (120)
13:04:26
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Ejnar (not visible)
13:04:27
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:04:27
SQ
-> Behaviors to pick from:
Attack.Bow (90.0023)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Defend (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Reload (0), Recover (0), Engage.Ranged (0)
Attack.Bow (90.0023)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Defend (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Reload (0), Recover (0), Engage.Ranged (0)
13:04:27
SQ
-> Behavior picked: Attack.Bow (90.0023)
13:04:27
SQ
* Brigand Marksman: Using Quick Shot against Erland!
13:04:27
SQ
Brigand Marksman uses skill Quick Shot
13:04:28
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Defend (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Reload (0), Recover (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Defend (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Reload (0), Recover (0), BreakFree (0), Attack.Bow (0)
13:04:28
SQ
-> Behavior picked: Idle (1)
13:04:28
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:04:28
SQ
* ---------------------------------------------------
13:04:28
SQ
Turn started for Brigand Raider
13:04:28
SQ
*
13:04:28
SQ
* Brigand Raider: Starting turn.
13:04:28
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
13:04:28
SQ
#D
13:04:28
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (184.055), Defend.Shieldwall (12.6918), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Defend (0)
Protect (2000)(*), Engage.Melee (184.055), Defend.Shieldwall (12.6918), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Defend (0)
13:04:28
SQ
-> Behavior picked: Protect (2000)
13:04:28
SQ
#D
13:04:28
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Defend.Shieldwall (20.6242)(*), Idle (1), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Attack.SplitShield (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Engage.Melee (0), Protect (0)
Defend (22.5)(*), Defend.Shieldwall (20.6242)(*), Idle (1), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Attack.SplitShield (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Engage.Melee (0), Protect (0)
13:04:28
SQ
-> Behavior picked: Defend.Shieldwall (20.6242)
13:04:28
SQ
* Brigand Raider: Using Shieldwall!
13:04:28
SQ
Brigand Raider uses skill Shieldwall
13:04:28
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Lash (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Protect (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Lash (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Protect (0), Defend.Shieldwall (0)
13:04:28
SQ
-> Behavior picked: Defend (22.5)
13:04:29
SQ
* Brigand Raider: Waiting until others have moved!
13:04:29
SQ
Turn started for Brigand Raider
13:04:29
SQ
*
13:04:29
SQ
* Brigand Raider: Starting turn.
13:04:29
SQ
-> Behaviors to pick from:
Engage.Melee (214.13)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (214.13)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
13:04:29
SQ
-> Behavior picked: Engage.Melee (214.13)
13:04:29
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.19014
13:04:29
SQ
Skill [Swamp] removed from [Brigand Raider].
13:04:29
SQ
Skill [Hidden] removed from [Brigand Raider].
13:04:29
SQ
* Brigand Raider: Reached engage destination
13:04:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
13:04:29
SQ
-> Behavior picked: Idle (1)
13:04:29
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
13:04:29
SQ
* ---------------------------------------------------
13:04:29
SQ
Turn started for Brigand Raider
13:04:29
SQ
*
13:04:29
SQ
* Brigand Raider: Starting turn.
13:04:30
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (207.36)(*), Engage.Melee (117.509)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Retreat (0), Defend (0)
SwitchTo.Ranged (207.36)(*), Engage.Melee (117.509)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Retreat (0), Defend (0)
13:04:30
SQ
-> Behavior picked: SwitchTo.Ranged (207.36)
13:04:30
SQ
* Brigand Raider: Switching to ranged weapon 'Bundle of Javelins'!
13:04:30
SQ
-> Behaviors to pick from:
Attack.Default (89.5861)(*), Engage.Melee (10), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0)
Attack.Default (89.5861)(*), Engage.Melee (10), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0)
13:04:30
SQ
-> Behavior picked: Attack.Default (89.5861)
13:04:30
SQ
* Brigand Raider: Using Throw Javelin against Arne!
13:04:30
SQ
Brigand Raider uses skill Throw Javelin
13:04:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
13:04:30
SQ
-> Behavior picked: Idle (1)
13:04:30
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:04:30
SQ
* ---------------------------------------------------
13:04:30
SQ
Turn started for Brigand Marksman
13:04:30
SQ
*
13:04:30
SQ
* Brigand Marksman: Starting turn.
13:04:30
SQ
-> Behaviors to pick from:
Attack.Bow (126.423)(*), Engage.Ranged (120)(*), Idle (1), Recover (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
Attack.Bow (126.423)(*), Engage.Ranged (120)(*), Idle (1), Recover (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
13:04:30
SQ
-> Behavior picked: Engage.Ranged (120)
13:04:30
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Ejnar (visible)
13:04:30
SQ
Skill [Swamp] removed from [Brigand Marksman].
13:04:30
SQ
Skill [Hidden] removed from [Brigand Marksman].
13:04:31
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:04:31
SQ
-> Behaviors to pick from:
Attack.Bow (79.8834)(*), Idle (1), Flee (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Recover (0), Engage.Ranged (0)
Attack.Bow (79.8834)(*), Idle (1), Flee (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Recover (0), Engage.Ranged (0)
13:04:31
SQ
-> Behavior picked: Attack.Bow (79.8834)
13:04:31
SQ
* Brigand Marksman: Using Shoot Bolt against Arne!
13:04:31
SQ
Brigand Marksman uses skill Shoot Bolt
13:04:31
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:04:32
SQ
-> Behaviors to pick from:
Defend (10)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Engage.Ranged (0), Reload (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Recover (0), BreakFree (0), Attack.Bow (0)
Defend (10)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Engage.Ranged (0), Reload (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Recover (0), BreakFree (0), Attack.Bow (0)
13:04:32
SQ
-> Behavior picked: Defend (10)
13:04:32
SQ
* Brigand Marksman: Waiting until others have moved!
13:04:32
SQ
Turn started for Kunold
13:04:33
SQ
[Kunold] executes skill [Reload] on target [Kunold]
13:04:33
SQ
Kunold uses skill Reload
13:04:35
SQ
[Kunold] executes skill [Shoot Bolt] on target [Brigand Raider]
13:04:35
SQ
Kunold uses skill Shoot Bolt
13:04:36
SQ
Turn started for Brigand Raider
13:04:36
SQ
*
13:04:36
SQ
* Brigand Raider: Starting turn.
13:04:36
SQ
#D
13:04:36
SQ
-> Behaviors to pick from:
Engage.Melee (108.322)(*), Defend.Shieldwall (25.1391), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (108.322)(*), Defend.Shieldwall (25.1391), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Retreat (0)
13:04:36
SQ
-> Behavior picked: Engage.Melee (108.322)
13:04:37
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.247254
13:04:37
SQ
Skill [Swamp] removed from [Brigand Raider].
13:04:37
SQ
* Brigand Raider: Reached engage destination
13:04:37
SQ
#D
13:04:37
SQ
-> Behaviors to pick from:
Defend (94.5)(*), Defend.Shieldwall (49.5069)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Protect (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
Defend (94.5)(*), Defend.Shieldwall (49.5069)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Protect (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
13:04:37
SQ
-> Behavior picked: Defend (94.5)
13:04:37
SQ
* Brigand Raider: Going for defensive position.
13:04:37
SQ
Skill [Swamp] removed from [Brigand Raider].
13:04:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Protect (0), BreakFree (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Protect (0), BreakFree (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0)
13:04:37
SQ
-> Behavior picked: Idle (1)
13:04:37
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:04:37
SQ
* ---------------------------------------------------
13:04:38
SQ
Turn started for Erland
13:04:40
SQ
Skill [Swamp] removed from [Erland].
13:04:40
SQ
Turn started for Mattis the Militiaman
13:04:42
SQ
Skill [Swamp] removed from [Mattis the Militiaman].
13:04:42
SQ
Turn started for Arne
13:04:42
SQ
Skill [Shieldwall] removed from [Arne].
13:04:43
SQ
[Arne] executes skill [Shieldwall] on target [Arne]
13:04:43
SQ
Arne uses skill Shieldwall
13:04:44
SQ
Turn started for Brigand Raider
13:04:44
SQ
*
13:04:44
SQ
* Brigand Raider: Starting turn.
13:04:44
SQ
-> Behaviors to pick from:
Engage.Melee (415.985)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
Engage.Melee (415.985)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
13:04:44
SQ
-> Behavior picked: Engage.Melee (415.985)
13:04:44
SQ
* Brigand Raider: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.506551
13:04:44
SQ
Skill [Swamp] removed from [Brigand Raider].
13:04:44
SQ
* Brigand Raider: Reached engage destination
13:04:44
SQ
-> Behaviors to pick from:
Defend (94.5)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0)
Defend (94.5)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0)
13:04:44
SQ
-> Behavior picked: Defend (94.5)
13:04:45
SQ
* Brigand Raider: Going for defensive position.
13:04:45
SQ
Skill [Swamp] removed from [Brigand Raider].
13:04:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.Puncture (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Defend (0)
13:04:45
SQ
-> Behavior picked: Idle (1)
13:04:45
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:04:45
SQ
* ---------------------------------------------------
13:04:45
SQ
Turn started for Brigand Raider
13:04:45
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:04:45
SQ
*
13:04:45
SQ
* Brigand Raider: Starting turn.
13:04:45
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
13:04:45
SQ
#D
13:04:45
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (209.576), Defend.Shieldwall (11.371), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.KnockOut (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0)
Protect (2000)(*), Engage.Melee (209.576), Defend.Shieldwall (11.371), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.KnockOut (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0)
13:04:45
SQ
-> Behavior picked: Protect (2000)
13:04:46
SQ
#D
13:04:46
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Defend.Shieldwall (17.0565)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.Thresh (0), Protect (0)
Defend (22.5)(*), Defend.Shieldwall (17.0565)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.Thresh (0), Protect (0)
13:04:46
SQ
-> Behavior picked: Defend (22.5)
13:04:46
SQ
* Brigand Raider: Going for defensive position.
13:04:46
SQ
Skill [Swamp] removed from [Brigand Raider].
13:04:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Flee (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Protect (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Thresh (0), Attack.Lash (0), BreakFree (0), Flee (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Protect (0), Defend (0)
13:04:46
SQ
-> Behavior picked: Idle (1)
13:04:46
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:04:46
SQ
* ---------------------------------------------------
13:04:46
SQ
Turn started for Ejnar
13:04:49
SQ
[Ejnar] executes skill [Aimed Shot] on target [Brigand Marksman]
13:04:49
SQ
Ejnar uses skill Aimed Shot
13:04:51
SQ
Turn started for The Wolf
13:04:51
SQ
*
13:04:51
SQ
* The Wolf: Starting turn.
13:04:51
SQ
-> Behaviors to pick from:
Engage.Melee (495.623)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Protect (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Defend (0), Retreat (0)
Engage.Melee (495.623)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Protect (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Defend (0), Retreat (0)
13:04:51
SQ
-> Behavior picked: Engage.Melee (495.623)
13:04:51
SQ
* The Wolf: Engaging to melee range with Steinar (not visible), accepted_distance=0, value=0.840338
13:04:51
Script
VM collected 157 object(s) and deleted them.
13:04:52
SQ
* The Wolf: Reached engage destination
13:04:52
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Defend.Shieldwall (0), Protect (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Defend.Shieldwall (0), Protect (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0)
13:04:52
SQ
-> Behavior picked: Defend (90)
13:04:52
SQ
* The Wolf: Waiting until others have moved!
13:04:52
SQ
Turn started for Lienhard
13:04:58
SQ
Turn started for Brigand Raider
13:04:58
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:04:58
SQ
*
13:04:58
SQ
* Brigand Raider: Starting turn.
13:04:58
SQ
#D
13:04:58
SQ
-> Behaviors to pick from:
Engage.Melee (209.105)(*), Defend.Shieldwall (12.3601), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Protect (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0)
Engage.Melee (209.105)(*), Defend.Shieldwall (12.3601), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Protect (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0)
13:04:58
SQ
-> Behavior picked: Engage.Melee (209.105)
13:04:58
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.203693
13:04:58
SQ
Skill [Swamp] removed from [Brigand Raider].
13:04:58
SQ
Skill [Hidden] removed from [Brigand Raider].
13:04:59
SQ
* Brigand Raider: Reached engage destination
13:04:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Protect (0), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Protect (0), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Engage.Melee (0)
13:04:59
SQ
-> Behavior picked: Idle (1)
13:04:59
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
13:04:59
SQ
* ---------------------------------------------------
13:04:59
SQ
Turn started for Steinar
13:05:02
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Raider]
13:05:02
SQ
Steinar uses skill Shoot Heavy Bolt
13:05:03
SQ
[Steinar] executes skill [Reload] on target [Steinar]
13:05:03
SQ
Steinar uses skill Reload
13:05:04
SQ
Turn started for Brigand Raider
13:05:04
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:05:04
SQ
*
13:05:04
SQ
* Brigand Raider: Starting turn.
13:05:04
SQ
#D
13:05:04
SQ
-> Behaviors to pick from:
Engage.Melee (110.73)(*), SwitchTo.Ranged (100)(*), Defend.Shieldwall (22.4729), Idle (1), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Attack.Decapitate (0), Protect (0), Attack.Split (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Rotation (0)
Engage.Melee (110.73)(*), SwitchTo.Ranged (100)(*), Defend.Shieldwall (22.4729), Idle (1), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Attack.Decapitate (0), Protect (0), Attack.Split (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Rotation (0)
13:05:04
SQ
-> Behavior picked: SwitchTo.Ranged (100)
13:05:04
SQ
* Brigand Raider: Switching to ranged weapon 'Bundle of Throwing Axes'!
13:05:05
SQ
#D
13:05:05
SQ
-> Behaviors to pick from:
Engage.Melee (100.664)(*), Defend.Shieldwall (10), Idle (1), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Protect (0), Defend.Riposte (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), SwitchTo.Ranged (0)
Engage.Melee (100.664)(*), Defend.Shieldwall (10), Idle (1), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Protect (0), Defend.Riposte (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), SwitchTo.Ranged (0)
13:05:05
SQ
-> Behavior picked: Engage.Melee (100.664)
13:05:05
SQ
* Brigand Raider: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.761655
13:05:05
SQ
Skill [Swamp] removed from [Brigand Raider].
13:05:05
SQ
* Brigand Raider: Reached engage destination
13:05:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Protect (0), Defend.Riposte (0), Defend.Rotation (0), BreakFree (0), Defend (0), Attack.Swing (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Protect (0), Defend.Riposte (0), Defend.Rotation (0), BreakFree (0), Defend (0), Attack.Swing (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Engage.Melee (0)
13:05:05
SQ
-> Behavior picked: Idle (1)
13:05:05
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:05:05
SQ
* ---------------------------------------------------
13:05:05
SQ
Turn started for Balduin the Hero
13:05:05
SQ
Skill [Shieldwall] removed from [Balduin the Hero].
13:05:06
SQ
[Balduin the Hero] executes skill [Shieldwall] on target [Balduin the Hero]
13:05:06
SQ
Balduin the Hero uses skill Shieldwall
13:05:07
SQ
Turn started for Hallstein
13:05:07
SQ
Skill [Shieldwall] removed from [Hallstein].
13:05:08
SQ
[Hallstein] executes skill [Shieldwall] on target [Hallstein]
13:05:08
SQ
Hallstein uses skill Shieldwall
13:05:09
SQ
Turn started for Dirk Hater
13:05:09
SQ
Skill [Shieldwall] removed from [Dirk Hater].
13:05:10
SQ
[Dirk Hater] executes skill [Shieldwall] on target [Dirk Hater]
13:05:10
SQ
Dirk Hater uses skill Shieldwall
13:05:12
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Brigand Marksman]
13:05:12
SQ
Robert One Shot uses skill Aimed Shot
13:05:19
SQ
[Winrich] executes skill [Throw Axe] on target [Brigand Raider]
13:05:19
SQ
Winrich uses skill Throw Axe
13:05:20
SQ
[Winrich] executes skill [Throw Axe] on target [Brigand Raider]
13:05:20
SQ
Winrich uses skill Throw Axe
13:05:21
SQ
Brigand Raider has died.
13:05:22
SQ
[Winrich] executes skill [Throw Axe] on target [Brigand Raider]
13:05:22
SQ
Winrich uses skill Throw Axe
13:05:23
SQ
*
13:05:23
SQ
* Brigand Raider: Resuming turn.
13:05:23
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
13:05:23
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0)
Protect (2000)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0)
13:05:23
SQ
-> Behavior picked: Protect (2000)
13:05:23
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Retreat (0), Defend.Riposte (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Protect (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Retreat (0), Defend.Riposte (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Protect (0)
13:05:23
SQ
-> Behavior picked: Defend (22.5)
13:05:23
SQ
* Brigand Raider: Going for defensive position.
13:05:23
SQ
Skill [Swamp] removed from [Brigand Raider].
13:05:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Riposte (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Protect (0), Defend (0)
Idle (1)(*), BreakFree (0), Defend.Riposte (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Protect (0), Defend (0)
13:05:23
SQ
-> Behavior picked: Idle (1)
13:05:23
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:05:23
SQ
* ---------------------------------------------------
13:05:23
SQ
*
13:05:23
SQ
* Brigand Marksman: Resuming turn.
13:05:24
SQ
-> Behaviors to pick from:
Defend (10)(*), Idle (1), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
Defend (10)(*), Idle (1), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
13:05:24
SQ
-> Behavior picked: Defend (10)
13:05:24
SQ
* Brigand Marksman: Holding defensive position.
13:05:24
SQ
-> Behaviors to pick from:
Idle (50)(*), Flee (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0), Reload (0), Defend.Rotation (0), Defend (0)
Idle (50)(*), Flee (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0), Reload (0), Defend.Rotation (0), Defend (0)
13:05:24
SQ
-> Behavior picked: Idle (50)
13:05:24
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
13:05:24
SQ
* ---------------------------------------------------
13:05:24
SQ
*
13:05:24
SQ
* The Wolf: Resuming turn.
13:05:24
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Protect (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.Lash (0)
Defend (22.5)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Protect (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.Lash (0)
13:05:24
SQ
-> Behavior picked: Defend (22.5)
13:05:25
SQ
* The Wolf: Holding defensive position.
13:05:25
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Protect (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Defend (0)
Idle (50)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Protect (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Defend (0)
13:05:25
SQ
-> Behavior picked: Idle (50)
13:05:25
SQ
* The Wolf: Ending Turn with 7 of 9 AP left.
13:05:25
SQ
* ---------------------------------------------------
13:05:26
SQ
INFO: Next round issued: 3
13:05:27
SQ
Turn started for Brigand Raider
13:05:27
SQ
*
13:05:27
SQ
* Brigand Raider: Starting turn.
13:05:27
SQ
-> Behaviors to pick from:
Engage.Melee (128.612)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
Engage.Melee (128.612)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
13:05:27
SQ
-> Behavior picked: Engage.Melee (128.612)
13:05:27
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.129763
13:05:27
SQ
* Brigand Raider: Reached engage destination
13:05:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0)
13:05:27
SQ
-> Behavior picked: Idle (1)
13:05:28
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
13:05:28
SQ
* ---------------------------------------------------
13:05:28
SQ
Turn started for Brigand Marksman
13:05:28
SQ
*
13:05:28
SQ
* Brigand Marksman: Starting turn.
13:05:28
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:05:28
SQ
-> Behaviors to pick from:
Reload (96.5385)(*), Idle (1), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), Attack.Bow (0), Defend (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0)
Reload (96.5385)(*), Idle (1), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), Attack.Bow (0), Defend (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0)
13:05:28
SQ
-> Behavior picked: Reload (96.5385)
13:05:28
SQ
* Brigand Marksman: Reloading!
13:05:28
SQ
Brigand Marksman uses skill Reload
13:05:28
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:05:28
SQ
-> Behaviors to pick from:
Attack.Bow (52.381)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Reload (0)
Attack.Bow (52.381)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Reload (0)
13:05:28
SQ
-> Behavior picked: Attack.Bow (52.381)
13:05:29
SQ
* Brigand Marksman: Using Shoot Bolt against Arne!
13:05:29
SQ
Brigand Marksman uses skill Shoot Bolt
13:05:30
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:05:30
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Attack.Bow (0)
Defend (90)(*), Idle (1), Recover (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Attack.Bow (0)
13:05:30
SQ
-> Behavior picked: Defend (90)
13:05:30
SQ
* Brigand Marksman: Going for defensive position.
13:05:30
SQ
Skill [Swamp] removed from [Brigand Marksman].
13:05:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Recover (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Defend (0)
13:05:30
SQ
-> Behavior picked: Idle (1)
13:05:30
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
13:05:30
SQ
* ---------------------------------------------------
13:05:30
SQ
Turn started for Brigand Raider
13:05:30
SQ
*
13:05:30
SQ
* Brigand Raider: Starting turn.
13:05:30
SQ
-> Behaviors to pick from:
Attack.Default (74.6397)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0)
Attack.Default (74.6397)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0)
13:05:30
SQ
-> Behavior picked: Attack.Default (74.6397)
13:05:30
SQ
* Brigand Raider: Using Throw Axe against Steinar!
13:05:30
SQ
Brigand Raider uses skill Throw Axe
13:05:31
SQ
-> Behaviors to pick from:
Attack.Default (74.4846)(*), Idle (1), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Puncture (0), Defend.Riposte (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0)
Attack.Default (74.4846)(*), Idle (1), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Puncture (0), Defend.Riposte (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0)
13:05:31
SQ
-> Behavior picked: Attack.Default (74.4846)
13:05:31
SQ
* Brigand Raider: Using Throw Axe against Steinar!
13:05:31
SQ
Brigand Raider uses skill Throw Axe
13:05:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Riposte (0), Attack.Lash (0), Attack.Puncture (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Defend.Riposte (0), Attack.Lash (0), Attack.Puncture (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0)
13:05:31
SQ
-> Behavior picked: Idle (1)
13:05:31
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:05:31
SQ
* ---------------------------------------------------
13:05:31
SQ
Turn started for Kunold
13:05:33
SQ
[Kunold] executes skill [Reload] on target [Kunold]
13:05:33
SQ
Kunold uses skill Reload
13:05:38
SQ
[Kunold] executes skill [Shoot Bolt] on target [Brigand Raider]
13:05:38
SQ
Kunold uses skill Shoot Bolt
13:05:40
SQ
Turn started for Brigand Marksman
13:05:40
SQ
*
13:05:40
SQ
* Brigand Marksman: Starting turn.
13:05:40
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:05:40
SQ
-> Behaviors to pick from:
Attack.Bow (100.419)(*), Idle (1), Defend (0), Engage.Ranged (0), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Flee (0), Recover (0), Engage.Melee (0)
Attack.Bow (100.419)(*), Idle (1), Defend (0), Engage.Ranged (0), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Flee (0), Recover (0), Engage.Melee (0)
13:05:40
SQ
-> Behavior picked: Attack.Bow (100.419)
13:05:40
SQ
* Brigand Marksman: Using Aimed Shot against Kunold!
13:05:40
SQ
Brigand Marksman uses skill Aimed Shot
13:05:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Retreat (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Flee (0), Recover (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Defend.Rotation (0), Retreat (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Flee (0), Recover (0), Engage.Ranged (0), Attack.Bow (0)
13:05:42
SQ
-> Behavior picked: Idle (1)
13:05:42
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:05:42
SQ
* ---------------------------------------------------
13:05:42
SQ
Turn started for Brigand Raider
13:05:42
SQ
*
13:05:42
SQ
* Brigand Raider: Starting turn.
13:05:42
SQ
-> Behaviors to pick from:
Attack.Default (44.6047)(*), Engage.Melee (10), Idle (1), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.CrushArmor (0)
Attack.Default (44.6047)(*), Engage.Melee (10), Idle (1), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.CrushArmor (0)
13:05:42
SQ
-> Behavior picked: Attack.Default (44.6047)
13:05:42
SQ
* Brigand Raider: Using Throw Javelin against Arne!
13:05:42
SQ
Brigand Raider uses skill Throw Javelin
13:05:43
SQ
-> Behaviors to pick from:
Attack.Default (44.4331)(*), Engage.Melee (10), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0)
Attack.Default (44.4331)(*), Engage.Melee (10), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0)
13:05:43
SQ
-> Behavior picked: Attack.Default (44.4331)
13:05:43
SQ
* Brigand Raider: Using Throw Javelin against Arne!
13:05:43
SQ
Brigand Raider uses skill Throw Javelin
13:05:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0)
13:05:43
SQ
-> Behavior picked: Idle (1)
13:05:43
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:05:43
SQ
* ---------------------------------------------------
13:05:43
SQ
Turn started for Brigand Marksman
13:05:43
SQ
*
13:05:43
SQ
* Brigand Marksman: Starting turn.
13:05:43
SQ
* Brigand Marksman: Taking cover..
13:05:43
SQ
-> Behaviors to pick from:
Engage.Ranged (141.429)(*), Attack.Bow (128.02)(*), Idle (1), Engage.Melee (0), Reload (0), Retreat (0), Recover (0), Flee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Engage.Ranged (141.429)(*), Attack.Bow (128.02)(*), Idle (1), Engage.Melee (0), Reload (0), Retreat (0), Recover (0), Flee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
13:05:43
SQ
-> Behavior picked: Attack.Bow (128.02)
13:05:44
SQ
* Brigand Marksman: Using Aimed Shot against Kunold!
13:05:44
SQ
Brigand Marksman uses skill Aimed Shot
13:05:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Attack.Bow (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Recover (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Attack.Bow (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0)
13:05:45
SQ
-> Behavior picked: Idle (1)
13:05:45
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:05:45
SQ
* ---------------------------------------------------
13:05:45
SQ
Turn started for Brigand Raider
13:05:45
SQ
*
13:05:45
SQ
* Brigand Raider: Starting turn.
13:05:45
SQ
-> Behaviors to pick from:
Engage.Melee (193.396)(*), Idle (1), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Attack.Puncture (0)
Engage.Melee (193.396)(*), Idle (1), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Attack.Puncture (0)
13:05:45
SQ
-> Behavior picked: Engage.Melee (193.396)
13:05:46
SQ
* Brigand Raider: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.513866
13:05:46
SQ
Skill [Swamp] removed from [Brigand Raider].
13:05:46
SQ
* Brigand Raider: Reached engage destination
13:05:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), BreakFree (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), BreakFree (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
13:05:46
SQ
-> Behavior picked: Idle (1)
13:05:46
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:05:46
SQ
* ---------------------------------------------------
13:05:46
SQ
Turn started for Brigand Raider
13:05:46
SQ
*
13:05:46
SQ
* Brigand Raider: Starting turn.
13:05:46
SQ
-> Behaviors to pick from:
Engage.Melee (490.692)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
Engage.Melee (490.692)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
13:05:46
SQ
-> Behavior picked: Engage.Melee (490.692)
13:05:47
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.232887
13:05:47
SQ
Skill [Swamp] removed from [Brigand Raider].
13:05:47
SQ
* Brigand Raider: Reached engage destination
13:05:47
SQ
-> Behaviors to pick from:
Attack.Default (37.7388)(*), Attack.Lash (15.0926)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Protect (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
Attack.Default (37.7388)(*), Attack.Lash (15.0926)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Protect (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
13:05:47
SQ
-> Behavior picked: Attack.Default (37.7388)
13:05:47
SQ
* Brigand Raider: Using Flail against Arne!
13:05:47
SQ
Brigand Raider uses skill Flail
13:05:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Protect (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Protect (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Attack.Default (0)
13:05:47
SQ
-> Behavior picked: Idle (1)
13:05:48
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
13:05:48
SQ
* ---------------------------------------------------
13:05:48
SQ
Turn started for Steinar
13:05:52
SQ
Turn started for The Wolf
13:05:52
SQ
*
13:05:52
SQ
* The Wolf: Starting turn.
13:05:52
SQ
-> Behaviors to pick from:
Engage.Melee (385.675)(*), Idle (1), Attack.Swing (0), Protect (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0)
Engage.Melee (385.675)(*), Idle (1), Attack.Swing (0), Protect (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0)
13:05:52
SQ
-> Behavior picked: Engage.Melee (385.675)
13:05:52
SQ
* The Wolf: Engaging to melee range with Robert One Shot (not visible), accepted_distance=0, value=0.900653
13:05:52
SQ
* The Wolf: Reached engage destination
13:05:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Protect (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Defend.Spearwall (0), Protect (0), Defend.Rotation (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
13:05:52
SQ
-> Behavior picked: Idle (1)
13:05:53
SQ
* The Wolf: Ending Turn with 2 of 9 AP left.
13:05:53
SQ
* ---------------------------------------------------
13:05:53
SQ
Turn started for Robert One Shot
13:05:54
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Brigand Marksman]
13:05:54
SQ
Robert One Shot uses skill Aimed Shot
13:05:56
SQ
Turn started for Brigand Raider
13:05:56
SQ
*
13:05:56
SQ
* Brigand Raider: Starting turn.
13:05:56
SQ
#D
13:05:56
SQ
-> Behaviors to pick from:
Attack.Default (43.1794)(*), Engage.Melee (10), Defend.Shieldwall (10), Idle (1), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), Protect (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Retreat (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0)
Attack.Default (43.1794)(*), Engage.Melee (10), Defend.Shieldwall (10), Idle (1), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), Protect (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Retreat (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0)
13:05:56
SQ
-> Behavior picked: Attack.Default (43.1794)
13:05:57
SQ
* Brigand Raider: Using Throw Axe against Balduin the Hero!
13:05:57
SQ
Brigand Raider uses skill Throw Axe
13:05:57
SQ
#D
13:05:57
SQ
-> Behaviors to pick from:
Attack.Default (43.0177)(*), Defend.Shieldwall (10), Idle (1), Defend.Spearwall (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Attack.CrushArmor (0), Engage.Melee (0)
Attack.Default (43.0177)(*), Defend.Shieldwall (10), Idle (1), Defend.Spearwall (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Attack.CrushArmor (0), Engage.Melee (0)
13:05:57
SQ
-> Behavior picked: Attack.Default (43.0177)
13:05:57
SQ
* Brigand Raider: Using Throw Axe against Balduin the Hero!
13:05:57
SQ
Brigand Raider uses skill Throw Axe
13:05:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.Lash (0), SwitchTo.Melee (0), Recover (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.Lash (0), SwitchTo.Melee (0), Recover (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
13:05:58
SQ
-> Behavior picked: Idle (1)
13:05:58
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:05:58
SQ
* ---------------------------------------------------
13:05:58
SQ
Turn started for Arne
13:05:58
SQ
Skill [Shieldwall] removed from [Arne].
13:06:00
SQ
Turn started for Brigand Raider
13:06:00
SQ
*
13:06:00
SQ
* Brigand Raider: Starting turn.
13:06:01
SQ
Waiting before move!
13:06:01
SQ
#D
13:06:01
SQ
-> Behaviors to pick from:
Engage.Melee (121.446)(*), Defend.Shieldwall (10), Idle (1), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Decapitate (0)
Engage.Melee (121.446)(*), Defend.Shieldwall (10), Idle (1), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Decapitate (0)
13:06:01
SQ
-> Behavior picked: Engage.Melee (121.446)
13:06:01
SQ
* Brigand Raider: Waiting until others have moved!
13:06:01
SQ
Turn started for Brigand Raider
13:06:01
SQ
*
13:06:01
SQ
* Brigand Raider: Starting turn.
13:06:01
SQ
#D
13:06:01
SQ
-> Behaviors to pick from:
Engage.Melee (126.549)(*), Defend.Shieldwall (10), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
Engage.Melee (126.549)(*), Defend.Shieldwall (10), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend (0), Attack.Thresh (0)
13:06:01
SQ
-> Behavior picked: Engage.Melee (126.549)
13:06:01
SQ
* Brigand Raider: Engaging to melee range with Robert One Shot (visible), accepted_distance=0, value=0.53754
13:06:01
SQ
Skill [Swamp] removed from [Brigand Raider].
13:06:01
SQ
Skill [Hidden] removed from [Brigand Raider].
13:06:01
SQ
* Brigand Raider: Reached engage destination
13:06:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Attack.Lash (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Thresh (0), Engage.Melee (0)
13:06:01
SQ
-> Behavior picked: Idle (1)
13:06:01
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
13:06:01
SQ
* ---------------------------------------------------
13:06:01
SQ
Turn started for Brigand Marksman
13:06:01
SQ
*
13:06:01
SQ
* Brigand Marksman: Starting turn.
13:06:02
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (95.9091)(*), Idle (1), Recover (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.Bow (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0)
Engage.Ranged (120)(*), Reload (95.9091)(*), Idle (1), Recover (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.Bow (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0)
13:06:02
SQ
-> Behavior picked: Engage.Ranged (120)
13:06:02
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Ejnar (visible)
13:06:02
SQ
Skill [Swamp] removed from [Brigand Marksman].
13:06:02
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:06:02
SQ
-> Behaviors to pick from:
Reload (95.1351)(*), Idle (1), Engage.Melee (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.Bow (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Engage.Ranged (0)
Reload (95.1351)(*), Idle (1), Engage.Melee (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.Bow (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Engage.Ranged (0)
13:06:02
SQ
-> Behavior picked: Reload (95.1351)
13:06:02
SQ
* Brigand Marksman: Reloading!
13:06:02
SQ
Brigand Marksman uses skill Reload
13:06:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Defend (0), Attack.Bow (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Attack.Default (0), Reload (0)
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Defend (0), Attack.Bow (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Attack.Default (0), Reload (0)
13:06:02
SQ
-> Behavior picked: Idle (1)
13:06:02
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:06:02
SQ
* ---------------------------------------------------
13:06:02
SQ
Turn started for Ejnar
13:06:05
SQ
[Ejnar] executes skill [Aimed Shot] on target [Brigand Marksman]
13:06:05
SQ
Ejnar uses skill Aimed Shot
13:06:07
SQ
Turn started for Mattis the Militiaman
13:06:09
SQ
Turn started for Brigand Raider
13:06:09
SQ
*
13:06:09
SQ
* Brigand Raider: Starting turn.
13:06:09
SQ
Waiting before move!
13:06:09
SQ
#D
13:06:09
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (207.36)(*), Engage.Melee (124.007)(*), Defend.Shieldwall (22.5325), Idle (1), Attack.KnockOut (0), Attack.Thresh (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Flee (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Protect (0), Defend (0), Attack.CrushArmor (0)
SwitchTo.Ranged (207.36)(*), Engage.Melee (124.007)(*), Defend.Shieldwall (22.5325), Idle (1), Attack.KnockOut (0), Attack.Thresh (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Flee (0), Recover (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Protect (0), Defend (0), Attack.CrushArmor (0)
13:06:09
SQ
-> Behavior picked: Engage.Melee (124.007)
13:06:09
SQ
* Brigand Raider: Waiting until others have moved!
13:06:09
SQ
Turn started for Brigand Raider
13:06:09
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:06:09
SQ
*
13:06:09
SQ
* Brigand Raider: Starting turn.
13:06:09
SQ
#D
13:06:09
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (69.3659), Defend.Shieldwall (25.0917), Idle (1), Retreat (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0)
Protect (2000)(*), Engage.Melee (69.3659), Defend.Shieldwall (25.0917), Idle (1), Retreat (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0)
13:06:09
SQ
-> Behavior picked: Protect (2000)
13:06:10
SQ
* Brigand Raider: Going for protective position.
13:06:10
SQ
Skill [Swamp] removed from [Brigand Raider].
13:06:10
SQ
Skill [Hidden] removed from [Brigand Raider].
13:06:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Protect (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Protect (0)
13:06:10
SQ
-> Behavior picked: Idle (1)
13:06:10
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
13:06:10
SQ
* ---------------------------------------------------
13:06:10
SQ
Turn started for Lienhard
13:06:11
SQ
[Lienhard] executes skill [Impale] on target [Brigand Raider]
13:06:11
SQ
Lienhard uses skill Impale
13:06:11
SQ
Brigand Raider has died.
13:06:12
SQ
Turn started for Balduin the Hero
13:06:12
SQ
Skill [Shieldwall] removed from [Balduin the Hero].
13:06:15
SQ
[Balduin the Hero] executes skill [Shieldwall] on target [Balduin the Hero]
13:06:15
SQ
Balduin the Hero uses skill Shieldwall
13:06:16
SQ
Turn started for Erland
13:06:17
SQ
Skill [Swamp] removed from [Erland].
13:06:17
SQ
Skill [Hidden] removed from [Erland].
13:06:18
SQ
Turn started for Winrich
13:06:25
SQ
[Winrich] executes skill [Throw Javelin] on target [Brigand Raider]
13:06:25
SQ
Winrich uses skill Throw Javelin
13:06:27
SQ
[Winrich] executes skill [Throw Javelin] on target [Brigand Raider]
13:06:27
SQ
Winrich uses skill Throw Javelin
13:06:27
SQ
Brigand Raider has died.
13:06:30
SQ
Turn started for Hallstein
13:06:30
SQ
Skill [Shieldwall] removed from [Hallstein].
13:06:31
SQ
[Hallstein] executes skill [Shieldwall] on target [Hallstein]
13:06:31
SQ
Hallstein uses skill Shieldwall
13:06:31
SQ
Turn started for Dirk Hater
13:06:31
SQ
Skill [Shieldwall] removed from [Dirk Hater].
13:06:32
SQ
[Dirk Hater] executes skill [Shieldwall] on target [Dirk Hater]
13:06:32
SQ
Dirk Hater uses skill Shieldwall
13:06:37
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Raider]
13:06:37
SQ
Steinar uses skill Shoot Heavy Bolt
13:06:39
SQ
[Steinar] executes skill [Reload] on target [Steinar]
13:06:39
SQ
Steinar uses skill Reload
13:06:43
SQ
[Arne] executes skill [Knock Back] on target [Brigand Raider]
13:06:43
SQ
Arne uses skill Knock Back
13:06:44
SQ
[Arne] executes skill [Thrust] on target [Brigand Raider]
13:06:44
SQ
Arne uses skill Thrust
13:06:44
SQ
*
13:06:44
SQ
* Brigand Raider: Resuming turn.
13:06:45
SQ
#D
13:06:45
SQ
-> Behaviors to pick from:
Engage.Melee (106.383)(*), Defend.Shieldwall (10), Idle (1), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0)
Engage.Melee (106.383)(*), Defend.Shieldwall (10), Idle (1), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0)
13:06:45
SQ
-> Behavior picked: Engage.Melee (106.383)
13:06:45
SQ
* Brigand Raider: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.259338
13:06:45
SQ
* Brigand Raider: Reached engage destination
13:06:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0)
13:06:45
SQ
-> Behavior picked: Idle (1)
13:06:45
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:06:45
SQ
* ---------------------------------------------------
13:06:45
SQ
*
13:06:45
SQ
* Brigand Raider: Resuming turn.
13:06:45
SQ
#D
13:06:45
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (207.36)(*), Engage.Melee (163.898)(*), Defend.Shieldwall (22.5325), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0), Flee (0), Recover (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Protect (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0)
SwitchTo.Ranged (207.36)(*), Engage.Melee (163.898)(*), Defend.Shieldwall (22.5325), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0), Flee (0), Recover (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Protect (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0)
13:06:45
SQ
-> Behavior picked: Engage.Melee (163.898)
13:06:46
SQ
* Brigand Raider: Engaging to melee range with Dirk Hater (visible), accepted_distance=0, value=0.0712276
13:06:46
SQ
Skill [Swamp] removed from [Brigand Raider].
13:06:46
SQ
* Brigand Raider: Reached engage destination
13:06:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0), Flee (0), Recover (0), Attack.Lash (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Protect (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Ranged (0)
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Attack.Thresh (0), Flee (0), Recover (0), Attack.Lash (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Protect (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Ranged (0)
13:06:46
SQ
-> Behavior picked: Idle (1)
13:06:46
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:06:46
SQ
* ---------------------------------------------------
13:06:47
SQ
[Winrich] executes skill [Throw Javelin] on target [Brigand Raider]
13:06:47
SQ
Winrich uses skill Throw Javelin
13:06:50
SQ
INFO: Next round issued: 4
13:06:50
SQ
Turn started for Brigand Marksman
13:06:50
SQ
*
13:06:50
SQ
* Brigand Marksman: Starting turn.
13:06:50
SQ
* Brigand Marksman: Taking cover..
13:06:50
SQ
-> Behaviors to pick from:
Engage.Ranged (141.429)(*), Attack.Bow (98.8916)(*), Idle (1), Reload (0), Engage.Melee (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Defend (0)
Engage.Ranged (141.429)(*), Attack.Bow (98.8916)(*), Idle (1), Reload (0), Engage.Melee (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Defend (0)
13:06:50
SQ
-> Behavior picked: Engage.Ranged (141.429)
13:06:51
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Ejnar (visible)
13:06:51
SQ
Skill [Swamp] removed from [Brigand Marksman].
13:06:51
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:06:51
SQ
-> Behaviors to pick from:
Attack.Bow (57.6573)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Recover (0), Defend (0), BreakFree (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), Reload (0), Engage.Ranged (0)
Attack.Bow (57.6573)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Recover (0), Defend (0), BreakFree (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), Reload (0), Engage.Ranged (0)
13:06:51
SQ
-> Behavior picked: Attack.Bow (57.6573)
13:06:51
SQ
* Brigand Marksman: Using Quick Shot against Ejnar!
13:06:51
SQ
Brigand Marksman uses skill Quick Shot
13:06:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), Defend (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Attack.Bow (0)
13:06:52
SQ
-> Behavior picked: Idle (1)
13:06:52
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:06:52
SQ
* ---------------------------------------------------
13:06:52
SQ
Turn started for Brigand Raider
13:06:52
SQ
*
13:06:52
SQ
* Brigand Raider: Starting turn.
13:06:52
SQ
-> Behaviors to pick from:
Attack.Default (66.8484)(*), Idle (1), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0)
Attack.Default (66.8484)(*), Idle (1), Attack.Puncture (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Protect (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0)
13:06:52
SQ
-> Behavior picked: Attack.Default (66.8484)
13:06:52
SQ
* Brigand Raider: Using Throw Axe against Steinar!
13:06:52
SQ
Brigand Raider uses skill Throw Axe
13:06:53
SQ
-> Behaviors to pick from:
Attack.Default (66.698)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Protect (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0)
Attack.Default (66.698)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Protect (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0)
13:06:53
SQ
-> Behavior picked: Attack.Default (66.698)
13:06:53
SQ
* Brigand Raider: Using Throw Axe against Steinar!
13:06:53
SQ
Brigand Raider uses skill Throw Axe
13:06:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Protect (0), Defend.Knockback (0), Recover (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Protect (0), Defend.Knockback (0), Recover (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0)
13:06:53
SQ
-> Behavior picked: Idle (1)
13:06:53
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:06:53
SQ
* ---------------------------------------------------
13:06:54
SQ
Turn started for Brigand Marksman
13:06:54
SQ
*
13:06:54
SQ
* Brigand Marksman: Starting turn.
13:06:54
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:06:54
SQ
-> Behaviors to pick from:
Attack.Bow (121.424)(*), Idle (1), Defend (0), Flee (0), Recover (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Reload (0), Retreat (0)
Attack.Bow (121.424)(*), Idle (1), Defend (0), Flee (0), Recover (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Reload (0), Retreat (0)
13:06:54
SQ
-> Behavior picked: Attack.Bow (121.424)
13:06:54
SQ
* Brigand Marksman: Using Aimed Shot against Kunold!
13:06:54
SQ
Brigand Marksman uses skill Aimed Shot
13:06:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Ranged (0), Recover (0), Engage.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Reload (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Engage.Ranged (0), Recover (0), Engage.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Reload (0), Flee (0), Attack.Bow (0)
13:06:56
SQ
-> Behavior picked: Idle (1)
13:06:56
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:06:56
SQ
* ---------------------------------------------------
13:06:56
SQ
Turn started for Kunold
13:06:59
SQ
Skill [Reload] removed from [Kunold].
13:07:00
SQ
[Kunold] executes skill [Throw Javelin] on target [Brigand Raider]
13:07:00
SQ
Kunold uses skill Throw Javelin
13:07:01
SQ
[Kunold] executes skill [Throw Javelin] on target [Brigand Raider]
13:07:01
SQ
Kunold uses skill Throw Javelin
13:07:02
SQ
Turn started for Brigand Marksman
13:07:02
SQ
*
13:07:02
SQ
* Brigand Marksman: Starting turn.
13:07:02
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:07:02
SQ
-> Behaviors to pick from:
Reload (96.25)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), Retreat (0), Defend (0), Engage.Ranged (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Recover (0)
Reload (96.25)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), Retreat (0), Defend (0), Engage.Ranged (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Recover (0)
13:07:02
SQ
-> Behavior picked: Reload (96.25)
13:07:02
SQ
* Brigand Marksman: Reloading!
13:07:02
SQ
Brigand Marksman uses skill Reload
13:07:02
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:07:02
SQ
-> Behaviors to pick from:
Attack.Bow (26.0509)(*), Idle (1), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Recover (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Reload (0)
Attack.Bow (26.0509)(*), Idle (1), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Recover (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Reload (0)
13:07:02
SQ
-> Behavior picked: Attack.Bow (26.0509)
13:07:03
SQ
* Brigand Marksman: Using Shoot Bolt against Hallstein!
13:07:03
SQ
Brigand Marksman uses skill Shoot Bolt
13:07:03
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:07:03
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), SwitchTo.Melee (0), Defend (0), Reload (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Recover (0), SwitchTo.Melee (0), Defend (0), Reload (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0)
13:07:03
SQ
-> Behavior picked: Idle (1)
13:07:03
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
13:07:03
SQ
* ---------------------------------------------------
13:07:04
SQ
Turn started for Brigand Raider
13:07:04
SQ
*
13:07:04
SQ
* Brigand Raider: Starting turn.
13:07:04
SQ
-> Behaviors to pick from:
Attack.Default (29.0029)(*), Engage.Melee (10)(*), Idle (1), BreakFree (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.Lash (0)
Attack.Default (29.0029)(*), Engage.Melee (10)(*), Idle (1), BreakFree (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.Lash (0)
13:07:04
SQ
-> Behavior picked: Attack.Default (29.0029)
13:07:04
SQ
* Brigand Raider: Using Throw Javelin against Hallstein!
13:07:04
SQ
Brigand Raider uses skill Throw Javelin
13:07:04
SQ
-> Behaviors to pick from:
Attack.Default (28.8784)(*), Engage.Melee (10)(*), Idle (1), Recover (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0)
Attack.Default (28.8784)(*), Engage.Melee (10)(*), Idle (1), Recover (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Protect (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0)
13:07:04
SQ
-> Behavior picked: Attack.Default (28.8784)
13:07:04
SQ
* Brigand Raider: Using Throw Javelin against Hallstein!
13:07:04
SQ
Brigand Raider uses skill Throw Javelin
13:07:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), Protect (0), Flee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Puncture (0), Recover (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), Protect (0), Flee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Puncture (0), Recover (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
13:07:05
SQ
-> Behavior picked: Idle (1)
13:07:05
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:07:05
SQ
* ---------------------------------------------------
13:07:05
SQ
Turn started for Robert One Shot
13:07:09
SQ
[Robert One Shot] executes skill [Puncture] on target [Brigand Raider]
13:07:09
SQ
Robert One Shot uses skill Puncture
13:07:09
SQ
Turn started for The Wolf
13:07:09
SQ
*
13:07:09
SQ
* The Wolf: Starting turn.
13:07:10
SQ
-> Behaviors to pick from:
Engage.Melee (160.714)(*), Idle (1), Defend.Riposte (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Defend.Rotation (0), Attack.SplitShield (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0)
Engage.Melee (160.714)(*), Idle (1), Defend.Riposte (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Defend.Rotation (0), Attack.SplitShield (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0)
13:07:10
SQ
-> Behavior picked: Engage.Melee (160.714)
13:07:10
SQ
* The Wolf: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.517188
13:07:10
SQ
* The Wolf: Reached engage destination
13:07:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Defend.Riposte (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
13:07:10
SQ
-> Behavior picked: Idle (1)
13:07:10
SQ
* The Wolf: Waiting with 6 of 9 AP left.
13:07:10
SQ
* ---------------------------------------------------
13:07:11
SQ
Turn started for Brigand Raider
13:07:11
SQ
*
13:07:11
SQ
* Brigand Raider: Starting turn.
13:07:11
SQ
#D
13:07:11
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (75.303), Defend.Shieldwall (22.8537), Idle (1), Defend.Knockback (0), Recover (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Retreat (0)
Protect (2000)(*), Engage.Melee (75.303), Defend.Shieldwall (22.8537), Idle (1), Defend.Knockback (0), Recover (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Retreat (0)
13:07:11
SQ
-> Behavior picked: Protect (2000)
13:07:11
SQ
* Brigand Raider: Going for protective position.
13:07:11
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
13:07:11
SQ
#D
13:07:11
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Shieldwall (33.7547), Idle (1), Defend.Knockback (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Retreat (0), Engage.Melee (0)
Protect (2000)(*), Defend.Shieldwall (33.7547), Idle (1), Defend.Knockback (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Retreat (0), Engage.Melee (0)
13:07:11
SQ
-> Behavior picked: Protect (2000)
13:07:11
SQ
#D
13:07:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (33.7547)(*), Idle (1), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Protect (0)
Defend.Shieldwall (33.7547)(*), Idle (1), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Protect (0)
13:07:11
SQ
-> Behavior picked: Defend.Shieldwall (33.7547)
13:07:11
SQ
* Brigand Raider: Using Shieldwall!
13:07:11
SQ
Brigand Raider uses skill Shieldwall
13:07:11
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Flee (0), Recover (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Protect (0), Defend.Shieldwall (0)
Idle (1)(*), SwitchTo.Melee (0), Flee (0), Recover (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Protect (0), Defend.Shieldwall (0)
13:07:11
SQ
-> Behavior picked: Idle (1)
13:07:12
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:07:12
SQ
* ---------------------------------------------------
13:07:12
SQ
Turn started for Mattis the Militiaman
13:07:13
SQ
Turn started for Brigand Marksman
13:07:13
SQ
*
13:07:13
SQ
* Brigand Marksman: Starting turn.
13:07:13
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:07:13
SQ
-> Behaviors to pick from:
Attack.Bow (134.253)(*), Idle (1), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Retreat (0), Reload (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Attack.Bow (134.253)(*), Idle (1), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Retreat (0), Reload (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
13:07:13
SQ
-> Behavior picked: Attack.Bow (134.253)
13:07:13
SQ
* Brigand Marksman: Using Shoot Bolt against Ejnar!
13:07:13
SQ
Brigand Marksman uses skill Shoot Bolt
13:07:14
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:07:14
SQ
-> Behaviors to pick from:
Reload (95.2)(*), Idle (1), Flee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
Reload (95.2)(*), Idle (1), Flee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
13:07:14
SQ
-> Behavior picked: Reload (95.2)
13:07:14
SQ
* Brigand Marksman: Reloading!
13:07:14
SQ
Brigand Marksman uses skill Reload
13:07:14
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:07:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Defend (0), Engage.Ranged (0), Retreat (0), Reload (0)
Idle (1)(*), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Defend (0), Engage.Ranged (0), Retreat (0), Reload (0)
13:07:14
SQ
-> Behavior picked: Idle (1)
13:07:14
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
13:07:14
SQ
* ---------------------------------------------------
13:07:15
SQ
Turn started for Brigand Raider
13:07:15
SQ
*
13:07:15
SQ
* Brigand Raider: Starting turn.
13:07:15
SQ
-> Behaviors to pick from:
Engage.Melee (168.415)(*), Recover (44.7115)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0)
Engage.Melee (168.415)(*), Recover (44.7115)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Protect (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0)
13:07:15
SQ
-> Behavior picked: Engage.Melee (168.415)
13:07:15
SQ
* Brigand Raider: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.518768
13:07:15
SQ
Skill [Swamp] removed from [Brigand Raider].
13:07:15
SQ
Skill [Hidden] removed from [Brigand Raider].
13:07:15
SQ
* Brigand Raider: Reached engage destination
13:07:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Protect (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Defend.Riposte (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend (0), Attack.Puncture (0), Recover (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Protect (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Swing (0), Defend.Riposte (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend (0), Attack.Puncture (0), Recover (0), Attack.Default (0), Engage.Melee (0)
13:07:15
SQ
-> Behavior picked: Idle (1)
13:07:15
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
13:07:15
SQ
* ---------------------------------------------------
13:07:15
SQ
Turn started for Brigand Raider
13:07:15
SQ
*
13:07:15
SQ
* Brigand Raider: Starting turn.
13:07:15
SQ
#D
13:07:16
SQ
switching to melee weapon - noone to hit from here!
13:07:16
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Defend.Shieldwall (10), Engage.Melee (10), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Recover (0), Defend.Riposte (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Default (-37.3529)
SwitchTo.Melee (150)(*), Defend.Shieldwall (10), Engage.Melee (10), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Recover (0), Defend.Riposte (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Default (-37.3529)
13:07:16
SQ
-> Behavior picked: SwitchTo.Melee (150)
13:07:16
SQ
* Brigand Raider: Switching to melee weapon 'weapon.military_pick'!
13:07:16
SQ
#D
13:07:16
SQ
-> Behaviors to pick from:
Engage.Melee (97.0336)(*), Defend.Shieldwall (45.065)(*), Idle (1), Attack.Lash (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.Swing (0), Recover (0), Retreat (0), Defend.Spearwall (0), BreakFree (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Default (0), SwitchTo.Melee (0)
Engage.Melee (97.0336)(*), Defend.Shieldwall (45.065)(*), Idle (1), Attack.Lash (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.Swing (0), Recover (0), Retreat (0), Defend.Spearwall (0), BreakFree (0), Attack.Puncture (0), Flee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Default (0), SwitchTo.Melee (0)
13:07:16
SQ
-> Behavior picked: Engage.Melee (97.0336)
13:07:16
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.240242
13:07:16
SQ
Skill [Swamp] removed from [Brigand Raider].
13:07:16
SQ
* Brigand Raider: Reached engage destination
13:07:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Recover (0), Retreat (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Recover (0), Retreat (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0)
13:07:16
SQ
-> Behavior picked: Idle (1)
13:07:16
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:07:16
SQ
* ---------------------------------------------------
13:07:16
SQ
Turn started for Brigand Raider
13:07:16
SQ
*
13:07:16
SQ
* Brigand Raider: Starting turn.
13:07:16
SQ
#D
13:07:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (81.198)(*), Attack.Default (64.8951)(*), Attack.SplitShield (10), Idle (1), Attack.Split (0), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Attack.Lash (0)
Defend.Shieldwall (81.198)(*), Attack.Default (64.8951)(*), Attack.SplitShield (10), Idle (1), Attack.Split (0), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Attack.Lash (0)
13:07:16
SQ
-> Behavior picked: Defend.Shieldwall (81.198)
13:07:17
SQ
* Brigand Raider: Using Shieldwall!
13:07:17
SQ
Brigand Raider uses skill Shieldwall
13:07:17
SQ
-> Behaviors to pick from:
Attack.Default (64.7107)(*), Attack.SplitShield (10), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Engage.Melee (0), Recover (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.Lash (0), Defend.Shieldwall (0)
Attack.Default (64.7107)(*), Attack.SplitShield (10), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Engage.Melee (0), Recover (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.Lash (0), Defend.Shieldwall (0)
13:07:17
SQ
-> Behavior picked: Attack.Default (64.7107)
13:07:17
SQ
* Brigand Raider: Using Chop against Robert One Shot!
13:07:17
SQ
Brigand Raider uses skill Chop
13:07:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.KnockOut (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend (0), BreakFree (0), Attack.KnockOut (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
13:07:17
SQ
-> Behavior picked: Idle (1)
13:07:17
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:07:17
SQ
* ---------------------------------------------------
13:07:18
SQ
Turn started for Ejnar
13:07:26
SQ
[Ejnar] executes skill [Quick Shot] on target [Brigand Marksman]
13:07:26
SQ
Ejnar uses skill Quick Shot
13:07:27
SQ
[Ejnar] executes skill [Quick Shot] on target [Brigand Marksman]
13:07:27
SQ
Ejnar uses skill Quick Shot
13:07:29
SQ
Turn started for Steinar
13:07:32
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [The Wolf]
13:07:32
SQ
Steinar uses skill Shoot Heavy Bolt
13:07:34
SQ
Skill [Reload] removed from [Steinar].
13:07:36
SQ
[Steinar] executes skill [Throw Javelin] on target [Brigand Raider]
13:07:36
SQ
Steinar uses skill Throw Javelin
13:07:36
SQ
Brigand Raider has died.
13:07:36
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:07:42
SQ
[Steinar] executes skill [Throw Javelin] on target [Brigand Raider]
13:07:42
SQ
Steinar uses skill Throw Javelin
13:07:42
SQ
Brigand Raider has died.
13:07:43
SQ
Turn started for Lienhard
13:07:44
SQ
[Lienhard] executes skill [Impale] on target [Brigand Raider]
13:07:44
SQ
Lienhard uses skill Impale
13:07:45
SQ
Turn started for Brigand Raider
13:07:45
SQ
*
13:07:45
SQ
* Brigand Raider: Starting turn.
13:07:45
SQ
#D
13:07:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (84.8355)(*), Attack.Default (31.8066)(*), Attack.Lash (12.9012), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Puncture (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0)
Defend.Shieldwall (84.8355)(*), Attack.Default (31.8066)(*), Attack.Lash (12.9012), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Puncture (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0)
13:07:45
SQ
-> Behavior picked: Attack.Default (31.8066)
13:07:45
SQ
* Brigand Raider: Using Flail against Arne!
13:07:45
SQ
Brigand Raider uses skill Flail
13:07:46
SQ
#D
13:07:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (83.4971)(*), Attack.Default (31.7647)(*), Attack.Lash (12.7178), Idle (1), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Defend.Spearwall (0)
Defend.Shieldwall (83.4971)(*), Attack.Default (31.7647)(*), Attack.Lash (12.7178), Idle (1), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Defend.Spearwall (0)
13:07:46
SQ
-> Behavior picked: Defend.Shieldwall (83.4971)
13:07:46
SQ
* Brigand Raider: Using Shieldwall!
13:07:46
SQ
Brigand Raider uses skill Shieldwall
13:07:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Recover (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Default (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Lash (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Recover (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Default (0), Attack.Swing (0), Protect (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0)
13:07:46
SQ
-> Behavior picked: Idle (1)
13:07:46
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:07:46
SQ
* ---------------------------------------------------
13:07:47
SQ
Turn started for Balduin the Hero
13:07:47
SQ
Skill [Shieldwall] removed from [Balduin the Hero].
13:07:48
SQ
[Balduin the Hero] executes skill [Hail] on target [Brigand Raider]
13:07:48
SQ
Balduin the Hero uses skill Hail
13:07:48
SQ
Brigand Raider has died.
13:07:48
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:07:51
SQ
Turn started for Arne
13:07:52
SQ
[Arne] executes skill [Knock Back] on target [Brigand Raider]
13:07:52
SQ
Arne uses skill Knock Back
13:07:52
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:07:54
SQ
Turn started for Erland
13:07:56
SQ
Skill [Swamp] removed from [Erland].
13:07:57
SQ
[Erland] executes skill [Disarm] on target [Brigand Raider]
13:07:57
SQ
Erland uses skill Disarm
13:07:58
SQ
Turn started for Hallstein
13:07:58
SQ
Skill [Shieldwall] removed from [Hallstein].
13:07:59
SQ
[Hallstein] executes skill [Shieldwall] on target [Hallstein]
13:07:59
SQ
Hallstein uses skill Shieldwall
13:07:59
SQ
Turn started for Dirk Hater
13:07:59
SQ
Skill [Shieldwall] removed from [Dirk Hater].
13:08:01
SQ
[Dirk Hater] executes skill [Taunt] on target [The Wolf]
13:08:01
SQ
Dirk Hater uses skill Taunt
13:08:02
SQ
[Dirk Hater] executes skill [Shieldwall] on target [Dirk Hater]
13:08:02
SQ
Dirk Hater uses skill Shieldwall
13:08:02
SQ
Turn started for Winrich
13:08:04
SQ
*
13:08:04
SQ
* The Wolf: Resuming turn.
13:08:04
SQ
-> Behaviors to pick from:
Engage.Melee (146.576)(*), Idle (1), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Shieldwall (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0)
Engage.Melee (146.576)(*), Idle (1), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Shieldwall (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Attack.Puncture (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0)
13:08:04
SQ
-> Behavior picked: Engage.Melee (146.576)
13:08:05
SQ
* The Wolf: Engaging to melee range with Dirk Hater (visible), accepted_distance=0, value=31.8612
13:08:05
SQ
* The Wolf: Reached engage destination
13:08:05
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Split (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Attack.Thresh (0), Recover (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Engage.Melee (0)
Idle (1)(*), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Split (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Attack.Thresh (0), Recover (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Engage.Melee (0)
13:08:05
SQ
-> Behavior picked: Idle (1)
13:08:05
SQ
* The Wolf: Ending Turn with 2 of 9 AP left.
13:08:05
SQ
* ---------------------------------------------------
13:08:05
SQ
Skill [Taunted] removed from [The Wolf].
13:08:09
SQ
[Balduin the Hero] executes skill [Recover] on target [Balduin the Hero]
13:08:09
SQ
Balduin the Hero uses skill Recover
13:08:13
SQ
[Winrich] executes skill [Throw Javelin] on target [The Wolf]
13:08:13
SQ
Winrich uses skill Throw Javelin
13:08:14
Resource
Unloading: music/bandits_02.ogg
13:08:16
SQ
[Winrich] executes skill [Throw Javelin] on target [The Wolf]
13:08:16
SQ
Winrich uses skill Throw Javelin
13:08:18
SQ
Skill [Killing Frenzy!] removed from [Winrich].
13:08:18
SQ
INFO: Next round issued: 5
13:08:18
SQ
Turn started for Brigand Marksman
13:08:18
SQ
*
13:08:18
SQ
* Brigand Marksman: Starting turn.
13:08:19
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (108.592)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), BreakFree (0), Recover (0), Defend (0)
Engage.Ranged (120)(*), Attack.Bow (108.592)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), BreakFree (0), Recover (0), Defend (0)
13:08:19
SQ
-> Behavior picked: Engage.Ranged (120)
13:08:19
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Ejnar (not visible)
13:08:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0), BreakFree (0), Recover (0), Defend (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Reload (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0), BreakFree (0), Recover (0), Defend (0), Engage.Ranged (0)
13:08:19
SQ
-> Behavior picked: Idle (1)
13:08:19
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:08:19
SQ
* ---------------------------------------------------
13:08:19
SQ
Turn started for Brigand Marksman
13:08:19
SQ
*
13:08:19
SQ
* Brigand Marksman: Starting turn.
13:08:19
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:08:19
SQ
-> Behaviors to pick from:
Attack.Bow (123.764)(*), Idle (1), Recover (0), Engage.Ranged (0), Defend (0), Reload (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Engage.Melee (0)
Attack.Bow (123.764)(*), Idle (1), Recover (0), Engage.Ranged (0), Defend (0), Reload (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Engage.Melee (0)
13:08:19
SQ
-> Behavior picked: Attack.Bow (123.764)
13:08:19
SQ
* Brigand Marksman: Using Aimed Shot against Ejnar!
13:08:19
SQ
Brigand Marksman uses skill Aimed Shot
13:08:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Recover (0), SwitchTo.Ranged (0), Defend (0), Reload (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Engage.Ranged (0), Attack.Bow (0)
13:08:21
SQ
-> Behavior picked: Idle (1)
13:08:21
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:08:21
SQ
* ---------------------------------------------------
13:08:21
SQ
Turn started for Brigand Raider
13:08:21
SQ
*
13:08:21
SQ
* Brigand Raider: Starting turn.
13:08:21
SQ
-> Behaviors to pick from:
Attack.Default (60.8681)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Flee (0), Recover (0), Attack.Thresh (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0)
Attack.Default (60.8681)(*), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.KnockOut (0), Flee (0), Recover (0), Attack.Thresh (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0)
13:08:21
SQ
-> Behavior picked: Attack.Default (60.8681)
13:08:21
SQ
* Brigand Raider: Using Throw Axe against Steinar!
13:08:21
SQ
Brigand Raider uses skill Throw Axe
13:08:22
SQ
switching to melee weapon - no ammo!
