Battle Brothers - Early Access - Build: 0.4.0.24
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Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
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Script
Script file "scripts/preload.cnut" loaded successfully.
17:07:40
Renderer
Vendor: NVIDIA Corporation
17:07:40
Renderer
Device: GeForce GTX 660 Ti/PCIe/SSE2
17:07:40
Renderer
Version: 4.5.0 NVIDIA 347.52
17:07:40
Renderer
Shader Version: 4.50 NVIDIA
17:07:40
Renderer
Framebuffer Support: Yes
17:07:40
Texture
Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
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Texture
Texture "gfx/ui.png" took up approximately 2730kb in video memory.
17:07:40
Resource
Finished loading Resource Package "preload/on_start.txt".
17:07:41
UI
Screen "RootScreen" successfully registered.
17:07:41
UI
Screen "ConsoleScreen" successfully registered.
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UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
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UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
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UI
Screen "WorldScreen" successfully registered.
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UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
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UI
Screen "MainMenuScreen" successfully registered.
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UI
Screen "WorldMenuScreen" successfully registered.
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UI
Screen "TacticalMenuScreen" successfully registered.
17:07:42
UI
Screen "WorldCharacterScreen" successfully registered.
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UI
Screen "TacticalCharacterScreen" successfully registered.
17:07:42
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
17:07:42
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
17:07:42
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
17:07:42
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
17:07:42
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
17:07:42
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
17:07:42
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
17:07:42
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
17:07:42
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
17:07:42
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
17:07:42
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
17:07:42
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
17:07:42
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
17:07:42
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
17:07:42
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
17:07:42
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
17:07:42
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
17:07:42
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
17:07:42
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
17:07:42
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
17:07:42
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
17:07:42
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
17:07:42
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
17:07:42
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
17:07:42
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
17:07:42
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
17:07:42
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
17:07:42
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
17:07:42
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
17:07:42
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
17:07:42
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
17:07:42
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
17:07:42
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
17:07:42
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
17:07:42
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
17:07:42
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
17:07:42
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
17:07:42
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
17:07:42
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
17:07:42
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
17:07:42
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
17:07:42
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
17:07:42
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
17:07:42
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
17:07:42
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
17:07:42
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
17:07:42
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
17:07:42
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
17:07:42
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
17:07:42
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
17:07:42
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
17:07:42
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
17:07:42
SQ
RootState::onShow()
17:07:42
Resource
Parsed Resource Package "preload/on_running.txt" with 213 items.
17:07:42
Resource
Started loading Resource Package "preload/on_running.txt".
17:07:42
Resource
Loading: gfx/entity_0.png
17:07:42
UI
RootScreen::REGISTER
17:07:42
UI
RootScreenVersionModule::REGISTER
17:07:42
Texture
Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: music/title.music
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Resource
Loading: gfx/entity_icons.png
17:07:42
UI
LoadingScreen::REGISTER
17:07:42
UI
TooltipScreen::REGISTER
17:07:42
Texture
Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.
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Resource
Loading: gfx/effects_0.png
17:07:42
UI
MainMenuScreen::REGISTER
17:07:42
UI
MainMenuModule::REGISTER
17:07:42
UI
LoadCampaignMenuModule::REGISTER
17:07:42
UI
NewCampaignMenuModule::REGISTER
17:07:42
UI
ScenarioMenuModule::REGISTER
17:07:42
UI
OptionsMenuModule::REGISTER
17:07:42
UI
OptionsMenuModuleVideoPanel::REGISTER
17:07:42
UI
OptionsMenuModuleAudioPanel::REGISTER
17:07:42
UI
OptionsMenuModuleControlsPanel::REGISTER
17:07:42
UI
OptionsMenuModuleGameplayPanel::REGISTER
17:07:42
Texture
Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: gfx/world_detail.png
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Texture
Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.
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Resource
Loading: gfx/world_entity_0.png
17:07:43
Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
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Resource
Loading: sounds/body_fall_1.ogg
17:07:43
Resource
Loading: sounds/shield_broken.ogg
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Resource
Loading: sounds/combat/aimed_shot_01.wav
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Loading: sounds/combat/aimed_shot_02.wav
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Resource
Loading: sounds/combat/armor_chainmail_impact_01.wav
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
Resource
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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Loading: sounds/combat/javelin_throw_01.wav
17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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17:07:43
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Loading: sounds/combat/thresh_03.wav
17:07:43
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Loading: sounds/combat/thresh_hit_01.wav
17:07:43
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17:07:43
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Loading: sounds/combat/thresh_hit_03.wav
17:07:43
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Loading: sounds/combat/pound_01.wav
17:07:43
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Loading: sounds/combat/pound_02.wav
17:07:43
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Loading: sounds/combat/pound_03.wav
17:07:43
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Loading: sounds/combat/pound_hit_01.wav
17:07:43
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Loading: sounds/combat/pound_hit_02.wav
17:07:43
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Loading: sounds/combat/pound_hit_03.wav
17:07:43
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Loading: sounds/combat/flail_01.wav
17:07:43
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Loading: sounds/combat/flail_02.wav
17:07:43
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Loading: sounds/combat/flail_03.wav
17:07:43
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Loading: sounds/combat/flail_hit_01.wav
17:07:43
Resource
Loading: sounds/combat/flail_hit_02.wav
17:07:43
Resource
Loading: sounds/combat/flail_hit_03.wav
17:07:43
Resource
Loading: sounds/combat/lash_01.wav
17:07:43
Resource
Loading: sounds/combat/lash_02.wav
17:07:43
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Loading: sounds/combat/lash_03.wav
17:07:43
Resource
Loading: sounds/combat/lash_hit_01.wav
17:07:43
Resource
Loading: sounds/combat/lash_hit_02.wav
17:07:43
Resource
Loading: sounds/combat/lash_hit_03.wav
17:07:43
Resource
Loading: sounds/combat/weapon_break_01.wav
17:07:43
Resource
Loading: sounds/combat/rotation_01.wav
17:07:43
Resource
Loading: sounds/combat/footwork_01.wav
17:07:43
Resource
Loading: sounds/combat/return_favor_01.wav
17:07:43
Resource
Loading: sounds/combat/perfect_focus_01.wav
17:07:43
Resource
Loading: sounds/combat/rally_the_troops_01.wav
17:07:43
Resource
Loading: sounds/new_round_01.wav
17:07:43
Resource
Loading: sounds/new_round_02.wav
17:07:43
Resource
Loading: sounds/new_round_03.wav
17:07:43
Resource
Loading: sounds/scribble.wav
17:07:47
SQ
Init World State!
17:07:47
SQ
Load campaign: autosave
17:07:48
Scene
Finished loading scene.
17:07:48
SQ
contract activated: contract.destroy_orc_camp
17:07:48
SQ
contract added: contract.discover_location
17:07:48
SQ
contract added: contract.errant
17:07:48
SQ
contract added: contract.destroy_bandit_camp
17:07:48
SQ
contract added: contract.destroy_bandit_camp
17:07:48
SQ
contract added: contract.errant
17:07:48
SQ
contract added: contract.errant
17:07:48
SQ
contract added: contract.errant
17:07:48
SQ
contract added: contract.errant
17:07:48
SQ
contract added: contract.destroy_inactive_location
17:07:48
SQ
contract added: contract.errant
17:07:48
SQ
contract added: contract.errant
17:07:48
SQ
contract added: contract.errant
17:07:48
Resource
Loading: gfx/world_weather.png
17:07:48
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
17:07:49
UI
WorldScreen::REGISTER
17:07:49
UI
WorldScreenTopbarOptionsModule::REGISTER
17:07:49
UI
WorldScreenTopbarDayTimeModule::REGISTER
17:07:49
UI
WorldScreenTopbarAssetsModule::REGISTER
17:07:49
UI
WorldScreenActiveContractPanelModule::REGISTER
17:07:49
UI
WorldContractContentModule::REGISTER
17:07:49
UI
CombatDialogModule::REGISTER
17:07:49
UI
WorldContractScreen::REGISTER
17:07:49
UI
WorldContractScreenDialogModule::REGISTER
17:07:49
UI
WorldContractContentModule::REGISTER
17:07:49
UI
WorldContractButtonsModule::REGISTER
17:07:49
UI
WorldTownScreen::REGISTER
17:07:49
UI
WorldTownScreenMainDialogModule::REGISTER
17:07:49
UI
WorldTownScreenHireDialogModule::REGISTER
17:07:49
UI
WorldTownScreenShopDialogModule::REGISTER
17:07:49
UI
WorldContractScreenDialogModule::REGISTER
17:07:49
UI
WorldContractContentModule::REGISTER
17:07:49
UI
WorldContractButtonsModule::REGISTER
17:07:49
UI
WorldEventPopupScreen::REGISTER
17:07:49
UI
IngameMenuScreen::REGISTER
17:07:49
UI
MainMenuModule::REGISTER
17:07:49
UI
LoadCampaignMenuModule::REGISTER
17:07:49
UI
SaveCampaignMenuModule::REGISTER
17:07:49
UI
OptionsMenuModule::REGISTER
17:07:49
UI
OptionsMenuModuleVideoPanel::REGISTER
17:07:49
UI
OptionsMenuModuleAudioPanel::REGISTER
17:07:49
UI
OptionsMenuModuleControlsPanel::REGISTER
17:07:49
UI
OptionsMenuModuleGameplayPanel::REGISTER
17:07:49
UI
WorldGameFinishScreen::REGISTER
17:07:49
UI
WorldGameFinishScreenDialogModule::REGISTER
17:07:49
UI
CharacterScreen::REGISTER
17:07:49
UI
CharacterScreenLeftPanelModule::REGISTER
17:07:49
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
17:07:49
UI
CharacterScreenPaperdollModule::REGISTER
17:07:49
UI
CharacterScreenSkillsModule::REGISTER
17:07:49
UI
CharacterScreenStatsModule::REGISTER
17:07:49
UI
CharacterScreenRightPanelModule::REGISTER
17:07:49
UI
CharacterScreenRightPanelHeaderModule::REGISTER
17:07:49
UI
CharacterScreenInventoryListModule::REGISTER
17:07:49
UI
CharacterScreenPerksModule::REGISTER
17:07:49
UI
CharacterScreenBrothersListModule::REGISTER
17:07:49
UI
CharacterScreenBattleStartFooterModule::REGISTER
17:07:51
Resource
Loading: music/worldmap_07.music
17:07:52
Resource
Unloading: music/title.music
17:08:02
SQ
Save campaign: autosave
17:08:03
Scene
Finished saving scene.
17:08:03
SQ
WorldState::onHide
17:08:03
UI
TacticalScreen::REGISTER
17:08:03
UI
TacticalScreenTurnSequenceBarModule::REGISTER
17:08:03
UI
TacticalScreenOrientationOverlayModule::REGISTER
17:08:03
UI
TacticalScreenTopbarEventLogModule::REGISTER
17:08:03
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
17:08:03
UI
TacticalScreenTopbarOptionsModule::REGISTER
17:08:03
Resource
Loading: gfx/detail.png
17:08:03
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
17:08:03
Resource
Loading: gfx/object_0.png
17:08:03
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
17:08:03
Resource
Loading: gfx/entity_2.png
17:08:03
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
17:08:03
Resource
Loading: gfx/orientation_overlay.png
17:08:03
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
17:08:03
SQ
inspiring presence: on combat started!
17:08:03
Resource
Loading: sounds/atmosphere/forest_01.wav
17:08:03
SQ
TACTICAL: STASH LOCKED: true
17:08:03
SQ
INFO: Next round issued: 1
17:08:03
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:08:03
Resource
Loading: sounds/enemies/orc_hurt_01.wav
17:08:03
UI
CharacterScreen::REGISTER
17:08:03
UI
CharacterScreenLeftPanelModule::REGISTER
17:08:03
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
17:08:03
UI
CharacterScreenPaperdollModule::REGISTER
17:08:03
UI
CharacterScreenSkillsModule::REGISTER
17:08:03
UI
CharacterScreenStatsModule::REGISTER
17:08:03
UI
CharacterScreenRightPanelModule::REGISTER
17:08:03
UI
CharacterScreenRightPanelHeaderModule::REGISTER
17:08:03
UI
CharacterScreenInventoryListModule::REGISTER
17:08:03
UI
CharacterScreenPerksModule::REGISTER
17:08:03
UI
CharacterScreenBrothersListModule::REGISTER
17:08:03
UI
CharacterScreenBattleStartFooterModule::REGISTER
17:08:03
Resource
Loading: sounds/enemies/orc_hurt_02.wav
17:08:03
UI
TacticalFleeScreen::REGISTER
17:08:03
UI
IngameMenuScreen::REGISTER
17:08:03
UI
MainMenuModule::REGISTER
17:08:03
UI
LoadCampaignMenuModule::REGISTER
17:08:03
UI
SaveCampaignMenuModule::REGISTER
17:08:03
UI
OptionsMenuModule::REGISTER
17:08:03
UI
OptionsMenuModuleVideoPanel::REGISTER
17:08:03
UI
OptionsMenuModuleAudioPanel::REGISTER
17:08:03
UI
OptionsMenuModuleControlsPanel::REGISTER
17:08:03
UI
OptionsMenuModuleGameplayPanel::REGISTER
17:08:03
UI
TacticalCombatResultScreen::REGISTER
17:08:03
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
17:08:03
UI
TacticalCombatResultScreenLootPanel::REGISTER
17:08:03
Resource
Loading: sounds/enemies/orc_hurt_03.wav
17:08:03
Resource
Loading: sounds/enemies/orc_hurt_04.wav
17:08:03
Resource
Loading: sounds/enemies/orc_hurt_05.wav
17:08:03
Resource
Loading: sounds/enemies/orc_death_01.wav
17:08:03
Resource
Loading: sounds/enemies/orc_death_02.wav
17:08:03
Resource
Loading: sounds/enemies/orc_death_03.wav
17:08:03
Resource
Loading: sounds/enemies/orc_death_04.wav
17:08:03
Resource
Loading: sounds/enemies/orc_death_05.wav
17:08:03
Resource
Loading: sounds/enemies/orc_death_06.wav
17:08:03
Resource
Loading: sounds/enemies/orc_flee_03.wav
17:08:03
Resource
Loading: sounds/enemies/orc_flee_05.wav
17:08:03
Resource
Loading: sounds/enemies/orc_flee_06.wav
17:08:03
Resource
Loading: sounds/enemies/orc_idle_01.wav
17:08:03
Resource
Loading: sounds/enemies/orc_idle_02.wav
17:08:03
Resource
Loading: sounds/enemies/orc_idle_03.wav
17:08:03
Resource
Loading: sounds/enemies/orc_idle_04.wav
17:08:03
Resource
Loading: sounds/enemies/orc_idle_05.wav
17:08:03
Resource
Loading: sounds/enemies/orc_idle_06.wav
17:08:03
Resource
Loading: sounds/enemies/orc_charge_01.wav
17:08:03
Resource
Loading: sounds/enemies/orc_charge_02.wav
17:08:03
Resource
Loading: sounds/enemies/orc_charge_03.wav
17:08:03
Resource
Loading: sounds/enemies/orc_charge_04.wav
17:08:03
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
17:08:03
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
17:08:03
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
17:08:03
Resource
Loading: sounds/enemies/orc_rage_01.wav
17:08:03
Resource
Loading: sounds/enemies/orc_rage_02.wav
17:08:03
Resource
Loading: sounds/enemies/orc_rage_03.wav
17:08:03
Resource
Loading: sounds/enemies/orc_rage_04.wav
17:08:07
Resource
Loading: music/orcs_01.music
17:08:07
Resource
Unloading: music/worldmap_07.music
17:09:06
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
17:09:06
SQ
Hermann the Messenger uses skill Perfect Focus
17:09:09
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
17:09:09
SQ
Hermann the Messenger uses skill Quick Shot
17:09:10
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
17:09:10
SQ
Hermann the Messenger uses skill Quick Shot
17:09:10
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
17:09:10
SQ
Hermann the Messenger uses skill Quick Shot
17:09:11
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
17:09:11
SQ
Hermann the Messenger uses skill Quick Shot
17:09:11
SQ
Orc Berserker has died.
