Battle Brothers - Early Access - Build: 0.4.0.20 16:59:07 Core Initializing Resource Manager 16:59:07 Core Initializing Input Manager 16:59:07 Core Initializing Render Manager 16:59:07 Thread Worker thread started 16:59:07 Renderer Allocated Renderbuffer in excess of 3072kb. 16:59:07 Core Initializing Sound Manager 16:59:07 Core Initializing Scene Manager 16:59:07 Resource Loading: shaders/solid_pass0.fs 16:59:07 Resource Loading: shaders/solid.vs 16:59:07 Resource Unloading: shaders/solid.vs 16:59:07 Resource Unloading: shaders/solid_pass0.fs 16:59:07 Resource Loading: shaders/simple.fs 16:59:07 Resource Loading: shaders/simple.vs 16:59:07 Resource Unloading: shaders/simple.vs 16:59:07 Resource Unloading: shaders/simple.fs 16:59:07 Resource Loading: shaders/sprite.fs 16:59:07 Resource Loading: shaders/sprite.vs 16:59:07 Resource Unloading: shaders/sprite.vs 16:59:07 Resource Unloading: shaders/sprite.fs 16:59:07 Resource Loading: shaders/sprite_dof.fs 16:59:07 Resource Loading: 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"scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully. 16:59:08 Script Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully. 16:59:08 Script Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully. 16:59:08 Script Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully. 16:59:08 Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully. 16:59:08 Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully. 16:59:08 Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully. 16:59:08 Script Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully. 16:59:08 Script Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully. 16:59:08 Script Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully. 16:59:08 Script Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully. 16:59:08 Script Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully. 16:59:08 Script Script file "scripts/preload.cnut" loaded successfully. 16:59:08 Renderer Vendor: NVIDIA Corporation 16:59:08 Renderer Device: GeForce GTX 660 Ti/PCIe/SSE2 16:59:08 Renderer Version: 4.5.0 NVIDIA 347.52 16:59:08 Renderer Shader Version: 4.50 NVIDIA 16:59:08 Renderer Framebuffer Support: Yes 16:59:08 Texture Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory. 16:59:08 Resource Loading: gfx/ui.png 16:59:08 Texture Texture "gfx/ui.png" took up approximately 2730kb in video memory. 16:59:08 Resource Finished loading Resource Package "preload/on_start.txt". 16:59:08 UI Screen "RootScreen" successfully registered. 16:59:08 UI Screen "ConsoleScreen" successfully registered. 16:59:08 UI Screen "LoadingScreen" successfully registered. 16:59:08 UI Screen "TooltipScreen" successfully registered. 16:59:08 UI Screen "TacticalScreen" successfully registered. 16:59:08 UI Screen "TacticalCombatResultScreen" successfully registered. 16:59:08 UI Screen "TacticalFleeScreen" successfully registered. 16:59:09 UI Screen "WorldScreen" successfully registered. 16:59:09 UI Screen "WorldTownScreen" successfully registered. 16:59:09 UI Screen "WorldContractScreen" successfully registered. 16:59:09 UI Screen "WorldGameFinishScreen" successfully registered. 16:59:09 UI Screen "WorldEventPopupScreen" successfully registered. 16:59:09 UI Screen "MainMenuScreen" successfully registered. 16:59:09 UI Screen "WorldMenuScreen" successfully registered. 16:59:09 UI Screen "TacticalMenuScreen" successfully registered. 16:59:09 UI Screen "WorldCharacterScreen" successfully registered. 16:59:09 UI Screen "TacticalCharacterScreen" successfully registered. 16:59:09 SQ Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered. 16:59:09 SQ Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered. 16:59:09 SQ Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered. 16:59:09 SQ Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered. 16:59:09 SQ Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered. 16:59:09 SQ Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered. 16:59:09 SQ Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered. 16:59:09 SQ Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered. 16:59:09 SQ Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered. 16:59:09 SQ Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered. 16:59:09 SQ Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered. 16:59:09 SQ Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered. 16:59:09 SQ Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered. 16:59:09 SQ Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered. 16:59:09 SQ Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered. 16:59:09 SQ Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered. 16:59:09 SQ Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered. 16:59:09 SQ Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered. 16:59:09 SQ Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered. 16:59:09 SQ Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered. 16:59:09 SQ Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered. 16:59:09 SQ Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered. 16:59:09 SQ Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered. 16:59:09 SQ Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered. 16:59:09 SQ Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered. 16:59:09 SQ Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered. 16:59:09 SQ Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered. 16:59:09 SQ Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered. 16:59:09 SQ Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered. 16:59:09 SQ Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered. 16:59:09 SQ Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered. 16:59:09 SQ Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered. 16:59:09 SQ Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered. 16:59:09 SQ Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered. 16:59:09 SQ Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered. 16:59:09 SQ Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered. 16:59:09 SQ Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered. 16:59:09 SQ Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered. 16:59:09 SQ Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered. 16:59:09 SQ Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered. 16:59:09 SQ Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered. 16:59:09 SQ Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered. 16:59:09 SQ Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered. 16:59:09 SQ Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered. 16:59:09 SQ Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered. 16:59:09 SQ Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered. 16:59:09 SQ Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered. 16:59:09 SQ Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered. 16:59:09 SQ Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered. 16:59:09 SQ Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered. 16:59:09 SQ Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered. 16:59:09 SQ Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered. 16:59:09 SQ RootState::onShow() 16:59:09 Resource Parsed Resource Package "preload/on_running.txt" with 213 items. 16:59:09 Resource Started loading Resource Package "preload/on_running.txt". 16:59:09 Resource Loading: gfx/entity_0.png 16:59:09 UI RootScreen::REGISTER 16:59:09 UI RootScreenVersionModule::REGISTER 16:59:10 Texture Texture "gfx/entity_0.png" took up approximately 21845kb in video memory. 