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Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
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Script
Script file "scripts/preload.cnut" loaded successfully.
23:33:44
Renderer
Vendor: NVIDIA Corporation
23:33:44
Renderer
Device: GeForce GTX 660 Ti/PCIe/SSE2
23:33:44
Renderer
Version: 4.5.0 NVIDIA 347.52
23:33:44
Renderer
Shader Version: 4.50 NVIDIA
23:33:44
Renderer
Framebuffer Support: Yes
23:33:44
Texture
Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
23:33:44
Texture
Texture "gfx/ui.png" took up approximately 2730kb in video memory.
23:33:44
Resource
Finished loading Resource Package "preload/on_start.txt".
23:33:44
UI
Screen "RootScreen" successfully registered.
23:33:44
UI
Screen "ConsoleScreen" successfully registered.
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UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
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UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
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UI
Screen "WorldScreen" successfully registered.
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UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
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UI
Screen "MainMenuScreen" successfully registered.
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UI
Screen "WorldMenuScreen" successfully registered.
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UI
Screen "TacticalMenuScreen" successfully registered.
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UI
Screen "WorldCharacterScreen" successfully registered.
23:33:45
UI
Screen "TacticalCharacterScreen" successfully registered.
23:33:45
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
23:33:45
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
23:33:45
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
23:33:45
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
23:33:45
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
23:33:45
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
23:33:45
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
23:33:45
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
23:33:45
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
23:33:45
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
23:33:45
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
23:33:45
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
23:33:45
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
23:33:45
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
23:33:45
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
23:33:45
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
23:33:45
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
23:33:45
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
23:33:45
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
23:33:45
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
23:33:45
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
23:33:45
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
23:33:45
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
23:33:45
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
23:33:45
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
23:33:45
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
23:33:45
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
23:33:45
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
23:33:45
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
23:33:45
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
23:33:45
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
23:33:45
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
23:33:45
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
23:33:45
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
23:33:45
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
23:33:45
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
23:33:45
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
23:33:45
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
23:33:45
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
23:33:45
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
23:33:45
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
23:33:45
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
23:33:45
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
23:33:45
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
23:33:45
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
23:33:45
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
23:33:45
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
23:33:45
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
23:33:45
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
23:33:45
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
23:33:45
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
23:33:45
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
23:33:45
SQ
RootState::onShow()
23:33:45
Resource
Parsed Resource Package "preload/on_running.txt" with 213 items.
23:33:45
Resource
Started loading Resource Package "preload/on_running.txt".
23:33:45
Resource
Loading: gfx/entity_0.png
23:33:45
UI
RootScreen::REGISTER
23:33:45
UI
RootScreenVersionModule::REGISTER
23:33:45
Texture
Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: music/title.music
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Resource
Loading: gfx/entity_icons.png
23:33:45
UI
LoadingScreen::REGISTER
23:33:45
UI
TooltipScreen::REGISTER
23:33:46
Texture
Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.
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Resource
Loading: gfx/effects_0.png
23:33:46
UI
MainMenuScreen::REGISTER
23:33:46
UI
MainMenuModule::REGISTER
23:33:46
UI
LoadCampaignMenuModule::REGISTER
23:33:46
UI
NewCampaignMenuModule::REGISTER
23:33:46
UI
ScenarioMenuModule::REGISTER
23:33:46
UI
OptionsMenuModule::REGISTER
23:33:46
UI
OptionsMenuModuleVideoPanel::REGISTER
23:33:46
UI
OptionsMenuModuleAudioPanel::REGISTER
23:33:46
UI
OptionsMenuModuleControlsPanel::REGISTER
23:33:46
UI
OptionsMenuModuleGameplayPanel::REGISTER
23:33:46
Texture
Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: gfx/world_detail.png
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Texture
Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.
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Resource
Loading: gfx/world_entity_0.png
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Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
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Resource
Loading: sounds/body_fall_1.ogg
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Resource
Loading: sounds/shield_broken.ogg
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Resource
Loading: sounds/combat/aimed_shot_01.wav
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Loading: sounds/combat/armor_chainmail_impact_01.wav
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23:33:46
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23:33:46
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23:33:46
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23:33:46
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23:33:46
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23:33:46
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23:33:46
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23:33:46
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Loading: sounds/combat/pound_hit_01.wav
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Loading: sounds/combat/pound_hit_02.wav
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Loading: sounds/combat/pound_hit_03.wav
23:33:46
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Loading: sounds/combat/flail_01.wav
23:33:46
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Loading: sounds/combat/flail_02.wav
23:33:46
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Loading: sounds/combat/flail_03.wav
23:33:46
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Loading: sounds/combat/flail_hit_01.wav
23:33:46
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Loading: sounds/combat/flail_hit_02.wav
23:33:46
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Loading: sounds/combat/flail_hit_03.wav
23:33:46
Resource
Loading: sounds/combat/lash_01.wav
23:33:46
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Loading: sounds/combat/lash_02.wav
23:33:46
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Loading: sounds/combat/lash_03.wav
23:33:46
Resource
Loading: sounds/combat/lash_hit_01.wav
23:33:46
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Loading: sounds/combat/lash_hit_02.wav
23:33:46
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Loading: sounds/combat/lash_hit_03.wav
23:33:46
Resource
Loading: sounds/combat/weapon_break_01.wav
23:33:46
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Loading: sounds/combat/rotation_01.wav
23:33:46
Resource
Loading: sounds/combat/footwork_01.wav
23:33:46
Resource
Loading: sounds/combat/return_favor_01.wav
23:33:46
Resource
Loading: sounds/combat/perfect_focus_01.wav
23:33:46
Resource
Loading: sounds/combat/rally_the_troops_01.wav
23:33:47
Resource
Loading: sounds/new_round_01.wav
23:33:47
Resource
Loading: sounds/new_round_02.wav
23:33:47
Resource
Loading: sounds/new_round_03.wav
23:33:47
Resource
Loading: sounds/scribble.wav
23:33:52
SQ
Init World State!
23:33:52
SQ
Load campaign: Shadows
23:33:52
Scene
Finished loading scene.
23:33:52
SQ
contract added: contract.destroy_orc_camp
23:33:52
Resource
Loading: gfx/world_weather.png
23:33:52
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
23:33:53
UI
WorldScreen::REGISTER
23:33:53
UI
WorldScreenTopbarOptionsModule::REGISTER
23:33:53
UI
WorldScreenTopbarDayTimeModule::REGISTER
23:33:53
UI
WorldScreenTopbarAssetsModule::REGISTER
23:33:53
UI
WorldScreenActiveContractPanelModule::REGISTER
23:33:53
UI
WorldContractContentModule::REGISTER
23:33:53
UI
CombatDialogModule::REGISTER
23:33:53
UI
WorldContractScreen::REGISTER
23:33:53
UI
WorldContractScreenDialogModule::REGISTER
23:33:53
UI
WorldContractContentModule::REGISTER
23:33:53
UI
WorldContractButtonsModule::REGISTER
23:33:53
UI
WorldTownScreen::REGISTER
23:33:53
UI
WorldTownScreenMainDialogModule::REGISTER
23:33:53
UI
WorldTownScreenHireDialogModule::REGISTER
23:33:53
UI
WorldTownScreenShopDialogModule::REGISTER
23:33:53
UI
WorldContractScreenDialogModule::REGISTER
23:33:53
UI
WorldContractContentModule::REGISTER
23:33:53
UI
WorldContractButtonsModule::REGISTER
23:33:53
UI
WorldEventPopupScreen::REGISTER
23:33:53
UI
IngameMenuScreen::REGISTER
23:33:53
UI
MainMenuModule::REGISTER
23:33:53
UI
LoadCampaignMenuModule::REGISTER
23:33:53
UI
SaveCampaignMenuModule::REGISTER
23:33:53
UI
OptionsMenuModule::REGISTER
23:33:53
UI
OptionsMenuModuleVideoPanel::REGISTER
23:33:53
UI
OptionsMenuModuleAudioPanel::REGISTER
23:33:53
UI
OptionsMenuModuleControlsPanel::REGISTER
23:33:53
UI
OptionsMenuModuleGameplayPanel::REGISTER
23:33:53
UI
WorldGameFinishScreen::REGISTER
23:33:53
UI
WorldGameFinishScreenDialogModule::REGISTER
23:33:53
UI
CharacterScreen::REGISTER
23:33:53
UI
CharacterScreenLeftPanelModule::REGISTER
23:33:53
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
23:33:53
UI
CharacterScreenPaperdollModule::REGISTER
23:33:53
UI
CharacterScreenSkillsModule::REGISTER
23:33:53
UI
CharacterScreenStatsModule::REGISTER
23:33:53
UI
CharacterScreenRightPanelModule::REGISTER
23:33:53
UI
CharacterScreenRightPanelHeaderModule::REGISTER
23:33:53
UI
CharacterScreenInventoryListModule::REGISTER
23:33:53
UI
CharacterScreenPerksModule::REGISTER
23:33:53
UI
CharacterScreenBrothersListModule::REGISTER
23:33:53
UI
CharacterScreenBattleStartFooterModule::REGISTER
23:33:56
Resource
Loading: music/worldmap_05.music
23:33:56
Resource
Unloading: music/title.music
23:34:05
SQ
contract added: contract.escort_caravan
23:34:27
SQ
contract removed: contract.escort_caravan
23:35:08
SQ
contract added: contract.discover_location
23:35:08
SQ
contract added: contract.destroy_orc_camp
23:35:29
SQ
Location entered: Bara Garash
23:35:33
SQ
Save campaign: autosave
23:35:34
Scene
Finished saving scene.
23:35:34
SQ
WorldState::onHide
23:35:34
UI
TacticalScreen::REGISTER
23:35:34
UI
TacticalScreenTurnSequenceBarModule::REGISTER
23:35:34
UI
TacticalScreenOrientationOverlayModule::REGISTER
23:35:34
UI
TacticalScreenTopbarEventLogModule::REGISTER
23:35:34
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
23:35:34
UI
TacticalScreenTopbarOptionsModule::REGISTER
23:35:34
Resource
Loading: gfx/object_0.png
23:35:34
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
23:35:34
Resource
Loading: gfx/detail.png
23:35:34
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
23:35:34
Resource
Loading: gfx/entity_2.png
23:35:34
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
23:35:34
Resource
Loading: gfx/orientation_overlay.png
23:35:34
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
23:35:34
SQ
inspiring presence: on combat started!
23:35:34
Resource
Loading: sounds/atmosphere/forest_01.wav
23:35:34
SQ
TACTICAL: STASH LOCKED: true
23:35:34
SQ
INFO: Next round issued: 1
23:35:34
Resource
Started loading Resource Package "Temporary Tactical Resources".
23:35:34
Resource
Loading: sounds/enemies/orc_hurt_01.wav
23:35:34
UI
CharacterScreen::REGISTER
23:35:34
UI
CharacterScreenLeftPanelModule::REGISTER
23:35:34
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
23:35:34
UI
CharacterScreenPaperdollModule::REGISTER
23:35:34
UI
CharacterScreenSkillsModule::REGISTER
23:35:34
UI
CharacterScreenStatsModule::REGISTER
23:35:34
UI
CharacterScreenRightPanelModule::REGISTER
23:35:34
UI
CharacterScreenRightPanelHeaderModule::REGISTER
23:35:34
UI
CharacterScreenInventoryListModule::REGISTER
23:35:34
Resource
Loading: sounds/enemies/orc_hurt_02.wav
23:35:34
UI
CharacterScreenPerksModule::REGISTER
23:35:34
UI
CharacterScreenBrothersListModule::REGISTER
23:35:34
UI
CharacterScreenBattleStartFooterModule::REGISTER
23:35:34
UI
TacticalFleeScreen::REGISTER
23:35:34
UI
IngameMenuScreen::REGISTER
23:35:34
UI
MainMenuModule::REGISTER
23:35:34
UI
LoadCampaignMenuModule::REGISTER
23:35:34
UI
SaveCampaignMenuModule::REGISTER
23:35:34
UI
OptionsMenuModule::REGISTER
23:35:34
UI
OptionsMenuModuleVideoPanel::REGISTER
23:35:34
UI
OptionsMenuModuleAudioPanel::REGISTER
23:35:34
Resource
Loading: sounds/enemies/orc_hurt_03.wav
23:35:34
UI
OptionsMenuModuleControlsPanel::REGISTER
23:35:34
UI
OptionsMenuModuleGameplayPanel::REGISTER
23:35:34
UI
TacticalCombatResultScreen::REGISTER
23:35:34
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
23:35:34
UI
TacticalCombatResultScreenLootPanel::REGISTER
23:35:34
Resource
Loading: sounds/enemies/orc_hurt_04.wav
23:35:34
Resource
Loading: sounds/enemies/orc_hurt_05.wav
23:35:34
Resource
Loading: sounds/enemies/orc_death_01.wav
23:35:35
Resource
Loading: sounds/enemies/orc_death_02.wav
23:35:35
Resource
Loading: sounds/enemies/orc_death_03.wav
23:35:35
Resource
Loading: sounds/enemies/orc_death_04.wav
23:35:35
Resource
Loading: sounds/enemies/orc_death_05.wav
23:35:35
Resource
Loading: sounds/enemies/orc_death_06.wav
23:35:35
Resource
Loading: sounds/enemies/orc_flee_03.wav
23:35:35
Resource
Loading: sounds/enemies/orc_flee_05.wav
23:35:35
Resource
Loading: sounds/enemies/orc_flee_06.wav
23:35:35
Resource
Loading: sounds/enemies/orc_idle_01.wav
23:35:35
Resource
Loading: sounds/enemies/orc_idle_02.wav
23:35:35
Resource
Loading: sounds/enemies/orc_idle_03.wav
23:35:35
Resource
Loading: sounds/enemies/orc_idle_04.wav
23:35:35
Resource
Loading: sounds/enemies/orc_idle_05.wav
23:35:35
Resource
Loading: sounds/enemies/orc_idle_06.wav
23:35:35
Resource
Loading: sounds/enemies/orc_charge_01.wav
23:35:35
Resource
Loading: sounds/enemies/orc_charge_02.wav
23:35:35
Resource
Loading: sounds/enemies/orc_charge_03.wav
23:35:35
Resource
Loading: sounds/enemies/orc_charge_04.wav
23:35:35
Resource
Loading: sounds/enemies/orc_rage_01.wav
23:35:35
Resource
Loading: sounds/enemies/orc_rage_02.wav
23:35:35
Resource
Loading: sounds/enemies/orc_rage_03.wav
23:35:35
Resource
Loading: sounds/enemies/orc_rage_04.wav
23:35:35
Resource
Loading: sounds/enemies/warcry_01.wav
23:35:35
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
23:35:35
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
23:35:35
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
23:35:38
Resource
Loading: music/orcs_01.music
23:35:38
Resource
Unloading: music/worldmap_05.music
23:35:41
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
23:35:41
SQ
Hermann the Messenger uses skill Quick Shot
23:35:42
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
23:35:42
SQ
Hermann the Messenger uses skill Quick Shot
23:36:02
SQ
Skill [Hidden] removed from [Siegfried the Ox].