17:09:12
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
17:09:12
SQ
Hermann the Messenger uses skill Quick Shot
17:09:13
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
17:09:13
SQ
Hermann the Messenger uses skill Quick Shot
17:09:13
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
17:09:13
SQ
Hermann the Messenger uses skill Quick Shot
17:09:17
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
17:09:17
SQ
Adelbert Commander uses skill Quick Shot
17:09:18
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
17:09:18
SQ
Adelbert Commander uses skill Quick Shot
17:09:43
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Berserker]
17:09:43
SQ
Siegfried The Juggernaut uses skill Overhead Strike
17:09:43
SQ
Orc Berserker has died.
17:09:50
SQ
[Volker] executes skill [Spearwall] on target [Volker]
17:09:50
SQ
Volker uses skill Spearwall
17:09:52
SQ
[Alfgeir] executes skill [Spearwall] on target [Alfgeir]
17:09:52
SQ
Alfgeir uses skill Spearwall
17:09:55
SQ
INFO: Next round issued: 2
17:09:57
SQ
Orc Young uses skill Charge
17:10:02
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
17:10:02
SQ
Adelbert Commander uses skill Quick Shot
17:10:03
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
17:10:03
SQ
Adelbert Commander uses skill Quick Shot
17:10:11
SQ
Orc Young uses skill Charge
17:10:12
SQ
Orc Young uses skill Shieldwall
17:10:15
SQ
Orc Young uses skill Shieldwall
17:10:16
SQ
Orc Young uses skill Charge
17:10:31
SQ
Orc Warrior uses skill Chop
17:10:37
SQ
[Siegfried The Juggernaut] executes skill [Split] on target [Orc Warrior]
17:10:37
SQ
Siegfried The Juggernaut uses skill Split
17:10:54
SQ
Orc Warrior uses skill Shieldwall
17:10:55
Script
VM collected 2 object(s) and deleted them.
17:10:59
SQ
Skill [Spearwall] removed from [Volker].
17:11:13
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
17:11:13
SQ
Volker uses skill Thrust
17:11:16
SQ
Skill [Spearwall] removed from [Alfgeir].
17:11:29
SQ
[Alfgeir] executes skill [Spearwall] on target [Alfgeir]
17:11:29
SQ
Alfgeir uses skill Spearwall
17:11:30
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
17:11:32
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
17:11:32
SQ
Hermann the Messenger uses skill Quick Shot
17:11:38
SQ
[Siegfried the Ox] executes skill [Split] on target [Orc Young]
17:11:38
SQ
Siegfried the Ox uses skill Split
17:11:39
SQ
Skill [Stunned] removed from [Alberich the Nighthunter].
17:11:39
UI
ERROR: Failed to update entity. Reason: Entity id: 54399 not found.
17:11:39
UI
ERROR: Failed to update entity. Reason: Entity id: 54399 not found.
17:11:41
SQ
[Alfred] executes skill [Slash] on target [Orc Warrior]
17:11:41
SQ
Alfred uses skill Slash
17:11:42
SQ
[Alfred] executes skill [Slash] on target [Orc Warrior]
17:11:42
SQ
Alfred uses skill Slash
17:11:45
SQ
[Niels] executes skill [Impale] on target [Orc Warrior]
17:11:45
SQ
Niels uses skill Impale
17:11:47
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
17:11:47
SQ
Volker uses skill Slash
17:11:48
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
17:11:48
SQ
Volker uses skill Slash
17:11:49
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
17:11:49
SQ
Hagen uses skill Slash
17:11:49
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
17:11:49
SQ
Hagen uses skill Slash
17:11:51
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
17:11:51
SQ
Alfred uses skill Chop
17:11:52
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
17:11:52
SQ
Alfred uses skill Chop
17:11:52
SQ
INFO: Next round issued: 3
17:11:54
SQ
Orc Young uses skill Chop
17:11:55
SQ
Orc Young uses skill Chop
17:11:58
SQ
[Alberich the Nighthunter] executes skill [Swing] on target [Orc Warrior]
17:11:58
SQ
Alberich the Nighthunter uses skill Swing
17:12:08
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
17:12:08
SQ
Adelbert Commander uses skill Quick Shot
17:12:08
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
17:12:08
SQ
Adelbert Commander uses skill Quick Shot
17:12:10
SQ
Orc Young uses skill Charge
17:12:12
SQ
Orc Young uses skill Charge
17:12:17
SQ
[Siegfried the Ox] executes skill [Split] on target [Orc Young]
17:12:17
SQ
Siegfried the Ox uses skill Split
17:12:22
SQ
[Alfred] executes skill [Slash] on target [Orc Warrior]
17:12:22
SQ
Alfred uses skill Slash
17:12:22
SQ
[Alfred] executes skill [Slash] on target [Orc Warrior]
17:12:22
SQ
Alfred uses skill Slash
17:12:22
SQ
Skill [Shieldwall] removed from [Orc Young].
17:12:24
SQ
[Niels] executes skill [Impale] on target [Orc Warrior]
17:12:24
SQ
Niels uses skill Impale
17:12:28
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
17:12:28
SQ
Volker uses skill Slash
17:12:28
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
17:12:28
SQ
Volker uses skill Slash
17:12:29
SQ
Orc Young has died.
17:12:29
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 8 Last: 14 Entities: 21)
17:12:32
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
17:12:32
SQ
Hagen uses skill Slash
17:12:32
SQ
Orc Warrior has died.
17:12:36
SQ
Orc Warrior uses skill Cleave
17:12:37
SQ
Orc Warrior uses skill Cleave
17:12:38
SQ
Skill [Shieldwall] removed from [Orc Young].
17:12:39
SQ
Orc Young uses skill Cleave
17:12:40
SQ
Orc Young uses skill Cleave
17:12:44
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
17:12:44
SQ
Volker uses skill Thrust
17:12:44
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
17:12:44
SQ
Volker uses skill Thrust
17:12:51
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Warrior]
17:12:51
SQ
Siegfried The Juggernaut uses skill Overhead Strike
17:12:51
SQ
Orc Warrior has died.
17:12:53
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Warrior]
17:12:53
SQ
Siegfried The Juggernaut uses skill Overhead Strike
17:12:56
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
17:12:56
SQ
Alfred uses skill Chop
17:13:02
SQ
Orc Warrior has died.
17:13:02
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 14 Last: 17 Entities: 18)
17:13:04
SQ
Orc Warrior uses skill Chop
17:13:06
SQ
Skill [Spearwall] removed from [Alfgeir].
17:13:11
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Young]
17:13:11
SQ
Alfgeir uses skill Thrust
17:13:14
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
17:13:14
SQ
Hermann the Messenger uses skill Quick Shot
17:13:18
SQ
Skill [Shieldwall] removed from [Orc Warrior].
17:13:20
SQ
INFO: Next round issued: 4
17:13:22
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
17:13:22
SQ
Adelbert Commander uses skill Quick Shot
17:13:23
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
17:13:23
SQ
Adelbert Commander uses skill Quick Shot
17:13:24
SQ
Orc Young has died.
17:13:29
Resource
Loading: music/orcs_02.music
17:13:29
Resource
Unloading: music/orcs_01.music
17:13:43
SQ
[Niels] executes skill [Impale] on target [Orc Young]
17:13:43
SQ
Niels uses skill Impale
17:13:43
SQ
Orc Young has died.
17:13:44
SQ
[Niels] executes skill [Impale] on target [Orc Young]
17:13:44
SQ
Niels uses skill Impale
17:13:44
SQ
Orc Young has died.
17:13:53
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Orc Warrior]
17:13:53
SQ
Siegfried the Ox uses skill Overhead Strike
17:13:59
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
17:13:59
SQ
Volker uses skill Slash
17:14:01
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
17:14:01
SQ
Hagen uses skill Slash
17:14:02
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
17:14:02
SQ
Hagen uses skill Slash
17:14:04
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
17:14:04
SQ
Alfred uses skill Chop
17:14:04
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
17:14:04
SQ
Alfred uses skill Chop
17:14:07
SQ
[Volker] executes skill [Thrust] on target [Orc Warrior]
17:14:07
SQ
Volker uses skill Thrust
17:14:07
SQ
[Volker] executes skill [Thrust] on target [Orc Warrior]
17:14:07
SQ
Volker uses skill Thrust
17:14:08
SQ
Orc Warrior uses skill Shieldwall
17:14:09
SQ
Orc Warrior uses skill Chop
17:14:14
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
17:14:14
SQ
Alfgeir uses skill Thrust
17:14:16
SQ
Orc Warrior uses skill Line Breaker
17:14:18
SQ
Orc Warrior uses skill Shieldwall
17:14:22
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Warrior]
17:14:22
SQ
Siegfried The Juggernaut uses skill Overhead Strike
17:14:22
SQ
Orc Warrior has died.
17:14:22
SQ
Skill [Shieldwall] removed from [Orc Warrior].
17:14:27
SQ
INFO: Next round issued: 5
17:14:30
SQ
[Alberich the Nighthunter] executes skill [Split] on target [Orc Warrior]
17:14:30
SQ
Alberich the Nighthunter uses skill Split
17:14:30
SQ
Orc Warrior has died.
17:14:39
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
17:14:39
SQ
Adelbert Commander uses skill Quick Shot
17:14:40
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
17:14:40
SQ
Adelbert Commander uses skill Quick Shot
17:14:40
SQ
Skill [Shieldwall] removed from [Orc Warrior].
17:14:46
SQ
[Niels] executes skill [Impale] on target [Orc Warrior]
17:14:46
SQ
Niels uses skill Impale
17:14:46
SQ
Orc Warrior has died.
17:14:46
Resource
Unloading: gfx/orientation_overlay.png
17:14:46
SQ
Skill [Dodge] removed from [Adelbert Commander].
17:14:46
SQ
Skill [Dodge] removed from [Volker].
17:14:46
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
17:14:46
SQ
Skill [Killing Frenzy!] removed from [Niels].
17:14:47
Script
VM collected 20 object(s) and deleted them.
17:14:50
Resource
Loading: music/victory_01.music
17:14:50
Resource
Unloading: music/orcs_02.music
17:14:55
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:14:55
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:14:55
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:14:55
SQ
World::onCombatFinished
17:14:55
SQ
TacticalState::onFinish
17:14:55
Resource
Unloading: gfx/entity_2.png
17:14:55
Resource
Unloading: gfx/object_0.png
17:14:55
Resource
Unloading: gfx/detail.png
17:14:55
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:14:55
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_rage_01.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_rage_02.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_rage_03.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_rage_04.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_death_01.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_death_02.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_death_03.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_death_04.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_death_05.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_death_06.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_flee_03.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_flee_05.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_flee_06.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_idle_01.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_idle_02.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_idle_03.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_idle_04.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_idle_05.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_idle_06.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_charge_01.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_charge_02.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_charge_03.wav
17:14:55
Resource
Unloading: sounds/enemies/orc_charge_04.wav
17:14:55
UI
IngameMenuScreen::UNREGISTER
17:14:55
UI
MainMenuModule::UNREGISTER
17:14:55
UI
LoadCampaignMenuModule::UNREGISTER
17:14:55
UI
SaveCampaignMenuModule::UNREGISTER
17:14:55
UI
OptionsMenuModule::UNREGISTER
17:14:55
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:14:55
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:14:55
UI
OptionsMenuModuleControlsPanel::UNREGISTER
17:14:55
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
17:14:55
UI
TacticalFleeScreen::UNREGISTER
17:14:55
UI
CharacterScreen::UNREGISTER
17:14:55
UI
CharacterScreenLeftPanelModule::UNREGISTER
17:14:55
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
17:14:55
UI
CharacterScreenPaperdollModule::UNREGISTER
17:14:55
UI
CharacterScreenSkillsModule::UNREGISTER
17:14:55
UI
CharacterScreenStatsModule::UNREGISTER
17:14:55
UI
CharacterScreenRightPanelModule::UNREGISTER
17:14:55
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
17:14:55
UI
CharacterScreenInventoryListModule::UNREGISTER
17:14:55
UI
CharacterScreenPerksModule::UNREGISTER
17:14:55
UI
CharacterScreenBrothersListModule::UNREGISTER
17:14:55
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
17:14:55
UI
TacticalScreen::UNREGISTER
17:14:55
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
17:14:55
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
17:14:55
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
17:14:55
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
17:14:55
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
17:14:55
UI
TacticalCombatResultScreen::UNREGISTER
17:14:55
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
17:14:55
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
17:14:59
Resource
Loading: music/worldmap_06.music
17:14:59
Resource
Unloading: music/victory_01.music
17:15:00
SQ
contract removed: contract.discover_location
17:15:01
SQ
contract removed: contract.errant
17:15:01
SQ
Location entered: Bara Maratuk
17:15:06
SQ
Save campaign: autosave
17:15:06
Scene
Finished saving scene.
17:15:06
SQ
WorldState::onHide
17:15:06
UI
TacticalScreen::REGISTER
17:15:06
UI
TacticalScreenTurnSequenceBarModule::REGISTER
17:15:06
UI
TacticalScreenOrientationOverlayModule::REGISTER
17:15:06
UI
TacticalScreenTopbarEventLogModule::REGISTER
17:15:06
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
17:15:06
UI
TacticalScreenTopbarOptionsModule::REGISTER
17:15:06
Resource
Loading: gfx/detail.png
17:15:06
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
17:15:06
Resource
Loading: gfx/object_0.png
17:15:06
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
17:15:06
Resource
Loading: gfx/entity_2.png
17:15:06
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
17:15:06
Resource
Loading: gfx/orientation_overlay.png
17:15:06
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
17:15:06
SQ
inspiring presence: on combat started!