16:59:10 Resource Loading: music/title.music 16:59:10 Resource Loading: gfx/entity_icons.png 16:59:10 UI LoadingScreen::REGISTER 16:59:10 UI TooltipScreen::REGISTER 16:59:10 Texture Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory. 16:59:10 Resource Loading: gfx/effects_0.png 16:59:10 UI MainMenuScreen::REGISTER 16:59:10 UI MainMenuModule::REGISTER 16:59:10 UI LoadCampaignMenuModule::REGISTER 16:59:10 UI NewCampaignMenuModule::REGISTER 16:59:10 UI ScenarioMenuModule::REGISTER 16:59:10 UI OptionsMenuModule::REGISTER 16:59:10 UI OptionsMenuModuleVideoPanel::REGISTER 16:59:10 UI OptionsMenuModuleAudioPanel::REGISTER 16:59:10 UI OptionsMenuModuleControlsPanel::REGISTER 16:59:10 UI OptionsMenuModuleGameplayPanel::REGISTER 16:59:10 Texture Texture "gfx/effects_0.png" took up approximately 21845kb in video memory. 16:59:10 Resource Loading: gfx/world_detail.png 16:59:10 Texture Texture "gfx/world_detail.png" took up approximately 43690kb in video memory. 16:59:10 Resource Loading: gfx/world_entity_0.png 16:59:11 Texture Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory. 16:59:11 Resource Loading: sounds/body_fall_1.ogg 16:59:11 Resource Loading: sounds/shield_broken.ogg 16:59:11 Resource Loading: sounds/combat/aimed_shot_01.wav 16:59:11 Resource Loading: sounds/combat/aimed_shot_02.wav 16:59:11 Resource Loading: sounds/combat/aimed_shot_03.wav 16:59:11 Resource Loading: sounds/combat/armor_chainmail_impact_01.wav 16:59:11 Resource Loading: sounds/combat/armor_chainmail_impact_02.wav 16:59:11 Resource Loading: sounds/combat/armor_chainmail_impact_03.wav 16:59:11 Resource Loading: sounds/combat/armor_halfplate_impact_01.wav 16:59:11 Resource Loading: sounds/combat/armor_halfplate_impact_02.wav 16:59:11 Resource Loading: sounds/combat/armor_halfplate_impact_03.wav 16:59:11 Resource Loading: sounds/combat/armor_leather_impact_01.wav 16:59:11 Resource Loading: sounds/combat/armor_leather_impact_02.wav 16:59:11 Resource Loading: sounds/combat/armor_leather_impact_03.wav 16:59:11 Resource Loading: sounds/combat/arrow_hit_01.wav 16:59:11 Resource Loading: sounds/combat/arrow_hit_02.wav 16:59:11 Resource Loading: sounds/combat/arrow_hit_03.wav 16:59:11 Resource Loading: sounds/combat/arrow_miss_01.wav 16:59:11 Resource Loading: sounds/combat/arrow_miss_02.wav 16:59:11 Resource Loading: sounds/combat/arrow_miss_03.wav 16:59:11 Resource Loading: sounds/combat/bash_01.wav 16:59:11 Resource Loading: sounds/combat/bash_02.wav 16:59:11 Resource Loading: sounds/combat/bash_03.wav 16:59:11 Resource Loading: sounds/combat/bash_hit_01.wav 16:59:11 Resource Loading: sounds/combat/bash_hit_02.wav 16:59:11 Resource Loading: sounds/combat/bash_hit_03.wav 16:59:11 Resource Loading: sounds/combat/bolt_shot_01.wav 16:59:11 Resource Loading: sounds/combat/bolt_shot_02.wav 16:59:11 Resource Loading: sounds/combat/bolt_shot_03.wav 16:59:11 Resource Loading: sounds/combat/bolt_shot_hit_01.wav 16:59:11 Resource Loading: sounds/combat/bolt_shot_hit_02.wav 16:59:11 Resource Loading: sounds/combat/bolt_shot_hit_03.wav 16:59:11 Resource Loading: sounds/combat/bolt_shot_miss_01.wav 16:59:11 Resource Loading: sounds/combat/bolt_shot_miss_02.wav 16:59:11 Resource Loading: sounds/combat/bolt_shot_miss_03.wav 16:59:11 Resource Loading: sounds/combat/chop_01.wav 16:59:11 Resource Loading: sounds/combat/chop_02.wav 16:59:11 Resource Loading: sounds/combat/chop_03.wav 16:59:11 Resource Loading: sounds/combat/chop_hit_01.wav 16:59:11 Resource Loading: sounds/combat/chop_hit_02.wav 16:59:11 Resource Loading: sounds/combat/chop_hit_03.wav 16:59:11 Resource Loading: sounds/combat/hand_01.wav 16:59:11 Resource Loading: sounds/combat/hand_02.wav 16:59:11 Resource Loading: sounds/combat/hand_03.wav 16:59:11 Resource Loading: sounds/combat/hand_hit_01.wav 16:59:11 Resource Loading: sounds/combat/hand_hit_02.wav 16:59:11 Resource Loading: sounds/combat/hand_hit_03.wav 16:59:11 Resource Loading: sounds/combat/impale_01.wav 16:59:11 Resource Loading: sounds/combat/impale_02.wav 16:59:11 Resource Loading: sounds/combat/impale_03.wav 16:59:11 Resource Loading: sounds/combat/impale_hit_01.wav 16:59:11 Resource Loading: sounds/combat/impale_hit_02.wav 16:59:11 Resource Loading: sounds/combat/impale_hit_03.wav 16:59:11 Resource Loading: sounds/combat/overhead_strike_01.wav 16:59:11 Resource Loading: sounds/combat/overhead_strike_02.wav 16:59:11 Resource Loading: sounds/combat/overhead_strike_03.wav 16:59:11 Resource Loading: sounds/combat/overhead_strike_hit_01.wav 16:59:11 Resource Loading: sounds/combat/overhead_strike_hit_02.wav 16:59:11 Resource Loading: sounds/combat/overhead_strike_hit_03.wav 16:59:11 Resource Loading: sounds/combat/quick_shot_01.wav 16:59:11 Resource Loading: sounds/combat/quick_shot_02.wav 16:59:11 Resource Loading: sounds/combat/quick_shot_03.wav 16:59:11 Resource Loading: sounds/combat/reload_01.wav 16:59:11 Resource Loading: sounds/combat/reload_02.wav 16:59:11 Resource Loading: sounds/combat/slash_01.wav 16:59:11 Resource Loading: sounds/combat/slash_02.wav 16:59:11 Resource Loading: sounds/combat/slash_03.wav 16:59:11 Resource Loading: sounds/combat/slash_hit_01.wav 16:59:11 Resource Loading: sounds/combat/slash_hit_02.wav 16:59:11 Resource Loading: sounds/combat/slash_hit_03.wav 16:59:11 Resource Loading: sounds/combat/split_01.wav 16:59:11 Resource Loading: sounds/combat/split_02.wav 16:59:11 Resource Loading: sounds/combat/split_03.wav 16:59:11 Resource Loading: sounds/combat/split_hit_01.wav 16:59:11 Resource Loading: sounds/combat/split_hit_02.wav 16:59:11 Resource Loading: sounds/combat/split_hit_03.wav 16:59:11 Resource Loading: sounds/combat/stab_01.wav 16:59:11 Resource Loading: sounds/combat/stab_02.wav 16:59:11 Resource Loading: sounds/combat/stab_03.wav 16:59:11 Resource Loading: sounds/combat/stab_hit_01.wav 16:59:11 Resource Loading: sounds/combat/stab_hit_02.wav 16:59:11 Resource Loading: sounds/combat/stab_hit_03.wav 16:59:11 Resource Loading: sounds/combat/swing_01.wav 16:59:11 Resource Loading: sounds/combat/swing_02.wav 16:59:11 Resource Loading: sounds/combat/swing_03.wav 16:59:11 Resource Loading: sounds/combat/swing_hit_01.wav 16:59:11 Resource Loading: sounds/combat/swing_hit_02.wav 16:59:11 Resource Loading: sounds/combat/swing_hit_03.wav 16:59:11 Resource Loading: sounds/combat/thrust_01.wav 16:59:11 Resource Loading: sounds/combat/thrust_02.wav 16:59:11 Resource Loading: sounds/combat/thrust_03.wav 16:59:11 Resource Loading: sounds/combat/thrust_hit_01.wav 16:59:11 Resource Loading: sounds/combat/thrust_hit_02.wav 16:59:11 Resource Loading: sounds/combat/thrust_hit_03.wav 16:59:11 Resource Loading: sounds/combat/hook_01.wav 16:59:11 Resource Loading: sounds/combat/hook_02.wav 16:59:11 Resource Loading: sounds/combat/hook_03.wav 16:59:11 Resource Loading: sounds/combat/hook_hit_01.wav 16:59:11 Resource Loading: sounds/combat/hook_hit_02.wav 16:59:11 Resource Loading: sounds/combat/hook_hit_03.wav 16:59:11 Resource Loading: sounds/combat/knockback_01.wav 16:59:11 Resource Loading: sounds/combat/knockback_02.wav 16:59:11 Resource Loading: sounds/combat/knockback_03.wav 16:59:11 Resource Loading: sounds/combat/knockback_hit_01.wav 16:59:11 Resource Loading: sounds/combat/knockback_hit_02.wav 16:59:11 Resource Loading: sounds/combat/knockback_hit_03.wav 16:59:11 Resource Loading: sounds/combat/puncture_01.wav 16:59:11 Resource Loading: sounds/combat/puncture_02.wav 16:59:11 Resource Loading: sounds/combat/puncture_03.wav 16:59:11 Resource Loading: sounds/combat/puncture_hit_01.wav 16:59:11 Resource Loading: sounds/combat/puncture_hit_02.wav 16:59:11 Resource Loading: sounds/combat/puncture_hit_03.wav 16:59:11 Resource Loading: sounds/combat/riposte_01.wav 16:59:11 Resource Loading: sounds/combat/riposte_02.wav 16:59:11 Resource Loading: sounds/combat/riposte_03.wav 16:59:11 Resource Loading: sounds/combat/spearwall_01.wav 16:59:11 Resource Loading: sounds/combat/spearwall_02.wav 16:59:11 Resource Loading: sounds/combat/spearwall_03.wav 16:59:11 Resource Loading: sounds/combat/shieldwall_01.wav 16:59:11 Resource Loading: sounds/combat/shieldwall_02.wav 16:59:11 Resource Loading: sounds/combat/shieldwall_03.wav 