drew1988west's Replies

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Viewing 15 posts - 1 through 15 (of 45 total)
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  • in reply to: Paul´s Art Corner #24133
    Avatar photodrew1988west
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    We had to cut the objects, so that no element is wider than one tile and then piece them back together in the combat map. It was a hassle :( So we finally decided that our time is spent a lot better on improving the gameplay and adding content instead of finding a dodgy workaround to implement large structures.
    Apart from the technical issues, the gameplay effect of large objects would be very doubtful as they would basically just clog the map without adding any strategic depth (even though of course they would look pretty cool).

    I totally understand why the buildings were cut. I would however love more map variety. Graveyards with single hex grave stones, orc/brigand encampments with barrels and boxs (and wood floors to boot), etc etc. I still think map variety can be achieved without having to introduced big(multi-hex) buildings and structures.

    in reply to: The Status of Tactical Map Diversity #19007
    Avatar photodrew1988west
    Participant

    Thanks for clearing that up. Hopefully one day then :)

    in reply to: Paul´s Art Corner #17838
    Avatar photodrew1988west
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    Started? Does it mean that all high priority tasks are done?

    No, we are still working on the high prio stuff, thats why we had to put the combat objects on hold.

    Cheers!

    Does that mean the unique TC maps are no longer planned for release?

    in reply to: Paul´s Art Corner #16546
    Avatar photodrew1988west
    Participant

    The Bastards of Fyre

    (paying homage to the blackfyres)

    A black dragon on a black background, enveloped in a golden flame

    in reply to: Thanks to the Developers! Supporter Edition! #5597
    Avatar photodrew1988west
    Participant

    SAME!

    in reply to: My opinion about this game #3926
    Avatar photodrew1988west
    Participant

    GOD check this out :)

    <iframe width=”500″ height=”281″ src=”https://www.youtube.com/embed/BEG-ly9tQGk?feature=oembed&#8221; frameborder=”0″ allowfullscreen=””></iframe>

    Thats incredible….. I want archers with that amount of skill!!!

    in reply to: My opinion about this game #3916
    Avatar photodrew1988west
    Participant

    Who’s Lars Anderson?

    Google it… it will make perfect sense :P :)

    in reply to: My opinion about this game #3899
    Avatar photodrew1988west
    Participant

    @Gabbagundam

    Your English is be no means terrible. I think its important to bare in mind that the things you’ve identified as bad, are by-and-large still work-in-progress.

    But to share my thoughts on the matter:

    1. Weapon and Armour durability was added to maintain a demand for buy/selling armour. Its not unrealistic for armour of weapons to break, but your right it may be – in some cases – too easy to break certain items.

    2. The map is due to be expanded, new terrain types, tactical maps, events, and intractable locations – are to my knowledge all planned. But this is EA, so they will be coming – but just not yet.

    3. The quest system, I agree can be improved upon. Their is currently only three core types of quests. But this will likely be expanded once, events and story elements start to find their way into the game.

    I wouldn’t say this game is ‘barely decent’, nor would I say I’m a kiss ass. This game, for an EA title, is very good. This is EA done right, its enjoyable, and fun to play. The devs are responsive and have been very quick to fix bugs, and make minor chapters. The EA launch – to me – has been a success. The game is very, very playable and fun. Yes, their are parts that are lacking, but this isn’t a finished game, not all the features and content are in the game just yet.

    in reply to: Paul´s Art Corner #3894
    Avatar photodrew1988west
    Participant

    @Meeky

    Yeah I totally agree about the colour. Its jarring when I see a blue flag being raised by my Black Iron Company member’s who’s banner is BLACK ;)

    The only reason why I suggest perhaps including logo diversity is because the different teams may both have the same primary colour. But I agree flag colour is most important to me aswell

    in reply to: Paul´s Art Corner #3876
    Avatar photodrew1988west
    Participant

    @Meeky

    I like that idea, if the banner’s primary colour (and perhaps logo) could be represented that would be awesome. Exact replicas arnt important if they atleast capture the primary colour (and for me logo). A Dire wolf on a white field, will always be a Stark, no matter which way you look at it :P

    A system that just track the colour and logo, seems a lot less complex than what I originally suggested. Kudos, for coming up with a simpler suggestion.

    in reply to: The Greenskin Menace #3674
    Avatar photodrew1988west
    Participant

    Greetings friend. The Orcs are indeed a troubling and terrible bunch. From past experience, Spear Walls and Shield Walls have worked well against the Orc charges. The larger Orc warriors are perhaps one of the hardest foes to walk these lands. Overwhelming them with well armoured mercenaries has proven to work for me in the past. Perhaps you should consider focusing your marksman on the troublesome little young orcs, some of them are so weak of mind they forget to wear armour…

    in reply to: Congrats & (Minor) Suggestions #3659
    Avatar photodrew1988west
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    @Blyska

    I like the idea of weapon forte, I dunno how it would be implemented mind you.

    in reply to: Support on strategic level #3658
    Avatar photodrew1988west
    Participant

    Oooooooo Scouts could having tracking! Why didn’t I think of that, oh I know why, because I always forgot to give my Main the tracking perk in Mount & Blade :(

    in reply to: pikes and the dreaded 80% #3611
    Avatar photodrew1988west
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    @syric89

    Spearwall (just like almost all actions) is not guaranteed to work. The Orc (or Orcs) got lucky.

    We are after all dealing in percentages. If you have 80% chance to hit, then you also have 20% chance to miss. Not to sound patronising, but you do have a chance to miss, and you could have just been very unlucky.

    Perhaps it needs testing to check that its not a bug? But like I said, you could have just had very, very bad luck; it happens.

    in reply to: No saving in combat? #3518
    Avatar photodrew1988west
    Participant

    To be fair, I defy you to find a game that lets you save mid combat. I really cannot think of many (some, but certainly not many).

    …I get the whole wasting my time argument… but hey, welcome to the world of gaming!?!?! F*** I don’t even wish to dwell upon the amount of minutes, hours, days and years I’ve wasted playing video games. But do I care? NO!

    From personal experience you can either have a life, or play video games, theres not much room for both ;)

    Jokes aside, I wouldn’t have a problem with saving during battles; so long as Ironman mode saved after each and every combat turn.

Viewing 15 posts - 1 through 15 (of 45 total)