13:08:22
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Idle (1), Attack.SplitShield (0), Protect (0), Defend.Shieldwall (0), Recover (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0)
SwitchTo.Melee (150)(*), Idle (1), Attack.SplitShield (0), Protect (0), Defend.Shieldwall (0), Recover (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0)
13:08:22
SQ
-> Behavior picked: SwitchTo.Melee (150)
13:08:22
SQ
* Brigand Raider: Switching to melee weapon 'weapon.shortsword'!
13:08:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Engage.Melee (0), Protect (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Engage.Melee (0), Protect (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0)
13:08:22
SQ
-> Behavior picked: Idle (1)
13:08:22
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:08:22
SQ
* ---------------------------------------------------
13:08:22
SQ
Turn started for Brigand Marksman
13:08:22
SQ
*
13:08:22
SQ
* Brigand Marksman: Starting turn.
13:08:22
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:08:22
SQ
-> Behaviors to pick from:
Reload (96.087)(*), Idle (1), Defend (0), Defend.Rotation (0), Recover (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0)
Reload (96.087)(*), Idle (1), Defend (0), Defend.Rotation (0), Recover (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0)
13:08:22
SQ
-> Behavior picked: Reload (96.087)
13:08:22
SQ
* Brigand Marksman: Reloading!
13:08:22
SQ
Brigand Marksman uses skill Reload
13:08:23
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:08:23
SQ
-> Behaviors to pick from:
Attack.Bow (69.8263)(*), Idle (1), Recover (0), Flee (0), Defend (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Rotation (0), Reload (0)
Attack.Bow (69.8263)(*), Idle (1), Recover (0), Flee (0), Defend (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Rotation (0), Reload (0)
13:08:23
SQ
-> Behavior picked: Attack.Bow (69.8263)
13:08:23
SQ
* Brigand Marksman: Using Shoot Bolt against Balduin the Hero!
13:08:23
SQ
Brigand Marksman uses skill Shoot Bolt
13:08:24
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:08:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Reload (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Recover (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Reload (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Bow (0)
13:08:24
SQ
-> Behavior picked: Idle (1)
13:08:24
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
13:08:24
SQ
* ---------------------------------------------------
13:08:24
SQ
Turn started for Brigand Raider
13:08:24
SQ
*
13:08:24
SQ
* Brigand Raider: Starting turn.
13:08:24
SQ
switching to melee weapon - no ammo!
13:08:24
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Engage.Melee (10), Idle (1), Defend.Shieldwall (0), Protect (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Recover (0), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0)
SwitchTo.Melee (150)(*), Engage.Melee (10), Idle (1), Defend.Shieldwall (0), Protect (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Recover (0), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0)
13:08:24
SQ
-> Behavior picked: SwitchTo.Melee (150)
13:08:24
SQ
* Brigand Raider: Switching to melee weapon 'weapon.morning_star'!
13:08:24
SQ
-> Behaviors to pick from:
Engage.Melee (86.633)(*), Idle (1), Protect (0), Attack.Puncture (0), Attack.Swing (0), Flee (0), Recover (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0)
Engage.Melee (86.633)(*), Idle (1), Protect (0), Attack.Puncture (0), Attack.Swing (0), Flee (0), Recover (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0)
13:08:24
SQ
-> Behavior picked: Engage.Melee (86.633)
13:08:24
SQ
* Brigand Raider: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.160103
13:08:24
SQ
Skill [Swamp] removed from [Brigand Raider].
13:08:24
SQ
Skill [Hidden] removed from [Brigand Raider].
13:08:24
SQ
* Brigand Raider: Reached engage destination
13:08:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Recover (0), Attack.Swing (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0)
Idle (1)(*), Protect (0), Recover (0), Attack.Swing (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0)
13:08:24
SQ
-> Behavior picked: Idle (1)
13:08:24
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:08:24
SQ
* ---------------------------------------------------
13:08:24
SQ
Turn started for Kunold
13:08:29
SQ
Turn started for Robert One Shot
13:08:34
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Brigand Marksman]
13:08:34
SQ
Robert One Shot uses skill Quick Shot
13:08:35
SQ
Turn started for Brigand Marksman
13:08:35
SQ
*
13:08:35
SQ
* Brigand Marksman: Starting turn.
13:08:35
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:08:35
SQ
-> Behaviors to pick from:
Attack.Bow (151.269)(*), Idle (1), Attack.Default (0), Defend (0), BreakFree (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (151.269)(*), Idle (1), Attack.Default (0), Defend (0), BreakFree (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Flee (0)
13:08:35
SQ
-> Behavior picked: Attack.Bow (151.269)
13:08:35
SQ
* Brigand Marksman: Using Shoot Bolt against Robert One Shot!
13:08:35
SQ
Brigand Marksman uses skill Shoot Bolt
13:08:36
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:08:36
SQ
-> Behaviors to pick from:
Reload (95.2632)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0)
Reload (95.2632)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0)
13:08:36
SQ
-> Behavior picked: Reload (95.2632)
13:08:36
SQ
* Brigand Marksman: Reloading!
13:08:36
SQ
Brigand Marksman uses skill Reload
13:08:36
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:08:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Attack.Bow (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Reload (0)
Idle (1)(*), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Attack.Bow (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Reload (0)
13:08:36
SQ
-> Behavior picked: Idle (1)
13:08:36
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
13:08:36
SQ
* ---------------------------------------------------
13:08:36
SQ
Turn started for Brigand Raider
13:08:36
SQ
*
13:08:36
SQ
* Brigand Raider: Starting turn.
13:08:37
SQ
Waiting before move!
13:08:37
SQ
#D
13:08:37
SQ
-> Behaviors to pick from:
Engage.Melee (340.417)(*), SwitchTo.Ranged (302.048)(*), Defend.Shieldwall (12.4815), Idle (1), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Recover (0), Retreat (0), Flee (0), Defend (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0)
Engage.Melee (340.417)(*), SwitchTo.Ranged (302.048)(*), Defend.Shieldwall (12.4815), Idle (1), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Recover (0), Retreat (0), Flee (0), Defend (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0)
13:08:37
SQ
-> Behavior picked: SwitchTo.Ranged (302.048)
13:08:37
SQ
* Brigand Raider: Switching to ranged weapon 'Bundle of Throwing Axes'!
13:08:37
SQ
#D
13:08:37
SQ
-> Behaviors to pick from:
Attack.Default (164.99)(*), Engage.Melee (10), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Split (0), Retreat (0), Flee (0), Defend (0), Defend.Riposte (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
Attack.Default (164.99)(*), Engage.Melee (10), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Split (0), Retreat (0), Flee (0), Defend (0), Defend.Riposte (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Ranged (0)
13:08:37
SQ
-> Behavior picked: Attack.Default (164.99)
13:08:37
SQ
* Brigand Raider: Using Throw Axe against Ejnar!
13:08:37
SQ
Brigand Raider uses skill Throw Axe
13:08:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Thresh (0), Flee (0), Defend (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Thresh (0), Flee (0), Defend (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Retreat (0), Defend.Spearwall (0), Protect (0), Defend.Knockback (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
13:08:37
SQ
-> Behavior picked: Idle (1)
13:08:37
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:08:37
SQ
* ---------------------------------------------------
13:08:37
SQ
Turn started for The Wolf
13:08:37
SQ
*
13:08:37
SQ
* The Wolf: Starting turn.
13:08:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Attack.Thresh (0), Recover (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Attack.Default (0), Attack.Thresh (0), Recover (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Melee (0)
13:08:38
SQ
-> Behavior picked: Idle (1)
13:08:38
SQ
* The Wolf: Waiting with 9 of 9 AP left.
13:08:38
SQ
* ---------------------------------------------------
13:08:38
SQ
Turn started for Mattis the Militiaman
13:08:39
SQ
Turn started for Steinar
13:08:45
SQ
Turn started for Lienhard
13:08:46
SQ
[Lienhard] executes skill [Impale] on target [Brigand Raider]
13:08:46
SQ
Lienhard uses skill Impale
13:08:46
SQ
Turn started for Balduin the Hero
13:08:49
SQ
Turn started for Ejnar
13:08:50
SQ
[Ejnar] executes skill [Aimed Shot] on target [Brigand Marksman]
13:08:50
SQ
Ejnar uses skill Aimed Shot
13:08:53
SQ
Turn started for Brigand Raider
13:08:53
SQ
*
13:08:53
SQ
* Brigand Raider: Starting turn.
13:08:54
SQ
#D
13:08:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (141.501)(*), Attack.Default (59.349)(*), Idle (1), Recover (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0)
Defend.Shieldwall (141.501)(*), Attack.Default (59.349)(*), Idle (1), Recover (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Protect (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0)
13:08:54
SQ
-> Behavior picked: Defend.Shieldwall (141.501)
13:08:54
SQ
* Brigand Raider: Using Shieldwall!
13:08:54
SQ
Brigand Raider uses skill Shieldwall
13:08:54
SQ
-> Behaviors to pick from:
Attack.Default (58.8685)(*), Idle (1), SwitchTo.Ranged (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Attack.Lash (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Protect (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Defend (0), Defend.Shieldwall (0)
Attack.Default (58.8685)(*), Idle (1), SwitchTo.Ranged (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Attack.Lash (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Protect (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Defend (0), Defend.Shieldwall (0)
13:08:54
SQ
-> Behavior picked: Attack.Default (58.8685)
13:08:54
SQ
* Brigand Raider: Using Chop against Lienhard!
13:08:54
SQ
Brigand Raider uses skill Chop
13:08:54
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Protect (0), Attack.Lash (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Protect (0), Attack.Lash (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
13:08:54
SQ
-> Behavior picked: Idle (1)
13:08:55
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:08:55
SQ
* ---------------------------------------------------
13:08:55
SQ
Turn started for Arne
13:08:56
SQ
Skill [Swamp] removed from [Arne].
13:08:57
SQ
[Arne] executes skill [Thrust] on target [Brigand Raider]
13:08:57
SQ
Arne uses skill Thrust
13:08:57
SQ
Turn started for Erland
13:08:59
SQ
[Erland] executes skill [Disarm] on target [Brigand Raider]
13:08:59
SQ
Erland uses skill Disarm
13:09:01
SQ
Turn started for Winrich
13:09:06
SQ
Turn started for Hallstein
13:09:06
SQ
Skill [Shieldwall] removed from [Hallstein].
13:09:07
SQ
Turn started for Dirk Hater
13:09:07
SQ
Skill [Shieldwall] removed from [Dirk Hater].
13:09:12
SQ
Turn started for Brigand Raider
13:09:12
SQ
*
13:09:12
SQ
* Brigand Raider: Starting turn.
13:09:12
SQ
#D
13:09:12
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (135.418), Defend.Shieldwall (11.2516), Idle (1), Attack.SplitShield (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0)
Protect (2000)(*), Engage.Melee (135.418), Defend.Shieldwall (11.2516), Idle (1), Attack.SplitShield (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0)
13:09:12
SQ
-> Behavior picked: Protect (2000)
13:09:12
SQ
* Brigand Raider: Going for protective position.
13:09:12
SQ
Skill [Swamp] removed from [Brigand Raider].
13:09:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Default (0), Attack.CrushArmor (0), Retreat (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Protect (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Default (0), Attack.CrushArmor (0), Retreat (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Protect (0)
13:09:12
SQ
-> Behavior picked: Idle (1)
13:09:12
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
13:09:12
SQ
* ---------------------------------------------------
13:09:14
SQ
*
13:09:14
SQ
* The Wolf: Resuming turn.
13:09:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Protect (0), Flee (0), Attack.Default (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Puncture (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Protect (0), Flee (0), Attack.Default (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Lash (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
13:09:14
SQ
-> Behavior picked: Idle (1)
13:09:14
SQ
* The Wolf: Ending Turn with 9 of 9 AP left.
13:09:14
SQ
* ---------------------------------------------------
13:09:17
SQ
[Steinar] executes skill [Throw Javelin] on target [The Wolf]
13:09:17
SQ
Steinar uses skill Throw Javelin
13:09:18
SQ
The Wolf has died.
13:09:30
SQ
Skill [Swamp] removed from [Balduin the Hero].
13:09:31
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
13:09:32
SQ
Skill [Swamp] removed from [Winrich].
13:09:34
SQ
Skill [Swamp] removed from [Hallstein].
13:09:37
SQ
Skill [Swamp] removed from [Dirk Hater].
13:09:37
SQ
INFO: Next round issued: 6
13:09:37
SQ
Turn started for Brigand Raider
13:09:37
SQ
*
13:09:37
SQ
* Brigand Raider: Starting turn.
13:09:37
SQ
-> Behaviors to pick from:
Engage.Melee (185.612)(*), Idle (1), Recover (0), BreakFree (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0)
Engage.Melee (185.612)(*), Idle (1), Recover (0), BreakFree (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0)
13:09:37
SQ
-> Behavior picked: Engage.Melee (185.612)
13:09:37
SQ
* Brigand Raider: Engaging to melee range with Dirk Hater (visible), accepted_distance=0, value=0.0357338
13:09:37
SQ
Skill [Swamp] removed from [Brigand Raider].
13:09:37
SQ
Skill [Hidden] removed from [Brigand Raider].
13:09:38
SQ
* Brigand Raider: Reached engage destination
13:09:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Recover (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0), Engage.Melee (0)
13:09:38
SQ
-> Behavior picked: Idle (1)
13:09:38
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:09:38
SQ
* ---------------------------------------------------
13:09:38
SQ
Turn started for Brigand Marksman
13:09:38
SQ
*
13:09:38
SQ
* Brigand Marksman: Starting turn.
13:09:38
SQ
* Brigand Marksman: Taking cover..
13:09:38
SQ
-> Behaviors to pick from:
Engage.Ranged (165)(*), Attack.Bow (139.449)(*), Idle (1), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend (0), Recover (0)
Engage.Ranged (165)(*), Attack.Bow (139.449)(*), Idle (1), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend (0), Recover (0)
13:09:38
SQ
-> Behavior picked: Attack.Bow (139.449)
13:09:38
SQ
* Brigand Marksman: Using Quick Shot against Robert One Shot!
13:09:38
SQ
Brigand Marksman uses skill Quick Shot
13:09:39
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
13:09:39
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (95.3355)(*), Idle (1), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Reload (0)
Engage.Ranged (360)(*), Attack.Bow (95.3355)(*), Idle (1), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Recover (0), Attack.Default (0), Reload (0)
13:09:39
SQ
-> Behavior picked: Engage.Ranged (360)
13:09:39
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Robert One Shot (visible)
13:09:39
SQ
Skill [Swamp] removed from [Brigand Marksman].
13:09:39
SQ
Skill [Hidden] removed from [Brigand Marksman].
13:09:39
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Recover (0), Attack.Default (0), Reload (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Recover (0), Attack.Default (0), Reload (0), Engage.Ranged (0)
13:09:39
SQ
-> Behavior picked: Idle (1)
13:09:39
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:09:39
SQ
* ---------------------------------------------------
13:09:39
SQ
Turn started for Brigand Raider
13:09:39
SQ
*
13:09:39
SQ
* Brigand Raider: Starting turn.
13:09:39
SQ
-> Behaviors to pick from:
Engage.Melee (31.3796)(*), Attack.Default (12.319)(*), Attack.KnockOut (10)(*), Idle (1), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Riposte (0), Retreat (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Protect (0)
Engage.Melee (31.3796)(*), Attack.Default (12.319)(*), Attack.KnockOut (10)(*), Idle (1), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Riposte (0), Retreat (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Protect (0)
13:09:39
SQ
-> Behavior picked: Attack.KnockOut (10)
13:09:39
SQ
* Brigand Raider: Using Knock Out against Balduin the Hero!
13:09:39
SQ
Brigand Raider uses skill Knock Out
13:09:40
SQ
-> Behaviors to pick from:
Engage.Melee (25.1037)(*), Attack.Default (12.2873)(*), Attack.KnockOut (10)(*), Idle (1), Flee (0), Recover (0), Attack.Swing (0), Retreat (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Protect (0), Defend.Riposte (0)
Engage.Melee (25.1037)(*), Attack.Default (12.2873)(*), Attack.KnockOut (10)(*), Idle (1), Flee (0), Recover (0), Attack.Swing (0), Retreat (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Protect (0), Defend.Riposte (0)
13:09:40
SQ
-> Behavior picked: Engage.Melee (25.1037)
13:09:40
SQ
* Brigand Raider: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.084162
13:09:40
SQ
* Brigand Raider: Stopped before reaching destination
13:09:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Retreat (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Protect (0), Defend.Riposte (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Retreat (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Protect (0), Defend.Riposte (0), Engage.Melee (0)
13:09:40
SQ
-> Behavior picked: Idle (1)
13:09:40
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
13:09:40
SQ
* ---------------------------------------------------
13:09:40
SQ
Turn started for Brigand Marksman
13:09:40
SQ
*
13:09:40
SQ
* Brigand Marksman: Starting turn.
13:09:41
SQ
* Brigand Marksman: Taking cover..
13:09:41
SQ
-> Behaviors to pick from:
Engage.Ranged (165)(*), Reload (96.129)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Flee (0), Defend (0), Recover (0)
Engage.Ranged (165)(*), Reload (96.129)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Flee (0), Defend (0), Recover (0)
13:09:41
SQ
-> Behavior picked: Engage.Ranged (165)
13:09:41
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Robert One Shot (not visible)
13:09:41
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:09:41
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Bow (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Reload (0), Flee (0), Defend (0), Recover (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Bow (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Reload (0), Flee (0), Defend (0), Recover (0), Engage.Ranged (0)
13:09:41
SQ
-> Behavior picked: Idle (1)
13:09:41
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
13:09:41
SQ
* ---------------------------------------------------
13:09:41
SQ
Turn started for Brigand Marksman
13:09:41
SQ
*
13:09:41
SQ
* Brigand Marksman: Starting turn.
13:09:41
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:09:41
SQ
-> Behaviors to pick from:
Attack.Bow (151.32)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Reload (0), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), BreakFree (0), Recover (0), Defend (0), SwitchTo.Melee (0), Retreat (0)
Attack.Bow (151.32)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Reload (0), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), BreakFree (0), Recover (0), Defend (0), SwitchTo.Melee (0), Retreat (0)
13:09:41
SQ
-> Behavior picked: Attack.Bow (151.32)
13:09:42
SQ
* Brigand Marksman: Using Quick Shot against Steinar!
13:09:42
SQ
Brigand Marksman uses skill Quick Shot
13:09:43
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:09:43
SQ
-> Behaviors to pick from:
Attack.Bow (81.4867)(*), Idle (1), Reload (0), Engage.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), BreakFree (0), Recover (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0)
Attack.Bow (81.4867)(*), Idle (1), Reload (0), Engage.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), BreakFree (0), Recover (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0)
13:09:43
SQ
-> Behavior picked: Attack.Bow (81.4867)
13:09:43
SQ
* Brigand Marksman: Using Quick Shot against Ejnar!
13:09:43
SQ
Brigand Marksman uses skill Quick Shot
13:09:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), BreakFree (0), Recover (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), Reload (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), BreakFree (0), Recover (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0)
13:09:43
SQ
-> Behavior picked: Idle (1)
13:09:44
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:09:44
SQ
* ---------------------------------------------------
13:09:44
SQ
Turn started for Brigand Raider
13:09:44
SQ
*
13:09:44
SQ
* Brigand Raider: Starting turn.
13:09:44
SQ
#D
13:09:44
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Defend.Shieldwall (75.6188)(*), Engage.Melee (34.3405)(*), Defend.Knockback (11.0695), Idle (1), Defend (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Retreat (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0)
SwitchTo.Melee (100)(*), Defend.Shieldwall (75.6188)(*), Engage.Melee (34.3405)(*), Defend.Knockback (11.0695), Idle (1), Defend (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Retreat (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Protect (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0)
13:09:44
SQ
-> Behavior picked: Defend.Shieldwall (75.6188)
13:09:44
SQ
* Brigand Raider: Using Shieldwall!
13:09:44
SQ
Brigand Raider uses skill Shieldwall
13:09:44
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Retreat (0), Attack.CrushArmor (0), Protect (0), Attack.Decapitate (0), Attack.Split (0), Defend.Riposte (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0)
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Lash (0), Retreat (0), Attack.CrushArmor (0), Protect (0), Attack.Decapitate (0), Attack.Split (0), Defend.Riposte (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0)
13:09:44
SQ
-> Behavior picked: SwitchTo.Melee (100)
13:09:44
SQ
* Brigand Raider: Switching to melee weapon 'weapon.military_pick'!
13:09:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Rotation (0), Protect (0), Attack.Decapitate (0), Attack.Split (0), Defend.Riposte (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
Idle (1)(*), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Rotation (0), Protect (0), Attack.Decapitate (0), Attack.Split (0), Defend.Riposte (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
13:09:44
SQ
-> Behavior picked: Idle (1)
13:09:44
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:09:44
SQ
* ---------------------------------------------------
13:09:45
SQ
Turn started for Kunold
13:09:49
SQ
Skill [Swamp] removed from [Kunold].
13:09:51
SQ
[Kunold] executes skill [Throw Javelin] on target [Brigand Marksman]
13:09:51
SQ
Kunold uses skill Throw Javelin
13:09:52
SQ
Turn started for Robert One Shot
13:09:55
SQ
Turn started for Brigand Marksman
13:09:55
SQ
*
13:09:55
SQ
* Brigand Marksman: Starting turn.
13:09:55
SQ
* Brigand Marksman: Taking cover..
13:09:55
SQ
-> Behaviors to pick from:
Attack.Bow (191.781)(*), Engage.Ranged (165)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend.Rotation (0), Reload (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0)
Attack.Bow (191.781)(*), Engage.Ranged (165)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend.Rotation (0), Reload (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0)
13:09:55
SQ
-> Behavior picked: Attack.Bow (191.781)
13:09:56
SQ
* Brigand Marksman: Using Shoot Bolt against Kunold!
13:09:56
SQ
Brigand Marksman uses skill Shoot Bolt
13:09:57
SQ
* Brigand Marksman: Taking cover..
13:09:57
SQ
-> Behaviors to pick from:
Engage.Ranged (165)(*), Reload (95.3247)(*), Idle (1), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Recover (0), BreakFree (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Attack.Bow (0)
Engage.Ranged (165)(*), Reload (95.3247)(*), Idle (1), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Recover (0), BreakFree (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Attack.Bow (0)
13:09:57
SQ
-> Behavior picked: Reload (95.3247)
13:09:57
SQ
* Brigand Marksman: Reloading!
13:09:57
SQ
Brigand Marksman uses skill Reload
13:09:57
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Reload (0), Attack.Default (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Reload (0), Attack.Default (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0)
13:09:57
SQ
-> Behavior picked: Idle (1)
13:09:57
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
13:09:57
SQ
* ---------------------------------------------------
13:09:57
SQ
Turn started for Mattis the Militiaman
13:09:59
SQ
Turn started for Brigand Raider
13:09:59
SQ
*
13:09:59
SQ
* Brigand Raider: Starting turn.
13:09:59
SQ
#D
13:09:59
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (225.694), Defend.Shieldwall (24.6149), Idle (1), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0)
Protect (2000)(*), Engage.Melee (225.694), Defend.Shieldwall (24.6149), Idle (1), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0)
13:09:59
SQ
-> Behavior picked: Protect (2000)
13:09:59
SQ
* Brigand Raider: Going for protective position.
13:09:59
SQ
#D
13:09:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (35.9615)(*), Idle (1), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.SplitShield (0), Protect (0)
Defend.Shieldwall (35.9615)(*), Idle (1), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.SplitShield (0), Protect (0)
13:09:59
SQ
-> Behavior picked: Defend.Shieldwall (35.9615)
13:09:59
SQ
* Brigand Raider: Using Shieldwall!
13:09:59
SQ
Brigand Raider uses skill Shieldwall
13:09:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Flee (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.SplitShield (0), Protect (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Flee (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.SplitShield (0), Protect (0), Defend.Shieldwall (0)
13:09:59
SQ
-> Behavior picked: Idle (1)
13:10:00
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:10:00
SQ
* ---------------------------------------------------
13:10:00
SQ
Turn started for Steinar
13:10:03
SQ
[Steinar] executes skill [Reload] on target [Steinar]
13:10:03
SQ
Steinar uses skill Reload
13:10:04
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Marksman]
13:10:04
SQ
Steinar uses skill Shoot Heavy Bolt
13:10:05
SQ
Skill [Swamp] removed from [Brigand Marksman].
13:10:06
SQ
Skill [Killing Frenzy!] removed from [Steinar].
13:10:06
SQ
Turn started for Balduin the Hero
13:10:08
SQ
[Balduin the Hero] executes skill [Hail] on target [Brigand Raider]
13:10:08
SQ
Balduin the Hero uses skill Hail
13:10:08
SQ
Brigand Raider has died.
13:10:11
SQ
[Balduin the Hero] executes skill [Cascade] on target [Brigand Raider]
13:10:11
SQ
Balduin the Hero uses skill Cascade
13:10:12
SQ
[Balduin the Hero] executes skill [Cascade] on target [Brigand Raider]
13:10:12
SQ
Balduin the Hero uses skill Cascade
13:10:13
SQ
Turn started for Ejnar
13:10:14
SQ
[Ejnar] executes skill [Aimed Shot] on target [Brigand Marksman]
13:10:14
SQ
Ejnar uses skill Aimed Shot
13:10:17
SQ
Turn started for Lienhard
13:10:18
SQ
[Lienhard] executes skill [Impale] on target [Brigand Raider]
13:10:18
SQ
Lienhard uses skill Impale
13:10:18
SQ
Turn started for Arne
13:10:19
SQ
[Arne] executes skill [Thrust] on target [Brigand Raider]
13:10:19
SQ
Arne uses skill Thrust
13:10:20
SQ
[Arne] executes skill [Thrust] on target [Brigand Raider]
13:10:20
SQ
Arne uses skill Thrust
13:10:20
SQ
Turn started for Erland
13:10:25
SQ
Could not add Reinforced Throwing Net to bag because no empty slot was found
13:10:25
SQ
Could not add Reinforced Throwing Net to bag because no empty slot was found
13:10:26
SQ
Could not add Reinforced Throwing Net to bag because no empty slot was found
13:10:29
SQ
[Erland] executes skill [Cleave] on target [Brigand Raider]
13:10:29
SQ
Erland uses skill Cleave
13:10:30
SQ
Turn started for Winrich
13:10:33
SQ
Skill [Swamp] removed from [Winrich].
13:10:37
SQ
Turn started for Brigand Raider
13:10:37
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:10:37
SQ
*
13:10:37
SQ
* Brigand Raider: Starting turn.
13:10:37
SQ
#D
13:10:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (108.783)(*), Attack.Default (40.6251)(*), Idle (1), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Protect (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Defend (0), Attack.Lash (0), BreakFree (0), SwitchTo.Ranged (0)
Defend.Shieldwall (108.783)(*), Attack.Default (40.6251)(*), Idle (1), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Protect (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Defend (0), Attack.Lash (0), BreakFree (0), SwitchTo.Ranged (0)
13:10:37
SQ
-> Behavior picked: Attack.Default (40.6251)
13:10:37
SQ
* Brigand Raider: Using Hand-to-Hand Attack against Lienhard!
13:10:37
SQ
Brigand Raider uses skill Hand-to-Hand Attack
13:10:37
SQ
-> Behaviors to pick from:
Attack.Default (40.7159)(*), Idle (1), Defend.Riposte (0), Engage.Melee (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Defend (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
Attack.Default (40.7159)(*), Idle (1), Defend.Riposte (0), Engage.Melee (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Defend (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
13:10:37
SQ
-> Behavior picked: Attack.Default (40.7159)
13:10:37
SQ
* Brigand Raider: Using Hand-to-Hand Attack against Lienhard!
13:10:37
SQ
Brigand Raider uses skill Hand-to-Hand Attack
13:10:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Spearwall (0), Attack.Split (0), Protect (0), Attack.Thresh (0), Attack.Swing (0), Attack.Decapitate (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Rotation (0), Attack.KnockOut (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Defend (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), Defend.Spearwall (0), Attack.Split (0), Protect (0), Attack.Thresh (0), Attack.Swing (0), Attack.Decapitate (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Rotation (0), Attack.KnockOut (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Defend (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Default (0)
13:10:37
SQ
-> Behavior picked: Idle (1)
13:10:38
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:10:38
SQ
* ---------------------------------------------------
13:10:38
SQ
Skill [Disarmed] removed from [Brigand Raider].
13:10:38
SQ
Turn started for Hallstein
13:10:40
SQ
Skill [Swamp] removed from [Hallstein].
13:10:41
SQ
Turn started for Dirk Hater
13:10:43
SQ
[Dirk Hater] executes skill [Cleave] on target [Brigand Raider]
13:10:43
SQ
Dirk Hater uses skill Cleave
13:10:43
SQ
[Dirk Hater] executes skill [Cleave] on target [Brigand Raider]
13:10:43
SQ
Dirk Hater uses skill Cleave
13:10:45
SQ
Skill [Swamp] removed from [Mattis the Militiaman].
13:10:45
SQ
Skill [Hidden] removed from [Mattis the Militiaman].
13:10:46
SQ
INFO: Next round issued: 7
13:10:46
SQ
Turn started for Brigand Marksman
13:10:46
SQ
*
13:10:46
SQ
* Brigand Marksman: Starting turn.
13:10:46
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:10:46
SQ
-> Behaviors to pick from:
Reload (96.2105)(*), Idle (1), Defend.Rotation (0), Attack.Bow (0), Attack.Default (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Reload (96.2105)(*), Idle (1), Defend.Rotation (0), Attack.Bow (0), Attack.Default (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
13:10:46
SQ
-> Behavior picked: Reload (96.2105)
13:10:47
SQ
* Brigand Marksman: Reloading!
13:10:47
SQ
Brigand Marksman uses skill Reload
13:10:47
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:10:47
SQ
-> Behaviors to pick from:
Attack.Bow (143.656)(*), Idle (1), Attack.Default (0), Retreat (0), Defend.Rotation (0), Recover (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), Engage.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Reload (0)
Attack.Bow (143.656)(*), Idle (1), Attack.Default (0), Retreat (0), Defend.Rotation (0), Recover (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), Engage.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Reload (0)
13:10:47
SQ
-> Behavior picked: Attack.Bow (143.656)
13:10:47
SQ
* Brigand Marksman: Using Shoot Bolt against Steinar!
13:10:47
SQ
Brigand Marksman uses skill Shoot Bolt
13:10:48
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:10:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Recover (0), Reload (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), Engage.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Recover (0), Reload (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), Engage.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
13:10:48
SQ
-> Behavior picked: Idle (1)
13:10:48
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
13:10:48
SQ
* ---------------------------------------------------
13:10:48
SQ
Turn started for Kunold
13:10:50
SQ
[Kunold] executes skill [Throw Javelin] on target [Brigand Marksman]
13:10:50
SQ
Kunold uses skill Throw Javelin
13:10:51
SQ
[Kunold] executes skill [Throw Javelin] on target [Brigand Marksman]
13:10:51
SQ
Kunold uses skill Throw Javelin
13:10:52
SQ
Turn started for Brigand Marksman
13:10:52
SQ
*
13:10:52
SQ
* Brigand Marksman: Starting turn.
13:10:52
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:10:52
SQ
-> Behaviors to pick from:
Attack.Bow (141.265)(*), Idle (1), Defend.Rotation (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Defend (0), BreakFree (0), Recover (0), Attack.Default (0), Reload (0), Flee (0), SwitchTo.Ranged (0)
Attack.Bow (141.265)(*), Idle (1), Defend.Rotation (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Defend (0), BreakFree (0), Recover (0), Attack.Default (0), Reload (0), Flee (0), SwitchTo.Ranged (0)
13:10:52
SQ
-> Behavior picked: Attack.Bow (141.265)
13:10:53
SQ
* Brigand Marksman: Using Aimed Shot against Steinar!
13:10:53
SQ
Brigand Marksman uses skill Aimed Shot
13:10:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), BreakFree (0), Recover (0), Attack.Default (0), Reload (0), Flee (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), BreakFree (0), Recover (0), Attack.Default (0), Reload (0), Flee (0), Retreat (0), Attack.Bow (0)
13:10:54
SQ
-> Behavior picked: Idle (1)
13:10:54
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:10:54
SQ
* ---------------------------------------------------
13:10:54
SQ
Turn started for Brigand Marksman
13:10:54
SQ
*
13:10:54
SQ
* Brigand Marksman: Starting turn.
13:10:55
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
13:10:55
SQ
-> Behaviors to pick from:
Attack.Bow (157.404)(*), Idle (1), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Recover (0), Engage.Ranged (0), Retreat (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Reload (0)
Attack.Bow (157.404)(*), Idle (1), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Recover (0), Engage.Ranged (0), Retreat (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Reload (0)
13:10:55
SQ
-> Behavior picked: Attack.Bow (157.404)
13:10:55
SQ
* Brigand Marksman: Using Aimed Shot against Steinar!
13:10:55
SQ
Brigand Marksman uses skill Aimed Shot
13:10:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), BreakFree (0), Recover (0), Engage.Ranged (0), Retreat (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), BreakFree (0), Recover (0), Engage.Ranged (0), Retreat (0), Flee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
13:10:57
SQ
-> Behavior picked: Idle (1)
13:10:57
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
13:10:57
SQ
* ---------------------------------------------------
13:10:57
SQ
Turn started for Robert One Shot
13:10:59
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Brigand Raider]
13:10:59
SQ
Robert One Shot uses skill Aimed Shot
13:11:01
SQ
Turn started for Steinar
13:11:02
SQ
[Steinar] executes skill [Reload] on target [Steinar]
13:11:02
SQ
Steinar uses skill Reload
13:11:03
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Marksman]
13:11:03
SQ
Steinar uses skill Shoot Heavy Bolt
13:11:04
SQ
Brigand Marksman has died.
13:11:04
SQ
Skill [Reload] removed from [Brigand Marksman].
13:11:04
SQ
[Steinar] executes skill [Reload] on target [Steinar]
13:11:04
SQ
Steinar uses skill Reload
13:11:06
SQ
Turn started for Mattis the Militiaman
13:11:19
SQ
Turn started for Brigand Raider
13:11:19
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:11:19
SQ
*
13:11:19
SQ
* Brigand Raider: Starting turn.
13:11:19
SQ
#D
13:11:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (166.719)(*), Attack.Default (21.5626), Defend.Knockback (10), Attack.CrushArmor (10), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Defend.Rotation (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Protect (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0)
Defend.Shieldwall (166.719)(*), Attack.Default (21.5626), Defend.Knockback (10), Attack.CrushArmor (10), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.Lash (0), Defend.Riposte (0), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Defend.Rotation (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Protect (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0)
13:11:19
SQ
-> Behavior picked: Defend.Shieldwall (166.719)
13:11:20
SQ
* Brigand Raider: Using Shieldwall!
13:11:20
SQ
Brigand Raider uses skill Shieldwall
13:11:20
SQ
-> Behaviors to pick from:
Attack.Default (21.3425)(*), Attack.CrushArmor (10)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Flee (0), Attack.Lash (0), Protect (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0)
Attack.Default (21.3425)(*), Attack.CrushArmor (10)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Flee (0), Attack.Lash (0), Protect (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0)
13:11:20
SQ
-> Behavior picked: Attack.CrushArmor (10)
13:11:20
SQ
* Brigand Raider: Using Crush Armor against Balduin the Hero!
13:11:20
SQ
Brigand Raider uses skill Destroy Armor
13:11:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), Flee (0), Attack.Lash (0), Protect (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), Flee (0), Attack.Lash (0), Protect (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
13:11:20
SQ
-> Behavior picked: Idle (1)
13:11:21
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:11:21
SQ
* ---------------------------------------------------
13:11:21
SQ
Turn started for Brigand Raider
13:11:21
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:11:21
SQ
*
13:11:21
SQ
* Brigand Raider: Starting turn.
13:11:21
SQ
#D
13:11:21
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (168.304)(*), Engage.Melee (114.765)(*), Recover (37.5), Defend.Shieldwall (23.6603), Idle (1), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend (0), Flee (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Default (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0)
SwitchTo.Ranged (168.304)(*), Engage.Melee (114.765)(*), Recover (37.5), Defend.Shieldwall (23.6603), Idle (1), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend (0), Flee (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Default (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0)
13:11:21
SQ
-> Behavior picked: SwitchTo.Ranged (168.304)
13:11:21
SQ
* Brigand Raider: Switching to ranged weapon 'Bundle of Javelins'!
13:11:21
SQ
#D
13:11:21
SQ
-> Behaviors to pick from:
Attack.Default (67.6106)(*), Engage.Melee (10), Defend.Shieldwall (10), Idle (1), Attack.Thresh (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Rotation (0), Recover (0), Defend (0), Flee (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Ranged (0)
Attack.Default (67.6106)(*), Engage.Melee (10), Defend.Shieldwall (10), Idle (1), Attack.Thresh (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Rotation (0), Recover (0), Defend (0), Flee (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Ranged (0)
13:11:21
SQ
-> Behavior picked: Attack.Default (67.6106)
13:11:21
SQ
* Brigand Raider: Using Throw Javelin against Mattis the Militiaman!
13:11:21
SQ
Brigand Raider uses skill Throw Javelin
13:11:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Riposte (0), BreakFree (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Rotation (0), Recover (0), Defend (0), Flee (0), Retreat (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Riposte (0), BreakFree (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Rotation (0), Recover (0), Defend (0), Flee (0), Retreat (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0)
13:11:22
SQ
-> Behavior picked: Idle (1)
13:11:22
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
13:11:22
SQ
* ---------------------------------------------------
13:11:22
SQ
Turn started for Ejnar
13:11:23
SQ
[Ejnar] executes skill [Aimed Shot] on target [Brigand Marksman]
13:11:23
SQ
Ejnar uses skill Aimed Shot
13:11:25
SQ
Brigand Marksman has died.
13:11:25
SQ
Skill [Shieldwall] removed from [Brigand Raider].
13:11:26
SQ
[Ejnar] executes skill [Quick Shot] on target [Brigand Marksman]
13:11:26
SQ
Ejnar uses skill Quick Shot
13:11:27
SQ
Brigand Marksman has died.
13:11:28
SQ
Turn started for Arne
13:11:29
SQ
[Arne] executes skill [Thrust] on target [Brigand Raider]
13:11:29
SQ
Arne uses skill Thrust
13:11:29
SQ
Brigand Raider has died.
13:11:31
SQ
Turn started for Lienhard
13:11:33
SQ
Turn started for Balduin the Hero
13:11:34
SQ
[Balduin the Hero] executes skill [Cascade] on target [Brigand Raider]
13:11:34
SQ
Balduin the Hero uses skill Cascade
13:11:35
SQ
[Balduin the Hero] executes skill [Cascade] on target [Brigand Raider]
13:11:35
SQ
Balduin the Hero uses skill Cascade
13:11:35
SQ
Brigand Raider has died.
13:11:37
SQ
Turn started for Erland
13:11:39
SQ
Turn started for Winrich
13:11:41
SQ
Skill [Swamp] removed from [Winrich].
13:11:42
SQ
Turn started for Hallstein
13:11:44
SQ
Skill [Swamp] removed from [Hallstein].
13:11:44
SQ
Skill [Hidden] removed from [Hallstein].
13:11:44
SQ
[Hallstein] executes skill [Slash] on target [Brigand Marksman]
13:11:44
SQ
Hallstein uses skill Slash
13:11:45
SQ
Turn started for Dirk Hater
13:11:47
SQ
Skill [Swamp] removed from [Dirk Hater].
13:11:48
SQ
Turn started for Brigand Raider
13:11:48
SQ
*
13:11:48
SQ
* Brigand Raider: Starting turn.
13:11:48
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0), Engage.Melee (0), Recover (0)
Flee (9000)(*), Idle (1), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0), Engage.Melee (0), Recover (0)
13:11:48
SQ
-> Behavior picked: Flee (9000)
13:11:48
SQ
* Brigand Raider: Fleeing.
13:11:48
SQ
Brigand Raider has died.
13:11:48
SQ
INFO: Next round issued: 8
13:11:48
SQ
Turn started for Kunold
13:11:51
SQ
Turn started for Mattis the Militiaman
13:11:51
Script
VM collected 10 object(s) and deleted them.
13:11:52
SQ
Skill [Swamp] removed from [Mattis the Militiaman].
13:11:52
SQ
Turn started for Robert One Shot
13:11:57
SQ
Turn started for Lienhard
13:11:58
SQ
Turn started for Arne
13:12:00
SQ
Skill [Killing Frenzy!] removed from [Arne].
13:12:00
SQ
Turn started for Erland
13:12:02
SQ
Skill [Swamp] removed from [Erland].
13:12:02
SQ
Skill [Swamp] removed from [Erland].
13:12:03
SQ
Turn started for Steinar
13:12:04
SQ
Skill [Swamp] removed from [Steinar].
13:12:04
SQ
Skill [Killing Frenzy!] removed from [Steinar].
13:12:04
SQ
Turn started for Ejnar
13:12:06
SQ
Skill [Swamp] removed from [Ejnar].
13:12:06
SQ
Skill [Killing Frenzy!] removed from [Ejnar].
13:12:06
SQ
Turn started for Winrich
13:12:11
SQ
[Winrich] executes skill [Throw Javelin] on target [Brigand Raider]
13:12:11
SQ
Winrich uses skill Throw Javelin
13:12:13
SQ
Turn started for Balduin the Hero
13:12:14
SQ
Skill [Swamp] removed from [Balduin the Hero].
13:12:15
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
13:12:15
SQ
Turn started for Hallstein
13:12:15
SQ
[Hallstein] executes skill [Slash] on target [Brigand Marksman]
13:12:15
SQ
Hallstein uses skill Slash
13:12:16
SQ
[Hallstein] executes skill [Slash] on target [Brigand Marksman]
13:12:16
SQ
Hallstein uses skill Slash
13:12:16
SQ
Brigand Marksman has died.
13:12:16
UI
Failed to load procedural content "procedural/tacticalentity(18847,3346996,socket,miniboss,arrow)".
13:12:17
SQ
Turn started for Dirk Hater
13:12:19
SQ
[Dirk Hater] executes skill [Cleave] on target [Brigand Raider]
13:12:19
SQ
Dirk Hater uses skill Cleave
13:12:19
SQ
Turn started for Brigand Raider
13:12:19
SQ
*
13:12:19
SQ
* Brigand Raider: Starting turn.
13:12:19
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Recover (0), Defend (0), SwitchTo.Ranged (0), Attack.Lash (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0)
Flee (9000)(*), Idle (1), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Recover (0), Defend (0), SwitchTo.Ranged (0), Attack.Lash (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0)
13:12:19
SQ
-> Behavior picked: Flee (9000)
13:12:20
SQ
* Brigand Raider: Fleeing.
13:12:20
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), Defend.Riposte (0), Engage.Melee (0), Attack.Decapitate (0), Recover (0), Defend (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0)
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), Defend.Riposte (0), Engage.Melee (0), Attack.Decapitate (0), Recover (0), Defend (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0)
13:12:20
SQ
-> Behavior picked: Flee (9000)
13:12:20
SQ
* Brigand Raider: Fleeing.
13:12:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Recover (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Flee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Recover (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Protect (0), Attack.Swing (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Flee (0)
13:12:20
SQ
-> Behavior picked: Idle (1)
13:12:20
SQ
Brigand Raider has died.
13:12:20
Resource
Unloading: gfx/orientation_overlay.png
13:12:20
SQ
Info: Battle ended after 8 Round(s).
13:12:20
SQ
Skill [Swamp] removed from [Steinar].
13:12:20
SQ
Skill [Dodge] removed from [Steinar].
13:12:20
SQ
Skill [Swamp] removed from [Kunold].
13:12:20
SQ
Skill [Dodge] removed from [Kunold].
13:12:20
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
13:12:20
SQ
Skill [Swamp] removed from [Erland].
13:12:20
SQ
Skill [Swamp] removed from [Ejnar].
13:12:20
SQ
Skill [Swamp] removed from [Mattis the Militiaman].
13:12:20
SQ
Skill [Dodge] removed from [Mattis the Militiaman].
13:12:20
SQ
Skill [Swamp] removed from [Arne].
13:12:20
SQ
Skill [Swamp] removed from [Dirk Hater].
13:12:20
SQ
Skill [Swamp] removed from [Hallstein].
13:12:20
SQ
Skill [Hidden] removed from [Hallstein].
13:12:20
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
13:12:20
SQ
Skill [Realm of Nightmares] removed from [Lienhard].
13:12:24
Resource
Unloading: music/bandits_01.ogg
13:12:45
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:12:45
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:12:45
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:12:45
SQ
World::onCombatFinished
13:12:45
SQ
Save campaign: Stalkers
13:12:47
Scene
Finished saving scene.
13:12:48
SQ
TacticalState::onFinish
13:12:48
Resource
Unloading: gfx/object_0.png
13:12:48
Resource
Unloading: gfx/detail.png
13:12:48
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:12:48
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_death_00.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_death_01.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_death_02.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_death_03.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
13:12:48
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
13:12:52
Script
VM collected 11 object(s) and deleted them.
13:13:58
Resource
Unloading: music/victory_01.ogg
13:14:36
SQ
Skill [Drunk] removed from [Heimrad].
13:14:36
SQ
Skill [Deep Chest Cut] removed from [Leif].
13:14:43
SQ
contract added: Armed Courier
13:17:51
Resource
Unloading: music/worldmap_05.ogg
13:19:50
SQ
Location entered: Meatchoppers Dump
13:19:52
SQ
Save campaign: Stalkers
13:19:53
Scene
Finished saving scene.
13:19:54
SQ
WorldState::onHide
13:19:54
Texture
Texture "gfx/detail.png" (ID: 582) took up approximately 10922kb in video memory.
13:19:54
Texture
Texture "gfx/object_0.png" (ID: 1006) took up approximately 21845kb in video memory.
13:19:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (22,4).
13:19:55
Texture
Texture "gfx/orientation_overlay.png" (ID: 1021) took up approximately 1024kb in video memory.
13:19:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (20,5).
13:19:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (22,5).
13:19:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,6).
13:19:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,4).
13:19:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,7).
13:19:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,3).
13:19:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,3).
13:19:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,5).
13:19:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,8).
13:19:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (20,2).
13:19:55
SQ
TACTICAL: STASH LOCKED: true
13:19:55
SQ
INFO: Next round issued: 1
13:19:55
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:19:55
SQ
Turn started for Orc Berserker
13:19:55
SQ
*
13:19:55
SQ
* Orc Berserker: Starting turn.
13:19:55
SQ
-> Behaviors to pick from:
Engage.Melee (145)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (145)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
13:19:55
SQ
-> Behavior picked: Engage.Melee (145)
13:19:55
SQ
* Orc Berserker: Engaging to melee range with Ejnar (not visible), accepted_distance=0, value=0.833761
13:19:56
SQ
* Orc Berserker: Reached engage destination
13:19:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
13:19:56
SQ
-> Behavior picked: Idle (1)
13:19:56
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
13:19:56
SQ
* ---------------------------------------------------
13:19:56
Resource
Unloading: music/worldmap_04.ogg
13:19:56
SQ
Turn started for Robert One Shot
13:20:01
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Orc Berserker]
13:20:01
SQ
Robert One Shot uses skill Quick Shot
13:20:02
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Orc Berserker]
13:20:02
SQ
Robert One Shot uses skill Quick Shot
13:20:02
SQ
Turn started for Orc Berserker
13:20:02
SQ
*
13:20:02
SQ
* Orc Berserker: Starting turn.
13:20:03
SQ
-> Behaviors to pick from:
Engage.Melee (275)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (275)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
13:20:03
SQ
-> Behavior picked: Engage.Melee (275)
13:20:03
SQ
* Orc Berserker: Engaging to melee range with Winrich (not visible), accepted_distance=0, value=0.96367
13:20:03
SQ
* Orc Berserker: Reached engage destination
13:20:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
13:20:03
SQ
-> Behavior picked: Idle (1)
13:20:03
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
13:20:03
SQ
* ---------------------------------------------------
13:20:03
SQ
Turn started for Leif
13:20:04
SQ
Turn started for Orc Young
13:20:04
SQ
*
13:20:04
SQ
* Orc Young: Starting turn.
13:20:04
SQ
-> Behaviors to pick from:
Engage.Melee (263.542)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (263.542)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
13:20:04
SQ
-> Behavior picked: Engage.Melee (263.542)
13:20:05
SQ
* Orc Young: Engaging to melee range with Gisbert (not visible), accepted_distance=0, value=0.279825
13:20:05
SQ
* Orc Young: Reached engage destination
13:20:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
13:20:05
SQ
-> Behavior picked: Idle (1)
13:20:05
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
13:20:05
SQ
* ---------------------------------------------------
13:20:05
SQ
Turn started for Orc Young
13:20:05
SQ
*
13:20:05
SQ
* Orc Young: Starting turn.
13:20:06
SQ
-> Behaviors to pick from:
Engage.Melee (946)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (946)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
13:20:06
SQ
-> Behavior picked: Engage.Melee (946)
13:20:06
SQ
* Orc Young: Engaging to melee range with Winrich (not visible), accepted_distance=0, value=0.69522
13:20:06
SQ
* Orc Young: Reached engage destination
13:20:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
13:20:06
SQ
-> Behavior picked: Idle (1)
13:20:06
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
13:20:06
SQ
* ---------------------------------------------------
13:20:06
SQ
Turn started for Orc Young
13:20:06
SQ
*
13:20:06
SQ
* Orc Young: Starting turn.
13:20:07
SQ
-> Behaviors to pick from:
Engage.Melee (267.187)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (267.187)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
13:20:07
SQ
-> Behavior picked: Engage.Melee (267.187)
13:20:07
SQ
* Orc Young: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.349808
13:20:07
SQ
* Orc Young: Reached engage destination
13:20:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
13:20:07
SQ
-> Behavior picked: Idle (1)
13:20:07
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:20:07
SQ
* ---------------------------------------------------
13:20:07
SQ
Turn started for Arne
13:20:12
SQ
[Arne] executes skill [Spearwall] on target [Arne]
13:20:12
SQ
Arne uses skill Spearwall
13:20:13
SQ
Turn started for Orc Berserker
13:20:13
SQ
*
13:20:13
SQ
* Orc Berserker: Starting turn.
13:20:13
SQ
-> Behaviors to pick from:
Engage.Melee (100.963)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (100.963)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
13:20:13
SQ
-> Behavior picked: Engage.Melee (100.963)
13:20:13
SQ
* Orc Berserker: Engaging to melee range with Robert One Shot (not visible), accepted_distance=0, value=2.20889
13:20:13
SQ
* Orc Berserker: Reached engage destination
13:20:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
13:20:13
SQ
-> Behavior picked: Idle (1)
13:20:14
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
13:20:14
SQ
* ---------------------------------------------------
13:20:14
SQ
Turn started for Orc Berserker
13:20:14
SQ
*
13:20:14
SQ
* Orc Berserker: Starting turn.
13:20:14
SQ
-> Behaviors to pick from:
Engage.Melee (182.303)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (182.303)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
13:20:14
SQ
-> Behavior picked: Engage.Melee (182.303)
13:20:14
SQ
* Orc Berserker: Engaging to melee range with Robert One Shot (not visible), accepted_distance=0, value=2.20889
13:20:14
SQ
* Orc Berserker: Reached engage destination
13:20:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
13:20:14
SQ
-> Behavior picked: Idle (1)
13:20:14
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
13:20:14
SQ
* ---------------------------------------------------
13:20:14
SQ
Turn started for Orc Young
13:20:14
SQ
*
13:20:14
SQ
* Orc Young: Starting turn.
13:20:14
SQ
-> Behaviors to pick from:
Engage.Melee (290.751)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (290.751)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
13:20:14
SQ
-> Behavior picked: Engage.Melee (290.751)
13:20:15
SQ
* Orc Young: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.336459
13:20:15
SQ
* Orc Young: Reached engage destination
13:20:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
13:20:15
SQ
-> Behavior picked: Idle (1)
13:20:15
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
13:20:15
SQ
* ---------------------------------------------------
13:20:15
SQ
Turn started for Orc Young
13:20:15
SQ
*
13:20:15
SQ
* Orc Young: Starting turn.
13:20:16
SQ
-> Behaviors to pick from:
Engage.Melee (216.944)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (216.944)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
13:20:16
SQ
-> Behavior picked: Engage.Melee (216.944)
13:20:16
SQ
* Orc Young: Engaging to melee range with Ejnar (not visible), accepted_distance=0, value=0.660929
13:20:16
SQ
* Orc Young: Reached engage destination
13:20:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
13:20:16
SQ
-> Behavior picked: Idle (1)
13:20:16
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
13:20:16
SQ
* ---------------------------------------------------
13:20:17
SQ
Turn started for Balduin the Hero
13:20:19
SQ
Turn started for Winrich
13:20:21
SQ
[Winrich] executes skill [Throw Axe] on target [Orc Berserker]
13:20:21
SQ
Winrich uses skill Throw Axe
13:20:21
SQ
[Winrich] executes skill [Throw Axe] on target [Orc Berserker]
13:20:21
SQ
Winrich uses skill Throw Axe
13:20:23
SQ
Turn started for Orc Young
13:20:23
SQ
*
13:20:23
SQ
* Orc Young: Starting turn.
13:20:23
SQ
-> Behaviors to pick from:
Engage.Melee (325.563)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (325.563)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
13:20:23
SQ
-> Behavior picked: Engage.Melee (325.563)
13:20:23
SQ
* Orc Young: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.35457
13:20:24
SQ
* Orc Young: Reached engage destination
13:20:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
13:20:24
SQ
-> Behavior picked: Idle (1)
13:20:24
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:20:24
SQ
* ---------------------------------------------------
13:20:24
SQ
Turn started for Ejnar
13:20:25
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
13:20:25
SQ
Ejnar uses skill Quick Shot
13:20:25
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
13:20:25
SQ
Ejnar uses skill Quick Shot
13:20:26
SQ
Turn started for Orc Young
13:20:26
SQ
*
13:20:26
SQ
* Orc Young: Starting turn.
13:20:26
SQ
-> Behaviors to pick from:
Engage.Melee (244.839)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (244.839)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0)
13:20:26
SQ
-> Behavior picked: Engage.Melee (244.839)
13:20:27
SQ
* Orc Young: Engaging to melee range with Winrich (not visible), accepted_distance=0, value=0.638259
13:20:27
SQ
* Orc Young: Reached engage destination
13:20:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Engage.Melee (0)
13:20:27
SQ
-> Behavior picked: Idle (1)
13:20:27
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:20:27
SQ
* ---------------------------------------------------
13:20:27
SQ
Turn started for Erland
13:20:29
SQ
[Erland] executes skill [Impale] on target [Orc Berserker]
13:20:29
SQ
Erland uses skill Impale
13:20:31
SQ
Turn started for Mattis the Militiaman
13:20:33
SQ
Turn started for Gisbert
13:20:35
SQ
Turn started for Hallstein
13:20:38
SQ
[Hallstein] executes skill [Spearwall] on target [Hallstein]
13:20:38
SQ
Hallstein uses skill Spearwall
13:20:39
SQ
Turn started for Lienhard
13:20:44
SQ
Turn started for Dirk Hater
13:20:47
SQ
[Dirk Hater] executes skill [Taunt] on target [Orc Berserker]
13:20:47
SQ
Dirk Hater uses skill Taunt
13:20:49
SQ
[Dirk Hater] executes skill [Taunt] on target [Orc Young]
13:20:49
SQ
Dirk Hater uses skill Taunt
13:20:54
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
13:20:54
SQ
Leif uses skill Throw Javelin
13:21:04
SQ
[Gisbert] executes skill [Spearwall] on target [Gisbert]
13:21:04
SQ
Gisbert uses skill Spearwall
13:21:04
SQ
INFO: Next round issued: 2
13:21:05
SQ
Turn started for Orc Berserker
13:21:05
SQ
*
13:21:05
SQ
* Orc Berserker: Starting turn.
13:21:05
SQ
Waiting before move!
13:21:05
SQ
-> Behaviors to pick from:
Engage.Melee (265.782)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (265.782)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
13:21:05
SQ
-> Behavior picked: Engage.Melee (265.782)
13:21:05
SQ
* Orc Berserker: Waiting until others have moved!
13:21:05
SQ
Turn started for Orc Berserker
13:21:05
SQ
*
13:21:05
SQ
* Orc Berserker: Starting turn.
13:21:05
SQ
-> Behaviors to pick from:
Engage.Melee (521.094)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (521.094)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
13:21:05
SQ
-> Behavior picked: Engage.Melee (521.094)
13:21:06
SQ
* Orc Berserker: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.432612
13:21:06
SQ
* Orc Berserker: Reached engage destination
13:21:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
13:21:06
SQ
-> Behavior picked: Idle (1)
13:21:07
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
13:21:07
SQ
* ---------------------------------------------------
13:21:07
SQ
Turn started for Orc Young
13:21:07
SQ
*
13:21:07
SQ
* Orc Young: Starting turn.
13:21:07
SQ
-> Behaviors to pick from:
Engage.Melee (404.408)(*), Idle (1), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0)
Engage.Melee (404.408)(*), Idle (1), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0)
13:21:07
SQ
-> Behavior picked: Engage.Melee (404.408)
13:21:07
SQ
* Orc Young: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.185571
13:21:07
SQ
* Orc Young: Reached engage destination
13:21:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.Split (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.Split (0), Attack.Default (0), Defend (0), Engage.Melee (0)
13:21:07
SQ
-> Behavior picked: Idle (1)
13:21:08
SQ
* Orc Young: Waiting with 5 of 9 AP left.
13:21:08
SQ
* ---------------------------------------------------
13:21:08
SQ
Turn started for Orc Young
13:21:08
SQ
*
13:21:08
SQ
* Orc Young: Starting turn.
13:21:08
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (64.9127)(*), Idle (1), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Defend (0)
SwitchTo.Ranged (64.9127)(*), Idle (1), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Defend (0)
13:21:08
SQ
-> Behavior picked: SwitchTo.Ranged (64.9127)
13:21:08
SQ
* Orc Young: Switching to ranged weapon 'Bundle of Crude Javelins'!
13:21:09
SQ
-> Behaviors to pick from:
Engage.Melee (812.593)(*), Attack.Default (143.02), Idle (1), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Charge (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0)
Engage.Melee (812.593)(*), Attack.Default (143.02), Idle (1), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Charge (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0)
13:21:09
SQ
-> Behavior picked: Engage.Melee (812.593)
13:21:09
SQ
* Orc Young: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.28835
13:21:09
SQ
* Orc Young: Reached engage destination
13:21:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0)
13:21:09
SQ
-> Behavior picked: Idle (1)
13:21:09
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
13:21:09
SQ
* ---------------------------------------------------
13:21:09
SQ
Turn started for Orc Young
13:21:09
SQ
*
13:21:09
SQ
* Orc Young: Starting turn.
13:21:09
SQ
#D
13:21:09
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (435.416)(*), Defend.Shieldwall (289.283)(*), Engage.Melee (189.981)(*), Idle (1), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0)
SwitchTo.Ranged (435.416)(*), Defend.Shieldwall (289.283)(*), Engage.Melee (189.981)(*), Idle (1), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0)
13:21:09
SQ
-> Behavior picked: Defend.Shieldwall (289.283)
13:21:09
SQ
* Orc Young: Using Shieldwall!
13:21:09
SQ
Orc Young uses skill Shieldwall
13:21:09
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (435.416)(*), Engage.Melee (236.009)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Charge (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0)
SwitchTo.Ranged (435.416)(*), Engage.Melee (236.009)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Charge (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0)
13:21:09
SQ
-> Behavior picked: SwitchTo.Ranged (435.416)
13:21:09
SQ
* Orc Young: Switching to ranged weapon 'Bundle of Crude Javelins'!
13:21:09
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0)
Idle (1)(*), BreakFree (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0)
13:21:09
SQ
-> Behavior picked: Idle (1)
13:21:09
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:21:09
SQ
* ---------------------------------------------------
13:21:09
SQ
Turn started for Orc Berserker
13:21:09
SQ
*
13:21:09
SQ
* Orc Berserker: Starting turn.
13:21:10
SQ
-> Behaviors to pick from:
Engage.Melee (865.971)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (865.971)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
13:21:10
SQ
-> Behavior picked: Engage.Melee (865.971)
13:21:10
SQ
* Orc Berserker: Engaging to melee range with Robert One Shot (visible), accepted_distance=0, value=2.20889
13:21:10
SQ
* Orc Berserker: Reached engage destination
13:21:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
13:21:10
SQ
-> Behavior picked: Idle (1)
13:21:10
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
13:21:10
SQ
* ---------------------------------------------------
13:21:10
SQ
Turn started for Robert One Shot
13:21:13
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Orc Berserker]
13:21:13
SQ
Robert One Shot uses skill Quick Shot
13:21:14
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Orc Berserker]
13:21:14
SQ
Robert One Shot uses skill Quick Shot
13:21:15
SQ
Turn started for Orc Young
13:21:15
SQ
*
13:21:15
SQ
* Orc Young: Starting turn.
13:21:15
SQ
#D
13:21:15
SQ
-> Behaviors to pick from:
Engage.Melee (200.726)(*), Defend.Shieldwall (196.822)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0)
Engage.Melee (200.726)(*), Defend.Shieldwall (196.822)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0)
13:21:15
SQ
-> Behavior picked: Engage.Melee (200.726)
13:21:15
SQ
Orc Young uses skill Charge
13:21:16
SQ
#D
13:21:16
SQ
-> Behaviors to pick from:
Engage.Melee (261.307)(*), Defend.Shieldwall (26.3628), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), Charge (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Attack.KnockOut (0)
Engage.Melee (261.307)(*), Defend.Shieldwall (26.3628), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), Charge (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Attack.KnockOut (0)
13:21:16
SQ
-> Behavior picked: Engage.Melee (261.307)
13:21:16
SQ
Orc Young uses skill Charge
13:21:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Charge (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Charge (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0)
13:21:17
SQ
-> Behavior picked: Idle (1)
13:21:17
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:21:17
SQ
* ---------------------------------------------------
13:21:18
SQ
Turn started for Orc Young
13:21:18
SQ
*
13:21:18
SQ
* Orc Young: Starting turn.
13:21:18
SQ
#D
13:21:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (216.222)(*), Engage.Melee (196.112)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0)
Defend.Shieldwall (216.222)(*), Engage.Melee (196.112)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0)
13:21:18
SQ
-> Behavior picked: Engage.Melee (196.112)
13:21:18
SQ
Orc Young uses skill Charge
13:21:19
SQ
#D
13:21:19
SQ
-> Behaviors to pick from:
Engage.Melee (259.08)(*), Defend.Shieldwall (14.1449), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), Charge (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Attack.KnockOut (0)
Engage.Melee (259.08)(*), Defend.Shieldwall (14.1449), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), Charge (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Attack.KnockOut (0)
13:21:19
SQ
-> Behavior picked: Engage.Melee (259.08)
13:21:19
SQ
Orc Young uses skill Charge
13:21:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Charge (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Charge (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0)
13:21:20
SQ
-> Behavior picked: Idle (1)
13:21:20
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:21:20
SQ
* ---------------------------------------------------
13:21:21
SQ
Turn started for Leif
13:21:24
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
13:21:24
SQ
Leif uses skill Throw Javelin
13:21:25
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
13:21:25
SQ
Leif uses skill Throw Javelin
13:21:26
SQ
Turn started for Mattis the Militiaman
13:21:26
SQ
Turn started for Orc Young
13:21:26
SQ
*
13:21:26
SQ
* Orc Young: Starting turn.
13:21:27
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (161.524)(*), Idle (1), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Defend (0)
SwitchTo.Ranged (161.524)(*), Idle (1), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), Defend (0)
13:21:27
SQ
-> Behavior picked: SwitchTo.Ranged (161.524)
13:21:27
SQ
* Orc Young: Switching to ranged weapon 'Bundle of Crude Javelins'!
13:21:27
SQ
-> Behaviors to pick from:
Attack.Default (140.008)(*), Idle (1), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Charge (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0)
Attack.Default (140.008)(*), Idle (1), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Charge (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0)
13:21:27
SQ
-> Behavior picked: Attack.Default (140.008)
13:21:27
SQ
* Orc Young: Using Throw Javelin against Lienhard!
13:21:27
SQ
Orc Young uses skill Throw Javelin
13:21:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend (0), BreakFree (0), Defend.Knockback (0), Charge (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend (0), BreakFree (0), Defend.Knockback (0), Charge (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0)
13:21:27
SQ
-> Behavior picked: Idle (1)
13:21:27
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:21:27
SQ
* ---------------------------------------------------
13:21:28
SQ
Turn started for Arne
13:21:28
SQ
Skill [Spearwall] removed from [Arne].