16:59:11 Resource Loading: sounds/combat/split_shield_01.wav 16:59:11 Resource Loading: sounds/combat/split_shield_02.wav 16:59:11 Resource Loading: sounds/combat/split_shield_03.wav 16:59:11 Resource Loading: sounds/combat/bro_damage_taken_01.wav 16:59:11 Resource Loading: sounds/combat/bro_damage_taken_02.wav 16:59:11 Resource Loading: sounds/combat/bro_damage_taken_03.wav 16:59:11 Resource Loading: sounds/combat/bro_damage_taken_04.wav 16:59:11 Resource Loading: sounds/combat/bro_damage_taken_soft_01.wav 16:59:11 Resource Loading: sounds/combat/bro_damage_taken_soft_02.wav 16:59:11 Resource Loading: sounds/combat/bro_damage_taken_soft_03.wav 16:59:11 Resource Loading: sounds/combat/bro_dying_01.wav 16:59:11 Resource Loading: sounds/combat/bro_dying_02.wav 16:59:11 Resource Loading: sounds/combat/bro_dying_03.wav 16:59:11 Resource Loading: sounds/combat/bro_dying_04.wav 16:59:11 Resource Loading: sounds/combat/bro_dying_05.wav 16:59:11 Resource Loading: sounds/combat/cleave_01.wav 16:59:11 Resource Loading: sounds/combat/cleave_02.wav 16:59:11 Resource Loading: sounds/combat/cleave_03.wav 16:59:11 Resource Loading: sounds/combat/cleave_hit_hitpoints_01.wav 16:59:11 Resource Loading: sounds/combat/cleave_hit_hitpoints_02.wav 16:59:11 Resource Loading: sounds/combat/cleave_hit_hitpoints_03.wav 16:59:11 Resource Loading: sounds/combat/crush_armor_01.wav 16:59:11 Resource Loading: sounds/combat/crush_armor_02.wav 16:59:11 Resource Loading: sounds/combat/crush_armor_03.wav 16:59:11 Resource Loading: sounds/combat/crush_armor_hit_01.wav 16:59:11 Resource Loading: sounds/combat/crush_armor_hit_02.wav 16:59:11 Resource Loading: sounds/combat/crush_armor_hit_03.wav 16:59:11 Resource Loading: sounds/combat/decapitate_hit_01.wav 16:59:11 Resource Loading: sounds/combat/decapitate_hit_02.wav 16:59:11 Resource Loading: sounds/combat/decapitate_hit_03.wav 16:59:11 Resource Loading: sounds/combat/hammer_strike_01.wav 16:59:11 Resource Loading: sounds/combat/hammer_strike_02.wav 16:59:11 Resource Loading: sounds/combat/hammer_strike_03.wav 16:59:11 Resource Loading: sounds/combat/hammer_strike_hit_01.wav 16:59:11 Resource Loading: sounds/combat/hammer_strike_hit_02.wav 16:59:11 Resource Loading: sounds/combat/hammer_strike_hit_03.wav 16:59:11 Resource Loading: sounds/combat/round_swing_01.wav 16:59:11 Resource Loading: sounds/combat/round_swing_02.wav 16:59:11 Resource Loading: sounds/combat/round_swing_03.wav 16:59:11 Resource Loading: sounds/combat/round_swing_hit_01.wav 16:59:11 Resource Loading: sounds/combat/round_swing_hit_02.wav 16:59:11 Resource Loading: sounds/combat/round_swing_hit_03.wav 16:59:11 Resource Loading: sounds/combat/javelin_throw_01.wav 16:59:11 Resource Loading: sounds/combat/javelin_throw_02.wav 16:59:11 Resource Loading: sounds/combat/javelin_throw_03.wav 16:59:11 Resource Loading: sounds/combat/javelin_miss_01.wav 16:59:11 Resource Loading: sounds/combat/javelin_miss_02.wav 16:59:11 Resource Loading: sounds/combat/javelin_miss_03.wav 16:59:11 Resource Loading: sounds/combat/javelin_hit_01.wav 16:59:11 Resource Loading: sounds/combat/javelin_hit_02.wav 16:59:11 Resource Loading: sounds/combat/javelin_hit_03.wav 16:59:11 Resource Loading: sounds/combat/thresh_01.wav 16:59:11 Resource Loading: sounds/combat/thresh_02.wav 16:59:11 Resource Loading: sounds/combat/thresh_03.wav 16:59:11 Resource Loading: sounds/combat/thresh_hit_01.wav 16:59:11 Resource Loading: sounds/combat/thresh_hit_02.wav 16:59:11 Resource Loading: sounds/combat/thresh_hit_03.wav 16:59:11 Resource Loading: sounds/combat/pound_01.wav 16:59:11 Resource Loading: sounds/combat/pound_02.wav 16:59:11 Resource Loading: sounds/combat/pound_03.wav 16:59:11 Resource Loading: sounds/combat/pound_hit_01.wav 16:59:11 Resource Loading: sounds/combat/pound_hit_02.wav 16:59:11 Resource Loading: sounds/combat/pound_hit_03.wav 16:59:11 Resource Loading: sounds/combat/flail_01.wav 16:59:11 Resource Loading: sounds/combat/flail_02.wav 16:59:11 Resource Loading: sounds/combat/flail_03.wav 16:59:11 Resource Loading: sounds/combat/flail_hit_01.wav 16:59:11 Resource Loading: sounds/combat/flail_hit_02.wav 16:59:11 Resource Loading: sounds/combat/flail_hit_03.wav 16:59:11 Resource Loading: sounds/combat/lash_01.wav 16:59:11 Resource Loading: sounds/combat/lash_02.wav 16:59:11 Resource Loading: sounds/combat/lash_03.wav 16:59:11 Resource Loading: sounds/combat/lash_hit_01.wav 16:59:11 Resource Loading: sounds/combat/lash_hit_02.wav 16:59:11 Resource Loading: sounds/combat/lash_hit_03.wav 16:59:11 Resource Loading: sounds/combat/weapon_break_01.wav 16:59:11 Resource Loading: sounds/combat/rotation_01.wav 16:59:11 Resource Loading: sounds/combat/footwork_01.wav 16:59:11 Resource Loading: sounds/combat/return_favor_01.wav 16:59:11 Resource Loading: sounds/combat/perfect_focus_01.wav 16:59:11 Resource Loading: sounds/combat/rally_the_troops_01.wav 16:59:11 Resource Loading: sounds/new_round_01.wav 16:59:11 Resource Loading: sounds/new_round_02.wav 16:59:11 Resource Loading: sounds/new_round_03.wav 16:59:11 Resource Loading: sounds/scribble.wav 16:59:15 SQ Init World State! 16:59:15 SQ Load campaign: autosave 16:59:15 Scene Finished loading scene. 16:59:16 Script Error the index 'Other' does not exist Function: create -> scripts/skills/actives/indomitable.nut : 28 Variables: this = Table Function: unknown -> NATIVE : -1 Function: onAdded -> scripts/skills/perks/perk_indomitable.nut : 39 Variables: this = Table Function: add -> scripts/skills/skill_container.nut : 46 Variables: _order = 0, _skill = Table, this = Table Function: onDeserialize -> scripts/skills/skill_container.nut : 581 Variables: skill = Table, i = 0, numSkills = 19, _in = Instance, this = Table Function: onDeserialize -> scripts/entity/tactical/actor.nut : 2142 Variables: _in = Instance, this = Table Function: onDeserialize -> scripts/entity/tactical/player.nut : 1196 Variables: _in = Instance, this = Table Function: unknown -> NATIVE : -1 Function: loadCampaign -> scripts/states/world_state.nut : 739 Variables: _campaignFileName = autosave, this = Table Function: init -> scripts/states/world_state.nut : 610 Variables: this = Table Function: onInit -> scripts/states/world_state.nut : 216 Variables: this = Table Function: unknown -> NATIVE : -1 Function: loading_screen_onScreenShown -> scripts/states/main_menu_state.nut : 323 Variables: this = Table Function: onScreenShown -> scripts/ui/screens/loading/loading_screen.nut : 116 Variables: this = Table 16:59:16 Script Error the index 'Other' does not exist Function: create -> scripts/skills/actives/indomitable.nut : 28 Variables: this = Table Function: unknown -> NATIVE : -1 Function: onDeserialize -> scripts/skills/skill_container.nut : 578 Variables: i = 17, numSkills = 19, _in = Instance, this = Table Function: onDeserialize -> scripts/entity/tactical/actor.nut : 2142 Variables: _in = Instance, this = Table Function: onDeserialize -> scripts/entity/tactical/player.nut : 1196 Variables: _in = Instance, this = Table Function: unknown -> NATIVE : -1 Function: loadCampaign -> scripts/states/world_state.nut : 739 Variables: _campaignFileName = autosave, this = Table Function: init -> scripts/states/world_state.nut : 610 Variables: this = Table Function: onInit -> scripts/states/world_state.nut : 216 Variables: this = Table Function: unknown -> NATIVE : -1 Function: loading_screen_onScreenShown -> scripts/states/main_menu_state.nut : 323 Variables: this = Table Function: onScreenShown -> scripts/ui/screens/loading/loading_screen.nut : 116 Variables: this = Table 16:59:16 SQ contract added: contract.errant 16:59:16 SQ contract added: contract.errant 16:59:16 SQ contract added: contract.errant 16:59:16 SQ contract added: contract.errant 16:59:16 SQ contract added: contract.discover_location 16:59:16 SQ contract added: contract.errant 16:59:16 Resource Loading: gfx/world_weather.png 16:59:16 Texture Texture "gfx/world_weather.png" took up approximately 43690kb in video memory. 