23:36:13
SQ
Orc Young uses skill Bash
23:36:26
SQ
[Alfgeir] executes skill [Spearwall] on target [Alfgeir]
23:36:26
SQ
Alfgeir uses skill Spearwall
23:36:32
SQ
[Volker] executes skill [Slash] on target [Orc Young]
23:36:32
SQ
Volker uses skill Slash
23:36:36
UI
equip item: 48744469
23:37:02
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Young]
23:37:02
SQ
Alberich the Nighthunter uses skill Overhead Strike
23:37:16
SQ
INFO: Next round issued: 2
23:37:19
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
23:37:19
SQ
Hermann the Messenger uses skill Quick Shot
23:37:20
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
23:37:20
SQ
Hermann the Messenger uses skill Quick Shot
23:37:24
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]
23:37:24
SQ
Adelbert Commander uses skill Quick Shot
23:37:25
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]
23:37:25
SQ
Adelbert Commander uses skill Quick Shot
23:37:40
SQ
[Siegfried the Ox] executes skill [Split Man] on target [Orc Young]
23:37:40
SQ
Siegfried the Ox uses skill Split Man
23:37:40
SQ
Orc Young has died.
23:38:05
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Young]
23:38:05
SQ
Alberich the Nighthunter uses skill Overhead Strike
23:38:10
SQ
[Alfred] executes skill [Throw Javelin] on target [Orc Young]
23:38:10
SQ
Alfred uses skill Throw Javelin
23:38:24
SQ
Gorash uses skill Warcry
23:38:27
SQ
Skill [Spearwall] removed from [Alfgeir].
23:38:29
SQ
[Alfgeir] executes skill [Spearwall] on target [Alfgeir]
23:38:29
SQ
Alfgeir uses skill Spearwall
23:38:41
SQ
[Volker] executes skill [Slash] on target [Orc Young]
23:38:41
SQ
Volker uses skill Slash
23:38:41
SQ
INFO: Next round issued: 3
23:38:44
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
23:38:44
SQ
Hermann the Messenger uses skill Quick Shot
23:38:45
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
23:38:45
SQ
Hermann the Messenger uses skill Quick Shot
23:38:45
SQ
Orc Berserker has died.
23:38:46
SQ
Orc Young uses skill Bash
23:38:47
SQ
Orc Young uses skill Bash
23:38:50
SQ
Orc Berserker uses skill Charge
23:38:51
SQ
Orc Berserker uses skill Split Man
23:38:55
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]
23:38:55
SQ
Adelbert Commander uses skill Quick Shot
23:38:55
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]
23:38:55
SQ
Adelbert Commander uses skill Quick Shot
23:39:15
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
23:39:16
SQ
[Alberich the Nighthunter] executes skill [Split] on target [Orc Young]
23:39:16
SQ
Alberich the Nighthunter uses skill Split
23:39:16
SQ
Orc Young has died.
23:39:21
SQ
Skill [Stunned] removed from [Volker].
23:39:21
UI
ERROR: Failed to update entity. Reason: Entity id: 32766 not found.
23:39:21
UI
ERROR: Failed to update entity. Reason: Entity id: 32766 not found.
23:39:38
SQ
Gorash uses skill Split Man
23:39:38
Script
VM collected 2 object(s) and deleted them.
23:39:40
SQ
Skill [Spearwall] removed from [Alfgeir].
23:39:43
SQ
[Alfgeir] executes skill [Spearwall] on target [Alfgeir]
23:39:43
SQ
Alfgeir uses skill Spearwall
23:40:12
SQ
INFO: Next round issued: 4
23:40:17
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
23:40:17
SQ
Hermann the Messenger uses skill Quick Shot
23:40:18
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
23:40:18
SQ
Hermann the Messenger uses skill Quick Shot
23:40:22
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]
23:40:22
SQ
Adelbert Commander uses skill Quick Shot
23:40:23
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]
23:40:23
SQ
Adelbert Commander uses skill Quick Shot
23:40:25
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Gorash]
23:40:25
SQ
Siegfried The Juggernaut uses skill Overhead Strike
23:40:25
SQ
Gorash has died.
23:40:34
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 3 Last: 9 Entities: 12)
23:40:43
SQ
[Volker] executes skill [Thrust] on target [Orc Berserker]
23:40:43
SQ
Volker uses skill Thrust
23:40:46
SQ
[Volker] executes skill [Shieldwall] on target [Volker]
23:40:46
SQ
Volker uses skill Shieldwall
23:40:47
SQ
Orc Berserker uses skill Split Man
23:40:49
Script
VM collected 2 object(s) and deleted them.
23:41:00
Resource
Loading: music/orcs_02.music
23:41:00
Resource
Unloading: music/orcs_01.music
23:41:09
SQ
Skill [Spearwall] removed from [Alfgeir].
23:41:12
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Berserker]
23:41:12
SQ
Alfgeir uses skill Thrust
23:41:16
SQ
INFO: Next round issued: 5
23:41:18
SQ
Orc Young uses skill Charge
23:41:19
SQ
Orc Young uses skill Shieldwall
23:41:28
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]
23:41:28
SQ
Hermann the Messenger uses skill Quick Shot
23:41:28
SQ
Orc Berserker has died.
23:41:30
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
23:41:30
SQ
Hermann the Messenger uses skill Quick Shot
23:42:01
SQ
Skill [Shieldwall] removed from [Volker].
23:42:07
SQ
Skill [Stunned] removed from [Alfgeir].
23:42:07
SQ
INFO: Next round issued: 6
23:42:07
UI
ERROR: Failed to update entity. Reason: Entity id: 34301 not found.
23:42:07
UI
ERROR: Failed to update entity. Reason: Entity id: 34301 not found.
23:42:31
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
23:42:31
SQ
Adelbert Commander uses skill Quick Shot
23:42:32
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
23:42:32
SQ
Adelbert Commander uses skill Quick Shot
23:42:36
UI
equip item: 48340515
23:42:39
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
23:42:39
SQ
Hermann the Messenger uses skill Quick Shot
23:42:39
SQ
Orc Young has died.
23:42:39
SQ
Skill [Shieldwall] removed from [Orc Young].
23:42:39
Resource
Unloading: gfx/orientation_overlay.png
23:42:39
SQ
Skill [Dodge] removed from [Volker].
23:42:39
SQ
Skill [Hidden] removed from [Volker].
23:42:41
Script
VM collected 11 object(s) and deleted them.
23:42:43
Resource
Loading: music/victory_01.music
23:42:43
Resource
Unloading: music/orcs_02.music
23:42:54
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:42:54
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:42:54
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
23:42:54
SQ
World::onCombatFinished
23:42:54
SQ
contract removed: contract.destroy_orc_camp
23:42:54
SQ
TacticalState::onFinish
23:42:54
Resource
Unloading: gfx/entity_2.png
23:42:54
Resource
Unloading: gfx/object_0.png
23:42:54
Resource
Unloading: gfx/detail.png
23:42:54
Resource
Unloading Resource Package "Temporary Tactical Resources".
23:42:54
Resource
Unloading: sounds/enemies/orc_charge_01.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_charge_02.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_charge_03.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_charge_04.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_rage_01.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_rage_02.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_rage_03.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_rage_04.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_death_01.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_death_02.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_death_03.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_death_04.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_death_05.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_death_06.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_flee_03.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_flee_05.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_flee_06.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_idle_01.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_idle_02.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_idle_03.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_idle_04.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_idle_05.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_idle_06.wav
23:42:54
Resource
Unloading: sounds/enemies/warcry_01.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
23:42:54
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
23:42:54
UI
IngameMenuScreen::UNREGISTER
23:42:54
UI
MainMenuModule::UNREGISTER
23:42:54
UI
LoadCampaignMenuModule::UNREGISTER
23:42:54
UI
SaveCampaignMenuModule::UNREGISTER
23:42:54
UI
OptionsMenuModule::UNREGISTER
23:42:54
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:42:54
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:42:54
UI
OptionsMenuModuleControlsPanel::UNREGISTER
23:42:54
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
23:42:54
UI
TacticalFleeScreen::UNREGISTER
23:42:54
UI
CharacterScreen::UNREGISTER
23:42:54
UI
CharacterScreenLeftPanelModule::UNREGISTER
23:42:54
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
23:42:54
UI
CharacterScreenPaperdollModule::UNREGISTER
23:42:54
UI
CharacterScreenSkillsModule::UNREGISTER
23:42:54
UI
CharacterScreenStatsModule::UNREGISTER
23:42:54
UI
CharacterScreenRightPanelModule::UNREGISTER
23:42:54
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
23:42:54
UI
CharacterScreenInventoryListModule::UNREGISTER
23:42:54
UI
CharacterScreenPerksModule::UNREGISTER
23:42:54
UI
CharacterScreenBrothersListModule::UNREGISTER
23:42:54
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
23:42:54
UI
TacticalScreen::UNREGISTER
23:42:54
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
23:42:54
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
23:42:54
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
23:42:54
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
23:42:54
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
23:42:54
UI
TacticalCombatResultScreen::UNREGISTER
23:42:54
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
23:42:54
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
23:42:55
SQ
contract removed: contract.destroy_orc_camp
23:42:58
Resource
Loading: music/worldmap_07.music
23:42:58
Resource
Unloading: music/victory_01.music
23:43:03
SQ
contract added: contract.discover_location
23:43:09
SQ
contract added: contract.errant
23:43:23
SQ
Location entered: Rotten Hut
23:43:30
SQ
Save campaign: autosave
23:43:30
Scene
Finished saving scene.
23:43:30
SQ
WorldState::onHide
23:43:30
UI
TacticalScreen::REGISTER
23:43:30
UI
TacticalScreenTurnSequenceBarModule::REGISTER
23:43:30
UI
TacticalScreenOrientationOverlayModule::REGISTER
23:43:30
UI
TacticalScreenTopbarEventLogModule::REGISTER
23:43:30
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
23:43:30
UI
TacticalScreenTopbarOptionsModule::REGISTER
23:43:30
Resource
Loading: gfx/detail.png
23:43:30
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
23:43:30
Resource
Loading: gfx/object_0.png
23:43:30
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
23:43:31
Resource
Loading: gfx/orientation_overlay.png
23:43:31
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
23:43:31
SQ
inspiring presence: on combat started!
23:43:31
SQ
TACTICAL: STASH LOCKED: true
23:43:31
SQ
INFO: Next round issued: 1
23:43:31
Resource
Started loading Resource Package "Temporary Tactical Resources".
23:43:31
UI
CharacterScreen::REGISTER
23:43:31
UI
CharacterScreenLeftPanelModule::REGISTER
23:43:31
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
23:43:31
UI
CharacterScreenPaperdollModule::REGISTER
23:43:31
UI
CharacterScreenSkillsModule::REGISTER
23:43:31
UI
CharacterScreenStatsModule::REGISTER
23:43:31
UI
CharacterScreenRightPanelModule::REGISTER
23:43:31
UI
CharacterScreenRightPanelHeaderModule::REGISTER
23:43:31
UI
CharacterScreenInventoryListModule::REGISTER
23:43:31
UI
CharacterScreenPerksModule::REGISTER
23:43:31
UI
CharacterScreenBrothersListModule::REGISTER
23:43:31
UI
CharacterScreenBattleStartFooterModule::REGISTER
23:43:31
UI
TacticalFleeScreen::REGISTER
23:43:31
UI
IngameMenuScreen::REGISTER
23:43:31
UI
MainMenuModule::REGISTER
23:43:31
UI
LoadCampaignMenuModule::REGISTER
23:43:31
UI
SaveCampaignMenuModule::REGISTER
23:43:31
UI
OptionsMenuModule::REGISTER
23:43:31
UI
OptionsMenuModuleVideoPanel::REGISTER
23:43:31
UI
OptionsMenuModuleAudioPanel::REGISTER
23:43:31
UI
OptionsMenuModuleControlsPanel::REGISTER
23:43:31
UI
OptionsMenuModuleGameplayPanel::REGISTER
23:43:31
UI
TacticalCombatResultScreen::REGISTER
23:43:31
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
23:43:31
UI
TacticalCombatResultScreenLootPanel::REGISTER
23:43:34
Resource
Loading: music/battle.music
23:43:34
Resource
Unloading: music/worldmap_07.music
23:43:35
SQ
Bandit Marksman uses skill Quick Shot
23:43:39
SQ
Skill [Hidden] removed from [Bandit Raider].
23:44:08
SQ
[Siegfried The Juggernaut] executes skill [Split] on target [Bandit Raider]
23:44:08
SQ
Siegfried The Juggernaut uses skill Split
23:44:08
SQ
Bandit Raider has died.
23:44:08
SQ
Bandit Raider has died.
23:44:18
SQ
[Alfgeir] executes skill [Spearwall] on target [Alfgeir]
23:44:18
SQ
Alfgeir uses skill Spearwall
23:44:31
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
23:44:31
SQ
Hermann the Messenger uses skill Quick Shot
23:44:31
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
23:44:31
SQ
Hermann the Messenger uses skill Quick Shot
23:44:32
SQ
Bandit Raider has died.
23:44:33
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
23:44:33
SQ
Adelbert Commander uses skill Quick Shot
23:44:34
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
23:44:34
SQ
Adelbert Commander uses skill Quick Shot
23:44:40
UI
equip item: 49040565
23:44:48
SQ
[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]
23:44:48
SQ
Alberich the Nighthunter uses skill Bolt Shot
23:44:51
SQ
INFO: Next round issued: 2
23:44:54
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
23:44:54
SQ
Hermann the Messenger uses skill Quick Shot
23:44:54
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
23:44:54
SQ
Hermann the Messenger uses skill Quick Shot
23:44:58
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
23:44:58
SQ
Adelbert Commander uses skill Quick Shot
23:44:59
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
23:44:59
SQ
Adelbert Commander uses skill Quick Shot
23:44:59
SQ
Bandit Raider has died.
23:45:07
SQ
[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]
23:45:07
SQ
Alberich the Nighthunter uses skill Reload
23:45:07
SQ
[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]
23:45:07
SQ
Alberich the Nighthunter uses skill Bolt Shot
23:45:15
SQ
[Alfred] executes skill [Throw Javelin] on target [Bandit Raider]
23:45:15
SQ
Alfred uses skill Throw Javelin
23:45:19
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
23:45:19
SQ
Volker uses skill Thrust
23:45:19
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
23:45:19
SQ
Volker uses skill Thrust
23:45:24
SQ
Skill [Spearwall] removed from [Alfgeir].