13:21:29
SQ
[Arne] executes skill [Spearwall] on target [Arne]
13:21:29
SQ
Arne uses skill Spearwall
13:21:30
SQ
Turn started for Balduin the Hero
13:21:31
SQ
Turn started for Orc Young
13:21:31
SQ
*
13:21:31
SQ
* Orc Young: Starting turn.
13:21:31
SQ
#D
13:21:31
SQ
-> Behaviors to pick from:
Engage.Melee (2786.62)(*), SwitchTo.Ranged (435.416), Defend.Shieldwall (236.924), Idle (1), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0)
Engage.Melee (2786.62)(*), SwitchTo.Ranged (435.416), Defend.Shieldwall (236.924), Idle (1), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0)
13:21:31
SQ
-> Behavior picked: Engage.Melee (2786.62)
13:21:32
SQ
Orc Young uses skill Charge
13:21:33
SQ
#D
13:21:33
SQ
-> Behaviors to pick from:
Engage.Melee (3915.84)(*), SwitchTo.Ranged (406.478), Defend.Shieldwall (26.0869), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Charge (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Defend (0), Attack.Split (0)
Engage.Melee (3915.84)(*), SwitchTo.Ranged (406.478), Defend.Shieldwall (26.0869), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Charge (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Defend (0), Attack.Split (0)
13:21:33
SQ
-> Behavior picked: Engage.Melee (3915.84)
13:21:33
SQ
Orc Young uses skill Charge
13:21:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Default (0), BreakFree (0), Charge (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Default (0), BreakFree (0), Charge (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0)
13:21:34
SQ
-> Behavior picked: Idle (1)
13:21:34
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:21:34
SQ
* ---------------------------------------------------
13:21:34
SQ
Skill [Taunted] removed from [Orc Young].
13:21:35
SQ
Turn started for Winrich
13:21:39
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
13:21:39
SQ
Winrich uses skill Throw Javelin
13:21:39
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
13:21:39
SQ
Winrich uses skill Throw Javelin
13:21:40
SQ
Turn started for Orc Berserker
13:21:40
SQ
*
13:21:40
SQ
* Orc Berserker: Starting turn.
13:21:41
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (115)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
13:21:41
SQ
-> Behavior picked: Engage.Melee (115)
13:21:41
SQ
* Orc Berserker: Engaging to melee range with Dirk Hater (visible), accepted_distance=0, value=28.635
13:21:41
SQ
* Orc Berserker: Reached engage destination
13:21:42
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Flee (0), Defend (0), Attack.SplitShield (0), Charge (0)
Engage.Melee (150)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Flee (0), Defend (0), Attack.SplitShield (0), Charge (0)
13:21:42
SQ
-> Behavior picked: Engage.Melee (150)
13:21:42
SQ
* Orc Berserker: Engaging to melee range with Dirk Hater (visible), accepted_distance=0, value=28.635
13:21:42
SQ
Orc Berserker has died.
13:21:42
SQ
* Orc Berserker: Stopped before reaching destination
13:21:42
SQ
Turn started for Ejnar
13:21:45
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
13:21:45
SQ
Ejnar uses skill Quick Shot
13:21:45
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
13:21:45
SQ
Ejnar uses skill Quick Shot
13:21:46
SQ
Orc Berserker has died.
13:21:47
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
13:21:47
SQ
Ejnar uses skill Quick Shot
13:21:48
SQ
Turn started for Lienhard
13:21:50
SQ
Turn started for Erland
13:21:52
SQ
Turn started for Gisbert
13:21:52
SQ
Skill [Spearwall] removed from [Gisbert].
13:21:55
SQ
[Gisbert] executes skill [Spearwall] on target [Gisbert]
13:21:55
SQ
Gisbert uses skill Spearwall
13:21:56
SQ
Turn started for Hallstein
13:21:56
SQ
Skill [Spearwall] removed from [Hallstein].
13:21:57
SQ
[Hallstein] executes skill [Spearwall] on target [Hallstein]
13:21:57
SQ
Hallstein uses skill Spearwall
13:21:58
SQ
Turn started for Dirk Hater
13:22:01
SQ
[Dirk Hater] executes skill [Taunt] on target [Orc Young]
13:22:01
SQ
Dirk Hater uses skill Taunt
13:22:02
SQ
*
13:22:02
SQ
* Orc Berserker: Resuming turn.
13:22:02
SQ
-> Behaviors to pick from:
Engage.Melee (277.875)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Flee (0), Defend (0), Attack.SplitShield (0), Charge (0)
Engage.Melee (277.875)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Flee (0), Defend (0), Attack.SplitShield (0), Charge (0)
13:22:02
SQ
-> Behavior picked: Engage.Melee (277.875)
13:22:02
SQ
* Orc Berserker: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.444467
13:22:03
SQ
* Orc Berserker: Reached engage destination
13:22:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Charge (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Charge (0), Engage.Melee (0)
13:22:03
SQ
-> Behavior picked: Idle (1)
13:22:03
SQ
* Orc Berserker: Ending Turn with 5 of 9 AP left.
13:22:03
SQ
* ---------------------------------------------------
13:22:03
SQ
*
13:22:03
SQ
* Orc Young: Resuming turn.
13:22:03
SQ
-> Behaviors to pick from:
Engage.Melee (242.233)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Charge (0), Retreat (0), Attack.Default (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0)
Engage.Melee (242.233)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Charge (0), Retreat (0), Attack.Default (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0)
13:22:03
SQ
-> Behavior picked: Engage.Melee (242.233)
13:22:04
SQ
Orc Young uses skill Charge
13:22:04
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Charge (0), Retreat (0), Attack.Default (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Charge (0), Retreat (0), Attack.Default (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0)
13:22:04
SQ
-> Behavior picked: Idle (1)
13:22:04
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:22:04
SQ
* ---------------------------------------------------
13:22:11
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Orc Berserker]
13:22:11
SQ
Mattis the Militiaman uses skill Slash
13:22:11
SQ
[Mattis the Militiaman] executes skill [Adrenaline] on target [Mattis the Militiaman]
13:22:11
SQ
Mattis the Militiaman uses skill Adrenaline
13:22:14
SQ
[Arne] executes skill [Adrenaline] on target [Arne]
13:22:14
SQ
Arne uses skill Adrenaline
13:22:19
SQ
[Lienhard] executes skill [Impale] on target [Orc Berserker]
13:22:19
SQ
Lienhard uses skill Impale
13:22:23
SQ
[Erland] executes skill [Whip] on target [Orc Young]
13:22:23
SQ
Erland uses skill Whip
13:22:23
SQ
[Erland] executes skill [Whip] on target [Orc Young]
13:22:23
SQ
Erland uses skill Whip
13:22:36
SQ
[Dirk Hater] executes skill [Taunt] on target [Orc Young]
13:22:36
SQ
Dirk Hater uses skill Taunt
13:22:36
SQ
INFO: Next round issued: 3
13:22:37
SQ
Turn started for Mattis the Militiaman
13:22:37
SQ
Skill [Adrenaline] removed from [Mattis the Militiaman].
13:22:38
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Orc Berserker]
13:22:38
SQ
Mattis the Militiaman uses skill Slash
13:22:38
SQ
Orc Berserker has died.
13:22:41
SQ
Turn started for Arne
13:22:41
SQ
Skill [Spearwall] removed from [Arne].
13:22:41
SQ
Skill [Adrenaline] removed from [Arne].
13:22:47
SQ
[Arne] executes skill [Prong] on target [Orc Young]
13:22:47
SQ
Arne uses skill Prong
13:22:49
SQ
Turn started for Orc Young
13:22:49
SQ
*
13:22:49
SQ
* Orc Young: Starting turn.
13:22:49
SQ
-> Behaviors to pick from:
Engage.Melee (265.2)(*), Attack.Default (24.072), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Defend.Knockback (0), Charge (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0)
Engage.Melee (265.2)(*), Attack.Default (24.072), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Defend.Knockback (0), Charge (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0)
13:22:49
SQ
-> Behavior picked: Engage.Melee (265.2)
13:22:49
SQ
* Orc Young: Engaging to melee range with Robert One Shot (not visible), accepted_distance=0, value=1.51144
13:22:50
SQ
* Orc Young: Reached engage destination
13:22:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Charge (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Charge (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Engage.Melee (0)
13:22:50
SQ
-> Behavior picked: Idle (1)
13:22:50
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
13:22:50
SQ
* ---------------------------------------------------
13:22:50
SQ
Turn started for Orc Berserker
13:22:50
SQ
*
13:22:50
SQ
* Orc Berserker: Starting turn.
13:22:50
SQ
-> Behaviors to pick from:
Engage.Melee (210.025)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
Engage.Melee (210.025)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
13:22:50
SQ
-> Behavior picked: Engage.Melee (210.025)
13:22:50
SQ
* Orc Berserker: Engaging to melee range with Leif (visible), accepted_distance=0, value=0.971248
13:22:50
SQ
* Orc Berserker: Reached engage destination
13:22:50
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
13:22:50
SQ
-> Behavior picked: Idle (1)
13:22:50
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
13:22:50
SQ
* ---------------------------------------------------
13:22:50
SQ
Turn started for Leif
13:22:52
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
13:22:52
SQ
Leif uses skill Throw Javelin
13:22:53
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
13:22:53
SQ
Leif uses skill Throw Javelin
13:22:54
SQ
Turn started for Orc Young
13:22:54
SQ
*
13:22:54
SQ
* Orc Young: Starting turn.
13:22:54
SQ
-> Behaviors to pick from:
Attack.Default (93.8772)(*), Idle (1), Flee (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Charge (0), Attack.SplitShield (0), Retreat (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Attack.Default (93.8772)(*), Idle (1), Flee (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Charge (0), Attack.SplitShield (0), Retreat (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0)
13:22:54
SQ
-> Behavior picked: Attack.Default (93.8772)
13:22:54
SQ
* Orc Young: Using Throw Javelin against Arne!
13:22:54
SQ
Orc Young uses skill Throw Javelin
13:22:55
SQ
-> Behaviors to pick from:
Attack.Default (93.2841)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Charge (0), Attack.SplitShield (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0)
Attack.Default (93.2841)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Charge (0), Attack.SplitShield (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0)
13:22:55
SQ
-> Behavior picked: Attack.Default (93.2841)
13:22:55
SQ
* Orc Young: Using Throw Javelin against Arne!
13:22:55
SQ
Orc Young uses skill Throw Javelin
13:22:55
Script
VM collected 163 object(s) and deleted them.
13:22:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Charge (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Charge (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
13:22:55
SQ
-> Behavior picked: Idle (1)
13:22:55
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:22:55
SQ
* ---------------------------------------------------
13:22:55
SQ
Turn started for Orc Young
13:22:55
SQ
Skill [Shieldwall] removed from [Orc Young].
13:22:55
SQ
*
13:22:55
SQ
* Orc Young: Starting turn.
13:22:55
SQ
#D
13:22:55
SQ
-> Behaviors to pick from:
Attack.Default (67.9637)(*), Defend.Shieldwall (10), Engage.Melee (10), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0)
Attack.Default (67.9637)(*), Defend.Shieldwall (10), Engage.Melee (10), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0)
13:22:55
SQ
-> Behavior picked: Attack.Default (67.9637)
13:22:55
SQ
* Orc Young: Using Throw Javelin against Arne!
13:22:55
SQ
Orc Young uses skill Throw Javelin
13:22:56
SQ
#D
13:22:56
SQ
-> Behaviors to pick from:
Attack.Default (71.3315)(*), Defend.Shieldwall (10), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend (0), Charge (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0)
Attack.Default (71.3315)(*), Defend.Shieldwall (10), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend (0), Charge (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0)
13:22:56
SQ
-> Behavior picked: Attack.Default (71.3315)
13:22:56
SQ
* Orc Young: Using Throw Javelin against Arne!
13:22:56
SQ
Orc Young uses skill Throw Javelin
13:22:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Flee (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Charge (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Flee (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Charge (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
13:22:56
SQ
-> Behavior picked: Idle (1)
13:22:56
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:22:56
SQ
* ---------------------------------------------------
13:22:56
SQ
Turn started for Robert One Shot
13:23:00
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Orc Young]
13:23:00
SQ
Robert One Shot uses skill Quick Shot
13:23:00
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Orc Young]
13:23:00
SQ
Robert One Shot uses skill Quick Shot
13:23:01
SQ
Turn started for Balduin the Hero
13:23:03
SQ
Turn started for Winrich
13:23:06
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Young]
13:23:06
SQ
Winrich uses skill Throw Javelin
13:23:07
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Young]
13:23:07
SQ
Winrich uses skill Throw Javelin
13:23:08
SQ
Turn started for Orc Young
13:23:08
SQ
*
13:23:08
SQ
* Orc Young: Starting turn.
13:23:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Charge (0), Retreat (0), Attack.Default (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Charge (0), Retreat (0), Attack.Default (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Melee (0)
13:23:08
SQ
-> Behavior picked: Idle (1)
13:23:08
SQ
* Orc Young: Waiting with 9 of 9 AP left.
13:23:08
SQ
* ---------------------------------------------------
13:23:08
SQ
Turn started for Erland
13:23:10
SQ
Turn started for Ejnar
13:23:12
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Young]
13:23:12
SQ
Ejnar uses skill Quick Shot
13:23:13
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Young]
13:23:13
SQ
Ejnar uses skill Quick Shot
13:23:14
SQ
Skill [Killing Frenzy!] removed from [Ejnar].
13:23:14
SQ
Turn started for Lienhard
13:23:16
SQ
Turn started for Orc Young
13:23:16
SQ
*
13:23:16
SQ
* Orc Young: Starting turn.
13:23:16
SQ
#D
13:23:16
SQ
-> Behaviors to pick from:
Engage.Melee (480.828)(*), Defend.Shieldwall (10.3996), Idle (1), SwitchTo.Melee (0), Attack.CrushArmor (0), Charge (0), Retreat (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0)
Engage.Melee (480.828)(*), Defend.Shieldwall (10.3996), Idle (1), SwitchTo.Melee (0), Attack.CrushArmor (0), Charge (0), Retreat (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0)
13:23:16
SQ
-> Behavior picked: Engage.Melee (480.828)
13:23:17
SQ
Orc Young uses skill Charge
13:23:17
SQ
#D
13:23:17
SQ
-> Behaviors to pick from:
Attack.Default (47.5393)(*), Defend.Shieldwall (34.173)(*), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Charge (0), Defend (0), Flee (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Engage.Melee (0)
Attack.Default (47.5393)(*), Defend.Shieldwall (34.173)(*), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Charge (0), Defend (0), Flee (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Engage.Melee (0)
13:23:17
SQ
-> Behavior picked: Attack.Default (47.5393)
13:23:17
SQ
* Orc Young: Using Bash against Lienhard!
13:23:17
SQ
Orc Young uses skill Bash
13:23:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), Defend.Knockback (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Charge (0), Defend (0), Defend.Knockback (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0)
13:23:17
SQ
-> Behavior picked: Idle (1)
13:23:17
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:23:17
SQ
* ---------------------------------------------------
13:23:18
SQ
Turn started for Orc Young
13:23:18
SQ
*
13:23:18
SQ
* Orc Young: Starting turn.
13:23:18
SQ
#D
13:23:18
SQ
-> Behaviors to pick from:
Engage.Melee (303.719)(*), Defend.Shieldwall (10), Idle (1), SwitchTo.Melee (0), Attack.CrushArmor (0), Charge (0), Retreat (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0)
Engage.Melee (303.719)(*), Defend.Shieldwall (10), Idle (1), SwitchTo.Melee (0), Attack.CrushArmor (0), Charge (0), Retreat (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0)
13:23:18
SQ
-> Behavior picked: Engage.Melee (303.719)
13:23:18
SQ
* Orc Young: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.339934
13:23:18
SQ
* Orc Young: Reached engage destination
13:23:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), Flee (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), Flee (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0)
13:23:18
SQ
-> Behavior picked: Idle (1)
13:23:19
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
13:23:19
SQ
* ---------------------------------------------------
13:23:19
SQ
Turn started for Orc Young
13:23:19
SQ
*
13:23:19
SQ
* Orc Young: Starting turn.
13:23:19
SQ
#D
13:23:19
SQ
-> Behaviors to pick from:
Engage.Melee (1911.4)(*), SwitchTo.Ranged (381.362), Defend.Shieldwall (188.85), Idle (1), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), BreakFree (0), Charge (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
Engage.Melee (1911.4)(*), SwitchTo.Ranged (381.362), Defend.Shieldwall (188.85), Idle (1), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), BreakFree (0), Charge (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
13:23:19
SQ
-> Behavior picked: Engage.Melee (1911.4)
13:23:19
SQ
Orc Young uses skill Charge
13:23:20
SQ
#D
13:23:20
SQ
-> Behaviors to pick from:
Engage.Melee (1540.6)(*), SwitchTo.Ranged (381.362), Defend.Shieldwall (19.2202), Idle (1), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Charge (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), BreakFree (0)
Engage.Melee (1540.6)(*), SwitchTo.Ranged (381.362), Defend.Shieldwall (19.2202), Idle (1), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Charge (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), BreakFree (0)
13:23:20
SQ
-> Behavior picked: Engage.Melee (1540.6)
13:23:20
SQ
Orc Young uses skill Charge
13:23:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Charge (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Charge (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0)
13:23:21
SQ
-> Behavior picked: Idle (1)
13:23:21
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:23:21
SQ
* ---------------------------------------------------
13:23:22
SQ
Skill [Taunted] removed from [Orc Young].
13:23:22
SQ
Turn started for Gisbert
13:23:22
SQ
Skill [Spearwall] removed from [Gisbert].
13:23:24
SQ
[Gisbert] executes skill [Spearwall] on target [Gisbert]
13:23:24
SQ
Gisbert uses skill Spearwall
13:23:25
SQ
Turn started for Hallstein
13:23:25
SQ
Skill [Spearwall] removed from [Hallstein].
13:23:26
SQ
[Hallstein] executes skill [Spearwall] on target [Hallstein]
13:23:26
SQ
Hallstein uses skill Spearwall
13:23:26
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
13:23:26
SQ
Turn started for Dirk Hater
13:23:29
SQ
[Dirk Hater] executes skill [Taunt] on target [Orc Young]
13:23:29
SQ
Dirk Hater uses skill Taunt
13:23:31
SQ
[Dirk Hater] executes skill [Taunt] on target [Orc Young]
13:23:31
SQ
Dirk Hater uses skill Taunt
13:23:35
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Orc Young]
13:23:35
SQ
Mattis the Militiaman uses skill Slash
13:23:35
SQ
Orc Young has died.
13:23:48
SQ
[Balduin the Hero] executes skill [Hail] on target [Orc Young]
13:23:48
SQ
Balduin the Hero uses skill Hail
13:23:48
SQ
Orc Young has died.
13:23:54
SQ
[Balduin the Hero] executes skill [Cascade] on target [Orc Young]
13:23:54
SQ
Balduin the Hero uses skill Cascade
13:23:56
SQ
*
13:23:56
SQ
* Orc Young: Resuming turn.
13:23:56
SQ
-> Behaviors to pick from:
Engage.Melee (285.882)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Charge (0), Retreat (0), Attack.Default (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Attack.Split (0)
Engage.Melee (285.882)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Charge (0), Retreat (0), Attack.Default (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Attack.Split (0)
13:23:56
SQ
-> Behavior picked: Engage.Melee (285.882)
13:23:57
SQ
* Orc Young: Engaging to melee range with Winrich (visible), accepted_distance=0, value=60.9481
13:23:57
SQ
* Orc Young: Reached engage destination
13:23:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Charge (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Charge (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0)
13:23:57
SQ
-> Behavior picked: Idle (1)
13:23:57
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:23:57
SQ
* ---------------------------------------------------
13:23:57
SQ
Skill [Taunted] removed from [Orc Young].
13:24:02
SQ
[Erland] executes skill [Disarm] on target [Orc Young]
13:24:02
SQ
Erland uses skill Disarm
13:24:03
SQ
[Erland] executes skill [Whip] on target [Orc Young]
13:24:03
SQ
Erland uses skill Whip
13:24:03
SQ
Orc Young has died.
13:24:06
SQ
[Erland] executes skill [Whip] on target [Orc Young]
13:24:06
SQ
Erland uses skill Whip
13:24:07
SQ
Skill [Stunned] removed from [Lienhard].
13:24:07
SQ
INFO: Next round issued: 4
13:24:07
SQ
Turn started for Orc Young
13:24:07
SQ
*
13:24:07
SQ
* Orc Young: Starting turn.
13:24:07
SQ
-> Behaviors to pick from:
Attack.Default (26.4381)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Charge (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0)
Attack.Default (26.4381)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Charge (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0)
13:24:07
SQ
-> Behavior picked: Attack.Default (26.4381)
13:24:07
SQ
* Orc Young: Using Throw Javelin against Hallstein!
13:24:07
SQ
Orc Young uses skill Throw Javelin
13:24:08
SQ
-> Behaviors to pick from:
Attack.Default (27.5912)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Flee (0), Defend.Knockback (0)
Attack.Default (27.5912)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Flee (0), Defend.Knockback (0)
13:24:08
SQ
-> Behavior picked: Attack.Default (27.5912)
13:24:08
SQ
* Orc Young: Using Throw Javelin against Hallstein!
13:24:08
SQ
Orc Young uses skill Throw Javelin
13:24:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Charge (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
13:24:08
SQ
-> Behavior picked: Idle (1)
13:24:08
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:24:08
SQ
* ---------------------------------------------------
13:24:08
SQ
Turn started for Orc Berserker
13:24:08
SQ
*
13:24:08
SQ
* Orc Berserker: Starting turn.
13:24:08
SQ
-> Behaviors to pick from:
Engage.Melee (256.765)(*), Idle (1), Charge (0), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (256.765)(*), Idle (1), Charge (0), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0)
13:24:08
SQ
-> Behavior picked: Engage.Melee (256.765)
13:24:09
SQ
* Orc Berserker: Engaging to melee range with Winrich (visible), accepted_distance=0, value=0.90592
13:24:09
SQ
* Orc Berserker: Reached engage destination
13:24:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0)
13:24:09
SQ
-> Behavior picked: Idle (1)
13:24:09
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
13:24:09
SQ
* ---------------------------------------------------
13:24:09
SQ
Turn started for Leif
13:24:13
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
13:24:13
SQ
Leif uses skill Throw Javelin
13:24:14
SQ
Turn started for Robert One Shot
13:24:16
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Orc Berserker]
13:24:16
SQ
Robert One Shot uses skill Aimed Shot
13:24:18
SQ
Turn started for Orc Young
13:24:18
SQ
*
13:24:18
SQ
* Orc Young: Starting turn.
13:24:18
SQ
-> Behaviors to pick from:
Attack.Default (89.5696)(*), Idle (1), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Charge (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0)
Attack.Default (89.5696)(*), Idle (1), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Charge (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0)
13:24:18
SQ
-> Behavior picked: Attack.Default (89.5696)
13:24:19
SQ
* Orc Young: Using Throw Javelin against Arne!
13:24:19
SQ
Orc Young uses skill Throw Javelin
13:24:19
SQ
-> Behaviors to pick from:
Attack.Default (86.1686)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Charge (0), Attack.SplitShield (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0)
Attack.Default (86.1686)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Charge (0), Attack.SplitShield (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0)
13:24:19
SQ
-> Behavior picked: Attack.Default (86.1686)
13:24:19
SQ
* Orc Young: Using Throw Javelin against Arne!
13:24:19
SQ
Orc Young uses skill Throw Javelin
13:24:20
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Charge (0), Attack.SplitShield (0), Flee (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.Split (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Charge (0), Attack.SplitShield (0), Flee (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0)
13:24:20
SQ
-> Behavior picked: Idle (1)
13:24:20
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:24:20
SQ
* ---------------------------------------------------
13:24:20
SQ
Turn started for Orc Young
13:24:20
SQ
*
13:24:20
SQ
* Orc Young: Starting turn.
13:24:20
SQ
#D
13:24:20
SQ
-> Behaviors to pick from:
Engage.Melee (10)(*), Defend.Shieldwall (10)(*), Idle (1), Defend (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Charge (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0)
Engage.Melee (10)(*), Defend.Shieldwall (10)(*), Idle (1), Defend (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Charge (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0)
13:24:20
SQ
-> Behavior picked: Engage.Melee (10)
13:24:20
SQ
* Orc Young: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.120993
13:24:20
SQ
Skill [Hidden] removed from [Orc Young].
13:24:20
SQ
* Orc Young: Reached engage destination
13:24:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Charge (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Charge (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0)
13:24:20
SQ
-> Behavior picked: Idle (1)
13:24:20
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
13:24:20
SQ
* ---------------------------------------------------
13:24:20
SQ
Skill [Disarmed] removed from [Orc Young].
13:24:20
SQ
Turn started for Winrich
13:24:22
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
13:24:22
SQ
Winrich uses skill Throw Javelin
13:24:25
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
13:24:25
SQ
Winrich uses skill Throw Javelin
13:24:26
SQ
Turn started for Balduin the Hero
13:24:33
SQ
[Balduin the Hero] executes skill [Hail] on target [Orc Young]
13:24:33
SQ
Balduin the Hero uses skill Hail
13:24:36
SQ
Turn started for Lienhard
13:24:38
SQ
[Lienhard] executes skill [Impale] on target [Orc Young]
13:24:38
SQ
Lienhard uses skill Impale
13:24:39
SQ
Orc Young has died.
13:24:40
SQ
Turn started for Arne
13:24:47
SQ
Turn started for Mattis the Militiaman
13:24:50
SQ
[Mattis the Militiaman] executes skill [Adrenaline] on target [Mattis the Militiaman]
13:24:50
SQ
Mattis the Militiaman uses skill Adrenaline
13:24:51
SQ
Turn started for Ejnar
13:24:54
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
13:24:54
SQ
Ejnar uses skill Quick Shot
13:24:54
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
13:24:54
SQ
Ejnar uses skill Quick Shot
13:24:55
SQ
Turn started for Erland
13:24:57
SQ
[Erland] executes skill [Whip] on target [Orc Berserker]
13:24:57
SQ
Erland uses skill Whip
13:24:57
SQ
Orc Berserker has died.
13:25:03
SQ
[Erland] executes skill [Disarm] on target [Orc Young]
13:25:03
SQ
Erland uses skill Disarm
13:25:03
SQ
Turn started for Gisbert
13:25:03
SQ
Skill [Spearwall] removed from [Gisbert].
13:25:05
SQ
Turn started for Hallstein
13:25:05
SQ
Skill [Spearwall] removed from [Hallstein].
13:25:09
SQ
Turn started for Dirk Hater
13:25:16
Resource
Unloading: music/orcs_01.ogg
13:25:17
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
13:25:19
SQ
INFO: Next round issued: 5
13:25:20
SQ
Turn started for Mattis the Militiaman
13:25:20
SQ
Skill [Adrenaline] removed from [Mattis the Militiaman].
13:25:21
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Orc Young]
13:25:21
SQ
Mattis the Militiaman uses skill Slash
13:25:22
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Orc Young]
13:25:22
SQ
Mattis the Militiaman uses skill Slash
13:25:23
SQ
Turn started for Orc Young
13:25:23
SQ
*
13:25:23
SQ
* Orc Young: Starting turn.
13:25:23
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Attack.Split (0), Charge (0), Flee (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Retreat (0)
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Attack.Split (0), Charge (0), Flee (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Retreat (0)
13:25:23
SQ
-> Behavior picked: SwitchTo.Melee (100)
13:25:23
SQ
* Orc Young: Switching to melee weapon 'weapon.orc_wooden_club'!
13:25:23
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Charge (0), Flee (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Retreat (0), SwitchTo.Melee (0)
Attack.Default (10)(*), Idle (1), Charge (0), Flee (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Retreat (0), SwitchTo.Melee (0)
13:25:23
SQ
-> Behavior picked: Attack.Default (10)
13:25:23
SQ
* Orc Young: Using Bash against Hallstein!
13:25:23
SQ
Orc Young uses skill Bash
13:25:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Charge (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0)
13:25:23
SQ
-> Behavior picked: Idle (1)
13:25:24
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:25:24
SQ
* ---------------------------------------------------
13:25:24
SQ
Turn started for Leif
13:25:26
SQ
Turn started for Orc Young
13:25:26
SQ
*
13:25:26
SQ
* Orc Young: Starting turn.
13:25:26
SQ
#D
13:25:26
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Attack.Default (10), Defend.Shieldwall (10), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Charge (0), Retreat (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0)
SwitchTo.Melee (200)(*), Attack.Default (10), Defend.Shieldwall (10), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Charge (0), Retreat (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0)
13:25:26
SQ
-> Behavior picked: SwitchTo.Melee (200)
13:25:26
SQ
* Orc Young: Switching to melee weapon 'weapon.goblin_falchion'!
13:25:26
SQ
Skill [Disarmed] removed from [Orc Young].
13:25:26
SQ
#D
13:25:26
SQ
-> Behaviors to pick from:
Attack.Default (73.3353)(*), Defend.Shieldwall (10), Idle (1), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Charge (0), Retreat (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0)
Attack.Default (73.3353)(*), Defend.Shieldwall (10), Idle (1), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Charge (0), Retreat (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0)
13:25:26
SQ
-> Behavior picked: Attack.Default (73.3353)
13:25:26
SQ
* Orc Young: Using Slash against Gisbert!
13:25:26
SQ
Orc Young uses skill Slash
13:25:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Charge (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Charge (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0)
13:25:26
SQ
-> Behavior picked: Idle (1)
13:25:27
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:25:27
SQ
* ---------------------------------------------------
13:25:27
SQ
Turn started for Robert One Shot
13:25:28
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Orc Young]
13:25:28
SQ
Robert One Shot uses skill Aimed Shot
13:25:30
SQ
Turn started for Orc Young
13:25:30
SQ
*
13:25:30
SQ
* Orc Young: Starting turn.
13:25:30
SQ
switching to melee weapon - no ammo!
13:25:30
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Idle (1), Engage.Melee (0), Retreat (0), Attack.Split (0), Flee (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Charge (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0)
SwitchTo.Melee (150)(*), Idle (1), Engage.Melee (0), Retreat (0), Attack.Split (0), Flee (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Charge (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0)
13:25:30
SQ
-> Behavior picked: SwitchTo.Melee (150)
13:25:31
SQ
* Orc Young: Switching to melee weapon 'weapon.orc_cleaver'!
13:25:31
SQ
-> Behaviors to pick from:
Attack.Default (59.1854)(*), Idle (1), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Attack.Default (59.1854)(*), Idle (1), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
13:25:31
SQ
-> Behavior picked: Attack.Default (59.1854)
13:25:31
SQ
* Orc Young: Using Cleave against Mattis the Militiaman!
13:25:31
SQ
Orc Young uses skill Cleave
13:25:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Ranged (0), Charge (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Ranged (0), Charge (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0)
13:25:31
SQ
-> Behavior picked: Idle (1)
13:25:31
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:25:31
SQ
* ---------------------------------------------------
13:25:31
SQ
Turn started for Lienhard
13:25:33
SQ
Turn started for Balduin the Hero
13:25:34
SQ
[Balduin the Hero] executes skill [Cascade] on target [Orc Young]
13:25:34
SQ
Balduin the Hero uses skill Cascade
13:25:37
SQ
[Balduin the Hero] executes skill [Cascade] on target [Orc Young]
13:25:37
SQ
Balduin the Hero uses skill Cascade
13:25:37
SQ
Orc Young has died.
13:25:39
SQ
Turn started for Winrich
13:25:42
SQ
Turn started for Arne
13:25:45
SQ
[Arne] executes skill [Prong] on target [Orc Young]
13:25:45
SQ
Arne uses skill Prong
13:25:46
SQ
Turn started for Ejnar
13:25:48
SQ
Turn started for Gisbert
13:25:51
SQ
[Gisbert] executes skill [Thrust] on target [Orc Young]
13:25:51
SQ
Gisbert uses skill Thrust
13:25:51
SQ
[Gisbert] executes skill [Thrust] on target [Orc Young]
13:25:51
SQ
Gisbert uses skill Thrust
13:25:52
SQ
Turn started for Erland
13:25:53
SQ
[Erland] executes skill [Disarm] on target [Orc Young]
13:25:53
SQ
Erland uses skill Disarm
13:25:53
SQ
Skill [Killing Frenzy!] removed from [Erland].
13:25:54
SQ
Turn started for Hallstein
13:25:55
SQ
[Hallstein] executes skill [Thrust] on target [Orc Young]
13:25:55
SQ
Hallstein uses skill Thrust
13:25:55
SQ
Orc Young has died.
13:25:56
SQ
Turn started for Dirk Hater
13:26:00
SQ
[Dirk Hater] executes skill [Taunt] on target [Orc Young]
13:26:00
SQ
Dirk Hater uses skill Taunt
13:26:04
SQ
INFO: Next round issued: 6
13:26:04
SQ
Turn started for Orc Young
13:26:04
SQ
*
13:26:04
SQ
* Orc Young: Starting turn.
13:26:04
SQ
#D
13:26:04
SQ
-> Behaviors to pick from:
Attack.Default (1236.47)(*), Defend.Shieldwall (19.07), Idle (1), Attack.SplitShield (0), Charge (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Swing (0)
Attack.Default (1236.47)(*), Defend.Shieldwall (19.07), Idle (1), Attack.SplitShield (0), Charge (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Swing (0)
13:26:04
SQ
-> Behavior picked: Attack.Default (1236.47)
13:26:05
SQ
* Orc Young: Using Slash against Dirk Hater!
13:26:05
SQ
Orc Young uses skill Slash
13:26:05
SQ
#D
13:26:05
SQ
-> Behaviors to pick from:
Attack.Default (482.467)(*), Defend.Shieldwall (18.9964), Idle (1), Charge (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0)
Attack.Default (482.467)(*), Defend.Shieldwall (18.9964), Idle (1), Charge (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0)
13:26:05
SQ
-> Behavior picked: Attack.Default (482.467)
13:26:05
SQ
* Orc Young: Using Slash against Dirk Hater!
13:26:05
SQ
Orc Young uses skill Slash
13:26:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Charge (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Retreat (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Charge (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Retreat (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0)
13:26:05
SQ
-> Behavior picked: Idle (1)
13:26:06
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:26:06
SQ
* ---------------------------------------------------
13:26:06
SQ
Skill [Taunted] removed from [Orc Young].
13:26:06
SQ
Turn started for Robert One Shot
13:26:07
SQ
Turn started for Leif
13:26:08
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Young]
13:26:08
SQ
Leif uses skill Throw Javelin
13:26:09
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Young]
13:26:09
SQ
Leif uses skill Throw Javelin
13:26:10
SQ
Turn started for Lienhard
13:26:12
SQ
Turn started for Arne
13:26:13
SQ
Skill [Hidden] removed from [Arne].
13:26:14
SQ
Turn started for Winrich
13:26:18
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Young]
13:26:18
SQ
Winrich uses skill Throw Javelin
13:26:19
SQ
Turn started for Balduin the Hero
13:26:20
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
13:26:20
SQ
Turn started for Mattis the Militiaman
13:26:22
SQ
Turn started for Ejnar
13:26:23
SQ
Turn started for Gisbert
13:26:24
SQ
[Gisbert] executes skill [Thrust] on target [Orc Young]
13:26:24
SQ
Gisbert uses skill Thrust
13:26:24
SQ
[Gisbert] executes skill [Thrust] on target [Orc Young]
13:26:24
SQ
Gisbert uses skill Thrust
13:26:25
SQ
Turn started for Erland
13:26:26
SQ
[Erland] executes skill [Whip] on target [Orc Young]
13:26:26
SQ
Erland uses skill Whip
13:26:27
SQ
[Erland] executes skill [Whip] on target [Orc Young]
13:26:27
SQ
Erland uses skill Whip
13:26:27
SQ
Orc Young has died.
13:26:27
Resource
Unloading: gfx/orientation_overlay.png
13:26:27
SQ
Skill [Killing Frenzy!] removed from [Erland].
13:26:27
SQ
Skill [Dodge] removed from [Mattis the Militiaman].
13:26:27
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
13:26:31
Resource
Unloading: music/orcs_03.ogg
13:26:37
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:26:37
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:26:37
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:26:37
SQ
World::onCombatFinished
13:26:37
SQ
Save campaign: Stalkers
13:26:39
Scene
Finished saving scene.
13:26:39
SQ
TacticalState::onFinish
13:26:40
Resource
Unloading: gfx/object_0.png
13:26:40
Resource
Unloading: gfx/detail.png
13:26:40
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:26:40
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_death_00.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_death_01.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_death_02.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_death_03.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
13:26:40
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_hurt_06.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_death_01.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_death_02.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_death_03.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_death_04.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_death_05.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_death_06.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_death_07.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_death_08.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_flee_01.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_flee_02.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_flee_03.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_01.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_02.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_03.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_04.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_05.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_06.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_07.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_08.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_09.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_10.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_11.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_12.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_13.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_14.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_15.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_16.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_17.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_18.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_19.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_20.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_21.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_22.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_23.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_24.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_25.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_26.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_27.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_28.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_idle_29.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_fatigue_01.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_fatigue_02.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_fatigue_03.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_charge_01.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_charge_02.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_charge_03.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_charge_04.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_rage_01.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_rage_02.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_rage_03.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_rage_04.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_rage_05.wav
13:26:40
Resource
Unloading: sounds/enemies/orc_rage_06.wav
13:28:04
Resource
Unloading: music/victory_01.ogg
13:29:20
SQ
Save campaign: Stalkers
13:29:21
Scene
Finished saving scene.
13:29:22
SQ
WorldState::onHide
13:29:22
Texture
Texture "gfx/detail.png" (ID: 810) took up approximately 10922kb in video memory.
13:29:22
Texture
Texture "gfx/object_0.png" (ID: 862) took up approximately 21845kb in video memory.
13:29:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold" at (22,4).
13:29:23
Texture
Texture "gfx/orientation_overlay.png" (ID: 1006) took up approximately 1024kb in video memory.
13:29:23
SQ
TACTICAL: STASH LOCKED: true
13:29:23
SQ
INFO: Next round issued: 1
13:29:23
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:29:23
SQ
Turn started for Heimrad
13:29:24
Resource
Unloading: music/worldmap_06.ogg
13:29:25
SQ
Turn started for Leif
13:29:25
SQ
Turn started for Unhold
13:29:25
SQ
*
13:29:25
SQ
* Unhold: Starting turn.
13:29:26
SQ
-> Behaviors to pick from:
Engage.Melee (214.844)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
Engage.Melee (214.844)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
13:29:26
SQ
-> Behavior picked: Engage.Melee (214.844)
13:29:26
SQ
* Unhold: Engaging to melee range with Heimrad (not visible), accepted_distance=0, value=0.648481
13:29:26
SQ
Skill [Hidden] removed from [Unhold].
13:29:26
SQ
* Unhold: Reached engage destination
13:29:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
13:29:26
SQ
-> Behavior picked: Idle (1)
13:29:26
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
13:29:26
SQ
* ---------------------------------------------------
13:29:26
SQ
Turn started for Balduin the Hero
13:29:28
SQ
Turn started for Winrich
13:29:29
SQ
Turn started for Ejnar
13:29:31
SQ
[Ejnar] executes skill [Aimed Shot] on target [Unhold]
13:29:31
SQ
Ejnar uses skill Aimed Shot
13:29:33
SQ
Turn started for Erland
13:29:34
SQ
Turn started for Mattis the Militiaman
13:29:34
SQ
Turn started for Gisbert
13:29:34
SQ
Turn started for Lienhard
13:29:35
SQ
Turn started for Bernhard
13:29:35
SQ
Turn started for Dirk Hater
13:29:36
SQ
Turn started for Guntram Steelwielder
13:29:37
SQ
[Heimrad] executes skill [Aimed Shot] on target [Unhold]
13:29:37
SQ
Heimrad uses skill Aimed Shot
13:29:40
SQ
INFO: Next round issued: 2
13:29:40
SQ
Turn started for Balduin the Hero
13:29:41
SQ
Turn started for Winrich
13:29:41
SQ
Turn started for Leif
13:29:42
SQ
Turn started for Heimrad
13:29:42
SQ
Turn started for Unhold
13:29:42
SQ
*
13:29:42
SQ
* Unhold: Starting turn.
13:29:42
SQ
-> Behaviors to pick from:
Engage.Melee (322.729)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
Engage.Melee (322.729)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
13:29:42
SQ
-> Behavior picked: Engage.Melee (322.729)
13:29:43
SQ
* Unhold: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=0.648481
13:29:43
SQ
* Unhold: Reached engage destination
13:29:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
13:29:43
SQ
-> Behavior picked: Idle (1)
13:29:43
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
13:29:43
SQ
* ---------------------------------------------------
13:29:43
SQ
Turn started for Erland
13:29:47
SQ
Turn started for Mattis the Militiaman
13:29:49
SQ
Turn started for Gisbert
13:29:50
SQ
Turn started for Ejnar
13:29:51
SQ
[Ejnar] executes skill [Aimed Shot] on target [Unhold]
13:29:51
SQ
Ejnar uses skill Aimed Shot
13:29:53
SQ
Turn started for Lienhard
13:29:54
SQ
Turn started for Guntram Steelwielder
13:29:55
SQ
Turn started for Bernhard
13:29:57
SQ
Turn started for Dirk Hater
13:29:59
SQ
Skill [Hidden] removed from [Dirk Hater].
13:30:18
SQ
[Heimrad] executes skill [Quick Shot] on target [Unhold]
13:30:18
SQ
Heimrad uses skill Quick Shot
13:30:18
SQ
[Heimrad] executes skill [Quick Shot] on target [Unhold]
13:30:18
SQ
Heimrad uses skill Quick Shot
13:30:22
SQ
INFO: Next round issued: 3
13:30:22
SQ
Turn started for Heimrad
13:30:23
SQ
[Heimrad] executes skill [Quick Shot] on target [Unhold]
13:30:23
SQ
Heimrad uses skill Quick Shot
13:30:23
SQ
[Heimrad] executes skill [Quick Shot] on target [Unhold]
13:30:23
SQ
Heimrad uses skill Quick Shot
13:30:24
SQ
Turn started for Leif
13:30:25
SQ
Turn started for Mattis the Militiaman
13:30:26
SQ
Turn started for Unhold
13:30:26
SQ
*
13:30:26
SQ
* Unhold: Starting turn.
13:30:26
SQ
-> Behaviors to pick from:
Engage.Melee (286.392)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0)
Engage.Melee (286.392)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0)
13:30:26
SQ
-> Behavior picked: Engage.Melee (286.392)
13:30:27
SQ
Unhold uses skill Unstoppable Charge
13:30:27
SQ
*
13:30:27
SQ
* Unhold: Resuming turn.
13:30:28
SQ
-> Behaviors to pick from:
Engage.Melee (2137.18)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Attack.Swing (0), Charge (0), BreakFree (0)
Engage.Melee (2137.18)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Attack.Swing (0), Charge (0), BreakFree (0)
13:30:28
SQ
-> Behavior picked: Engage.Melee (2137.18)
13:30:28
SQ
* Unhold: Engaging to melee range with Leif (visible), accepted_distance=0, value=0.556378
13:30:28
SQ
* Unhold: Reached engage destination
13:30:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Attack.Swing (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Attack.Swing (0), BreakFree (0), Flee (0), Engage.Melee (0)
13:30:28
SQ
-> Behavior picked: Idle (1)
13:30:28
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
13:30:28
SQ
* ---------------------------------------------------
13:30:28
SQ
Turn started for Gisbert
13:30:30
SQ
Turn started for Lienhard
13:30:33
SQ
Turn started for Ejnar
13:30:34
SQ
Turn started for Guntram Steelwielder
13:30:35
SQ
Turn started for Winrich
13:30:39
SQ
[Winrich] executes skill [Throw Javelin] on target [Unhold]
13:30:39
SQ
Winrich uses skill Throw Javelin
13:30:39
SQ
[Winrich] executes skill [Throw Javelin] on target [Unhold]
13:30:39
SQ
Winrich uses skill Throw Javelin
13:30:40
SQ
Turn started for Bernhard
13:30:41
SQ
[Bernhard] executes skill [Cudgel] on target [Unhold]
13:30:41
SQ
Bernhard uses skill Cudgel
13:30:45
SQ
[Bernhard] executes skill [Adrenaline] on target [Bernhard]
13:30:45
SQ
Bernhard uses skill Adrenaline
13:30:46
SQ
Turn started for Erland
13:30:48
SQ
Turn started for Dirk Hater
13:30:51
SQ
Skill [Hidden] removed from [Dirk Hater].
13:30:58
SQ
[Mattis the Militiaman] executes skill [Slash] on target [Unhold]
13:30:58
SQ
Mattis the Militiaman uses skill Slash
13:30:59
SQ
[Mattis the Militiaman] executes skill [Adrenaline] on target [Mattis the Militiaman]
13:30:59
SQ
Mattis the Militiaman uses skill Adrenaline
13:31:00
SQ
Turn started for Balduin the Hero
13:31:01
SQ
[Balduin the Hero] executes skill [Hail] on target [Unhold]
13:31:01
SQ
Balduin the Hero uses skill Hail
13:31:07
SQ
[Balduin the Hero] executes skill [Hail] on target [Unhold]
13:31:07
SQ
Balduin the Hero uses skill Hail
13:31:15
SQ
[Erland] executes skill [Impale] on target [Unhold]
13:31:15
SQ
Erland uses skill Impale
13:31:15
SQ
Unhold has died.
13:31:15
Resource
Unloading: gfx/orientation_overlay.png
13:31:15
SQ
Skill [Nighttime] removed from [Heimrad].
13:31:15
SQ
Skill [Nighttime] removed from [Balduin the Hero].
13:31:15
SQ
Skill [Staggered] removed from [Balduin the Hero].
13:31:15
SQ
Skill [Nighttime] removed from [Erland].
13:31:15
SQ
Skill [Killing Frenzy!] removed from [Erland].
13:31:15
SQ
Skill [Nighttime] removed from [Ejnar].
13:31:15
SQ
Skill [Nighttime] removed from [Winrich].
13:31:15
SQ
Skill [Nighttime] removed from [Mattis the Militiaman].
13:31:15
SQ
Skill [Dodge] removed from [Mattis the Militiaman].
13:31:15
SQ
Skill [Adrenaline] removed from [Mattis the Militiaman].
13:31:15
SQ
Skill [Nighttime] removed from [Gisbert].
13:31:15
SQ
Skill [Nighttime] removed from [Dirk Hater].
13:31:15
SQ
Skill [Nighttime] removed from [Guntram Steelwielder].
13:31:15
SQ
Skill [Nighttime] removed from [Bernhard].
13:31:15
SQ
Skill [Adrenaline] removed from [Bernhard].
13:31:15
SQ
Skill [Nighttime] removed from [Leif].
13:31:15
SQ
Skill [Nighttime] removed from [Lienhard].
13:31:19
Resource
Unloading: music/beasts_01.ogg
13:31:21
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:31:21
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:31:21
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:31:21
SQ
World::onCombatFinished
13:31:21
SQ
Save campaign: Stalkers
13:31:23
Scene
Finished saving scene.
13:31:24
SQ
TacticalState::onFinish
13:31:24
Resource
Unloading: gfx/object_0.png
13:31:24
Resource
Unloading: gfx/detail.png
13:31:24
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:31:24
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_death_00.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_death_01.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_death_02.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_death_03.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
13:31:24
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_hurt_01.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_hurt_02.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_hurt_03.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_hurt_04.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_death_01.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_death_02.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_death_03.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_death_04.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_death_05.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_death_06.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_flee_01.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_flee_02.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_flee_03.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_flee_04.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_idle_01.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_idle_02.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_idle_03.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_idle_04.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_idle_05.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_idle_06.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_idle_07.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_confused_01.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_confused_02.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_confused_03.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_confused_04.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_swipe_01.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_swipe_02.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_swipe_03.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_fling_01.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_fling_02.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_fling_03.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_fling_hit_01.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_fling_hit_02.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_fling_hit_03.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_01.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_02.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_unstopable_charge_03.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_swipe_hit_01.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_swipe_hit_02.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_swipe_hit_04.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_swipe_hit_05.wav
13:31:24
Resource
Unloading: sounds/enemies/unhold_regenerate_03.wav
13:31:40
SQ
contract removed: 416
13:31:43
SQ
contract added: Secure Cemetery
13:32:09
SQ
Location entered: Ruins of Kragenheim
13:32:53
Resource
Unloading: music/victory_01.ogg
13:33:48
SQ
Location entered: Ruins of Kragenheim
13:33:50
SQ
Save campaign: Stalkers
13:33:51
Scene
Finished saving scene.
13:33:52
SQ
WorldState::onHide
13:33:52
Texture
Texture "gfx/detail.png" (ID: 305) took up approximately 10922kb in video memory.
13:33:53
Texture
Texture "gfx/object_0.png" (ID: 349) took up approximately 21845kb in video memory.
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
13:33:53
Texture
Texture "gfx/orientation_overlay.png" (ID: 406) took up approximately 1024kb in video memory.
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,5).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,8).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,4).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,5).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,6).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,4).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,7).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,8).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,2).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,9).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,1).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,10).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,0).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_shaman" at (21,5).
13:33:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,9).
13:33:53
SQ
TACTICAL: STASH LOCKED: true
13:33:53
SQ
INFO: Next round issued: 1
13:33:53
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:33:53
SQ
Turn started for Steinar
13:33:54
Resource
Unloading: music/worldmap_06.ogg
13:34:01
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Goblin Skirmisher]
13:34:01
SQ
Steinar uses skill Shoot Heavy Bolt
13:34:04
SQ
Turn started for Goblin Ambusher
13:34:04
SQ
*
13:34:04
SQ
* Goblin Ambusher: Starting turn.
13:34:04
SQ
-> Behaviors to pick from:
Attack.Bow (126.932)(*), Engage.Ranged (120)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Attack.Bow (126.932)(*), Engage.Ranged (120)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
13:34:04
SQ
-> Behavior picked: Attack.Bow (126.932)
13:34:04
SQ
* Goblin Ambusher: Using Aimed Shot against Mattis the Militiaman!
13:34:04
SQ
Goblin Ambusher uses skill Aimed Shot
13:34:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Attack.Bow (0)
13:34:06
SQ
-> Behavior picked: Idle (1)
13:34:06
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:34:06
SQ
* ---------------------------------------------------
13:34:06
SQ
Turn started for Goblin Ambusher
13:34:06
SQ
*
13:34:06
SQ
* Goblin Ambusher: Starting turn.
13:34:06
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:34:06
SQ
-> Behaviors to pick from:
Attack.Bow (152.201)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (152.201)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
13:34:06
SQ
-> Behavior picked: Attack.Bow (152.201)
13:34:07
SQ
* Goblin Ambusher: Using Aimed Shot against Steinar!
13:34:07
SQ
Goblin Ambusher uses skill Aimed Shot
13:34:08
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
13:34:08
SQ
-> Behavior picked: Idle (1)
13:34:09
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:34:09
SQ
* ---------------------------------------------------
13:34:09
SQ
Turn started for Goblin Ambusher
13:34:09
SQ
*
13:34:09
SQ
* Goblin Ambusher: Starting turn.
13:34:09
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:34:09
SQ
-> Behaviors to pick from:
Attack.Bow (126.932)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (126.932)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
13:34:09
SQ
-> Behavior picked: Attack.Bow (126.932)
13:34:09
SQ
* Goblin Ambusher: Using Aimed Shot against Mattis the Militiaman!
13:34:09
SQ
Goblin Ambusher uses skill Aimed Shot
13:34:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
13:34:11
SQ
-> Behavior picked: Idle (1)
13:34:11
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:34:11
SQ
* ---------------------------------------------------
13:34:11
SQ
Turn started for Goblin Ambusher
13:34:11
SQ
*
13:34:11
SQ
* Goblin Ambusher: Starting turn.
13:34:11
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:34:11
SQ
-> Behaviors to pick from:
Attack.Bow (126.932)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (126.932)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
13:34:11
SQ
-> Behavior picked: Attack.Bow (126.932)
13:34:11
SQ
* Goblin Ambusher: Using Aimed Shot against Mattis the Militiaman!
13:34:11
SQ
Goblin Ambusher uses skill Aimed Shot
13:34:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
13:34:13
SQ
-> Behavior picked: Idle (1)
13:34:13
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:34:13
SQ
* ---------------------------------------------------
13:34:13
SQ
Turn started for Goblin Ambusher
13:34:13
SQ
*
13:34:13
SQ
* Goblin Ambusher: Starting turn.
13:34:13
SQ
-> Behaviors to pick from:
Attack.Bow (142.254)(*), Engage.Ranged (120)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Attack.Bow (142.254)(*), Engage.Ranged (120)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
13:34:13
SQ
-> Behavior picked: Engage.Ranged (120)
13:34:14
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Robert One Shot (not visible)
13:34:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Attack.Bow (0)
13:34:14
SQ
-> Behavior picked: Idle (1)
13:34:14
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:34:14
SQ
* ---------------------------------------------------
13:34:14
SQ
Turn started for Goblin Wolfrider
13:34:14
SQ
*
13:34:14
SQ
* Goblin Wolfrider: Starting turn.
13:34:14
SQ
-> Behaviors to pick from:
Engage.Melee (158.756)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (158.756)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
13:34:14
SQ
-> Behavior picked: Engage.Melee (158.756)
13:34:14
SQ
* Goblin Wolfrider: Engaging to melee range with Mattis the Militiaman (visible), accepted_distance=0, value=0.301169
13:34:15
SQ
* Goblin Wolfrider: Reached engage destination
13:34:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
13:34:15
SQ
-> Behavior picked: Idle (1)
13:34:15
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
13:34:15
SQ
* ---------------------------------------------------
13:34:15
SQ
Turn started for Goblin Wolfrider
13:34:15
SQ
*
13:34:15
SQ
* Goblin Wolfrider: Starting turn.
13:34:15
SQ
-> Behaviors to pick from:
Engage.Melee (238.715)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (238.715)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
13:34:15
SQ
-> Behavior picked: Engage.Melee (238.715)
13:34:15
SQ
* Goblin Wolfrider: Engaging to melee range with Leif (not visible), accepted_distance=0, value=1.07538
13:34:16
SQ
* Goblin Wolfrider: Reached engage destination
13:34:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
13:34:16
SQ
-> Behavior picked: Idle (1)
13:34:16
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
13:34:16
SQ
* ---------------------------------------------------
13:34:16
SQ
Turn started for Goblin Wolfrider
13:34:16
SQ
*
13:34:16
SQ
* Goblin Wolfrider: Starting turn.
13:34:16
SQ
-> Behaviors to pick from:
Engage.Melee (238.715)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (238.715)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
13:34:16
SQ
-> Behavior picked: Engage.Melee (238.715)
13:34:16
SQ
* Goblin Wolfrider: Engaging to melee range with Leif (not visible), accepted_distance=0, value=1.07538
13:34:17
SQ
* Goblin Wolfrider: Reached engage destination
13:34:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
13:34:17
SQ
-> Behavior picked: Idle (1)
13:34:17
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
13:34:17
SQ
* ---------------------------------------------------
13:34:17
SQ
Turn started for Goblin Wolfrider
13:34:17
SQ
*
13:34:17
SQ
* Goblin Wolfrider: Starting turn.
13:34:17
SQ
-> Behaviors to pick from:
Engage.Melee (16.1616)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (16.1616)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
13:34:17
SQ
-> Behavior picked: Engage.Melee (16.1616)
13:34:17
SQ
* Goblin Wolfrider: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=1.13068
13:34:18
SQ
* Goblin Wolfrider: Reached engage destination
13:34:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
13:34:18
SQ
-> Behavior picked: Idle (1)
13:34:18
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
13:34:18
SQ
* ---------------------------------------------------
13:34:18
SQ
Turn started for Goblin Skirmisher
13:34:18
SQ
*
13:34:18
SQ
* Goblin Skirmisher: Starting turn.
13:34:18
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
13:34:18
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (26.3505), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
Protect (2000)(*), Engage.Melee (26.3505), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
13:34:18
SQ
-> Behavior picked: Protect (2000)
13:34:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Knockback (0), Disengage (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Protect (0)
Idle (1)(*), Retreat (0), Defend.Knockback (0), Disengage (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Protect (0)
13:34:19
SQ
-> Behavior picked: Idle (1)
13:34:19
SQ
* Goblin Skirmisher: Waiting with 9 of 9 AP left.
13:34:19
SQ
* ---------------------------------------------------
13:34:19
SQ
Turn started for Goblin Skirmisher
13:34:19
SQ
*
13:34:19
SQ
* Goblin Skirmisher: Starting turn.
13:34:19
SQ
-> Behaviors to pick from:
Engage.Melee (90.528)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
Engage.Melee (90.528)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
13:34:19
SQ
-> Behavior picked: Engage.Melee (90.528)
13:34:19
SQ
* Goblin Skirmisher: Engaging to melee range with Erland (not visible), accepted_distance=0, value=0.348055
13:34:19
SQ
* Goblin Skirmisher: Reached engage destination
13:34:19
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (1031.96)(*), Idle (1), Retreat (0), Defend.Knockback (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Disengage (0), Engage.Melee (0)
SwitchTo.Ranged (1031.96)(*), Idle (1), Retreat (0), Defend.Knockback (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Disengage (0), Engage.Melee (0)
13:34:19
SQ
-> Behavior picked: SwitchTo.Ranged (1031.96)
13:34:19
SQ
* Goblin Skirmisher: Switching to ranged weapon 'Bundle of Spiked Bolas'!
13:34:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Disengage (0), Defend.Knockback (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Flee (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Disengage (0), Defend.Knockback (0), SwitchTo.Ranged (0)
13:34:19
SQ
-> Behavior picked: Idle (1)
13:34:19
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:34:19
SQ
* ---------------------------------------------------
13:34:20
SQ
Turn started for Goblin Wolfrider
13:34:20
SQ
*
13:34:20
SQ
* Goblin Wolfrider: Starting turn.
13:34:20
SQ
-> Behaviors to pick from:
Engage.Melee (60.7273)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (60.7273)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
13:34:20
SQ
-> Behavior picked: Engage.Melee (60.7273)
13:34:20
SQ
* Goblin Wolfrider: Engaging to melee range with Heimrad (not visible), accepted_distance=0, value=1.13068
13:34:21
SQ
* Goblin Wolfrider: Reached engage destination
13:34:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
13:34:21
SQ
-> Behavior picked: Idle (1)
13:34:21
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
13:34:21
SQ
* ---------------------------------------------------
13:34:21
SQ
Turn started for Goblin Skirmisher
13:34:21
SQ
*
13:34:21
SQ
* Goblin Skirmisher: Starting turn.
13:34:21
SQ
-> Behaviors to pick from:
Engage.Melee (35.1339)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
Engage.Melee (35.1339)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
13:34:21
SQ
-> Behavior picked: Engage.Melee (35.1339)
13:34:21
SQ
* Goblin Skirmisher: Engaging to melee range with Dirk Hater (not visible), accepted_distance=0, value=0.100544
13:34:22
SQ
* Goblin Skirmisher: Reached engage destination
13:34:22
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (288)(*), Idle (1), Retreat (0), Defend.Knockback (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Disengage (0), Engage.Melee (0)
SwitchTo.Ranged (288)(*), Idle (1), Retreat (0), Defend.Knockback (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Disengage (0), Engage.Melee (0)
13:34:22
SQ
-> Behavior picked: SwitchTo.Ranged (288)
13:34:22
SQ
* Goblin Skirmisher: Switching to ranged weapon 'Bundle of Spiked Bolas'!
13:34:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Disengage (0), Defend.Knockback (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Flee (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Disengage (0), Defend.Knockback (0), SwitchTo.Ranged (0)
13:34:22
SQ
-> Behavior picked: Idle (1)
13:34:22
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:34:22
SQ
* ---------------------------------------------------
13:34:22
SQ
Turn started for Goblin Skirmisher
13:34:22
SQ
*
13:34:22
SQ
* Goblin Skirmisher: Starting turn.
13:34:22
SQ
#D
13:34:22
SQ
-> Behaviors to pick from:
Engage.Melee (81.3044)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
Engage.Melee (81.3044)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
13:34:22
SQ
-> Behavior picked: Engage.Melee (81.3044)
13:34:22
SQ
* Goblin Skirmisher: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.329424
13:34:23
SQ
* Goblin Skirmisher: Reached engage destination
13:34:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Knockback (0), Disengage (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Defend.Knockback (0), Disengage (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Engage.Melee (0)
13:34:23
SQ
-> Behavior picked: Idle (1)
13:34:23
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:34:23
SQ
* ---------------------------------------------------
13:34:23
SQ
Turn started for Goblin Skirmisher
13:34:23
SQ
*
13:34:23
SQ
* Goblin Skirmisher: Starting turn.
13:34:23
SQ
#D
13:34:23
SQ
-> Behaviors to pick from:
Engage.Melee (87.3346)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
Engage.Melee (87.3346)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
13:34:23
SQ
-> Behavior picked: Engage.Melee (87.3346)
13:34:23
SQ
* Goblin Skirmisher: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.348055
13:34:24
SQ
* Goblin Skirmisher: Reached engage destination
13:34:24
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (716.636)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (716.636)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Flee (0), Engage.Melee (0)
13:34:24
SQ
-> Behavior picked: SwitchTo.Ranged (716.636)
13:34:24
SQ
* Goblin Skirmisher: Switching to ranged weapon 'Bundle of Spiked Bolas'!
13:34:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Puncture (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0)
Idle (1)(*), Disengage (0), Attack.Puncture (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0)
13:34:24
SQ
-> Behavior picked: Idle (1)
13:34:24
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:34:24
SQ
* ---------------------------------------------------
13:34:24
SQ
Turn started for Goblin Skirmisher
13:34:24
SQ
*
13:34:24
SQ
* Goblin Skirmisher: Starting turn.
13:34:24
SQ
#D
13:34:24
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
Engage.Melee (100)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
13:34:24
SQ
-> Behavior picked: Engage.Melee (100)
13:34:24
SQ
* Goblin Skirmisher: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.321471
13:34:24
SQ
* Goblin Skirmisher: Reached engage destination
13:34:25
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (1031.96)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (1031.96)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Flee (0), Engage.Melee (0)
13:34:25
SQ
-> Behavior picked: SwitchTo.Ranged (1031.96)
13:34:25
SQ
* Goblin Skirmisher: Switching to ranged weapon 'Bundle of Spiked Bolas'!
13:34:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Puncture (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0)
Idle (1)(*), Disengage (0), Attack.Puncture (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0)
13:34:25
SQ
-> Behavior picked: Idle (1)
13:34:25
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:34:25
SQ
* ---------------------------------------------------
13:34:25
SQ
Turn started for Heimrad
13:34:30
SQ
[Heimrad] executes skill [Aimed Shot] on target [Goblin Ambusher]
13:34:30
SQ
Heimrad uses skill Aimed Shot
13:34:33
SQ
Turn started for Goblin Shaman
13:34:33
SQ
*
13:34:33
SQ
* Goblin Shaman: Starting turn.
13:34:33
SQ
* Goblin Shaman: Taking cover..
13:34:33
SQ
-> Behaviors to pick from:
Defend.Root (506.873)(*), Engage.Ranged (270)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Defend.SwarmOfInsects (0), GrantNightVision (0), Flee (0)
Defend.Root (506.873)(*), Engage.Ranged (270)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Defend.SwarmOfInsects (0), GrantNightVision (0), Flee (0)
13:34:33
SQ
-> Behavior picked: Engage.Ranged (270)
13:34:33
SQ
* Goblin Shaman: Engaging into firing range over 4 tiles at Robert One Shot (not visible)
13:34:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend (0), Defend.SwarmOfInsects (0), GrantNightVision (0), Engage.Ranged (0), Defend.Root (0)
Idle (1)(*), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Defend (0), Defend.SwarmOfInsects (0), GrantNightVision (0), Engage.Ranged (0), Defend.Root (0)
13:34:33
SQ
-> Behavior picked: Idle (1)
13:34:34
SQ
* Goblin Shaman: Ending Turn with 1 of 9 AP left.
13:34:34
SQ
* ---------------------------------------------------
13:34:34
SQ
Turn started for Robert One Shot
13:34:53
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Goblin Ambusher]
13:34:53
SQ
Robert One Shot uses skill Aimed Shot
13:34:55
SQ
Turn started for Ernst
13:34:59
SQ
Skill [Hidden] removed from [Ernst].