16:59:17 UI WorldScreen::REGISTER 16:59:17 UI WorldScreenTopbarOptionsModule::REGISTER 16:59:17 UI WorldScreenTopbarDayTimeModule::REGISTER 16:59:17 UI WorldScreenTopbarAssetsModule::REGISTER 16:59:17 UI WorldScreenActiveContractPanelModule::REGISTER 16:59:17 UI WorldContractContentModule::REGISTER 16:59:17 UI CombatDialogModule::REGISTER 16:59:17 UI WorldContractScreen::REGISTER 16:59:17 UI WorldContractScreenDialogModule::REGISTER 16:59:17 UI WorldContractContentModule::REGISTER 16:59:17 UI WorldContractButtonsModule::REGISTER 16:59:17 UI WorldTownScreen::REGISTER 16:59:17 UI WorldTownScreenMainDialogModule::REGISTER 16:59:17 UI WorldTownScreenHireDialogModule::REGISTER 16:59:17 UI WorldTownScreenShopDialogModule::REGISTER 16:59:17 UI WorldContractScreenDialogModule::REGISTER 16:59:17 UI WorldContractContentModule::REGISTER 16:59:17 UI WorldContractButtonsModule::REGISTER 16:59:17 UI WorldEventPopupScreen::REGISTER 16:59:17 UI IngameMenuScreen::REGISTER 16:59:17 UI MainMenuModule::REGISTER 16:59:17 UI LoadCampaignMenuModule::REGISTER 16:59:17 UI SaveCampaignMenuModule::REGISTER 16:59:17 UI OptionsMenuModule::REGISTER 16:59:17 UI OptionsMenuModuleVideoPanel::REGISTER 16:59:17 UI OptionsMenuModuleAudioPanel::REGISTER 16:59:17 UI OptionsMenuModuleControlsPanel::REGISTER 16:59:17 UI OptionsMenuModuleGameplayPanel::REGISTER 16:59:17 UI WorldGameFinishScreen::REGISTER 16:59:17 UI WorldGameFinishScreenDialogModule::REGISTER 16:59:17 UI CharacterScreen::REGISTER 16:59:17 UI CharacterScreenLeftPanelModule::REGISTER 16:59:17 UI CharacterScreenLeftPanelHeaderModule::REGISTER 16:59:17 UI CharacterScreenPaperdollModule::REGISTER 16:59:17 UI CharacterScreenSkillsModule::REGISTER 16:59:17 UI CharacterScreenStatsModule::REGISTER 16:59:17 UI CharacterScreenRightPanelModule::REGISTER 16:59:17 UI CharacterScreenRightPanelHeaderModule::REGISTER 16:59:17 UI CharacterScreenInventoryListModule::REGISTER 16:59:17 UI CharacterScreenPerksModule::REGISTER 16:59:17 UI CharacterScreenBrothersListModule::REGISTER 16:59:17 UI CharacterScreenBattleStartFooterModule::REGISTER 16:59:19 Resource Loading: music/worldmap_05.music 16:59:20 Resource Unloading: music/title.music 17:01:15 SQ Save campaign: autosave 17:01:16 Scene Finished saving scene. 17:01:16 SQ WorldState::onHide 17:01:16 UI TacticalScreen::REGISTER 17:01:16 UI TacticalScreenTurnSequenceBarModule::REGISTER 17:01:16 UI TacticalScreenOrientationOverlayModule::REGISTER 17:01:16 UI TacticalScreenTopbarEventLogModule::REGISTER 17:01:16 UI TacticalScreenTopbarRoundInformationModule::REGISTER 17:01:16 UI TacticalScreenTopbarOptionsModule::REGISTER 17:01:16 Resource Loading: gfx/object_0.png 17:01:16 Texture Texture "gfx/object_0.png" took up approximately 2730kb in video memory. 17:01:16 Resource Loading: gfx/detail.png 17:01:16 Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 17:01:16 Resource Loading: gfx/orientation_overlay.png 17:01:16 Texture Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory. 17:01:16 SQ inspiring presence: on combat started! 17:01:16 Resource Loading: sounds/atmosphere/forest_01.wav 17:01:16 SQ TACTICAL: STASH LOCKED: true 17:01:17 SQ INFO: Next round issued: 1 17:01:17 Resource Started loading Resource Package "Temporary Tactical Resources". 17:01:17 UI CharacterScreen::REGISTER 17:01:17 UI CharacterScreenLeftPanelModule::REGISTER 17:01:17 UI CharacterScreenLeftPanelHeaderModule::REGISTER 17:01:17 UI CharacterScreenPaperdollModule::REGISTER 17:01:17 UI CharacterScreenSkillsModule::REGISTER 17:01:17 UI CharacterScreenStatsModule::REGISTER 17:01:17 UI CharacterScreenRightPanelModule::REGISTER 17:01:17 UI CharacterScreenRightPanelHeaderModule::REGISTER 17:01:17 UI CharacterScreenInventoryListModule::REGISTER 17:01:17 UI CharacterScreenPerksModule::REGISTER 17:01:17 UI CharacterScreenBrothersListModule::REGISTER 17:01:17 UI CharacterScreenBattleStartFooterModule::REGISTER 17:01:17 UI TacticalFleeScreen::REGISTER 17:01:17 UI IngameMenuScreen::REGISTER 17:01:17 UI MainMenuModule::REGISTER 17:01:17 UI LoadCampaignMenuModule::REGISTER 17:01:17 UI SaveCampaignMenuModule::REGISTER 17:01:17 UI OptionsMenuModule::REGISTER 17:01:17 UI OptionsMenuModuleVideoPanel::REGISTER 17:01:17 UI OptionsMenuModuleAudioPanel::REGISTER 17:01:17 UI OptionsMenuModuleControlsPanel::REGISTER 17:01:17 UI OptionsMenuModuleGameplayPanel::REGISTER 17:01:17 UI TacticalCombatResultScreen::REGISTER 17:01:17 UI TacticalCombatResultScreenStatisticsPanel::REGISTER 17:01:17 UI TacticalCombatResultScreenLootPanel::REGISTER 17:01:20 Resource Loading: music/battle.music 17:01:20 Resource Unloading: music/worldmap_05.music 17:01:21 SQ [Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger] 17:01:21 SQ Hermann the Messenger uses skill Perfect Focus 17:01:21 SceneManager Unknown Brush requested: perk_37_mini 17:01:45 SQ [Adelbert Commander] executes skill [Rally the Troops] on target [Adelbert Commander] 17:01:45 SQ Adelbert Commander uses skill Rally the Troops 17:02:33 SQ [Alfgeir] executes skill [Return Favor] on target [Alfgeir] 17:02:33 SQ Alfgeir uses skill Return Favor 17:03:04 SQ [Volker] executes skill [Return Favor] on target [Volker] 17:03:04 SQ Volker uses skill Return Favor 17:03:10 SQ [Hagen] executes skill [Return Favor] on target [Hagen] 17:03:10 SQ Hagen uses skill Return Favor 17:03:48 SQ INFO: Next round issued: 2 17:03:48 SQ Skill [Perfect Focus] removed from [Hermann the Messenger]. 17:03:52 SQ [Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger] 17:03:52 SQ Hermann the Messenger uses skill Perfect Focus 17:03:52 SceneManager Unknown Brush requested: perk_37_mini 17:03:53 SQ [Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider] 17:03:53 SQ Hermann the Messenger uses skill Quick Shot 17:03:53 SceneManager Unknown Brush requested: perk_37_mini 17:03:53 SQ [Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider] 17:03:53 SQ Hermann the Messenger uses skill Quick Shot 17:03:54 SceneManager Unknown Brush requested: perk_37_mini 17:03:54 SQ [Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider] 17:03:54 SQ Hermann the Messenger uses skill Quick Shot 17:03:54 SceneManager Unknown Brush requested: perk_37_mini 17:03:54 SQ [Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider] 17:03:54 SQ Hermann the Messenger uses skill Quick Shot 17:03:54 SQ Bandit Raider has died. 17:03:54 SceneManager Unknown Brush requested: perk_37_mini 17:03:54 SceneManager Unknown Brush requested: perk_37_mini 17:03:54 SQ [Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider] 17:03:54 SQ Hermann the Messenger uses skill Quick Shot 17:04:38 Script VM collected 1 object(s) and deleted them. 17:04:41 SQ [Niels] executes skill [Impale] on target [Bandit Raider] 17:04:41 SQ Niels uses skill Impale 17:13:18 SQ Skill [Return Favor] removed from [Alfgeir]. 17:13:27 SQ Skill [Return Favor] removed from [Volker]. 17:13:29 SQ Skill [Return Favor] removed from [Hagen]. 17:13:35 SQ [Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider] 17:13:35 SQ Hermann the Messenger uses skill Quick Shot 17:13:35 SceneManager Unknown Brush requested: perk_37_mini 17:13:35 SQ [Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider] 17:13:35 SQ Hermann the Messenger uses skill Quick Shot 17:13:36 SceneManager Unknown Brush requested: perk_37_mini 17:15:16 SQ [Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider] 17:15:16 SQ Alberich the Nighthunter uses skill Bolt Shot 17:15:17 SQ [Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter] 17:15:17 SQ Alberich the Nighthunter uses skill Reload 17:15:20 SQ [Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider] 17:15:20 SQ Adelbert Commander uses skill Quick Shot 17:15:21 SQ TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy) 17:15:34 SQ INFO: Next round issued: 3 17:15:37 SQ Bandit Raider uses skill Shieldwall 17:15:42 SQ [Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider] 17:15:42 SQ Siegfried the Ox uses skill Overhead Strike 17:15:42 SQ Bandit Raider has died. 17:15:42 SQ Skill [Shieldwall] removed from [Bandit Raider]. 