17:15:06
SQ
TACTICAL: STASH LOCKED: true
17:15:06
SQ
INFO: Next round issued: 1
17:15:06
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:15:06
Resource
Loading: sounds/enemies/orc_hurt_01.wav
17:15:06
UI
CharacterScreen::REGISTER
17:15:06
UI
CharacterScreenLeftPanelModule::REGISTER
17:15:06
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
17:15:06
UI
CharacterScreenPaperdollModule::REGISTER
17:15:06
Resource
Loading: sounds/enemies/orc_hurt_02.wav
17:15:06
UI
CharacterScreenSkillsModule::REGISTER
17:15:06
UI
CharacterScreenStatsModule::REGISTER
17:15:06
UI
CharacterScreenRightPanelModule::REGISTER
17:15:06
UI
CharacterScreenRightPanelHeaderModule::REGISTER
17:15:06
UI
CharacterScreenInventoryListModule::REGISTER
17:15:06
UI
CharacterScreenPerksModule::REGISTER
17:15:06
UI
CharacterScreenBrothersListModule::REGISTER
17:15:06
UI
CharacterScreenBattleStartFooterModule::REGISTER
17:15:06
UI
TacticalFleeScreen::REGISTER
17:15:06
UI
IngameMenuScreen::REGISTER
17:15:06
Resource
Loading: sounds/enemies/orc_hurt_03.wav
17:15:06
UI
MainMenuModule::REGISTER
17:15:06
UI
LoadCampaignMenuModule::REGISTER
17:15:06
UI
SaveCampaignMenuModule::REGISTER
17:15:06
UI
OptionsMenuModule::REGISTER
17:15:06
UI
OptionsMenuModuleVideoPanel::REGISTER
17:15:06
UI
OptionsMenuModuleAudioPanel::REGISTER
17:15:06
UI
OptionsMenuModuleControlsPanel::REGISTER
17:15:06
UI
OptionsMenuModuleGameplayPanel::REGISTER
17:15:06
UI
TacticalCombatResultScreen::REGISTER
17:15:06
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
17:15:06
UI
TacticalCombatResultScreenLootPanel::REGISTER
17:15:06
Resource
Loading: sounds/enemies/orc_hurt_04.wav
17:15:06
Resource
Loading: sounds/enemies/orc_hurt_05.wav
17:15:06
Resource
Loading: sounds/enemies/orc_death_01.wav
17:15:06
Resource
Loading: sounds/enemies/orc_death_02.wav
17:15:06
Resource
Loading: sounds/enemies/orc_death_03.wav
17:15:06
Resource
Loading: sounds/enemies/orc_death_04.wav
17:15:06
Resource
Loading: sounds/enemies/orc_death_05.wav
17:15:06
Resource
Loading: sounds/enemies/orc_death_06.wav
17:15:06
Resource
Loading: sounds/enemies/orc_flee_03.wav
17:15:06
Resource
Loading: sounds/enemies/orc_flee_05.wav
17:15:06
Resource
Loading: sounds/enemies/orc_flee_06.wav
17:15:06
Resource
Loading: sounds/enemies/orc_idle_01.wav
17:15:06
Resource
Loading: sounds/enemies/orc_idle_02.wav
17:15:06
Resource
Loading: sounds/enemies/orc_idle_03.wav
17:15:06
Resource
Loading: sounds/enemies/orc_idle_04.wav
17:15:06
Resource
Loading: sounds/enemies/orc_idle_05.wav
17:15:06
Resource
Loading: sounds/enemies/orc_idle_06.wav
17:15:06
Resource
Loading: sounds/enemies/orc_charge_01.wav
17:15:06
Resource
Loading: sounds/enemies/orc_charge_02.wav
17:15:06
Resource
Loading: sounds/enemies/orc_charge_03.wav
17:15:06
Resource
Loading: sounds/enemies/orc_charge_04.wav
17:15:06
Resource
Loading: sounds/enemies/orc_rage_01.wav
17:15:06
Resource
Loading: sounds/enemies/orc_rage_02.wav
17:15:06
Resource
Loading: sounds/enemies/orc_rage_03.wav
17:15:06
Resource
Loading: sounds/enemies/orc_rage_04.wav
17:15:06
Resource
Loading: sounds/enemies/warcry_01.wav
17:15:06
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
17:15:06
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
17:15:06
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
17:15:10
Resource
Loading: music/orcs_02.music
17:15:10
Resource
Unloading: music/worldmap_06.music
17:15:47
SQ
[Siegfried The Juggernaut] executes skill [Split] on target [Orc Young]
17:15:47
SQ
Siegfried The Juggernaut uses skill Split
17:15:51
SQ
[Volker] executes skill [Slash] on target [Orc Berserker]
17:15:51
SQ
Volker uses skill Slash
17:15:58
SQ
[Volker] executes skill [Thrust] on target [Orc Berserker]
17:15:58
SQ
Volker uses skill Thrust
17:16:08
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Young]
17:16:08
SQ
Alfgeir uses skill Thrust
17:16:22
SQ
[Alfred] executes skill [Chop] on target [Orc Young]
17:16:22
SQ
Alfred uses skill Chop
17:16:28
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
17:16:28
SQ
Hermann the Messenger uses skill Perfect Focus
17:16:29
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
17:16:29
SQ
Hermann the Messenger uses skill Quick Shot
17:16:30
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
17:16:30
SQ
Hermann the Messenger uses skill Quick Shot
17:16:30
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
17:16:30
SQ
Hermann the Messenger uses skill Quick Shot
17:16:30
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
17:16:30
SQ
Hermann the Messenger uses skill Quick Shot
17:16:30
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
17:16:30
SQ
Hermann the Messenger uses skill Quick Shot
17:16:30
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
17:16:30
SQ
Hermann the Messenger uses skill Quick Shot
17:16:30
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
17:16:30
SQ
Hermann the Messenger uses skill Quick Shot
17:16:35
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Thraktar]
17:16:35
SQ
Adelbert Commander uses skill Quick Shot
17:16:35
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Thraktar]
17:16:35
SQ
Adelbert Commander uses skill Quick Shot
17:16:35
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
17:16:35
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
17:16:35
SQ
Thraktar has died.
17:16:35
SceneManager
Unknown Brush requested: _arrows
17:16:54
SQ
INFO: Next round issued: 2
17:16:56
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
17:16:56
SQ
Adelbert Commander uses skill Quick Shot
17:16:56
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
17:16:56
SQ
Adelbert Commander uses skill Quick Shot
17:17:01
SQ
Orc Young uses skill Chop
17:17:02
SQ
Orc Young uses skill Chop
17:17:07
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Orc Young]
17:17:07
SQ
Siegfried the Ox uses skill Overhead Strike
17:17:07
SQ
Orc Young has died.
17:17:11
SQ
Orc Berserker uses skill Chop
17:17:12
SQ
Orc Berserker uses skill Chop
17:17:15
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Young]
17:17:15
SQ
Alberich the Nighthunter uses skill Overhead Strike
17:17:15
SQ
Orc Young has died.
17:17:20
SQ
[Niels] executes skill [Impale] on target [Orc Berserker]
17:17:20
SQ
Niels uses skill Impale
17:17:20
SQ
Orc Berserker has died.
17:17:25
SQ
[Alfred] executes skill [Slash] on target [Orc Young]
17:17:25
SQ
Alfred uses skill Slash
17:17:25
SQ
Orc Young has died.
17:17:48
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
17:17:49
SQ
INFO: Next round issued: 3
17:17:51
Script
VM collected 5 object(s) and deleted them.
17:17:54
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
17:17:54
SQ
Adelbert Commander uses skill Quick Shot
17:17:55
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
17:17:55
SQ
Adelbert Commander uses skill Quick Shot
17:18:07
SQ
[Niels] executes skill [Impale] on target [Orc Berserker]
17:18:07
SQ
Niels uses skill Impale
17:18:07
SQ
Orc Berserker has died.
17:18:07
Resource
Unloading: gfx/orientation_overlay.png
17:18:07
SQ
Skill [Dodge] removed from [Adelbert Commander].
17:18:07
SQ
Skill [Dodge] removed from [Volker].
17:18:07
SQ
Skill [Killing Frenzy!] removed from [Niels].
17:18:08
Script
VM collected 11 object(s) and deleted them.
17:18:11
Resource
Loading: music/victory_01.music
17:18:11
Resource
Unloading: music/orcs_02.music
17:18:15
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:18:15
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:18:15
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:18:15
SQ
World::onCombatFinished
17:18:15
SQ
contract removed: contract.destroy_bandit_camp
17:18:15
SQ
TacticalState::onFinish
17:18:15
Resource
Unloading: gfx/entity_2.png
17:18:15
Resource
Unloading: gfx/object_0.png
17:18:15
Resource
Unloading: gfx/detail.png
17:18:15
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:18:15
Resource
Unloading: sounds/enemies/orc_rage_01.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_rage_02.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_rage_03.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_rage_04.wav
17:18:15
Resource
Unloading: sounds/enemies/warcry_01.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_death_01.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_death_02.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_death_03.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_death_04.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_death_05.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_death_06.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_flee_03.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_flee_05.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_flee_06.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_idle_01.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_idle_02.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_idle_03.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_idle_04.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_idle_05.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_idle_06.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_charge_01.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_charge_02.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_charge_03.wav
17:18:15
Resource
Unloading: sounds/enemies/orc_charge_04.wav
17:18:15
UI
IngameMenuScreen::UNREGISTER
17:18:15
UI
MainMenuModule::UNREGISTER
17:18:15
UI
LoadCampaignMenuModule::UNREGISTER
17:18:15
UI
SaveCampaignMenuModule::UNREGISTER
17:18:15
UI
OptionsMenuModule::UNREGISTER
17:18:15
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:18:15
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:18:15
UI
OptionsMenuModuleControlsPanel::UNREGISTER
17:18:15
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
17:18:15
UI
TacticalFleeScreen::UNREGISTER
17:18:15
UI
CharacterScreen::UNREGISTER
17:18:15
UI
CharacterScreenLeftPanelModule::UNREGISTER
17:18:15
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
17:18:15
UI
CharacterScreenPaperdollModule::UNREGISTER
17:18:15
UI
CharacterScreenSkillsModule::UNREGISTER
17:18:15
UI
CharacterScreenStatsModule::UNREGISTER
17:18:15
UI
CharacterScreenRightPanelModule::UNREGISTER
17:18:15
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
17:18:15
UI
CharacterScreenInventoryListModule::UNREGISTER
17:18:15
UI
CharacterScreenPerksModule::UNREGISTER
17:18:15
UI
CharacterScreenBrothersListModule::UNREGISTER
17:18:15
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
17:18:15
UI
TacticalScreen::UNREGISTER
17:18:15
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
17:18:15
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
17:18:15
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
17:18:15
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
17:18:15
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
17:18:15
UI
TacticalCombatResultScreen::UNREGISTER
17:18:15
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
17:18:15
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
17:18:16
SQ
contract removed: contract.destroy_bandit_camp
17:18:17
SQ
contract removed: contract.errant
17:18:18
SQ
contract removed: contract.errant
17:18:19
Resource
Loading: music/worldmap_06.music
17:18:19
Resource
Unloading: music/victory_01.music
17:18:19
SQ
contract removed: contract.errant
17:18:20
SQ
contract removed: contract.errant
17:18:21
SQ
contract removed: contract.destroy_inactive_location
17:18:22
SQ
contract removed: contract.errant
17:18:23
SQ
contract removed: contract.errant
17:18:24
SQ
contract removed: contract.errant
17:18:37
SQ
contract added: contract.errant
17:18:38
SQ
contract added: contract.discover_location
17:19:10
SQ
contract added: contract.errant
17:19:10
SQ
Location entered: Elkshorn
17:19:10
Resource
Loading: music/village_01.music
17:19:10
Resource
Unloading: music/worldmap_06.music
17:19:56
Resource
Loading: music/worldmap_06.music
17:19:56
Resource
Unloading: music/village_01.music
17:20:16
SQ
contract added: contract.errant
17:21:46
SQ
contract added: contract.errant
17:22:10
SQ
Location entered: Reikmark Castle
17:22:14
Resource
Loading: music/stronghold_01.music
17:22:14
Resource
Unloading: music/worldmap_06.music
17:22:20
SQ
contract added: contract.discover_location
17:22:22
Resource
Loading: music/worldmap_07.music
17:22:22
Resource
Unloading: music/stronghold_01.music
17:22:50
SQ
contract added: contract.destroy_bandit_camp
17:22:50
SQ
Location entered: Reikmark Castle
17:22:54
Resource
Loading: music/stronghold_01.music
17:22:55
Resource
Unloading: music/worldmap_07.music
17:29:16
Resource
Loading: music/worldmap_07.music
17:29:16
Resource
Unloading: music/stronghold_01.music
17:29:20
SQ
contract added: contract.errant
17:30:04
SQ
Location entered: Reikmark Castle
17:30:08
Resource
Loading: music/stronghold_01.music
17:30:08
Resource
Unloading: music/worldmap_07.music
17:30:13
Resource
Loading: music/worldmap_05.music
17:30:13
Resource
Unloading: music/stronghold_01.music
17:30:21
SQ
contract added: contract.errant
17:30:36
SQ
contract added: contract.errant
17:30:52
SQ
contract added: contract.destroy_bandit_camp
17:30:59
SQ
Location entered: City of Dornen
17:30:59
Resource
Loading: music/city_02.music
17:30:59
Resource
Unloading: music/worldmap_05.music
17:33:34
Resource
Loading: music/worldmap_07.music
17:33:34
Resource
Unloading: music/city_02.music
17:34:27
SQ
Save campaign: autosave
17:34:27
Scene
Finished saving scene.
17:34:27
SQ
WorldState::onHide
17:34:27
UI
TacticalScreen::REGISTER
17:34:27
UI
TacticalScreenTurnSequenceBarModule::REGISTER
17:34:27
UI
TacticalScreenOrientationOverlayModule::REGISTER
17:34:27
UI
TacticalScreenTopbarEventLogModule::REGISTER
17:34:27
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
17:34:27
UI
TacticalScreenTopbarOptionsModule::REGISTER
17:34:27
Resource
Loading: gfx/detail.png
17:34:27
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
17:34:27
Resource
Loading: gfx/object_0.png
17:34:27
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
17:34:27
Resource
Loading: gfx/orientation_overlay.png
17:34:27
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
17:34:27
SQ
inspiring presence: on combat started!
17:34:27
Resource
Loading: sounds/atmosphere/rain_02.wav
17:34:27
Resource
Unloading: sounds/atmosphere/forest_01.wav
17:34:27
SQ
TACTICAL: STASH LOCKED: true
17:34:27
SQ
INFO: Next round issued: 1
17:34:27
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:34:27
UI
CharacterScreen::REGISTER
17:34:27
UI
CharacterScreenLeftPanelModule::REGISTER
17:34:27
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
17:34:27
UI
CharacterScreenPaperdollModule::REGISTER
17:34:27
UI
CharacterScreenSkillsModule::REGISTER
17:34:27
UI
CharacterScreenStatsModule::REGISTER
17:34:27
UI
CharacterScreenRightPanelModule::REGISTER
17:34:27
UI
CharacterScreenRightPanelHeaderModule::REGISTER
17:34:27
UI
CharacterScreenInventoryListModule::REGISTER
17:34:27
UI
CharacterScreenPerksModule::REGISTER
17:34:27
UI
CharacterScreenBrothersListModule::REGISTER
17:34:27
UI
CharacterScreenBattleStartFooterModule::REGISTER
17:34:27
UI
TacticalFleeScreen::REGISTER
17:34:27
UI
IngameMenuScreen::REGISTER
17:34:27
UI
MainMenuModule::REGISTER
17:34:27
UI
LoadCampaignMenuModule::REGISTER
17:34:27
UI
SaveCampaignMenuModule::REGISTER
17:34:27
UI
OptionsMenuModule::REGISTER
17:34:27
UI
OptionsMenuModuleVideoPanel::REGISTER
17:34:27
UI
OptionsMenuModuleAudioPanel::REGISTER
17:34:27
UI
OptionsMenuModuleControlsPanel::REGISTER
17:34:27
UI
OptionsMenuModuleGameplayPanel::REGISTER
17:34:27
UI
TacticalCombatResultScreen::REGISTER
17:34:27
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
17:34:27
UI
TacticalCombatResultScreenLootPanel::REGISTER
17:34:31
Resource
Loading: music/battle.music
17:34:31
Resource
Unloading: music/worldmap_07.music
17:34:33
SQ
Bandit Marksman uses skill Quick Shot
17:34:37
SQ
Bandit Marksman uses skill Quick Shot
17:34:49
SQ
Bandit Raider uses skill Shieldwall
17:35:06
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Bandit Raider]
17:35:06
SQ
Alberich the Nighthunter uses skill Overhead Strike
17:35:06
SQ
Bandit Raider has died.
17:35:48
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
17:35:48
SQ
Hagen uses skill Slash
17:35:58
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
17:35:58
SQ
Hermann the Messenger uses skill Perfect Focus
17:35:59
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
17:35:59
SQ
Hermann the Messenger uses skill Quick Shot
17:36:00
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
17:36:00
SQ
Hermann the Messenger uses skill Quick Shot
17:36:00
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
17:36:00
SQ
Hermann the Messenger uses skill Quick Shot
17:36:01
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
17:36:01
SQ
Hermann the Messenger uses skill Quick Shot
17:36:01
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
17:36:01
SQ
Hermann the Messenger uses skill Quick Shot
17:36:02
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
17:36:02
SQ
Hermann the Messenger uses skill Quick Shot
17:36:02
SQ
Bandit Raider has died.
