14:37:46
Platform
Setting video mode
14:37:46
Platform
Finished setting video mode
14:37:46
Core
Using write path: C:\Users\eugen\Documents\Battle Brothers
14:37:46
Core
Initializing Resource Manager
14:37:46
Core
Initializing Input Manager
14:37:46
Core
Initializing Render Manager
14:37:46
Renderer
Allocated Renderbuffer in excess of 3072kb.
14:37:46
Renderer
Vendor: NVIDIA Corporation
14:37:46
Renderer
Device: GeForce GTX 1060 6GB/PCIe/SSE2
14:37:46
Renderer
Version: 4.6.0 NVIDIA 441.66
14:37:46
Renderer
Shader Version: 4.60 NVIDIA
14:37:46
Renderer
Framebuffer Support: Yes
14:37:46
Core
Initializing Sound Manager
14:37:46
Core
Initializing Scene Manager
14:37:46
Resource
Unloading: shaders/solid.vs
14:37:46
Resource
Unloading: shaders/solid_pass0.fs
14:37:46
Resource
Unloading: shaders/simple.vs
14:37:46
Resource
Unloading: shaders/simple.fs
14:37:46
Resource
Unloading: shaders/sprite.vs
14:37:46
Resource
Unloading: shaders/sprite.fs
14:37:46
Resource
Unloading: shaders/sprite_dof.vs
14:37:46
Resource
Unloading: shaders/sprite_dof.fs
14:37:46
Core
Initializing Script Manager
14:37:46
Core
Initializing UI Manager
14:37:46
Resource
Unloading: shaders/ui.vs
14:37:46
Resource
Unloading: shaders/ui.fs
14:37:46
Core
Initializing Input Action Manager
14:37:46
Core
Initializing State Manager
14:37:46
Core
Initializing Persistence Manager
14:37:46
Resource
Unloading: brushes/debug.brush
14:37:46
Resource
Unloading: brushes/detail.brush
14:37:46
Resource
Unloading: brushes/effects_0.brush
14:37:46
Resource
Unloading: brushes/entity_0.brush
14:37:46
Resource
Unloading: brushes/entity_1.brush
14:37:46
Resource
Unloading: brushes/entity_2.brush
14:37:46
Resource
Unloading: brushes/entity_3.brush
14:37:47
Resource
Unloading: brushes/entity_4.brush
14:37:47
Resource
Unloading: brushes/entity_5.brush
14:37:47
Resource
Unloading: brushes/entity_icons.brush
14:37:47
Resource
Unloading: brushes/object_0.brush
14:37:47
Resource
Unloading: brushes/orientation_overlay.brush
14:37:47
Resource
Unloading: brushes/terrain.brush
14:37:47
Resource
Unloading: brushes/transitions.brush
14:37:47
Resource
Unloading: brushes/ui.brush
14:37:47
Resource
Unloading: brushes/world_decals.brush
14:37:47
Resource
Unloading: brushes/world_detail.brush
14:37:47
Resource
Unloading: brushes/world_entity_0.brush
14:37:47
Resource
Unloading: brushes/world_settlement.brush
14:37:47
Resource
Unloading: brushes/world_special.brush
14:37:47
Resource
Unloading: brushes/world_tiles.brush
14:37:47
Resource
Unloading: brushes/world_weather.brush
14:37:47
IO
Unexpected file or directory found: mod_cartambition.zip
14:37:47
IO
Unexpected file or directory found: mod_combat_log_open_v2.zip
14:37:47
IO
Unexpected file or directory found: mod_faster_with_pause.zip
14:37:47
IO
Unexpected file or directory found: mod_fav_buy_sort_tryout.zip
14:37:47
IO
Unexpected file or directory found: mod_frenzy_red.zip
14:37:47
IO
Unexpected file or directory found: mod_hooks.zip
14:37:47
IO
Unexpected file or directory found: mod_integritycultists.zip
14:37:47
IO
Unexpected file or directory found: mod_named_heavies.zip
14:37:47
IO
Unexpected file or directory found: mod_nimble_tooltip_v2.zip
14:37:47
IO
Unexpected file or directory found: mod_numbers.zip
14:37:47
IO
Unexpected file or directory found: mod_proximity_settlement_prices-99-1-1558701417.zip
14:37:47
IO
Unexpected file or directory found: mod_scouting_namedchance.zip
14:37:47
IO
Unexpected file or directory found: mod_settlement_tooltips.zip
14:37:47
IO
Unexpected file or directory found: mod_show_enemy_stats-98-1-1559223409.zip
14:37:47
IO
The game uses modified files or files that are not part of the official release. If you encounter any issues, please first remove any mods and try again before contacting support.
14:37:47
Resource
Unloading: shaders/fow.vs
14:37:47
Resource
Unloading: shaders/fow.fs
14:37:47
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
14:37:47
Resource
Unloading: shaders/water.vs
14:37:47
Resource
Unloading: shaders/water.fs
14:37:47
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
14:37:47
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
14:37:47
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
14:37:47
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
14:37:47
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
14:37:47
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
14:37:47
Resource
Started loading Resource Package "preload/on_start.txt".
14:37:48
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
14:37:48
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
14:37:48
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
14:37:48
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
14:37:48
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
14:37:49
SQ
Redirecting core functions
14:37:54
UI
Screen 'RootScreen' successfully registered.
14:37:55
UI
Screen 'ConsoleScreen' successfully registered.
14:37:55
UI
Screen 'LoadingScreen' successfully registered.
14:37:55
UI
Screen 'TooltipScreen' successfully registered.
14:37:55
UI
Screen 'DialogScreen' successfully registered.
14:37:55
UI
Screen 'TacticalScreen' successfully registered.
14:37:55
UI
Screen 'TacticalCombatResultScreen' successfully registered.
14:37:55
UI
Screen 'TacticalDialogScreen' successfully registered.
14:37:55
UI
Screen 'WorldScreen' successfully registered.
14:37:55
UI
Screen 'WorldTownScreen' successfully registered.
14:37:55
UI
Screen 'WorldGameFinishScreen' successfully registered.
14:37:55
UI
Screen 'WorldEventPopupScreen' successfully registered.
14:37:55
UI
Screen 'WorldEventScreen' successfully registered.
14:37:55
UI
Screen 'WorldCombatDialog' successfully registered.
14:37:55
UI
Screen 'WorldRelationsScreen' successfully registered.
14:37:55
UI
Screen 'WorldObituaryScreen' successfully registered.
14:37:55
UI
Screen 'MainMenuScreen' successfully registered.
14:37:55
UI
Screen 'WorldMenuScreen' successfully registered.
14:37:55
UI
Screen 'TacticalMenuScreen' successfully registered.
14:37:55
UI
Screen 'WorldCharacterScreen' successfully registered.
14:37:55
UI
Screen 'TacticalCharacterScreen' successfully registered.
14:37:55
SQ
RootState::onShow()
14:37:55
Resource
Parsed Resource Package "preload/on_running.txt" with 44 items.
14:37:55
Resource
Started loading Resource Package "preload/on_running.txt".
14:37:55
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
14:37:55
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
14:37:56
Texture
Texture "gfx/entity_icons.png" (ID: 42) took up approximately 43690kb in video memory.
14:37:56
Texture
Texture "gfx/world_detail.png" (ID: 43) took up approximately 87381kb in video memory.
14:37:56
Texture
Texture "gfx/world_entity_0.png" (ID: 44) took up approximately 21845kb in video memory.
14:37:57
Texture
Texture "gfx/world_settlement.png" (ID: 45) took up approximately 43690kb in video memory.
14:37:57
Texture
Texture "gfx/world_decals.png" (ID: 46) took up approximately 10920kb in video memory.
14:38:05
SQ
Load campaign: Phoenix Rising_5131
14:38:05
ATTENTION
The save file was created with a modified version of the game.
14:38:05
SQ
Save version: 49
14:38:07
Scene
Finished loading scene.
14:38:07
Texture
Texture "gfx/entity_4.png" (ID: 84) took up approximately 10922kb in video memory.
14:38:09
SQ
contract added: Escort Caravan
14:38:09
SQ
contract added: Return Item
14:38:09
SQ
contract added: Armed Courier
14:38:09
SQ
contract added: Armed Courier
14:38:09
SQ
contract added: Secure Cemetery
14:38:09
SQ
contract added: Hunting Beasts
14:38:09
SQ
contract added: A Pact With Witches
14:38:09
SQ
contract added: Destroy Goblin Camp
14:38:09
SQ
contract added: Rebuilding
14:38:09
SQ
contract added: Return Item
14:38:09
SQ
contract added: Ending the Nightmare
14:38:09
SQ
contract added: Big Game Hunt
14:38:09
SQ
contract added: Armed Courier
14:38:09
SQ
contract added: Defend settlement
14:38:09
SQ
contract added: Hunting Beasts
14:38:09
SQ
contract added: Escort Caravan
14:38:09
SQ
contract added: Return Item
14:38:09
SQ
contract added: Armed Courier
14:38:09
SQ
contract added: Hunting Webknechts
14:38:09
SQ
contract added: Find Location
14:38:09
SQ
contract activated: Marauding Greenskins (id: 302)
14:38:09
Resource
Unloading: music/title.ogg
14:38:16
SQ
Save campaign: Phoenix Rising
14:38:18
Scene
Finished saving scene.
14:38:18
SQ
WorldState::onHide
14:38:19
Texture
Texture "gfx/detail.png" (ID: 132) took up approximately 10922kb in video memory.
14:38:19
Texture
Texture "gfx/object_0.png" (ID: 133) took up approximately 21845kb in video memory.
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,5).
14:38:19
Texture
Texture "gfx/orientation_overlay.png" (ID: 134) took up approximately 1024kb in video memory.
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,4).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,5).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,5).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,3).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,6).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,6).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,2).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,6).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,4).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,7).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,3).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,8).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,7).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,1).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,4).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,0).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,2).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,9).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,7).
14:38:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,8).
14:38:19
SQ
TACTICAL: STASH LOCKED: true
14:38:19
SQ
INFO: Next round issued: 1
14:38:19
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:38:19
SQ
Turn started for Nachzehrer
14:38:19
SQ
*
14:38:19
SQ
* Nachzehrer: Starting turn.
14:38:20
SQ
-> Behaviors to pick from:
Engage.Melee (39.6406)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (39.6406)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:20
SQ
-> Behavior picked: Engage.Melee (39.6406)
14:38:20
SQ
* Nachzehrer: Engaging to melee range with Elmer (not visible), accepted_distance=0, value=0.24632
14:38:20
Resource
Unloading: music/worldmap_08.ogg
14:38:21
SQ
* Nachzehrer: Reached engage destination
14:38:21
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
14:38:21
SQ
-> Behavior picked: Idle (1)
14:38:21
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
14:38:21
SQ
* ---------------------------------------------------
14:38:21
SQ
Turn started for Nachzehrer
14:38:21
SQ
*
14:38:21
SQ
* Nachzehrer: Starting turn.
14:38:21
SQ
-> Behaviors to pick from:
Engage.Melee (78.4091)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (78.4091)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:21
SQ
-> Behavior picked: Engage.Melee (78.4091)
14:38:22
SQ
* Nachzehrer: Engaging to melee range with Elmer (not visible), accepted_distance=0, value=0.24632
14:38:23
SQ
* Nachzehrer: Reached engage destination
14:38:23
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
14:38:23
SQ
-> Behavior picked: Idle (1)
14:38:23
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
14:38:23
SQ
* ---------------------------------------------------
14:38:24
SQ
Turn started for Nachzehrer
14:38:24
SQ
*
14:38:24
SQ
* Nachzehrer: Starting turn.
14:38:24
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (44.289), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (44.289), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:24
SQ
-> Behavior picked: Idle (9000)
14:38:24
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
14:38:24
SQ
* ---------------------------------------------------
14:38:24
SQ
Turn started for Nachzehrer
14:38:24
SQ
*
14:38:24
SQ
* Nachzehrer: Starting turn.
14:38:24
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (73.4718), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (73.4718), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:24
SQ
-> Behavior picked: Idle (9000)
14:38:24
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
14:38:24
SQ
* ---------------------------------------------------
14:38:24
SQ
Turn started for Nachzehrer
14:38:24
SQ
*
14:38:24
SQ
* Nachzehrer: Starting turn.
14:38:25
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (71.9697), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (71.9697), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:25
SQ
-> Behavior picked: Idle (9000)
14:38:25
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:25
SQ
* ---------------------------------------------------
14:38:25
SQ
Turn started for Nachzehrer
14:38:25
SQ
*
14:38:25
SQ
* Nachzehrer: Starting turn.
14:38:25
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (150), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (150), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:25
SQ
-> Behavior picked: Idle (9000)
14:38:25
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:25
SQ
* ---------------------------------------------------
14:38:25
SQ
Turn started for Nachzehrer
14:38:25
SQ
*
14:38:25
SQ
* Nachzehrer: Starting turn.
14:38:25
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (38.5675), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (38.5675), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:25
SQ
-> Behavior picked: Idle (9000)
14:38:25
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
14:38:25
SQ
* ---------------------------------------------------
14:38:25
SQ
Turn started for Nachzehrer
14:38:25
SQ
*
14:38:25
SQ
* Nachzehrer: Starting turn.
14:38:26
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (85.8191), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (85.8191), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:26
SQ
-> Behavior picked: Idle (9000)
14:38:26
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
14:38:26
SQ
* ---------------------------------------------------
14:38:26
SQ
Turn started for Nachzehrer
14:38:26
SQ
*
14:38:26
SQ
* Nachzehrer: Starting turn.
14:38:26
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (45.4545), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (45.4545), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:26
SQ
-> Behavior picked: Idle (9000)
14:38:26
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:26
SQ
* ---------------------------------------------------
14:38:26
SQ
Turn started for Nachzehrer
14:38:26
SQ
*
14:38:26
SQ
* Nachzehrer: Starting turn.
14:38:26
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (150), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (150), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:26
SQ
-> Behavior picked: Idle (9000)
14:38:26
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:26
SQ
* ---------------------------------------------------
14:38:26
SQ
Turn started for Nachzehrer
14:38:26
SQ
*
14:38:26
SQ
* Nachzehrer: Starting turn.
14:38:27
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (44.289), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (44.289), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:27
SQ
-> Behavior picked: Idle (9000)
14:38:27
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
14:38:27
SQ
* ---------------------------------------------------
14:38:27
SQ
Turn started for Nachzehrer
14:38:27
SQ
*
14:38:27
SQ
* Nachzehrer: Starting turn.
14:38:27
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (73.4718), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (73.4718), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:27
SQ
-> Behavior picked: Idle (9000)
14:38:27
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
14:38:27
SQ
* ---------------------------------------------------
14:38:27
SQ
Turn started for Nachzehrer
14:38:27
SQ
*
14:38:27
SQ
* Nachzehrer: Starting turn.
14:38:27
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (300), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (300), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:27
SQ
-> Behavior picked: Idle (9000)
14:38:27
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:27
SQ
* ---------------------------------------------------
14:38:28
SQ
Turn started for Nachzehrer
14:38:28
SQ
*
14:38:28
SQ
* Nachzehrer: Starting turn.
14:38:28
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (45.4545), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (45.4545), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:28
SQ
-> Behavior picked: Idle (9000)
14:38:28
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
14:38:28
SQ
* ---------------------------------------------------
14:38:28
SQ
Turn started for Nachzehrer
14:38:28
SQ
*
14:38:28
SQ
* Nachzehrer: Starting turn.
14:38:28
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (300), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (300), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:28
SQ
-> Behavior picked: Idle (9000)
14:38:28
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:28
SQ
* ---------------------------------------------------
14:38:28
SQ
Turn started for Nachzehrer
14:38:28
SQ
*
14:38:28
SQ
* Nachzehrer: Starting turn.
14:38:28
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (300), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (300), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:28
SQ
-> Behavior picked: Idle (9000)
14:38:28
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:28
SQ
* ---------------------------------------------------
14:38:29
SQ
Turn started for Nachzehrer
14:38:29
SQ
*
14:38:29
SQ
* Nachzehrer: Starting turn.
14:38:29
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (73.4718), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (73.4718), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:29
SQ
-> Behavior picked: Idle (9000)
14:38:29
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
14:38:29
SQ
* ---------------------------------------------------
14:38:29
SQ
Turn started for Nachzehrer
14:38:29
SQ
*
14:38:29
SQ
* Nachzehrer: Starting turn.
14:38:29
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (71.9697), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (71.9697), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:29
SQ
-> Behavior picked: Idle (9000)
14:38:29
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:29
SQ
* ---------------------------------------------------
14:38:29
SQ
Turn started for Nachzehrer
14:38:29
SQ
*
14:38:29
SQ
* Nachzehrer: Starting turn.
14:38:29
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (300), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (300), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:29
SQ
-> Behavior picked: Idle (9000)
14:38:30
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:30
SQ
* ---------------------------------------------------
14:38:30
SQ
Turn started for Nachzehrer
14:38:30
SQ
*
14:38:30
SQ
* Nachzehrer: Starting turn.
14:38:30
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (45.4545), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (45.4545), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:30
SQ
-> Behavior picked: Idle (9000)
14:38:30
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
14:38:30
SQ
* ---------------------------------------------------
14:38:30
SQ
Turn started for Nachzehrer
14:38:30
SQ
*
14:38:30
SQ
* Nachzehrer: Starting turn.
14:38:30
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (45.4545), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Idle (9000)(*), Engage.Melee (45.4545), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
14:38:30
SQ
-> Behavior picked: Idle (9000)
14:38:30
SQ
* Nachzehrer: Waiting with 9 of 9 AP left.
14:38:30
SQ
* ---------------------------------------------------
14:38:30
SQ
Turn started for Casimir the Deerhunter
14:38:30
SQ
* Casimir the Deerhunter: Retreating.
14:38:31
SQ
Turn started for Bertwin the Merchant
14:38:31
SQ
* Bertwin the Merchant: Retreating.
14:38:31
SQ
Turn started for Hasso the Woodsman
14:38:32
SQ
* Hasso the Woodsman: Retreating.
14:38:32
SQ
Turn started for Mattis
14:38:32
SQ
* Mattis: Retreating.
14:38:32
SQ
Turn started for Bernfried the Brawler
14:38:33
SQ
* Bernfried the Brawler: Retreating.
14:38:33
SQ
Turn started for Elmer
14:38:33
SQ
* Elmer: Retreating.
14:38:33
SQ
Turn started for Frigate Fritz
14:38:34
SQ
* Frigate Fritz: Retreating.
14:38:34
SQ
Turn started for Henrik
14:38:34
SQ
* Henrik: Retreating.
14:38:34
SQ
Turn started for Ottmar the Liar
14:38:35
SQ
* Ottmar the Liar: Retreating.
14:38:35
SQ
Turn started for Torsten
14:38:35
SQ
* Torsten: Retreating.
14:38:36
SQ
Turn started for Erik Elephant
14:38:36
SQ
* Erik Elephant: Retreating.
14:38:36
SQ
Turn started for Otto
14:38:37
SQ
* Otto: Retreating.
14:38:37
SQ
*
14:38:37
SQ
* Nachzehrer: Resuming turn.
14:38:37
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (86.7768), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (86.7768), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:37
SQ
-> Behavior picked: Idle (9000)
14:38:37
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:37
SQ
* ---------------------------------------------------
14:38:37
SQ
*
14:38:37
SQ
* Nachzehrer: Resuming turn.
14:38:38
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (257.812), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (257.812), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:38
SQ
-> Behavior picked: Idle (9000)
14:38:38
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:38
SQ
* ---------------------------------------------------
14:38:38
SQ
*
14:38:38
SQ
* Nachzehrer: Resuming turn.
14:38:38
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (66.1157), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (66.1157), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:38
SQ
-> Behavior picked: Idle (9000)
14:38:38
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:38
SQ
* ---------------------------------------------------
14:38:38
SQ
*
14:38:38
SQ
* Nachzehrer: Resuming turn.
14:38:38
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (204.102), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (204.102), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:38
SQ
-> Behavior picked: Idle (9000)
14:38:38
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:38
SQ
* ---------------------------------------------------
14:38:39
SQ
*
14:38:39
SQ
* Nachzehrer: Resuming turn.
14:38:39
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (45.4545), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (45.4545), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:39
SQ
-> Behavior picked: Idle (9000)
14:38:39
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:39
SQ
* ---------------------------------------------------
14:38:39
SQ
*
14:38:39
SQ
* Nachzehrer: Resuming turn.
14:38:39
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (107.438), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (107.438), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:39
SQ
-> Behavior picked: Idle (9000)
14:38:39
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:39
SQ
* ---------------------------------------------------
14:38:39
SQ
*
14:38:39
SQ
* Nachzehrer: Resuming turn.
14:38:40
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (173.554), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (173.554), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:40
SQ
-> Behavior picked: Idle (9000)
14:38:40
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:40
SQ
* ---------------------------------------------------
14:38:40
SQ
*
14:38:40
SQ
* Nachzehrer: Resuming turn.
14:38:40
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (86.7768), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (86.7768), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:40
SQ
-> Behavior picked: Idle (9000)
14:38:40
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:40
SQ
* ---------------------------------------------------
14:38:40
SQ
*
14:38:40
SQ
* Nachzehrer: Resuming turn.
14:38:40
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (119.835), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (119.835), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:40
SQ
-> Behavior picked: Idle (9000)
14:38:40
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:40
SQ
* ---------------------------------------------------
14:38:40
SQ
*
14:38:40
SQ
* Nachzehrer: Resuming turn.
14:38:41
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (173.554), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (173.554), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:41
SQ
-> Behavior picked: Idle (9000)
14:38:41
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:41
SQ
* ---------------------------------------------------
14:38:41
SQ
INFO: Next round issued: 2
14:38:41
SQ
Turn started for Nachzehrer
14:38:41
SQ
*
14:38:41
SQ
* Nachzehrer: Starting turn.
14:38:41
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (136.364), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (136.364), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:41
SQ
-> Behavior picked: Idle (9000)
14:38:41
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:41
SQ
* ---------------------------------------------------
14:38:41
SQ
Turn started for Nachzehrer
14:38:41
SQ
*
14:38:41
SQ
* Nachzehrer: Starting turn.
14:38:42
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (136.364), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (136.364), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:42
SQ
-> Behavior picked: Idle (9000)
14:38:42
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:42
SQ
* ---------------------------------------------------
14:38:42
SQ
Turn started for Nachzehrer
14:38:42
SQ
*
14:38:42
SQ
* Nachzehrer: Starting turn.
14:38:42
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (363), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (363), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:42
SQ
-> Behavior picked: Idle (9000)
14:38:42
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:42
SQ
* ---------------------------------------------------
14:38:42
SQ
Turn started for Nachzehrer
14:38:42
SQ
*
14:38:42
SQ
* Nachzehrer: Starting turn.
14:38:42
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:42
SQ
-> Behavior picked: Idle (9000)
14:38:42
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:42
SQ
* ---------------------------------------------------
14:38:42
SQ
Turn started for Nachzehrer
14:38:42
SQ
*
14:38:42
SQ
* Nachzehrer: Starting turn.
14:38:43
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (363), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (363), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:43
SQ
-> Behavior picked: Idle (9000)
14:38:43
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:43
SQ
* ---------------------------------------------------
14:38:43
SQ
Turn started for Nachzehrer
14:38:43
SQ
*
14:38:43
SQ
* Nachzehrer: Starting turn.
14:38:43
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:43
SQ
-> Behavior picked: Idle (9000)
14:38:43
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:43
SQ
* ---------------------------------------------------
14:38:43
SQ
Turn started for Nachzehrer
14:38:43
SQ
*
14:38:43
SQ
* Nachzehrer: Starting turn.
14:38:43
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:43
SQ
-> Behavior picked: Idle (9000)
14:38:43
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:43
SQ
* ---------------------------------------------------
14:38:43
SQ
Turn started for Nachzehrer
14:38:43
SQ
*
14:38:43
SQ
* Nachzehrer: Starting turn.
14:38:44
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (194.215), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (194.215), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:44
SQ
-> Behavior picked: Idle (9000)
14:38:44
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:44
SQ
* ---------------------------------------------------
14:38:44
SQ
Turn started for Nachzehrer
14:38:44
SQ
*
14:38:44
SQ
* Nachzehrer: Starting turn.
14:38:44
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (86.7768), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (86.7768), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0)
14:38:44
SQ
-> Behavior picked: Idle (9000)
14:38:44
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:44
SQ
* ---------------------------------------------------
14:38:44
SQ
Turn started for Nachzehrer
14:38:44
SQ
*
14:38:44
SQ
* Nachzehrer: Starting turn.
14:38:44
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (172.949), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Idle (9000)(*), Engage.Melee (172.949), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
14:38:44
SQ
-> Behavior picked: Idle (9000)
14:38:44
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:44
SQ
* ---------------------------------------------------
14:38:45
SQ
Turn started for Nachzehrer
14:38:45
SQ
*
14:38:45
SQ
* Nachzehrer: Starting turn.
14:38:45
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (47.0332), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Idle (9000)(*), Engage.Melee (47.0332), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
14:38:45
SQ
-> Behavior picked: Idle (9000)
14:38:45
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:45
SQ
* ---------------------------------------------------
14:38:45
SQ
Turn started for Nachzehrer
14:38:45
SQ
*
14:38:45
SQ
* Nachzehrer: Starting turn.
14:38:45
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (86.7768), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (86.7768), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:38:45
SQ
-> Behavior picked: Idle (9000)
14:38:45
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:45
SQ
* ---------------------------------------------------
14:38:45
SQ
Turn started for Nachzehrer
14:38:45
SQ
*
14:38:45
SQ
* Nachzehrer: Starting turn.
14:38:46
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (204.102), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (204.102), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:38:46
SQ
-> Behavior picked: Idle (9000)
14:38:46
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:46
SQ
* ---------------------------------------------------
14:38:46
SQ
Turn started for Nachzehrer
14:38:46
SQ
*
14:38:46
SQ
* Nachzehrer: Starting turn.
14:38:46
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (119.835), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (119.835), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:38:46
SQ
-> Behavior picked: Idle (9000)
14:38:46
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:46
SQ
* ---------------------------------------------------
14:38:46
SQ
Turn started for Nachzehrer
14:38:46
SQ
*
14:38:46
SQ
* Nachzehrer: Starting turn.
14:38:46
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (173.554), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (173.554), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:38:46
SQ
-> Behavior picked: Idle (9000)
14:38:46
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:46
SQ
* ---------------------------------------------------
14:38:46
SQ
Turn started for Nachzehrer
14:38:46
SQ
*
14:38:46
SQ
* Nachzehrer: Starting turn.
14:38:47
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (45.4545), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (45.4545), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:38:47
SQ
-> Behavior picked: Idle (9000)
14:38:47
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:47
SQ
* ---------------------------------------------------
14:38:47
SQ
Turn started for Nachzehrer
14:38:47
SQ
*
14:38:47
SQ
* Nachzehrer: Starting turn.
14:38:47
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (86.7768), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (86.7768), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:38:47
SQ
-> Behavior picked: Idle (9000)
14:38:47
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:47
SQ
* ---------------------------------------------------
14:38:47
SQ
Turn started for Nachzehrer
14:38:47
SQ
*
14:38:47
SQ
* Nachzehrer: Starting turn.
14:38:47
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (107.438), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (107.438), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:38:47
SQ
-> Behavior picked: Idle (9000)
14:38:47
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:47
SQ
* ---------------------------------------------------
14:38:48
SQ
Turn started for Nachzehrer
14:38:48
SQ
*
14:38:48
SQ
* Nachzehrer: Starting turn.
14:38:48
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (257.812), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (257.812), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:38:48
SQ
-> Behavior picked: Idle (9000)
14:38:48
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:48
SQ
* ---------------------------------------------------
14:38:48
SQ
Turn started for Nachzehrer
14:38:48
SQ
*
14:38:48
SQ
* Nachzehrer: Starting turn.
14:38:48
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (173.554), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (173.554), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:38:48
SQ
-> Behavior picked: Idle (9000)
14:38:48
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:48
SQ
* ---------------------------------------------------
14:38:48
SQ
Turn started for Nachzehrer
14:38:48
SQ
*
14:38:48
SQ
* Nachzehrer: Starting turn.
14:38:49
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (66.1157), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (66.1157), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:38:49
SQ
-> Behavior picked: Idle (9000)
14:38:49
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:49
SQ
* ---------------------------------------------------
14:38:49
SQ
Turn started for Casimir the Deerhunter
14:38:49
SQ
* Casimir the Deerhunter: Retreating.
14:38:50
SQ
Turn started for Bertwin the Merchant
14:38:51
SQ
* Bertwin the Merchant: Retreating.
14:38:51
SQ
Turn started for Hasso the Woodsman
14:38:51
SQ
* Hasso the Woodsman: Retreating.
14:38:51
SQ
Turn started for Mattis
14:38:52
SQ
* Mattis: Retreating.
14:38:52
SQ
Turn started for Bernfried the Brawler
14:38:52
SQ
* Bernfried the Brawler: Retreating.
14:38:54
SQ
Turn started for Elmer
14:38:54
SQ
* Elmer: Retreating.
14:38:54
SQ
Turn started for Frigate Fritz
14:38:54
SQ
* Frigate Fritz: Retreating.
14:38:56
SQ
Turn started for Henrik
14:38:56
SQ
* Henrik: Retreating.
14:38:57
SQ
Turn started for Ottmar the Liar
14:38:57
SQ
* Ottmar the Liar: Retreating.
14:38:57
SQ
Turn started for Erik Elephant
14:38:58
SQ
* Erik Elephant: Retreating.
14:38:58
SQ
Turn started for Torsten
14:38:58
SQ
* Torsten: Retreating.
14:38:58
SQ
Turn started for Otto
14:38:59
SQ
* Otto: Retreating.
14:38:59
SQ
INFO: Next round issued: 3
14:38:59
SQ
Turn started for Nachzehrer
14:38:59
SQ
*
14:38:59
SQ
* Nachzehrer: Starting turn.
14:38:59
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (55), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Idle (9000)(*), Engage.Melee (55), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
14:38:59
SQ
-> Behavior picked: Idle (9000)
14:38:59
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:38:59
SQ
* ---------------------------------------------------
14:38:59
SQ
Turn started for Nachzehrer
14:38:59
SQ
*
14:38:59
SQ
* Nachzehrer: Starting turn.
14:39:00
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (107.422), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Idle (9000)(*), Engage.Melee (107.422), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
14:39:00
SQ
-> Behavior picked: Idle (9000)
14:39:00
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:00
SQ
* ---------------------------------------------------
14:39:00
SQ
Turn started for Nachzehrer
14:39:00
SQ
*
14:39:00
SQ
* Nachzehrer: Starting turn.
14:39:00
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (181.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:39:00
SQ
-> Behavior picked: Idle (9000)
14:39:00
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:00
SQ
* ---------------------------------------------------
14:39:00
SQ
Turn started for Nachzehrer
14:39:00
SQ
*
14:39:00
SQ
* Nachzehrer: Starting turn.
14:39:00
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (257.812), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (257.812), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:00
SQ
-> Behavior picked: Idle (9000)
14:39:00
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:00
SQ
* ---------------------------------------------------
14:39:00
SQ
Turn started for Nachzehrer
14:39:00
SQ
*
14:39:00
SQ
* Nachzehrer: Starting turn.
14:39:01
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (115.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (115.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:01
SQ
-> Behavior picked: Idle (9000)
14:39:01
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:01
SQ
* ---------------------------------------------------
14:39:01
SQ
Turn started for Nachzehrer
14:39:01
SQ
*
14:39:01
SQ
* Nachzehrer: Starting turn.
14:39:01
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:01
SQ
-> Behavior picked: Idle (9000)
14:39:01
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:01
SQ
* ---------------------------------------------------
14:39:01
SQ
Turn started for Nachzehrer
14:39:01
SQ
*
14:39:01
SQ
* Nachzehrer: Starting turn.
14:39:01
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:01
SQ
-> Behavior picked: Idle (9000)
14:39:01
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:01
SQ
* ---------------------------------------------------
14:39:01
SQ
Turn started for Nachzehrer
14:39:01
SQ
*
14:39:01
SQ
* Nachzehrer: Starting turn.
14:39:02
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (204.102), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (204.102), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:02
SQ
-> Behavior picked: Idle (9000)
14:39:02
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:02
SQ
* ---------------------------------------------------
14:39:02
SQ
Turn started for Nachzehrer
14:39:02
SQ
*
14:39:02
SQ
* Nachzehrer: Starting turn.
14:39:02
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (203.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (203.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:39:02
SQ
-> Behavior picked: Idle (9000)
14:39:02
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:02
SQ
* ---------------------------------------------------
14:39:02
SQ
Turn started for Nachzehrer
14:39:02
SQ
*
14:39:02
SQ
* Nachzehrer: Starting turn.
14:39:02
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (181.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:39:02
SQ
-> Behavior picked: Idle (9000)
14:39:02
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:02
SQ
* ---------------------------------------------------
14:39:02
SQ
Turn started for Nachzehrer
14:39:02
SQ
*
14:39:02
SQ
* Nachzehrer: Starting turn.
14:39:03
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (181.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:39:03
SQ
-> Behavior picked: Idle (9000)
14:39:03
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:03
SQ
* ---------------------------------------------------
14:39:03
SQ
Turn started for Nachzehrer
14:39:03
SQ
*
14:39:03
SQ
* Nachzehrer: Starting turn.
14:39:03
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:03
SQ
-> Behavior picked: Idle (9000)
14:39:03
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:03
SQ
* ---------------------------------------------------
14:39:03
SQ
Turn started for Nachzehrer
14:39:03
SQ
*
14:39:03
SQ
* Nachzehrer: Starting turn.
14:39:03
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (363), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (363), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:39:03
SQ
-> Behavior picked: Idle (9000)
14:39:03
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:03
SQ
* ---------------------------------------------------
14:39:04
SQ
Turn started for Nachzehrer
14:39:04
SQ
*
14:39:04
SQ
* Nachzehrer: Starting turn.
14:39:04
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:04
SQ
-> Behavior picked: Idle (9000)
14:39:04
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:04
SQ
* ---------------------------------------------------
14:39:04
SQ
Turn started for Nachzehrer
14:39:04
SQ
*
14:39:04
SQ
* Nachzehrer: Starting turn.
14:39:04
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (258.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (258.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:39:04
SQ
-> Behavior picked: Idle (9000)
14:39:04
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:04
SQ
* ---------------------------------------------------
14:39:04
SQ
Turn started for Nachzehrer
14:39:04
SQ
*
14:39:04
SQ
* Nachzehrer: Starting turn.
14:39:04
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (363), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (363), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:39:04
SQ
-> Behavior picked: Idle (9000)
14:39:05
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:05
SQ
* ---------------------------------------------------
14:39:05
SQ
Turn started for Nachzehrer
14:39:05
SQ
*
14:39:05
SQ
* Nachzehrer: Starting turn.
14:39:05
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:05
SQ
-> Behavior picked: Idle (9000)
14:39:05
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:05
SQ
* ---------------------------------------------------
14:39:05
SQ
Turn started for Nachzehrer
14:39:05
SQ
*
14:39:05
SQ
* Nachzehrer: Starting turn.
14:39:05
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (181.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:39:05
SQ
-> Behavior picked: Idle (9000)
14:39:05
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:05
SQ
* ---------------------------------------------------
14:39:05
SQ
Turn started for Nachzehrer
14:39:05
SQ
*
14:39:05
SQ
* Nachzehrer: Starting turn.
14:39:06
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
Idle (9000)(*), Engage.Melee (181.5), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Attack.Default (0)
14:39:06
SQ
-> Behavior picked: Idle (9000)
14:39:06
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:06
SQ
* ---------------------------------------------------
14:39:06
SQ
Turn started for Nachzehrer
14:39:06
SQ
*
14:39:06
SQ
* Nachzehrer: Starting turn.
14:39:06
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (203.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (203.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:06
SQ
-> Behavior picked: Idle (9000)
14:39:06
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:06
SQ
* ---------------------------------------------------
14:39:06
SQ
Turn started for Nachzehrer
14:39:06
SQ
*
14:39:06
SQ
* Nachzehrer: Starting turn.
14:39:06
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (231), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:06
SQ
-> Behavior picked: Idle (9000)
14:39:06
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:06
SQ
* ---------------------------------------------------
14:39:06
SQ
Turn started for Casimir the Deerhunter
14:39:07
SQ
* Casimir the Deerhunter: Retreating.
14:39:07
SQ
* Casimir the Deerhunter: Retreated!
14:39:08
SQ
Turn started for Bertwin the Merchant
14:39:08
SQ
* Bertwin the Merchant: Retreating.
14:39:08
SQ
* Bertwin the Merchant: Retreated!
14:39:08
SQ
Turn started for Mattis
14:39:09
SQ
* Mattis: Retreating.
14:39:09
SQ
Turn started for Hasso the Woodsman
14:39:09
SQ
* Hasso the Woodsman: Retreating.
14:39:10
SQ
* Hasso the Woodsman: Retreated!
14:39:10
SQ
Turn started for Bernfried the Brawler
14:39:11
SQ
* Bernfried the Brawler: Retreating.
14:39:11
SQ
* Bernfried the Brawler: Retreated!
14:39:11
SQ
Turn started for Elmer
14:39:12
SQ
* Elmer: Retreating.
14:39:12
SQ
Turn started for Frigate Fritz
14:39:12
SQ
* Frigate Fritz: Retreating.
14:39:13
SQ
Turn started for Henrik
14:39:14
SQ
* Henrik: Retreating.
14:39:15
SQ
* Henrik: Retreated!
14:39:15
SQ
Turn started for Ottmar the Liar
14:39:15
SQ
* Ottmar the Liar: Retreating.
14:39:15
SQ
Turn started for Erik Elephant
14:39:16
SQ
* Erik Elephant: Retreating.
14:39:16
SQ
Turn started for Torsten
14:39:16
SQ
* Torsten: Retreating.
14:39:16
SQ
Turn started for Otto
14:39:17
SQ
* Otto: Retreating.
14:39:17
SQ
INFO: Next round issued: 4
14:39:17
SQ
Turn started for Nachzehrer
14:39:17
SQ
*
14:39:17
SQ
* Nachzehrer: Starting turn.
14:39:18
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (257.812), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
Idle (9000)(*), Engage.Melee (257.812), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
14:39:18
SQ
-> Behavior picked: Idle (9000)
14:39:18
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:18
SQ
* ---------------------------------------------------
14:39:18
SQ
Turn started for Nachzehrer
14:39:18
SQ
*
14:39:18
SQ
* Nachzehrer: Starting turn.
14:39:18
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:18
SQ
-> Behavior picked: Idle (9000)
14:39:18
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:18
SQ
* ---------------------------------------------------
14:39:18
SQ
Turn started for Nachzehrer
14:39:18
SQ
*
14:39:18
SQ
* Nachzehrer: Starting turn.
14:39:18
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (115.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (115.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:18
SQ
-> Behavior picked: Idle (9000)
14:39:18
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:18
SQ
* ---------------------------------------------------
14:39:18
SQ
Turn started for Nachzehrer
14:39:18
SQ
*
14:39:18
SQ
* Nachzehrer: Starting turn.
14:39:19
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (143), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
Idle (9000)(*), Engage.Melee (143), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
14:39:19
SQ
-> Behavior picked: Idle (9000)
14:39:19
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:19
SQ
* ---------------------------------------------------
14:39:19
SQ
Turn started for Nachzehrer
14:39:19
SQ
*
14:39:19
SQ
* Nachzehrer: Starting turn.
14:39:19
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (204.102), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
Idle (9000)(*), Engage.Melee (204.102), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
14:39:19
SQ
-> Behavior picked: Idle (9000)
14:39:19
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:19
SQ
* ---------------------------------------------------
14:39:19
SQ
Turn started for Nachzehrer
14:39:19
SQ
*
14:39:19
SQ
* Nachzehrer: Starting turn.
14:39:19
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (115.5), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
Idle (9000)(*), Engage.Melee (115.5), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
14:39:19
SQ
-> Behavior picked: Idle (9000)
14:39:19
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:19
SQ
* ---------------------------------------------------
14:39:19
SQ
Turn started for Nachzehrer
14:39:19
SQ
*
14:39:19
SQ
* Nachzehrer: Starting turn.
14:39:20
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (143), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
Idle (9000)(*), Engage.Melee (143), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
14:39:20
SQ
-> Behavior picked: Idle (9000)
14:39:20
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:20
SQ
* ---------------------------------------------------
14:39:20
SQ
Turn started for Nachzehrer
14:39:20
SQ
*
14:39:20
SQ
* Nachzehrer: Starting turn.
14:39:20
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (363), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (363), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:20
SQ
-> Behavior picked: Idle (9000)
14:39:20
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:20
SQ
* ---------------------------------------------------
14:39:20
SQ
Turn started for Nachzehrer
14:39:20
SQ
*
14:39:20
SQ
* Nachzehrer: Starting turn.
14:39:20
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (231), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
Idle (9000)(*), Engage.Melee (231), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
14:39:20
SQ
-> Behavior picked: Idle (9000)
14:39:20
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:20
SQ
* ---------------------------------------------------
14:39:20
SQ
Turn started for Nachzehrer
14:39:20
SQ
*
14:39:20
SQ
* Nachzehrer: Starting turn.
14:39:21
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (258.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (258.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:21
SQ
-> Behavior picked: Idle (9000)
14:39:21
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:21
SQ
* ---------------------------------------------------
14:39:21
SQ
Turn started for Nachzehrer
14:39:21
SQ
*
14:39:21
SQ
* Nachzehrer: Starting turn.
14:39:21
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (363), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (363), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:21
SQ
-> Behavior picked: Idle (9000)
14:39:21
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:21
SQ
* ---------------------------------------------------
14:39:21
SQ
Turn started for Nachzehrer
14:39:21
SQ
*
14:39:21
SQ
* Nachzehrer: Starting turn.
14:39:21
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (115.5), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
Idle (9000)(*), Engage.Melee (115.5), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
14:39:21
SQ
-> Behavior picked: Idle (9000)
14:39:21
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:21
SQ
* ---------------------------------------------------
14:39:21
SQ
Turn started for Nachzehrer
14:39:21
SQ
*
14:39:21
SQ
* Nachzehrer: Starting turn.
14:39:22
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:22
SQ
-> Behavior picked: Idle (9000)
14:39:22
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:22
SQ
* ---------------------------------------------------
14:39:22
SQ
Turn started for Nachzehrer
14:39:22
SQ
*
14:39:22
SQ
* Nachzehrer: Starting turn.
14:39:22
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:22
SQ
-> Behavior picked: Idle (9000)
14:39:22
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:22
SQ
* ---------------------------------------------------
14:39:22
SQ
Turn started for Nachzehrer
14:39:22
SQ
*
14:39:22
SQ
* Nachzehrer: Starting turn.
14:39:22
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (203.5), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
Idle (9000)(*), Engage.Melee (203.5), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
14:39:22
SQ
-> Behavior picked: Idle (9000)
14:39:22
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:22
SQ
* ---------------------------------------------------
14:39:22
SQ
Turn started for Nachzehrer
14:39:22
SQ
*
14:39:22
SQ
* Nachzehrer: Starting turn.
14:39:23
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (231), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
Idle (9000)(*), Engage.Melee (231), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
14:39:23
SQ
-> Behavior picked: Idle (9000)
14:39:23
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:23
SQ
* ---------------------------------------------------
14:39:23
SQ
Turn started for Nachzehrer
14:39:23
SQ
*
14:39:23
SQ
* Nachzehrer: Starting turn.
14:39:23
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (55), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (55), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
14:39:23
SQ
-> Behavior picked: Idle (9000)
14:39:23
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:23
SQ
* ---------------------------------------------------
14:39:23
SQ
Turn started for Nachzehrer
14:39:23
SQ
*
14:39:23
SQ
* Nachzehrer: Starting turn.
14:39:23
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (107.422), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
Idle (9000)(*), Engage.Melee (107.422), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
14:39:23
SQ
-> Behavior picked: Idle (9000)
14:39:23
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:23
SQ
* ---------------------------------------------------
14:39:23
SQ
Turn started for Nachzehrer
14:39:23
SQ
*
14:39:23
SQ
* Nachzehrer: Starting turn.
14:39:24
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (203.5), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
Idle (9000)(*), Engage.Melee (203.5), SwallowWhole (0), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0), Retreat (0)
14:39:24
SQ
-> Behavior picked: Idle (9000)
14:39:24
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:24
SQ
* ---------------------------------------------------
14:39:24
SQ
Turn started for Nachzehrer
14:39:24
SQ
*
14:39:24
SQ
* Nachzehrer: Starting turn.
14:39:24
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:24
SQ
-> Behavior picked: Idle (9000)
14:39:24
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:24
SQ
* ---------------------------------------------------
14:39:24
SQ
Turn started for Nachzehrer
14:39:24
SQ
*
14:39:24
SQ
* Nachzehrer: Starting turn.
14:39:24
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
Idle (9000)(*), Engage.Melee (181.5), Flee (0), Retreat (0), SwallowWhole (0), Roam (0), BreakFree (0), Attack.Default (0), GruesomeFeast (0)
14:39:24
SQ
-> Behavior picked: Idle (9000)
14:39:24
SQ
* Nachzehrer: Ending Turn with 9 of 9 AP left.
14:39:24
SQ
* ---------------------------------------------------
14:39:24
SQ
Turn started for Mattis
14:39:25
SQ
* Mattis: Retreating.
14:39:25
SQ
* Mattis: Retreated!
14:39:25
SQ
Turn started for Frigate Fritz
14:39:26
SQ
* Frigate Fritz: Retreating.
14:39:27
SQ
* Frigate Fritz: Retreated!
14:39:27
SQ
Turn started for Elmer
14:39:28
SQ
* Elmer: Retreating.
14:39:28
SQ
* Elmer: Retreated!
14:39:28
SQ
Turn started for Ottmar the Liar
14:39:28
SQ
* Ottmar the Liar: Retreating.
14:39:29
SQ
* Ottmar the Liar: Retreated!
14:39:29
SQ
Turn started for Erik Elephant
14:39:29
SQ
* Erik Elephant: Retreating.
14:39:30
SQ
* Erik Elephant: Retreated!
14:39:30
SQ
Turn started for Torsten
14:39:31
SQ
* Torsten: Retreating.
14:39:32
SQ
* Torsten: Retreated!
14:39:32
SQ
Turn started for Otto
14:39:33
SQ
* Otto: Retreating.
14:39:33
SQ
* Otto: Retreated!
14:39:33
SQ
Info: Battle ended after 4 Round(s).
14:39:34
Resource
Unloading: gfx/orientation_overlay.png
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Casimir the Deerhunter].
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Bertwin the Merchant].
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Hasso the Woodsman].
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Bernfried the Brawler].
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Henrik].
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Mattis].
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Frigate Fritz].
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Elmer].
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Ottmar the Liar].
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Erik Elephant].
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Torsten].
14:39:34
SQ
Skill [Realm of Nightmares] removed from [Otto].
14:39:38
Resource
Unloading: music/beasts_02.ogg
14:39:39
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:39:39
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:39:39
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
14:39:39
SQ
World::onCombatFinished
14:39:39
SQ
Save campaign: Phoenix Rising
14:39:41
Scene
Finished saving scene.
14:39:42
SQ
TacticalState::onFinish
14:39:42
Resource
Unloading: gfx/object_0.png
14:39:42
Resource
Unloading: gfx/detail.png
14:39:42
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:39:42
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
14:39:42
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
14:39:42
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
14:39:42
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
14:39:42
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
14:39:42
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_01.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_02.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_03.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_04.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_05.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_06.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_07.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_08.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_09.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_10.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_11.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_12.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_13.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_14.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_hurt_15.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_death_01.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_death_02.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_death_03.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_death_04.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_death_05.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_death_06.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_death_07.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_flee_01.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_flee_02.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_flee_03.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_flee_04.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_flee_05.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_flee_06.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_flee_07.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_flee_08.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_01.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_02.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_03.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_04.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_05.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_06.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_07.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_08.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_09.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_10.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_11.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_12.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_13.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_14.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_15.wav
14:39:42
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Unloading: sounds/enemies/ghoul_idle_16.wav
14:39:42
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Unloading: sounds/enemies/ghoul_idle_17.wav
14:39:42
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Unloading: sounds/enemies/ghoul_idle_18.wav
14:39:42
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Unloading: sounds/enemies/ghoul_idle_19.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_20.wav
14:39:42
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Unloading: sounds/enemies/ghoul_idle_21.wav
14:39:42
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Unloading: sounds/enemies/ghoul_idle_22.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_23.wav
14:39:42
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Unloading: sounds/enemies/ghoul_idle_24.wav
14:39:42
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Unloading: sounds/enemies/ghoul_idle_25.wav
14:39:42
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Unloading: sounds/enemies/ghoul_idle_26.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_idle_27.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_grows_01.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_grows_02.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_grows_03.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_grows_04.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_death_fullbelly_01.wav
14:39:42
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Unloading: sounds/enemies/ghoul_death_fullbelly_02.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_death_fullbelly_03.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_claws_01.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_claws_02.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_claws_03.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_claws_04.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_claws_05.wav
14:39:42
Resource
Unloading: sounds/enemies/ghoul_claws_06.wav
14:39:42
Resource
Unloading: sounds/enemies/gruesome_feast_01.wav
14:39:42
Resource
Unloading: sounds/enemies/gruesome_feast_02.wav
14:39:42
Resource
Unloading: sounds/enemies/gruesome_feast_03.wav
14:39:42
Resource
Unloading: sounds/enemies/swallow_whole_01.wav
14:39:42
Resource
Unloading: sounds/enemies/swallow_whole_02.wav
14:39:42
Resource
Unloading: sounds/enemies/swallow_whole_03.wav
14:39:42
Resource
Unloading: sounds/enemies/swallow_whole_miss_01.wav
14:39:42
Resource
Unloading: sounds/enemies/swallow_whole_miss_02.wav
14:39:42
Resource
Unloading: sounds/enemies/swallow_whole_miss_03.wav
14:39:42
Resource
Unloading: sounds/atmosphere/rain_02.wav
14:40:08
SQ
contract removed: 287
14:40:10
SQ
contract added: Escort Caravan
14:40:10
SQ
contract removed: 288
14:40:13
SQ
Location entered: Sommersborg
14:40:28
SQ
Save campaign: Phoenix Rising
14:40:30
Scene
Finished saving scene.
14:40:37
SQ
contract removed: 289
14:40:40
SQ
contract added: Drive Off Brigands
14:40:40
Resource
Unloading: music/defeat_01.ogg
14:41:00
SQ
contract added: Patrol
14:41:14
SQ
Location entered: Neufarn
14:41:16
Resource
Unloading: music/city_02.ogg
14:41:16
SQ
Save campaign: Phoenix Rising
14:41:17
Scene
Finished saving scene.
14:41:18
Resource
Unloading: music/worldmap_07.ogg
14:41:21
SQ
Location entered: Neufarn
14:41:22
Resource
Unloading: music/city_02.ogg
14:41:22
SQ
Save campaign: Phoenix Rising
14:41:24
Scene
Finished saving scene.
14:41:25
Resource
Unloading: music/worldmap_05.ogg
14:42:02
SQ
contract added: Armed Courier
14:42:08
SQ
contract added: Secure Cemetery
14:42:24
SQ
contract added: Escort Caravan
14:42:24
SQ
contract removed: 299
14:42:25
SQ
contract added: Destroy Goblin Camp
14:42:38
SQ
showing contract: Marauding Greenskins (id: 302)
14:42:53
SQ
contract removed: 291
14:42:54
SQ
contract added: Armed Courier
14:43:04
SQ
Save campaign: Phoenix Rising
14:43:06
Scene
Finished saving scene.
14:43:06
SQ
WorldState::onHide
14:43:07
Texture
Texture "gfx/detail.png" (ID: 377) took up approximately 10922kb in video memory.
14:43:07
Texture
Texture "gfx/object_0.png" (ID: 480) took up approximately 21845kb in video memory.
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
14:43:07
Texture
Texture "gfx/entity_2.png" (ID: 481) took up approximately 21845kb in video memory.
14:43:07
Texture
Texture "gfx/orientation_overlay.png" (ID: 482) took up approximately 1024kb in video memory.
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,5).
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,8).
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,4).
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,9).
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,5).
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,6).
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,4).
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,7).
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,3).
14:43:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,3).
14:43:07
SQ
TACTICAL: STASH LOCKED: true
14:43:07
SQ
INFO: Next round issued: 1
14:43:07
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:43:07
SQ
Turn started for Goblin Ambusher
14:43:07
SQ
*
14:43:07
SQ
* Goblin Ambusher: Starting turn.
14:43:08
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:43:08
SQ
-> Behaviors to pick from:
Attack.Bow (147.998)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (147.998)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:43:08
SQ
-> Behavior picked: Attack.Bow (147.998)
14:43:08
SQ
* Goblin Ambusher: Using Aimed Shot against Elmer!
14:43:08
SQ
Goblin Ambusher uses skill Aimed Shot
14:43:08
Resource
Unloading: music/worldmap_07.ogg
14:43:10
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
14:43:10
SQ
-> Behavior picked: Idle (1)
14:43:10
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:43:10
SQ
* ---------------------------------------------------
14:43:10
SQ
Turn started for Goblin Ambusher
14:43:10
SQ
*
14:43:10
SQ
* Goblin Ambusher: Starting turn.
14:43:10
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:43:10
SQ
-> Behaviors to pick from:
Attack.Bow (151.321)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (151.321)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:43:10
SQ
-> Behavior picked: Attack.Bow (151.321)
14:43:10
SQ
* Goblin Ambusher: Using Aimed Shot against Elmer!
14:43:10
SQ
Goblin Ambusher uses skill Aimed Shot
14:43:12
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
14:43:12
SQ
-> Behavior picked: Idle (1)
14:43:12
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:43:12
SQ
* ---------------------------------------------------
14:43:12
SQ
Turn started for Goblin Ambusher
14:43:12
SQ
*
14:43:12
SQ
* Goblin Ambusher: Starting turn.