17:15:44 SQ Bandit Raider uses skill Bash 17:15:46 SQ [Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider] 17:15:46 SQ Adelbert Commander uses skill Quick Shot 17:15:47 SQ [Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider] 17:15:47 SQ Adelbert Commander uses skill Quick Shot 17:15:47 SQ Bandit Raider has died. 17:15:51 UI equip item: 48489346 17:15:53 SQ [Alberich the Nighthunter] executes skill [Overhead Strike] on target [Bandit Raider] 17:15:53 SQ Alberich the Nighthunter uses skill Overhead Strike 17:15:53 SQ Bandit Raider has died. 17:15:53 Resource Unloading: gfx/orientation_overlay.png 17:15:53 SQ Skill [Dodge] removed from [Adelbert Commander]. 17:15:53 SQ Skill [Dodge] removed from [Volker]. 17:15:53 SQ Skill [Perfect Focus] removed from [Hermann the Messenger]. 17:15:53 Script Error the index '11' does not exist Function: updateLevel -> scripts/entity/tactical/player.nut : 809 Variables: this = Table Function: onCombatFinished -> scripts/entity/tactical/player.nut : 217 Variables: this = Table Function: onBeforeCombatResult -> scripts/entity/tactical/player.nut : 203 Variables: this = Table Function: gatherBrothers -> scripts/states/tactical_state.nut : 528 Variables: @ITERATOR@ = 7, bro = Table, @INDEX@ = 6, alive = Array, this = Table Function: turnsequencebar_onBattleEnded -> scripts/states/tactical_state.nut : 1847 Variables: this = Table Function: helper_checkBattleEndedCondition -> scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.nut : 1246 Variables: this = Table Function: removeEntity -> scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.nut : 354 Variables: foundEntity = Table, entityId = 249184, doUnlock = True, _entity = Table, this = Table Function: onRemovedFromMap -> scripts/entity/tactical/actor.nut : 1242 Variables: this = Table Function: onFinish -> scripts/entity/tactical/actor.nut : 1224 Variables: this = Table Function: onFinish -> scripts/entity/tactical/human.nut : 401 Variables: this = Table Function: unknown -> NATIVE : -1 Function: kill -> scripts/entity/tactical/actor.nut : 1981 Variables: tile = Instance, actors = Array, _silent = False, _fatalityType = 2, _skill = Table, _killer = Instance, this = Table Function: onDamageReceived -> scripts/entity/tactical/actor.nut : 855 Variables: fatalityType = 2, damage = 69, armorDamage = 40, armor = 0, p = Table, _hitInfo = Table, _skill = Table, _attacker = Instance, this = Table Function: onScheduledTargetHit -> scripts/skills/skill.nut : 1023 Variables: hasArmorHitSound = True, pos = Instance, hitInfo = Table, damageCrushing = 137, damageRegular = 109, damageMult = 1, bodyPartDamageMult = 1, bodyPart = 0, partHit = 51, toHit = 105, _info = Table, this = Table Function: attackEntity -> scripts/skills/skill.nut : 873 Variables: info = Table, r = 15, toHit = 54, distanceToTarget = 1, levelDifference = 0, defense = 25, skill = 79, isBlocked = False, defenderProperties = Table, properties = Table, _allowDiversion = True, _targetEntity = Table, _user = Instance, this = Table Function: onUse -> scripts/skills/actives/overhead_strike.nut : 109 Variables: _targetTile = Instance, _user = Instance, this = Table Function: executeEntitySkill -> scripts/states/tactical_state.nut : 988 Variables: skill = Table, _targetTile = Instance, _activeEntity = Table, this = Table Function: setActionStateByMouseEvent -> scripts/states/tactical_state.nut : 704 Variables: tile = Instance, activeEntity = Table, _mouseEvent = Instance, this = Table 17:15:54 Script VM collected 13 object(s) and deleted them. 17:22:06 SQ Adelbert Commander has died. 17:22:06 SQ Volker has died. 17:22:06 SQ Volker has died. 17:22:06 SQ Siegfried the Ox has died. 17:22:06 SQ Alfgeir has died. 17:22:06 SQ Niels has died. 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(41272,32626,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(31594,32626,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(20463,34301,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(13544,34301,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(30704,88990,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(42241,32766,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(14008,32766,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(31412,32766,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(22169,34301,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(29291,34301,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(45814,88990,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(39921,34301,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(32108,34301,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(32459,34301,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(29954,88990,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(61183,34301,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(15456,34301,socket,arrow)". 17:22:06 UI Failed to load procedural content "procedural/tacticalentity(35647,88990,socket,arrow)". 17:22:07 UI Failed to load procedural content "procedural/tacticalentity(50476,88990,socket,arrow)". 17:22:10 Resource Loading: music/victory_01.music 17:22:10 Resource Unloading: music/battle.music 17:22:12 SQ ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 17:22:12 SQ WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 17:22:12 SQ ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded); 17:22:12 SQ World::onCombatFinished 17:22:12 SQ contract removed: contract.errant 17:22:12 SQ TacticalState::onFinish 17:22:12 Resource Unloading: gfx/object_0.png 17:22:12 Resource Unloading Resource Package "Temporary Tactical Resources". 17:22:12 Resource Unloading: gfx/detail.png 17:22:12 UI IngameMenuScreen::UNREGISTER 17:22:12 UI MainMenuModule::UNREGISTER 17:22:12 UI LoadCampaignMenuModule::UNREGISTER 17:22:12 UI SaveCampaignMenuModule::UNREGISTER 17:22:12 UI OptionsMenuModule::UNREGISTER 17:22:12 UI OptionsMenuModuleVideoPanel::UNREGISTER 17:22:12 UI OptionsMenuModuleVideoPanel::UNREGISTER 17:22:12 UI OptionsMenuModuleControlsPanel::UNREGISTER 17:22:12 UI OptionsMenuModuleGameplayPanel::UNREGISTER 17:22:12 UI TacticalFleeScreen::UNREGISTER 17:22:12 UI CharacterScreen::UNREGISTER 17:22:12 UI CharacterScreenLeftPanelModule::UNREGISTER 17:22:12 UI CharacterScreenLeftPanelHeaderModule::UNREGISTER 17:22:12 UI CharacterScreenPaperdollModule::UNREGISTER 17:22:12 UI CharacterScreenSkillsModule::UNREGISTER 17:22:12 UI CharacterScreenStatsModule::UNREGISTER 17:22:12 UI CharacterScreenRightPanelModule::UNREGISTER 17:22:12 UI CharacterScreenRightPanelHeaderModule::UNREGISTER 17:22:12 UI CharacterScreenInventoryListModule::UNREGISTER 17:22:12 UI CharacterScreenPerksModule::UNREGISTER 17:22:12 UI CharacterScreenBrothersListModule::UNREGISTER 17:22:12 UI CharacterScreenBattleStartFooterModule::UNREGISTER 17:22:13 UI TacticalScreen::UNREGISTER 17:22:13 UI TacticalScreenTurnSequenceBarModule::UNREGISTER 17:22:13 UI TacticalScreenOrientationOverlayModule::UNREGISTER 17:22:13 UI TacticalScreenTopbarEventLogModule::UNREGISTER 17:22:13 UI TacticalScreenTopbarRoundInformationModule::UNREGISTER 17:22:13 UI TacticalScreenTopbarOptionsModule::UNREGISTER 17:22:13 UI TacticalCombatResultScreen::UNREGISTER 17:22:13 UI TacticalCombatResultScreenStatisticsPanel::UNREGISTER 17:22:13 UI TacticalCombatResultScreenLootPanel::UNREGISTER 17:22:13 SQ contract removed: contract.errant 17:22:16 Resource Loading: music/worldmap_03.music 17:22:16 Resource Unloading: music/victory_01.music 17:22:20 SQ Load campaign: autosave 17:22:20 Resource Unloading: gfx/world_weather.png 17:22:20 Scene Finished loading scene. 