17:36:03
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
17:36:03
SQ
Hermann the Messenger uses skill Quick Shot
17:36:13
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
17:36:13
SQ
Adelbert Commander uses skill Quick Shot
17:36:13
SQ
INFO: Next round issued: 2
17:36:22
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
17:36:22
SQ
Adelbert Commander uses skill Quick Shot
17:36:22
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
17:36:22
SQ
Adelbert Commander uses skill Quick Shot
17:36:24
SQ
Bandit Raider uses skill Shieldwall
17:36:25
SQ
Bandit Raider uses skill Chop
17:36:28
SQ
[Siegfried the Ox] executes skill [Split] on target [Bandit Raider]
17:36:28
SQ
Siegfried the Ox uses skill Split
17:36:32
SQ
Bandit Raider uses skill Shieldwall
17:36:33
SQ
Bandit Raider uses skill Bash
17:36:39
SQ
Skill [Shieldwall] removed from [Bandit Raider].
17:36:40
Script
VM collected 2 object(s) and deleted them.
17:36:41
SQ
Bandit Raider uses skill Shieldwall
17:36:56
SQ
[Siegfried The Juggernaut] executes skill [Split] on target [Bandit Raider]
17:36:56
SQ
Siegfried The Juggernaut uses skill Split
17:36:56
SQ
Bandit Raider has died.
17:36:56
SQ
Skill [Shieldwall] removed from [Bandit Raider].
17:37:12
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
17:37:12
SQ
Volker uses skill Thrust
17:37:15
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
17:37:15
SQ
Alfgeir uses skill Thrust
17:37:16
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
17:37:16
SQ
Alfgeir uses skill Thrust
17:37:16
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
17:37:21
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
17:37:21
SQ
Hagen uses skill Slash
17:37:22
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
17:37:22
SQ
Hagen uses skill Slash
17:37:22
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
17:37:22
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
17:37:24
SQ
INFO: Next round issued: 3
17:37:26
SQ
Bandit Marksman uses skill Quick Shot
17:37:30
SQ
Bandit Marksman uses skill Bash
17:37:39
SQ
Skill [Shieldwall] removed from [Bandit Raider].
17:37:40
SQ
Bandit Raider uses skill Knock Out
17:37:41
SQ
Bandit Raider uses skill Shieldwall
17:37:44
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider]
17:37:44
SQ
Siegfried the Ox uses skill Overhead Strike
17:37:57
SQ
[Alfred] executes skill [Slash] on target [Bandit Marksman]
17:37:57
SQ
Alfred uses skill Slash
17:37:58
SQ
[Alfred] executes skill [Slash] on target [Bandit Marksman]
17:37:58
SQ
Alfred uses skill Slash
17:37:58
SQ
Bandit Marksman has died.
17:38:01
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
17:38:01
SQ
Volker uses skill Slash
17:38:01
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
17:38:01
SQ
Volker uses skill Slash
17:38:03
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
17:38:03
SQ
Volker uses skill Thrust
17:38:03
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
17:38:03
SQ
Volker uses skill Thrust
17:38:03
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
17:38:04
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
17:38:04
SQ
Alfred uses skill Chop
17:38:04
SQ
Bandit Raider has died.
17:38:04
SQ
Skill [Shieldwall] removed from [Bandit Raider].
17:38:11
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
17:38:11
SQ
Alfgeir uses skill Thrust
17:38:14
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
17:38:14
SQ
Hagen uses skill Slash
17:38:14
SQ
Bandit Raider has died.
17:38:14
SQ
Skill [Shieldwall] removed from [Bandit Raider].
17:38:19
SQ
INFO: Next round issued: 4
17:38:20
Script
VM collected 4 object(s) and deleted them.
17:38:20
SQ
Bandit Marksman uses skill Puncture
17:38:28
SQ
[Niels] executes skill [Impale] on target [Bandit Marksman]
17:38:28
SQ
Niels uses skill Impale
17:38:28
SQ
Bandit Marksman has died.
17:38:28
Resource
Unloading: gfx/orientation_overlay.png
17:38:28
SQ
Skill [Dodge] removed from [Adelbert Commander].
17:38:28
SQ
Skill [Dodge] removed from [Volker].
17:38:28
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
17:38:28
SQ
Skill [Killing Frenzy!] removed from [Niels].
17:38:29
Script
VM collected 11 object(s) and deleted them.
17:38:32
Resource
Loading: music/victory_01.music
17:38:32
Resource
Unloading: music/battle.music
17:38:34
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:38:34
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:38:34
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:38:34
SQ
World::onCombatFinished
17:38:34
SQ
contract removed: contract.errant
17:38:34
SQ
TacticalState::onFinish
17:38:35
Resource
Unloading: gfx/object_0.png
17:38:35
Resource
Unloading: gfx/detail.png
17:38:35
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:38:35
UI
IngameMenuScreen::UNREGISTER
17:38:35
UI
MainMenuModule::UNREGISTER
17:38:35
UI
LoadCampaignMenuModule::UNREGISTER
17:38:35
UI
SaveCampaignMenuModule::UNREGISTER
17:38:35
UI
OptionsMenuModule::UNREGISTER
17:38:35
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:38:35
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:38:35
UI
OptionsMenuModuleControlsPanel::UNREGISTER
17:38:35
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
17:38:35
UI
TacticalFleeScreen::UNREGISTER
17:38:35
UI
CharacterScreen::UNREGISTER
17:38:35
UI
CharacterScreenLeftPanelModule::UNREGISTER
17:38:35
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
17:38:35
UI
CharacterScreenPaperdollModule::UNREGISTER
17:38:35
UI
CharacterScreenSkillsModule::UNREGISTER
17:38:35
UI
CharacterScreenStatsModule::UNREGISTER
17:38:35
UI
CharacterScreenRightPanelModule::UNREGISTER
17:38:35
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
17:38:35
UI
CharacterScreenInventoryListModule::UNREGISTER
17:38:35
UI
CharacterScreenPerksModule::UNREGISTER
17:38:35
UI
CharacterScreenBrothersListModule::UNREGISTER
17:38:35
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
17:38:35
UI
TacticalScreen::UNREGISTER
17:38:35
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
17:38:35
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
17:38:35
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
17:38:35
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
17:38:35
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
17:38:35
UI
TacticalCombatResultScreen::UNREGISTER
17:38:35
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
17:38:35
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
17:38:36
SQ
contract removed: contract.discover_location
17:38:37
SQ
contract removed: contract.errant
17:38:38
SQ
contract removed: contract.errant
17:38:38
Resource
Loading: music/worldmap_05.music
17:38:39
Resource
Unloading: music/victory_01.music
17:39:07
SQ
contract added: contract.errant
17:39:18
SQ
contract added: contract.errant
17:39:48
SQ
contract added: contract.errant
17:45:01
Resource
Loading: music/worldmap_03.music
17:45:01
Resource
Unloading: music/worldmap_05.music
20:01:23
SQ
Save campaign: autosave
20:01:24
Scene
Finished saving scene.
20:01:24
SQ
WorldState::onHide
20:01:24
UI
TacticalScreen::REGISTER
20:01:24
UI
TacticalScreenTurnSequenceBarModule::REGISTER
20:01:24
UI
TacticalScreenOrientationOverlayModule::REGISTER
20:01:24
UI
TacticalScreenTopbarEventLogModule::REGISTER
20:01:24
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
20:01:24
UI
TacticalScreenTopbarOptionsModule::REGISTER
20:01:24
Resource
Loading: gfx/detail.png
20:01:24
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
20:01:24
Resource
Loading: gfx/object_0.png
20:01:24
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
20:01:24
Resource
Loading: gfx/orientation_overlay.png
20:01:24
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
20:01:24
SQ
inspiring presence: on combat started!
20:01:24
SQ
TACTICAL: STASH LOCKED: true
20:01:24
SQ
INFO: Next round issued: 1
20:01:24
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:01:24
UI
CharacterScreen::REGISTER
20:01:24
UI
CharacterScreenLeftPanelModule::REGISTER
20:01:24
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
20:01:24
UI
CharacterScreenPaperdollModule::REGISTER
20:01:24
UI
CharacterScreenSkillsModule::REGISTER
20:01:24
UI
CharacterScreenStatsModule::REGISTER
20:01:24
UI
CharacterScreenRightPanelModule::REGISTER
20:01:24
UI
CharacterScreenRightPanelHeaderModule::REGISTER
20:01:24
UI
CharacterScreenInventoryListModule::REGISTER
20:01:24
UI
CharacterScreenPerksModule::REGISTER
20:01:24
UI
CharacterScreenBrothersListModule::REGISTER
20:01:24
UI
CharacterScreenBattleStartFooterModule::REGISTER
20:01:24
UI
TacticalFleeScreen::REGISTER
20:01:24
UI
IngameMenuScreen::REGISTER
20:01:24
UI
MainMenuModule::REGISTER
20:01:24
UI
LoadCampaignMenuModule::REGISTER
20:01:24
UI
SaveCampaignMenuModule::REGISTER
20:01:24
UI
OptionsMenuModule::REGISTER
20:01:24
UI
OptionsMenuModuleVideoPanel::REGISTER
20:01:24
UI
OptionsMenuModuleAudioPanel::REGISTER
20:01:24
UI
OptionsMenuModuleControlsPanel::REGISTER
20:01:24
UI
OptionsMenuModuleGameplayPanel::REGISTER
20:01:24
UI
TacticalCombatResultScreen::REGISTER
20:01:24
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
20:01:24
UI
TacticalCombatResultScreenLootPanel::REGISTER
20:01:28
Resource
Loading: music/battle.music
20:01:28
Resource
Unloading: music/worldmap_03.music
20:01:31
SQ
Bandit Marksman uses skill Quick Shot
20:01:46
SQ
spearwall danger= 0.666667
20:01:46
SQ
spearwall danger= 0.666667
20:01:58
SQ
Bandit Thug uses skill Shieldwall
20:02:24
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]
20:02:24
SQ
Hermann the Messenger uses skill Quick Shot
20:02:24
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]
20:02:24
SQ
Hermann the Messenger uses skill Quick Shot
20:02:25
SQ
Bandit Thug has died.
20:02:27
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
20:02:27
SQ
Adelbert Commander uses skill Quick Shot
20:02:27
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
20:02:27
SQ
Adelbert Commander uses skill Quick Shot
20:02:43
SQ
INFO: Next round issued: 2
20:02:52
SQ
Bandit Marksman uses skill Quick Shot
20:02:56
SQ
Bandit Marksman uses skill Quick Shot
20:02:58
SQ
Bandit Marksman uses skill Quick Shot
20:03:01
SQ
Bandit Marksman uses skill Aimed Shot
20:03:15
SQ
Bandit Raider uses skill Shieldwall
20:03:22
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
20:03:22
SQ
Adelbert Commander uses skill Quick Shot
20:03:23
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
20:03:23
SQ
Adelbert Commander uses skill Quick Shot
20:03:23
SQ
Bandit Thug has died.
20:03:33
SQ
Skill [Shieldwall] removed from [Bandit Thug].
20:04:08
SQ
INFO: Next round issued: 3
20:04:12
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]
20:04:12
SQ
Hermann the Messenger uses skill Quick Shot
20:04:13
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]
20:04:13
SQ
Hermann the Messenger uses skill Quick Shot
20:04:18
SQ
Bandit Marksman uses skill Aimed Shot
20:04:34
SQ
Bandit Marksman uses skill Aimed Shot
20:04:38
SQ
Bandit Marksman uses skill Quick Shot
20:04:39
SQ
Bandit Marksman uses skill Quick Shot
20:04:50
SQ
Bandit Marksman uses skill Quick Shot
20:04:52
SQ
Bandit Marksman uses skill Quick Shot
20:05:10
SQ
Bandit Thug uses skill Knock Back
20:05:13
SQ
Bandit Thug uses skill Shieldwall
20:05:18
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
20:05:18
SQ
Adelbert Commander uses skill Quick Shot
20:05:19
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
20:05:19
SQ
Adelbert Commander uses skill Quick Shot
20:05:20
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:05:20
Script
VM collected 2 object(s) and deleted them.
20:05:22
SQ
Bandit Raider uses skill Shieldwall
20:05:39
SQ
[Niels] executes skill [Impale] on target [Bandit Thug]
20:05:39
SQ
Niels uses skill Impale
20:06:19
SQ
INFO: Next round issued: 4
20:06:28
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]
20:06:28
SQ
Hermann the Messenger uses skill Quick Shot
20:06:28
SQ
Bandit Thug has died.
20:06:31
SQ
Bandit Marksman uses skill Aimed Shot
20:06:56
SQ
Bandit Thug uses skill Bash
20:07:12
SQ
Bandit Marksman uses skill Quick Shot
20:07:15
SQ
Bandit Marksman uses skill Quick Shot
20:07:16
SQ
Bandit Marksman uses skill Quick Shot
20:07:22
SQ
Bandit Thug uses skill Chop
20:07:23
SQ
Bandit Thug uses skill Chop
20:07:31
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Thug]
20:07:31
SQ
Siegfried the Ox uses skill Overhead Strike
20:07:37
SQ
Skill [Hidden] removed from [Bandit Marksman].
20:07:38
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:07:39
SQ
Bandit Raider uses skill Shieldwall
20:07:40
SQ
Bandit Raider uses skill Slash
20:07:44
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Bandit Thug]
20:07:44
SQ
Alberich the Nighthunter uses skill Overhead Strike
20:07:44
SQ
Bandit Thug has died.
20:07:47
SQ
Skill [Shieldwall] removed from [Bandit Thug].
20:07:49
SQ
Bandit Thug uses skill Shieldwall
20:07:53
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
20:07:53
SQ
Adelbert Commander uses skill Quick Shot
20:07:53
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
20:07:53
SQ
Adelbert Commander uses skill Quick Shot
20:07:53
SQ
Bandit Raider has died.
20:07:55
SQ
[Alfred] executes skill [Slash] on target [Bandit Raider]
20:07:55
SQ
Alfred uses skill Slash
20:07:55
SQ
[Alfred] executes skill [Slash] on target [Bandit Raider]
20:07:55
SQ
Alfred uses skill Slash
20:07:59
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Thug]
20:07:59
SQ
Siegfried The Juggernaut uses skill Overhead Strike
20:07:59
SQ
Bandit Thug has died.
20:08:07
SQ
[Niels] executes skill [Impale] on target [Bandit Thug]
20:08:07
SQ
Niels uses skill Impale
20:08:07
SQ
Bandit Thug has died.
20:08:13
SQ
[Volker] executes skill [Slash] on target [Bandit Thug]
20:08:13
SQ
Volker uses skill Slash
20:08:13
SQ
[Volker] executes skill [Slash] on target [Bandit Thug]
20:08:13
SQ
Volker uses skill Slash
20:08:13
SQ
Bandit Thug has died.
20:08:15
SQ
[Volker] executes skill [Thrust] on target [Bandit Thug]
20:08:15
SQ
Volker uses skill Thrust
20:08:16
SQ
[Volker] executes skill [Thrust] on target [Bandit Thug]
20:08:16
SQ
Volker uses skill Thrust
20:08:28
SQ
[Hagen] executes skill [Slash] on target [Bandit Thug]
20:08:28
SQ
Hagen uses skill Slash
20:08:29
SQ
[Hagen] executes skill [Slash] on target [Bandit Thug]
20:08:29
SQ
Hagen uses skill Slash
20:08:34
SQ
INFO: Next round issued: 5
20:08:36
SQ
Bandit Marksman uses skill Aimed Shot
20:08:44
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
20:08:44
SQ
Hermann the Messenger uses skill Perfect Focus
20:08:48
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
20:08:48
SQ
Hermann the Messenger uses skill Quick Shot
20:08:48
SQ
Bandit Marksman has died.