14:43:12
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:43:12
SQ
-> Behaviors to pick from:
Attack.Bow (186.645)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (186.645)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:43:12
SQ
-> Behavior picked: Attack.Bow (186.645)
14:43:13
SQ
* Goblin Ambusher: Using Aimed Shot against Elmer!
14:43:13
SQ
Goblin Ambusher uses skill Aimed Shot
14:43:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
14:43:14
SQ
-> Behavior picked: Idle (1)
14:43:14
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:43:14
SQ
* ---------------------------------------------------
14:43:14
SQ
Turn started for Goblin Ambusher
14:43:14
SQ
*
14:43:14
SQ
* Goblin Ambusher: Starting turn.
14:43:15
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:43:15
SQ
-> Behaviors to pick from:
Attack.Bow (193.102)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (193.102)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:43:15
SQ
-> Behavior picked: Attack.Bow (193.102)
14:43:15
SQ
* Goblin Ambusher: Using Aimed Shot against Elmer!
14:43:15
SQ
Goblin Ambusher uses skill Aimed Shot
14:43:17
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
14:43:17
SQ
-> Behavior picked: Idle (1)
14:43:17
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:43:17
SQ
* ---------------------------------------------------
14:43:17
SQ
Turn started for Goblin Ambusher
14:43:17
SQ
*
14:43:17
SQ
* Goblin Ambusher: Starting turn.
14:43:17
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:43:17
SQ
-> Behaviors to pick from:
Attack.Bow (200.507)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (200.507)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
14:43:17
SQ
-> Behavior picked: Attack.Bow (200.507)
14:43:17
SQ
* Goblin Ambusher: Using Aimed Shot against Elmer!
14:43:17
SQ
Goblin Ambusher uses skill Aimed Shot
14:43:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
14:43:19
SQ
-> Behavior picked: Idle (1)
14:43:19
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:43:19
SQ
* ---------------------------------------------------
14:43:19
SQ
Turn started for Goblin Skirmisher
14:43:19
SQ
*
14:43:19
SQ
* Goblin Skirmisher: Starting turn.
14:43:19
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
14:43:19
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (73.7319), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
Protect (2000)(*), Engage.Melee (73.7319), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
14:43:19
SQ
-> Behavior picked: Protect (2000)
14:43:20
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Disengage (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Protect (0)
Defend (22.5)(*), Idle (1), Disengage (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Protect (0)
14:43:20
SQ
-> Behavior picked: Defend (22.5)
14:43:20
SQ
* Goblin Skirmisher: Waiting until others have moved!
14:43:20
SQ
Turn started for Goblin Skirmisher
14:43:20
SQ
*
14:43:20
SQ
* Goblin Skirmisher: Starting turn.
14:43:20
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
14:43:20
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (73.7319), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
Protect (2000)(*), Engage.Melee (73.7319), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
14:43:20
SQ
-> Behavior picked: Protect (2000)
14:43:21
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Disengage (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Protect (0)
Defend (22.5)(*), Idle (1), Disengage (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Protect (0)
14:43:21
SQ
-> Behavior picked: Defend (22.5)
14:43:21
SQ
* Goblin Skirmisher: Waiting until others have moved!
14:43:21
SQ
Turn started for Goblin Skirmisher
14:43:21
SQ
*
14:43:21
SQ
* Goblin Skirmisher: Starting turn.
14:43:21
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (200)(*), Engage.Melee (70.6004)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0)
SwitchTo.Ranged (200)(*), Engage.Melee (70.6004)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0)
14:43:21
SQ
-> Behavior picked: SwitchTo.Ranged (200)
14:43:21
SQ
* Goblin Skirmisher: Switching to ranged weapon 'Bundle of Spiked Bolas'!
14:43:21
SQ
-> Behaviors to pick from:
Engage.Melee (139.13)(*), Idle (1), Disengage (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0)
Engage.Melee (139.13)(*), Idle (1), Disengage (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0)
14:43:21
SQ
-> Behavior picked: Engage.Melee (139.13)
14:43:21
SQ
* Goblin Skirmisher: Engaging to melee range with Elmer (visible), accepted_distance=0, value=1.14652
14:43:22
SQ
* Goblin Skirmisher: Reached engage destination
14:43:22
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Retreat (0), Defend.Shieldwall (0), Disengage (0), SwitchTo.Melee (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Knockback (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Retreat (0), Defend.Shieldwall (0), Disengage (0), SwitchTo.Melee (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Knockback (0), Engage.Melee (0)
14:43:22
SQ
-> Behavior picked: Defend (90)
14:43:23
SQ
* Goblin Skirmisher: Going for defensive position.
14:43:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Disengage (0), SwitchTo.Melee (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Flee (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Disengage (0), SwitchTo.Melee (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), Flee (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Defend (0)
14:43:23
SQ
-> Behavior picked: Idle (1)
14:43:23
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:43:23
SQ
* ---------------------------------------------------
14:43:23
SQ
Turn started for Goblin Skirmisher
14:43:23
SQ
*
14:43:23
SQ
* Goblin Skirmisher: Starting turn.
14:43:24
SQ
-> Behaviors to pick from:
Engage.Melee (60.8735)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
Engage.Melee (60.8735)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
14:43:24
SQ
-> Behavior picked: Engage.Melee (60.8735)
14:43:24
SQ
* Goblin Skirmisher: Engaging to melee range with Erik Elephant (visible), accepted_distance=0, value=0.309496
14:43:25
SQ
* Goblin Skirmisher: Reached engage destination
14:43:25
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
14:43:25
SQ
-> Behavior picked: Defend (90)
14:43:25
SQ
* Goblin Skirmisher: Going for defensive position.
14:43:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend (0)
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend (0)
14:43:26
SQ
-> Behavior picked: Idle (1)
14:43:26
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:43:26
SQ
* ---------------------------------------------------
14:43:26
SQ
Turn started for Goblin Skirmisher
14:43:26
SQ
*
14:43:26
SQ
* Goblin Skirmisher: Starting turn.
14:43:26
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (200)(*), Engage.Melee (100)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0)
SwitchTo.Ranged (200)(*), Engage.Melee (100)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0)
14:43:26
SQ
-> Behavior picked: SwitchTo.Ranged (200)
14:43:27
SQ
* Goblin Skirmisher: Switching to ranged weapon 'Bundle of Spiked Bolas'!
14:43:27
SQ
-> Behaviors to pick from:
Engage.Melee (214.501)(*), Idle (1), Disengage (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0)
Engage.Melee (214.501)(*), Idle (1), Disengage (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0)
14:43:27
SQ
-> Behavior picked: Engage.Melee (214.501)
14:43:27
SQ
* Goblin Skirmisher: Engaging to melee range with Elmer (visible), accepted_distance=0, value=1.14652
14:43:28
SQ
* Goblin Skirmisher: Reached engage destination
14:43:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Engage.Melee (0)
14:43:28
SQ
-> Behavior picked: Idle (1)
14:43:28
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
14:43:28
SQ
* ---------------------------------------------------
14:43:29
SQ
Turn started for Goblin Skirmisher
14:43:29
SQ
*
14:43:29
SQ
* Goblin Skirmisher: Starting turn.
14:43:29
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (200)(*), Engage.Melee (100)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0)
SwitchTo.Ranged (200)(*), Engage.Melee (100)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0)
14:43:29
SQ
-> Behavior picked: SwitchTo.Ranged (200)
14:43:29
SQ
* Goblin Skirmisher: Switching to ranged weapon 'Bundle of Spiked Bolas'!
14:43:29
SQ
-> Behaviors to pick from:
Engage.Melee (180.142)(*), Idle (1), Disengage (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0)
Engage.Melee (180.142)(*), Idle (1), Disengage (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0)
14:43:29
SQ
-> Behavior picked: Engage.Melee (180.142)
14:43:29
SQ
* Goblin Skirmisher: Engaging to melee range with Elmer (visible), accepted_distance=0, value=1.14652
14:43:30
SQ
* Goblin Skirmisher: Reached engage destination
14:43:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Engage.Melee (0)
14:43:30
SQ
-> Behavior picked: Idle (1)
14:43:30
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:43:30
SQ
* ---------------------------------------------------
14:43:31
SQ
Turn started for Goblin Skirmisher
14:43:31
SQ
*
14:43:31
SQ
* Goblin Skirmisher: Starting turn.
14:43:31
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (200)(*), Engage.Melee (36.5979), Defend.Shieldwall (10), Idle (1), Defend (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Attack.Puncture (0), Disengage (0), Retreat (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0)
SwitchTo.Ranged (200)(*), Engage.Melee (36.5979), Defend.Shieldwall (10), Idle (1), Defend (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Attack.Puncture (0), Disengage (0), Retreat (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0)
14:43:31
SQ
-> Behavior picked: SwitchTo.Ranged (200)
14:43:31
SQ
* Goblin Skirmisher: Switching to ranged weapon 'Bundle of Spiked Bolas'!
14:43:31
SQ
-> Behaviors to pick from:
Engage.Melee (256.001)(*), Idle (1), Defend (0), Attack.ThrowNet (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Disengage (0), Retreat (0), Defend.Knockback (0), Defend.Spearwall (0), WakeUpAlly (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0)
Engage.Melee (256.001)(*), Idle (1), Defend (0), Attack.ThrowNet (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Disengage (0), Retreat (0), Defend.Knockback (0), Defend.Spearwall (0), WakeUpAlly (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0)
14:43:31
SQ
-> Behavior picked: Engage.Melee (256.001)
14:43:31
SQ
* Goblin Skirmisher: Engaging to melee range with Elmer (visible), accepted_distance=0, value=1.14652
14:43:32
SQ
* Goblin Skirmisher: Reached engage destination
14:43:32
SQ
-> Behaviors to pick from:
Attack.Default (168.871)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Defend (0), WakeUpAlly (0), Flee (0), Disengage (0), Retreat (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.ThrowNet (0), Engage.Melee (0)
Attack.Default (168.871)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Defend (0), WakeUpAlly (0), Flee (0), Disengage (0), Retreat (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.ThrowNet (0), Engage.Melee (0)
14:43:32
SQ
-> Behavior picked: Attack.Default (168.871)
14:43:33
SQ
* Goblin Skirmisher: Using Throw Bola against Ottmar the Liar!
14:43:33
SQ
Goblin Skirmisher uses skill Throw Bola
14:43:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Flee (0), Defend (0), WakeUpAlly (0), Attack.ThrowNet (0), Engage.Melee (0), Retreat (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Disengage (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Flee (0), Defend (0), WakeUpAlly (0), Attack.ThrowNet (0), Engage.Melee (0), Retreat (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Disengage (0), BreakFree (0), Attack.Default (0)
14:43:33
SQ
-> Behavior picked: Idle (1)
14:43:33
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:43:33
SQ
* ---------------------------------------------------
14:43:33
SQ
Turn started for Casimir the Deerhunter
14:43:40
SQ
[Casimir the Deerhunter] executes skill [Aimed Shot] on target [Goblin Skirmisher]
14:43:40
SQ
Casimir the Deerhunter uses skill Aimed Shot
14:43:41
SQ
Turn started for Bertwin the Merchant
14:43:43
SQ
[Bertwin the Merchant] executes skill [Aimed Shot] on target [Goblin Skirmisher]
14:43:43
SQ
Bertwin the Merchant uses skill Aimed Shot
14:43:45
SQ
Goblin Skirmisher has died.
14:43:48
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Goblin Skirmisher]
14:43:48
SQ
Bertwin the Merchant uses skill Quick Shot
14:43:48
SQ
Turn started for Hasso the Woodsman
14:43:52
SQ
[Hasso the Woodsman] executes skill [Aimed Shot] on target [Goblin Skirmisher]
14:43:52
SQ
Hasso the Woodsman uses skill Aimed Shot
14:43:54
SQ
Turn started for Mattis
14:43:58
SQ
Turn started for Bernfried the Brawler
14:44:00
SQ
Turn started for Elmer
14:44:02
SQ
[Elmer] executes skill [Shieldwall] on target [Elmer]
14:44:02
SQ
Elmer uses skill Shieldwall
14:44:04
SQ
Turn started for Frigate Fritz
14:44:28
SQ
[Frigate Fritz] executes skill [Shieldwall] on target [Frigate Fritz]
14:44:28
SQ
Frigate Fritz uses skill Shieldwall
14:44:28
SQ
Turn started for Henrik
14:44:40
SQ
Turn started for Ottmar the Liar
14:44:45
SQ
[Ottmar the Liar] executes skill [Shieldwall] on target [Ottmar the Liar]
14:44:45
SQ
Ottmar the Liar uses skill Shieldwall
14:44:46
SQ
Turn started for Torsten
14:44:49
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
14:44:49
SQ
Torsten uses skill Shieldwall
14:44:49
SQ
Turn started for Erik Elephant
14:44:58
SQ
[Erik Elephant] executes skill [Shieldwall] on target [Erik Elephant]
14:44:58
SQ
Erik Elephant uses skill Shieldwall
14:44:58
SQ
Turn started for Otto
14:45:03
SQ
[Otto] executes skill [Shieldwall] on target [Otto]
14:45:03
SQ
Otto uses skill Shieldwall
14:45:06
SQ
*
14:45:06
SQ
* Goblin Skirmisher: Resuming turn.
14:45:07
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Retreat (0), Defend.Shieldwall (0), Disengage (0), SwitchTo.Melee (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0)
Protect (2000)(*), Idle (1), Retreat (0), Defend.Shieldwall (0), Disengage (0), SwitchTo.Melee (0), Attack.Default (0), Attack.ThrowNet (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0)
14:45:07
SQ
-> Behavior picked: Protect (2000)
14:45:07
SQ
* Goblin Skirmisher: Going for protective position.
14:45:08
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
14:45:08
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Spearwall (162.212), Idle (1), Disengage (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0)
Protect (2000)(*), Defend.Spearwall (162.212), Idle (1), Disengage (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0)
14:45:08
SQ
-> Behavior picked: Protect (2000)
14:45:08
SQ
-> Behaviors to pick from:
Defend.Spearwall (162.212)(*), Defend (22.5), Idle (1), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend.Knockback (0), Attack.ThrowNet (0), Disengage (0), Defend.Shieldwall (0), Protect (0)
Defend.Spearwall (162.212)(*), Defend (22.5), Idle (1), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend.Knockback (0), Attack.ThrowNet (0), Disengage (0), Defend.Shieldwall (0), Protect (0)
14:45:08
SQ
-> Behavior picked: Defend.Spearwall (162.212)
14:45:08
SQ
* Goblin Skirmisher: Using Spearwall!
14:45:08
SQ
Goblin Skirmisher uses skill Spearwall
14:45:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Attack.ThrowNet (0), Disengage (0), Defend.Shieldwall (0), Protect (0), Defend.Spearwall (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Attack.ThrowNet (0), Disengage (0), Defend.Shieldwall (0), Protect (0), Defend.Spearwall (0)
14:45:08
SQ
-> Behavior picked: Idle (1)
14:45:08
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:45:08
SQ
* ---------------------------------------------------
14:45:09
SQ
*
14:45:09
SQ
* Goblin Skirmisher: Resuming turn.
14:45:09
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
14:45:09
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Spearwall (162.621), Idle (1), Retreat (0), Defend.Shieldwall (0), Disengage (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0)
Protect (2000)(*), Defend.Spearwall (162.621), Idle (1), Retreat (0), Defend.Shieldwall (0), Disengage (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0)
14:45:09
SQ
-> Behavior picked: Protect (2000)
14:45:09
SQ
-> Behaviors to pick from:
Defend.Spearwall (162.621)(*), Defend (22.5), Idle (1), Defend.Shieldwall (0), SwitchTo.Ranged (0), Disengage (0), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.ThrowNet (0), Retreat (0), Protect (0)
Defend.Spearwall (162.621)(*), Defend (22.5), Idle (1), Defend.Shieldwall (0), SwitchTo.Ranged (0), Disengage (0), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.ThrowNet (0), Retreat (0), Protect (0)
14:45:09
SQ
-> Behavior picked: Defend.Spearwall (162.621)
14:45:09
SQ
* Goblin Skirmisher: Using Spearwall!
14:45:09
SQ
Goblin Skirmisher uses skill Spearwall
14:45:09
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Disengage (0), Engage.Melee (0), Attack.ThrowNet (0), WakeUpAlly (0), BreakFree (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), Protect (0), Defend.Spearwall (0)
Defend (22.5)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Disengage (0), Engage.Melee (0), Attack.ThrowNet (0), WakeUpAlly (0), BreakFree (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), Protect (0), Defend.Spearwall (0)
14:45:09
SQ
-> Behavior picked: Defend (22.5)
14:45:10
SQ
* Goblin Skirmisher: Going for defensive position.
14:45:10
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Disengage (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Protect (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0)
Defend (22.5)(*), Idle (1), Disengage (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Protect (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0)
14:45:10
SQ
-> Behavior picked: Defend (22.5)
14:45:11
SQ
* Goblin Skirmisher: Holding defensive position.
14:45:11
SQ
-> Behaviors to pick from:
Idle (50)(*), Disengage (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Protect (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0)
Idle (50)(*), Disengage (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Protect (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0)
14:45:11
SQ
-> Behavior picked: Idle (50)
14:45:11
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
14:45:11
SQ
* ---------------------------------------------------
14:45:29
SQ
INFO: Next round issued: 2
14:45:30
SQ
Turn started for Goblin Ambusher
14:45:30
SQ
*
14:45:30
SQ
* Goblin Ambusher: Starting turn.
14:45:30
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
14:45:30
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (123.43)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
Engage.Ranged (360)(*), Attack.Bow (123.43)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
14:45:30
SQ
-> Behavior picked: Engage.Ranged (360)
14:45:30
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Bertwin the Merchant (not visible)
14:45:31
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:45:31
SQ
-> Behaviors to pick from:
Attack.Bow (60.7612)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (60.7612)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
14:45:31
SQ
-> Behavior picked: Attack.Bow (60.7612)
14:45:32
SQ
* Goblin Ambusher: Using Quick Shot against Torsten!
14:45:32
SQ
Goblin Ambusher uses skill Quick Shot
14:45:33
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:45:33
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
14:45:33
SQ
-> Behavior picked: Idle (1)
14:45:33
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
14:45:33
SQ
* ---------------------------------------------------
14:45:33
SQ
Turn started for Goblin Ambusher
14:45:33
SQ
*
14:45:33
SQ
* Goblin Ambusher: Starting turn.
14:45:33
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (114.303)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
Engage.Ranged (120)(*), Attack.Bow (114.303)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
14:45:33
SQ
-> Behavior picked: Attack.Bow (114.303)
14:45:33
SQ
* Goblin Ambusher: Using Quick Shot against Torsten!
14:45:33
SQ
Goblin Ambusher uses skill Quick Shot
14:45:34
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (67.7566)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), BreakFree (0), Flee (0), Attack.Default (0), WakeUpAlly (0)
Engage.Ranged (120)(*), Attack.Bow (67.7566)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), BreakFree (0), Flee (0), Attack.Default (0), WakeUpAlly (0)
14:45:34
SQ
-> Behavior picked: Engage.Ranged (120)
14:45:34
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Bertwin the Merchant (not visible)
14:45:35
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:45:36
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Disengage (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0)
Defend (90)(*), Idle (1), Disengage (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0)
14:45:36
SQ
-> Behavior picked: Defend (90)
14:45:36
SQ
* Goblin Ambusher: Going for defensive position.
14:45:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Puncture (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), Defend (0)
Idle (1)(*), Disengage (0), Attack.Puncture (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), Defend (0)
14:45:36
SQ
-> Behavior picked: Idle (1)
14:45:36
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:45:36
SQ
* ---------------------------------------------------
14:45:36
SQ
Turn started for Goblin Ambusher
14:45:36
SQ
*
14:45:36
SQ
* Goblin Ambusher: Starting turn.
14:45:37
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
14:45:37
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (147.866)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
Engage.Ranged (360)(*), Attack.Bow (147.866)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
14:45:37
SQ
-> Behavior picked: Engage.Ranged (360)
14:45:37
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Bertwin the Merchant (not visible)
14:45:38
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:45:38
SQ
-> Behaviors to pick from:
Attack.Bow (60.8628)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (60.8628)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
14:45:38
SQ
-> Behavior picked: Attack.Bow (60.8628)
14:45:38
SQ
* Goblin Ambusher: Using Quick Shot against Mattis!
14:45:38
SQ
Goblin Ambusher uses skill Quick Shot
14:45:39
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:45:39
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
14:45:39
SQ
-> Behavior picked: Defend (90)
14:45:39
SQ
* Goblin Ambusher: Going for defensive position.
14:45:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0)
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0)
14:45:40
SQ
-> Behavior picked: Idle (1)
14:45:40
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:45:40
SQ
* ---------------------------------------------------
14:45:40
SQ
Turn started for Goblin Ambusher
14:45:40
SQ
*
14:45:40
SQ
* Goblin Ambusher: Starting turn.
14:45:41
SQ
-> Behaviors to pick from:
Attack.Bow (147.866)(*), Engage.Ranged (120)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
Attack.Bow (147.866)(*), Engage.Ranged (120)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
14:45:41
SQ
-> Behavior picked: Engage.Ranged (120)
14:45:41
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Bertwin the Merchant (not visible)
14:45:42
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:45:42
SQ
-> Behaviors to pick from:
Attack.Bow (60.8628)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (60.8628)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
14:45:42
SQ
-> Behavior picked: Attack.Bow (60.8628)
14:45:42
SQ
* Goblin Ambusher: Using Quick Shot against Mattis!
14:45:42
SQ
Goblin Ambusher uses skill Quick Shot
14:45:43
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:45:43
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
14:45:43
SQ
-> Behavior picked: Defend (90)
14:45:43
SQ
* Goblin Ambusher: Going for defensive position.
14:45:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0)
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0)
14:45:44
SQ
-> Behavior picked: Idle (1)
14:45:44
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:45:44
SQ
* ---------------------------------------------------
14:45:44
SQ
Turn started for Goblin Ambusher
14:45:44
SQ
*
14:45:44
SQ
* Goblin Ambusher: Starting turn.
14:45:44
SQ
-> Behaviors to pick from:
Attack.Bow (147.866)(*), Engage.Ranged (120)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
Attack.Bow (147.866)(*), Engage.Ranged (120)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Retreat (0), BreakFree (0)
14:45:44
SQ
-> Behavior picked: Engage.Ranged (120)
14:45:44
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Bertwin the Merchant (not visible)
14:45:45
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:45:45
SQ
-> Behaviors to pick from:
Attack.Bow (60.8628)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (60.8628)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Engage.Ranged (0)
14:45:45
SQ
-> Behavior picked: Attack.Bow (60.8628)
14:45:45
SQ
* Goblin Ambusher: Using Quick Shot against Mattis!
14:45:45
SQ
Goblin Ambusher uses skill Quick Shot
14:45:46
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:45:46
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0)
14:45:46
SQ
-> Behavior picked: Defend (90)
14:45:46
SQ
* Goblin Ambusher: Going for defensive position.
14:45:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0)
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0)
14:45:47
SQ
-> Behavior picked: Idle (1)
14:45:47
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:45:47
SQ
* ---------------------------------------------------
14:45:47
SQ
Turn started for Goblin Skirmisher
14:45:47
SQ
*
14:45:47
SQ
* Goblin Skirmisher: Starting turn.
14:45:47
SQ
-> Behaviors to pick from:
Attack.Default (50.9723)(*), Idle (1), Defend.Shieldwall (0), Defend (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0), Disengage (0)
Attack.Default (50.9723)(*), Idle (1), Defend.Shieldwall (0), Defend (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0), Disengage (0)
14:45:47
SQ
-> Behavior picked: Attack.Default (50.9723)
14:45:48
SQ
* Goblin Skirmisher: Using Throw Bola against Elmer!
14:45:48
SQ
Goblin Skirmisher uses skill Throw Bola
14:45:48
SQ
-> Behaviors to pick from:
Attack.Default (50.8)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.ThrowNet (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Defend (0)
Attack.Default (50.8)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.ThrowNet (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Defend (0)
14:45:48
SQ
-> Behavior picked: Attack.Default (50.8)
14:45:48
SQ
* Goblin Skirmisher: Using Throw Bola against Elmer!
14:45:48
SQ
Goblin Skirmisher uses skill Throw Bola
14:45:49
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), Disengage (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), WakeUpAlly (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), Disengage (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0)
14:45:49
SQ
-> Behavior picked: Idle (1)
14:45:49
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:45:49
SQ
* ---------------------------------------------------
14:45:49
SQ
Turn started for Goblin Skirmisher
14:45:49
SQ
*
14:45:49
SQ
* Goblin Skirmisher: Starting turn.
14:45:49
SQ
-> Behaviors to pick from:
Attack.ThrowNet (717.584)(*), Attack.Default (45.7301), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Puncture (0), Flee (0), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), Defend.Spearwall (0), Disengage (0), Retreat (0)
Attack.ThrowNet (717.584)(*), Attack.Default (45.7301), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Puncture (0), Flee (0), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), Defend.Spearwall (0), Disengage (0), Retreat (0)
14:45:49
SQ
-> Behavior picked: Attack.ThrowNet (717.584)
14:45:49
SQ
* Goblin Skirmisher: Using Throw Net against Ottmar the Liar!
14:45:49
SQ
Goblin Skirmisher uses skill Throw Net
14:45:50
SQ
-> Behaviors to pick from:
Attack.Default (46.7273)(*), Idle (1), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Puncture (0), Disengage (0), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), Attack.ThrowNet (0)
Attack.Default (46.7273)(*), Idle (1), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Puncture (0), Disengage (0), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), Attack.ThrowNet (0)
14:45:50
SQ
-> Behavior picked: Attack.Default (46.7273)
14:45:50
SQ
* Goblin Skirmisher: Using Throw Bola against Ottmar the Liar!
14:45:50
SQ
Goblin Skirmisher uses skill Throw Bola
14:45:51
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Disengage (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.ThrowNet (0), WakeUpAlly (0), Engage.Melee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Disengage (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.ThrowNet (0), WakeUpAlly (0), Engage.Melee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
14:45:51
SQ
-> Behavior picked: Idle (1)
14:45:51
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:45:51
SQ
* ---------------------------------------------------
14:45:51
SQ
Turn started for Goblin Skirmisher
14:45:51
SQ
*
14:45:51
SQ
* Goblin Skirmisher: Starting turn.
14:45:51
SQ
-> Behaviors to pick from:
Defend.Spearwall (526.437)(*), Engage.Melee (74.5929), Defend.Shieldwall (31.9652), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.ThrowNet (0), Retreat (0), Disengage (0)
Defend.Spearwall (526.437)(*), Engage.Melee (74.5929), Defend.Shieldwall (31.9652), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.ThrowNet (0), Retreat (0), Disengage (0)
14:45:51
SQ
-> Behavior picked: Defend.Spearwall (526.437)
14:45:51
SQ
* Goblin Skirmisher: Using Spearwall!
14:45:51
SQ
Goblin Skirmisher uses skill Spearwall
14:45:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (92.7201)(*), Defend (22.5), Idle (1), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Disengage (0), Attack.ThrowNet (0), Attack.Default (0), Engage.Melee (0), Defend.Spearwall (0)
Defend.Shieldwall (92.7201)(*), Defend (22.5), Idle (1), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Disengage (0), Attack.ThrowNet (0), Attack.Default (0), Engage.Melee (0), Defend.Spearwall (0)
14:45:52
SQ
-> Behavior picked: Defend.Shieldwall (92.7201)
14:45:52
SQ
* Goblin Skirmisher: Using Shieldwall!
14:45:52
SQ
Goblin Skirmisher uses skill Shieldwall
14:45:52
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), WakeUpAlly (0), BreakFree (0), Disengage (0), Flee (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.ThrowNet (0), Attack.Default (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), SwitchTo.Ranged (0), WakeUpAlly (0), BreakFree (0), Disengage (0), Flee (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.ThrowNet (0), Attack.Default (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0)
14:45:52
SQ
-> Behavior picked: Idle (1)
14:45:52
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:45:52
SQ
* ---------------------------------------------------
14:45:52
SQ
Turn started for Goblin Skirmisher
14:45:52
SQ
*
14:45:52
SQ
* Goblin Skirmisher: Starting turn.
14:45:53
SQ
-> Behaviors to pick from:
Attack.Default (63.0454)(*), Defend.Shieldwall (35.008)(*), Idle (1), WakeUpAlly (0), Attack.ThrowNet (0), Flee (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Disengage (0), Engage.Melee (0), BreakFree (0), Retreat (0), Defend (0)
Attack.Default (63.0454)(*), Defend.Shieldwall (35.008)(*), Idle (1), WakeUpAlly (0), Attack.ThrowNet (0), Flee (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Disengage (0), Engage.Melee (0), BreakFree (0), Retreat (0), Defend (0)
14:45:53
SQ
-> Behavior picked: Defend.Shieldwall (35.008)
14:45:53
SQ
* Goblin Skirmisher: Using Shieldwall!
14:45:53
SQ
Goblin Skirmisher uses skill Shieldwall
14:45:53
SQ
-> Behaviors to pick from:
Attack.Default (62.5471)(*), Idle (1), Attack.ThrowNet (0), Disengage (0), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Shieldwall (0)
Attack.Default (62.5471)(*), Idle (1), Attack.ThrowNet (0), Disengage (0), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Shieldwall (0)
14:45:53
SQ
-> Behavior picked: Attack.Default (62.5471)
14:45:53
SQ
* Goblin Skirmisher: Using Throw Bola against Otto!
14:45:53
SQ
Goblin Skirmisher uses skill Throw Bola
14:45:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Retreat (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Disengage (0), Attack.Default (0)
Idle (1)(*), Attack.ThrowNet (0), Retreat (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Spearwall (0), Disengage (0), Attack.Default (0)
14:45:54
SQ
-> Behavior picked: Idle (1)
14:45:54
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:45:54
SQ
* ---------------------------------------------------
14:45:54
SQ
Turn started for Casimir the Deerhunter
14:46:05
SQ
[Casimir the Deerhunter] executes skill [Aimed Shot] on target [Goblin Skirmisher]
14:46:05
SQ
Casimir the Deerhunter uses skill Aimed Shot
14:46:06
SQ
Turn started for Goblin Skirmisher
14:46:06
SQ
Skill [Spearwall] removed from [Goblin Skirmisher].
14:46:06
SQ
*
14:46:06
SQ
* Goblin Skirmisher: Starting turn.
14:46:07
SQ
Waiting before move!
14:46:07
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Spearwall (161.561), Engage.Melee (64.8634), Idle (1), Attack.Puncture (0), WakeUpAlly (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend (0), Defend.Knockback (0), Disengage (0), SwitchTo.Melee (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Retreat (0)
Protect (2000)(*), Defend.Spearwall (161.561), Engage.Melee (64.8634), Idle (1), Attack.Puncture (0), WakeUpAlly (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend (0), Defend.Knockback (0), Disengage (0), SwitchTo.Melee (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Retreat (0)
14:46:07
SQ
-> Behavior picked: Protect (2000)
14:46:07
SQ
* Goblin Skirmisher: Going for protective position.
14:46:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), WakeUpAlly (0), BreakFree (0), Flee (0), Attack.ThrowNet (0), Defend (0), Defend.Knockback (0), Disengage (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), WakeUpAlly (0), BreakFree (0), Flee (0), Attack.ThrowNet (0), Defend (0), Defend.Knockback (0), Disengage (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), Protect (0)
14:46:08
SQ
-> Behavior picked: Idle (1)
14:46:08
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:46:08
SQ
* ---------------------------------------------------
14:46:08
SQ
Turn started for Goblin Skirmisher
14:46:08
SQ
Skill [Spearwall] removed from [Goblin Skirmisher].
14:46:08
SQ
*
14:46:08
SQ
* Goblin Skirmisher: Starting turn.
14:46:08
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
14:46:08
SQ
Waiting before move!
14:46:08
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (61.1213), Idle (1), Defend.Knockback (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Defend.Spearwall (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0)
Protect (2000)(*), Engage.Melee (61.1213), Idle (1), Defend.Knockback (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Defend.Spearwall (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0)
14:46:08
SQ
-> Behavior picked: Protect (2000)
14:46:08
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), WakeUpAlly (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Disengage (0), Protect (0)
Defend (22.5)(*), Idle (1), WakeUpAlly (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Disengage (0), Protect (0)
14:46:08
SQ
-> Behavior picked: Defend (22.5)
14:46:08
SQ
* Goblin Skirmisher: Waiting until others have moved!
14:46:09
SQ
Turn started for Hasso the Woodsman
14:46:12
SQ
[Hasso the Woodsman] executes skill [Aimed Shot] on target [Goblin Skirmisher]
14:46:12
SQ
Hasso the Woodsman uses skill Aimed Shot
14:46:14
SQ
Goblin Skirmisher has died.
14:46:14
SQ
Turn started for Henrik
14:46:17
SQ
[Henrik] executes skill [Whip] on target [Goblin Skirmisher]
14:46:17
SQ
Henrik uses skill Whip
14:46:19
SQ
[Henrik] executes skill [Whip] on target [Goblin Skirmisher]
14:46:19
SQ
Henrik uses skill Whip
14:46:20
SQ
Turn started for Bertwin the Merchant
14:46:24
SQ
[Bertwin the Merchant] executes skill [Aimed Shot] on target [Goblin Skirmisher]
14:46:24
SQ
Bertwin the Merchant uses skill Aimed Shot
14:46:25
SQ
Skill [Killing Frenzy!] removed from [Bertwin the Merchant].
14:46:25
SQ
Turn started for Mattis
14:46:28
SQ
Turn started for Bernfried the Brawler
14:46:36
SQ
Turn started for Frigate Fritz
14:46:36
SQ
Skill [Shieldwall] removed from [Frigate Fritz].
14:46:46
SQ
Turn started for Ottmar the Liar
14:46:46
SQ
Skill [Shieldwall] removed from [Ottmar the Liar].
14:46:50
SQ
[Ottmar the Liar] executes skill [Break Free] on target [Ottmar the Liar]
14:46:50
SQ
Ottmar the Liar uses skill Break Free
14:46:50
SQ
Skill [Trapped in Net] removed from [Ottmar the Liar].
14:46:53
SQ
Skill [Break Free] removed from [Ottmar the Liar].
14:46:55
SQ
[Ottmar the Liar] executes skill [Indomitable] on target [Ottmar the Liar]
14:46:55
SQ
Ottmar the Liar uses skill Indomitable
14:46:55
SQ
Turn started for Torsten
14:46:55
SQ
Skill [Shieldwall] removed from [Torsten].
14:47:00
SQ
[Torsten] executes skill [Slash] on target [Goblin Skirmisher]
14:47:00
SQ
Torsten uses skill Slash
14:47:04
SQ
[Torsten] executes skill [Indomitable] on target [Torsten]
14:47:04
SQ
Torsten uses skill Indomitable
14:47:04
SQ
Turn started for Elmer
14:47:04
SQ
Skill [Shieldwall] removed from [Elmer].
14:47:29
SQ
Turn started for Erik Elephant
14:47:29
SQ
Skill [Shieldwall] removed from [Erik Elephant].
14:47:37
SQ
Turn started for Otto
14:47:37
SQ
Skill [Shieldwall] removed from [Otto].
14:47:41
SQ
*
14:47:41
SQ
* Goblin Skirmisher: Resuming turn.
14:47:41
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), WakeUpAlly (0), Flee (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0)
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), WakeUpAlly (0), Flee (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0)
14:47:41
SQ
-> Behavior picked: Protect (2000)
14:47:41
SQ
* Goblin Skirmisher: Going for protective position.
14:47:42
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
14:47:42
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), WakeUpAlly (0), Flee (0), Attack.Default (0), Engage.Melee (0), Disengage (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.ThrowNet (0), Defend (0), BreakFree (0)
Protect (2000)(*), Idle (1), WakeUpAlly (0), Flee (0), Attack.Default (0), Engage.Melee (0), Disengage (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.ThrowNet (0), Defend (0), BreakFree (0)
14:47:42
SQ
-> Behavior picked: Protect (2000)
14:47:42
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Disengage (0), Attack.Default (0), Engage.Melee (0), Attack.ThrowNet (0), Defend (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Protect (0)
Idle (1)(*), WakeUpAlly (0), Disengage (0), Attack.Default (0), Engage.Melee (0), Attack.ThrowNet (0), Defend (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), BreakFree (0), Protect (0)
14:47:42
SQ
-> Behavior picked: Idle (1)
14:47:42
SQ
* Goblin Skirmisher: Ending Turn with 7 of 9 AP left.
14:47:42
SQ
* ---------------------------------------------------
14:47:58
SQ
[Erik Elephant] executes skill [Shieldwall] on target [Erik Elephant]
14:47:58
SQ
Erik Elephant uses skill Shieldwall
14:47:59
SQ
INFO: Next round issued: 3
14:47:59
SQ
Turn started for Goblin Ambusher
14:47:59
SQ
*
14:47:59
SQ
* Goblin Ambusher: Starting turn.
14:47:59
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
14:47:59
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Attack.Bow (209.689)(*), Idle (1), Flee (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Engage.Ranged (720)(*), Attack.Bow (209.689)(*), Idle (1), Flee (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0)
14:47:59
SQ
-> Behavior picked: Attack.Bow (209.689)
14:48:00
SQ
* Goblin Ambusher: Using Aimed Shot against Frigate Fritz!
14:48:00
SQ
Goblin Ambusher uses skill Aimed Shot
14:48:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Flee (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Idle (1)(*), Attack.Default (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Flee (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
14:48:01
SQ
-> Behavior picked: Idle (1)
14:48:01
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:48:01
SQ
* ---------------------------------------------------
14:48:01
SQ
Turn started for Goblin Ambusher
14:48:01
SQ
*
14:48:01
SQ
* Goblin Ambusher: Starting turn.
14:48:02
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:48:02
SQ
-> Behaviors to pick from:
Attack.Bow (144.831)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), Defend (0), Disengage (0)
Attack.Bow (144.831)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), Defend (0), Disengage (0)
14:48:02
SQ
-> Behavior picked: Attack.Bow (144.831)
14:48:02
SQ
* Goblin Ambusher: Using Quick Shot against Henrik!
14:48:02
SQ
Goblin Ambusher uses skill Quick Shot
14:48:03
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:48:03
SQ
-> Behaviors to pick from:
Attack.Bow (92.7539)(*), Idle (1), Attack.Puncture (0), Flee (0), Retreat (0), Defend (0), Disengage (0), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0)
Attack.Bow (92.7539)(*), Idle (1), Attack.Puncture (0), Flee (0), Retreat (0), Defend (0), Disengage (0), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0)
14:48:03
SQ
-> Behavior picked: Attack.Bow (92.7539)
14:48:03
SQ
* Goblin Ambusher: Using Quick Shot against Mattis!
14:48:03
SQ
Goblin Ambusher uses skill Quick Shot
14:48:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Disengage (0), Retreat (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), Disengage (0), Retreat (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Bow (0)
14:48:04
SQ
-> Behavior picked: Idle (1)
14:48:04
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:48:04
SQ
* ---------------------------------------------------
14:48:04
SQ
Turn started for Goblin Ambusher
14:48:04
SQ
*
14:48:04
SQ
* Goblin Ambusher: Starting turn.
14:48:04
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:48:04
SQ
-> Behaviors to pick from:
Attack.Bow (135.081)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0)
Attack.Bow (135.081)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0)
14:48:04
SQ
-> Behavior picked: Attack.Bow (135.081)
14:48:05
SQ
* Goblin Ambusher: Using Quick Shot against Mattis!
14:48:05
SQ
Goblin Ambusher uses skill Quick Shot
14:48:06
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:48:06
SQ
-> Behaviors to pick from:
Attack.Bow (95.7383)(*), Idle (1), Engage.Ranged (0), Flee (0), BreakFree (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), WakeUpAlly (0), SwitchTo.Melee (0)
Attack.Bow (95.7383)(*), Idle (1), Engage.Ranged (0), Flee (0), BreakFree (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), WakeUpAlly (0), SwitchTo.Melee (0)
14:48:06
SQ
-> Behavior picked: Attack.Bow (95.7383)
14:48:06
SQ
* Goblin Ambusher: Using Quick Shot against Mattis!
14:48:06
SQ
Goblin Ambusher uses skill Quick Shot
14:48:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Defend (0), Retreat (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Defend (0), Retreat (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Bow (0)
14:48:07
SQ
-> Behavior picked: Idle (1)
14:48:07
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:48:07
SQ
* ---------------------------------------------------
14:48:07
SQ
Turn started for Goblin Ambusher
14:48:07
SQ
*
14:48:07
SQ
* Goblin Ambusher: Starting turn.
14:48:07
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
14:48:07
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Attack.Bow (154.83), Idle (1), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Disengage (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0)
Engage.Ranged (720)(*), Attack.Bow (154.83), Idle (1), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Disengage (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0)
14:48:07
SQ
-> Behavior picked: Engage.Ranged (720)
14:48:07
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Elmer (visible)
14:48:08
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:48:08
SQ
-> Behaviors to pick from:
Attack.Bow (81.8459)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Disengage (0), BreakFree (0), Defend (0), Engage.Melee (0), Engage.Ranged (0)
Attack.Bow (81.8459)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Disengage (0), BreakFree (0), Defend (0), Engage.Melee (0), Engage.Ranged (0)
14:48:08
SQ
-> Behavior picked: Attack.Bow (81.8459)
14:48:08
SQ
* Goblin Ambusher: Using Quick Shot against Mattis!
14:48:08
SQ
Goblin Ambusher uses skill Quick Shot
14:48:09
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:48:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), WakeUpAlly (0), SwitchTo.Melee (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Disengage (0), BreakFree (0), Defend (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), WakeUpAlly (0), SwitchTo.Melee (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Disengage (0), BreakFree (0), Defend (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0)
14:48:09
SQ
-> Behavior picked: Idle (1)
14:48:09
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
14:48:09
SQ
* ---------------------------------------------------
14:48:09
SQ
Turn started for Goblin Ambusher
14:48:09
SQ
*
14:48:09
SQ
* Goblin Ambusher: Starting turn.
14:48:10
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:48:10
SQ
-> Behaviors to pick from:
Attack.Bow (135.993)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0)
Attack.Bow (135.993)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Disengage (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0)
14:48:10
SQ
-> Behavior picked: Attack.Bow (135.993)
14:48:10
SQ
* Goblin Ambusher: Using Aimed Shot against Mattis!
14:48:10
SQ
Goblin Ambusher uses skill Aimed Shot
14:48:12
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Disengage (0), Engage.Ranged (0), Flee (0), WakeUpAlly (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Disengage (0), Engage.Ranged (0), Flee (0), WakeUpAlly (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.Bow (0)
14:48:12
SQ
-> Behavior picked: Idle (1)
14:48:12
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:48:12
SQ
* ---------------------------------------------------
14:48:12
SQ
Turn started for Goblin Skirmisher
14:48:12
SQ
*
14:48:12
SQ
* Goblin Skirmisher: Starting turn.
14:48:12
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (215.217), Idle (1), WakeUpAlly (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Disengage (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Retreat (0), Attack.ThrowNet (0), Attack.Puncture (0)
Protect (2000)(*), Engage.Melee (215.217), Idle (1), WakeUpAlly (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Disengage (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Retreat (0), Attack.ThrowNet (0), Attack.Puncture (0)
14:48:12
SQ
-> Behavior picked: Protect (2000)
14:48:12
SQ
* Goblin Skirmisher: Going for protective position.
14:48:13
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
14:48:13
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Disengage (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Spearwall (0), Defend (0), WakeUpAlly (0), Attack.Puncture (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Disengage (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Spearwall (0), Defend (0), WakeUpAlly (0), Attack.Puncture (0), Engage.Melee (0)
14:48:13
SQ
-> Behavior picked: Protect (2000)
14:48:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), Protect (0)
Idle (1)(*), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), Protect (0)
14:48:13
SQ
-> Behavior picked: Idle (1)
14:48:13
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
14:48:13
SQ
* ---------------------------------------------------
14:48:13
SQ
Turn started for Goblin Skirmisher
14:48:13
SQ
*
14:48:13
SQ
* Goblin Skirmisher: Starting turn.
14:48:14
SQ
-> Behaviors to pick from:
Attack.Default (75.1725)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.ThrowNet (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), SwitchTo.Ranged (0)
Attack.Default (75.1725)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Disengage (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.ThrowNet (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), SwitchTo.Ranged (0)
14:48:14
SQ
-> Behavior picked: Attack.Default (75.1725)
14:48:14
SQ
* Goblin Skirmisher: Using Throw Bola against Mattis!
14:48:14
SQ
Goblin Skirmisher uses skill Throw Bola
14:48:14
SQ
-> Behaviors to pick from:
Attack.Default (74.8098)(*), Idle (1), Disengage (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), WakeUpAlly (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.ThrowNet (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0)
Attack.Default (74.8098)(*), Idle (1), Disengage (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), WakeUpAlly (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.ThrowNet (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0)
14:48:14
SQ
-> Behavior picked: Attack.Default (74.8098)
14:48:14
SQ
* Goblin Skirmisher: Using Throw Bola against Mattis!
14:48:14
SQ
Goblin Skirmisher uses skill Throw Bola
14:48:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Attack.ThrowNet (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Attack.Default (0)
Idle (1)(*), Disengage (0), WakeUpAlly (0), Attack.Puncture (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Defend.Spearwall (0), Attack.ThrowNet (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Attack.Default (0)
14:48:15
SQ
-> Behavior picked: Idle (1)
14:48:15
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:48:15
SQ
* ---------------------------------------------------
14:48:15
SQ
Turn started for Goblin Skirmisher
14:48:15
SQ
*
14:48:15
SQ
* Goblin Skirmisher: Starting turn.
14:48:15
SQ
-> Behaviors to pick from:
Protect (2000)(*), Attack.ThrowNet (772.684)(*), Engage.Melee (374.03), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), WakeUpAlly (0)
Protect (2000)(*), Attack.ThrowNet (772.684)(*), Engage.Melee (374.03), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), WakeUpAlly (0)
14:48:15
SQ
-> Behavior picked: Attack.ThrowNet (772.684)
14:48:16
SQ
* Goblin Skirmisher: Using Throw Net against Frigate Fritz!
14:48:16
SQ
Goblin Skirmisher uses skill Throw Net
14:48:16
Resource
Unloading: music/goblins_02.ogg
14:48:17
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (328.499), Idle (1), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Disengage (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.ThrowNet (0)
Protect (2000)(*), Engage.Melee (328.499), Idle (1), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Disengage (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.ThrowNet (0)
14:48:17
SQ
-> Behavior picked: Protect (2000)
14:48:17
SQ
* Goblin Skirmisher: Going for protective position.
14:48:17
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
14:48:17
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend (0), Disengage (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Defend (0), Disengage (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Engage.Melee (0)
14:48:17
SQ
-> Behavior picked: Protect (2000)
14:48:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Shieldwall (0), BreakFree (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Disengage (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Shieldwall (0), BreakFree (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Disengage (0), Engage.Melee (0), Protect (0)
14:48:18
SQ
-> Behavior picked: Idle (1)
14:48:18
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
14:48:18
SQ
* ---------------------------------------------------
14:48:18
SQ
Turn started for Goblin Skirmisher
14:48:18
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
14:48:18
SQ
*
14:48:18
SQ
* Goblin Skirmisher: Starting turn.
14:48:18
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Disengage (141.148)(*), Defend.Shieldwall (54.8853)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Flee (0), Attack.ThrowNet (0)
SwitchTo.Melee (200)(*), Disengage (141.148)(*), Defend.Shieldwall (54.8853)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Flee (0), Attack.ThrowNet (0)
14:48:18
SQ
-> Behavior picked: SwitchTo.Melee (200)
14:48:18
SQ
* Goblin Skirmisher: Switching to melee weapon 'weapon.goblin_notched_blade'!
14:48:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (109.771)(*), Attack.Default (66.8201)(*), Disengage (49.5923)(*), Attack.Puncture (43.3135)(*), Idle (1), Defend (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Defend.Shieldwall (109.771)(*), Attack.Default (66.8201)(*), Disengage (49.5923)(*), Attack.Puncture (43.3135)(*), Idle (1), Defend (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
14:48:18
SQ
-> Behavior picked: Defend.Shieldwall (109.771)
14:48:18
SQ
* Goblin Skirmisher: Using Shieldwall!
14:48:18
SQ
Goblin Skirmisher uses skill Shieldwall
14:48:18
SQ
-> Behaviors to pick from:
Attack.Default (66.8201)(*), Attack.Puncture (40.7501)(*), Idle (1), Engage.Melee (0), Defend (0), Disengage (0), Flee (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0)
Attack.Default (66.8201)(*), Attack.Puncture (40.7501)(*), Idle (1), Engage.Melee (0), Defend (0), Disengage (0), Flee (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0)
14:48:18
SQ
-> Behavior picked: Attack.Puncture (40.7501)
14:48:19
SQ
* Goblin Skirmisher: Using Puncture against Ottmar the Liar!
14:48:19
SQ
Goblin Skirmisher uses skill Puncture
14:48:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Flee (0), Defend (0), WakeUpAlly (0), Defend.Knockback (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Disengage (0), Flee (0), Defend (0), WakeUpAlly (0), Defend.Knockback (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
14:48:19
SQ
-> Behavior picked: Idle (1)
14:48:19
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:48:19
SQ
* ---------------------------------------------------
14:48:19
SQ
Turn started for Goblin Skirmisher
14:48:19
SQ
Skill [Spearwall] removed from [Goblin Skirmisher].
14:48:19
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
14:48:19
SQ
*
14:48:19
SQ
* Goblin Skirmisher: Starting turn.
14:48:20
SQ
-> Behaviors to pick from:
Engage.Melee (321.202)(*), Defend.Shieldwall (23.7648), Idle (1), Disengage (0), Flee (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.ThrowNet (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0)
Engage.Melee (321.202)(*), Defend.Shieldwall (23.7648), Idle (1), Disengage (0), Flee (0), WakeUpAlly (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.ThrowNet (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0)
14:48:20
SQ
-> Behavior picked: Engage.Melee (321.202)
14:48:20
SQ
* Goblin Skirmisher: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.364528
14:48:20
SQ
* Goblin Skirmisher: Reached engage destination
14:48:21
SQ
-> Behaviors to pick from:
Attack.Default (61.6886)(*), Defend.Shieldwall (36.9482)(*), Idle (1), Flee (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.ThrowNet (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Disengage (0), Engage.Melee (0)
Attack.Default (61.6886)(*), Defend.Shieldwall (36.9482)(*), Idle (1), Flee (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.ThrowNet (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Disengage (0), Engage.Melee (0)
14:48:21
SQ
-> Behavior picked: Defend.Shieldwall (36.9482)
14:48:21
SQ
* Goblin Skirmisher: Using Shieldwall!
14:48:21
SQ
Goblin Skirmisher uses skill Shieldwall
14:48:21
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Flee (0), Defend (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Disengage (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), WakeUpAlly (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Flee (0), Defend (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Disengage (0), Engage.Melee (0), Attack.Default (0)
14:48:21
SQ
-> Behavior picked: Idle (1)
14:48:21
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
14:48:21
SQ
* ---------------------------------------------------
14:48:21
SQ
Turn started for Casimir the Deerhunter
14:48:30
SQ
[Casimir the Deerhunter] executes skill [Aimed Shot] on target [Goblin Skirmisher]
14:48:30
SQ
Casimir the Deerhunter uses skill Aimed Shot
14:48:31
SQ
Turn started for Hasso the Woodsman
14:48:40
SQ
Turn started for Mattis
14:48:48
SQ
[Mattis] executes skill [Strike] on target [Goblin Skirmisher]
14:48:48
SQ
Mattis uses skill Strike
14:48:50
SQ
Turn started for Bertwin the Merchant
14:48:56
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Goblin Skirmisher]
14:48:56
SQ
Bertwin the Merchant uses skill Quick Shot
14:48:57
SQ
Turn started for Bernfried the Brawler
14:49:02
SQ
Turn started for Elmer
14:49:04
SQ
[Elmer] executes skill [Shieldwall] on target [Elmer]
14:49:04
SQ
Elmer uses skill Shieldwall
14:49:07
SQ
Turn started for Henrik
14:49:11
SQ
[Henrik] executes skill [Whip] on target [Goblin Skirmisher]
14:49:11
SQ
Henrik uses skill Whip
14:49:13
SQ
[Henrik] executes skill [Whip] on target [Goblin Skirmisher]
14:49:13
SQ
Henrik uses skill Whip
14:49:13
SQ
Turn started for Otto
14:49:23
SQ
[Otto] executes skill [Indomitable] on target [Otto]
14:49:23
SQ
Otto uses skill Indomitable
14:49:23
SQ
Turn started for Frigate Fritz
14:49:26
SQ
[Frigate Fritz] executes skill [Break Free] on target [Frigate Fritz]
14:49:26
SQ
Frigate Fritz uses skill Break Free
14:49:26
SQ
Skill [Trapped in Net] removed from [Frigate Fritz].
14:49:29
SQ
Skill [Break Free] removed from [Frigate Fritz].
14:49:30
SQ
Turn started for Erik Elephant
14:49:30
SQ
Skill [Shieldwall] removed from [Erik Elephant].
14:49:37
SQ
[Erik Elephant] executes skill [Thrust] on target [Goblin Skirmisher]
14:49:37
SQ
Erik Elephant uses skill Thrust
14:49:37
SQ
Turn started for Torsten
14:49:37
SQ
Skill [Indomitable] removed from [Torsten].
14:49:40
SQ
[Torsten] executes skill [Slash] on target [Goblin Skirmisher]
14:49:40
SQ
Torsten uses skill Slash
14:49:40
SQ
Goblin Skirmisher has died.