13:35:00
SQ
Turn started for Kunold
13:35:03
SQ
[Kunold] executes skill [Throw Javelin] on target [Goblin Skirmisher]
13:35:03
SQ
Kunold uses skill Throw Javelin
13:35:05
SQ
[Kunold] executes skill [Throw Javelin] on target [Goblin Skirmisher]
13:35:05
SQ
Kunold uses skill Throw Javelin
13:35:06
SQ
Goblin Skirmisher has died.
13:35:11
SQ
[Kunold] executes skill [Throw Javelin] on target [Goblin Skirmisher]
13:35:11
SQ
Kunold uses skill Throw Javelin
13:35:12
SQ
Turn started for Leif
13:35:16
SQ
Skill [Hidden] removed from [Leif].
13:35:17
SQ
Turn started for Balduin the Hero
13:35:29
SQ
[Balduin the Hero] executes skill [Hail] on target [Goblin Wolfrider]
13:35:29
SQ
Balduin the Hero uses skill Hail
13:35:41
SQ
Turn started for Ejnar
13:35:50
SQ
[Ejnar] executes skill [Aimed Shot] on target [Goblin Shaman]
13:35:50
SQ
Ejnar uses skill Aimed Shot
13:35:52
SQ
Turn started for Lienhard
13:35:55
SQ
[Lienhard] executes skill [Impale] on target [Goblin Wolfrider]
13:35:55
SQ
Lienhard uses skill Impale
13:35:55
SQ
Turn started for Erland
13:35:59
SQ
[Erland] executes skill [Impale] on target [Goblin Wolfrider]
13:35:59
SQ
Erland uses skill Impale
13:36:01
SQ
[Erland] executes skill [Whip] on target [Goblin Wolfrider]
13:36:01
SQ
Erland uses skill Whip
13:36:02
SQ
Turn started for Dirk Hater
13:36:08
SQ
[Dirk Hater] executes skill [Taunt] on target [Goblin Shaman]
13:36:08
SQ
Dirk Hater uses skill Taunt
13:36:09
SQ
Turn started for Mattis the Militiaman
13:36:11
SQ
[Mattis the Militiaman] executes skill [Cleave] on target [Goblin Wolfrider]
13:36:11
SQ
Mattis the Militiaman uses skill Cleave
13:36:11
SQ
Goblin Wolfrider has died.
13:36:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (14,6).
13:36:12
SQ
[Mattis the Militiaman] executes skill [Cleave] on target [Goblin Skirmisher]
13:36:12
SQ
Mattis the Militiaman uses skill Cleave
13:36:13
SQ
[Mattis the Militiaman] executes skill [Cleave] on target [Goblin Skirmisher]
13:36:13
SQ
Mattis the Militiaman uses skill Cleave
13:36:13
SQ
Goblin Skirmisher has died.
13:36:15
SQ
[Mattis the Militiaman] executes skill [Adrenaline] on target [Mattis the Militiaman]
13:36:15
SQ
Mattis the Militiaman uses skill Adrenaline
13:36:16
SQ
*
13:36:16
SQ
* Goblin Skirmisher: Resuming turn.
13:36:16
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
13:36:16
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend (0), Flee (0), Attack.ThrowNet (0), Disengage (0), Retreat (0)
Protect (2000)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend (0), Flee (0), Attack.ThrowNet (0), Disengage (0), Retreat (0)
13:36:16
SQ
-> Behavior picked: Protect (2000)
13:36:16
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Ranged (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend (0), Flee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), SwitchTo.Ranged (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), BreakFree (0), Defend (0), Flee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Protect (0)
13:36:16
SQ
-> Behavior picked: Idle (1)
13:36:16
SQ
* Goblin Skirmisher: Ending Turn with 9 of 9 AP left.
13:36:16
SQ
* ---------------------------------------------------
13:36:16
SQ
INFO: Next round issued: 2
13:36:17
SQ
Turn started for Mattis the Militiaman
13:36:17
SQ
Skill [Adrenaline] removed from [Mattis the Militiaman].
13:36:20
SQ
[Mattis the Militiaman] executes skill [Cleave] on target [Goblin Skirmisher]
13:36:20
SQ
Mattis the Militiaman uses skill Cleave
13:36:21
SQ
Turn started for Goblin Ambusher
13:36:21
SQ
*
13:36:21
SQ
* Goblin Ambusher: Starting turn.
13:36:21
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (78.8843)(*), Idle (1), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Disengage (0), Retreat (0)
Engage.Ranged (120)(*), Attack.Bow (78.8843)(*), Idle (1), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Disengage (0), Retreat (0)
13:36:21
SQ
-> Behavior picked: Attack.Bow (78.8843)
13:36:22
SQ
* Goblin Ambusher: Using Aimed Shot against Lienhard!
13:36:22
SQ
Goblin Ambusher uses skill Aimed Shot
13:36:23
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
13:36:23
SQ
-> Behavior picked: Idle (1)
13:36:23
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:36:23
SQ
* ---------------------------------------------------
13:36:23
SQ
Turn started for Goblin Ambusher
13:36:23
SQ
*
13:36:23
SQ
* Goblin Ambusher: Starting turn.
13:36:24
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (92.3452)(*), Idle (1), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Disengage (0), Retreat (0)
Engage.Ranged (120)(*), Attack.Bow (92.3452)(*), Idle (1), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Disengage (0), Retreat (0)
13:36:24
SQ
-> Behavior picked: Engage.Ranged (120)
13:36:24
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Robert One Shot (not visible)
13:36:24
SQ
Skill [Hidden] removed from [Goblin Ambusher].
13:36:24
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:36:24
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
13:36:24
SQ
-> Behavior picked: Idle (1)
13:36:24
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
13:36:24
SQ
* ---------------------------------------------------
13:36:24
SQ
Turn started for Goblin Ambusher
13:36:24
SQ
*
13:36:24
SQ
* Goblin Ambusher: Starting turn.
13:36:24
SQ
* Goblin Ambusher: Taking cover..
13:36:24
SQ
-> Behaviors to pick from:
Engage.Ranged (166.154)(*), Attack.Bow (123.491)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
Engage.Ranged (166.154)(*), Attack.Bow (123.491)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
13:36:24
SQ
-> Behavior picked: Engage.Ranged (166.154)
13:36:24
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Robert One Shot (not visible)
13:36:25
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:36:25
SQ
-> Behaviors to pick from:
Attack.Bow (65.888)(*), Idle (1), Defend (0), Retreat (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (65.888)(*), Idle (1), Defend (0), Retreat (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0)
13:36:25
SQ
-> Behavior picked: Attack.Bow (65.888)
13:36:25
SQ
* Goblin Ambusher: Using Quick Shot against Kunold!
13:36:25
SQ
Goblin Ambusher uses skill Quick Shot
13:36:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
13:36:26
SQ
-> Behavior picked: Idle (1)
13:36:26
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:36:26
SQ
* ---------------------------------------------------
13:36:26
SQ
Turn started for Goblin Ambusher
13:36:26
SQ
*
13:36:26
SQ
* Goblin Ambusher: Starting turn.
13:36:26
SQ
-> Behaviors to pick from:
Attack.Bow (123.491)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
Attack.Bow (123.491)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
13:36:26
SQ
-> Behavior picked: Attack.Bow (123.491)
13:36:26
SQ
* Goblin Ambusher: Using Aimed Shot against Kunold!
13:36:26
SQ
Goblin Ambusher uses skill Aimed Shot
13:36:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Disengage (0), Defend (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), Disengage (0), Defend (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
13:36:28
SQ
-> Behavior picked: Idle (1)
13:36:28
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:36:28
SQ
* ---------------------------------------------------
13:36:28
SQ
Turn started for Goblin Skirmisher
13:36:28
SQ
*
13:36:28
SQ
* Goblin Skirmisher: Starting turn.
13:36:28
SQ
#D
13:36:28
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Defend.Shieldwall (29.9396), Engage.Melee (13.467), Idle (1), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Retreat (0), Disengage (0)
SwitchTo.Melee (200)(*), Defend.Shieldwall (29.9396), Engage.Melee (13.467), Idle (1), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Retreat (0), Disengage (0)
13:36:28
SQ
-> Behavior picked: SwitchTo.Melee (200)
13:36:29
SQ
* Goblin Skirmisher: Switching to melee weapon 'weapon.goblin_falchion'!
13:36:29
SQ
#D
13:36:29
SQ
-> Behaviors to pick from:
Attack.Default (63.7716)(*), Defend.Shieldwall (59.8161)(*), Idle (1), Defend.Knockback (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Disengage (0), Attack.ThrowNet (0), SwitchTo.Melee (0)
Attack.Default (63.7716)(*), Defend.Shieldwall (59.8161)(*), Idle (1), Defend.Knockback (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Disengage (0), Attack.ThrowNet (0), SwitchTo.Melee (0)
13:36:29
SQ
-> Behavior picked: Attack.Default (63.7716)
13:36:29
SQ
* Goblin Skirmisher: Using Slash against Mattis the Militiaman!
13:36:29
SQ
Goblin Skirmisher uses skill Slash
13:36:29
SQ
#D
13:36:29
SQ
-> Behaviors to pick from:
Attack.Default (67.2086)(*), Defend.Shieldwall (59.25)(*), Idle (1), Flee (0), Attack.Puncture (0), Engage.Melee (0), Disengage (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0)
Attack.Default (67.2086)(*), Defend.Shieldwall (59.25)(*), Idle (1), Flee (0), Attack.Puncture (0), Engage.Melee (0), Disengage (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0)
13:36:29
SQ
-> Behavior picked: Defend.Shieldwall (59.25)
13:36:29
SQ
* Goblin Skirmisher: Using Shieldwall!
13:36:29
SQ
Goblin Skirmisher uses skill Shieldwall
13:36:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Disengage (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Retreat (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Disengage (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Retreat (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Attack.Default (0)
13:36:29
SQ
-> Behavior picked: Idle (1)
13:36:30
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:36:30
SQ
* ---------------------------------------------------
13:36:30
SQ
Turn started for Goblin Wolfrider
13:36:30
SQ
*
13:36:30
SQ
* Goblin Wolfrider: Starting turn.
13:36:30
SQ
-> Behaviors to pick from:
Engage.Melee (148.222)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
Engage.Melee (148.222)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
13:36:30
SQ
-> Behavior picked: Engage.Melee (148.222)
13:36:30
SQ
* Goblin Wolfrider: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.977272
13:36:31
SQ
* Goblin Wolfrider: Reached engage destination
13:36:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
13:36:31
SQ
-> Behavior picked: Idle (1)
13:36:31
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
13:36:31
SQ
* ---------------------------------------------------
13:36:31
SQ
Turn started for Goblin Wolfrider
13:36:31
SQ
*
13:36:31
SQ
* Goblin Wolfrider: Starting turn.
13:36:31
SQ
-> Behaviors to pick from:
Engage.Melee (112.079)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
Engage.Melee (112.079)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
13:36:31
SQ
-> Behavior picked: Engage.Melee (112.079)
13:36:31
SQ
* Goblin Wolfrider: Engaging to melee range with Leif (not visible), accepted_distance=0, value=1.07538
13:36:31
SQ
* Goblin Wolfrider: Reached engage destination
13:36:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
13:36:31
SQ
-> Behavior picked: Idle (1)
13:36:31
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
13:36:31
SQ
* ---------------------------------------------------
13:36:31
SQ
Turn started for Goblin Skirmisher
13:36:31
SQ
*
13:36:31
SQ
* Goblin Skirmisher: Starting turn.
13:36:31
SQ
#D
13:36:31
SQ
-> Behaviors to pick from:
Engage.Melee (78.6141)(*), Defend.Shieldwall (35.1247)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.ThrowNet (0), Disengage (0), Retreat (0)
Engage.Melee (78.6141)(*), Defend.Shieldwall (35.1247)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.ThrowNet (0), Disengage (0), Retreat (0)
13:36:31
SQ
-> Behavior picked: Engage.Melee (78.6141)
13:36:32
SQ
* Goblin Skirmisher: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.102492
13:36:32
SQ
* Goblin Skirmisher: Reached engage destination
13:36:32
SQ
#D
13:36:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (50.1184)(*), Attack.Default (44.8577)(*), Idle (1), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Disengage (0), Retreat (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0)
Defend.Shieldwall (50.1184)(*), Attack.Default (44.8577)(*), Idle (1), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Disengage (0), Retreat (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0)
13:36:32
SQ
-> Behavior picked: Attack.Default (44.8577)
13:36:32
SQ
* Goblin Skirmisher: Using Thrust against Mattis the Militiaman!
13:36:32
SQ
Goblin Skirmisher uses skill Thrust
13:36:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.ThrowNet (0), Defend (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Disengage (0), Attack.Default (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), Attack.ThrowNet (0), Defend (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Disengage (0), Attack.Default (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
13:36:32
SQ
-> Behavior picked: Idle (1)
13:36:33
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
13:36:33
SQ
* ---------------------------------------------------
13:36:33
SQ
Turn started for Goblin Skirmisher
13:36:33
SQ
*
13:36:33
SQ
* Goblin Skirmisher: Starting turn.
13:36:33
SQ
#D
13:36:33
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Disengage (143.333)(*), Defend.Shieldwall (37.1009), Idle (1), Defend.Knockback (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0)
SwitchTo.Melee (200)(*), Disengage (143.333)(*), Defend.Shieldwall (37.1009), Idle (1), Defend.Knockback (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0)
13:36:33
SQ
-> Behavior picked: Disengage (143.333)
13:36:33
SQ
* Goblin Skirmisher: Disengaging!
13:36:33
SQ
Goblin Skirmisher uses skill Footwork
13:36:34
SQ
#D
13:36:34
SQ
-> Behaviors to pick from:
Attack.Default (61.6551)(*), Defend.Shieldwall (37.9409)(*), Idle (1), Defend.Knockback (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), BreakFree (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Disengage (0), SwitchTo.Melee (0)
Attack.Default (61.6551)(*), Defend.Shieldwall (37.9409)(*), Idle (1), Defend.Knockback (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), BreakFree (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Disengage (0), SwitchTo.Melee (0)
13:36:34
SQ
-> Behavior picked: Attack.Default (61.6551)
13:36:34
SQ
* Goblin Skirmisher: Using Throw Bola against Ejnar!
13:36:34
SQ
Goblin Skirmisher uses skill Throw Bola
13:36:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Defend (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Disengage (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Defend (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Disengage (0), SwitchTo.Melee (0), Attack.Default (0)
13:36:34
SQ
-> Behavior picked: Idle (1)
13:36:34
SQ
* Goblin Skirmisher: Ending Turn with 2 of 9 AP left.
13:36:34
SQ
* ---------------------------------------------------
13:36:35
SQ
Turn started for Goblin Wolfrider
13:36:35
SQ
*
13:36:35
SQ
* Goblin Wolfrider: Starting turn.
13:36:35
SQ
-> Behaviors to pick from:
Engage.Melee (67.3492)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
Engage.Melee (67.3492)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
13:36:35
SQ
-> Behavior picked: Engage.Melee (67.3492)
13:36:35
SQ
* Goblin Wolfrider: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=1.06028
13:36:35
SQ
* Goblin Wolfrider: Reached engage destination
13:36:35
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
13:36:35
SQ
-> Behavior picked: Idle (1)
13:36:36
SQ
* Goblin Wolfrider: Waiting with 5 of 13 AP left.
13:36:36
SQ
* ---------------------------------------------------
13:36:36
SQ
Turn started for Goblin Wolfrider
13:36:36
SQ
*
13:36:36
SQ
* Goblin Wolfrider: Starting turn.
13:36:36
SQ
-> Behaviors to pick from:
Engage.Melee (69.8364)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
Engage.Melee (69.8364)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
13:36:36
SQ
-> Behavior picked: Engage.Melee (69.8364)
13:36:36
SQ
* Goblin Wolfrider: Engaging to melee range with Heimrad (not visible), accepted_distance=0, value=1.06028
13:36:36
SQ
* Goblin Wolfrider: Reached engage destination
13:36:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
13:36:36
SQ
-> Behavior picked: Idle (1)
13:36:37
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
13:36:37
SQ
* ---------------------------------------------------
13:36:37
SQ
Turn started for Goblin Shaman
13:36:37
SQ
*
13:36:37
SQ
* Goblin Shaman: Starting turn.
13:36:37
SQ
* Goblin Shaman: It's important that I get some distance from my opponents..
13:36:37
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Defend.Root (713.797)(*), Defend.SwarmOfInsects (148.522), Idle (1), Flee (0), Attack.KnockOut (0), Attack.Default (0), GrantNightVision (0), Defend (0), BreakFree (0), Retreat (0)
Engage.Ranged (720)(*), Defend.Root (713.797)(*), Defend.SwarmOfInsects (148.522), Idle (1), Flee (0), Attack.KnockOut (0), Attack.Default (0), GrantNightVision (0), Defend (0), BreakFree (0), Retreat (0)
13:36:37
SQ
-> Behavior picked: Defend.Root (713.797)
13:36:37
SQ
Goblin Shaman uses skill Root
13:36:37
SQ
* Goblin Shaman: In fact, I would prefer to remain where I am (new)
13:36:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.SwarmOfInsects (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), GrantNightVision (0), Defend.Root (0), Defend (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), Defend.SwarmOfInsects (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), GrantNightVision (0), Defend.Root (0), Defend (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
13:36:37
SQ
-> Behavior picked: Idle (1)
13:36:37
SQ
* Goblin Shaman: Ending Turn with 3 of 9 AP left.
13:36:37
SQ
* ---------------------------------------------------
13:36:38
SQ
Skill [Taunted] removed from [Goblin Shaman].
13:36:38
SQ
Turn started for Goblin Skirmisher
13:36:38
SQ
*
13:36:38
SQ
* Goblin Skirmisher: Starting turn.
13:36:38
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
13:36:38
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (152.621), Idle (1), SwitchTo.Ranged (0), Disengage (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0)
Protect (2000)(*), Engage.Melee (152.621), Idle (1), SwitchTo.Ranged (0), Disengage (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), Defend (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0)
13:36:38
SQ
-> Behavior picked: Protect (2000)
13:36:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Disengage (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Protect (0)
Idle (1)(*), Attack.Default (0), Attack.ThrowNet (0), Disengage (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Protect (0)
13:36:38
SQ
-> Behavior picked: Idle (1)
13:36:38
SQ
* Goblin Skirmisher: Waiting with 9 of 9 AP left.
13:36:38
SQ
* ---------------------------------------------------
13:36:38
SQ
Turn started for Heimrad
13:36:49
SQ
[Heimrad] executes skill [Aimed Shot] on target [Goblin Ambusher]
13:36:49
SQ
Heimrad uses skill Aimed Shot
13:36:51
SQ
Turn started for Leif
13:36:56
SQ
[Leif] executes skill [Throw Javelin] on target [Goblin Wolfrider]
13:36:56
SQ
Leif uses skill Throw Javelin
13:36:58
SQ
Turn started for Robert One Shot
13:37:05
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Goblin Ambusher]
13:37:05
SQ
Robert One Shot uses skill Aimed Shot
13:37:07
SQ
Turn started for Goblin Ambusher
13:37:07
SQ
*
13:37:07
SQ
* Goblin Ambusher: Starting turn.
13:37:07
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (84.4609)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
Engage.Ranged (120)(*), Attack.Bow (84.4609)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
13:37:07
SQ
-> Behavior picked: Engage.Ranged (120)
13:37:07
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Robert One Shot (not visible)
13:37:08
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:37:08
SQ
-> Behaviors to pick from:
Attack.Bow (46.6598)(*), Idle (1), Defend (0), Retreat (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (46.6598)(*), Idle (1), Defend (0), Retreat (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0)
13:37:08
SQ
-> Behavior picked: Attack.Bow (46.6598)
13:37:08
SQ
* Goblin Ambusher: Using Quick Shot against Lienhard!
13:37:08
SQ
Goblin Ambusher uses skill Quick Shot
13:37:08
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:37:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
13:37:08
SQ
-> Behavior picked: Idle (1)
13:37:08
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
13:37:08
SQ
* ---------------------------------------------------
13:37:09
SQ
Turn started for Ernst
13:37:12
SQ
Turn started for Steinar
13:37:14
SQ
Turn started for Goblin Skirmisher
13:37:14
SQ
*
13:37:14
SQ
* Goblin Skirmisher: Starting turn.
13:37:14
SQ
-> Behaviors to pick from:
Attack.Default (38.459)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Disengage (0), Defend.Knockback (0), Defend (0), Retreat (0)
Attack.Default (38.459)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Disengage (0), Defend.Knockback (0), Defend (0), Retreat (0)
13:37:14
SQ
-> Behavior picked: Attack.Default (38.459)
13:37:14
SQ
* Goblin Skirmisher: Using Throw Bola against Kunold!
13:37:14
SQ
Goblin Skirmisher uses skill Throw Bola
13:37:15
SQ
-> Behaviors to pick from:
Attack.Default (38.3222)(*), Idle (1), Flee (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Disengage (0), SwitchTo.Ranged (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0)
Attack.Default (38.3222)(*), Idle (1), Flee (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Disengage (0), SwitchTo.Ranged (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0)
13:37:15
SQ
-> Behavior picked: Attack.Default (38.3222)
13:37:15
SQ
* Goblin Skirmisher: Using Throw Bola against Kunold!
13:37:15
SQ
Goblin Skirmisher uses skill Throw Bola
13:37:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Disengage (0), SwitchTo.Ranged (0), Retreat (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Default (0)
Idle (1)(*), Flee (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Disengage (0), SwitchTo.Ranged (0), Retreat (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Default (0)
13:37:15
SQ
-> Behavior picked: Idle (1)
13:37:15
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:37:15
SQ
* ---------------------------------------------------
13:37:15
SQ
Turn started for Kunold
13:37:20
SQ
[Kunold] executes skill [Throw Javelin] on target [Goblin Wolfrider]
13:37:20
SQ
Kunold uses skill Throw Javelin
13:37:20
SQ
Goblin Wolfrider has died.
13:37:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (14,12).
13:37:21
SQ
[Kunold] executes skill [Throw Javelin] on target [Goblin Skirmisher]
13:37:21
SQ
Kunold uses skill Throw Javelin
13:37:21
SQ
Goblin Skirmisher has died.
13:37:22
SQ
Turn started for Ejnar
13:37:27
SQ
[Ejnar] executes skill [Quick Shot] on target [Goblin Ambusher]
13:37:27
SQ
Ejnar uses skill Quick Shot
13:37:27
SQ
Goblin Ambusher has died.
13:37:34
SQ
[Ejnar] executes skill [Quick Shot] on target [Goblin Skirmisher]
13:37:34
SQ
Ejnar uses skill Quick Shot
13:37:34
SQ
Goblin Skirmisher has died.
13:37:36
SQ
Turn started for Erland
13:37:55
SQ
[Erland] executes skill [Impale] on target [Goblin Skirmisher]
13:37:55
SQ
Erland uses skill Impale
13:37:59
SQ
Turn started for Balduin the Hero
13:38:00
SQ
[Balduin the Hero] executes skill [Cascade] on target [Goblin Skirmisher]
13:38:00
SQ
Balduin the Hero uses skill Cascade
13:38:01
SQ
Goblin Skirmisher has died.
13:38:01
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
13:38:05
SQ
[Balduin the Hero] executes skill [Free Ally] on target [Mattis the Militiaman]
13:38:05
SQ
Balduin the Hero uses skill Free Ally
13:38:06
SQ
Skill [Trapped in Vines] removed from [Mattis the Militiaman].
13:38:11
SQ
Turn started for Lienhard
13:38:15
SQ
[Lienhard] executes skill [Break Free] on target [Lienhard]
13:38:15
SQ
Lienhard uses skill Break Free
13:38:17
SQ
[Lienhard] executes skill [Break Free] on target [Lienhard]
13:38:17
SQ
Lienhard uses skill Break Free
13:38:17
SQ
Skill [Trapped in Vines] removed from [Lienhard].
13:38:17
SQ
Skill [Break Free] removed from [Lienhard].
13:38:18
SQ
Turn started for Dirk Hater
13:38:19
SQ
[Dirk Hater] executes skill [Taunt] on target [Goblin Shaman]
13:38:19
SQ
Dirk Hater uses skill Taunt
13:38:26
SQ
*
13:38:26
SQ
* Goblin Wolfrider: Resuming turn.
13:38:26
SQ
-> Behaviors to pick from:
Engage.Melee (175)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
Engage.Melee (175)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
13:38:26
SQ
-> Behavior picked: Engage.Melee (175)
13:38:27
SQ
* Goblin Wolfrider: Engaging to melee range with Kunold (not visible), accepted_distance=0, value=0.863917
13:38:27
SQ
* Goblin Wolfrider: Reached engage destination
13:38:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Attack.Puncture (0), Attack.SplitShield (0), Disengage (0), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Retreat (0), Attack.Puncture (0), Attack.SplitShield (0), Disengage (0), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
13:38:27
SQ
-> Behavior picked: Idle (1)
13:38:27
SQ
* Goblin Wolfrider: Ending Turn with 3 of 13 AP left.
13:38:27
SQ
* ---------------------------------------------------
13:38:27
SQ
*
13:38:27
SQ
* Goblin Skirmisher: Resuming turn.
13:38:27
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Retreat (0), Defend.Spearwall (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Disengage (0), Attack.Default (0)
Protect (2000)(*), Idle (1), Retreat (0), Defend.Spearwall (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Disengage (0), Attack.Default (0)
13:38:27
SQ
-> Behavior picked: Protect (2000)
13:38:28
SQ
* Goblin Skirmisher: Going for protective position.
13:38:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Disengage (0), Attack.Default (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Protect (0)
Idle (1)(*), Retreat (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Disengage (0), Attack.Default (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Protect (0)
13:38:28
SQ
-> Behavior picked: Idle (1)
13:38:28
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:38:28
SQ
* ---------------------------------------------------
13:38:40
SQ
Skill [Reload] removed from [Steinar].
13:38:41
SQ
[Steinar] executes skill [Throw Axe] on target [Goblin Wolfrider]
13:38:41
SQ
Steinar uses skill Throw Axe
13:38:42
SQ
[Steinar] executes skill [Throw Axe] on target [Goblin Wolfrider]
13:38:42
SQ
Steinar uses skill Throw Axe
13:38:57
SQ
INFO: Next round issued: 3
13:38:57
SQ
Skill [Break Free] removed from [Mattis the Militiaman].
13:38:58
SQ
Turn started for Goblin Ambusher
13:38:58
SQ
*
13:38:58
SQ
* Goblin Ambusher: Starting turn.
13:38:58
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:38:58
SQ
-> Behaviors to pick from:
Attack.Bow (160.837)(*), Idle (1), Disengage (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0)
Attack.Bow (160.837)(*), Idle (1), Disengage (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0)
13:38:58
SQ
-> Behavior picked: Attack.Bow (160.837)
13:38:58
SQ
* Goblin Ambusher: Using Quick Shot against Erland!
13:38:58
SQ
Goblin Ambusher uses skill Quick Shot
13:38:59
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:38:59
SQ
-> Behaviors to pick from:
Attack.Bow (65.2191)(*), Idle (1), BreakFree (0), Defend (0), Disengage (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0)
Attack.Bow (65.2191)(*), Idle (1), BreakFree (0), Defend (0), Disengage (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0)
13:38:59
SQ
-> Behavior picked: Attack.Bow (65.2191)
13:38:59
SQ
* Goblin Ambusher: Using Quick Shot against Ernst!
13:38:59
SQ
Goblin Ambusher uses skill Quick Shot
13:39:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
13:39:00
SQ
-> Behavior picked: Idle (1)
13:39:00
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:39:00
SQ
* ---------------------------------------------------
13:39:00
SQ
Turn started for Goblin Ambusher
13:39:00
SQ
*
13:39:00
SQ
* Goblin Ambusher: Starting turn.
13:39:00
SQ
* Goblin Ambusher: Taking cover..
13:39:00
SQ
-> Behaviors to pick from:
Engage.Ranged (195)(*), Attack.Bow (113.595)(*), Idle (1), Disengage (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0)
Engage.Ranged (195)(*), Attack.Bow (113.595)(*), Idle (1), Disengage (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0)
13:39:00
SQ
-> Behavior picked: Engage.Ranged (195)
13:39:00
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Robert One Shot (not visible)
13:39:01
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:39:01
SQ
-> Behaviors to pick from:
Attack.Bow (87.6167)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Disengage (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Attack.Bow (87.6167)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Disengage (0), SwitchTo.Ranged (0), Engage.Ranged (0)
13:39:01
SQ
-> Behavior picked: Attack.Bow (87.6167)
13:39:01
SQ
* Goblin Ambusher: Using Quick Shot against Ernst!
13:39:01
SQ
Goblin Ambusher uses skill Quick Shot
13:39:02
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:39:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Disengage (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Disengage (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0)
13:39:02
SQ
-> Behavior picked: Idle (1)
13:39:02
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
13:39:02
SQ
* ---------------------------------------------------
13:39:02
SQ
Turn started for Goblin Ambusher
13:39:02
SQ
*
13:39:02
SQ
* Goblin Ambusher: Starting turn.
13:39:02
SQ
-> Behaviors to pick from:
Attack.Bow (155.019)(*), Engage.Ranged (120)(*), Idle (1), Retreat (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), BreakFree (0), Defend (0), Engage.Melee (0)
Attack.Bow (155.019)(*), Engage.Ranged (120)(*), Idle (1), Retreat (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), BreakFree (0), Defend (0), Engage.Melee (0)
13:39:02
SQ
-> Behavior picked: Engage.Ranged (120)
13:39:02
Resource
Unloading: music/goblins_02.ogg
13:39:02
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Robert One Shot (not visible)
13:39:02
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:39:02
SQ
-> Behaviors to pick from:
Attack.Bow (73.6938)(*), Idle (1), Attack.Puncture (0), Defend (0), Disengage (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Engage.Ranged (0)
Attack.Bow (73.6938)(*), Idle (1), Attack.Puncture (0), Defend (0), Disengage (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Engage.Ranged (0)
13:39:02
SQ
-> Behavior picked: Attack.Bow (73.6938)
13:39:02
SQ
* Goblin Ambusher: Using Quick Shot against Ernst!
13:39:02
SQ
Goblin Ambusher uses skill Quick Shot
13:39:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), SwitchTo.Melee (0), Flee (0), Defend (0), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), SwitchTo.Melee (0), Flee (0), Defend (0), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0)
13:39:03
SQ
-> Behavior picked: Idle (1)
13:39:03
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:39:03
SQ
* ---------------------------------------------------
13:39:03
SQ
Turn started for Goblin Wolfrider
13:39:03
SQ
*
13:39:03
SQ
* Goblin Wolfrider: Starting turn.
13:39:03
SQ
-> Behaviors to pick from:
Engage.Melee (238.168)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
Engage.Melee (238.168)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
13:39:03
SQ
-> Behavior picked: Engage.Melee (238.168)
13:39:04
SQ
* Goblin Wolfrider: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.385704
13:39:04
SQ
* Goblin Wolfrider: Reached engage destination
13:39:04
SQ
-> Behaviors to pick from:
Attack.Default (60.152)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Retreat (0), Disengage (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (60.152)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Retreat (0), Disengage (0), Flee (0), BreakFree (0), Engage.Melee (0)
13:39:04
SQ
-> Behavior picked: Attack.Default (60.152)
13:39:04
SQ
* Goblin Wolfrider: Using Thrust against Erland!
13:39:04
SQ
Goblin Wolfrider uses skill Thrust
13:39:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Disengage (0), Defend (0), Retreat (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Disengage (0), Defend (0), Retreat (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
13:39:05
SQ
-> Behavior picked: Idle (1)
13:39:05
SQ
* Goblin Wolfrider: Ending Turn with 0 of 13 AP left.
13:39:05
SQ
* ---------------------------------------------------
13:39:05
SQ
Turn started for Goblin Wolfrider
13:39:05
SQ
*
13:39:05
SQ
* Goblin Wolfrider: Starting turn.
13:39:05
SQ
-> Behaviors to pick from:
Engage.Melee (103.907)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
Engage.Melee (103.907)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
13:39:05
SQ
-> Behavior picked: Engage.Melee (103.907)
13:39:06
SQ
* Goblin Wolfrider: Engaging to melee range with Leif (visible), accepted_distance=0, value=0.916975
13:39:06
SQ
* Goblin Wolfrider: Reached engage destination
13:39:06
SQ
-> Behaviors to pick from:
Attack.Default (56.6959)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Retreat (0), Disengage (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (56.6959)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Retreat (0), Disengage (0), Flee (0), BreakFree (0), Engage.Melee (0)
13:39:06
SQ
-> Behavior picked: Attack.Default (56.6959)
13:39:06
SQ
* Goblin Wolfrider: Using Bite against Leif!
13:39:06
SQ
Goblin Wolfrider uses skill Bite
13:39:06
SQ
-> Behaviors to pick from:
Attack.Default (63.1571)(*), Idle (1), Defend (0), Retreat (0), Attack.Puncture (0), Disengage (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0)
Attack.Default (63.1571)(*), Idle (1), Defend (0), Retreat (0), Attack.Puncture (0), Disengage (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0)
13:39:06
SQ
-> Behavior picked: Attack.Default (63.1571)
13:39:07
SQ
* Goblin Wolfrider: Using Slash against Leif!
13:39:07
SQ
Goblin Wolfrider uses skill Slash
13:39:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Attack.Puncture (0), Disengage (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Defend (0), Flee (0), Attack.Puncture (0), Disengage (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0)
13:39:07
SQ
-> Behavior picked: Idle (1)
13:39:07
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
13:39:07
SQ
* ---------------------------------------------------
13:39:07
SQ
Turn started for Goblin Skirmisher
13:39:07
SQ
*
13:39:07
SQ
* Goblin Skirmisher: Starting turn.
13:39:07
SQ
#D
13:39:07
SQ
-> Behaviors to pick from:
Attack.Default (59.701)(*), Defend.Shieldwall (10), Engage.Melee (10), Idle (1), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Retreat (0), Flee (0), Disengage (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.ThrowNet (0)
Attack.Default (59.701)(*), Defend.Shieldwall (10), Engage.Melee (10), Idle (1), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Retreat (0), Flee (0), Disengage (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.ThrowNet (0)
13:39:07
SQ
-> Behavior picked: Attack.Default (59.701)
13:39:08
SQ
* Goblin Skirmisher: Using Throw Bola against Ernst!
13:39:08
SQ
Goblin Skirmisher uses skill Throw Bola
13:39:08
SQ
#D
13:39:08
SQ
-> Behaviors to pick from:
Attack.Default (59.4909)(*), Defend.Shieldwall (10), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), Disengage (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0)
Attack.Default (59.4909)(*), Defend.Shieldwall (10), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), Disengage (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0)
13:39:08
SQ
-> Behavior picked: Attack.Default (59.4909)
13:39:08
SQ
* Goblin Skirmisher: Using Throw Bola against Ernst!
13:39:08
SQ
Goblin Skirmisher uses skill Throw Bola
13:39:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Disengage (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Disengage (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0), Attack.Default (0)
13:39:08
SQ
-> Behavior picked: Idle (1)
13:39:09
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:39:09
SQ
* ---------------------------------------------------
13:39:09
SQ
Turn started for Goblin Shaman
13:39:09
SQ
*
13:39:09
SQ
* Goblin Shaman: Starting turn.
13:39:09
SQ
* Goblin Shaman: It's important that I get some distance from my opponents..
13:39:09
SQ
-> Behaviors to pick from:
Engage.Ranged (1560)(*), Defend.Root (1135.29)(*), Defend.SwarmOfInsects (114.472), Idle (1), Attack.KnockOut (0), GrantNightVision (0), Attack.Default (0), BreakFree (0), Retreat (0), Defend (0), Flee (0)
Engage.Ranged (1560)(*), Defend.Root (1135.29)(*), Defend.SwarmOfInsects (114.472), Idle (1), Attack.KnockOut (0), GrantNightVision (0), Attack.Default (0), BreakFree (0), Retreat (0), Defend (0), Flee (0)
13:39:09
SQ
-> Behavior picked: Defend.Root (1135.29)
13:39:09
SQ
Goblin Shaman uses skill Root
13:39:09
SQ
* Goblin Shaman: It's important that I get some distance from my opponents..
13:39:09
SQ
-> Behaviors to pick from:
Engage.Ranged (840)(*), Idle (1), Attack.KnockOut (0), GrantNightVision (0), Defend.SwarmOfInsects (0), Attack.Default (0), BreakFree (0), Retreat (0), Defend (0), Flee (0), Defend.Root (0)
Engage.Ranged (840)(*), Idle (1), Attack.KnockOut (0), GrantNightVision (0), Defend.SwarmOfInsects (0), Attack.Default (0), BreakFree (0), Retreat (0), Defend (0), Flee (0), Defend.Root (0)
13:39:09
SQ
-> Behavior picked: Engage.Ranged (840)
13:39:10
SQ
* Goblin Shaman: Engaging into firing range over 1 tiles at Dirk Hater (visible)
13:39:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), Defend.SwarmOfInsects (0), Attack.Default (0), Retreat (0), GrantNightVision (0), Defend (0), Flee (0), Defend.Root (0), Engage.Ranged (0)
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), Defend.SwarmOfInsects (0), Attack.Default (0), Retreat (0), GrantNightVision (0), Defend (0), Flee (0), Defend.Root (0), Engage.Ranged (0)
13:39:10
SQ
-> Behavior picked: Idle (1)
13:39:10
SQ
* Goblin Shaman: Ending Turn with 1 of 9 AP left.
13:39:10
SQ
* ---------------------------------------------------
13:39:10
SQ
Skill [Taunted] removed from [Goblin Shaman].
13:39:10
SQ
Turn started for Goblin Skirmisher
13:39:10
SQ
*
13:39:10
SQ
* Goblin Skirmisher: Starting turn.
13:39:10
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (322.043), Idle (1), Defend.Shieldwall (0), Disengage (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.ThrowNet (0), Retreat (0)
Protect (2000)(*), Engage.Melee (322.043), Idle (1), Defend.Shieldwall (0), Disengage (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.ThrowNet (0), Retreat (0)
13:39:10
SQ
-> Behavior picked: Protect (2000)
13:39:10
SQ
* Goblin Skirmisher: Going for protective position.
13:39:10
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
13:39:10
SQ
-> Behaviors to pick from:
Protect (2000)(*), SwitchTo.Ranged (286.512), Idle (1), Disengage (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Puncture (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), Flee (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
Protect (2000)(*), SwitchTo.Ranged (286.512), Idle (1), Disengage (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Puncture (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), Flee (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
13:39:10
SQ
-> Behavior picked: Protect (2000)
13:39:10
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (286.512)(*), Idle (1), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Flee (0), Defend (0), Attack.Puncture (0), Disengage (0), Protect (0)
SwitchTo.Ranged (286.512)(*), Idle (1), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Flee (0), Defend (0), Attack.Puncture (0), Disengage (0), Protect (0)
13:39:10
SQ
-> Behavior picked: SwitchTo.Ranged (286.512)
13:39:10
SQ
* Goblin Skirmisher: Switching to ranged weapon 'Bundle of Spiked Bolas'!
13:39:10
SQ
-> Behaviors to pick from:
Attack.Default (99.2319)(*), Idle (1), Defend.Knockback (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Disengage (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Protect (0), Defend (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Ranged (0)
Attack.Default (99.2319)(*), Idle (1), Defend.Knockback (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Disengage (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Protect (0), Defend (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), SwitchTo.Ranged (0)
13:39:10
SQ
-> Behavior picked: Attack.Default (99.2319)
13:39:10
SQ
* Goblin Skirmisher: Using Throw Bola against Kunold!
13:39:10
SQ
Goblin Skirmisher uses skill Throw Bola
13:39:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Disengage (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Protect (0), Defend (0), Attack.Puncture (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Disengage (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Protect (0), Defend (0), Attack.Puncture (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0)
13:39:11
SQ
-> Behavior picked: Idle (1)
13:39:11
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:39:11
SQ
* ---------------------------------------------------
13:39:11
SQ
Turn started for Heimrad
13:39:18
SQ
[Heimrad] executes skill [Aimed Shot] on target [Goblin Shaman]
13:39:18
SQ
Heimrad uses skill Aimed Shot
13:39:20
SQ
Turn started for Goblin Wolfrider
13:39:20
SQ
*
13:39:20
SQ
* Goblin Wolfrider: Starting turn.
13:39:21
SQ
-> Behaviors to pick from:
Engage.Melee (731.138)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Retreat (0), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend (0)
Engage.Melee (731.138)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Retreat (0), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend (0)
13:39:21
SQ
-> Behavior picked: Engage.Melee (731.138)
13:39:21
SQ
* Goblin Wolfrider: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.215399
13:39:21
SQ
* Goblin Wolfrider: Reached engage destination
13:39:21
SQ
-> Behaviors to pick from:
Attack.Default (42.6647)(*), Idle (1), Retreat (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Disengage (0), Attack.Puncture (0), Defend (0), Engage.Melee (0)
Attack.Default (42.6647)(*), Idle (1), Retreat (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Disengage (0), Attack.Puncture (0), Defend (0), Engage.Melee (0)
13:39:21
SQ
-> Behavior picked: Attack.Default (42.6647)
13:39:22
SQ
* Goblin Wolfrider: Using Thrust against Balduin the Hero!
13:39:22
SQ
Goblin Wolfrider uses skill Thrust
13:39:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Disengage (0), Attack.SplitShield (0), BreakFree (0), Attack.Puncture (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Disengage (0), Attack.SplitShield (0), BreakFree (0), Attack.Puncture (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Default (0)
13:39:22
SQ
-> Behavior picked: Idle (1)
13:39:22
SQ
* Goblin Wolfrider: Ending Turn with 0 of 13 AP left.
13:39:22
SQ
* ---------------------------------------------------
13:39:22
SQ
Turn started for Robert One Shot
13:39:24
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Goblin Shaman]
13:39:24
SQ
Robert One Shot uses skill Aimed Shot
13:39:26
SQ
Turn started for Leif
13:39:33
SQ
[Leif] executes skill [Knock Back] on target [Goblin Wolfrider]
13:39:33
SQ
Leif uses skill Knock Back
13:39:34
SQ
Turn started for Ernst
13:39:39
SQ
[Ernst] executes skill [Free Ally] on target [Mattis the Militiaman]
13:39:39
SQ
Ernst uses skill Free Ally
13:39:39
SQ
Skill [Trapped in Vines] removed from [Mattis the Militiaman].
13:39:41
SQ
[Ernst] executes skill [Free Ally] on target [Dirk Hater]
13:39:41
SQ
Ernst uses skill Free Ally
13:39:41
SQ
Skill [Trapped in Vines] removed from [Dirk Hater].
13:39:42
SQ
Turn started for Steinar
13:39:44
SQ
[Steinar] executes skill [Throw Javelin] on target [Goblin Wolfrider]
13:39:44
SQ
Steinar uses skill Throw Javelin
13:39:45
SQ
Goblin Wolfrider has died.
13:39:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (12,14).
13:39:45
SQ
[Steinar] executes skill [Throw Javelin] on target [Goblin Skirmisher]
13:39:45
SQ
Steinar uses skill Throw Javelin
13:39:45
SQ
Goblin Skirmisher has died.
13:39:47
SQ
Turn started for Erland
13:39:52
SQ
[Erland] executes skill [Cleave] on target [Goblin Wolfrider]
13:39:52
SQ
Erland uses skill Cleave
13:39:52
SQ
[Erland] executes skill [Cleave] on target [Goblin Wolfrider]
13:39:52
SQ
Erland uses skill Cleave
13:39:54
SQ
Turn started for Kunold
13:39:58
SQ
Turn started for Ejnar
13:40:00
SQ
[Ejnar] executes skill [Aimed Shot] on target [Goblin Shaman]
13:40:00
SQ
Ejnar uses skill Aimed Shot
13:40:01
SQ
Goblin Shaman has died.
13:40:04
SQ
[Ejnar] executes skill [Quick Shot] on target [Goblin Skirmisher]
13:40:04
SQ
Ejnar uses skill Quick Shot
13:40:06
SQ
Turn started for Balduin the Hero
13:40:09
SQ
[Balduin the Hero] executes skill [Hail] on target [Goblin Wolfrider]
13:40:09
SQ
Balduin the Hero uses skill Hail
13:40:10
SQ
[Balduin the Hero] executes skill [Hail] on target [Goblin Wolfrider]
13:40:10
SQ
Balduin the Hero uses skill Hail
13:40:15
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
13:40:15
SQ
Turn started for Lienhard
13:40:37
SQ
[Lienhard] executes skill [Free Ally] on target [Ernst]
13:40:37
SQ
Lienhard uses skill Free Ally
13:40:37
SQ
Skill [Trapped in Vines] removed from [Ernst].
13:40:38
SQ
Skill [Break Free] removed from [Dirk Hater].
13:40:38
SQ
Turn started for Dirk Hater
13:40:45
SQ
[Dirk Hater] executes skill [Split Shield] on target [Goblin Skirmisher]
13:40:45
SQ
Dirk Hater uses skill Split Shield
13:40:46
SQ
Skill [Break Free] removed from [Mattis the Militiaman].
13:40:46
SQ
Turn started for Mattis the Militiaman
13:40:48
SQ
Turn started for Goblin Ambusher
13:40:48
SQ
*
13:40:48
SQ
* Goblin Ambusher: Starting turn.
13:40:49
SQ
* Goblin Ambusher: Taking cover..
13:40:49
SQ
-> Behaviors to pick from:
Attack.Bow (175.423)(*), Engage.Ranged (138.462)(*), Idle (1), Disengage (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
Attack.Bow (175.423)(*), Engage.Ranged (138.462)(*), Idle (1), Disengage (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
13:40:49
SQ
-> Behavior picked: Engage.Ranged (138.462)
13:40:49
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Robert One Shot (visible)
13:40:49
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:40:49
SQ
-> Behaviors to pick from:
Attack.Bow (80.1339)(*), Idle (1), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Engage.Ranged (0)
Attack.Bow (80.1339)(*), Idle (1), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Engage.Ranged (0)
13:40:49
SQ
-> Behavior picked: Attack.Bow (80.1339)
13:40:49
SQ
* Goblin Ambusher: Using Quick Shot against Ernst!
13:40:49
SQ
Goblin Ambusher uses skill Quick Shot
13:40:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
13:40:50
SQ
-> Behavior picked: Idle (1)
13:40:50
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:40:50
SQ
* ---------------------------------------------------
13:40:50
SQ
Turn started for Goblin Skirmisher
13:40:50
SQ
*
13:40:50
SQ
* Goblin Skirmisher: Starting turn.
13:40:50
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Engage.Melee (0)
Flee (9000)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Spearwall (0), Attack.Puncture (0), Engage.Melee (0)
13:40:50
SQ
-> Behavior picked: Flee (9000)
13:40:50
SQ
* Goblin Skirmisher: Fleeing.
13:40:51
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Disengage (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0)
Flee (9000)(*), Idle (1), Disengage (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0)
13:40:51
SQ
-> Behavior picked: Flee (9000)
13:40:51
SQ
* Goblin Skirmisher: Fleeing.
13:40:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), Defend (0), Flee (0)
Idle (1)(*), Disengage (0), Attack.Puncture (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), Defend (0), Flee (0)
13:40:51
SQ
-> Behavior picked: Idle (1)
13:40:51
SQ
* Goblin Skirmisher: Waiting with 5 of 9 AP left.
13:40:51
SQ
* ---------------------------------------------------
13:40:59
SQ
Could not add Kite Shield to bag because no empty slot was found
13:40:59
SQ
Could not add Kite Shield to bag because no empty slot was found
13:41:01
SQ
[Kunold] executes skill [Recover] on target [Kunold]
13:41:01
SQ
Kunold uses skill Recover
13:41:05
SQ
[Mattis the Militiaman] executes skill [Cleave] on target [Goblin Skirmisher]
13:41:05
SQ
Mattis the Militiaman uses skill Cleave
13:41:05
SQ
Goblin Skirmisher has died.
13:41:06
SQ
[Mattis the Militiaman] executes skill [Recover] on target [Mattis the Militiaman]
13:41:06
SQ
Mattis the Militiaman uses skill Recover
13:41:08
SQ
INFO: Next round issued: 4
13:41:08
SQ
Skill [Break Free] removed from [Ernst].
13:41:08
SQ
Turn started for Goblin Ambusher
13:41:08
SQ
*
13:41:08
SQ
* Goblin Ambusher: Starting turn.
13:41:08
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:41:08
SQ
-> Behaviors to pick from:
Attack.Bow (140.995)(*), Idle (1), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Disengage (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0)
Attack.Bow (140.995)(*), Idle (1), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Disengage (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0)
13:41:08
SQ
-> Behavior picked: Attack.Bow (140.995)
13:41:09
SQ
* Goblin Ambusher: Using Quick Shot against Lienhard!
13:41:09
SQ
Goblin Ambusher uses skill Quick Shot
13:41:09
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:41:09
SQ
-> Behaviors to pick from:
Attack.Bow (78.1117)(*), Idle (1), Attack.Default (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Flee (0)
Attack.Bow (78.1117)(*), Idle (1), Attack.Default (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Flee (0)
13:41:09
SQ
-> Behavior picked: Attack.Bow (78.1117)
13:41:09
SQ
* Goblin Ambusher: Using Quick Shot against Ernst!
13:41:09
SQ
Goblin Ambusher uses skill Quick Shot
13:41:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Disengage (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Disengage (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Flee (0), Attack.Bow (0)
13:41:10
SQ
-> Behavior picked: Idle (1)
13:41:10
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:41:10
SQ
* ---------------------------------------------------
13:41:10
SQ
Turn started for Goblin Ambusher
13:41:10
SQ
*
13:41:10
SQ
* Goblin Ambusher: Starting turn.
13:41:11
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:41:11
SQ
-> Behaviors to pick from:
Attack.Bow (143.792)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0)
Attack.Bow (143.792)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0)
13:41:11
SQ
-> Behavior picked: Attack.Bow (143.792)
13:41:11
SQ
* Goblin Ambusher: Using Aimed Shot against Lienhard!
13:41:11
SQ
Goblin Ambusher uses skill Aimed Shot
13:41:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0), Attack.Bow (0)
13:41:13
SQ
-> Behavior picked: Idle (1)
13:41:13
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:41:13
SQ
* ---------------------------------------------------
13:41:13
SQ
Turn started for Goblin Ambusher
13:41:13
SQ
*
13:41:13
SQ
* Goblin Ambusher: Starting turn.
13:41:13
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:41:13
SQ
-> Behaviors to pick from:
Attack.Bow (106.482)(*), Idle (1), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Engage.Ranged (0), Disengage (0), Attack.Puncture (0)
Attack.Bow (106.482)(*), Idle (1), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Engage.Ranged (0), Disengage (0), Attack.Puncture (0)
13:41:13
SQ
-> Behavior picked: Attack.Bow (106.482)
13:41:13
SQ
* Goblin Ambusher: Using Quick Shot against Lienhard!
13:41:13
SQ
Goblin Ambusher uses skill Quick Shot
13:41:14
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
13:41:14
SQ
-> Behaviors to pick from:
Attack.Bow (67.8999)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Engage.Ranged (0), Disengage (0), BreakFree (0), Flee (0)
Attack.Bow (67.8999)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Engage.Ranged (0), Disengage (0), BreakFree (0), Flee (0)
13:41:14
SQ
-> Behavior picked: Attack.Bow (67.8999)
13:41:14
SQ
* Goblin Ambusher: Using Quick Shot against Ernst!
13:41:14
SQ
Goblin Ambusher uses skill Quick Shot
13:41:15
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), Engage.Melee (0), Engage.Ranged (0), Disengage (0), BreakFree (0), Flee (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), Engage.Melee (0), Engage.Ranged (0), Disengage (0), BreakFree (0), Flee (0), Attack.Bow (0)
13:41:15
SQ
-> Behavior picked: Idle (1)
13:41:15
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
13:41:15
SQ
* ---------------------------------------------------
13:41:15
SQ
Turn started for Goblin Skirmisher
13:41:15
SQ
*
13:41:15
SQ
* Goblin Skirmisher: Starting turn.
13:41:15
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
13:41:15
SQ
-> Behaviors to pick from:
Protect (2000)(*), Attack.ThrowNet (469.977), Attack.Default (31.1443), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Disengage (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Defend.Knockback (0)
Protect (2000)(*), Attack.ThrowNet (469.977), Attack.Default (31.1443), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), Disengage (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Defend.Knockback (0)
13:41:15
SQ
-> Behavior picked: Protect (2000)
13:41:16
SQ
-> Behaviors to pick from:
Attack.ThrowNet (469.977)(*), Attack.Default (31.1443), Idle (1), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Retreat (0), Disengage (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Protect (0)
Attack.ThrowNet (469.977)(*), Attack.Default (31.1443), Idle (1), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Retreat (0), Disengage (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Protect (0)
13:41:16
SQ
-> Behavior picked: Attack.ThrowNet (469.977)
13:41:16
SQ
* Goblin Skirmisher: Using Throw Net against Dirk Hater!
13:41:16
SQ
Goblin Skirmisher uses skill Throw Net
13:41:16
SQ
-> Behaviors to pick from:
Attack.Default (30.9846)(*), Idle (1), SwitchTo.Ranged (0), Disengage (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Retreat (0), Protect (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.ThrowNet (0)
Attack.Default (30.9846)(*), Idle (1), SwitchTo.Ranged (0), Disengage (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Retreat (0), Protect (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.ThrowNet (0)
13:41:16
SQ
-> Behavior picked: Attack.Default (30.9846)
13:41:16
SQ
* Goblin Skirmisher: Using Throw Bola against Kunold!
13:41:16
SQ
Goblin Skirmisher uses skill Throw Bola
13:41:17
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0), Protect (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Disengage (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0), Protect (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Disengage (0), Attack.Default (0)
13:41:17
SQ
-> Behavior picked: Idle (1)
13:41:17
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:41:17
SQ
* ---------------------------------------------------
13:41:17
SQ
Turn started for Goblin Skirmisher
13:41:17
SQ
*
13:41:17
SQ
* Goblin Skirmisher: Starting turn.
13:41:17
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Engage.Melee (13.77), Idle (1), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Disengage (0), Defend (0)
SwitchTo.Melee (200)(*), Engage.Melee (13.77), Idle (1), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Disengage (0), Defend (0)
13:41:17
SQ
-> Behavior picked: SwitchTo.Melee (200)
13:41:17
SQ
* Goblin Skirmisher: Switching to melee weapon 'weapon.goblin_notched_blade'!
13:41:17
SQ
-> Behaviors to pick from:
Attack.Puncture (130.257)(*), Disengage (50.901)(*), Attack.Default (46.3367)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0)
Attack.Puncture (130.257)(*), Disengage (50.901)(*), Attack.Default (46.3367)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0)
13:41:17
SQ
-> Behavior picked: Attack.Puncture (130.257)
13:41:18
SQ
* Goblin Skirmisher: Using Puncture against Dirk Hater!
13:41:18
SQ
Goblin Skirmisher uses skill Puncture
13:41:18
SQ
-> Behaviors to pick from:
Attack.Puncture (125.833)(*), Attack.Default (46.3367)(*), Idle (1), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Disengage (0)
Attack.Puncture (125.833)(*), Attack.Default (46.3367)(*), Idle (1), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Disengage (0)
13:41:18
SQ
-> Behavior picked: Attack.Puncture (125.833)
13:41:18
SQ
* Goblin Skirmisher: Using Puncture against Dirk Hater!
13:41:18
SQ
Goblin Skirmisher uses skill Puncture
13:41:18
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Retreat (0), Disengage (0), Attack.Puncture (0)
Idle (1)(*), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Retreat (0), Disengage (0), Attack.Puncture (0)
13:41:18
SQ
-> Behavior picked: Idle (1)
13:41:18
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
13:41:18
SQ
* ---------------------------------------------------
13:41:18
SQ
Turn started for Goblin Wolfrider
13:41:18
SQ
*
13:41:18
SQ
* Goblin Wolfrider: Starting turn.
13:41:19
SQ
-> Behaviors to pick from:
Attack.Default (29.6878)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Disengage (0), Flee (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Retreat (0)
Attack.Default (29.6878)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Disengage (0), Flee (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Retreat (0)
13:41:19
SQ
-> Behavior picked: Attack.Default (29.6878)
13:41:19
SQ
* Goblin Wolfrider: Using Bite against Balduin the Hero!
13:41:19
SQ
Goblin Wolfrider uses skill Bite
13:41:19
SQ
-> Behaviors to pick from:
Attack.Default (41.3554)(*), Idle (1), Disengage (0), Flee (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0)
Attack.Default (41.3554)(*), Idle (1), Disengage (0), Flee (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0)
13:41:19
SQ
-> Behavior picked: Attack.Default (41.3554)
13:41:19
SQ
* Goblin Wolfrider: Using Thrust against Balduin the Hero!
13:41:19
SQ
Goblin Wolfrider uses skill Thrust
13:41:19
SQ
-> Behaviors to pick from:
Attack.Default (41.3365)(*), Idle (1), BreakFree (0), Defend (0), Disengage (0), Engage.Melee (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Flee (0)
Attack.Default (41.3365)(*), Idle (1), BreakFree (0), Defend (0), Disengage (0), Engage.Melee (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Flee (0)
13:41:19
SQ
-> Behavior picked: Attack.Default (41.3365)
13:41:20
SQ
* Goblin Wolfrider: Using Thrust against Balduin the Hero!
13:41:20
SQ
Goblin Wolfrider uses skill Thrust
13:41:20
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Disengage (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Disengage (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
13:41:20
SQ
-> Behavior picked: Idle (1)
13:41:20
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
13:41:20
SQ
* ---------------------------------------------------
13:41:20
SQ
Turn started for Kunold
13:41:24
SQ
Could not add Kite Shield to bag because no empty slot was found
13:41:24
SQ
Turn started for Ernst
13:41:28
SQ
[Ernst] executes skill [Slash] on target [Goblin Wolfrider]
13:41:28
SQ
Ernst uses skill Slash
13:41:29
SQ
Turn started for Leif
13:41:30
SQ
Turn started for Erland
13:41:31
SQ
[Erland] executes skill [Cleave] on target [Goblin Wolfrider]
13:41:31
SQ
Erland uses skill Cleave
13:41:37
SQ
[Erland] executes skill [Impale] on target [Goblin Wolfrider]
13:41:37
SQ
Erland uses skill Impale
13:41:38
SQ
Turn started for Steinar
13:41:39
SQ
[Steinar] executes skill [Reload] on target [Steinar]
13:41:39
SQ
Steinar uses skill Reload
13:41:40
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Goblin Skirmisher]
13:41:40
SQ
Steinar uses skill Shoot Heavy Bolt
13:41:40
SQ
Goblin Skirmisher has died.
13:41:41
SQ
[Steinar] executes skill [Reload] on target [Steinar]
13:41:41
SQ
Steinar uses skill Reload
13:41:41
SQ
Turn started for Heimrad
13:41:44
SQ
[Heimrad] executes skill [Aimed Shot] on target [Goblin Ambusher]
13:41:44
SQ
Heimrad uses skill Aimed Shot
13:41:47
SQ
Turn started for Robert One Shot
13:41:48
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Goblin Ambusher]
13:41:48
SQ
Robert One Shot uses skill Aimed Shot
13:41:49
SQ
Goblin Ambusher has died.
13:41:50
SQ
Turn started for Ejnar
13:41:54
SQ
[Ejnar] executes skill [Aimed Shot] on target [Goblin Ambusher]
13:41:54
SQ
Ejnar uses skill Aimed Shot
13:41:55
Script
VM collected 189 object(s) and deleted them.
13:41:57
SQ
Skill [Killing Frenzy!] removed from [Ejnar].
13:41:57
SQ
Turn started for Mattis the Militiaman
13:42:07
SQ
Turn started for Dirk Hater
13:42:09
SQ
[Dirk Hater] executes skill [Chop] on target [Goblin Skirmisher]
13:42:09
SQ
Dirk Hater uses skill Chop
13:42:10
SQ
[Dirk Hater] executes skill [Chop] on target [Goblin Skirmisher]
13:42:10
SQ
Dirk Hater uses skill Chop
13:42:10
SQ
Turn started for Balduin the Hero
13:42:15
SQ
[Balduin the Hero] executes skill [Recover] on target [Balduin the Hero]
13:42:15
SQ
Balduin the Hero uses skill Recover
13:42:15
SQ
Turn started for Lienhard
13:42:19
SQ
[Lienhard] executes skill [Break Free] on target [Lienhard]
13:42:19
SQ
Lienhard uses skill Break Free
13:42:20
SQ
Skill [Trapped in Vines] removed from [Lienhard].
13:42:21
SQ
Skill [Break Free] removed from [Lienhard].
13:42:21
SQ
Turn started for Goblin Ambusher
13:42:21
SQ
*
13:42:21
SQ
* Goblin Ambusher: Starting turn.
13:42:21
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), Disengage (0), Attack.Bow (0), BreakFree (0)
Flee (9000)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), Disengage (0), Attack.Bow (0), BreakFree (0)
13:42:21
SQ
-> Behavior picked: Flee (9000)
13:42:22
SQ
* Goblin Ambusher: Fleeing.
13:42:22
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Disengage (0), Attack.Bow (0), Retreat (0), Attack.Puncture (0)
Flee (9000)(*), Idle (1), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Disengage (0), Attack.Bow (0), Retreat (0), Attack.Puncture (0)
13:42:22
SQ
-> Behavior picked: Flee (9000)
13:42:22
SQ
* Goblin Ambusher: Fleeing.
13:42:22
SQ
Goblin Ambusher has died.
13:42:22
SQ
Turn started for Goblin Wolfrider
13:42:22
SQ
*
13:42:22
SQ
* Goblin Wolfrider: Starting turn.
13:42:22
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Disengage (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0)
Flee (9000)(*), Idle (1), Retreat (0), Disengage (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0)
13:42:22
SQ
-> Behavior picked: Flee (9000)
13:42:23
SQ
* Goblin Wolfrider: Fleeing.
13:42:23
SQ
Goblin Wolfrider has died.
13:42:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/wolf" at (12,5).
13:42:23
SQ
INFO: Next round issued: 5
13:42:23
SQ
Turn started for Wolf
13:42:23
SQ
*
13:42:23
SQ
* Wolf: Starting turn.
13:42:23
SQ
-> Behaviors to pick from:
Attack.Default (25.9358)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (25.9358)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
13:42:23
SQ
-> Behavior picked: Attack.Default (25.9358)
13:42:24
SQ
* Wolf: Using Bite against Ernst!
13:42:24
SQ
Wolf uses skill Bite
13:42:24
SQ
-> Behaviors to pick from:
Attack.Default (22.3879)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (22.3879)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
13:42:24
SQ
-> Behavior picked: Attack.Default (22.3879)
13:42:25
SQ
* Wolf: Using Bite against Erland!
13:42:25
SQ
Wolf uses skill Bite
13:42:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
13:42:25
SQ
-> Behavior picked: Idle (1)
13:42:25
SQ
* Wolf: Ending Turn with 2 of 12 AP left.
13:42:25
SQ
* ---------------------------------------------------
13:42:25
SQ
Turn started for Goblin Ambusher
13:42:25
SQ
*
13:42:25
SQ
* Goblin Ambusher: Starting turn.
13:42:25
SQ
-> Behaviors to pick from:
Retreat (1111.9)(*), Attack.Bow (215.828), Idle (1), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Default (0)
Retreat (1111.9)(*), Attack.Bow (215.828), Idle (1), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Default (0)
13:42:25
SQ
-> Behavior picked: Retreat (1111.9)
13:42:26
SQ
* Goblin Ambusher: Retreating.
13:42:26
SQ
Turn started for Kunold
13:42:28
SQ
Turn started for Leif
13:42:29
SQ
Turn started for Ernst
13:42:32
SQ
[Ernst] executes skill [Slash] on target [Wolf]
13:42:32
SQ
Ernst uses skill Slash
13:42:33
SQ
[Ernst] executes skill [Slash] on target [Wolf]
13:42:33
SQ
Ernst uses skill Slash
13:42:33
SQ
Wolf has died.