20:08:50
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
20:08:50
SQ
Hermann the Messenger uses skill Quick Shot
20:08:51
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
20:08:51
SQ
Hermann the Messenger uses skill Quick Shot
20:08:52
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
20:08:52
SQ
Hermann the Messenger uses skill Quick Shot
20:08:53
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
20:08:53
SQ
Hermann the Messenger uses skill Quick Shot
20:08:54
SQ
Bandit Marksman has died.
20:09:00
SQ
Bandit Raider uses skill Slash
20:09:03
SQ
Bandit Marksman uses skill Quick Shot
20:09:07
SQ
Bandit Thug uses skill Stab
20:09:11
SQ
Bandit Raider uses skill Shieldwall
20:09:13
SQ
Bandit Marksman uses skill Puncture
20:09:16
SQ
Bandit Thug uses skill Slash
20:09:17
SQ
Bandit Thug uses skill Slash
20:09:20
SQ
Bandit Marksman uses skill Quick Shot
20:09:21
SQ
Bandit Marksman uses skill Quick Shot
20:09:23
SQ
Bandit Raider uses skill Shieldwall
20:09:24
SQ
Bandit Raider uses skill Hammer
20:09:27
SQ
Bandit Marksman uses skill Quick Shot
20:09:28
SQ
Bandit Marksman uses skill Quick Shot
20:09:35
SQ
Bandit Thug has died.
20:09:35
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 12 Last: 18 Entities: 27)
20:09:37
SQ
Bandit Raider uses skill Flail
20:09:40
SQ
Bandit Thug uses skill Slash
20:09:41
SQ
Bandit Thug uses skill Slash
20:09:51
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Bandit Raider]
20:09:51
SQ
Alberich the Nighthunter uses skill Overhead Strike
20:09:51
SQ
Bandit Raider has died.
20:09:51
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:10:00
SQ
Skill [Shieldwall] removed from [Bandit Thug].
20:10:10
SQ
Adelbert Commander uses skill Footwork
20:10:13
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
20:10:13
SQ
Adelbert Commander uses skill Quick Shot
20:10:26
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
20:10:26
SQ
Alfgeir uses skill Thrust
20:10:26
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
20:10:26
SQ
Alfgeir uses skill Thrust
20:10:28
SQ
[Niels] executes skill [Impale] on target [Bandit Thug]
20:10:28
SQ
Niels uses skill Impale
20:10:28
SQ
Bandit Thug has died.
20:10:41
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
20:10:41
SQ
Alfred uses skill Chop
20:10:42
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
20:10:42
SQ
Alfred uses skill Chop
20:10:45
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
20:10:45
SQ
Volker uses skill Slash
20:10:45
SQ
Bandit Raider has died.
20:10:45
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:10:54
SQ
[Volker] executes skill [Thrust] on target [Bandit Thug]
20:10:54
SQ
Volker uses skill Thrust
20:10:54
SQ
Bandit Thug has died.
20:10:54
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:11:07
SQ
INFO: Next round issued: 6
20:11:12
SQ
Bandit Raider uses skill Rotation
20:11:14
SQ
Bandit Raider uses skill Slash
20:11:16
SQ
Bandit Raider uses skill Slash
20:11:17
SQ
Bandit Raider uses skill Slash
20:11:22
SQ
Bandit Marksman has died.
20:11:22
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 3 Last: 9 Entities: 22)
20:11:25
SQ
Bandit Thug has died.
20:11:25
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 3 Last: 9 Entities: 21)
20:11:26
SQ
Bandit Raider uses skill Thrust
20:11:27
SQ
Bandit Raider uses skill Shieldwall
20:11:39
SQ
[Siegfried the Ox] executes skill [Swing] on target [Bandit Raider]
20:11:39
SQ
Siegfried the Ox uses skill Swing
20:11:41
SQ
Bandit Marksman uses skill Quick Shot
20:11:44
SQ
Bandit Marksman uses skill Puncture
20:11:53
SQ
Bandit Raider has died.
20:11:53
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:11:53
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 8 Last: 14 Entities: 20)
20:11:58
SQ
Bandit Thug has died.
20:11:58
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 8 Last: 14 Entities: 19)
20:12:06
Script
VM collected 13 object(s) and deleted them.
20:12:07
SQ
Bandit Raider has died.
20:12:07
Script Error
the index 'getSkills' does not exist
Function:
onUpdateProperties -> scripts/items/armor/armor.nut : 203
Variables:
staminaMult = 1, _properties = Table, this = Table
Function:
onUpdate -> scripts/skills/items/generic_item.nut : 43
Variables:
_properties = Table, this = Table
Function:
update -> scripts/skills/skill_container.nut : 232
Variables:
skill = Table, @INDEX@ = 0, current = Table, this = Table
Function:
add -> scripts/skills/skill_container.nut : 50
Variables:
_order = 0, _skill = Table, this = Table
Function:
onUse -> scripts/skills/actives/overhead_strike.nut : 114
Variables:
success = True, _targetTile = Instance, _user = Instance, this = Table
Function:
onAttackOfOpportunity -> scripts/entity/tactical/actor.nut : 1416
Variables:
skill = Table, _isOnEnter = False, _entity = Table, this = Table
Function:
unknown -> NATIVE : -1
Function:
onExecute -> scripts/ai/tactical/behaviors/ai_flee.nut : 94
Variables:
navigator = Instance, _entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 155
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
20:12:07
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 9 Last: 15 Entities: 18)
20:12:11
SQ
[Alfred] executes skill [Slash] on target [Bandit Marksman]
20:12:11
SQ
Alfred uses skill Slash
20:12:11
SQ
Bandit Marksman has died.
20:12:12
SQ
[Alfred] executes skill [Slash] on target [Bandit Raider]
20:12:12
SQ
Alfred uses skill Slash
20:12:14
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
20:12:14
SQ
Volker uses skill Slash
20:12:14
SQ
Bandit Raider has died.
20:12:32
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
20:12:32
SQ
Alfgeir uses skill Thrust
20:12:32
SQ
Bandit Raider has died.
20:12:37
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
20:12:37
SQ
Alfred uses skill Chop
20:12:38
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
20:12:38
SQ
Alfred uses skill Chop
20:12:38
SQ
Bandit Raider has died.
20:12:42
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
20:12:42
SQ
INFO: Next round issued: 7
20:12:44
SQ
Bandit Marksman uses skill Puncture
20:12:46
Script
VM collected 9 object(s) and deleted them.
20:13:16
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]
20:13:16
SQ
Alfgeir uses skill Thrust
20:13:17
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]
20:13:17
SQ
Alfgeir uses skill Thrust
20:13:22
SQ
INFO: Next round issued: 8
20:13:23
SQ
Bandit Marksman has died.
20:13:23
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 0 Last: 6 Entities: 13)
20:13:25
Script
VM collected 1 object(s) and deleted them.
20:13:42
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 7 Last: 12 Entities: 13)
20:13:42
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 7 Last: 12 Entities: 13)
20:13:42
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 8 Last: 12 Entities: 13)
20:13:43
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 8 Last: 12 Entities: 13)
20:13:43
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 8 Last: 12 Entities: 13)
20:13:44
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 9 Last: 12 Entities: 13)
20:13:44
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 9 Last: 12 Entities: 13)
20:13:44
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 9 Last: 12 Entities: 13)
20:13:45
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 10 Last: 12 Entities: 13)
20:13:45
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 10 Last: 12 Entities: 13)
20:13:45
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 10 Last: 12 Entities: 13)
20:13:46
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 11 Last: 12 Entities: 13)
20:13:47
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 12 Last: 12 Entities: 13)
20:13:48
SQ
INFO: Next round issued: 9
20:13:50
SQ
Bandit Marksman uses skill Quick Shot
20:13:51
SQ
Bandit Marksman uses skill Quick Shot
20:14:07
SQ
[Alfred] executes skill [Slash] on target [Bandit Marksman]
20:14:07
SQ
Alfred uses skill Slash
20:14:12
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
20:14:15
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 9 Last: 12 Entities: 13)
20:14:16
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 10 Last: 12 Entities: 13)
20:14:16
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 10 Last: 12 Entities: 13)
20:14:17
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 10 Last: 12 Entities: 13)
20:14:17
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 11 Last: 12 Entities: 13)
20:14:17
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 11 Last: 12 Entities: 13)
20:14:18
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 11 Last: 12 Entities: 13)
20:14:19
SQ
INFO: Next round issued: 10
20:14:25
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Bandit Marksman]
20:14:25
SQ
Alberich the Nighthunter uses skill Overhead Strike
20:14:25
SQ
Bandit Marksman has died.
20:14:25
Resource
Unloading: gfx/orientation_overlay.png
20:14:25
SQ
Skill [Dodge] removed from [Adelbert Commander].
20:14:25
SQ
Skill [Dodge] removed from [Volker].
20:14:25
SQ
Skill [Hidden] removed from [Alberich the Nighthunter].
20:14:25
SQ
Skill [Killing Frenzy!] removed from [Niels].
20:14:25
Script
VM collected 11 object(s) and deleted them.
20:14:29
Resource
Loading: music/victory_01.music
20:14:29
Resource
Unloading: music/battle.music
20:15:15
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:15:15
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:15:15
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:15:15
SQ
World::onCombatFinished
20:15:15
SQ
contract removed: contract.errant
20:15:15
SQ
TacticalState::onFinish
20:15:16
Resource
Unloading: gfx/object_0.png
20:15:16
Resource
Unloading: gfx/detail.png
20:15:16
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:15:16
UI
IngameMenuScreen::UNREGISTER
20:15:16
UI
MainMenuModule::UNREGISTER
20:15:16
UI
LoadCampaignMenuModule::UNREGISTER
20:15:16
UI
SaveCampaignMenuModule::UNREGISTER
20:15:16
UI
OptionsMenuModule::UNREGISTER
20:15:16
UI
OptionsMenuModuleVideoPanel::UNREGISTER
20:15:16
UI
OptionsMenuModuleVideoPanel::UNREGISTER
20:15:16
UI
OptionsMenuModuleControlsPanel::UNREGISTER
20:15:16
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
20:15:16
UI
TacticalFleeScreen::UNREGISTER
20:15:16
UI
CharacterScreen::UNREGISTER
20:15:16
UI
CharacterScreenLeftPanelModule::UNREGISTER
20:15:16
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
20:15:16
UI
CharacterScreenPaperdollModule::UNREGISTER
20:15:16
UI
CharacterScreenSkillsModule::UNREGISTER
20:15:16
UI
CharacterScreenStatsModule::UNREGISTER
20:15:16
UI
CharacterScreenRightPanelModule::UNREGISTER
20:15:16
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
20:15:16
UI
CharacterScreenInventoryListModule::UNREGISTER
20:15:16
UI
CharacterScreenPerksModule::UNREGISTER
20:15:16
UI
CharacterScreenBrothersListModule::UNREGISTER
20:15:16
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
20:15:16
UI
TacticalScreen::UNREGISTER
20:15:16
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
20:15:16
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
20:15:16
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
20:15:16
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
20:15:16
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
20:15:16
UI
TacticalCombatResultScreen::UNREGISTER
20:15:16
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
20:15:16
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
20:15:16
SQ
contract removed: contract.discover_location
20:15:17
SQ
contract removed: contract.destroy_bandit_camp
20:15:18
SQ
contract removed: contract.errant
20:15:19
Resource
Loading: music/worldmap_03.music
20:15:19
Resource
Unloading: music/victory_01.music
20:15:19
SQ
contract removed: contract.errant
20:15:20
SQ
contract removed: contract.errant
20:15:21
SQ
contract removed: contract.destroy_bandit_camp
20:15:22
SQ
contract removed: contract.errant
20:15:23
SQ
contract removed: contract.errant
20:15:25
SQ
contract removed: contract.errant
20:15:26
SQ
Location entered: Hill People Tomb
20:15:29
SQ
Save campaign: autosave
20:15:30
Scene
Finished saving scene.
20:15:30
SQ
WorldState::onHide
20:15:30
UI
TacticalScreen::REGISTER
20:15:30
UI
TacticalScreenTurnSequenceBarModule::REGISTER
20:15:30
UI
TacticalScreenOrientationOverlayModule::REGISTER
20:15:30
UI
TacticalScreenTopbarEventLogModule::REGISTER
20:15:30
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
20:15:30
UI
TacticalScreenTopbarOptionsModule::REGISTER
20:15:30
Resource
Loading: gfx/detail.png
20:15:30
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
20:15:30
Resource
Loading: gfx/object_0.png
20:15:30
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
20:15:30
Resource
Loading: gfx/orientation_overlay.png
20:15:30
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
20:15:30
SQ
inspiring presence: on combat started!
20:15:30
Resource
Loading: sounds/atmosphere/forest_01.wav
20:15:30
Resource
Unloading: sounds/atmosphere/rain_02.wav
20:15:30
SQ
TACTICAL: STASH LOCKED: true
20:15:30
SQ
INFO: Next round issued: 1
20:15:30
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:15:30
Resource
Loading: sounds/enemies/zombie_hurt_01.wav
20:15:30
UI
CharacterScreen::REGISTER
20:15:30
UI
CharacterScreenLeftPanelModule::REGISTER
20:15:30
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
20:15:30
UI
CharacterScreenPaperdollModule::REGISTER
20:15:30
UI
CharacterScreenSkillsModule::REGISTER
20:15:30
UI
CharacterScreenStatsModule::REGISTER
20:15:30
UI
CharacterScreenRightPanelModule::REGISTER
20:15:30
UI
CharacterScreenRightPanelHeaderModule::REGISTER
20:15:30
UI
CharacterScreenInventoryListModule::REGISTER
20:15:30
Resource
Loading: sounds/enemies/zombie_hurt_02.wav
20:15:30
UI
CharacterScreenPerksModule::REGISTER
20:15:30
UI
CharacterScreenBrothersListModule::REGISTER
20:15:30
UI
CharacterScreenBattleStartFooterModule::REGISTER
20:15:30
UI
TacticalFleeScreen::REGISTER
20:15:30
UI
IngameMenuScreen::REGISTER
20:15:30
UI
MainMenuModule::REGISTER
20:15:30
UI
LoadCampaignMenuModule::REGISTER
20:15:30
UI
SaveCampaignMenuModule::REGISTER
20:15:30
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
20:15:30
UI
OptionsMenuModule::REGISTER
20:15:30
UI
OptionsMenuModuleVideoPanel::REGISTER
20:15:30
UI
OptionsMenuModuleAudioPanel::REGISTER
20:15:30
UI
OptionsMenuModuleControlsPanel::REGISTER
20:15:30
UI
OptionsMenuModuleGameplayPanel::REGISTER
20:15:30
UI
TacticalCombatResultScreen::REGISTER
20:15:30
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
20:15:30
UI
TacticalCombatResultScreenLootPanel::REGISTER
20:15:30
Resource
Loading: sounds/enemies/zombie_hurt_04.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_death_01.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_death_02.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_death_03.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_death_04.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_death_05.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_death_06.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_rise_01.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_rise_02.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_rise_03.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_rise_04.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_idle_01.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_idle_02.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_idle_03.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_idle_04.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_idle_05.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_idle_06.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_bite_01.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_bite_02.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_bite_03.wav
20:15:30
Resource
Loading: sounds/enemies/zombie_bite_04.wav
20:15:34
Resource
Loading: music/undead_02.music
20:15:34
Resource
Unloading: music/worldmap_03.music
20:15:50
SQ
Skill [Hidden] removed from [Wiederganger].
20:16:01
SQ
Skill [Hidden] removed from [Wiederganger].