23:45:33
SQ
[Siegfried the Ox] executes skill [Split Man] on target [Bandit Raider]
23:45:33
SQ
Siegfried the Ox uses skill Split Man
23:45:35
SQ
INFO: Next round issued: 3
23:45:36
Script
VM collected 4 object(s) and deleted them.
23:45:36
SQ
Bandit Marksman uses skill Aimed Shot
23:45:42
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
23:45:42
SQ
Hermann the Messenger uses skill Quick Shot
23:45:43
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
23:45:43
SQ
Hermann the Messenger uses skill Quick Shot
23:45:45
SQ
Bandit Raider uses skill Shieldwall
23:45:46
SQ
Bandit Raider uses skill Crush Armor
23:45:53
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Marksman]
23:45:53
SQ
Adelbert Commander uses skill Quick Shot
23:45:56
SQ
[Siegfried the Ox] executes skill [Split Man] on target [Bandit Raider]
23:45:56
SQ
Siegfried the Ox uses skill Split Man
23:45:56
SQ
Bandit Raider has died.
23:45:56
SQ
Skill [Shieldwall] removed from [Bandit Raider].
23:46:01
SQ
[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]
23:46:01
SQ
Alberich the Nighthunter uses skill Reload
23:46:11
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Marksman]
23:46:11
SQ
Siegfried The Juggernaut uses skill Overhead Strike
23:46:11
SQ
Bandit Marksman has died.
23:46:11
Resource
Unloading: gfx/orientation_overlay.png
23:46:11
SQ
Skill [Dodge] removed from [Volker].
23:46:12
Script
VM collected 12 object(s) and deleted them.
23:46:15
Resource
Loading: music/victory_01.music
23:46:15
Resource
Unloading: music/battle.music
23:47:06
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:47:06
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:47:06
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
23:47:06
SQ
World::onCombatFinished
23:47:06
SQ
contract removed: contract.discover_location
23:47:06
SQ
TacticalState::onFinish
23:47:06
Resource
Unloading: gfx/object_0.png
23:47:06
Resource
Unloading: gfx/detail.png
23:47:06
Resource
Unloading Resource Package "Temporary Tactical Resources".
23:47:06
UI
IngameMenuScreen::UNREGISTER
23:47:06
UI
MainMenuModule::UNREGISTER
23:47:06
UI
LoadCampaignMenuModule::UNREGISTER
23:47:06
UI
SaveCampaignMenuModule::UNREGISTER
23:47:06
UI
OptionsMenuModule::UNREGISTER
23:47:06
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:47:06
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:47:06
UI
OptionsMenuModuleControlsPanel::UNREGISTER
23:47:06
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
23:47:06
UI
TacticalFleeScreen::UNREGISTER
23:47:06
UI
CharacterScreen::UNREGISTER
23:47:06
UI
CharacterScreenLeftPanelModule::UNREGISTER
23:47:06
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
23:47:06
UI
CharacterScreenPaperdollModule::UNREGISTER
23:47:06
UI
CharacterScreenSkillsModule::UNREGISTER
23:47:06
UI
CharacterScreenStatsModule::UNREGISTER
23:47:06
UI
CharacterScreenRightPanelModule::UNREGISTER
23:47:06
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
23:47:06
UI
CharacterScreenInventoryListModule::UNREGISTER
23:47:06
UI
CharacterScreenPerksModule::UNREGISTER
23:47:06
UI
CharacterScreenBrothersListModule::UNREGISTER
23:47:06
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
23:47:06
UI
TacticalScreen::UNREGISTER
23:47:06
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
23:47:06
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
23:47:06
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
23:47:06
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
23:47:06
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
23:47:06
UI
TacticalCombatResultScreen::UNREGISTER
23:47:06
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
23:47:06
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
23:47:10
Resource
Loading: music/worldmap_06.music
23:47:10
Resource
Unloading: music/victory_01.music
23:49:58
Resource
Loading: music/worldmap_05.music
23:49:58
Resource
Unloading: music/worldmap_06.music
23:50:05
SQ
Save campaign: quicksave
23:50:06
Scene
Finished saving scene.
23:50:19
SQ
contract added: contract.destroy_bandit_camp
23:50:37
SQ
Location entered: Wildlands Lookout
23:50:37
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
23:50:41
Resource
Loading: music/stronghold_01.music
23:50:41
Resource
Unloading: music/worldmap_05.music
23:53:47
Resource
Loading: music/worldmap_06.music
23:53:47
Resource
Unloading: music/stronghold_01.music
23:53:49
SQ
contract added: contract.escort_caravan
23:53:53
SQ
contract added: contract.errant
23:54:03
SQ
contract added: contract.destroy_orc_camp
23:54:05
SQ
Location entered: Elkshorn
23:54:09
Resource
Loading: music/village_01.music
23:54:09
Resource
Unloading: music/worldmap_06.music
23:54:36
SQ
contract added: contract.escort_caravan
23:54:36
Resource
Loading: music/worldmap_03.music
23:54:36
Resource
Unloading: music/village_01.music
23:54:55
SQ
contract added: contract.errant
23:54:59
SQ
contract removed: contract.escort_caravan
23:55:13
SQ
contract added: contract.errant
23:55:14
SQ
contract added: contract.errant
23:55:19
SQ
contract added: contract.destroy_bandit_camp
23:55:34
SQ
Location entered: Reikmark Castle
23:55:38
Resource
Loading: music/stronghold_01.music
23:55:38
Resource
Unloading: music/worldmap_03.music
23:55:56
SQ
contract activated: contract.destroy_bandit_camp
23:56:02
Resource
Loading: music/worldmap_06.music
23:56:02
Resource
Unloading: music/stronghold_01.music
23:56:11
SQ
contract added: contract.errant
23:56:18
SQ
contract added: contract.errant
23:56:40
SQ
Location entered: City of Dornen
23:56:44
Resource
Loading: music/city_01.music
23:56:44
Resource
Unloading: music/worldmap_06.music
23:56:58
SQ
You hired: Niels
23:59:00
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
00:00:03
UI
Backpack -> Stash | Ground (targetIdx: 14)
00:00:23
UI
Stash -> Stash (swap)
00:00:25
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
00:00:37
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
00:00:45
Resource
Loading: music/city_02.music
00:00:45
Resource
Unloading: music/city_01.music
00:00:51
UI
Backpack -> Stash | Ground (targetIdx: 36)
00:00:53
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
00:01:37
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
00:02:36
Resource
Loading: music/worldmap_05.music
00:02:36
Resource
Unloading: music/city_02.music
00:02:50
SQ
Location entered: Watchtower
00:02:50
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
00:02:54
Resource
Loading: music/stronghold_01.music
00:02:54
Resource
Unloading: music/worldmap_05.music
00:03:07
Resource
Loading: music/worldmap_06.music
00:03:07
Resource
Unloading: music/stronghold_01.music
00:03:33
SQ
Save campaign: autosave
00:03:33
Scene
Finished saving scene.
00:03:33
SQ
WorldState::onHide
00:03:33
UI
TacticalScreen::REGISTER
00:03:33
UI
TacticalScreenTurnSequenceBarModule::REGISTER
00:03:33
UI
TacticalScreenOrientationOverlayModule::REGISTER
00:03:33
UI
TacticalScreenTopbarEventLogModule::REGISTER
00:03:33
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
00:03:33
UI
TacticalScreenTopbarOptionsModule::REGISTER
00:03:33
Resource
Loading: gfx/detail.png
00:03:33
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
00:03:33
Resource
Loading: gfx/object_0.png
00:03:33
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
00:03:34
Resource
Loading: gfx/orientation_overlay.png
00:03:34
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
00:03:34
SQ
inspiring presence: on combat started!
00:03:34
SQ
TACTICAL: STASH LOCKED: true
00:03:34
SQ
INFO: Next round issued: 1
00:03:34
Resource
Started loading Resource Package "Temporary Tactical Resources".
00:03:34
UI
CharacterScreen::REGISTER
00:03:34
UI
CharacterScreenLeftPanelModule::REGISTER
00:03:34
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
00:03:34
UI
CharacterScreenPaperdollModule::REGISTER
00:03:34
UI
CharacterScreenSkillsModule::REGISTER
00:03:34
UI
CharacterScreenStatsModule::REGISTER
00:03:34
UI
CharacterScreenRightPanelModule::REGISTER
00:03:34
UI
CharacterScreenRightPanelHeaderModule::REGISTER
00:03:34
UI
CharacterScreenInventoryListModule::REGISTER
00:03:34
UI
CharacterScreenPerksModule::REGISTER
00:03:34
UI
CharacterScreenBrothersListModule::REGISTER
00:03:34
UI
CharacterScreenBattleStartFooterModule::REGISTER
00:03:34
UI
TacticalFleeScreen::REGISTER
00:03:34
UI
IngameMenuScreen::REGISTER
00:03:34
UI
MainMenuModule::REGISTER
00:03:34
UI
LoadCampaignMenuModule::REGISTER
00:03:34
UI
SaveCampaignMenuModule::REGISTER
00:03:34
UI
OptionsMenuModule::REGISTER
00:03:34
UI
OptionsMenuModuleVideoPanel::REGISTER
00:03:34
UI
OptionsMenuModuleAudioPanel::REGISTER
00:03:34
UI
OptionsMenuModuleControlsPanel::REGISTER
00:03:34
UI
OptionsMenuModuleGameplayPanel::REGISTER
00:03:34
UI
TacticalCombatResultScreen::REGISTER
00:03:34
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
00:03:34
UI
TacticalCombatResultScreenLootPanel::REGISTER
00:03:37
Resource
Loading: music/battle.music
00:03:37
Resource
Unloading: music/worldmap_06.music
00:03:43
SQ
Bandit Marksman uses skill Quick Shot
00:03:50
SQ
Bandit Marksman uses skill Quick Shot
00:03:54
SQ
Bandit Marksman uses skill Quick Shot
00:03:57
SQ
Bandit Marksman uses skill Quick Shot
00:04:17
SQ
[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Marksman]
00:04:17
SQ
Alberich the Nighthunter uses skill Bolt Shot
00:04:18
SQ
[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]
00:04:18
SQ
Alberich the Nighthunter uses skill Reload
00:04:20
SQ
Bandit Thug uses skill Shieldwall
00:04:28
SQ
[Niels] executes skill [Impale] on target [Bandit Thug]
00:04:28
SQ
Niels uses skill Impale
00:04:43
SQ
[Alfred] executes skill [Throw Javelin] on target [Bandit Thug]
00:04:43
SQ
Alfred uses skill Throw Javelin
00:04:47
UI
equip item: 48722460
00:05:01
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
00:05:01
SQ
Hermann the Messenger uses skill Quick Shot
00:05:01
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
00:05:01
SQ
Hermann the Messenger uses skill Quick Shot
00:05:03
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Marksman]
00:05:03
SQ
Adelbert Commander uses skill Quick Shot
00:05:04
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Marksman]
00:05:04
SQ
Adelbert Commander uses skill Quick Shot
00:05:09
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Thug]
00:05:09
SQ
Siegfried the Ox uses skill Overhead Strike
00:05:14
SQ
[Volker] executes skill [Slash] on target [Bandit Thug]
00:05:14
SQ
Volker uses skill Slash
00:05:47
SQ
INFO: Next round issued: 2
00:05:52
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]
00:05:52
SQ
Hermann the Messenger uses skill Quick Shot
00:05:53
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]
00:05:53
SQ
Hermann the Messenger uses skill Quick Shot
00:05:55
SQ
Bandit Marksman uses skill Bash
00:05:57
SQ
Bandit Marksman uses skill Aimed Shot
00:06:03
SQ
Bandit Marksman uses skill Aimed Shot
00:06:12
SQ
Bandit Marksman uses skill Puncture
00:06:18
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
00:06:18
SQ
Adelbert Commander uses skill Quick Shot
00:06:19
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
00:06:19
SQ
Adelbert Commander uses skill Quick Shot
00:06:20
SQ
Bandit Marksman uses skill Rotation
00:06:24
SQ
Bandit Thug uses skill Slash
00:06:25
SQ
Bandit Thug uses skill Slash
00:06:28
SQ
Bandit Thug uses skill Knock Back
00:06:29
SQ
Bandit Thug uses skill Shieldwall
00:06:34
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Thug]
00:06:34
SQ
Siegfried the Ox uses skill Overhead Strike
00:06:40
SQ
[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Thug]
00:06:40
SQ
Alberich the Nighthunter uses skill Bolt Shot
00:06:41
SQ
[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]
00:06:41
SQ
Alberich the Nighthunter uses skill Reload
00:06:42
SQ
Skill [Shieldwall] removed from [Bandit Thug].
00:06:43
SQ
Bandit Thug uses skill Riposte
00:06:44
SQ
Bandit Thug uses skill Slash
00:06:46
SQ
[Niels] executes skill [Impale] on target [Bandit Thug]
00:06:46
SQ
Niels uses skill Impale
00:06:52
SQ
[Volker] executes skill [Rotation] on target [Siegfried The Juggernaut]
00:06:52
SQ
Volker uses skill Rotation
00:06:54
SQ
[Volker] executes skill [Slash] on target [Bandit Thug]
00:06:54
SQ
Volker uses skill Slash
00:06:54
SQ
Bandit Thug has died.
00:06:57
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]
00:06:57
SQ
Alfgeir uses skill Thrust
00:06:57
SQ
Bandit Marksman has died.
00:06:57
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Thug]
00:06:57
SQ
Alfgeir uses skill Thrust
00:07:07
SQ
[Hagen] executes skill [Slash] on target [Bandit Marksman]
00:07:07
SQ
Hagen uses skill Slash
00:07:07
SQ
Bandit Marksman has died.
00:07:19
SQ
[Siegfried The Juggernaut] executes skill [Split] on target [Bandit Thug]
00:07:19
SQ
Siegfried The Juggernaut uses skill Split
00:07:19
SQ
Bandit Thug has died.
00:07:22
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Thug]
00:07:22
SQ
Siegfried The Juggernaut uses skill Overhead Strike
00:07:22
SQ
Bandit Thug has died.
00:07:26
SQ
INFO: Next round issued: 3
00:07:28
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
00:07:28
SQ
Hermann the Messenger uses skill Quick Shot
00:07:28
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
00:07:28
SQ
Hermann the Messenger uses skill Quick Shot
00:07:29
SQ
Bandit Marksman has died.
