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We had to cut the objects, so that no element is wider than one tile and then piece them back together in the combat map. It was a hassle :( So we finally decided that our time is spent a lot better on improving the gameplay and adding content instead of finding a dodgy workaround to implement large structures.
Apart from the technical issues, the gameplay effect of large objects would be very doubtful as they would basically just clog the map without adding any strategic depth (even though of course they would look pretty cool).
I totally understand why the buildings were cut. I would however love more map variety. Graveyards with single hex grave stones, orc/brigand encampments with barrels and boxs (and wood floors to boot), etc etc. I still think map variety can be achieved without having to introduced big(multi-hex) buildings and structures.
Thanks for clearing that up. Hopefully one day then :)
The Bastards of Fyre
(paying homage to the blackfyres)
A black dragon on a black background, enveloped in a golden flame
GOD check this out
<iframe width=”500″ height=”281″ src=”https://www.youtube.com/embed/BEG-ly9tQGk?feature=oembed” frameborder=”0″ allowfullscreen=””></iframe>
Thats incredible….. I want archers with that amount of skill!!!
Your English is be no means terrible. I think its important to bare in mind that the things you’ve identified as bad, are by-and-large still work-in-progress.
But to share my thoughts on the matter:
1. Weapon and Armour durability was added to maintain a demand for buy/selling armour. Its not unrealistic for armour of weapons to break, but your right it may be – in some cases – too easy to break certain items.
2. The map is due to be expanded, new terrain types, tactical maps, events, and intractable locations – are to my knowledge all planned. But this is EA, so they will be coming – but just not yet.
3. The quest system, I agree can be improved upon. Their is currently only three core types of quests. But this will likely be expanded once, events and story elements start to find their way into the game.
I wouldn’t say this game is ‘barely decent’, nor would I say I’m a kiss ass. This game, for an EA title, is very good. This is EA done right, its enjoyable, and fun to play. The devs are responsive and have been very quick to fix bugs, and make minor chapters. The EA launch – to me – has been a success. The game is very, very playable and fun. Yes, their are parts that are lacking, but this isn’t a finished game, not all the features and content are in the game just yet.
Yeah I totally agree about the colour. Its jarring when I see a blue flag being raised by my Black Iron Company member’s who’s banner is BLACK ;)
The only reason why I suggest perhaps including logo diversity is because the different teams may both have the same primary colour. But I agree flag colour is most important to me aswell
I like that idea, if the banner’s primary colour (and perhaps logo) could be represented that would be awesome. Exact replicas arnt important if they atleast capture the primary colour (and for me logo). A Dire wolf on a white field, will always be a Stark, no matter which way you look at it :P
A system that just track the colour and logo, seems a lot less complex than what I originally suggested. Kudos, for coming up with a simpler suggestion.
Greetings friend. The Orcs are indeed a troubling and terrible bunch. From past experience, Spear Walls and Shield Walls have worked well against the Orc charges. The larger Orc warriors are perhaps one of the hardest foes to walk these lands. Overwhelming them with well armoured mercenaries has proven to work for me in the past. Perhaps you should consider focusing your marksman on the troublesome little young orcs, some of them are so weak of mind they forget to wear armour…
I like the idea of weapon forte, I dunno how it would be implemented mind you.
Oooooooo Scouts could having tracking! Why didn’t I think of that, oh I know why, because I always forgot to give my Main the tracking perk in Mount & Blade :(
Spearwall (just like almost all actions) is not guaranteed to work. The Orc (or Orcs) got lucky.
We are after all dealing in percentages. If you have 80% chance to hit, then you also have 20% chance to miss. Not to sound patronising, but you do have a chance to miss, and you could have just been very unlucky.
Perhaps it needs testing to check that its not a bug? But like I said, you could have just had very, very bad luck; it happens.
To be fair, I defy you to find a game that lets you save mid combat. I really cannot think of many (some, but certainly not many).
…I get the whole wasting my time argument… but hey, welcome to the world of gaming!?!?! F*** I don’t even wish to dwell upon the amount of minutes, hours, days and years I’ve wasted playing video games. But do I care? NO!
From personal experience you can either have a life, or play video games, theres not much room for both ;)
Jokes aside, I wouldn’t have a problem with saving during battles; so long as Ironman mode saved after each and every combat turn.