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Does it go “vooom voom”?
Looks good. Once I finish up my current game, i want to take a look at moding too. Hopefully can do something interesting with the data file too.
And helpful if someone made some guides….
I want a master sword.
I want to agree, but also disagree.
When I first played, I also wonder why there aren’t a fast travel option, much like the camping-time-speed-up. But the more played, it feel more as part of the game, in which it elevate the risk-and-reward aspect of it (the cost and the time are like chips you put on the table).
As a game, I feel should allow a option for people to turn it on and off. But should also have a “true-game mode”, where the setting are set to how the dev would intend you to play.
However, I feel one part that could enhance more is the information and the tavern/bar tender interaction. Could add more information like what nearby town is asking (and how to better deal with negotiation), difficulties, if a rare item or hire appears, if a change in market demand of particular goods, etc.
i wonder if we will get the ability to
Cheers! generally I use GIMP when I get the opportunity to draw.
(I upscaled my suggestions here)
I take it you use adobe photoshop? The victory screen is looks real nice, very intricate. Look forward to seeing what you do for the Greenskin & Undead events!
I wonder if we will get the ability to mod in weapons and items. They look great.
Thanks for the feedback Orthega.
Lots good points, and as it is hard to balance things in theorycraft, opinion are all welcome.
The hope is to see more synergy and combo builds with some stats (especially some under use ones).
The only thing I would counter is Weapon Toss. I feel a trained person should be able to toss any kind of weapon with decent effency. I imagin the damage be lowered (maybe at 75% or usual value), limit to single hand weapon, and its a range check (which hurs the melee thrower), but should be at 4 or 5 ap, and act as a free weapon switch.
Well, I could see different level of effort for such thing, from a sample color swap and variable stat change, to more something more fancy.
Still, a unique, named enemy that are challenge to defeat would certainly add a sense of extra achievement (not to mention the special rewards)
Hopefuly, they might even open this part up for moding, so crowd source the effort.
Other boss could be like a D’thor the Fellmancer (fancy necromancer), Sander the Fox (fancy Bandit leader), ,Zorko the Butcher (fancy Orc zerker), etc. You get the point.
Dont worry, were not done here yet :)
She is carrying a shortsword / dagger?
I am already thinking about DLCs…. is it too soon?
Hmm… I feel mix about it.
I don’t mind it, but feel the holy water concept is too “Christian”?
Could see more like a concoction of like salt, garlic, and even silver dust?
On related topic, could see a series of grenade like throwables too. From like burning oil in small clay pots, to more advanced black powder version (more for shock than kill). Even a poison cloud gas bomb? Assume there are some alchemist hut somewhere.
O game, why art thou so good and so cruel.
Could even have an option where a pop up box show up.
Like one of your men tell you what they saw.
Could also see it change if you have certain type of profession in your group (like a Hunter), or even as a caravan upgrade (if there will be such a thing)