00:07:46
SQ
Adelbert Commander uses skill Footwork
00:07:47
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
00:07:47
SQ
Adelbert Commander uses skill Quick Shot
00:07:47
SQ
Bandit Thug has died.
00:07:54
UI
equip item: 48981626
00:07:57
UI
equip item: 49040565
00:08:02
SQ
[Niels] executes skill [Impale] on target [Bandit Thug]
00:08:02
SQ
Niels uses skill Impale
00:08:07
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Thug]
00:08:07
SQ
Siegfried the Ox uses skill Overhead Strike
00:08:20
SQ
Skill [Riposte] removed from [Bandit Thug].
00:08:21
SQ
Bandit Thug uses skill Riposte
00:08:22
SQ
Bandit Thug uses skill Shieldwall
00:08:25
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Thug]
00:08:25
SQ
Alfgeir uses skill Thrust
00:08:25
SQ
Skill [Shieldwall] removed from [Bandit Thug].
00:08:25
SQ
Skill [Riposte] removed from [Bandit Thug].
00:08:26
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Thug]
00:08:26
SQ
Alfgeir uses skill Thrust
00:08:26
SQ
Bandit Thug has died.
00:08:46
SQ
INFO: Next round issued: 4
00:08:48
SQ
Bandit Marksman uses skill Stab
00:08:51
SQ
Bandit Marksman uses skill Quick Shot
00:08:56
SQ
[Hermann the Messenger] executes skill [Aimed Shot] on target [Bandit Thug]
00:08:56
SQ
Hermann the Messenger uses skill Aimed Shot
00:08:58
SQ
Bandit Thug has died.
00:08:58
SQ
Skill [Shieldwall] removed from [Bandit Thug].
00:09:11
SQ
[Volker] executes skill [Thrust] on target [Bandit Marksman]
00:09:11
SQ
Volker uses skill Thrust
00:09:11
SQ
[Volker] executes skill [Thrust] on target [Bandit Marksman]
00:09:11
SQ
Volker uses skill Thrust
00:09:18
SQ
[Alfred] executes skill [Chop] on target [Bandit Marksman]
00:09:18
SQ
Alfred uses skill Chop
00:09:19
SQ
[Alfred] executes skill [Chop] on target [Bandit Marksman]
00:09:19
SQ
Alfred uses skill Chop
00:09:19
SQ
Bandit Marksman has died.
00:09:28
SQ
INFO: Next round issued: 5
00:09:30
Script
VM collected 10 object(s) and deleted them.
00:09:51
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
00:10:05
SQ
INFO: Next round issued: 6
00:10:06
SQ
Skill [Hidden] removed from [Bandit Marksman].
00:10:34
SQ
INFO: Next round issued: 7
00:10:36
SQ
Bandit Marksman uses skill Stab
00:11:00
SQ
[Volker] executes skill [Thrust] on target [Bandit Marksman]
00:11:00
SQ
Volker uses skill Thrust
00:11:00
SQ
[Volker] executes skill [Thrust] on target [Bandit Marksman]
00:11:00
SQ
Volker uses skill Thrust
00:11:03
SQ
INFO: Next round issued: 8
00:11:08
SQ
Bandit Marksman uses skill Puncture
00:11:09
SQ
Bandit Marksman uses skill Puncture
00:11:15
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Marksman]
00:11:15
SQ
Siegfried the Ox uses skill Overhead Strike
00:11:15
SQ
Bandit Marksman has died.
00:11:15
Resource
Unloading: gfx/orientation_overlay.png
00:11:15
SQ
Skill [Dodge] removed from [Volker].
00:11:16
Script
VM collected 11 object(s) and deleted them.
00:11:19
Resource
Loading: music/victory_01.music
00:11:19
Resource
Unloading: music/battle.music
00:11:24
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:11:24
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:11:24
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
00:11:24
SQ
World::onCombatFinished
00:11:24
SQ
contract removed: contract.discover_location
00:11:24
SQ
TacticalState::onFinish
00:11:24
Resource
Unloading: gfx/object_0.png
00:11:24
Resource
Unloading: gfx/detail.png
00:11:24
Resource
Unloading Resource Package "Temporary Tactical Resources".
00:11:24
UI
IngameMenuScreen::UNREGISTER
00:11:24
UI
MainMenuModule::UNREGISTER
00:11:24
UI
LoadCampaignMenuModule::UNREGISTER
00:11:24
UI
SaveCampaignMenuModule::UNREGISTER
00:11:24
UI
OptionsMenuModule::UNREGISTER
00:11:24
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:11:24
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:11:24
UI
OptionsMenuModuleControlsPanel::UNREGISTER
00:11:24
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
00:11:24
UI
TacticalFleeScreen::UNREGISTER
00:11:24
UI
CharacterScreen::UNREGISTER
00:11:24
UI
CharacterScreenLeftPanelModule::UNREGISTER
00:11:24
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
00:11:24
UI
CharacterScreenPaperdollModule::UNREGISTER
00:11:24
UI
CharacterScreenSkillsModule::UNREGISTER
00:11:24
UI
CharacterScreenStatsModule::UNREGISTER
00:11:24
UI
CharacterScreenRightPanelModule::UNREGISTER
00:11:24
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
00:11:24
UI
CharacterScreenInventoryListModule::UNREGISTER
00:11:24
UI
CharacterScreenPerksModule::UNREGISTER
00:11:24
UI
CharacterScreenBrothersListModule::UNREGISTER
00:11:24
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
00:11:24
UI
TacticalScreen::UNREGISTER
00:11:24
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
00:11:24
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
00:11:24
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
00:11:24
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
00:11:24
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
00:11:24
UI
TacticalCombatResultScreen::UNREGISTER
00:11:24
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
00:11:24
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
00:11:25
SQ
contract removed: contract.errant
00:11:26
SQ
contract removed: contract.escort_caravan
00:11:27
SQ
contract removed: contract.errant
00:11:28
Resource
Loading: music/worldmap_03.music
00:11:28
Resource
Unloading: music/victory_01.music
00:11:28
SQ
contract removed: contract.errant
00:11:29
SQ
contract removed: contract.errant
00:11:30
SQ
contract removed: contract.errant
00:11:31
SQ
contract removed: contract.errant
00:11:32
SQ
contract removed: contract.errant
00:11:37
SQ
Save campaign: autosave
00:11:38
Scene
Finished saving scene.
00:11:38
SQ
WorldState::onHide
00:11:38
UI
TacticalScreen::REGISTER
00:11:38
UI
TacticalScreenTurnSequenceBarModule::REGISTER
00:11:38
UI
TacticalScreenOrientationOverlayModule::REGISTER
00:11:38
UI
TacticalScreenTopbarEventLogModule::REGISTER
00:11:38
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
00:11:38
UI
TacticalScreenTopbarOptionsModule::REGISTER
00:11:38
Resource
Loading: gfx/detail.png
00:11:38
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
00:11:38
Resource
Loading: gfx/object_0.png
00:11:38
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
00:11:38
Resource
Loading: gfx/orientation_overlay.png
00:11:38
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
00:11:38
SQ
inspiring presence: on combat started!
00:11:38
SQ
TACTICAL: STASH LOCKED: true
00:11:38
SQ
INFO: Next round issued: 1
00:11:38
Resource
Started loading Resource Package "Temporary Tactical Resources".
00:11:38
UI
CharacterScreen::REGISTER
00:11:38
UI
CharacterScreenLeftPanelModule::REGISTER
00:11:38
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
00:11:38
UI
CharacterScreenPaperdollModule::REGISTER
00:11:38
UI
CharacterScreenSkillsModule::REGISTER
00:11:38
UI
CharacterScreenStatsModule::REGISTER
00:11:38
UI
CharacterScreenRightPanelModule::REGISTER
00:11:38
UI
CharacterScreenRightPanelHeaderModule::REGISTER
00:11:38
UI
CharacterScreenInventoryListModule::REGISTER
00:11:38
UI
CharacterScreenPerksModule::REGISTER
00:11:38
UI
CharacterScreenBrothersListModule::REGISTER
00:11:38
UI
CharacterScreenBattleStartFooterModule::REGISTER
00:11:38
UI
TacticalFleeScreen::REGISTER
00:11:38
UI
IngameMenuScreen::REGISTER
00:11:38
UI
MainMenuModule::REGISTER
00:11:38
UI
LoadCampaignMenuModule::REGISTER
00:11:38
UI
SaveCampaignMenuModule::REGISTER
00:11:38
UI
OptionsMenuModule::REGISTER
00:11:38
UI
OptionsMenuModuleVideoPanel::REGISTER
00:11:38
UI
OptionsMenuModuleAudioPanel::REGISTER
00:11:38
UI
OptionsMenuModuleControlsPanel::REGISTER
00:11:38
UI
OptionsMenuModuleGameplayPanel::REGISTER
00:11:38
UI
TacticalCombatResultScreen::REGISTER
00:11:38
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
00:11:38
UI
TacticalCombatResultScreenLootPanel::REGISTER
00:11:42
Resource
Loading: music/battle.music
00:11:42
Resource
Unloading: music/worldmap_03.music
00:11:50
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
00:11:50
SQ
Adelbert Commander uses skill Quick Shot
00:11:51
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
00:11:51
SQ
Adelbert Commander uses skill Quick Shot
00:12:04
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Thug]
00:12:04
SQ
Siegfried the Ox uses skill Overhead Strike
00:12:04
SQ
Bandit Thug has died.
00:12:10
SQ
[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]
00:12:10
SQ
Alberich the Nighthunter uses skill Bolt Shot
00:12:11
SQ
[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]
00:12:11
SQ
Alberich the Nighthunter uses skill Reload
00:12:43
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
00:12:43
SQ
Alfred uses skill Chop
00:13:16
SQ
INFO: Next round issued: 2
00:13:20
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
00:13:20
SQ
Hermann the Messenger uses skill Quick Shot
00:13:26
SQ
Bandit Raider uses skill Riposte
00:13:27
SQ
Bandit Raider uses skill Slash
00:13:29
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
00:13:29
SQ
Adelbert Commander uses skill Quick Shot
00:13:30
SQ
Bandit Raider has died.
00:13:30
SQ
Skill [Riposte] removed from [Bandit Raider].
00:13:32
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
00:13:32
SQ
Adelbert Commander uses skill Quick Shot
00:13:35
Script
VM collected 1 object(s) and deleted them.
00:13:39
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider]
00:13:39
SQ
Siegfried the Ox uses skill Overhead Strike
00:13:55
SQ
[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]
00:13:55
SQ
Alberich the Nighthunter uses skill Bolt Shot
00:13:56
SQ
[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]
00:13:56
SQ
Alberich the Nighthunter uses skill Reload
00:14:28
SQ
INFO: Next round issued: 3
00:14:31
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
00:14:31
SQ
Hermann the Messenger uses skill Quick Shot
00:14:32
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
00:14:32
SQ
Hermann the Messenger uses skill Quick Shot
00:14:37
Script
VM collected 1 object(s) and deleted them.
00:14:53
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider]
00:14:53
SQ
Siegfried the Ox uses skill Overhead Strike
00:14:53
SQ
Bandit Raider has died.
00:15:04
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
00:15:04
SQ
Adelbert Commander uses skill Quick Shot
00:15:05
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
00:15:05
SQ
Adelbert Commander uses skill Quick Shot
00:15:07
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Raider]
00:15:07
SQ
Siegfried The Juggernaut uses skill Overhead Strike
00:15:07
SQ
Bandit Raider has died.
00:15:25
SQ
INFO: Next round issued: 4
00:15:36
Script
VM collected 2 object(s) and deleted them.
00:16:14
SQ
INFO: Next round issued: 5
00:16:20
SQ
Bandit Marksman uses skill Aimed Shot
00:16:36
SQ
[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]
00:16:36
SQ
Alberich the Nighthunter uses skill Bolt Shot
00:16:37
SQ
[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]
00:16:37
SQ
Alberich the Nighthunter uses skill Reload
00:16:39
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
00:16:39
SQ
Niels uses skill Impale
00:16:44
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
00:16:44
SQ
Volker uses skill Slash
00:16:44
SQ
Bandit Raider has died.
00:16:58
SQ
[Alfgeir] executes skill [Shieldwall] on target [Alfgeir]
00:16:58
SQ
Alfgeir uses skill Shieldwall
00:17:25
SQ
INFO: Next round issued: 6
00:17:29
SQ
Skill [Hidden] removed from [Bandit Marksman].
00:17:32
SQ
Bandit Marksman uses skill Aimed Shot
00:17:38
Script
VM collected 1 object(s) and deleted them.
00:17:42
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Marksman]
00:17:42
SQ
Siegfried the Ox uses skill Overhead Strike
00:17:42
SQ
Bandit Marksman has died.
00:17:54
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
00:18:07
SQ
Skill [Shieldwall] removed from [Alfgeir].
00:18:14
SQ
INFO: Next round issued: 7
00:18:19
SQ
Bandit Marksman uses skill Quick Shot
00:18:22
Script
VM collected 1 object(s) and deleted them.
00:19:01
SQ
INFO: Next round issued: 8
00:19:14
SQ
Bandit Marksman uses skill Aimed Shot
00:19:25
SQ
[Volker] executes skill [Slash] on target [Bandit Thug]
00:19:25
SQ
Volker uses skill Slash
00:19:26
SQ
[Volker] executes skill [Slash] on target [Bandit Thug]
00:19:26
SQ
Volker uses skill Slash
00:19:26
SQ
Bandit Thug has died.
00:19:46
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
00:19:46
SQ
Hermann the Messenger uses skill Quick Shot
00:19:47
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
00:19:47
SQ
Hermann the Messenger uses skill Quick Shot
00:19:53
SQ
INFO: Next round issued: 9
00:19:53
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
00:19:55
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
00:19:55
SQ
Hermann the Messenger uses skill Quick Shot
00:19:55
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
00:19:55
SQ
Hermann the Messenger uses skill Quick Shot
00:19:55
SQ
Bandit Marksman has died.
00:19:55
Resource
Unloading: gfx/orientation_overlay.png
00:19:55
SQ
Skill [Dodge] removed from [Volker].
00:19:57
Script
VM collected 11 object(s) and deleted them.
00:19:59
Resource
Loading: music/victory_01.music
00:19:59
Resource
Unloading: music/battle.music
00:20:03
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:20:03
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:20:03
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
00:20:03
SQ
World::onCombatFinished
00:20:03
SQ
contract removed: contract.destroy_orc_camp
00:20:03
SQ
TacticalState::onFinish
00:20:03
Resource
Unloading: gfx/detail.png
00:20:03
Resource
Unloading: gfx/object_0.png
00:20:03
Resource
Unloading Resource Package "Temporary Tactical Resources".