14:49:40
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
14:49:45
SQ
Turn started for Ottmar the Liar
14:49:45
SQ
Skill [Indomitable] removed from [Ottmar the Liar].
14:49:58
SQ
[Ottmar the Liar] executes skill [Slash] on target [Goblin Skirmisher]
14:49:58
SQ
Ottmar the Liar uses skill Slash
14:50:10
SQ
Skill [Poisoned] removed from [Elmer].
14:50:15
SQ
INFO: Next round issued: 4
14:50:15
SQ
Turn started for Goblin Ambusher
14:50:15
SQ
*
14:50:15
SQ
* Goblin Ambusher: Starting turn.
14:50:15
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:50:15
SQ
-> Behaviors to pick from:
Attack.Bow (212.809)(*), Idle (1), Flee (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Disengage (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0)
Attack.Bow (212.809)(*), Idle (1), Flee (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Ranged (0), Disengage (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0)
14:50:15
SQ
-> Behavior picked: Attack.Bow (212.809)
14:50:15
SQ
* Goblin Ambusher: Using Aimed Shot against Hasso the Woodsman!
14:50:15
SQ
Goblin Ambusher uses skill Aimed Shot
14:50:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Ranged (0), Disengage (0), Retreat (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), Flee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Ranged (0), Disengage (0), Retreat (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0)
14:50:17
SQ
-> Behavior picked: Idle (1)
14:50:17
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:50:17
SQ
* ---------------------------------------------------
14:50:17
SQ
Turn started for Goblin Ambusher
14:50:17
SQ
*
14:50:17
SQ
* Goblin Ambusher: Starting turn.
14:50:18
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
14:50:18
SQ
-> Behaviors to pick from:
Engage.Ranged (240)(*), Attack.Bow (226.238)(*), Idle (1), SwitchTo.Melee (0), Disengage (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Default (0)
Engage.Ranged (240)(*), Attack.Bow (226.238)(*), Idle (1), SwitchTo.Melee (0), Disengage (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Default (0)
14:50:18
SQ
-> Behavior picked: Engage.Ranged (240)
14:50:18
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Hasso the Woodsman (visible)
14:50:19
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:50:19
SQ
-> Behaviors to pick from:
Attack.Bow (82.9468)(*), Idle (1), Disengage (0), WakeUpAlly (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0)
Attack.Bow (82.9468)(*), Idle (1), Disengage (0), WakeUpAlly (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0)
14:50:19
SQ
-> Behavior picked: Attack.Bow (82.9468)
14:50:19
SQ
* Goblin Ambusher: Using Quick Shot against Bernfried the Brawler!
14:50:19
SQ
Goblin Ambusher uses skill Quick Shot
14:50:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Disengage (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
14:50:20
SQ
-> Behavior picked: Idle (1)
14:50:20
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:50:20
SQ
* ---------------------------------------------------
14:50:20
SQ
Turn started for Goblin Skirmisher
14:50:20
SQ
*
14:50:20
SQ
* Goblin Skirmisher: Starting turn.
14:50:20
SQ
-> Behaviors to pick from:
Protect (2000)(*), Attack.ThrowNet (410.262), Engage.Melee (219.374), Idle (1), Defend.Shieldwall (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), Attack.Default (0), BreakFree (0)
Protect (2000)(*), Attack.ThrowNet (410.262), Engage.Melee (219.374), Idle (1), Defend.Shieldwall (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), Attack.Default (0), BreakFree (0)
14:50:20
SQ
-> Behavior picked: Protect (2000)
14:50:20
SQ
* Goblin Skirmisher: Waiting until others have moved!
14:50:20
SQ
Turn started for Goblin Ambusher
14:50:20
SQ
*
14:50:20
SQ
* Goblin Ambusher: Starting turn.
14:50:21
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:50:21
SQ
-> Behaviors to pick from:
Attack.Bow (228.752)(*), Idle (1), Flee (0), WakeUpAlly (0), Disengage (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Ranged (0), BreakFree (0)
Attack.Bow (228.752)(*), Idle (1), Flee (0), WakeUpAlly (0), Disengage (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Ranged (0), BreakFree (0)
14:50:21
SQ
-> Behavior picked: Attack.Bow (228.752)
14:50:21
SQ
* Goblin Ambusher: Using Aimed Shot against Hasso the Woodsman!
14:50:21
SQ
Goblin Ambusher uses skill Aimed Shot
14:50:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Melee (0), Disengage (0), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Flee (0), SwitchTo.Melee (0), Disengage (0), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
14:50:23
SQ
-> Behavior picked: Idle (1)
14:50:23
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:50:23
SQ
* ---------------------------------------------------
14:50:23
SQ
Turn started for Goblin Ambusher
14:50:23
SQ
*
14:50:23
SQ
* Goblin Ambusher: Starting turn.
14:50:23
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
14:50:23
SQ
* Goblin Ambusher: Taking cover..
14:50:23
SQ
-> Behaviors to pick from:
Engage.Ranged (373.846)(*), Attack.Bow (250.674)(*), Idle (1), Defend (0), Engage.Melee (0), Disengage (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Retreat (0), Attack.Puncture (0)
Engage.Ranged (373.846)(*), Attack.Bow (250.674)(*), Idle (1), Defend (0), Engage.Melee (0), Disengage (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Retreat (0), Attack.Puncture (0)
14:50:23
SQ
-> Behavior picked: Engage.Ranged (373.846)
14:50:23
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Hasso the Woodsman (visible)
14:50:24
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:50:24
SQ
-> Behaviors to pick from:
Attack.Bow (136.007)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Disengage (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0)
Attack.Bow (136.007)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Disengage (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0)
14:50:24
SQ
-> Behavior picked: Attack.Bow (136.007)
14:50:24
SQ
* Goblin Ambusher: Using Quick Shot against Hasso the Woodsman!
14:50:24
SQ
Goblin Ambusher uses skill Quick Shot
14:50:25
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:50:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), WakeUpAlly (0), Disengage (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), WakeUpAlly (0), Disengage (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Bow (0)
14:50:25
SQ
-> Behavior picked: Idle (1)
14:50:25
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
14:50:25
SQ
* ---------------------------------------------------
14:50:25
SQ
Turn started for Goblin Ambusher
14:50:25
SQ
*
14:50:25
SQ
* Goblin Ambusher: Starting turn.
14:50:26
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:50:26
SQ
-> Behaviors to pick from:
Attack.Bow (248.896)(*), Idle (1), Defend (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (248.896)(*), Idle (1), Defend (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Engage.Ranged (0)
14:50:26
SQ
-> Behavior picked: Attack.Bow (248.896)
14:50:26
SQ
* Goblin Ambusher: Using Quick Shot against Hasso the Woodsman!
14:50:26
SQ
Goblin Ambusher uses skill Quick Shot
14:50:27
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:50:27
SQ
-> Behaviors to pick from:
Attack.Bow (153.018)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), Disengage (0), WakeUpAlly (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Retreat (0)
Attack.Bow (153.018)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), Disengage (0), WakeUpAlly (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Retreat (0)
14:50:27
SQ
-> Behavior picked: Attack.Bow (153.018)
14:50:27
SQ
* Goblin Ambusher: Using Quick Shot against Hasso the Woodsman!
14:50:27
SQ
Goblin Ambusher uses skill Quick Shot
14:50:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0)
14:50:28
SQ
-> Behavior picked: Idle (1)
14:50:28
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:50:28
SQ
* ---------------------------------------------------
14:50:28
SQ
Turn started for Goblin Skirmisher
14:50:28
SQ
*
14:50:28
SQ
* Goblin Skirmisher: Starting turn.
14:50:28
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
14:50:28
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (269.165), Idle (1), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.ThrowNet (0), Disengage (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend (0)
Protect (2000)(*), Engage.Melee (269.165), Idle (1), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.ThrowNet (0), Disengage (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend (0)
14:50:28
SQ
-> Behavior picked: Protect (2000)
14:50:28
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), BreakFree (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.ThrowNet (0), Disengage (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend (0), Protect (0)
Idle (1)(*), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), BreakFree (0), Flee (0), WakeUpAlly (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.ThrowNet (0), Disengage (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend (0), Protect (0)
14:50:28
SQ
-> Behavior picked: Idle (1)
14:50:28
SQ
* Goblin Skirmisher: Waiting with 9 of 9 AP left.
14:50:28
SQ
* ---------------------------------------------------
14:50:29
SQ
Turn started for Goblin Skirmisher
14:50:29
SQ
*
14:50:29
SQ
* Goblin Skirmisher: Starting turn.
14:50:29
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Defend.Shieldwall (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Retreat (0), Defend.Spearwall (0), Attack.ThrowNet (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Disengage (0)
SwitchTo.Melee (200)(*), Idle (1), Defend.Shieldwall (0), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Retreat (0), Defend.Spearwall (0), Attack.ThrowNet (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Disengage (0)
14:50:29
SQ
-> Behavior picked: SwitchTo.Melee (200)
14:50:29
SQ
* Goblin Skirmisher: Switching to melee weapon 'weapon.goblin_notched_blade'!
14:50:29
SQ
-> Behaviors to pick from:
Attack.Puncture (80.1381)(*), Attack.Default (74.788)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend (0), Attack.ThrowNet (0), BreakFree (0), Defend.Knockback (0), Flee (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Melee (0)
Attack.Puncture (80.1381)(*), Attack.Default (74.788)(*), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend (0), Attack.ThrowNet (0), BreakFree (0), Defend.Knockback (0), Flee (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Melee (0)
14:50:29
SQ
-> Behavior picked: Attack.Default (74.788)
14:50:29
SQ
* Goblin Skirmisher: Using Slash against Ottmar the Liar!
14:50:29
SQ
Goblin Skirmisher uses skill Slash
14:50:29
SQ
-> Behaviors to pick from:
Attack.Puncture (78.9895)(*), Attack.Default (74.788)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend.Shieldwall (0), Disengage (0), BreakFree (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.ThrowNet (0), WakeUpAlly (0)
Attack.Puncture (78.9895)(*), Attack.Default (74.788)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend.Shieldwall (0), Disengage (0), BreakFree (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.ThrowNet (0), WakeUpAlly (0)
14:50:29
SQ
-> Behavior picked: Attack.Default (74.788)
14:50:30
SQ
* Goblin Skirmisher: Using Slash against Ottmar the Liar!
14:50:30
SQ
Goblin Skirmisher uses skill Slash
14:50:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Disengage (0), Retreat (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.ThrowNet (0), WakeUpAlly (0), Attack.Puncture (0)
Idle (1)(*), Defend.Shieldwall (0), Disengage (0), Retreat (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.ThrowNet (0), WakeUpAlly (0), Attack.Puncture (0)
14:50:30
SQ
-> Behavior picked: Idle (1)
14:50:30
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:50:30
SQ
* ---------------------------------------------------
14:50:30
SQ
Turn started for Hasso the Woodsman
14:50:44
SQ
Turn started for Mattis
14:50:50
SQ
[Mattis] executes skill [Strike] on target [Goblin Skirmisher]
14:50:50
SQ
Mattis uses skill Strike
14:50:50
SQ
Turn started for Casimir the Deerhunter
14:50:54
SQ
Turn started for Goblin Skirmisher
14:50:54
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
14:50:54
SQ
*
14:50:54
SQ
* Goblin Skirmisher: Starting turn.
14:50:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (325.406)(*), Disengage (82.8622)(*), Attack.Default (33.198), Idle (1), BreakFree (0), Retreat (0), Defend.Spearwall (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0)
Defend.Shieldwall (325.406)(*), Disengage (82.8622)(*), Attack.Default (33.198), Idle (1), BreakFree (0), Retreat (0), Defend.Spearwall (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0)
14:50:54
SQ
-> Behavior picked: Defend.Shieldwall (325.406)
14:50:54
SQ
* Goblin Skirmisher: Using Shieldwall!
14:50:54
SQ
Goblin Skirmisher uses skill Shieldwall
14:50:54
SQ
-> Behaviors to pick from:
Disengage (77.7708)(*), Attack.Default (33.198)(*), Idle (1), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), WakeUpAlly (0), Attack.ThrowNet (0), Defend.Shieldwall (0)
Disengage (77.7708)(*), Attack.Default (33.198)(*), Idle (1), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), WakeUpAlly (0), Attack.ThrowNet (0), Defend.Shieldwall (0)
14:50:54
SQ
-> Behavior picked: Attack.Default (33.198)
14:50:55
SQ
* Goblin Skirmisher: Using Thrust against Erik Elephant!
14:50:55
SQ
Goblin Skirmisher uses skill Thrust
14:50:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), Defend.Knockback (0), WakeUpAlly (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Disengage (0)
Idle (1)(*), Retreat (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), Defend.Knockback (0), WakeUpAlly (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Disengage (0)
14:50:55
SQ
-> Behavior picked: Idle (1)
14:50:55
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:50:55
SQ
* ---------------------------------------------------
14:50:55
SQ
Turn started for Bertwin the Merchant
14:51:05
SQ
[Bertwin the Merchant] executes skill [Aimed Shot] on target [Goblin Skirmisher]
14:51:05
SQ
Bertwin the Merchant uses skill Aimed Shot
14:51:07
SQ
Goblin Skirmisher has died.
14:51:12
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Goblin Skirmisher]
14:51:12
SQ
Bertwin the Merchant uses skill Quick Shot
14:51:12
SQ
Turn started for Bernfried the Brawler
14:51:14
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Goblin Skirmisher]
14:51:14
SQ
Bernfried the Brawler uses skill Impale
14:51:16
SQ
Turn started for Elmer
14:51:16
SQ
Skill [Shieldwall] removed from [Elmer].
14:51:21
SQ
[Elmer] executes skill [Shieldwall] on target [Elmer]
14:51:21
SQ
Elmer uses skill Shieldwall
14:51:23
SQ
Turn started for Henrik
14:51:27
SQ
[Henrik] executes skill [Whip] on target [Goblin Skirmisher]
14:51:27
SQ
Henrik uses skill Whip
14:51:29
SQ
Turn started for Erik Elephant
14:51:32
SQ
[Erik Elephant] executes skill [Thrust] on target [Goblin Skirmisher]
14:51:32
SQ
Erik Elephant uses skill Thrust
14:51:33
SQ
[Erik Elephant] executes skill [Thrust] on target [Goblin Skirmisher]
14:51:33
SQ
Erik Elephant uses skill Thrust
14:51:33
SQ
Goblin Skirmisher has died.
14:51:33
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
14:51:34
SQ
Turn started for Frigate Fritz
14:51:38
SQ
Turn started for Otto
14:51:38
SQ
Skill [Indomitable] removed from [Otto].
14:51:47
SQ
[Otto] executes skill [Chop] on target [Goblin Ambusher]
14:51:47
SQ
Otto uses skill Chop
14:51:47
SQ
Turn started for Torsten
14:51:52
SQ
[Torsten] executes skill [Slash] on target [Goblin Skirmisher]
14:51:52
SQ
Torsten uses skill Slash
14:51:54
SQ
[Torsten] executes skill [Indomitable] on target [Torsten]
14:51:54
SQ
Torsten uses skill Indomitable
14:51:54
SQ
Turn started for Ottmar the Liar
14:51:57
SQ
[Ottmar the Liar] executes skill [Slash] on target [Goblin Skirmisher]
14:51:57
SQ
Ottmar the Liar uses skill Slash
14:51:59
SQ
[Ottmar the Liar] executes skill [Slash] on target [Goblin Skirmisher]
14:51:59
SQ
Ottmar the Liar uses skill Slash
14:52:00
SQ
*
14:52:00
SQ
* Goblin Skirmisher: Resuming turn.
14:52:00
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Disengage (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.ThrowNet (0), Flee (0), Attack.Puncture (0), Defend (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Protect (2000)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Disengage (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.ThrowNet (0), Flee (0), Attack.Puncture (0), Defend (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
14:52:00
SQ
-> Behavior picked: Protect (2000)
14:52:00
SQ
* Goblin Skirmisher: Going for protective position.
14:52:01
SQ
-> Behaviors to pick from:
Attack.Default (52.8018)(*), Idle (1), Defend.Spearwall (0), Disengage (0), Defend.Knockback (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Protect (0)
Attack.Default (52.8018)(*), Idle (1), Defend.Spearwall (0), Disengage (0), Defend.Knockback (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Protect (0)
14:52:01
SQ
-> Behavior picked: Attack.Default (52.8018)
14:52:01
SQ
* Goblin Skirmisher: Using Thrust against Otto!
14:52:01
SQ
Goblin Skirmisher uses skill Thrust
14:52:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Disengage (0), Protect (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.ThrowNet (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Disengage (0), Protect (0), Attack.Default (0)
14:52:01
SQ
-> Behavior picked: Idle (1)
14:52:01
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
14:52:01
SQ
* ---------------------------------------------------
14:52:08
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Goblin Skirmisher]
14:52:08
SQ
Hasso the Woodsman uses skill Quick Shot
14:52:09
SQ
INFO: Next round issued: 5
14:52:09
SQ
Turn started for Goblin Ambusher
14:52:09
SQ
*
14:52:09
SQ
* Goblin Ambusher: Starting turn.
14:52:09
SQ
-> Behaviors to pick from:
Attack.Bow (164.878)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Defend (0), Disengage (0)
Attack.Bow (164.878)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Defend (0), Disengage (0)
14:52:09
SQ
-> Behavior picked: Attack.Bow (164.878)
14:52:10
SQ
* Goblin Ambusher: Using Aimed Shot against Otto!
14:52:10
SQ
Goblin Ambusher uses skill Aimed Shot
14:52:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), WakeUpAlly (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), WakeUpAlly (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Bow (0)
14:52:11
SQ
-> Behavior picked: Idle (1)
14:52:11
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:52:11
SQ
* ---------------------------------------------------
14:52:11
SQ
Turn started for Goblin Ambusher
14:52:11
SQ
*
14:52:11
SQ
* Goblin Ambusher: Starting turn.
14:52:12
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:52:12
SQ
-> Behaviors to pick from:
Attack.Bow (121.239)(*), Idle (1), SwitchTo.Melee (0), Flee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Defend (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), Engage.Melee (0)
Attack.Bow (121.239)(*), Idle (1), SwitchTo.Melee (0), Flee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0), Defend (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Disengage (0), Engage.Melee (0)
14:52:12
SQ
-> Behavior picked: Attack.Bow (121.239)
14:52:12
SQ
* Goblin Ambusher: Using Quick Shot against Mattis!
14:52:12
SQ
Goblin Ambusher uses skill Quick Shot
14:52:13
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:52:13
SQ
-> Behaviors to pick from:
Attack.Bow (85.3757)(*), Idle (1), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Melee (0), Disengage (0), Engage.Melee (0), Defend (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Flee (0)
Attack.Bow (85.3757)(*), Idle (1), WakeUpAlly (0), Engage.Ranged (0), SwitchTo.Melee (0), Disengage (0), Engage.Melee (0), Defend (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Flee (0)
14:52:13
SQ
-> Behavior picked: Attack.Bow (85.3757)
14:52:13
SQ
* Goblin Ambusher: Using Quick Shot against Mattis!
14:52:13
SQ
Goblin Ambusher uses skill Quick Shot
14:52:14
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Engage.Ranged (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.Bow (0)
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Engage.Ranged (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Flee (0), Attack.Bow (0)
14:52:14
SQ
-> Behavior picked: Idle (1)
14:52:14
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:52:14
SQ
* ---------------------------------------------------
14:52:14
SQ
Turn started for Goblin Ambusher
14:52:14
SQ
*
14:52:14
SQ
* Goblin Ambusher: Starting turn.
14:52:14
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Engage.Ranged (0), Disengage (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Bow (0), Flee (0)
SwitchTo.Melee (200)(*), Idle (1), Engage.Ranged (0), Disengage (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Bow (0), Flee (0)
14:52:14
SQ
-> Behavior picked: SwitchTo.Melee (200)
14:52:15
SQ
* Goblin Ambusher: Switching to melee weapon 'weapon.goblin_notched_blade'!
14:52:15
SQ
-> Behaviors to pick from:
Attack.Puncture (72.0518)(*), Attack.Default (41.8288)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Disengage (0), Attack.Bow (0), Flee (0), SwitchTo.Melee (0)
Attack.Puncture (72.0518)(*), Attack.Default (41.8288)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Engage.Melee (0), Defend (0), WakeUpAlly (0), Disengage (0), Attack.Bow (0), Flee (0), SwitchTo.Melee (0)
14:52:15
SQ
-> Behavior picked: Attack.Puncture (72.0518)
14:52:15
SQ
* Goblin Ambusher: Using Puncture against Otto!
14:52:15
SQ
Goblin Ambusher uses skill Puncture
14:52:15
SQ
-> Behaviors to pick from:
Attack.Puncture (69.6085)(*), Attack.Default (41.526)(*), Idle (1), Retreat (0), Attack.Bow (0), Engage.Ranged (0), Flee (0), Defend (0), WakeUpAlly (0), Disengage (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0)
Attack.Puncture (69.6085)(*), Attack.Default (41.526)(*), Idle (1), Retreat (0), Attack.Bow (0), Engage.Ranged (0), Flee (0), Defend (0), WakeUpAlly (0), Disengage (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0)
14:52:15
SQ
-> Behavior picked: Attack.Puncture (69.6085)
14:52:15
SQ
* Goblin Ambusher: Using Puncture against Otto!
14:52:15
SQ
Goblin Ambusher uses skill Puncture
14:52:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Flee (0), Attack.Bow (0), BreakFree (0), Defend (0), Retreat (0), WakeUpAlly (0), Disengage (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0)
Idle (1)(*), Engage.Ranged (0), Flee (0), Attack.Bow (0), BreakFree (0), Defend (0), Retreat (0), WakeUpAlly (0), Disengage (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0)
14:52:15
SQ
-> Behavior picked: Idle (1)
14:52:16
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:52:16
SQ
* ---------------------------------------------------
14:52:16
SQ
Turn started for Goblin Ambusher
14:52:16
SQ
*
14:52:16
SQ
* Goblin Ambusher: Starting turn.
14:52:16
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
14:52:16
SQ
-> Behaviors to pick from:
Attack.Bow (231.898)(*), Idle (1), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Ranged (0), Attack.Puncture (0), Disengage (0), Flee (0)
Attack.Bow (231.898)(*), Idle (1), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Ranged (0), Attack.Puncture (0), Disengage (0), Flee (0)
14:52:16
SQ
-> Behavior picked: Attack.Bow (231.898)
14:52:16
SQ
* Goblin Ambusher: Using Aimed Shot against Mattis!
14:52:16
SQ
Goblin Ambusher uses skill Aimed Shot
14:52:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Retreat (0), Engage.Ranged (0), Attack.Puncture (0), Disengage (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Retreat (0), Engage.Ranged (0), Attack.Puncture (0), Disengage (0), Flee (0), Attack.Bow (0)
14:52:18
SQ
-> Behavior picked: Idle (1)
14:52:18
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:52:18
SQ
* ---------------------------------------------------
14:52:18
SQ
Turn started for Goblin Ambusher
14:52:18
SQ
*
14:52:18
SQ
* Goblin Ambusher: Starting turn.
14:52:18
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Disengage (83.9155)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Defend (0), Engage.Melee (0)
SwitchTo.Melee (200)(*), Disengage (83.9155)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Defend (0), Engage.Melee (0)
14:52:18
SQ
-> Behavior picked: SwitchTo.Melee (200)
14:52:19
SQ
* Goblin Ambusher: Switching to melee weapon 'weapon.goblin_notched_blade'!
14:52:19
SQ
-> Behaviors to pick from:
Attack.Puncture (70.9999)(*), Attack.Default (39.4703)(*), Idle (1), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Flee (0), BreakFree (0), Disengage (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0)
Attack.Puncture (70.9999)(*), Attack.Default (39.4703)(*), Idle (1), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Flee (0), BreakFree (0), Disengage (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0)
14:52:19
SQ
-> Behavior picked: Attack.Default (39.4703)
14:52:19
SQ
* Goblin Ambusher: Using Slash against Otto!
14:52:19
SQ
Goblin Ambusher uses skill Slash
14:52:19
SQ
-> Behaviors to pick from:
Attack.Puncture (69.6085)(*), Attack.Default (39.3071)(*), Idle (1), Attack.Bow (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Flee (0), BreakFree (0), Disengage (0), SwitchTo.Melee (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0)
Attack.Puncture (69.6085)(*), Attack.Default (39.3071)(*), Idle (1), Attack.Bow (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Flee (0), BreakFree (0), Disengage (0), SwitchTo.Melee (0), Retreat (0), WakeUpAlly (0), SwitchTo.Ranged (0)
14:52:19
SQ
-> Behavior picked: Attack.Default (39.3071)
14:52:19
SQ
* Goblin Ambusher: Using Slash against Otto!
14:52:19
SQ
Goblin Ambusher uses skill Slash
14:52:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Engage.Melee (0), Defend (0), Retreat (0), Flee (0), Attack.Bow (0), BreakFree (0), Disengage (0), SwitchTo.Melee (0), Attack.Default (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0)
Idle (1)(*), Engage.Ranged (0), Engage.Melee (0), Defend (0), Retreat (0), Flee (0), Attack.Bow (0), BreakFree (0), Disengage (0), SwitchTo.Melee (0), Attack.Default (0), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Puncture (0)
14:52:19
SQ
-> Behavior picked: Idle (1)
14:52:20
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:52:20
SQ
* ---------------------------------------------------
14:52:20
SQ
Turn started for Goblin Skirmisher
14:52:20
SQ
*
14:52:20
SQ
* Goblin Skirmisher: Starting turn.
14:52:20
SQ
-> Behaviors to pick from:
Disengage (67.5115)(*), Attack.Default (31.67)(*), Idle (1), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), Protect (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0)
Disengage (67.5115)(*), Attack.Default (31.67)(*), Idle (1), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), Protect (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0)
14:52:20
SQ
-> Behavior picked: Disengage (67.5115)
14:52:20
SQ
* Goblin Skirmisher: Disengaging!
14:52:20
SQ
Goblin Skirmisher uses skill Footwork
14:52:21
SQ
-> Behaviors to pick from:
Attack.Default (2530.09)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), BreakFree (0), Protect (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Spearwall (0), Disengage (0)
Attack.Default (2530.09)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), BreakFree (0), Protect (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Spearwall (0), Disengage (0)
14:52:21
SQ
-> Behavior picked: Attack.Default (2530.09)
14:52:21
SQ
* Goblin Skirmisher: Using Thrust against Erik Elephant!
14:52:21
SQ
Goblin Skirmisher uses skill Thrust
14:52:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), BreakFree (0), Protect (0), Attack.ThrowNet (0), Flee (0), SwitchTo.Melee (0), Disengage (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), BreakFree (0), Protect (0), Attack.ThrowNet (0), Flee (0), SwitchTo.Melee (0), Disengage (0), Attack.Default (0)
14:52:21
SQ
-> Behavior picked: Idle (1)
14:52:22
SQ
* Goblin Skirmisher: Ending Turn with 2 of 9 AP left.
14:52:22
SQ
* ---------------------------------------------------
14:52:22
SQ
Turn started for Goblin Skirmisher
14:52:22
SQ
*
14:52:22
SQ
* Goblin Skirmisher: Starting turn.
14:52:22
SQ
-> Behaviors to pick from:
Attack.Puncture (78.8241)(*), Attack.Default (40.127)(*), Idle (1), Defend (0), BreakFree (0), Disengage (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), Attack.ThrowNet (0), Engage.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0)
Attack.Puncture (78.8241)(*), Attack.Default (40.127)(*), Idle (1), Defend (0), BreakFree (0), Disengage (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), Attack.ThrowNet (0), Engage.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0)
14:52:22
SQ
-> Behavior picked: Attack.Puncture (78.8241)
14:52:22
SQ
* Goblin Skirmisher: Using Puncture against Ottmar the Liar!
14:52:22
SQ
Goblin Skirmisher uses skill Puncture
14:52:22
SQ
-> Behaviors to pick from:
Attack.Puncture (73.7327)(*), Attack.Default (40.127)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.ThrowNet (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Flee (0), Defend (0)
Attack.Puncture (73.7327)(*), Attack.Default (40.127)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.ThrowNet (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Flee (0), Defend (0)
14:52:22
SQ
-> Behavior picked: Attack.Puncture (73.7327)
14:52:23
SQ
* Goblin Skirmisher: Using Puncture against Ottmar the Liar!
14:52:23
SQ
Goblin Skirmisher uses skill Puncture
14:52:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.ThrowNet (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0), Flee (0), Defend (0), Attack.Puncture (0)
Idle (1)(*), Disengage (0), WakeUpAlly (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.ThrowNet (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0), Flee (0), Defend (0), Attack.Puncture (0)
14:52:23
SQ
-> Behavior picked: Idle (1)
14:52:23
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
14:52:23
SQ
* ---------------------------------------------------
14:52:23
SQ
Turn started for Mattis
14:52:31
Resource
Unloading: music/goblins_01.ogg
14:52:40
SQ
[Mattis] executes skill [Strike] on target [Goblin Skirmisher]
14:52:40
SQ
Mattis uses skill Strike
14:52:40
SQ
Goblin Skirmisher has died.
14:52:40
SQ
Turn started for Casimir the Deerhunter
14:52:45
SQ
[Casimir the Deerhunter] executes skill [Aimed Shot] on target [Goblin Ambusher]
14:52:45
SQ
Casimir the Deerhunter uses skill Aimed Shot
14:52:46
SQ
Goblin Ambusher has died.
14:52:49
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Goblin Ambusher]
14:52:49
SQ
Casimir the Deerhunter uses skill Quick Shot
14:52:49
SQ
Goblin Ambusher has died.
14:52:50
SQ
Turn started for Bernfried the Brawler
14:52:53
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Goblin Skirmisher]
14:52:53
SQ
Bernfried the Brawler uses skill Impale
14:52:54
Script
VM collected 196 object(s) and deleted them.
14:52:56
SQ
Turn started for Elmer
14:52:56
SQ
Skill [Shieldwall] removed from [Elmer].
14:52:59
SQ
[Elmer] executes skill [Shieldwall] on target [Elmer]
14:52:59
SQ
Elmer uses skill Shieldwall
14:52:59
SQ
Turn started for Bertwin the Merchant
14:53:06
SQ
Skill [Killing Frenzy!] removed from [Bertwin the Merchant].
14:53:06
SQ
Turn started for Hasso the Woodsman
14:53:16
SQ
Turn started for Frigate Fritz
14:53:19
SQ
[Frigate Fritz] executes skill [Thrust] on target [Goblin Ambusher]
14:53:19
SQ
Frigate Fritz uses skill Thrust
14:53:21
SQ
[Frigate Fritz] executes skill [Thrust] on target [Goblin Ambusher]
14:53:21
SQ
Frigate Fritz uses skill Thrust
14:53:21
SQ
Goblin Ambusher has died.
14:53:21
SQ
Skill [Poisoned] removed from [Frigate Fritz].
14:53:21
SQ
Turn started for Henrik
14:53:24
SQ
[Henrik] executes skill [Whip] on target [Goblin Skirmisher]
14:53:24
SQ
Henrik uses skill Whip
14:53:27
SQ
[Henrik] executes skill [Whip] on target [Goblin Skirmisher]
14:53:27
SQ
Henrik uses skill Whip
14:53:27
SQ
Goblin Skirmisher has died.
14:53:27
SQ
Turn started for Erik Elephant
14:53:32
SQ
Turn started for Otto
14:53:38
SQ
Turn started for Ottmar the Liar
14:53:42
SQ
Turn started for Torsten
14:53:42
SQ
Skill [Indomitable] removed from [Torsten].
14:53:48
SQ
INFO: Next round issued: 6
14:53:48
SQ
Turn started for Goblin Ambusher
14:53:48
SQ
*
14:53:48
SQ
* Goblin Ambusher: Starting turn.
14:53:48
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Flee (0), Engage.Melee (0), WakeUpAlly (0), Disengage (0), Attack.Bow (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0)
SwitchTo.Melee (200)(*), Idle (1), Flee (0), Engage.Melee (0), WakeUpAlly (0), Disengage (0), Attack.Bow (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0)
14:53:48
SQ
-> Behavior picked: SwitchTo.Melee (200)
14:53:49
SQ
* Goblin Ambusher: Switching to melee weapon 'weapon.goblin_notched_blade'!
14:53:49
SQ
-> Behaviors to pick from:
Attack.Puncture (71.7403)(*), Attack.Default (50.2035)(*), Idle (1), WakeUpAlly (0), Disengage (0), Flee (0), BreakFree (0), Retreat (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Melee (0)
Attack.Puncture (71.7403)(*), Attack.Default (50.2035)(*), Idle (1), WakeUpAlly (0), Disengage (0), Flee (0), BreakFree (0), Retreat (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Melee (0)
14:53:49
SQ
-> Behavior picked: Attack.Puncture (71.7403)
14:53:49
SQ
* Goblin Ambusher: Using Puncture against Ottmar the Liar!
14:53:49
SQ
Goblin Ambusher uses skill Puncture
14:53:49
SQ
-> Behaviors to pick from:
Attack.Puncture (69.3781)(*), Attack.Default (49.8502)(*), Idle (1), Disengage (0), Attack.Bow (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), WakeUpAlly (0)
Attack.Puncture (69.3781)(*), Attack.Default (49.8502)(*), Idle (1), Disengage (0), Attack.Bow (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), WakeUpAlly (0)
14:53:49
SQ
-> Behavior picked: Attack.Default (49.8502)
14:53:49
SQ
* Goblin Ambusher: Using Slash against Erik Elephant!
14:53:49
SQ
Goblin Ambusher uses skill Slash
14:53:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), Disengage (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), WakeUpAlly (0), Attack.Puncture (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), Disengage (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), WakeUpAlly (0), Attack.Puncture (0)
14:53:49
SQ
-> Behavior picked: Idle (1)
14:53:50
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
14:53:50
SQ
* ---------------------------------------------------
14:53:50
SQ
Turn started for Bernfried the Brawler
14:53:54
SQ
Turn started for Hasso the Woodsman
14:53:58
SQ
Turn started for Casimir the Deerhunter
14:54:00
SQ
Turn started for Elmer
14:54:00
SQ
Skill [Shieldwall] removed from [Elmer].
14:54:02
SQ
Turn started for Bertwin the Merchant
14:54:06
SQ
Turn started for Mattis
14:54:10
SQ
Turn started for Frigate Fritz
14:54:14
SQ
Turn started for Henrik
14:54:18
SQ
Turn started for Erik Elephant
14:54:27
SQ
[Erik Elephant] executes skill [Puncture] on target [Goblin Ambusher]
14:54:27
SQ
Erik Elephant uses skill Puncture
14:54:27
SQ
Turn started for Otto
14:54:34
SQ
[Otto] executes skill [Puncture] on target [Goblin Ambusher]
14:54:34
SQ
Otto uses skill Puncture
14:54:34
SQ
Turn started for Ottmar the Liar
14:54:41
SQ
Turn started for Torsten
14:54:50
SQ
Turn started for Goblin Ambusher
14:54:50
SQ
*
14:54:50
SQ
* Goblin Ambusher: Starting turn.
14:54:50
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), Defend (0), Retreat (0), Engage.Ranged (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0)
Flee (9000)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), Defend (0), Retreat (0), Engage.Ranged (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0)
14:54:50
SQ
-> Behavior picked: Flee (9000)
14:54:50
SQ
* Goblin Ambusher: Fleeing.
14:54:51
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Defend (0), Retreat (0), SwitchTo.Ranged (0)
Flee (9000)(*), Idle (1), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Defend (0), Retreat (0), SwitchTo.Ranged (0)
14:54:51
SQ
-> Behavior picked: Flee (9000)
14:54:51
SQ
* Goblin Ambusher: Fleeing.
14:54:51
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Flee (0)
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Flee (0)
14:54:51
SQ
-> Behavior picked: Idle (1)
14:54:51
SQ
* Goblin Ambusher: Waiting with 5 of 9 AP left.
14:54:51
SQ
* ---------------------------------------------------
14:54:54
SQ
Skill [Poisoned] removed from [Hasso the Woodsman].
14:54:56
SQ
Skill [Killing Frenzy!] removed from [Casimir the Deerhunter].
14:55:01
SQ
*
14:55:01
SQ
* Goblin Ambusher: Resuming turn.
14:55:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Bow (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), Disengage (0), SwitchTo.Melee (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Bow (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), Disengage (0), SwitchTo.Melee (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), WakeUpAlly (0)
14:55:01
SQ
-> Behavior picked: Idle (1)
14:55:01
SQ
* Goblin Ambusher: Ending Turn with 5 of 9 AP left.
14:55:01
SQ
* ---------------------------------------------------
14:55:01
SQ
INFO: Next round issued: 7
14:55:01
SQ
Turn started for Hasso the Woodsman
14:55:07
SQ
Turn started for Bernfried the Brawler
14:55:09
SQ
Turn started for Mattis
14:55:10
SQ
Skill [Poisoned] removed from [Mattis].
14:55:10
SQ
Turn started for Casimir the Deerhunter
14:55:14
SQ
Turn started for Elmer
14:55:16
SQ
Turn started for Bertwin the Merchant
14:55:21
SQ
Turn started for Frigate Fritz
14:55:28
SQ
[Frigate Fritz] executes skill [Puncture] on target [Goblin Ambusher]
14:55:28
SQ
Frigate Fritz uses skill Puncture
14:55:28
SQ
Goblin Ambusher has died.
14:55:28
SQ
Turn started for Henrik
14:55:31
SQ
Turn started for Ottmar the Liar
14:55:35
SQ
[Ottmar the Liar] executes skill [Puncture] on target [Goblin Ambusher]
14:55:35
SQ
Ottmar the Liar uses skill Puncture
14:55:36
SQ
Turn started for Erik Elephant
14:55:39
SQ
[Erik Elephant] executes skill [Puncture] on target [Goblin Ambusher]
14:55:39
SQ
Erik Elephant uses skill Puncture
14:55:39
SQ
Goblin Ambusher has died.
14:55:39
Resource
Unloading: gfx/orientation_overlay.png
14:55:43
Resource
Unloading: music/goblins_02.ogg
14:55:48
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:55:48
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:55:48
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
14:55:48
SQ
World::onCombatFinished
14:55:48
SQ
Save campaign: Phoenix Rising
14:55:50
Scene
Finished saving scene.
14:55:50
SQ
TacticalState::onFinish
14:55:50
Resource
Unloading: gfx/detail.png
14:55:50
Resource
Unloading: gfx/object_0.png
14:55:50
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_death_00.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_death_01.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_death_02.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_death_03.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_death_04.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_death_05.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_death_06.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_death_07.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_death_08.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
14:55:50
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
14:55:50
Resource
Unloading: gfx/entity_2.png
14:55:50
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
14:55:50
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
14:55:50
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
14:55:50
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
14:55:50
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
14:55:50
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
14:55:51
SQ
showing contract: Marauding Greenskins (id: 302)
14:55:58
SQ
Location entered: Neufarn
14:56:02
Resource
Unloading: music/victory_01.ogg
14:56:21
SQ
Getting Sell Price because we sold this item
14:56:21
SQ
Getting Sell Price because we sold this item
14:56:21
SQ
Getting Sell Price because we sold this item
14:56:22
SQ
Getting Sell Price because we sold this item
14:56:22
SQ
Getting Sell Price because we sold this item
14:56:22
SQ
Getting Sell Price because we sold this item
14:56:22
SQ
Getting Sell Price because we sold this item
14:56:22
SQ
Getting Sell Price because we sold this item
14:56:22
SQ
Getting Sell Price because we sold this item
14:56:22
SQ
Getting Sell Price because we sold this item
14:56:23
SQ
Getting Sell Price because we sold this item
14:56:23
SQ
Getting Sell Price because we sold this item
14:56:23
SQ
Getting Sell Price because we sold this item
14:56:23
SQ
Getting Sell Price because we sold this item
14:56:23
SQ
Getting Sell Price because we sold this item
14:56:23
SQ
Getting Sell Price because we sold this item
14:56:23
SQ
Getting Sell Price because we sold this item
14:56:23
SQ
Getting Sell Price because we sold this item
14:56:23
SQ
Getting Sell Price because we sold this item
14:56:23
SQ
Getting Sell Price because we sold this item
14:56:23
SQ
Getting Sell Price because we sold this item
14:56:25
SQ
Getting Sell Price because we sold this item
14:56:25
SQ
Getting Sell Price because we sold this item
14:56:25
SQ
Getting Sell Price because we sold this item
14:56:25
SQ
Getting Sell Price because we sold this item
14:56:25
SQ
Getting Sell Price because we sold this item
14:56:25
SQ
Getting Sell Price because we sold this item
14:56:25
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:44
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:45
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:46
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:50
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:51
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:55
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:56
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:56:57
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:01
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:05
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:06
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:09
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:38
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:57:55
SQ
Getting Sell Price because we sold this item
14:58:01
SQ
Save campaign: Phoenix Rising
14:58:03
Scene
Finished saving scene.
14:58:05
Resource
Unloading: music/city_01.ogg
14:58:12
SQ
contract removed: 301
14:58:13
SQ
showing contract: Marauding Greenskins (id: 302)
14:58:17
SQ
Location entered: Sommersborg
14:58:55
Script
VM collected 2 object(s) and deleted them.
15:04:06
SQ
showing contract: Patrol (id: 311)
15:04:42
Resource
Unloading: music/worldmap_09.ogg
15:04:42
SQ
Save campaign: Phoenix Rising
15:04:44
Scene
Finished saving scene.
15:06:59
Resource
Unloading: music/worldmap_04.ogg
15:07:00
SQ
contract removed: 290
15:07:02
SQ
contract added: Drive Off Brigands
15:07:02
SQ
Location entered: Hornspira
15:07:06
Resource
Unloading: music/worldmap_07.ogg
15:07:27
SQ
Save campaign: Phoenix Rising
15:07:28
Scene
Finished saving scene.
15:07:31
Resource
Unloading: music/stronghold_01.ogg
15:07:31
SQ
Location entered: Hornspira
15:07:32
SQ
showing contract: Destroy Goblin Camp (id: 295)
15:07:35
Resource
Unloading: music/worldmap_03.ogg
15:08:12
SQ
contract activated: Destroy Goblin Camp (id: 295)
15:08:15
SQ
Save campaign: Phoenix Rising
15:08:16
Scene
Finished saving scene.
15:08:19
Resource
Unloading: music/stronghold_01.ogg
15:08:34
SQ
Location entered: Kalkhovel
15:08:38
Resource
Unloading: music/worldmap_09.ogg
15:08:39
SQ
Save campaign: Phoenix Rising
15:08:40
Scene
Finished saving scene.
15:08:43
Resource
Unloading: music/stronghold_01.ogg
15:08:44
SQ
Location entered: Kalkhovel
15:08:48
Resource
Unloading: music/worldmap_05.ogg
15:09:21
SQ
Save campaign: Phoenix Rising
15:09:22
Scene
Finished saving scene.
15:09:25
Resource
Unloading: music/stronghold_01.ogg
15:09:40
SQ
contract removed: 293
15:10:09
SQ
contract removed: 296
15:10:10
SQ
contract added: Armed Courier
15:10:11
SQ
contract removed: 300
15:10:44
SQ
contract removed: 292
15:10:45
SQ
Location entered: Snickering Death's Camp
15:10:48
SQ
Save campaign: Phoenix Rising
15:10:49
Scene
Finished saving scene.
15:10:50
SQ
WorldState::onHide
15:10:50
Texture
Texture "gfx/detail.png" (ID: 654) took up approximately 10922kb in video memory.
15:10:50
Texture
Texture "gfx/object_0.png" (ID: 825) took up approximately 21845kb in video memory.
15:10:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
15:10:50
Texture
Texture "gfx/entity_2.png" (ID: 830) took up approximately 21845kb in video memory.
15:10:50
Texture
Texture "gfx/orientation_overlay.png" (ID: 834) took up approximately 1024kb in video memory.
15:10:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
15:10:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,5).
15:10:50
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,6).
15:10:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,4).
15:10:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,7).
15:10:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,3).
15:10:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,8).
15:10:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,2).
15:10:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,5).
15:10:51
SQ
TACTICAL: STASH LOCKED: true
15:10:51
SQ
INFO: Next round issued: 1
15:10:51
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:10:51
SQ
Turn started for Goblin Ambusher
15:10:51
SQ
*
15:10:51
SQ
* Goblin Ambusher: Starting turn.
15:10:51
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:10:51
SQ
-> Behaviors to pick from:
Attack.Bow (210.4)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (210.4)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:10:51
SQ
-> Behavior picked: Attack.Bow (210.4)
15:10:51
SQ
* Goblin Ambusher: Using Aimed Shot against Torsten!
15:10:51
SQ
Goblin Ambusher uses skill Aimed Shot
15:10:52
Resource
Unloading: music/worldmap_08.ogg
15:10:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
15:10:53
SQ
-> Behavior picked: Idle (1)
15:10:53
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:10:53
SQ
* ---------------------------------------------------
15:10:53
SQ
Turn started for Goblin Ambusher
15:10:53
SQ
*
15:10:53
SQ
* Goblin Ambusher: Starting turn.
15:10:53
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:10:53
SQ
-> Behaviors to pick from:
Attack.Bow (206.866)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (206.866)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:10:53
SQ
-> Behavior picked: Attack.Bow (206.866)
15:10:54
SQ
* Goblin Ambusher: Using Aimed Shot against Elmer!
15:10:54
SQ
Goblin Ambusher uses skill Aimed Shot
15:10:55
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
15:10:55
SQ
-> Behavior picked: Idle (1)
15:10:55
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:10:55
SQ
* ---------------------------------------------------
15:10:56
SQ
Turn started for Goblin Ambusher
15:10:56
SQ
*
15:10:56
SQ
* Goblin Ambusher: Starting turn.
15:10:56
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:10:56
SQ
-> Behaviors to pick from:
Attack.Bow (209.658)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (209.658)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), WakeUpAlly (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:10:56
SQ
-> Behavior picked: Attack.Bow (209.658)
15:10:56
SQ
* Goblin Ambusher: Using Aimed Shot against Torsten!
15:10:56
SQ
Goblin Ambusher uses skill Aimed Shot
15:10:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
15:10:58
SQ
-> Behavior picked: Idle (1)
15:10:58
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:10:58
SQ
* ---------------------------------------------------
15:10:58
SQ
Turn started for Goblin Ambusher
15:10:58
SQ
*
15:10:58
SQ
* Goblin Ambusher: Starting turn.
15:10:58
SQ
-> Behaviors to pick from:
Attack.Bow (188.139)(*), Engage.Ranged (120)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0), Flee (0)
Attack.Bow (188.139)(*), Engage.Ranged (120)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0), Flee (0)
15:10:58
SQ
-> Behavior picked: Attack.Bow (188.139)
15:10:58
SQ
* Goblin Ambusher: Using Aimed Shot against Torsten!
15:10:58
SQ
Goblin Ambusher uses skill Aimed Shot
15:11:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), Disengage (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Flee (0), Attack.Bow (0)
15:11:00
SQ
-> Behavior picked: Idle (1)
15:11:00
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:11:00
SQ
* ---------------------------------------------------
15:11:00
SQ
Turn started for Vlixix Rotgut
15:11:00
SQ
*
15:11:00
SQ
* Vlixix Rotgut: Starting turn.
15:11:01
SQ
-> Behaviors to pick from:
Engage.Melee (79.1604)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
Engage.Melee (79.1604)(*), Defend.Shieldwall (10), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
15:11:01
SQ
-> Behavior picked: Engage.Melee (79.1604)
15:11:01
SQ
* Vlixix Rotgut: Engaging to melee range with Torsten (visible), accepted_distance=0, value=0.437459
15:11:02
SQ
* Vlixix Rotgut: Reached engage destination
15:11:02
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
15:11:02
SQ
-> Behavior picked: Defend (90)
15:11:02
SQ
* Vlixix Rotgut: Going for defensive position.
15:11:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend (0)
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend (0)
15:11:03
SQ
-> Behavior picked: Idle (1)
15:11:03
SQ
* Vlixix Rotgut: Ending Turn with 1 of 9 AP left.
15:11:03
SQ
* ---------------------------------------------------
15:11:03
SQ
Turn started for Goblin Wolfrider
15:11:03
SQ
*
15:11:03
SQ
* Goblin Wolfrider: Starting turn.
15:11:03
SQ
-> Behaviors to pick from:
Engage.Melee (111.317)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (111.317)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
15:11:03
SQ
-> Behavior picked: Engage.Melee (111.317)
15:11:03
SQ
* Goblin Wolfrider: Engaging to melee range with Torsten (visible), accepted_distance=0, value=0.47125
15:11:05
SQ
* Goblin Wolfrider: Reached engage destination
15:11:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
15:11:05
SQ
-> Behavior picked: Idle (1)
15:11:05
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
15:11:05
SQ
* ---------------------------------------------------
15:11:05
SQ
Turn started for Goblin Wolfrider
15:11:05
SQ
*
15:11:05
SQ
* Goblin Wolfrider: Starting turn.
15:11:06
SQ
-> Behaviors to pick from:
Engage.Melee (24.4391)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (24.4391)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
15:11:06
SQ
-> Behavior picked: Engage.Melee (24.4391)
15:11:06
SQ
* Goblin Wolfrider: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.436145
15:11:07
SQ
* Goblin Wolfrider: Reached engage destination
15:11:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
15:11:07
SQ
-> Behavior picked: Idle (1)
15:11:07
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
15:11:07
SQ
* ---------------------------------------------------
15:11:07
SQ
Turn started for Goblin Skirmisher
15:11:07
SQ
*
15:11:07
SQ
* Goblin Skirmisher: Starting turn.
15:11:08
SQ
-> Behaviors to pick from:
Engage.Melee (32.2061)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
Engage.Melee (32.2061)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
15:11:08
SQ
-> Behavior picked: Engage.Melee (32.2061)
15:11:08
SQ
* Goblin Skirmisher: Engaging to melee range with Ottmar the Liar (visible), accepted_distance=0, value=0.231966
15:11:09
SQ
* Goblin Skirmisher: Reached engage destination
15:11:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Disengage (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Disengage (0), Engage.Melee (0)
15:11:09
SQ
-> Behavior picked: Idle (1)
15:11:09
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:11:09
SQ
* ---------------------------------------------------
15:11:09
SQ
Turn started for Goblin Skirmisher
15:11:09
SQ
*
15:11:09
SQ
* Goblin Skirmisher: Starting turn.
15:11:10
SQ
-> Behaviors to pick from:
Engage.Melee (37.7091)(*), Defend.Shieldwall (26.4712)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
Engage.Melee (37.7091)(*), Defend.Shieldwall (26.4712)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
15:11:10
SQ
-> Behavior picked: Engage.Melee (37.7091)
15:11:10
SQ
* Goblin Skirmisher: Engaging to melee range with Ottmar the Liar (visible), accepted_distance=0, value=0.246832
15:11:11
SQ
* Goblin Skirmisher: Reached engage destination
15:11:11
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (1238.35)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), WakeUpAlly (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (1238.35)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), WakeUpAlly (0), Flee (0), Engage.Melee (0)
15:11:11
SQ
-> Behavior picked: SwitchTo.Ranged (1238.35)
15:11:11
SQ
* Goblin Skirmisher: Switching to ranged weapon 'Bundle of Spiked Bolas'!
15:11:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0)
15:11:11
SQ
-> Behavior picked: Idle (1)
15:11:11
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
15:11:11
SQ
* ---------------------------------------------------
15:11:11
SQ
Turn started for Goblin Wolfrider
15:11:11
SQ
*
15:11:11
SQ
* Goblin Wolfrider: Starting turn.
15:11:12
SQ
-> Behaviors to pick from:
Engage.Melee (57.2774)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (57.2774)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
15:11:12
SQ
-> Behavior picked: Engage.Melee (57.2774)
15:11:12
SQ
* Goblin Wolfrider: Engaging to melee range with Erik Elephant (visible), accepted_distance=0, value=0.412995
15:11:14
SQ
* Goblin Wolfrider: Reached engage destination
15:11:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
15:11:14
SQ
-> Behavior picked: Idle (1)
15:11:14
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
15:11:14
SQ
* ---------------------------------------------------
15:11:14
SQ
Turn started for Casimir the Deerhunter
15:11:24
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Goblin Wolfrider]
15:11:24
SQ
Casimir the Deerhunter uses skill Quick Shot
15:11:26
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Goblin Wolfrider]
15:11:26
SQ
Casimir the Deerhunter uses skill Quick Shot
15:11:26
SQ
Turn started for Bertwin the Merchant
15:11:28
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Goblin Wolfrider]
15:11:28
SQ
Bertwin the Merchant uses skill Quick Shot
15:11:30
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Goblin Wolfrider]
15:11:30
SQ
Bertwin the Merchant uses skill Quick Shot
15:11:30
SQ
Turn started for Hasso the Woodsman
15:11:35
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Goblin Wolfrider]
15:11:35
SQ
Hasso the Woodsman uses skill Quick Shot
15:11:36
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Goblin Wolfrider]
15:11:36
SQ
Hasso the Woodsman uses skill Quick Shot
15:11:37
SQ
Turn started for Mattis
15:11:40
SQ
Turn started for Bernfried the Brawler
15:11:50
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Goblin Wolfrider]
15:11:50
SQ
Bernfried the Brawler uses skill Impale
15:11:52
SQ
Turn started for Elmer
15:11:55
SQ
[Elmer] executes skill [Thrust] on target [Goblin Wolfrider]
15:11:55
SQ
Elmer uses skill Thrust
15:11:57
SQ
[Elmer] executes skill [Shieldwall] on target [Elmer]
15:11:57
SQ
Elmer uses skill Shieldwall
15:11:57
SQ
Turn started for Frigate Fritz
15:12:14
SQ
Turn started for Henrik
15:12:22
SQ
[Henrik] executes skill [Throw Javelin] on target [Goblin Wolfrider]
15:12:22
SQ
Henrik uses skill Throw Javelin
15:12:24
SQ
[Henrik] executes skill [Throw Javelin] on target [Goblin Wolfrider]
15:12:24
SQ
Henrik uses skill Throw Javelin
15:12:24
SQ
Turn started for Ottmar the Liar
15:12:26
SQ
[Ottmar the Liar] executes skill [Slash] on target [Goblin Wolfrider]
15:12:26
SQ
Ottmar the Liar uses skill Slash
15:12:28
SQ
[Ottmar the Liar] executes skill [Slash] on target [Goblin Wolfrider]
15:12:28
SQ
Ottmar the Liar uses skill Slash
15:12:28
SQ
Turn started for Torsten
15:12:31
SQ
[Torsten] executes skill [Slash] on target [Goblin Wolfrider]
15:12:31
SQ
Torsten uses skill Slash
15:12:31
SQ
Goblin Wolfrider has died.