17:22:21 Script Error the index 'Other' does not exist Function: create -> scripts/skills/actives/indomitable.nut : 28 Variables: this = Table Function: unknown -> NATIVE : -1 Function: onAdded -> scripts/skills/perks/perk_indomitable.nut : 39 Variables: this = Table Function: add -> scripts/skills/skill_container.nut : 46 Variables: _order = 0, _skill = Table, this = Table Function: onDeserialize -> scripts/skills/skill_container.nut : 581 Variables: skill = Table, i = 0, numSkills = 19, _in = Instance, this = Table Function: onDeserialize -> scripts/entity/tactical/actor.nut : 2142 Variables: _in = Instance, this = Table Function: onDeserialize -> scripts/entity/tactical/player.nut : 1196 Variables: _in = Instance, this = Table Function: unknown -> NATIVE : -1 Function: loadCampaign -> scripts/states/world_state.nut : 739 Variables: _campaignFileName = autosave, this = Table Function: loading_screen_onScreenShown -> scripts/states/world_state.nut : 1430 Variables: this = Table Function: onScreenShown -> scripts/ui/screens/loading/loading_screen.nut : 116 Variables: this = Table 17:22:21 Script Error the index 'Other' does not exist Function: create -> scripts/skills/actives/indomitable.nut : 28 Variables: this = Table Function: unknown -> NATIVE : -1 Function: onDeserialize -> scripts/skills/skill_container.nut : 578 Variables: i = 17, numSkills = 19, _in = Instance, this = Table Function: onDeserialize -> scripts/entity/tactical/actor.nut : 2142 Variables: _in = Instance, this = Table Function: onDeserialize -> scripts/entity/tactical/player.nut : 1196 Variables: _in = Instance, this = Table Function: unknown -> NATIVE : -1 Function: loadCampaign -> scripts/states/world_state.nut : 739 Variables: _campaignFileName = autosave, this = Table Function: loading_screen_onScreenShown -> scripts/states/world_state.nut : 1430 Variables: this = Table Function: onScreenShown -> scripts/ui/screens/loading/loading_screen.nut : 116 Variables: this = Table 17:22:21 SQ contract added: contract.errant 17:22:21 SQ contract added: contract.errant 17:22:21 SQ contract added: contract.errant 17:22:21 SQ contract added: contract.errant 17:22:21 SQ contract added: contract.discover_location 17:22:21 SQ contract added: contract.errant 17:22:21 Resource Loading: gfx/world_weather.png 17:22:21 Texture Texture "gfx/world_weather.png" took up approximately 43690kb in video memory. 17:22:24 Resource Loading: music/worldmap_07.music 17:22:24 Resource Unloading: music/worldmap_03.music 17:24:14 SQ contract removed: contract.errant 17:24:17 SQ contract added: contract.escort_caravan 17:24:26 SQ Location entered: Durbach 17:24:30 Resource Loading: music/village_01.music 17:24:30 Resource Unloading: music/worldmap_07.music 17:25:41 Resource Loading: music/worldmap_05.music 17:25:41 Resource Unloading: music/village_01.music 17:25:42 SQ contract removed: contract.errant 17:25:45 SQ contract removed: contract.errant 17:26:00 SQ contract removed: contract.errant 17:26:04 SQ contract added: contract.destroy_orc_camp 17:35:25 SQ contract added: contract.destroy_bandit_camp 17:35:25 SQ contract added: contract.escort_caravan 17:40:01 SQ contract added: contract.errant 17:40:14 SQ Save campaign: autosave 17:40:14 Scene Finished saving scene. 17:40:14 SQ WorldState::onHide 17:40:14 UI TacticalScreen::REGISTER 17:40:14 UI TacticalScreenTurnSequenceBarModule::REGISTER 17:40:14 UI TacticalScreenOrientationOverlayModule::REGISTER 17:40:14 UI TacticalScreenTopbarEventLogModule::REGISTER 17:40:14 UI TacticalScreenTopbarRoundInformationModule::REGISTER 17:40:14 UI TacticalScreenTopbarOptionsModule::REGISTER 17:40:14 Resource Loading: gfx/detail.png 17:40:14 Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 17:40:14 Resource Loading: gfx/object_0.png 17:40:14 Texture Texture "gfx/object_0.png" took up approximately 2730kb in video memory. 17:40:14 Resource Loading: gfx/orientation_overlay.png 17:40:14 Texture Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory. 17:40:15 SQ inspiring presence: on combat started! 17:40:15 SQ TACTICAL: STASH LOCKED: true 17:40:15 SQ INFO: Next round issued: 1 17:40:15 Resource Started loading Resource Package "Temporary Tactical Resources". 17:40:15 UI CharacterScreen::REGISTER 17:40:15 UI CharacterScreenLeftPanelModule::REGISTER 17:40:15 UI CharacterScreenLeftPanelHeaderModule::REGISTER 17:40:15 UI CharacterScreenPaperdollModule::REGISTER 17:40:15 UI CharacterScreenSkillsModule::REGISTER 17:40:15 UI CharacterScreenStatsModule::REGISTER 17:40:15 UI CharacterScreenRightPanelModule::REGISTER 17:40:15 UI CharacterScreenRightPanelHeaderModule::REGISTER 17:40:15 UI CharacterScreenInventoryListModule::REGISTER 17:40:15 UI CharacterScreenPerksModule::REGISTER 17:40:15 UI CharacterScreenBrothersListModule::REGISTER 17:40:15 UI CharacterScreenBattleStartFooterModule::REGISTER 17:40:15 UI TacticalFleeScreen::REGISTER 17:40:15 UI IngameMenuScreen::REGISTER 17:40:15 UI MainMenuModule::REGISTER 17:40:15 UI LoadCampaignMenuModule::REGISTER 17:40:15 UI SaveCampaignMenuModule::REGISTER 17:40:15 UI OptionsMenuModule::REGISTER 17:40:15 UI OptionsMenuModuleVideoPanel::REGISTER 17:40:15 UI OptionsMenuModuleAudioPanel::REGISTER 17:40:15 UI OptionsMenuModuleControlsPanel::REGISTER 17:40:15 UI OptionsMenuModuleGameplayPanel::REGISTER 17:40:15 UI TacticalCombatResultScreen::REGISTER 17:40:15 UI TacticalCombatResultScreenStatisticsPanel::REGISTER 17:40:15 UI TacticalCombatResultScreenLootPanel::REGISTER 17:40:18 Resource Loading: music/battle.music 17:40:18 Resource Unloading: music/worldmap_05.music 17:40:35 SQ spearwall danger= 0.111111 17:40:37 SQ Militia Veteran uses skill Shieldwall 17:41:17 SQ INFO: Next round issued: 2 17:41:30 SQ Militia uses skill Stab 17:41:32 SQ Militia uses skill Quick Shot 17:41:38 SQ Bandit Raider uses skill Flail 17:41:38 SQ Militia has died. 17:41:42 SQ Militia uses skill Slash 17:41:43 SQ Militia uses skill Slash 17:41:49 SQ Militia uses skill Bash 17:41:54 SQ Bandit Raider uses skill Knock Back 17:41:55 SQ Bandit Raider uses skill Bash 17:42:00 SQ Skill [Shieldwall] removed from [Militia Veteran]. 17:42:01 SQ Militia Veteran uses skill Slash 17:42:05 SQ Militia Captain uses skill Chop 17:42:05 SQ Militia Captain uses skill Chop 17:42:33 SQ INFO: Next round issued: 3 17:42:49 SQ Militia uses skill Slash 17:42:51 SQ Militia uses skill Aimed Shot 17:42:54 SQ Bandit Raider uses skill Riposte 17:42:54 SQ Bandit Raider uses skill Slash 17:42:55 SQ Militia uses skill Slash 17:42:55 SQ Militia uses skill Slash 17:42:57 SQ Militia uses skill Quick Shot 17:42:58 SQ Militia uses skill Quick Shot 17:43:00 SQ Bandit Raider uses skill Shieldwall 17:43:01 SQ Bandit Raider uses skill Thrust 17:43:04 SQ Militia uses skill Thrust 17:43:06 SQ Bandit Raider uses skill Lash 17:43:07 SQ Bandit Raider uses skill Lash 17:43:10 SQ Militia uses skill Split Shield 17:43:11 SQ Militia uses skill Split Shield 17:43:13 SQ Militia Veteran uses skill Impale 17:51:17 SQ Militia uses skill Stab 17:51:18 Script VM collected 1 object(s) and deleted them. 17:51:18 SQ Militia uses skill Stab 17:51:21 SQ Militia uses skill Bash 17:51:22 SQ Militia uses skill Bash 17:51:24 SQ Militia Veteran uses skill Shieldwall 17:51:25 SQ Militia Veteran uses skill Slash 17:51:42 SQ Militia uses skill Slash 17:51:43 SQ Militia uses skill Slash 17:51:50 SQ Militia Captain uses skill Split Shield 17:51:51 SQ Militia Captain uses skill Chop 17:52:05 SQ Bandit Raider uses skill Knock Out 17:52:06 SQ Bandit Raider uses skill Bash 17:52:18 SQ INFO: Next round issued: 4 17:52:35 SQ [Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider] 17:52:35 SQ Adelbert Commander uses skill Quick Shot 17:52:35 SQ [Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider] 17:52:35 SQ Adelbert Commander uses skill Quick Shot 17:52:36 SQ Militia uses skill Slash 17:52:36 SQ Militia uses skill Slash 17:52:36 SQ Militia has died. 17:52:42 UI equip item: 61298574 17:53:01 SQ Militia uses skill Thrust 17:53:02 SQ Militia uses skill Thrust 17:53:15 SQ Militia uses skill Quick Shot 17:53:16 SQ Militia uses skill Quick Shot 17:53:18 SQ Militia Veteran uses skill Impale 17:53:19 SQ Militia uses skill Slash 17:53:19 SQ Militia uses skill Slash 17:53:21 SQ Militia uses skill Stab 17:53:22 SQ Militia uses skill Stab 17:53:27 SQ Skill [Riposte] removed from [Bandit Raider]. 