20:16:12
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Wiederganger]
20:16:12
SQ
Hermann the Messenger uses skill Quick Shot
20:16:12
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Wiederganger]
20:16:12
SQ
Hermann the Messenger uses skill Quick Shot
20:16:17
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Wiederganger]
20:16:17
SQ
Adelbert Commander uses skill Quick Shot
20:16:31
SQ
[Niels] executes skill [Impale] on target [Wiederganger]
20:16:31
SQ
Niels uses skill Impale
20:16:31
SQ
Wiederganger has died.
20:17:19
SQ
INFO: Next round issued: 2
20:17:19
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
20:17:19
SQ
tile: (instance : 0x1CC95960)
20:17:22
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Wiederganger]
20:17:22
SQ
Hermann the Messenger uses skill Quick Shot
20:17:24
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Wiederganger]
20:17:24
SQ
Hermann the Messenger uses skill Quick Shot
20:17:27
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Wiederganger]
20:17:27
SQ
Adelbert Commander uses skill Quick Shot
20:17:28
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Wiederganger]
20:17:28
SQ
Adelbert Commander uses skill Quick Shot
20:17:28
SQ
Wiederganger has died.
20:17:35
SQ
Skill [Hidden] removed from [Siegfried the Ox].
20:17:38
SQ
Skill [Hidden] removed from [Siegfried the Ox].
20:17:43
SQ
Skill [Hidden] removed from [Wiederganger].
20:18:01
SQ
Skill [Hidden] removed from [Alfred].
20:18:05
SQ
Skill [Hidden] removed from [Wiederganger].
20:18:20
Script
VM collected 1 object(s) and deleted them.
20:18:20
SQ
Skill [Hidden] removed from [Wiederganger].
20:18:24
SQ
[Volker] executes skill [Slash] on target [Wiederganger]
20:18:24
SQ
Volker uses skill Slash
20:18:24
SQ
Wiederganger has died.
20:18:30
SQ
[Hagen] executes skill [Slash] on target [Wiederganger]
20:18:30
SQ
Hagen uses skill Slash
20:18:42
SQ
[Alfgeir] executes skill [Thrust] on target [Wiederganger]
20:18:42
SQ
Alfgeir uses skill Thrust
20:18:42
SQ
[Alfgeir] executes skill [Thrust] on target [Wiederganger]
20:18:42
SQ
Alfgeir uses skill Thrust
20:18:46
SQ
[Alfred] executes skill [Chop] on target [Wiederganger]
20:18:46
SQ
Alfred uses skill Chop
20:18:50
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Wiederganger]
20:18:50
SQ
Siegfried The Juggernaut uses skill Overhead Strike
20:18:50
SQ
Wiederganger has died.
20:19:41
SQ
INFO: Next round issued: 3
20:19:44
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Wiederganger]
20:19:44
SQ
Hermann the Messenger uses skill Quick Shot
20:19:45
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Wiederganger]
20:19:45
SQ
Hermann the Messenger uses skill Quick Shot
20:19:45
SQ
Wiederganger has died.
20:19:46
SQ
Necromancer uses skill Raise Undead
20:19:46
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
20:19:46
SQ
tile: (instance : 0x1BE57DA0)
20:19:49
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Wiederganger]
20:19:49
SQ
Adelbert Commander uses skill Quick Shot
20:19:50
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Wiederganger]
20:19:50
SQ
Adelbert Commander uses skill Quick Shot
20:19:51
SQ
Wiederganger has died.
20:19:53
SQ
Skill [Hidden] removed from [Alberich the Nighthunter].
20:19:58
SQ
Skill [Hidden] removed from [Siegfried the Ox].
20:20:05
SQ
[Niels] executes skill [Impale] on target [Wiederganger]
20:20:05
SQ
Niels uses skill Impale
20:20:05
SQ
Wiederganger has died.
20:20:16
SQ
Wiederganger uses skill Bite
20:20:18
SQ
Skill [Hidden] removed from [Wiederganger].
20:20:21
SQ
Wiederganger uses skill Slash
20:20:24
SQ
Wiederganger uses skill Slash
20:20:30
SQ
Wiederganger uses skill Thrust
20:20:32
SQ
[Volker] executes skill [Thrust] on target [Wiederganger]
20:20:32
SQ
Volker uses skill Thrust
20:20:33
SQ
[Volker] executes skill [Thrust] on target [Wiederganger]
20:20:33
SQ
Volker uses skill Thrust
20:20:44
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Wiederganger]
20:20:44
SQ
Siegfried The Juggernaut uses skill Overhead Strike
20:20:44
SQ
Wiederganger has died.
20:20:54
SQ
[Hagen] executes skill [Slash] on target [Wiederganger]
20:20:54
SQ
Hagen uses skill Slash
20:20:54
SQ
[Hagen] executes skill [Slash] on target [Wiederganger]
20:20:54
SQ
Hagen uses skill Slash
20:20:57
SQ
[Alfgeir] executes skill [Thrust] on target [Wiederganger]
20:20:57
SQ
Alfgeir uses skill Thrust
20:20:57
Resource
Loading: music/undead_01.music
20:20:57
Resource
Unloading: music/undead_02.music
20:20:57
SQ
[Alfgeir] executes skill [Thrust] on target [Wiederganger]
20:20:57
SQ
Alfgeir uses skill Thrust
20:20:57
SQ
Wiederganger has died.
20:21:00
SQ
[Alfred] executes skill [Chop] on target [Wiederganger]
20:21:00
SQ
Alfred uses skill Chop
20:21:00
SQ
[Alfred] executes skill [Chop] on target [Wiederganger]
20:21:00
SQ
Alfred uses skill Chop
20:21:00
SQ
INFO: Next round issued: 4
20:21:01
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
20:21:01
SQ
tile: (instance : 0x1CC80720)
20:21:02
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
20:21:02
SQ
knocking away visible entity
20:21:03
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
20:21:03
SQ
tile: (instance : 0x1C44AC30)
20:21:04
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
20:21:04
SQ
tile: (instance : 0x1CC886A0)
20:21:10
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Wiederganger]
20:21:10
SQ
Hermann the Messenger uses skill Quick Shot
20:21:10
SQ
Wiederganger has died.
20:21:11
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Wiederganger]
20:21:11
SQ
Hermann the Messenger uses skill Quick Shot
20:21:13
Script
VM collected 4 object(s) and deleted them.
20:21:13
SQ
Necromancer uses skill Stab
20:21:14
SQ
Necromancer uses skill Stab
20:21:35
SQ
Wiederganger uses skill Bite
20:21:37
SQ
Skill [Hidden] removed from [Wiederganger].
20:21:38
Script
VM collected 3 object(s) and deleted them.
20:21:38
SQ
Wiederganger uses skill Slash
20:21:43
SQ
[Alfred] executes skill [Slash] on target [Wiederganger]
20:21:43
SQ
Alfred uses skill Slash
20:21:43
SQ
Wiederganger has died.
20:21:47
SQ
[Niels] executes skill [Impale] on target [Necromancer]
20:21:47
SQ
Niels uses skill Impale
20:21:47
SQ
Necromancer has died.
20:21:58
SQ
[Volker] executes skill [Thrust] on target [Wiederganger]
20:21:58
SQ
Volker uses skill Thrust
20:21:58
SQ
[Volker] executes skill [Thrust] on target [Wiederganger]
20:21:58
SQ
Volker uses skill Thrust
20:21:58
SQ
Wiederganger has died.
20:22:01
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Wiederganger]
20:22:01
SQ
Siegfried The Juggernaut uses skill Overhead Strike
20:22:01
SQ
Wiederganger has died.
20:22:07
SQ
[Hagen] executes skill [Slash] on target [Wiederganger]
20:22:07
SQ
Hagen uses skill Slash
20:22:07
SQ
Wiederganger has died.
20:22:16
SQ
INFO: Next round issued: 5
20:22:17
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
20:22:17
SQ
tile: (instance : 0x1C353230)
20:22:20
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Wiederganger]
20:22:20
SQ
Hermann the Messenger uses skill Quick Shot
20:22:21
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Wiederganger]
20:22:21
SQ
Hermann the Messenger uses skill Quick Shot
20:22:21
SQ
Wiederganger has died.
20:22:23
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Wiederganger]
20:22:23
SQ
Alberich the Nighthunter uses skill Overhead Strike
20:22:23
SQ
Wiederganger has died.
20:22:28
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Wiederganger]
20:22:28
SQ
Siegfried the Ox uses skill Overhead Strike
20:22:28
SQ
Wiederganger has died.
20:22:28
Resource
Unloading: gfx/orientation_overlay.png
20:22:28
SQ
Skill [Dodge] removed from [Adelbert Commander].
20:22:28
SQ
Skill [Hidden] removed from [Adelbert Commander].
20:22:28
SQ
Skill [Hidden] removed from [Hagen].
20:22:28
SQ
Skill [Dodge] removed from [Volker].
20:22:28
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
20:22:28
SQ
Skill [Hidden] removed from [Siegfried the Ox].
20:22:28
SQ
Skill [Killing Frenzy!] removed from [Niels].
20:22:28
SQ
Skill [Hidden] removed from [Niels].
20:22:28
Script
VM collected 14 object(s) and deleted them.
20:22:32
Resource
Loading: music/victory_01.music
20:22:32
Resource
Unloading: music/undead_01.music
20:22:48
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:22:48
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:22:48
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:22:48
SQ
World::onCombatFinished
20:22:48
SQ
TacticalState::onFinish
20:22:48
Resource
Unloading: gfx/object_0.png
20:22:48
Resource
Unloading: gfx/detail.png
20:22:48
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:22:48
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_death_01.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_death_02.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_death_03.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_death_04.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_death_05.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_death_06.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
20:22:48
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
20:22:48
UI
IngameMenuScreen::UNREGISTER
20:22:48
UI
MainMenuModule::UNREGISTER
20:22:48
UI
LoadCampaignMenuModule::UNREGISTER
20:22:48
UI
SaveCampaignMenuModule::UNREGISTER
20:22:48
UI
OptionsMenuModule::UNREGISTER
20:22:48
UI
OptionsMenuModuleVideoPanel::UNREGISTER
20:22:48
UI
OptionsMenuModuleVideoPanel::UNREGISTER
20:22:48
UI
OptionsMenuModuleControlsPanel::UNREGISTER
20:22:48
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
20:22:48
UI
TacticalFleeScreen::UNREGISTER
20:22:48
UI
CharacterScreen::UNREGISTER
20:22:48
UI
CharacterScreenLeftPanelModule::UNREGISTER
20:22:48
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
20:22:48
UI
CharacterScreenPaperdollModule::UNREGISTER
20:22:48
UI
CharacterScreenSkillsModule::UNREGISTER
20:22:48
UI
CharacterScreenStatsModule::UNREGISTER
20:22:48
UI
CharacterScreenRightPanelModule::UNREGISTER
20:22:48
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
20:22:48
UI
CharacterScreenInventoryListModule::UNREGISTER
20:22:48
UI
CharacterScreenPerksModule::UNREGISTER
20:22:48
UI
CharacterScreenBrothersListModule::UNREGISTER
20:22:48
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
20:22:48
UI
TacticalScreen::UNREGISTER
20:22:48
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
20:22:48
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
20:22:48
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
20:22:48
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
20:22:48
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
20:22:48
UI
TacticalCombatResultScreen::UNREGISTER
20:22:48
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
20:22:48
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
20:22:52
Resource
Loading: music/worldmap_03.music
20:22:52
Resource
Unloading: music/victory_01.music
20:23:11
SQ
contract added: contract.errant
20:23:20
SQ
contract added: contract.destroy_orc_camp
20:23:32
SQ
Location entered: Durbach
20:23:36
Resource
Loading: music/village_01.music
20:23:36
Resource
Unloading: music/worldmap_03.music
20:23:42
Resource
Loading: music/worldmap_03.music
20:23:42
Resource
Unloading: music/village_01.music
20:23:46
SQ
contract added: contract.destroy_inactive_location
20:23:48
SQ
contract added: contract.errant
20:24:10
SQ
Location entered: Durbach
20:24:14
Resource
Loading: music/village_01.music
20:24:14
Resource
Unloading: music/worldmap_03.music
20:25:57
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
20:26:17
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
20:26:36
SQ
contract activated: contract.destroy_inactive_location
20:26:41
Resource
Loading: music/worldmap_07.music
20:26:41
Resource
Unloading: music/village_01.music
20:26:47
SQ
Save campaign: autosave
20:26:48
Scene
Finished saving scene.
20:26:48
SQ
WorldState::onHide
20:26:48
UI
TacticalScreen::REGISTER
20:26:48
UI
TacticalScreenTurnSequenceBarModule::REGISTER
20:26:48
UI
TacticalScreenOrientationOverlayModule::REGISTER
20:26:48
UI
TacticalScreenTopbarEventLogModule::REGISTER
20:26:48
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
20:26:48
UI
TacticalScreenTopbarOptionsModule::REGISTER
20:26:48
Resource
Loading: gfx/detail.png
20:26:48
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
20:26:48
Resource
Loading: gfx/object_0.png
20:26:48
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
20:26:48
Resource
Loading: gfx/orientation_overlay.png
20:26:48
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
20:26:48
SQ
inspiring presence: on combat started!
20:26:48
SQ
TACTICAL: STASH LOCKED: true
20:26:48
SQ
INFO: Next round issued: 1
20:26:48
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:26:48
UI
CharacterScreen::REGISTER
20:26:48
UI
CharacterScreenLeftPanelModule::REGISTER
20:26:48
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
20:26:48
UI
CharacterScreenPaperdollModule::REGISTER
20:26:48
UI
CharacterScreenSkillsModule::REGISTER
20:26:48
UI
CharacterScreenStatsModule::REGISTER
20:26:48
UI
CharacterScreenRightPanelModule::REGISTER
20:26:48
UI
CharacterScreenRightPanelHeaderModule::REGISTER
20:26:48
UI
CharacterScreenInventoryListModule::REGISTER
20:26:48
UI
CharacterScreenPerksModule::REGISTER
20:26:48
UI
CharacterScreenBrothersListModule::REGISTER
20:26:48
UI
CharacterScreenBattleStartFooterModule::REGISTER
20:26:48
UI
TacticalFleeScreen::REGISTER
20:26:48
UI
IngameMenuScreen::REGISTER
20:26:48
UI
MainMenuModule::REGISTER
20:26:48
UI
LoadCampaignMenuModule::REGISTER
20:26:48
UI
SaveCampaignMenuModule::REGISTER
20:26:48
UI
OptionsMenuModule::REGISTER
20:26:48
UI
OptionsMenuModuleVideoPanel::REGISTER
20:26:48
UI
OptionsMenuModuleAudioPanel::REGISTER
20:26:48
UI
OptionsMenuModuleControlsPanel::REGISTER
20:26:48
UI
OptionsMenuModuleGameplayPanel::REGISTER
20:26:48
UI
TacticalCombatResultScreen::REGISTER
20:26:48
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
20:26:48
UI
TacticalCombatResultScreenLootPanel::REGISTER
20:26:52
Resource
Loading: music/battle.music
20:26:52
Resource
Unloading: music/worldmap_07.music
20:26:56
SQ
Bandit Marksman uses skill Quick Shot
20:27:12
SQ
Bandit Raider uses skill Shieldwall
20:27:17
SQ
Bandit Raider uses skill Shieldwall
20:27:59
SQ
INFO: Next round issued: 2
20:28:06
SQ
Bandit Marksman uses skill Quick Shot
20:28:08
SQ
Bandit Marksman uses skill Quick Shot
20:28:10
SQ
Bandit Marksman uses skill Quick Shot
20:28:16
SQ
Bandit Marksman uses skill Aimed Shot
20:28:38
SQ
Bandit Raider uses skill Shieldwall
20:28:52
SQ
Berthold Four Fingers uses skill Shieldwall
20:28:56
SQ
Bandit Raider uses skill Shieldwall
20:28:58
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:28:59
SQ
Bandit Raider uses skill Shieldwall
20:28:59
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:29:00
SQ
Bandit Raider uses skill Shieldwall
20:29:11
SQ
[Siegfried The Juggernaut] executes skill [Split] on target [Bandit Raider]
20:29:11
SQ
Siegfried The Juggernaut uses skill Split
20:29:15
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
20:29:15
SQ
Volker uses skill Slash
20:29:15
SQ
Bandit Raider has died.