00:20:03
UI
IngameMenuScreen::UNREGISTER
00:20:03
UI
MainMenuModule::UNREGISTER
00:20:03
UI
LoadCampaignMenuModule::UNREGISTER
00:20:03
UI
SaveCampaignMenuModule::UNREGISTER
00:20:03
UI
OptionsMenuModule::UNREGISTER
00:20:03
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:20:03
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:20:03
UI
OptionsMenuModuleControlsPanel::UNREGISTER
00:20:03
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
00:20:03
UI
TacticalFleeScreen::UNREGISTER
00:20:03
UI
CharacterScreen::UNREGISTER
00:20:03
UI
CharacterScreenLeftPanelModule::UNREGISTER
00:20:03
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
00:20:03
UI
CharacterScreenPaperdollModule::UNREGISTER
00:20:03
UI
CharacterScreenSkillsModule::UNREGISTER
00:20:03
UI
CharacterScreenStatsModule::UNREGISTER
00:20:03
UI
CharacterScreenRightPanelModule::UNREGISTER
00:20:03
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
00:20:03
UI
CharacterScreenInventoryListModule::UNREGISTER
00:20:03
UI
CharacterScreenPerksModule::UNREGISTER
00:20:03
UI
CharacterScreenBrothersListModule::UNREGISTER
00:20:03
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
00:20:03
UI
TacticalScreen::UNREGISTER
00:20:03
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
00:20:03
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
00:20:03
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
00:20:03
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
00:20:03
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
00:20:03
UI
TacticalCombatResultScreen::UNREGISTER
00:20:03
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
00:20:03
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
00:20:07
Resource
Loading: music/worldmap_03.music
00:20:07
Resource
Unloading: music/victory_01.music
00:21:26
Script Error
the index 'Other' does not exist
Function:
create -> scripts/skills/actives/indomitable.nut : 28
Variables:
this = Table
Function:
unknown -> NATIVE : -1
Function:
onAdded -> scripts/skills/perks/perk_indomitable.nut : 39
Variables:
this = Table
Function:
add -> scripts/skills/skill_container.nut : 46
Variables:
_order = 0, _skill = Table, this = Table
Function:
unlockPerk -> scripts/entity/tactical/player.nut : 737
Variables:
i = 0, tier = 2, category = 1, _id = perk.indomitable, this = Table
Function:
general_onUnlockPerk -> scripts/ui/screens/character/character_screen.nut : 807
Variables:
entity = Table, _data = Array, this = Table
00:21:36
UI
ERROR: Perk could not be unlocked. Only one tier3 perk allowed.
00:22:52
SQ
contract removed: contract.destroy_bandit_camp
00:23:05
SQ
contract added: contract.destroy_inactive_location
00:23:13
SQ
Location entered: Durbach
00:23:17
Resource
Loading: music/village_01.music
00:23:17
Resource
Unloading: music/worldmap_03.music
00:23:56
SQ
You hired: Alfred
00:36:32
SQ
Save campaign: autosave
00:36:33
Scene
Finished saving scene.
00:36:33
SQ
WorldState::onHide
00:36:33
UI
TacticalScreen::REGISTER
00:36:33
UI
TacticalScreenTurnSequenceBarModule::REGISTER
00:36:33
UI
TacticalScreenOrientationOverlayModule::REGISTER
00:36:33
UI
TacticalScreenTopbarEventLogModule::REGISTER
00:36:33
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
00:36:33
UI
TacticalScreenTopbarOptionsModule::REGISTER
00:36:33
Resource
Loading: gfx/object_0.png
00:36:33
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
00:36:33
Resource
Loading: gfx/detail.png
00:36:33
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
00:36:33
Resource
Loading: gfx/orientation_overlay.png
00:36:33
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
00:36:33
SQ
inspiring presence: on combat started!
00:36:33
SQ
TACTICAL: STASH LOCKED: true
00:36:33
SQ
INFO: Next round issued: 1
00:36:33
Resource
Started loading Resource Package "Temporary Tactical Resources".
00:36:33
UI
CharacterScreen::REGISTER
00:36:33
UI
CharacterScreenLeftPanelModule::REGISTER
00:36:33
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
00:36:33
UI
CharacterScreenPaperdollModule::REGISTER
00:36:33
UI
CharacterScreenSkillsModule::REGISTER
00:36:33
UI
CharacterScreenStatsModule::REGISTER
00:36:33
UI
CharacterScreenRightPanelModule::REGISTER
00:36:33
UI
CharacterScreenRightPanelHeaderModule::REGISTER
00:36:33
UI
CharacterScreenInventoryListModule::REGISTER
00:36:33
UI
CharacterScreenPerksModule::REGISTER
00:36:33
UI
CharacterScreenBrothersListModule::REGISTER
00:36:33
UI
CharacterScreenBattleStartFooterModule::REGISTER
00:36:33
UI
TacticalFleeScreen::REGISTER
00:36:33
UI
IngameMenuScreen::REGISTER
00:36:33
UI
MainMenuModule::REGISTER
00:36:33
UI
LoadCampaignMenuModule::REGISTER
00:36:33
UI
SaveCampaignMenuModule::REGISTER
00:36:33
UI
OptionsMenuModule::REGISTER
00:36:33
UI
OptionsMenuModuleVideoPanel::REGISTER
00:36:33
UI
OptionsMenuModuleAudioPanel::REGISTER
00:36:33
UI
OptionsMenuModuleControlsPanel::REGISTER
00:36:33
UI
OptionsMenuModuleGameplayPanel::REGISTER
00:36:33
UI
TacticalCombatResultScreen::REGISTER
00:36:33
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
00:36:33
UI
TacticalCombatResultScreenLootPanel::REGISTER
00:36:33
Resource
Loading: music/battle.music
00:36:33
Resource
Unloading: music/village_01.music
00:36:56
SQ
Skill [Hidden] removed from [Bandit Raider].
00:37:00
SQ
Bandit Raider uses skill Shieldwall
00:37:05
SQ
Bandit Raider uses skill Shieldwall
00:37:45
UI
equip item: 48981626
00:38:04
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
00:38:04
SQ
Niels uses skill Impale
00:38:09
SQ
[Volker] executes skill [Slash] on target [Bandit Marksman]
00:38:09
SQ
Volker uses skill Slash
00:38:23
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
00:38:23
SQ
Alfgeir uses skill Thrust
00:38:29
SQ
[Alfred] executes skill [Chop] on target [Bandit Marksman]
00:38:29
SQ
Alfred uses skill Chop
00:39:13
SQ
INFO: Next round issued: 2
00:39:17
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
00:39:17
SQ
Hermann the Messenger uses skill Quick Shot
00:39:17
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
00:39:17
SQ
Hermann the Messenger uses skill Quick Shot
00:39:19
SQ
Bandit Marksman uses skill Quick Shot
00:39:33
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
00:39:33
SQ
Adelbert Commander uses skill Quick Shot
00:39:34
SQ
Bandit Raider has died.
00:39:38
SQ
Militia uses skill Chop
00:39:41
SQ
Militia uses skill Stab
00:39:44
SQ
Bandit Marksman uses skill Puncture
00:39:50
SQ
Bandit Raider uses skill Slash
00:39:51
SQ
Bandit Raider uses skill Slash
00:39:53
SQ
Bandit Raider uses skill Shieldwall
00:39:54
SQ
Bandit Raider uses skill Crush Armor
00:40:05
SQ
Bandit Raider uses skill Thrust
00:40:06
SQ
Bandit Raider uses skill Thrust
00:40:27
SQ
[Siegfried the Ox] executes skill [Swing] on target [Bandit Raider]
00:40:27
SQ
Siegfried the Ox uses skill Swing
00:40:27
SQ
Bandit Raider has died.
00:40:35
SQ
Militia uses skill Impale
00:40:42
SQ
Skill [Shieldwall] removed from [Bandit Raider].
00:40:44
SQ
Skill [Shieldwall] removed from [Bandit Raider].
00:40:46
SQ
Bandit Raider uses skill Thrust
00:40:46
SQ
Militia has died.
00:41:01
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
00:41:01
SQ
Niels uses skill Impale
00:41:01
SQ
Bandit Raider has died.
00:41:07
SQ
[Volker] executes skill [Slash] on target [Bandit Marksman]
00:41:07
SQ
Volker uses skill Slash
00:41:08
SQ
[Volker] executes skill [Slash] on target [Bandit Marksman]
00:41:08
SQ
Volker uses skill Slash
00:41:08
SQ
Bandit Marksman has died.
00:41:11
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
00:41:11
SQ
Volker uses skill Thrust
00:41:11
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
00:41:11
SQ
Volker uses skill Thrust
00:41:14
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
00:41:14
SQ
Alfgeir uses skill Thrust
00:41:14
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
00:41:14
SQ
Alfgeir uses skill Thrust
00:41:14
SQ
Bandit Raider has died.
00:41:20
SQ
[Hagen] executes skill [Knock Back] on target [Bandit Raider]
00:41:20
SQ
Hagen uses skill Knock Back
00:41:25
SQ
[Alfred] executes skill [Slash] on target [Bandit Raider]
00:41:25
SQ
Alfred uses skill Slash
00:41:33
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
00:41:33
SQ
Alfred uses skill Chop
00:41:33
SQ
Bandit Raider has died.
00:41:33
SQ
Skill [Shieldwall] removed from [Bandit Raider].
00:41:45
SQ
INFO: Next round issued: 3
00:41:49
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
00:41:49
SQ
Hermann the Messenger uses skill Quick Shot
00:41:50
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
00:41:50
SQ
Hermann the Messenger uses skill Quick Shot
00:41:54
SQ
Bandit Marksman uses skill Quick Shot
00:41:57
SQ
Bandit Marksman uses skill Aimed Shot
00:41:58
Script
VM collected 1 object(s) and deleted them.
00:42:03
SQ
Adelbert Commander uses skill Footwork
00:42:05
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
00:42:05
SQ
Adelbert Commander uses skill Quick Shot
00:42:17
SQ
Militia uses skill Thrust
00:42:18
SQ
Militia uses skill Thrust
00:42:21
SQ
Bandit Raider uses skill Slash
00:42:22
SQ
Bandit Raider uses skill Slash
00:42:24
SQ
Bandit Raider uses skill Slash
00:42:25
SQ
Bandit Raider uses skill Slash
00:42:30
SQ
Bandit Raider uses skill Shieldwall
00:42:31
SQ
Bandit Raider uses skill Hammer
00:42:44
SQ
Bandit Raider uses skill Shieldwall
00:42:45
SQ
Bandit Raider uses skill Chop
00:42:48
SQ
Bandit Raider uses skill Chop
00:42:52
SQ
Bandit Raider uses skill Shieldwall
00:42:55
SQ
Militia uses skill Impale
00:42:58
Script
VM collected 5 object(s) and deleted them.
00:42:59
SQ
Bandit Raider uses skill Shieldwall
00:43:02
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Raider]
00:43:02
SQ
Siegfried The Juggernaut uses skill Overhead Strike
00:43:06
Script
VM collected 1 object(s) and deleted them.
00:43:07
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider]
00:43:07
SQ
Siegfried the Ox uses skill Overhead Strike
00:43:19
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
00:43:19
SQ
Volker uses skill Slash
00:43:20
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
00:43:20
SQ
Volker uses skill Slash
00:43:31
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
00:43:31
SQ
Alfred uses skill Chop
00:43:31
SQ
Bandit Raider has died.
00:43:31
SQ
Skill [Shieldwall] removed from [Bandit Raider].
00:43:36
SQ
[Alfred] executes skill [Slash] on target [Bandit Raider]
00:43:36
SQ
Alfred uses skill Slash
00:43:36
SQ
Bandit Raider has died.
00:43:47
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
00:43:47
SQ
Volker uses skill Thrust
00:43:50
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
00:43:50
SQ
Hagen uses skill Slash
00:43:50
SQ
Skill [Shieldwall] removed from [Bandit Raider].
00:43:51
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
00:43:51
SQ
Hagen uses skill Slash
00:43:51
SQ
Bandit Raider has died.
00:43:58
SQ
Skill [Hidden] removed from [Niels].
00:44:02
SQ
INFO: Next round issued: 4
00:44:03
SQ
Bandit Marksman uses skill Quick Shot
00:44:09
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
00:44:09
SQ
Hermann the Messenger uses skill Quick Shot
00:44:10
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
00:44:10
SQ
Hermann the Messenger uses skill Quick Shot
00:44:14
SQ
Bandit Marksman uses skill Quick Shot
00:44:15
SQ
Bandit Marksman uses skill Quick Shot
00:44:17
SQ
Skill [Hidden] removed from [Militia].
00:44:20
SQ
Bandit Marksman uses skill Aimed Shot
00:44:25
SQ
Bandit Raider uses skill Knock Back
00:44:29
SQ
Militia uses skill Knock Out
00:44:30
SQ
Militia uses skill Bash
00:44:35
SQ
[Alberich the Nighthunter] executes skill [Swing] on target [Bandit Raider]
00:44:35
SQ
Alberich the Nighthunter uses skill Swing
00:44:35
Script Error
the index 'getSkills' does not exist
Function:
attackEntity -> scripts/skills/skill.nut : 769
Variables:
properties = Table, _allowDiversion = True, _targetEntity = Table, _user = Instance, this = Table
Function:
onUse -> scripts/skills/actives/swing.nut : 103
Variables:
nextTile = Instance, nextDir = 5, dir = 1, ownTile = Instance, ret = True, _targetTile = Instance, _user = Instance, this = Table
Function:
executeEntitySkill -> scripts/states/tactical_state.nut : 988
Variables:
skill = Table, _targetTile = Instance, _activeEntity = Table, this = Table
Function:
setActionStateByMouseEvent -> scripts/states/tactical_state.nut : 704
Variables:
tile = Instance, activeEntity = Table, _mouseEvent = Instance, this = Table
00:44:35
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
00:44:36
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
00:44:37
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
00:44:37
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
00:44:38
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
00:44:39
Script Error
the index '2' does not exist
Function:
onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217
Variables:
_data = Array, this = Table
00:44:39
Script Error
the index '2' does not exist
Function:
onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217
Variables:
_data = Array, this = Table
00:44:40
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
00:44:40
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
00:44:41
SQ
Militia uses skill Impale
00:44:44
SQ
Militia uses skill Thrust
00:44:46
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
00:44:47
SQ
Bandit Raider uses skill Shieldwall
00:44:48
SQ
Bandit Raider uses skill Chop
00:44:50
SQ
Bandit Raider uses skill Riposte
00:44:51
SQ
Bandit Raider uses skill Shieldwall
00:44:54
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
00:44:55
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
00:44:55
SQ
Niels uses skill Impale
00:44:55
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
00:44:56
Script Error
the index '2' does not exist
Function:
onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217
Variables:
_data = Array, this = Table
00:44:58
Script Error
the index '1' does not exist
Function:
onQuerySkillTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 192
Variables:
_data = Array, this = Table
00:44:58
Script Error
the index 'entityId' does not exist
Function:
onEntitySkillClicked -> scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.nut : 1198
Variables:
activeEntity = Table, _data = Table, this = Table
00:44:59
Script
VM collected 1 object(s) and deleted them.