15:12:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/wolf" at (14,6).
15:12:53
SQ
Turn started for Wolf
15:12:53
SQ
*
15:12:53
SQ
* Wolf: Starting turn.
15:12:53
SQ
-> Behaviors to pick from:
Attack.Default (20.4242)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (20.4242)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
15:12:53
SQ
-> Behavior picked: Attack.Default (20.4242)
15:12:53
SQ
* Wolf: Using Bite against Torsten!
15:12:53
SQ
Wolf uses skill Bite
15:12:53
SQ
-> Behaviors to pick from:
Attack.Default (17.0205)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (17.0205)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
15:12:53
SQ
-> Behavior picked: Attack.Default (17.0205)
15:12:54
SQ
* Wolf: Using Bite against Torsten!
15:12:54
SQ
Wolf uses skill Bite
15:12:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
15:12:54
SQ
-> Behavior picked: Idle (1)
15:12:54
SQ
* Wolf: Ending Turn with 2 of 12 AP left.
15:12:54
SQ
* ---------------------------------------------------
15:12:54
SQ
Turn started for Erik Elephant
15:12:58
SQ
[Erik Elephant] executes skill [Thrust] on target [Goblin Wolfrider]
15:12:58
SQ
Erik Elephant uses skill Thrust
15:12:59
SQ
[Erik Elephant] executes skill [Thrust] on target [Goblin Wolfrider]
15:12:59
SQ
Erik Elephant uses skill Thrust
15:12:59
SQ
Goblin Wolfrider has died.
15:12:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (14,9).
15:13:00
SQ
Turn started for Otto
15:13:03
SQ
[Otto] executes skill [Chop] on target [Goblin Skirmisher]
15:13:03
SQ
Otto uses skill Chop
15:13:12
SQ
[Mattis] executes skill [Strike] on target [Goblin Skirmisher]
15:13:12
SQ
Mattis uses skill Strike
15:13:12
SQ
Goblin Skirmisher has died.
15:13:28
SQ
INFO: Next round issued: 2
15:13:28
SQ
Turn started for Vlixix Rotgut
15:13:28
SQ
*
15:13:28
SQ
* Vlixix Rotgut: Starting turn.
15:13:29
SQ
Waiting before move!
15:13:29
SQ
-> Behaviors to pick from:
Engage.Melee (140.82)(*), Defend.Shieldwall (10), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.ThrowNet (0), Retreat (0), Disengage (0)
Engage.Melee (140.82)(*), Defend.Shieldwall (10), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Defend (0), Attack.ThrowNet (0), Retreat (0), Disengage (0)
15:13:29
SQ
-> Behavior picked: Engage.Melee (140.82)
15:13:29
SQ
* Vlixix Rotgut: Waiting until others have moved!
15:13:29
SQ
Turn started for Wolf
15:13:29
SQ
*
15:13:29
SQ
* Wolf: Starting turn.
15:13:29
SQ
-> Behaviors to pick from:
Attack.Default (17.5757)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
Attack.Default (17.5757)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
15:13:29
SQ
-> Behavior picked: Attack.Default (17.5757)
15:13:30
SQ
* Wolf: Using Bite against Torsten!
15:13:30
SQ
Wolf uses skill Bite
15:13:30
SQ
-> Behaviors to pick from:
Attack.Default (21.3316)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
Attack.Default (21.3316)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
15:13:30
SQ
-> Behavior picked: Attack.Default (21.3316)
15:13:30
SQ
* Wolf: Using Bite against Torsten!
15:13:30
SQ
Wolf uses skill Bite
15:13:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
15:13:30
SQ
-> Behavior picked: Idle (1)
15:13:30
SQ
* Wolf: Ending Turn with 2 of 12 AP left.
15:13:30
SQ
* ---------------------------------------------------
15:13:31
SQ
Turn started for Goblin Ambusher
15:13:31
SQ
*
15:13:31
SQ
* Goblin Ambusher: Starting turn.
15:13:31
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:13:31
SQ
-> Behaviors to pick from:
Attack.Bow (168.861)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0)
Attack.Bow (168.861)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0)
15:13:31
SQ
-> Behavior picked: Attack.Bow (168.861)
15:13:31
SQ
* Goblin Ambusher: Using Quick Shot against Ottmar the Liar!
15:13:31
SQ
Goblin Ambusher uses skill Quick Shot
15:13:32
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:13:32
SQ
-> Behaviors to pick from:
Attack.Bow (114.122)(*), Idle (1), Engage.Ranged (0), Flee (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Engage.Melee (0)
Attack.Bow (114.122)(*), Idle (1), Engage.Ranged (0), Flee (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Engage.Melee (0)
15:13:32
SQ
-> Behavior picked: Attack.Bow (114.122)
15:13:32
SQ
* Goblin Ambusher: Using Quick Shot against Ottmar the Liar!
15:13:32
SQ
Goblin Ambusher uses skill Quick Shot
15:13:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), BreakFree (0), WakeUpAlly (0), Retreat (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), BreakFree (0), WakeUpAlly (0), Retreat (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Engage.Melee (0), Attack.Bow (0)
15:13:33
SQ
-> Behavior picked: Idle (1)
15:13:33
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:13:33
SQ
* ---------------------------------------------------
15:13:33
SQ
Turn started for Goblin Ambusher
15:13:33
SQ
*
15:13:33
SQ
* Goblin Ambusher: Starting turn.
15:13:34
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:13:34
SQ
-> Behaviors to pick from:
Attack.Bow (173.132)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0)
Attack.Bow (173.132)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0)
15:13:34
SQ
-> Behavior picked: Attack.Bow (173.132)
15:13:34
SQ
* Goblin Ambusher: Using Quick Shot against Ottmar the Liar!
15:13:34
SQ
Goblin Ambusher uses skill Quick Shot
15:13:35
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:13:35
SQ
-> Behaviors to pick from:
Attack.Bow (114.122)(*), Idle (1), Engage.Ranged (0), Flee (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Engage.Melee (0)
Attack.Bow (114.122)(*), Idle (1), Engage.Ranged (0), Flee (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Engage.Melee (0)
15:13:35
SQ
-> Behavior picked: Attack.Bow (114.122)
15:13:35
SQ
* Goblin Ambusher: Using Quick Shot against Ottmar the Liar!
15:13:35
SQ
Goblin Ambusher uses skill Quick Shot
15:13:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), BreakFree (0), WakeUpAlly (0), Retreat (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), BreakFree (0), WakeUpAlly (0), Retreat (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Engage.Melee (0), Attack.Bow (0)
15:13:36
SQ
-> Behavior picked: Idle (1)
15:13:36
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:13:36
SQ
* ---------------------------------------------------
15:13:36
SQ
Turn started for Goblin Ambusher
15:13:36
SQ
*
15:13:36
SQ
* Goblin Ambusher: Starting turn.
15:13:36
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:13:36
SQ
-> Behaviors to pick from:
Attack.Bow (192.919)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0)
Attack.Bow (192.919)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0)
15:13:36
SQ
-> Behavior picked: Attack.Bow (192.919)
15:13:36
SQ
* Goblin Ambusher: Using Aimed Shot against Ottmar the Liar!
15:13:36
SQ
Goblin Ambusher uses skill Aimed Shot
15:13:38
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Disengage (0), Engage.Ranged (0), Flee (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), WakeUpAlly (0), Disengage (0), Engage.Ranged (0), Flee (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0), Attack.Bow (0)
15:13:38
SQ
-> Behavior picked: Idle (1)
15:13:38
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:13:38
SQ
* ---------------------------------------------------
15:13:38
SQ
Turn started for Goblin Ambusher
15:13:38
SQ
*
15:13:38
SQ
* Goblin Ambusher: Starting turn.
15:13:39
SQ
-> Behaviors to pick from:
Attack.Bow (125.619)(*), Engage.Ranged (120)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Disengage (0), Retreat (0)
Attack.Bow (125.619)(*), Engage.Ranged (120)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Disengage (0), Retreat (0)
15:13:39
SQ
-> Behavior picked: Engage.Ranged (120)
15:13:39
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Casimir the Deerhunter (not visible)
15:13:40
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), Defend (0), Engage.Ranged (0), Disengage (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), Defend (0), Engage.Ranged (0), Disengage (0), Retreat (0), Attack.Bow (0)
15:13:40
SQ
-> Behavior picked: Idle (1)
15:13:40
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:13:40
SQ
* ---------------------------------------------------
15:13:40
SQ
Turn started for Goblin Skirmisher
15:13:40
SQ
*
15:13:40
SQ
* Goblin Skirmisher: Starting turn.
15:13:40
SQ
-> Behaviors to pick from:
Attack.Default (82.078)(*), Defend.Shieldwall (32.0616)(*), Idle (1), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0), Disengage (0)
Attack.Default (82.078)(*), Defend.Shieldwall (32.0616)(*), Idle (1), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0), Disengage (0)
15:13:40
SQ
-> Behavior picked: Defend.Shieldwall (32.0616)
15:13:41
SQ
* Goblin Skirmisher: Using Shieldwall!
15:13:41
SQ
Goblin Skirmisher uses skill Shieldwall
15:13:41
SQ
-> Behaviors to pick from:
Attack.Default (81.5463)(*), Idle (1), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), Retreat (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (81.5463)(*), Idle (1), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Engage.Melee (0), Retreat (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0)
15:13:41
SQ
-> Behavior picked: Attack.Default (81.5463)
15:13:41
SQ
* Goblin Skirmisher: Using Throw Bola against Ottmar the Liar!
15:13:41
SQ
Goblin Skirmisher uses skill Throw Bola
15:13:41
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), WakeUpAlly (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Disengage (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), WakeUpAlly (0), Attack.Default (0)
15:13:41
SQ
-> Behavior picked: Idle (1)
15:13:42
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:13:42
SQ
* ---------------------------------------------------
15:13:42
SQ
Turn started for Goblin Skirmisher
15:13:42
SQ
*
15:13:42
SQ
* Goblin Skirmisher: Starting turn.
15:13:42
SQ
-> Behaviors to pick from:
Attack.ThrowNet (628.282)(*), Engage.Melee (90.6533), Idle (1), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Disengage (0), Attack.Puncture (0), Retreat (0), Defend (0)
Attack.ThrowNet (628.282)(*), Engage.Melee (90.6533), Idle (1), Defend.Shieldwall (0), WakeUpAlly (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Disengage (0), Attack.Puncture (0), Retreat (0), Defend (0)
15:13:42
SQ
-> Behavior picked: Attack.ThrowNet (628.282)
15:13:42
SQ
* Goblin Skirmisher: Using Throw Net against Ottmar the Liar!
15:13:42
SQ
Goblin Skirmisher uses skill Throw Net
15:13:43
SQ
Waiting before move!
15:13:43
SQ
-> Behaviors to pick from:
Engage.Melee (85.3588)(*), Idle (1), WakeUpAlly (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Retreat (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), Defend.Shieldwall (0), Attack.ThrowNet (0)
Engage.Melee (85.3588)(*), Idle (1), WakeUpAlly (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Retreat (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), Defend.Shieldwall (0), Attack.ThrowNet (0)
15:13:43
SQ
-> Behavior picked: Engage.Melee (85.3588)
15:13:43
SQ
* Goblin Skirmisher: Waiting until others have moved!
15:13:43
SQ
Turn started for Goblin Wolfrider
15:13:43
SQ
*
15:13:43
SQ
* Goblin Wolfrider: Starting turn.
15:13:44
SQ
-> Behaviors to pick from:
Attack.Default (56.7868)(*), Idle (1), BreakFree (0), Engage.Melee (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
Attack.Default (56.7868)(*), Idle (1), BreakFree (0), Engage.Melee (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
15:13:44
SQ
-> Behavior picked: Attack.Default (56.7868)
15:13:44
SQ
* Goblin Wolfrider: Using Bite against Torsten!
15:13:44
SQ
Goblin Wolfrider uses skill Bite
15:13:44
SQ
-> Behaviors to pick from:
Attack.Default (60.415)(*), Idle (1), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0), Engage.Melee (0)
Attack.Default (60.415)(*), Idle (1), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0), Engage.Melee (0)
15:13:44
SQ
-> Behavior picked: Attack.Default (60.415)
15:13:44
SQ
* Goblin Wolfrider: Using Thrust against Torsten!
15:13:44
SQ
Goblin Wolfrider uses skill Thrust
15:13:44
SQ
-> Behaviors to pick from:
Attack.Default (60.3964)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0), Engage.Melee (0), Defend (0)
Attack.Default (60.3964)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0), Engage.Melee (0), Defend (0)
15:13:44
SQ
-> Behavior picked: Attack.Default (60.3964)
15:13:45
SQ
* Goblin Wolfrider: Using Thrust against Torsten!
15:13:45
SQ
Goblin Wolfrider uses skill Thrust
15:13:45
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Disengage (0), Engage.Melee (0), Defend (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Disengage (0), Engage.Melee (0), Defend (0), Attack.Default (0)
15:13:45
SQ
-> Behavior picked: Idle (1)
15:13:45
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
15:13:45
SQ
* ---------------------------------------------------
15:13:45
SQ
Turn started for Casimir the Deerhunter
15:14:01
SQ
[Casimir the Deerhunter] executes skill [Aimed Shot] on target [Goblin Skirmisher]
15:14:01
SQ
Casimir the Deerhunter uses skill Aimed Shot
15:14:02
SQ
Turn started for Bertwin the Merchant
15:14:05
SQ
[Bertwin the Merchant] executes skill [Aimed Shot] on target [Goblin Skirmisher]
15:14:05
SQ
Bertwin the Merchant uses skill Aimed Shot
15:14:06
SQ
Turn started for Hasso the Woodsman
15:14:09
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Goblin Wolfrider]
15:14:09
SQ
Hasso the Woodsman uses skill Quick Shot
15:14:11
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Goblin Wolfrider]
15:14:11
SQ
Hasso the Woodsman uses skill Quick Shot
15:14:11
SQ
Turn started for Bernfried the Brawler
15:14:13
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Goblin Wolfrider]
15:14:13
SQ
Bernfried the Brawler uses skill Impale
15:14:13
SQ
Goblin Wolfrider has died.
15:14:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (14,7).
15:14:16
SQ
Turn started for Frigate Fritz
15:14:26
SQ
[Frigate Fritz] executes skill [Indomitable] on target [Frigate Fritz]
15:14:26
SQ
Frigate Fritz uses skill Indomitable
15:14:26
SQ
Turn started for Mattis
15:14:42
SQ
Turn started for Ottmar the Liar
15:14:46
SQ
[Ottmar the Liar] executes skill [Break Free] on target [Ottmar the Liar]
15:14:46
SQ
Ottmar the Liar uses skill Break Free
15:14:51
SQ
Turn started for Elmer
15:14:51
SQ
Skill [Shieldwall] removed from [Elmer].
15:14:55
SQ
[Elmer] executes skill [Shieldwall] on target [Elmer]
15:14:55
SQ
Elmer uses skill Shieldwall
15:14:58
SQ
[Elmer] executes skill [Thrust] on target [Goblin Skirmisher]
15:14:58
SQ
Elmer uses skill Thrust
15:14:58
SQ
Turn started for Henrik
15:15:06
Resource
Unloading: music/goblins_01.ogg
15:15:07
SQ
[Henrik] executes skill [Disarm] on target [Goblin Skirmisher]
15:15:07
SQ
Henrik uses skill Disarm
15:15:07
SQ
Turn started for Erik Elephant
15:15:12
SQ
[Erik Elephant] executes skill [Thrust] on target [Goblin Skirmisher]
15:15:12
SQ
Erik Elephant uses skill Thrust
15:15:14
SQ
[Erik Elephant] executes skill [Indomitable] on target [Erik Elephant]
15:15:14
SQ
Erik Elephant uses skill Indomitable
15:15:14
SQ
Turn started for Otto
15:15:21
SQ
[Otto] executes skill [Chop] on target [Goblin Skirmisher]
15:15:21
SQ
Otto uses skill Chop
15:15:24
SQ
[Otto] executes skill [Indomitable] on target [Otto]
15:15:24
SQ
Otto uses skill Indomitable
15:15:24
SQ
Turn started for Torsten
15:15:30
SQ
[Torsten] executes skill [Slash] on target [Goblin Skirmisher]
15:15:30
SQ
Torsten uses skill Slash
15:15:33
SQ
[Torsten] executes skill [Indomitable] on target [Torsten]
15:15:33
SQ
Torsten uses skill Indomitable
15:15:33
SQ
*
15:15:33
SQ
* Vlixix Rotgut: Resuming turn.
15:15:33
SQ
-> Behaviors to pick from:
Engage.Melee (93.9507)(*), Defend.Shieldwall (10), Idle (1), SwitchTo.Ranged (0), BreakFree (0), WakeUpAlly (0), Defend (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Default (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Defend.Knockback (0)
Engage.Melee (93.9507)(*), Defend.Shieldwall (10), Idle (1), SwitchTo.Ranged (0), BreakFree (0), WakeUpAlly (0), Defend (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Default (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Defend.Knockback (0)
15:15:33
SQ
-> Behavior picked: Engage.Melee (93.9507)
15:15:34
SQ
* Vlixix Rotgut: Engaging to melee range with Ottmar the Liar (not visible), accepted_distance=0, value=0.375865
15:15:35
SQ
* Vlixix Rotgut: Reached engage destination
15:15:35
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Defend.Knockback (0), Engage.Melee (0)
15:15:35
SQ
-> Behavior picked: Idle (1)
15:15:35
SQ
* Vlixix Rotgut: Ending Turn with 3 of 9 AP left.
15:15:35
SQ
* ---------------------------------------------------
15:15:35
SQ
*
15:15:35
SQ
* Goblin Skirmisher: Resuming turn.
15:15:35
SQ
-> Behaviors to pick from:
Attack.Default (38.6769)(*), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Disengage (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0)
Attack.Default (38.6769)(*), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Disengage (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0)
15:15:35
SQ
-> Behavior picked: Attack.Default (38.6769)
15:15:36
SQ
* Goblin Skirmisher: Using Thrust against Erik Elephant!
15:15:36
SQ
Goblin Skirmisher uses skill Thrust
15:15:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Disengage (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Retreat (0), WakeUpAlly (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Disengage (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0)
15:15:36
SQ
-> Behavior picked: Idle (1)
15:15:36
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:15:36
SQ
* ---------------------------------------------------
15:15:52
SQ
[Mattis] executes skill [Strike] on target [Goblin Skirmisher]
15:15:52
SQ
Mattis uses skill Strike
15:15:52
SQ
INFO: Next round issued: 3
15:15:52
SQ
Turn started for Goblin Ambusher
15:15:52
SQ
*
15:15:52
SQ
* Goblin Ambusher: Starting turn.
15:15:52
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:15:52
SQ
* Goblin Ambusher: Taking cover..
15:15:52
SQ
-> Behaviors to pick from:
Engage.Ranged (589.091)(*), Attack.Bow (140.396), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), WakeUpAlly (0), Disengage (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0)
Engage.Ranged (589.091)(*), Attack.Bow (140.396), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), WakeUpAlly (0), Disengage (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0)
15:15:52
SQ
-> Behavior picked: Engage.Ranged (589.091)
15:15:53
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Hasso the Woodsman (visible)
15:15:53
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:15:53
SQ
-> Behaviors to pick from:
Attack.Bow (92.6385)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), WakeUpAlly (0), Disengage (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0)
Attack.Bow (92.6385)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), WakeUpAlly (0), Disengage (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0)
15:15:53
SQ
-> Behavior picked: Attack.Bow (92.6385)
15:15:53
SQ
* Goblin Ambusher: Using Quick Shot against Bernfried the Brawler!
15:15:53
SQ
Goblin Ambusher uses skill Quick Shot
15:15:54
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:15:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Attack.Puncture (0), WakeUpAlly (0), Disengage (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), Attack.Puncture (0), WakeUpAlly (0), Disengage (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Bow (0)
15:15:54
SQ
-> Behavior picked: Idle (1)
15:15:54
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
15:15:54
SQ
* ---------------------------------------------------
15:15:55
SQ
Turn started for Goblin Ambusher
15:15:55
SQ
*
15:15:55
SQ
* Goblin Ambusher: Starting turn.
15:15:55
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:15:55
SQ
-> Behaviors to pick from:
Attack.Bow (162.522)(*), Idle (1), Flee (0), Attack.Default (0), Disengage (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), WakeUpAlly (0)
Attack.Bow (162.522)(*), Idle (1), Flee (0), Attack.Default (0), Disengage (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), WakeUpAlly (0)
15:15:55
SQ
-> Behavior picked: Attack.Bow (162.522)
15:15:55
SQ
* Goblin Ambusher: Using Quick Shot against Bertwin the Merchant!
15:15:55
SQ
Goblin Ambusher uses skill Quick Shot
15:15:56
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:15:56
SQ
-> Behaviors to pick from:
Attack.Bow (106.774)(*), Idle (1), Disengage (0), BreakFree (0), Flee (0), Engage.Ranged (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
Attack.Bow (106.774)(*), Idle (1), Disengage (0), BreakFree (0), Flee (0), Engage.Ranged (0), WakeUpAlly (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
15:15:56
SQ
-> Behavior picked: Attack.Bow (106.774)
15:15:56
SQ
* Goblin Ambusher: Using Quick Shot against Bernfried the Brawler!
15:15:56
SQ
Goblin Ambusher uses skill Quick Shot
15:15:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0)
Idle (1)(*), Disengage (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0)
15:15:57
SQ
-> Behavior picked: Idle (1)
15:15:57
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:15:57
SQ
* ---------------------------------------------------
15:15:57
SQ
Turn started for Goblin Skirmisher
15:15:57
SQ
*
15:15:57
SQ
* Goblin Skirmisher: Starting turn.
15:15:57
SQ
-> Behaviors to pick from:
Disengage (50.9095)(*), Attack.Default (47.4433)(*), Idle (1), Defend (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Protect (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Flee (0)
Disengage (50.9095)(*), Attack.Default (47.4433)(*), Idle (1), Defend (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Protect (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Melee (0), Flee (0)
15:15:57
SQ
-> Behavior picked: Disengage (50.9095)
15:15:58
SQ
* Goblin Skirmisher: Disengaging!
15:15:58
SQ
Goblin Skirmisher uses skill Footwork
15:15:58
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (914.462)(*), Idle (1), Defend.Spearwall (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend (0), Attack.Default (0), Flee (0), Disengage (0)
Protect (2000)(*), Engage.Melee (914.462)(*), Idle (1), Defend.Spearwall (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), WakeUpAlly (0), Defend (0), Attack.Default (0), Flee (0), Disengage (0)
15:15:58
SQ
-> Behavior picked: Protect (2000)
15:15:58
SQ
* Goblin Skirmisher: Going for protective position.
15:15:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), WakeUpAlly (0), Defend (0), Attack.Default (0), Flee (0), Disengage (0), Protect (0)
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), WakeUpAlly (0), Defend (0), Attack.Default (0), Flee (0), Disengage (0), Protect (0)
15:15:59
SQ
-> Behavior picked: Idle (1)
15:15:59
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
15:15:59
SQ
* ---------------------------------------------------
15:16:00
SQ
Turn started for Goblin Ambusher
15:16:00
SQ
*
15:16:00
SQ
* Goblin Ambusher: Starting turn.
15:16:00
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:16:00
SQ
-> Behaviors to pick from:
Attack.Bow (146.494)(*), Idle (1), Retreat (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0)
Attack.Bow (146.494)(*), Idle (1), Retreat (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0)
15:16:00
SQ
-> Behavior picked: Attack.Bow (146.494)
15:16:00
SQ
* Goblin Ambusher: Using Aimed Shot against Bertwin the Merchant!
15:16:00
SQ
Goblin Ambusher uses skill Aimed Shot
15:16:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Disengage (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Disengage (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0)
15:16:02
SQ
-> Behavior picked: Idle (1)
15:16:02
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:16:02
SQ
* ---------------------------------------------------
15:16:02
SQ
Turn started for Goblin Ambusher
15:16:02
SQ
*
15:16:02
SQ
* Goblin Ambusher: Starting turn.
15:16:02
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:16:02
SQ
-> Behaviors to pick from:
Attack.Bow (146.695)(*), Idle (1), Retreat (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0)
Attack.Bow (146.695)(*), Idle (1), Retreat (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0)
15:16:02
SQ
-> Behavior picked: Attack.Bow (146.695)
15:16:02
SQ
* Goblin Ambusher: Using Aimed Shot against Bertwin the Merchant!
15:16:02
SQ
Goblin Ambusher uses skill Aimed Shot
15:16:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Disengage (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Disengage (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0)
15:16:04
SQ
-> Behavior picked: Idle (1)
15:16:04
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:16:04
SQ
* ---------------------------------------------------
15:16:04
SQ
Turn started for Vlixix Rotgut
15:16:04
SQ
*
15:16:04
SQ
* Vlixix Rotgut: Starting turn.
15:16:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (203.331)(*), Attack.Default (65.6491)(*), Idle (1), Attack.ThrowNet (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), Disengage (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), WakeUpAlly (0)
Defend.Shieldwall (203.331)(*), Attack.Default (65.6491)(*), Idle (1), Attack.ThrowNet (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), Disengage (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), WakeUpAlly (0)
15:16:05
SQ
-> Behavior picked: Defend.Shieldwall (203.331)
15:16:05
SQ
* Vlixix Rotgut: Using Shieldwall!
15:16:05
SQ
Vlixix Rotgut uses skill Shieldwall
15:16:05
SQ
-> Behaviors to pick from:
Attack.Default (65.6491)(*), Idle (1), Flee (0), Disengage (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0)
Attack.Default (65.6491)(*), Idle (1), Flee (0), Disengage (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0)
15:16:05
SQ
-> Behavior picked: Attack.Default (65.6491)
15:16:05
SQ
* Vlixix Rotgut: Using Thrust against Ottmar the Liar!
15:16:05
SQ
Vlixix Rotgut uses skill Thrust
15:16:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Disengage (0), Attack.Default (0)
Idle (1)(*), Flee (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Disengage (0), Attack.Default (0)
15:16:05
SQ
-> Behavior picked: Idle (1)
15:16:06
SQ
* Vlixix Rotgut: Ending Turn with 1 of 9 AP left.
15:16:06
SQ
* ---------------------------------------------------
15:16:06
SQ
Turn started for Goblin Skirmisher
15:16:06
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
15:16:06
SQ
*
15:16:06
SQ
* Goblin Skirmisher: Starting turn.
15:16:06
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Disengage (142.703)(*), Defend.Shieldwall (55.6677)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Flee (0)
SwitchTo.Melee (200)(*), Disengage (142.703)(*), Defend.Shieldwall (55.6677)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Flee (0)
15:16:06
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:16:06
SQ
* Goblin Skirmisher: Switching to melee weapon 'weapon.goblin_falchion'!
15:16:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (111.186)(*), Attack.Default (66.4586)(*), Idle (1), Engage.Melee (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Disengage (0), SwitchTo.Melee (0)
Defend.Shieldwall (111.186)(*), Attack.Default (66.4586)(*), Idle (1), Engage.Melee (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Disengage (0), SwitchTo.Melee (0)
15:16:06
SQ
-> Behavior picked: Defend.Shieldwall (111.186)
15:16:06
SQ
* Goblin Skirmisher: Using Shieldwall!
15:16:06
SQ
Goblin Skirmisher uses skill Shieldwall
15:16:07
SQ
-> Behaviors to pick from:
Attack.Default (66.4586)(*), Idle (1), Defend (0), BreakFree (0), Defend.Knockback (0), WakeUpAlly (0), Disengage (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (66.4586)(*), Idle (1), Defend (0), BreakFree (0), Defend.Knockback (0), WakeUpAlly (0), Disengage (0), Attack.Puncture (0), Attack.ThrowNet (0), Retreat (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0)
15:16:07
SQ
-> Behavior picked: Attack.Default (66.4586)
15:16:07
SQ
* Goblin Skirmisher: Using Slash against Otto!
15:16:07
SQ
Goblin Skirmisher uses skill Slash
15:16:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Disengage (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Retreat (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Defend (0), Disengage (0), Defend.Knockback (0), WakeUpAlly (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Retreat (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
15:16:07
SQ
-> Behavior picked: Idle (1)
15:16:07
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:16:07
SQ
* ---------------------------------------------------
15:16:08
SQ
Turn started for Casimir the Deerhunter
15:16:25
SQ
[Casimir the Deerhunter] executes skill [Aimed Shot] on target [Goblin Ambusher]
15:16:25
SQ
Casimir the Deerhunter uses skill Aimed Shot
15:16:27
SQ
Turn started for Bertwin the Merchant
15:16:30
SQ
[Bertwin the Merchant] executes skill [Aimed Shot] on target [Goblin Ambusher]
15:16:30
SQ
Bertwin the Merchant uses skill Aimed Shot
15:16:31
SQ
Turn started for Bernfried the Brawler
15:16:38
SQ
[Bernfried the Brawler] executes skill [Free Ally] on target [Ottmar the Liar]
15:16:38
SQ
Bernfried the Brawler uses skill Free Ally
15:16:38
SQ
Skill [Trapped in Net] removed from [Ottmar the Liar].
15:16:41
SQ
Turn started for Hasso the Woodsman
15:16:47
SQ
[Hasso the Woodsman] executes skill [Aimed Shot] on target [Goblin Ambusher]
15:16:47
SQ
Hasso the Woodsman uses skill Aimed Shot
15:16:49
SQ
Goblin Ambusher has died.
15:16:49
SQ
Turn started for Mattis
15:16:52
SQ
[Mattis] executes skill [Strike] on target [Goblin Skirmisher]
15:16:52
SQ
Mattis uses skill Strike
15:16:52
SQ
Goblin Skirmisher has died.
15:16:58
SQ
Turn started for Frigate Fritz
15:16:58
SQ
Skill [Indomitable] removed from [Frigate Fritz].
15:17:06
SQ
[Frigate Fritz] executes skill [Thrust] on target [Goblin Skirmisher]
15:17:06
SQ
Frigate Fritz uses skill Thrust
15:17:08
SQ
[Frigate Fritz] executes skill [Thrust] on target [Goblin Skirmisher]
15:17:08
SQ
Frigate Fritz uses skill Thrust
15:17:08
SQ
Turn started for Henrik
15:17:12
SQ
[Henrik] executes skill [Disarm] on target [Vlixix Rotgut]
15:17:12
SQ
Henrik uses skill Disarm
15:17:19
SQ
[Henrik] executes skill [Whip] on target [Vlixix Rotgut]
15:17:19
SQ
Henrik uses skill Whip
15:17:20
SQ
Turn started for Elmer
15:17:20
SQ
Skill [Shieldwall] removed from [Elmer].
15:17:22
SQ
[Elmer] executes skill [Shieldwall] on target [Elmer]
15:17:22
SQ
Elmer uses skill Shieldwall
15:17:24
SQ
[Elmer] executes skill [Thrust] on target [Vlixix Rotgut]
15:17:24
SQ
Elmer uses skill Thrust
15:17:24
SQ
Turn started for Otto
15:17:24
SQ
Skill [Indomitable] removed from [Otto].
15:17:28
SQ
[Otto] executes skill [Split Shield] on target [Goblin Skirmisher]
15:17:28
SQ
Otto uses skill Split Shield
15:17:28
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
15:17:30
SQ
[Otto] executes skill [Chop] on target [Goblin Skirmisher]
15:17:30
SQ
Otto uses skill Chop
15:17:30
SQ
Turn started for Erik Elephant
15:17:30
SQ
Skill [Indomitable] removed from [Erik Elephant].
15:17:33
SQ
[Erik Elephant] executes skill [Shieldwall] on target [Erik Elephant]
15:17:33
SQ
Erik Elephant uses skill Shieldwall
15:17:35
SQ
[Erik Elephant] executes skill [Thrust] on target [Vlixix Rotgut]
15:17:35
SQ
Erik Elephant uses skill Thrust
15:17:35
SQ
Turn started for Torsten
15:17:35
SQ
Skill [Indomitable] removed from [Torsten].
15:17:38
SQ
[Torsten] executes skill [Slash] on target [Wolf]
15:17:38
SQ
Torsten uses skill Slash
15:17:38
SQ
Wolf has died.
15:17:40
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
15:17:40
SQ
Torsten uses skill Shieldwall
15:17:40
SQ
Skill [Break Free] removed from [Ottmar the Liar].
15:17:40
SQ
Skill [Poisoned] removed from [Torsten].
15:17:40
SQ
Turn started for Ottmar the Liar
15:17:42
SQ
[Ottmar the Liar] executes skill [Shieldwall] on target [Ottmar the Liar]
15:17:42
SQ
Ottmar the Liar uses skill Shieldwall
15:17:45
SQ
[Ottmar the Liar] executes skill [Indomitable] on target [Ottmar the Liar]
15:17:45
SQ
Ottmar the Liar uses skill Indomitable
15:17:45
SQ
INFO: Next round issued: 4
15:17:46
SQ
Turn started for Goblin Ambusher
15:17:46
SQ
*
15:17:46
SQ
* Goblin Ambusher: Starting turn.
15:17:46
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:17:46
SQ
-> Behaviors to pick from:
Attack.Bow (161.161)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Disengage (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Retreat (0)
Attack.Bow (161.161)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Disengage (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Retreat (0)
15:17:46
SQ
-> Behavior picked: Attack.Bow (161.161)
15:17:46
SQ
* Goblin Ambusher: Using Aimed Shot against Torsten!
15:17:46
SQ
Goblin Ambusher uses skill Aimed Shot
15:17:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0), Disengage (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0), Disengage (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Retreat (0), Attack.Bow (0)
15:17:48
SQ
-> Behavior picked: Idle (1)
15:17:48
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:17:48
SQ
* ---------------------------------------------------
15:17:48
SQ
Turn started for Goblin Ambusher
15:17:48
SQ
*
15:17:48
SQ
* Goblin Ambusher: Starting turn.
15:17:48
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:17:48
SQ
-> Behaviors to pick from:
Attack.Bow (164.4)(*), Idle (1), Engage.Ranged (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Flee (0), Disengage (0)
Attack.Bow (164.4)(*), Idle (1), Engage.Ranged (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Default (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Flee (0), Disengage (0)
15:17:48
SQ
-> Behavior picked: Attack.Bow (164.4)
15:17:48
SQ
* Goblin Ambusher: Using Quick Shot against Bertwin the Merchant!
15:17:48
SQ
Goblin Ambusher uses skill Quick Shot
15:17:50
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am (new)
15:17:50
SQ
-> Behaviors to pick from:
Attack.Bow (103.323)(*), Idle (1), WakeUpAlly (0), Attack.Default (0), Engage.Ranged (0), Flee (0), Disengage (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0)
Attack.Bow (103.323)(*), Idle (1), WakeUpAlly (0), Attack.Default (0), Engage.Ranged (0), Flee (0), Disengage (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0)
15:17:50
SQ
-> Behavior picked: Attack.Bow (103.323)
15:17:50
SQ
* Goblin Ambusher: Using Quick Shot against Bernfried the Brawler!
15:17:50
SQ
Goblin Ambusher uses skill Quick Shot
15:17:51
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Disengage (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0)
Idle (1)(*), WakeUpAlly (0), Disengage (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0)
15:17:51
SQ
-> Behavior picked: Idle (1)
15:17:51
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:17:51
SQ
* ---------------------------------------------------
15:17:51
SQ
Turn started for Goblin Skirmisher
15:17:51
SQ
*
15:17:51
SQ
* Goblin Skirmisher: Starting turn.
15:17:51
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (57.8983), Idle (1), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), WakeUpAlly (0), Defend.Spearwall (0), Flee (0), Disengage (0), Attack.ThrowNet (0), BreakFree (0), Retreat (0)
Protect (2000)(*), Engage.Melee (57.8983), Idle (1), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), WakeUpAlly (0), Defend.Spearwall (0), Flee (0), Disengage (0), Attack.ThrowNet (0), BreakFree (0), Retreat (0)
15:17:51
SQ
-> Behavior picked: Protect (2000)
15:17:51
SQ
* Goblin Skirmisher: Going for protective position.
15:17:52
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
15:17:52
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Flee (0), Disengage (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Flee (0), Disengage (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
15:17:52
SQ
-> Behavior picked: Protect (2000)
15:17:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Flee (0), Disengage (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Puncture (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), WakeUpAlly (0), BreakFree (0), Flee (0), Disengage (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Engage.Melee (0), Protect (0)
15:17:52
SQ
-> Behavior picked: Idle (1)
15:17:52
SQ
* Goblin Skirmisher: Waiting with 7 of 9 AP left.
15:17:52
SQ
* ---------------------------------------------------
15:17:52
SQ
Turn started for Vlixix Rotgut
15:17:52
SQ
Skill [Shieldwall] removed from [Vlixix Rotgut].
15:17:52
SQ
*
15:17:52
SQ
* Vlixix Rotgut: Starting turn.
15:17:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (155.915)(*), Attack.Default (44.3139)(*), Idle (1), SwitchTo.Ranged (0), Attack.ThrowNet (0), BreakFree (0), Attack.Puncture (0), Retreat (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Disengage (0), Engage.Melee (0), Defend (0), Flee (0)
Defend.Shieldwall (155.915)(*), Attack.Default (44.3139)(*), Idle (1), SwitchTo.Ranged (0), Attack.ThrowNet (0), BreakFree (0), Attack.Puncture (0), Retreat (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Disengage (0), Engage.Melee (0), Defend (0), Flee (0)
15:17:52
SQ
-> Behavior picked: Defend.Shieldwall (155.915)
15:17:52
SQ
* Vlixix Rotgut: Using Shieldwall!
15:17:52
SQ
Vlixix Rotgut uses skill Shieldwall
15:17:53
SQ
-> Behaviors to pick from:
Attack.Default (44.3139)(*), Idle (1), Attack.ThrowNet (0), Defend.Knockback (0), BreakFree (0), Attack.Puncture (0), Defend (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0), Flee (0), Disengage (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
Attack.Default (44.3139)(*), Idle (1), Attack.ThrowNet (0), Defend.Knockback (0), BreakFree (0), Attack.Puncture (0), Defend (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Melee (0), Flee (0), Disengage (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
15:17:53
SQ
-> Behavior picked: Attack.Default (44.3139)
15:17:53
SQ
* Vlixix Rotgut: Using Thrust against Elmer!
15:17:53
SQ
Vlixix Rotgut uses skill Thrust
15:17:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Defend (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), SwitchTo.Melee (0), Flee (0), Disengage (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.ThrowNet (0), Defend (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), SwitchTo.Melee (0), Flee (0), Disengage (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Default (0)
15:17:53
SQ
-> Behavior picked: Idle (1)
15:17:53
SQ
* Vlixix Rotgut: Ending Turn with 1 of 9 AP left.
15:17:53
SQ
* ---------------------------------------------------
15:17:54
SQ
Turn started for Goblin Skirmisher
15:17:54
SQ
*
15:17:54
SQ
* Goblin Skirmisher: Starting turn.
15:17:54
SQ
-> Behaviors to pick from:
Attack.Default (28.279)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0), Defend (0)
Attack.Default (28.279)(*), Idle (1), WakeUpAlly (0), Engage.Melee (0), Disengage (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0), Defend (0)
15:17:54
SQ
-> Behavior picked: Attack.Default (28.279)
15:17:54
SQ
* Goblin Skirmisher: Using Slash against Otto!
15:17:54
SQ
Goblin Skirmisher uses skill Slash
15:17:54
SQ
-> Behaviors to pick from:
Attack.Default (28.279)(*), Idle (1), Disengage (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0), Retreat (0), Engage.Melee (0)
Attack.Default (28.279)(*), Idle (1), Disengage (0), Defend.Spearwall (0), WakeUpAlly (0), BreakFree (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0), Retreat (0), Engage.Melee (0)
15:17:54
SQ
-> Behavior picked: Attack.Default (28.279)
15:17:55
SQ
* Goblin Skirmisher: Using Slash against Otto!
15:17:55
SQ
Goblin Skirmisher uses skill Slash
15:17:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.ThrowNet (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Disengage (0), Attack.ThrowNet (0), WakeUpAlly (0), BreakFree (0), Retreat (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Default (0)
15:17:55
SQ
-> Behavior picked: Idle (1)
15:17:55
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:17:55
SQ
* ---------------------------------------------------
15:17:55
SQ
Turn started for Mattis
15:17:58
SQ
[Mattis] executes skill [Strike] on target [Goblin Skirmisher]
15:17:58
SQ
Mattis uses skill Strike
15:18:00
SQ
Turn started for Casimir the Deerhunter
15:18:06
SQ
[Casimir the Deerhunter] executes skill [Aimed Shot] on target [Goblin Skirmisher]
15:18:06
SQ
Casimir the Deerhunter uses skill Aimed Shot
15:18:07
SQ
Goblin Skirmisher has died.
15:18:13
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Goblin Ambusher]
15:18:13
SQ
Casimir the Deerhunter uses skill Quick Shot
15:18:13
SQ
Turn started for Bernfried the Brawler
15:18:24
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Vlixix Rotgut]
15:18:24
SQ
Bernfried the Brawler uses skill Impale
15:18:29
SQ
Turn started for Hasso the Woodsman
15:18:36
SQ
[Hasso the Woodsman] executes skill [Aimed Shot] on target [Goblin Ambusher]
15:18:36
SQ
Hasso the Woodsman uses skill Aimed Shot
15:18:37
SQ
Turn started for Bertwin the Merchant
15:18:41
SQ
[Bertwin the Merchant] executes skill [Aimed Shot] on target [Goblin Ambusher]
15:18:41
SQ
Bertwin the Merchant uses skill Aimed Shot
15:18:43
SQ
Turn started for Frigate Fritz
15:18:51
SQ
Turn started for Elmer
15:18:51
SQ
Skill [Shieldwall] removed from [Elmer].
15:18:53
SQ
[Elmer] executes skill [Shieldwall] on target [Elmer]
15:18:53
SQ
Elmer uses skill Shieldwall
15:18:55
Script
VM collected 13 object(s) and deleted them.
15:18:55
SQ
[Elmer] executes skill [Thrust] on target [Vlixix Rotgut]
15:18:55
SQ
Elmer uses skill Thrust
15:18:56
SQ
Turn started for Henrik
15:18:59
SQ
[Henrik] executes skill [Whip] on target [Vlixix Rotgut]
15:18:59
SQ
Henrik uses skill Whip
15:19:03
SQ
Turn started for Otto
15:19:11
SQ
[Otto] executes skill [Chop] on target [Goblin Skirmisher]
15:19:11
SQ
Otto uses skill Chop
15:19:13
SQ
Turn started for Torsten
15:19:13
SQ
Skill [Shieldwall] removed from [Torsten].
15:19:18
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
15:19:18
SQ
Torsten uses skill Shieldwall
15:19:19
SQ
Turn started for Erik Elephant
15:19:19
SQ
Skill [Shieldwall] removed from [Erik Elephant].
15:20:14
Resource
Unloading: music/goblins_02.ogg
15:20:30
SQ
[Erik Elephant] executes skill [Thrust] on target [Vlixix Rotgut]
15:20:30
SQ
Erik Elephant uses skill Thrust
15:20:32
SQ
[Erik Elephant] executes skill [Thrust] on target [Vlixix Rotgut]
15:20:32
SQ
Erik Elephant uses skill Thrust
15:20:32
SQ
Turn started for Ottmar the Liar
15:20:32
SQ
Skill [Shieldwall] removed from [Ottmar the Liar].
15:20:32
SQ
Skill [Indomitable] removed from [Ottmar the Liar].
15:20:35
SQ
[Ottmar the Liar] executes skill [Slash] on target [Vlixix Rotgut]
15:20:35
SQ
Ottmar the Liar uses skill Slash
15:20:38
SQ
[Ottmar the Liar] executes skill [Slash] on target [Vlixix Rotgut]
15:20:38
SQ
Ottmar the Liar uses skill Slash
15:20:38
SQ
Vlixix Rotgut has died.
15:20:38
SQ
Skill [Shieldwall] removed from [Vlixix Rotgut].
15:20:38
SQ
Skill [Poisoned] removed from [Ottmar the Liar].
15:20:38
SQ
Turn started for Goblin Ambusher
15:20:38
SQ
*
15:20:38
SQ
* Goblin Ambusher: Starting turn.
15:20:39
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Defend (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0), Disengage (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Default (0)
Flee (9000)(*), Idle (1), Retreat (0), Defend (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0), Disengage (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Default (0)
15:20:39
SQ
-> Behavior picked: Flee (9000)
15:20:39
SQ
* Goblin Ambusher: Fleeing.
15:20:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), Disengage (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Default (0), Flee (0)
Idle (1)(*), Retreat (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), Disengage (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Attack.Default (0), Flee (0)
15:20:40
SQ
-> Behavior picked: Idle (1)
15:20:40
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:20:40
SQ
* ---------------------------------------------------
15:20:40
SQ
INFO: Next round issued: 5
15:20:41
SQ
Turn started for Goblin Ambusher
15:20:41
SQ
*
15:20:41
SQ
* Goblin Ambusher: Starting turn.
15:20:41
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Engage.Ranged (0), Disengage (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Retreat (0), Attack.Bow (0), Engage.Melee (0)
SwitchTo.Melee (200)(*), Idle (1), Engage.Ranged (0), Disengage (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), WakeUpAlly (0), Defend (0), BreakFree (0), Retreat (0), Attack.Bow (0), Engage.Melee (0)
15:20:41
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:20:41
SQ
* Goblin Ambusher: Switching to melee weapon 'weapon.goblin_notched_blade'!
15:20:41
SQ
-> Behaviors to pick from:
Attack.Default (62.3051)(*), Attack.Puncture (45.3469)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Disengage (0), SwitchTo.Melee (0)
Attack.Default (62.3051)(*), Attack.Puncture (45.3469)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Disengage (0), SwitchTo.Melee (0)
15:20:41
SQ
-> Behavior picked: Attack.Default (62.3051)
15:20:41
SQ
* Goblin Ambusher: Using Slash against Frigate Fritz!
15:20:41
SQ
Goblin Ambusher uses skill Slash
15:20:41
SQ
-> Behaviors to pick from:
Attack.Default (64.7088)(*), Attack.Puncture (39.0919)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Disengage (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Bow (0), WakeUpAlly (0), Defend (0)
Attack.Default (64.7088)(*), Attack.Puncture (39.0919)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Disengage (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Bow (0), WakeUpAlly (0), Defend (0)
15:20:41
SQ
-> Behavior picked: Attack.Puncture (39.0919)
15:20:42
SQ
* Goblin Ambusher: Using Puncture against Frigate Fritz!
15:20:42
SQ
Goblin Ambusher uses skill Puncture
15:20:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Disengage (0), Flee (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0), Attack.Default (0)
Idle (1)(*), Engage.Ranged (0), Disengage (0), Flee (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Defend (0), Attack.Default (0)
15:20:42
SQ
-> Behavior picked: Idle (1)
15:20:42
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:20:42
SQ
* ---------------------------------------------------
15:20:42
SQ
Turn started for Goblin Ambusher
15:20:42
SQ
*
15:20:42
SQ
* Goblin Ambusher: Starting turn.
15:20:43
SQ
-> Behaviors to pick from:
Retreat (1042.31)(*), Attack.Bow (224.711), Idle (1), Flee (0), Attack.Puncture (0), Disengage (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0), WakeUpAlly (0)
Retreat (1042.31)(*), Attack.Bow (224.711), Idle (1), Flee (0), Attack.Puncture (0), Disengage (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0), WakeUpAlly (0)
15:20:43
SQ
-> Behavior picked: Retreat (1042.31)
15:20:43
SQ
* Goblin Ambusher: Retreating.
15:20:45
SQ
Turn started for Mattis
15:20:51
SQ
[Mattis] executes skill [Strike] on target [Goblin Skirmisher]
15:20:51
SQ
Mattis uses skill Strike
15:20:54
SQ
Turn started for Bernfried the Brawler
15:20:58
SQ
Turn started for Hasso the Woodsman
15:21:02
SQ
[Hasso the Woodsman] executes skill [Aimed Shot] on target [Goblin Ambusher]
15:21:02
SQ
Hasso the Woodsman uses skill Aimed Shot
15:21:03
SQ
Goblin Ambusher has died.
15:21:03
SQ
Turn started for Bertwin the Merchant
15:21:08
SQ
[Bertwin the Merchant] executes skill [Aimed Shot] on target [Goblin Ambusher]
15:21:08
SQ
Bertwin the Merchant uses skill Aimed Shot
15:21:10
SQ
Turn started for Casimir the Deerhunter
15:21:12
SQ
[Casimir the Deerhunter] executes skill [Aimed Shot] on target [Goblin Ambusher]
15:21:12
SQ
Casimir the Deerhunter uses skill Aimed Shot
15:21:14
SQ
Skill [Killing Frenzy!] removed from [Casimir the Deerhunter].
15:21:14
SQ
Turn started for Frigate Fritz
15:21:19
SQ
[Frigate Fritz] executes skill [Thrust] on target [Goblin Ambusher]
15:21:19
SQ
Frigate Fritz uses skill Thrust
15:21:19
SQ
Goblin Ambusher has died.
15:21:24
SQ
Turn started for Henrik
15:21:26
SQ
Turn started for Elmer
15:21:26
SQ
Skill [Shieldwall] removed from [Elmer].
15:21:29
SQ
Turn started for Ottmar the Liar
15:21:33
SQ
[Ottmar the Liar] executes skill [Slash] on target [Goblin Skirmisher]
15:21:33
SQ
Ottmar the Liar uses skill Slash
15:21:33
SQ
Goblin Skirmisher has died.
15:21:33
SQ
Turn started for Erik Elephant
15:21:37
SQ
Turn started for Otto
15:21:37
SQ
Turn started for Torsten
15:21:37
SQ
Skill [Shieldwall] removed from [Torsten].
15:21:37
SQ
INFO: Next round issued: 6
15:21:37
SQ
Turn started for Goblin Ambusher
15:21:37
SQ
*
15:21:37
SQ
* Goblin Ambusher: Starting turn.
15:21:37
SQ
-> Behaviors to pick from:
Retreat (1273.08)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), Disengage (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Engage.Ranged (0), WakeUpAlly (0), Attack.Bow (0)
Retreat (1273.08)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), Disengage (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Default (0), Flee (0), Engage.Ranged (0), WakeUpAlly (0), Attack.Bow (0)
15:21:37
SQ
-> Behavior picked: Retreat (1273.08)
15:21:38
Resource
Unloading: gfx/orientation_overlay.png
15:21:39
SQ
Skill [Killing Frenzy!] removed from [Ottmar the Liar].
15:21:39
SQ
Turn started for Bernfried the Brawler
15:21:42
Resource
Unloading: music/goblins_01.ogg
15:21:55
Script
VM collected 3 object(s) and deleted them.
15:22:08
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:22:08
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:22:08
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:22:08
SQ
World::onCombatFinished
15:22:08
SQ
Save campaign: Phoenix Rising
15:22:09
Scene
Finished saving scene.
15:22:10
SQ
TacticalState::onFinish
15:22:10
Resource
Unloading: gfx/object_0.png
15:22:10
Resource
Unloading: gfx/detail.png
15:22:10
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:22:10
Resource
Unloading: sounds/enemies/wolf_idle_00.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_idle_01.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_idle_02.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_idle_03.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_idle_04.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_idle_06.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_idle_07.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_idle_09.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_00.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_01.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_02.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_03.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_04.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_05.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_06.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_07.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_08.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_09.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_10.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_11.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_12.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_13.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_hurt_00.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_hurt_01.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_hurt_02.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_hurt_03.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_death_00.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_death_01.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_death_02.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_death_03.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_death_04.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_death_05.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
15:22:10
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_death_00.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_death_01.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_death_02.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_death_03.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_death_04.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_death_05.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_death_06.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_death_07.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_death_08.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
15:22:10
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
15:22:10
Resource
Unloading: gfx/entity_2.png
15:22:10
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
15:22:10
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
15:22:10
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
15:22:10
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
15:22:10
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
15:22:10
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
15:22:10
Resource
Unloading: sounds/atmosphere/rain_02.wav
15:22:11
SQ
showing contract: Destroy Goblin Camp (id: 295)
15:23:16
Resource
Unloading: music/victory_01.ogg
15:26:00
SQ
contract added: A Pact With Witches
15:26:05
SQ
Save campaign: Phoenix Rising
15:26:06
Scene
Finished saving scene.
15:26:07
SQ
WorldState::onHide
15:26:07
Texture
Texture "gfx/detail.png" (ID: 376) took up approximately 10922kb in video memory.
15:26:07
Texture
Texture "gfx/object_0.png" (ID: 898) took up approximately 21845kb in video memory.
15:26:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_thrall" at (19,11).
15:26:07
Texture
Texture "gfx/entity_5.png" (ID: 907) took up approximately 10922kb in video memory.
15:26:07
Texture
Texture "gfx/orientation_overlay.png" (ID: 909) took up approximately 1024kb in video memory.
15:26:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,1).
15:26:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,10).
15:26:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,2).
15:26:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_marauder" at (19,9).
15:26:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_drummer" at (21,10).