20:29:46
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
20:29:46
SQ
Hermann the Messenger uses skill Perfect Focus
20:29:47
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Erland the Marauder]
20:29:47
SQ
Hermann the Messenger uses skill Quick Shot
20:29:48
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Erland the Marauder]
20:29:48
SQ
Hermann the Messenger uses skill Quick Shot
20:29:49
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Erland the Marauder]
20:29:49
SQ
Hermann the Messenger uses skill Quick Shot
20:29:50
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Erland the Marauder]
20:29:50
SQ
Hermann the Messenger uses skill Quick Shot
20:29:51
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Erland the Marauder]
20:29:51
SQ
Hermann the Messenger uses skill Quick Shot
20:29:52
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Erland the Marauder]
20:29:52
SQ
Hermann the Messenger uses skill Quick Shot
20:29:53
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Erland the Marauder]
20:29:53
SQ
Hermann the Messenger uses skill Quick Shot
20:29:56
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Erland the Marauder]
20:29:56
SQ
Adelbert Commander uses skill Quick Shot
20:29:57
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Erland the Marauder]
20:29:57
SQ
Adelbert Commander uses skill Quick Shot
20:30:18
SQ
INFO: Next round issued: 3
20:30:19
SQ
Bandit Marksman uses skill Aimed Shot
20:30:23
SQ
Bandit Marksman uses skill Quick Shot
20:30:25
SQ
Bandit Marksman uses skill Aimed Shot
20:30:30
SQ
Bandit Marksman uses skill Quick Shot
20:30:48
SQ
Bandit Marksman uses skill Quick Shot
20:30:57
SQ
Bandit Raider uses skill Shieldwall
20:31:00
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Erland the Marauder]
20:31:00
SQ
Adelbert Commander uses skill Quick Shot
20:31:01
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Erland the Marauder]
20:31:01
SQ
Adelbert Commander uses skill Quick Shot
20:31:03
SQ
Bandit Marksman uses skill Aimed Shot
20:31:20
SQ
[Alberich the Nighthunter] executes skill [Split] on target [Bandit Raider]
20:31:20
SQ
Alberich the Nighthunter uses skill Split
20:31:22
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:31:26
SQ
Bandit Raider uses skill Thrust
20:31:28
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:31:31
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:31:32
SQ
Skill [Shieldwall] removed from [Berthold Four Fingers].
20:31:34
SQ
Berthold Four Fingers uses skill Slash
20:31:36
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:31:42
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
20:31:42
SQ
Niels uses skill Impale
20:31:42
SQ
Bandit Raider has died.
20:32:00
Script
VM collected 1 object(s) and deleted them.
20:32:04
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
20:32:04
SQ
Volker uses skill Thrust
20:32:04
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
20:32:04
SQ
Volker uses skill Thrust
20:32:12
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
20:32:12
SQ
Hagen uses skill Slash
20:32:12
SQ
Bandit Raider has died.
20:32:14
SQ
[Hagen] executes skill [Slash] on target [Erland the Marauder]
20:32:14
SQ
Hagen uses skill Slash
20:32:16
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
20:32:16
SQ
Alfred uses skill Chop
20:32:18
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
20:32:18
SQ
Alfred uses skill Chop
20:32:18
SQ
Bandit Raider has died.
20:32:21
SQ
[Volker] executes skill [Slash] on target [Erland the Marauder]
20:32:21
SQ
Volker uses skill Slash
20:32:21
SQ
[Volker] executes skill [Slash] on target [Erland the Marauder]
20:32:21
SQ
Volker uses skill Slash
20:32:21
SQ
Erland the Marauder has died.
20:32:31
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
20:32:34
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
20:32:34
SQ
Hermann the Messenger uses skill Quick Shot
20:32:38
SQ
Bandit Marksman uses skill Aimed Shot
20:32:40
SQ
INFO: Next round issued: 4
20:32:47
SQ
Bandit Marksman uses skill Quick Shot
20:32:50
SQ
Bandit Marksman uses skill Aimed Shot
20:32:57
SQ
Bandit Raider uses skill Slash
20:33:07
SQ
Bandit Raider uses skill Crush Armor
20:33:12
SQ
Bandit Marksman uses skill Aimed Shot
20:33:19
SQ
Bandit Raider uses skill Split Man
20:33:21
SQ
Bandit Marksman uses skill Aimed Shot
20:33:25
SQ
Bandit Raider uses skill Impale
20:33:29
SQ
Bandit Raider uses skill Slash
20:33:31
SQ
Bandit Marksman uses skill Aimed Shot
20:33:35
SQ
Bandit Raider uses skill Slash
20:33:38
SQ
Bandit Raider uses skill Slash
20:33:39
SQ
Bandit Raider uses skill Shieldwall
20:33:42
SQ
Bandit Marksman uses skill Quick Shot
20:33:43
SQ
Bandit Marksman uses skill Quick Shot
20:33:45
SQ
Berthold Four Fingers uses skill Slash
20:33:46
SQ
Berthold Four Fingers uses skill Slash
20:33:48
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:33:49
Script
VM collected 4 object(s) and deleted them.
20:33:49
SQ
Bandit Raider uses skill Chop
20:33:50
SQ
Bandit Raider uses skill Shieldwall
20:33:55
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
20:33:55
SQ
Adelbert Commander uses skill Quick Shot
20:33:55
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
20:33:55
SQ
Adelbert Commander uses skill Quick Shot
20:33:58
SQ
[Siegfried the Ox] executes skill [Swing] on target [Berthold Four Fingers]
20:33:58
SQ
Siegfried the Ox uses skill Swing
20:34:13
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Bandit Raider]
20:34:13
SQ
Alberich the Nighthunter uses skill Overhead Strike
20:34:18
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
20:34:18
SQ
Niels uses skill Impale
20:34:22
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
20:34:22
SQ
Alfgeir uses skill Thrust
20:34:22
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
20:34:22
SQ
Alfgeir uses skill Thrust
20:34:25
SQ
[Siegfried The Juggernaut] executes skill [Split] on target [Bandit Raider]
20:34:25
SQ
Siegfried The Juggernaut uses skill Split
20:34:25
SQ
Bandit Raider has died.
20:34:25
SQ
Bandit Marksman has died.
20:34:32
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Raider]
20:34:32
SQ
Siegfried The Juggernaut uses skill Overhead Strike
20:34:32
SQ
Bandit Raider has died.
20:34:37
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
20:34:37
SQ
Volker uses skill Slash
20:34:41
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
20:34:41
SQ
Volker uses skill Thrust
20:34:41
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
20:34:41
SQ
Volker uses skill Thrust
20:34:43
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
20:34:43
SQ
Hagen uses skill Slash
20:34:44
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
20:34:44
SQ
Hagen uses skill Slash
20:34:46
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
20:34:46
SQ
Alfred uses skill Chop
20:34:47
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
20:34:47
SQ
Alfred uses skill Chop
20:34:47
SQ
Bandit Raider has died.
20:34:49
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
20:34:49
SQ
Hermann the Messenger uses skill Quick Shot
20:34:50
SQ
Bandit Raider has died.
20:34:52
SQ
INFO: Next round issued: 5
20:35:04
SQ
Bandit Raider uses skill Impale
20:35:08
SQ
Bandit Marksman uses skill Quick Shot
20:35:11
SQ
Bandit Marksman uses skill Quick Shot
20:35:13
SQ
Bandit Marksman uses skill Quick Shot
20:35:15
SQ
Bandit Raider uses skill Slash
20:35:16
SQ
Bandit Raider uses skill Slash
20:35:19
SQ
Bandit Raider uses skill Shieldwall
20:35:20
SQ
Bandit Raider uses skill Slash
20:35:23
SQ
Bandit Marksman uses skill Quick Shot
20:35:27
SQ
Bandit Raider uses skill Slash
20:35:28
SQ
Bandit Raider uses skill Riposte
20:35:30
SQ
Bandit Raider uses skill Hammer
20:35:31
SQ
Bandit Raider uses skill Hammer
20:35:34
SQ
Bandit Raider uses skill Slash
20:35:35
SQ
Bandit Raider uses skill Slash
20:35:38
SQ
Bandit Marksman uses skill Quick Shot
20:35:40
SQ
Bandit Marksman uses skill Quick Shot
20:35:42
SQ
Bandit Raider uses skill Shieldwall
20:35:43
SQ
Bandit Raider uses skill Riposte
20:35:46
SQ
Berthold Four Fingers uses skill Shieldwall
20:35:47
SQ
Berthold Four Fingers uses skill Slash
20:35:49
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:35:49
SQ
Bandit Raider uses skill Chop
20:35:50
SQ
Bandit Raider uses skill Shieldwall
20:35:52
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:35:53
Script
VM collected 5 object(s) and deleted them.
20:35:53
SQ
Bandit Raider uses skill Riposte
20:35:54
SQ
Bandit Raider uses skill Shieldwall
20:35:58
SQ
[Adelbert Commander] executes skill [Rally the Troops] on target [Adelbert Commander]
20:35:58
SQ
Adelbert Commander uses skill Rally the Troops
20:36:08
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
20:36:08
SQ
Niels uses skill Impale
20:36:08
SQ
Bandit Raider has died.
20:36:08
SQ
Skill [Riposte] removed from [Bandit Raider].
20:36:08
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:36:15
SQ
[Siegfried the Ox] executes skill [Swing] on target [Berthold Four Fingers]
20:36:15
SQ
Siegfried the Ox uses skill Swing
20:36:21
SQ
[Alberich the Nighthunter] executes skill [Swing] on target [Bandit Raider]
20:36:21
SQ
Alberich the Nighthunter uses skill Swing
20:36:21
SQ
Bandit Raider has died.
20:36:21
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:36:26
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
20:36:26
SQ
Volker uses skill Slash
20:36:26
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
20:36:26
SQ
Volker uses skill Slash
20:36:29
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
20:36:29
SQ
Alfgeir uses skill Thrust
20:36:29
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
20:36:29
SQ
Alfgeir uses skill Thrust
20:36:29
SQ
Bandit Raider has died.
20:36:29
SQ
Skill [Riposte] removed from [Bandit Raider].
20:36:41
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
20:36:41
SQ
Hagen uses skill Slash
20:36:46
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
20:36:46
SQ
Alfred uses skill Chop
20:36:54
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
20:36:54
SQ
Hermann the Messenger uses skill Quick Shot
20:37:01
UI
equip item: 46398387
20:37:02
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
20:37:02
SQ
Hermann the Messenger uses skill Quick Shot
20:37:07
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Raider]
20:37:07
SQ
Siegfried The Juggernaut uses skill Overhead Strike
20:37:07
SQ
Bandit Raider has died.
20:37:09
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Raider]
20:37:09
SQ
Siegfried The Juggernaut uses skill Overhead Strike
20:37:09
SQ
Bandit Raider has died.
20:37:09
SQ
INFO: Next round issued: 6
20:37:11
SQ
Bandit Marksman has died.
20:37:11
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 0 Last: 6 Entities: 24)
20:37:17
SQ
Bandit Raider uses skill Slash
20:37:19
SQ
Bandit Raider uses skill Shieldwall
20:37:20
SQ
Bandit Raider uses skill Bash
20:37:32
SQ
Bandit Raider uses skill Impale
20:37:32
SQ
Alberich the Nighthunter has died.
20:37:36
SQ
Bandit Marksman uses skill Quick Shot
20:37:38
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:37:39
SQ
Bandit Raider uses skill Shieldwall
20:37:40
SQ
Bandit Raider uses skill Slash
20:37:43
SQ
Bandit Marksman uses skill Aimed Shot
20:37:45
SQ
Skill [Shieldwall] removed from [Berthold Four Fingers].
20:37:46
SQ
Berthold Four Fingers uses skill Shieldwall
20:37:47
SQ
Berthold Four Fingers uses skill Riposte
20:37:50
SQ
Bandit Raider uses skill Slash
20:37:51
SQ
Bandit Raider uses skill Shieldwall
20:37:55
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
20:37:55
SQ
Hermann the Messenger uses skill Quick Shot
20:37:55
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
20:37:55
SQ
Hermann the Messenger uses skill Quick Shot
20:37:57
SQ
[Alfred] executes skill [Slash] on target [Bandit Raider]
20:37:57
SQ
Alfred uses skill Slash
20:37:58
SQ
[Alfred] executes skill [Slash] on target [Bandit Raider]
20:37:58
SQ
Alfred uses skill Slash
20:38:01
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
20:38:01
SQ
Niels uses skill Impale
20:38:01
SQ
Bandit Raider has died.
20:38:01
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:38:16
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
20:38:16
SQ
Volker uses skill Thrust
20:38:16
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
20:38:16
SQ
Volker uses skill Thrust
20:38:23
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:38:23
SQ
Skill [Riposte] removed from [Bandit Raider].
20:38:24
Script
VM collected 6 object(s) and deleted them.
20:38:24
SQ
Bandit Raider uses skill Shieldwall
20:38:25
SQ
Bandit Raider uses skill Slash
20:38:31
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
20:38:31
SQ
Adelbert Commander uses skill Quick Shot
20:38:32
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
20:38:32
SQ
Adelbert Commander uses skill Quick Shot
20:38:33
SQ
Bandit Raider has died.
20:38:52
SQ
[Siegfried the Ox] executes skill [Swing] on target [Berthold Four Fingers]
20:38:52
SQ
Siegfried the Ox uses skill Swing
20:38:55
Script
VM collected 1 object(s) and deleted them.
20:38:56
SQ
[Alfgeir] executes skill [Thrust] on target [Berthold Four Fingers]
20:38:56
SQ
Alfgeir uses skill Thrust
20:38:57
SQ
[Alfgeir] executes skill [Thrust] on target [Berthold Four Fingers]
20:38:57
SQ
Alfgeir uses skill Thrust
20:38:57
SQ
INFO: Next round issued: 7
20:38:59
SQ
Bandit Marksman uses skill Aimed Shot
20:39:03
SQ
Bandit Marksman uses skill Quick Shot
20:39:04
SQ
Bandit Marksman uses skill Quick Shot
20:39:08
SQ
Bandit Marksman uses skill Quick Shot
20:39:11
SQ
Bandit Raider uses skill Slash
20:39:12
SQ
Bandit Raider uses skill Slash
20:39:14
SQ
Bandit Marksman uses skill Aimed Shot
20:39:18
SQ
Bandit Marksman uses skill Quick Shot
20:39:19
SQ
Bandit Marksman uses skill Quick Shot
20:39:21
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:39:22
SQ
Bandit Raider uses skill Shieldwall
20:39:23
SQ
Bandit Raider uses skill Bash
20:39:24
SQ
Skill [Shieldwall] removed from [Berthold Four Fingers].
20:39:24
SQ
Skill [Riposte] removed from [Berthold Four Fingers].
20:39:25
SQ
Berthold Four Fingers uses skill Riposte
20:39:26
SQ
Berthold Four Fingers uses skill Slash
20:39:30
SQ
[Alfred] executes skill [Slash] on target [Bandit Raider]
20:39:30
SQ
Alfred uses skill Slash
20:39:30
SQ
[Alfred] executes skill [Slash] on target [Bandit Raider]
20:39:30
SQ
Alfred uses skill Slash
20:39:37
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:39:38
SQ
Bandit Raider uses skill Shieldwall
20:39:39
SQ
Bandit Raider uses skill Rotation
20:39:56
SQ
[Hagen] executes skill [Slash] on target [Berthold Four Fingers]
20:39:56
SQ
Hagen uses skill Slash
20:39:56
SQ
Skill [Riposte] removed from [Berthold Four Fingers].