13:42:34
SQ
[Ernst] executes skill [Slash] on target [Goblin Wolfrider]
13:42:34
SQ
Ernst uses skill Slash
13:42:34
SQ
Turn started for Erland
13:42:36
SQ
[Erland] executes skill [Impale] on target [Goblin Wolfrider]
13:42:36
SQ
Erland uses skill Impale
13:42:36
SQ
Goblin Wolfrider has died.
13:42:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/wolf" at (14,4).
13:42:36
SQ
[Erland] executes skill [Impale] on target [Wolf]
13:42:36
SQ
Erland uses skill Impale
13:42:36
SQ
Wolf has died.
13:42:38
SQ
Erland uses skill Unleash Wardog
13:42:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (13,6).
13:42:38
SQ
Turn started for Claw the Wardog
13:42:38
SQ
*
13:42:38
SQ
* Claw the Wardog: Starting turn.
13:42:39
SQ
-> Behaviors to pick from:
Engage.Melee (472.917)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (472.917)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
13:42:39
SQ
-> Behavior picked: Engage.Melee (472.917)
13:42:39
SQ
* Claw the Wardog: Engaging to melee range with Goblin Ambusher (visible), accepted_distance=0, value=0.272836
13:42:39
SQ
* Claw the Wardog: Reached engage destination
13:42:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
13:42:39
SQ
-> Behavior picked: Idle (1)
13:42:39
SQ
* Claw the Wardog: Ending Turn with 0 of 12 AP left.
13:42:39
SQ
* ---------------------------------------------------
13:42:39
SQ
Turn started for Steinar
13:42:44
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Goblin Ambusher]
13:42:44
SQ
Steinar uses skill Shoot Heavy Bolt
13:42:45
SQ
Goblin Ambusher has died.
13:42:50
SQ
Turn started for Balduin the Hero
13:42:51
SQ
[Balduin the Hero] executes skill [Hail] on target [Goblin Skirmisher]
13:42:51
SQ
Balduin the Hero uses skill Hail
13:42:53
SQ
Turn started for Heimrad
13:42:54
SQ
Turn started for Mattis the Militiaman
13:42:55
Script
VM collected 324 object(s) and deleted them.
13:42:55
SQ
Turn started for Robert One Shot
13:42:56
SQ
Turn started for Ejnar
13:42:57
SQ
Turn started for Lienhard
13:43:00
SQ
Turn started for Dirk Hater
13:43:01
SQ
[Dirk Hater] executes skill [Chop] on target [Goblin Skirmisher]
13:43:01
SQ
Dirk Hater uses skill Chop
13:43:01
SQ
[Dirk Hater] executes skill [Chop] on target [Goblin Skirmisher]
13:43:01
SQ
Dirk Hater uses skill Chop
13:43:01
SQ
Goblin Skirmisher has died.
13:43:03
SQ
INFO: Next round issued: 6
13:43:03
SQ
Turn started for Claw the Wardog
13:43:03
SQ
*
13:43:03
SQ
* Claw the Wardog: Starting turn.
13:43:03
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (253)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
13:43:03
SQ
-> Behavior picked: Engage.Melee (253)
13:43:03
Resource
Unloading: gfx/orientation_overlay.png
13:43:04
SQ
Skill [Break Free] removed from [Heimrad].
13:43:04
SQ
Skill [Trapped in Vines] removed from [Heimrad].
13:43:04
SQ
Skill [Killing Frenzy!] removed from [Steinar].
13:43:04
SQ
Skill [Dodge] removed from [Steinar].
13:43:04
SQ
Skill [Reload] removed from [Steinar].
13:43:04
SQ
Skill [Dodge] removed from [Kunold].
13:43:04
SQ
Skill [Killing Frenzy!] removed from [Erland].
13:43:04
SQ
Skill [Killing Frenzy!] removed from [Ernst].
13:43:04
SQ
Skill [Dodge] removed from [Ernst].
13:43:04
SQ
Skill [Dodge] removed from [Mattis the Militiaman].
13:43:04
SQ
Skill [Break Free] removed from [Dirk Hater].
13:43:04
SQ
Skill [Trapped in Net] removed from [Dirk Hater].
13:43:04
SQ
Skill [Break Free] removed from [Robert One Shot].
13:43:04
SQ
Skill [Trapped in Vines] removed from [Robert One Shot].
13:43:04
SQ
*
13:43:04
SQ
* Claw the Wardog: Resuming turn.
13:43:08
Resource
Unloading: music/goblins_01.ogg
13:44:13
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:44:13
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:44:13
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:44:13
SQ
World::onCombatFinished
13:44:13
SQ
Save campaign: Stalkers
13:44:14
Scene
Finished saving scene.
13:44:15
SQ
TacticalState::onFinish
13:44:15
Resource
Unloading: gfx/object_0.png
13:44:15
Resource
Unloading: gfx/detail.png
13:44:15
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:44:15
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_death_00.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_death_01.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_death_02.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_death_03.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
13:44:15
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_idle_00.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_idle_01.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_idle_02.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_idle_03.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_idle_04.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_idle_06.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_idle_07.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_idle_09.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_00.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_01.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_02.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_03.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_04.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_05.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_06.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_07.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_08.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_09.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_10.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_11.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_12.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_13.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_hurt_00.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_hurt_01.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_hurt_02.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_hurt_03.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_death_00.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_death_01.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_death_02.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_death_03.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_death_04.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_death_05.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
13:44:15
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
13:44:15
Resource
Unloading: sounds/enemies/shaman_skill_nightvision_01.wav
13:44:15
Resource
Unloading: sounds/enemies/shaman_skill_nightvision_02.wav
13:44:15
Resource
Unloading: sounds/enemies/shaman_skill_nightvision_03.wav
13:44:15
Resource
Unloading: sounds/enemies/swarm_of_insects_01.wav
13:44:15
Resource
Unloading: sounds/enemies/swarm_of_insects_02.wav
13:44:15
Resource
Unloading: sounds/enemies/swarm_of_insects_03.wav
13:44:15
Resource
Unloading: sounds/status/insect_swarm_effect_01.wav
13:44:15
Resource
Unloading: sounds/status/insect_swarm_effect_02.wav
13:44:15
Resource
Unloading: sounds/status/insect_swarm_effect_03.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_roots_01.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_roots_02.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_death_00.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_death_01.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_death_02.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_death_03.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_death_04.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_death_05.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_death_06.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_death_07.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_death_08.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
13:44:15
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
13:44:41
Resource
Unloading: music/victory_01.ogg
13:44:55
Script
VM collected 1 object(s) and deleted them.
13:45:10
SQ
Location entered: Watermill
13:45:28
SQ
contract removed: 424
13:45:29
SQ
contract added: Hunting Giants
13:45:29
SQ
contract added: Escort Caravan
13:45:38
SQ
Skill [Grazed Neck] removed from [Robert One Shot].
13:45:40
SQ
contract added: Escort Caravan
13:45:41
SQ
Location entered: Eidsted
13:45:45
Resource
Unloading: music/worldmap_10.ogg
13:45:46
SQ
Save campaign: Stalkers
13:45:48
Scene
Finished saving scene.
13:45:50
Resource
Unloading: music/city_01.ogg
13:46:00
SQ
Location entered: Eidsted
13:46:04
Resource
Unloading: music/worldmap_09.ogg
13:49:29
Resource
Unloading: music/city_02.ogg
13:53:31
Resource
Unloading: music/city_01.ogg
13:55:40
SQ
Save campaign: Stalkers
13:55:42
Scene
Finished saving scene.
13:55:44
Resource
Unloading: music/city_02.ogg
13:57:36
SQ
Location entered: Eidsted
13:57:40
Resource
Unloading: music/worldmap_09.ogg
13:57:49
SQ
Save campaign: Stalkers
13:57:51
Scene
Finished saving scene.
13:57:53
Resource
Unloading: music/city_02.ogg
13:59:13
SQ
contract removed: 423
13:59:14
SQ
contract added: Secure Cemetery
13:59:21
SQ
contract added: Return Item
13:59:29
SQ
contract removed: 425
13:59:30
SQ
contract removed: 426
13:59:31
SQ
contract removed: 436
13:59:35
SQ
Location entered: Schmalfurth
13:59:39
Resource
Unloading: music/worldmap_10.ogg
14:00:00
SQ
Save campaign: Stalkers
14:00:02
Scene
Finished saving scene.
14:00:04
Resource
Unloading: music/city_01.ogg
14:00:08
SQ
contract removed: 428
14:00:08
SQ
contract added: Hunting Giants
14:00:09
SQ
contract added: Big Game Hunt
14:00:14
SQ
showing contract: Big Game Hunt (id: 429)
14:00:17
SQ
Location entered: Finsterstadt
14:00:18
SQ
showing contract: Escort Caravan (id: 446)
14:00:21
Resource
Unloading: music/worldmap_05.ogg
14:00:55
Script
VM collected 2 object(s) and deleted them.
14:01:06
SQ
Save campaign: Stalkers
14:01:08
Scene
Finished saving scene.
14:01:10
Resource
Unloading: music/city_01.ogg
14:01:15
SQ
Location entered: Finsterstadt
14:01:16
SQ
showing contract: Escort Caravan (id: 446)
14:01:17
SQ
contract activated: Escort Caravan (id: 446)
14:01:19
Resource
Unloading: music/worldmap_03.ogg
14:01:57
SQ
Save campaign: Stalkers
14:01:59
Scene
Finished saving scene.
14:02:01
SQ
contract added: Escort Envoy
14:02:04
SQ
STARTING GREATER EVIL - WARNING PHASE!
14:02:05
Resource
Unloading: music/city_02.ogg
14:02:07
SQ
contract removed: 430
14:02:09
SQ
contract added: Hunting Beasts
14:02:09
SQ
contract added: Raze Location
14:02:13
SQ
contract added: Armed Courier
14:02:15
SQ
Location entered: Varel
14:02:19
Resource
Unloading: music/worldmap_04.ogg
14:02:32
SQ
Save campaign: Stalkers
14:02:34
Scene
Finished saving scene.
14:02:36
Resource
Unloading: music/city_02.ogg
14:02:36
SQ
contract removed: 432
14:02:37
SQ
contract removed: 434
14:02:41
SQ
contract added: Return Item
14:02:42
SQ
contract removed: 433
14:02:42
SQ
contract added: Secure Cemetery
14:02:50
SQ
contract removed: 431
14:02:57
SQ
contract added: Haunted Woods
14:03:01
SQ
contract removed: 435
14:03:10
SQ
contract removed: 438
14:03:11
SQ
contract added: Drive Off Brigands
14:03:12
SQ
contract added: Escort Caravan
14:03:13
SQ
Location entered: Eidsted
14:03:17
Resource
Unloading: music/worldmap_03.ogg
14:04:23
SQ
Save campaign: Stalkers
14:04:25
Scene
Finished saving scene.
14:04:27
Resource
Unloading: music/city_01.ogg
14:04:31
SQ
contract removed: 439
14:04:45
SQ
contract removed: 440
14:04:45
SQ
contract added: Defend settlement
14:04:47
SQ
showing contract: Escort Caravan (id: 446)
14:04:50
SQ
Location entered: Bredaswold
14:04:51
SQ
showing contract: Escort Envoy (id: 451)
14:04:55
Script
VM collected 2 object(s) and deleted them.
14:05:01
SQ
Save campaign: Stalkers
14:05:03
Scene
Finished saving scene.
14:05:18
SQ
Location entered: Bredaswold
14:05:19
SQ
showing contract: Escort Envoy (id: 451)
14:05:21
Resource
Unloading: music/worldmap_04.ogg
14:05:21
SQ
Save campaign: Stalkers
14:05:23
Scene
Finished saving scene.
14:05:25
SQ
contract added: A Pact With Witches
14:05:27
Resource
Unloading: music/worldmap_10.ogg
14:05:28
SQ
Location entered: Bredaswold
14:05:32
Resource
Unloading: music/worldmap_09.ogg
14:05:55
Script
VM collected 8 object(s) and deleted them.
14:07:01
SQ
Save campaign: Stalkers
14:07:03
Scene
Finished saving scene.
14:07:05
Resource
Unloading: music/stronghold_01.ogg
14:07:06
SQ
contract added: Patrol
14:07:12
SQ
Location entered: Eidsted
14:07:14
SQ
showing contract: Return Item (id: 455)
14:07:16
Resource
Unloading: music/worldmap_07.ogg
14:07:18
SQ
contract activated: Return Item (id: 455)
14:11:18
Resource
Unloading: music/city_01.ogg
14:14:43
Resource
Unloading: music/city_02.ogg
14:15:58
SQ
Save campaign: Stalkers
14:16:00
Scene
Finished saving scene.
14:16:02
Resource
Unloading: music/city_01.ogg
14:16:07
SQ
Skill [Drunk] removed from [Ernst].
14:16:13
SQ
contract added: Escort Caravan
14:16:16
SQ
showing contract: Return Item (id: 455)
14:16:55
SQ
Save campaign: Stalkers
14:16:57
Scene
Finished saving scene.
14:16:57
SQ
WorldState::onHide
14:16:58
Texture
Texture "gfx/detail.png" (ID: 1040) took up approximately 10922kb in video memory.
14:16:58
Resource
Unloading: gfx/detail.png
14:16:58
Texture
Texture "gfx/detail.png" (ID: 1040) took up approximately 10922kb in video memory.
14:16:58
Resource
Unloading: gfx/detail.png
14:16:58
Texture
Texture "gfx/detail.png" (ID: 1040) took up approximately 10922kb in video memory.
14:16:58
Texture
Texture "gfx/object_0.png" (ID: 1117) took up approximately 21845kb in video memory.
14:16:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
14:16:58
Texture
Texture "gfx/orientation_overlay.png" (ID: 1146) took up approximately 1024kb in video memory.
14:16:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
14:16:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
14:16:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
14:16:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
14:16:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
14:16:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
14:16:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
14:16:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,4).
14:16:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
14:16:58
SQ
TACTICAL: STASH LOCKED: true
14:16:58
SQ
INFO: Next round issued: 1
14:16:58
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:16:59
SQ
Turn started for Steinar
14:16:59
Resource
Unloading: music/worldmap_06.ogg
14:17:01
SQ
Turn started for Brigand Marksman
14:17:01
SQ
*
14:17:01
SQ
* Brigand Marksman: Starting turn.
14:17:01
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (73.4383)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Attack.Bow (73.4383)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
14:17:01
SQ
-> Behavior picked: Engage.Ranged (120)
14:17:01
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Heimrad (not visible)
14:17:02
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
14:17:02
SQ
-> Behaviors to pick from:
Attack.Bow (88.1558)(*), Idle (1), BreakFree (0), Reload (0), Retreat (0), Recover (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0)
Attack.Bow (88.1558)(*), Idle (1), BreakFree (0), Reload (0), Retreat (0), Recover (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0)
14:17:02
SQ
-> Behavior picked: Attack.Bow (88.1558)
14:17:02
SQ
* Brigand Marksman: Using Quick Shot against Erland!
14:17:02
SQ
Brigand Marksman uses skill Quick Shot
14:17:03
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am (new)
14:17:03
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Recover (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Reload (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Recover (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Reload (0), Attack.Bow (0)
14:17:03
SQ
-> Behavior picked: Idle (1)
14:17:03
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
14:17:03
SQ
* ---------------------------------------------------
14:17:03
SQ
Turn started for Heimrad
14:17:05
SQ
[Heimrad] executes skill [Aimed Shot] on target [Brigand Marksman]
14:17:05
SQ
Heimrad uses skill Aimed Shot
14:17:08
SQ
Turn started for Brigand Marksman
14:17:08
SQ
*
14:17:08
SQ
* Brigand Marksman: Starting turn.
14:17:08
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
14:17:08
SQ
-> Behavior picked: Engage.Ranged (120)
14:17:08
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Heimrad (not visible)
14:17:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
14:17:08
SQ
-> Behavior picked: Idle (1)
14:17:08
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
14:17:08
SQ
* ---------------------------------------------------
14:17:08
SQ
Turn started for Brigand Marksman
14:17:08
SQ
*
14:17:08
SQ
* Brigand Marksman: Starting turn.
14:17:08
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
14:17:08
SQ
-> Behavior picked: Engage.Ranged (120)
14:17:09
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Heimrad (not visible)
14:17:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Recover (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Engage.Ranged (0)
14:17:09
SQ
-> Behavior picked: Idle (1)
14:17:09
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
14:17:09
SQ
* ---------------------------------------------------
14:17:09
SQ
Turn started for Brigand Raider
14:17:09
SQ
*
14:17:09
SQ
* Brigand Raider: Starting turn.
14:17:09
SQ
-> Behaviors to pick from:
Engage.Melee (85.8)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (85.8)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
14:17:09
SQ
-> Behavior picked: Engage.Melee (85.8)
14:17:09
SQ
* Brigand Raider: Engaging to melee range with Raban (visible), accepted_distance=0, value=0.323362
14:17:10
SQ
* Brigand Raider: Reached engage destination
14:17:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
14:17:10
SQ
-> Behavior picked: Idle (1)
14:17:10
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:17:10
SQ
* ---------------------------------------------------
14:17:10
SQ
Turn started for Robert One Shot
14:17:12
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Brigand Marksman]
14:17:12
SQ
Robert One Shot uses skill Aimed Shot
14:17:14
SQ
Turn started for Brigand Raider
14:17:14
SQ
*
14:17:14
SQ
* Brigand Raider: Starting turn.
14:17:14
SQ
* Brigand Raider: In fact, I would prefer to remain where I am
14:17:14
SQ
#D
14:17:14
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (74.25), Defend.Shieldwall (10), Idle (1), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
Protect (2000)(*), Engage.Melee (74.25), Defend.Shieldwall (10), Idle (1), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0)
14:17:14
SQ
-> Behavior picked: Protect (2000)
14:17:15
SQ
#D
14:17:15
SQ
-> Behaviors to pick from:
Defend.Shieldwall (10)(*), Idle (1), Defend (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Protect (0)
Defend.Shieldwall (10)(*), Idle (1), Defend (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Protect (0)
14:17:15
SQ
-> Behavior picked: Defend.Shieldwall (10)
14:17:15
SQ
* Brigand Raider: Using Shieldwall!
14:17:15
SQ
Brigand Raider uses skill Shieldwall
14:17:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Protect (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Protect (0), Defend.Shieldwall (0)
14:17:15
SQ
-> Behavior picked: Idle (1)
14:17:15
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
14:17:15
SQ
* ---------------------------------------------------
14:17:15
SQ
Turn started for Brigand Raider
14:17:15
SQ
*
14:17:15
SQ
* Brigand Raider: Starting turn.
14:17:15
SQ
#D
14:17:15
SQ
-> Behaviors to pick from:
Engage.Melee (78.913)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (78.913)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
14:17:15
SQ
-> Behavior picked: Engage.Melee (78.913)
14:17:16
SQ
* Brigand Raider: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.326055
14:17:16
SQ
* Brigand Raider: Reached engage destination
14:17:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
14:17:16
SQ
-> Behavior picked: Idle (1)
14:17:16
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:17:16
SQ
* ---------------------------------------------------
14:17:16
SQ
Turn started for Brigand Raider
14:17:16
SQ
*
14:17:16
SQ
* Brigand Raider: Starting turn.
14:17:16
SQ
-> Behaviors to pick from:
Engage.Melee (109.578)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (109.578)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
14:17:16
SQ
-> Behavior picked: Engage.Melee (109.578)
14:17:17
SQ
* Brigand Raider: Engaging to melee range with Leif (not visible), accepted_distance=0, value=0.591681
14:17:17
SQ
* Brigand Raider: Reached engage destination
14:17:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Engage.Melee (0)
14:17:17
SQ
-> Behavior picked: Idle (1)
14:17:18
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
14:17:18
SQ
* ---------------------------------------------------
14:17:18
SQ
Turn started for Brigand Raider
14:17:18
SQ
*
14:17:18
SQ
* Brigand Raider: Starting turn.
14:17:18
SQ
#D
14:17:18
SQ
-> Behaviors to pick from:
Engage.Melee (85.25)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (85.25)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
14:17:18
SQ
-> Behavior picked: Engage.Melee (85.25)
14:17:18
SQ
* Brigand Raider: Engaging to melee range with Erland (not visible), accepted_distance=0, value=0.319247
14:17:19
SQ
* Brigand Raider: Reached engage destination
14:17:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
14:17:19
SQ
-> Behavior picked: Idle (1)
14:17:19
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:17:19
SQ
* ---------------------------------------------------
14:17:19
SQ
Turn started for Leif
14:17:20
SQ
[Leif] executes skill [Throw Javelin] on target [Brigand Raider]
14:17:20
SQ
Leif uses skill Throw Javelin
14:17:21
SQ
[Leif] executes skill [Throw Javelin] on target [Brigand Raider]
14:17:21
SQ
Leif uses skill Throw Javelin
14:17:22
SQ
Turn started for Brigand Raider
14:17:22
SQ
*
14:17:22
SQ
* Brigand Raider: Starting turn.
14:17:22
SQ
#D
14:17:22
SQ
-> Behaviors to pick from:
Engage.Melee (91.6667)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (91.6667)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
14:17:22
SQ
-> Behavior picked: Engage.Melee (91.6667)
14:17:23
SQ
* Brigand Raider: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.359717
14:17:23
SQ
* Brigand Raider: Reached engage destination
14:17:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
14:17:23
SQ
-> Behavior picked: Idle (1)
14:17:23
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:17:23
SQ
* ---------------------------------------------------
14:17:23
SQ
Turn started for Brigand Raider
14:17:23
SQ
*
14:17:23
SQ
* Brigand Raider: Starting turn.
14:17:23
SQ
#D
14:17:23
SQ
-> Behaviors to pick from:
Engage.Melee (57.135)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
Engage.Melee (57.135)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0)
14:17:23
SQ
-> Behavior picked: Engage.Melee (57.135)
14:17:24
SQ
* Brigand Raider: Engaging to melee range with Leif (not visible), accepted_distance=0, value=0.776721
14:17:25
SQ
* Brigand Raider: Reached engage destination
14:17:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
14:17:25
SQ
-> Behavior picked: Idle (1)
14:17:25
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:17:25
SQ
* ---------------------------------------------------
14:17:25
SQ
Turn started for Ejnar
14:17:26
SQ
[Ejnar] executes skill [Aimed Shot] on target [Brigand Marksman]
14:17:26
SQ
Ejnar uses skill Aimed Shot
14:17:28
SQ
Brigand Marksman has died.
14:17:30
SQ
[Ejnar] executes skill [Quick Shot] on target [Brigand Raider]
14:17:30
SQ
Ejnar uses skill Quick Shot
14:17:31
SQ
Brigand Raider has died.
14:17:32
SQ
Turn started for Erland
14:17:35
SQ
[Erland] executes skill [Impale] on target [Brigand Raider]
14:17:35
SQ
Erland uses skill Impale
14:17:36
SQ
Turn started for Balduin the Hero
14:17:39
SQ
[Balduin the Hero] executes skill [Hail] on target [Brigand Raider]
14:17:39
SQ
Balduin the Hero uses skill Hail
14:17:40
SQ
Turn started for Lienhard
14:17:43
SQ
Turn started for Fritz
14:17:46
SQ
[Fritz] executes skill [Batter] on target [Brigand Raider]
14:17:46
SQ
Fritz uses skill Batter
14:17:46
SQ
Turn started for Hallstein
14:17:53
SQ
Turn started for Mattis the Militiaman
14:17:57
SQ
[Mattis the Militiaman] executes skill [Cleave] on target [Brigand Raider]
14:17:57
SQ
Mattis the Militiaman uses skill Cleave
14:17:57
SQ
Turn started for Raban
14:18:00
SQ
[Raban] executes skill [Shieldwall] on target [Raban]
14:18:00
SQ
Raban uses skill Shieldwall
14:18:02
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Marksman]
14:18:02
SQ
Steinar uses skill Shoot Heavy Bolt
14:18:02
SQ
Brigand Marksman has died.
14:18:03
SQ
[Steinar] executes skill [Reload] on target [Steinar]
14:18:03
SQ
Steinar uses skill Reload
14:18:06
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Raider]
14:18:06
SQ
Steinar uses skill Shoot Heavy Bolt
14:18:07
SQ
*
14:18:07
SQ
* Brigand Raider: Resuming turn.
14:18:08
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Protect (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Thresh (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Protect (0), Defend.Shieldwall (0), Defend (0)
14:18:08
SQ
-> Behavior picked: Idle (1)
14:18:08
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
14:18:08
SQ
* ---------------------------------------------------
14:18:08
SQ
INFO: Next round issued: 2
14:18:08
SQ
Turn started for Heimrad
14:18:10
SQ
[Heimrad] executes skill [Aimed Shot] on target [Brigand Marksman]
14:18:10
SQ
Heimrad uses skill Aimed Shot
14:18:12
SQ
Turn started for Brigand Marksman
14:18:12
SQ
*
14:18:12
SQ
* Brigand Marksman: Starting turn.
14:18:12
SQ
* Brigand Marksman: Taking cover..
14:18:12
SQ
-> Behaviors to pick from:
Engage.Ranged (495)(*), Attack.Bow (89.6562), Idle (1), Recover (0), Defend (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), BreakFree (0)
Engage.Ranged (495)(*), Attack.Bow (89.6562), Idle (1), Recover (0), Defend (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), BreakFree (0)
14:18:12
SQ
-> Behavior picked: Engage.Ranged (495)
14:18:12
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Heimrad (visible)
14:18:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Attack.Bow (0), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Flee (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Attack.Bow (0), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
14:18:12
SQ
-> Behavior picked: Idle (1)
14:18:12
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
14:18:12
SQ
* ---------------------------------------------------
14:18:12
SQ
Turn started for Robert One Shot
14:18:15
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Brigand Marksman]
14:18:15
SQ
Robert One Shot uses skill Aimed Shot
14:18:17
SQ
Turn started for Brigand Raider
14:18:17
SQ
*
14:18:17
SQ
* Brigand Raider: Starting turn.
14:18:17
SQ
-> Behaviors to pick from:
Engage.Melee (108.314)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (108.314)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0)
14:18:17
SQ
-> Behavior picked: Engage.Melee (108.314)
14:18:18
SQ
* Brigand Raider: Engaging to melee range with Fritz (visible), accepted_distance=0, value=0.329037
14:18:18
SQ
* Brigand Raider: Reached engage destination
14:18:18
SQ
-> Behaviors to pick from:
Attack.Default (57.0748)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (57.0748)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
14:18:18
SQ
-> Behavior picked: Attack.Default (57.0748)
14:18:18
SQ
* Brigand Raider: Using Thrust against Fritz!
14:18:18
SQ
Brigand Raider uses skill Thrust
14:18:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Protect (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
14:18:18
SQ
-> Behavior picked: Idle (1)
14:18:19
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
14:18:19
SQ
* ---------------------------------------------------
14:18:19
SQ
Turn started for Brigand Raider
14:18:19
SQ
*
14:18:19
SQ
* Brigand Raider: Starting turn.
14:18:19
SQ
#D
14:18:19
SQ
-> Behaviors to pick from:
Engage.Melee (168.924)(*), Defend.Shieldwall (10), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (168.924)(*), Defend.Shieldwall (10), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Protect (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Retreat (0)
14:18:19
SQ
-> Behavior picked: Engage.Melee (168.924)
14:18:19
SQ
* Brigand Raider: Engaging to melee range with Robert One Shot (visible), accepted_distance=0, value=0.66921
14:18:19
SQ
* Brigand Raider: Reached engage destination
14:18:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Protect (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Protect (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
14:18:19
SQ
-> Behavior picked: Idle (1)
14:18:19
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:18:19
SQ
* ---------------------------------------------------
14:18:19
SQ
Turn started for Leif
14:18:21
SQ
[Leif] executes skill [Throw Javelin] on target [Brigand Raider]
14:18:21
SQ
Leif uses skill Throw Javelin
14:18:22
SQ
[Leif] executes skill [Throw Javelin] on target [Brigand Raider]
14:18:22
SQ
Leif uses skill Throw Javelin
14:18:23
SQ
Turn started for Brigand Raider
14:18:23
SQ
*
14:18:23
SQ
* Brigand Raider: Starting turn.
14:18:23
SQ
#D
14:18:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (88.1947)(*), Defend.Riposte (44.9684)(*), Attack.Default (35.4608)(*), Idle (1), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend.Shieldwall (88.1947)(*), Defend.Riposte (44.9684)(*), Attack.Default (35.4608)(*), Idle (1), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Retreat (0)
14:18:23
SQ
-> Behavior picked: Defend.Riposte (44.9684)
14:18:23
SQ
* Brigand Raider: Using Riposte!
14:18:23
SQ
Brigand Raider uses skill Riposte
14:18:23
SQ
#D
14:18:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (86.5485)(*), Attack.Default (35.4608)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Protect (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0)
Defend.Shieldwall (86.5485)(*), Attack.Default (35.4608)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Protect (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Riposte (0)
14:18:23
SQ
-> Behavior picked: Defend.Shieldwall (86.5485)
14:18:24
SQ
* Brigand Raider: Using Shieldwall!
14:18:24
SQ
Brigand Raider uses skill Shieldwall
14:18:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Attack.Default (0), Defend.Riposte (0), Defend.Shieldwall (0)
Idle (1)(*), Protect (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Attack.Default (0), Defend.Riposte (0), Defend.Shieldwall (0)
14:18:24
SQ
-> Behavior picked: Idle (1)
14:18:24
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:18:24
SQ
* ---------------------------------------------------
14:18:24
SQ
Turn started for Brigand Raider
14:18:24
SQ
*
14:18:24
SQ
* Brigand Raider: Starting turn.
14:18:24
SQ
#D
14:18:24
SQ
-> Behaviors to pick from:
Defend.Shieldwall (81.1893)(*), Attack.Default (21.8347)(*), Attack.SplitShield (19.4559), Idle (1), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend.Shieldwall (81.1893)(*), Attack.Default (21.8347)(*), Attack.SplitShield (19.4559), Idle (1), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Retreat (0)
14:18:24
SQ
-> Behavior picked: Defend.Shieldwall (81.1893)
14:18:25
SQ
* Brigand Raider: Using Shieldwall!
14:18:25
SQ
Brigand Raider uses skill Shieldwall
14:18:25
SQ
-> Behaviors to pick from:
Attack.Default (21.7917)(*), Attack.SplitShield (14.5046)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Protect (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0)
Attack.Default (21.7917)(*), Attack.SplitShield (14.5046)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Protect (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0)
14:18:25
SQ
-> Behavior picked: Attack.Default (21.7917)
14:18:25
SQ
* Brigand Raider: Using Chop against Hallstein!
14:18:25
SQ
Brigand Raider uses skill Chop
14:18:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Protect (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
14:18:25
SQ
-> Behavior picked: Idle (1)
14:18:26
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:18:26
SQ
* ---------------------------------------------------
14:18:26
SQ
Turn started for Brigand Raider
14:18:26
SQ
Skill [Shieldwall] removed from [Brigand Raider].
14:18:26
SQ
*
14:18:26
SQ
* Brigand Raider: Starting turn.
14:18:26
SQ
#D
14:18:26
SQ
-> Behaviors to pick from:
Engage.Melee (81.6667)(*), Defend.Shieldwall (10), Idle (1), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Protect (0), Attack.CrushArmor (0), Defend (0), BreakFree (0)
Engage.Melee (81.6667)(*), Defend.Shieldwall (10), Idle (1), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Protect (0), Attack.CrushArmor (0), Defend (0), BreakFree (0)
14:18:26
SQ
-> Behavior picked: Engage.Melee (81.6667)
14:18:26
SQ
* Brigand Raider: Engaging to melee range with Leif (not visible), accepted_distance=0, value=0.600128
14:18:26
SQ
* Brigand Raider: Reached engage destination
14:18:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Protect (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Protect (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0)
14:18:26
SQ
-> Behavior picked: Idle (1)
14:18:26
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:18:26
SQ
* ---------------------------------------------------
14:18:26
SQ
Turn started for Brigand Raider
14:18:26
SQ
*
14:18:26
SQ
* Brigand Raider: Starting turn.
14:18:27
SQ
#D
14:18:27
SQ
-> Behaviors to pick from:
Defend.Shieldwall (226.436)(*), Defend.Riposte (64.8)(*), Attack.Default (29.0279), Idle (1), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend.Shieldwall (226.436)(*), Defend.Riposte (64.8)(*), Attack.Default (29.0279), Idle (1), Attack.CrushArmor (0), Protect (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Retreat (0)
14:18:27
SQ
-> Behavior picked: Defend.Shieldwall (226.436)
14:18:27
SQ
* Brigand Raider: Using Shieldwall!
14:18:27
SQ
Brigand Raider uses skill Shieldwall
14:18:27
SQ
-> Behaviors to pick from:
Defend.Riposte (79.579)(*), Attack.Default (29.0279)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Protect (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0)
Defend.Riposte (79.579)(*), Attack.Default (29.0279)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Protect (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0)
14:18:27
SQ
-> Behavior picked: Attack.Default (29.0279)
14:18:27
SQ
* Brigand Raider: Using Slash against Mattis the Militiaman!
14:18:27
SQ
Brigand Raider uses skill Slash
14:18:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Protect (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Protect (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Riposte (0)
14:18:27
SQ
-> Behavior picked: Idle (1)
14:18:28
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:18:28
SQ
* ---------------------------------------------------
14:18:28
SQ
Turn started for Erland
14:18:29
SQ
[Erland] executes skill [Impale] on target [Brigand Raider]
14:18:29
SQ
Erland uses skill Impale
14:18:31
SQ
Turn started for Steinar
14:18:32
SQ
[Steinar] executes skill [Reload] on target [Steinar]
14:18:32
SQ
Steinar uses skill Reload
14:18:35
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Raider]
14:18:35
SQ
Steinar uses skill Shoot Heavy Bolt
14:18:35
SQ
Brigand Raider has died.
14:18:36
SQ
[Steinar] executes skill [Reload] on target [Steinar]
14:18:36
SQ
Steinar uses skill Reload
14:18:37
SQ
Turn started for Ejnar
14:18:40
SQ
[Ejnar] executes skill [Aimed Shot] on target [Brigand Marksman]
14:18:40
SQ
Ejnar uses skill Aimed Shot
14:18:42
SQ
Skill [Killing Frenzy!] removed from [Ejnar].
14:18:42
SQ
Turn started for Lienhard
14:18:43
SQ
[Lienhard] executes skill [Impale] on target [Brigand Raider]
14:18:43
SQ
Lienhard uses skill Impale
14:18:44
SQ
Turn started for Hallstein
14:18:46
SQ
[Hallstein] executes skill [Shieldwall] on target [Hallstein]
14:18:46
SQ
Hallstein uses skill Shieldwall
14:18:46
SQ
[Hallstein] executes skill [Thrust] on target [Brigand Raider]
14:18:46
SQ
Hallstein uses skill Thrust
14:18:47
SQ
Turn started for Balduin the Hero
14:18:48
SQ
[Balduin the Hero] executes skill [Hail] on target [Brigand Raider]
14:18:48
SQ
Balduin the Hero uses skill Hail
14:18:50
SQ
[Balduin the Hero] executes skill [Hail] on target [Brigand Raider]
14:18:50
SQ
Balduin the Hero uses skill Hail
14:18:50
SQ
Brigand Raider has died.
14:18:50
SQ
Skill [Riposte] removed from [Brigand Raider].
14:18:50
SQ
Skill [Shieldwall] removed from [Brigand Raider].
14:18:52
SQ
Turn started for Fritz
14:18:54
SQ
[Fritz] executes skill [Batter] on target [Brigand Raider]
14:18:54
SQ
Fritz uses skill Batter
14:18:55
SQ
Turn started for Mattis the Militiaman
14:18:56
SQ
[Mattis the Militiaman] executes skill [Cleave] on target [Brigand Raider]
14:18:56
SQ
Mattis the Militiaman uses skill Cleave
14:18:57
SQ
[Mattis the Militiaman] executes skill [Cleave] on target [Brigand Raider]
14:18:57
SQ
Mattis the Militiaman uses skill Cleave
14:18:58
SQ
Turn started for Raban
14:18:58
SQ
Skill [Shieldwall] removed from [Raban].
14:19:00
SQ
[Raban] executes skill [Knock Back] on target [Brigand Raider]
14:19:00
SQ
Raban uses skill Knock Back
14:19:04
SQ
[Erland] executes skill [Whip] on target [Brigand Raider]
14:19:04
SQ
Erland uses skill Whip
14:19:04
SQ
Brigand Raider has died.
14:19:04
SQ
Skill [Shieldwall] removed from [Brigand Raider].
14:19:06
SQ
[Erland] executes skill [Whip] on target [Brigand Raider]
14:19:06
SQ
Erland uses skill Whip
14:19:08
SQ
INFO: Next round issued: 3
14:19:08
SQ
Turn started for Brigand Marksman
14:19:08
SQ
*
14:19:08
SQ
* Brigand Marksman: Starting turn.
14:19:08
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Attack.Puncture (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Retreat (0), BreakFree (0), Defend (0), Flee (0)
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Attack.Puncture (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Retreat (0), BreakFree (0), Defend (0), Flee (0)
14:19:08
SQ
-> Behavior picked: SwitchTo.Melee (100)
14:19:08
SQ
* Brigand Marksman: Switching to melee weapon 'weapon.dagger'!
14:19:08
SQ
-> Behaviors to pick from:
Attack.Puncture (67.1708)(*), Attack.Default (10), Idle (1), Defend.Rotation (0), Recover (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Defend (0), Retreat (0), Engage.Ranged (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Attack.Puncture (67.1708)(*), Attack.Default (10), Idle (1), Defend.Rotation (0), Recover (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Defend (0), Retreat (0), Engage.Ranged (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
14:19:08
SQ
-> Behavior picked: Attack.Puncture (67.1708)
14:19:08
SQ
* Brigand Marksman: Using Puncture against Balduin the Hero!
14:19:08
SQ
Brigand Marksman uses skill Puncture
14:19:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), BreakFree (0), Recover (0), Engage.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Bow (0), Defend (0), Retreat (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0)
Idle (1)(*), Reload (0), BreakFree (0), Recover (0), Engage.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Attack.Bow (0), Defend (0), Retreat (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0)
14:19:08
SQ
-> Behavior picked: Idle (1)
14:19:09
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
14:19:09
SQ
* ---------------------------------------------------
14:19:09
SQ
Turn started for Heimrad
14:19:11
SQ
[Heimrad] executes skill [Aimed Shot] on target [Brigand Raider]
14:19:11
SQ
Heimrad uses skill Aimed Shot
14:19:13
SQ
Turn started for Brigand Raider
14:19:13
SQ
*
14:19:13
SQ
* Brigand Raider: Starting turn.
14:19:13
SQ
#D
14:19:13
SQ
-> Behaviors to pick from:
Engage.Melee (103.448)(*), Defend.Shieldwall (12.5597), Idle (1), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Defend.Riposte (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Protect (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Defend.Spearwall (0)
Engage.Melee (103.448)(*), Defend.Shieldwall (12.5597), Idle (1), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Defend.Riposte (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Protect (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Defend.Spearwall (0)
14:19:13
SQ
-> Behavior picked: Engage.Melee (103.448)
14:19:13
SQ
* Brigand Raider: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.506865
14:19:13
SQ
* Brigand Raider: Reached engage destination
14:19:13
SQ
#D
14:19:13
SQ
-> Behaviors to pick from:
Attack.Default (55.9782)(*), Defend.Shieldwall (44.9491)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Protect (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Engage.Melee (0)
Attack.Default (55.9782)(*), Defend.Shieldwall (44.9491)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Lash (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Protect (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Engage.Melee (0)
14:19:13
SQ
-> Behavior picked: Attack.Default (55.9782)
14:19:14
SQ
* Brigand Raider: Using Slash against Steinar!
14:19:14
SQ
Brigand Raider uses skill Slash
14:19:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), Flee (0), Protect (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), Flee (0), Protect (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
14:19:14
SQ
-> Behavior picked: Idle (1)
14:19:14
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:19:14
SQ
* ---------------------------------------------------
14:19:14
SQ
Turn started for Robert One Shot
14:19:16
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Brigand Raider]
14:19:16
SQ
Robert One Shot uses skill Aimed Shot
14:19:17
SQ
Turn started for Leif
14:19:19
SQ
[Leif] executes skill [Throw Javelin] on target [Brigand Raider]
14:19:19
SQ
Leif uses skill Throw Javelin
14:19:21
SQ
Turn started for Brigand Raider
14:19:21
SQ
*
14:19:21
SQ
* Brigand Raider: Starting turn.
14:19:22
SQ
#D
14:19:22
SQ
-> Behaviors to pick from:
Engage.Melee (141.233)(*), Defend.Shieldwall (34.9972), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Protect (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0)
Engage.Melee (141.233)(*), Defend.Shieldwall (34.9972), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Protect (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0)
14:19:22
SQ
-> Behavior picked: Engage.Melee (141.233)
14:19:22
SQ
* Brigand Raider: Engaging to melee range with Robert One Shot (visible), accepted_distance=0, value=0.5668
14:19:22
SQ
* Brigand Raider: Reached engage destination
14:19:22
SQ
#D
14:19:22
SQ
-> Behaviors to pick from:
Defend.Shieldwall (107.291)(*), Attack.Default (55.0011)(*), Attack.SplitShield (10), Idle (1), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Attack.Split (0), Retreat (0), Protect (0), Attack.Puncture (0), Engage.Melee (0)
Defend.Shieldwall (107.291)(*), Attack.Default (55.0011)(*), Attack.SplitShield (10), Idle (1), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Attack.Split (0), Retreat (0), Protect (0), Attack.Puncture (0), Engage.Melee (0)
14:19:22
SQ
-> Behavior picked: Attack.Default (55.0011)
14:19:22
SQ
* Brigand Raider: Using Chop against Robert One Shot!
14:19:22
SQ
Brigand Raider uses skill Chop
14:19:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Recover (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Attack.Split (0), Retreat (0), Protect (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Lash (0), Defend.Knockback (0), Recover (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Attack.Split (0), Retreat (0), Protect (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0)
14:19:23
SQ
-> Behavior picked: Idle (1)
14:19:23
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
14:19:23
SQ
* ---------------------------------------------------
14:19:23
SQ
Turn started for Brigand Raider
14:19:23
SQ
Skill [Shieldwall] removed from [Brigand Raider].
14:19:23
SQ
*
14:19:23
SQ
* Brigand Raider: Starting turn.
14:19:23
SQ
#D
14:19:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (139.88)(*), Attack.SplitShield (21.2117), Attack.Default (12.5821), Idle (1), Attack.Lash (0), Retreat (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Decapitate (0), Protect (0)
Defend.Shieldwall (139.88)(*), Attack.SplitShield (21.2117), Attack.Default (12.5821), Idle (1), Attack.Lash (0), Retreat (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Decapitate (0), Protect (0)
14:19:23
SQ
-> Behavior picked: Defend.Shieldwall (139.88)
14:19:23
SQ
* Brigand Raider: Using Shieldwall!
14:19:23
SQ
Brigand Raider uses skill Shieldwall
14:19:24
SQ
-> Behaviors to pick from:
Attack.SplitShield (15.7519)(*), Attack.Default (12.5415)(*), Idle (1), Attack.Lash (0), Defend (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Thresh (0), Protect (0), Defend.Shieldwall (0)
Attack.SplitShield (15.7519)(*), Attack.Default (12.5415)(*), Idle (1), Attack.Lash (0), Defend (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Thresh (0), Protect (0), Defend.Shieldwall (0)
14:19:24
SQ
-> Behavior picked: Attack.Default (12.5415)
14:19:24
SQ
* Brigand Raider: Using Chop against Hallstein!
14:19:24
SQ
Brigand Raider uses skill Chop
14:19:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Protect (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Protect (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0)
14:19:24
SQ
-> Behavior picked: Idle (1)
14:19:24
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
14:19:24
SQ
* ---------------------------------------------------
14:19:25
SQ
Turn started for Steinar
14:19:26
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Brigand Raider]
14:19:26
SQ
Steinar uses skill Shoot Heavy Bolt
14:19:27
SQ
Turn started for Ejnar
14:19:29
SQ
[Ejnar] executes skill [Aimed Shot] on target [Brigand Raider]
14:19:29
SQ
Ejnar uses skill Aimed Shot
14:19:31
SQ
Turn started for Lienhard
14:19:33
SQ
[Lienhard] executes skill [Impale] on target [Brigand Marksman]
14:19:33
SQ
Lienhard uses skill Impale
14:19:33
SQ
Turn started for Fritz
14:19:35
SQ
[Fritz] executes skill [Batter] on target [Brigand Raider]
14:19:35
SQ
Fritz uses skill Batter
14:19:36
SQ
Turn started for Hallstein
14:19:36
SQ
Skill [Shieldwall] removed from [Hallstein].
14:19:37
SQ
[Hallstein] executes skill [Thrust] on target [Brigand Raider]
14:19:37
SQ
Hallstein uses skill Thrust
14:19:38
SQ
[Hallstein] executes skill [Thrust] on target [Brigand Raider]
14:19:38
SQ
Hallstein uses skill Thrust
14:19:38
SQ
Brigand Raider has died.
14:19:38
SQ
Skill [Shieldwall] removed from [Brigand Raider].
14:19:39
SQ
[Hallstein] executes skill [Thrust] on target [Brigand Raider]
14:19:39
SQ
Hallstein uses skill Thrust
14:19:40
SQ
Turn started for Erland
14:19:44
SQ
[Erland] executes skill [Cleave] on target [Brigand Raider]
14:19:44
SQ
Erland uses skill Cleave
14:19:45
SQ
Skill [Killing Frenzy!] removed from [Erland].
14:19:45
SQ
Turn started for Mattis the Militiaman
14:19:47
SQ
[Mattis the Militiaman] executes skill [Cleave] on target [Brigand Marksman]
14:19:47
SQ
Mattis the Militiaman uses skill Cleave
14:19:48
SQ
Turn started for Balduin the Hero
14:19:52
SQ
Skill [Killing Frenzy!] removed from [Balduin the Hero].
14:19:53
SQ
Turn started for Raban
14:19:55
SQ
[Raban] executes skill [Thrust] on target [Brigand Raider]
14:19:55
SQ
Raban uses skill Thrust
14:19:55
SQ
[Raban] executes skill [Thrust] on target [Brigand Raider]
14:19:55
SQ
Raban uses skill Thrust
14:19:57
SQ
Skill [Killing Frenzy!] removed from [Steinar].
14:19:57
SQ
INFO: Next round issued: 4
14:19:57
SQ
Turn started for Heimrad
14:19:59
SQ
Turn started for Robert One Shot
14:19:59
SQ
Turn started for Leif
14:20:01
SQ
Turn started for Steinar
14:20:02
SQ
Turn started for Ejnar
14:20:03
SQ
Turn started for Lienhard
14:20:05
SQ
[Lienhard] executes skill [Impale] on target [Brigand Marksman]
14:20:05
SQ
Lienhard uses skill Impale
14:20:06
SQ
Turn started for Erland
14:20:07
SQ
Turn started for Fritz
14:20:08
SQ
[Fritz] executes skill [Batter] on target [Brigand Raider]
14:20:08
SQ
Fritz uses skill Batter
14:20:09
SQ
Turn started for Balduin the Hero
14:20:11
SQ
Turn started for Mattis the Militiaman
14:20:13
SQ
[Mattis the Militiaman] executes skill [Cleave] on target [Brigand Marksman]
14:20:13
SQ
Mattis the Militiaman uses skill Cleave
14:20:14
SQ
[Mattis the Militiaman] executes skill [Cleave] on target [Brigand Marksman]
14:20:14
SQ
Mattis the Militiaman uses skill Cleave
14:20:14
SQ
Brigand Marksman has died.
14:20:14
UI
Failed to load procedural content "procedural/tacticalentity(31546,3359756,socket,miniboss,arrow)".
14:20:16
SQ
Turn started for Hallstein
14:20:17
SQ
[Hallstein] executes skill [Thrust] on target [Brigand Raider]
14:20:17
SQ
Hallstein uses skill Thrust
14:20:17
SQ
Brigand Raider has died.
14:20:17
UI
Failed to load procedural content "procedural/tacticalentity(40917,3359751,socket,miniboss,arrow)".
14:20:19
SQ
Turn started for Raban
14:20:20
SQ
[Raban] executes skill [Thrust] on target [Brigand Raider]
14:20:20
SQ
Raban uses skill Thrust
14:20:20
SQ
Brigand Raider has died.
14:20:20
Resource
Unloading: gfx/orientation_overlay.png
14:20:20
SQ
Skill [Dodge] removed from [Steinar].
14:20:20
SQ
Skill [Reload] removed from [Steinar].
14:20:20
SQ
Skill [Dodge] removed from [Mattis the Militiaman].
14:20:20
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
14:20:20
SQ
Skill [Realm of Nightmares] removed from [Fritz].
14:20:20
SQ
Skill [Realm of Nightmares] removed from [Raban].
14:20:20
UI
Failed to load procedural content "procedural/tacticalentity(28262,3359748,socket,miniboss,arrow)".
14:20:24
Resource
Unloading: music/bandits_01.ogg
14:20:25
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:20:25
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:20:25
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
14:20:25
SQ
World::onCombatFinished
14:20:25
SQ
Save campaign: Stalkers
14:20:27
Scene
Finished saving scene.
14:20:27
SQ
TacticalState::onFinish
14:20:27
Resource
Unloading: gfx/object_0.png
14:20:27
Resource
Unloading: gfx/detail.png
14:20:27
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:20:27
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_death_00.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_death_01.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_death_02.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_death_03.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
14:20:27
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
14:20:28
SQ
showing contract: Return Item (id: 455)
14:20:42
SQ
contract removed: 441
14:20:46
SQ
contract added: Escort Caravan
14:20:49
SQ
contract removed: 442
14:20:49
SQ
showing contract: Return Item (id: 455)
14:20:50
SQ
Location entered: Eidsted
14:20:52
SQ
showing contract: Escort Caravan (id: 464)
14:20:54
Resource
Unloading: music/victory_01.ogg
14:20:59
Script
VM collected 127 object(s) and deleted them.
14:21:13
SQ
showing contract: Patrol (id: 462)
14:21:20
SQ
contract activated: Patrol (id: 462)
14:21:29
SQ
Save campaign: Stalkers
14:21:31
Scene
Finished saving scene.
14:21:33
Resource
Unloading: music/city_02.ogg
14:21:37
SQ
contract removed: 444
14:21:38
SQ
contract added: Drive Off Barbarians
14:22:22
SQ
Location entered: Foul Cave
14:22:24
SQ
Save campaign: Stalkers
14:22:26
Scene
Finished saving scene.
14:22:26
SQ
WorldState::onHide
14:22:27
Texture
Texture "gfx/object_0.png" (ID: 997) took up approximately 21845kb in video memory.
14:22:27
Texture
Texture "gfx/detail.png" (ID: 1267) took up approximately 10922kb in video memory.
14:22:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (20,5).
14:22:27
Texture
Texture "gfx/orientation_overlay.png" (ID: 1307) took up approximately 1024kb in video memory.
14:22:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (21,5).
14:22:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (22,5).
14:22:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (22,3).
14:22:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (22,6).
14:22:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (22,2).
14:22:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (22,7).
14:22:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (21,6).
14:22:27
SQ
TACTICAL: STASH LOCKED: true
14:22:27
SQ
INFO: Next round issued: 1
14:22:27
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:22:27
SQ
Turn started for Steinar
14:22:28
Resource
Unloading: music/worldmap_07.ogg
14:22:29
SQ
Turn started for Heimrad
14:22:29
SQ
Turn started for Orc Berserker
14:22:29
SQ
*
14:22:29
SQ
* Orc Berserker: Starting turn.
14:22:30
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (220)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
14:22:30
SQ
-> Behavior picked: Engage.Melee (220)
14:22:30
SQ
* Orc Berserker: Engaging to melee range with Winrich (not visible), accepted_distance=0, value=0.96367
14:22:30
SQ
* Orc Berserker: Reached engage destination
14:22:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
14:22:30
SQ
-> Behavior picked: Idle (1)
14:22:30
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:22:30
SQ
* ---------------------------------------------------
14:22:30
SQ
Turn started for Orc Berserker
14:22:30
SQ
*
14:22:30
SQ
* Orc Berserker: Starting turn.
14:22:30
SQ
-> Behaviors to pick from:
Engage.Melee (550)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (550)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
14:22:30
SQ
-> Behavior picked: Engage.Melee (550)
14:22:30
SQ
* Orc Berserker: Engaging to melee range with Ejnar (not visible), accepted_distance=0, value=0.814332
14:22:30
SQ
* Orc Berserker: Reached engage destination
14:22:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
14:22:30
SQ
-> Behavior picked: Idle (1)
14:22:31
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:22:31
SQ
* ---------------------------------------------------
14:22:31
SQ
Turn started for Orc Berserker
14:22:31
SQ
*
14:22:31
SQ
* Orc Berserker: Starting turn.
14:22:31
SQ
-> Behaviors to pick from:
Engage.Melee (155.517)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (155.517)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
14:22:31
SQ
-> Behavior picked: Engage.Melee (155.517)
14:22:31
SQ
* Orc Berserker: Engaging to melee range with Ejnar (not visible), accepted_distance=0, value=0.814332
14:22:32
SQ
* Orc Berserker: Reached engage destination
14:22:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
14:22:32
SQ
-> Behavior picked: Idle (1)
14:22:32
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:22:32
SQ
* ---------------------------------------------------
14:22:32
SQ
Turn started for Robert One Shot
14:22:35
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Orc Berserker]
14:22:35
SQ
Robert One Shot uses skill Aimed Shot
14:22:37
SQ
Turn started for Orc Berserker
14:22:37
SQ
*
14:22:37
SQ
* Orc Berserker: Starting turn.
14:22:37
SQ
-> Behaviors to pick from:
Engage.Melee (275)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (275)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
14:22:37
SQ
-> Behavior picked: Engage.Melee (275)
14:22:37
SQ
* Orc Berserker: Engaging to melee range with Winrich (not visible), accepted_distance=0, value=0.96367
14:22:37
SQ
* Orc Berserker: Reached engage destination
14:22:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
14:22:37
SQ
-> Behavior picked: Idle (1)
14:22:37
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:22:37
SQ
* ---------------------------------------------------
14:22:37
SQ
Turn started for Orc Berserker
14:22:37
SQ
*
14:22:37
SQ
* Orc Berserker: Starting turn.
14:22:37
SQ
-> Behaviors to pick from:
Engage.Melee (281.875)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (281.875)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
14:22:37
SQ
-> Behavior picked: Engage.Melee (281.875)
14:22:37
SQ
* Orc Berserker: Engaging to melee range with Steinar (not visible), accepted_distance=0, value=0.711434
14:22:38
SQ
* Orc Berserker: Reached engage destination
14:22:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
14:22:38
SQ
-> Behavior picked: Idle (1)
14:22:38
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:22:38
SQ
* ---------------------------------------------------
14:22:38
SQ
Turn started for Leif
14:22:44
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
14:22:44
SQ
Leif uses skill Throw Javelin
14:22:45
SQ
Turn started for Orc Berserker
14:22:45
SQ
*
14:22:45
SQ
* Orc Berserker: Starting turn.
14:22:45
SQ
-> Behaviors to pick from:
Engage.Melee (172.051)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (172.051)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
14:22:45
SQ
-> Behavior picked: Engage.Melee (172.051)
14:22:45
SQ
* Orc Berserker: Engaging to melee range with Robert One Shot (not visible), accepted_distance=0, value=1.04855
14:22:45
SQ
* Orc Berserker: Reached engage destination
14:22:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
14:22:45
SQ
-> Behavior picked: Idle (1)
14:22:45
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:22:45
SQ
* ---------------------------------------------------
14:22:46
SQ
Turn started for Arne
14:22:53
SQ
[Arne] executes skill [Adrenaline] on target [Arne]
14:22:53
SQ
Arne uses skill Adrenaline
14:22:53
SQ
Turn started for Orc Berserker
14:22:53
SQ
*
14:22:53
SQ
* Orc Berserker: Starting turn.
14:22:53
SQ
-> Behaviors to pick from:
Engage.Melee (440)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (440)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
14:22:53
SQ
-> Behavior picked: Engage.Melee (440)
14:22:53
SQ
* Orc Berserker: Engaging to melee range with Ejnar (not visible), accepted_distance=0, value=1.10246
14:22:54
SQ
* Orc Berserker: Reached engage destination
14:22:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
14:22:54
SQ
-> Behavior picked: Idle (1)
14:22:54
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:22:54
SQ
* ---------------------------------------------------
14:22:54
SQ
Turn started for Orc Berserker
14:22:54
SQ
*
14:22:54
SQ
* Orc Berserker: Starting turn.
14:22:54
SQ
-> Behaviors to pick from:
Engage.Melee (623.333)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
Engage.Melee (623.333)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Flee (0)
14:22:54
SQ
-> Behavior picked: Engage.Melee (623.333)
14:22:55
SQ
* Orc Berserker: Engaging to melee range with Steinar (not visible), accepted_distance=0, value=0.933307
14:22:55
SQ
* Orc Berserker: Reached engage destination
14:22:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Charge (0), BreakFree (0), Flee (0), Engage.Melee (0)
14:22:55
SQ
-> Behavior picked: Idle (1)
14:22:55
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:22:55
SQ
* ---------------------------------------------------
14:22:55
SQ
Turn started for Winrich
14:23:02
SQ
[Winrich] executes skill [Throw Axe] on target [Orc Berserker]
14:23:02
SQ
Winrich uses skill Throw Axe
14:23:05
SQ
Turn started for Ejnar
14:23:07
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
14:23:07
SQ
Ejnar uses skill Quick Shot
14:23:07
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
14:23:07
SQ
Ejnar uses skill Quick Shot
14:23:08
SQ
Turn started for Hallstein
14:23:59
SQ
[Hallstein] executes skill [Spearwall] on target [Hallstein]
14:23:59
SQ
Hallstein uses skill Spearwall
14:23:59
SQ
Turn started for Lienhard
14:24:01
SQ
Turn started for Fritz
14:24:04
SQ
Turn started for Erland
14:24:06
SQ
Turn started for Raban
14:24:14
SQ
[Raban] executes skill [Spearwall] on target [Raban]
14:24:14
SQ
Raban uses skill Spearwall
14:24:18
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Orc Berserker]
14:24:18
SQ
Steinar uses skill Shoot Heavy Bolt
14:24:20
SQ
[Steinar] executes skill [Reload] on target [Steinar]
14:24:20
SQ
Steinar uses skill Reload
14:24:27
SQ
[Heimrad] executes skill [Quick Shot] on target [Orc Berserker]
14:24:27
SQ
Heimrad uses skill Quick Shot
14:24:28
SQ
[Heimrad] executes skill [Quick Shot] on target [Orc Berserker]
14:24:28
SQ
Heimrad uses skill Quick Shot
14:24:28
SQ
INFO: Next round issued: 2
14:24:29
SQ
Turn started for Arne
14:24:29
SQ
Skill [Adrenaline] removed from [Arne].
14:24:29
SQ
[Arne] executes skill [Spearwall] on target [Arne]
14:24:29
SQ
Arne uses skill Spearwall
14:24:31
SQ
Turn started for Orc Berserker
14:24:31
SQ
*
14:24:31
SQ
* Orc Berserker: Starting turn.
14:24:31
SQ
-> Behaviors to pick from:
Engage.Melee (394.861)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (394.861)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
14:24:31
SQ
-> Behavior picked: Engage.Melee (394.861)
14:24:31
SQ
* Orc Berserker: Engaging to melee range with Lienhard (visible), accepted_distance=0, value=0.589093
14:24:32
SQ
* Orc Berserker: Reached engage destination
14:24:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
14:24:32
SQ
-> Behavior picked: Idle (1)
14:24:32
SQ
* Orc Berserker: Waiting with 5 of 9 AP left.
14:24:32
SQ
* ---------------------------------------------------
14:24:32
SQ
Turn started for Orc Berserker
14:24:32
SQ
*
14:24:32
SQ
* Orc Berserker: Starting turn.
14:24:32
SQ
-> Behaviors to pick from:
Engage.Melee (200.06)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (200.06)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
14:24:32
SQ
-> Behavior picked: Engage.Melee (200.06)
14:24:33
SQ
* Orc Berserker: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=0.873558
14:24:33
SQ
* Orc Berserker: Reached engage destination
14:24:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
14:24:33
SQ
-> Behavior picked: Idle (1)
14:24:33
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:24:33
SQ
* ---------------------------------------------------
14:24:33
SQ
Turn started for Orc Berserker
14:24:33
SQ
*
14:24:33
SQ
* Orc Berserker: Starting turn.
14:24:33
SQ
-> Behaviors to pick from:
Engage.Melee (201.969)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (201.969)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
14:24:33
SQ
-> Behavior picked: Engage.Melee (201.969)
14:24:33
SQ
* Orc Berserker: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.699144
14:24:34
SQ
* Orc Berserker: Reached engage destination
14:24:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
14:24:34
SQ
-> Behavior picked: Idle (1)
14:24:34
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:24:34
SQ
* ---------------------------------------------------
14:24:34
SQ
Turn started for Orc Berserker
14:24:34
SQ
*
14:24:34
SQ
* Orc Berserker: Starting turn.
14:24:34
SQ
-> Behaviors to pick from:
Engage.Melee (621.01)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (621.01)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
14:24:34
SQ
-> Behavior picked: Engage.Melee (621.01)
14:24:34
SQ
* Orc Berserker: Engaging to melee range with Winrich (not visible), accepted_distance=0, value=0.96367
14:24:34
SQ
* Orc Berserker: Reached engage destination
14:24:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
14:24:34
SQ
-> Behavior picked: Idle (1)
14:24:35
SQ
* Orc Berserker: Waiting with 7 of 9 AP left.
14:24:35
SQ
* ---------------------------------------------------
14:24:35
SQ
Turn started for Orc Berserker
14:24:35
SQ
*
14:24:35
SQ
* Orc Berserker: Starting turn.
14:24:35
SQ
-> Behaviors to pick from:
Engage.Melee (223.429)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (223.429)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
14:24:35
SQ
-> Behavior picked: Engage.Melee (223.429)
14:24:35
SQ
* Orc Berserker: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.736184
14:24:35
SQ
* Orc Berserker: Reached engage destination
14:24:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
14:24:35
SQ
-> Behavior picked: Idle (1)
14:24:36
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:24:36
SQ
* ---------------------------------------------------
14:24:36
SQ
Turn started for Orc Berserker
14:24:36
SQ
*
14:24:36
SQ
* Orc Berserker: Starting turn.
14:24:36
SQ
-> Behaviors to pick from:
Engage.Melee (543.265)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (543.265)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
14:24:36
SQ
-> Behavior picked: Engage.Melee (543.265)
14:24:36
SQ
* Orc Berserker: Engaging to melee range with Leif (not visible), accepted_distance=0, value=1.04969
14:24:36
SQ
* Orc Berserker: Reached engage destination
14:24:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
14:24:36
SQ
-> Behavior picked: Idle (1)
14:24:37
SQ
* Orc Berserker: Waiting with 7 of 9 AP left.
14:24:37
SQ
* ---------------------------------------------------
14:24:37
SQ
Turn started for Robert One Shot
14:24:41
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Orc Berserker]
14:24:41
SQ
Robert One Shot uses skill Quick Shot
14:24:41
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Orc Berserker]
14:24:41
SQ
Robert One Shot uses skill Quick Shot
14:24:42
SQ
Turn started for Orc Berserker
14:24:42
SQ
*
14:24:42
SQ
* Orc Berserker: Starting turn.
14:24:42
SQ
-> Behaviors to pick from:
Engage.Melee (208.61)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (208.61)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
14:24:42
SQ
-> Behavior picked: Engage.Melee (208.61)
14:24:43
SQ
* Orc Berserker: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=1.0954
14:24:43
SQ
* Orc Berserker: Reached engage destination
14:24:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
14:24:43
SQ
-> Behavior picked: Idle (1)
14:24:43
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:24:43
SQ
* ---------------------------------------------------
14:24:43
SQ
Turn started for Orc Berserker
14:24:43
SQ
*
14:24:43
SQ
* Orc Berserker: Starting turn.