15:26:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/barbarian_thrall" at (19,3).
15:26:08
SQ
TACTICAL: STASH LOCKED: true
15:26:08
SQ
INFO: Next round issued: 1
15:26:08
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:26:08
SQ
Turn started for Barbarian Drummer
15:26:08
SQ
*
15:26:08
SQ
* Barbarian Drummer: Starting turn.
15:26:08
SQ
* Barbarian Drummer: Taking cover..
15:26:08
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), BoostStamina (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0)
Engage.Ranged (720)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), BoostStamina (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0)
15:26:08
SQ
-> Behavior picked: Engage.Ranged (720)
15:26:08
SQ
* Barbarian Drummer: Engaging into firing range over 1 tiles at Casimir the Deerhunter (not visible)
15:26:09
Resource
Unloading: music/worldmap_07.ogg
15:26:09
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
15:26:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), BoostStamina (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), BoostStamina (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Flee (0), Engage.Ranged (0)
15:26:09
SQ
-> Behavior picked: Idle (1)
15:26:09
SQ
* Barbarian Drummer: Waiting with 6 of 9 AP left.
15:26:09
SQ
* ---------------------------------------------------
15:26:09
SQ
Turn started for Barbarian Reaver
15:26:09
SQ
*
15:26:09
SQ
* Barbarian Reaver: Starting turn.
15:26:10
SQ
-> Behaviors to pick from:
Engage.Melee (108.07)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (108.07)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
15:26:10
SQ
-> Behavior picked: Engage.Melee (108.07)
15:26:10
SQ
* Barbarian Reaver: Engaging to melee range with Torsten (visible), accepted_distance=0, value=0.332434
15:26:11
SQ
* Barbarian Reaver: Reached engage destination
15:26:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Split (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
15:26:11
SQ
-> Behavior picked: Idle (1)
15:26:11
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
15:26:11
SQ
* ---------------------------------------------------
15:26:11
SQ
Turn started for Barbarian Reaver
15:26:11
SQ
*
15:26:11
SQ
* Barbarian Reaver: Starting turn.
15:26:12
SQ
-> Behaviors to pick from:
Engage.Melee (106.944)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (106.944)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
15:26:12
SQ
-> Behavior picked: Engage.Melee (106.944)
15:26:12
SQ
* Barbarian Reaver: Engaging to melee range with Torsten (visible), accepted_distance=0, value=0.332434
15:26:13
SQ
* Barbarian Reaver: Reached engage destination
15:26:13
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (354.387)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (354.387)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
15:26:13
SQ
-> Behavior picked: SwitchTo.Ranged (354.387)
15:26:13
SQ
* Barbarian Reaver: Switching to ranged weapon 'Bundle of Heavy Javelins'!
15:26:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
15:26:13
SQ
-> Behavior picked: Idle (1)
15:26:13
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
15:26:13
SQ
* ---------------------------------------------------
15:26:13
SQ
Turn started for Barbarian Thrall
15:26:13
SQ
*
15:26:13
SQ
* Barbarian Thrall: Starting turn.
15:26:14
SQ
-> Behaviors to pick from:
Engage.Melee (123.75)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (123.75)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
15:26:14
SQ
-> Behavior picked: Engage.Melee (123.75)
15:26:14
SQ
* Barbarian Thrall: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.124855
15:26:15
SQ
* Barbarian Thrall: Reached engage destination
15:26:15
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (205.085)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (205.085)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
15:26:15
SQ
-> Behavior picked: SwitchTo.Ranged (205.085)
15:26:15
SQ
* Barbarian Thrall: Switching to ranged weapon 'Bundle of Crude Javelins'!
15:26:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
15:26:15
SQ
-> Behavior picked: Idle (1)
15:26:15
SQ
* Barbarian Thrall: Ending Turn with 3 of 9 AP left.
15:26:15
SQ
* ---------------------------------------------------
15:26:16
SQ
Turn started for Barbarian Thrall
15:26:16
SQ
*
15:26:16
SQ
* Barbarian Thrall: Starting turn.
15:26:16
SQ
-> Behaviors to pick from:
Engage.Melee (103.678)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (103.678)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
15:26:16
SQ
-> Behavior picked: Engage.Melee (103.678)
15:26:16
SQ
* Barbarian Thrall: Engaging to melee range with Torsten (visible), accepted_distance=0, value=0.267123
15:26:17
SQ
* Barbarian Thrall: Reached engage destination
15:26:17
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (510.318)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (510.318)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
15:26:17
SQ
-> Behavior picked: SwitchTo.Ranged (510.318)
15:26:18
SQ
* Barbarian Thrall: Switching to ranged weapon 'Bundle of Throwing Axes'!
15:26:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
15:26:18
SQ
-> Behavior picked: Idle (1)
15:26:18
SQ
* Barbarian Thrall: Ending Turn with 3 of 9 AP left.
15:26:18
SQ
* ---------------------------------------------------
15:26:18
SQ
Turn started for Barbarian Reaver
15:26:18
SQ
*
15:26:18
SQ
* Barbarian Reaver: Starting turn.
15:26:18
SQ
-> Behaviors to pick from:
Engage.Melee (122.222)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (122.222)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
15:26:18
SQ
-> Behavior picked: Engage.Melee (122.222)
15:26:18
SQ
* Barbarian Reaver: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.326129
15:26:18
SQ
Skill [Hidden] removed from [Barbarian Reaver].
15:26:19
SQ
* Barbarian Reaver: Reached engage destination
15:26:19
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (246.102)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
SwitchTo.Ranged (246.102)(*), Idle (1), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0)
15:26:19
SQ
-> Behavior picked: SwitchTo.Ranged (246.102)
15:26:20
SQ
* Barbarian Reaver: Switching to ranged weapon 'Bundle of Heavy Javelins'!
15:26:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
15:26:20
SQ
-> Behavior picked: Idle (1)
15:26:20
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
15:26:20
SQ
* ---------------------------------------------------
15:26:20
SQ
Turn started for Casimir the Deerhunter
15:26:29
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Barbarian Reaver]
15:26:29
SQ
Casimir the Deerhunter uses skill Quick Shot
15:26:31
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Barbarian Reaver]
15:26:31
SQ
Casimir the Deerhunter uses skill Quick Shot
15:26:31
SQ
Turn started for Bertwin the Merchant
15:26:39
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Barbarian Thrall]
15:26:39
SQ
Bertwin the Merchant uses skill Quick Shot
15:26:42
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Barbarian Thrall]
15:26:42
SQ
Bertwin the Merchant uses skill Quick Shot
15:26:42
SQ
Turn started for Hasso the Woodsman
15:26:49
SQ
[Hasso the Woodsman] executes skill [Aimed Shot] on target [Barbarian Reaver]
15:26:49
SQ
Hasso the Woodsman uses skill Aimed Shot
15:26:50
SQ
Turn started for Barbarian Reaver
15:26:50
SQ
*
15:26:50
SQ
* Barbarian Reaver: Starting turn.
15:26:51
SQ
-> Behaviors to pick from:
Engage.Melee (118.462)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
Engage.Melee (118.462)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Defend.Indomitable (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0)
15:26:51
SQ
-> Behavior picked: Engage.Melee (118.462)
15:26:51
SQ
* Barbarian Reaver: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.320631
15:26:52
SQ
* Barbarian Reaver: Reached engage destination
15:26:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Split (0), Retreat (0), Attack.Swing (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0)
15:26:52
SQ
-> Behavior picked: Idle (1)
15:26:52
SQ
* Barbarian Reaver: Ending Turn with 3 of 9 AP left.
15:26:52
SQ
* ---------------------------------------------------
15:26:53
SQ
Turn started for Mattis
15:26:59
SQ
Turn started for Bernfried the Brawler
15:27:09
SQ
Turn started for Elmer
15:27:20
SQ
[Elmer] executes skill [Shieldwall] on target [Elmer]
15:27:20
SQ
Elmer uses skill Shieldwall
15:27:20
SQ
Turn started for Frigate Fritz
15:27:30
SQ
[Frigate Fritz] executes skill [Shieldwall] on target [Frigate Fritz]
15:27:30
SQ
Frigate Fritz uses skill Shieldwall
15:27:30
SQ
Turn started for Henrik
15:27:49
SQ
[Henrik] executes skill [Throw Javelin] on target [Barbarian Reaver]
15:27:49
SQ
Henrik uses skill Throw Javelin
15:27:49
SQ
Turn started for Ottmar the Liar
15:28:08
SQ
[Ottmar the Liar] executes skill [Shieldwall] on target [Ottmar the Liar]
15:28:08
SQ
Ottmar the Liar uses skill Shieldwall
15:28:08
SQ
Turn started for Torsten
15:28:13
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
15:28:13
SQ
Torsten uses skill Shieldwall
15:28:13
SQ
Turn started for Erik Elephant
15:28:20
SQ
[Erik Elephant] executes skill [Shieldwall] on target [Erik Elephant]
15:28:20
SQ
Erik Elephant uses skill Shieldwall
15:28:20
SQ
Turn started for Otto
15:28:23
SQ
[Otto] executes skill [Shieldwall] on target [Otto]
15:28:23
SQ
Otto uses skill Shieldwall
15:28:24
SQ
*
15:28:24
SQ
* Barbarian Drummer: Resuming turn.
15:28:24
SQ
* Barbarian Drummer: Taking cover..
15:28:24
SQ
-> Behaviors to pick from:
Engage.Ranged (270)(*), BoostStamina (51.7356), Idle (1), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), Flee (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0)
Engage.Ranged (270)(*), BoostStamina (51.7356), Idle (1), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), Flee (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0)
15:28:24
SQ
-> Behavior picked: Engage.Ranged (270)
15:28:24
SQ
* Barbarian Drummer: Engaging into firing range over 2 tiles at Casimir the Deerhunter (visible)
15:28:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Defend (0), Attack.Puncture (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), BreakFree (0), BoostStamina (0), Retreat (0), Defend.Rotation (0), Engage.Ranged (0)
Idle (1)(*), Attack.Default (0), Flee (0), Defend (0), Attack.Puncture (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), BreakFree (0), BoostStamina (0), Retreat (0), Defend.Rotation (0), Engage.Ranged (0)
15:28:25
SQ
-> Behavior picked: Idle (1)
15:28:25
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
15:28:25
SQ
* ---------------------------------------------------
15:28:40
SQ
INFO: Next round issued: 2
15:28:40
SQ
Turn started for Barbarian Reaver
15:28:40
SQ
*
15:28:40
SQ
* Barbarian Reaver: Starting turn.
15:28:40
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Engage.Melee (26.4448), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
SwitchTo.Melee (200)(*), Engage.Melee (26.4448), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
15:28:40
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:28:40
SQ
* Barbarian Reaver: Switching to melee weapon 'weapon.blunt_cleaver'!
15:28:40
SQ
-> Behaviors to pick from:
Attack.Default (64.9829)(*), Attack.Decapitate (37.2328)(*), Idle (1), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
Attack.Default (64.9829)(*), Attack.Decapitate (37.2328)(*), Idle (1), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Defend (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
15:28:40
SQ
-> Behavior picked: Attack.Default (64.9829)
15:28:40
SQ
* Barbarian Reaver: Using Cleave against Torsten!
15:28:40
SQ
Barbarian Reaver uses skill Cleave
15:28:41
SQ
-> Behaviors to pick from:
Attack.Default (64.9829)(*), Attack.Decapitate (37.1287)(*), Idle (1), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), WakeUpAlly (0), Defend (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Defend.Indomitable (0)
Attack.Default (64.9829)(*), Attack.Decapitate (37.1287)(*), Idle (1), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), WakeUpAlly (0), Defend (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Defend.Indomitable (0)
15:28:41
SQ
-> Behavior picked: Attack.Default (64.9829)
15:28:41
SQ
* Barbarian Reaver: Using Cleave against Torsten!
15:28:41
SQ
Barbarian Reaver uses skill Cleave
15:28:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Defend (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Defend (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Defend.Indomitable (0), Attack.Default (0)
15:28:41
SQ
-> Behavior picked: Idle (1)
15:28:41
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
15:28:41
SQ
* ---------------------------------------------------
15:28:42
SQ
Turn started for Barbarian Reaver
15:28:42
SQ
*
15:28:42
SQ
* Barbarian Reaver: Starting turn.
15:28:42
SQ
-> Behaviors to pick from:
Attack.Decapitate (37.2433)(*), Attack.Default (32.4915)(*), Idle (1), Attack.Swing (0), WakeUpAlly (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.Decapitate (37.2433)(*), Attack.Default (32.4915)(*), Idle (1), Attack.Swing (0), WakeUpAlly (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0)
15:28:42
SQ
-> Behavior picked: Attack.Decapitate (37.2433)
15:28:42
SQ
* Barbarian Reaver: Using Decapitate against Torsten!
15:28:42
SQ
Barbarian Reaver uses skill Decapitate
15:28:42
SQ
-> Behaviors to pick from:
Attack.Decapitate (37.0628)(*), Attack.Default (32.4915)(*), Idle (1), WakeUpAlly (0), Defend.Indomitable (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Swing (0)
Attack.Decapitate (37.0628)(*), Attack.Default (32.4915)(*), Idle (1), WakeUpAlly (0), Defend.Indomitable (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Swing (0)
15:28:42
SQ
-> Behavior picked: Attack.Decapitate (37.0628)
15:28:43
SQ
* Barbarian Reaver: Using Decapitate against Torsten!
15:28:43
SQ
Barbarian Reaver uses skill Decapitate
15:28:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Attack.Swing (0), Attack.Decapitate (0)
Idle (1)(*), Attack.Split (0), Defend.Rotation (0), Defend.Indomitable (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Attack.Swing (0), Attack.Decapitate (0)
15:28:43
SQ
-> Behavior picked: Idle (1)
15:28:43
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
15:28:43
SQ
* ---------------------------------------------------
15:28:43
SQ
Turn started for Barbarian Thrall
15:28:43
SQ
*
15:28:43
SQ
* Barbarian Thrall: Starting turn.
15:28:43
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
SwitchTo.Melee (200)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
15:28:43
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:28:44
SQ
* Barbarian Thrall: Switching to melee weapon 'weapon.antler_cleaver'!
15:28:44
SQ
-> Behaviors to pick from:
Defend.Knockback (51.45)(*), Attack.Default (40.2855)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0)
Defend.Knockback (51.45)(*), Attack.Default (40.2855)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0)
15:28:44
SQ
-> Behavior picked: Attack.Default (40.2855)
15:28:44
SQ
* Barbarian Thrall: Using Cleave against Elmer!
15:28:44
SQ
Barbarian Thrall uses skill Cleave
15:28:44
SQ
-> Behaviors to pick from:
Attack.Default (41.5568)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), BreakFree (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0)
Attack.Default (41.5568)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), BreakFree (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0)
15:28:44
SQ
-> Behavior picked: Attack.Default (41.5568)
15:28:44
SQ
* Barbarian Thrall: Using Cleave against Elmer!
15:28:44
SQ
Barbarian Thrall uses skill Cleave
15:28:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Puncture (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), Attack.Split (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Puncture (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), Attack.Split (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Default (0)
15:28:44
SQ
-> Behavior picked: Idle (1)
15:28:45
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
15:28:45
SQ
* ---------------------------------------------------
15:28:45
SQ
Turn started for Barbarian Thrall
15:28:45
SQ
*
15:28:45
SQ
* Barbarian Thrall: Starting turn.
15:28:45
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
SwitchTo.Melee (200)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
15:28:45
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:28:45
SQ
* Barbarian Thrall: Switching to melee weapon 'weapon.antler_cleaver'!
15:28:45
SQ
-> Behaviors to pick from:
Attack.Default (31.5076)(*), Defend.Knockback (29.5059)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0)
Attack.Default (31.5076)(*), Defend.Knockback (29.5059)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0)
15:28:45
SQ
-> Behavior picked: Defend.Knockback (29.5059)
15:28:45
SQ
* Barbarian Thrall: Using Knock Back!
15:28:45
SQ
Barbarian Thrall uses skill Knock Back
15:28:46
SQ
-> Behaviors to pick from:
Attack.Default (31.1976)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), BreakFree (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0)
Attack.Default (31.1976)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), BreakFree (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0)
15:28:46
SQ
-> Behavior picked: Attack.Default (31.1976)
15:28:46
SQ
* Barbarian Thrall: Using Cleave against Frigate Fritz!
15:28:46
SQ
Barbarian Thrall uses skill Cleave
15:28:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Puncture (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), Attack.Split (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Puncture (0), BreakFree (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), Attack.Split (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Default (0)
15:28:46
SQ
-> Behavior picked: Idle (1)
15:28:46
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
15:28:46
SQ
* ---------------------------------------------------
15:28:46
SQ
Turn started for Barbarian Reaver
15:28:46
SQ
*
15:28:46
SQ
* Barbarian Reaver: Starting turn.
15:28:47
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
SwitchTo.Melee (200)(*), Idle (1), Attack.Thresh (0), Defend.Indomitable (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0)
15:28:47
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:28:47
SQ
* Barbarian Reaver: Switching to melee weapon 'weapon.crude_axe'!
15:28:47
SQ
-> Behaviors to pick from:
Attack.SplitShield (80.6875)(*), Attack.Default (44.164)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0)
Attack.SplitShield (80.6875)(*), Attack.Default (44.164)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0)
15:28:47
SQ
-> Behavior picked: Attack.SplitShield (80.6875)
15:28:47
SQ
* Barbarian Reaver: Using Split Shield against Otto!
15:28:47
SQ
Barbarian Reaver uses skill Split Shield
15:28:47
SQ
-> Behaviors to pick from:
Attack.SplitShield (81.0269)(*), Attack.Default (44.1067)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.CrushArmor (0)
Attack.SplitShield (81.0269)(*), Attack.Default (44.1067)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Split (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Defend.Indomitable (0), Defend.Riposte (0), Recover (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.CrushArmor (0)
15:28:47
SQ
-> Behavior picked: Attack.SplitShield (81.0269)
15:28:48
SQ
* Barbarian Reaver: Using Split Shield against Otto!
15:28:48
SQ
Barbarian Reaver uses skill Split Shield
15:28:48
SQ
Skill [Shieldwall] removed from [Otto].
15:28:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.SplitShield (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), WakeUpAlly (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.CrushArmor (0), Attack.SplitShield (0)
15:28:48
SQ
-> Behavior picked: Idle (1)
15:28:48
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
15:28:48
SQ
* ---------------------------------------------------
15:28:48
SQ
Turn started for Barbarian Reaver
15:28:48
SQ
*
15:28:48
SQ
* Barbarian Reaver: Starting turn.
15:28:48
SQ
-> Behaviors to pick from:
Attack.Default (44.1754)(*), Attack.SplitShield (10), Idle (1), Attack.Swing (0), WakeUpAlly (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Recover (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0)
Attack.Default (44.1754)(*), Attack.SplitShield (10), Idle (1), Attack.Swing (0), WakeUpAlly (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Recover (0), BreakFree (0), Attack.Thresh (0), Defend.Indomitable (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Engage.Melee (0), Defend (0)
15:28:48
SQ
-> Behavior picked: Attack.Default (44.1754)
15:28:49
SQ
* Barbarian Reaver: Using Chop against Otto!
15:28:49
SQ
Barbarian Reaver uses skill Chop
15:28:49
SQ
-> Behaviors to pick from:
Attack.Default (44.1458)(*), Attack.SplitShield (10), Idle (1), WakeUpAlly (0), Defend.Indomitable (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Swing (0)
Attack.Default (44.1458)(*), Attack.SplitShield (10), Idle (1), WakeUpAlly (0), Defend.Indomitable (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), Defend (0), Attack.Swing (0)
15:28:49
SQ
-> Behavior picked: Attack.Default (44.1458)
15:28:49
SQ
* Barbarian Reaver: Using Chop against Otto!
15:28:49
SQ
Barbarian Reaver uses skill Chop
15:28:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Defend.Indomitable (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0)
15:28:49
SQ
-> Behavior picked: Idle (1)
15:28:50
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
15:28:50
SQ
* ---------------------------------------------------
15:28:50
SQ
Turn started for Barbarian Drummer
15:28:50
SQ
*
15:28:50
SQ
* Barbarian Drummer: Starting turn.
15:28:50
SQ
* Barbarian Drummer: Taking cover..
15:28:50
SQ
-> Behaviors to pick from:
Engage.Ranged (270)(*), BoostStamina (155.257)(*), Idle (1), Attack.Puncture (0), Recover (0), Flee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0)
Engage.Ranged (270)(*), BoostStamina (155.257)(*), Idle (1), Attack.Puncture (0), Recover (0), Flee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0)
15:28:50
SQ
-> Behavior picked: BoostStamina (155.257)
15:28:50
SQ
Barbarian Drummer uses skill Drums of War
15:28:51
SQ
* Barbarian Drummer: Taking cover..
15:28:51
SQ
-> Behaviors to pick from:
Engage.Ranged (270)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Default (0), BoostStamina (0)
Engage.Ranged (270)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Default (0), BoostStamina (0)
15:28:51
SQ
-> Behavior picked: Engage.Ranged (270)
15:28:51
SQ
* Barbarian Drummer: Engaging into firing range over 1 tiles at Casimir the Deerhunter (visible)
15:28:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Default (0), BoostStamina (0), Engage.Ranged (0)
Idle (1)(*), Recover (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Default (0), BoostStamina (0), Engage.Ranged (0)
15:28:52
SQ
-> Behavior picked: Idle (1)
15:28:52
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
15:28:52
SQ
* ---------------------------------------------------
15:28:52
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
15:28:52
SQ
Turn started for Hasso the Woodsman
15:29:01
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Barbarian Thrall]
15:29:01
SQ
Hasso the Woodsman uses skill Quick Shot
15:29:01
SQ
Turn started for Casimir the Deerhunter
15:29:04
SQ
Skill [Hidden] removed from [Casimir the Deerhunter].
15:29:06
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Barbarian Reaver]
15:29:06
SQ
Casimir the Deerhunter uses skill Quick Shot
15:29:07
SQ
Turn started for Bertwin the Merchant
15:29:09
SQ
[Bertwin the Merchant] executes skill [Aimed Shot] on target [Barbarian Drummer]
15:29:09
SQ
Bertwin the Merchant uses skill Aimed Shot
15:29:11
SQ
Turn started for Mattis
15:29:16
SQ
[Mattis] executes skill [Strike] on target [Barbarian Reaver]
15:29:16
SQ
Mattis uses skill Strike
15:29:16
SQ
Barbarian Reaver has died.
15:29:19
SQ
Turn started for Bernfried the Brawler
15:29:21
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Barbarian Reaver]
15:29:21
SQ
Bernfried the Brawler uses skill Impale
15:29:23
SQ
Turn started for Henrik
15:29:26
SQ
[Henrik] executes skill [Throw Javelin] on target [Barbarian Reaver]
15:29:26
SQ
Henrik uses skill Throw Javelin
15:29:27
SQ
[Henrik] executes skill [Throw Javelin] on target [Barbarian Reaver]
15:29:27
SQ
Henrik uses skill Throw Javelin
15:29:28
SQ
Turn started for Elmer
15:29:28
SQ
Skill [Shieldwall] removed from [Elmer].
15:29:30
SQ
[Elmer] executes skill [Shieldwall] on target [Elmer]
15:29:30
SQ
Elmer uses skill Shieldwall
15:29:33
SQ
[Elmer] executes skill [Thrust] on target [Barbarian Thrall]
15:29:33
SQ
Elmer uses skill Thrust
15:29:33
SQ
Turn started for Frigate Fritz
15:29:33
SQ
Skill [Shieldwall] removed from [Frigate Fritz].
15:29:36
SQ
[Frigate Fritz] executes skill [Shieldwall] on target [Frigate Fritz]
15:29:36
SQ
Frigate Fritz uses skill Shieldwall
15:29:37
SQ
[Frigate Fritz] executes skill [Thrust] on target [Barbarian Thrall]
15:29:37
SQ
Frigate Fritz uses skill Thrust
15:29:38
SQ
Turn started for Ottmar the Liar
15:29:38
SQ
Skill [Shieldwall] removed from [Ottmar the Liar].
15:29:42
SQ
[Ottmar the Liar] executes skill [Slash] on target [Barbarian Thrall]
15:29:42
SQ
Ottmar the Liar uses skill Slash
15:29:46
SQ
Turn started for Torsten
15:29:46
SQ
Skill [Shieldwall] removed from [Torsten].
15:29:48
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
15:29:48
SQ
Torsten uses skill Shieldwall
15:29:50
SQ
[Torsten] executes skill [Slash] on target [Barbarian Reaver]
15:29:50
SQ
Torsten uses skill Slash
15:29:50
SQ
Turn started for Erik Elephant
15:29:50
SQ
Skill [Shieldwall] removed from [Erik Elephant].
15:29:53
SQ
[Erik Elephant] executes skill [Shieldwall] on target [Erik Elephant]
15:29:53
SQ
Erik Elephant uses skill Shieldwall
15:29:55
SQ
Turn started for Otto
15:29:58
SQ
[Otto] executes skill [Split Shield] on target [Barbarian Reaver]
15:29:58
SQ
Otto uses skill Split Shield
15:30:00
SQ
[Otto] executes skill [Split Shield] on target [Barbarian Reaver]
15:30:00
SQ
Otto uses skill Split Shield
15:30:02
SQ
[Erik Elephant] executes skill [Thrust] on target [Barbarian Reaver]
15:30:02
SQ
Erik Elephant uses skill Thrust
15:30:02
SQ
INFO: Next round issued: 3
15:30:02
SQ
Turn started for Barbarian Drummer
15:30:02
SQ
*
15:30:02
SQ
* Barbarian Drummer: Starting turn.
15:30:02
SQ
* Barbarian Drummer: It's important that I get some distance from my opponents..
15:30:02
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Idle (1), Defend.Rotation (0), BreakFree (0), WakeUpAlly (0), BoostStamina (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Recover (0)
Engage.Ranged (360)(*), Idle (1), Defend.Rotation (0), BreakFree (0), WakeUpAlly (0), BoostStamina (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Recover (0)
15:30:02
SQ
-> Behavior picked: Engage.Ranged (360)
15:30:03
SQ
* Barbarian Drummer: Engaging into firing range over 1 tiles at Casimir the Deerhunter (visible)
15:30:04
SQ
* Barbarian Drummer: In fact, I would prefer to remain where I am (new)
15:30:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), WakeUpAlly (0), BoostStamina (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Recover (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), WakeUpAlly (0), BoostStamina (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Recover (0), Engage.Ranged (0)
15:30:04
SQ
-> Behavior picked: Idle (1)
15:30:04
SQ
* Barbarian Drummer: Waiting with 7 of 9 AP left.
15:30:04
SQ
* ---------------------------------------------------
15:30:04
SQ
Turn started for Barbarian Reaver
15:30:04
SQ
*
15:30:04
SQ
* Barbarian Reaver: Starting turn.
15:30:04
SQ
-> Behaviors to pick from:
Attack.Decapitate (37.2328)(*), Attack.Default (32.4915)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Attack.Swing (0), Attack.CrushArmor (0)
Attack.Decapitate (37.2328)(*), Attack.Default (32.4915)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Attack.Swing (0), Attack.CrushArmor (0)
15:30:04
SQ
-> Behavior picked: Attack.Decapitate (37.2328)
15:30:05
SQ
* Barbarian Reaver: Using Decapitate against Torsten!
15:30:05
SQ
Barbarian Reaver uses skill Decapitate
15:30:05
SQ
-> Behaviors to pick from:
Attack.Decapitate (37.0488)(*), Attack.Default (32.4915)(*), Idle (1), Defend.Riposte (0), Attack.Split (0), Attack.Lash (0), Recover (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0)
Attack.Decapitate (37.0488)(*), Attack.Default (32.4915)(*), Idle (1), Defend.Riposte (0), Attack.Split (0), Attack.Lash (0), Recover (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0)
15:30:05
SQ
-> Behavior picked: Attack.Default (32.4915)
15:30:05
SQ
* Barbarian Reaver: Using Cleave against Torsten!
15:30:05
SQ
Barbarian Reaver uses skill Cleave
15:30:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Rotation (0), Adrenaline (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0)
Idle (1)(*), Attack.Lash (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Rotation (0), Adrenaline (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0)
15:30:05
SQ
-> Behavior picked: Idle (1)
15:30:05
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
15:30:05
SQ
* ---------------------------------------------------
15:30:05
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
15:30:06
SQ
Turn started for Barbarian Reaver
15:30:06
SQ
*
15:30:06
SQ
* Barbarian Reaver: Starting turn.
15:30:06
SQ
-> Behaviors to pick from:
Attack.Decapitate (31.6491)(*), Attack.Default (27.4865)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Split (0)
Attack.Decapitate (31.6491)(*), Attack.Default (27.4865)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Split (0)
15:30:06
SQ
-> Behavior picked: Attack.Decapitate (31.6491)
15:30:06
SQ
* Barbarian Reaver: Using Decapitate against Torsten!
15:30:06
SQ
Barbarian Reaver uses skill Decapitate
15:30:06
SQ
-> Behaviors to pick from:
Attack.Decapitate (31.4957)(*), Attack.Default (27.4865)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), WakeUpAlly (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0)
Attack.Decapitate (31.4957)(*), Attack.Default (27.4865)(*), Idle (1), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), WakeUpAlly (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0)
15:30:06
SQ
-> Behavior picked: Attack.Decapitate (31.4957)
15:30:07
SQ
* Barbarian Reaver: Using Decapitate against Torsten!
15:30:07
SQ
Barbarian Reaver uses skill Decapitate
15:30:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), WakeUpAlly (0), Recover (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Split (0), Retreat (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0)
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), WakeUpAlly (0), Recover (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Split (0), Retreat (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0)
15:30:07
SQ
-> Behavior picked: Idle (1)
15:30:07
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
15:30:07
SQ
* ---------------------------------------------------
15:30:07
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
15:30:07
SQ
Turn started for Barbarian Reaver
15:30:07
SQ
*
15:30:07
SQ
* Barbarian Reaver: Starting turn.
15:30:07
SQ
-> Behaviors to pick from:
Attack.Default (44.8254)(*), Attack.SplitShield (10), Idle (1), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Split (0)
Attack.Default (44.8254)(*), Attack.SplitShield (10), Idle (1), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), WakeUpAlly (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Split (0)
15:30:07
SQ
-> Behavior picked: Attack.Default (44.8254)
15:30:08
SQ
* Barbarian Reaver: Using Chop against Otto!
15:30:08
SQ
Barbarian Reaver uses skill Chop
15:30:08
SQ
-> Behaviors to pick from:
Attack.Default (44.8008)(*), Attack.SplitShield (10), Idle (1), Attack.Lash (0), Recover (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0)
Attack.Default (44.8008)(*), Attack.SplitShield (10), Idle (1), Attack.Lash (0), Recover (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), WakeUpAlly (0), Attack.KnockOut (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0)
15:30:08
SQ
-> Behavior picked: Attack.Default (44.8008)
15:30:08
SQ
* Barbarian Reaver: Using Chop against Otto!
15:30:08
SQ
Barbarian Reaver uses skill Chop
15:30:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), WakeUpAlly (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0)
15:30:08
SQ
-> Behavior picked: Idle (1)
15:30:09
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
15:30:09
SQ
* ---------------------------------------------------
15:30:09
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
15:30:09
SQ
Turn started for Barbarian Thrall
15:30:09
SQ
*
15:30:09
SQ
* Barbarian Thrall: Starting turn.
15:30:09
SQ
-> Behaviors to pick from:
Defend.Knockback (31.845)(*), Attack.Default (15.6778)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Split (0), Recover (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0)
Defend.Knockback (31.845)(*), Attack.Default (15.6778)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Split (0), Recover (0), Attack.Lash (0), Defend (0), Defend.Rotation (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Thresh (0), Attack.Decapitate (0)
15:30:09
SQ
-> Behavior picked: Defend.Knockback (31.845)
15:30:09
SQ
* Barbarian Thrall: Using Knock Back!
15:30:09
SQ
Barbarian Thrall uses skill Knock Back
15:30:09
SQ
-> Behaviors to pick from:
Attack.Default (15.4583)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Thresh (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0)
Attack.Default (15.4583)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Retreat (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Thresh (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Adrenaline (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0)
15:30:09
SQ
-> Behavior picked: Attack.Default (15.4583)
15:30:10
SQ
* Barbarian Thrall: Using Cleave against Frigate Fritz!
15:30:10
SQ
Barbarian Thrall uses skill Cleave
15:30:10
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), Adrenaline (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Thresh (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), Adrenaline (0), Attack.Swing (0), Defend.Indomitable (0), Attack.Thresh (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Split (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Default (0)
15:30:10
SQ
-> Behavior picked: Idle (1)
15:30:10
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
15:30:10
SQ
* ---------------------------------------------------
15:30:10
SQ
Skill [Drums of War] removed from [Barbarian Thrall].
15:30:10
SQ
Turn started for Mattis
15:30:13
SQ
[Mattis] executes skill [Strike] on target [Barbarian Reaver]
15:30:13
SQ
Mattis uses skill Strike
15:30:16
SQ
Turn started for Hasso the Woodsman
15:30:19
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Barbarian Thrall]
15:30:19
SQ
Hasso the Woodsman uses skill Quick Shot
15:30:19
SQ
Barbarian Thrall has died.
15:30:21
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Barbarian Reaver]
15:30:21
SQ
Hasso the Woodsman uses skill Quick Shot
15:30:21
SQ
Turn started for Bertwin the Merchant
15:30:26
SQ
[Bertwin the Merchant] executes skill [Aimed Shot] on target [Barbarian Drummer]
15:30:26
SQ
Bertwin the Merchant uses skill Aimed Shot
15:30:27
SQ
Turn started for Casimir the Deerhunter
15:30:29
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Barbarian Reaver]
15:30:29
SQ
Casimir the Deerhunter uses skill Quick Shot
15:30:31
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Barbarian Reaver]
15:30:31
SQ
Casimir the Deerhunter uses skill Quick Shot
15:30:31
SQ
Barbarian Reaver has died.
15:30:39
SQ
Turn started for Bernfried the Brawler
15:30:43
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Barbarian Reaver]
15:30:43
SQ
Bernfried the Brawler uses skill Impale
15:30:45
SQ
Turn started for Ottmar the Liar
15:30:59
SQ
[Ottmar the Liar] executes skill [Slash] on target [Barbarian Reaver]
15:30:59
SQ
Ottmar the Liar uses skill Slash
15:31:02
SQ
Turn started for Henrik
15:31:08
SQ
[Henrik] executes skill [Throw Javelin] on target [Barbarian Reaver]
15:31:08
SQ
Henrik uses skill Throw Javelin
15:31:16
SQ
[Henrik] executes skill [Throw Javelin] on target [Barbarian Reaver]
15:31:16
SQ
Henrik uses skill Throw Javelin
15:31:16
SQ
Turn started for Frigate Fritz
15:31:16
SQ
Skill [Shieldwall] removed from [Frigate Fritz].
15:31:20
SQ
[Frigate Fritz] executes skill [Shieldwall] on target [Frigate Fritz]
15:31:20
SQ
Frigate Fritz uses skill Shieldwall
15:31:23
SQ
Turn started for Elmer
15:31:23
SQ
Skill [Shieldwall] removed from [Elmer].
15:31:29
SQ
[Elmer] executes skill [Thrust] on target [Barbarian Reaver]
15:31:29
SQ
Elmer uses skill Thrust
15:31:31
SQ
Turn started for Otto
15:31:32
Resource
Unloading: music/barbarians_02.ogg
15:31:38
SQ
[Otto] executes skill [Split Shield] on target [Barbarian Thrall]
15:31:38
SQ
Otto uses skill Split Shield
15:31:41
SQ
[Otto] executes skill [Indomitable] on target [Otto]
15:31:41
SQ
Otto uses skill Indomitable
15:31:41
SQ
Turn started for Erik Elephant
15:31:41
SQ
Skill [Shieldwall] removed from [Erik Elephant].
15:31:46
SQ
Turn started for Torsten
15:31:46
SQ
Skill [Shieldwall] removed from [Torsten].
15:31:50
SQ
[Torsten] executes skill [Slash] on target [Barbarian Reaver]
15:31:50
SQ
Torsten uses skill Slash
15:31:53
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
15:31:53
SQ
Torsten uses skill Shieldwall
15:31:53
SQ
*
15:31:53
SQ
* Barbarian Drummer: Resuming turn.
15:31:54
SQ
-> Behaviors to pick from:
BoostStamina (103.489)(*), SwitchTo.Melee (100)(*), Idle (1), Attack.Default (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Engage.Ranged (0), Defend.Rotation (0)
BoostStamina (103.489)(*), SwitchTo.Melee (100)(*), Idle (1), Attack.Default (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), WakeUpAlly (0), Recover (0), Engage.Ranged (0), Defend.Rotation (0)
15:31:54
SQ
-> Behavior picked: BoostStamina (103.489)
15:31:54
SQ
Barbarian Drummer uses skill Drums of War
15:31:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Flee (0), Recover (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Ranged (0), Defend.Rotation (0), BoostStamina (0)
Idle (1)(*), Retreat (0), BreakFree (0), Flee (0), Recover (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Ranged (0), Defend.Rotation (0), BoostStamina (0)
15:31:55
SQ
-> Behavior picked: Idle (1)
15:31:55
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
15:31:55
SQ
* ---------------------------------------------------
15:31:55
SQ
Skill [Drums of War] removed from [Barbarian Drummer].
15:31:58
SQ
INFO: Next round issued: 4
15:31:58
SQ
Turn started for Barbarian Reaver
15:31:58
SQ
*
15:31:58
SQ
* Barbarian Reaver: Starting turn.
15:31:59
SQ
-> Behaviors to pick from:
Attack.Decapitate (26.8541)(*), Attack.Default (23.1965)(*), Idle (1), WakeUpAlly (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Split (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Rotation (0)
Attack.Decapitate (26.8541)(*), Attack.Default (23.1965)(*), Idle (1), WakeUpAlly (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Indomitable (0), Attack.Split (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Rotation (0)
15:31:59
SQ
-> Behavior picked: Attack.Decapitate (26.8541)
15:31:59
SQ
* Barbarian Reaver: Using Decapitate against Torsten!
15:31:59
SQ
Barbarian Reaver uses skill Decapitate
15:31:59
SQ
-> Behaviors to pick from:
Attack.Decapitate (26.7239)(*), Attack.Default (23.1965)(*), Idle (1), Recover (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Indomitable (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), WakeUpAlly (0)
Attack.Decapitate (26.7239)(*), Attack.Default (23.1965)(*), Idle (1), Recover (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Indomitable (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Adrenaline (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), WakeUpAlly (0)
15:31:59
SQ
-> Behavior picked: Attack.Decapitate (26.7239)
15:31:59
SQ
* Barbarian Reaver: Using Decapitate against Torsten!
15:31:59
SQ
Barbarian Reaver uses skill Decapitate
15:31:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Lash (0), Adrenaline (0), Flee (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Indomitable (0), Recover (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), Attack.Decapitate (0)
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Lash (0), Adrenaline (0), Flee (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Indomitable (0), Recover (0), Attack.Puncture (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), WakeUpAlly (0), Attack.Decapitate (0)
15:31:59
SQ
-> Behavior picked: Idle (1)
15:32:00
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
15:32:00
SQ
* ---------------------------------------------------
15:32:00
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
15:32:00
SQ
Turn started for Barbarian Reaver
15:32:00
SQ
*
15:32:00
SQ
* Barbarian Reaver: Starting turn.
15:32:00
SQ
-> Behaviors to pick from:
Attack.Default (37.6758)(*), Attack.Decapitate (30.8113)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Recover (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Retreat (0), Adrenaline (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0)
Attack.Default (37.6758)(*), Attack.Decapitate (30.8113)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Recover (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Retreat (0), Adrenaline (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0)
15:32:00
SQ
-> Behavior picked: Attack.Decapitate (30.8113)
15:32:00
SQ
* Barbarian Reaver: Using Decapitate against Torsten!
15:32:00
SQ
Barbarian Reaver uses skill Decapitate
15:32:00
SQ
-> Behaviors to pick from:
Attack.Default (37.6758)(*), Attack.Decapitate (30.3402)(*), Idle (1), Defend.Rotation (0), Retreat (0), Recover (0), Adrenaline (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Ranged (0)
Attack.Default (37.6758)(*), Attack.Decapitate (30.3402)(*), Idle (1), Defend.Rotation (0), Retreat (0), Recover (0), Adrenaline (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Ranged (0)
15:32:00
SQ
-> Behavior picked: Attack.Decapitate (30.3402)
15:32:01
SQ
* Barbarian Reaver: Using Decapitate against Torsten!
15:32:01
SQ
Barbarian Reaver uses skill Decapitate
15:32:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Adrenaline (0), Retreat (0), Defend.Riposte (0), Attack.Thresh (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0)
Idle (1)(*), Recover (0), Adrenaline (0), Retreat (0), Defend.Riposte (0), Attack.Thresh (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), WakeUpAlly (0), Defend.Indomitable (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0)
15:32:01
SQ
-> Behavior picked: Idle (1)
15:32:01
SQ
* Barbarian Reaver: Ending Turn with 1 of 9 AP left.
15:32:01
SQ
* ---------------------------------------------------
15:32:01
SQ
Skill [Drums of War] removed from [Barbarian Reaver].
15:32:01
SQ
Turn started for Barbarian Thrall
15:32:01
SQ
*
15:32:01
SQ
* Barbarian Thrall: Starting turn.
15:32:02
SQ
-> Behaviors to pick from:
Defend.Knockback (66.5297)(*), Attack.Default (27.7541)(*), Idle (1), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), Defend.Indomitable (0), Attack.Thresh (0), Defend.Riposte (0), Defend (0), Retreat (0), Adrenaline (0), Attack.Split (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0)
Defend.Knockback (66.5297)(*), Attack.Default (27.7541)(*), Idle (1), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), Defend.Indomitable (0), Attack.Thresh (0), Defend.Riposte (0), Defend (0), Retreat (0), Adrenaline (0), Attack.Split (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0)
15:32:02
SQ
-> Behavior picked: Defend.Knockback (66.5297)
15:32:02
SQ
* Barbarian Thrall: Using Knock Back!
15:32:02
SQ
Barbarian Thrall uses skill Knock Back
15:32:03
SQ
-> Behaviors to pick from:
Attack.Default (20.1847)(*), Idle (1), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Adrenaline (0), Attack.Split (0), Attack.Thresh (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Recover (0), BreakFree (0), Defend.Knockback (0)
Attack.Default (20.1847)(*), Idle (1), Attack.KnockOut (0), Retreat (0), Attack.Lash (0), Adrenaline (0), Attack.Split (0), Attack.Thresh (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Defend.Indomitable (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Recover (0), BreakFree (0), Defend.Knockback (0)
15:32:03
SQ
-> Behavior picked: Attack.Default (20.1847)
15:32:03
SQ
* Barbarian Thrall: Using Cleave against Otto!
15:32:03
SQ
Barbarian Thrall uses skill Cleave
15:32:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), Adrenaline (0), Defend.Indomitable (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.Thresh (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Recover (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), Adrenaline (0), Defend.Indomitable (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), Attack.Thresh (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Recover (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
15:32:03
SQ
-> Behavior picked: Idle (1)
15:32:03
SQ
* Barbarian Thrall: Ending Turn with 1 of 9 AP left.
15:32:03
SQ
* ---------------------------------------------------
15:32:03
SQ
Skill [Drums of War] removed from [Barbarian Thrall].
15:32:03
SQ
Turn started for Barbarian Drummer
15:32:03
SQ
*
15:32:03
SQ
* Barbarian Drummer: Starting turn.
15:32:04
SQ
* Barbarian Drummer: It's important that I get some distance from my opponents..
15:32:04
SQ
-> Behaviors to pick from:
Engage.Ranged (960)(*), BoostStamina (103.505), Idle (1), Recover (0), Defend (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0)
Engage.Ranged (960)(*), BoostStamina (103.505), Idle (1), Recover (0), Defend (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Retreat (0)
15:32:04
SQ
-> Behavior picked: Engage.Ranged (960)
15:32:04
SQ
* Barbarian Drummer: Engaging into firing range over 3 tiles at Casimir the Deerhunter (visible)
15:32:05
SQ
* Barbarian Drummer: It's important that I get some distance from my opponents..
15:32:05
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Idle (1), Defend (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Flee (0), Retreat (0), BoostStamina (0)
Engage.Ranged (360)(*), Idle (1), Defend (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Flee (0), Retreat (0), BoostStamina (0)
15:32:05
SQ
-> Behavior picked: Engage.Ranged (360)
15:32:05
SQ
* Barbarian Drummer: Engaging into firing range over 1 tiles at Casimir the Deerhunter (visible)
15:32:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Rotation (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Flee (0), Retreat (0), BoostStamina (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Rotation (0), WakeUpAlly (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Flee (0), Retreat (0), BoostStamina (0), Engage.Ranged (0)
15:32:06
SQ
-> Behavior picked: Idle (1)
15:32:06
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
15:32:06
SQ
* ---------------------------------------------------
15:32:06
SQ
Turn started for Mattis
15:32:09
SQ
[Mattis] executes skill [Strike] on target [Barbarian Thrall]
15:32:09
SQ
Mattis uses skill Strike
15:32:09
SQ
Barbarian Thrall has died.
15:32:12
SQ
Turn started for Bertwin the Merchant
15:32:18
SQ
Turn started for Bernfried the Brawler
15:32:22
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Barbarian Reaver]
15:32:22
SQ
Bernfried the Brawler uses skill Impale
15:32:22
SQ
Barbarian Reaver has died.
15:32:26
SQ
Turn started for Hasso the Woodsman
15:32:35
SQ
Turn started for Casimir the Deerhunter
15:32:40
SQ
[Casimir the Deerhunter] executes skill [Aimed Shot] on target [Barbarian Drummer]
15:32:40
SQ
Casimir the Deerhunter uses skill Aimed Shot
15:32:41
SQ
Skill [Killing Frenzy!] removed from [Casimir the Deerhunter].
15:32:42
SQ
Turn started for Ottmar the Liar
15:32:49
SQ
Turn started for Elmer
15:32:55
SQ
Turn started for Erik Elephant
15:33:02
SQ
Turn started for Henrik
15:33:10
SQ
Turn started for Frigate Fritz
15:33:10
SQ
Skill [Shieldwall] removed from [Frigate Fritz].
15:33:15
SQ
Turn started for Torsten
15:33:15
SQ
Skill [Shieldwall] removed from [Torsten].
15:33:23
SQ
Turn started for Otto
15:33:23
SQ
Skill [Indomitable] removed from [Otto].
15:33:31
SQ
INFO: Next round issued: 5
15:33:31
SQ
Turn started for Barbarian Drummer
15:33:31
SQ
*
15:33:31
SQ
* Barbarian Drummer: Starting turn.
15:33:32
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), BoostStamina (0), Engage.Ranged (0), Attack.Default (0), Recover (0), Flee (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Defend (0)
SwitchTo.Melee (100)(*), Idle (1), Defend.Rotation (0), WakeUpAlly (0), SwitchTo.Ranged (0), BoostStamina (0), Engage.Ranged (0), Attack.Default (0), Recover (0), Flee (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Defend (0)
15:33:32
SQ
-> Behavior picked: SwitchTo.Melee (100)
15:33:32
SQ
* Barbarian Drummer: Switching to melee weapon 'weapon.antler_cleaver'!
15:33:32
SQ
-> Behaviors to pick from:
Attack.Default (29.1433)(*), Idle (1), SwitchTo.Ranged (0), BoostStamina (0), Defend.Rotation (0), BreakFree (0), Defend (0), Recover (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0)
Attack.Default (29.1433)(*), Idle (1), SwitchTo.Ranged (0), BoostStamina (0), Defend.Rotation (0), BreakFree (0), Defend (0), Recover (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0)
15:33:32
SQ
-> Behavior picked: Attack.Default (29.1433)
15:33:32
SQ
* Barbarian Drummer: Using Cleave against Frigate Fritz!
15:33:32
SQ
Barbarian Drummer uses skill Cleave
15:33:32
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), BreakFree (0), Recover (0), BoostStamina (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), BreakFree (0), Recover (0), BoostStamina (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Attack.Default (0)
15:33:32
SQ
-> Behavior picked: Idle (1)
15:33:32
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
15:33:32
SQ
* ---------------------------------------------------
15:33:33
SQ
Turn started for Mattis
15:33:36
SQ
Turn started for Hasso the Woodsman
15:33:40
SQ
Turn started for Bertwin the Merchant
15:33:45
SQ
Turn started for Ottmar the Liar
15:33:48
SQ
[Ottmar the Liar] executes skill [Puncture] on target [Barbarian Reaver]
15:33:48
SQ
Ottmar the Liar uses skill Puncture
15:33:51
SQ
[Ottmar the Liar] executes skill [Puncture] on target [Barbarian Reaver]
15:33:51
SQ
Ottmar the Liar uses skill Puncture
15:33:51
SQ
Turn started for Bernfried the Brawler
15:33:58
SQ
Turn started for Casimir the Deerhunter
15:34:01
SQ
Turn started for Elmer
15:34:04
SQ
[Elmer] executes skill [Puncture] on target [Barbarian Reaver]
15:34:04
SQ
Elmer uses skill Puncture
15:34:06
SQ
[Elmer] executes skill [Puncture] on target [Barbarian Reaver]
15:34:06
SQ
Elmer uses skill Puncture
15:34:06
SQ
Turn started for Henrik
15:34:08
SQ
[Henrik] executes skill [Puncture] on target [Barbarian Reaver]
15:34:08
SQ
Henrik uses skill Puncture
15:34:10
SQ
[Henrik] executes skill [Puncture] on target [Barbarian Reaver]
15:34:10
SQ
Henrik uses skill Puncture
15:34:10
SQ
Turn started for Frigate Fritz
15:34:17
SQ
Turn started for Erik Elephant
15:34:27
SQ
Skill [Hidden] removed from [Erik Elephant].
15:34:28
SQ
Turn started for Torsten
15:34:31
SQ
[Torsten] executes skill [Puncture] on target [Barbarian Reaver]
15:34:31
SQ
Torsten uses skill Puncture
15:34:31
SQ
Barbarian Reaver has died.
15:34:33
SQ
Turn started for Otto
15:34:40
SQ
INFO: Next round issued: 6
15:34:40
SQ
Turn started for Barbarian Drummer
15:34:40
SQ
*
15:34:40
SQ
* Barbarian Drummer: Starting turn.
15:34:40
SQ
-> Behaviors to pick from:
Attack.Default (34.929)(*), Idle (1), BreakFree (0), Recover (0), Defend (0), SwitchTo.Melee (0), BoostStamina (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0)
Attack.Default (34.929)(*), Idle (1), BreakFree (0), Recover (0), Defend (0), SwitchTo.Melee (0), BoostStamina (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), WakeUpAlly (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0)
15:34:40
SQ
-> Behavior picked: Attack.Default (34.929)
15:34:41
SQ
* Barbarian Drummer: Using Cleave against Otto!
15:34:41
SQ
Barbarian Drummer uses skill Cleave
15:34:41
SQ
-> Behaviors to pick from:
Attack.Default (36.7621)(*), Idle (1), Defend (0), SwitchTo.Melee (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0), WakeUpAlly (0), Flee (0), BoostStamina (0), Retreat (0), Recover (0)
Attack.Default (36.7621)(*), Idle (1), Defend (0), SwitchTo.Melee (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0), WakeUpAlly (0), Flee (0), BoostStamina (0), Retreat (0), Recover (0)
15:34:41
SQ
-> Behavior picked: Attack.Default (36.7621)
15:34:41
SQ
* Barbarian Drummer: Using Cleave against Otto!
15:34:41
SQ
Barbarian Drummer uses skill Cleave
15:34:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), WakeUpAlly (0), Flee (0), BoostStamina (0), Retreat (0), Recover (0), Attack.Default (0)
Idle (1)(*), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), WakeUpAlly (0), Flee (0), BoostStamina (0), Retreat (0), Recover (0), Attack.Default (0)
15:34:41
SQ
-> Behavior picked: Idle (1)
15:34:42
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
15:34:42
SQ
* ---------------------------------------------------
15:34:42
SQ
Turn started for Mattis
15:34:49
SQ
Turn started for Bernfried the Brawler
15:34:51
SQ
Turn started for Hasso the Woodsman
15:34:52
SQ
Turn started for Bertwin the Merchant
15:35:08
SQ
Turn started for Casimir the Deerhunter
15:35:10
SQ
Turn started for Frigate Fritz
15:35:17
SQ
[Frigate Fritz] executes skill [Puncture] on target [Barbarian Drummer]
15:35:17
SQ
Frigate Fritz uses skill Puncture
15:35:20
SQ
Turn started for Ottmar the Liar
15:35:22
SQ
Turn started for Erik Elephant
15:35:24
SQ
[Erik Elephant] executes skill [Puncture] on target [Barbarian Drummer]
15:35:24
SQ
Erik Elephant uses skill Puncture
15:35:26
SQ
[Erik Elephant] executes skill [Puncture] on target [Barbarian Drummer]
15:35:26
SQ
Erik Elephant uses skill Puncture
15:35:26
SQ
Turn started for Elmer
15:35:27
SQ
Turn started for Henrik
15:35:28
SQ
Turn started for Otto
15:35:33
SQ
[Otto] executes skill [Recover] on target [Otto]
15:35:33
SQ
Otto uses skill Recover
15:35:33
SQ
Turn started for Torsten
15:35:35
SQ
INFO: Next round issued: 7
15:35:35
SQ
Turn started for Bernfried the Brawler
15:35:37
SQ
Turn started for Hasso the Woodsman
15:35:38
SQ
Turn started for Barbarian Drummer
15:35:38
SQ
*
15:35:38
SQ
* Barbarian Drummer: Starting turn.