20:39:56
SQ
[Hagen] executes skill [Slash] on target [Berthold Four Fingers]
20:39:56
SQ
Hagen uses skill Slash
20:40:01
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
20:40:01
SQ
Alfred uses skill Chop
20:40:01
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
20:40:01
SQ
Alfred uses skill Chop
20:40:01
SQ
Bandit Raider has died.
20:40:01
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:40:04
SQ
[Siegfried The Juggernaut] executes skill [Split] on target [Bandit Raider]
20:40:04
SQ
Siegfried The Juggernaut uses skill Split
20:40:04
SQ
Bandit Raider has died.
20:40:04
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:40:04
SQ
Bandit Raider has died.
20:40:04
SQ
Skill [Shieldwall] removed from [Bandit Raider].
20:40:05
Script Error
the index 'removeSelf' does not exist
Function:
onDelayedRemoveSelf -> scripts/items/weapons/weapon.nut : 222
Variables:
_tag = Null, this = Null
20:40:07
SQ
[Siegfried The Juggernaut] executes skill [Hand-to-Hand Attack] on target [Berthold Four Fingers]
20:40:07
SQ
Siegfried The Juggernaut uses skill Hand-to-Hand Attack
20:40:07
SQ
Berthold Four Fingers has died.
20:40:14
SQ
ERROR: Not enough Action Points.
20:40:14
UI
equip item: 46624441
20:40:14
SQ
ERROR: Not enough Action Points.
20:40:14
UI
equip item: 46625475
20:40:17
UI
Paperdoll::dropHandler: Not enough Action points!
20:40:17
UI
Backpack::dragEndHandler: Failed to drop item. Not allowed.
20:40:36
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]
20:40:36
SQ
Alfgeir uses skill Thrust
20:40:46
SQ
INFO: Next round issued: 8
20:40:52
SQ
Bandit Marksman uses skill Chop
20:40:57
SQ
Bandit Marksman uses skill Bash
20:41:01
SQ
Bandit Raider has died.
20:41:01
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 4 Last: 10 Entities: 16)
20:41:09
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
20:41:09
SQ
Hermann the Messenger uses skill Quick Shot
20:41:20
SQ
[Volker] executes skill [Slash] on target [Bandit Marksman]
20:41:20
SQ
Volker uses skill Slash
20:41:20
SQ
[Volker] executes skill [Slash] on target [Bandit Marksman]
20:41:20
SQ
Volker uses skill Slash
20:41:22
Script
VM collected 6 object(s) and deleted them.
20:41:22
SQ
Bandit Marksman uses skill Bash
20:41:40
SQ
[Adelbert Commander] executes skill [Rally the Troops] on target [Adelbert Commander]
20:41:40
SQ
Adelbert Commander uses skill Rally the Troops
20:41:46
SQ
[Siegfried The Juggernaut] executes skill [Hand-to-Hand Attack] on target [Bandit Marksman]
20:41:46
SQ
Siegfried The Juggernaut uses skill Hand-to-Hand Attack
20:41:47
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
20:41:55
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Marksman]
20:41:55
SQ
Siegfried the Ox uses skill Overhead Strike
20:41:55
SQ
Bandit Marksman has died.
20:42:01
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]
20:42:01
SQ
Alfgeir uses skill Thrust
20:42:01
SQ
Bandit Marksman has died.
20:42:03
SQ
INFO: Next round issued: 9
20:42:09
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
20:42:09
SQ
Hermann the Messenger uses skill Quick Shot
20:42:16
Script
VM collected 3 object(s) and deleted them.
20:42:17
SQ
Bandit Marksman has died.
20:42:17
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 3 Last: 9 Entities: 13)
20:42:27
SQ
Skill [Killing Frenzy!] removed from [Niels].
20:42:43
SQ
INFO: Next round issued: 10
20:42:55
Script
VM collected 1 object(s) and deleted them.
20:42:58
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
20:43:04
SQ
[Alfred] executes skill [Slash] on target [Bandit Marksman]
20:43:04
SQ
Alfred uses skill Slash
20:43:04
SQ
Bandit Marksman has died.
20:43:16
SQ
INFO: Next round issued: 11
20:43:21
SQ
Skill [Hidden] removed from [Hermann the Messenger].
20:43:22
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
20:43:22
SQ
Hermann the Messenger uses skill Quick Shot
20:43:24
Script
VM collected 1 object(s) and deleted them.
20:43:51
SQ
INFO: Next round issued: 12
20:43:56
SQ
Bandit Marksman uses skill Aimed Shot
20:44:04
UI
equip item: 46625475
20:44:23
SQ
INFO: Next round issued: 13
20:44:25
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
20:44:25
SQ
Hermann the Messenger uses skill Quick Shot
20:44:25
SQ
Bandit Marksman has died.
20:44:25
Resource
Unloading: gfx/orientation_overlay.png
20:44:25
SQ
Skill [Dodge] removed from [Adelbert Commander].
20:44:25
SQ
Skill [Dodge] removed from [Volker].
20:44:25
SQ
Skill [Hidden] removed from [Hermann the Messenger].
20:44:25
Script
VM collected 12 object(s) and deleted them.
20:44:29
Resource
Loading: music/victory_01.music
20:44:29
Resource
Unloading: music/battle.music
20:44:39
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:44:39
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:44:39
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:44:39
SQ
World::onCombatFinished
20:44:40
SQ
contract removed: contract.errant
20:44:40
SQ
TacticalState::onFinish
20:44:40
Resource
Unloading: gfx/object_0.png
20:44:40
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:44:40
Resource
Unloading: gfx/detail.png
20:44:40
UI
IngameMenuScreen::UNREGISTER
20:44:40
UI
MainMenuModule::UNREGISTER
20:44:40
UI
LoadCampaignMenuModule::UNREGISTER
20:44:40
UI
SaveCampaignMenuModule::UNREGISTER
20:44:40
UI
OptionsMenuModule::UNREGISTER
20:44:40
UI
OptionsMenuModuleVideoPanel::UNREGISTER
20:44:40
UI
OptionsMenuModuleVideoPanel::UNREGISTER
20:44:40
UI
OptionsMenuModuleControlsPanel::UNREGISTER
20:44:40
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
20:44:40
UI
TacticalFleeScreen::UNREGISTER
20:44:40
UI
CharacterScreen::UNREGISTER
20:44:40
UI
CharacterScreenLeftPanelModule::UNREGISTER
20:44:40
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
20:44:40
UI
CharacterScreenPaperdollModule::UNREGISTER
20:44:40
UI
CharacterScreenSkillsModule::UNREGISTER
20:44:40
UI
CharacterScreenStatsModule::UNREGISTER
20:44:40
UI
CharacterScreenRightPanelModule::UNREGISTER
20:44:40
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
20:44:40
UI
CharacterScreenInventoryListModule::UNREGISTER
20:44:40
UI
CharacterScreenPerksModule::UNREGISTER
20:44:40
UI
CharacterScreenBrothersListModule::UNREGISTER
20:44:40
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
20:44:40
UI
TacticalScreen::UNREGISTER
20:44:40
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
20:44:40
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
20:44:40
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
20:44:40
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
20:44:40
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
20:44:40
UI
TacticalCombatResultScreen::UNREGISTER
20:44:40
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
20:44:40
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
20:44:41
SQ
contract removed: contract.destroy_orc_camp
20:44:44
Resource
Loading: music/worldmap_06.music
20:44:44
Resource
Unloading: music/victory_01.music
20:44:47
SQ
ERROR: Failed to equip bag item.
20:44:50
UI
Paperdoll -> Backpack (targetItemIdx: 1)
20:44:51
SQ
ERROR: Failed to equip bag item.
20:44:52
SQ
ERROR: Failed to equip bag item.
20:44:52
SQ
ERROR: Failed to equip bag item.
20:44:53
SQ
ERROR: Failed to equip bag item.
20:44:53
SQ
ERROR: Failed to equip bag item.
20:44:54
SQ
ERROR: Failed to equip bag item.
20:44:57
SQ
ERROR: Failed to equip bag item.
20:44:58
SQ
ERROR: Failed to equip bag item.
20:44:58
SQ
ERROR: Failed to equip bag item.
20:44:59
SQ
ERROR: Failed to equip bag item.
20:44:59
SQ
ERROR: Failed to equip bag item.
20:44:59
SQ
ERROR: Failed to equip bag item.
20:45:02
SQ
contract removed: contract.errant
20:45:09
SQ
ERROR: Failed to equip bag item.
20:45:10
SQ
ERROR: Failed to equip bag item.
20:45:11
SQ
ERROR: Not enough bag space.
20:45:14
SQ
ERROR: Failed to equip bag item.
20:45:19
SQ
ERROR: Failed to equip bag item.
20:45:20
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
20:45:21
SQ
ERROR: Failed to equip bag item.
20:45:22
SQ
ERROR: Failed to equip bag item.
20:45:22
SQ
ERROR: Failed to equip bag item.
20:45:25
SQ
ERROR: Failed to equip bag item.
20:45:25
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
20:45:26
SQ
ERROR: Failed to equip bag item.
20:45:26
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
20:45:27
SQ
ERROR: Not enough bag space.
20:45:27
SQ
ERROR: Failed to equip bag item.
20:45:27
UI
equip item: 56421157
20:45:28
SQ
ERROR: Failed to equip bag item.
20:45:28
UI
equip item: 56421157
20:45:28
SQ
ERROR: Failed to equip bag item.
20:45:28
UI
equip item: 56421157
20:45:28
SQ
ERROR: Failed to equip bag item.
20:45:28
UI
equip item: 56421157
20:45:28
SQ
ERROR: Failed to equip bag item.
20:45:28
UI
equip item: 56421157
20:45:29
SQ
ERROR: Failed to equip bag item.
20:45:29
UI
equip item: 56421157
20:45:29
SQ
ERROR: Failed to equip bag item.
20:45:29
UI
equip item: 56421157
20:45:29
SQ
ERROR: Failed to equip bag item.
20:45:29
UI
equip item: 56421157
20:45:30
UI
drop item into inventory: 56421157
20:45:31
SQ
ERROR: Failed to equip bag item.
20:45:32
SQ
ERROR: Failed to equip bag item.
20:45:32
SQ
ERROR: Failed to equip bag item.
20:45:33
SQ
ERROR: Failed to equip bag item.
20:46:55
SQ
ERROR: Failed to equip bag item.
20:46:55
SQ
ERROR: Failed to equip bag item.
20:46:55
SQ
ERROR: Failed to equip bag item.
20:46:57
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
20:46:59
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
20:47:01
SQ
ERROR: Failed to equip bag item.
20:47:01
SQ
ERROR: Failed to equip bag item.
20:47:03
SQ
ERROR: Failed to equip bag item.
20:47:04
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
20:47:48
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
20:48:06
UI
Backpack -> Stash | Ground (targetIdx: 28)
20:48:07
UI
Inventory::dropHandler: Failed to drop item. Source idx is same as target idx.
20:48:07
UI
Inventory::dragEndHandler: Failed to drop item. Not allowed.
20:48:09
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
20:48:10
SQ
ERROR: Failed to equip bag item.
20:48:10
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
20:48:12
SQ
ERROR: Failed to equip bag item.
20:48:12
UI
equip item: 59815298
20:48:13
SQ
ERROR: Failed to equip bag item.
20:48:13
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
20:48:13
SQ
ERROR: Not enough bag space.
20:48:14
SQ
ERROR: Not enough bag space.
20:48:15
UI
Paperdoll -> Backpack (targetItemIdx: 0)
20:48:16
SQ
ERROR: Failed to equip bag item.
20:48:16
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
20:48:17
SQ
Attempted to unequip item Greatsword, but is not equipped
20:48:17
SQ
ERROR: Failed to equip bag item.
20:48:17
UI
Paperdoll -> Backpack (targetItemIdx: 1)
20:48:18
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
20:49:00
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
20:49:23
Resource
Loading: music/worldmap_05.music
20:49:23
Resource
Unloading: music/worldmap_06.music
20:49:30
SQ
Location entered: Durbach
20:49:34
Resource
Loading: music/village_01.music
20:49:34
Resource
Unloading: music/worldmap_05.music
20:49:40
SQ
ERROR: Failed to equip bag item.
20:49:40
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
20:49:42
SQ
ERROR: Failed to equip bag item.
20:49:42
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
20:49:49
Resource
Loading: music/worldmap_07.music
20:49:49
Resource
Unloading: music/village_01.music
20:49:50
SQ
Save campaign: autosave
20:49:51
Scene
Finished saving scene.
20:49:51
SQ
WorldState::onHide
20:49:51
UI
TacticalScreen::REGISTER
20:49:51
UI
TacticalScreenTurnSequenceBarModule::REGISTER
20:49:51
UI
TacticalScreenOrientationOverlayModule::REGISTER
20:49:51
UI
TacticalScreenTopbarEventLogModule::REGISTER
20:49:51
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
20:49:51
UI
TacticalScreenTopbarOptionsModule::REGISTER
20:49:51
Resource
Loading: gfx/object_0.png
20:49:51
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
20:49:51
Resource
Loading: gfx/detail.png
20:49:51
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
20:49:51
Resource
Loading: gfx/orientation_overlay.png
20:49:51
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
20:49:51
SQ
TACTICAL: STASH LOCKED: true
20:49:51
SQ
INFO: Next round issued: 1
20:49:51
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:49:51
UI
CharacterScreen::REGISTER
20:49:51
UI
CharacterScreenLeftPanelModule::REGISTER
20:49:51
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
20:49:51
UI
CharacterScreenPaperdollModule::REGISTER
20:49:51
UI
CharacterScreenSkillsModule::REGISTER
20:49:51
UI
CharacterScreenStatsModule::REGISTER
20:49:51
UI
CharacterScreenRightPanelModule::REGISTER
20:49:51
UI
CharacterScreenRightPanelHeaderModule::REGISTER
20:49:51
UI
CharacterScreenInventoryListModule::REGISTER
20:49:51
UI
CharacterScreenPerksModule::REGISTER
20:49:51
UI
CharacterScreenBrothersListModule::REGISTER
20:49:51
UI
CharacterScreenBattleStartFooterModule::REGISTER
20:49:51
UI
TacticalFleeScreen::REGISTER
20:49:51
UI
IngameMenuScreen::REGISTER
20:49:51
UI
MainMenuModule::REGISTER
20:49:51
UI
LoadCampaignMenuModule::REGISTER
20:49:51
UI
SaveCampaignMenuModule::REGISTER
20:49:51
UI
OptionsMenuModule::REGISTER
20:49:51
UI
OptionsMenuModuleVideoPanel::REGISTER
20:49:51
UI
OptionsMenuModuleAudioPanel::REGISTER
20:49:51
UI
OptionsMenuModuleControlsPanel::REGISTER
20:49:51
UI
OptionsMenuModuleGameplayPanel::REGISTER
20:49:51
UI
TacticalCombatResultScreen::REGISTER
20:49:51
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
20:49:51
UI
TacticalCombatResultScreenLootPanel::REGISTER
20:49:55
Resource
Loading: music/battle.music
20:49:55
Resource
Unloading: music/worldmap_07.music
20:50:02
SQ
Bandit Marksman uses skill Quick Shot
20:50:08
SQ
Militia uses skill Quick Shot
20:50:37
SQ
ERROR: Failed to equip bag item.
20:50:37
UI
equip item: 59815298
20:50:38
SQ
ERROR: Failed to equip bag item.
20:50:38
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
20:50:40
SQ
Attempted to unequip item Greatsword, but is not equipped
20:50:40
SQ
ERROR: Failed to equip bag item.
20:50:40
UI
Paperdoll -> Backpack (targetItemIdx: 1)