14:24:44
SQ
-> Behaviors to pick from:
Engage.Melee (460.952)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (460.952)(*), Idle (1), Attack.Default (0), Charge (0), Attack.Thresh (0), BreakFree (0), Flee (0), Defend (0), Attack.SplitShield (0)
14:24:44
SQ
-> Behavior picked: Engage.Melee (460.952)
14:24:44
SQ
* Orc Berserker: Engaging to melee range with Leif (not visible), accepted_distance=0, value=1.04969
14:24:44
SQ
* Orc Berserker: Reached engage destination
14:24:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0)
14:24:44
SQ
-> Behavior picked: Idle (1)
14:24:44
SQ
* Orc Berserker: Waiting with 7 of 9 AP left.
14:24:44
SQ
* ---------------------------------------------------
14:24:44
SQ
Turn started for Leif
14:24:52
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
14:24:52
SQ
Leif uses skill Throw Javelin
14:24:52
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
14:24:52
SQ
Leif uses skill Throw Javelin
14:24:53
SQ
Turn started for Heimrad
14:24:56
SQ
[Heimrad] executes skill [Quick Shot] on target [Orc Berserker]
14:24:56
SQ
Heimrad uses skill Quick Shot
14:24:56
SQ
[Heimrad] executes skill [Quick Shot] on target [Orc Berserker]
14:24:56
SQ
Heimrad uses skill Quick Shot
14:24:56
SQ
Orc Berserker has died.
14:24:59
SQ
[Heimrad] executes skill [Quick Shot] on target [Orc Berserker]
14:24:59
SQ
Heimrad uses skill Quick Shot
14:25:00
SQ
Turn started for Winrich
14:25:04
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
14:25:04
SQ
Winrich uses skill Throw Javelin
14:25:04
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
14:25:04
SQ
Winrich uses skill Throw Javelin
14:25:05
SQ
Turn started for Erland
14:25:10
SQ
[Erland] executes skill [Whip] on target [Orc Berserker]
14:25:10
SQ
Erland uses skill Whip
14:25:10
SQ
Turn started for Ejnar
14:25:12
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
14:25:12
SQ
Ejnar uses skill Quick Shot
14:25:12
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
14:25:12
SQ
Ejnar uses skill Quick Shot
14:25:13
SQ
Orc Berserker has died.
14:25:15
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
14:25:15
SQ
Ejnar uses skill Quick Shot
14:25:16
SQ
Turn started for Steinar
14:25:27
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Orc Berserker]
14:25:27
SQ
Steinar uses skill Shoot Heavy Bolt
14:25:28
SQ
[Steinar] executes skill [Reload] on target [Steinar]
14:25:28
SQ
Steinar uses skill Reload
14:25:31
SQ
Turn started for Lienhard
14:25:34
SQ
Turn started for Fritz
14:25:35
SQ
Turn started for Hallstein
14:25:35
SQ
Skill [Spearwall] removed from [Hallstein].
14:25:36
SQ
[Hallstein] executes skill [Spearwall] on target [Hallstein]
14:25:36
SQ
Hallstein uses skill Spearwall
14:25:37
SQ
Turn started for Raban
14:25:37
SQ
Skill [Spearwall] removed from [Raban].
14:25:43
SQ
[Raban] executes skill [Shieldwall] on target [Raban]
14:25:43
SQ
Raban uses skill Shieldwall
14:25:46
SQ
*
14:25:46
SQ
* Orc Berserker: Resuming turn.
14:25:46
SQ
-> Behaviors to pick from:
Engage.Melee (269.167)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
Engage.Melee (269.167)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
14:25:46
SQ
-> Behavior picked: Engage.Melee (269.167)
14:25:46
SQ
* Orc Berserker: Engaging to melee range with Heimrad (not visible), accepted_distance=0, value=0.718852
14:25:46
SQ
* Orc Berserker: Reached engage destination
14:25:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
14:25:46
SQ
-> Behavior picked: Idle (1)
14:25:47
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:25:47
SQ
* ---------------------------------------------------
14:25:47
SQ
*
14:25:47
SQ
* Orc Berserker: Resuming turn.
14:25:47
SQ
-> Behaviors to pick from:
Engage.Melee (292.5)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
Engage.Melee (292.5)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
14:25:47
SQ
-> Behavior picked: Engage.Melee (292.5)
14:25:47
SQ
* Orc Berserker: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.860915
14:25:47
SQ
* Orc Berserker: Reached engage destination
14:25:47
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
14:25:47
SQ
-> Behavior picked: Idle (1)
14:25:48
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:25:48
SQ
* ---------------------------------------------------
14:25:48
SQ
*
14:25:48
SQ
* Orc Berserker: Resuming turn.
14:25:48
SQ
-> Behaviors to pick from:
Engage.Melee (269.318)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
Engage.Melee (269.318)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
14:25:48
SQ
-> Behavior picked: Engage.Melee (269.318)
14:25:48
SQ
* Orc Berserker: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=1.10246
14:25:49
SQ
* Orc Berserker: Reached engage destination
14:25:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
14:25:49
SQ
-> Behavior picked: Idle (1)
14:25:49
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:25:49
SQ
* ---------------------------------------------------
14:25:49
SQ
*
14:25:49
SQ
* Orc Berserker: Resuming turn.
14:25:49
SQ
-> Behaviors to pick from:
Engage.Melee (642.56)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
Engage.Melee (642.56)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
14:25:49
SQ
-> Behavior picked: Engage.Melee (642.56)
14:25:49
SQ
* Orc Berserker: Engaging to melee range with Winrich (not visible), accepted_distance=0, value=1.00278
14:25:50
SQ
* Orc Berserker: Reached engage destination
14:25:50
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
14:25:50
SQ
-> Behavior picked: Idle (1)
14:25:50
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:25:50
SQ
* ---------------------------------------------------
14:25:55
SQ
[Fritz] executes skill [Batter] on target [Orc Berserker]
14:25:55
SQ
Fritz uses skill Batter
14:25:57
SQ
INFO: Next round issued: 3
14:25:57
SQ
Turn started for Orc Berserker
14:25:57
SQ
*
14:25:57
SQ
* Orc Berserker: Starting turn.
14:25:57
SQ
-> Behaviors to pick from:
Engage.Melee (817.858)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
Engage.Melee (817.858)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
14:25:57
SQ
-> Behavior picked: Engage.Melee (817.858)
14:25:57
SQ
* Orc Berserker: Engaging to melee range with Fritz (visible), accepted_distance=0, value=0.542246
14:25:58
SQ
* Orc Berserker: Reached engage destination
14:25:58
SQ
-> Behaviors to pick from:
Attack.Default (57.492)(*), Attack.SplitShield (10), Idle (1), Flee (0), Charge (0), BreakFree (0), Attack.Thresh (0), Defend (0), Engage.Melee (0)
Attack.Default (57.492)(*), Attack.SplitShield (10), Idle (1), Flee (0), Charge (0), BreakFree (0), Attack.Thresh (0), Defend (0), Engage.Melee (0)
14:25:58
SQ
-> Behavior picked: Attack.Default (57.492)
14:25:58
SQ
* Orc Berserker: Using Chop against Fritz!
14:25:58
SQ
Orc Berserker uses skill Chop
14:25:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Engage.Melee (0), Attack.Default (0)
14:25:58
SQ
-> Behavior picked: Idle (1)
14:25:59
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:25:59
SQ
* ---------------------------------------------------
14:25:59
SQ
Turn started for Orc Berserker
14:25:59
SQ
*
14:25:59
SQ
* Orc Berserker: Starting turn.
14:25:59
SQ
-> Behaviors to pick from:
Engage.Melee (335.75)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
Engage.Melee (335.75)(*), Idle (1), BreakFree (0), Defend (0), Flee (0), Charge (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Default (0)
14:25:59
SQ
-> Behavior picked: Engage.Melee (335.75)
14:25:59
SQ
* Orc Berserker: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=1.03765
14:25:59
SQ
* Orc Berserker: Reached engage destination
14:25:59
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Thresh (0), Defend (0), Attack.Default (0), Engage.Melee (0)
14:25:59
SQ
-> Behavior picked: Idle (1)
14:26:00
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:26:00
SQ
* ---------------------------------------------------
14:26:00
SQ
Turn started for Robert One Shot
14:26:03
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Orc Berserker]
14:26:03
SQ
Robert One Shot uses skill Quick Shot
14:26:04
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Orc Berserker]
14:26:04
SQ
Robert One Shot uses skill Quick Shot
14:26:05
SQ
Turn started for Orc Berserker
14:26:05
SQ
*
14:26:05
SQ
* Orc Berserker: Starting turn.
14:26:05
SQ
-> Behaviors to pick from:
Engage.Melee (708.155)(*), Idle (1), Charge (0), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (708.155)(*), Idle (1), Charge (0), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0)
14:26:05
SQ
-> Behavior picked: Engage.Melee (708.155)
14:26:05
SQ
* Orc Berserker: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.752684
14:26:06
SQ
* Orc Berserker: Reached engage destination
14:26:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0)
14:26:06
SQ
-> Behavior picked: Idle (1)
14:26:06
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:26:06
SQ
* ---------------------------------------------------
14:26:06
SQ
Turn started for Orc Berserker
14:26:06
SQ
*
14:26:06
SQ
* Orc Berserker: Starting turn.
14:26:06
SQ
-> Behaviors to pick from:
Engage.Melee (433.486)(*), Idle (1), Charge (0), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (433.486)(*), Idle (1), Charge (0), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0)
14:26:06
SQ
-> Behavior picked: Engage.Melee (433.486)
14:26:06
SQ
* Orc Berserker: Engaging to melee range with Robert One Shot (visible), accepted_distance=0, value=0.681401
14:26:06
SQ
* Orc Berserker: Reached engage destination
14:26:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0)
14:26:06
SQ
-> Behavior picked: Idle (1)
14:26:07
SQ
* Orc Berserker: Waiting with 5 of 9 AP left.
14:26:07
SQ
* ---------------------------------------------------
14:26:07
SQ
Turn started for Heimrad
14:26:10
SQ
Heimrad uses skill Footwork
14:26:11
SQ
[Heimrad] executes skill [Quick Shot] on target [Orc Berserker]
14:26:11
SQ
Heimrad uses skill Quick Shot
14:26:11
SQ
Orc Berserker has died.
14:26:12
SQ
[Heimrad] executes skill [Quick Shot] on target [Orc Berserker]
14:26:12
SQ
Heimrad uses skill Quick Shot
14:26:14
SQ
Turn started for Leif
14:26:22
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
14:26:22
SQ
Leif uses skill Throw Javelin
14:26:23
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
14:26:23
SQ
Leif uses skill Throw Javelin
14:26:24
SQ
Turn started for Orc Berserker
14:26:24
SQ
*
14:26:24
SQ
* Orc Berserker: Starting turn.
14:26:24
SQ
-> Behaviors to pick from:
Engage.Melee (258.586)(*), Idle (1), Charge (0), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (258.586)(*), Idle (1), Charge (0), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0)
14:26:24
SQ
-> Behavior picked: Engage.Melee (258.586)
14:26:24
SQ
* Orc Berserker: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=1.10246
14:26:24
SQ
* Orc Berserker: Reached engage destination
14:26:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0)
14:26:24
SQ
-> Behavior picked: Idle (1)
14:26:25
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:26:25
SQ
* ---------------------------------------------------
14:26:25
SQ
Turn started for Steinar
14:26:30
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Orc Berserker]
14:26:30
SQ
Steinar uses skill Shoot Heavy Bolt
14:26:32
SQ
Turn started for Orc Berserker
14:26:32
SQ
*
14:26:32
SQ
* Orc Berserker: Starting turn.
14:26:32
SQ
-> Behaviors to pick from:
Attack.Default (58.5935)(*), Idle (1), Charge (0), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (58.5935)(*), Idle (1), Charge (0), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Flee (0), Engage.Melee (0), BreakFree (0)
14:26:32
SQ
-> Behavior picked: Attack.Default (58.5935)
14:26:32
SQ
* Orc Berserker: Using Pound against Raban!
14:26:32
SQ
Orc Berserker uses skill Pound
14:26:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Charge (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0)
14:26:32
SQ
-> Behavior picked: Idle (1)
14:26:33
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:26:33
SQ
* ---------------------------------------------------
14:26:33
SQ
Turn started for Winrich
14:26:38
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
14:26:38
SQ
Winrich uses skill Throw Javelin
14:26:39
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
14:26:39
SQ
Winrich uses skill Throw Javelin
14:26:39
SQ
Orc Berserker has died.
14:26:40
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
14:26:40
SQ
Winrich uses skill Throw Javelin
14:26:41
SQ
Turn started for Erland
14:26:46
SQ
[Erland] executes skill [Disarm] on target [Orc Berserker]
14:26:46
SQ
Erland uses skill Disarm
14:26:47
SQ
Turn started for Lienhard
14:26:51
SQ
Turn started for Arne
14:26:51
SQ
Skill [Spearwall] removed from [Arne].
14:26:54
SQ
Turn started for Ejnar
14:26:56
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
14:26:56
SQ
Ejnar uses skill Quick Shot
14:26:57
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
14:26:57
SQ
Ejnar uses skill Quick Shot
14:26:57
SQ
Skill [Killing Frenzy!] removed from [Ejnar].
14:26:57
SQ
Turn started for Fritz
14:27:01
SQ
[Fritz] executes skill [Batter] on target [Orc Berserker]
14:27:01
SQ
Fritz uses skill Batter
14:27:02
SQ
Turn started for Hallstein
14:27:02
SQ
Skill [Spearwall] removed from [Hallstein].
14:27:03
SQ
[Hallstein] executes skill [Thrust] on target [Orc Berserker]
14:27:03
SQ
Hallstein uses skill Thrust
14:27:04
SQ
Turn started for Raban
14:27:04
SQ
Skill [Shieldwall] removed from [Raban].
14:27:07
SQ
[Raban] executes skill [Thrust] on target [Orc Berserker]
14:27:07
SQ
Raban uses skill Thrust
14:27:08
SQ
*
14:27:08
SQ
* Orc Berserker: Resuming turn.
14:27:08
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Charge (0)
Flee (9000)(*), Idle (1), Defend (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Charge (0)
14:27:08
SQ
-> Behavior picked: Flee (9000)
14:27:08
SQ
* Orc Berserker: Fleeing.
14:27:08
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Charge (0), Attack.Default (0)
Flee (9000)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Charge (0), Attack.Default (0)
14:27:08
SQ
-> Behavior picked: Flee (9000)
14:27:09
SQ
* Orc Berserker: Fleeing.
14:27:09
SQ
Orc Berserker has died.
14:27:20
SQ
Skill [Reload] removed from [Steinar].
14:27:21
SQ
[Steinar] executes skill [Throw Axe] on target [Orc Berserker]
14:27:21
SQ
Steinar uses skill Throw Axe
14:27:42
SQ
[Arne] executes skill [Recover] on target [Arne]
14:27:42
SQ
Arne uses skill Recover
14:27:42
SQ
INFO: Next round issued: 4
14:27:42
SQ
Turn started for Orc Berserker
14:27:42
SQ
*
14:27:42
SQ
* Orc Berserker: Starting turn.
14:27:43
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Defend (0), Flee (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Charge (0)
Engage.Melee (150)(*), Idle (1), Defend (0), Flee (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Charge (0)
14:27:43
SQ
-> Behavior picked: Engage.Melee (150)
14:27:43
SQ
Orc Berserker uses skill Charge
14:27:43
SQ
-> Behaviors to pick from:
Attack.Default (45.2318)(*), Idle (1), Charge (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
Attack.Default (45.2318)(*), Idle (1), Charge (0), Attack.Thresh (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
14:27:43
SQ
-> Behavior picked: Attack.Default (45.2318)
14:27:43
SQ
* Orc Berserker: Using Hand-to-Hand Attack against Lienhard!
14:27:43
SQ
Orc Berserker uses skill Hand-to-Hand Attack
14:27:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Charge (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0)
14:27:43
SQ
-> Behavior picked: Idle (1)
14:27:44
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:27:44
SQ
* ---------------------------------------------------
14:27:44
SQ
Skill [Disarmed] removed from [Orc Berserker].
14:27:44
SQ
Turn started for Orc Berserker
14:27:44
SQ
*
14:27:44
SQ
* Orc Berserker: Starting turn.
14:27:44
SQ
-> Behaviors to pick from:
Attack.Default (72.8935)(*), Idle (1), Defend (0), Engage.Melee (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Charge (0)
Attack.Default (72.8935)(*), Idle (1), Defend (0), Engage.Melee (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Charge (0)
14:27:44
SQ
-> Behavior picked: Attack.Default (72.8935)
14:27:44
SQ
* Orc Berserker: Using Pound against Raban!
14:27:44
SQ
Orc Berserker uses skill Pound
14:27:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Flee (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Charge (0), Attack.Default (0)
Idle (1)(*), Defend (0), BreakFree (0), Flee (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Charge (0), Attack.Default (0)
14:27:44
SQ
-> Behavior picked: Idle (1)
14:27:45
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:27:45
SQ
* ---------------------------------------------------
14:27:45
SQ
Turn started for Orc Berserker
14:27:45
SQ
*
14:27:45
SQ
* Orc Berserker: Starting turn.
14:27:45
SQ
-> Behaviors to pick from:
Attack.Default (67.9399)(*), Attack.SplitShield (10), Idle (1), Attack.Thresh (0), Flee (0), Defend (0), Engage.Melee (0), Charge (0), BreakFree (0)
Attack.Default (67.9399)(*), Attack.SplitShield (10), Idle (1), Attack.Thresh (0), Flee (0), Defend (0), Engage.Melee (0), Charge (0), BreakFree (0)
14:27:45
SQ
-> Behavior picked: Attack.Default (67.9399)
14:27:45
SQ
* Orc Berserker: Using Chop against Fritz!
14:27:45
SQ
Orc Berserker uses skill Chop
14:27:45
SQ
-> Behaviors to pick from:
Attack.Default (67.9399)(*), Attack.SplitShield (10), Idle (1), Flee (0), Defend (0), Engage.Melee (0), Charge (0), BreakFree (0), Attack.Thresh (0)
Attack.Default (67.9399)(*), Attack.SplitShield (10), Idle (1), Flee (0), Defend (0), Engage.Melee (0), Charge (0), BreakFree (0), Attack.Thresh (0)
14:27:45
SQ
-> Behavior picked: Attack.Default (67.9399)
14:27:46
SQ
* Orc Berserker: Using Chop against Fritz!
14:27:46
SQ
Orc Berserker uses skill Chop
14:27:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Defend (0), Attack.SplitShield (0), Charge (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Defend (0), Attack.SplitShield (0), Charge (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0)
14:27:46
SQ
-> Behavior picked: Idle (1)
14:27:46
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:27:46
SQ
* ---------------------------------------------------
14:27:46
SQ
Turn started for Robert One Shot
14:27:48
Resource
Unloading: music/orcs_01.ogg
14:27:49
SQ
Turn started for Arne
14:27:50
SQ
Turn started for Leif
14:27:56
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
14:27:56
SQ
Leif uses skill Throw Javelin
14:27:56
SQ
Orc Berserker has died.
14:27:58
SQ
Turn started for Steinar
14:27:59
Script
VM collected 173 object(s) and deleted them.
14:27:59
SQ
Turn started for Erland
14:28:01
SQ
[Erland] executes skill [Disarm] on target [Orc Berserker]
14:28:01
SQ
Erland uses skill Disarm
14:28:02
SQ
[Erland] executes skill [Whip] on target [Orc Berserker]
14:28:02
SQ
Erland uses skill Whip
14:28:03
SQ
Turn started for Fritz
14:28:04
SQ
[Fritz] executes skill [Batter] on target [Orc Berserker]
14:28:04
SQ
Fritz uses skill Batter
14:28:05
SQ
Turn started for Heimrad
14:28:07
SQ
Turn started for Lienhard
14:28:07
SQ
Skill [Stunned] removed from [Lienhard].
14:28:07
SQ
Turn started for Winrich
14:28:13
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
14:28:13
SQ
Winrich uses skill Throw Javelin
14:28:13
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
14:28:13
SQ
Winrich uses skill Throw Javelin
14:28:14
SQ
Skill [Killing Frenzy!] removed from [Winrich].
14:28:14
SQ
Turn started for Ejnar
14:28:15
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
14:28:15
SQ
Ejnar uses skill Quick Shot
14:28:16
SQ
[Ejnar] executes skill [Quick Shot] on target [Orc Berserker]
14:28:16
SQ
Ejnar uses skill Quick Shot
14:28:17
SQ
Turn started for Hallstein
14:28:18
SQ
Turn started for Raban
14:28:18
SQ
Skill [Stunned] removed from [Raban].
14:28:40
SQ
Skill [Killing Frenzy!] removed from [Heimrad].
14:28:40
SQ
INFO: Next round issued: 5
14:28:40
SQ
Turn started for Orc Berserker
14:28:40
SQ
*
14:28:40
SQ
* Orc Berserker: Starting turn.
14:28:40
SQ
-> Behaviors to pick from:
Attack.Default (77.4519)(*), Idle (1), Attack.Thresh (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Charge (0), Flee (0), Defend (0)
Attack.Default (77.4519)(*), Idle (1), Attack.Thresh (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Charge (0), Flee (0), Defend (0)
14:28:40
SQ
-> Behavior picked: Attack.Default (77.4519)
14:28:41
SQ
* Orc Berserker: Using Pound against Raban!
14:28:41
SQ
Orc Berserker uses skill Pound
14:28:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Charge (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Charge (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Defend (0), Attack.Default (0)
14:28:41
SQ
-> Behavior picked: Idle (1)
14:28:41
SQ
* Orc Berserker: Ending Turn with 3 of 9 AP left.
14:28:41
SQ
* ---------------------------------------------------
14:28:41
SQ
Turn started for Robert One Shot
14:28:46
SQ
Turn started for Leif
14:28:49
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
14:28:49
SQ
Leif uses skill Throw Javelin
14:28:49
SQ
[Leif] executes skill [Throw Javelin] on target [Orc Berserker]
14:28:49
SQ
Leif uses skill Throw Javelin
14:28:51
SQ
Turn started for Arne
14:28:52
SQ
Turn started for Steinar
14:28:54
SQ
Turn started for Lienhard
14:28:55
SQ
[Lienhard] executes skill [Impale] on target [Orc Berserker]
14:28:55
SQ
Lienhard uses skill Impale
14:28:55
SQ
Turn started for Orc Berserker
14:28:55
SQ
*
14:28:55
SQ
* Orc Berserker: Starting turn.
14:28:56
SQ
-> Behaviors to pick from:
Attack.Default (44.997)(*), Idle (1), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Charge (0)
Attack.Default (44.997)(*), Idle (1), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Charge (0)
14:28:56
SQ
-> Behavior picked: Attack.Default (44.997)
14:28:56
SQ
* Orc Berserker: Using Hand-to-Hand Attack against Lienhard!
14:28:56
SQ
Orc Berserker uses skill Hand-to-Hand Attack
14:28:56
SQ
-> Behaviors to pick from:
Attack.Default (46.6272)(*), Idle (1), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Defend (0), Charge (0), Flee (0)
Attack.Default (46.6272)(*), Idle (1), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Defend (0), Charge (0), Flee (0)
14:28:56
SQ
-> Behavior picked: Attack.Default (46.6272)
14:28:56
SQ
* Orc Berserker: Using Hand-to-Hand Attack against Lienhard!
14:28:56
SQ
Orc Berserker uses skill Hand-to-Hand Attack
14:28:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend (0), BreakFree (0), Engage.Melee (0), Charge (0), Attack.Thresh (0), Flee (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Defend (0), BreakFree (0), Engage.Melee (0), Charge (0), Attack.Thresh (0), Flee (0), Attack.Default (0)
14:28:56
SQ
-> Behavior picked: Idle (1)
14:28:57
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:28:57
SQ
* ---------------------------------------------------
14:28:57
SQ
Skill [Bleeding] removed from [Orc Berserker].
14:28:57
SQ
Skill [Bleeding] removed from [Orc Berserker].
14:28:57
SQ
Turn started for Heimrad
14:28:58
SQ
[Heimrad] executes skill [Quick Shot] on target [Orc Berserker]
14:28:58
SQ
Heimrad uses skill Quick Shot
14:28:58
SQ
Orc Berserker has died.
14:29:02
SQ
Turn started for Fritz
14:29:04
SQ
[Fritz] executes skill [Batter] on target [Orc Berserker]
14:29:04
SQ
Fritz uses skill Batter
14:29:05
SQ
Turn started for Erland
14:29:07
SQ
[Erland] executes skill [Disarm] on target [Orc Berserker]
14:29:07
SQ
Erland uses skill Disarm
14:29:08
SQ
Turn started for Winrich
14:29:11
SQ
[Winrich] executes skill [Throw Javelin] on target [Orc Berserker]
14:29:11
SQ
Winrich uses skill Throw Javelin
14:29:12
SQ
Turn started for Hallstein
14:29:14
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
14:29:14
SQ
Turn started for Ejnar
14:29:17
SQ
Turn started for Raban
14:29:21
SQ
[Raban] executes skill [Shieldwall] on target [Raban]
14:29:21
SQ
Raban uses skill Shieldwall
14:29:30
SQ
INFO: Next round issued: 6
14:29:31
SQ
Turn started for Robert One Shot
14:29:32
SQ
Turn started for Steinar
14:29:33
SQ
Turn started for Arne
14:29:36
SQ
[Arne] executes skill [Rotation] on target [Leif]
14:29:36
SQ
Arne uses skill Rotation
14:29:37
SQ
[Arne] executes skill [Rotation] on target [Raban]
14:29:37
SQ
Arne uses skill Rotation
14:29:39
SQ
Turn started for Orc Berserker
14:29:39
SQ
*
14:29:39
SQ
* Orc Berserker: Starting turn.
14:29:39
SQ
-> Behaviors to pick from:
Engage.Melee (30.4809)(*), Attack.Default (21.9645)(*), Idle (1), Flee (0), Charge (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Thresh (0)
Engage.Melee (30.4809)(*), Attack.Default (21.9645)(*), Idle (1), Flee (0), Charge (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Thresh (0)
14:29:39
SQ
-> Behavior picked: Engage.Melee (30.4809)
14:29:40
SQ
* Orc Berserker: Engaging to melee range with Ejnar (not visible), accepted_distance=0, value=0.693383
14:29:40
SQ
* Orc Berserker: Stopped before reaching destination
14:29:40
SQ
-> Behaviors to pick from:
Engage.Melee (23.1993)(*), Attack.Default (21.9645)(*), Idle (1), Charge (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Thresh (0), Flee (0)
Engage.Melee (23.1993)(*), Attack.Default (21.9645)(*), Idle (1), Charge (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Thresh (0), Flee (0)
14:29:40
SQ
-> Behavior picked: Engage.Melee (23.1993)
14:29:40
SQ
* Orc Berserker: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.693383
14:29:41
SQ
* Orc Berserker: Stopped before reaching destination
14:29:41
SQ
-> Behaviors to pick from:
Attack.Default (21.9645)(*), Idle (1), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Thresh (0), Charge (0), Flee (0), Engage.Melee (0)
Attack.Default (21.9645)(*), Idle (1), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Thresh (0), Charge (0), Flee (0), Engage.Melee (0)
14:29:41
SQ
-> Behavior picked: Attack.Default (21.9645)
14:29:41
SQ
* Orc Berserker: Using Hand-to-Hand Attack against Arne!
14:29:41
SQ
Orc Berserker uses skill Hand-to-Hand Attack
14:29:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Charge (0), BreakFree (0), Attack.Thresh (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Charge (0), BreakFree (0), Attack.Thresh (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Default (0)
14:29:41
SQ
-> Behavior picked: Idle (1)
14:29:41
SQ
* Orc Berserker: Ending Turn with 1 of 9 AP left.
14:29:41
SQ
* ---------------------------------------------------
14:29:41
SQ
Skill [Disarmed] removed from [Orc Berserker].
14:29:42
SQ
Turn started for Leif
14:29:43
SQ
Turn started for Fritz
14:29:44
SQ
[Fritz] executes skill [Batter] on target [Orc Berserker]
14:29:44
SQ
Fritz uses skill Batter
14:29:44
SQ
Orc Berserker has died.
14:29:44
Resource
Unloading: gfx/orientation_overlay.png
14:29:44
SQ
Skill [Killing Frenzy!] removed from [Heimrad].
14:29:44
SQ
Skill [Dodge] removed from [Steinar].
14:29:44
SQ
Skill [Shieldwall] removed from [Raban].
14:29:48
Resource
Unloading: music/orcs_02.ogg
14:29:51
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:29:51
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:29:51
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
14:29:51
SQ
World::onCombatFinished
14:29:51
SQ
Save campaign: Stalkers
14:29:53
Scene
Finished saving scene.
14:29:53
SQ
TacticalState::onFinish
14:29:53
Resource
Unloading: gfx/object_0.png
14:29:53
Resource
Unloading: gfx/detail.png
14:29:53
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:29:53
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
14:29:53
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Unloading: sounds/enemies/wardog_hurt_01.wav
14:29:53
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Unloading: sounds/enemies/wardog_hurt_02.wav
14:29:53
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Unloading: sounds/enemies/wardog_hurt_03.wav
14:29:53
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Unloading: sounds/enemies/wardog_hurt_04.wav
14:29:53
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Unloading: sounds/enemies/wardog_hurt_05.wav
14:29:53
Resource
Unloading: sounds/enemies/wardog_death_00.wav
14:29:53
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Unloading: sounds/enemies/wardog_death_01.wav
14:29:53
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Unloading: sounds/enemies/wardog_death_02.wav
14:29:53
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Unloading: sounds/enemies/wardog_death_03.wav
14:29:53
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Unloading: sounds/enemies/wardog_flee_00.wav
14:29:53
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Unloading: sounds/enemies/wardog_flee_01.wav
14:29:53
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Unloading: sounds/enemies/wardog_flee_02.wav
14:29:53
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Unloading: sounds/enemies/wardog_flee_03.wav
14:29:53
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Unloading: sounds/enemies/wardog_flee_04.wav
14:29:53
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Unloading: sounds/enemies/wardog_idle_01.wav
14:29:53
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Unloading: sounds/enemies/wardog_idle_02.wav
14:29:53
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Unloading: sounds/enemies/wardog_idle_03.wav
14:29:53
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Unloading: sounds/enemies/wardog_idle_04.wav
14:29:53
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Unloading: sounds/enemies/wardog_idle_05.wav
14:29:53
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Unloading: sounds/enemies/wardog_charge_00.wav
14:29:53
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Unloading: sounds/enemies/wardog_charge_01.wav
14:29:53
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Unloading: sounds/enemies/wardog_charge_02.wav
14:29:53
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Unloading: sounds/enemies/wardog_bite_00.wav
14:29:53
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Unloading: sounds/enemies/wardog_bite_01.wav
14:29:53
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Unloading: sounds/enemies/wardog_bite_02.wav
14:29:53
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Unloading: sounds/enemies/wardog_bite_03.wav
14:29:53
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Unloading: sounds/enemies/wardog_bite_04.wav
14:29:53
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Unloading: sounds/enemies/wardog_bite_05.wav
14:29:53
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
14:29:53
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Unloading: sounds/enemies/orc_hurt_05.wav
14:29:53
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Unloading: sounds/enemies/orc_hurt_06.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_death_01.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_death_02.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_death_03.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_death_04.wav
14:29:53
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Unloading: sounds/enemies/orc_death_05.wav
14:29:53
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Unloading: sounds/enemies/orc_death_06.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_death_07.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_death_08.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_flee_01.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_flee_02.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_flee_03.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_idle_01.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_02.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_03.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_04.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_05.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_06.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_07.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_08.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_09.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_10.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_11.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_12.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_13.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_14.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_15.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_16.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_17.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_18.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_19.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_20.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_21.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_22.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_23.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_24.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_25.wav
14:29:53
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Unloading: sounds/enemies/orc_idle_26.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_idle_27.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_idle_28.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_idle_29.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_fatigue_01.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_fatigue_02.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_fatigue_03.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_charge_01.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_charge_02.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_charge_03.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_charge_04.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_rage_01.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_rage_02.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_rage_03.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_rage_04.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_rage_05.wav
14:29:53
Resource
Unloading: sounds/enemies/orc_rage_06.wav
14:31:22
Resource
Unloading: music/victory_01.ogg
14:31:42
SQ
Skill [Hangover] removed from [Ernst].
14:31:47
SQ
showing contract: Patrol (id: 462)
14:31:50
SQ
Location entered: Bredaswold
14:31:54
Resource
Unloading: music/worldmap_10.ogg
14:36:16
SQ
Save campaign: Stalkers
14:36:18
Scene
Finished saving scene.
14:36:20
Resource
Unloading: music/stronghold_01.ogg
14:36:37
SQ
contract added: Armed Courier
14:36:38
SQ
contract removed: 443
14:36:38
SQ
contract added: Hunting Beasts
14:39:05
Resource
Unloading: music/worldmap_10.ogg
14:40:44
SQ
Location entered: Fortified Barbarian Huts
14:40:51
SQ
Save campaign: Stalkers
14:40:52
Scene
Finished saving scene.
14:40:53
SQ
WorldState::onHide
14:40:53
Texture
Texture "gfx/detail.png" (ID: 868) took up approximately 10922kb in video memory.
14:40:54
Texture
Texture "gfx/object_0.png" (ID: 1016) took up approximately 21845kb in video memory.
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,6).
14:40:54
Texture
Texture "gfx/entity_5.png" (ID: 1177) took up approximately 10922kb in video memory.
14:40:54
Texture
Texture "gfx/orientation_overlay.png" (ID: 1244) took up approximately 1024kb in video memory.
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,7).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,5).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,8).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,4).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,9).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,3).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_champion" at (19,10).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_champion" at (19,2).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_champion" at (19,11).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_champion" at (19,1).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_champion" at (19,12).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_champion" at (20,5).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_champion" at (20,6).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_champion" at (20,4).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_drummer" at (21,5).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_drummer" at (21,6).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/warhound" at (20,7).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/warhound" at (20,3).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/warhound" at (20,8).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/warhound" at (20,2).
14:40:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (20,9).
14:40:54
SQ
TACTICAL: STASH LOCKED: true
14:40:54
SQ
INFO: Next round issued: 1
14:40:54
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:40:54
SQ
Turn started for Steinar
14:40:55
Resource
Unloading: music/worldmap_04.ogg
14:41:14
SQ
Turn started for Barbarian Drummer
14:41:14
SQ
*
14:41:14
SQ
* Barbarian Drummer: Starting turn.
14:41:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BoostStamina (0), Flee (0)
Idle (1)(*), Retreat (0), Engage.Ranged (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BoostStamina (0), Flee (0)
14:41:14
SQ
-> Behavior picked: Idle (1)
14:41:14
SQ
* Barbarian Drummer: Waiting with 9 of 9 AP left.
14:41:14
SQ
* ---------------------------------------------------
14:41:14
SQ
Turn started for Barbarian Drummer
14:41:14
SQ
*
14:41:14
SQ
* Barbarian Drummer: Starting turn.
14:41:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BoostStamina (0), Flee (0)
Idle (1)(*), Retreat (0), Engage.Ranged (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BoostStamina (0), Flee (0)
14:41:15
SQ
-> Behavior picked: Idle (1)
14:41:15
SQ
* Barbarian Drummer: Waiting with 9 of 9 AP left.
14:41:15
SQ
* ---------------------------------------------------
14:41:15
SQ
Turn started for Warhound
14:41:15
SQ
*
14:41:15
SQ
* Warhound: Starting turn.
14:41:15
SQ
-> Behaviors to pick from:
Engage.Melee (191.304)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (191.304)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
14:41:15
SQ
-> Behavior picked: Engage.Melee (191.304)
14:41:15
SQ
* Warhound: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.023942
14:41:15
SQ
* Warhound: Reached engage destination
14:41:15
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
14:41:15
SQ
-> Behavior picked: Idle (1)
14:41:15
SQ
* Warhound: Ending Turn with 1 of 11 AP left.
14:41:15
SQ
* ---------------------------------------------------
14:41:15
SQ
Turn started for Warhound
14:41:15
SQ
*
14:41:15
SQ
* Warhound: Starting turn.
14:41:15
SQ
-> Behaviors to pick from:
Engage.Melee (197.083)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (197.083)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
14:41:15
SQ
-> Behavior picked: Engage.Melee (197.083)
14:41:16
SQ
* Warhound: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.0344066
14:41:16
SQ
* Warhound: Reached engage destination
14:41:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
14:41:16
SQ
-> Behavior picked: Idle (1)
14:41:16
SQ
* Warhound: Ending Turn with 1 of 11 AP left.
14:41:16
SQ
* ---------------------------------------------------
14:41:16
SQ
Turn started for Warhound
14:41:16
SQ
*
14:41:16
SQ
* Warhound: Starting turn.
14:41:16
SQ
-> Behaviors to pick from:
Engage.Melee (211.538)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (211.538)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
14:41:16
SQ
-> Behavior picked: Engage.Melee (211.538)
14:41:17
SQ
* Warhound: Engaging to melee range with Dirk The Hater (visible), accepted_distance=0, value=0.0374445
14:41:17
SQ
* Warhound: Reached engage destination
14:41:17
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
14:41:17
SQ
-> Behavior picked: Idle (1)
14:41:17
SQ
* Warhound: Ending Turn with 1 of 11 AP left.
14:41:17
SQ
* ---------------------------------------------------
14:41:17
SQ
Turn started for Warhound
14:41:17
SQ
*
14:41:17
SQ
* Warhound: Starting turn.
14:41:17
SQ
-> Behaviors to pick from:
Engage.Melee (225)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (225)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
14:41:17
SQ
-> Behavior picked: Engage.Melee (225)
14:41:17
SQ
* Warhound: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.0408438
14:41:18
SQ
* Warhound: Reached engage destination
14:41:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
14:41:18
SQ
-> Behavior picked: Idle (1)
14:41:18
SQ
* Warhound: Ending Turn with 1 of 11 AP left.
14:41:18
SQ
* ---------------------------------------------------
14:41:18
SQ
Turn started for Heimrad
14:41:24
SQ
Turn started for Barbarian Reaver
14:41:24
SQ
*
14:41:24
SQ
* Barbarian Reaver: Starting turn.
14:41:24
SQ
-> Behaviors to pick from:
Engage.Melee (161.944)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (161.944)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:24
SQ
-> Behavior picked: Engage.Melee (161.944)
14:41:24
SQ
* Barbarian Reaver: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.275799
14:41:25
SQ
* Barbarian Reaver: Reached engage destination
14:41:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:25
SQ
-> Behavior picked: Idle (1)
14:41:25
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
14:41:25
SQ
* ---------------------------------------------------
14:41:25
SQ
Turn started for Barbarian Reaver
14:41:25
SQ
*
14:41:25
SQ
* Barbarian Reaver: Starting turn.
14:41:25
SQ
-> Behaviors to pick from:
Engage.Melee (129.684)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (129.684)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:25
SQ
-> Behavior picked: Engage.Melee (129.684)
14:41:26
SQ
* Barbarian Reaver: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.344179
14:41:26
SQ
* Barbarian Reaver: Reached engage destination
14:41:26
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (222.994)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (222.994)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:26
SQ
-> Behavior picked: SwitchTo.Ranged (222.994)
14:41:26
SQ
* Barbarian Reaver: Switching to ranged weapon 'Bundle of Heavy Javelins'!
14:41:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
14:41:26
SQ
-> Behavior picked: Idle (1)
14:41:26
SQ
* Barbarian Reaver: Ending Turn with 0 of 9 AP left.
14:41:26
SQ
* ---------------------------------------------------
14:41:26
SQ
Turn started for Robert One Shot
14:41:29
SQ
Turn started for Barbarian Reaver
14:41:29
SQ
*
14:41:29
SQ
* Barbarian Reaver: Starting turn.
14:41:29
SQ
-> Behaviors to pick from:
Engage.Melee (93.0909)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (93.0909)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:29
SQ
-> Behavior picked: Engage.Melee (93.0909)
14:41:30
SQ
* Barbarian Reaver: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.562962
14:41:30
SQ
* Barbarian Reaver: Reached engage destination
14:41:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:30
SQ
-> Behavior picked: Idle (1)
14:41:30
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
14:41:30
SQ
* ---------------------------------------------------
14:41:30
SQ
Turn started for Barbarian Reaver
14:41:30
SQ
*
14:41:30
SQ
* Barbarian Reaver: Starting turn.
14:41:30
SQ
-> Behaviors to pick from:
Engage.Melee (244.009)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (244.009)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:30
SQ
-> Behavior picked: Engage.Melee (244.009)
14:41:31
SQ
* Barbarian Reaver: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.443495
14:41:31
SQ
* Barbarian Reaver: Reached engage destination
14:41:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:31
SQ
-> Behavior picked: Idle (1)
14:41:31
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:41:31
SQ
* ---------------------------------------------------
14:41:31
SQ
Turn started for Barbarian Reaver
14:41:31
SQ
*
14:41:31
SQ
* Barbarian Reaver: Starting turn.
14:41:31
SQ
-> Behaviors to pick from:
Engage.Melee (98.4615)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (98.4615)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:31
SQ
-> Behavior picked: Engage.Melee (98.4615)
14:41:32
SQ
* Barbarian Reaver: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.361319
14:41:32
SQ
* Barbarian Reaver: Reached engage destination
14:41:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:32
SQ
-> Behavior picked: Idle (1)
14:41:32
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
14:41:32
SQ
* ---------------------------------------------------
14:41:32
SQ
Turn started for Braum Bonebreaker
14:41:32
SQ
*
14:41:32
SQ
* Braum Bonebreaker: Starting turn.
14:41:32
SQ
-> Behaviors to pick from:
Engage.Melee (197.083)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (197.083)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:32
SQ
-> Behavior picked: Engage.Melee (197.083)
14:41:33
SQ
* Braum Bonebreaker: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.48708
14:41:33
SQ
* Braum Bonebreaker: Reached engage destination
14:41:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:33
SQ
-> Behavior picked: Idle (1)
14:41:33
SQ
* Braum Bonebreaker: Ending Turn with 3 of 9 AP left.
14:41:33
SQ
* ---------------------------------------------------
14:41:33
SQ
Turn started for Barbarian Reaver
14:41:33
SQ
*
14:41:33
SQ
* Barbarian Reaver: Starting turn.
14:41:34
SQ
-> Behaviors to pick from:
Engage.Melee (209.524)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (209.524)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:34
SQ
-> Behavior picked: Engage.Melee (209.524)
14:41:34
SQ
* Barbarian Reaver: Engaging to melee range with Gisbert (not visible), accepted_distance=0, value=0.54769
14:41:34
SQ
* Barbarian Reaver: Reached engage destination
14:41:34
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (256.629)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (256.629)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:34
SQ
-> Behavior picked: SwitchTo.Ranged (256.629)
14:41:34
SQ
* Barbarian Reaver: Switching to ranged weapon 'Bundle of Heavy Throwing Axes'!
14:41:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
14:41:34
SQ
-> Behavior picked: Idle (1)
14:41:34
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:41:34
SQ
* ---------------------------------------------------
14:41:34
SQ
Turn started for Barbarian Reaver
14:41:34
SQ
*
14:41:34
SQ
* Barbarian Reaver: Starting turn.
14:41:34
SQ
-> Behaviors to pick from:
Engage.Melee (193.333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (193.333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:34
SQ
-> Behavior picked: Engage.Melee (193.333)
14:41:35
SQ
* Barbarian Reaver: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.562962
14:41:35
SQ
* Barbarian Reaver: Reached engage destination
14:41:35
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (148.512)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (148.512)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:35
SQ
-> Behavior picked: SwitchTo.Ranged (148.512)
14:41:35
SQ
* Barbarian Reaver: Switching to ranged weapon 'Bundle of Heavy Throwing Axes'!
14:41:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
14:41:35
SQ
-> Behavior picked: Idle (1)
14:41:35
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:41:35
SQ
* ---------------------------------------------------
14:41:36
SQ
Turn started for Arne
14:41:38
SQ
[Arne] executes skill [Spearwall] on target [Arne]
14:41:38
SQ
Arne uses skill Spearwall
14:41:40
SQ
Turn started for Barbarian Reaver
14:41:40
SQ
*
14:41:40
SQ
* Barbarian Reaver: Starting turn.
14:41:40
SQ
-> Behaviors to pick from:
Engage.Melee (196.842)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (196.842)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:40
SQ
-> Behavior picked: Engage.Melee (196.842)
14:41:41
SQ
* Barbarian Reaver: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.507934
14:41:41
SQ
* Barbarian Reaver: Reached engage destination
14:41:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:41
SQ
-> Behavior picked: Idle (1)
14:41:41
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:41:41
SQ
* ---------------------------------------------------
14:41:41
SQ
Turn started for Barbarian Chosen
14:41:41
SQ
*
14:41:41
SQ
* Barbarian Chosen: Starting turn.
14:41:42
SQ
-> Behaviors to pick from:
Engage.Melee (193.978)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (193.978)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:42
SQ
-> Behavior picked: Engage.Melee (193.978)
14:41:42
SQ
* Barbarian Chosen: Engaging to melee range with Gisbert (not visible), accepted_distance=0, value=0.562934
14:41:42
SQ
* Barbarian Chosen: Reached engage destination
14:41:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:42
SQ
-> Behavior picked: Idle (1)
14:41:42
SQ
* Barbarian Chosen: Ending Turn with 1 of 9 AP left.
14:41:42
SQ
* ---------------------------------------------------
14:41:42
SQ
Turn started for Barbarian Chosen
14:41:42
SQ
*
14:41:42
SQ
* Barbarian Chosen: Starting turn.
14:41:42
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (220)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:42
SQ
-> Behavior picked: Engage.Melee (220)
14:41:43
SQ
* Barbarian Chosen: Engaging to melee range with Gisbert (not visible), accepted_distance=0, value=0.562934
14:41:43
SQ
* Barbarian Chosen: Reached engage destination
14:41:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:43
SQ
-> Behavior picked: Idle (1)
14:41:43
SQ
* Barbarian Chosen: Ending Turn with 1 of 9 AP left.
14:41:43
SQ
* ---------------------------------------------------
14:41:43
SQ
Turn started for Ejnar
14:41:46
SQ
Turn started for Barbarian Chosen
14:41:46
SQ
*
14:41:46
SQ
* Barbarian Chosen: Starting turn.
14:41:46
SQ
-> Behaviors to pick from:
Engage.Melee (263.374)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (263.374)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:46
SQ
-> Behavior picked: Engage.Melee (263.374)
14:41:46
SQ
* Barbarian Chosen: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.385793
14:41:47
SQ
* Barbarian Chosen: Reached engage destination
14:41:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:47
SQ
-> Behavior picked: Idle (1)
14:41:47
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:41:47
SQ
* ---------------------------------------------------
14:41:47
SQ
Turn started for Barbarian Chosen
14:41:47
SQ
*
14:41:47
SQ
* Barbarian Chosen: Starting turn.
14:41:47
SQ
-> Behaviors to pick from:
Engage.Melee (289.562)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (289.562)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:47
SQ
-> Behavior picked: Engage.Melee (289.562)
14:41:48
SQ
* Barbarian Chosen: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.344575
14:41:48
SQ
* Barbarian Chosen: Reached engage destination
14:41:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:48
SQ
-> Behavior picked: Idle (1)
14:41:48
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:41:48
SQ
* ---------------------------------------------------
14:41:48
SQ
Turn started for Barbarian Chosen
14:41:48
SQ
*
14:41:48
SQ
* Barbarian Chosen: Starting turn.
14:41:48
SQ
-> Behaviors to pick from:
Engage.Melee (315.333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (315.333)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:48
SQ
-> Behavior picked: Engage.Melee (315.333)
14:41:49
SQ
* Barbarian Chosen: Engaging to melee range with Gisbert (not visible), accepted_distance=0, value=0.562934
14:41:49
SQ
* Barbarian Chosen: Reached engage destination
14:41:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:49
SQ
-> Behavior picked: Idle (1)
14:41:49
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:41:49
SQ
* ---------------------------------------------------
14:41:49
SQ
Turn started for Barbarian Chosen
14:41:49
SQ
*
14:41:49
SQ
* Barbarian Chosen: Starting turn.
14:41:50
SQ
-> Behaviors to pick from:
Engage.Melee (137.697)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (137.697)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:50
SQ
-> Behavior picked: Engage.Melee (137.697)
14:41:50
SQ
* Barbarian Chosen: Engaging to melee range with Bernhard (not visible), accepted_distance=0, value=0.512004
14:41:50
SQ
* Barbarian Chosen: Reached engage destination
14:41:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:50
SQ
-> Behavior picked: Idle (1)
14:41:50
SQ
* Barbarian Chosen: Ending Turn with 1 of 9 AP left.
14:41:50
SQ
* ---------------------------------------------------
14:41:50
SQ
Turn started for Barbarian Chosen
14:41:50
SQ
*
14:41:50
SQ
* Barbarian Chosen: Starting turn.
14:41:50
SQ
-> Behaviors to pick from:
Engage.Melee (284.555)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (284.555)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
14:41:50
SQ
-> Behavior picked: Engage.Melee (284.555)
14:41:51
SQ
* Barbarian Chosen: Engaging to melee range with Hallstein (not visible), accepted_distance=0, value=0.344575
14:41:51
SQ
* Barbarian Chosen: Reached engage destination
14:41:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
14:41:51
SQ
-> Behavior picked: Idle (1)
14:41:51
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:41:51
SQ
* ---------------------------------------------------
14:41:51
SQ
Turn started for Balduin the Hero
14:41:58
SQ
Turn started for Hallstein
14:42:01
SQ
[Hallstein] executes skill [Split] on target [Warhound]
14:42:01
SQ
Hallstein uses skill Split
14:42:01
SQ
Warhound has died.
14:42:05
SQ
Turn started for Erland
14:42:12
SQ
[Erland] executes skill [Whip] on target [Warhound]
14:42:12
SQ
Erland uses skill Whip
14:42:12
SQ
[Erland] executes skill [Whip] on target [Warhound]
14:42:12
SQ
Erland uses skill Whip
14:42:13
SQ
Turn started for Gisbert
14:42:14
SQ
[Gisbert] executes skill [Spearwall] on target [Gisbert]
14:42:14
SQ
Gisbert uses skill Spearwall
14:42:16
SQ
Turn started for Guntram Steelwielder
14:42:19
SQ
Turn started for Bernhard
14:42:24
SQ
Turn started for Dirk The Hater
14:42:32
SQ
[Dirk The Hater] executes skill [Taunt] on target [Barbarian Reaver]
14:42:32
SQ
Dirk The Hater uses skill Taunt
14:42:35
SQ
[Dirk The Hater] executes skill [Taunt] on target [Barbarian Chosen]
14:42:35
SQ
Dirk The Hater uses skill Taunt
14:42:45
SQ
[Steinar] executes skill [Shoot Heavy Bolt] on target [Barbarian Chosen]
14:42:45
SQ
Steinar uses skill Shoot Heavy Bolt
14:42:49
SQ
Skill [Reload] removed from [Steinar].
14:42:50
SQ
[Steinar] executes skill [Throw Javelin] on target [Barbarian Reaver]
14:42:50
SQ
Steinar uses skill Throw Javelin
14:42:51
SQ
*
14:42:51
SQ
* Barbarian Drummer: Resuming turn.
14:42:51
SQ
* Barbarian Drummer: Taking cover..
14:42:51
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), BoostStamina (103.513)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), Retreat (0)
Engage.Ranged (360)(*), BoostStamina (103.513)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), Retreat (0)
14:42:51
SQ
-> Behavior picked: Engage.Ranged (360)
14:42:51
SQ
* Barbarian Drummer: Engaging into firing range over 4 tiles at Heimrad (not visible)
14:42:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), BoostStamina (0), Retreat (0), Engage.Ranged (0)
Idle (1)(*), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), BoostStamina (0), Retreat (0), Engage.Ranged (0)
14:42:52
SQ
-> Behavior picked: Idle (1)
14:42:52
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
14:42:52
SQ
* ---------------------------------------------------
14:42:52
SQ
*
14:42:52
SQ
* Barbarian Drummer: Resuming turn.
14:42:52
SQ
* Barbarian Drummer: Taking cover..
14:42:52
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), BoostStamina (103.513)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), Retreat (0)
Engage.Ranged (360)(*), BoostStamina (103.513)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), Retreat (0)
14:42:52
SQ
-> Behavior picked: Engage.Ranged (360)
14:42:52
SQ
* Barbarian Drummer: Engaging into firing range over 3 tiles at Heimrad (not visible)
14:42:52
SQ
* Barbarian Drummer: Taking cover..
14:42:52
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Defend (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Retreat (0), BoostStamina (0)
Engage.Ranged (360)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Defend (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Retreat (0), BoostStamina (0)
14:42:52
SQ
-> Behavior picked: Engage.Ranged (360)
14:42:52
SQ
* Barbarian Drummer: Engaging into firing range over 1 tiles at Robert One Shot (visible)
14:42:53
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Recover (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Retreat (0), BoostStamina (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), Recover (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Retreat (0), BoostStamina (0), Engage.Ranged (0)
14:42:53
SQ
-> Behavior picked: Idle (1)
14:42:53
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
14:42:53
SQ
* ---------------------------------------------------
14:42:56
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Reaver]
14:42:56
SQ
Heimrad uses skill Quick Shot
14:42:57
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Reaver]
14:42:57
SQ
Heimrad uses skill Quick Shot
14:42:59
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Barbarian Reaver]
14:42:59
SQ
Robert One Shot uses skill Quick Shot
14:43:00
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Barbarian Reaver]
14:43:00
SQ
Robert One Shot uses skill Quick Shot
14:43:00
SQ
Barbarian Reaver has died.
14:43:12
SQ
[Ejnar] executes skill [Quick Shot] on target [Barbarian Reaver]
14:43:12
SQ
Ejnar uses skill Quick Shot
14:43:12
SQ
[Ejnar] executes skill [Quick Shot] on target [Barbarian Reaver]
14:43:12
SQ
Ejnar uses skill Quick Shot
14:43:18
SQ
[Balduin the Hero] executes skill [Hail] on target [Warhound]
14:43:18
SQ
Balduin the Hero uses skill Hail
14:43:29
SQ
INFO: Next round issued: 2
14:43:29
SQ
Turn started for Warhound
14:43:29
SQ
*
14:43:29
SQ
* Warhound: Starting turn.
14:43:29
SQ
-> Behaviors to pick from:
Engage.Melee (512.71)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (512.71)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
14:43:29
SQ
-> Behavior picked: Engage.Melee (512.71)
14:43:30
SQ
* Warhound: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.0410938
14:43:30
SQ
* Warhound: Reached engage destination
14:43:30
SQ
-> Behaviors to pick from:
Engage.Melee (673.787)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (673.787)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
14:43:30
SQ
-> Behavior picked: Engage.Melee (673.787)
14:43:30
SQ
* Warhound: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.0190938
14:43:31
SQ
* Warhound: Reached engage destination
14:43:31
SQ
-> Behaviors to pick from:
Engage.Melee (672.725)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0)
Engage.Melee (672.725)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0)
14:43:31
SQ
-> Behavior picked: Engage.Melee (672.725)
14:43:31
SQ
* Warhound: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.0300626
14:43:31
SQ
* Warhound: Reached engage destination
14:43:32
SQ
-> Behaviors to pick from:
Engage.Melee (530.92)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (530.92)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
14:43:32
SQ
-> Behavior picked: Engage.Melee (530.92)
14:43:32
SQ
* Warhound: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.0173126
14:43:32
SQ
* Warhound: Reached engage destination
14:43:33
SQ
-> Behaviors to pick from:
Engage.Melee (527.16)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (527.16)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
14:43:33
SQ
-> Behavior picked: Engage.Melee (527.16)
14:43:33
SQ
* Warhound: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.0148126
14:43:33
SQ
Warhound has died.
14:43:33
SQ
* Warhound: Stopped before reaching destination
14:43:33
SQ
Turn started for Warhound
14:43:33
SQ
*
14:43:33
SQ
* Warhound: Starting turn.
14:43:33
SQ
-> Behaviors to pick from:
Engage.Melee (438.599)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
Engage.Melee (438.599)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
14:43:33
SQ
-> Behavior picked: Engage.Melee (438.599)
14:43:34
SQ
* Warhound: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.0414066
14:43:34
SQ
* Warhound: Reached engage destination
14:43:34
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
14:43:34
SQ
-> Behavior picked: Attack.Default (10)
14:43:34
SQ
* Warhound: Using Bite against Bernhard!
14:43:34
SQ
Warhound uses skill Bite
14:43:34
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
14:43:34
SQ
-> Behavior picked: Idle (1)
14:43:35
SQ
* Warhound: Ending Turn with 4 of 11 AP left.
14:43:35
SQ
* ---------------------------------------------------
14:43:35
SQ
Turn started for Barbarian Reaver
14:43:35
SQ
*
14:43:35
SQ
* Barbarian Reaver: Starting turn.
14:43:35
SQ
Waiting before move!
14:43:35
SQ
-> Behaviors to pick from:
Engage.Melee (149.162)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (149.162)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:43:35
SQ
-> Behavior picked: Engage.Melee (149.162)
14:43:35
SQ
* Barbarian Reaver: Waiting until others have moved!
14:43:35
SQ
Turn started for Barbarian Reaver
14:43:35
SQ
*
14:43:35
SQ
* Barbarian Reaver: Starting turn.
14:43:35
SQ
-> Behaviors to pick from:
Attack.Default (70.4141)(*), Idle (1), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0)
Attack.Default (70.4141)(*), Idle (1), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0)
14:43:35
SQ
-> Behavior picked: Attack.Default (70.4141)
14:43:36
SQ
* Barbarian Reaver: Using Throw Javelin against Heimrad!
14:43:36
SQ
Barbarian Reaver uses skill Throw Javelin
14:43:36
SQ
-> Behaviors to pick from:
Attack.Default (70.2837)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0)
Attack.Default (70.2837)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0)
14:43:36
SQ
-> Behavior picked: Attack.Default (70.2837)
14:43:36
SQ
* Barbarian Reaver: Using Throw Javelin against Heimrad!
14:43:36
SQ
Barbarian Reaver uses skill Throw Javelin
14:43:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Recover (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Recover (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.Default (0)
14:43:37
SQ
-> Behavior picked: Idle (1)
14:43:37
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:43:37
SQ
* ---------------------------------------------------
14:43:37
SQ
Turn started for Barbarian Reaver
14:43:37
SQ
*
14:43:37
SQ
* Barbarian Reaver: Starting turn.
14:43:37
SQ
-> Behaviors to pick from:
Attack.Default (71.2327)(*), Idle (1), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0)
Attack.Default (71.2327)(*), Idle (1), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0)
14:43:37
SQ
-> Behavior picked: Attack.Default (71.2327)
14:43:37
SQ
* Barbarian Reaver: Using Throw Axe against Hallstein!
14:43:37
SQ
Barbarian Reaver uses skill Throw Axe
14:43:38
SQ
-> Behaviors to pick from:
Attack.Default (72.1414)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0)
Attack.Default (72.1414)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0)
14:43:38
SQ
-> Behavior picked: Attack.Default (72.1414)
14:43:38
SQ
* Barbarian Reaver: Using Throw Axe against Hallstein!
14:43:38
SQ
Barbarian Reaver uses skill Throw Axe
14:43:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Recover (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Recover (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.Default (0)
14:43:38
SQ
-> Behavior picked: Idle (1)
14:43:38
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:43:38
SQ
* ---------------------------------------------------
14:43:38
SQ
Turn started for Barbarian Reaver
14:43:38
SQ
*
14:43:38
SQ
* Barbarian Reaver: Starting turn.
14:43:38
SQ
switching to melee weapon - noone to hit from here!
14:43:38
SQ
-> Behaviors to pick from:
SwitchTo.Melee (300)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (-28.6622)
SwitchTo.Melee (300)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (-28.6622)
14:43:38
SQ
-> Behavior picked: SwitchTo.Melee (300)
14:43:39
SQ
* Barbarian Reaver: Switching to melee weapon 'weapon.two_handed_spiked_mace'!
14:43:39
SQ
Waiting before move!
14:43:39
SQ
-> Behaviors to pick from:
Engage.Melee (175.255)(*), Idle (1), Retreat (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0)
Engage.Melee (175.255)(*), Idle (1), Retreat (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0)
14:43:39
SQ
-> Behavior picked: Engage.Melee (175.255)
14:43:39
SQ
* Barbarian Reaver: Waiting until others have moved!
14:43:39
SQ
Turn started for Barbarian Reaver
14:43:39
SQ
*
14:43:39
SQ
* Barbarian Reaver: Starting turn.
14:43:39
SQ
-> Behaviors to pick from:
Engage.Melee (220.063)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (220.063)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:43:39
SQ
-> Behavior picked: Engage.Melee (220.063)
14:43:39
SQ
* Barbarian Reaver: Engaging to melee range with Dirk The Hater (visible), accepted_distance=0, value=0.294025
14:43:39
SQ
* Barbarian Reaver: Reached engage destination
14:43:39
SQ
-> Behaviors to pick from:
Attack.Default (30.2799)(*), Attack.SplitShield (10)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (30.2799)(*), Attack.SplitShield (10)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
14:43:39
SQ
-> Behavior picked: Attack.Default (30.2799)
14:43:40
SQ
* Barbarian Reaver: Using Chop against Hallstein!
14:43:40
SQ
Barbarian Reaver uses skill Chop
14:43:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Indomitable (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Indomitable (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
14:43:40
SQ
-> Behavior picked: Idle (1)
14:43:40
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:43:40
SQ
* ---------------------------------------------------
14:43:40
SQ
Turn started for Barbarian Reaver
14:43:40
SQ
*
14:43:40
SQ
* Barbarian Reaver: Starting turn.
14:43:40
SQ
-> Behaviors to pick from:
Engage.Melee (4803.32)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (4803.32)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:43:40
SQ
-> Behavior picked: Engage.Melee (4803.32)
14:43:41
SQ
* Barbarian Reaver: Engaging to melee range with Dirk The Hater (visible), accepted_distance=0, value=33.7186
14:43:41
SQ
* Barbarian Reaver: Reached engage destination
14:43:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
14:43:41
SQ
-> Behavior picked: Idle (1)
14:43:41
SQ
* Barbarian Reaver: Ending Turn with 5 of 9 AP left.
14:43:41
SQ
* ---------------------------------------------------
14:43:41
SQ
Skill [Taunted] removed from [Barbarian Reaver].
14:43:42
SQ
Turn started for Braum Bonebreaker
14:43:42
SQ
*
14:43:42
SQ
* Braum Bonebreaker: Starting turn.
14:43:42
SQ
-> Behaviors to pick from:
Engage.Melee (160.173)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (160.173)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:43:42
SQ
-> Behavior picked: Engage.Melee (160.173)
14:43:42
SQ
* Braum Bonebreaker: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.48708
14:43:42
SQ
* Braum Bonebreaker: Reached engage destination
14:43:43
SQ
Waiting before move!
14:43:43
SQ
-> Behaviors to pick from:
Engage.Melee (183.568)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
Engage.Melee (183.568)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
14:43:43
SQ
-> Behavior picked: Engage.Melee (183.568)
14:43:43
SQ
* Braum Bonebreaker: Waiting until others have moved!
14:43:43
SQ
Turn started for Barbarian Reaver
14:43:43
SQ
*
14:43:43
SQ
* Barbarian Reaver: Starting turn.
14:43:43
SQ
-> Behaviors to pick from:
Engage.Melee (158.272)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (158.272)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:43:43
SQ
-> Behavior picked: Engage.Melee (158.272)
14:43:44
SQ
* Barbarian Reaver: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.469434
14:43:44
SQ
* Barbarian Reaver: Reached engage destination
14:43:44
SQ
Waiting before move!
14:43:44
SQ
-> Behaviors to pick from:
Engage.Melee (298.847)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
Engage.Melee (298.847)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
14:43:44
SQ
-> Behavior picked: Engage.Melee (298.847)
14:43:44
SQ
* Barbarian Reaver: Waiting until others have moved!
14:43:44
SQ
Turn started for Barbarian Drummer
14:43:44
SQ
*
14:43:44
SQ
* Barbarian Drummer: Starting turn.
14:43:45
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:43:45
SQ
-> Behaviors to pick from:
BoostStamina (155.269)(*), Idle (1), Flee (0), Recover (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), Attack.Default (0)
BoostStamina (155.269)(*), Idle (1), Flee (0), Recover (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), Attack.Default (0)
14:43:45
SQ
-> Behavior picked: BoostStamina (155.269)
14:43:45
SQ
Barbarian Drummer uses skill Drums of War
14:43:46
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:43:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), BoostStamina (0)
Idle (1)(*), Flee (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), BoostStamina (0)
14:43:46
SQ
-> Behavior picked: Idle (1)
14:43:46
SQ
* Barbarian Drummer: Ending Turn with 3 of 9 AP left.