00:45:02
SQ
Adelbert Commander uses skill Footwork
00:45:03
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
00:45:03
SQ
Adelbert Commander uses skill Quick Shot
00:45:08
SQ
[Siegfried the Ox] executes skill [Swing] on target [Bandit Raider]
00:45:08
SQ
Siegfried the Ox uses skill Swing
00:45:08
SQ
Bandit Raider has died.
00:45:13
SQ
Skill [Shieldwall] removed from [Bandit Raider].
00:45:14
SQ
Bandit Raider uses skill Chop
00:45:15
SQ
Bandit Raider uses skill Chop
00:45:23
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
00:45:23
SQ
Volker uses skill Slash
00:45:23
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
00:45:23
SQ
Volker uses skill Slash
00:45:24
SQ
Skill [Shieldwall] removed from [Bandit Raider].
00:45:25
Script
VM collected 3 object(s) and deleted them.
00:45:26
SQ
Bandit Raider uses skill Shieldwall
00:45:30
SQ
Skill [Hidden] removed from [Alfgeir].
00:45:31
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]
00:45:31
SQ
Alfgeir uses skill Thrust
00:46:07
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
00:46:07
SQ
Alfred uses skill Chop
00:46:07
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
00:46:07
SQ
Alfred uses skill Chop
00:46:12
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
00:46:12
SQ
Volker uses skill Thrust
00:46:26
SQ
INFO: Next round issued: 5
00:46:28
SQ
Militia uses skill Quick Shot
00:46:31
SQ
Bandit Marksman uses skill Rotation
00:46:38
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
00:46:38
SQ
Hermann the Messenger uses skill Quick Shot
00:46:38
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
00:46:38
SQ
Hermann the Messenger uses skill Quick Shot
00:46:40
SQ
Skill [Hidden] removed from [Militia].
00:46:43
SQ
Bandit Marksman uses skill Bash
00:46:45
SQ
Harald the Marauder uses skill Shieldwall
00:46:46
SQ
Harald the Marauder uses skill Cleave
00:46:49
SQ
Bandit Marksman has died.
00:46:49
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 6 Last: 12 Entities: 24)
00:46:51
SQ
Militia uses skill Thrust
00:46:51
SQ
Militia has died.
00:46:53
SQ
Militia uses skill Impale
00:47:08
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
00:47:08
SQ
Niels uses skill Impale
00:47:10
SQ
Skill [Shieldwall] removed from [Bandit Raider].
00:47:11
SQ
Bandit Raider uses skill Chop
00:47:12
SQ
Bandit Raider uses skill Chop
00:47:12
SQ
Militia has died.
00:47:18
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Bandit Raider]
00:47:18
SQ
Alberich the Nighthunter uses skill Overhead Strike
00:47:22
SQ
Bandit Raider uses skill Chop
00:47:23
SQ
Bandit Raider uses skill Chop
00:47:26
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
00:47:26
SQ
Volker uses skill Slash
00:47:27
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
00:47:27
SQ
Volker uses skill Slash
00:47:27
SQ
Bandit Raider has died.
00:47:27
SQ
Skill [Riposte] removed from [Bandit Raider].
00:47:27
SQ
Skill [Shieldwall] removed from [Bandit Raider].
00:47:29
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]
00:47:29
SQ
Alfgeir uses skill Thrust
00:47:30
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]
00:47:30
SQ
Alfgeir uses skill Thrust
00:47:32
SQ
[Alfred] executes skill [Slash] on target [Harald the Marauder]
00:47:32
SQ
Alfred uses skill Slash
00:47:32
SQ
[Alfred] executes skill [Slash] on target [Harald the Marauder]
00:47:32
SQ
Alfred uses skill Slash
00:47:33
SQ
Skill [Shieldwall] removed from [Bandit Raider].
00:47:34
SQ
Bandit Raider uses skill Hammer
00:47:35
SQ
Bandit Raider uses skill Shieldwall
00:47:37
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider]
00:47:37
SQ
Siegfried the Ox uses skill Overhead Strike
00:47:41
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
00:47:41
SQ
Volker uses skill Thrust
00:47:41
SQ
Bandit Raider has died.
00:47:41
SQ
Skill [Shieldwall] removed from [Bandit Raider].
00:47:48
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
00:47:48
SQ
Adelbert Commander uses skill Quick Shot
00:47:48
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
00:47:48
SQ
Adelbert Commander uses skill Quick Shot
00:47:49
SQ
Bandit Raider has died.
00:47:53
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
00:47:53
SQ
Alfred uses skill Chop
00:47:53
SQ
Bandit Raider has died.
00:47:57
SQ
INFO: Next round issued: 6
00:47:58
SQ
Militia uses skill Quick Shot
00:47:59
SQ
Militia uses skill Quick Shot
00:48:05
SQ
Bandit Marksman uses skill Stab
00:48:05
SQ
Militia has died.
00:48:08
SQ
Bandit Marksman has died.
00:48:08
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 2 Last: 8 Entities: 16)
00:48:23
SQ
[Siegfried The Juggernaut] executes skill [Swing] on target [Bandit Marksman]
00:48:23
SQ
Siegfried The Juggernaut uses skill Swing
00:48:23
SQ
Bandit Marksman has died.
00:48:27
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Harald the Marauder]
00:48:27
SQ
Siegfried The Juggernaut uses skill Overhead Strike
00:48:28
Script
VM collected 2 object(s) and deleted them.
00:48:34
SQ
Skill [Shieldwall] removed from [Harald the Marauder].
00:48:35
SQ
Harald the Marauder uses skill Shieldwall
00:48:36
Script
VM collected 8 object(s) and deleted them.
00:48:36
SQ
Harald the Marauder uses skill Cleave
00:48:44
SQ
[Alfgeir] executes skill [Thrust] on target [Harald the Marauder]
00:48:44
SQ
Alfgeir uses skill Thrust
00:48:51
SQ
[Alfred] executes skill [Slash] on target [Harald the Marauder]
00:48:51
SQ
Alfred uses skill Slash
00:48:52
SQ
[Alfred] executes skill [Slash] on target [Harald the Marauder]
00:48:52
SQ
Alfred uses skill Slash
00:49:04
SQ
INFO: Next round issued: 7
00:49:08
Script
VM collected 1 object(s) and deleted them.
00:49:19
SQ
Militia uses skill Impale
00:49:21
SQ
Skill [Shieldwall] removed from [Harald the Marauder].
00:49:22
SQ
Harald the Marauder uses skill Shieldwall
00:49:23
SQ
Harald the Marauder uses skill Cleave
00:49:30
SQ
[Volker] executes skill [Thrust] on target [Harald the Marauder]
00:49:30
SQ
Volker uses skill Thrust
00:49:31
SQ
[Volker] executes skill [Thrust] on target [Harald the Marauder]
00:49:31
SQ
Volker uses skill Thrust
00:49:32
SQ
[Alfgeir] executes skill [Thrust] on target [Harald the Marauder]
00:49:32
SQ
Alfgeir uses skill Thrust
00:49:32
SQ
Harald the Marauder has died.
00:49:32
SQ
Skill [Shieldwall] removed from [Harald the Marauder].
00:49:32
Resource
Unloading: gfx/orientation_overlay.png
00:49:32
SQ
Skill [Nighttime] removed from [Adelbert Commander].
00:49:32
SQ
Skill [Nighttime] removed from [Hagen].
00:49:32
SQ
Skill [Nighttime] removed from [Volker].
00:49:32
SQ
Skill [Dodge] removed from [Volker].
00:49:32
SQ
Skill [Nighttime] removed from [Hermann the Messenger].
00:49:32
SQ
Skill [Nighttime] removed from [Volker].
00:49:32
SQ
Skill [Nighttime] removed from [Siegfried The Juggernaut].
00:49:32
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
00:49:32
SQ
Skill [Nighttime] removed from [Siegfried the Ox].
00:49:32
SQ
Skill [Nighttime] removed from [Alfred].
00:49:32
SQ
Skill [Nighttime] removed from [Alfgeir].
00:49:32
SQ
Skill [Nighttime] removed from [Alberich the Nighthunter].
00:49:32
SQ
Skill [Nighttime] removed from [Niels].
00:49:32
SQ
Skill [Nighttime] removed from [Alfred].
00:49:34
Script
VM collected 11 object(s) and deleted them.
00:49:36
Resource
Loading: music/victory_01.music
00:49:36
Resource
Unloading: music/battle.music
00:49:41
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:49:41
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:49:41
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
00:49:41
SQ
World::onCombatFinished
00:49:41
SQ
contract removed: contract.destroy_inactive_location
00:49:41
SQ
TacticalState::onFinish
00:49:41
Resource
Unloading: gfx/object_0.png
00:49:41
Resource
Unloading: gfx/detail.png
00:49:41
Resource
Unloading Resource Package "Temporary Tactical Resources".
00:49:41
UI
IngameMenuScreen::UNREGISTER
00:49:41
UI
MainMenuModule::UNREGISTER
00:49:41
UI
LoadCampaignMenuModule::UNREGISTER
00:49:41
UI
SaveCampaignMenuModule::UNREGISTER
00:49:41
UI
OptionsMenuModule::UNREGISTER
00:49:41
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:49:41
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:49:41
UI
OptionsMenuModuleControlsPanel::UNREGISTER
00:49:41
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
00:49:41
UI
TacticalFleeScreen::UNREGISTER
00:49:41
UI
CharacterScreen::UNREGISTER
00:49:41
UI
CharacterScreenLeftPanelModule::UNREGISTER
00:49:41
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
00:49:41
UI
CharacterScreenPaperdollModule::UNREGISTER
00:49:41
UI
CharacterScreenSkillsModule::UNREGISTER
00:49:41
UI
CharacterScreenStatsModule::UNREGISTER
00:49:41
UI
CharacterScreenRightPanelModule::UNREGISTER
00:49:41
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
00:49:41
UI
CharacterScreenInventoryListModule::UNREGISTER
00:49:41
UI
CharacterScreenPerksModule::UNREGISTER
00:49:41
UI
CharacterScreenBrothersListModule::UNREGISTER
00:49:41
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
00:49:41
UI
TacticalScreen::UNREGISTER
00:49:41
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
00:49:41
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
00:49:41
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
00:49:41
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
00:49:41
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
00:49:41
UI
TacticalCombatResultScreen::UNREGISTER
00:49:41
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
00:49:41
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
00:49:45
Resource
Loading: music/worldmap_05.music
00:49:45
Resource
Unloading: music/victory_01.music
00:54:18
SQ
Location entered: Durbach
00:54:22
Resource
Loading: music/village_01.music
00:54:22
Resource
Unloading: music/worldmap_05.music
00:55:23
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
00:55:30
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
00:56:11
Resource
Loading: music/worldmap_07.music
00:56:11
Resource
Unloading: music/village_01.music
00:56:35
SQ
contract added: contract.escort_caravan
00:56:45
SQ
contract added: contract.errant
00:56:53
SQ
Save campaign: autosave
00:56:53
Scene
Finished saving scene.
00:56:53
SQ
WorldState::onHide
00:56:53
UI
TacticalScreen::REGISTER
00:56:53
UI
TacticalScreenTurnSequenceBarModule::REGISTER
00:56:53
UI
TacticalScreenOrientationOverlayModule::REGISTER
00:56:53
UI
TacticalScreenTopbarEventLogModule::REGISTER
00:56:53
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
00:56:53
UI
TacticalScreenTopbarOptionsModule::REGISTER
00:56:53
Resource
Loading: gfx/detail.png
00:56:53
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
00:56:53
Resource
Loading: gfx/object_0.png
00:56:53
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
00:56:53
Resource
Loading: gfx/orientation_overlay.png
00:56:53
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
00:56:53
SQ
inspiring presence: on combat started!
00:56:53
SQ
TACTICAL: STASH LOCKED: true
00:56:54
SQ
INFO: Next round issued: 1
00:56:54
Resource
Started loading Resource Package "Temporary Tactical Resources".
00:56:54
UI
CharacterScreen::REGISTER
00:56:54
UI
CharacterScreenLeftPanelModule::REGISTER
00:56:54
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
00:56:54
UI
CharacterScreenPaperdollModule::REGISTER
00:56:54
UI
CharacterScreenSkillsModule::REGISTER
00:56:54
UI
CharacterScreenStatsModule::REGISTER
00:56:54
UI
CharacterScreenRightPanelModule::REGISTER
00:56:54
UI
CharacterScreenRightPanelHeaderModule::REGISTER
00:56:54
UI
CharacterScreenInventoryListModule::REGISTER
00:56:54
UI
CharacterScreenPerksModule::REGISTER
00:56:54
UI
CharacterScreenBrothersListModule::REGISTER
00:56:54
UI
CharacterScreenBattleStartFooterModule::REGISTER
00:56:54
UI
TacticalFleeScreen::REGISTER
00:56:54
UI
IngameMenuScreen::REGISTER
00:56:54
UI
MainMenuModule::REGISTER
00:56:54
UI
LoadCampaignMenuModule::REGISTER
00:56:54
UI
SaveCampaignMenuModule::REGISTER
00:56:54
UI
OptionsMenuModule::REGISTER
00:56:54
UI
OptionsMenuModuleVideoPanel::REGISTER
00:56:54
UI
OptionsMenuModuleAudioPanel::REGISTER
00:56:54
UI
OptionsMenuModuleControlsPanel::REGISTER
00:56:54
UI
OptionsMenuModuleGameplayPanel::REGISTER
00:56:54
UI
TacticalCombatResultScreen::REGISTER
00:56:54
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
00:56:54
UI
TacticalCombatResultScreenLootPanel::REGISTER
00:56:57
Resource
Loading: music/battle.music
00:56:57
Resource
Unloading: music/worldmap_07.music
00:57:22
SQ
[Siegfried the Ox] executes skill [Split] on target [Bandit Thug]
00:57:22
SQ
Siegfried the Ox uses skill Split
00:57:22
SQ
Bandit Thug has died.