15:35:38
SQ
-> Behaviors to pick from:
Attack.Default (52.2657)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), BoostStamina (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Defend (0)
Attack.Default (52.2657)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), BoostStamina (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Defend (0)
15:35:38
SQ
-> Behavior picked: Attack.Default (52.2657)
15:35:39
SQ
* Barbarian Drummer: Using Cleave against Bertwin the Merchant!
15:35:39
SQ
Barbarian Drummer uses skill Cleave
15:35:39
SQ
-> Behaviors to pick from:
Attack.Default (52.2657)(*), Idle (1), SwitchTo.Ranged (0), Recover (0), Defend.Rotation (0), BreakFree (0), Defend (0), Flee (0), BoostStamina (0), Retreat (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0)
Attack.Default (52.2657)(*), Idle (1), SwitchTo.Ranged (0), Recover (0), Defend.Rotation (0), BreakFree (0), Defend (0), Flee (0), BoostStamina (0), Retreat (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0)
15:35:39
SQ
-> Behavior picked: Attack.Default (52.2657)
15:35:40
SQ
* Barbarian Drummer: Using Cleave against Bertwin the Merchant!
15:35:40
SQ
Barbarian Drummer uses skill Cleave
15:35:40
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), BreakFree (0), Flee (0), Recover (0), BoostStamina (0), Retreat (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), BreakFree (0), Flee (0), Recover (0), BoostStamina (0), Retreat (0), Engage.Ranged (0), SwitchTo.Melee (0), WakeUpAlly (0), Attack.Puncture (0), Attack.Default (0)
15:35:40
SQ
-> Behavior picked: Idle (1)
15:35:40
SQ
* Barbarian Drummer: Ending Turn with 1 of 9 AP left.
15:35:40
SQ
* ---------------------------------------------------
15:35:40
SQ
Turn started for Mattis
15:35:43
SQ
[Mattis] executes skill [Puncture] on target [Barbarian Drummer]
15:35:43
SQ
Mattis uses skill Puncture
15:35:44
SQ
[Mattis] executes skill [Puncture] on target [Barbarian Drummer]
15:35:44
SQ
Mattis uses skill Puncture
15:35:44
SQ
Barbarian Drummer has died.
15:35:44
Resource
Unloading: gfx/orientation_overlay.png
15:35:48
Resource
Unloading: music/barbarians_01.ogg
15:35:54
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:35:54
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:35:54
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:35:54
SQ
World::onCombatFinished
15:35:54
SQ
Save campaign: Phoenix Rising
15:35:56
Scene
Finished saving scene.
15:35:57
SQ
TacticalState::onFinish
15:35:57
Resource
Unloading: gfx/entity_5.png
15:35:57
Resource
Unloading: gfx/object_0.png
15:35:57
Resource
Unloading: gfx/detail.png
15:35:57
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:35:57
Resource
Unloading: sounds/enemies/dlc4/wardrums_01.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/wardrums_02.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/wardrums_03.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_01.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_02.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_03.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_04.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_05.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_06.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_07.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_08.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_09.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_10.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_11.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc4/barbarian_fury_12.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
15:35:57
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
15:37:22
Resource
Unloading: music/victory_01.ogg
15:37:37
SQ
contract added: Obtain artifact
15:37:50
SQ
contract removed: 303
15:37:51
SQ
contract removed: 297
15:37:51
SQ
contract added: Obtain artifact
15:37:51
SQ
contract added: Secure Cemetery
15:37:51
SQ
contract added: Return Item
15:38:02
SQ
Location entered: Ruins of Orcbane Keep
15:38:04
SQ
Save campaign: Phoenix Rising
15:38:06
Scene
Finished saving scene.
15:38:07
SQ
WorldState::onHide
15:38:07
Texture
Texture "gfx/detail.png" (ID: 659) took up approximately 10922kb in video memory.
15:38:07
Texture
Texture "gfx/object_0.png" (ID: 703) took up approximately 21845kb in video memory.
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman_bodyguard" at (21,5).
15:38:07
Texture
Texture "gfx/entity_1.png" (ID: 758) took up approximately 10922kb in video memory.
15:38:07
Texture
Texture "gfx/orientation_overlay.png" (ID: 778) took up approximately 1024kb in video memory.
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman_bodyguard" at (21,6).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,4).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,4).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,5).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,3).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,8).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,4).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,2).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,9).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,5).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,3).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight" at (22,6).
15:38:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/necromancer" at (22,2).
15:38:07
SQ
TACTICAL: STASH LOCKED: true
15:38:07
SQ
INFO: Next round issued: 1
15:38:07
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:38:08
SQ
Turn started for Casimir the Deerhunter
15:38:08
Resource
Unloading: music/worldmap_06.ogg
15:38:14
SQ
Turn started for Bertwin the Merchant
15:38:18
SQ
Turn started for Necromancer
15:38:18
SQ
*
15:38:18
SQ
* Necromancer: Starting turn.
15:38:18
SQ
-> Behaviors to pick from:
PossessUndead (244.886)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Engage.Ranged (0), Attack.Default (0), Flee (0)
PossessUndead (244.886)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Engage.Ranged (0), Attack.Default (0), Flee (0)
15:38:18
SQ
-> Behavior picked: PossessUndead (244.886)
15:38:18
SQ
* Necromancer: Using Possess Undead!
15:38:18
SQ
Necromancer uses skill Possess Undead
15:38:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Engage.Ranged (0), Flee (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Engage.Ranged (0), Flee (0), RaiseUndead (0), PossessUndead (0)
15:38:18
SQ
-> Behavior picked: Idle (1)
15:38:18
SQ
* Necromancer: Waiting with 4 of 7 AP left.
15:38:18
SQ
* ---------------------------------------------------
15:38:18
SQ
Turn started for Hasso the Woodsman
15:38:20
SQ
Turn started for Mattis
15:38:25
SQ
Turn started for Bernfried the Brawler
15:38:35
SQ
Turn started for Frigate Fritz
15:38:39
SQ
Turn started for Elmer
15:38:41
SQ
Turn started for Henrik
15:38:42
SQ
Turn started for Ottmar the Liar
15:38:49
SQ
Turn started for Torsten
15:38:53
SQ
Turn started for Erik Elephant
15:38:53
SQ
Turn started for Otto
15:38:53
SQ
Turn started for Wiederganger
15:38:53
SQ
*
15:38:53
SQ
* Wiederganger: Starting turn.
15:38:53
SQ
-> Behaviors to pick from:
Engage.Melee (880)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (880)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:38:53
SQ
-> Behavior picked: Engage.Melee (880)
15:38:54
SQ
* Wiederganger: Engaging to melee range with Torsten (not visible), accepted_distance=0, value=0.386384
15:38:54
SQ
* Wiederganger: Reached engage destination
15:38:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:38:54
SQ
-> Behavior picked: Idle (1)
15:38:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:38:54
SQ
* ---------------------------------------------------
15:38:54
SQ
Turn started for Wiederganger
15:38:54
SQ
*
15:38:54
SQ
* Wiederganger: Starting turn.
15:38:54
SQ
-> Behaviors to pick from:
Engage.Melee (278.409)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (278.409)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:38:54
SQ
-> Behavior picked: Engage.Melee (278.409)
15:38:54
SQ
* Wiederganger: Engaging to melee range with Elmer (not visible), accepted_distance=0, value=0.428016
15:38:55
SQ
* Wiederganger: Reached engage destination
15:38:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:38:55
SQ
-> Behavior picked: Idle (1)
15:38:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:38:55
SQ
* ---------------------------------------------------
15:38:55
SQ
Turn started for Wiederganger
15:38:55
SQ
*
15:38:55
SQ
* Wiederganger: Starting turn.
15:38:56
SQ
-> Behaviors to pick from:
Engage.Melee (1012)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (1012)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:38:56
SQ
-> Behavior picked: Engage.Melee (1012)
15:38:56
SQ
* Wiederganger: Engaging to melee range with Torsten (not visible), accepted_distance=0, value=0.41221
15:38:56
SQ
Skill [Hidden] removed from [Wiederganger].
15:38:57
SQ
* Wiederganger: Reached engage destination
15:38:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:38:57
SQ
-> Behavior picked: Idle (1)
15:38:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:38:57
SQ
* ---------------------------------------------------
15:38:57
SQ
Turn started for Wiederganger
15:38:57
SQ
*
15:38:57
SQ
* Wiederganger: Starting turn.
15:38:57
SQ
-> Behaviors to pick from:
Engage.Melee (147.992)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (147.992)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:38:57
SQ
-> Behavior picked: Engage.Melee (147.992)
15:38:57
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.308031
15:38:58
SQ
* Wiederganger: Reached engage destination
15:38:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:38:58
SQ
-> Behavior picked: Idle (1)
15:38:59
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:38:59
SQ
* ---------------------------------------------------
15:38:59
SQ
Turn started for Wiederganger
15:38:59
SQ
*
15:38:59
SQ
* Wiederganger: Starting turn.
15:38:59
SQ
-> Behaviors to pick from:
Engage.Melee (277.273)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (277.273)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:38:59
SQ
-> Behavior picked: Engage.Melee (277.273)
15:38:59
SQ
* Wiederganger: Engaging to melee range with Otto (visible), accepted_distance=0, value=0.426645
15:39:00
SQ
* Wiederganger: Reached engage destination
15:39:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:39:00
SQ
-> Behavior picked: Idle (1)
15:39:00
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:39:00
SQ
* ---------------------------------------------------
15:39:01
SQ
Turn started for Wiederganger
15:39:01
SQ
*
15:39:01
SQ
* Wiederganger: Starting turn.
15:39:01
SQ
-> Behaviors to pick from:
Engage.Melee (745.455)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (745.455)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:39:01
SQ
-> Behavior picked: Engage.Melee (745.455)
15:39:01
SQ
* Wiederganger: Engaging to melee range with Ottmar the Liar (not visible), accepted_distance=0, value=0.183632
15:39:02
SQ
* Wiederganger: Reached engage destination
15:39:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:39:02
SQ
-> Behavior picked: Idle (1)
15:39:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:39:02
SQ
* ---------------------------------------------------
15:39:02
SQ
Turn started for Wiederganger
15:39:02
SQ
*
15:39:02
SQ
* Wiederganger: Starting turn.
15:39:02
SQ
-> Behaviors to pick from:
Engage.Melee (246.212)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (246.212)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:39:02
SQ
-> Behavior picked: Engage.Melee (246.212)
15:39:02
SQ
* Wiederganger: Engaging to melee range with Otto (not visible), accepted_distance=0, value=0.43767
15:39:04
SQ
* Wiederganger: Reached engage destination
15:39:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:39:04
SQ
-> Behavior picked: Idle (1)
15:39:04
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:39:04
SQ
* ---------------------------------------------------
15:39:04
SQ
Turn started for Wiederganger
15:39:04
SQ
*
15:39:04
SQ
* Wiederganger: Starting turn.
15:39:04
SQ
-> Behaviors to pick from:
Engage.Melee (333.333)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (333.333)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:39:04
SQ
-> Behavior picked: Engage.Melee (333.333)
15:39:04
SQ
* Wiederganger: Engaging to melee range with Elmer (not visible), accepted_distance=0, value=0.473031
15:39:05
SQ
* Wiederganger: Reached engage destination
15:39:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:39:05
SQ
-> Behavior picked: Idle (1)
15:39:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:39:05
SQ
* ---------------------------------------------------
15:39:05
SQ
Turn started for Wiederganger
15:39:05
SQ
*
15:39:05
SQ
* Wiederganger: Starting turn.
15:39:06
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (179.545), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (179.545), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0)
15:39:06
SQ
-> Behavior picked: Protect (2000)
15:39:06
SQ
* Wiederganger: Going for protective position.
15:39:07
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0)
15:39:07
SQ
-> Behavior picked: Protect (2000)
15:39:07
SQ
* Wiederganger: Waiting until others have moved!
15:39:07
SQ
Turn started for Wiederganger
15:39:07
SQ
*
15:39:07
SQ
* Wiederganger: Starting turn.
15:39:07
SQ
-> Behaviors to pick from:
Engage.Melee (173.295)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (173.295)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:39:07
SQ
-> Behavior picked: Engage.Melee (173.295)
15:39:07
SQ
* Wiederganger: Engaging to melee range with Otto (not visible), accepted_distance=0, value=0.262988
15:39:08
SQ
* Wiederganger: Reached engage destination
15:39:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:39:08
SQ
-> Behavior picked: Idle (1)
15:39:08
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:39:08
SQ
* ---------------------------------------------------
15:39:08
SQ
Turn started for Wiederganger
15:39:08
SQ
*
15:39:08
SQ
* Wiederganger: Starting turn.
15:39:09
SQ
-> Behaviors to pick from:
Engage.Melee (287.879)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (287.879)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:39:09
SQ
-> Behavior picked: Engage.Melee (287.879)
15:39:09
SQ
* Wiederganger: Engaging to melee range with Erik Elephant (not visible), accepted_distance=0, value=0.440809
15:39:10
SQ
* Wiederganger: Reached engage destination
15:39:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:39:10
SQ
-> Behavior picked: Idle (1)
15:39:10
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:39:10
SQ
* ---------------------------------------------------
15:39:10
SQ
Turn started for Wiederganger
15:39:10
SQ
*
15:39:10
SQ
* Wiederganger: Starting turn.
15:39:10
SQ
-> Behaviors to pick from:
Engage.Melee (364.375)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (364.375)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:39:10
SQ
-> Behavior picked: Engage.Melee (364.375)
15:39:10
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (not visible), accepted_distance=0, value=0.404848
15:39:11
SQ
* Wiederganger: Reached engage destination
15:39:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:39:11
SQ
-> Behavior picked: Idle (1)
15:39:11
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:39:11
SQ
* ---------------------------------------------------
15:39:12
SQ
Turn started for Wiederganger
15:39:12
SQ
*
15:39:12
SQ
* Wiederganger: Starting turn.
15:39:12
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (196.591), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (196.591), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0)
15:39:12
SQ
-> Behavior picked: Protect (2000)
15:39:12
SQ
* Wiederganger: Going for protective position.
15:39:12
SQ
Skill [Hidden] removed from [Wiederganger].
15:39:13
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0)
15:39:13
SQ
-> Behavior picked: Protect (2000)
15:39:13
SQ
* Wiederganger: Waiting until others have moved!
15:39:13
SQ
Turn started for Fallen Hero
15:39:13
SQ
*
15:39:13
SQ
* Fallen Hero: Starting turn.
15:39:13
SQ
-> Behaviors to pick from:
Engage.Melee (1713.13)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
Engage.Melee (1713.13)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0)
15:39:13
SQ
-> Behavior picked: Engage.Melee (1713.13)
15:39:13
SQ
* Fallen Hero: Engaging to melee range with Torsten (not visible), accepted_distance=0, value=0.631667
15:39:14
SQ
* Fallen Hero: Reached engage destination
15:39:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Engage.Melee (0)
15:39:14
SQ
-> Behavior picked: Idle (1)
15:39:14
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
15:39:14
SQ
* ---------------------------------------------------
15:39:16
SQ
*
15:39:16
SQ
* Necromancer: Resuming turn.
15:39:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), RaiseUndead (0), Engage.Ranged (0), Flee (0), PossessUndead (0), BreakFree (0), Attack.Puncture (0)
Idle (1)(*), Attack.Default (0), RaiseUndead (0), Engage.Ranged (0), Flee (0), PossessUndead (0), BreakFree (0), Attack.Puncture (0)
15:39:16
SQ
-> Behavior picked: Idle (1)
15:39:16
SQ
* Necromancer: Ending Turn with 4 of 7 AP left.
15:39:16
SQ
* ---------------------------------------------------
15:39:18
SQ
*
15:39:18
SQ
* Wiederganger: Resuming turn.
15:39:18
SQ
* Wiederganger: In fact, I would prefer to remain where I am
15:39:18
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
15:39:18
SQ
-> Behavior picked: Protect (2000)
15:39:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Pickup.Weapon (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Pickup.Weapon (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), Protect (0)
15:39:18
SQ
-> Behavior picked: Idle (1)
15:39:18
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:39:18
SQ
* ---------------------------------------------------
15:39:19
SQ
*
15:39:19
SQ
* Wiederganger: Resuming turn.
15:39:19
SQ
* Wiederganger: In fact, I would prefer to remain where I am
15:39:19
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
Protect (2000)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0), BreakFree (0)
15:39:19
SQ
-> Behavior picked: Protect (2000)
15:39:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Pickup.Weapon (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Pickup.Weapon (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), BreakFree (0), Protect (0)
15:39:19
SQ
-> Behavior picked: Idle (1)
15:39:19
SQ
* Wiederganger: Ending Turn with 4 of 12 AP left.
15:39:19
SQ
* ---------------------------------------------------
15:39:19
SQ
Skill [Possessed] removed from [Wiederganger].
15:39:19
SQ
INFO: Next round issued: 2
15:39:19
SQ
Turn started for Casimir the Deerhunter
15:39:26
SQ
Turn started for Bertwin the Merchant
15:39:27
SQ
Turn started for Hasso the Woodsman
15:39:28
SQ
Turn started for Mattis
15:39:30
SQ
Turn started for Torsten
15:39:36
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
15:39:36
SQ
Torsten uses skill Shieldwall
15:39:36
SQ
Turn started for Necromancer
15:39:36
SQ
*
15:39:36
SQ
* Necromancer: Starting turn.
15:39:36
SQ
-> Behaviors to pick from:
PossessUndead (244.886)(*), Idle (1), Flee (0), RaiseUndead (0), BreakFree (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0)
PossessUndead (244.886)(*), Idle (1), Flee (0), RaiseUndead (0), BreakFree (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0)
15:39:36
SQ
-> Behavior picked: PossessUndead (244.886)
15:39:37
SQ
* Necromancer: Using Possess Undead!
15:39:37
SQ
Necromancer uses skill Possess Undead
15:39:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Flee (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), RaiseUndead (0), PossessUndead (0)
15:39:37
SQ
-> Behavior picked: Idle (1)
15:39:37
SQ
* Necromancer: Waiting with 4 of 7 AP left.
15:39:37
SQ
* ---------------------------------------------------
15:39:37
SQ
Turn started for Erik Elephant
15:39:42
SQ
[Erik Elephant] executes skill [Spearwall] on target [Erik Elephant]
15:39:42
SQ
Erik Elephant uses skill Spearwall
15:39:42
SQ
Turn started for Bernfried the Brawler
15:39:47
SQ
Turn started for Otto
15:39:53
SQ
[Otto] executes skill [Shieldwall] on target [Otto]
15:39:53
SQ
Otto uses skill Shieldwall
15:39:53
SQ
Turn started for Elmer
15:39:56
SQ
[Elmer] executes skill [Spearwall] on target [Elmer]
15:39:56
SQ
Elmer uses skill Spearwall
15:39:56
SQ
Turn started for Frigate Fritz
15:40:00
SQ
[Frigate Fritz] executes skill [Spearwall] on target [Frigate Fritz]
15:40:00
SQ
Frigate Fritz uses skill Spearwall
15:40:00
SQ
Turn started for Henrik
15:40:13
SQ
[Henrik] executes skill [Throw Javelin] on target [Wiederganger]
15:40:13
SQ
Henrik uses skill Throw Javelin
15:40:13
SQ
Turn started for Ottmar the Liar
15:40:18
SQ
[Ottmar the Liar] executes skill [Shieldwall] on target [Ottmar the Liar]
15:40:18
SQ
Ottmar the Liar uses skill Shieldwall
15:40:18
SQ
Turn started for Wiederganger
15:40:18
SQ
*
15:40:18
SQ
* Wiederganger: Starting turn.
15:40:19
SQ
-> Behaviors to pick from:
Engage.Melee (809.6)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (809.6)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:19
SQ
-> Behavior picked: Engage.Melee (809.6)
15:40:19
SQ
* Wiederganger: Engaging to melee range with Torsten (not visible), accepted_distance=0, value=0.407634
15:40:20
SQ
* Wiederganger: Reached engage destination
15:40:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
15:40:20
SQ
-> Behavior picked: Idle (1)
15:40:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:40:20
SQ
* ---------------------------------------------------
15:40:20
SQ
Turn started for Wiederganger
15:40:20
SQ
*
15:40:20
SQ
* Wiederganger: Starting turn.
15:40:20
SQ
-> Behaviors to pick from:
Engage.Melee (369.235)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (369.235)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:20
SQ
-> Behavior picked: Engage.Melee (369.235)
15:40:20
SQ
* Wiederganger: Engaging to melee range with Torsten (visible), accepted_distance=0, value=0.364769
15:40:21
SQ
* Wiederganger: Reached engage destination
15:40:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
15:40:21
SQ
-> Behavior picked: Idle (1)
15:40:21
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:40:21
SQ
* ---------------------------------------------------
15:40:22
SQ
Turn started for Wiederganger
15:40:22
SQ
*
15:40:22
SQ
* Wiederganger: Starting turn.
15:40:22
SQ
-> Behaviors to pick from:
Engage.Melee (364.475)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (364.475)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:22
SQ
-> Behavior picked: Engage.Melee (364.475)
15:40:22
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.30156
15:40:23
SQ
* Wiederganger: Reached engage destination
15:40:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
15:40:24
SQ
-> Behavior picked: Idle (1)
15:40:24
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:40:24
SQ
* ---------------------------------------------------
15:40:24
SQ
Turn started for Wiederganger
15:40:24
SQ
*
15:40:24
SQ
* Wiederganger: Starting turn.
15:40:24
SQ
-> Behaviors to pick from:
Engage.Melee (510.068)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (510.068)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:24
SQ
-> Behavior picked: Engage.Melee (510.068)
15:40:24
SQ
* Wiederganger: Engaging to melee range with Erik Elephant (visible), accepted_distance=0, value=0.313648
15:40:25
SQ
* Wiederganger: Reached engage destination
15:40:26
SQ
-> Behaviors to pick from:
Engage.Melee (606.035)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
Engage.Melee (606.035)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
15:40:26
SQ
-> Behavior picked: Engage.Melee (606.035)
15:40:26
SQ
* Wiederganger: Engaging to melee range with Erik Elephant (visible), accepted_distance=0, value=0.451148
15:40:26
SQ
* Wiederganger: Reached engage destination
15:40:27
SQ
-> Behaviors to pick from:
Engage.Melee (688.55)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Swing (0)
Engage.Melee (688.55)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Swing (0)
15:40:27
SQ
-> Behavior picked: Engage.Melee (688.55)
15:40:27
SQ
* Wiederganger: Engaging to melee range with Erik Elephant (visible), accepted_distance=0, value=0.491148
15:40:28
SQ
* Wiederganger: Reached engage destination
15:40:28
SQ
-> Behaviors to pick from:
Attack.Default (61.4413)(*), Idle (1), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (61.4413)(*), Idle (1), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0)
15:40:28
SQ
-> Behavior picked: Attack.Default (61.4413)
15:40:28
SQ
* Wiederganger: Using Thrust against Ottmar the Liar!
15:40:28
SQ
Wiederganger uses skill Thrust
15:40:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
15:40:28
SQ
-> Behavior picked: Idle (1)
15:40:29
SQ
* Wiederganger: Ending Turn with 2 of 12 AP left.
15:40:29
SQ
* ---------------------------------------------------
15:40:29
SQ
Skill [Possessed] removed from [Wiederganger].
15:40:29
SQ
Turn started for Wiederganger
15:40:29
SQ
*
15:40:29
SQ
* Wiederganger: Starting turn.
15:40:29
SQ
-> Behaviors to pick from:
Engage.Melee (437.926)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (437.926)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:29
SQ
-> Behavior picked: Engage.Melee (437.926)
15:40:29
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.416907
15:40:30
SQ
* Wiederganger: Reached engage destination
15:40:31
SQ
-> Behaviors to pick from:
Engage.Melee (519.92)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
Engage.Melee (519.92)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
15:40:31
SQ
-> Behavior picked: Engage.Melee (519.92)
15:40:31
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.374407
15:40:32
SQ
* Wiederganger: Reached engage destination
15:40:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
15:40:32
SQ
-> Behavior picked: Idle (1)
15:40:32
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:40:32
SQ
* ---------------------------------------------------
15:40:32
SQ
Turn started for Wiederganger
15:40:32
SQ
*
15:40:32
SQ
* Wiederganger: Starting turn.
15:40:33
SQ
-> Behaviors to pick from:
Engage.Melee (345.873)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (345.873)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:33
SQ
-> Behavior picked: Engage.Melee (345.873)
15:40:33
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.304586
15:40:34
SQ
* Wiederganger: Reached engage destination
15:40:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
15:40:35
SQ
-> Behavior picked: Idle (1)
15:40:35
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:40:35
SQ
* ---------------------------------------------------
15:40:35
SQ
Turn started for Wiederganger
15:40:35
SQ
*
15:40:35
SQ
* Wiederganger: Starting turn.
15:40:35
SQ
-> Behaviors to pick from:
Engage.Melee (324.617)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (324.617)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:35
SQ
-> Behavior picked: Engage.Melee (324.617)
15:40:36
SQ
* Wiederganger: Engaging to melee range with Otto (visible), accepted_distance=0, value=0.29142
15:40:36
SQ
* Wiederganger: Reached engage destination
15:40:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
15:40:37
SQ
-> Behavior picked: Idle (1)
15:40:37
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:40:37
SQ
* ---------------------------------------------------
15:40:37
SQ
Turn started for Wiederganger
15:40:37
SQ
*
15:40:37
SQ
* Wiederganger: Starting turn.
15:40:37
SQ
-> Behaviors to pick from:
Engage.Melee (257.724)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (257.724)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:37
SQ
-> Behavior picked: Engage.Melee (257.724)
15:40:38
SQ
* Wiederganger: Engaging to melee range with Henrik (visible), accepted_distance=0, value=0.360309
15:40:39
SQ
* Wiederganger: Reached engage destination
15:40:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
15:40:39
SQ
-> Behavior picked: Idle (1)
15:40:39
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:40:39
SQ
* ---------------------------------------------------
15:40:39
SQ
Turn started for Wiederganger
15:40:39
SQ
*
15:40:39
SQ
* Wiederganger: Starting turn.
15:40:39
SQ
-> Behaviors to pick from:
Engage.Melee (475.129)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (475.129)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:39
SQ
-> Behavior picked: Engage.Melee (475.129)
15:40:39
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.190781
15:40:40
SQ
* Wiederganger: Reached engage destination
15:40:41
SQ
-> Behaviors to pick from:
Engage.Melee (471.939)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
Engage.Melee (471.939)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
15:40:41
SQ
-> Behavior picked: Engage.Melee (471.939)
15:40:41
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.285781
15:40:41
SQ
* Wiederganger: Reached engage destination
15:40:42
SQ
-> Behaviors to pick from:
Engage.Melee (445.441)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Swing (0)
Engage.Melee (445.441)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Swing (0)
15:40:42
SQ
-> Behavior picked: Engage.Melee (445.441)
15:40:42
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.333281
15:40:43
SQ
* Wiederganger: Reached engage destination
15:40:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Pickup.Weapon (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Pickup.Weapon (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0)
15:40:43
SQ
-> Behavior picked: Idle (1)
15:40:43
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:40:43
SQ
* ---------------------------------------------------
15:40:43
SQ
Turn started for Wiederganger
15:40:43
SQ
*
15:40:43
SQ
* Wiederganger: Starting turn.
15:40:44
SQ
-> Behaviors to pick from:
Engage.Melee (358.936)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (358.936)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:44
SQ
-> Behavior picked: Engage.Melee (358.936)
15:40:44
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.302087
15:40:45
SQ
* Wiederganger: Reached engage destination
15:40:45
SQ
-> Behaviors to pick from:
Engage.Melee (515.44)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
Engage.Melee (515.44)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
15:40:45
SQ
-> Behavior picked: Engage.Melee (515.44)
15:40:45
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.534587
15:40:47
SQ
* Wiederganger: Reached engage destination
15:40:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
15:40:47
SQ
-> Behavior picked: Idle (1)
15:40:47
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:40:47
SQ
* ---------------------------------------------------
15:40:48
SQ
Turn started for Wiederganger
15:40:48
SQ
*
15:40:48
SQ
* Wiederganger: Starting turn.
15:40:48
SQ
-> Behaviors to pick from:
Engage.Melee (385.466)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (385.466)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:48
SQ
-> Behavior picked: Engage.Melee (385.466)
15:40:48
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.419848
15:40:49
SQ
* Wiederganger: Reached engage destination
15:40:50
SQ
-> Behaviors to pick from:
Engage.Melee (424.242)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
Engage.Melee (424.242)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
15:40:50
SQ
-> Behavior picked: Engage.Melee (424.242)
15:40:50
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.479407
15:40:50
SQ
* Wiederganger: Reached engage destination
15:40:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
15:40:50
SQ
-> Behavior picked: Idle (1)
15:40:50
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:40:50
SQ
* ---------------------------------------------------
15:40:50
SQ
Turn started for Wiederganger
15:40:50
SQ
*
15:40:50
SQ
* Wiederganger: Starting turn.
15:40:51
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (217.881), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Swing (0)
Protect (2000)(*), Engage.Melee (217.881), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Swing (0)
15:40:51
SQ
-> Behavior picked: Protect (2000)
15:40:51
SQ
* Wiederganger: Waiting until others have moved!
15:40:51
SQ
Turn started for Wiederganger
15:40:51
SQ
*
15:40:51
SQ
* Wiederganger: Starting turn.
15:40:51
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (217.881), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Swing (0)
Protect (2000)(*), Engage.Melee (217.881), Idle (1), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Attack.Swing (0)
15:40:51
SQ
-> Behavior picked: Protect (2000)
15:40:52
SQ
* Wiederganger: Waiting until others have moved!
15:40:52
SQ
Turn started for Fallen Hero
15:40:52
SQ
*
15:40:52
SQ
* Fallen Hero: Starting turn.
15:40:52
SQ
-> Behaviors to pick from:
Engage.Melee (886.902)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (886.902)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:40:52
SQ
-> Behavior picked: Engage.Melee (886.902)
15:40:52
SQ
* Fallen Hero: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.554629
15:40:53
SQ
* Fallen Hero: Reached engage destination
15:40:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
15:40:54
SQ
-> Behavior picked: Idle (1)
15:40:54
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
15:40:54
SQ
* ---------------------------------------------------
15:41:07
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Wiederganger]
15:41:07
SQ
Bertwin the Merchant uses skill Quick Shot
15:41:12
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Wiederganger]
15:41:12
SQ
Hasso the Woodsman uses skill Quick Shot
15:41:21
SQ
*
15:41:21
SQ
* Necromancer: Resuming turn.
15:41:21
SQ
-> Behaviors to pick from:
PossessUndead (244.231)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), RaiseUndead (0), BreakFree (0), Flee (0)
PossessUndead (244.231)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), RaiseUndead (0), BreakFree (0), Flee (0)
15:41:21
SQ
-> Behavior picked: PossessUndead (244.231)
15:41:22
SQ
* Necromancer: Using Possess Undead!
15:41:22
SQ
Necromancer uses skill Possess Undead
15:41:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), BreakFree (0), Engage.Ranged (0), RaiseUndead (0), Flee (0), Attack.Default (0), PossessUndead (0)
Idle (1)(*), Attack.Puncture (0), BreakFree (0), Engage.Ranged (0), RaiseUndead (0), Flee (0), Attack.Default (0), PossessUndead (0)
15:41:22
SQ
-> Behavior picked: Idle (1)
15:41:22
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
15:41:22
SQ
* ---------------------------------------------------
15:41:22
SQ
*
15:41:22
SQ
* Wiederganger: Resuming turn.
15:41:22
SQ
* Wiederganger: In fact, I would prefer to remain where I am
15:41:22
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Engage.Melee (0)
15:41:22
SQ
-> Behavior picked: Protect (2000)
15:41:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Pickup.Weapon (0), Attack.Swing (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Pickup.Weapon (0), Attack.Swing (0), Engage.Melee (0), Protect (0)
15:41:23
SQ
-> Behavior picked: Idle (1)
15:41:23
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
15:41:23
SQ
* ---------------------------------------------------
15:41:23
SQ
*
15:41:23
SQ
* Wiederganger: Resuming turn.
15:41:23
SQ
* Wiederganger: In fact, I would prefer to remain where I am
15:41:23
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Engage.Melee (0)
15:41:23
SQ
-> Behavior picked: Protect (2000)
15:41:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Pickup.Weapon (0), Attack.Swing (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Pickup.Weapon (0), Attack.Swing (0), Engage.Melee (0), Protect (0)
15:41:23
SQ
-> Behavior picked: Idle (1)
15:41:23
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
15:41:23
SQ
* ---------------------------------------------------
15:41:23
SQ
INFO: Next round issued: 3
15:41:24
SQ
Turn started for Wiederganger
15:41:24
SQ
*
15:41:24
SQ
* Wiederganger: Starting turn.
15:41:24
SQ
-> Behaviors to pick from:
Attack.Default (55.5618)(*), Idle (1), Defend.Knockback (0), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0)
Attack.Default (55.5618)(*), Idle (1), Defend.Knockback (0), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0)
15:41:24
SQ
-> Behavior picked: Attack.Default (55.5618)
15:41:24
SQ
* Wiederganger: Using Thrust against Erik Elephant!
15:41:24
SQ
Wiederganger uses skill Thrust
15:41:24
SQ
-> Behaviors to pick from:
Attack.Default (60.4368)(*), Idle (1), BreakFree (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Reload (0)
Attack.Default (60.4368)(*), Idle (1), BreakFree (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Reload (0)
15:41:24
SQ
-> Behavior picked: Attack.Default (60.4368)
15:41:25
SQ
* Wiederganger: Using Thrust against Erik Elephant!
15:41:25
SQ
Wiederganger uses skill Thrust
15:41:25
SQ
-> Behaviors to pick from:
Attack.Default (73.4368)(*), Idle (1), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Pickup.Weapon (0)
Attack.Default (73.4368)(*), Idle (1), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Pickup.Weapon (0)
15:41:25
SQ
-> Behavior picked: Attack.Default (73.4368)
15:41:25
SQ
* Wiederganger: Using Thrust against Erik Elephant!
15:41:25
SQ
Wiederganger uses skill Thrust
15:41:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Pickup.Weapon (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Reload (0), Pickup.Weapon (0), Attack.Default (0)
15:41:25
SQ
-> Behavior picked: Idle (1)
15:41:26
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
15:41:26
SQ
* ---------------------------------------------------
15:41:26
SQ
Skill [Possessed] removed from [Wiederganger].
15:41:26
SQ
Turn started for Bernfried the Brawler
15:41:31
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Wiederganger]
15:41:31
SQ
Bernfried the Brawler uses skill Impale
15:41:33
SQ
Turn started for Mattis
15:41:35
SQ
[Mattis] executes skill [Strike] on target [Wiederganger]
15:41:35
SQ
Mattis uses skill Strike
15:41:38
SQ
Turn started for Casimir the Deerhunter
15:41:49
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:41:49
SQ
Casimir the Deerhunter uses skill Quick Shot
15:41:51
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:41:51
SQ
Casimir the Deerhunter uses skill Quick Shot
15:41:51
SQ
Turn started for Hasso the Woodsman
15:41:53
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Wiederganger]
15:41:53
SQ
Hasso the Woodsman uses skill Quick Shot
15:41:53
SQ
Wiederganger has died.
15:41:56
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Wiederganger]
15:41:56
SQ
Hasso the Woodsman uses skill Quick Shot
15:41:57
SQ
Turn started for Bertwin the Merchant
15:42:02
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Wiederganger]
15:42:02
SQ
Bertwin the Merchant uses skill Quick Shot
15:42:02
SQ
Wiederganger has died.
15:42:04
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Wiederganger]
15:42:04
SQ
Bertwin the Merchant uses skill Quick Shot
15:42:06
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Wiederganger]
15:42:06
SQ
Bertwin the Merchant uses skill Quick Shot
15:42:06
SQ
Turn started for Necromancer
15:42:06
SQ
*
15:42:06
SQ
* Necromancer: Starting turn.
15:42:06
SQ
-> Behaviors to pick from:
PossessUndead (244.578)(*), Idle (1), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), Attack.Puncture (0)
PossessUndead (244.578)(*), Idle (1), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), Attack.Puncture (0)
15:42:06
SQ
-> Behavior picked: PossessUndead (244.578)
15:42:06
SQ
* Necromancer: Using Possess Undead!
15:42:06
SQ
Necromancer uses skill Possess Undead
15:42:07
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Flee (0), PossessUndead (0)
Idle (1)(*), RaiseUndead (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Flee (0), PossessUndead (0)
15:42:07
SQ
-> Behavior picked: Idle (1)
15:42:07
SQ
* Necromancer: Waiting with 4 of 7 AP left.
15:42:07
SQ
* ---------------------------------------------------
15:42:07
SQ
Turn started for Henrik
15:42:11
SQ
[Henrik] executes skill [Throw Javelin] on target [Wiederganger]
15:42:11
SQ
Henrik uses skill Throw Javelin
15:42:13
SQ
[Henrik] executes skill [Throw Javelin] on target [Wiederganger]
15:42:13
SQ
Henrik uses skill Throw Javelin
15:42:13
SQ
Turn started for Wiederganger
15:42:13
SQ
*
15:42:13
SQ
* Wiederganger: Starting turn.
15:42:13
SQ
-> Behaviors to pick from:
Engage.Melee (277.597)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (277.597)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
15:42:13
SQ
-> Behavior picked: Engage.Melee (277.597)
15:42:13
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.310531
15:42:14
SQ
* Wiederganger: Reached engage destination
15:42:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
15:42:14
SQ
-> Behavior picked: Idle (1)
15:42:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:42:14
SQ
* ---------------------------------------------------
15:42:14
SQ
Turn started for Elmer
15:42:14
SQ
Skill [Spearwall] removed from [Elmer].
15:42:16
SQ
[Elmer] executes skill [Spearwall] on target [Elmer]
15:42:16
SQ
Elmer uses skill Spearwall
15:42:17
SQ
Turn started for Frigate Fritz
15:42:17
SQ
Skill [Spearwall] removed from [Frigate Fritz].
15:42:18
SQ
[Frigate Fritz] executes skill [Spearwall] on target [Frigate Fritz]
15:42:18
SQ
Frigate Fritz uses skill Spearwall
15:42:19
SQ
Turn started for Wiederganger
15:42:19
SQ
*
15:42:19
SQ
* Wiederganger: Starting turn.
15:42:19
SQ
-> Behaviors to pick from:
Attack.Default (45.7949)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (45.7949)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
15:42:19
SQ
-> Behavior picked: Attack.Default (45.7949)
15:42:20
SQ
* Wiederganger: Using Slash against Torsten!
15:42:20
SQ
Wiederganger uses skill Slash
15:42:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
15:42:20
SQ
-> Behavior picked: Idle (1)
15:42:20
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:42:20
SQ
* ---------------------------------------------------
15:42:20
SQ
Turn started for Torsten
15:42:20
SQ
Skill [Shieldwall] removed from [Torsten].
15:42:23
SQ
[Torsten] executes skill [Slash] on target [Wiederganger]
15:42:23
SQ
Torsten uses skill Slash
15:42:29
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
15:42:29
SQ
Torsten uses skill Shieldwall
15:42:29
SQ
Turn started for Ottmar the Liar
15:42:29
SQ
Skill [Shieldwall] removed from [Ottmar the Liar].
15:42:31
SQ
[Ottmar the Liar] executes skill [Shieldwall] on target [Ottmar the Liar]
15:42:31
SQ
Ottmar the Liar uses skill Shieldwall
15:42:33
SQ
Turn started for Wiederganger
15:42:33
SQ
*
15:42:33
SQ
* Wiederganger: Starting turn.
15:42:33
SQ
-> Behaviors to pick from:
Engage.Melee (761.198)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (761.198)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
15:42:33
SQ
-> Behavior picked: Engage.Melee (761.198)
15:42:33
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.38906
15:42:34
SQ
* Wiederganger: Reached engage destination
15:42:35
SQ
-> Behaviors to pick from:
Engage.Melee (555.776)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0)
Engage.Melee (555.776)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0)
15:42:35
SQ
-> Behavior picked: Engage.Melee (555.776)
15:42:35
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.24156
15:42:35
SQ
* Wiederganger: Reached engage destination
15:42:36
SQ
-> Behaviors to pick from:
Engage.Melee (551.598)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0)
Engage.Melee (551.598)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0)
15:42:36
SQ
-> Behavior picked: Engage.Melee (551.598)
15:42:36
SQ
* Wiederganger: Engaging to melee range with Ottmar the Liar (visible), accepted_distance=0, value=0.217132
15:42:37
SQ
* Wiederganger: Reached engage destination
15:42:37
Resource
Unloading: music/undead_03.ogg
15:42:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Engage.Melee (0)
15:42:37
SQ
-> Behavior picked: Idle (1)
15:42:37
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:42:37
SQ
* ---------------------------------------------------
15:42:37
SQ
Turn started for Wiederganger
15:42:37
SQ
*
15:42:37
SQ
* Wiederganger: Starting turn.
15:42:38
SQ
-> Behaviors to pick from:
Engage.Melee (787.704)(*), Idle (1), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0)
Engage.Melee (787.704)(*), Idle (1), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0)
15:42:38
SQ
-> Behavior picked: Engage.Melee (787.704)
15:42:38
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.581907
15:42:39
SQ
* Wiederganger: Reached engage destination
15:42:39
SQ
-> Behaviors to pick from:
Engage.Melee (658.97)(*), Idle (1), Pickup.Weapon (0), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0)
Engage.Melee (658.97)(*), Idle (1), Pickup.Weapon (0), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0)
15:42:39
SQ
-> Behavior picked: Engage.Melee (658.97)
15:42:39
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.564407
15:42:40
SQ
* Wiederganger: Reached engage destination
15:42:41
SQ
-> Behaviors to pick from:
Engage.Melee (602.477)(*), Idle (1), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0)
Engage.Melee (602.477)(*), Idle (1), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0)
15:42:41
SQ
-> Behavior picked: Engage.Melee (602.477)
15:42:41
SQ
* Wiederganger: Engaging to melee range with Ottmar the Liar (visible), accepted_distance=0, value=0.370904
15:42:41
SQ
* Wiederganger: Reached engage destination
15:42:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Bow (0), Pickup.Weapon (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Reload (0), Attack.Bow (0), Pickup.Weapon (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
15:42:41
SQ
-> Behavior picked: Idle (1)
15:42:41
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:42:41
SQ
* ---------------------------------------------------
15:42:42
SQ
Turn started for Wiederganger
15:42:42
SQ
*
15:42:42
SQ
* Wiederganger: Starting turn.
15:42:42
SQ
-> Behaviors to pick from:
Engage.Melee (626.468)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (626.468)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
15:42:42
SQ
-> Behavior picked: Engage.Melee (626.468)
15:42:42
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.224587
15:42:43
SQ
* Wiederganger: Reached engage destination
15:42:43
SQ
-> Behaviors to pick from:
Engage.Melee (544.118)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0)
Engage.Melee (544.118)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0)
15:42:43
SQ
-> Behavior picked: Engage.Melee (544.118)
15:42:43
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.227087
15:42:44
SQ
* Wiederganger: Reached engage destination
15:42:45
SQ
-> Behaviors to pick from:
Engage.Melee (519.151)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0)
Engage.Melee (519.151)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0)
15:42:45
SQ
-> Behavior picked: Engage.Melee (519.151)
15:42:45
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.279586
15:42:46
SQ
* Wiederganger: Reached engage destination
15:42:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Engage.Melee (0)
15:42:46
SQ
-> Behavior picked: Idle (1)
15:42:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:42:46
SQ
* ---------------------------------------------------
15:42:46
SQ
Turn started for Otto
15:42:46
SQ
Skill [Shieldwall] removed from [Otto].
15:42:50
SQ
[Otto] executes skill [Chop] on target [Wiederganger]
15:42:50
SQ
Otto uses skill Chop
15:42:52
SQ
[Otto] executes skill [Chop] on target [Wiederganger]
15:42:52
SQ
Otto uses skill Chop
15:42:52
SQ
Turn started for Wiederganger
15:42:52
SQ
*
15:42:52
SQ
* Wiederganger: Starting turn.
15:42:52
SQ
-> Behaviors to pick from:
Attack.Default (58.1971)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (58.1971)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
15:42:52
SQ
-> Behavior picked: Attack.Default (58.1971)
15:42:52
SQ
* Wiederganger: Using Slash against Otto!
15:42:52
SQ
Wiederganger uses skill Slash
15:42:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
15:42:52
SQ
-> Behavior picked: Idle (1)
15:42:53
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:42:53
SQ
* ---------------------------------------------------
15:42:53
SQ
Turn started for Wiederganger
15:42:53
SQ
*
15:42:53
SQ
* Wiederganger: Starting turn.
15:42:53
SQ
-> Behaviors to pick from:
Engage.Melee (531.106)(*), Idle (1), Pickup.Weapon (0), BreakFree (0), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (531.106)(*), Idle (1), Pickup.Weapon (0), BreakFree (0), Defend.Knockback (0), Reload (0), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
15:42:53
SQ
-> Behavior picked: Engage.Melee (531.106)
15:42:53
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.418281
15:42:54
SQ
* Wiederganger: Reached engage destination
15:42:55
SQ
-> Behaviors to pick from:
Engage.Melee (442.953)(*), Idle (1), Defend.Knockback (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
Engage.Melee (442.953)(*), Idle (1), Defend.Knockback (0), Reload (0), Pickup.Weapon (0), Attack.Default (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0)
15:42:55
SQ
-> Behavior picked: Engage.Melee (442.953)
15:42:55
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.343281
15:42:55
SQ
* Wiederganger: Reached engage destination
15:42:56
SQ
-> Behaviors to pick from:
Engage.Melee (479.089)(*), Idle (1), Pickup.Weapon (0), Attack.Default (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Reload (0)
Engage.Melee (479.089)(*), Idle (1), Pickup.Weapon (0), Attack.Default (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Reload (0)
15:42:56
SQ
-> Behavior picked: Engage.Melee (479.089)
15:42:56
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.383281
15:42:57
SQ
* Wiederganger: Reached engage destination
15:42:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Reload (0), Engage.Melee (0)
15:42:57
SQ
-> Behavior picked: Idle (1)
15:42:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:42:57
SQ
* ---------------------------------------------------
15:42:58
SQ
Turn started for Wiederganger
15:42:58
SQ
*
15:42:58
SQ
* Wiederganger: Starting turn.
15:42:58
SQ
-> Behaviors to pick from:
Engage.Melee (707.611)(*), Idle (1), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0)
Engage.Melee (707.611)(*), Idle (1), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0)
15:42:58
SQ
-> Behavior picked: Engage.Melee (707.611)
15:42:58
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.454587
15:42:59
SQ
* Wiederganger: Reached engage destination
15:42:59
SQ
-> Behaviors to pick from:
Engage.Melee (590.057)(*), Idle (1), Pickup.Weapon (0), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0)
Engage.Melee (590.057)(*), Idle (1), Pickup.Weapon (0), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0)
15:42:59
SQ
-> Behavior picked: Engage.Melee (590.057)
15:42:59
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.497087
15:43:00
SQ
* Wiederganger: Reached engage destination
15:43:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0)
15:43:00
SQ
-> Behavior picked: Idle (1)
15:43:01
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:43:01
SQ
* ---------------------------------------------------
15:43:01
SQ
Turn started for Wiederganger
15:43:01
SQ
*
15:43:01
SQ
* Wiederganger: Starting turn.
15:43:01
SQ
-> Behaviors to pick from:
Engage.Melee (624.213)(*), Idle (1), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0)
Engage.Melee (624.213)(*), Idle (1), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0)
15:43:01
SQ
-> Behavior picked: Engage.Melee (624.213)
15:43:01
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.541907
15:43:02
SQ
* Wiederganger: Reached engage destination
15:43:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0)
15:43:03
SQ
-> Behavior picked: Idle (1)
15:43:03
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:43:03
SQ
* ---------------------------------------------------
15:43:03
SQ
Turn started for Erik Elephant
15:43:03
SQ
Skill [Spearwall] removed from [Erik Elephant].
15:43:12
SQ
[Erik Elephant] executes skill [Shieldwall] on target [Erik Elephant]
15:43:12
SQ
Erik Elephant uses skill Shieldwall
15:43:14
SQ
[Erik Elephant] executes skill [Thrust] on target [Wiederganger]
15:43:14
SQ
Erik Elephant uses skill Thrust
15:43:14
SQ
Wiederganger has died.
15:43:14
SQ
Turn started for Wiederganger
15:43:14
SQ
*
15:43:14
SQ
* Wiederganger: Starting turn.
15:43:14
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (180.087), Idle (1), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (180.087), Idle (1), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
15:43:14
SQ
-> Behavior picked: Protect (2000)
15:43:14
SQ
* Wiederganger: Waiting until others have moved!
15:43:15
SQ
Turn started for Wiederganger
15:43:15
SQ
*
15:43:15
SQ
* Wiederganger: Starting turn.
15:43:15
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (180.087), Idle (1), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (180.087), Idle (1), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
15:43:15
SQ
-> Behavior picked: Protect (2000)
15:43:15
SQ
* Wiederganger: Waiting until others have moved!
15:43:15
SQ
Turn started for Fallen Hero
15:43:15
SQ
*
15:43:15
SQ
* Fallen Hero: Starting turn.
15:43:15
SQ
-> Behaviors to pick from:
Engage.Melee (1285.65)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (1285.65)(*), Idle (1), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Bow (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
15:43:15
SQ
-> Behavior picked: Engage.Melee (1285.65)
15:43:16
SQ
* Fallen Hero: Engaging to melee range with Otto (visible), accepted_distance=0, value=0.700979
15:43:16
SQ
* Fallen Hero: Reached engage destination
15:43:17
SQ
-> Behaviors to pick from:
Attack.Default (101.968)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Attack.Default (101.968)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
15:43:17
SQ
-> Behavior picked: Attack.Default (101.968)
15:43:17
SQ
* Fallen Hero: Using Split Man against Erik Elephant!
15:43:17
SQ
Fallen Hero uses skill Split Man
15:43:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Reload (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
15:43:17
SQ
-> Behavior picked: Idle (1)
15:43:17
SQ
* Fallen Hero: Ending Turn with 2 of 12 AP left.
15:43:17
SQ
* ---------------------------------------------------
15:43:17
SQ
Skill [Possessed] removed from [Fallen Hero].
15:43:18
SQ
*
15:43:18
SQ
* Necromancer: Resuming turn.
15:43:18
SQ
-> Behaviors to pick from:
PossessUndead (243.836)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), BreakFree (0), RaiseUndead (0)
PossessUndead (243.836)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), BreakFree (0), RaiseUndead (0)
15:43:18
SQ
-> Behavior picked: PossessUndead (243.836)
15:43:18
SQ
* Necromancer: Using Possess Undead!
15:43:18
SQ
Necromancer uses skill Possess Undead
15:43:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Engage.Ranged (0), Flee (0), RaiseUndead (0), Attack.Puncture (0), PossessUndead (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Engage.Ranged (0), Flee (0), RaiseUndead (0), Attack.Puncture (0), PossessUndead (0)
15:43:18
SQ
-> Behavior picked: Idle (1)
15:43:18
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
15:43:18
SQ
* ---------------------------------------------------
15:43:37
SQ
[Ottmar the Liar] executes skill [Slash] on target [Wiederganger]
15:43:37
SQ
Ottmar the Liar uses skill Slash
15:43:38
SQ
*
15:43:38
SQ
* Wiederganger: Resuming turn.
15:43:38
SQ
* Wiederganger: In fact, I would prefer to remain where I am
15:43:38
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
15:43:38
SQ
-> Behavior picked: Protect (2000)
15:43:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Protect (0)
15:43:38
SQ
-> Behavior picked: Idle (1)
15:43:38
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
15:43:38
SQ
* ---------------------------------------------------
15:43:38
SQ
*
15:43:38
SQ
* Wiederganger: Resuming turn.
15:43:39
SQ
* Wiederganger: In fact, I would prefer to remain where I am
15:43:39
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
15:43:39
SQ
-> Behavior picked: Protect (2000)
15:43:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Protect (0)
15:43:39
SQ
-> Behavior picked: Idle (1)
15:43:39
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
15:43:39
SQ
* ---------------------------------------------------
15:43:39
SQ
INFO: Next round issued: 4
15:43:39
SQ
Turn started for Mattis
15:43:39
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
15:43:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (15,5).
15:43:41
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
15:43:42
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
15:43:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,8).
15:43:52
SQ
[Mattis] executes skill [Strike] on target [Fallen Hero]
15:43:52
SQ
Mattis uses skill Strike
15:43:56
SQ
Turn started for Casimir the Deerhunter
15:44:03
SQ
Turn started for Hasso the Woodsman
15:44:06
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Wiederganger]
15:44:06
SQ
Hasso the Woodsman uses skill Quick Shot
15:44:06
SQ
Wiederganger has died.
15:44:10
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Wiederganger]
15:44:10
SQ
Hasso the Woodsman uses skill Quick Shot
15:44:10
SQ
Wiederganger has died.
15:44:10
SQ
Turn started for Bernfried the Brawler
15:44:13
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Wiederganger]
15:44:13
SQ
Bernfried the Brawler uses skill Impale
15:44:14
SQ
Turn started for Bertwin the Merchant
15:44:17
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Wiederganger]
15:44:17
SQ
Bertwin the Merchant uses skill Quick Shot
15:44:17
SQ
Wiederganger has died.
15:44:18
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Fallen Hero]
15:44:18
SQ
Bertwin the Merchant uses skill Quick Shot
15:44:20
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Fallen Hero]
15:44:20
SQ
Bertwin the Merchant uses skill Quick Shot
15:44:20
SQ
Turn started for Necromancer
15:44:20
SQ
*
15:44:20
SQ
* Necromancer: Starting turn.