14:43:46
SQ
* ---------------------------------------------------
14:43:46
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
14:43:46
SQ
Turn started for Barbarian Drummer
14:43:46
SQ
*
14:43:46
SQ
* Barbarian Drummer: Starting turn.
14:43:46
SQ
* Barbarian Drummer: Taking cover..
14:43:46
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Retreat (0), BoostStamina (0), Attack.Default (0), SwitchTo.Ranged (0)
Engage.Ranged (360)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Retreat (0), BoostStamina (0), Attack.Default (0), SwitchTo.Ranged (0)
14:43:46
SQ
-> Behavior picked: Engage.Ranged (360)
14:43:46
SQ
* Barbarian Drummer: Engaging into firing range over 1 tiles at Ejnar (visible)
14:43:46
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:43:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Recover (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), BoostStamina (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), Recover (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), BoostStamina (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0)
14:43:46
SQ
-> Behavior picked: Idle (1)
14:43:46
SQ
* Barbarian Drummer: Waiting with 7 of 9 AP left.
14:43:46
SQ
* ---------------------------------------------------
14:43:47
SQ
Turn started for Heimrad
14:43:53
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Reaver]
14:43:53
SQ
Heimrad uses skill Quick Shot
14:43:53
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Reaver]
14:43:53
SQ
Heimrad uses skill Quick Shot
14:43:54
SQ
Turn started for Arne
14:43:54
SQ
Skill [Spearwall] removed from [Arne].
14:43:59
SQ
[Arne] executes skill [Prong] on target [Warhound]
14:43:59
SQ
Arne uses skill Prong
14:43:59
Script
VM collected 13 object(s) and deleted them.
14:44:04
SQ
Turn started for Barbarian Chosen
14:44:04
SQ
*
14:44:04
SQ
* Barbarian Chosen: Starting turn.
14:44:04
SQ
-> Behaviors to pick from:
Engage.Melee (289.113)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (289.113)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:44:04
SQ
-> Behavior picked: Engage.Melee (289.113)
14:44:04
SQ
* Barbarian Chosen: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.511456
14:44:05
SQ
* Barbarian Chosen: Reached engage destination
14:44:05
SQ
-> Behaviors to pick from:
Adrenaline (96.8532)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Indomitable (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Adrenaline (96.8532)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Indomitable (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
14:44:05
SQ
-> Behavior picked: Adrenaline (96.8532)
14:44:05
SQ
* Barbarian Chosen: Waiting until using Adrenaline!
14:44:05
SQ
Turn started for Barbarian Chosen
14:44:05
SQ
*
14:44:05
SQ
* Barbarian Chosen: Starting turn.
14:44:05
SQ
Waiting before move!
14:44:05
SQ
-> Behaviors to pick from:
Engage.Melee (142.628)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (142.628)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:44:05
SQ
-> Behavior picked: Engage.Melee (142.628)
14:44:05
SQ
* Barbarian Chosen: Waiting until others have moved!
14:44:05
SQ
Turn started for Barbarian Chosen
14:44:05
SQ
*
14:44:05
SQ
* Barbarian Chosen: Starting turn.
14:44:05
SQ
Waiting before move!
14:44:05
SQ
-> Behaviors to pick from:
Engage.Melee (243.657)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (243.657)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:44:05
SQ
-> Behavior picked: Engage.Melee (243.657)
14:44:06
SQ
* Barbarian Chosen: Waiting until others have moved!
14:44:06
SQ
Turn started for Barbarian Chosen
14:44:06
SQ
*
14:44:06
SQ
* Barbarian Chosen: Starting turn.
14:44:06
SQ
Waiting before move!
14:44:06
SQ
-> Behaviors to pick from:
Engage.Melee (251.078)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (251.078)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:44:06
SQ
-> Behavior picked: Engage.Melee (251.078)
14:44:06
SQ
* Barbarian Chosen: Waiting until others have moved!
14:44:06
SQ
Turn started for Robert One Shot
14:44:12
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Warhound]
14:44:12
SQ
Robert One Shot uses skill Quick Shot
14:44:13
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Barbarian Reaver]
14:44:13
SQ
Robert One Shot uses skill Quick Shot
14:44:14
SQ
Turn started for Barbarian Chosen
14:44:14
SQ
*
14:44:14
SQ
* Barbarian Chosen: Starting turn.
14:44:14
SQ
Waiting before move!
14:44:14
SQ
-> Behaviors to pick from:
Engage.Melee (142.956)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (142.956)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:44:14
SQ
-> Behavior picked: Engage.Melee (142.956)
14:44:15
SQ
* Barbarian Chosen: Waiting until others have moved!
14:44:15
SQ
Turn started for Barbarian Chosen
14:44:15
SQ
*
14:44:15
SQ
* Barbarian Chosen: Starting turn.
14:44:15
SQ
Waiting before move!
14:44:15
SQ
-> Behaviors to pick from:
Engage.Melee (142.628)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (142.628)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:44:15
SQ
-> Behavior picked: Engage.Melee (142.628)
14:44:15
SQ
* Barbarian Chosen: Waiting until others have moved!
14:44:15
SQ
Turn started for Steinar
14:44:18
SQ
[Steinar] executes skill [Throw Javelin] on target [Barbarian Reaver]
14:44:18
SQ
Steinar uses skill Throw Javelin
14:44:18
SQ
Barbarian Reaver has died.
14:44:21
SQ
[Steinar] executes skill [Throw Javelin] on target [Barbarian Reaver]
14:44:21
SQ
Steinar uses skill Throw Javelin
14:44:23
SQ
Turn started for Barbarian Chosen
14:44:23
SQ
*
14:44:23
SQ
* Barbarian Chosen: Starting turn.
14:44:23
SQ
Waiting before move!
14:44:23
SQ
-> Behaviors to pick from:
Engage.Melee (174.648)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (174.648)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0)
14:44:23
SQ
-> Behavior picked: Engage.Melee (174.648)
14:44:24
SQ
* Barbarian Chosen: Waiting until others have moved!
14:44:24
SQ
Turn started for Erland
14:44:28
SQ
Turn started for Ejnar
14:44:31
SQ
[Ejnar] executes skill [Quick Shot] on target [Barbarian Chosen]
14:44:31
SQ
Ejnar uses skill Quick Shot
14:44:31
SQ
[Ejnar] executes skill [Quick Shot] on target [Barbarian Chosen]
14:44:31
SQ
Ejnar uses skill Quick Shot
14:44:32
SQ
Turn started for Guntram Steelwielder
14:44:33
SQ
Turn started for Bernhard
14:44:35
SQ
[Bernhard] executes skill [Cudgel] on target [Warhound]
14:44:35
SQ
Bernhard uses skill Cudgel
14:44:35
SQ
Warhound has died.
14:44:38
SQ
Turn started for Hallstein
14:44:40
SQ
[Hallstein] executes skill [Overhead Strike] on target [Barbarian Reaver]
14:44:40
SQ
Hallstein uses skill Overhead Strike
14:44:40
SQ
Barbarian Reaver has died.
14:44:42
SQ
Turn started for Gisbert
14:44:42
SQ
Skill [Spearwall] removed from [Gisbert].
14:44:43
SQ
[Gisbert] executes skill [Spearwall] on target [Gisbert]
14:44:43
SQ
Gisbert uses skill Spearwall
14:44:45
SQ
Turn started for Balduin the Hero
14:44:47
SQ
Turn started for Dirk The Hater
14:44:55
SQ
Turn started for Warhound
14:44:55
SQ
*
14:44:55
SQ
* Warhound: Starting turn.
14:44:55
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), BreakFree (0)
Flee (9000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), BreakFree (0)
14:44:55
SQ
-> Behavior picked: Flee (9000)
14:44:55
SQ
* Warhound: Fleeing.
14:44:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), BreakFree (0), Flee (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), BreakFree (0), Flee (0)
14:44:56
SQ
-> Behavior picked: Idle (1)
14:44:57
SQ
* Warhound: Ending Turn with 1 of 11 AP left.
14:44:57
SQ
* ---------------------------------------------------
14:44:57
SQ
Skill [Drums of War] removed from [Warhound].
14:44:57
SQ
*
14:44:57
SQ
* Barbarian Reaver: Resuming turn.
14:44:57
SQ
-> Behaviors to pick from:
Engage.Melee (327.726)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
Engage.Melee (327.726)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
14:44:57
SQ
-> Behavior picked: Engage.Melee (327.726)
14:44:57
SQ
* Barbarian Reaver: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.220799
14:44:57
SQ
* Barbarian Reaver: Reached engage destination
14:44:57
SQ
-> Behaviors to pick from:
Attack.Default (28.7038)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
Attack.Default (28.7038)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
14:44:57
SQ
-> Behavior picked: Attack.Default (28.7038)
14:44:58
SQ
* Barbarian Reaver: Using Cleave against Arne!
14:44:58
SQ
Barbarian Reaver uses skill Cleave
14:44:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
14:44:58
SQ
-> Behavior picked: Idle (1)
14:44:58
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:44:58
SQ
* ---------------------------------------------------
14:44:58
SQ
*
14:44:58
SQ
* Barbarian Reaver: Resuming turn.
14:44:58
SQ
-> Behaviors to pick from:
Engage.Melee (160.606)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), BreakFree (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.KnockOut (0)
Engage.Melee (160.606)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), BreakFree (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.KnockOut (0)
14:44:58
SQ
-> Behavior picked: Engage.Melee (160.606)
14:44:59
SQ
* Barbarian Reaver: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.407504
14:44:59
SQ
* Barbarian Reaver: Reached engage destination
14:44:59
SQ
-> Behaviors to pick from:
Adrenaline (103.464)(*), Idle (1), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Defend.Indomitable (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.KnockOut (0), Engage.Melee (0)
Adrenaline (103.464)(*), Idle (1), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Defend.Indomitable (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.KnockOut (0), Engage.Melee (0)
14:44:59
SQ
-> Behavior picked: Adrenaline (103.464)
14:44:59
SQ
* Barbarian Reaver: Using Adrenaline!
14:44:59
SQ
Barbarian Reaver uses skill Adrenaline
14:44:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend (0), Defend.Indomitable (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.KnockOut (0), Engage.Melee (0), Adrenaline (0)
Idle (1)(*), Retreat (0), Recover (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend (0), Defend.Indomitable (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Attack.KnockOut (0), Engage.Melee (0), Adrenaline (0)
14:44:59
SQ
-> Behavior picked: Idle (1)
14:45:00
SQ
* Barbarian Reaver: Ending Turn with 5 of 9 AP left.
14:45:00
SQ
* ---------------------------------------------------
14:45:00
SQ
*
14:45:00
SQ
* Braum Bonebreaker: Resuming turn.
14:45:00
SQ
-> Behaviors to pick from:
Engage.Melee (173.979)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0)
Engage.Melee (173.979)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0)
14:45:00
SQ
-> Behavior picked: Engage.Melee (173.979)
14:45:00
SQ
* Braum Bonebreaker: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.48708
14:45:01
SQ
* Braum Bonebreaker: Reached engage destination
14:45:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Engage.Melee (0)
14:45:01
SQ
-> Behavior picked: Idle (1)
14:45:01
SQ
* Braum Bonebreaker: Ending Turn with 1 of 9 AP left.
14:45:01
SQ
* ---------------------------------------------------
14:45:01
SQ
Skill [Drums of War] removed from [Braum Bonebreaker].
14:45:01
SQ
*
14:45:01
SQ
* Barbarian Reaver: Resuming turn.
14:45:02
SQ
-> Behaviors to pick from:
Engage.Melee (250.556)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0)
Engage.Melee (250.556)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0)
14:45:02
SQ
-> Behavior picked: Engage.Melee (250.556)
14:45:02
SQ
* Barbarian Reaver: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.395107
14:45:02
SQ
* Barbarian Reaver: Reached engage destination
14:45:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Engage.Melee (0)
14:45:02
SQ
-> Behavior picked: Idle (1)
14:45:03
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
14:45:03
SQ
* ---------------------------------------------------
14:45:03
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:45:03
SQ
*
14:45:03
SQ
* Barbarian Drummer: Resuming turn.
14:45:03
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:45:03
SQ
-> Behaviors to pick from:
BoostStamina (103.497)(*), Idle (1), Flee (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0)
BoostStamina (103.497)(*), Idle (1), Flee (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0)
14:45:03
SQ
-> Behavior picked: BoostStamina (103.497)
14:45:03
SQ
Barbarian Drummer uses skill Drums of War
14:45:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), BoostStamina (0)
Idle (1)(*), Flee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Defend.Rotation (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), BoostStamina (0)
14:45:04
SQ
-> Behavior picked: Idle (1)
14:45:04
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
14:45:04
SQ
* ---------------------------------------------------
14:45:04
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
14:45:07
SQ
[Arne] executes skill [Rotation] on target [Bernhard]
14:45:07
SQ
Arne uses skill Rotation
14:45:09
SQ
[Arne] executes skill [Adrenaline] on target [Arne]
14:45:09
SQ
Arne uses skill Adrenaline
14:45:10
SQ
*
14:45:10
SQ
* Barbarian Chosen: Resuming turn.
14:45:10
SQ
-> Behaviors to pick from:
Adrenaline (141.52)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Indomitable (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0)
Adrenaline (141.52)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Indomitable (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0)
14:45:10
SQ
-> Behavior picked: Adrenaline (141.52)
14:45:10
SQ
* Barbarian Chosen: Using Adrenaline!
14:45:10
SQ
Barbarian Chosen uses skill Adrenaline
14:45:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Indomitable (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Adrenaline (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Indomitable (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Adrenaline (0)
14:45:10
SQ
-> Behavior picked: Idle (1)
14:45:11
SQ
* Barbarian Chosen: Ending Turn with 1 of 9 AP left.
14:45:11
SQ
* ---------------------------------------------------
14:45:11
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:45:11
SQ
*
14:45:11
SQ
* Barbarian Chosen: Resuming turn.
14:45:11
SQ
-> Behaviors to pick from:
Engage.Melee (397.824)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
Engage.Melee (397.824)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
14:45:11
SQ
-> Behavior picked: Engage.Melee (397.824)
14:45:11
SQ
* Barbarian Chosen: Engaging to melee range with Balduin the Hero (visible), accepted_distance=0, value=0.402918
14:45:12
SQ
* Barbarian Chosen: Reached engage destination
14:45:12
SQ
-> Behaviors to pick from:
Adrenaline (128.233)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
Adrenaline (128.233)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
14:45:12
SQ
-> Behavior picked: Adrenaline (128.233)
14:45:12
SQ
* Barbarian Chosen: Using Adrenaline!
14:45:12
SQ
Barbarian Chosen uses skill Adrenaline
14:45:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0)
14:45:12
SQ
-> Behavior picked: Idle (1)
14:45:12
SQ
* Barbarian Chosen: Ending Turn with 5 of 9 AP left.
14:45:12
SQ
* ---------------------------------------------------
14:45:12
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:45:13
SQ
*
14:45:13
SQ
* Barbarian Chosen: Resuming turn.
14:45:13
SQ
-> Behaviors to pick from:
Engage.Melee (213.529)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
Engage.Melee (213.529)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
14:45:13
SQ
-> Behavior picked: Engage.Melee (213.529)
14:45:13
SQ
* Barbarian Chosen: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.444607
14:45:13
SQ
* Barbarian Chosen: Reached engage destination
14:45:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
14:45:13
SQ
-> Behavior picked: Idle (1)
14:45:13
SQ
* Barbarian Chosen: Ending Turn with 1 of 9 AP left.
14:45:13
SQ
* ---------------------------------------------------
14:45:13
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:45:13
SQ
*
14:45:13
SQ
* Barbarian Chosen: Resuming turn.
14:45:13
SQ
-> Behaviors to pick from:
Engage.Melee (344.73)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
Engage.Melee (344.73)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
14:45:13
SQ
-> Behavior picked: Engage.Melee (344.73)
14:45:14
SQ
* Barbarian Chosen: Engaging to melee range with Guntram Steelwielder (visible), accepted_distance=0, value=0.488607
14:45:14
SQ
* Barbarian Chosen: Reached engage destination
14:45:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
14:45:14
SQ
-> Behavior picked: Idle (1)
14:45:14
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:45:14
SQ
* ---------------------------------------------------
14:45:14
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:45:14
SQ
*
14:45:14
SQ
* Barbarian Chosen: Resuming turn.
14:45:15
SQ
-> Behaviors to pick from:
Engage.Melee (5820.43)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
Engage.Melee (5820.43)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
14:45:15
SQ
-> Behavior picked: Engage.Melee (5820.43)
14:45:15
SQ
* Barbarian Chosen: Engaging to melee range with Dirk The Hater (visible), accepted_distance=0, value=36.0514
14:45:15
SQ
* Barbarian Chosen: Reached engage destination
14:45:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
14:45:15
SQ
-> Behavior picked: Idle (1)
14:45:16
SQ
* Barbarian Chosen: Ending Turn with 5 of 9 AP left.
14:45:16
SQ
* ---------------------------------------------------
14:45:16
SQ
Skill [Taunted] removed from [Barbarian Chosen].
14:45:16
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:45:16
SQ
*
14:45:16
SQ
* Barbarian Chosen: Resuming turn.
14:45:16
SQ
-> Behaviors to pick from:
Engage.Melee (381.414)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
Engage.Melee (381.414)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
14:45:16
SQ
-> Behavior picked: Engage.Melee (381.414)
14:45:16
SQ
* Barbarian Chosen: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.441015
14:45:16
SQ
* Barbarian Chosen: Reached engage destination
14:45:16
SQ
-> Behaviors to pick from:
Adrenaline (225.281)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
Adrenaline (225.281)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
14:45:16
SQ
-> Behavior picked: Adrenaline (225.281)
14:45:17
SQ
* Barbarian Chosen: Using Adrenaline!
14:45:17
SQ
Barbarian Chosen uses skill Adrenaline
14:45:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0)
14:45:17
SQ
-> Behavior picked: Idle (1)
14:45:17
SQ
* Barbarian Chosen: Ending Turn with 5 of 9 AP left.
14:45:17
SQ
* ---------------------------------------------------
14:45:17
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:45:24
SQ
[Steinar] executes skill [Throw Javelin] on target [Barbarian Chosen]
14:45:24
SQ
Steinar uses skill Throw Javelin
14:45:32
SQ
*
14:45:32
SQ
* Barbarian Chosen: Resuming turn.
14:45:33
SQ
-> Behaviors to pick from:
Engage.Melee (170.83)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
Engage.Melee (170.83)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0)
14:45:33
SQ
-> Behavior picked: Engage.Melee (170.83)
14:45:33
SQ
* Barbarian Chosen: Engaging to melee range with Arne (visible), accepted_distance=0, value=0.557462
14:45:33
SQ
* Barbarian Chosen: Reached engage destination
14:45:33
SQ
-> Behaviors to pick from:
Adrenaline (237.134)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
Adrenaline (237.134)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0)
14:45:33
SQ
-> Behavior picked: Adrenaline (237.134)
14:45:34
SQ
* Barbarian Chosen: Using Adrenaline!
14:45:34
SQ
Barbarian Chosen uses skill Adrenaline
14:45:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0)
14:45:34
SQ
-> Behavior picked: Idle (1)
14:45:34
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:45:34
SQ
* ---------------------------------------------------
14:45:34
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:45:40
SQ
[Erland] executes skill [Disarm] on target [Barbarian Chosen]
14:45:40
SQ
Erland uses skill Disarm
14:45:46
SQ
[Erland] executes skill [Whip] on target [Barbarian Reaver]
14:45:46
SQ
Erland uses skill Whip
14:45:49
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Barbarian Chosen]
14:45:49
SQ
Guntram Steelwielder uses skill Smite
14:45:54
SQ
[Guntram Steelwielder] executes skill [Indomitable] on target [Guntram Steelwielder]
14:45:54
SQ
Guntram Steelwielder uses skill Indomitable
14:45:56
SQ
[Bernhard] executes skill [Cudgel] on target [Barbarian Reaver]
14:45:56
SQ
Bernhard uses skill Cudgel
14:45:56
SQ
Barbarian Reaver has died.
14:45:59
SQ
[Bernhard] executes skill [Adrenaline] on target [Bernhard]
14:45:59
SQ
Bernhard uses skill Adrenaline
14:46:02
SQ
[Hallstein] executes skill [Split] on target [Barbarian Chosen]
14:46:02
SQ
Hallstein uses skill Split
14:46:18
Resource
Unloading: music/barbarians_02.ogg
14:46:26
SQ
[Balduin the Hero] executes skill [Shieldwall] on target [Balduin the Hero]
14:46:26
SQ
Balduin the Hero uses skill Shieldwall
14:46:34
SQ
[Dirk The Hater] executes skill [Chop] on target [Barbarian Chosen]
14:46:34
SQ
Dirk The Hater uses skill Chop
14:46:35
SQ
[Dirk The Hater] executes skill [Chop] on target [Barbarian Chosen]
14:46:35
SQ
Dirk The Hater uses skill Chop
14:46:35
SQ
Barbarian Chosen has died.
14:46:54
SQ
[Dirk The Hater] executes skill [Shieldwall] on target [Dirk The Hater]
14:46:54
SQ
Dirk The Hater uses skill Shieldwall
14:46:55
SQ
INFO: Next round issued: 3
14:46:55
SQ
Turn started for Barbarian Reaver
14:46:55
SQ
Skill [Adrenaline] removed from [Barbarian Reaver].
14:46:55
SQ
*
14:46:55
SQ
* Barbarian Reaver: Starting turn.
14:46:55
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (417.546)(*), Engage.Melee (416.093)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Recover (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Adrenaline (0), Retreat (0)
SwitchTo.Ranged (417.546)(*), Engage.Melee (416.093)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Recover (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Adrenaline (0), Retreat (0)
14:46:55
SQ
-> Behavior picked: Engage.Melee (416.093)
14:46:55
SQ
* Barbarian Reaver: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.407504
14:46:55
SQ
* Barbarian Reaver: Reached engage destination
14:46:56
SQ
-> Behaviors to pick from:
Attack.KnockOut (66.8966)(*), Attack.Default (39.9755)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Recover (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Adrenaline (0), Engage.Melee (0), SwitchTo.Ranged (0)
Attack.KnockOut (66.8966)(*), Attack.Default (39.9755)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Recover (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Adrenaline (0), Engage.Melee (0), SwitchTo.Ranged (0)
14:46:56
SQ
-> Behavior picked: Attack.KnockOut (66.8966)
14:46:56
SQ
* Barbarian Reaver: Using Knock Out against Bernhard!
14:46:56
SQ
Barbarian Reaver uses skill Strike Down
14:46:56
SQ
-> Behaviors to pick from:
Adrenaline (46.9222)(*), Idle (1), Defend.Indomitable (0), Attack.SplitShield (0), Recover (0), Defend (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0)
Adrenaline (46.9222)(*), Idle (1), Defend.Indomitable (0), Attack.SplitShield (0), Recover (0), Defend (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0)
14:46:56
SQ
-> Behavior picked: Adrenaline (46.9222)
14:46:56
SQ
* Barbarian Reaver: Waiting until using Adrenaline!
14:46:56
SQ
Turn started for Barbarian Chosen
14:46:56
SQ
Skill [Adrenaline] removed from [Barbarian Chosen].
14:46:56
SQ
*
14:46:56
SQ
* Barbarian Chosen: Starting turn.
14:46:57
SQ
-> Behaviors to pick from:
Engage.Melee (1148.4)(*), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Thresh (0), Adrenaline (0), Attack.Split (0)
Engage.Melee (1148.4)(*), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Thresh (0), Adrenaline (0), Attack.Split (0)
14:46:57
SQ
-> Behavior picked: Engage.Melee (1148.4)
14:46:57
SQ
* Barbarian Chosen: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.299336
14:46:57
SQ
* Barbarian Chosen: Reached engage destination
14:46:57
SQ
-> Behaviors to pick from:
Attack.Thresh (141.93)(*), Attack.Default (38.9137)(*), Attack.SplitShield (10), Idle (1), Defend.Knockback (0), Defend.Indomitable (0), Recover (0), Flee (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Adrenaline (0), Attack.Split (0), Engage.Melee (0)
Attack.Thresh (141.93)(*), Attack.Default (38.9137)(*), Attack.SplitShield (10), Idle (1), Defend.Knockback (0), Defend.Indomitable (0), Recover (0), Flee (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Adrenaline (0), Attack.Split (0), Engage.Melee (0)
14:46:57
SQ
-> Behavior picked: Attack.Thresh (141.93)
14:46:58
SQ
* Barbarian Chosen: Using Round Swing / Thresh!
14:46:58
SQ
Barbarian Chosen uses skill Round Swing
14:46:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Adrenaline (0), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0)
Idle (1)(*), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Adrenaline (0), Attack.Split (0), Engage.Melee (0), Attack.Thresh (0)
14:46:58
SQ
-> Behavior picked: Idle (1)
14:46:58
SQ
* Barbarian Chosen: Ending Turn with 1 of 9 AP left.
14:46:58
SQ
* ---------------------------------------------------
14:46:58
SQ
Turn started for Barbarian Chosen
14:46:58
SQ
Skill [Adrenaline] removed from [Barbarian Chosen].
14:46:58
SQ
*
14:46:58
SQ
* Barbarian Chosen: Starting turn.
14:46:58
SQ
-> Behaviors to pick from:
Engage.Melee (331.738)(*), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Indomitable (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Adrenaline (0), Attack.Split (0)
Engage.Melee (331.738)(*), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Indomitable (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Adrenaline (0), Attack.Split (0)
14:46:58
SQ
-> Behavior picked: Engage.Melee (331.738)
14:46:58
SQ
* Barbarian Chosen: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.467456
14:46:59
SQ
* Barbarian Chosen: Reached engage destination
14:46:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Indomitable (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Adrenaline (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Indomitable (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Adrenaline (0), Attack.Split (0), Engage.Melee (0)
14:46:59
SQ
-> Behavior picked: Idle (1)
14:46:59
SQ
* Barbarian Chosen: Waiting with 7 of 9 AP left.
14:46:59
SQ
* ---------------------------------------------------
14:46:59
SQ
Turn started for Barbarian Chosen
14:46:59
SQ
Skill [Adrenaline] removed from [Barbarian Chosen].
14:46:59
SQ
*
14:46:59
SQ
* Barbarian Chosen: Starting turn.
14:46:59
SQ
-> Behaviors to pick from:
Attack.SplitShield (169.277)(*), Attack.Default (34.3744), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Adrenaline (0), BreakFree (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0)
Attack.SplitShield (169.277)(*), Attack.Default (34.3744), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Adrenaline (0), BreakFree (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0)
14:46:59
SQ
-> Behavior picked: Attack.SplitShield (169.277)
14:47:00
SQ
* Barbarian Chosen: Using Split Shield against Balduin the Hero!
14:47:00
SQ
Barbarian Chosen uses skill Split Shield
14:47:00
SQ
Skill [Shieldwall] removed from [Balduin the Hero].
14:47:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Lash (0), Adrenaline (0), Attack.Split (0), Recover (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0)
Idle (1)(*), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Lash (0), Adrenaline (0), Attack.Split (0), Recover (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0)
14:47:00
SQ
-> Behavior picked: Idle (1)
14:47:00
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:47:00
SQ
* ---------------------------------------------------
14:47:00
SQ
Turn started for Barbarian Chosen
14:47:00
SQ
Skill [Adrenaline] removed from [Barbarian Chosen].
14:47:00
SQ
*
14:47:00
SQ
* Barbarian Chosen: Starting turn.
14:47:00
SQ
-> Behaviors to pick from:
Attack.Default (18.06)(*), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0), Attack.Split (0)
Attack.Default (18.06)(*), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0), Attack.Split (0)
14:47:00
SQ
-> Behavior picked: Attack.Default (18.06)
14:47:01
SQ
* Barbarian Chosen: Using Hand-to-Hand Attack against Balduin the Hero!
14:47:01
SQ
Barbarian Chosen uses skill Hand-to-Hand Attack
14:47:01
SQ
-> Behaviors to pick from:
Attack.Default (18.06)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0), Attack.Split (0), Attack.Swing (0)
Attack.Default (18.06)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0), Attack.Split (0), Attack.Swing (0)
14:47:01
SQ
-> Behavior picked: Attack.Default (18.06)
14:47:01
SQ
* Barbarian Chosen: Using Hand-to-Hand Attack against Balduin the Hero!
14:47:01
SQ
Barbarian Chosen uses skill Hand-to-Hand Attack
14:47:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
14:47:01
SQ
-> Behavior picked: Idle (1)
14:47:02
SQ
* Barbarian Chosen: Ending Turn with 1 of 9 AP left.
14:47:02
SQ
* ---------------------------------------------------
14:47:02
SQ
Skill [Disarmed] removed from [Barbarian Chosen].
14:47:02
SQ
Turn started for Arne
14:47:02
SQ
Skill [Adrenaline] removed from [Arne].
14:47:06
SQ
Turn started for Bernhard
14:47:06
SQ
Skill [Adrenaline] removed from [Bernhard].
14:47:07
SQ
[Bernhard] executes skill [Cudgel] on target [Barbarian Reaver]
14:47:07
SQ
Bernhard uses skill Cudgel
14:47:11
SQ
[Bernhard] executes skill [Adrenaline] on target [Bernhard]
14:47:11
SQ
Bernhard uses skill Adrenaline
14:47:12
SQ
Turn started for Barbarian Drummer
14:47:12
SQ
*
14:47:12
SQ
* Barbarian Drummer: Starting turn.
14:47:12
SQ
* Barbarian Drummer: It's important that I get some distance from my opponents..
14:47:12
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), BoostStamina (155.269)(*), Idle (1), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Defend (0), Flee (0)
Engage.Ranged (360)(*), BoostStamina (155.269)(*), Idle (1), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Defend (0), Flee (0)
14:47:12
SQ
-> Behavior picked: Engage.Ranged (360)
14:47:13
SQ
* Barbarian Drummer: Engaging into firing range over 4 tiles at Robert One Shot (visible)
14:47:13
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), BoostStamina (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), BoostStamina (0), Flee (0), Engage.Ranged (0)
14:47:13
SQ
-> Behavior picked: Idle (1)
14:47:13
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
14:47:13
SQ
* ---------------------------------------------------
14:47:13
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
14:47:13
SQ
Turn started for Barbarian Reaver
14:47:13
SQ
*
14:47:13
SQ
* Barbarian Reaver: Starting turn.
14:47:13
SQ
-> Behaviors to pick from:
Attack.Default (68.151)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Attack.Default (68.151)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0)
14:47:13
SQ
-> Behavior picked: Attack.Default (68.151)
14:47:13
SQ
* Barbarian Reaver: Using Throw Javelin against Arne!
14:47:13
SQ
Barbarian Reaver uses skill Throw Javelin
14:47:14
SQ
-> Behaviors to pick from:
Attack.Default (70.6966)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Thresh (0), Defend.Rotation (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0)
Attack.Default (70.6966)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Thresh (0), Defend.Rotation (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0)
14:47:14
SQ
-> Behavior picked: Attack.Default (70.6966)
14:47:14
SQ
* Barbarian Reaver: Using Throw Javelin against Arne!
14:47:14
SQ
Barbarian Reaver uses skill Throw Javelin
14:47:15
SQ
-> Behaviors to pick from:
Adrenaline (43.392)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
Adrenaline (43.392)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
14:47:15
SQ
-> Behavior picked: Adrenaline (43.392)
14:47:15
SQ
* Barbarian Reaver: Waiting until using Adrenaline!
14:47:15
SQ
Turn started for Barbarian Reaver
14:47:15
SQ
*
14:47:15
SQ
* Barbarian Reaver: Starting turn.
14:47:15
SQ
-> Behaviors to pick from:
Attack.Default (53.2712)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0)
Attack.Default (53.2712)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0)
14:47:15
SQ
-> Behavior picked: Attack.Default (53.2712)
14:47:15
SQ
* Barbarian Reaver: Using Throw Axe against Ejnar!
14:47:15
SQ
Barbarian Reaver uses skill Throw Axe
14:47:16
SQ
-> Behaviors to pick from:
Attack.Default (53.1688)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Thresh (0), Defend.Rotation (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0)
Attack.Default (53.1688)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Thresh (0), Defend.Rotation (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0)
14:47:16
SQ
-> Behavior picked: Attack.Default (53.1688)
14:47:16
SQ
* Barbarian Reaver: Using Throw Axe against Ejnar!
14:47:16
SQ
Barbarian Reaver uses skill Throw Axe
14:47:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Adrenaline (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Adrenaline (0), Attack.Puncture (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
14:47:16
SQ
-> Behavior picked: Idle (1)
14:47:16
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:47:16
SQ
* ---------------------------------------------------
14:47:16
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:47:17
SQ
Turn started for Heimrad
14:47:20
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Reaver]
14:47:20
SQ
Heimrad uses skill Quick Shot
14:47:21
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Reaver]
14:47:21
SQ
Heimrad uses skill Quick Shot
14:47:22
SQ
Turn started for Barbarian Drummer
14:47:22
SQ
*
14:47:22
SQ
* Barbarian Drummer: Starting turn.
14:47:22
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:47:22
SQ
-> Behaviors to pick from:
BoostStamina (207.025)(*), Idle (1), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Defend.Rotation (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), Attack.Puncture (0), Flee (0)
BoostStamina (207.025)(*), Idle (1), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Defend.Rotation (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), Attack.Puncture (0), Flee (0)
14:47:22
SQ
-> Behavior picked: BoostStamina (207.025)
14:47:23
SQ
Barbarian Drummer uses skill Drums of War
14:47:24
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:47:24
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Recover (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), Attack.Puncture (0), Flee (0), BoostStamina (0)
Idle (1)(*), SwitchTo.Melee (0), Recover (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), Attack.Puncture (0), Flee (0), BoostStamina (0)
14:47:24
SQ
-> Behavior picked: Idle (1)
14:47:24
SQ
* Barbarian Drummer: Ending Turn with 3 of 9 AP left.
14:47:24
SQ
* ---------------------------------------------------
14:47:24
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
14:47:24
SQ
Turn started for Barbarian Reaver
14:47:24
SQ
*
14:47:24
SQ
* Barbarian Reaver: Starting turn.
14:47:24
SQ
-> Behaviors to pick from:
Engage.Melee (193.824)(*), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (193.824)(*), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0)
14:47:24
SQ
-> Behavior picked: Engage.Melee (193.824)
14:47:24
SQ
* Barbarian Reaver: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.881668
14:47:24
SQ
* Barbarian Reaver: Reached engage destination
14:47:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
14:47:24
SQ
-> Behavior picked: Idle (1)
14:47:25
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
14:47:25
SQ
* ---------------------------------------------------
14:47:25
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:47:25
SQ
Turn started for Braum Bonebreaker
14:47:25
SQ
*
14:47:25
SQ
* Braum Bonebreaker: Starting turn.
14:47:25
SQ
-> Behaviors to pick from:
Engage.Melee (179.462)(*), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (179.462)(*), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0)
14:47:25
SQ
-> Behavior picked: Engage.Melee (179.462)
14:47:25
SQ
* Braum Bonebreaker: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.43758
14:47:26
SQ
* Braum Bonebreaker: Reached engage destination
14:47:26
SQ
Waiting before move!
14:47:26
SQ
-> Behaviors to pick from:
Engage.Melee (164.894)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
Engage.Melee (164.894)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0)
14:47:26
SQ
-> Behavior picked: Engage.Melee (164.894)
14:47:26
SQ
* Braum Bonebreaker: Waiting until others have moved!
14:47:26
SQ
Turn started for Robert One Shot
14:47:43
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Barbarian Chosen]
14:47:43
SQ
Robert One Shot uses skill Quick Shot
14:47:43
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Barbarian Chosen]
14:47:43
SQ
Robert One Shot uses skill Quick Shot
14:47:44
SQ
Turn started for Barbarian Chosen
14:47:44
SQ
*
14:47:44
SQ
* Barbarian Chosen: Starting turn.
14:47:44
SQ
-> Behaviors to pick from:
Engage.Melee (322.266)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0)
Engage.Melee (322.266)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0)
14:47:44
SQ
-> Behavior picked: Engage.Melee (322.266)
14:47:45
SQ
* Barbarian Chosen: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.947503
14:47:45
SQ
* Barbarian Chosen: Reached engage destination
14:47:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), Attack.CrushArmor (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), Attack.CrushArmor (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0)
14:47:45
SQ
-> Behavior picked: Idle (1)
14:47:45
SQ
* Barbarian Chosen: Ending Turn with 0 of 9 AP left.
14:47:45
SQ
* ---------------------------------------------------
14:47:45
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:47:45
SQ
Turn started for Steinar
14:47:51
SQ
[Steinar] executes skill [Throw Javelin] on target [Barbarian Chosen]
14:47:51
SQ
Steinar uses skill Throw Javelin
14:47:52
SQ
[Steinar] executes skill [Throw Javelin] on target [Barbarian Chosen]
14:47:52
SQ
Steinar uses skill Throw Javelin
14:47:53
SQ
Skill [Killing Frenzy!] removed from [Steinar].
14:47:53
SQ
Turn started for Ejnar
14:47:59
SQ
[Ejnar] executes skill [Quick Shot] on target [Barbarian Reaver]
14:47:59
SQ
Ejnar uses skill Quick Shot
14:47:59
SQ
[Ejnar] executes skill [Quick Shot] on target [Barbarian Reaver]
14:47:59
SQ
Ejnar uses skill Quick Shot
14:48:00
SQ
Turn started for Balduin the Hero
14:48:05
SQ
[Balduin the Hero] executes skill [Hail] on target [Barbarian Chosen]
14:48:05
SQ
Balduin the Hero uses skill Hail
14:48:06
SQ
[Balduin the Hero] executes skill [Hail] on target [Barbarian Chosen]
14:48:06
SQ
Balduin the Hero uses skill Hail
14:48:08
SQ
Turn started for Erland
14:48:12
SQ
[Erland] executes skill [Disarm] on target [Barbarian Chosen]
14:48:12
SQ
Erland uses skill Disarm
14:48:13
SQ
[Erland] executes skill [Whip] on target [Barbarian Reaver]
14:48:13
SQ
Erland uses skill Whip
14:48:16
SQ
Turn started for Gisbert
14:48:16
SQ
Skill [Spearwall] removed from [Gisbert].
14:48:23
SQ
[Gisbert] executes skill [Spearwall] on target [Gisbert]
14:48:23
SQ
Gisbert uses skill Spearwall
14:48:24
SQ
Turn started for Guntram Steelwielder
14:48:24
SQ
Skill [Indomitable] removed from [Guntram Steelwielder].
14:48:26
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Barbarian Chosen]
14:48:26
SQ
Guntram Steelwielder uses skill Smite
14:48:27
SQ
[Guntram Steelwielder] executes skill [Indomitable] on target [Guntram Steelwielder]
14:48:27
SQ
Guntram Steelwielder uses skill Indomitable
14:48:28
SQ
Turn started for Hallstein
14:48:30
SQ
[Hallstein] executes skill [Overhead Strike] on target [Barbarian Chosen]
14:48:30
SQ
Hallstein uses skill Overhead Strike
14:48:30
SQ
Barbarian Chosen has died.
14:48:32
SQ
Turn started for Barbarian Chosen
14:48:32
SQ
*
14:48:32
SQ
* Barbarian Chosen: Starting turn.
14:48:32
SQ
-> Behaviors to pick from:
Attack.Default (34.9997)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0)
Attack.Default (34.9997)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0)
14:48:32
SQ
-> Behavior picked: Attack.Default (34.9997)
14:48:32
SQ
* Barbarian Chosen: Using Cudgel against Guntram Steelwielder!
14:48:32
SQ
Barbarian Chosen uses skill Cudgel
14:48:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), Attack.CrushArmor (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), Attack.CrushArmor (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
14:48:32
SQ
-> Behavior picked: Idle (1)
14:48:33
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:48:33
SQ
* ---------------------------------------------------
14:48:33
SQ
Skill [Staggered] removed from [Barbarian Chosen].
14:48:33
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:48:33
SQ
Turn started for Dirk The Hater
14:48:33
SQ
Skill [Shieldwall] removed from [Dirk The Hater].
14:48:39
SQ
Turn started for Warhound
14:48:39
SQ
*
14:48:39
SQ
* Warhound: Starting turn.
14:48:39
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Flee (9000)(*), Idle (1), Attack.Default (0), BreakFree (0), Engage.Melee (0)
14:48:39
SQ
-> Behavior picked: Flee (9000)
14:48:39
SQ
* Warhound: Fleeing.
14:48:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Engage.Melee (0), Flee (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Engage.Melee (0), Flee (0)
14:48:40
SQ
-> Behavior picked: Idle (1)
14:48:40
SQ
* Warhound: Ending Turn with 1 of 11 AP left.
14:48:40
SQ
* ---------------------------------------------------
14:48:40
SQ
Skill [Drums of War] removed from [Warhound].
14:48:40
SQ
*
14:48:40
SQ
* Barbarian Reaver: Resuming turn.
14:48:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Indomitable (0), Attack.Split (0), Recover (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0), Adrenaline (0)
Idle (1)(*), Defend.Indomitable (0), Attack.Split (0), Recover (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0), Adrenaline (0)
14:48:40
SQ
-> Behavior picked: Idle (1)
14:48:41
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:48:41
SQ
* ---------------------------------------------------
14:48:41
SQ
Barbarian Reaver has died.
14:48:41
SQ
*
14:48:41
SQ
* Barbarian Chosen: Resuming turn.
14:48:41
SQ
-> Behaviors to pick from:
Engage.Melee (301.226)(*), Idle (1), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Default (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Adrenaline (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0)
Engage.Melee (301.226)(*), Idle (1), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Default (0), Flee (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Adrenaline (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0)
14:48:41
SQ
-> Behavior picked: Engage.Melee (301.226)
14:48:41
SQ
* Barbarian Chosen: Engaging to melee range with Bernhard (visible), accepted_distance=0, value=0.123453
14:48:41
SQ
* Barbarian Chosen: Reached engage destination
14:48:41
SQ
-> Behaviors to pick from:
Attack.Default (10.3289)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Defend.Indomitable (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Adrenaline (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (10.3289)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Defend.Indomitable (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Adrenaline (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0)
14:48:41
SQ
-> Behavior picked: Attack.Default (10.3289)
14:48:42
SQ
* Barbarian Chosen: Using Hand-to-Hand Attack against Bernhard!
14:48:42
SQ
Barbarian Chosen uses skill Hand-to-Hand Attack
14:48:42
SQ
-> Behaviors to pick from:
Adrenaline (38.2361)(*), Idle (1), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), Flee (0), Attack.Lash (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
Adrenaline (38.2361)(*), Idle (1), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), Flee (0), Attack.Lash (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
14:48:42
SQ
-> Behavior picked: Adrenaline (38.2361)
14:48:42
SQ
* Barbarian Chosen: Using Adrenaline!
14:48:42
SQ
Barbarian Chosen uses skill Adrenaline
14:48:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Attack.Swing (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0), Adrenaline (0)
Idle (1)(*), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Attack.Swing (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0), Adrenaline (0)
14:48:42
SQ
-> Behavior picked: Idle (1)
14:48:43
SQ
* Barbarian Chosen: Ending Turn with 1 of 9 AP left.
14:48:43
SQ
* ---------------------------------------------------
14:48:43
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:48:43
SQ
Skill [Disarmed] removed from [Barbarian Chosen].
14:48:45
SQ
[Arne] executes skill [Recover] on target [Arne]
14:48:45
SQ
Arne uses skill Recover
14:48:46
SQ
[Arne] executes skill [Adrenaline] on target [Arne]
14:48:46
SQ
Arne uses skill Adrenaline
14:48:49
SQ
Skill [Killing Frenzy!] removed from [Bernhard].
14:48:49
SQ
*
14:48:49
SQ
* Barbarian Reaver: Resuming turn.
14:48:49
SQ
-> Behaviors to pick from:
Adrenaline (59.7436)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0)
Adrenaline (59.7436)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0)
14:48:49
SQ
-> Behavior picked: Adrenaline (59.7436)
14:48:49
SQ
* Barbarian Reaver: Using Adrenaline!
14:48:49
SQ
Barbarian Reaver uses skill Adrenaline
14:48:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0), Adrenaline (0)
Idle (1)(*), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0), Adrenaline (0)
14:48:50
SQ
-> Behavior picked: Idle (1)
14:48:50
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:48:50
SQ
* ---------------------------------------------------
14:48:50
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:48:50
SQ
*
14:48:50
SQ
* Braum Bonebreaker: Resuming turn.
14:48:50
SQ
-> Behaviors to pick from:
Engage.Melee (199.659)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Adrenaline (0), Attack.Default (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0)
Engage.Melee (199.659)(*), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Adrenaline (0), Attack.Default (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0)
14:48:50
SQ
-> Behavior picked: Engage.Melee (199.659)
14:48:50
SQ
* Braum Bonebreaker: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.43758
14:48:51
SQ
* Braum Bonebreaker: Reached engage destination
14:48:51
SQ
-> Behaviors to pick from:
Engage.Melee (199.659)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), Adrenaline (0), Attack.SplitShield (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Attack.Lash (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0)
Engage.Melee (199.659)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), Adrenaline (0), Attack.SplitShield (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Attack.Lash (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0)
14:48:51
SQ
-> Behavior picked: Engage.Melee (199.659)
14:48:51
SQ
* Braum Bonebreaker: Engaging to melee range with Gisbert (visible), accepted_distance=0, value=0.43758
14:48:51
SQ
* Braum Bonebreaker: Reached engage destination
14:48:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Adrenaline (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Retreat (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Adrenaline (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Retreat (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Engage.Melee (0)
14:48:51
SQ
-> Behavior picked: Idle (1)
14:48:51
SQ
* Braum Bonebreaker: Ending Turn with 1 of 9 AP left.
14:48:51
SQ
* ---------------------------------------------------
14:48:51
SQ
Skill [Drums of War] removed from [Braum Bonebreaker].
14:48:57
SQ
[Gisbert] executes skill [Shieldwall] on target [Gisbert]
14:48:57
SQ
Gisbert uses skill Shieldwall
14:48:58
SQ
Skill [Killing Frenzy!] removed from [Gisbert].
14:49:23
SQ
[Dirk The Hater] executes skill [Taunt] on target [Barbarian Reaver]
14:49:23
SQ
Dirk The Hater uses skill Taunt
14:49:24
SQ
INFO: Next round issued: 4
14:49:24
SQ
Turn started for Barbarian Reaver
14:49:24
SQ
Skill [Adrenaline] removed from [Barbarian Reaver].
14:49:24
SQ
*
14:49:24
SQ
* Barbarian Reaver: Starting turn.
14:49:24
SQ
-> Behaviors to pick from:
Attack.Default (70.5307)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Engage.Melee (0), Attack.Thresh (0), Defend (0), Recover (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Adrenaline (0), Defend.Knockback (0)
Attack.Default (70.5307)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Engage.Melee (0), Attack.Thresh (0), Defend (0), Recover (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Adrenaline (0), Defend.Knockback (0)
14:49:24
SQ
-> Behavior picked: Attack.Default (70.5307)
14:49:24
SQ
* Barbarian Reaver: Using Throw Javelin against Arne!
14:49:24
SQ
Barbarian Reaver uses skill Throw Javelin
14:49:25
SQ
switching to melee weapon - no ammo!
14:49:25
SQ
-> Behaviors to pick from:
SwitchTo.Melee (300)(*), Idle (1), Attack.Lash (0), Flee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Retreat (0), BreakFree (0), Defend.Indomitable (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Adrenaline (0), Defend.Knockback (0), Attack.Default (0)
SwitchTo.Melee (300)(*), Idle (1), Attack.Lash (0), Flee (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Retreat (0), BreakFree (0), Defend.Indomitable (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Adrenaline (0), Defend.Knockback (0), Attack.Default (0)
14:49:25
SQ
-> Behavior picked: SwitchTo.Melee (300)
14:49:25
SQ
* Barbarian Reaver: Switching to melee weapon 'weapon.axehammer'!
14:49:25
SQ
-> Behaviors to pick from:
Engage.Melee (510.417)(*), Idle (1), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), Retreat (0), Defend.Rotation (0), Defend.Riposte (0), Adrenaline (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0)
Engage.Melee (510.417)(*), Idle (1), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), Retreat (0), Defend.Rotation (0), Defend.Riposte (0), Adrenaline (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0)
14:49:25
SQ
-> Behavior picked: Engage.Melee (510.417)
14:49:25
SQ
* Barbarian Reaver: Engaging to melee range with Hallstein (visible), accepted_distance=0, value=0.262689
14:49:25
SQ
* Barbarian Reaver: Reached engage destination
14:49:25
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Retreat (0), Attack.Lash (0), Recover (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Riposte (0), Adrenaline (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0)
Idle (1)(*), SwitchTo.Ranged (0), Retreat (0), Attack.Lash (0), Recover (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Riposte (0), Adrenaline (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0)
14:49:25
SQ
-> Behavior picked: Idle (1)
14:49:25
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:49:25
SQ
* ---------------------------------------------------
14:49:25
SQ
Turn started for Arne
14:49:25
SQ
Skill [Adrenaline] removed from [Arne].
14:49:30
SQ
[Arne] executes skill [Prong] on target [Barbarian Chosen]
14:49:30
SQ
Arne uses skill Prong
14:49:32
SQ
Turn started for Barbarian Chosen
14:49:32
SQ
Skill [Adrenaline] removed from [Barbarian Chosen].
14:49:32
SQ
*
14:49:32
SQ
* Barbarian Chosen: Starting turn.
14:49:32
SQ
-> Behaviors to pick from:
Attack.Default (37.9981)(*), Idle (1), Flee (0), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Recover (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Adrenaline (0), Defend.Riposte (0)
Attack.Default (37.9981)(*), Idle (1), Flee (0), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Recover (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Adrenaline (0), Defend.Riposte (0)
14:49:32
SQ
-> Behavior picked: Attack.Default (37.9981)
14:49:32
SQ
* Barbarian Chosen: Using Split Man against Bernhard!
14:49:32
SQ
Barbarian Chosen uses skill Split Man
14:49:32
SQ
-> Behaviors to pick from:
Adrenaline (39.1446)(*), Idle (1), Attack.Lash (0), Retreat (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.CrushArmor (0), Defend (0), Recover (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0)
Adrenaline (39.1446)(*), Idle (1), Attack.Lash (0), Retreat (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.CrushArmor (0), Defend (0), Recover (0), Defend.Rotation (0), Attack.Decapitate (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0)
14:49:32
SQ
-> Behavior picked: Adrenaline (39.1446)
14:49:33
SQ
* Barbarian Chosen: Waiting until using Adrenaline!
14:49:33
SQ
Turn started for Bernhard
14:49:33
SQ
Skill [Adrenaline] removed from [Bernhard].
14:49:34
SQ
[Bernhard] executes skill [Cudgel] on target [Barbarian Chosen]
14:49:34
SQ
Bernhard uses skill Cudgel
14:49:37
SQ
Turn started for Barbarian Drummer
14:49:37
SQ
*
14:49:37
SQ
* Barbarian Drummer: Starting turn.
14:49:37
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:49:37
SQ
-> Behaviors to pick from:
BoostStamina (155.269)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), Attack.Puncture (0), Flee (0), BreakFree (0), SwitchTo.Melee (0)
BoostStamina (155.269)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), Attack.Puncture (0), Flee (0), BreakFree (0), SwitchTo.Melee (0)
14:49:37
SQ
-> Behavior picked: BoostStamina (155.269)
14:49:37
SQ
Barbarian Drummer uses skill Drums of War
14:49:38
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:49:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Recover (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), BoostStamina (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Recover (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), BoostStamina (0)
14:49:38
SQ
-> Behavior picked: Idle (1)
14:49:38
SQ
* Barbarian Drummer: Ending Turn with 3 of 9 AP left.
14:49:38
SQ
* ---------------------------------------------------
14:49:38
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
14:49:38
SQ
Turn started for Barbarian Drummer
14:49:38
SQ
*
14:49:38
SQ
* Barbarian Drummer: Starting turn.
14:49:38
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:49:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), BoostStamina (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0)
Idle (1)(*), Recover (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), BoostStamina (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0)
14:49:38
SQ
-> Behavior picked: Idle (1)
14:49:38
SQ
* Barbarian Drummer: Waiting with 9 of 9 AP left.
14:49:38
SQ
* ---------------------------------------------------
14:49:38
SQ
Turn started for Barbarian Reaver
14:49:38
SQ
*
14:49:38
SQ
* Barbarian Reaver: Starting turn.
14:49:39
SQ
-> Behaviors to pick from:
Attack.Default (55.0222)(*), Idle (1), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Thresh (0), Adrenaline (0), Defend.Riposte (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0)
Attack.Default (55.0222)(*), Idle (1), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Thresh (0), Adrenaline (0), Defend.Riposte (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Retreat (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0)
14:49:39
SQ
-> Behavior picked: Attack.Default (55.0222)
14:49:39
SQ
* Barbarian Reaver: Using Throw Axe against Ejnar!
14:49:39
SQ
Barbarian Reaver uses skill Throw Axe
14:49:39
SQ
switching to melee weapon - no ammo!
14:49:39
SQ
-> Behaviors to pick from:
SwitchTo.Melee (300)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Riposte (0), Flee (0), Recover (0), Attack.CrushArmor (0), Attack.Thresh (0), Adrenaline (0), Attack.Lash (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Retreat (0), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0)
SwitchTo.Melee (300)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Riposte (0), Flee (0), Recover (0), Attack.CrushArmor (0), Attack.Thresh (0), Adrenaline (0), Attack.Lash (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Retreat (0), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0)
14:49:39
SQ
-> Behavior picked: SwitchTo.Melee (300)
14:49:39
SQ
* Barbarian Reaver: Switching to melee weapon 'weapon.skull_hammer'!
14:49:39
SQ
Waiting before move!
14:49:39
SQ
-> Behaviors to pick from:
Engage.Melee (197.398)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Attack.Puncture (0), Flee (0), Attack.CrushArmor (0), Attack.Thresh (0), Adrenaline (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Recover (0), Defend.Rotation (0), Retreat (0), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0)
Engage.Melee (197.398)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Attack.Puncture (0), Flee (0), Attack.CrushArmor (0), Attack.Thresh (0), Adrenaline (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Recover (0), Defend.Rotation (0), Retreat (0), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0)
14:49:39
SQ
-> Behavior picked: Engage.Melee (197.398)
14:49:39
SQ
* Barbarian Reaver: Waiting until others have moved!
14:49:39
SQ
Turn started for Barbarian Reaver
14:49:39
SQ
*
14:49:39
SQ
* Barbarian Reaver: Starting turn.
14:49:40
SQ
-> Behaviors to pick from:
Engage.Melee (3423.6)(*), Idle (1), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Adrenaline (0), Attack.Default (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0)
Engage.Melee (3423.6)(*), Idle (1), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Adrenaline (0), Attack.Default (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0)
14:49:40
SQ
-> Behavior picked: Engage.Melee (3423.6)
14:49:40
SQ
* Barbarian Reaver: Engaging to melee range with Dirk The Hater (visible), accepted_distance=0, value=31.5186
14:49:40
SQ
* Barbarian Reaver: Reached engage destination
14:49:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Adrenaline (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Defend.Riposte (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Adrenaline (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0)
14:49:40
SQ
-> Behavior picked: Idle (1)
14:49:40
SQ
* Barbarian Reaver: Ending Turn with 5 of 9 AP left.
14:49:40
SQ
* ---------------------------------------------------
14:49:40
SQ
Skill [Taunted] removed from [Barbarian Reaver].
14:49:40
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:49:41
SQ
Turn started for Heimrad
14:49:45
SQ
[Heimrad] executes skill [Aimed Shot] on target [Barbarian Chosen]
14:49:45
SQ
Heimrad uses skill Aimed Shot
14:49:47
SQ
Turn started for Barbarian Chosen
14:49:47
SQ
*
14:49:47
SQ
* Barbarian Chosen: Starting turn.
14:49:47
SQ
-> Behaviors to pick from:
Attack.Default (36.0743)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Defend (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Adrenaline (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0)
Attack.Default (36.0743)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Defend (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Adrenaline (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0)
14:49:47
SQ
-> Behavior picked: Attack.Default (36.0743)
14:49:48
SQ
* Barbarian Chosen: Using Cudgel against Guntram Steelwielder!
14:49:48
SQ
Barbarian Chosen uses skill Cudgel
14:49:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Attack.KnockOut (0), Adrenaline (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Attack.KnockOut (0), Adrenaline (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Default (0)
14:49:48
SQ
-> Behavior picked: Idle (1)
14:49:48
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:49:48
SQ
* ---------------------------------------------------
14:49:48
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:49:48
SQ
Turn started for Robert One Shot
14:49:52
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Barbarian Reaver]
14:49:52
SQ
Robert One Shot uses skill Aimed Shot
14:49:54
SQ
Turn started for Barbarian Chosen
14:49:54
SQ
*
14:49:54
SQ
* Barbarian Chosen: Starting turn.
14:49:54
SQ
-> Behaviors to pick from:
Attack.Default (53.6794)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Adrenaline (0), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0)
Attack.Default (53.6794)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Adrenaline (0), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0)
14:49:54
SQ
-> Behavior picked: Attack.Default (53.6794)
14:49:54
SQ
* Barbarian Chosen: Using Split Man against Balduin the Hero!
14:49:54
SQ
Barbarian Chosen uses skill Split Man
14:49:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Rotation (0), Retreat (0), Flee (0), Adrenaline (0), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Rotation (0), Retreat (0), Flee (0), Adrenaline (0), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0)
14:49:54
SQ
-> Behavior picked: Idle (1)
14:49:55
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:49:55
SQ
* ---------------------------------------------------
14:49:55
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:49:55
SQ
Turn started for Braum Bonebreaker
14:49:55
SQ
*
14:49:55
SQ
* Braum Bonebreaker: Starting turn.
14:49:55
SQ
-> Behaviors to pick from:
Attack.SplitShield (36.6807)(*), Attack.Default (33.4634)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Adrenaline (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Attack.CrushArmor (0), Defend (0), Recover (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Knockback (0)
Attack.SplitShield (36.6807)(*), Attack.Default (33.4634)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Adrenaline (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Attack.CrushArmor (0), Defend (0), Recover (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Knockback (0)
14:49:55
SQ
-> Behavior picked: Attack.SplitShield (36.6807)
14:49:55
SQ
* Braum Bonebreaker: Using Split Shield against Gisbert!
14:49:55
SQ
Braum Bonebreaker uses skill Split Shield
14:49:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Adrenaline (0), Flee (0), Attack.Lash (0), Retreat (0), Recover (0), Defend.Indomitable (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.SplitShield (0)
Idle (1)(*), Adrenaline (0), Flee (0), Attack.Lash (0), Retreat (0), Recover (0), Defend.Indomitable (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.SplitShield (0)
14:49:55
SQ
-> Behavior picked: Idle (1)
14:49:56
SQ
* Braum Bonebreaker: Ending Turn with 3 of 9 AP left.
14:49:56
SQ
* ---------------------------------------------------
14:49:56
SQ
Skill [Drums of War] removed from [Braum Bonebreaker].
14:49:56
SQ
Turn started for Barbarian Chosen
14:49:56
SQ
*
14:49:56
SQ
* Barbarian Chosen: Starting turn.
14:49:56
SQ
-> Behaviors to pick from:
Engage.Melee (138.167)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0)
Engage.Melee (138.167)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Adrenaline (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0)
14:49:56
SQ
-> Behavior picked: Engage.Melee (138.167)
14:49:56
SQ
* Barbarian Chosen: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.947503
14:49:56
SQ
* Barbarian Chosen: Reached engage destination
14:49:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Attack.KnockOut (0), Adrenaline (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Attack.KnockOut (0), Adrenaline (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Engage.Melee (0)
14:49:56
SQ
-> Behavior picked: Idle (1)
14:49:57
SQ
* Barbarian Chosen: Waiting with 6 of 9 AP left.
14:49:57
SQ
* ---------------------------------------------------
14:49:57
SQ
Turn started for Steinar
14:50:01
SQ
[Steinar] executes skill [Throw Javelin] on target [Barbarian Chosen]
14:50:01
SQ
Steinar uses skill Throw Javelin
14:50:01
SQ
[Steinar] executes skill [Throw Javelin] on target [Barbarian Chosen]
14:50:01
SQ
Steinar uses skill Throw Javelin
14:50:05
SQ
Turn started for Barbarian Chosen
14:50:05
SQ
*
14:50:05
SQ
* Barbarian Chosen: Starting turn.
14:50:05
SQ
-> Behaviors to pick from:
Attack.Default (54.5382)(*), Attack.KnockOut (28.3429)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0)
Attack.Default (54.5382)(*), Attack.KnockOut (28.3429)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0)
14:50:05
SQ
-> Behavior picked: Attack.Default (54.5382)
14:50:06
SQ
* Barbarian Chosen: Using Cudgel against Balduin the Hero!
14:50:06
SQ
Barbarian Chosen uses skill Cudgel
14:50:06
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Flee (0), Attack.Thresh (0), Recover (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Rotation (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Flee (0), Attack.Thresh (0), Recover (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Rotation (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Adrenaline (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Default (0)
14:50:06
SQ
-> Behavior picked: Idle (1)
14:50:06
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:50:06
SQ
* ---------------------------------------------------
14:50:06
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:50:06
SQ
Turn started for Ejnar
14:50:13
SQ
[Ejnar] executes skill [Impale] on target [Barbarian Chosen]
14:50:13
SQ
Ejnar uses skill Impale
14:50:18
SQ
Turn started for Balduin the Hero
14:50:22
SQ
Turn started for Erland
14:50:32
SQ
[Erland] executes skill [Disarm] on target [Barbarian Chosen]
14:50:32
SQ
Erland uses skill Disarm
14:50:34
SQ
Turn started for Hallstein
14:50:38
SQ
[Hallstein] executes skill [Split] on target [Barbarian Chosen]
14:50:38
SQ
Hallstein uses skill Split
14:50:39
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
14:50:39
SQ
Turn started for Gisbert
14:50:39
SQ
Skill [Spearwall] removed from [Gisbert].
14:50:39
SQ
Skill [Shieldwall] removed from [Gisbert].
14:50:44
SQ
[Gisbert] executes skill [Shieldwall] on target [Gisbert]
14:50:44
SQ
Gisbert uses skill Shieldwall
14:50:44
SQ
Turn started for Dirk The Hater
14:50:55
SQ
[Dirk The Hater] executes skill [Taunt] on target [Barbarian Reaver]
14:50:55
SQ
Dirk The Hater uses skill Taunt
14:50:57
SQ
[Dirk The Hater] executes skill [Chop] on target [Barbarian Reaver]
14:50:57
SQ
Dirk The Hater uses skill Chop
14:50:58
SQ
Turn started for Guntram Steelwielder
14:50:58
SQ
Skill [Indomitable] removed from [Guntram Steelwielder].
14:51:00
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Barbarian Chosen]
14:51:00
SQ
Guntram Steelwielder uses skill Smite
14:51:03
SQ
Turn started for Warhound
14:51:03
SQ
*
14:51:03
SQ
* Warhound: Starting turn.
14:51:03
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Flee (9000)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Default (0)
14:51:03
SQ
-> Behavior picked: Flee (9000)
14:51:03
SQ
* Warhound: Fleeing.
14:51:03
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Default (0), Flee (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Default (0), Flee (0)
14:51:03
SQ
-> Behavior picked: Idle (1)
14:51:03
SQ
* Warhound: Ending Turn with 1 of 11 AP left.
14:51:03
SQ
* ---------------------------------------------------
14:51:03
SQ
Skill [Drums of War] removed from [Warhound].
14:51:15
SQ
*
14:51:15
SQ
* Barbarian Chosen: Resuming turn.
14:51:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Indomitable (0), Attack.CrushArmor (0), Defend (0), Recover (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0), Adrenaline (0)
Idle (1)(*), Attack.Lash (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Indomitable (0), Attack.CrushArmor (0), Defend (0), Recover (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0), Adrenaline (0)
14:51:15
SQ
-> Behavior picked: Idle (1)
14:51:15
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:51:15
SQ
* ---------------------------------------------------
14:51:15
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:51:15
SQ
Skill [Dazed] removed from [Barbarian Chosen].