00:57:28
SQ
[Alberich the Nighthunter] executes skill [Split] on target [Bandit Thug]
00:57:28
SQ
Alberich the Nighthunter uses skill Split
00:57:39
SQ
[Volker] executes skill [Slash] on target [Bandit Thug]
00:57:39
SQ
Volker uses skill Slash
00:58:11
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
00:58:11
SQ
Alfred uses skill Slash
00:58:11
SQ
Bandit Thug has died.
00:58:14
SQ
[Hagen] executes skill [Slash] on target [Bandit Thug]
00:58:14
SQ
Hagen uses skill Slash
00:58:22
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]
00:58:22
SQ
Hermann the Messenger uses skill Quick Shot
00:58:23
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]
00:58:23
SQ
Hermann the Messenger uses skill Quick Shot
00:58:23
SQ
Bandit Thug has died.
00:58:25
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
00:58:25
SQ
Adelbert Commander uses skill Quick Shot
00:58:26
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
00:58:26
SQ
Adelbert Commander uses skill Quick Shot
00:58:26
SQ
INFO: Next round issued: 2
00:58:26
SQ
Bandit Thug has died.
00:58:34
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]
00:58:34
SQ
Hermann the Messenger uses skill Quick Shot
00:58:38
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
00:58:38
SQ
Adelbert Commander uses skill Quick Shot
00:58:40
SQ
Bandit Thug uses skill Knock Out
00:58:41
SQ
Bandit Thug uses skill Bash
00:58:44
SQ
Bandit Thug uses skill Shieldwall
00:58:47
SQ
Bandit Thug has died.
00:58:47
SQ
Skill [Shieldwall] removed from [Bandit Thug].
00:58:47
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 4 Last: 10 Entities: 15)
00:58:48
Script
VM collected 4 object(s) and deleted them.
00:58:50
SQ
Bandit Thug uses skill Shieldwall
00:58:54
SQ
[Niels] executes skill [Impale] on target [Bandit Thug]
00:58:54
SQ
Niels uses skill Impale
00:58:54
SQ
Bandit Thug has died.
00:58:54
SQ
Skill [Shieldwall] removed from [Bandit Thug].
00:59:09
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Thug]
00:59:09
SQ
Siegfried the Ox uses skill Overhead Strike
00:59:09
SQ
Bandit Thug has died.
00:59:13
SQ
[Volker] executes skill [Slash] on target [Bandit Thug]
00:59:13
SQ
Volker uses skill Slash
00:59:20
UI
equip item: 49039520
00:59:21
UI
equip item: 49038442
00:59:23
SQ
[Alberich the Nighthunter] executes skill [Slash] on target [Bandit Thug]
00:59:23
SQ
Alberich the Nighthunter uses skill Slash
00:59:23
SQ
Bandit Thug has died.
00:59:23
Resource
Unloading: gfx/orientation_overlay.png
00:59:23
SQ
Skill [Dodge] removed from [Adelbert Commander].
00:59:23
SQ
Skill [Dodge] removed from [Volker].
00:59:24
Script
VM collected 14 object(s) and deleted them.
00:59:27
Resource
Loading: music/victory_01.music
00:59:27
Resource
Unloading: music/battle.music
00:59:32
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:59:32
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:59:32
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
00:59:32
SQ
World::onCombatFinished
00:59:32
SQ
TacticalState::onFinish
00:59:32
Resource
Unloading: gfx/detail.png
00:59:32
Resource
Unloading: gfx/object_0.png
00:59:32
Resource
Unloading Resource Package "Temporary Tactical Resources".
00:59:32
UI
IngameMenuScreen::UNREGISTER
00:59:32
UI
MainMenuModule::UNREGISTER
00:59:32
UI
LoadCampaignMenuModule::UNREGISTER
00:59:32
UI
SaveCampaignMenuModule::UNREGISTER
00:59:32
UI
OptionsMenuModule::UNREGISTER
00:59:32
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:59:32
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:59:32
UI
OptionsMenuModuleControlsPanel::UNREGISTER
00:59:32
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
00:59:32
UI
TacticalFleeScreen::UNREGISTER
00:59:32
UI
CharacterScreen::UNREGISTER
00:59:32
UI
CharacterScreenLeftPanelModule::UNREGISTER
00:59:32
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
00:59:32
UI
CharacterScreenPaperdollModule::UNREGISTER
00:59:32
UI
CharacterScreenSkillsModule::UNREGISTER
00:59:32
UI
CharacterScreenStatsModule::UNREGISTER
00:59:32
UI
CharacterScreenRightPanelModule::UNREGISTER
00:59:32
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
00:59:32
UI
CharacterScreenInventoryListModule::UNREGISTER
00:59:32
UI
CharacterScreenPerksModule::UNREGISTER
00:59:32
UI
CharacterScreenBrothersListModule::UNREGISTER
00:59:32
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
00:59:32
UI
TacticalScreen::UNREGISTER
00:59:32
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
00:59:32
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
00:59:33
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
00:59:33
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
00:59:33
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
00:59:33
UI
TacticalCombatResultScreen::UNREGISTER
00:59:33
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
00:59:33
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
00:59:36
Resource
Loading: music/worldmap_03.music
00:59:36
Resource
Unloading: music/victory_01.music
00:59:38
UI
equip item: 48981626
01:00:12
SQ
contract added: contract.errant
01:00:29
SQ
contract added: contract.errant
01:00:33
SQ
contract added: contract.errant
01:00:48
SQ
contract added: contract.errant
01:01:07
SQ
Save campaign: autosave
01:01:07
Scene
Finished saving scene.
01:01:07
SQ
WorldState::onHide
01:01:07
UI
TacticalScreen::REGISTER
01:01:07
UI
TacticalScreenTurnSequenceBarModule::REGISTER
01:01:07
UI
TacticalScreenOrientationOverlayModule::REGISTER
01:01:07
UI
TacticalScreenTopbarEventLogModule::REGISTER
01:01:07
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
01:01:07
UI
TacticalScreenTopbarOptionsModule::REGISTER
01:01:07
Resource
Loading: gfx/detail.png
01:01:07
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
01:01:07
Resource
Loading: gfx/object_0.png
01:01:07
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
01:01:07
Resource
Loading: gfx/orientation_overlay.png
01:01:07
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
01:01:07
SQ
inspiring presence: on combat started!
01:01:07
Resource
Loading: sounds/atmosphere/rain_02.wav
01:01:07
Resource
Unloading: sounds/atmosphere/forest_01.wav
01:01:07
SQ
TACTICAL: STASH LOCKED: true
01:01:08
SQ
INFO: Next round issued: 1
01:01:08
Resource
Started loading Resource Package "Temporary Tactical Resources".
01:01:08
UI
CharacterScreen::REGISTER
01:01:08
UI
CharacterScreenLeftPanelModule::REGISTER
01:01:08
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
01:01:08
UI
CharacterScreenPaperdollModule::REGISTER
01:01:08
UI
CharacterScreenSkillsModule::REGISTER
01:01:08
UI
CharacterScreenStatsModule::REGISTER
01:01:08
UI
CharacterScreenRightPanelModule::REGISTER
01:01:08
UI
CharacterScreenRightPanelHeaderModule::REGISTER
01:01:08
UI
CharacterScreenInventoryListModule::REGISTER
01:01:08
UI
CharacterScreenPerksModule::REGISTER
01:01:08
UI
CharacterScreenBrothersListModule::REGISTER
01:01:08
UI
CharacterScreenBattleStartFooterModule::REGISTER
01:01:08
UI
TacticalFleeScreen::REGISTER
01:01:08
UI
IngameMenuScreen::REGISTER
01:01:08
UI
MainMenuModule::REGISTER
01:01:08
UI
LoadCampaignMenuModule::REGISTER
01:01:08
UI
SaveCampaignMenuModule::REGISTER
01:01:08
UI
OptionsMenuModule::REGISTER
01:01:08
UI
OptionsMenuModuleVideoPanel::REGISTER
01:01:08
UI
OptionsMenuModuleAudioPanel::REGISTER
01:01:08
UI
OptionsMenuModuleControlsPanel::REGISTER
01:01:08
UI
OptionsMenuModuleGameplayPanel::REGISTER
01:01:08
UI
TacticalCombatResultScreen::REGISTER
01:01:08
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
01:01:08
UI
TacticalCombatResultScreenLootPanel::REGISTER
01:01:11
Resource
Loading: music/battle.music
01:01:11
Resource
Unloading: music/worldmap_03.music
01:01:12
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
01:01:12
SQ
Hermann the Messenger uses skill Quick Shot
01:01:12
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
01:01:12
SQ
Hermann the Messenger uses skill Quick Shot
01:01:54
UI
equip item: 49039520
01:01:55
UI
equip item: 49038442
01:02:23
Script
VM collected 2 object(s) and deleted them.
01:02:28
SQ
[Alfgeir] executes skill [Shieldwall] on target [Alfgeir]
01:02:28
SQ
Alfgeir uses skill Shieldwall
01:02:54
SQ
INFO: Next round issued: 2
01:03:00
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
01:03:00
SQ
Hermann the Messenger uses skill Quick Shot
01:03:01
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]
01:03:01
SQ
Hermann the Messenger uses skill Quick Shot
01:03:02
SQ
Bandit Marksman uses skill Aimed Shot
01:03:07
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Marksman]
01:03:07
SQ
Adelbert Commander uses skill Quick Shot
01:03:08
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Marksman]
01:03:08
SQ
Adelbert Commander uses skill Quick Shot
01:03:08
SQ
Bandit Marksman has died.
01:03:26
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Marksman]
01:03:26
SQ
Siegfried the Ox uses skill Overhead Strike
01:03:26
SQ
Bandit Marksman has died.
01:03:31
UI
equip item: 48981626
01:03:34
UI
equip item: 49040565
01:04:00
SQ
Skill [Shieldwall] removed from [Alfgeir].
01:04:09
SQ
INFO: Next round issued: 3
01:04:14
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
01:04:14
SQ
Hermann the Messenger uses skill Quick Shot
01:04:14
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
01:04:14
SQ
Hermann the Messenger uses skill Quick Shot
01:04:42
Script
VM collected 2 object(s) and deleted them.
01:04:51
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
01:04:51
SQ
Volker uses skill Slash
01:04:52
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
01:04:52
SQ
Volker uses skill Slash
01:04:54
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
01:04:54
SQ
Niels uses skill Impale
01:04:58
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Raider]
01:04:58
SQ
Siegfried The Juggernaut uses skill Overhead Strike
01:04:58
SQ
Bandit Raider has died.
01:05:29
SQ
[Alfred] executes skill [Slash] on target [Bandit Raider]
01:05:29
SQ
Alfred uses skill Slash
01:05:29
SQ
Bandit Raider has died.
01:05:37
SQ
INFO: Next round issued: 4
01:05:41
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
01:05:41
SQ
Adelbert Commander uses skill Quick Shot
01:05:41
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
01:05:41
SQ
Adelbert Commander uses skill Quick Shot
01:05:42
SQ
Bandit Raider has died.
01:05:44
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
01:05:44
SQ
Hermann the Messenger uses skill Quick Shot
01:05:44
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]
01:05:44
SQ
Hermann the Messenger uses skill Quick Shot
01:05:44
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
01:05:54
SQ
Skill [Hidden] removed from [Bandit Raider].
01:05:54
Script
VM collected 3 object(s) and deleted them.
01:06:06
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
01:06:06
SQ
Niels uses skill Impale
01:06:18
SQ
[Alfgeir] executes skill [Knock Back] on target [Bandit Raider]
01:06:18
SQ
Alfgeir uses skill Knock Back
01:06:30
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
01:06:30
SQ
Alfred uses skill Chop
01:06:34
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
01:06:34
SQ
Volker uses skill Thrust
01:06:35
SQ
[Volker] executes skill [Thrust] on target [Bandit Raider]
01:06:35
SQ
Volker uses skill Thrust
01:06:48
SQ
INFO: Next round issued: 5
01:06:50
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
01:06:50
SQ
Adelbert Commander uses skill Quick Shot
01:06:50
SQ
Bandit Raider has died.
01:06:58
SQ
[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]
01:06:58
SQ
Alberich the Nighthunter uses skill Bolt Shot
01:06:59
SQ
[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]
01:06:59
SQ
Alberich the Nighthunter uses skill Reload
01:07:10
SQ
Skill [Hidden] removed from [Siegfried the Ox].
01:07:15
Script
VM collected 1 object(s) and deleted them.
01:07:15
SQ
Bandit Raider uses skill Shieldwall
01:07:16
SQ
Bandit Raider uses skill Thrust
01:07:32
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
01:07:32
SQ
Alfgeir uses skill Thrust
01:07:36
SQ
INFO: Next round issued: 6
01:07:43
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider]
01:07:43
SQ
Siegfried the Ox uses skill Overhead Strike
01:07:48
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
01:07:56
SQ
[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]
01:07:56
SQ
Alberich the Nighthunter uses skill Bolt Shot
01:08:03
SQ
Skill [Shieldwall] removed from [Bandit Raider].
01:08:04
SQ
Bandit Raider uses skill Shieldwall
01:08:05
SQ
Bandit Raider uses skill Thrust
01:08:11
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
01:08:11
SQ
Alfgeir uses skill Thrust
01:08:12
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
01:08:12
SQ
Alfgeir uses skill Thrust
01:08:12
SQ
INFO: Next round issued: 7
01:08:17
SQ
[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]
01:08:17
SQ
Alberich the Nighthunter uses skill Reload
01:08:18
SQ
[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]
01:08:18
SQ
Alberich the Nighthunter uses skill Bolt Shot
01:08:18
SQ
Bandit Raider has died.
01:08:18
SQ
Skill [Shieldwall] removed from [Bandit Raider].
01:08:18
Resource
Unloading: gfx/orientation_overlay.png
01:08:18
SQ
Skill [Dodge] removed from [Adelbert Commander].
01:08:18
SQ
Skill [Dodge] removed from [Volker].
01:08:18
SQ
Skill [Reload] removed from [Alberich the Nighthunter].
01:08:19
Script
VM collected 11 object(s) and deleted them.
01:08:22
Resource
Loading: music/victory_01.music
01:08:22
Resource
Unloading: music/battle.music
01:08:26
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
01:08:26
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
01:08:26
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
01:08:26
SQ
World::onCombatFinished
01:08:26
SQ
contract removed: contract.escort_caravan
01:08:26
SQ
TacticalState::onFinish
01:08:26
Resource
Unloading: gfx/object_0.png
01:08:26
Resource
Unloading: gfx/detail.png
01:08:26
Resource
Unloading Resource Package "Temporary Tactical Resources".