15:44:20
SQ
-> Behaviors to pick from:
RaiseUndead (382.954)(*), Idle (1), Flee (0), BreakFree (0), Attack.Puncture (0), PossessUndead (0), Engage.Ranged (0), Attack.Default (0)
RaiseUndead (382.954)(*), Idle (1), Flee (0), BreakFree (0), Attack.Puncture (0), PossessUndead (0), Engage.Ranged (0), Attack.Default (0)
15:44:20
SQ
-> Behavior picked: RaiseUndead (382.954)
15:44:21
SQ
* Necromancer: Using Raise Undead!
15:44:21
SQ
Necromancer uses skill Raise Undead
15:44:21
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
15:44:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,8).
15:44:21
SQ
-> Behaviors to pick from:
RaiseUndead (381.624)(*), Idle (1), Attack.Puncture (0), PossessUndead (0), Flee (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0)
RaiseUndead (381.624)(*), Idle (1), Attack.Puncture (0), PossessUndead (0), Flee (0), Engage.Ranged (0), Attack.Default (0), BreakFree (0)
15:44:21
SQ
-> Behavior picked: RaiseUndead (381.624)
15:44:21
SQ
* Necromancer: Using Raise Undead!
15:44:21
SQ
Necromancer uses skill Raise Undead
15:44:21
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
15:44:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (15,5).
15:44:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), Flee (0), Engage.Ranged (0), BreakFree (0), PossessUndead (0), RaiseUndead (0)
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), Flee (0), Engage.Ranged (0), BreakFree (0), PossessUndead (0), RaiseUndead (0)
15:44:21
SQ
-> Behavior picked: Idle (1)
15:44:21
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
15:44:21
SQ
* ---------------------------------------------------
15:44:22
SQ
Turn started for Wiederganger
15:44:22
SQ
*
15:44:22
SQ
* Wiederganger: Starting turn.
15:44:22
SQ
-> Behaviors to pick from:
Engage.Melee (470.868)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Engage.Melee (470.868)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
15:44:22
SQ
-> Behavior picked: Engage.Melee (470.868)
15:44:22
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.385531
15:44:23
SQ
* Wiederganger: Reached engage destination
15:44:24
SQ
-> Behaviors to pick from:
Engage.Melee (516.57)(*), Idle (1), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0), BreakFree (0)
Engage.Melee (516.57)(*), Idle (1), Defend.Knockback (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0), BreakFree (0)
15:44:24
SQ
-> Behavior picked: Engage.Melee (516.57)
15:44:24
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.295531
15:44:24
SQ
* Wiederganger: Reached engage destination
15:44:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Attack.Default (0), Attack.Split (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Attack.Default (0), Attack.Split (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
15:44:25
SQ
-> Behavior picked: Idle (1)
15:44:25
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:44:25
SQ
* ---------------------------------------------------
15:44:25
SQ
Turn started for Wiederganger
15:44:25
SQ
*
15:44:25
SQ
* Wiederganger: Starting turn.
15:44:25
SQ
-> Behaviors to pick from:
Attack.Default (46.2824)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
Attack.Default (46.2824)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
15:44:25
SQ
-> Behavior picked: Attack.Default (46.2824)
15:44:26
SQ
* Wiederganger: Using Slash against Torsten!
15:44:26
SQ
Wiederganger uses skill Slash
15:44:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
15:44:26
SQ
-> Behavior picked: Idle (1)
15:44:26
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:44:26
SQ
* ---------------------------------------------------
15:44:26
SQ
Turn started for Henrik
15:44:34
SQ
[Henrik] executes skill [Whip] on target [Wiederganger]
15:44:34
SQ
Henrik uses skill Whip
15:44:34
SQ
Turn started for Fallen Hero
15:44:34
SQ
*
15:44:34
SQ
* Fallen Hero: Starting turn.
15:44:35
SQ
-> Behaviors to pick from:
Attack.Default (328.836)(*), Idle (1), Defend.Knockback (0), Pickup.Weapon (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Reload (0)
Attack.Default (328.836)(*), Idle (1), Defend.Knockback (0), Pickup.Weapon (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Reload (0)
15:44:35
SQ
-> Behavior picked: Attack.Default (328.836)
15:44:35
SQ
* Fallen Hero: Using Split Man against Erik Elephant!
15:44:35
SQ
Fallen Hero uses skill Split Man
15:44:35
SQ
-> Behaviors to pick from:
Attack.Default (331.762)(*), Idle (1), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0)
Attack.Default (331.762)(*), Idle (1), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0)
15:44:35
SQ
-> Behavior picked: Attack.Default (331.762)
15:44:35
SQ
* Fallen Hero: Using Split Man against Erik Elephant!
15:44:35
SQ
Fallen Hero uses skill Split Man
15:44:35
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Attack.Default (0)
15:44:35
SQ
-> Behavior picked: Idle (1)
15:44:36
SQ
* Fallen Hero: Ending Turn with 0 of 12 AP left.
15:44:36
SQ
* ---------------------------------------------------
15:44:36
SQ
Skill [Possessed] removed from [Fallen Hero].
15:44:36
SQ
Turn started for Wiederganger
15:44:36
SQ
*
15:44:36
SQ
* Wiederganger: Starting turn.
15:44:36
SQ
-> Behaviors to pick from:
Engage.Melee (656.701)(*), Idle (1), Attack.Default (0), Attack.Split (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Pickup.Weapon (0), Reload (0)
Engage.Melee (656.701)(*), Idle (1), Attack.Default (0), Attack.Split (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Pickup.Weapon (0), Reload (0)
15:44:36
SQ
-> Behavior picked: Engage.Melee (656.701)
15:44:36
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.506907
15:44:37
SQ
* Wiederganger: Reached engage destination
15:44:38
SQ
-> Behaviors to pick from:
Engage.Melee (326.786)(*), Idle (1), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Split (0)
Engage.Melee (326.786)(*), Idle (1), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Pickup.Weapon (0), Reload (0), Attack.Split (0)
15:44:38
SQ
-> Behavior picked: Engage.Melee (326.786)
15:44:38
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.532348
15:44:39
SQ
* Wiederganger: Reached engage destination
15:44:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Defend.Knockback (0), Attack.Default (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Engage.Melee (0)
15:44:39
SQ
-> Behavior picked: Idle (1)
15:44:39
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:44:39
SQ
* ---------------------------------------------------
15:44:39
SQ
Turn started for Wiederganger
15:44:39
SQ
*
15:44:39
SQ
* Wiederganger: Starting turn.
15:44:39
SQ
-> Behaviors to pick from:
Engage.Melee (515.761)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Reload (0), Attack.Swing (0)
Engage.Melee (515.761)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Reload (0), Attack.Swing (0)
15:44:39
SQ
-> Behavior picked: Engage.Melee (515.761)
15:44:39
SQ
* Wiederganger: Engaging to melee range with Otto (visible), accepted_distance=0, value=0.315991
15:44:40
SQ
* Wiederganger: Reached engage destination
15:44:40
SQ
-> Behaviors to pick from:
Attack.Default (36.8337)(*), Idle (1), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (36.8337)(*), Idle (1), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0)
15:44:40
SQ
-> Behavior picked: Attack.Default (36.8337)
15:44:40
SQ
* Wiederganger: Using Bash against Frigate Fritz!
15:44:40
SQ
Wiederganger uses skill Bash
15:44:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Pickup.Weapon (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Reload (0), Pickup.Weapon (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
15:44:40
SQ
-> Behavior picked: Idle (1)
15:44:41
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:44:41
SQ
* ---------------------------------------------------
15:44:41
SQ
Turn started for Wiederganger
15:44:41
SQ
*
15:44:41
SQ
* Wiederganger: Starting turn.
15:44:41
SQ
-> Behaviors to pick from:
Engage.Melee (607.953)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0)
Engage.Melee (607.953)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0)
15:44:41
SQ
-> Behavior picked: Engage.Melee (607.953)
15:44:41
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.253485
15:44:42
SQ
* Wiederganger: Reached engage destination
15:44:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), Attack.Bow (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0)
15:44:43
SQ
-> Behavior picked: Idle (1)
15:44:43
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:44:43
SQ
* ---------------------------------------------------
15:44:43
SQ
Turn started for Wiederganger
15:44:43
SQ
*
15:44:43
SQ
* Wiederganger: Starting turn.
15:44:43
SQ
-> Behaviors to pick from:
Attack.Default (27.7338)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Pickup.Weapon (0)
Attack.Default (27.7338)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Pickup.Weapon (0)
15:44:43
SQ
-> Behavior picked: Attack.Default (27.7338)
15:44:44
SQ
* Wiederganger: Using Chop against Frigate Fritz!
15:44:44
SQ
Wiederganger uses skill Chop
15:44:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Reload (0), Pickup.Weapon (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Reload (0), Pickup.Weapon (0), Attack.Default (0)
15:44:44
SQ
-> Behavior picked: Idle (1)
15:44:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:44:44
SQ
* ---------------------------------------------------
15:44:44
SQ
Turn started for Wiederganger
15:44:44
SQ
*
15:44:44
SQ
* Wiederganger: Starting turn.
15:44:44
SQ
-> Behaviors to pick from:
Engage.Melee (922.504)(*), Idle (1), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0)
Engage.Melee (922.504)(*), Idle (1), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0)
15:44:44
SQ
-> Behavior picked: Engage.Melee (922.504)
15:44:45
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.381907
15:44:45
SQ
* Wiederganger: Reached engage destination
15:44:46
SQ
-> Behaviors to pick from:
Engage.Melee (654.8)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Attack.Default (0)
Engage.Melee (654.8)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Attack.Default (0)
15:44:46
SQ
-> Behavior picked: Engage.Melee (654.8)
15:44:46
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.504407
15:44:47
SQ
* Wiederganger: Reached engage destination
15:44:47
SQ
-> Behaviors to pick from:
Engage.Melee (716.909)(*), Idle (1), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Attack.Default (0), Defend.Knockback (0)
Engage.Melee (716.909)(*), Idle (1), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Attack.Default (0), Defend.Knockback (0)
15:44:47
SQ
-> Behavior picked: Engage.Melee (716.909)
15:44:47
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.579407
15:44:48
SQ
* Wiederganger: Reached engage destination
15:44:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Pickup.Weapon (0), Attack.Bow (0), Reload (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0)
15:44:49
SQ
-> Behavior picked: Idle (1)
15:44:49
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:44:49
SQ
* ---------------------------------------------------
15:44:49
SQ
Turn started for Wiederganger
15:44:49
SQ
*
15:44:49
SQ
* Wiederganger: Starting turn.
15:44:49
SQ
* Wiederganger: In fact, I would prefer to remain where I am
15:44:49
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (227.273), Idle (1), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (227.273), Idle (1), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0)
15:44:49
SQ
-> Behavior picked: Protect (2000)
15:44:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), Protect (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), Protect (0)
15:44:49
SQ
-> Behavior picked: Idle (1)
15:44:49
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
15:44:49
SQ
* ---------------------------------------------------
15:44:50
SQ
Turn started for Elmer
15:44:50
SQ
Skill [Spearwall] removed from [Elmer].
15:44:51
SQ
[Elmer] executes skill [Spearwall] on target [Elmer]
15:44:51
SQ
Elmer uses skill Spearwall
15:44:52
SQ
Turn started for Frigate Fritz
15:44:52
SQ
Skill [Spearwall] removed from [Frigate Fritz].
15:44:56
SQ
[Frigate Fritz] executes skill [Thrust] on target [Wiederganger]
15:44:56
SQ
Frigate Fritz uses skill Thrust
15:44:59
SQ
[Frigate Fritz] executes skill [Thrust] on target [Wiederganger]
15:44:59
SQ
Frigate Fritz uses skill Thrust
15:44:59
SQ
Turn started for Wiederganger
15:44:59
SQ
*
15:44:59
SQ
* Wiederganger: Starting turn.
15:44:59
SQ
* Wiederganger: In fact, I would prefer to remain where I am
15:44:59
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (227.273), Idle (1), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (227.273), Idle (1), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0)
15:44:59
SQ
-> Behavior picked: Protect (2000)
15:44:59
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), Protect (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), Protect (0)
15:44:59
SQ
-> Behavior picked: Idle (1)
15:44:59
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
15:44:59
SQ
* ---------------------------------------------------
15:44:59
SQ
Turn started for Torsten
15:44:59
SQ
Skill [Shieldwall] removed from [Torsten].
15:45:02
SQ
[Torsten] executes skill [Slash] on target [Wiederganger]
15:45:02
SQ
Torsten uses skill Slash
15:45:04
SQ
[Torsten] executes skill [Slash] on target [Wiederganger]
15:45:04
SQ
Torsten uses skill Slash
15:45:04
SQ
Wiederganger has died.
15:45:04
SQ
Turn started for Ottmar the Liar
15:45:04
SQ
Skill [Shieldwall] removed from [Ottmar the Liar].
15:45:07
SQ
[Ottmar the Liar] executes skill [Shieldwall] on target [Ottmar the Liar]
15:45:07
SQ
Ottmar the Liar uses skill Shieldwall
15:45:08
SQ
[Ottmar the Liar] executes skill [Slash] on target [Wiederganger]
15:45:08
SQ
Ottmar the Liar uses skill Slash
15:45:08
SQ
Turn started for Otto
15:45:11
SQ
[Otto] executes skill [Shieldwall] on target [Otto]
15:45:11
SQ
Otto uses skill Shieldwall
15:45:13
SQ
[Otto] executes skill [Chop] on target [Fallen Hero]
15:45:13
SQ
Otto uses skill Chop
15:45:13
SQ
Turn started for Erik Elephant
15:45:13
SQ
Skill [Shieldwall] removed from [Erik Elephant].
15:45:15
SQ
[Erik Elephant] executes skill [Shieldwall] on target [Erik Elephant]
15:45:15
SQ
Erik Elephant uses skill Shieldwall
15:45:23
SQ
[Casimir the Deerhunter] executes skill [Aimed Shot] on target [Necromancer]
15:45:23
SQ
Casimir the Deerhunter uses skill Aimed Shot
15:45:25
SQ
*
15:45:25
SQ
* Wiederganger: Resuming turn.
15:45:25
SQ
* Wiederganger: In fact, I would prefer to remain where I am
15:45:25
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0)
15:45:25
SQ
-> Behavior picked: Protect (2000)
15:45:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0)
15:45:25
SQ
-> Behavior picked: Idle (1)
15:45:25
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
15:45:25
SQ
* ---------------------------------------------------
15:45:26
SQ
*
15:45:26
SQ
* Wiederganger: Resuming turn.
15:45:26
SQ
* Wiederganger: In fact, I would prefer to remain where I am
15:45:26
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0)
15:45:26
SQ
-> Behavior picked: Protect (2000)
15:45:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0)
15:45:26
SQ
-> Behavior picked: Idle (1)
15:45:26
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
15:45:26
SQ
* ---------------------------------------------------
15:45:26
SQ
INFO: Next round issued: 5
15:45:26
SQ
Turn started for Mattis
15:45:27
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
15:45:27
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,6).
15:45:30
SQ
[Mattis] executes skill [Strike] on target [Fallen Hero]
15:45:30
SQ
Mattis uses skill Strike
15:45:33
SQ
Turn started for Bernfried the Brawler
15:45:36
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Wiederganger]
15:45:36
SQ
Bernfried the Brawler uses skill Impale
15:45:36
SQ
Wiederganger has died.
15:45:38
SQ
Turn started for Necromancer
15:45:38
SQ
*
15:45:38
SQ
* Necromancer: Starting turn.
15:45:38
SQ
-> Behaviors to pick from:
RaiseUndead (381.624)(*), PossessUndead (243.382)(*), Idle (1), Engage.Ranged (0), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0)
RaiseUndead (381.624)(*), PossessUndead (243.382)(*), Idle (1), Engage.Ranged (0), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0)
15:45:38
SQ
-> Behavior picked: PossessUndead (243.382)
15:45:38
SQ
* Necromancer: Using Possess Undead!
15:45:38
SQ
Necromancer uses skill Possess Undead
15:45:38
SQ
-> Behaviors to pick from:
RaiseUndead (379.835)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), PossessUndead (0)
RaiseUndead (379.835)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), PossessUndead (0)
15:45:38
SQ
-> Behavior picked: RaiseUndead (379.835)
15:45:39
SQ
* Necromancer: Using Raise Undead!
15:45:39
SQ
Necromancer uses skill Raise Undead
15:45:39
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
15:45:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,8).
15:45:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), PossessUndead (0), Attack.Default (0), RaiseUndead (0)
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), PossessUndead (0), Attack.Default (0), RaiseUndead (0)
15:45:39
SQ
-> Behavior picked: Idle (1)
15:45:39
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
15:45:39
SQ
* ---------------------------------------------------
15:45:39
SQ
Turn started for Hasso the Woodsman
15:45:45
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Wiederganger]
15:45:45
SQ
Hasso the Woodsman uses skill Quick Shot
15:45:46
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Wiederganger]
15:45:46
SQ
Hasso the Woodsman uses skill Quick Shot
15:45:47
SQ
Turn started for Casimir the Deerhunter
15:45:51
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:45:51
SQ
Casimir the Deerhunter uses skill Quick Shot
15:45:51
SQ
Wiederganger has died.
15:45:54
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:45:54
SQ
Casimir the Deerhunter uses skill Quick Shot
15:45:56
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:45:56
SQ
Casimir the Deerhunter uses skill Quick Shot
15:45:56
SQ
Turn started for Wiederganger
15:45:56
SQ
*
15:45:56
SQ
* Wiederganger: Starting turn.
15:45:56
SQ
-> Behaviors to pick from:
Engage.Melee (601.147)(*), Idle (1), Attack.Default (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0)
Engage.Melee (601.147)(*), Idle (1), Attack.Default (0), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0)
15:45:56
SQ
-> Behavior picked: Engage.Melee (601.147)
15:45:56
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.438031
15:45:57
SQ
* Wiederganger: Reached engage destination
15:45:58
SQ
-> Behaviors to pick from:
Engage.Melee (490.48)(*), Idle (1), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0)
Engage.Melee (490.48)(*), Idle (1), Attack.Thresh (0), Pickup.Weapon (0), Attack.Default (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0)
15:45:58
SQ
-> Behavior picked: Engage.Melee (490.48)
15:45:58
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.300531
15:45:59
SQ
* Wiederganger: Reached engage destination
15:45:59
SQ
-> Behaviors to pick from:
Engage.Melee (467.008)(*), Idle (1), Attack.Default (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0)
Engage.Melee (467.008)(*), Idle (1), Attack.Default (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0)
15:45:59
SQ
-> Behavior picked: Engage.Melee (467.008)
15:45:59
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.273031
15:46:00
SQ
* Wiederganger: Reached engage destination
15:46:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Split (0), Pickup.Weapon (0), Engage.Melee (0)
15:46:01
SQ
-> Behavior picked: Idle (1)
15:46:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:46:01
SQ
* ---------------------------------------------------
15:46:01
SQ
Turn started for Henrik
15:46:03
SQ
[Henrik] executes skill [Whip] on target [Wiederganger]
15:46:03
SQ
Henrik uses skill Whip
15:46:06
SQ
[Henrik] executes skill [Disarm] on target [Wiederganger]
15:46:06
SQ
Henrik uses skill Disarm
15:46:06
SQ
Turn started for Wiederganger
15:46:06
SQ
*
15:46:06
SQ
* Wiederganger: Starting turn.
15:46:06
SQ
-> Behaviors to pick from:
Attack.Default (54.4074)(*), Idle (1), Pickup.Weapon (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Attack.Default (54.4074)(*), Idle (1), Pickup.Weapon (0), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
15:46:06
SQ
-> Behavior picked: Attack.Default (54.4074)
15:46:07
SQ
* Wiederganger: Using Slash against Torsten!
15:46:07
SQ
Wiederganger uses skill Slash
15:46:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
15:46:07
SQ
-> Behavior picked: Idle (1)
15:46:07
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:46:07
SQ
* ---------------------------------------------------
15:46:07
SQ
Turn started for Wiederganger
15:46:07
SQ
*
15:46:07
SQ
* Wiederganger: Starting turn.
15:46:07
SQ
-> Behaviors to pick from:
Engage.Melee (694.424)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Default (0), Attack.Bow (0)
Engage.Melee (694.424)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Default (0), Attack.Bow (0)
15:46:07
SQ
-> Behavior picked: Engage.Melee (694.424)
15:46:08
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.479407
15:46:09
SQ
* Wiederganger: Reached engage destination
15:46:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
15:46:09
SQ
-> Behavior picked: Idle (1)
15:46:09
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:46:09
SQ
* ---------------------------------------------------
15:46:10
SQ
Turn started for Wiederganger
15:46:10
SQ
*
15:46:10
SQ
* Wiederganger: Starting turn.
15:46:10
SQ
-> Behaviors to pick from:
Attack.Default (29.6837)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Reload (0)
Attack.Default (29.6837)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Reload (0)
15:46:10
SQ
-> Behavior picked: Attack.Default (29.6837)
15:46:11
SQ
* Wiederganger: Using Bash against Frigate Fritz!
15:46:11
SQ
Wiederganger uses skill Bash
15:46:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Reload (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Reload (0), Attack.Default (0)
15:46:11
SQ
-> Behavior picked: Idle (1)
15:46:11
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:46:11
SQ
* ---------------------------------------------------
15:46:11
SQ
Turn started for Bertwin the Merchant
15:46:17
SQ
[Bertwin the Merchant] executes skill [Aimed Shot] on target [Necromancer]
15:46:17
SQ
Bertwin the Merchant uses skill Aimed Shot
15:46:18
SQ
Necromancer has died.
15:46:23
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Fallen Hero]
15:46:23
SQ
Bertwin the Merchant uses skill Quick Shot
15:46:23
SQ
Turn started for Wiederganger
15:46:23
SQ
*
15:46:23
SQ
* Wiederganger: Starting turn.
15:46:23
SQ
-> Behaviors to pick from:
Engage.Melee (586.532)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Bow (0)
Engage.Melee (586.532)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Bow (0)
15:46:23
SQ
-> Behavior picked: Engage.Melee (586.532)
15:46:23
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.350985
15:46:24
SQ
* Wiederganger: Reached engage destination
15:46:25
SQ
-> Behaviors to pick from:
Engage.Melee (371.739)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0)
Engage.Melee (371.739)(*), Idle (1), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Reload (0), Defend.Knockback (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0)
15:46:25
SQ
-> Behavior picked: Engage.Melee (371.739)
15:46:25
SQ
* Wiederganger: Engaging to melee range with Frigate Fritz (visible), accepted_distance=0, value=0.378281
15:46:25
SQ
* Wiederganger: Reached engage destination
15:46:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Reload (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0)
15:46:25
SQ
-> Behavior picked: Idle (1)
15:46:25
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:46:25
SQ
* ---------------------------------------------------
15:46:25
SQ
Turn started for Wiederganger
15:46:25
SQ
*
15:46:25
SQ
* Wiederganger: Starting turn.
15:46:26
SQ
-> Behaviors to pick from:
Attack.Default (40.0838)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Reload (0), Pickup.Weapon (0), Attack.Bow (0), BreakFree (0)
Attack.Default (40.0838)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Reload (0), Pickup.Weapon (0), Attack.Bow (0), BreakFree (0)
15:46:26
SQ
-> Behavior picked: Attack.Default (40.0838)
15:46:26
SQ
* Wiederganger: Using Chop against Frigate Fritz!
15:46:26
SQ
Wiederganger uses skill Chop
15:46:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Bow (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Reload (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Bow (0), BreakFree (0), Attack.Default (0)
15:46:26
SQ
-> Behavior picked: Idle (1)
15:46:26
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:46:26
SQ
* ---------------------------------------------------
15:46:27
SQ
Turn started for Wiederganger
15:46:27
SQ
*
15:46:27
SQ
* Wiederganger: Starting turn.
15:46:27
SQ
-> Behaviors to pick from:
Engage.Melee (891.574)(*), Idle (1), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (891.574)(*), Idle (1), Attack.Split (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0)
15:46:27
SQ
-> Behavior picked: Engage.Melee (891.574)
15:46:27
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.411907
15:46:28
SQ
* Wiederganger: Reached engage destination
15:46:28
SQ
-> Behaviors to pick from:
Engage.Melee (675.589)(*), Idle (1), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Reload (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Pickup.Weapon (0)
Engage.Melee (675.589)(*), Idle (1), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Reload (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Pickup.Weapon (0)
15:46:28
SQ
-> Behavior picked: Engage.Melee (675.589)
15:46:28
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.531907
15:46:29
SQ
* Wiederganger: Reached engage destination
15:46:30
SQ
-> Behaviors to pick from:
Engage.Melee (715.476)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0)
Engage.Melee (715.476)(*), Idle (1), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0)
15:46:30
SQ
-> Behavior picked: Engage.Melee (715.476)
15:46:30
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.534407
15:46:30
SQ
* Wiederganger: Reached engage destination
15:46:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Reload (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Bow (0), Engage.Melee (0)
15:46:31
SQ
-> Behavior picked: Idle (1)
15:46:31
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:46:31
SQ
* ---------------------------------------------------
15:46:31
SQ
Turn started for Wiederganger
15:46:31
SQ
*
15:46:31
SQ
* Wiederganger: Starting turn.
15:46:31
SQ
-> Behaviors to pick from:
Engage.Melee (177.922)(*), Idle (1), Attack.Split (0), Attack.Default (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0), Attack.Swing (0)
Engage.Melee (177.922)(*), Idle (1), Attack.Split (0), Attack.Default (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0), Attack.Swing (0)
15:46:31
SQ
-> Behavior picked: Engage.Melee (177.922)
15:46:32
SQ
* Wiederganger: Engaging to melee range with Henrik (not visible), accepted_distance=0, value=0.344792
15:46:33
SQ
* Wiederganger: Stopped before reaching destination
15:46:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Protect (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Protect (0), Attack.Swing (0), Engage.Melee (0)
15:46:33
SQ
-> Behavior picked: Idle (1)
15:46:33
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:46:33
SQ
* ---------------------------------------------------
15:46:33
SQ
Turn started for Wiederganger
15:46:33
SQ
*
15:46:33
SQ
* Wiederganger: Starting turn.
15:46:33
SQ
-> Behaviors to pick from:
Engage.Melee (184.416)(*), Idle (1), Attack.Split (0), Attack.Default (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0), Attack.Swing (0)
Engage.Melee (184.416)(*), Idle (1), Attack.Split (0), Attack.Default (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Protect (0), Attack.Swing (0)
15:46:33
SQ
-> Behavior picked: Engage.Melee (184.416)
15:46:33
SQ
* Wiederganger: Engaging to melee range with Henrik (visible), accepted_distance=0, value=0.405071
15:46:34
SQ
* Wiederganger: Stopped before reaching destination
15:46:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Protect (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Protect (0), Attack.Swing (0), Engage.Melee (0)
15:46:34
SQ
-> Behavior picked: Idle (1)
15:46:34
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:46:34
SQ
* ---------------------------------------------------
15:46:35
SQ
Turn started for Frigate Fritz
15:46:41
SQ
[Frigate Fritz] executes skill [Recover] on target [Frigate Fritz]
15:46:41
SQ
Frigate Fritz uses skill Recover
15:46:41
SQ
Turn started for Torsten
15:46:44
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
15:46:44
SQ
Torsten uses skill Shieldwall
15:46:46
SQ
[Torsten] executes skill [Slash] on target [Wiederganger]
15:46:46
SQ
Torsten uses skill Slash
15:46:46
SQ
Turn started for Ottmar the Liar
15:46:46
SQ
Skill [Shieldwall] removed from [Ottmar the Liar].
15:46:49
SQ
[Ottmar the Liar] executes skill [Shieldwall] on target [Ottmar the Liar]
15:46:49
SQ
Ottmar the Liar uses skill Shieldwall
15:46:50
SQ
[Ottmar the Liar] executes skill [Slash] on target [Wiederganger]
15:46:50
SQ
Ottmar the Liar uses skill Slash
15:46:50
SQ
Turn started for Elmer
15:46:50
SQ
Skill [Spearwall] removed from [Elmer].
15:46:55
SQ
[Elmer] executes skill [Recover] on target [Elmer]
15:46:55
SQ
Elmer uses skill Recover
15:46:55
SQ
Turn started for Otto
15:46:55
SQ
Skill [Shieldwall] removed from [Otto].
15:46:58
SQ
[Otto] executes skill [Shieldwall] on target [Otto]
15:46:58
SQ
Otto uses skill Shieldwall
15:47:02
SQ
Turn started for Fallen Hero
15:47:02
SQ
*
15:47:02
SQ
* Fallen Hero: Starting turn.
15:47:02
SQ
-> Behaviors to pick from:
Attack.Default (262)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0)
Attack.Default (262)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0)
15:47:02
SQ
-> Behavior picked: Attack.Default (262)
15:47:02
SQ
* Fallen Hero: Using Split Man against Erik Elephant!
15:47:02
SQ
Fallen Hero uses skill Split Man
15:47:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Pickup.Weapon (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
15:47:02
SQ
-> Behavior picked: Idle (1)
15:47:03
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
15:47:03
SQ
* ---------------------------------------------------
15:47:03
SQ
Turn started for Erik Elephant
15:47:03
SQ
Skill [Shieldwall] removed from [Erik Elephant].
15:47:10
SQ
[Erik Elephant] executes skill [Recover] on target [Erik Elephant]
15:47:10
SQ
Erik Elephant uses skill Recover
15:47:10
SQ
INFO: Next round issued: 6
15:47:10
SQ
Turn started for Mattis
15:47:13
SQ
[Mattis] executes skill [Strike] on target [Fallen Hero]
15:47:13
SQ
Mattis uses skill Strike
15:47:16
SQ
Turn started for Bernfried the Brawler
15:47:17
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Wiederganger]
15:47:17
SQ
Bernfried the Brawler uses skill Impale
15:47:19
SQ
Turn started for Frigate Fritz
15:47:23
SQ
[Frigate Fritz] executes skill [Thrust] on target [Wiederganger]
15:47:23
SQ
Frigate Fritz uses skill Thrust
15:47:24
SQ
[Frigate Fritz] executes skill [Thrust] on target [Wiederganger]
15:47:24
SQ
Frigate Fritz uses skill Thrust
15:47:24
SQ
Wiederganger has died.
15:47:25
SQ
Turn started for Elmer
15:47:26
SQ
[Elmer] executes skill [Spearwall] on target [Elmer]
15:47:26
SQ
Elmer uses skill Spearwall
15:47:28
SQ
Turn started for Hasso the Woodsman
15:47:32
SQ
[Hasso the Woodsman] executes skill [Aimed Shot] on target [Wiederganger]
15:47:32
SQ
Hasso the Woodsman uses skill Aimed Shot
15:47:33
SQ
Wiederganger has died.
15:47:33
SQ
Turn started for Casimir the Deerhunter
15:47:38
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:47:38
SQ
Casimir the Deerhunter uses skill Quick Shot
15:47:40
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:47:40
SQ
Casimir the Deerhunter uses skill Quick Shot
15:47:40
SQ
Wiederganger has died.
15:47:40
UI
Failed to load procedural content "procedural/tacticalentity(36109,1376449,socket,miniboss,arrow)".
15:47:43
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:47:43
SQ
Casimir the Deerhunter uses skill Quick Shot
15:47:43
SQ
Wiederganger has died.
15:47:43
UI
Failed to load procedural content "procedural/tacticalentity(34050,1376452,socket,miniboss,arrow)".
15:47:43
SQ
Turn started for Wiederganger
15:47:43
SQ
*
15:47:43
SQ
* Wiederganger: Starting turn.
15:47:43
SQ
-> Behaviors to pick from:
Engage.Melee (495.889)(*), Idle (1), BreakFree (0), Reload (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0)
Engage.Melee (495.889)(*), Idle (1), BreakFree (0), Reload (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0)
15:47:43
SQ
-> Behavior picked: Engage.Melee (495.889)
15:47:44
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.594407
15:47:45
SQ
* Wiederganger: Reached engage destination
15:47:45
SQ
-> Behaviors to pick from:
Engage.Melee (511.161)(*), Idle (1), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0)
Engage.Melee (511.161)(*), Idle (1), Pickup.Weapon (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0)
15:47:45
SQ
-> Behavior picked: Engage.Melee (511.161)
15:47:45
SQ
* Wiederganger: Engaging to melee range with Elmer (visible), accepted_distance=0, value=0.421907
15:47:46
SQ
* Wiederganger: Reached engage destination
15:47:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Pickup.Weapon (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Engage.Melee (0)
15:47:46
SQ
-> Behavior picked: Idle (1)
15:47:46
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:47:46
SQ
* ---------------------------------------------------
15:47:47
SQ
Turn started for Wiederganger
15:47:47
SQ
*
15:47:47
SQ
* Wiederganger: Starting turn.
15:47:47
SQ
-> Behaviors to pick from:
Attack.Default (74.3288)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0)
Attack.Default (74.3288)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0)
15:47:47
SQ
-> Behavior picked: Attack.Default (74.3288)
15:47:47
SQ
* Wiederganger: Using Thrust against Erik Elephant!
15:47:47
SQ
Wiederganger uses skill Thrust
15:47:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Default (0)
15:47:47
SQ
-> Behavior picked: Idle (1)
15:47:48
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:47:48
SQ
* ---------------------------------------------------
15:47:48
SQ
Turn started for Wiederganger
15:47:48
SQ
*
15:47:48
SQ
* Wiederganger: Starting turn.
15:47:48
SQ
-> Behaviors to pick from:
Engage.Melee (225)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Protect (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Split (0)
Engage.Melee (225)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Protect (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Split (0)
15:47:48
SQ
-> Behavior picked: Engage.Melee (225)
15:47:48
SQ
* Wiederganger: Engaging to melee range with Torsten (visible), accepted_distance=0, value=0.199769
15:47:49
SQ
* Wiederganger: Reached engage destination
15:47:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Protect (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Protect (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0)
15:47:49
SQ
-> Behavior picked: Idle (1)
15:47:49
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:47:49
SQ
* ---------------------------------------------------
15:47:50
SQ
Turn started for Wiederganger
15:47:50
SQ
*
15:47:50
SQ
* Wiederganger: Starting turn.
15:47:50
SQ
-> Behaviors to pick from:
Engage.Melee (463.608)(*), Idle (1), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Split (0)
Engage.Melee (463.608)(*), Idle (1), Reload (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Split (0)
15:47:50
SQ
-> Behavior picked: Engage.Melee (463.608)
15:47:50
SQ
* Wiederganger: Engaging to melee range with Otto (visible), accepted_distance=0, value=0.236544
15:47:51
SQ
* Wiederganger: Reached engage destination
15:47:51
SQ
-> Behaviors to pick from:
Attack.Default (48.1057)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0)
Attack.Default (48.1057)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0)
15:47:51
SQ
-> Behavior picked: Attack.Default (48.1057)
15:47:51
SQ
* Wiederganger: Using Cleave against Otto!
15:47:51
SQ
Wiederganger uses skill Cleave
15:47:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
15:47:51
SQ
-> Behavior picked: Idle (1)
15:47:52
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:47:52
SQ
* ---------------------------------------------------
15:47:52
SQ
Turn started for Wiederganger
15:47:52
SQ
*
15:47:52
SQ
* Wiederganger: Starting turn.
15:47:52
SQ
-> Behaviors to pick from:
Attack.Default (29.3588)(*), Idle (1), Engage.Melee (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
Attack.Default (29.3588)(*), Idle (1), Engage.Melee (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
15:47:52
SQ
-> Behavior picked: Attack.Default (29.3588)
15:47:52
SQ
* Wiederganger: Using Chop against Frigate Fritz!
15:47:52
SQ
Wiederganger uses skill Chop
15:47:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
15:47:52
SQ
-> Behavior picked: Idle (1)
15:47:53
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:47:53
SQ
* ---------------------------------------------------
15:47:53
SQ
Turn started for Wiederganger
15:47:53
SQ
*
15:47:53
SQ
* Wiederganger: Starting turn.
15:47:53
SQ
-> Behaviors to pick from:
Engage.Melee (199.632)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Protect (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Split (0)
Engage.Melee (199.632)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Protect (0), Attack.Swing (0), Pickup.Weapon (0), Attack.Split (0)
15:47:53
SQ
-> Behavior picked: Engage.Melee (199.632)
15:47:53
SQ
* Wiederganger: Engaging to melee range with Henrik (visible), accepted_distance=0, value=0.320071
15:47:54
SQ
* Wiederganger: Reached engage destination
15:47:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Protect (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Protect (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Engage.Melee (0)
15:47:54
SQ
-> Behavior picked: Idle (1)
15:47:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
15:47:54
SQ
* ---------------------------------------------------
15:47:54
SQ
Turn started for Bertwin the Merchant
15:47:58
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Wiederganger]
15:47:58
SQ
Bertwin the Merchant uses skill Quick Shot
15:47:58
SQ
Wiederganger has died.
15:48:01
SQ
[Bertwin the Merchant] executes skill [Recover] on target [Bertwin the Merchant]
15:48:01
SQ
Bertwin the Merchant uses skill Recover
15:48:02
SQ
Turn started for Henrik
15:48:04
Resource
Unloading: music/undead_02.ogg
15:48:12
SQ
[Henrik] executes skill [Shieldwall] on target [Henrik]
15:48:12
SQ
Henrik uses skill Shieldwall
15:48:14
SQ
Turn started for Erik Elephant
15:48:18
SQ
[Erik Elephant] executes skill [Shieldwall] on target [Erik Elephant]
15:48:18
SQ
Erik Elephant uses skill Shieldwall
15:48:19
SQ
[Erik Elephant] executes skill [Thrust] on target [Fallen Hero]
15:48:19
SQ
Erik Elephant uses skill Thrust
15:48:20
SQ
Turn started for Ottmar the Liar
15:48:20
SQ
Skill [Shieldwall] removed from [Ottmar the Liar].
15:48:24
SQ
[Ottmar the Liar] executes skill [Recover] on target [Ottmar the Liar]
15:48:24
SQ
Ottmar the Liar uses skill Recover
15:48:24
SQ
Turn started for Torsten
15:48:24
SQ
Skill [Shieldwall] removed from [Torsten].
15:48:28
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
15:48:28
SQ
Torsten uses skill Shieldwall
15:48:31
SQ
Turn started for Otto
15:48:31
SQ
Skill [Shieldwall] removed from [Otto].
15:48:37
SQ
[Otto] executes skill [Shieldwall] on target [Otto]
15:48:37
SQ
Otto uses skill Shieldwall
15:48:38
SQ
Turn started for Fallen Hero
15:48:38
SQ
*
15:48:38
SQ
* Fallen Hero: Starting turn.
15:48:39
SQ
-> Behaviors to pick from:
Attack.Thresh (686.764)(*), Attack.Default (320.061)(*), Idle (1), Attack.Bow (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0)
Attack.Thresh (686.764)(*), Attack.Default (320.061)(*), Idle (1), Attack.Bow (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0)
15:48:39
SQ
-> Behavior picked: Attack.Thresh (686.764)
15:48:39
SQ
* Fallen Hero: Using Round Swing / Thresh!
15:48:39
SQ
Fallen Hero uses skill Round Swing
15:48:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0)
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0), Attack.Thresh (0)
15:48:39
SQ
-> Behavior picked: Idle (1)
15:48:39
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
15:48:39
SQ
* ---------------------------------------------------
15:48:39
SQ
INFO: Next round issued: 7
15:48:40
SQ
Turn started for Mattis
15:48:40
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
15:48:40
SQ
Skill [Hidden] removed from [Wiederganger].
15:48:41
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
15:48:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,5).
15:48:46
SQ
[Mattis] executes skill [Strike] on target [Fallen Hero]
15:48:46
SQ
Mattis uses skill Strike
15:48:50
SQ
Turn started for Bernfried the Brawler
15:48:53
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Wiederganger]
15:48:53
SQ
Bernfried the Brawler uses skill Impale
15:48:56
SQ
Turn started for Bertwin the Merchant
15:49:00
SQ
[Bertwin the Merchant] executes skill [Recover] on target [Bertwin the Merchant]
15:49:00
SQ
Bertwin the Merchant uses skill Recover
15:49:01
SQ
Skill [Killing Frenzy!] removed from [Bertwin the Merchant].
15:49:01
SQ
Turn started for Frigate Fritz
15:49:09
SQ
[Frigate Fritz] executes skill [Thrust] on target [Wiederganger]
15:49:09
SQ
Frigate Fritz uses skill Thrust
15:49:10
SQ
[Frigate Fritz] executes skill [Thrust] on target [Wiederganger]
15:49:10
SQ
Frigate Fritz uses skill Thrust
15:49:10
SQ
Wiederganger has died.
15:49:10
UI
Failed to load procedural content "procedural/tacticalentity(50446,1376453,socket,miniboss,arrow)".
15:49:11
SQ
Turn started for Hasso the Woodsman
15:49:18
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Wiederganger]
15:49:18
SQ
Hasso the Woodsman uses skill Quick Shot
15:49:20
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Wiederganger]
15:49:20
SQ
Hasso the Woodsman uses skill Quick Shot
15:49:20
SQ
Turn started for Ottmar the Liar
15:49:33
SQ
[Ottmar the Liar] executes skill [Slash] on target [Fallen Hero]
15:49:33
SQ
Ottmar the Liar uses skill Slash
15:49:33
SQ
Fallen Hero has died.
15:49:47
SQ
[Ottmar the Liar] executes skill [Indomitable] on target [Ottmar the Liar]
15:49:47
SQ
Ottmar the Liar uses skill Indomitable
15:49:47
SQ
Turn started for Elmer
15:49:47
SQ
Skill [Spearwall] removed from [Elmer].
15:49:50
SQ
[Elmer] executes skill [Shieldwall] on target [Elmer]
15:49:50
SQ
Elmer uses skill Shieldwall
15:49:51
SQ
[Elmer] executes skill [Thrust] on target [Wiederganger]
15:49:51
SQ
Elmer uses skill Thrust
15:49:52
SQ
Turn started for Wiederganger
15:49:52
SQ
*
15:49:52
SQ
* Wiederganger: Starting turn.
15:49:52
SQ
-> Behaviors to pick from:
Attack.Default (27.8137)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), BreakFree (0), Pickup.Weapon (0)
Attack.Default (27.8137)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), BreakFree (0), Pickup.Weapon (0)
15:49:52
SQ
-> Behavior picked: Attack.Default (27.8137)
15:49:52
SQ
* Wiederganger: Using Chop against Ottmar the Liar!
15:49:52
SQ
Wiederganger uses skill Chop
15:49:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Default (0)
15:49:52
SQ
-> Behavior picked: Idle (1)
15:49:53
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:49:53
SQ
* ---------------------------------------------------
15:49:53
SQ
Turn started for Wiederganger
15:49:53
SQ
*
15:49:53
SQ
* Wiederganger: Starting turn.
15:49:53
SQ
-> Behaviors to pick from:
Attack.Default (57.2349)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Protect (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0)
Attack.Default (57.2349)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Protect (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0)
15:49:53
SQ
-> Behavior picked: Attack.Default (57.2349)
15:49:53
SQ
* Wiederganger: Using Slash against Torsten!
15:49:53
SQ
Wiederganger uses skill Slash
15:49:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Pickup.Weapon (0), Protect (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Pickup.Weapon (0), Protect (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
15:49:53
SQ
-> Behavior picked: Idle (1)
15:49:54
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:49:54
SQ
* ---------------------------------------------------
15:49:54
SQ
Turn started for Wiederganger
15:49:54
SQ
*
15:49:54
SQ
* Wiederganger: Starting turn.
15:49:54
SQ
-> Behaviors to pick from:
Attack.Default (32.2838)(*), Idle (1), Attack.Thresh (0), Attack.Bow (0), Pickup.Weapon (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Default (32.2838)(*), Idle (1), Attack.Thresh (0), Attack.Bow (0), Pickup.Weapon (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0)
15:49:54
SQ
-> Behavior picked: Attack.Default (32.2838)
15:49:54
SQ
* Wiederganger: Using Chop against Frigate Fritz!
15:49:54
SQ
Wiederganger uses skill Chop
15:49:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), BreakFree (0), Pickup.Weapon (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
15:49:54
SQ
-> Behavior picked: Idle (1)
15:49:55
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:49:55
SQ
* ---------------------------------------------------
15:49:55
SQ
Turn started for Wiederganger
15:49:55
SQ
*
15:49:55
SQ
* Wiederganger: Starting turn.
15:49:55
SQ
-> Behaviors to pick from:
Attack.Default (57.4844)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Protect (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0)
Attack.Default (57.4844)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Protect (0), BreakFree (0), Pickup.Weapon (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0)
15:49:55
SQ
-> Behavior picked: Attack.Default (57.4844)
15:49:55
SQ
* Wiederganger: Using Slash against Torsten!
15:49:55
SQ
Wiederganger uses skill Slash
15:49:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Pickup.Weapon (0), Protect (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Pickup.Weapon (0), Protect (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
15:49:55
SQ
-> Behavior picked: Idle (1)
15:49:56
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:49:56
SQ
* ---------------------------------------------------
15:49:56
SQ
Turn started for Casimir the Deerhunter
15:49:58
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:49:58
SQ
Casimir the Deerhunter uses skill Quick Shot
15:50:01
SQ
Skill [Killing Frenzy!] removed from [Casimir the Deerhunter].
15:50:01
SQ
Turn started for Henrik
15:50:01
SQ
Skill [Shieldwall] removed from [Henrik].
15:50:05
SQ
[Henrik] executes skill [Recover] on target [Henrik]
15:50:05
SQ
Henrik uses skill Recover
15:50:05
SQ
Turn started for Torsten
15:50:05
SQ
Skill [Shieldwall] removed from [Torsten].
15:50:08
SQ
[Torsten] executes skill [Recover] on target [Torsten]
15:50:08
SQ
Torsten uses skill Recover
15:50:08
SQ
Turn started for Erik Elephant
15:50:08
SQ
Skill [Shieldwall] removed from [Erik Elephant].
15:50:13
SQ
[Erik Elephant] executes skill [Recover] on target [Erik Elephant]
15:50:13
SQ
Erik Elephant uses skill Recover
15:50:14
SQ
Turn started for Otto
15:50:14
SQ
Skill [Shieldwall] removed from [Otto].
15:50:19
SQ
[Otto] executes skill [Recover] on target [Otto]
15:50:19
SQ
Otto uses skill Recover
15:50:19
SQ
INFO: Next round issued: 8
15:50:20
SQ
Turn started for Bertwin the Merchant
15:50:20
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
15:50:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,10).
15:50:22
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
15:50:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,9).
15:50:23
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_knight
15:50:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight" at (17,8).
15:50:49
SQ
Turn started for Mattis
15:50:51
SQ
[Mattis] executes skill [Strike] on target [Wiederganger]
15:50:51
SQ
Mattis uses skill Strike
15:50:51
SQ
Wiederganger has died.
15:50:54
SQ
Turn started for Bernfried the Brawler
15:50:56
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Wiederganger]
15:50:56
SQ
Bernfried the Brawler uses skill Impale
15:50:59
SQ
Turn started for Henrik
15:51:12
SQ
[Henrik] executes skill [Disarm] on target [Wiederganger]
15:51:12
SQ
Henrik uses skill Disarm
15:51:15
SQ
[Henrik] executes skill [Whip] on target [Wiederganger]
15:51:15
SQ
Henrik uses skill Whip
15:51:15
SQ
Turn started for Frigate Fritz
15:51:17
SQ
[Frigate Fritz] executes skill [Thrust] on target [Wiederganger]
15:51:17
SQ
Frigate Fritz uses skill Thrust
15:51:19
SQ
[Frigate Fritz] executes skill [Thrust] on target [Wiederganger]
15:51:19
SQ
Frigate Fritz uses skill Thrust
15:51:19
SQ
Turn started for Wiederganger
15:51:19
SQ
*
15:51:19
SQ
* Wiederganger: Starting turn.
15:51:19
SQ
-> Behaviors to pick from:
Attack.Default (55.0574)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0)
Attack.Default (55.0574)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0)
15:51:19
SQ
-> Behavior picked: Attack.Default (55.0574)
15:51:20
SQ
* Wiederganger: Using Slash against Torsten!
15:51:20
SQ
Wiederganger uses skill Slash
15:51:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Pickup.Weapon (0), Engage.Melee (0), Attack.Default (0)
15:51:20
SQ
-> Behavior picked: Idle (1)
15:51:20
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:51:20
SQ
* ---------------------------------------------------
15:51:20
SQ
Turn started for Hasso the Woodsman
15:51:26
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Wiederganger]
15:51:26
SQ
Hasso the Woodsman uses skill Quick Shot
15:51:26
SQ
Turn started for Torsten
15:51:29
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
15:51:29
SQ
Torsten uses skill Shieldwall
15:51:35
SQ
[Torsten] executes skill [Slash] on target [Wiederganger]
15:51:35
SQ
Torsten uses skill Slash
15:51:36
SQ
Turn started for Wiederganger
15:51:36
SQ
*
15:51:36
SQ
* Wiederganger: Starting turn.
15:51:36
SQ
-> Behaviors to pick from:
Attack.Default (29.2762)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Split (0)
Attack.Default (29.2762)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Reload (0), BreakFree (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Split (0)
15:51:36
SQ
-> Behavior picked: Attack.Default (29.2762)
15:51:36
SQ
* Wiederganger: Using Chop against Ottmar the Liar!
15:51:36
SQ
Wiederganger uses skill Chop
15:51:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Bow (0), Attack.Split (0), Attack.Default (0)
15:51:36
SQ
-> Behavior picked: Idle (1)
15:51:37
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:51:37
SQ
* ---------------------------------------------------
15:51:37
SQ
Turn started for Otto
15:51:42
SQ
[Otto] executes skill [Chop] on target [Fallen Hero]
15:51:42
SQ
Otto uses skill Chop
15:51:45
SQ
Turn started for Wiederganger
15:51:45
SQ
*
15:51:45
SQ
* Wiederganger: Starting turn.
15:51:45
SQ
-> Behaviors to pick from:
Attack.Default (46.9324)(*), Idle (1), BreakFree (0), Attack.Split (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0), Engage.Melee (0)
Attack.Default (46.9324)(*), Idle (1), BreakFree (0), Attack.Split (0), Pickup.Weapon (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Protect (0), Engage.Melee (0)
15:51:45
SQ
-> Behavior picked: Attack.Default (46.9324)
15:51:45
SQ
* Wiederganger: Using Slash against Torsten!
15:51:45
SQ
Wiederganger uses skill Slash
15:51:45
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Thresh (0), Pickup.Weapon (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Protect (0), Engage.Melee (0), Attack.Default (0)
15:51:45
SQ
-> Behavior picked: Idle (1)
15:51:46
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:51:46
SQ
* ---------------------------------------------------
15:51:46
SQ
Turn started for Casimir the Deerhunter
15:51:53
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:51:53
SQ
Casimir the Deerhunter uses skill Quick Shot
15:51:53
SQ
Wiederganger has died.
15:51:53
UI
Failed to load procedural content "procedural/tacticalentity(25110,1376448,socket,miniboss,arrow)".
15:51:55
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:51:55
SQ
Casimir the Deerhunter uses skill Quick Shot
15:51:55
SQ
Wiederganger has died.
15:51:56
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Wiederganger]
15:51:56
SQ
Casimir the Deerhunter uses skill Quick Shot
15:51:57
SQ
Turn started for Wiederganger
15:51:57
SQ
*
15:51:57
SQ
* Wiederganger: Starting turn.
15:51:57
SQ
-> Behaviors to pick from:
Attack.Default (30.3338)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Thresh (0)
Attack.Default (30.3338)(*), Idle (1), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Thresh (0)
15:51:57
SQ
-> Behavior picked: Attack.Default (30.3338)
15:51:57
SQ
* Wiederganger: Using Chop against Frigate Fritz!
15:51:57
SQ
Wiederganger uses skill Chop
15:51:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Thresh (0), Attack.Default (0)
15:51:57
SQ
-> Behavior picked: Idle (1)
15:51:58
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:51:58
SQ
* ---------------------------------------------------
15:51:58
SQ
Turn started for Elmer
15:51:58
SQ
Skill [Shieldwall] removed from [Elmer].
15:51:59
SQ
[Elmer] executes skill [Thrust] on target [Wiederganger]
15:51:59
SQ
Elmer uses skill Thrust
15:52:00
SQ
Wiederganger has died.
15:52:02
SQ
Turn started for Erik Elephant
15:52:04
SQ
Turn started for Ottmar the Liar
15:52:04
SQ
Skill [Indomitable] removed from [Ottmar the Liar].
15:52:07
SQ
[Ottmar the Liar] executes skill [Slash] on target [Fallen Hero]
15:52:07
SQ
Ottmar the Liar uses skill Slash
15:52:09
SQ
[Ottmar the Liar] executes skill [Slash] on target [Fallen Hero]
15:52:09
SQ
Ottmar the Liar uses skill Slash
15:52:09
SQ
Fallen Hero has died.
15:52:09
SQ
INFO: Next round issued: 9
15:52:09
SQ
Turn started for Bertwin the Merchant
15:52:11
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Wiederganger]
15:52:11
SQ
Bertwin the Merchant uses skill Quick Shot
15:52:11
SQ
Wiederganger has died.
15:52:11
UI
Failed to load procedural content "procedural/tacticalentity(18401,1376455,socket,miniboss,arrow)".
15:52:16
SQ
Turn started for Mattis
15:52:23
SQ
[Mattis] executes skill [Strike] on target [Wiederganger]
15:52:23
SQ
Mattis uses skill Strike
15:52:23
SQ
Wiederganger has died.
15:52:24
UI
Failed to load procedural content "procedural/tacticalentity(32825,1454623,socket,miniboss,arrow)".