14:51:17
SQ
*
14:51:17
SQ
* Barbarian Drummer: Resuming turn.
14:51:17
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:51:17
SQ
-> Behaviors to pick from:
BoostStamina (103.493)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0)
BoostStamina (103.493)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0)
14:51:17
SQ
-> Behavior picked: BoostStamina (103.493)
14:51:18
SQ
Barbarian Drummer uses skill Drums of War
14:51:18
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:51:18
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Rotation (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0), BoostStamina (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend.Rotation (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0), BoostStamina (0)
14:51:18
SQ
-> Behavior picked: Idle (1)
14:51:18
SQ
* Barbarian Drummer: Ending Turn with 3 of 9 AP left.
14:51:18
SQ
* ---------------------------------------------------
14:51:18
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
14:51:19
SQ
*
14:51:19
SQ
* Barbarian Reaver: Resuming turn.
14:51:19
SQ
-> Behaviors to pick from:
Engage.Melee (740.391)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Defend (0), Recover (0), Attack.Thresh (0), Adrenaline (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.CrushArmor (0), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Riposte (0)
Engage.Melee (740.391)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Defend (0), Recover (0), Attack.Thresh (0), Adrenaline (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.CrushArmor (0), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Riposte (0)
14:51:19
SQ
-> Behavior picked: Engage.Melee (740.391)
14:51:19
SQ
* Barbarian Reaver: Engaging to melee range with Ejnar (visible), accepted_distance=0, value=0.908819
14:51:19
SQ
* Barbarian Reaver: Reached engage destination
14:51:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), Adrenaline (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Recover (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), Adrenaline (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0)
14:51:19
SQ
-> Behavior picked: Idle (1)
14:51:19
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:51:19
SQ
* ---------------------------------------------------
14:51:19
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:51:19
SQ
*
14:51:19
SQ
* Barbarian Chosen: Resuming turn.
14:51:19
SQ
-> Behaviors to pick from:
Engage.Melee (404.36)(*), Idle (1), Recover (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Flee (0), Attack.Puncture (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0)
Engage.Melee (404.36)(*), Idle (1), Recover (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Flee (0), Attack.Puncture (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0)
14:51:19
SQ
-> Behavior picked: Engage.Melee (404.36)
14:51:20
SQ
* Barbarian Chosen: Engaging to melee range with Steinar (visible), accepted_distance=0, value=0.838001
14:51:20
SQ
* Barbarian Chosen: Reached engage destination
14:51:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Flee (0), Defend.Riposte (0), Attack.KnockOut (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Recover (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Flee (0), Defend.Riposte (0), Attack.KnockOut (0), Defend (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0)
14:51:20
SQ
-> Behavior picked: Idle (1)
14:51:20
SQ
* Barbarian Chosen: Ending Turn with 2 of 9 AP left.
14:51:20
SQ
* ---------------------------------------------------
14:51:20
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:51:25
SQ
[Balduin the Hero] executes skill [Hail] on target [Barbarian Chosen]
14:51:25
SQ
Balduin the Hero uses skill Hail
14:51:26
SQ
[Balduin the Hero] executes skill [Hail] on target [Barbarian Chosen]
14:51:26
SQ
Balduin the Hero uses skill Hail
14:51:29
SQ
INFO: Next round issued: 5
14:51:29
SQ
Turn started for Barbarian Drummer
14:51:29
SQ
*
14:51:29
SQ
* Barbarian Drummer: Starting turn.
14:51:29
SQ
* Barbarian Drummer: Taking cover..
14:51:29
SQ
-> Behaviors to pick from:
Engage.Ranged (900)(*), BoostStamina (51.7563), Idle (1), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), BreakFree (0), Defend (0), Recover (0), Defend.Rotation (0)
Engage.Ranged (900)(*), BoostStamina (51.7563), Idle (1), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), BreakFree (0), Defend (0), Recover (0), Defend.Rotation (0)
14:51:29
SQ
-> Behavior picked: Engage.Ranged (900)
14:51:29
SQ
* Barbarian Drummer: Engaging into firing range over 2 tiles at Robert One Shot (visible)
14:51:29
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Defend.Rotation (0), BoostStamina (0)
Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), BreakFree (0), Defend (0), Retreat (0), Defend.Rotation (0), BoostStamina (0)
14:51:29
SQ
-> Behavior picked: Engage.Ranged (120)
14:51:29
SQ
* Barbarian Drummer: Engaging into firing range over 2 tiles at Robert One Shot (visible)
14:51:30
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), BreakFree (0), Defend (0), Retreat (0), Defend.Rotation (0), BoostStamina (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Recover (0), BreakFree (0), Defend (0), Retreat (0), Defend.Rotation (0), BoostStamina (0), Engage.Ranged (0)
14:51:30
SQ
-> Behavior picked: Idle (1)
14:51:30
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
14:51:30
SQ
* ---------------------------------------------------
14:51:30
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
14:51:30
SQ
Turn started for Barbarian Reaver
14:51:30
SQ
*
14:51:30
SQ
* Barbarian Reaver: Starting turn.
14:51:30
SQ
-> Behaviors to pick from:
Attack.Default (2797.41)(*), Attack.SplitShield (184.685), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Adrenaline (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Lash (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0)
Attack.Default (2797.41)(*), Attack.SplitShield (184.685), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Adrenaline (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Lash (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0)
14:51:30
SQ
-> Behavior picked: Attack.Default (2797.41)
14:51:30
SQ
* Barbarian Reaver: Using Cudgel against Dirk The Hater!
14:51:30
SQ
Barbarian Reaver uses skill Cudgel
14:51:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Adrenaline (0), Attack.Swing (0), Attack.Lash (0), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Adrenaline (0), Attack.Swing (0), Attack.Lash (0), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0)
14:51:30
SQ
-> Behavior picked: Idle (1)
14:51:31
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
14:51:31
SQ
* ---------------------------------------------------
14:51:31
SQ
Skill [Taunted] removed from [Barbarian Reaver].
14:51:31
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:51:31
SQ
Turn started for Braum Bonebreaker
14:51:31
SQ
*
14:51:31
SQ
* Braum Bonebreaker: Starting turn.
14:51:31
SQ
-> Behaviors to pick from:
Attack.SplitShield (149.774)(*), Attack.Default (33.4634), Idle (1), Retreat (0), Recover (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Adrenaline (0)
Attack.SplitShield (149.774)(*), Attack.Default (33.4634), Idle (1), Retreat (0), Recover (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Adrenaline (0)
14:51:31
SQ
-> Behavior picked: Attack.SplitShield (149.774)
14:51:31
SQ
* Braum Bonebreaker: Using Split Shield against Gisbert!
14:51:31
SQ
Braum Bonebreaker uses skill Split Shield
14:51:31
SQ
Skill [Shieldwall] removed from [Gisbert].
14:51:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), Recover (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Adrenaline (0), Defend.Indomitable (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0)
Idle (1)(*), Flee (0), Defend (0), Recover (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Adrenaline (0), Defend.Indomitable (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0)
14:51:31
SQ
-> Behavior picked: Idle (1)
14:51:32
SQ
* Braum Bonebreaker: Ending Turn with 3 of 9 AP left.
14:51:32
SQ
* ---------------------------------------------------
14:51:32
SQ
Skill [Drums of War] removed from [Braum Bonebreaker].
14:51:32
SQ
Turn started for Barbarian Reaver
14:51:32
SQ
*
14:51:32
SQ
* Barbarian Reaver: Starting turn.
14:51:32
SQ
-> Behaviors to pick from:
Engage.Melee (138.913)(*), Idle (1), Recover (0), Attack.CrushArmor (0), Retreat (0), Defend.Indomitable (0), Defend.Rotation (0), Adrenaline (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0)
Engage.Melee (138.913)(*), Idle (1), Recover (0), Attack.CrushArmor (0), Retreat (0), Defend.Indomitable (0), Defend.Rotation (0), Adrenaline (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0)
14:51:32
SQ
-> Behavior picked: Engage.Melee (138.913)
14:51:32
SQ
* Barbarian Reaver: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=0.658813
14:51:32
SQ
* Barbarian Reaver: Reached engage destination
14:51:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend.Rotation (0), Retreat (0), Defend.Indomitable (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Decapitate (0), Adrenaline (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Recover (0), Defend.Rotation (0), Retreat (0), Defend.Indomitable (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Decapitate (0), Adrenaline (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Engage.Melee (0)
14:51:32
SQ
-> Behavior picked: Idle (1)
14:51:32
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:51:32
SQ
* ---------------------------------------------------
14:51:32
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:51:33
SQ
Turn started for Heimrad
14:51:36
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Drummer]
14:51:36
SQ
Heimrad uses skill Quick Shot
14:51:37
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Drummer]
14:51:37
SQ
Heimrad uses skill Quick Shot
14:51:38
SQ
Turn started for Barbarian Reaver
14:51:38
SQ
*
14:51:38
SQ
* Barbarian Reaver: Starting turn.
14:51:38
SQ
-> Behaviors to pick from:
Attack.Swing (168.829)(*), Attack.Default (88.832)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Recover (0), Retreat (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Adrenaline (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), BreakFree (0)
Attack.Swing (168.829)(*), Attack.Default (88.832)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Recover (0), Retreat (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Adrenaline (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), BreakFree (0)
14:51:38
SQ
-> Behavior picked: Attack.Default (88.832)
14:51:38
SQ
* Barbarian Reaver: Using Smite against Ejnar!
14:51:38
SQ
Barbarian Reaver uses skill Smite
14:51:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), BreakFree (0), Defend.Indomitable (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Adrenaline (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.Default (0), Attack.Swing (0)
Idle (1)(*), Recover (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), BreakFree (0), Defend.Indomitable (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Adrenaline (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.Default (0), Attack.Swing (0)
14:51:38
SQ
-> Behavior picked: Idle (1)
14:51:39
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
14:51:39
SQ
* ---------------------------------------------------
14:51:39
SQ
Turn started for Barbarian Chosen
14:51:39
SQ
*
14:51:39
SQ
* Barbarian Chosen: Starting turn.
14:51:39
SQ
-> Behaviors to pick from:
Attack.Default (53.6794)(*), Idle (1), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Adrenaline (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0)
Attack.Default (53.6794)(*), Idle (1), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Adrenaline (0), Defend (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0)
14:51:39
SQ
-> Behavior picked: Attack.Default (53.6794)
14:51:39
SQ
* Barbarian Chosen: Using Split Man against Balduin the Hero!
14:51:39
SQ
Barbarian Chosen uses skill Split Man
14:51:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Decapitate (0), Adrenaline (0), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Decapitate (0), Adrenaline (0), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0)
14:51:39
SQ
-> Behavior picked: Idle (1)
14:51:40
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:51:40
SQ
* ---------------------------------------------------
14:51:40
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:51:40
SQ
Turn started for Robert One Shot
14:51:42
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Barbarian Drummer]
14:51:42
SQ
Robert One Shot uses skill Quick Shot
14:51:43
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Barbarian Drummer]
14:51:43
SQ
Robert One Shot uses skill Quick Shot
14:51:43
Resource
Unloading: music/barbarians_01.ogg
14:51:44
SQ
Turn started for Barbarian Drummer
14:51:44
SQ
*
14:51:44
SQ
* Barbarian Drummer: Starting turn.
14:51:44
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:51:44
SQ
-> Behaviors to pick from:
BoostStamina (103.513)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0)
BoostStamina (103.513)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0)
14:51:44
SQ
-> Behavior picked: BoostStamina (103.513)
14:51:44
SQ
Barbarian Drummer uses skill Drums of War
14:51:45
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:51:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Retreat (0), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), BoostStamina (0)
Idle (1)(*), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Retreat (0), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), BoostStamina (0)
14:51:45
SQ
-> Behavior picked: Idle (1)
14:51:45
SQ
* Barbarian Drummer: Ending Turn with 3 of 9 AP left.
14:51:45
SQ
* ---------------------------------------------------
14:51:45
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
14:51:45
SQ
Turn started for Barbarian Chosen
14:51:45
SQ
*
14:51:45
SQ
* Barbarian Chosen: Starting turn.
14:51:45
SQ
-> Behaviors to pick from:
Attack.Thresh (171.777)(*), Attack.Default (51.7811)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Recover (0), Adrenaline (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Indomitable (0), Flee (0), Attack.Lash (0)
Attack.Thresh (171.777)(*), Attack.Default (51.7811)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Recover (0), Adrenaline (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Indomitable (0), Flee (0), Attack.Lash (0)
14:51:45
SQ
-> Behavior picked: Attack.Thresh (171.777)
14:51:46
SQ
* Barbarian Chosen: Using Round Swing / Thresh!
14:51:46
SQ
Barbarian Chosen uses skill Round Swing
14:51:46
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Recover (0), Adrenaline (0), Attack.Lash (0), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Indomitable (0), Flee (0), Attack.Default (0), Attack.Thresh (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Recover (0), Adrenaline (0), Attack.Lash (0), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Indomitable (0), Flee (0), Attack.Default (0), Attack.Thresh (0)
14:51:46
SQ
-> Behavior picked: Idle (1)
14:51:46
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:51:46
SQ
* ---------------------------------------------------
14:51:46
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:51:46
SQ
Turn started for Barbarian Chosen
14:51:46
SQ
*
14:51:46
SQ
* Barbarian Chosen: Starting turn.
14:51:46
SQ
-> Behaviors to pick from:
Attack.Default (81.9099)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0)
Attack.Default (81.9099)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0)
14:51:46
SQ
-> Behavior picked: Attack.Default (81.9099)
14:51:47
SQ
* Barbarian Chosen: Using Cudgel against Steinar!
14:51:47
SQ
Barbarian Chosen uses skill Cudgel
14:51:47
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.SplitShield (0), Adrenaline (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.SplitShield (0), Adrenaline (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0)
14:51:47
SQ
-> Behavior picked: Idle (1)
14:51:47
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:51:47
SQ
* ---------------------------------------------------
14:51:47
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:51:47
SQ
Turn started for Arne
14:51:51
SQ
[Arne] executes skill [Prong] on target [Barbarian Chosen]
14:51:51
SQ
Arne uses skill Prong
14:51:51
SQ
Barbarian Chosen has died.
14:51:51
UI
Failed to load procedural content "procedural/tacticalentity(34543,3364909,socket,miniboss,arrow)".
14:51:51
UI
Failed to load procedural content "procedural/tacticalentity(32997,3364909,socket,miniboss,arrow)".
14:51:53
SQ
[Arne] executes skill [Prong] on target [Barbarian Chosen]
14:51:53
SQ
Arne uses skill Prong
14:51:54
SQ
Turn started for Steinar
14:51:55
SQ
Turn started for Erland
14:51:58
SQ
[Erland] executes skill [Decapitate] on target [Barbarian Chosen]
14:51:58
SQ
Erland uses skill Decapitate
14:51:58
SQ
[Erland] executes skill [Decapitate] on target [Barbarian Chosen]
14:51:58
SQ
Erland uses skill Decapitate
14:51:59
SQ
Turn started for Balduin the Hero
14:52:03
SQ
Turn started for Barbarian Chosen
14:52:03
SQ
*
14:52:03
SQ
* Barbarian Chosen: Starting turn.
14:52:03
SQ
-> Behaviors to pick from:
Attack.Default (50.1995)(*), Idle (1), Recover (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0)
Attack.Default (50.1995)(*), Idle (1), Recover (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0)
14:52:03
SQ
-> Behavior picked: Attack.Default (50.1995)
14:52:03
SQ
* Barbarian Chosen: Using Cudgel against Guntram Steelwielder!
14:52:03
SQ
Barbarian Chosen uses skill Cudgel
14:52:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Flee (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Recover (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Flee (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
14:52:03
SQ
-> Behavior picked: Idle (1)
14:52:04
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:52:04
SQ
* ---------------------------------------------------
14:52:04
SQ
Skill [Staggered] removed from [Barbarian Chosen].
14:52:04
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:52:04
SQ
Turn started for Gisbert
14:52:15
SQ
[Gisbert] executes skill [Thrust] on target [Barbarian Reaver]
14:52:15
SQ
Gisbert uses skill Thrust
14:52:16
SQ
[Gisbert] executes skill [Thrust] on target [Barbarian Reaver]
14:52:16
SQ
Gisbert uses skill Thrust
14:52:16
SQ
Turn started for Hallstein
14:52:18
SQ
[Hallstein] executes skill [Split] on target [Barbarian Chosen]
14:52:18
SQ
Hallstein uses skill Split
14:52:18
SQ
Barbarian Drummer has died.
14:52:21
SQ
Turn started for Bernhard
14:52:22
SQ
[Bernhard] executes skill [Cudgel] on target [Barbarian Chosen]
14:52:22
SQ
Bernhard uses skill Cudgel
14:52:22
SQ
Barbarian Chosen has died.
14:52:25
SQ
Turn started for Dirk The Hater
14:52:32
SQ
Turn started for Guntram Steelwielder
14:52:35
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Barbarian Chosen]
14:52:35
SQ
Guntram Steelwielder uses skill Smite
14:52:37
SQ
Turn started for Warhound
14:52:37
SQ
*
14:52:37
SQ
* Warhound: Starting turn.
14:52:37
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0)
Engage.Melee (220)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0)
14:52:37
SQ
-> Behavior picked: Engage.Melee (220)
14:52:37
SQ
* Warhound: Engaging to melee range with Erland (not visible), accepted_distance=0, value=0.0382553
14:52:37
SQ
* Warhound: Reached engage destination
14:52:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
14:52:37
SQ
-> Behavior picked: Idle (1)
14:52:37
SQ
* Warhound: Ending Turn with 1 of 11 AP left.
14:52:37
SQ
* ---------------------------------------------------
14:52:37
SQ
Skill [Drums of War] removed from [Warhound].
14:52:37
SQ
Turn started for Ejnar
14:52:47
SQ
[Ejnar] executes skill [Impale] on target [Barbarian Reaver]
14:52:47
SQ
Ejnar uses skill Impale
14:52:49
SQ
Ejnar uses skill Footwork
14:52:52
SQ
[Steinar] executes skill [Recover] on target [Steinar]
14:52:52
SQ
Steinar uses skill Recover
14:52:58
SQ
[Balduin the Hero] executes skill [Cascade] on target [Barbarian Chosen]
14:52:58
SQ
Balduin the Hero uses skill Cascade
14:52:59
SQ
[Balduin the Hero] executes skill [Cascade] on target [Barbarian Chosen]
14:52:59
SQ
Balduin the Hero uses skill Cascade
14:53:14
SQ
[Dirk The Hater] executes skill [Taunt] on target [Barbarian Reaver]
14:53:14
SQ
Dirk The Hater uses skill Taunt
14:53:15
SQ
INFO: Next round issued: 6
14:53:15
SQ
Turn started for Barbarian Drummer
14:53:15
SQ
*
14:53:15
SQ
* Barbarian Drummer: Starting turn.
14:53:15
SQ
* Barbarian Drummer: Taking cover..
14:53:15
SQ
-> Behaviors to pick from:
Engage.Ranged (900)(*), Idle (1), Attack.Default (0), Flee (0), Attack.Puncture (0), Recover (0), BreakFree (0), Defend (0), Retreat (0), Defend.Rotation (0), BoostStamina (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Engage.Ranged (900)(*), Idle (1), Attack.Default (0), Flee (0), Attack.Puncture (0), Recover (0), BreakFree (0), Defend (0), Retreat (0), Defend.Rotation (0), BoostStamina (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
14:53:15
SQ
-> Behavior picked: Engage.Ranged (900)
14:53:16
SQ
* Barbarian Drummer: Engaging into firing range over 3 tiles at Ejnar (visible)
14:53:16
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:53:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Recover (0), Defend (0), Flee (0), Retreat (0), Defend.Rotation (0), BoostStamina (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Recover (0), Defend (0), Flee (0), Retreat (0), Defend.Rotation (0), BoostStamina (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0)
14:53:16
SQ
-> Behavior picked: Idle (1)
14:53:16
SQ
* Barbarian Drummer: Ending Turn with 3 of 9 AP left.
14:53:16
SQ
* ---------------------------------------------------
14:53:16
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
14:53:16
SQ
Turn started for Warhound
14:53:16
SQ
*
14:53:16
SQ
* Warhound: Starting turn.
14:53:16
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
Engage.Melee (253)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
14:53:16
SQ
-> Behavior picked: Engage.Melee (253)
14:53:16
SQ
* Warhound: Engaging to melee range with Erland (not visible), accepted_distance=0, value=0.0425053
14:53:16
SQ
* Warhound: Reached engage destination
14:53:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0)
14:53:16
SQ
-> Behavior picked: Idle (1)
14:53:16
SQ
* Warhound: Ending Turn with 1 of 11 AP left.
14:53:16
SQ
* ---------------------------------------------------
14:53:16
SQ
Turn started for Barbarian Reaver
14:53:16
SQ
*
14:53:16
SQ
* Barbarian Reaver: Starting turn.
14:53:17
SQ
-> Behaviors to pick from:
Engage.Melee (225.861)(*), Idle (1), Defend.Indomitable (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Decapitate (0), Adrenaline (0), Defend (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0)
Engage.Melee (225.861)(*), Idle (1), Defend.Indomitable (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Decapitate (0), Adrenaline (0), Defend (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0)
14:53:17
SQ
-> Behavior picked: Engage.Melee (225.861)
14:53:17
SQ
* Barbarian Reaver: Engaging to melee range with Erland (visible), accepted_distance=0, value=0.314098
14:53:17
SQ
* Barbarian Reaver: Reached engage destination
14:53:17
SQ
-> Behaviors to pick from:
Attack.Default (40.3832)(*), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Swing (0), Adrenaline (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Flee (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Engage.Melee (0)
Attack.Default (40.3832)(*), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Swing (0), Adrenaline (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Flee (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Engage.Melee (0)
14:53:17
SQ
-> Behavior picked: Attack.Default (40.3832)
14:53:18
SQ
* Barbarian Reaver: Using Batter against Erland!
14:53:18
SQ
Barbarian Reaver uses skill Batter
14:53:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), Defend.Indomitable (0), Attack.CrushArmor (0), Defend (0), Flee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Swing (0), Adrenaline (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), Defend.Indomitable (0), Attack.CrushArmor (0), Defend (0), Flee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Swing (0), Adrenaline (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Engage.Melee (0), Attack.Default (0)
14:53:18
SQ
-> Behavior picked: Idle (1)
14:53:18
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
14:53:18
SQ
* ---------------------------------------------------
14:53:18
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:53:18
SQ
Turn started for Barbarian Reaver
14:53:18
SQ
*
14:53:18
SQ
* Barbarian Reaver: Starting turn.
14:53:18
SQ
-> Behaviors to pick from:
Attack.Default (2743.18)(*), Attack.SplitShield (190.288), Idle (1), Attack.Lash (0), Retreat (0), Adrenaline (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Recover (0), Defend (0), SwitchTo.Melee (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.KnockOut (0)
Attack.Default (2743.18)(*), Attack.SplitShield (190.288), Idle (1), Attack.Lash (0), Retreat (0), Adrenaline (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Recover (0), Defend (0), SwitchTo.Melee (0), Defend.Indomitable (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.KnockOut (0)
14:53:18
SQ
-> Behavior picked: Attack.Default (2743.18)
14:53:19
SQ
* Barbarian Reaver: Using Cudgel against Dirk The Hater!
14:53:19
SQ
Barbarian Reaver uses skill Cudgel
14:53:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Adrenaline (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Defend.Indomitable (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Adrenaline (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Defend.Indomitable (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0)
14:53:19
SQ
-> Behavior picked: Idle (1)
14:53:19
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
14:53:19
SQ
* ---------------------------------------------------
14:53:19
SQ
Skill [Taunted] removed from [Barbarian Reaver].
14:53:19
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:53:19
SQ
Turn started for Barbarian Reaver
14:53:19
SQ
*
14:53:19
SQ
* Barbarian Reaver: Starting turn.
14:53:19
SQ
-> Behaviors to pick from:
Attack.Default (67.4947)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Attack.Lash (0), Flee (0), Defend.Rotation (0), BreakFree (0), Defend.Indomitable (0), Attack.Decapitate (0), Defend (0), Adrenaline (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0)
Attack.Default (67.4947)(*), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Attack.Lash (0), Flee (0), Defend.Rotation (0), BreakFree (0), Defend.Indomitable (0), Attack.Decapitate (0), Defend (0), Adrenaline (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0)
14:53:19
SQ
-> Behavior picked: Attack.Default (67.4947)
14:53:20
SQ
* Barbarian Reaver: Using Smite against Gisbert!
14:53:20
SQ
Barbarian Reaver uses skill Smite
14:53:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Retreat (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Defend.Rotation (0), BreakFree (0), Defend.Indomitable (0), Attack.Decapitate (0), Defend (0), Adrenaline (0), Flee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Retreat (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Defend.Rotation (0), BreakFree (0), Defend.Indomitable (0), Attack.Decapitate (0), Defend (0), Adrenaline (0), Flee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Attack.Default (0)
14:53:20
SQ
-> Behavior picked: Idle (1)
14:53:20
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
14:53:20
SQ
* ---------------------------------------------------
14:53:20
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:53:20
SQ
Turn started for Braum Bonebreaker
14:53:20
SQ
*
14:53:20
SQ
* Braum Bonebreaker: Starting turn.
14:53:20
SQ
-> Behaviors to pick from:
Attack.Default (57.4777)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0), Adrenaline (0), Defend.Indomitable (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0)
Attack.Default (57.4777)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0), Adrenaline (0), Defend.Indomitable (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0)
14:53:20
SQ
-> Behavior picked: Attack.Default (57.4777)
14:53:20
SQ
* Braum Bonebreaker: Using Cleave against Gisbert!
14:53:20
SQ
Braum Bonebreaker uses skill Cleave
14:53:21
SQ
-> Behaviors to pick from:
Attack.Default (57.4152)(*), Idle (1), Defend (0), Attack.KnockOut (0), BreakFree (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Adrenaline (0), Defend.Indomitable (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0)
Attack.Default (57.4152)(*), Idle (1), Defend (0), Attack.KnockOut (0), BreakFree (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Adrenaline (0), Defend.Indomitable (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0)
14:53:21
SQ
-> Behavior picked: Attack.Default (57.4152)
14:53:21
SQ
* Braum Bonebreaker: Using Cleave against Gisbert!
14:53:21
SQ
Braum Bonebreaker uses skill Cleave
14:53:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Adrenaline (0), Defend.Indomitable (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Split (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Adrenaline (0), Defend.Indomitable (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), Attack.Default (0)
14:53:21
SQ
-> Behavior picked: Idle (1)
14:53:21
SQ
* Braum Bonebreaker: Ending Turn with 1 of 9 AP left.
14:53:21
SQ
* ---------------------------------------------------
14:53:21
SQ
Skill [Drums of War] removed from [Braum Bonebreaker].
14:53:22
SQ
Turn started for Heimrad
14:53:27
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Reaver]
14:53:27
SQ
Heimrad uses skill Quick Shot
14:53:30
SQ
Heimrad uses skill Unleash Wardog
14:53:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (11,9).
14:53:31
SQ
Turn started for Misty the Wardog
14:53:31
SQ
*
14:53:31
SQ
* Misty the Wardog: Starting turn.
14:53:31
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (10)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
14:53:31
SQ
-> Behavior picked: Attack.Default (10)
14:53:32
SQ
* Misty the Wardog: Using Bite against Barbarian Chosen!
14:53:32
SQ
Misty the Wardog uses skill Bite
14:53:32
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
14:53:32
SQ
-> Behavior picked: Attack.Default (10)
14:53:32
SQ
* Misty the Wardog: Using Bite against Barbarian Chosen!
14:53:32
SQ
Misty the Wardog uses skill Bite
14:53:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
14:53:32
SQ
-> Behavior picked: Idle (1)
14:53:32
SQ
* Misty the Wardog: Ending Turn with 2 of 12 AP left.
14:53:32
SQ
* ---------------------------------------------------
14:53:33
SQ
Turn started for Barbarian Chosen
14:53:33
SQ
*
14:53:33
SQ
* Barbarian Chosen: Starting turn.
14:53:33
SQ
-> Behaviors to pick from:
Attack.Default (198.095)(*), Idle (1), Flee (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), SwitchTo.Melee (0), Adrenaline (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Indomitable (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0)
Attack.Default (198.095)(*), Idle (1), Flee (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), SwitchTo.Melee (0), Adrenaline (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Indomitable (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0)
14:53:33
SQ
-> Behavior picked: Attack.Default (198.095)
14:53:33
SQ
* Barbarian Chosen: Using Cudgel against Misty the Wardog!
14:53:33
SQ
Barbarian Chosen uses skill Cudgel
14:53:33
SQ
Misty the Wardog has died.
14:53:33
SQ
-> Behaviors to pick from:
Attack.Default (82.6249)(*), Idle (1), Defend.Riposte (0), Defend (0), Flee (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Indomitable (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Thresh (0), Adrenaline (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
Attack.Default (82.6249)(*), Idle (1), Defend.Riposte (0), Defend (0), Flee (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Indomitable (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Thresh (0), Adrenaline (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
14:53:33
SQ
-> Behavior picked: Attack.Default (82.6249)
14:53:33
SQ
* Barbarian Chosen: Using Cudgel against Steinar!
14:53:33
SQ
Barbarian Chosen uses skill Cudgel
14:53:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Split (0), Flee (0), BreakFree (0), Adrenaline (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Defend.Indomitable (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), Attack.Split (0), Flee (0), BreakFree (0), Adrenaline (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Defend.Indomitable (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Default (0)
14:53:34
SQ
-> Behavior picked: Idle (1)
14:53:34
SQ
* Barbarian Chosen: Ending Turn with 1 of 9 AP left.
14:53:34
SQ
* ---------------------------------------------------
14:53:34
SQ
Turn started for Steinar
14:53:44
SQ
Turn started for Robert One Shot
14:53:47
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Barbarian Chosen]
14:53:47
SQ
Robert One Shot uses skill Quick Shot
14:53:47
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Barbarian Chosen]
14:53:47
SQ
Robert One Shot uses skill Quick Shot
14:53:48
SQ
Turn started for Barbarian Chosen
14:53:48
SQ
*
14:53:48
SQ
* Barbarian Chosen: Starting turn.
14:53:48
SQ
-> Behaviors to pick from:
Attack.Default (62.3951)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0)
Attack.Default (62.3951)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0)
14:53:48
SQ
-> Behavior picked: Attack.Default (62.3951)
14:53:49
SQ
* Barbarian Chosen: Using Cudgel against Guntram Steelwielder!
14:53:49
SQ
Barbarian Chosen uses skill Cudgel
14:53:49
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Flee (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Flee (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.SplitShield (0), Adrenaline (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0)
14:53:49
SQ
-> Behavior picked: Idle (1)
14:53:49
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:53:49
SQ
* ---------------------------------------------------
14:53:49
SQ
Turn started for Barbarian Chosen
14:53:49
SQ
*
14:53:49
SQ
* Barbarian Chosen: Starting turn.
14:53:49
SQ
-> Behaviors to pick from:
Attack.Thresh (220.857)(*), Attack.Default (53.6794), Idle (1), Attack.Decapitate (0), Adrenaline (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.Split (0), Defend (0), Retreat (0), Defend.Indomitable (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0)
Attack.Thresh (220.857)(*), Attack.Default (53.6794), Idle (1), Attack.Decapitate (0), Adrenaline (0), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.Split (0), Defend (0), Retreat (0), Defend.Indomitable (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0)
14:53:49
SQ
-> Behavior picked: Attack.Thresh (220.857)
14:53:50
SQ
* Barbarian Chosen: Using Round Swing / Thresh!
14:53:50
SQ
Barbarian Chosen uses skill Round Swing
14:53:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.CrushArmor (0), Adrenaline (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Thresh (0)
Idle (1)(*), Attack.Lash (0), Attack.CrushArmor (0), Adrenaline (0), Attack.Split (0), Defend.Indomitable (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Thresh (0)
14:53:50
SQ
-> Behavior picked: Idle (1)
14:53:50
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:53:50
SQ
* ---------------------------------------------------
14:53:50
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:53:50
SQ
Turn started for Arne
14:53:52
SQ
[Arne] executes skill [Prong] on target [Barbarian Chosen]
14:53:52
SQ
Arne uses skill Prong
14:53:53
SQ
Turn started for Gisbert
14:53:57
SQ
[Gisbert] executes skill [Recover] on target [Gisbert]
14:53:57
SQ
Gisbert uses skill Recover
14:53:58
SQ
Turn started for Erland
14:54:00
SQ
[Erland] executes skill [Cleave] on target [Barbarian Reaver]
14:54:00
SQ
Erland uses skill Cleave
14:54:00
SQ
[Erland] executes skill [Cleave] on target [Barbarian Reaver]
14:54:00
SQ
Erland uses skill Cleave
14:54:02
SQ
Turn started for Balduin the Hero
14:54:04
SQ
Turn started for Hallstein
14:54:05
SQ
[Hallstein] executes skill [Overhead Strike] on target [Barbarian Chosen]
14:54:05
SQ
Hallstein uses skill Overhead Strike
14:54:06
SQ
Turn started for Bernhard
14:54:11
SQ
[Bernhard] executes skill [Recover] on target [Bernhard]
14:54:11
SQ
Bernhard uses skill Recover
14:54:11
SQ
Skill [Killing Frenzy!] removed from [Bernhard].
14:54:11
SQ
Turn started for Dirk The Hater
14:54:13
SQ
[Dirk The Hater] executes skill [Chop] on target [Barbarian Reaver]
14:54:13
SQ
Dirk The Hater uses skill Chop
14:54:14
SQ
Turn started for Guntram Steelwielder
14:54:18
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Barbarian Chosen]
14:54:18
SQ
Guntram Steelwielder uses skill Smite
14:54:18
SQ
Barbarian Chosen has died.
14:54:21
SQ
Skill [Dazed] removed from [Guntram Steelwielder].
14:54:21
SQ
Turn started for Ejnar
14:54:24
SQ
[Ejnar] executes skill [Impale] on target [Barbarian Chosen]
14:54:24
SQ
Ejnar uses skill Impale
14:54:27
SQ
Skill [Staggered] removed from [Ejnar].
14:54:30
SQ
Steinar uses skill Unleash Wardog
14:54:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (12,10).
14:54:33
SQ
Turn started for Thorn the Wardog
14:54:33
SQ
*
14:54:33
SQ
* Thorn the Wardog: Starting turn.
14:54:33
SQ
-> Behaviors to pick from:
Attack.Default (17.5428)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (17.5428)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
14:54:33
SQ
-> Behavior picked: Attack.Default (17.5428)
14:54:33
SQ
* Thorn the Wardog: Using Bite against Barbarian Chosen!
14:54:33
SQ
Thorn the Wardog uses skill Bite
14:54:33
SQ
-> Behaviors to pick from:
Attack.Default (19.4283)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (19.4283)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
14:54:33
SQ
-> Behavior picked: Attack.Default (19.4283)
14:54:34
SQ
* Thorn the Wardog: Using Bite against Barbarian Chosen!
14:54:34
SQ
Thorn the Wardog uses skill Bite
14:54:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
14:54:34
SQ
-> Behavior picked: Idle (1)
14:54:34
SQ
* Thorn the Wardog: Ending Turn with 2 of 12 AP left.
14:54:34
SQ
* ---------------------------------------------------
14:54:37
SQ
Arne uses skill Unleash Wardog
14:54:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (13,7).
14:54:38
SQ
Skill [Killing Frenzy!] removed from [Arne].
14:54:38
SQ
Turn started for Quickpaw the Wardog
14:54:38
SQ
*
14:54:38
SQ
* Quickpaw the Wardog: Starting turn.
14:54:38
SQ
-> Behaviors to pick from:
Engage.Melee (202.235)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
Engage.Melee (202.235)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
14:54:38
SQ
-> Behavior picked: Engage.Melee (202.235)
14:54:38
SQ
* Quickpaw the Wardog: Engaging to melee range with Warhound (not visible), accepted_distance=0, value=0.119505
14:54:39
SQ
* Quickpaw the Wardog: Reached engage destination
14:54:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
14:54:39
SQ
-> Behavior picked: Idle (1)
14:54:39
SQ
* Quickpaw the Wardog: Ending Turn with 2 of 12 AP left.
14:54:39
SQ
* ---------------------------------------------------
14:54:46
SQ
[Balduin the Hero] executes skill [Recover] on target [Balduin the Hero]
14:54:46
SQ
Balduin the Hero uses skill Recover
14:54:47
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
14:54:47
SQ
INFO: Next round issued: 7
14:54:48
SQ
Turn started for Quickpaw the Wardog
14:54:48
SQ
*
14:54:48
SQ
* Quickpaw the Wardog: Starting turn.
14:54:48
SQ
-> Behaviors to pick from:
Attack.Default (29.6273)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (29.6273)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
14:54:48
SQ
-> Behavior picked: Attack.Default (29.6273)
14:54:48
SQ
* Quickpaw the Wardog: Using Bite against Warhound!
14:54:48
SQ
Quickpaw the Wardog uses skill Bite
14:54:48
SQ
-> Behaviors to pick from:
Attack.Default (40.541)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (40.541)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
14:54:48
SQ
-> Behavior picked: Attack.Default (40.541)
14:54:49
SQ
* Quickpaw the Wardog: Using Bite against Warhound!
14:54:49
SQ
Quickpaw the Wardog uses skill Bite
14:54:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
14:54:49
SQ
-> Behavior picked: Idle (1)
14:54:49
SQ
* Quickpaw the Wardog: Ending Turn with 2 of 12 AP left.
14:54:49
SQ
* ---------------------------------------------------
14:54:49
SQ
Turn started for Thorn the Wardog
14:54:49
SQ
*
14:54:49
SQ
* Thorn the Wardog: Starting turn.
14:54:49
SQ
-> Behaviors to pick from:
Attack.Default (17.6143)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (17.6143)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
14:54:49
SQ
-> Behavior picked: Attack.Default (17.6143)
14:54:49
SQ
* Thorn the Wardog: Using Bite against Barbarian Chosen!
14:54:49
SQ
Thorn the Wardog uses skill Bite
14:54:50
SQ
-> Behaviors to pick from:
Attack.Default (20.3256)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (20.3256)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
14:54:50
SQ
-> Behavior picked: Attack.Default (20.3256)
14:54:50
SQ
* Thorn the Wardog: Using Bite against Barbarian Chosen!
14:54:50
SQ
Thorn the Wardog uses skill Bite
14:54:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
14:54:50
SQ
-> Behavior picked: Idle (1)
14:54:50
SQ
* Thorn the Wardog: Ending Turn with 2 of 12 AP left.
14:54:50
SQ
* ---------------------------------------------------
14:54:50
SQ
Turn started for Barbarian Drummer
14:54:50
SQ
*
14:54:50
SQ
* Barbarian Drummer: Starting turn.
14:54:51
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:54:51
SQ
-> Behaviors to pick from:
BoostStamina (207.025)(*), Idle (1), Recover (0), Defend (0), BreakFree (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0)
BoostStamina (207.025)(*), Idle (1), Recover (0), Defend (0), BreakFree (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0)
14:54:51
SQ
-> Behavior picked: BoostStamina (207.025)
14:54:51
SQ
Barbarian Drummer uses skill Drums of War
14:54:52
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
14:54:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Retreat (0), BreakFree (0), Flee (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), BoostStamina (0)
Idle (1)(*), Recover (0), Retreat (0), BreakFree (0), Flee (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), BoostStamina (0)
14:54:52
SQ
-> Behavior picked: Idle (1)
14:54:52
SQ
* Barbarian Drummer: Ending Turn with 3 of 9 AP left.
14:54:52
SQ
* ---------------------------------------------------
14:54:52
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
14:54:52
SQ
Turn started for Warhound
14:54:52
SQ
*
14:54:52
SQ
* Warhound: Starting turn.
14:54:52
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
14:54:52
SQ
-> Behavior picked: Attack.Default (10)
14:54:52
SQ
* Warhound: Using Bite against Quickpaw the Wardog!
14:54:52
SQ
Warhound uses skill Bite
14:54:52
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (10)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
14:54:52
SQ
-> Behavior picked: Attack.Default (10)
14:54:53
SQ
* Warhound: Using Bite against Quickpaw the Wardog!
14:54:53
SQ
Warhound uses skill Bite
14:54:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
14:54:53
SQ
-> Behavior picked: Idle (1)
14:54:53
SQ
* Warhound: Ending Turn with 1 of 11 AP left.
14:54:53
SQ
* ---------------------------------------------------
14:54:53
SQ
Skill [Drums of War] removed from [Warhound].
14:54:53
SQ
Turn started for Barbarian Reaver
14:54:53
SQ
*
14:54:53
SQ
* Barbarian Reaver: Starting turn.
14:54:53
SQ
-> Behaviors to pick from:
Attack.Default (40.3991)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Adrenaline (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Engage.Melee (0), Defend.Indomitable (0), Defend.Rotation (0)
Attack.Default (40.3991)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Adrenaline (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Engage.Melee (0), Defend.Indomitable (0), Defend.Rotation (0)
14:54:53
SQ
-> Behavior picked: Attack.Default (40.3991)
14:54:54
SQ
* Barbarian Reaver: Using Batter against Erland!
14:54:54
SQ
Barbarian Reaver uses skill Batter
14:54:54
SQ
-> Behaviors to pick from:
Attack.Default (40.3524)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Adrenaline (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Engage.Melee (0), Defend.Indomitable (0), Defend.Rotation (0), Defend (0)
Attack.Default (40.3524)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Adrenaline (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Engage.Melee (0), Defend.Indomitable (0), Defend.Rotation (0), Defend (0)
14:54:54
SQ
-> Behavior picked: Attack.Default (40.3524)
14:54:54
SQ
* Barbarian Reaver: Using Batter against Erland!
14:54:54
SQ
Barbarian Reaver uses skill Batter
14:54:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Melee (0), Adrenaline (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Engage.Melee (0), Defend.Indomitable (0), Defend.Rotation (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Melee (0), Adrenaline (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Engage.Melee (0), Defend.Indomitable (0), Defend.Rotation (0), Defend (0), Attack.Default (0)
14:54:54
SQ
-> Behavior picked: Idle (1)
14:54:55
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
14:54:55
SQ
* ---------------------------------------------------
14:54:55
SQ
Skill [Bleeding] removed from [Barbarian Reaver].
14:54:55
SQ
Skill [Bleeding] removed from [Barbarian Reaver].
14:54:55
SQ
Turn started for Barbarian Reaver
14:54:55
SQ
*
14:54:55
SQ
* Barbarian Reaver: Starting turn.
14:54:55
SQ
-> Behaviors to pick from:
Attack.Default (384.275)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Lash (0), Adrenaline (0), Flee (0), BreakFree (0), Defend.Indomitable (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Retreat (0), Attack.Thresh (0)
Attack.Default (384.275)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Lash (0), Adrenaline (0), Flee (0), BreakFree (0), Defend.Indomitable (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Retreat (0), Attack.Thresh (0)
14:54:55
SQ
-> Behavior picked: Attack.Default (384.275)
14:54:55
SQ
* Barbarian Reaver: Using Smite against Gisbert!
14:54:55
SQ
Barbarian Reaver uses skill Smite
14:54:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), Attack.Lash (0), Adrenaline (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Retreat (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Flee (0), Attack.Lash (0), Adrenaline (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Recover (0), Retreat (0), Attack.Thresh (0), Attack.Default (0)
14:54:55
SQ
-> Behavior picked: Idle (1)
14:54:56
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
14:54:56
SQ
* ---------------------------------------------------
14:54:56
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:54:56
SQ
Turn started for Braum Bonebreaker
14:54:56
SQ
*
14:54:56
SQ
* Braum Bonebreaker: Starting turn.
14:54:56
SQ
-> Behaviors to pick from:
Attack.Default (109.114)(*), Idle (1), Retreat (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Rotation (0), Adrenaline (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Defend (0)
Attack.Default (109.114)(*), Idle (1), Retreat (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Rotation (0), Adrenaline (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Defend (0)
14:54:56
SQ
-> Behavior picked: Attack.Default (109.114)
14:54:56
SQ
* Braum Bonebreaker: Using Cleave against Gisbert!
14:54:56
SQ
Braum Bonebreaker uses skill Cleave
14:54:56
SQ
-> Behaviors to pick from:
Attack.Default (108.995)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Adrenaline (0), Attack.Puncture (0), Defend.Indomitable (0), SwitchTo.Melee (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0)
Attack.Default (108.995)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Adrenaline (0), Attack.Puncture (0), Defend.Indomitable (0), SwitchTo.Melee (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0)
14:54:56
SQ
-> Behavior picked: Attack.Default (108.995)
14:54:57
SQ
* Braum Bonebreaker: Using Cleave against Gisbert!
14:54:57
SQ
Braum Bonebreaker uses skill Cleave
14:54:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Defend.Indomitable (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Adrenaline (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Defend.Indomitable (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Adrenaline (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0), Attack.Default (0)
14:54:57
SQ
-> Behavior picked: Idle (1)
14:54:57
SQ
* Braum Bonebreaker: Ending Turn with 1 of 9 AP left.
14:54:57
SQ
* ---------------------------------------------------
14:54:57
SQ
Skill [Drums of War] removed from [Braum Bonebreaker].
14:54:57
SQ
Turn started for Gisbert
14:55:26
SQ
[Gisbert] executes skill [Rotation] on target [Dirk The Hater]
14:55:26
SQ
Gisbert uses skill Rotation
14:55:48
SQ
Skill [Bleeding] removed from [Gisbert].
14:55:48
SQ
Turn started for Heimrad
14:55:50
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Chosen]
14:55:50
SQ
Heimrad uses skill Quick Shot
14:55:50
SQ
Barbarian Chosen has died.
14:55:57
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Reaver]
14:55:57
SQ
Heimrad uses skill Quick Shot
14:55:58
SQ
Barbarian Reaver has died.
14:55:59
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Drummer]
14:55:59
SQ
Heimrad uses skill Quick Shot
14:56:00
SQ
Turn started for Robert One Shot
14:56:04
SQ
[Robert One Shot] executes skill [Quick Shot] on target [Barbarian Reaver]
14:56:04
SQ
Robert One Shot uses skill Quick Shot
14:56:04
SQ
Turn started for Balduin the Hero
14:56:10
SQ
[Balduin the Hero] executes skill [Cascade] on target [Barbarian Chosen]
14:56:10
SQ
Balduin the Hero uses skill Cascade
14:56:11
SQ
[Balduin the Hero] executes skill [Cascade] on target [Barbarian Chosen]
14:56:11
SQ
Balduin the Hero uses skill Cascade
14:56:13
SQ
Turn started for Barbarian Chosen
14:56:13
SQ
*
14:56:13
SQ
* Barbarian Chosen: Starting turn.
14:56:13
SQ
-> Behaviors to pick from:
Attack.Default (47.9594)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Recover (0), Attack.Puncture (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Adrenaline (0), Attack.Thresh (0), Attack.Lash (0)
Attack.Default (47.9594)(*), Idle (1), Attack.Split (0), Defend.Indomitable (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Recover (0), Attack.Puncture (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Adrenaline (0), Attack.Thresh (0), Attack.Lash (0)
14:56:13
SQ
-> Behavior picked: Attack.Default (47.9594)
14:56:13
SQ
* Barbarian Chosen: Using Split Man against Balduin the Hero!
14:56:13
SQ
Barbarian Chosen uses skill Split Man
14:56:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Recover (0), Flee (0), Defend.Indomitable (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Adrenaline (0), Attack.Thresh (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Recover (0), Flee (0), Defend.Indomitable (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Adrenaline (0), Attack.Thresh (0), Attack.Lash (0), Attack.Default (0)
14:56:13
SQ
-> Behavior picked: Idle (1)
14:56:13
SQ
* Barbarian Chosen: Ending Turn with 3 of 9 AP left.
14:56:13
SQ
* ---------------------------------------------------
14:56:13
SQ
Skill [Drums of War] removed from [Barbarian Chosen].
14:56:14
SQ
Turn started for Bernhard
14:56:26
SQ
Turn started for Arne
14:56:37
SQ
Turn started for Ejnar
14:56:45
SQ
Turn started for Erland
14:56:47
SQ
[Erland] executes skill [Decapitate] on target [Barbarian Reaver]
14:56:47
SQ
Erland uses skill Decapitate
14:56:47
SQ
Barbarian Reaver has died.
14:56:53
SQ
[Erland] executes skill [Whip] on target [Barbarian Chosen]
14:56:53
SQ
Erland uses skill Whip
14:56:54
SQ
Turn started for Steinar
14:56:59
SQ
[Steinar] executes skill [Throw Javelin] on target [Barbarian Reaver]
14:56:59
SQ
Steinar uses skill Throw Javelin
14:57:02
SQ
Skill [Dazed] removed from [Steinar].
14:57:02
SQ
Turn started for Hallstein
14:57:04
SQ
[Hallstein] executes skill [Overhead Strike] on target [Barbarian Chosen]
14:57:04
SQ
Hallstein uses skill Overhead Strike
14:57:04
SQ
Barbarian Chosen has died.
14:57:07
Resource
Unloading: music/barbarians_02.ogg
14:57:08
SQ
Turn started for Guntram Steelwielder
14:57:18
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Braum Bonebreaker]
14:57:18
SQ
Guntram Steelwielder uses skill Smite
14:57:20
SQ
Turn started for Dirk The Hater
14:57:24
SQ
[Dirk The Hater] executes skill [Taunt] on target [Braum Bonebreaker]
14:57:24
SQ
Dirk The Hater uses skill Taunt
14:57:47
SceneManager
Unknown Brush requested: cursor_bandage
14:57:47
SQ
[Arne] executes skill [Use Bandages] on target [Gisbert]
14:57:47
SQ
Arne uses skill Use Bandages
14:57:47
SQ
Skill [Bleeding] removed from [Gisbert].
14:57:51
SQ
INFO: Next round issued: 8
14:57:52
SQ
Turn started for Quickpaw the Wardog
14:57:52
SQ
*
14:57:52
SQ
* Quickpaw the Wardog: Starting turn.
14:57:52
SQ
-> Behaviors to pick from:
Attack.Default (39.5375)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (39.5375)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
14:57:52
SQ
-> Behavior picked: Attack.Default (39.5375)
14:57:52
SQ
* Quickpaw the Wardog: Using Bite against Warhound!
14:57:52
SQ
Quickpaw the Wardog uses skill Bite
14:57:52
SQ
-> Behaviors to pick from:
Attack.Default (37.0378)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (37.0378)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
14:57:52
SQ
-> Behavior picked: Attack.Default (37.0378)
14:57:53
SQ
* Quickpaw the Wardog: Using Bite against Warhound!
14:57:53
SQ
Quickpaw the Wardog uses skill Bite
14:57:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
14:57:53
SQ
-> Behavior picked: Idle (1)
14:57:53
SQ
* Quickpaw the Wardog: Ending Turn with 2 of 12 AP left.
14:57:53
SQ
* ---------------------------------------------------
14:57:53
SQ
Turn started for Thorn the Wardog
14:57:53
SQ
*
14:57:53
SQ
* Thorn the Wardog: Starting turn.
14:57:53
SQ
-> Behaviors to pick from:
Engage.Melee (2506.18)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
Engage.Melee (2506.18)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0)
14:57:53
SQ
-> Behavior picked: Engage.Melee (2506.18)
14:57:54
SQ
* Thorn the Wardog: Engaging to melee range with Barbarian Drummer (visible), accepted_distance=0, value=0.0332639
14:57:54
SQ
* Thorn the Wardog: Reached engage destination
14:57:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0)
14:57:54
SQ
-> Behavior picked: Idle (1)
14:57:54
SQ
* Thorn the Wardog: Ending Turn with 4 of 12 AP left.
14:57:54
SQ
* ---------------------------------------------------
14:57:54
SQ
Turn started for Barbarian Drummer
14:57:54
SQ
*
14:57:54
SQ
* Barbarian Drummer: Starting turn.
14:57:54
SQ
-> Behaviors to pick from:
BoostStamina (103.513)(*), SwitchTo.Melee (100)(*), Idle (1), Flee (0), Defend.Rotation (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Recover (0)
BoostStamina (103.513)(*), SwitchTo.Melee (100)(*), Idle (1), Flee (0), Defend.Rotation (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Recover (0)
14:57:54
SQ
-> Behavior picked: BoostStamina (103.513)
14:57:55
SQ
Barbarian Drummer uses skill Drums of War
14:57:56
SQ
-> Behaviors to pick from:
Defend.Rotation (486.702)(*), Idle (1), Engage.Ranged (0), BreakFree (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), BoostStamina (0)
Defend.Rotation (486.702)(*), Idle (1), Engage.Ranged (0), BreakFree (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), BoostStamina (0)
14:57:56
SQ
-> Behavior picked: Defend.Rotation (486.702)
14:57:56
SQ
* Barbarian Drummer: Using Rotation!
14:57:56
SQ
Barbarian Drummer uses skill Barbarian Fury
14:57:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Puncture (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), BoostStamina (0), Defend.Rotation (0)
Idle (1)(*), Engage.Ranged (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Puncture (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), BoostStamina (0), Defend.Rotation (0)
14:57:56
SQ
-> Behavior picked: Idle (1)
14:57:56
SQ
* Barbarian Drummer: Ending Turn with 0 of 9 AP left.
14:57:56
SQ
* ---------------------------------------------------
14:57:56
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
14:57:56
SQ
Turn started for Warhound
14:57:56
SQ
*
14:57:56
SQ
* Warhound: Starting turn.
14:57:56
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (10)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
14:57:56
SQ
-> Behavior picked: Attack.Default (10)
14:57:57
SQ
* Warhound: Using Bite against Quickpaw the Wardog!
14:57:57
SQ
Warhound uses skill Bite
14:57:57
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
Attack.Default (10)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0)
14:57:57
SQ
-> Behavior picked: Attack.Default (10)
14:57:57
SQ
* Warhound: Using Bite against Quickpaw the Wardog!
14:57:57
SQ
Warhound uses skill Bite
14:57:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
14:57:57
SQ
-> Behavior picked: Idle (1)
14:57:58
SQ
* Warhound: Ending Turn with 1 of 11 AP left.
14:57:58
SQ
* ---------------------------------------------------
14:57:58
SQ
Skill [Drums of War] removed from [Warhound].
14:57:58
SQ
Turn started for Barbarian Reaver
14:57:58
SQ
*
14:57:58
SQ
* Barbarian Reaver: Starting turn.
14:57:58
SQ
-> Behaviors to pick from:
Attack.Default (191.139)(*), Attack.Swing (121.341)(*), Attack.SplitShield (10), Idle (1), Adrenaline (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Indomitable (0), Recover (0), Retreat (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0)
Attack.Default (191.139)(*), Attack.Swing (121.341)(*), Attack.SplitShield (10), Idle (1), Adrenaline (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Indomitable (0), Recover (0), Retreat (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0)
14:57:58
SQ
-> Behavior picked: Attack.Default (191.139)
14:57:58
SQ
* Barbarian Reaver: Using Smite against Thorn the Wardog!
14:57:58
SQ
Barbarian Reaver uses skill Smite
14:57:58
SQ
Thorn the Wardog has died.
14:57:58
SQ
-> Behaviors to pick from:
Defend.Rotation (296.917)(*), Idle (1), Adrenaline (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Recover (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Swing (0), Retreat (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.Default (0)
Defend.Rotation (296.917)(*), Idle (1), Adrenaline (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Recover (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Swing (0), Retreat (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.Default (0)
14:57:58
SQ
-> Behavior picked: Defend.Rotation (296.917)
14:57:59
SQ
* Barbarian Reaver: Using Rotation!
14:57:59
SQ
Barbarian Reaver uses skill Barbarian Fury
14:57:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Adrenaline (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Recover (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Swing (0), Retreat (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0)
Idle (1)(*), Adrenaline (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Recover (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Swing (0), Retreat (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0)
14:57:59
SQ
-> Behavior picked: Idle (1)
14:57:59
SQ
* Barbarian Reaver: Ending Turn with 0 of 9 AP left.
14:57:59
SQ
* ---------------------------------------------------
14:57:59
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
14:57:59
SQ
Turn started for Steinar
14:58:01
SQ
[Steinar] executes skill [Throw Javelin] on target [Braum Bonebreaker]
14:58:01
SQ
Steinar uses skill Throw Javelin
14:58:05
SQ
Turn started for Robert One Shot
14:58:07
SQ
[Robert One Shot] executes skill [Aimed Shot] on target [Barbarian Reaver]
14:58:07
SQ
Robert One Shot uses skill Aimed Shot
14:58:08
SQ
Turn started for Arne
14:58:10
SQ
[Arne] executes skill [Prong] on target [Braum Bonebreaker]
14:58:10
SQ
Arne uses skill Prong
14:58:12
SQ
Turn started for Balduin the Hero
14:58:15
SQ
Turn started for Heimrad
14:58:16
SQ
[Heimrad] executes skill [Quick Shot] on target [Barbarian Reaver]
14:58:16
SQ
Heimrad uses skill Quick Shot
14:58:17
SQ
Skill [Killing Frenzy!] removed from [Heimrad].
14:58:17
SQ
Turn started for Gisbert
14:58:20
SQ
Turn started for Bernhard
14:58:30
SQ
[Bernhard] executes skill [Adrenaline] on target [Bernhard]
14:58:30
SQ
Bernhard uses skill Adrenaline
14:58:30
SQ
Turn started for Braum Bonebreaker
14:58:30
SQ
*
14:58:30
SQ
* Braum Bonebreaker: Starting turn.
14:58:30
SQ
-> Behaviors to pick from:
Attack.Default (3651.67)(*), Attack.SplitShield (171.176), Idle (1), Attack.KnockOut (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Adrenaline (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Lash (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.Split (0)
Attack.Default (3651.67)(*), Attack.SplitShield (171.176), Idle (1), Attack.KnockOut (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Adrenaline (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Lash (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.Split (0)
14:58:30
SQ
-> Behavior picked: Attack.Default (3651.67)
14:58:31
SQ
* Braum Bonebreaker: Using Cleave against Dirk The Hater!
14:58:31
SQ
Braum Bonebreaker uses skill Cleave
14:58:31
SQ
-> Behaviors to pick from:
Attack.Default (3647.15)(*), Defend.Indomitable (258.087), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), BreakFree (0), Adrenaline (0), Attack.Split (0), Attack.Swing (0), Attack.Puncture (0), Attack.Lash (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0)
Attack.Default (3647.15)(*), Defend.Indomitable (258.087), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), BreakFree (0), Adrenaline (0), Attack.Split (0), Attack.Swing (0), Attack.Puncture (0), Attack.Lash (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0)
14:58:31
SQ
-> Behavior picked: Attack.Default (3647.15)
14:58:31
SQ
* Braum Bonebreaker: Using Cleave against Dirk The Hater!
14:58:31
SQ
Braum Bonebreaker uses skill Cleave
14:58:31
SQ
-> Behaviors to pick from:
Adrenaline (121.721)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.Default (0)
Adrenaline (121.721)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Defend.Indomitable (0), Attack.Default (0)
14:58:31
SQ
-> Behavior picked: Adrenaline (121.721)
14:58:32
SQ
* Braum Bonebreaker: Waiting until using Adrenaline!
14:58:32
SQ
Turn started for Ejnar
14:58:35
SQ
Turn started for Hallstein
14:58:37
SQ
[Hallstein] executes skill [Overhead Strike] on target [Braum Bonebreaker]
14:58:37
SQ
Hallstein uses skill Overhead Strike
14:58:37
SQ
Braum Bonebreaker has died.
14:58:37
UI
Failed to load procedural content "procedural/tacticalentity(34421,3364908,socket,miniboss,arrow)".
14:58:42
SQ
Turn started for Erland
14:58:44
SQ
[Erland] executes skill [Disarm] on target [Barbarian Reaver]
14:58:44
SQ
Erland uses skill Disarm
14:58:45
SQ
Skill [Killing Frenzy!] removed from [Erland].
14:58:45
SQ
Turn started for Guntram Steelwielder
14:58:46
SQ
[Guntram Steelwielder] executes skill [Smite] on target [Barbarian Drummer]
14:58:46
SQ
Guntram Steelwielder uses skill Smite
14:58:48
SQ
Turn started for Dirk The Hater
14:58:49
SQ
[Dirk The Hater] executes skill [Chop] on target [Barbarian Drummer]
14:58:49
SQ
Dirk The Hater uses skill Chop
14:58:49
SQ
Barbarian Drummer has died.
14:58:53
SQ
[Dirk The Hater] executes skill [Recover] on target [Dirk The Hater]
14:58:53
SQ
Dirk The Hater uses skill Recover
14:58:57
SQ
INFO: Next round issued: 9
14:58:57
SQ
Turn started for Bernhard
14:58:57
SQ
Skill [Adrenaline] removed from [Bernhard].
14:58:59
Script
VM collected 290 object(s) and deleted them.
14:58:59
SQ
[Bernhard] executes skill [Cudgel] on target [Barbarian Reaver]
14:58:59
SQ
Bernhard uses skill Cudgel
14:59:01
SQ
Turn started for Quickpaw the Wardog
14:59:01
SQ
*
14:59:01
SQ
* Quickpaw the Wardog: Starting turn.
14:59:01
SQ
-> Behaviors to pick from:
Attack.Default (32.1507)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
Attack.Default (32.1507)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
14:59:01
SQ
-> Behavior picked: Attack.Default (32.1507)
14:59:01
SQ
* Quickpaw the Wardog: Using Bite against Warhound!
14:59:01
SQ
Quickpaw the Wardog uses skill Bite
14:59:02
SQ
-> Behaviors to pick from:
Attack.Default (38.162)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
Attack.Default (38.162)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
14:59:02
SQ
-> Behavior picked: Attack.Default (38.162)
14:59:02
SQ
* Quickpaw the Wardog: Using Bite against Warhound!
14:59:02
SQ
Quickpaw the Wardog uses skill Bite
14:59:02
SQ
Warhound has died.
14:59:02
SQ
*
14:59:02
SQ
* Quickpaw the Wardog: Resuming turn.
14:59:02
SQ
-> Behaviors to pick from:
Engage.Melee (280)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0)
Engage.Melee (280)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0)
14:59:02
SQ
-> Behavior picked: Engage.Melee (280)
14:59:02
SQ
* Quickpaw the Wardog: Engaging to melee range with Barbarian Reaver (not visible), accepted_distance=0, value=0.169531
14:59:03
SQ
* Quickpaw the Wardog: Reached engage destination
14:59:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
14:59:03
SQ
-> Behavior picked: Idle (1)
14:59:03
SQ
* Quickpaw the Wardog: Ending Turn with 0 of 12 AP left.
14:59:03
SQ
* ---------------------------------------------------
14:59:03
SQ
Turn started for Arne
14:59:05
SQ
[Arne] executes skill [Prong] on target [Barbarian Reaver]
14:59:05
SQ
Arne uses skill Prong
14:59:05
SQ
Barbarian Reaver has died.
14:59:05
Resource
Unloading: gfx/orientation_overlay.png
14:59:05
SQ
Skill [Dodge] removed from [Steinar].
14:59:05
SQ
Skill [Reload] removed from [Steinar].
14:59:05
SQ
Skill [Killing Frenzy!] removed from [Arne].
14:59:05
SQ
Skill [Killing Frenzy!] removed from [Hallstein].
14:59:09
Resource
Unloading: music/barbarians_01.ogg
15:00:35
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:00:35
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:00:35
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:00:35
SQ
World::onCombatFinished
15:00:35
SQ
Save campaign: Stalkers
15:00:37
Scene
Finished saving scene.
15:00:38
SQ
TacticalState::onFinish
15:00:38
Resource
Unloading: gfx/object_0.png
15:00:38
Resource
Unloading: gfx/detail.png
15:00:38
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:00:38
Resource
Unloading: sounds/enemies/dlc4/wardrums_01.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/wardrums_02.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/wardrums_03.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_death_00.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_death_01.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_death_02.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_death_03.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
15:00:38
Resource
Unloading: gfx/entity_5.png
15:00:38
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
15:00:38
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_01.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_02.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_03.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_04.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_05.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_06.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_07.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_08.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_09.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_10.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_11.wav
15:00:38
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_12.wav
15:00:43
Resource
Unloading: music/victory_01.ogg
15:03:28
Resource
Unloading: music/worldmap_10.ogg