01:08:26
UI
IngameMenuScreen::UNREGISTER
01:08:26
UI
MainMenuModule::UNREGISTER
01:08:26
UI
LoadCampaignMenuModule::UNREGISTER
01:08:26
UI
SaveCampaignMenuModule::UNREGISTER
01:08:26
UI
OptionsMenuModule::UNREGISTER
01:08:26
UI
OptionsMenuModuleVideoPanel::UNREGISTER
01:08:26
UI
OptionsMenuModuleVideoPanel::UNREGISTER
01:08:26
UI
OptionsMenuModuleControlsPanel::UNREGISTER
01:08:26
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
01:08:26
UI
TacticalFleeScreen::UNREGISTER
01:08:26
UI
CharacterScreen::UNREGISTER
01:08:26
UI
CharacterScreenLeftPanelModule::UNREGISTER
01:08:26
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
01:08:26
UI
CharacterScreenPaperdollModule::UNREGISTER
01:08:26
UI
CharacterScreenSkillsModule::UNREGISTER
01:08:26
UI
CharacterScreenStatsModule::UNREGISTER
01:08:26
UI
CharacterScreenRightPanelModule::UNREGISTER
01:08:26
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
01:08:26
UI
CharacterScreenInventoryListModule::UNREGISTER
01:08:26
UI
CharacterScreenPerksModule::UNREGISTER
01:08:26
UI
CharacterScreenBrothersListModule::UNREGISTER
01:08:26
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
01:08:26
UI
TacticalScreen::UNREGISTER
01:08:26
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
01:08:26
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
01:08:26
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
01:08:26
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
01:08:26
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
01:08:26
UI
TacticalCombatResultScreen::UNREGISTER
01:08:26
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
01:08:26
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
01:08:27
SQ
Location entered: Pillagers' Camp
01:08:30
Resource
Loading: music/worldmap_07.music
01:08:30
Resource
Unloading: music/victory_01.music
01:08:32
SQ
Save campaign: autosave
01:08:32
Scene
Finished saving scene.
01:08:32
SQ
WorldState::onHide
01:08:32
UI
TacticalScreen::REGISTER
01:08:32
UI
TacticalScreenTurnSequenceBarModule::REGISTER
01:08:32
UI
TacticalScreenOrientationOverlayModule::REGISTER
01:08:32
UI
TacticalScreenTopbarEventLogModule::REGISTER
01:08:33
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
01:08:33
UI
TacticalScreenTopbarOptionsModule::REGISTER
01:08:33
Resource
Loading: gfx/detail.png
01:08:33
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
01:08:33
Resource
Unloading: gfx/detail.png
01:08:33
Resource
Loading: gfx/object_0.png
01:08:33
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
01:08:33
Resource
Loading: gfx/detail.png
01:08:33
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
01:08:33
Resource
Loading: gfx/orientation_overlay.png
01:08:33
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
01:08:33
SQ
inspiring presence: on combat started!
01:08:33
SQ
TACTICAL: STASH LOCKED: true
01:08:33
SQ
INFO: Next round issued: 1
01:08:33
Resource
Started loading Resource Package "Temporary Tactical Resources".
01:08:33
UI
CharacterScreen::REGISTER
01:08:33
UI
CharacterScreenLeftPanelModule::REGISTER
01:08:33
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
01:08:33
UI
CharacterScreenPaperdollModule::REGISTER
01:08:33
UI
CharacterScreenSkillsModule::REGISTER
01:08:33
UI
CharacterScreenStatsModule::REGISTER
01:08:33
UI
CharacterScreenRightPanelModule::REGISTER
01:08:33
UI
CharacterScreenRightPanelHeaderModule::REGISTER
01:08:33
UI
CharacterScreenInventoryListModule::REGISTER
01:08:33
UI
CharacterScreenPerksModule::REGISTER
01:08:33
UI
CharacterScreenBrothersListModule::REGISTER
01:08:33
UI
CharacterScreenBattleStartFooterModule::REGISTER
01:08:33
UI
TacticalFleeScreen::REGISTER
01:08:33
UI
IngameMenuScreen::REGISTER
01:08:33
UI
MainMenuModule::REGISTER
01:08:33
UI
LoadCampaignMenuModule::REGISTER
01:08:33
UI
SaveCampaignMenuModule::REGISTER
01:08:33
UI
OptionsMenuModule::REGISTER
01:08:33
UI
OptionsMenuModuleVideoPanel::REGISTER
01:08:33
UI
OptionsMenuModuleAudioPanel::REGISTER
01:08:33
UI
OptionsMenuModuleControlsPanel::REGISTER
01:08:33
UI
OptionsMenuModuleGameplayPanel::REGISTER
01:08:33
UI
TacticalCombatResultScreen::REGISTER
01:08:33
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
01:08:33
UI
TacticalCombatResultScreenLootPanel::REGISTER
01:08:37
Resource
Loading: music/battle.music
01:08:37
Resource
Unloading: music/worldmap_07.music
01:08:44
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
01:08:44
SQ
Adelbert Commander uses skill Quick Shot
01:08:44
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
01:08:44
SQ
Adelbert Commander uses skill Quick Shot
01:08:44
SQ
Bandit Thug has died.
01:08:46
SQ
Bandit Marksman uses skill Aimed Shot
01:09:13
UI
equip item: 48981626
01:09:49
SQ
[Alfred] executes skill [Chop] on target [Bandit Thug]
01:09:49
SQ
Alfred uses skill Chop
01:10:01
SQ
Skill [Hidden] removed from [Volker].
01:10:10
SQ
[Alfred] executes skill [Riposte] on target [Alfred]
01:10:10
SQ
Alfred uses skill Riposte
01:10:31
SQ
INFO: Next round issued: 2
01:10:31
UI
ERROR: Failed to update entity. Reason: Entity id: 32762 not found.
01:10:35
SQ
Bandit Marksman uses skill Aimed Shot
01:10:36
SQ
Skill [Dodge] removed from [Volker].
01:10:44
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
01:10:44
SQ
Adelbert Commander uses skill Quick Shot
01:10:45
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]
01:10:45
SQ
Adelbert Commander uses skill Quick Shot
01:10:57
SQ
Bandit Thug uses skill Slash
01:10:58
SQ
Bandit Thug uses skill Riposte
01:11:01
SQ
Bandit Thug uses skill Knock Out
01:11:02
SQ
Bandit Thug uses skill Bash
01:11:22
SQ
[Volker] executes skill [Slash] on target [Bandit Thug]
01:11:22
SQ
Volker uses skill Slash
01:11:23
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
01:11:24
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Thug]
01:11:24
SQ
Siegfried The Juggernaut uses skill Overhead Strike
01:11:24
SQ
Bandit Thug has died.
01:11:24
SQ
Skill [Riposte] removed from [Bandit Thug].
01:11:36
SQ
[Volker] executes skill [Thrust] on target [Bandit Thug]
01:11:36
SQ
Volker uses skill Thrust
01:11:36
SQ
[Volker] executes skill [Thrust] on target [Bandit Thug]
01:11:36
SQ
Volker uses skill Thrust
01:11:45
SQ
Skill [Riposte] removed from [Alfred].
01:11:47
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
01:11:47
SQ
Alfred uses skill Slash
01:11:47
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
01:11:47
SQ
Alfred uses skill Slash
01:11:53
SQ
[Niels] executes skill [Impale] on target [Bandit Thug]
01:11:53
SQ
Niels uses skill Impale
01:11:53
SQ
Bandit Thug has died.
01:11:55
SQ
INFO: Next round issued: 3
01:11:58
SQ
Bandit Marksman uses skill Aimed Shot
01:12:02
SQ
Bandit Marksman uses skill Aimed Shot
01:12:06
SQ
Bandit Thug uses skill Bash
01:12:07
SQ
Bandit Thug uses skill Bash
01:12:10
SQ
Bandit Thug uses skill Stab
01:12:11
SQ
Bandit Thug uses skill Stab
01:12:13
SQ
Skill [Hidden] removed from [Thorismund the Ox].
01:12:30
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Marksman]
01:12:30
SQ
Siegfried the Ox uses skill Overhead Strike
01:12:30
SQ
Bandit Marksman has died.
01:12:40
SQ
Bandit Thug uses skill Bash
01:12:40
Script
VM collected 2 object(s) and deleted them.
01:12:41
SQ
Bandit Thug uses skill Knock Out
01:13:04
SQ
[Hagen] executes skill [Slash] on target [Bandit Thug]
01:13:04
SQ
Hagen uses skill Slash
01:13:04
SQ
Bandit Thug has died.
01:13:12
SQ
[Volker] executes skill [Thrust] on target [Bandit Thug]
01:13:12
SQ
Volker uses skill Thrust
01:13:13
SQ
[Volker] executes skill [Thrust] on target [Bandit Thug]
01:13:13
SQ
Volker uses skill Thrust
01:13:13
SQ
Bandit Thug has died.
01:13:15
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
01:13:15
SQ
Alfred uses skill Slash
01:13:15
SQ
Bandit Thug has died.
01:13:29
SQ
INFO: Next round issued: 4
01:13:35
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]
01:13:35
SQ
Hermann the Messenger uses skill Quick Shot
01:13:35
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]
01:13:35
SQ
Hermann the Messenger uses skill Quick Shot
01:13:46
Script
VM collected 4 object(s) and deleted them.
01:13:56
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Thorismund the Ox]
01:13:56
SQ
Siegfried the Ox uses skill Overhead Strike
01:14:26
SQ
INFO: Next round issued: 5
01:14:32
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
01:14:32
SQ
Hermann the Messenger uses skill Perfect Focus
01:14:32
SceneManager
Unknown Brush requested: perk_37_mini
01:14:35
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]
01:14:35
SQ
Hermann the Messenger uses skill Quick Shot
01:14:35
SceneManager
Unknown Brush requested: perk_37_mini
01:14:35
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]
01:14:35
SQ
Hermann the Messenger uses skill Quick Shot
01:14:35
SceneManager
Unknown Brush requested: perk_37_mini
01:14:36
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]
01:14:36
SQ
Hermann the Messenger uses skill Quick Shot
01:14:36
SceneManager
Unknown Brush requested: perk_37_mini
01:14:36
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]
01:14:36
SQ
Hermann the Messenger uses skill Quick Shot
01:14:36
SceneManager
Unknown Brush requested: perk_37_mini
01:14:37
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]
01:14:37
SQ
Hermann the Messenger uses skill Quick Shot
01:14:37
SceneManager
Unknown Brush requested: perk_37_mini
01:14:37
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]
01:14:37
SQ
Hermann the Messenger uses skill Quick Shot
01:14:37
SQ
Thorismund the Ox has died.
01:14:37
SceneManager
Unknown Brush requested: perk_37_mini
01:14:37
SceneManager
Unknown Brush requested: perk_37_mini
01:14:52
SQ
Bandit Marksman uses skill Bash
01:14:53
Script
VM collected 1 object(s) and deleted them.
01:15:05
SQ
[Volker] executes skill [Slash] on target [Bandit Marksman]
01:15:05
SQ
Volker uses skill Slash
01:15:06
SQ
[Volker] executes skill [Slash] on target [Bandit Marksman]
01:15:06
SQ
Volker uses skill Slash
01:15:06
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
01:15:17
SQ
Skill [Hidden] removed from [Alfred].
01:15:18
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 11 Last: 12 Entities: 13)
01:15:20
SQ
INFO: Next round issued: 6
01:15:23
SQ
Bandit Marksman uses skill Bash
01:15:24
SQ
Bandit Marksman uses skill Bash
01:15:37
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Marksman]
01:15:37
SQ
Siegfried The Juggernaut uses skill Overhead Strike
01:15:37
SQ
Bandit Marksman has died.
01:15:37
Resource
Unloading: gfx/orientation_overlay.png
01:15:37
SQ
Skill [Dodge] removed from [Adelbert Commander].
01:15:37
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
01:15:37
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
01:15:37
Script Error
the index '11' does not exist
Function:
updateLevel -> scripts/entity/tactical/player.nut : 809
Variables:
this = Table
Function:
onCombatFinished -> scripts/entity/tactical/player.nut : 217
Variables:
this = Table
Function:
onBeforeCombatResult -> scripts/entity/tactical/player.nut : 203
Variables:
this = Table
Function:
gatherBrothers -> scripts/states/tactical_state.nut : 528
Variables:
@ITERATOR@ = 7, bro = Table, @INDEX@ = 6, alive = Array, this = Table
Function:
turnsequencebar_onBattleEnded -> scripts/states/tactical_state.nut : 1847
Variables:
this = Table
Function:
helper_checkBattleEndedCondition -> scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.nut : 1246
Variables:
this = Table
Function:
removeEntity -> scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.nut : 354
Variables:
foundEntity = Table, entityId = 247822, doUnlock = True, _entity = Table, this = Table
Function:
onRemovedFromMap -> scripts/entity/tactical/actor.nut : 1242
Variables:
this = Table
Function:
onFinish -> scripts/entity/tactical/actor.nut : 1224
Variables:
this = Table
Function:
onFinish -> scripts/entity/tactical/human.nut : 401
Variables:
this = Table
Function:
unknown -> NATIVE : -1
Function:
kill -> scripts/entity/tactical/actor.nut : 1981
Variables:
tile = Instance, actors = Array, _silent = False, _fatalityType = 0, _skill = Table, _killer = Instance, this = Table
Function:
onDamageReceived -> scripts/entity/tactical/actor.nut : 855
Variables:
fatalityType = 0, damage = 137, armorDamage = 0, armor = 0, p = Table, _hitInfo = Table, _skill = Table, _attacker = Instance, this = Table
Function:
onScheduledTargetHit -> scripts/skills/skill.nut : 1023
Variables:
hasArmorHitSound = True, pos = Instance, hitInfo = Table, damageCrushing = 207, damageRegular = 137, damageMult = 1, bodyPartDamageMult = 1, bodyPart = 0, partHit = 71, toHit = 115, _info = Table, this = Table
Function:
attackEntity -> scripts/skills/skill.nut : 873
Variables:
info = Table, r = 3, toHit = 95, distanceToTarget = 1, levelDifference = 0, defense = 5, skill = 102, isBlocked = False, defenderProperties = Table, properties = Table, _allowDiversion = True, _targetEntity = Table, _user = Instance, this = Table
Function:
onUse -> scripts/skills/actives/overhead_strike.nut : 109
Variables:
_targetTile = Instance, _user = Instance, this = Table
Function:
executeEntitySkill -> scripts/states/tactical_state.nut : 988
Variables:
skill = Table, _targetTile = Instance, _activeEntity = Table, this = Table
Function:
setActionStateByMouseEvent -> scripts/states/tactical_state.nut : 704
Variables:
tile = Instance, activeEntity = Table, _mouseEvent = Instance, this = Table
01:15:37
Script
VM collected 11 object(s) and deleted them.