17:53:28 SQ Bandit Raider uses skill Riposte 17:53:29 SQ Bandit Raider uses skill Rotation 17:53:32 SQ Skill [Shieldwall] removed from [Bandit Raider]. 17:53:32 SQ Bandit Raider uses skill Thrust 17:53:32 SQ Bandit Raider uses skill Thrust 17:53:32 SQ Militia has died. 17:53:50 SQ Militia uses skill Slash 17:53:51 SQ Militia uses skill Slash 17:53:53 SQ Militia uses skill Bash 17:53:53 SQ Bandit Raider has died. 17:53:54 SQ Militia uses skill Bash 17:53:55 SQ Militia has died. 17:53:55 SQ Skill [Shieldwall] removed from [Militia Veteran]. 17:53:56 SQ Militia Veteran uses skill Slash 17:53:57 SQ Militia Veteran uses skill Slash 17:53:57 SQ Bandit Raider has died. 17:54:19 SQ INFO: Next round issued: 5 17:54:36 SQ [Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider] 17:54:36 SQ Adelbert Commander uses skill Quick Shot 17:54:36 SQ Militia has died. 17:54:37 SQ [Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider] 17:54:37 SQ Adelbert Commander uses skill Quick Shot 17:54:51 Script VM collected 1 object(s) and deleted them. 17:54:53 SQ Militia uses skill Thrust 17:54:54 SQ Militia uses skill Thrust 17:55:03 SQ Militia Veteran uses skill Impale 17:55:03 SQ Bandit Raider has died. 17:55:11 SQ Militia uses skill Chop 17:55:12 SQ Militia uses skill Chop 17:55:21 SQ Militia uses skill Quick Shot 17:55:22 SQ Militia uses skill Quick Shot 17:55:35 SQ Militia Captain uses skill Chop 17:55:35 SQ Bandit Raider has died. 17:55:35 SQ Skill [Riposte] removed from [Bandit Raider]. 17:55:35 Resource Unloading: gfx/orientation_overlay.png 17:55:35 SQ Skill [Dodge] removed from [Adelbert Commander]. 17:55:35 SQ Skill [Dodge] removed from [Volker]. 17:55:35 Script VM collected 14 object(s) and deleted them. 17:55:37 Resource Loading: music/victory_01.music 17:55:37 Resource Unloading: music/battle.music 18:00:47 SQ ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 18:00:47 SQ WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 18:00:47 SQ ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded); 18:00:47 SQ World::onCombatFinished 18:00:47 SQ contract removed: contract.discover_location 18:00:47 SQ TacticalState::onFinish 18:00:47 Resource Unloading: gfx/detail.png 18:00:47 Resource Unloading: gfx/object_0.png 18:00:47 Resource Unloading Resource Package "Temporary Tactical Resources". 18:00:47 UI IngameMenuScreen::UNREGISTER 18:00:47 UI MainMenuModule::UNREGISTER 18:00:47 UI LoadCampaignMenuModule::UNREGISTER 18:00:47 UI SaveCampaignMenuModule::UNREGISTER 18:00:47 UI OptionsMenuModule::UNREGISTER 18:00:47 UI OptionsMenuModuleVideoPanel::UNREGISTER 18:00:47 UI OptionsMenuModuleVideoPanel::UNREGISTER 18:00:47 UI OptionsMenuModuleControlsPanel::UNREGISTER 18:00:47 UI OptionsMenuModuleGameplayPanel::UNREGISTER 18:00:47 UI TacticalFleeScreen::UNREGISTER 18:00:47 UI CharacterScreen::UNREGISTER 18:00:47 UI CharacterScreenLeftPanelModule::UNREGISTER 18:00:47 UI CharacterScreenLeftPanelHeaderModule::UNREGISTER 18:00:47 UI CharacterScreenPaperdollModule::UNREGISTER 18:00:47 UI CharacterScreenSkillsModule::UNREGISTER 18:00:47 UI CharacterScreenStatsModule::UNREGISTER 18:00:47 UI CharacterScreenRightPanelModule::UNREGISTER 18:00:47 UI CharacterScreenRightPanelHeaderModule::UNREGISTER 18:00:47 UI CharacterScreenInventoryListModule::UNREGISTER 18:00:47 UI CharacterScreenPerksModule::UNREGISTER 18:00:47 UI CharacterScreenBrothersListModule::UNREGISTER 18:00:47 UI CharacterScreenBattleStartFooterModule::UNREGISTER 18:00:47 UI TacticalScreen::UNREGISTER 18:00:47 UI TacticalScreenTurnSequenceBarModule::UNREGISTER 18:00:47 UI TacticalScreenOrientationOverlayModule::UNREGISTER 18:00:47 UI TacticalScreenTopbarEventLogModule::UNREGISTER 18:00:47 UI TacticalScreenTopbarRoundInformationModule::UNREGISTER 18:00:47 UI TacticalScreenTopbarOptionsModule::UNREGISTER 18:00:47 UI TacticalCombatResultScreen::UNREGISTER 18:00:47 UI TacticalCombatResultScreenStatisticsPanel::UNREGISTER 18:00:47 UI TacticalCombatResultScreenLootPanel::UNREGISTER 18:00:48 SQ contract removed: contract.errant 18:00:49 SQ contract removed: contract.escort_caravan 18:00:50 SQ contract removed: contract.destroy_orc_camp 18:00:51 Resource Loading: music/worldmap_07.music 18:00:51 Resource Unloading: music/victory_01.music 18:00:51 SQ contract removed: contract.destroy_bandit_camp 18:00:52 SQ contract removed: contract.escort_caravan 18:00:53 SQ contract removed: contract.errant 18:00:58 SQ contract added: contract.escort_caravan 18:04:06 SQ contract added: contract.errant 18:04:10 SQ contract added: contract.destroy_inactive_location 18:04:15 SQ Location entered: City of Dornen 18:04:19 Resource Loading: music/city_01.music 18:04:19 Resource Unloading: music/worldmap_07.music 18:04:25 SQ contract activated: contract.escort_caravan 18:06:01 UI Stash | Ground -> Backpack (targetItemIdx: 0) 18:06:15 UI Stash | Ground -> Backpack (targetItemIdx: 0) 18:06:22 UI Stash | Ground -> Backpack (targetItemIdx: 0) 18:06:43 UI Stash | Ground -> Backpack (targetItemIdx: 0) 18:06:46 UI Stash | Ground -> Backpack (targetItemIdx: 0) 18:08:01 Resource Loading: music/worldmap_05.music 18:08:01 Resource Unloading: music/city_01.music 18:08:35 SQ Location entered: Watchtower 18:08:35 UI ERROR: Failed to query hire roster data. Reason: Invalid result. 18:08:39 Resource Loading: music/stronghold_01.music 18:08:39 Resource Unloading: music/worldmap_05.music 18:09:11 UI Stash | Ground -> Backpack (targetItemIdx: 1) 18:10:07 UI Stash -> Stash (swap) 18:10:10 UI Stash -> Stash (swap) 18:11:39 SQ contract added: contract.errant 18:11:42 Resource Loading: music/worldmap_07.music 18:11:43 Resource Unloading: music/stronghold_01.music 18:11:54 SQ contract added: contract.discover_location 18:11:54 SQ contract added: contract.escort_caravan 18:11:59 SQ contract added: contract.discover_location 18:12:10 SQ contract added: contract.errant 18:12:44 SQ contract added: contract.escort_caravan 18:13:10 SQ Location entered: Sonneberg 18:13:14 Resource Loading: music/village_01.music 18:13:14 Resource Unloading: music/worldmap_07.music 18:13:39 SQ contract activated: contract.errant 18:13:43 SQ contract added: contract.errant 18:13:44 Resource Loading: music/worldmap_06.music 18:13:44 Resource Unloading: music/village_01.music 18:14:28 SQ Location entered: Improvised Burial Site 18:14:31 SQ Save campaign: autosave 18:14:31 Scene Finished saving scene. 18:14:31 SQ WorldState::onHide 18:14:32 UI TacticalScreen::REGISTER 18:14:32 UI TacticalScreenTurnSequenceBarModule::REGISTER 18:14:32 UI TacticalScreenOrientationOverlayModule::REGISTER 18:14:32 UI TacticalScreenTopbarEventLogModule::REGISTER 18:14:32 UI TacticalScreenTopbarRoundInformationModule::REGISTER 18:14:32 UI TacticalScreenTopbarOptionsModule::REGISTER 18:14:32 Resource Loading: gfx/detail.png 18:14:32 Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 18:14:32 Resource Loading: gfx/object_0.png 18:14:32 Texture Texture "gfx/object_0.png" took up approximately 2730kb in video memory. 18:14:32 Resource Loading: gfx/orientation_overlay.png 18:14:32 Texture Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory. 18:14:32 Resource Loading: gfx/entity_1.png 18:14:32 Texture Texture "gfx/entity_1.png" took up approximately 341kb in video memory. 18:14:32 SQ inspiring presence: on combat started! 18:14:32 SQ TACTICAL: STASH LOCKED: true 18:14:32 SQ INFO: Next round issued: 1 18:14:32 Resource Started loading Resource Package "Temporary Tactical Resources". 