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  • in reply to: Modding #21104
    Avatar photoactionjack
    Participant

    Does it go “vooom voom”?

    Looks good. Once I finish up my current game, i want to take a look at moding too. Hopefully can do something interesting with the data file too.
    And helpful if someone made some guides….

    in reply to: Paul´s Art Corner #18969
    Avatar photoactionjack
    Participant

    Hey guys,
    want some more event pics? Here you go!

    Cheers!

    events

    Sweet

    Each picture is like its own story~ Look lovely, like always.

    in reply to: Suggestions #18962
    Avatar photoactionjack
    Participant

    I want a master sword.

    in reply to: Option to accelerate the game #18948
    Avatar photoactionjack
    Participant

    I want to agree, but also disagree.
    When I first played, I also wonder why there aren’t a fast travel option, much like the camping-time-speed-up. But the more played, it feel more as part of the game, in which it elevate the risk-and-reward aspect of it (the cost and the time are like chips you put on the table).

    As a game, I feel should allow a option for people to turn it on and off. But should also have a “true-game mode”, where the setting are set to how the dev would intend you to play.

    However, I feel one part that could enhance more is the information and the tavern/bar tender interaction. Could add more information like what nearby town is asking (and how to better deal with negotiation), difficulties, if a rare item or hire appears, if a change in market demand of particular goods, etc.

    in reply to: Paul´s Art Corner #18915
    Avatar photoactionjack
    Participant

    i wonder if we will get the ability to

    Cheers! generally I use GIMP when I get the opportunity to draw.

    (I upscaled my suggestions here)

    I take it you use adobe photoshop? The victory screen is looks real nice, very intricate. Look forward to seeing what you do for the Greenskin & Undead events!

    I wonder if we will get the ability to mod in weapons and items. They look great.

    in reply to: Perk Ideas #18771
    Avatar photoactionjack
    Participant

    Thanks for the feedback Orthega.

    Lots good points, and as it is hard to balance things in theorycraft, opinion are all welcome.

    The hope is to see more synergy and combo builds with some stats (especially some under use ones).

    The only thing I would counter is Weapon Toss. I feel a trained person should be able to toss any kind of weapon with decent effency. I imagin the damage be lowered (maybe at 75% or usual value), limit to single hand weapon, and its a range check (which hurs the melee thrower), but should be at 4 or 5 ap, and act as a free weapon switch.

    in reply to: Boss Enemies #18770
    Avatar photoactionjack
    Participant

    Well, I could see different level of effort for such thing, from a sample color swap and variable stat change, to more something more fancy.

    Still, a unique, named enemy that are challenge to defeat would certainly add a sense of extra achievement (not to mention the special rewards)

    Hopefuly, they might even open this part up for moding, so crowd source the effort.

    Other boss could be like a D’thor the Fellmancer (fancy necromancer), Sander the Fox (fancy Bandit leader), ,Zorko the Butcher (fancy Orc zerker), etc. You get the point.

    in reply to: Paul´s Art Corner #18694
    Avatar photoactionjack
    Participant

    Dont worry, were not done here yet :)

    2

    She is carrying a shortsword / dagger?

    Battle Sister!

    in reply to: (maybe too much) Brainstorming #18579
    Avatar photoactionjack
    Participant

    I am already thinking about DLCs…. is it too soon?

    in reply to: New throwing weapon #18509
    Avatar photoactionjack
    Participant

    Hmm… I feel mix about it.
    I don’t mind it, but feel the holy water concept is too “Christian”?
    Could see more like a concoction of like salt, garlic, and even silver dust?

    On related topic, could see a series of grenade like throwables too. From like burning oil in small clay pots, to more advanced black powder version (more for shock than kill). Even a poison cloud gas bomb? Assume there are some alchemist hut somewhere.

    in reply to: Art: the biggest issue #18467
    Avatar photoactionjack
    Participant

    O game, why art thou so good and so cruel.

    in reply to: Make footprints more visible #18464
    Avatar photoactionjack
    Participant

    I agree.

    Could even have an option where a pop up box show up.
    Like one of your men tell you what they saw.

    Could also see it change if you have certain type of profession in your group (like a Hunter), or even as a caravan upgrade (if there will be such a thing)

Viewing 12 posts - 1 through 12 (of 12 total)