15:52:24
SQ
Turn started for Bernfried the Brawler
15:52:26
SQ
Turn started for Hasso the Woodsman
15:52:27
SQ
Turn started for Frigate Fritz
15:52:30
SQ
[Frigate Fritz] executes skill [Thrust] on target [Wiederganger]
15:52:30
SQ
Frigate Fritz uses skill Thrust
15:52:32
SQ
[Frigate Fritz] executes skill [Thrust] on target [Wiederganger]
15:52:32
SQ
Frigate Fritz uses skill Thrust
15:52:32
SQ
Turn started for Erik Elephant
15:52:33
Resource
Unloading: music/undead_03.ogg
15:52:34
SQ
Turn started for Otto
15:52:38
SQ
[Otto] executes skill [Chop] on target [Wiederganger]
15:52:38
SQ
Otto uses skill Chop
15:52:40
SQ
Turn started for Wiederganger
15:52:40
SQ
*
15:52:40
SQ
* Wiederganger: Starting turn.
15:52:40
SQ
-> Behaviors to pick from:
Attack.Default (59.6803)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Reload (0)
Attack.Default (59.6803)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Pickup.Weapon (0), Attack.Thresh (0), BreakFree (0), Reload (0)
15:52:40
SQ
-> Behavior picked: Attack.Default (59.6803)
15:52:41
SQ
* Wiederganger: Using Chop against Otto!
15:52:41
SQ
Wiederganger uses skill Chop
15:52:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Reload (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Pickup.Weapon (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Reload (0), Attack.Default (0)
15:52:41
SQ
-> Behavior picked: Idle (1)
15:52:41
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
15:52:41
SQ
* ---------------------------------------------------
15:52:41
SQ
Turn started for Elmer
15:52:43
SQ
Turn started for Henrik
15:52:45
SQ
Turn started for Torsten
15:52:45
SQ
Skill [Shieldwall] removed from [Torsten].
15:52:47
SQ
Turn started for Ottmar the Liar
15:52:51
SQ
Skill [Killing Frenzy!] removed from [Ottmar the Liar].
15:52:51
SQ
Turn started for Casimir the Deerhunter
15:52:53
SQ
Skill [Killing Frenzy!] removed from [Casimir the Deerhunter].
15:52:55
SQ
INFO: Next round issued: 10
15:52:55
SQ
Turn started for Bernfried the Brawler
15:52:56
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman_bodyguard
15:52:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman_bodyguard" at (16,6).
15:52:58
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Wiederganger]
15:52:58
SQ
Bernfried the Brawler uses skill Impale
15:53:00
SQ
Turn started for Mattis
15:53:03
SQ
[Mattis] executes skill [Strike] on target [Wiederganger]
15:53:03
SQ
Mattis uses skill Strike
15:53:05
SQ
Turn started for Bertwin the Merchant
15:53:07
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Wiederganger]
15:53:07
SQ
Bertwin the Merchant uses skill Quick Shot
15:53:07
SQ
Wiederganger has died.
15:53:10
SQ
Turn started for Hasso the Woodsman
15:53:12
SQ
Turn started for Elmer
15:53:13
SQ
Turn started for Henrik
15:53:15
SQ
Turn started for Erik Elephant
15:53:17
SQ
Turn started for Torsten
15:53:19
SQ
Turn started for Frigate Fritz
15:53:20
SQ
[Frigate Fritz] executes skill [Thrust] on target [Wiederganger]
15:53:20
SQ
Frigate Fritz uses skill Thrust
15:53:21
SQ
Wiederganger has died.
15:53:21
Resource
Unloading: gfx/orientation_overlay.png
15:53:21
SQ
Skill [Killing Frenzy!] removed from [Bertwin the Merchant].
15:53:21
UI
Failed to load procedural content "procedural/tacticalentity(30121,1376454,socket,miniboss,arrow)".
15:53:25
Resource
Unloading: music/undead_02.ogg
15:53:29
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:53:29
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:53:29
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:53:29
SQ
World::onCombatFinished
15:53:29
SQ
Save campaign: Phoenix Rising
15:53:30
Scene
Finished saving scene.
15:53:31
SQ
TacticalState::onFinish
15:53:31
Resource
Unloading: gfx/entity_1.png
15:53:31
Resource
Unloading: gfx/object_0.png
15:53:31
Resource
Unloading: gfx/detail.png
15:53:31
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:53:31
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_death_01.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_death_02.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_death_03.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_death_04.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_death_05.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_death_06.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
15:53:31
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
15:53:31
Resource
Unloading: sounds/enemies/necromancer_01.wav
15:53:31
Resource
Unloading: sounds/enemies/necromancer_02.wav
15:53:31
Resource
Unloading: sounds/enemies/necromancer_03.wav
15:53:31
Resource
Unloading: sounds/enemies/dlc2/wake_up_01.wav
15:53:31
Resource
Unloading: sounds/enemies/dlc2/wake_up_02.wav
15:53:31
Resource
Unloading: sounds/enemies/dlc2/wake_up_03.wav
15:53:31
Resource
Unloading: sounds/enemies/dlc2/wake_up_04.wav
15:53:31
Resource
Unloading: sounds/enemies/dlc2/wake_up_05.wav
15:53:31
Resource
Unloading: sounds/enemies/dlc2/wake_up_06.wav
15:53:31
Resource
Unloading: sounds/atmosphere/rain_02.wav
15:54:21
SQ
contract removed: 298
15:54:22
SQ
contract added: Escort Caravan
15:54:25
SQ
contract added: Armed Courier
15:54:25
SQ
contract added: Return Item
15:54:32
SQ
Save campaign: Phoenix Rising
15:54:34
Scene
Finished saving scene.
15:54:34
SQ
WorldState::onHide
15:54:35
Texture
Texture "gfx/object_0.png" (ID: 887) took up approximately 21845kb in video memory.
15:54:35
Texture
Texture "gfx/detail.png" (ID: 898) took up approximately 10922kb in video memory.
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (24,11).
15:54:35
Texture
Texture "gfx/orientation_overlay.png" (ID: 899) took up approximately 1024kb in video memory.
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (12,18).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (10,3).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (10,19).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (15,1).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (9,5).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (18,15).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (11,18).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (8,19).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,12).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (23,2).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,13).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,13).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (8,18).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (18,14).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (9,11).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (9,9).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (14,2).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (23,7).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (24,8).
15:54:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (8,15).
15:54:35
SQ
TACTICAL: STASH LOCKED: true
15:54:35
SQ
INFO: Next round issued: 1
15:54:35
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:54:36
SQ
Turn started for Nachzehrer
15:54:36
SQ
*
15:54:36
SQ
* Nachzehrer: Starting turn.
15:54:36
SQ
-> Behaviors to pick from:
Engage.Melee (31.4685)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (31.4685)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:36
SQ
-> Behavior picked: Engage.Melee (31.4685)
15:54:36
SQ
* Nachzehrer: Engaging to melee range with Henrik (visible), accepted_distance=0, value=0.286754
15:54:36
Resource
Unloading: music/victory_01.ogg
15:54:37
SQ
* Nachzehrer: Reached engage destination
15:54:37
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:37
SQ
-> Behavior picked: Idle (1)
15:54:38
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
15:54:38
SQ
* ---------------------------------------------------
15:54:38
SQ
Turn started for Nachzehrer
15:54:38
SQ
*
15:54:38
SQ
* Nachzehrer: Starting turn.
15:54:38
SQ
-> Behaviors to pick from:
Engage.Melee (67.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (67.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:38
SQ
-> Behavior picked: Engage.Melee (67.5)
15:54:38
SQ
* Nachzehrer: Engaging to melee range with Bertwin the Merchant (not visible), accepted_distance=0, value=0.5004
15:54:39
SQ
* Nachzehrer: Reached engage destination
15:54:39
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:39
SQ
-> Behavior picked: Idle (1)
15:54:39
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:54:39
SQ
* ---------------------------------------------------
15:54:39
SQ
Turn started for Nachzehrer
15:54:39
SQ
*
15:54:39
SQ
* Nachzehrer: Starting turn.
15:54:39
SQ
-> Behaviors to pick from:
Engage.Melee (72.6786)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (72.6786)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:39
SQ
-> Behavior picked: Engage.Melee (72.6786)
15:54:40
SQ
* Nachzehrer: Engaging to melee range with Bertwin the Merchant (not visible), accepted_distance=0, value=0.5004
15:54:40
SQ
* Nachzehrer: Reached engage destination
15:54:40
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:40
SQ
-> Behavior picked: Idle (1)
15:54:41
SQ
* Nachzehrer: Waiting with 5 of 9 AP left.
15:54:41
SQ
* ---------------------------------------------------
15:54:41
SQ
Turn started for Nachzehrer
15:54:41
SQ
*
15:54:41
SQ
* Nachzehrer: Starting turn.
15:54:41
SQ
-> Behaviors to pick from:
Engage.Melee (66.1058)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (66.1058)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:41
SQ
-> Behavior picked: Engage.Melee (66.1058)
15:54:41
SQ
* Nachzehrer: Engaging to melee range with Hasso the Woodsman (not visible), accepted_distance=0, value=0.535866
15:54:42
SQ
* Nachzehrer: Reached engage destination
15:54:42
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:42
SQ
-> Behavior picked: Idle (1)
15:54:43
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
15:54:43
SQ
* ---------------------------------------------------
15:54:43
SQ
Turn started for Nachzehrer
15:54:43
SQ
*
15:54:43
SQ
* Nachzehrer: Starting turn.
15:54:43
SQ
-> Behaviors to pick from:
Engage.Melee (70.7143)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (70.7143)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:43
SQ
-> Behavior picked: Engage.Melee (70.7143)
15:54:43
SQ
* Nachzehrer: Engaging to melee range with Hasso the Woodsman (not visible), accepted_distance=0, value=0.535866
15:54:44
SQ
* Nachzehrer: Reached engage destination
15:54:44
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:44
SQ
-> Behavior picked: Idle (1)
15:54:44
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:54:44
SQ
* ---------------------------------------------------
15:54:44
SQ
Turn started for Nachzehrer
15:54:44
SQ
*
15:54:44
SQ
* Nachzehrer: Starting turn.
15:54:45
SQ
-> Behaviors to pick from:
Engage.Melee (42.7808)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (42.7808)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:45
SQ
-> Behavior picked: Engage.Melee (42.7808)
15:54:45
SQ
* Nachzehrer: Engaging to melee range with Bertwin the Merchant (not visible), accepted_distance=0, value=0.5004
15:54:46
SQ
* Nachzehrer: Reached engage destination
15:54:46
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:46
SQ
-> Behavior picked: Idle (1)
15:54:46
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
15:54:46
SQ
* ---------------------------------------------------
15:54:46
SQ
Turn started for Nachzehrer
15:54:46
SQ
*
15:54:46
SQ
* Nachzehrer: Starting turn.
15:54:46
SQ
-> Behaviors to pick from:
Engage.Melee (96.25)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (96.25)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:46
SQ
-> Behavior picked: Engage.Melee (96.25)
15:54:46
SQ
* Nachzehrer: Engaging to melee range with Bertwin the Merchant (not visible), accepted_distance=0, value=0.5004
15:54:48
SQ
* Nachzehrer: Reached engage destination
15:54:48
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:48
SQ
-> Behavior picked: Idle (1)
15:54:48
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
15:54:48
SQ
* ---------------------------------------------------
15:54:48
SQ
Turn started for Nachzehrer
15:54:48
SQ
*
15:54:48
SQ
* Nachzehrer: Starting turn.
15:54:48
SQ
-> Behaviors to pick from:
Engage.Melee (49.6652)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (49.6652)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:48
SQ
-> Behavior picked: Engage.Melee (49.6652)
15:54:48
SQ
* Nachzehrer: Engaging to melee range with Bernfried the Brawler (visible), accepted_distance=0, value=0.354505
15:54:49
SQ
* Nachzehrer: Reached engage destination
15:54:49
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:49
SQ
-> Behavior picked: Idle (1)
15:54:49
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:54:49
SQ
* ---------------------------------------------------
15:54:50
SQ
Turn started for Nachzehrer
15:54:50
SQ
*
15:54:50
SQ
* Nachzehrer: Starting turn.
15:54:50
SQ
-> Behaviors to pick from:
Engage.Melee (60)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (60)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:50
SQ
-> Behavior picked: Engage.Melee (60)
15:54:50
SQ
* Nachzehrer: Engaging to melee range with Hasso the Woodsman (visible), accepted_distance=0, value=0.535866
15:54:51
SQ
* Nachzehrer: Reached engage destination
15:54:51
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:51
SQ
-> Behavior picked: Idle (1)
15:54:51
SQ
* Nachzehrer: Waiting with 5 of 9 AP left.
15:54:51
SQ
* ---------------------------------------------------
15:54:51
SQ
Turn started for Nachzehrer
15:54:51
SQ
*
15:54:51
SQ
* Nachzehrer: Starting turn.
15:54:52
SQ
-> Behaviors to pick from:
Engage.Melee (44.2895)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (44.2895)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:52
SQ
-> Behavior picked: Engage.Melee (44.2895)
15:54:52
SQ
* Nachzehrer: Engaging to melee range with Hasso the Woodsman (not visible), accepted_distance=0, value=0.535866
15:54:53
SQ
* Nachzehrer: Reached engage destination
15:54:53
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:53
SQ
-> Behavior picked: Idle (1)
15:54:53
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
15:54:53
SQ
* ---------------------------------------------------
15:54:53
SQ
Turn started for Nachzehrer
15:54:53
SQ
*
15:54:53
SQ
* Nachzehrer: Starting turn.
15:54:54
SQ
-> Behaviors to pick from:
Engage.Melee (62.6556)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (62.6556)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:54
SQ
-> Behavior picked: Engage.Melee (62.6556)
15:54:54
SQ
* Nachzehrer: Engaging to melee range with Bertwin the Merchant (not visible), accepted_distance=0, value=0.5004
15:54:55
SQ
* Nachzehrer: Reached engage destination
15:54:55
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:55
SQ
-> Behavior picked: Idle (1)
15:54:55
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:54:55
SQ
* ---------------------------------------------------
15:54:55
SQ
Turn started for Nachzehrer
15:54:55
SQ
*
15:54:55
SQ
* Nachzehrer: Starting turn.
15:54:55
SQ
-> Behaviors to pick from:
Engage.Melee (122.727)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (122.727)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:55
SQ
-> Behavior picked: Engage.Melee (122.727)
15:54:55
SQ
* Nachzehrer: Engaging to melee range with Erik Elephant (not visible), accepted_distance=0, value=0.271752
15:54:57
SQ
* Nachzehrer: Reached engage destination
15:54:57
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:57
SQ
-> Behavior picked: Idle (1)
15:54:57
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:54:57
SQ
* ---------------------------------------------------
15:54:57
SQ
Turn started for Nachzehrer
15:54:57
SQ
*
15:54:57
SQ
* Nachzehrer: Starting turn.
15:54:57
SQ
-> Behaviors to pick from:
Engage.Melee (67.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (67.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:57
SQ
-> Behavior picked: Engage.Melee (67.5)
15:54:57
SQ
* Nachzehrer: Engaging to melee range with Hasso the Woodsman (visible), accepted_distance=0, value=0.535866
15:54:58
SQ
* Nachzehrer: Reached engage destination
15:54:58
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:58
SQ
-> Behavior picked: Idle (1)
15:54:58
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:54:58
SQ
* ---------------------------------------------------
15:54:58
SQ
Turn started for Nachzehrer
15:54:58
SQ
*
15:54:58
SQ
* Nachzehrer: Starting turn.
15:54:58
SQ
-> Behaviors to pick from:
Engage.Melee (60.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (60.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:58
SQ
-> Behavior picked: Engage.Melee (60.5)
15:54:58
SQ
* Nachzehrer: Engaging to melee range with Hasso the Woodsman (not visible), accepted_distance=0, value=0.535866
15:54:58
SQ
* Nachzehrer: Reached engage destination
15:54:58
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:54:58
SQ
-> Behavior picked: Idle (1)
15:54:59
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:54:59
SQ
* ---------------------------------------------------
15:54:59
SQ
Turn started for Nachzehrer
15:54:59
SQ
*
15:54:59
SQ
* Nachzehrer: Starting turn.
15:54:59
SQ
-> Behaviors to pick from:
Engage.Melee (62.8571)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (62.8571)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:54:59
SQ
-> Behavior picked: Engage.Melee (62.8571)
15:54:59
SQ
* Nachzehrer: Engaging to melee range with Hasso the Woodsman (not visible), accepted_distance=0, value=0.535866
15:55:00
SQ
* Nachzehrer: Reached engage destination
15:55:00
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:55:00
SQ
-> Behavior picked: Idle (1)
15:55:00
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:55:00
SQ
* ---------------------------------------------------
15:55:00
SQ
Turn started for Nachzehrer
15:55:00
SQ
*
15:55:00
SQ
* Nachzehrer: Starting turn.
15:55:00
SQ
-> Behaviors to pick from:
Engage.Melee (64.3382)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (64.3382)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:55:00
SQ
-> Behavior picked: Engage.Melee (64.3382)
15:55:01
SQ
* Nachzehrer: Engaging to melee range with Bernfried the Brawler (visible), accepted_distance=0, value=0.354505
15:55:02
SQ
* Nachzehrer: Reached engage destination
15:55:02
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:55:02
SQ
-> Behavior picked: Idle (1)
15:55:02
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:55:02
SQ
* ---------------------------------------------------
15:55:02
SQ
Turn started for Nachzehrer
15:55:02
SQ
*
15:55:02
SQ
* Nachzehrer: Starting turn.
15:55:02
SQ
-> Behaviors to pick from:
Engage.Melee (82.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (82.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:55:02
SQ
-> Behavior picked: Engage.Melee (82.5)
15:55:02
SQ
* Nachzehrer: Engaging to melee range with Hasso the Woodsman (not visible), accepted_distance=0, value=0.535866
15:55:03
SQ
* Nachzehrer: Reached engage destination
15:55:03
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:55:03
SQ
-> Behavior picked: Idle (1)
15:55:03
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:55:03
SQ
* ---------------------------------------------------
15:55:03
SQ
Turn started for Nachzehrer
15:55:03
SQ
*
15:55:03
SQ
* Nachzehrer: Starting turn.
15:55:03
SQ
-> Behaviors to pick from:
Engage.Melee (126.826)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (126.826)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:55:03
SQ
-> Behavior picked: Engage.Melee (126.826)
15:55:04
SQ
* Nachzehrer: Engaging to melee range with Erik Elephant (not visible), accepted_distance=0, value=0.271752
15:55:04
SQ
* Nachzehrer: Reached engage destination
15:55:05
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:55:05
SQ
-> Behavior picked: Idle (1)
15:55:05
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
15:55:05
SQ
* ---------------------------------------------------
15:55:05
SQ
Turn started for Nachzehrer
15:55:05
SQ
*
15:55:05
SQ
* Nachzehrer: Starting turn.
15:55:05
SQ
-> Behaviors to pick from:
Engage.Melee (68.75)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (68.75)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:55:05
SQ
-> Behavior picked: Engage.Melee (68.75)
15:55:06
SQ
* Nachzehrer: Engaging to melee range with Hasso the Woodsman (visible), accepted_distance=0, value=0.535866
15:55:06
SQ
* Nachzehrer: Reached engage destination
15:55:06
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:55:06
SQ
-> Behavior picked: Idle (1)
15:55:07
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:55:07
SQ
* ---------------------------------------------------
15:55:07
SQ
Turn started for Nachzehrer
15:55:07
SQ
*
15:55:07
SQ
* Nachzehrer: Starting turn.
15:55:07
SQ
-> Behaviors to pick from:
Engage.Melee (143)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (143)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:55:07
SQ
-> Behavior picked: Engage.Melee (143)
15:55:07
SQ
* Nachzehrer: Engaging to melee range with Hasso the Woodsman (not visible), accepted_distance=0, value=0.535866
15:55:08
SQ
* Nachzehrer: Reached engage destination
15:55:08
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:55:08
SQ
-> Behavior picked: Idle (1)
15:55:08
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:55:08
SQ
* ---------------------------------------------------
15:55:08
SQ
Turn started for Nachzehrer
15:55:08
SQ
*
15:55:08
SQ
* Nachzehrer: Starting turn.
15:55:08
SQ
-> Behaviors to pick from:
Engage.Melee (73.0519)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (73.0519)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
15:55:08
SQ
-> Behavior picked: Engage.Melee (73.0519)
15:55:08
SQ
* Nachzehrer: Engaging to melee range with Erik Elephant (not visible), accepted_distance=0, value=0.271752
15:55:09
SQ
* Nachzehrer: Reached engage destination
15:55:09
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
15:55:09
SQ
-> Behavior picked: Idle (1)
15:55:09
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:55:09
SQ
* ---------------------------------------------------
15:55:09
SQ
Turn started for Casimir the Deerhunter
15:55:22
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Nachzehrer]
15:55:22
SQ
Casimir the Deerhunter uses skill Quick Shot
15:55:23
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Nachzehrer]
15:55:23
SQ
Casimir the Deerhunter uses skill Quick Shot
15:55:24
SQ
Nachzehrer has died.
15:55:28
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Nachzehrer]
15:55:28
SQ
Casimir the Deerhunter uses skill Quick Shot
15:55:28
SQ
Turn started for Bertwin the Merchant
15:55:35
SQ
Turn started for Hasso the Woodsman
15:55:42
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Nachzehrer]
15:55:42
SQ
Hasso the Woodsman uses skill Quick Shot
15:55:43
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Nachzehrer]
15:55:43
SQ
Hasso the Woodsman uses skill Quick Shot
15:55:44
SQ
Nachzehrer has died.
15:55:44
SQ
Turn started for Mattis
15:55:49
SQ
Turn started for Bernfried the Brawler
15:56:00
SQ
[Bernfried the Brawler] executes skill [Rotation] on target [Ottmar the Liar]
15:56:00
SQ
Bernfried the Brawler uses skill Rotation
15:56:02
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Nachzehrer]
15:56:02
SQ
Bernfried the Brawler uses skill Impale
15:56:02
SQ
Turn started for Frigate Fritz
15:56:09
SQ
Skill [Hidden] removed from [Frigate Fritz].
15:56:12
SQ
Turn started for Henrik
15:56:21
SQ
[Henrik] executes skill [Whip] on target [Nachzehrer]
15:56:21
SQ
Henrik uses skill Whip
15:56:22
SQ
Turn started for Elmer
15:56:27
SQ
[Elmer] executes skill [Thrust] on target [Nachzehrer]
15:56:27
SQ
Elmer uses skill Thrust
15:56:30
SQ
Turn started for Ottmar the Liar
15:56:32
SQ
[Ottmar the Liar] executes skill [Slash] on target [Nachzehrer]
15:56:32
SQ
Ottmar the Liar uses skill Slash
15:56:32
SQ
Nachzehrer has died.
15:56:36
SQ
Turn started for Torsten
15:56:40
SQ
[Torsten] executes skill [Rotation] on target [Hasso the Woodsman]
15:56:40
SQ
Torsten uses skill Rotation
15:56:50
SQ
Turn started for Otto
15:56:57
SQ
Turn started for Erik Elephant
15:56:59
SQ
[Erik Elephant] executes skill [Rotation] on target [Bertwin the Merchant]
15:56:59
SQ
Erik Elephant uses skill Rotation
15:56:59
SQ
Skill [Hidden] removed from [Erik Elephant].
15:56:59
SQ
Skill [Hidden] removed from [Bertwin the Merchant].
15:57:02
SQ
[Erik Elephant] executes skill [Thrust] on target [Nachzehrer]
15:57:02
SQ
Erik Elephant uses skill Thrust
15:57:04
SQ
*
15:57:04
SQ
* Nachzehrer: Resuming turn.
15:57:05
SQ
-> Behaviors to pick from:
Engage.Melee (113.636)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (113.636)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:05
SQ
-> Behavior picked: Engage.Melee (113.636)
15:57:05
SQ
* Nachzehrer: Engaging to melee range with Bertwin the Merchant (not visible), accepted_distance=0, value=0.45651
15:57:06
SQ
* Nachzehrer: Reached engage destination
15:57:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
15:57:06
SQ
-> Behavior picked: Idle (1)
15:57:06
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:57:06
SQ
* ---------------------------------------------------
15:57:06
SQ
*
15:57:06
SQ
* Nachzehrer: Resuming turn.
15:57:06
SQ
-> Behaviors to pick from:
Engage.Melee (124.125)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (124.125)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:06
SQ
-> Behavior picked: Engage.Melee (124.125)
15:57:06
SQ
* Nachzehrer: Engaging to melee range with Torsten (visible), accepted_distance=0, value=0.23299
15:57:07
SQ
* Nachzehrer: Reached engage destination
15:57:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
15:57:07
SQ
-> Behavior picked: Idle (1)
15:57:07
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:57:07
SQ
* ---------------------------------------------------
15:57:12
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Nachzehrer]
15:57:12
SQ
Bertwin the Merchant uses skill Quick Shot
15:57:12
SQ
Nachzehrer has died.
15:57:14
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Nachzehrer]
15:57:14
SQ
Bertwin the Merchant uses skill Quick Shot
15:57:17
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Nachzehrer]
15:57:17
SQ
Bertwin the Merchant uses skill Quick Shot
15:57:23
SQ
[Mattis] executes skill [Strike] on target [Nachzehrer]
15:57:23
SQ
Mattis uses skill Strike
15:57:23
SQ
Nachzehrer has died.
15:57:27
SQ
INFO: Next round issued: 2
15:57:28
SQ
Turn started for Nachzehrer
15:57:28
SQ
*
15:57:28
SQ
* Nachzehrer: Starting turn.
15:57:28
SQ
-> Behaviors to pick from:
GruesomeFeast (400)(*), Engage.Melee (71.281), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (400)(*), Engage.Melee (71.281), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:28
SQ
-> Behavior picked: GruesomeFeast (400)
15:57:28
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
15:57:29
SQ
-> Behavior picked: Idle (1)
15:57:29
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:57:29
SQ
* ---------------------------------------------------
15:57:29
SQ
Turn started for Nachzehrer
15:57:29
SQ
*
15:57:29
SQ
* Nachzehrer: Starting turn.
15:57:29
SQ
-> Behaviors to pick from:
GruesomeFeast (433)(*), Engage.Melee (64.732), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (433)(*), Engage.Melee (64.732), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:29
SQ
-> Behavior picked: GruesomeFeast (433)
15:57:30
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
15:57:31
SQ
-> Behavior picked: Idle (1)
15:57:31
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:57:31
SQ
* ---------------------------------------------------
15:57:31
SQ
Turn started for Nachzehrer
15:57:31
SQ
*
15:57:31
SQ
* Nachzehrer: Starting turn.
15:57:32
SQ
-> Behaviors to pick from:
GruesomeFeast (433)(*), Engage.Melee (90.9219), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (433)(*), Engage.Melee (90.9219), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:32
SQ
-> Behavior picked: GruesomeFeast (433)
15:57:32
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
15:57:32
SQ
-> Behavior picked: Idle (1)
15:57:32
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:57:32
SQ
* ---------------------------------------------------
15:57:32
SQ
Turn started for Nachzehrer
15:57:32
SQ
*
15:57:32
SQ
* Nachzehrer: Starting turn.
15:57:32
SQ
-> Behaviors to pick from:
GruesomeFeast (400)(*), Engage.Melee (58.3727), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (400)(*), Engage.Melee (58.3727), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:32
SQ
-> Behavior picked: GruesomeFeast (400)
15:57:32
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:34
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
15:57:34
SQ
-> Behavior picked: Idle (1)
15:57:34
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:57:34
SQ
* ---------------------------------------------------
15:57:34
SQ
Turn started for Nachzehrer
15:57:34
SQ
*
15:57:34
SQ
* Nachzehrer: Starting turn.
15:57:34
SQ
-> Behaviors to pick from:
GruesomeFeast (400)(*), Engage.Melee (86.8379), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (400)(*), Engage.Melee (86.8379), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:34
SQ
-> Behavior picked: GruesomeFeast (400)
15:57:35
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
15:57:36
SQ
-> Behavior picked: Idle (1)
15:57:36
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:57:36
SQ
* ---------------------------------------------------
15:57:36
SQ
Turn started for Nachzehrer
15:57:36
SQ
*
15:57:36
SQ
* Nachzehrer: Starting turn.
15:57:36
SQ
-> Behaviors to pick from:
GruesomeFeast (455)(*), Engage.Melee (81.3208), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (455)(*), Engage.Melee (81.3208), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:36
SQ
-> Behavior picked: GruesomeFeast (455)
15:57:36
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:37
SQ
* Nachzehrer: Using Gruesome Feast!
15:57:37
SQ
Nachzehrer uses skill Gruesome Feast
15:57:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
15:57:37
SQ
-> Behavior picked: Idle (1)
15:57:37
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:57:37
SQ
* ---------------------------------------------------
15:57:37
SQ
Turn started for Nachzehrer
15:57:37
SQ
*
15:57:37
SQ
* Nachzehrer: Starting turn.
15:57:38
SQ
-> Behaviors to pick from:
GruesomeFeast (433)(*), Engage.Melee (73.1818), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (433)(*), Engage.Melee (73.1818), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:38
SQ
-> Behavior picked: GruesomeFeast (433)
15:57:38
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
15:57:40
SQ
-> Behavior picked: Idle (1)
15:57:40
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:57:40
SQ
* ---------------------------------------------------
15:57:40
SQ
Turn started for Nachzehrer
15:57:40
SQ
*
15:57:40
SQ
* Nachzehrer: Starting turn.
15:57:40
SQ
-> Behaviors to pick from:
GruesomeFeast (433)(*), Engage.Melee (80.3499), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (433)(*), Engage.Melee (80.3499), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:40
SQ
-> Behavior picked: GruesomeFeast (433)
15:57:40
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:41
SQ
-> Behaviors to pick from:
Engage.Melee (70.8969)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0)
Engage.Melee (70.8969)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0)
15:57:41
SQ
-> Behavior picked: Engage.Melee (70.8969)
15:57:41
SQ
* Nachzehrer: Engaging to melee range with Torsten (visible), accepted_distance=0, value=0.23299
15:57:42
SQ
* Nachzehrer: Reached engage destination
15:57:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
15:57:42
SQ
-> Behavior picked: Idle (1)
15:57:42
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:57:42
SQ
* ---------------------------------------------------
15:57:42
SQ
Turn started for Nachzehrer
15:57:42
SQ
*
15:57:42
SQ
* Nachzehrer: Starting turn.
15:57:42
SQ
-> Behaviors to pick from:
GruesomeFeast (433)(*), Engage.Melee (62.9995), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (433)(*), Engage.Melee (62.9995), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:42
SQ
-> Behavior picked: GruesomeFeast (433)
15:57:43
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:43
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
15:57:43
SQ
-> Behavior picked: Idle (1)
15:57:44
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:57:44
SQ
* ---------------------------------------------------
15:57:44
SQ
Turn started for Nachzehrer
15:57:44
SQ
*
15:57:44
SQ
* Nachzehrer: Starting turn.
15:57:44
SQ
-> Behaviors to pick from:
GruesomeFeast (883)(*), Engage.Melee (86.9278), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (883)(*), Engage.Melee (86.9278), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:44
SQ
-> Behavior picked: GruesomeFeast (883)
15:57:44
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
15:57:46
SQ
-> Behavior picked: Idle (1)
15:57:46
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:57:46
SQ
* ---------------------------------------------------
15:57:46
SQ
Turn started for Nachzehrer
15:57:46
SQ
*
15:57:46
SQ
* Nachzehrer: Starting turn.
15:57:46
SQ
-> Behaviors to pick from:
GruesomeFeast (400)(*), Engage.Melee (70.5481), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (400)(*), Engage.Melee (70.5481), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:46
SQ
-> Behavior picked: GruesomeFeast (400)
15:57:46
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:47
SQ
-> Behaviors to pick from:
Engage.Melee (75.4135)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0)
Engage.Melee (75.4135)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0)
15:57:47
SQ
-> Behavior picked: Engage.Melee (75.4135)
15:57:47
SQ
* Nachzehrer: Engaging to melee range with Erik Elephant (not visible), accepted_distance=0, value=0.222252
15:57:48
SQ
* Nachzehrer: Reached engage destination
15:57:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
15:57:48
SQ
-> Behavior picked: Idle (1)
15:57:48
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:57:48
SQ
* ---------------------------------------------------
15:57:48
SQ
Turn started for Nachzehrer
15:57:48
SQ
*
15:57:48
SQ
* Nachzehrer: Starting turn.
15:57:48
SQ
-> Behaviors to pick from:
GruesomeFeast (433)(*), Engage.Melee (73.0324), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (433)(*), Engage.Melee (73.0324), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:48
SQ
-> Behavior picked: GruesomeFeast (433)
15:57:49
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:57:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
15:57:49
SQ
-> Behavior picked: Idle (1)
15:57:49
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:57:49
SQ
* ---------------------------------------------------
15:57:49
SQ
Turn started for Nachzehrer
15:57:49
SQ
*
15:57:49
SQ
* Nachzehrer: Starting turn.
15:57:50
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Attack.Default (10)(*), Idle (1), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
15:57:50
SQ
-> Behavior picked: Attack.Default (10)
15:57:50
SQ
* Nachzehrer: Using Ghoul Claws against Frigate Fritz!
15:57:50
SQ
Nachzehrer uses skill Ghoul Claws
15:57:50
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Attack.Default (10)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
15:57:50
SQ
-> Behavior picked: Attack.Default (10)
15:57:50
SQ
* Nachzehrer: Using Ghoul Claws against Frigate Fritz!
15:57:50
SQ
Nachzehrer uses skill Ghoul Claws
15:57:50
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), Engage.Melee (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Flee (0), Engage.Melee (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Attack.Default (0)
15:57:50
SQ
-> Behavior picked: Idle (1)
15:57:51
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:57:51
SQ
* ---------------------------------------------------
15:57:51
SQ
Turn started for Nachzehrer
15:57:51
SQ
*
15:57:51
SQ
* Nachzehrer: Starting turn.
15:57:51
SQ
-> Behaviors to pick from:
Attack.Default (30.2887)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
Attack.Default (30.2887)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
15:57:51
SQ
-> Behavior picked: Attack.Default (30.2887)
15:57:51
SQ
* Nachzehrer: Using Ghoul Claws against Torsten!
15:57:51
SQ
Nachzehrer uses skill Ghoul Claws
15:57:52
SQ
-> Behaviors to pick from:
Attack.Default (31.4795)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
Attack.Default (31.4795)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
15:57:52
SQ
-> Behavior picked: Attack.Default (31.4795)
15:57:52
SQ
* Nachzehrer: Using Ghoul Claws against Torsten!
15:57:52
SQ
Nachzehrer uses skill Ghoul Claws
15:57:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
15:57:52
SQ
-> Behavior picked: Idle (1)
15:57:52
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:57:52
SQ
* ---------------------------------------------------
15:57:53
SQ
Turn started for Hasso the Woodsman
15:58:01
SQ
[Hasso the Woodsman] executes skill [Aimed Shot] on target [Nachzehrer]
15:58:01
SQ
Hasso the Woodsman uses skill Aimed Shot
15:58:05
SQ
Turn started for Frigate Fritz
15:58:07
SQ
[Frigate Fritz] executes skill [Thrust] on target [Nachzehrer]
15:58:07
SQ
Frigate Fritz uses skill Thrust
15:58:09
SQ
[Frigate Fritz] executes skill [Thrust] on target [Nachzehrer]
15:58:09
SQ
Frigate Fritz uses skill Thrust
15:58:09
SQ
Nachzehrer has died.
15:58:09
SQ
Turn started for Henrik
15:58:21
SQ
Turn started for Casimir the Deerhunter
15:58:26
SQ
[Casimir the Deerhunter] executes skill [Aimed Shot] on target [Nachzehrer]
15:58:26
SQ
Casimir the Deerhunter uses skill Aimed Shot
15:58:30
SQ
Skill [Killing Frenzy!] removed from [Casimir the Deerhunter].
15:58:30
SQ
Turn started for Elmer
15:58:38
SQ
Turn started for Mattis
15:58:43
SQ
Turn started for Ottmar the Liar
15:58:46
SQ
[Ottmar the Liar] executes skill [Slash] on target [Nachzehrer]
15:58:46
SQ
Ottmar the Liar uses skill Slash
15:58:48
SQ
[Ottmar the Liar] executes skill [Slash] on target [Nachzehrer]
15:58:48
SQ
Ottmar the Liar uses skill Slash
15:58:48
SQ
Skill [Killing Frenzy!] removed from [Ottmar the Liar].
15:58:48
SQ
Turn started for Bertwin the Merchant
15:58:52
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Nachzehrer]
15:58:52
SQ
Bertwin the Merchant uses skill Quick Shot
15:58:52
SQ
Nachzehrer has died.
15:58:55
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Nachzehrer]
15:58:55
SQ
Bertwin the Merchant uses skill Quick Shot
15:58:57
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Nachzehrer]
15:58:57
SQ
Bertwin the Merchant uses skill Quick Shot
15:58:57
SQ
Turn started for Otto
15:59:06
SQ
Turn started for Bernfried the Brawler
15:59:09
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Nachzehrer]
15:59:09
SQ
Bernfried the Brawler uses skill Impale
15:59:09
SQ
Nachzehrer has died.
15:59:12
SQ
Turn started for Torsten
15:59:16
SQ
[Torsten] executes skill [Slash] on target [Nachzehrer]
15:59:16
SQ
Torsten uses skill Slash
15:59:17
SQ
[Torsten] executes skill [Slash] on target [Nachzehrer]
15:59:17
SQ
Torsten uses skill Slash
15:59:17
SQ
Nachzehrer has died.
15:59:18
SQ
Turn started for Erik Elephant
15:59:22
SQ
Turn started for Nachzehrer
15:59:22
SQ
*
15:59:22
SQ
* Nachzehrer: Starting turn.
15:59:23
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Engage.Melee (0), SwallowWhole (0)
Flee (9000)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Engage.Melee (0), SwallowWhole (0)
15:59:23
SQ
-> Behavior picked: Flee (9000)
15:59:23
SQ
* Nachzehrer: Fleeing.
15:59:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Flee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Flee (0)
15:59:24
SQ
-> Behavior picked: Idle (1)
15:59:25
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:59:25
SQ
* ---------------------------------------------------
15:59:25
SQ
INFO: Next round issued: 3
15:59:25
SQ
Turn started for Nachzehrer
15:59:25
SQ
*
15:59:25
SQ
* Nachzehrer: Starting turn.
15:59:25
SQ
-> Behaviors to pick from:
Attack.Default (11.8467)(*), Idle (1), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0), GruesomeFeast (0), BreakFree (0)
Attack.Default (11.8467)(*), Idle (1), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0), GruesomeFeast (0), BreakFree (0)
15:59:25
SQ
-> Behavior picked: Attack.Default (11.8467)
15:59:25
SQ
* Nachzehrer: Using Ghoul Claws against Otto!
15:59:25
SQ
Nachzehrer uses skill Ghoul Claws
15:59:26
SQ
-> Behaviors to pick from:
Attack.Default (11.8467)(*), Idle (1), Flee (0), SwallowWhole (0), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0)
Attack.Default (11.8467)(*), Idle (1), Flee (0), SwallowWhole (0), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0)
15:59:26
SQ
-> Behavior picked: Attack.Default (11.8467)
15:59:26
SQ
* Nachzehrer: Using Ghoul Claws against Otto!
15:59:26
SQ
Nachzehrer uses skill Ghoul Claws
15:59:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), GruesomeFeast (0), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), GruesomeFeast (0), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0), Attack.Default (0)
15:59:26
SQ
-> Behavior picked: Idle (1)
15:59:26
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:59:26
SQ
* ---------------------------------------------------
15:59:27
SQ
Turn started for Nachzehrer
15:59:27
SQ
*
15:59:27
SQ
* Nachzehrer: Starting turn.
15:59:27
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0), GruesomeFeast (0), BreakFree (0)
Attack.Default (10)(*), Idle (1), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0), GruesomeFeast (0), BreakFree (0)
15:59:27
SQ
-> Behavior picked: Attack.Default (10)
15:59:27
SQ
* Nachzehrer: Using Ghoul Claws against Otto!
15:59:27
SQ
Nachzehrer uses skill Ghoul Claws
15:59:27
SQ
-> Behaviors to pick from:
Attack.Default (10)(*), Idle (1), Flee (0), SwallowWhole (0), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0)
Attack.Default (10)(*), Idle (1), Flee (0), SwallowWhole (0), Engage.Melee (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0)
15:59:27
SQ
-> Behavior picked: Attack.Default (10)
15:59:28
SQ
* Nachzehrer: Using Ghoul Claws against Otto!
15:59:28
SQ
Nachzehrer uses skill Ghoul Claws
15:59:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), GruesomeFeast (0), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), GruesomeFeast (0), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0), Attack.Default (0)
15:59:28
SQ
-> Behavior picked: Idle (1)
15:59:28
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:59:28
SQ
* ---------------------------------------------------
15:59:28
SQ
Turn started for Nachzehrer
15:59:28
SQ
*
15:59:28
SQ
* Nachzehrer: Starting turn.
15:59:28
SQ
-> Behaviors to pick from:
Attack.Default (25.9151)(*), Idle (1), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
Attack.Default (25.9151)(*), Idle (1), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
15:59:28
SQ
-> Behavior picked: Attack.Default (25.9151)
15:59:29
SQ
* Nachzehrer: Using Ghoul Claws against Torsten!
15:59:29
SQ
Nachzehrer uses skill Ghoul Claws
15:59:29
SQ
-> Behaviors to pick from:
Attack.Default (25.9151)(*), Idle (1), Engage.Melee (0), Retreat (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
Attack.Default (25.9151)(*), Idle (1), Engage.Melee (0), Retreat (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
15:59:29
SQ
-> Behavior picked: Attack.Default (25.9151)
15:59:29
SQ
* Nachzehrer: Using Ghoul Claws against Torsten!
15:59:29
SQ
Nachzehrer uses skill Ghoul Claws
15:59:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), SwallowWhole (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), SwallowWhole (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0)
15:59:29
SQ
-> Behavior picked: Idle (1)
15:59:30
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:59:30
SQ
* ---------------------------------------------------
15:59:30
SQ
Turn started for Nachzehrer
15:59:30
SQ
*
15:59:30
SQ
* Nachzehrer: Starting turn.
15:59:30
SQ
-> Behaviors to pick from:
GruesomeFeast (450)(*), Engage.Melee (51.2), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
GruesomeFeast (450)(*), Engage.Melee (51.2), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
15:59:30
SQ
-> Behavior picked: GruesomeFeast (450)
15:59:30
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:59:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
15:59:32
SQ
-> Behavior picked: Idle (1)
15:59:32
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:59:32
SQ
* ---------------------------------------------------
15:59:32
SQ
Turn started for Nachzehrer
15:59:32
SQ
*
15:59:32
SQ
* Nachzehrer: Starting turn.
15:59:32
SQ
Waiting before move!
15:59:32
SQ
-> Behaviors to pick from:
GruesomeFeast (450)(*), Engage.Melee (80.8153), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
GruesomeFeast (450)(*), Engage.Melee (80.8153), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
15:59:32
SQ
-> Behavior picked: GruesomeFeast (450)
15:59:32
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:59:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
15:59:33
SQ
-> Behavior picked: Idle (1)
15:59:33
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:59:33
SQ
* ---------------------------------------------------
15:59:33
SQ
Turn started for Nachzehrer
15:59:33
SQ
*
15:59:33
SQ
* Nachzehrer: Starting turn.
15:59:34
SQ
-> Behaviors to pick from:
GruesomeFeast (433)(*), Engage.Melee (92.7853), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
GruesomeFeast (433)(*), Engage.Melee (92.7853), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
15:59:34
SQ
-> Behavior picked: GruesomeFeast (433)
15:59:34
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:59:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
15:59:35
SQ
-> Behavior picked: Idle (1)
15:59:35
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
15:59:35
SQ
* ---------------------------------------------------
15:59:35
SQ
Turn started for Nachzehrer
15:59:35
SQ
*
15:59:35
SQ
* Nachzehrer: Starting turn.
15:59:35
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (66.4385), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
GruesomeFeast (500)(*), Engage.Melee (66.4385), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
15:59:35
SQ
-> Behavior picked: GruesomeFeast (500)
15:59:35
SQ
* Nachzehrer: Using Gruesome Feast!
15:59:35
SQ
Nachzehrer uses skill Gruesome Feast
15:59:36
SQ
-> Behaviors to pick from:
Engage.Melee (53.1508)(*), Idle (1), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), Roam (0), BreakFree (0), GruesomeFeast (0)
Engage.Melee (53.1508)(*), Idle (1), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), Roam (0), BreakFree (0), GruesomeFeast (0)
15:59:36
SQ
-> Behavior picked: Engage.Melee (53.1508)
15:59:36
SQ
* Nachzehrer: Engaging to melee range with Bernfried the Brawler (visible), accepted_distance=0, value=0.288505
15:59:36
SQ
* Nachzehrer: Reached engage destination
15:59:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), SwallowWhole (0), Retreat (0), BreakFree (0), Flee (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), SwallowWhole (0), Retreat (0), BreakFree (0), Flee (0), GruesomeFeast (0), Engage.Melee (0)
15:59:36
SQ
-> Behavior picked: Idle (1)
15:59:36
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:59:36
SQ
* ---------------------------------------------------
15:59:36
SQ
Turn started for Nachzehrer
15:59:36
SQ
*
15:59:36
SQ
* Nachzehrer: Starting turn.
15:59:37
SQ
-> Behaviors to pick from:
GruesomeFeast (433)(*), Engage.Melee (73.2314), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
GruesomeFeast (433)(*), Engage.Melee (73.2314), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
15:59:37
SQ
-> Behavior picked: GruesomeFeast (433)
15:59:37
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
15:59:37
SQ
* Nachzehrer: Using Gruesome Feast!
15:59:37
SQ
Nachzehrer uses skill Gruesome Feast
15:59:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
15:59:38
SQ
-> Behavior picked: Idle (1)
15:59:38
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
15:59:38
SQ
* ---------------------------------------------------
15:59:38
SQ
Turn started for Mattis
15:59:45
Resource
Unloading: music/beasts_03.ogg
15:59:45
SQ
Turn started for Hasso the Woodsman
15:59:58
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Nachzehrer]
15:59:58
SQ
Hasso the Woodsman uses skill Quick Shot
16:00:00
SQ
[Hasso the Woodsman] executes skill [Quick Shot] on target [Nachzehrer]
16:00:00
SQ
Hasso the Woodsman uses skill Quick Shot
16:00:01
SQ
Nachzehrer has died.
16:00:04
SQ
Turn started for Henrik
16:00:12
SQ
[Henrik] executes skill [Whip] on target [Nachzehrer]
16:00:12
SQ
Henrik uses skill Whip
16:00:14
SQ
Turn started for Elmer
16:00:19
SQ
Turn started for Casimir the Deerhunter
16:00:27
SQ
[Casimir the Deerhunter] executes skill [Quick Shot] on target [Nachzehrer]
16:00:27
SQ
Casimir the Deerhunter uses skill Quick Shot
16:00:29
SQ
Turn started for Frigate Fritz
16:00:35
SQ
Turn started for Ottmar the Liar
16:00:38
SQ
[Ottmar the Liar] executes skill [Slash] on target [Nachzehrer]
16:00:38
SQ
Ottmar the Liar uses skill Slash
16:00:40
SQ
[Ottmar the Liar] executes skill [Slash] on target [Nachzehrer]
16:00:40
SQ
Ottmar the Liar uses skill Slash
16:00:40
SQ
Nachzehrer has died.
16:00:40
SQ
Turn started for Otto
16:00:43
SQ
[Otto] executes skill [Chop] on target [Nachzehrer]
16:00:43
SQ
Otto uses skill Chop
16:00:45
SQ
[Otto] executes skill [Chop] on target [Nachzehrer]
16:00:45
SQ
Otto uses skill Chop
16:00:45
SQ
Turn started for Bertwin the Merchant
16:01:01
SQ
[Bertwin the Merchant] executes skill [Aimed Shot] on target [Nachzehrer]
16:01:01
SQ
Bertwin the Merchant uses skill Aimed Shot
16:01:02
SQ
Nachzehrer has died.
16:01:06
SQ
[Bertwin the Merchant] executes skill [Quick Shot] on target [Nachzehrer]
16:01:06
SQ
Bertwin the Merchant uses skill Quick Shot
16:01:06
SQ
Turn started for Bernfried the Brawler
16:01:10
SQ
[Bernfried the Brawler] executes skill [Impale] on target [Nachzehrer]
16:01:10
SQ
Bernfried the Brawler uses skill Impale
16:01:12
SQ
Turn started for Torsten
16:01:15
SQ
[Torsten] executes skill [Slash] on target [Nachzehrer]
16:01:15
SQ
Torsten uses skill Slash
16:01:18
SQ
[Torsten] executes skill [Slash] on target [Nachzehrer]
16:01:18
SQ
Torsten uses skill Slash
16:01:18
SQ
Turn started for Erik Elephant
16:01:21
SQ
Turn started for Nachzehrer
16:01:21
SQ
*
16:01:21
SQ
* Nachzehrer: Starting turn.
16:01:21
SQ
-> Behaviors to pick from:
GruesomeFeast (900)(*), Engage.Melee (41.4141), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
GruesomeFeast (900)(*), Engage.Melee (41.4141), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
16:01:21
SQ
-> Behavior picked: GruesomeFeast (900)
16:01:21
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
16:01:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
16:01:23
SQ
-> Behavior picked: Idle (1)
16:01:23
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
16:01:23
SQ
* ---------------------------------------------------
16:01:23
SQ
Turn started for Nachzehrer
16:01:23
SQ
*
16:01:23
SQ
* Nachzehrer: Starting turn.
16:01:23
SQ
-> Behaviors to pick from:
GruesomeFeast (483)(*), Engage.Melee (46.6077), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
GruesomeFeast (483)(*), Engage.Melee (46.6077), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
16:01:23
SQ
-> Behavior picked: GruesomeFeast (483)
16:01:23
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
16:01:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
16:01:24
SQ
-> Behavior picked: Idle (1)
16:01:24
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
16:01:24
SQ
* ---------------------------------------------------
16:01:28
SQ
INFO: Next round issued: 4
16:01:29
SQ
Turn started for Nachzehrer
16:01:29
SQ
*
16:01:29
SQ
* Nachzehrer: Starting turn.
16:01:29
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (56.0199), Idle (1), SwallowWhole (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0)
GruesomeFeast (500)(*), Engage.Melee (56.0199), Idle (1), SwallowWhole (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0)
16:01:29
SQ
-> Behavior picked: GruesomeFeast (500)
16:01:29
SQ
* Nachzehrer: Using Gruesome Feast!
16:01:29
SQ
Nachzehrer uses skill Gruesome Feast
16:01:30
SQ
-> Behaviors to pick from:
Engage.Melee (45.2206)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), SwallowWhole (0), Flee (0), GruesomeFeast (0)
Engage.Melee (45.2206)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), SwallowWhole (0), Flee (0), GruesomeFeast (0)
16:01:30
SQ
-> Behavior picked: Engage.Melee (45.2206)
16:01:30
SQ
* Nachzehrer: Engaging to melee range with Erik Elephant (not visible), accepted_distance=0, value=0.222252
16:01:30
SQ
* Nachzehrer: Reached engage destination
16:01:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
Idle (1)(*), Roam (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
16:01:30
SQ
-> Behavior picked: Idle (1)
16:01:30
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
16:01:30
SQ
* ---------------------------------------------------
16:01:30
SQ
Turn started for Nachzehrer
16:01:30
SQ
*
16:01:30
SQ
* Nachzehrer: Starting turn.
16:01:31
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (55), Idle (1), SwallowWhole (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0)
GruesomeFeast (500)(*), Engage.Melee (55), Idle (1), SwallowWhole (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0)
16:01:31
SQ
-> Behavior picked: GruesomeFeast (500)
16:01:31
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
16:01:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwallowWhole (0), Roam (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Retreat (0), SwallowWhole (0), Roam (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Flee (0), GruesomeFeast (0)
16:01:32
SQ
-> Behavior picked: Idle (1)
16:01:32
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
16:01:32
SQ
* ---------------------------------------------------
16:01:33
SQ
Turn started for Nachzehrer
16:01:33
SQ
*
16:01:33
SQ
* Nachzehrer: Starting turn.
16:01:33
SQ
-> Behaviors to pick from:
GruesomeFeast (69)(*), Attack.Default (10.5739), Idle (1), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0), Engage.Melee (0), Flee (0)
GruesomeFeast (69)(*), Attack.Default (10.5739), Idle (1), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0), Engage.Melee (0), Flee (0)
16:01:33
SQ
-> Behavior picked: GruesomeFeast (69)
16:01:33
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
16:01:34
SQ
Nachzehrer has died.
16:01:34
SQ
Turn started for Nachzehrer
16:01:34
SQ
*
16:01:34
SQ
* Nachzehrer: Starting turn.
16:01:34
SQ
-> Behaviors to pick from:
GruesomeFeast (950)(*), Engage.Melee (84.317), Idle (1), SwallowWhole (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0)
GruesomeFeast (950)(*), Engage.Melee (84.317), Idle (1), SwallowWhole (0), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0)
16:01:34
SQ
-> Behavior picked: GruesomeFeast (950)
16:01:35
SQ
* Nachzehrer: Using Gruesome Feast!
16:01:35
SQ
Nachzehrer uses skill Gruesome Feast
16:01:35
SQ
Waiting before move!
16:01:35
SQ
-> Behaviors to pick from:
Engage.Melee (67.4536)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), SwallowWhole (0), Flee (0), GruesomeFeast (0)
Engage.Melee (67.4536)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Attack.Default (0), SwallowWhole (0), Flee (0), GruesomeFeast (0)
16:01:35
SQ
-> Behavior picked: Engage.Melee (67.4536)
16:01:35
SQ
* Nachzehrer: Engaging to melee range with Ottmar the Liar (visible), accepted_distance=0, value=0.01
16:01:35
SQ
* Nachzehrer: Waiting until others have moved!
16:01:53
Core
Shutting down engine core.