18:14:32 Resource Loading: sounds/enemies/zombie_hurt_01.wav 18:14:32 UI CharacterScreen::REGISTER 18:14:32 UI CharacterScreenLeftPanelModule::REGISTER 18:14:32 UI CharacterScreenLeftPanelHeaderModule::REGISTER 18:14:32 UI CharacterScreenPaperdollModule::REGISTER 18:14:32 UI CharacterScreenSkillsModule::REGISTER 18:14:32 UI CharacterScreenStatsModule::REGISTER 18:14:32 UI CharacterScreenRightPanelModule::REGISTER 18:14:32 UI CharacterScreenRightPanelHeaderModule::REGISTER 18:14:32 UI CharacterScreenInventoryListModule::REGISTER 18:14:32 UI CharacterScreenPerksModule::REGISTER 18:14:32 UI CharacterScreenBrothersListModule::REGISTER 18:14:32 UI CharacterScreenBattleStartFooterModule::REGISTER 18:14:32 UI TacticalFleeScreen::REGISTER 18:14:32 UI IngameMenuScreen::REGISTER 18:14:32 UI MainMenuModule::REGISTER 18:14:32 UI LoadCampaignMenuModule::REGISTER 18:14:32 UI SaveCampaignMenuModule::REGISTER 18:14:32 UI OptionsMenuModule::REGISTER 18:14:32 UI OptionsMenuModuleVideoPanel::REGISTER 18:14:32 UI OptionsMenuModuleAudioPanel::REGISTER 18:14:32 UI OptionsMenuModuleControlsPanel::REGISTER 18:14:32 UI OptionsMenuModuleGameplayPanel::REGISTER 18:14:32 UI TacticalCombatResultScreen::REGISTER 18:14:32 UI TacticalCombatResultScreenStatisticsPanel::REGISTER 18:14:32 UI TacticalCombatResultScreenLootPanel::REGISTER 18:14:32 Resource Loading: sounds/enemies/zombie_hurt_02.wav 18:14:32 Resource Loading: sounds/enemies/zombie_hurt_03.wav 18:14:32 Resource Loading: sounds/enemies/zombie_hurt_04.wav 18:14:32 Resource Loading: sounds/enemies/zombie_hurt_05.wav 18:14:32 Resource Loading: sounds/enemies/zombie_hurt_06.wav 18:14:32 Resource Loading: sounds/enemies/zombie_hurt_07.wav 18:14:32 Resource Loading: sounds/enemies/zombie_death_01.wav 18:14:32 Resource Loading: sounds/enemies/zombie_death_02.wav 18:14:32 Resource Loading: sounds/enemies/zombie_death_03.wav 18:14:32 Resource Loading: sounds/enemies/zombie_death_04.wav 18:14:32 Resource Loading: sounds/enemies/zombie_death_05.wav 18:14:32 Resource Loading: sounds/enemies/zombie_death_06.wav 18:14:32 Resource Loading: sounds/enemies/zombie_rise_01.wav 18:14:32 Resource Loading: sounds/enemies/zombie_rise_02.wav 18:14:32 Resource Loading: sounds/enemies/zombie_rise_03.wav 18:14:32 Resource Loading: sounds/enemies/zombie_rise_04.wav 18:14:32 Resource Loading: sounds/enemies/zombie_idle_01.wav 18:14:32 Resource Loading: sounds/enemies/zombie_idle_02.wav 18:14:32 Resource Loading: sounds/enemies/zombie_idle_03.wav 18:14:32 Resource Loading: sounds/enemies/zombie_idle_04.wav 18:14:32 Resource Loading: sounds/enemies/zombie_idle_05.wav 18:14:32 Resource Loading: sounds/enemies/zombie_idle_06.wav 18:14:32 Resource Loading: sounds/enemies/zombie_bite_01.wav 18:14:32 Resource Loading: sounds/enemies/zombie_bite_02.wav 18:14:32 Resource Loading: sounds/enemies/zombie_bite_03.wav 18:14:32 Resource Loading: sounds/enemies/zombie_bite_04.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_flee_01.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_hurt_02.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_hurt_03.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_death_01.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_death_02.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_death_03.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_hurt_01.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_flee_02.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_flee_03.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_idle_01.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_idle_02.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_idle_03.wav 18:14:32 Resource Loading: sounds/enemies/orc_idle_03.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_claws_01.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_claws_02.wav 18:14:32 Resource Loading: sounds/enemies/ghoul_claws_03.wav 18:14:32 Resource Loading: sounds/combat/werewolf_claw_01.wav 18:14:32 Resource Loading: sounds/combat/werewolf_claw_02.wav 18:14:32 Resource Loading: sounds/combat/werewolf_claw_03.wav 18:14:32 Resource Loading: sounds/enemies/gruesome_feast_01.wav 18:14:32 Resource Loading: sounds/enemies/gruesome_feast_03.wav 18:14:32 Resource Loading: sounds/enemies/gruesome_feast_04.wav 18:14:36 Resource Loading: music/undead_01.music 18:14:36 Resource Unloading: music/worldmap_06.music 18:14:42 Script Error the index 'settings' does not exist Function: onEvaluate -> scripts/ai/tactical/behaviors/ai_engage_melee.nut : 507 Variables: n = 43, bestWithSkill = False, bestWaitAfterMove = False, bestLockable = False, bestLocked = False, bestAP = 0, bestScoreMult = 1, bestTiles = 0, bestCost = -9999, actorTargeted = Null, bestTargetDistance = 0, bestIntermediateTile = Null, bestTarget = Null, potentialDestinations = Array, targets = Array, inZonesOfControl = 0, AlreadyEngagedWithNum = 0, targetsInMelee = Array, myTile = Instance, time = 4535.78, score = 1, _entity = Instance, this = Table Function: evaluate -> scripts/ai/tactical/behavior.nut : 63 Variables: score = Null, startTime = 4535.78, _entity = Instance, this = Table Function: evaluate -> scripts/ai/tactical/agent.nut : 198 Variables: _entity = Instance, this = Table Function: think -> scripts/ai/tactical/agent.nut : 153 Variables: this = Table Function: updateCurrentEntity -> scripts/states/tactical_state.nut : 1092 Variables: agent = Table, activeEntity = Table, this = Table Function: onUpdate -> scripts/states/tactical_state.nut : 373 Variables: this = Table 18:14:42 Script Error resuming dead generator Function: evaluate -> scripts/ai/tactical/behavior.nut : 63 Variables: score = Null, startTime = 4535.8, _entity = Instance, this = Table Function: evaluate -> scripts/ai/tactical/agent.nut : 198 Variables: _entity = Instance, this = Table Function: think -> scripts/ai/tactical/agent.nut : 153 Variables: this = Table Function: updateCurrentEntity -> scripts/states/tactical_state.nut : 1092 Variables: agent = Table, activeEntity = Table, this = Table Function: onUpdate -> scripts/states/tactical_state.nut : 373 Variables: this = Table 18:14:42 Script Error resuming dead generator Function: evaluate -> scripts/ai/tactical/behavior.nut : 63 Variables: score = Null, startTime = 4535.81, _entity = Instance, this = Table Function: evaluate -> scripts/ai/tactical/agent.nut : 198 Variables: _entity = Instance, this = Table Function: think -> scripts/ai/tactical/agent.nut : 153 Variables: this = Table Function: updateCurrentEntity -> scripts/states/tactical_state.nut : 1092 Variables: agent = Table, activeEntity = Table, this = Table Function: onUpdate -> scripts/states/tactical_state.nut : 373 Variables: this = Table 18:14:42 Script Error resuming dead generator Function: evaluate -> scripts/ai/tactical/behavior.nut : 63 Variables: score = Null, startTime = 4535.83, _entity = Instance, this = Table Function: evaluate -> scripts/ai/tactical/agent.nut : 198 Variables: _entity = Instance, this = Table Function: think -> scripts/ai/tactical/agent.nut : 153 Variables: this = Table Function: updateCurrentEntity -> scripts/states/tactical_state.nut : 1092 Variables: agent = Table, activeEntity = Table, this = Table Function: onUpdate -> scripts/states/tactical_state.nut : 373 Variables: this = Table 18:14:42 Script Error resuming dead generator Function: evaluate -> scripts/ai/tactical/behavior.nut : 63 Variables: score = Null, startTime = 4535.85, _entity = Instance, this = Table Function: evaluate -> scripts/ai/tactical/agent.nut : 198 Variables: _entity = Instance, this = Table Function: think -> scripts/ai/tactical/agent.nut : 153 Variables: this = Table Function: updateCurrentEntity -> scripts/states/tactical_state.nut : 1092 Variables: agent = Table, activeEntity = Table, this = Table Function: onUpdate -> scripts/states/tactical_state.nut : 373 Variables: this = Table